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| author | Juan Linietsky | 2017-01-05 19:41:36 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-05 19:41:36 -0300 |
| commit | 99ceddd11ef652a3b8e6bf5d09dcc519d957ce14 (patch) | |
| tree | 4c3daa35be5b08a27829f98cea6cf8598932046e /tools/editor/plugins/animation_player_editor_plugin.cpp | |
| parent | 495d059a744b268b0355d0cbfbb9ef30fec865e2 (diff) | |
| download | godot-99ceddd11ef652a3b8e6bf5d09dcc519d957ce14.tar.gz godot-99ceddd11ef652a3b8e6bf5d09dcc519d957ce14.tar.zst godot-99ceddd11ef652a3b8e6bf5d09dcc519d957ce14.zip | |
Editor settings categories are now tidy and beautiful!
Diffstat (limited to 'tools/editor/plugins/animation_player_editor_plugin.cpp')
| -rw-r--r-- | tools/editor/plugins/animation_player_editor_plugin.cpp | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/tools/editor/plugins/animation_player_editor_plugin.cpp b/tools/editor/plugins/animation_player_editor_plugin.cpp index 23e2f2e71..4cc396a57 100644 --- a/tools/editor/plugins/animation_player_editor_plugin.cpp +++ b/tools/editor/plugins/animation_player_editor_plugin.cpp @@ -375,9 +375,9 @@ void AnimationPlayerEditor::_animation_load() { void AnimationPlayerEditor::_animation_save_in_path(const Ref<Resource>& p_resource, const String& p_path) { int flg = 0; - if (EditorSettings::get_singleton()->get("on_save/compress_binary_resources")) + if (EditorSettings::get_singleton()->get("filesystem/on_save/compress_binary_resources")) flg |= ResourceSaver::FLAG_COMPRESS; - //if (EditorSettings::get_singleton()->get("on_save/save_paths_as_relative")) + //if (EditorSettings::get_singleton()->get("filesystem/on_save/save_paths_as_relative")) // flg |= ResourceSaver::FLAG_RELATIVE_PATHS; String path = GlobalConfig::get_singleton()->localize_path(p_path); |
