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| author | Juan Linietsky | 2017-08-08 17:23:44 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-08-08 17:23:44 -0300 |
| commit | df573f5c3a76155842e43ea0dbab594e3944b114 (patch) | |
| tree | 1124403a4f002fd6331f7381b8a4d40999391af6 /drivers/gles3/rasterizer_storage_gles3.cpp | |
| parent | 8a4bce6ebd843f9a8f482f74601f4933aae737a3 (diff) | |
| download | godot-df573f5c3a76155842e43ea0dbab594e3944b114.tar.gz godot-df573f5c3a76155842e43ea0dbab594e3944b114.tar.zst godot-df573f5c3a76155842e43ea0dbab594e3944b114.zip | |
-Restored Sprite3D to working function, fixes #2061, fixes #9738
-Restored an alpha scissor property in Material
Diffstat (limited to 'drivers/gles3/rasterizer_storage_gles3.cpp')
| -rw-r--r-- | drivers/gles3/rasterizer_storage_gles3.cpp | 2 |
1 files changed, 2 insertions, 0 deletions
diff --git a/drivers/gles3/rasterizer_storage_gles3.cpp b/drivers/gles3/rasterizer_storage_gles3.cpp index f7ecc3b15..a8e4bc0d4 100644 --- a/drivers/gles3/rasterizer_storage_gles3.cpp +++ b/drivers/gles3/rasterizer_storage_gles3.cpp @@ -1596,6 +1596,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { p_shader->spatial.depth_draw_mode = Shader::Spatial::DEPTH_DRAW_OPAQUE; p_shader->spatial.cull_mode = Shader::Spatial::CULL_MODE_BACK; p_shader->spatial.uses_alpha = false; + p_shader->spatial.uses_alpha_scissor = false; p_shader->spatial.uses_discard = false; p_shader->spatial.unshaded = false; p_shader->spatial.ontop = false; @@ -1625,6 +1626,7 @@ void RasterizerStorageGLES3::_update_shader(Shader *p_shader) const { shaders.actions_scene.render_mode_flags["vertex_lighting"] = &p_shader->spatial.uses_vertex_lighting; shaders.actions_scene.usage_flag_pointers["ALPHA"] = &p_shader->spatial.uses_alpha; + shaders.actions_scene.usage_flag_pointers["ALPHA_SCISSOR"] = &p_shader->spatial.uses_alpha_scissor; shaders.actions_scene.usage_flag_pointers["VERTEX"] = &p_shader->spatial.uses_vertex; shaders.actions_scene.usage_flag_pointers["SSS_STRENGTH"] = &p_shader->spatial.uses_sss; |
