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path: root/tools/editor/editor_node.h
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* Implement name filter to PropertyEditorFranklin Sobrinho2015-11-211-0/+7
| | | | - Add search bar to Inspector tab and to Project and Editor settings dialog
* Ask confirmation on closing a scene tabJulian Murgia - StraToN2015-11-191-0/+2
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* -fixed tabsJuan Linietsky2015-11-181-1/+5
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* Fix #2623Julian Murgia - StraToN2015-10-221-0/+1
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* Merge pull request #2380 from StraToN/tabs-buttonsJuan Linietsky2015-10-171-0/+1
|\ | | | | Tab close button + display policies + application on Scenes Tabs
| * Added close button to tab. Added 4 display policies for this close button ↵Julian Murgia - StraToN2015-08-181-0/+1
| | | | | | | | (show always, show never, show active tab only, show hover). Set the scene tabs in editor to follow the hover policy.
* | Large improvements on scene packing and managementreduz2015-10-101-1/+2
| | | | | | | | | | -Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
* | Ability to visually debug geometry visually:Juan Linietsky2015-09-201-0/+2
| | | | | | | | | | | | | | -Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
* | -removed resources dock, good bye old friendJuan Linietsky2015-09-011-1/+14
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* | **WARNING BEFORE PULLING**Juan Linietsky2015-08-231-1/+18
|/ | | | | | | | | | | This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
* -Merged the file server with the live editing and remote debugJuan Linietsky2015-08-061-2/+4
| | | | -It is now really easy to deploy an android build with debug, and debug it
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+2
| | | | | | | | | | 1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
* QOL, script buttons in scene tabsJuan Linietsky2015-07-261-0/+1
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* Multiple scene editing *POTENTIALLY UNSTABLE*Juan Linietsky2015-06-221-7/+26
| | | | | | | | | | | -ability to edit multiple scenes at the same time -resource internal IDs are now persistent, this makes multiple scene editing possible but maaaaay result in file corruption bugs (tested and could not find anything but possibility exists because core code changed, report immediately if you find this). -properly save settings, layout, etc when edited -script editing is independent from scene editing now -show a yellow box when a script belongs to the scene
* fixes for dock motionJuan Linietsky2015-06-141-0/+3
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* some editor window changesJuan Linietsky2015-06-131-7/+51
| | | | | -ability to make dock position configurable, and it gets saved -editor starts maximized default
* work in progress, resource previewsJuan Linietsky2015-05-311-2/+10
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* improved animation editorJuan Linietsky2015-05-251-1/+1
| | | | | | | | | -same-value link keys -new layout -forward, backwards playback -integrated curve/property editor -auto increment sprite frame after insert -copy & paste animation resoucres
* properly save external resources, fixes #1924Juan Linietsky2015-05-171-2/+3
| | | | added API to get scancode names to OS
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
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* New Navigation & Pathfinding support for 2DJuan Linietsky2015-02-141-0/+4
| | | | | | | -Added Navigation & NavigationPolygon nodes -Added corresponding visual editor -New pathfinding algorithm is modern and fast! -Similar API to 3D Pathfinding (more coherent)
* Merge pull request #1346 from Nulifier/import-pluginJuan Linietsky2015-02-111-0/+5
|\ | | | | Added the ability to add and remove editor import plugins.
| * Added the ability to add and remove editor import plugins.Jeffrey Steward2015-02-091-0/+5
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* | Add a revert menu item.Felix Laurie von Massenbach2015-01-251-0/+1
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* Prompt save dialog if running a unsaved scene. Solution for #966Maximillian2015-01-061-0/+2
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* -Work in progress visual shader editor *DOES NOT WORK YET*Juan Linietsky2015-01-031-0/+4
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* Bug FixesJuan Linietsky2014-11-021-0/+1
| | | | | | | | | | | | | | | | -=-=-=-=- -Fixed problem with scaling shapes (#827), related to not taking scale in consideration for calculating the moment of inertia -Added support for multiline strings (or comments) using """ -Save subscene bug, properties not being saved in root node (#806) -Fix Crash in CollisionPolygon2DEditor (#814) -Restored Ability to compile without 3D (#795) -Fix InterpolatedCamera (#803) -Fix UV Import for OBJ Meshes (#771) -Fixed issue with modifier gizmos (#794) -Fixed CapsuleShape gizmo handle (#50) -Fixed Import Button (not properly working in 3D) (#733) -Many misc fixes (though no new features)
* Import 3D Scene ImprovementsJuan Linietsky2014-06-191-0/+7
| | | | | | | | | | | | | | | | | | -=-=-=-=-=-=-=-=-=-=-=-=-=-=- -If re-importing from the "dependency changed" dialog, edited scene will keep the local changes. -Imported scene will keep track of changes in the source asset -Geometry changes in source geometry or nodes with a different transform will be updated. -Materials will be kept if changed locally. -New nodes added will be kept -If nodes were reparented or renamed, they will still keep track -Deleted notes will be restored, use the -noimp option to avoid this. -In general, you can trust that if you do local modifications to the imported scene, they will not be erased after re-import. -Erasing your changes is done by re-importing from the "Re-Import" menu, re-opening the "Import 3D Scene" dialog. This wil re-import fresh. Overall, This should allow you to work on a scene and see changes made to 3D assets in real-time. So Please test!!
* Another small fixJuan Linietsky2014-05-041-1/+0
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* Lots of 3D improvements:Juan Linietsky2014-05-041-2/+4
| | | | | | | | | | | | | -Object Manipulator Gizmo keeps proper scale in all windows and projections, (configurable on settings too). -Manipulator gizmos for other objects (camera, shapes, etc) massively improved and bug-fixed. -Manipulator gizmos are different for edited object and other objects. -Properly highlight manipulator gizmo handles when hovered. -Fixed bugs in fragment program when using more than 1 light together. -Reload png/jpg files automatically in editor if edited externally. -Added 4-stages Parallel Split Shadow Mapping, to improve shadow quality in large scenarios -Added PCF13 to improve smoothness of shadow borders -General optimization of directional light shadow mapping for Orthogonal,PSM and PSSM. -Fixed normal mapping when importing DAE files, works nicely now.
* fixed editor NodePath propertysanikoyes2014-03-111-0/+2
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* -scripts are converted to bytecode on exportJuan Linietsky2014-02-251-0/+8
| | | | -fix bug in doc where touchscreen events were not documented
* -run script in editorJuan Linietsky2014-02-201-1/+3
| | | | | -add search docs dialog that returns places string was found -added flash
* Able to open project manager inside editor (Scene->Project Manager)marynate2014-02-181-0/+1
| | | | Remove unnecessary include of project_manager.h
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+500