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| author | Andreas Haas | 2016-10-13 12:31:45 +0200 |
|---|---|---|
| committer | Andreas Haas | 2016-10-13 12:31:56 +0200 |
| commit | 86fd40b06c14f32327def8d872312974ecd32436 (patch) | |
| tree | e3663d6b5ed7701e0fdeb1df7c1d5ab38277508a /tools/editor/plugins/animation_player_editor_plugin.cpp | |
| parent | a317617aaec10956c5cb2ef1b271b9bfe8031cc7 (diff) | |
| download | godot-86fd40b06c14f32327def8d872312974ecd32436.tar.gz godot-86fd40b06c14f32327def8d872312974ecd32436.tar.zst godot-86fd40b06c14f32327def8d872312974ecd32436.zip | |
Only show AnimationEditor automatically when an Animplayer is selected.
Previous behaviour was to show it when an AnimationPlayer has been detected in the scene, now you actually have to select it.
Fixes #6213
Diffstat (limited to 'tools/editor/plugins/animation_player_editor_plugin.cpp')
| -rw-r--r-- | tools/editor/plugins/animation_player_editor_plugin.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/tools/editor/plugins/animation_player_editor_plugin.cpp b/tools/editor/plugins/animation_player_editor_plugin.cpp index b4d54c6b1..d6d452dd7 100644 --- a/tools/editor/plugins/animation_player_editor_plugin.cpp +++ b/tools/editor/plugins/animation_player_editor_plugin.cpp @@ -666,7 +666,7 @@ void AnimationPlayerEditor::set_state(const Dictionary& p_state) { return; Node *n = EditorNode::get_singleton()->get_edited_scene()->get_node(p_state["player"]); - if (n && n->cast_to<AnimationPlayer>()) { + if (n && n->cast_to<AnimationPlayer>() && EditorNode::get_singleton()->get_editor_selection()->is_selected(n)) { player=n->cast_to<AnimationPlayer>(); _update_player(); show(); |
