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path: root/drivers/gles3/rasterizer_storage_gles3.cpp (follow)
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* Fixed generating radiance texture when using viewport texture for skyBastiaan Olij2018-05-191-4/+3
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* Fixes issue that a viewport texture doesn't work with particle shaderBastiaan Olij2018-05-181-0/+3
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* Merge pull request #18495 from Zylann/partial_texture_updateJuan Linietsky2018-05-071-0/+52
|\ | | | | Added partial texture update to VisualServer
| * Added partial texture update to VisualServerMarc Gilleron2018-04-291-0/+52
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* | Add no-blend canvas item render_modeBastiaan Olij2018-05-071-0/+1
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* | Skeleton for 2D WIPJuan Linietsky2018-05-031-0/+9
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* | Merge pull request #16359 from Noshyaar/convertRémi Verschelde2018-05-031-1/+1
|\ \ | |/ |/| Particles: fix corrupted scene when saved after convert
| * Particles: fix corrupted scene when saved after convert (2nd try)Poommetee Ketson2018-02-241-1/+1
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* | Merge pull request #16503 from Chaosus/particlesfixJuan Linietsky2018-04-081-3/+17
|\ \ | |/ |/| Fix invalid particle movement when time_scale is zero
| * Fix invalid particle movement when time_scale is zeroChaosus2018-02-141-3/+17
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* | Fix typos with codespellluz.paz2018-02-211-1/+1
|/ | | | | | | | | | | | | | Found via `codespell -q 3 --skip="./thirdparty,./editor/translations" -I ../godot-word-whitelist.txt` Whitelist consists of: ``` ang doubleclick lod nd que te unselect ```
* Fix typos in code and docs with codespellRémi Verschelde2018-01-181-1/+1
| | | | Using v1.11.0 from https://github.com/lucasdemarchi/codespell
* Convert special case RGB10_A2 to RGBA8 when obtaining texture databinbitten2018-01-181-1/+24
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* Fix Particles2D in WebGL 2.0Leon Krause2018-01-151-0/+1
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* Fix mat2 alignmentbinbitten2018-01-121-7/+21
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* Instance dependency for particles was not being get rid of. Again fixes #15591Juan Linietsky2018-01-121-0/+1
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* removed unused project setting rendering/quality/depth_prepass/disableJerome670002018-01-081-2/+0
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* Properly dispose of instance capture data, fixes #14795Juan Linietsky2018-01-061-0/+2
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* Ensure depth reads go via alpha render list, fixes #14759Juan Linietsky2018-01-061-0/+2
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* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Merge pull request #15170 from ibrahn/fix-particle-leakRémi Verschelde2018-01-041-0/+4
|\ | | | | RasterizerStorageGLES3, delete particle objects freed by RID
| * RasterizerStorageGLES3, delete particle objects freed by RIDIbrahn Sahir2018-01-031-0/+4
| | | | | | | | fixes #15151
* | Revert "Add missing image format RGB10A2. Fixes #14964"Juan Linietsky2018-01-031-8/+1
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* | Merge pull request #15051 from binbitten/bug-fixesRémi Verschelde2018-01-031-1/+8
|\ \ | | | | | | Add missing image format RGB10A2. Fixes #14964
| * | Add missing image format RGB10A2. Fixes #14964binbitten2017-12-251-1/+8
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* | | Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| |/ |/| | | | | Happy new year to the wonderful Godot community!
* | Set particles emitting to false when particles finish emitting with one-shot ↵MrCdK2017-12-231-0/+8
|/ | | | enabled
* Propertly deinitialize sampler FBO/Texture, fixes #14586,#14805Juan Linietsky2017-12-191-0/+1
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* -Add lightmapperJuan Linietsky2017-12-141-0/+117
| | | | | | -Fixes to unwrapper (remove degenerates), makes Thekla not crash -Added optional cancel button in EditorProgress -Added function to force processing of events (needed for cancel button)
* -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)Juan Linietsky2017-12-041-1/+19
| | | | -Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
* Properly take into consideration that VERTEX must be written to in opaque ↵Juan Linietsky2017-12-011-1/+5
| | | | pre pass, does some speed up to scenes using triplanar.
* Fix particle preprocessing. Fixes #12460.Eric Wiltfang2017-11-251-6/+2
| | | | | | | | Remove an incorrect check likely left over from copying from the normal fixed_fps update case. Also makes sure that the preprocessing_time is always fully simulated, rather overshooting the mark than stopping early.
* Made Vector::ptrw explicit for writing, compiler was sometimes using the ↵Juan Linietsky2017-11-251-6/+6
| | | | | | wrong function, leading to unnecesary copy on writes and reduced performance.
* Ability to change indirect light energy.Juan Linietsky2017-11-191-0/+1
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* Rename Rect3 to AABB.Ferenc Arn2017-11-171-55/+63
| | | | Fixes #12973.
* Ability to update parts of an array, and set arrays as dynamic drawJuan Linietsky2017-11-141-1/+17
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* Fixed unnecesary structure copying in bugfix.Juan Linietsky2017-10-201-3/+2
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* Fix depth draw alpha prepass for shadowHiroshi Ogawa2017-10-191-1/+3
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* Avoid failed viewport when size is too smal, fixes #9891Juan Linietsky2017-10-031-5/+5
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* -Fixed redraw always on 3D viewprot bugJuan Linietsky2017-09-231-0/+2
| | | | -Changed manipulation inertia default values. Do not touch them again or I'll cut your fingers and eat them.
* Merge pull request #10908 from hpvb/fix-unused-variablesRémi Verschelde2017-09-121-7/+0
|\ | | | | Fix unused variable warnings
| * Fix unused variable warningsHein-Pieter van Braam2017-09-081-8/+1
| | | | | | | | The forth in my quest to make Godot 3.x compile with -Werror on GCC7
* | Fix various assorted warningsHein-Pieter van Braam2017-09-081-48/+34
|/ | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
* Several fixes to directional shadows, closes #10926Juan Linietsky2017-09-071-0/+17
| | | | Added option to change directional light range mode, between optimized and stable. For Orthogonal, you might need to use optimized.
* Automatically redraw when shaders using TIME are visible, fixes #10554Juan Linietsky2017-09-051-0/+2
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* Removed ontop property, added a material rendering priority system. Fixes ↵Juan Linietsky2017-09-011-2/+13
| | | | #9935, closes #10135
* Merge pull request #10305 from H4kor/gles3Juan Linietsky2017-08-311-1/+3
|\ | | | | Fixes a bug in multimesh_instance_get_color
| * fixed multimesh_instance_get_colorNiko Abeler2017-08-121-1/+3
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* | Improved default directional shadow params, added bias split scale, closes #9828Juan Linietsky2017-08-301-0/+1
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* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
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