| Commit message (Expand) | Author | Age | Files | Lines |
| ... | |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -33/+34 |
| * | Revert "Particles potential crash fix" | Andreas Haas | 2017-05-15 | 1 | -2/+0 |
| * | Particles potential crash fix | honix | 2017-05-15 | 1 | -0/+2 |
| * | Use correct mode for DXT1 textures. | Ferenc Arn | 2017-04-29 | 1 | -1/+1 |
| * | Fix property warnings and hide some debug prints | Rémi Verschelde | 2017-04-23 | 1 | -6/+2 |
| * | Fix FBO depth texture format | L. Krause | 2017-04-15 | 1 | -2/+2 |
| * | -Fixed crash with splash screen on windows | Juan Linietsky | 2017-04-09 | 1 | -0/+1 |
| * | -Fix eternal black screen on Windows | Juan Linietsky | 2017-04-09 | 1 | -1/+1 |
| * | Particle system is complete. Rejoice! | Juan Linietsky | 2017-04-08 | 1 | -7/+113 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | New particle system, mostly working, some small features missing. | Juan Linietsky | 2017-04-06 | 1 | -78/+190 |
| * | Fix typos in source code using codespell | Rémi Verschelde | 2017-03-24 | 1 | -1/+1 |
| * | Several fixes to Android exporter and port. | Juan Linietsky | 2017-03-23 | 1 | -89/+83 |
| * | Some WebGL 2 and build fixes/clean-up | eska | 2017-03-17 | 1 | -2/+1 |
| * | more html5 fixes | Juan Linietsky | 2017-03-14 | 1 | -0/+3 |
| * | converted skeletons from uniform to texture | Juan Linietsky | 2017-03-12 | 1 | -108/+129 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -2636/+2238 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
| * | Fixes to webgl/opengl es 3.0 for compatibility with webgl2.0, still does not ... | Juan Linietsky | 2017-02-22 | 1 | -9/+28 |
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few modi... | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| * | a ton of bug fixes to the renderer | Juan Linietsky | 2017-02-16 | 1 | -10/+73 |
| * | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 1 | -0/+1 |
| * | shadows were not working in-editor for nvidia, fixed now | Juan Linietsky | 2017-02-06 | 1 | -3/+13 |
| * | ability to adjust propagation in gi probe | Juan Linietsky | 2017-02-06 | 1 | -0/+20 |
| * | Several bugfixes, improving the import workflow | Juan Linietsky | 2017-02-06 | 1 | -4/+47 |
| * | Merge pull request #7689 from eska014/webgl2 | Rémi Verschelde | 2017-02-02 | 1 | -1/+1 |
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| | * | Enable WebGL2 in web export, start fixing build | eska | 2017-02-01 | 1 | -1/+1 |
| * | | Overloaded basic math funcs (double and float variants). Use real_t rather th... | Ferenc Arn | 2017-01-16 | 1 | -1/+1 |
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| * | Working on compile issues for iOS | BastiaanOlij | 2017-01-16 | 1 | -8/+14 |
| * | Style: Fix statements ending with ';;' | Rémi Verschelde | 2017-01-16 | 1 | -1/+1 |
| * | Unify naming of blendshape / morphtarget into just "Blend Shape" | Juan Linietsky | 2017-01-12 | 1 | -21/+21 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -60/+60 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -55/+55 |
| * | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -3/+3 |
| * | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -64/+254 |
| * | Some fixes and clean ups | Juan Linietsky | 2016-12-31 | 1 | -0/+19 |
| * | begin work on new particle system | reduz | 2016-12-30 | 1 | -16/+178 |
| * | now it really works on window for real | reduz | 2016-12-25 | 1 | -3/+35 |
| * | fixed a horrible bug on Windows AMD, scenes saved until now in this branch | reduz | 2016-12-24 | 1 | -5/+8 |
| * | Fixed many more bugs reported by Valgrind | Juan Linietsky | 2016-12-23 | 1 | -0/+3 |
| * | baking now shows a proper button, and bakes can be saved. | Juan Linietsky | 2016-12-23 | 1 | -64/+14 |
| * | can bake for omni and spotlight | Juan Linietsky | 2016-12-22 | 1 | -2/+39 |
| * | Some BRDF fixes | Juan Linietsky | 2016-12-21 | 1 | -2/+11 |
| * | Godot works on Windows again.. | reduz | 2016-12-21 | 1 | -1/+1 |
| * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -8/+309 |
| * | Multi stage glow with light bleeding from HDR | Juan Linietsky | 2016-12-08 | 1 | -2/+2 |
| * | Tonemapping and Auto Exposure support | Juan Linietsky | 2016-12-07 | 1 | -0/+21 |
| * | Support for SSAO | Juan Linietsky | 2016-12-04 | 1 | -0/+76 |
| * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 1 | -4/+17 |
| * | Screen space reflection effect | Juan Linietsky | 2016-11-29 | 1 | -54/+115 |