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authorRémi Verschelde2017-03-05 14:21:25 +0100
committerRémi Verschelde2017-03-05 14:21:25 +0100
commit49c065d29ca07040c3fd810026121164ad86b247 (patch)
tree285176e0c80a41c22c3e8f171024472cfdc7d765 /editor/plugins/material_editor_plugin.cpp
parent532f6d4b431f940432e82b7fc7826652b7a4520d (diff)
downloadgodot-49c065d29ca07040c3fd810026121164ad86b247.tar.gz
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Refactoring: rename tools/editor/ to editor/
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
Diffstat (limited to 'editor/plugins/material_editor_plugin.cpp')
-rw-r--r--editor/plugins/material_editor_plugin.cpp413
1 files changed, 413 insertions, 0 deletions
diff --git a/editor/plugins/material_editor_plugin.cpp b/editor/plugins/material_editor_plugin.cpp
new file mode 100644
index 000000000..cdf7c70d3
--- /dev/null
+++ b/editor/plugins/material_editor_plugin.cpp
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+/*************************************************************************/
+/* material_editor_plugin.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "material_editor_plugin.h"
+
+#include "scene/main/viewport.h"
+
+#if 0
+
+void MaterialEditor::_gui_input(InputEvent p_event) {
+
+
+}
+
+void MaterialEditor::_notification(int p_what) {
+
+ if (p_what==NOTIFICATION_FIXED_PROCESS) {
+
+ }
+
+
+ if (p_what==NOTIFICATION_READY) {
+
+ //get_scene()->connect("node_removed",this,"_node_removed");
+
+ if (first_enter) {
+ //it's in propertyeditor so.. could be moved around
+
+ light_1_switch->set_normal_texture(get_icon("MaterialPreviewLight1","EditorIcons"));
+ light_1_switch->set_pressed_texture(get_icon("MaterialPreviewLight1Off","EditorIcons"));
+ light_2_switch->set_normal_texture(get_icon("MaterialPreviewLight2","EditorIcons"));
+ light_2_switch->set_pressed_texture(get_icon("MaterialPreviewLight2Off","EditorIcons"));
+
+ sphere_switch->set_normal_texture(get_icon("MaterialPreviewSphereOff","EditorIcons"));
+ sphere_switch->set_pressed_texture(get_icon("MaterialPreviewSphere","EditorIcons"));
+ box_switch->set_normal_texture(get_icon("MaterialPreviewCubeOff","EditorIcons"));
+ box_switch->set_pressed_texture(get_icon("MaterialPreviewCube","EditorIcons"));
+
+ first_enter=false;
+ }
+
+ }
+
+ if (p_what==NOTIFICATION_DRAW) {
+
+
+ Ref<Texture> checkerboard = get_icon("Checkerboard","EditorIcons");
+ Size2 size = get_size();
+
+ draw_texture_rect(checkerboard,Rect2(Point2(),size),true);
+
+ }
+}
+
+
+
+void MaterialEditor::edit(Ref<Material> p_material) {
+
+ material=p_material;
+
+ if (!material.is_null()) {
+ sphere_mesh->surface_set_material(0,material);
+ box_mesh->surface_set_material(0,material);
+ } else {
+
+ hide();
+ }
+
+}
+
+
+void MaterialEditor::_button_pressed(Node* p_button) {
+
+ if (p_button==light_1_switch) {
+ light1->set_enabled(!light_1_switch->is_pressed());
+ }
+
+ if (p_button==light_2_switch) {
+ light2->set_enabled(!light_2_switch->is_pressed());
+ }
+
+ if (p_button==box_switch) {
+ box_instance->show();
+ sphere_instance->hide();
+ box_switch->set_pressed(true);
+ sphere_switch->set_pressed(false);
+ }
+
+ if (p_button==sphere_switch) {
+ box_instance->hide();
+ sphere_instance->show();
+ box_switch->set_pressed(false);
+ sphere_switch->set_pressed(true);
+ }
+
+}
+
+void MaterialEditor::_bind_methods() {
+
+ ClassDB::bind_method(D_METHOD("_gui_input"),&MaterialEditor::_gui_input);
+ ClassDB::bind_method(D_METHOD("_button_pressed"),&MaterialEditor::_button_pressed);
+
+}
+
+MaterialEditor::MaterialEditor() {
+
+ viewport = memnew( Viewport );
+ Ref<World> world;
+ world.instance();
+ viewport->set_world(world); //use own world
+ add_child(viewport);
+ viewport->set_disable_input(true);
+
+ camera = memnew( Camera );
+ camera->set_transform(Transform(Matrix3(),Vector3(0,0,3)));
+ camera->set_perspective(45,0.1,10);
+ viewport->add_child(camera);
+
+ light1 = memnew( DirectionalLight );
+ light1->set_transform(Transform().looking_at(Vector3(-1,-1,-1),Vector3(0,1,0)));
+ viewport->add_child(light1);
+
+ light2 = memnew( DirectionalLight );
+ light2->set_transform(Transform().looking_at(Vector3(0,1,0),Vector3(0,0,1)));
+ light2->set_color(Light::COLOR_DIFFUSE,Color(0.7,0.7,0.7));
+ light2->set_color(Light::COLOR_SPECULAR,Color(0.7,0.7,0.7));
+ viewport->add_child(light2);
+
+ sphere_instance = memnew( MeshInstance );
+ viewport->add_child(sphere_instance);
+
+ box_instance = memnew( MeshInstance );
+ viewport->add_child(box_instance);
+
+ Transform box_xform;
+ box_xform.basis.rotate(Vector3(1,0,0),Math::deg2rad(25));
+ box_xform.basis = box_xform.basis * Matrix3().rotated(Vector3(0,1,0),Math::deg2rad(25));
+ box_xform.basis.scale(Vector3(0.8,0.8,0.8));
+ box_instance->set_transform(box_xform);
+
+ {
+
+ sphere_mesh.instance();
+
+
+ int lats=32;
+ int lons=32;
+ float radius=1.0;
+
+ PoolVector<Vector3> vertices;
+ PoolVector<Vector3> normals;
+ PoolVector<Vector2> uvs;
+ PoolVector<float> tangents;
+ Matrix3 tt = Matrix3(Vector3(0,1,0),Math_PI*0.5);
+
+ for(int i = 1; i <= lats; i++) {
+ double lat0 = Math_PI * (-0.5 + (double) (i - 1) / lats);
+ double z0 = Math::sin(lat0);
+ double zr0 = Math::cos(lat0);
+
+ double lat1 = Math_PI * (-0.5 + (double) i / lats);
+ double z1 = Math::sin(lat1);
+ double zr1 = Math::cos(lat1);
+
+ for(int j = lons; j >= 1; j--) {
+
+ double lng0 = 2 * Math_PI * (double) (j - 1) / lons;
+ double x0 = Math::cos(lng0);
+ double y0 = Math::sin(lng0);
+
+ double lng1 = 2 * Math_PI * (double) (j) / lons;
+ double x1 = Math::cos(lng1);
+ double y1 = Math::sin(lng1);
+
+
+ Vector3 v[4]={
+ Vector3(x1 * zr0, z0, y1 *zr0),
+ Vector3(x1 * zr1, z1, y1 *zr1),
+ Vector3(x0 * zr1, z1, y0 *zr1),
+ Vector3(x0 * zr0, z0, y0 *zr0)
+ };
+
+ #define ADD_POINT(m_idx) \
+ normals.push_back(v[m_idx]);\
+ vertices.push_back(v[m_idx]*radius);\
+ { Vector2 uv(Math::atan2(v[m_idx].x,v[m_idx].z),Math::atan2(-v[m_idx].y,v[m_idx].z));\
+ uv/=Math_PI;\
+ uv*=4.0;\
+ uv=uv*0.5+Vector2(0.5,0.5);\
+ uvs.push_back(uv);\
+ }\
+ { Vector3 t = tt.xform(v[m_idx]);\
+ tangents.push_back(t.x);\
+ tangents.push_back(t.y);\
+ tangents.push_back(t.z);\
+ tangents.push_back(1.0);\
+ }
+
+
+
+ ADD_POINT(0);
+ ADD_POINT(1);
+ ADD_POINT(2);
+
+ ADD_POINT(2);
+ ADD_POINT(3);
+ ADD_POINT(0);
+ }
+ }
+
+ Array arr;
+ arr.resize(VS::ARRAY_MAX);
+ arr[VS::ARRAY_VERTEX]=vertices;
+ arr[VS::ARRAY_NORMAL]=normals;
+ arr[VS::ARRAY_TANGENT]=tangents;
+ arr[VS::ARRAY_TEX_UV]=uvs;
+
+ sphere_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr);
+
+ sphere_instance->set_mesh(sphere_mesh);
+
+ }
+ {
+
+
+ box_mesh.instance();
+
+ PoolVector<Vector3> vertices;
+ PoolVector<Vector3> normals;
+ PoolVector<float> tangents;
+ PoolVector<Vector3> uvs;
+
+ int vtx_idx=0;
+ #define ADD_VTX(m_idx);\
+ vertices.push_back( face_points[m_idx] );\
+ normals.push_back( normal_points[m_idx] );\
+ tangents.push_back( normal_points[m_idx][1] );\
+ tangents.push_back( normal_points[m_idx][2] );\
+ tangents.push_back( normal_points[m_idx][0] );\
+ tangents.push_back( 1.0 );\
+ uvs.push_back( Vector3(uv_points[m_idx*2+0],uv_points[m_idx*2+1],0) );\
+ vtx_idx++;\
+
+ for (int i=0;i<6;i++) {
+
+
+ Vector3 face_points[4];
+ Vector3 normal_points[4];
+ float uv_points[8]={0,0,0,1,1,1,1,0};
+
+ for (int j=0;j<4;j++) {
+
+ float v[3];
+ v[0]=1.0;
+ v[1]=1-2*((j>>1)&1);
+ v[2]=v[1]*(1-2*(j&1));
+
+ for (int k=0;k<3;k++) {
+
+ if (i<3)
+ face_points[j][(i+k)%3]=v[k]*(i>=3?-1:1);
+ else
+ face_points[3-j][(i+k)%3]=v[k]*(i>=3?-1:1);
+ }
+ normal_points[j]=Vector3();
+ normal_points[j][i%3]=(i>=3?-1:1);
+ }
+
+ //tri 1
+ ADD_VTX(0);
+ ADD_VTX(1);
+ ADD_VTX(2);
+ //tri 2
+ ADD_VTX(2);
+ ADD_VTX(3);
+ ADD_VTX(0);
+
+ }
+
+
+
+ Array d;
+ d.resize(VS::ARRAY_MAX);
+ d[VisualServer::ARRAY_NORMAL]= normals ;
+ d[VisualServer::ARRAY_TANGENT]= tangents ;
+ d[VisualServer::ARRAY_TEX_UV]= uvs ;
+ d[VisualServer::ARRAY_VERTEX]= vertices ;
+
+ PoolVector<int> indices;
+ indices.resize(vertices.size());
+ for(int i=0;i<vertices.size();i++)
+ indices.set(i,i);
+ d[VisualServer::ARRAY_INDEX]=indices;
+
+ box_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,d);
+ box_instance->set_mesh(box_mesh);
+ box_instance->hide();
+
+
+
+ }
+
+ set_custom_minimum_size(Size2(1,150)*EDSCALE);
+
+ HBoxContainer *hb = memnew( HBoxContainer );
+ add_child(hb);
+ hb->set_area_as_parent_rect(2);
+
+ VBoxContainer *vb_shape = memnew( VBoxContainer );
+ hb->add_child(vb_shape);
+
+ sphere_switch = memnew( TextureButton );
+ sphere_switch->set_toggle_mode(true);
+ sphere_switch->set_pressed(true);
+ vb_shape->add_child(sphere_switch);
+ sphere_switch->connect("pressed",this,"_button_pressed",varray(sphere_switch));
+
+ box_switch = memnew( TextureButton );
+ box_switch->set_toggle_mode(true);
+ box_switch->set_pressed(false);
+ vb_shape->add_child(box_switch);
+ box_switch->connect("pressed",this,"_button_pressed",varray(box_switch));
+
+ hb->add_spacer();
+
+ VBoxContainer *vb_light = memnew( VBoxContainer );
+ hb->add_child(vb_light);
+
+ light_1_switch = memnew( TextureButton );
+ light_1_switch->set_toggle_mode(true);
+ vb_light->add_child(light_1_switch);
+ light_1_switch->connect("pressed",this,"_button_pressed",varray(light_1_switch));
+
+ light_2_switch = memnew( TextureButton );
+ light_2_switch->set_toggle_mode(true);
+ vb_light->add_child(light_2_switch);
+ light_2_switch->connect("pressed",this,"_button_pressed",varray(light_2_switch));
+
+ first_enter=true;
+
+}
+
+
+void MaterialEditorPlugin::edit(Object *p_object) {
+
+ Material * s = p_object->cast_to<Material>();
+ if (!s)
+ return;
+
+ material_editor->edit(Ref<Material>(s));
+}
+
+bool MaterialEditorPlugin::handles(Object *p_object) const {
+
+ return p_object->is_type("Material");
+}
+
+void MaterialEditorPlugin::make_visible(bool p_visible) {
+
+ if (p_visible) {
+ material_editor->show();
+ //material_editor->set_process(true);
+ } else {
+
+ material_editor->hide();
+ //material_editor->set_process(false);
+ }
+
+}
+
+MaterialEditorPlugin::MaterialEditorPlugin(EditorNode *p_node) {
+
+ editor=p_node;
+ material_editor = memnew( MaterialEditor );
+ add_control_to_container(CONTAINER_PROPERTY_EDITOR_BOTTOM,material_editor);
+ material_editor->hide();
+
+
+
+}
+
+
+MaterialEditorPlugin::~MaterialEditorPlugin()
+{
+}
+
+
+#endif