| Commit message (Expand) | Author | Age | Files | Lines |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -1688/+1588 |
| * | Various fixes detected using PVS-Studio static analyzer. | Thaer Razeq | 2017-02-28 | 1 | -2/+2 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -3/+3 |
| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -1685/+2874 |
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| | * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 1 | -0/+25 |
| | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -25/+17 |
| | * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -2/+51 |
| | * | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 1 | -179/+872 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -1704/+2134 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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| * | Expose light shadow color to canvas item shaders | Pedro J. Estébanez | 2016-09-07 | 1 | -0/+1 |
| * | Remove unused variables (fourth pass) + dead code | Rémi Verschelde | 2016-07-08 | 1 | -16/+0 |
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -2/+2 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Merge pull request #2865 from hurikhan/pr_fix_2791 | Juan Linietsky | 2015-12-08 | 1 | -3/+11 |
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| | * | Added additional token checks for the shader if..else.. statement. Fixes issu... | hurikhan | 2015-11-22 | 1 | -3/+11 |
| * | | Bug Fix #2541: Shader language function validation logic | Andrea Chua | 2015-11-27 | 1 | -1/+1 |
| * | | Merge branch 'master' of https://github.com/okamstudio/godot into shadow_color | Saracen | 2015-11-18 | 1 | -0/+1 |
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| | * | Added ability to write directly to 4-dimensional position vector from within ... | Saracen | 2015-11-02 | 1 | -0/+1 |
| * | | New shader feature: change the colour of shadows on a per-material basis. | Saracen | 2015-11-08 | 1 | -1/+2 |
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| * | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky | 2015-05-18 | 1 | -1/+1 |
| * | -Fixes from source code analyzizer, closes #1768 | Juan Linietsky | 2015-05-01 | 1 | -1/+1 |
| * | -made normalmaps easier in 2D, fixes #1467 | Juan Linietsky | 2015-04-27 | 1 | -0/+2 |
| * | -Fixed shader commets, /* */ works well and crash is solved, fixes #1711 | Juan Linietsky | 2015-04-26 | 1 | -4/+8 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -0/+2 |
| * | New Demo, Screen Space Shaders | Juan Linietsky | 2015-03-10 | 1 | -7/+28 |
| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -4/+12 |
| * | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky | 2015-03-03 | 1 | -0/+1 |
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| | * | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 1 | -0/+1 |
| * | | merges from okam repo | Juan Linietsky | 2015-03-03 | 1 | -1/+3 |
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| * | Add missing shader function: refract | sanikoyes | 2015-01-14 | 1 | -0/+1 |
| * | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | 2015-01-12 | 1 | -2/+1 |
| * | -Initial working(?) implementation of shaders for 2D. Lighting still not ther... | Juan Linietsky | 2015-01-12 | 1 | -0/+2 |
| * | 2D shader progress | reduz | 2015-01-11 | 1 | -0/+22 |
| * | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 1 | -0/+75 |
| * | Fixes to GraphEdit: | Juan Linietsky | 2015-01-08 | 1 | -4/+27 |
| * | Batch of Bugfixes | Juan Linietsky | 2014-12-07 | 1 | -2/+14 |
| * | Fixes | Juan Linietsky | 2014-10-14 | 1 | -0/+1 |
| * | Collada | Juan Linietsky | 2014-10-14 | 1 | -0/+1 |
| * | - more fixes on #672 on windows | Juan Linietsky | 2014-09-19 | 1 | -8/+10 |
| * | More Bugfix... | Juan Linietsky | 2014-09-17 | 1 | -35/+137 |
| * | Little Bits | Juan Linietsky | 2014-08-14 | 1 | -0/+6 |
| * | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -3/+52 |
| * | More 3D Improvements | Juan Linietsky | 2014-05-29 | 1 | -1/+1 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+2385 |