| Commit message (Collapse) | Author | Age | Files | Lines | ||
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| | * | | Merge pull request #2528 from MarianoGnu/sprite-edit | Juan Linietsky | 2015-09-28 | 1 | -0/+2 | |
| | |\ \ | | | | | | | | | SpriteRegionEditor | |||||
| | | * | | Add SpriteRegionEditor and update Polygon2DUVEditor | MarianoGNU | 2015-09-28 | 1 | -0/+2 | |
| | | | | | | | | | | | | | | | | | Both with snap and grid support | |||||
| * | | | | Large improvements on scene packing and management | reduz | 2015-10-10 | 1 | -2/+16 | |
| |/ / / | | | | | | | | | | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes | |||||
| * | | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-09-24 | 1 | -0/+17 | |
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| | * | | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+17 | |
| | | | | | | | | | | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings | |||||
| * | | | Added ability to set custom mouse cursors. Not hardware accelerated yet. | Juan Linietsky | 2015-09-24 | 1 | -5/+9 | |
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| * | | -removed resources dock, good bye old friend | Juan Linietsky | 2015-09-01 | 1 | -24/+297 | |
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| * | | -Properly keep animation editor and viewport state while switching scene tabs | Juan Linietsky | 2015-08-29 | 1 | -0/+1 | |
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| * | | -display/emulate_touchscreen now really emulates a touchscreen | Juan Linietsky | 2015-08-29 | 1 | -1/+9 | |
| | | | | | | | | | -icons to show node menus | |||||
| * | | Show documentation for properties on hover. | Juan Linietsky | 2015-08-25 | 1 | -0/+1 | |
| | | | | | | | | | This works if the property has been documented (about half are at this point) | |||||
| * | | Multiple, simultaneous node editing spuport!! | Juan Linietsky | 2015-08-25 | 1 | -4/+7 | |
| | | | | | | | | | ..but will you be brave enough to try it? :) | |||||
| * | | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-08-23 | 1 | -1/+4 | |
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| | * | Merge pull request #2316 from StraToN/clearconsole | Juan Linietsky | 2015-08-08 | 1 | -1/+4 | |
| | |\ | | | | | | | Clear output console (Button + clear on Play) | |||||
| | | * | Damnit, forgot one more debug line >< | Julian Murgia - StraToN | 2015-07-30 | 1 | -1/+0 | |
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| | | * | Added automatic clear output on Play in Godot Settings | Julian Murgia - StraToN | 2015-07-30 | 1 | -1/+5 | |
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| * | | | **WARNING BEFORE PULLING** | Juan Linietsky | 2015-08-23 | 1 | -3/+64 | |
| |/ / | | | | | | | | | | | | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file | |||||
| * | | -Merged the file server with the live editing and remote debug | Juan Linietsky | 2015-08-06 | 1 | -30/+40 | |
| | | | | | | | | | -It is now really easy to deploy an android build with debug, and debug it | |||||
| * | | Live edit WORK IN PROGRESS | Juan Linietsky | 2015-08-02 | 1 | -0/+18 | |
| | | | | | | | | | | | | | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game. | |||||
| * | | QOL, script buttons in scene tabs | Juan Linietsky | 2015-07-26 | 1 | -1/+17 | |
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| * | | -added icons for root node types on tabs | Juan Linietsky | 2015-07-24 | 1 | -1/+15 | |
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| * | improved get_node(), connect(), etc code completion. | Juan Linietsky | 2015-06-26 | 1 | -1/+3 | |
| | | | | | | -properly completes text arguments -includes the "/root" autoloads | |||||
| * | added a tiny bit more space to docks and script tab | Juan Linietsky | 2015-06-24 | 1 | -1/+1 | |
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| * | CollisionShape2D visual editor | Franklin Sobrinho | 2015-06-23 | 1 | -0/+2 | |
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| * | Merge pull request #2144 from Krzycho666/UndoRedo_fix | Juan Linietsky | 2015-06-22 | 1 | -0/+1 | |
| |\ | | | | | added GDscript bidings for UndoRedo class | |||||
| | * | - added GDscript bidings for UndoRedo class mechanizm | krzycho | 2015-06-21 | 1 | -0/+1 | |
| | | | | | | | | | - registered UndoRedo | |||||
| * | | Multiple scene editing *POTENTIALLY UNSTABLE* | Juan Linietsky | 2015-06-22 | 1 | -79/+408 | |
| |/ | | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene | |||||
| * | fixed small refresh issue when moving docks | Juan Linietsky | 2015-06-14 | 1 | -0/+4 | |
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| * | fixes for dock motion | Juan Linietsky | 2015-06-14 | 1 | -2/+59 | |
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| * | some editor window changes | Juan Linietsky | 2015-06-13 | 1 | -34/+419 | |
| | | | | | | -ability to make dock position configurable, and it gets saved -editor starts maximized default | |||||
| * | Merge pull request #1973 from Biliogadafr/ColorRamp | Juan Linietsky | 2015-06-07 | 1 | -0/+2 | |
| |\ | | | | | Replace color phases with color ramp for Particles2D. (need some review/guidance) | |||||
| | * | Replace color phases with color ramp for Particles2D. | Biliogadafr | 2015-05-24 | 1 | -0/+2 | |
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| * | | -fixes to navigation, so edge-merging is more flexible on conflict | Juan Linietsky | 2015-06-01 | 1 | -1/+2 | |
| | | | | | | | | | | | | | -add tab support to richtextlabel -some click fixes to audio stream resampled -ability to import largetextures (dialog) | |||||
| * | | mesh preview | reduz | 2015-05-31 | 1 | -0/+1 | |
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| * | | work in progress, resource previews | Juan Linietsky | 2015-05-31 | 1 | -11/+142 | |
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| * | | improved animation editor | Juan Linietsky | 2015-05-25 | 1 | -2/+2 | |
| |/ | | | | | | | | | -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres | |||||
| * | fix a compile error | Juan Linietsky | 2015-05-18 | 1 | -1/+1 | |
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| * | -changed some copyrights to 2015 | Juan Linietsky | 2015-05-17 | 1 | -2/+2 | |
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| * | properly save external resources, fixes #1924 | Juan Linietsky | 2015-05-17 | 1 | -31/+54 | |
| | | | | | added API to get scancode names to OS | |||||
| * | fixed crash on make resources unique menu option, fixes #1874 | Juan Linietsky | 2015-05-11 | 1 | -1/+1 | |
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| * | Merge pull request #1738 from jackmakesthings/master | Juan Linietsky | 2015-05-03 | 1 | -0/+1 | |
| |\ | | | | | Updating demo engine.cfgs where name is missing | |||||
| | * | issue #1715 - menu separator | jack | 2015-04-25 | 1 | -0/+1 | |
| | | | | | | | There was a request for a separator between Open Scene and Save Scene to avoid accidental mis-clicks. So here's that! | |||||
| * | | fix quit bug on linux when using alt-f4, fixes #1677 | Juan Linietsky | 2015-04-26 | 1 | -1/+6 | |
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| * | -Many fixes and demo for RichTexLabel | Juan Linietsky | 2015-04-21 | 1 | -1/+1 | |
| | | | | | -Proper ability to edit BBCode in RTL. | |||||
| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -8/+13 | |
| | | | | | | -Added more debug information on memory cleanliness on exit (if run with -v) -Fixed several memory leaks, fixes #1731, fixes #755 | |||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 | |
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| * | Changed popup_centered by popup_centered_minsize in editor dialogs | Franklin Sobrinho | 2015-04-08 | 1 | -33/+33 | |
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| * | crash bug solved, fixes #1560 | Juan Linietsky | 2015-03-23 | 1 | -1/+1 | |
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| * | android fixes, please test | Juan Linietsky | 2015-03-23 | 1 | -0/+1 | |
| | | | | | (can' t build android atm) | |||||
| * | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 1 | -0/+5 | |
| | | | | | | allows to use 3D environment effects for post processing such as Glow, Bloom, HDR, etc. in 2D. | |||||
| * | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -0/+2 | |
| | | | | | | | | | | | Added support for 2D shadow casters. *DANGER* Shaders in CanvasItem CHANGED, if you are using shader in a CanvasItem and pull this, you will lose them. Shaders now work through a 2D material system similar to 3D. If you don't want to lose the 2D shader code, save the shader as a .shd, then create a material in CanvasItem and re-assign the shader. | |||||
