| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -1604/+0 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | -renamed globals.h to global_config.cpp (this seems to have caused a few ↵ | Juan Linietsky | 2017-02-21 | 1 | -1/+1 |
| | | | | | | | modified files) -.pck and .zip exporting redone, seems to be working.. | ||||
| * | Rename the _MD macro to D_METHOD | Hein-Pieter van Braam | 2017-02-13 | 1 | -37/+37 |
| | | | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56 | ||||
| * | Added warning when removing animations | Ray Koopa | 2017-01-25 | 1 | -9/+18 |
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| * | Style: Cleanups, added headers, renamed files | Rémi Verschelde | 2017-01-16 | 1 | -0/+1 |
| | | | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain). | ||||
| * | Merge pull request #7515 from kbake/issue7433 | Rémi Verschelde | 2017-01-15 | 1 | -1/+6 |
| |\ | | | | | Use Animation's Name as Filename When Saving | ||||
| | * | Will now try to use the existing animation's name for filename, defaults to ↵ | kbake | 2017-01-14 | 1 | -1/+6 |
| | | | | | | | | | previous value in case there's no name | ||||
| * | | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -11/+13 |
| | | | | | | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | | rename String.extension() -> String.get_extension() / String.basename() -> ↵ | Juan Linietsky | 2017-01-14 | 1 | -1/+1 |
| | | | | | | | | | String.get_basename() | ||||
| * | | renamed tween animationplayer scale functions to speed_scale | Juan Linietsky | 2017-01-13 | 1 | -2/+2 |
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| * | | New API for visibility in both CanvasItem and Spatial | Juan Linietsky | 2017-01-13 | 1 | -7/+7 |
| |/ | | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience | ||||
| * | Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵ | Juan Linietsky | 2017-01-10 | 1 | -1/+1 |
| | | | | | container! | ||||
| * | PopupMenu now emits both index_pressed and id_pressed instead of ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | item_pressed, closes #3188 | ||||
| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | differentiated than generalized _input | ||||
| * | Editor settings categories are now tidy and beautiful! | Juan Linietsky | 2017-01-05 | 1 | -2/+2 |
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| * | -Changed most project settings in the engine, so they have major and minor ↵ | Juan Linietsky | 2017-01-05 | 1 | -1/+1 |
| | | | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available | ||||
| * | -Conversion of most properties to a simpler syntax, easier to use by script | Juan Linietsky | 2017-01-04 | 1 | -3/+3 |
| | | | | | | | -Modified help to display properties GDScript can still not make use of them, though. | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -38/+38 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | Only show AnimationEditor automatically when an Animplayer is selected. | Andreas Haas | 2016-10-13 | 1 | -1/+1 |
| | | | | | | Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it. Fixes #6213 | ||||
| * | Removed support for saving paths as relative, closes #5728 | Juan Linietsky | 2016-07-22 | 1 | -2/+2 |
| | | | | | Editor now has good refactoring tools, so this function is mostly obsolete | ||||
| * | Show a warning that an animation must be selected in order to edit it. Avoid ↵ | Juan Linietsky | 2016-07-22 | 1 | -2/+9 |
| | | | | | copying/pasting if no anim selected. Closes #5799 | ||||
| * | Removed unused variables (second pass) + dead code | Rémi Verschelde | 2016-07-07 | 1 | -1/+0 |
| | | | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable | ||||
| * | Allow animation name to be clipped, closes #5246 | Juan Linietsky | 2016-06-29 | 1 | -0/+1 |
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| * | Merge pull request #5166 from djrm/shortcuts | Rémi Verschelde | 2016-06-19 | 1 | -6/+16 |
| |\ | | | | | Added customizable shortcuts for tile map editor | ||||
| | * | Added some shortcutable actions for animation player editor | Daniel J. Ramirez | 2016-06-12 | 1 | -6/+16 |
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| * | | -Added trigger mode to tracks, useful for properties that work as triggers, ↵ | Juan Linietsky | 2016-06-19 | 1 | -5/+11 |
| |/ | | | | | | such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417 | ||||
| * | Set more visible string to translatable | Geequlim | 2016-05-29 | 1 | -3/+1 |
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| * | i18n: Proofreading of all strings | Rémi Verschelde | 2016-05-21 | 1 | -11/+11 |
| | | | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there. | ||||
| * | Fixed animation player auto-queue duplication and undo/redo | Paulb23 | 2016-05-07 | 1 | -5/+27 |
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| * | Modified editor strings to be translatable in the future | Juan Linietsky | 2016-05-03 | 1 | -55/+55 |
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| * | AnimationPlayer: Prevent resetting timeline when pinned (#4497) | Rémi Verschelde | 2016-05-01 | 1 | -0/+3 |
| | | | | Fixes #1019 | ||||
| * | Fix editors panels, of the bottom panel, not resizing in some cases | Franklin Sobrinho | 2016-03-15 | 1 | -1/+2 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -3/+3 |
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| * | -fixed a crash when closing scene with animationplayer open | Juan Linietsky | 2016-02-21 | 1 | -1/+5 |
| | | | | | -removed item checked print, closes #3564 | ||||
| * | AnimationPlayer frame SpinBox snaps to steps. | Josh Grams | 2016-02-09 | 1 | -0/+8 |
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| * | -make animationplayer thinner, also toolbuttons too. fixes #3526 | Juan Linietsky | 2016-02-02 | 1 | -1/+1 |
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| * | Fix animation toolbar | Franklin Sobrinho | 2016-01-27 | 1 | -7/+0 |
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| * | -Fixes a bunch of stdout errors, closes #2763 closes #2731 | Juan Linietsky | 2016-01-23 | 1 | -1/+1 |
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| * | -Massive editor dialog cleanup | Juan Linietsky | 2016-01-17 | 1 | -158/+147 |
| | | | | | -Added a bottom menu list | ||||
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
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| * | -Display on animation editor which keys are invalid and which tracks are ↵ | Juan Linietsky | 2015-12-05 | 1 | -0/+7 |
| | | | | | | | unresolved -Added a tool to clean up unresolved tracks and unused keys | ||||
| * | Merge pull request #2716 from SaracenOne/animation_saving_fix | Juan Linietsky | 2015-11-18 | 1 | -24/+146 |
| |\ | | | | | Added missing saving support to animation editor. | ||||
| | * | Added missing saving support to animation editor. | Saracen | 2015-11-02 | 1 | -24/+146 |
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| * | | Small fixes in some editor dialogs | Franklin Sobrinho | 2015-10-18 | 1 | -0/+1 |
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| * | Set AnimationEditor UndoRedo reference on creation | George Marques | 2015-09-13 | 1 | -0/+1 |
| | | | | | Fix #2418 | ||||
| * | -Properly keep animation editor and viewport state while switching scene tabs | Juan Linietsky | 2015-08-29 | 1 | -0/+43 |
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| * | new file dialog! | Juan Linietsky | 2015-06-06 | 1 | -3/+3 |
| | | | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories | ||||
| * | improved animation editor | Juan Linietsky | 2015-05-25 | 1 | -24/+235 |
| | | | | | | | | | | -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres | ||||
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
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