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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-1688/+1588
* Various fixes detected using PVS-Studio static analyzer.Thaer Razeq2017-02-281-2/+2
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-3/+3
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-1685/+2874
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| * Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-0/+25
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-25/+17
| * 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-2/+51
| * -the new shader language seems to workJuan Linietsky2016-10-071-179/+872
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-1704/+2134
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
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* Expose light shadow color to canvas item shadersPedro J. Estébanez2016-09-071-0/+1
* Remove unused variables (fourth pass) + dead codeRémi Verschelde2016-07-081-16/+0
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Merge pull request #2865 from hurikhan/pr_fix_2791Juan Linietsky2015-12-081-3/+11
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| * Added additional token checks for the shader if..else.. statement. Fixes issu...hurikhan2015-11-221-3/+11
* | Bug Fix #2541: Shader language function validation logicAndrea Chua2015-11-271-1/+1
* | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_colorSaracen2015-11-181-0/+1
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| * Added ability to write directly to 4-dimensional position vector from within ...Saracen2015-11-021-0/+1
* | New shader feature: change the colour of shadows on a per-material basis.Saracen2015-11-081-1/+2
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* -Rename unexisting by nonexistant, closes #1940Juan Linietsky2015-05-181-1/+1
* -Fixes from source code analyzizer, closes #1768Juan Linietsky2015-05-011-1/+1
* -made normalmaps easier in 2D, fixes #1467Juan Linietsky2015-04-271-0/+2
* -Fixed shader commets, /* */ works well and crash is solved, fixes #1711Juan Linietsky2015-04-261-4/+8
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* Changes to LightJuan Linietsky2015-04-031-0/+2
* New Demo, Screen Space ShadersJuan Linietsky2015-03-101-7/+28
* lot of work on 2D lighting and isometric mapsJuan Linietsky2015-03-091-4/+12
* Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky2015-03-031-0/+1
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| * Visual Shader Editing for 2DJuan Linietsky2015-01-201-0/+1
* | merges from okam repoJuan Linietsky2015-03-031-1/+3
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* Add missing shader function: refractsanikoyes2015-01-141-0/+1
* -fixed issue with shader not being reset on layers, closes #1199Juan Linietsky2015-01-121-2/+1
* -Initial working(?) implementation of shaders for 2D. Lighting still not ther...Juan Linietsky2015-01-121-0/+2
* 2D shader progressreduz2015-01-111-0/+22
* -Initial (untested) implementation of 2D shaders. Probably broken, will be fi...Juan Linietsky2015-01-111-0/+75
* Fixes to GraphEdit:Juan Linietsky2015-01-081-4/+27
* Batch of BugfixesJuan Linietsky2014-12-071-2/+14
* FixesJuan Linietsky2014-10-141-0/+1
* ColladaJuan Linietsky2014-10-141-0/+1
* - more fixes on #672 on windowsJuan Linietsky2014-09-191-8/+10
* More Bugfix...Juan Linietsky2014-09-171-35/+137
* Little BitsJuan Linietsky2014-08-141-0/+6
* Misc FixesJuan Linietsky2014-06-271-3/+52
* More 3D ImprovementsJuan Linietsky2014-05-291-1/+1
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+2385