| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Fixed generating radiance texture when using viewport texture for sky | Bastiaan Olij | 2018-05-19 | 1 | -4/+3 |
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| * | Fixes issue that a viewport texture doesn't work with particle shader | Bastiaan Olij | 2018-05-18 | 1 | -0/+3 |
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| * | Merge pull request #18495 from Zylann/partial_texture_update | Juan Linietsky | 2018-05-07 | 1 | -0/+52 |
| |\ | | | | | Added partial texture update to VisualServer | ||||
| | * | Added partial texture update to VisualServer | Marc Gilleron | 2018-04-29 | 1 | -0/+52 |
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| * | | Add no-blend canvas item render_mode | Bastiaan Olij | 2018-05-07 | 1 | -0/+1 |
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| * | | Skeleton for 2D WIP | Juan Linietsky | 2018-05-03 | 1 | -0/+9 |
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| * | | Merge pull request #16359 from Noshyaar/convert | Rémi Verschelde | 2018-05-03 | 1 | -1/+1 |
| |\ \ | |/ |/| | Particles: fix corrupted scene when saved after convert | ||||
| | * | Particles: fix corrupted scene when saved after convert (2nd try) | Poommetee Ketson | 2018-02-24 | 1 | -1/+1 |
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| * | | Merge pull request #16503 from Chaosus/particlesfix | Juan Linietsky | 2018-04-08 | 1 | -3/+17 |
| |\ \ | |/ |/| | Fix invalid particle movement when time_scale is zero | ||||
| | * | Fix invalid particle movement when time_scale is zero | Chaosus | 2018-02-14 | 1 | -3/+17 |
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| * | | Fix typos with codespell | luz.paz | 2018-02-21 | 1 | -1/+1 |
| |/ | | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ``` | ||||
| * | Fix typos in code and docs with codespell | Rémi Verschelde | 2018-01-18 | 1 | -1/+1 |
| | | | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell | ||||
| * | Convert special case RGB10_A2 to RGBA8 when obtaining texture data | binbitten | 2018-01-18 | 1 | -1/+24 |
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| * | Fix Particles2D in WebGL 2.0 | Leon Krause | 2018-01-15 | 1 | -0/+1 |
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| * | Fix mat2 alignment | binbitten | 2018-01-12 | 1 | -7/+21 |
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| * | Instance dependency for particles was not being get rid of. Again fixes #15591 | Juan Linietsky | 2018-01-12 | 1 | -0/+1 |
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| * | removed unused project setting rendering/quality/depth_prepass/disable | Jerome67000 | 2018-01-08 | 1 | -2/+0 |
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| * | Properly dispose of instance capture data, fixes #14795 | Juan Linietsky | 2018-01-06 | 1 | -0/+2 |
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| * | Ensure depth reads go via alpha render list, fixes #14759 | Juan Linietsky | 2018-01-06 | 1 | -0/+2 |
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| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Merge pull request #15170 from ibrahn/fix-particle-leak | Rémi Verschelde | 2018-01-04 | 1 | -0/+4 |
| |\ | | | | | RasterizerStorageGLES3, delete particle objects freed by RID | ||||
| | * | RasterizerStorageGLES3, delete particle objects freed by RID | Ibrahn Sahir | 2018-01-03 | 1 | -0/+4 |
| | | | | | | | | | fixes #15151 | ||||
| * | | Revert "Add missing image format RGB10A2. Fixes #14964" | Juan Linietsky | 2018-01-03 | 1 | -8/+1 |
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| * | | Merge pull request #15051 from binbitten/bug-fixes | Rémi Verschelde | 2018-01-03 | 1 | -1/+8 |
| |\ \ | | | | | | | Add missing image format RGB10A2. Fixes #14964 | ||||
| | * | | Add missing image format RGB10A2. Fixes #14964 | binbitten | 2017-12-25 | 1 | -1/+8 |
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| * | | | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | |/ |/| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | | Set particles emitting to false when particles finish emitting with one-shot ↵ | MrCdK | 2017-12-23 | 1 | -0/+8 |
| |/ | | | | enabled | ||||
| * | Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805 | Juan Linietsky | 2017-12-19 | 1 | -0/+1 |
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| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -0/+117 |
| | | | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button) | ||||
| * | -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) | Juan Linietsky | 2017-12-04 | 1 | -1/+19 |
| | | | | | -Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D) | ||||
| * | Properly take into consideration that VERTEX must be written to in opaque ↵ | Juan Linietsky | 2017-12-01 | 1 | -1/+5 |
| | | | | | pre pass, does some speed up to scenes using triplanar. | ||||
| * | Fix particle preprocessing. Fixes #12460. | Eric Wiltfang | 2017-11-25 | 1 | -6/+2 |
| | | | | | | | | | Remove an incorrect check likely left over from copying from the normal fixed_fps update case. Also makes sure that the preprocessing_time is always fully simulated, rather overshooting the mark than stopping early. | ||||
| * | Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵ | Juan Linietsky | 2017-11-25 | 1 | -6/+6 |
| | | | | | | | wrong function, leading to unnecesary copy on writes and reduced performance. | ||||
| * | Ability to change indirect light energy. | Juan Linietsky | 2017-11-19 | 1 | -0/+1 |
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| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -55/+63 |
| | | | | | Fixes #12973. | ||||
| * | Ability to update parts of an array, and set arrays as dynamic draw | Juan Linietsky | 2017-11-14 | 1 | -1/+17 |
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| * | Fixed unnecesary structure copying in bugfix. | Juan Linietsky | 2017-10-20 | 1 | -3/+2 |
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| * | Fix depth draw alpha prepass for shadow | Hiroshi Ogawa | 2017-10-19 | 1 | -1/+3 |
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| * | Avoid failed viewport when size is too smal, fixes #9891 | Juan Linietsky | 2017-10-03 | 1 | -5/+5 |
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| * | -Fixed redraw always on 3D viewprot bug | Juan Linietsky | 2017-09-23 | 1 | -0/+2 |
| | | | | | -Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them. | ||||
| * | Merge pull request #10908 from hpvb/fix-unused-variables | Rémi Verschelde | 2017-09-12 | 1 | -7/+0 |
| |\ | | | | | Fix unused variable warnings | ||||
| | * | Fix unused variable warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -8/+1 |
| | | | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | | Fix various assorted warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -48/+34 |
| |/ | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | ||||
| * | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 1 | -0/+17 |
| | | | | | Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized. | ||||
| * | Automatically redraw when shaders using TIME are visible, fixes #10554 | Juan Linietsky | 2017-09-05 | 1 | -0/+2 |
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| * | Removed ontop property, added a material rendering priority system. Fixes ↵ | Juan Linietsky | 2017-09-01 | 1 | -2/+13 |
| | | | | | #9935, closes #10135 | ||||
| * | Merge pull request #10305 from H4kor/gles3 | Juan Linietsky | 2017-08-31 | 1 | -1/+3 |
| |\ | | | | | Fixes a bug in multimesh_instance_get_color | ||||
| | * | fixed multimesh_instance_get_color | Niko Abeler | 2017-08-12 | 1 | -1/+3 |
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| * | | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 2017-08-30 | 1 | -0/+1 |
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| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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