| Commit message (Expand) | Author | Age | Files | Lines |
| * | Adding base classes and structures for ARVR support | BastiaanOlij | 2017-07-28 | 1 | -0/+2 |
| * | Many fixes to improve GI Probe quality | Juan Linietsky | 2017-07-15 | 1 | -0/+3 |
| * | Added triplanar mapping, toon mode, and more specular modes for materials. Ad... | Juan Linietsky | 2017-07-08 | 1 | -0/+1 |
| * | -Many fixes to VisualScript, fixed property names, etc. | Juan Linietsky | 2017-06-30 | 1 | -0/+1 |
| * | Ability to restart particle system with a function call | Juan Linietsky | 2017-06-25 | 1 | -0/+2 |
| * | 2D GPU Particles working.. | Juan Linietsky | 2017-06-21 | 1 | -0/+2 |
| * | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids scen... | Juan Linietsky | 2017-06-18 | 1 | -1/+1 |
| * | Add normalmap support for drawing in all low level primitives. Only added sup... | Juan Linietsky | 2017-06-17 | 1 | -6/+6 |
| * | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma... | Juan Linietsky | 2017-06-17 | 1 | -1/+1 |
| * | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | 2017-06-16 | 1 | -0/+1 |
| * | Fixes to SSR, WIP. | Juan Linietsky | 2017-06-16 | 1 | -1/+1 |
| * | -Fixed occluder rendering, closes #8560 | Juan Linietsky | 2017-06-13 | 1 | -0/+1 |
| * | Fixed compilation on Windows + removed debug print | Marc Gilleron | 2017-06-12 | 1 | -2/+2 |
| * | Restored everything related to information polling, and added information box... | Juan Linietsky | 2017-06-11 | 1 | -2/+9 |
| * | Restored multiple viewport function, as well as view modes. | Juan Linietsky | 2017-06-11 | 1 | -0/+5 |
| * | -Restored multithread capability to VisualServer | Juan Linietsky | 2017-06-09 | 1 | -0/+571 |
| * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -739/+0 |
| * | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -1/+1 |
| * | Can use AtlasTextures as custom mouse cursor. | Andreas Haas | 2016-07-03 | 1 | -1/+1 |
| * | Add texture region support for stylebox render | Geequlim | 2016-06-05 | 1 | -1/+1 |
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -0/+2 |
| * | ability to shrink all images x2 on load | Juan Linietsky | 2016-05-04 | 1 | -0/+2 |
| * | Merge pull request #3528 from SaracenOne/baked_light_realtime_colourize | Rémi Verschelde | 2016-03-15 | 1 | -0/+8 |
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| | * | Ability to colourize baked lighting in real time. | Saracen | 2016-02-06 | 1 | -0/+8 |
| * | | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -5/+5 |
| * | | Added extra controls to GeometryInstances to control how they should cast sha... | Saracen | 2016-03-07 | 1 | -0/+3 |
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| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | -Ability to debug video memory usage | Juan Linietsky | 2015-10-21 | 1 | -0/+9 |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -0/+1 |
| * | ability to change shadow color in light2d | Juan Linietsky | 2015-06-24 | 1 | -0/+2 |
| * | -fixed many memory initialization issues | Juan Linietsky | 2015-06-06 | 1 | -1/+1 |
| * | ability to run 2D physics in a thread | Juan Linietsky | 2015-05-26 | 1 | -548/+12 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | -Changed bootsplash option to use a file, fixes #1539 | Juan Linietsky | 2015-04-12 | 1 | -1/+1 |
| * | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -3/+4 |
| * | signed distance field font support | Juan Linietsky | 2015-03-21 | 1 | -0/+1 |
| * | New option to send canvas to render buffer | Juan Linietsky | 2015-03-16 | 1 | -0/+1 |
| * | back buffer copy node, to improve on texscreen() | Juan Linietsky | 2015-03-12 | 1 | -0/+2 |
| * | small optimizations to isometric light demo | Juan Linietsky | 2015-03-10 | 1 | -0/+1 |
| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -0/+1 |
| * | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -9/+21 |
| * | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | 2015-02-21 | 1 | -3/+2 |
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| | * | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-02 | 1 | -0/+23 |
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| | * | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 1 | -3/+2 |
| * | | | added option to disable automatic clearing of viewport render buffer | romulox_x | 2015-02-21 | 1 | -0/+4 |
| * | | | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 1 | -2/+5 |
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| * | | begin work on lighting system for 2D | Juan Linietsky | 2015-01-22 | 1 | -0/+23 |
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| * | -begin work on unidirectional collision detection | Juan Linietsky | 2015-01-13 | 1 | -0/+1 |
| * | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | 2015-01-12 | 1 | -0/+3 |
| * | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 1 | -0/+5 |