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path: root/drivers/gles3/rasterizer_storage_gles3.cpp (follow)
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* Fixed generating radiance texture when using viewport texture for skyBastiaan Olij2018-05-191-4/+3
* Fixes issue that a viewport texture doesn't work with particle shaderBastiaan Olij2018-05-181-0/+3
* Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky2018-05-071-0/+52
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| * Added partial texture update to VisualServerMarc Gilleron2018-04-291-0/+52
* | Add no-blend canvas item render_modeBastiaan Olij2018-05-071-0/+1
* | Skeleton for 2D WIPJuan Linietsky2018-05-031-0/+9
* | Merge pull request #16359 from Noshyaar/convertRémi Verschelde2018-05-031-1/+1
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| * Particles: fix corrupted scene when saved after convert (2nd try)Poommetee Ketson2018-02-241-1/+1
* | Merge pull request #16503 from Chaosus/particlesfixJuan Linietsky2018-04-081-3/+17
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| * Fix invalid particle movement when time_scale is zeroChaosus2018-02-141-3/+17
* | Fix typos with codespellluz.paz2018-02-211-1/+1
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* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-1/+1
* Convert special case RGB10_A2 to RGBA8 when obtaining texture databinbitten2018-01-181-1/+24
* Fix Particles2D in WebGL 2.0Leon Krause2018-01-151-0/+1
* Fix mat2 alignmentbinbitten2018-01-121-7/+21
* Instance dependency for particles was not being get rid of. Again fixes #15591Juan Linietsky2018-01-121-0/+1
* removed unused project setting rendering/quality/depth_prepass/disableJerome670002018-01-081-2/+0
* Properly dispose of instance capture data, fixes #14795Juan Linietsky2018-01-061-0/+2
* Ensure depth reads go via alpha render list, fixes #14759Juan Linietsky2018-01-061-0/+2
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Merge pull request #15170 from ibrahn/fix-particle-leakRémi Verschelde2018-01-041-0/+4
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| * RasterizerStorageGLES3, delete particle objects freed by RIDIbrahn Sahir2018-01-031-0/+4
* | Revert "Add missing image format RGB10A2. Fixes #14964"Juan Linietsky2018-01-031-8/+1
* | Merge pull request #15051 from binbitten/bug-fixesRémi Verschelde2018-01-031-1/+8
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| * | Add missing image format RGB10A2. Fixes #14964binbitten2017-12-251-1/+8
* | | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
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* | Set particles emitting to false when particles finish emitting with one-shot ...MrCdK2017-12-231-0/+8
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* Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805Juan Linietsky2017-12-191-0/+1
* -Add lightmapperJuan Linietsky2017-12-141-0/+117
* -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-041-1/+19
* Properly take into consideration that VERTEX must be written to in opaque pre...Juan Linietsky2017-12-011-1/+5
* Fix particle preprocessing. Fixes #12460.Eric Wiltfang2017-11-251-6/+2
* Made Vector::ptrw explicit for writing, compiler was sometimes using the wron...Juan Linietsky2017-11-251-6/+6
* Ability to change indirect light energy.Juan Linietsky2017-11-191-0/+1
* Rename Rect3 to AABB.Ferenc Arn2017-11-171-55/+63
* Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-141-1/+17
* Fixed unnecesary structure copying in bugfix.Juan Linietsky2017-10-201-3/+2
* Fix depth draw alpha prepass for shadowHiroshi Ogawa2017-10-191-1/+3
* Avoid failed viewport when size is too smal, fixes #9891Juan Linietsky2017-10-031-5/+5
* -Fixed redraw always on 3D viewprot bugJuan Linietsky2017-09-231-0/+2
* Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-121-7/+0
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| * Fix unused variable warningsHein-Pieter van Braam2017-09-081-8/+1
* | Fix various assorted warningsHein-Pieter van Braam2017-09-081-48/+34
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* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-0/+17
* Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky2017-09-051-0/+2
* Removed ontop property, added a material rendering priority system. Fixes #99...Juan Linietsky2017-09-011-2/+13
* Merge pull request #10305 from H4kor/gles3Juan Linietsky2017-08-311-1/+3
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| * fixed multimesh_instance_get_colorNiko Abeler2017-08-121-1/+3
* | Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky2017-08-301-0/+1
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1