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path: root/editor/plugins/material_editor_plugin.cpp
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* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Finalized ability to convert from CanvasItem/Spatial/Particles materials to ↵Juan Linietsky2017-11-141-0/+38
| | | | ShaderMaterial, closes #10242
* Merge pull request #12228 from ↵Rémi Verschelde2017-10-201-2/+10
|\ | | | | | | | | hi-ogawa/fix-spatial-shader-conversion-with-texture Fix spatial shader conversion with texture
| * Fix spatial shader conversion with textureHiroshi Ogawa2017-10-191-2/+10
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* | Create ParticlesMaterialConversionPlugin and format generated shader codeHiroshi Ogawa2017-10-121-0/+39
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* Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
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* Merge pull request #11424 from groud/control_node_presetsRémi Verschelde2017-09-261-1/+1
|\ | | | | Implements set_margins_preset(...)
| * Remove set_area_as_parent_rect and replace it by ↵Gilles Roudiere2017-09-221-1/+1
| | | | | | | | set_anchors_and_margins_preset(PRESET_WIDE)
* | Ability to convert from SpatialMaterial to ShaderMaterialJuan Linietsky2017-09-221-1/+41
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* Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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* Cleanup tons of obsolete commented out codeRémi Verschelde2017-08-261-2/+4
| | | | | Mostly in EditorNode, dropping some obsolete editor plugins and also a cleanup of ProjectSettings/EditorSettings.
* Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-1/+1
| | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
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* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-25/+27
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+413
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.