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path: root/drivers/gles3/rasterizer_storage_gles3.cpp
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* fixed bug removing dependenciesJuan Linietsky2016-11-241-1/+14
* Blend shapes using transform feedback (GPU)Juan Linietsky2016-11-241-94/+307
* WIP immediates and proper buffers swappingJuan Linietsky2016-11-231-9/+125
* Migrated from GLES to GLAD, fixes many issues.Juan Linietsky2016-11-221-23/+68
* Instancing is working! (hooray)Juan Linietsky2016-11-221-49/+487
* Skeletons are working now.Juan Linietsky2016-11-211-18/+210
* Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-2/+18
* working reflection probes!!Juan Linietsky2016-11-191-12/+321
* Done with lights and shadows (wonder if i'm missing something..)Juan Linietsky2016-11-111-13/+28
* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-14/+310
* resolved reflection cubemap blendingJuan Linietsky2016-10-291-1/+3
* -Many many fixesJuan Linietsky2016-10-291-101/+113
* PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-38/+186
* More scene work, can display a skyboxJuan Linietsky2016-10-211-0/+137
* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-18/+702
* 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-7/+892
* -Added ViewportContainer, this is the only way to make viewports show up in G...Juan Linietsky2016-10-051-6/+58
* make editor update by tracking changes in visualserverrasterJuan Linietsky2016-10-031-4/+4
* Begining of GLES3 renderer:Juan Linietsky2016-10-031-0/+2045