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path: root/tools/editor/plugins/animation_player_editor_plugin.cpp (follow)
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* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-1604/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* -renamed globals.h to global_config.cpp (this seems to have caused a few ↵Juan Linietsky2017-02-211-1/+1
| | | | | | modified files) -.pck and .zip exporting redone, seems to be working..
* Rename the _MD macro to D_METHODHein-Pieter van Braam2017-02-131-37/+37
| | | | | | This new name also makes its purpose a little clearer This is a step towards fixing #56
* Added warning when removing animationsRay Koopa2017-01-251-9/+18
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* Style: Cleanups, added headers, renamed filesRémi Verschelde2017-01-161-0/+1
| | | | | | | | | Made sure files in core/ and tools/ have a proper Godot license header when written by us. Also renamed aabb.{cpp,h} and object_type_db.{cpp,h} to rect3.{cpp,h} and class_db.{cpp,h} respectively. Also added a proper header to core/io/base64.{c,h} after clarifying the licensing with the original author (public domain).
* Merge pull request #7515 from kbake/issue7433Rémi Verschelde2017-01-151-1/+6
|\ | | | | Use Animation's Name as Filename When Saving
| * Will now try to use the existing animation's name for filename, defaults to ↵kbake2017-01-141-1/+6
| | | | | | | | previous value in case there's no name
* | Style: Fix whole-line commented codeRémi Verschelde2017-01-141-11/+13
| | | | | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* | rename String.extension() -> String.get_extension() / String.basename() -> ↵Juan Linietsky2017-01-141-1/+1
| | | | | | | | String.get_basename()
* | renamed tween animationplayer scale functions to speed_scaleJuan Linietsky2017-01-131-2/+2
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* | New API for visibility in both CanvasItem and SpatialJuan Linietsky2017-01-131-7/+7
|/ | | | | | visible (property) - access set_visible(bool) is_visible() is_visible_in_tree() - true when visible and parents visible show() hide() - for convenience
* Removed the set_child_rect() in AcceptDialog. AcceptDialog now works as a ↵Juan Linietsky2017-01-101-1/+1
| | | | container!
* PopupMenu now emits both index_pressed and id_pressed instead of ↵Juan Linietsky2017-01-081-2/+2
| | | | item_pressed, closes #3188
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* Editor settings categories are now tidy and beautiful!Juan Linietsky2017-01-051-2/+2
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* -Changed most project settings in the engine, so they have major and minor ↵Juan Linietsky2017-01-051-1/+1
| | | | | | | | categories. -Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
* -Conversion of most properties to a simpler syntax, easier to use by scriptJuan Linietsky2017-01-041-3/+3
| | | | | | -Modified help to display properties GDScript can still not make use of them, though.
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-38/+38
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* Only show AnimationEditor automatically when an Animplayer is selected.Andreas Haas2016-10-131-1/+1
| | | | | Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it. Fixes #6213
* Removed support for saving paths as relative, closes #5728Juan Linietsky2016-07-221-2/+2
| | | | Editor now has good refactoring tools, so this function is mostly obsolete
* Show a warning that an animation must be selected in order to edit it. Avoid ↵Juan Linietsky2016-07-221-2/+9
| | | | copying/pasting if no anim selected. Closes #5799
* Removed unused variables (second pass) + dead codeRémi Verschelde2016-07-071-1/+0
| | | | Fixes various gcc 5.4.0 warnings for -Wunused-variable and -Wunused-but-set-variable
* Allow animation name to be clipped, closes #5246Juan Linietsky2016-06-291-0/+1
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* Merge pull request #5166 from djrm/shortcutsRémi Verschelde2016-06-191-6/+16
|\ | | | | Added customizable shortcuts for tile map editor
| * Added some shortcutable actions for animation player editorDaniel J. Ramirez2016-06-121-6/+16
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* | -Added trigger mode to tracks, useful for properties that work as triggers, ↵Juan Linietsky2016-06-191-5/+11
|/ | | | | | such as playing a sample, an animation, etc. -Better interpolation of discrete tracks, fixes #4417
* Set more visible string to translatableGeequlim2016-05-291-3/+1
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* i18n: Proofreading of all stringsRémi Verschelde2016-05-211-11/+11
| | | | | | Done to ensure that no important identifiers are translatable, to fix compound strings using the new vformat() function, and some general English proofreading here and there.
* Fixed animation player auto-queue duplication and undo/redoPaulb232016-05-071-5/+27
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* Modified editor strings to be translatable in the futureJuan Linietsky2016-05-031-55/+55
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* AnimationPlayer: Prevent resetting timeline when pinned (#4497)Rémi Verschelde2016-05-011-0/+3
| | | Fixes #1019
* Fix editors panels, of the bottom panel, not resizing in some casesFranklin Sobrinho2016-03-151-1/+2
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* remove trailing whitespaceHubert Jarosz2016-03-091-3/+3
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* -fixed a crash when closing scene with animationplayer openJuan Linietsky2016-02-211-1/+5
| | | | -removed item checked print, closes #3564
* AnimationPlayer frame SpinBox snaps to steps.Josh Grams2016-02-091-0/+8
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* -make animationplayer thinner, also toolbuttons too. fixes #3526Juan Linietsky2016-02-021-1/+1
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* Fix animation toolbarFranklin Sobrinho2016-01-271-7/+0
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* -Fixes a bunch of stdout errors, closes #2763 closes #2731Juan Linietsky2016-01-231-1/+1
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* -Massive editor dialog cleanupJuan Linietsky2016-01-171-158/+147
| | | | -Added a bottom menu list
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
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* -Display on animation editor which keys are invalid and which tracks are ↵Juan Linietsky2015-12-051-0/+7
| | | | | | unresolved -Added a tool to clean up unresolved tracks and unused keys
* Merge pull request #2716 from SaracenOne/animation_saving_fixJuan Linietsky2015-11-181-24/+146
|\ | | | | Added missing saving support to animation editor.
| * Added missing saving support to animation editor.Saracen2015-11-021-24/+146
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* | Small fixes in some editor dialogsFranklin Sobrinho2015-10-181-0/+1
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* Set AnimationEditor UndoRedo reference on creationGeorge Marques2015-09-131-0/+1
| | | | Fix #2418
* -Properly keep animation editor and viewport state while switching scene tabsJuan Linietsky2015-08-291-0/+43
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* new file dialog!Juan Linietsky2015-06-061-3/+3
| | | | | | | | | -ItemList control for easier lists/thumbnails -New file dialog, with support for thumbnails, favorites, recent places, etc -Moved .fscache out of the project, no more bugs due to committed/pulled .fscache! -Dir dialog now sorts directories
* improved animation editorJuan Linietsky2015-05-251-24/+235
| | | | | | | | | -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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