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path: root/drivers/gles3/rasterizer_storage_gles3.cpp (follow)
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* Removal of Image from Variant, converted to a Resource.Juan Linietsky2017-05-171-33/+34
* Revert "Particles potential crash fix"Andreas Haas2017-05-151-2/+0
* Particles potential crash fixhonix2017-05-151-0/+2
* Use correct mode for DXT1 textures.Ferenc Arn2017-04-291-1/+1
* Fix property warnings and hide some debug printsRémi Verschelde2017-04-231-6/+2
* Fix FBO depth texture formatL. Krause2017-04-151-2/+2
* -Fixed crash with splash screen on windowsJuan Linietsky2017-04-091-0/+1
* -Fix eternal black screen on WindowsJuan Linietsky2017-04-091-1/+1
* Particle system is complete. Rejoice!Juan Linietsky2017-04-081-7/+113
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* New particle system, mostly working, some small features missing.Juan Linietsky2017-04-061-78/+190
* Fix typos in source code using codespellRémi Verschelde2017-03-241-1/+1
* Several fixes to Android exporter and port.Juan Linietsky2017-03-231-89/+83
* Some WebGL 2 and build fixes/clean-upeska2017-03-171-2/+1
* more html5 fixesJuan Linietsky2017-03-141-0/+3
* converted skeletons from uniform to textureJuan Linietsky2017-03-121-108/+129
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-2636/+2238
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ...Juan Linietsky2017-02-221-9/+28
* -renamed globals.h to global_config.cpp (this seems to have caused a few modi...Juan Linietsky2017-02-211-1/+1
* a ton of bug fixes to the rendererJuan Linietsky2017-02-161-10/+73
* basic contact shadows implementation, will most likely need some polishingJuan Linietsky2017-02-081-0/+1
* shadows were not working in-editor for nvidia, fixed nowJuan Linietsky2017-02-061-3/+13
* ability to adjust propagation in gi probeJuan Linietsky2017-02-061-0/+20
* Several bugfixes, improving the import workflowJuan Linietsky2017-02-061-4/+47
* Merge pull request #7689 from eska014/webgl2Rémi Verschelde2017-02-021-1/+1
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| * Enable WebGL2 in web export, start fixing buildeska2017-02-011-1/+1
* | Overloaded basic math funcs (double and float variants). Use real_t rather th...Ferenc Arn2017-01-161-1/+1
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* Working on compile issues for iOSBastiaanOlij2017-01-161-8/+14
* Style: Fix statements ending with ';;'Rémi Verschelde2017-01-161-1/+1
* Unify naming of blendshape / morphtarget into just "Blend Shape"Juan Linietsky2017-01-121-21/+21
* Type renames:Juan Linietsky2017-01-111-60/+60
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-55/+55
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-3/+3
* WIP particle systemJuan Linietsky2017-01-011-64/+254
* Some fixes and clean upsJuan Linietsky2016-12-311-0/+19
* begin work on new particle systemreduz2016-12-301-16/+178
* now it really works on window for realreduz2016-12-251-3/+35
* fixed a horrible bug on Windows AMD, scenes saved until now in this branchreduz2016-12-241-5/+8
* Fixed many more bugs reported by ValgrindJuan Linietsky2016-12-231-0/+3
* baking now shows a proper button, and bakes can be saved.Juan Linietsky2016-12-231-64/+14
* can bake for omni and spotlightJuan Linietsky2016-12-221-2/+39
* Some BRDF fixesJuan Linietsky2016-12-211-2/+11
* Godot works on Windows again..reduz2016-12-211-1/+1
* work in progress global illuminationJuan Linietsky2016-12-201-8/+309
* Multi stage glow with light bleeding from HDRJuan Linietsky2016-12-081-2/+2
* Tonemapping and Auto Exposure supportJuan Linietsky2016-12-071-0/+21
* Support for SSAOJuan Linietsky2016-12-041-0/+76
* Subsurface scattering material param is now working!Juan Linietsky2016-12-021-4/+17
* Screen space reflection effectJuan Linietsky2016-11-291-54/+115