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authorJuan Linietsky2017-01-04 01:16:14 -0300
committerJuan Linietsky2017-01-04 01:16:14 -0300
commitb085c40edfac45ec1c8b866c789f6e9bab7e5e08 (patch)
treefb53cad5fcb37fcad404805fe7330d36fcd4e905 /tools/editor/plugins/animation_player_editor_plugin.cpp
parent3fae505128d5bfdeec42244820d0b85d0408f2b7 (diff)
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-Conversion of most properties to a simpler syntax, easier to use by script
-Modified help to display properties GDScript can still not make use of them, though.
Diffstat (limited to 'tools/editor/plugins/animation_player_editor_plugin.cpp')
-rw-r--r--tools/editor/plugins/animation_player_editor_plugin.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/tools/editor/plugins/animation_player_editor_plugin.cpp b/tools/editor/plugins/animation_player_editor_plugin.cpp
index ae12ad2a6..17ed3842b 100644
--- a/tools/editor/plugins/animation_player_editor_plugin.cpp
+++ b/tools/editor/plugins/animation_player_editor_plugin.cpp
@@ -77,14 +77,14 @@ void AnimationPlayerEditor::_notification(int p_what) {
}
}
}
- frame->set_val(player->get_current_animation_pos());
+ frame->set_value(player->get_current_animation_pos());
key_editor->set_anim_pos(player->get_current_animation_pos());
EditorNode::get_singleton()->get_property_editor()->refresh();
} else if (last_active) {
//need the last frame after it stopped
- frame->set_val(player->get_current_animation_pos());
+ frame->set_value(player->get_current_animation_pos());
}
last_active=player->is_playing();
@@ -1108,7 +1108,7 @@ void AnimationPlayerEditor::_animation_key_editor_seek(float p_pos,bool p_drag)
return;
updating=true;
- frame->set_val(p_pos);
+ frame->set_value(p_pos);
updating=false;
_seek_value_changed(p_pos,!p_drag);