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authorJuan Linietsky2015-12-09 09:08:41 -0300
committerJuan Linietsky2015-12-09 09:08:41 -0300
commit6bc6b8fcf24bdfcae4a990054c9077e1bc5a87e5 (patch)
treebcdfcca0dc3c5c10a52570a3fce58cd0c48a94d5 /tools/editor/editor_node.cpp
parent708ff381d6c7bc189cad35c7e144fcec7b8936c3 (diff)
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-ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003
Diffstat (limited to 'tools/editor/editor_node.cpp')
-rw-r--r--tools/editor/editor_node.cpp2
1 files changed, 2 insertions, 0 deletions
diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp
index 4afb98bdd..35404b0bb 100644
--- a/tools/editor/editor_node.cpp
+++ b/tools/editor/editor_node.cpp
@@ -3399,6 +3399,8 @@ void EditorNode::_set_main_scene_state(Dictionary p_state) {
//changing_scene=true; //avoid script change from opening editor
ScriptEditor::get_singleton()->get_debugger()->update_live_edit_root();
ScriptEditor::get_singleton()->set_scene_root_script( editor_data.get_scene_root_script(editor_data.get_edited_scene()) );
+ editor_data.notify_edited_scene_changed();
+
//changing_scene=false;
}