aboutsummaryrefslogtreecommitdiff
path: root/servers/visual/visual_server_wrap_mt.h
Commit message (Expand)AuthorAgeFilesLines
* Adding base classes and structures for ARVR supportBastiaanOlij2017-07-281-0/+2
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-0/+3
* Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-081-0/+1
* -Many fixes to VisualScript, fixed property names, etc.Juan Linietsky2017-06-301-0/+1
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+2
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+2
* Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen...Juan Linietsky2017-06-181-1/+1
* Add normalmap support for drawing in all low level primitives. Only added sup...Juan Linietsky2017-06-171-6/+6
* -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky2017-06-171-1/+1
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-0/+1
* Fixes to SSR, WIP.Juan Linietsky2017-06-161-1/+1
* -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-0/+1
* Fixed compilation on Windows + removed debug printMarc Gilleron2017-06-121-2/+2
* Restored everything related to information polling, and added information box...Juan Linietsky2017-06-111-2/+9
* Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+5
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-0/+571
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-739/+0
* More visual script improvementsJuan Linietsky2016-08-301-1/+1
* Can use AtlasTextures as custom mouse cursor.Andreas Haas2016-07-031-1/+1
* Add texture region support for stylebox renderGeequlim2016-06-051-1/+1
* Changed import workflowJuan Linietsky2016-05-271-0/+2
* ability to shrink all images x2 on loadJuan Linietsky2016-05-041-0/+2
* Merge pull request #3528 from SaracenOne/baked_light_realtime_colourizeRémi Verschelde2016-03-151-0/+8
|\
| * Ability to colourize baked lighting in real time.Saracen2016-02-061-0/+8
* | remove trailing whitespaceHubert Jarosz2016-03-091-5/+5
* | Added extra controls to GeometryInstances to control how they should cast sha...Saracen2016-03-071-0/+3
|/
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* -Ability to debug video memory usageJuan Linietsky2015-10-211-0/+9
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+1
* ability to change shadow color in light2dJuan Linietsky2015-06-241-0/+2
* -fixed many memory initialization issuesJuan Linietsky2015-06-061-1/+1
* ability to run 2D physics in a threadJuan Linietsky2015-05-261-548/+12
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* -Changed bootsplash option to use a file, fixes #1539Juan Linietsky2015-04-121-1/+1
* Changes to LightJuan Linietsky2015-04-031-3/+4
* signed distance field font supportJuan Linietsky2015-03-211-0/+1
* New option to send canvas to render bufferJuan Linietsky2015-03-161-0/+1
* back buffer copy node, to improve on texscreen()Juan Linietsky2015-03-121-0/+2
* small optimizations to isometric light demoJuan Linietsky2015-03-101-0/+1
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-0/+1
* support for 2D shadow castersJuan Linietsky2015-03-021-9/+21
* Merge pull request #1369 from not-surt/tile_rotationJuan Linietsky2015-02-211-3/+2
|\
| * Merge branch 'master' of https://github.com/okamstudio/godotCarl Olsson2015-02-021-0/+23
| |\
| * | Working TileMap tile transpose transform.Carl Olsson2015-02-021-3/+2
* | | added option to disable automatic clearing of viewport render bufferromulox_x2015-02-211-0/+4
* | | support for light and normal mapping in 2DJuan Linietsky2015-02-181-2/+5
| |/ |/|
* | begin work on lighting system for 2DJuan Linietsky2015-01-221-0/+23
|/
* -begin work on unidirectional collision detectionJuan Linietsky2015-01-131-0/+1
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-121-0/+3
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-0/+5