From 6bc6b8fcf24bdfcae4a990054c9077e1bc5a87e5 Mon Sep 17 00:00:00 2001 From: Juan Linietsky Date: Wed, 9 Dec 2015 09:08:41 -0300 Subject: -ability to change scripts in external editor and still have properties reloaded in godot UI, fixes #3003 --- tools/editor/editor_node.cpp | 2 ++ 1 file changed, 2 insertions(+) (limited to 'tools/editor/editor_node.cpp') diff --git a/tools/editor/editor_node.cpp b/tools/editor/editor_node.cpp index 4afb98bdd..35404b0bb 100644 --- a/tools/editor/editor_node.cpp +++ b/tools/editor/editor_node.cpp @@ -3399,6 +3399,8 @@ void EditorNode::_set_main_scene_state(Dictionary p_state) { //changing_scene=true; //avoid script change from opening editor ScriptEditor::get_singleton()->get_debugger()->update_live_edit_root(); ScriptEditor::get_singleton()->set_scene_root_script( editor_data.get_scene_root_script(editor_data.get_edited_scene()) ); + editor_data.notify_edited_scene_changed(); + //changing_scene=false; } -- cgit v1.2.3-70-g09d2