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path: root/drivers/gles3/rasterizer_storage_gles3.cpp (follow)
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* | -Massive clean up to gizmosJuan Linietsky2017-08-261-29/+0
* | Several fixes to subsurface scattering. Closes #9530Juan Linietsky2017-08-211-1/+1
* | Properly initialize color hinted vec4 uniforms to 0,0,0,1 fixes #9354Juan Linietsky2017-08-201-1/+7
* | -Fix all shadow and culling related issues, fixes #9330Juan Linietsky2017-08-191-1/+9
* | Oops, fixed wrong color masking problem. Closes #10149Juan Linietsky2017-08-171-1/+1
* | Fix particles emitting when emitting is set to false in sceneBojidar Marinov2017-08-161-0/+4
* | Synchronize parameter names in definition and declarationTwistedTwigleg2017-08-161-26/+26
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* -Restored Sprite3D to working function, fixes #2061, fixes #9738Juan Linietsky2017-08-081-0/+2
* Re-revert #378b1e6 for s3tcbruvzg2017-08-071-2/+2
* Revert #378b1e6 for s3tcbruvzg2017-08-071-4/+4
* RGTC and S3TC are now always enabled on desktop, given the spect dictates the...Juan Linietsky2017-08-061-2/+4
* Add missing max. number of samples (MSAA) checkbruvzg2017-07-271-0/+7
* Fix various property not found errorsPoommetee Ketson2017-07-261-1/+1
* Fixes to glow and auto exposure, closes #9797, closes #9106Juan Linietsky2017-07-261-3/+6
* Merge pull request #9712 from BastiaanOlij/fix_checking_framebufferJuan Linietsky2017-07-241-6/+2
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| * add missing framebuffer checkBastiaanOlij2017-07-201-6/+2
* | Several changes to better run in mobile.Juan Linietsky2017-07-221-32/+100
* | -Renamed GlobalConfig to ProjectSettings, makes more sense.Juan Linietsky2017-07-191-4/+4
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* -Reorganized all properties of project settings (Sorry, Again).Juan Linietsky2017-07-171-4/+4
* Many fixes to improve GI Probe qualityJuan Linietsky2017-07-151-0/+17
* Added triplanar mapping, toon mode, and more specular modes for materials. Ad...Juan Linietsky2017-07-081-2/+20
* Some changes to dual paraboloid envmap generation, fixes somme bleedingJuan Linietsky2017-07-051-2/+6
* Implemented environment arrays for skybox reflection and roughness, quality i...Juan Linietsky2017-07-041-55/+169
* -Fixed SCREEN_TEXTURE and other related 2D shader parameters.Juan Linietsky2017-06-261-0/+6
* Ability to restart particle system with a function callJuan Linietsky2017-06-251-0/+31
* Small fixes required to get platformer to work.Juan Linietsky2017-06-231-0/+30
* 2D GPU Particles working..Juan Linietsky2017-06-211-0/+3
* -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ma...Juan Linietsky2017-06-171-1/+5
* Fix transparent background rendering, closes #8703Juan Linietsky2017-06-171-2/+12
* Particles properly update the shadow maps, closes #8815Juan Linietsky2017-06-171-0/+19
* -Fix freezes caused by etccomp2, closes #9183Juan Linietsky2017-06-161-0/+8
* TIME constant reverted to a single float, fixes #9123Juan Linietsky2017-06-161-3/+1
* Fixed memory leaksMarc Gilleron2017-06-161-0/+1
* Remove error spam on Intel, closes #8665Juan Linietsky2017-06-151-3/+1
* Fixed several bugs with directional light, and changed defaults to be more se...Juan Linietsky2017-06-141-3/+1
* -Fixed occluder rendering, closes #8560Juan Linietsky2017-06-131-2/+11
* Fix empty shader related crash, closes #8314Juan Linietsky2017-06-121-0/+5
* Restored everything related to information polling, and added information box...Juan Linietsky2017-06-111-0/+93
* Restored multiple viewport function, as well as view modes.Juan Linietsky2017-06-111-0/+118
* renamed all Rect3.pos to Rect3.positionalexholly2017-06-091-3/+3
* -Restored multithread capability to VisualServerJuan Linietsky2017-06-091-134/+141
* -working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky2017-06-051-2/+4
* Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde2017-06-051-2/+2
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| * renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-2/+2
* | subsurface scattering is fixed and working againJuan Linietsky2017-06-031-6/+6
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* rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky2017-05-311-31/+0
* Several fixes related to PBR and EnvironmentJuan Linietsky2017-05-301-1/+3
* -Added EXR supprot for HDR (no BC6 compression yet though)Juan Linietsky2017-05-261-16/+53
* Removed skybox support, added panorama support. Skybox support may come back ...Juan Linietsky2017-05-251-27/+29
* Added texture_get_texidBastiaanOlij2017-05-201-0/+8