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| author | Juan Linietsky | 2015-06-22 00:03:19 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-06-22 00:04:15 -0300 |
| commit | e9bbb97acccc08ae03fde41e4cc6d2dc6722021a (patch) | |
| tree | 008459da8cb1c9343919e67482700e5704e0d1e6 /tools/editor/editor_node.h | |
| parent | 37af8b413674936518a2ebe180f9e7bfcd5795bb (diff) | |
| download | godot-e9bbb97acccc08ae03fde41e4cc6d2dc6722021a.tar.gz godot-e9bbb97acccc08ae03fde41e4cc6d2dc6722021a.tar.zst godot-e9bbb97acccc08ae03fde41e4cc6d2dc6722021a.zip | |
Multiple scene editing *POTENTIALLY UNSTABLE*
-ability to edit multiple scenes at the same time
-resource internal IDs are now persistent, this makes multiple scene
editing possible but maaaaay result in file corruption bugs (tested and
could not find anything but possibility exists because core code
changed, report immediately if you find this).
-properly save settings, layout, etc when edited
-script editing is independent from scene editing now
-show a yellow box when a script belongs to the scene
Diffstat (limited to 'tools/editor/editor_node.h')
| -rw-r--r-- | tools/editor/editor_node.h | 33 |
1 files changed, 26 insertions, 7 deletions
diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h index 2ef9332c8..293da2031 100644 --- a/tools/editor/editor_node.h +++ b/tools/editor/editor_node.h @@ -125,6 +125,7 @@ class EditorNode : public Node { FILE_QUICK_OPEN_SCRIPT, FILE_RUN_SCRIPT, FILE_OPEN_PREV, + FILE_CLOSE, FILE_QUIT, FILE_EXTERNAL_OPEN_SCENE, EDIT_UNDO, @@ -183,16 +184,16 @@ class EditorNode : public Node { }; - Node *edited_scene; //scene being edited + //Node *edited_scene; //scene being edited Viewport *scene_root; //root of the scene being edited - Ref<ResourceImportMetadata> scene_import_metadata; + //Ref<ResourceImportMetadata> scene_import_metadata; Control* scene_root_parent; Control *gui_base; VBoxContainer *main_vbox; - + //split HSplitContainer *left_l_hsplit; VSplitContainer *left_l_vsplit; @@ -205,6 +206,9 @@ class EditorNode : public Node { VSplitContainer *center_split; + //main tabs + + Tabs *scene_tabs; int old_split_ofs; @@ -324,8 +328,10 @@ class EditorNode : public Node { bool reference_resource_mem; bool save_external_resources_mem; uint64_t saved_version; + uint64_t last_checked_version; bool unsaved_cache; String open_navigate; + bool changing_scene; uint32_t circle_step_msec; uint64_t circle_step_frame; @@ -375,6 +381,7 @@ class EditorNode : public Node { void _set_scene_metadata(); void _get_scene_metadata(); void _update_title(); + void _update_scene_tabs(); void _close_messages(); void _show_messages(); void _vp_resized(); @@ -402,7 +409,7 @@ class EditorNode : public Node { void _add_to_recent_scenes(const String& p_scene); void _update_recent_scenes(); void _open_recent_scene(int p_idx); - void _open_recent_scene_confirm(); + //void _open_recent_scene_confirm(); String _recent_scene; bool convert_old; @@ -431,7 +438,7 @@ class EditorNode : public Node { void _cleanup_scene(); - + void _remove_edited_scene(); bool _find_and_save_resource(RES p_res,Map<RES,bool>& processed,int32_t flags); bool _find_and_save_edited_subresources(Object *obj,Map<RES,bool>& processed,int32_t flags); void _save_edited_subresources(Node* scene,Map<RES,bool>& processed,int32_t flags); @@ -461,6 +468,10 @@ class EditorNode : public Node { void _dock_pre_popup(int p_which); void _dock_split_dragged(int ofs); void _dock_popup_exit(); + void _scene_tab_changed(int p_tab); + + Dictionary _get_main_scene_state(); + void _set_main_scene_state(Dictionary p_state); void _save_docks(); void _load_docks(); @@ -498,7 +509,7 @@ public: void open_request(const String& p_path); - void set_edited_scene(Node *p_scene); + bool is_changing_scene() const; static EditorLog *get_log() { return singleton->log; } @@ -511,7 +522,9 @@ public: void hide_animation_player_editors(); void animation_panel_make_visible(bool p_visible); - Node *get_edited_scene() { return edited_scene; } + void set_edited_scene(Node *p_scene); + + Node *get_edited_scene() { return editor_data.get_edited_scene_root(); } Viewport *get_scene_root() { return scene_root; } //root of the scene being edited Error save_optimized_copy(const String& p_scene,const String& p_preset); @@ -520,6 +533,9 @@ public: Error load_scene(const String& p_scene); Error load_resource(const String& p_scene); + void set_current_version(uint64_t p_version); + void set_current_scene(int p_idx); + static EditorData& get_editor_data() { return singleton->editor_data; } static VSplitContainer *get_top_split() { return singleton->top_split; } @@ -566,6 +582,9 @@ public: bool is_scene_in_use(const String& p_path); void scan_import_changes(); + + void save_layout(); + EditorNode(); ~EditorNode(); void get_singleton(const char* arg1, bool arg2); |
