| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -833/+0 |
| | | | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | ||||
| * | Editor Export Settings Dialog is completed!! Now on to make some exporters.. | Juan Linietsky | 2017-02-19 | 1 | -3/+3 |
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| * | Save and restore debug options | volzhs | 2017-02-08 | 1 | -0/+1 |
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| * | completed scene importing (I hope?) | Juan Linietsky | 2017-02-04 | 1 | -1/+7 |
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| * | Lot of work in new importer, importing textures now works. | Juan Linietsky | 2017-02-01 | 1 | -9/+4 |
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| * | Removed import/export system, will start new one from scratch. | Juan Linietsky | 2017-01-25 | 1 | -6/+3 |
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| * | Remove Quick Filter Files and fix FS search hotkey | Rémi Verschelde | 2017-01-21 | 1 | -3/+2 |
| | | | | | | | The new Quick Filter Files behaviour since 8b47e26 had not been implemented, so this implements it and makes it an editor hotkey instead of a menu entry. Fixes #7582. | ||||
| * | Add a API to add/remove items to the "Tools" menu | Franklin Sobrinho | 2017-01-15 | 1 | -1/+22 |
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| * | Style: Fix whole-line commented code | Rémi Verschelde | 2017-01-14 | 1 | -1/+1 |
| | | | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code. | ||||
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -2/+2 |
| | | | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray | ||||
| * | Removed ratio anchoring (will have to fix multiple 3D views later..) | Juan Linietsky | 2017-01-08 | 1 | -2/+1 |
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| * | renamed _input_event for GUI events to _gui_input, so it's more ↵ | Juan Linietsky | 2017-01-08 | 1 | -2/+2 |
| | | | | | differentiated than generalized _input | ||||
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵ | Juan Linietsky | 2017-01-02 | 1 | -1/+1 |
| | | | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS() | ||||
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -2/+2 |
| |\ | | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :) | ||||
| | * | -Added ViewportContainer, this is the only way to make viewports show up in ↵ | Juan Linietsky | 2016-10-05 | 1 | -2/+2 |
| | | | | | | | | | | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport | ||||
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
| | | | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games! | ||||
| * | | Merge pull request #6673 from J08nY/issue-update-spinner | Rémi Verschelde | 2016-10-09 | 1 | -0/+1 |
| |\ \ | |/ |/| | Fix #6653, add an option to stop the update spinner from spinning | ||||
| | * | editor_node: add an option to stop the update spinner from spinning, fixes #6653 | J08nY | 2016-10-08 | 1 | -0/+1 |
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| * | | Merge pull request #6479 from RandomShaper/improve-debug-focus | Rémi Verschelde | 2016-10-03 | 1 | -0/+1 |
| |\ \ | |/ |/| | Improve debug focus behavior | ||||
| | * | Improve debug focus behavior | Pedro J. Estébanez | 2016-09-14 | 1 | -0/+1 |
| | | | | | | | | | | | Fix focusing debugged game on Windows Add re-focusing editor on continue | ||||
| * | | Call run callback | Juan Linietsky | 2016-09-14 | 1 | -0/+1 |
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| * | | Added API version and hashing to ObjectTypeDB | Juan Linietsky | 2016-09-14 | 1 | -1/+7 |
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| * | | -Add a distraction free mode button (so users know it's there) | Juan Linietsky | 2016-09-13 | 1 | -1/+5 |
| | | | | | | | | | | | -Made distaction free not hide the top bar, it's more loss than gain to hide it -Fix fullscreen toggling and added a menu option for it so it's also visible in settings. | ||||
| * | | Made it possible to properly draw over the 2D canvas for 2D objects. ↵ | Juan Linietsky | 2016-09-10 | 1 | -1/+2 |
| |/ | | | | Arranged some functions to achieve this. | ||||
| * | Likely with bugs and with some features are missing, as well as profiler ↵ | Juan Linietsky | 2016-08-06 | 1 | -0/+12 |
| | | | | | support, but VisualScript should be more or less done! | ||||
| * | More progress on visual script editing | Juan Linietsky | 2016-08-03 | 1 | -0/+1 |
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| * | "FileSystem" dock now instance all selected scenes in one action | Franklin Sobrinho | 2016-07-21 | 1 | -1/+2 |
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| * | Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a ↵ | Juan Linietsky | 2016-07-21 | 1 | -3/+3 |
| | | | | | scenes dock since a long time). | ||||
| * | Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410 | MarianoGNU | 2016-07-08 | 1 | -2/+3 |
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| * | Cleanup: drop ImportSettingsDialog, replaced by contextual actions | Rémi Verschelde | 2016-07-08 | 1 | -3/+0 |
| | | | | | Note that it was already commented out. | ||||
| * | Fix addon disabling | Franklin Sobrinho | 2016-07-04 | 1 | -1/+1 |
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| * | Editor properly reloads scenes if they changed on disk or were reimported | Juan Linietsky | 2016-06-28 | 1 | -1/+3 |
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| * | Ask about selecting a main scene if one has not been selected. | Juan Linietsky | 2016-06-27 | 1 | -0/+2 |
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| * | Fix error reporting when a scene is not imported properly, closes #3968 | Juan Linietsky | 2016-06-26 | 1 | -2/+2 |
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| * | Drop empty files that are not used anywhere | Rémi Verschelde | 2016-06-18 | 1 | -1/+0 |
| | | | | | Part of #5272 | ||||
| * | -added missing .inc files | Juan Linietsky | 2016-06-17 | 1 | -0/+1 |
| | | | | | | | -Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme | ||||
| * | -Add visible IO errors when closing a file fails due to it being locked ↵ | Juan Linietsky | 2016-06-13 | 1 | -0/+1 |
| | | | | | (most likely on windows), closes #4760 | ||||
| * | -Heavily improved editor startup and exit performance | Juan Linietsky | 2016-06-07 | 1 | -0/+3 |
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| * | Created a NodeDock with signals and groups | Juan Linietsky | 2016-06-04 | 1 | -1/+3 |
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| * | Signals became a tab | Juan Linietsky | 2016-06-03 | 1 | -0/+1 |
| | | | | | added icons to contextual scene tree menu | ||||
| * | Cleaned up remote menu | Juan Linietsky | 2016-06-03 | 1 | -1/+1 |
| | | | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing. | ||||
| * | Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_mode | Rémi Verschelde | 2016-06-02 | 1 | -1/+9 |
| |\ | | | | | Added fullscreen and distraction free modes | ||||
| | * | Added fullscreen and distraction free modes | Paulb23 | 2016-05-30 | 1 | -1/+9 |
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| * | | Ability to reload scripts on running game | Juan Linietsky | 2016-06-01 | 1 | -0/+1 |
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| * | -Some fixes to OSX retina scaling for window functions | Juan Linietsky | 2016-05-30 | 1 | -0/+1 |
| | | | | | -Implemented HiDPI detection and support for Godot Editor! | ||||
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -0/+5 |
| | | | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types | ||||
| * | -Improve resource previews | Juan Linietsky | 2016-05-23 | 1 | -0/+2 |
| | | | | | -Also fixed draw_texture_rect() tile parameter | ||||
| * | Merge remote-tracking branch 'origin/master' | Juan Linietsky | 2016-05-21 | 1 | -2/+2 |
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| | * | remove trailing whitespace | Hubert Jarosz | 2016-05-21 | 1 | -2/+2 |
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| * | | First version of Profiler | Juan Linietsky | 2016-05-21 | 1 | -1/+3 |
| |/ | | | | | It is now possible to profile GDScript as well as some parts of Godot internals. | ||||
