| Commit message (Expand) | Author | Age | Files | Lines |
| * | Fixed generating radiance texture when using viewport texture for sky | Bastiaan Olij | 2018-05-19 | 1 | -4/+3 |
| * | Fixes issue that a viewport texture doesn't work with particle shader | Bastiaan Olij | 2018-05-18 | 1 | -0/+3 |
| * | Merge pull request #18495 from Zylann/partial_texture_update | Juan Linietsky | 2018-05-07 | 1 | -0/+52 |
| |\ |
|
| | * | Added partial texture update to VisualServer | Marc Gilleron | 2018-04-29 | 1 | -0/+52 |
| * | | Add no-blend canvas item render_mode | Bastiaan Olij | 2018-05-07 | 1 | -0/+1 |
| * | | Skeleton for 2D WIP | Juan Linietsky | 2018-05-03 | 1 | -0/+9 |
| * | | Merge pull request #16359 from Noshyaar/convert | Rémi Verschelde | 2018-05-03 | 1 | -1/+1 |
| |\ \
| |/
|/| |
|
| | * | Particles: fix corrupted scene when saved after convert (2nd try) | Poommetee Ketson | 2018-02-24 | 1 | -1/+1 |
| * | | Merge pull request #16503 from Chaosus/particlesfix | Juan Linietsky | 2018-04-08 | 1 | -3/+17 |
| |\ \
| |/
|/| |
|
| | * | Fix invalid particle movement when time_scale is zero | Chaosus | 2018-02-14 | 1 | -3/+17 |
| * | | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -1/+1 |
| |/ |
|
| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -1/+1 |
| * | Convert special case RGB10_A2 to RGBA8 when obtaining texture data | binbitten | 2018-01-18 | 1 | -1/+24 |
| * | Fix Particles2D in WebGL 2.0 | Leon Krause | 2018-01-15 | 1 | -0/+1 |
| * | Fix mat2 alignment | binbitten | 2018-01-12 | 1 | -7/+21 |
| * | Instance dependency for particles was not being get rid of. Again fixes #15591 | Juan Linietsky | 2018-01-12 | 1 | -0/+1 |
| * | removed unused project setting rendering/quality/depth_prepass/disable | Jerome67000 | 2018-01-08 | 1 | -2/+0 |
| * | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky | 2018-01-06 | 1 | -0/+2 |
| * | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky | 2018-01-06 | 1 | -0/+2 |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Merge pull request #15170 from ibrahn/fix-particle-leak | Rémi Verschelde | 2018-01-04 | 1 | -0/+4 |
| |\ |
|
| | * | RasterizerStorageGLES3, delete particle objects freed by RID | Ibrahn Sahir | 2018-01-03 | 1 | -0/+4 |
| * | | Revert "Add missing image format RGB10A2. Fixes #14964" | Juan Linietsky | 2018-01-03 | 1 | -8/+1 |
| * | | Merge pull request #15051 from binbitten/bug-fixes | Rémi Verschelde | 2018-01-03 | 1 | -1/+8 |
| |\ \ |
|
| | * | | Add missing image format RGB10A2. Fixes #14964 | binbitten | 2017-12-25 | 1 | -1/+8 |
| * | | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | |/
|/| |
|
| * | | Set particles emitting to false when particles finish emitting with one-shot ... | MrCdK | 2017-12-23 | 1 | -0/+8 |
| |/ |
|
| * | Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805 | Juan Linietsky | 2017-12-19 | 1 | -0/+1 |
| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -0/+117 |
| * | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | 2017-12-04 | 1 | -1/+19 |
| * | Properly take into consideration that VERTEX must be written to in opaque pre... | Juan Linietsky | 2017-12-01 | 1 | -1/+5 |
| * | Fix particle preprocessing. Fixes #12460. | Eric Wiltfang | 2017-11-25 | 1 | -6/+2 |
| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the wron... | Juan Linietsky | 2017-11-25 | 1 | -6/+6 |
| * | Ability to change indirect light energy. | Juan Linietsky | 2017-11-19 | 1 | -0/+1 |
| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -55/+63 |
| * | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | 2017-11-14 | 1 | -1/+17 |
| * | Fixed unnecesary structure copying in bugfix. | Juan Linietsky | 2017-10-20 | 1 | -3/+2 |
| * | Fix depth draw alpha prepass for shadow | Hiroshi Ogawa | 2017-10-19 | 1 | -1/+3 |
| * | Avoid failed viewport when size is too smal, fixes #9891 | Juan Linietsky | 2017-10-03 | 1 | -5/+5 |
| * | -Fixed redraw always on 3D viewprot bug | Juan Linietsky | 2017-09-23 | 1 | -0/+2 |
| * | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | 2017-09-12 | 1 | -7/+0 |
| |\ |
|
| | * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -8/+1 |
| * | | Fix various assorted warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -48/+34 |
| |/ |
|
| * | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 1 | -0/+17 |
| * | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky | 2017-09-05 | 1 | -0/+2 |
| * | Removed ontop property, added a material rendering priority system. Fixes #99... | Juan Linietsky | 2017-09-01 | 1 | -2/+13 |
| * | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky | 2017-08-31 | 1 | -1/+3 |
| |\ |
|
| | * | fixed multimesh_instance_get_color | Niko Abeler | 2017-08-12 | 1 | -1/+3 |
| * | | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 2017-08-30 | 1 | -0/+1 |
| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |