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| author | Juan Linietsky | 2015-12-09 09:08:41 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-12-09 09:08:41 -0300 |
| commit | 6bc6b8fcf24bdfcae4a990054c9077e1bc5a87e5 (patch) | |
| tree | bcdfcca0dc3c5c10a52570a3fce58cd0c48a94d5 /tools/editor/editor_node.cpp | |
| parent | 708ff381d6c7bc189cad35c7e144fcec7b8936c3 (diff) | |
| download | godot-6bc6b8fcf24bdfcae4a990054c9077e1bc5a87e5.tar.gz godot-6bc6b8fcf24bdfcae4a990054c9077e1bc5a87e5.tar.zst godot-6bc6b8fcf24bdfcae4a990054c9077e1bc5a87e5.zip | |
-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
Diffstat (limited to 'tools/editor/editor_node.cpp')
| -rw-r--r-- | tools/editor/editor_node.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 4afb98bdd..35404b0bb 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -3399,6 +3399,8 @@ void EditorNode::_set_main_scene_state(Dictionary p_state) { //changing_scene=true; //avoid script change from opening editor ScriptEditor::get_singleton()->get_debugger()->update_live_edit_root(); ScriptEditor::get_singleton()->set_scene_root_script( editor_data.get_scene_root_script(editor_data.get_edited_scene()) ); + editor_data.notify_edited_scene_changed(); + //changing_scene=false; } |
