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authorJuan Linietsky2015-05-17 13:11:55 -0300
committerJuan Linietsky2015-05-17 13:15:23 -0300
commite72717e3738ea7fe1a2a6c9447ad0090bdf297ec (patch)
treeb56830ff525387c5e5ddc0868878c05b46ab129b /tools/editor/editor_node.h
parent0faaa729e760c1e71d037d0c31267c209727ea49 (diff)
downloadgodot-e72717e3738ea7fe1a2a6c9447ad0090bdf297ec.tar.gz
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properly save external resources, fixes #1924
added API to get scancode names to OS
Diffstat (limited to 'tools/editor/editor_node.h')
-rw-r--r--tools/editor/editor_node.h5
1 files changed, 3 insertions, 2 deletions
diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h
index ae712004b..76e82b5a6 100644
--- a/tools/editor/editor_node.h
+++ b/tools/editor/editor_node.h
@@ -390,8 +390,9 @@ class EditorNode : public Node {
void _cleanup_scene();
- bool _find_and_save_edited_subresources(Object *obj,Set<RES>& processed,int32_t flags);
- void _save_edited_subresources(Node* scene,Set<RES>& processed,int32_t flags);
+ bool _find_and_save_resource(RES p_res,Map<RES,bool>& processed,int32_t flags);
+ bool _find_and_save_edited_subresources(Object *obj,Map<RES,bool>& processed,int32_t flags);
+ void _save_edited_subresources(Node* scene,Map<RES,bool>& processed,int32_t flags);
struct ExportDefer {