aboutsummaryrefslogtreecommitdiff
path: root/tools/editor/editor_node.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-833/+0
| | | | | | The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.
* Editor Export Settings Dialog is completed!! Now on to make some exporters..Juan Linietsky2017-02-191-3/+3
|
* Save and restore debug optionsvolzhs2017-02-081-0/+1
|
* completed scene importing (I hope?)Juan Linietsky2017-02-041-1/+7
|
* Lot of work in new importer, importing textures now works.Juan Linietsky2017-02-011-9/+4
|
* Removed import/export system, will start new one from scratch.Juan Linietsky2017-01-251-6/+3
|
* Remove Quick Filter Files and fix FS search hotkeyRémi Verschelde2017-01-211-3/+2
| | | | | | The new Quick Filter Files behaviour since 8b47e26 had not been implemented, so this implements it and makes it an editor hotkey instead of a menu entry. Fixes #7582.
* Add a API to add/remove items to the "Tools" menuFranklin Sobrinho2017-01-151-1/+22
|
* Style: Fix whole-line commented codeRémi Verschelde2017-01-141-1/+1
| | | | | They do not play well with clang-format which aligns the `//` part with the rest of the code block, thus producing badly indented commented code.
* Type renames:Juan Linietsky2017-01-111-2/+2
| | | | | | | | | | | | Matrix32 -> Transform2D Matrix3 -> Basis AABB -> Rect3 RawArray -> PoolByteArray IntArray -> PoolIntArray FloatArray -> PoolFloatArray Vector2Array -> PoolVector2Array Vector3Array -> PoolVector3Array ColorArray -> PoolColorArray
* Removed ratio anchoring (will have to fix multiple 3D views later..)Juan Linietsky2017-01-081-2/+1
|
* renamed _input_event for GUI events to _gui_input, so it's more ↵Juan Linietsky2017-01-081-2/+2
| | | | differentiated than generalized _input
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to ↵Juan Linietsky2017-01-021-1/+1
| | | | | | | | Variant. All usages of "type" to refer to classes were renamed to "class" ClassDB has been exposed to GDScript. OBJ_TYPE() macro is now GDCLASS()
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-2/+2
|\ | | | | | | | | Various merge conflicts have been fixed manually and some mistakes might have been made - time will tell :)
| * -Added ViewportContainer, this is the only way to make viewports show up in ↵Juan Linietsky2016-10-051-2/+2
| | | | | | | | | | | | | | GUI now -2D editing now seems to work -Added some functions and refactoring to Viewport
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
| | | | | | | | | | | | | | | | That year should bring the long-awaited OpenGL ES 3.0 compatible renderer with state-of-the-art rendering techniques tuned to work as low as middle end handheld devices - without compromising with the possibilities given for higher end desktop games of course. Great times ahead for the Godot community and the gamers that will play our games!
* | Merge pull request #6673 from J08nY/issue-update-spinnerRémi Verschelde2016-10-091-0/+1
|\ \ | |/ |/| Fix #6653, add an option to stop the update spinner from spinning
| * editor_node: add an option to stop the update spinner from spinning, fixes #6653J08nY2016-10-081-0/+1
| |
* | Merge pull request #6479 from RandomShaper/improve-debug-focusRémi Verschelde2016-10-031-0/+1
|\ \ | |/ |/| Improve debug focus behavior
| * Improve debug focus behaviorPedro J. Estébanez2016-09-141-0/+1
| | | | | | | | | | Fix focusing debugged game on Windows Add re-focusing editor on continue
* | Call run callbackJuan Linietsky2016-09-141-0/+1
| |
* | Added API version and hashing to ObjectTypeDBJuan Linietsky2016-09-141-1/+7
| |
* | -Add a distraction free mode button (so users know it's there)Juan Linietsky2016-09-131-1/+5
| | | | | | | | | | -Made distaction free not hide the top bar, it's more loss than gain to hide it -Fix fullscreen toggling and added a menu option for it so it's also visible in settings.
* | Made it possible to properly draw over the 2D canvas for 2D objects. ↵Juan Linietsky2016-09-101-1/+2
|/ | | | Arranged some functions to achieve this.
* Likely with bugs and with some features are missing, as well as profiler ↵Juan Linietsky2016-08-061-0/+12
| | | | support, but VisualScript should be more or less done!
* More progress on visual script editingJuan Linietsky2016-08-031-0/+1
|
* "FileSystem" dock now instance all selected scenes in one actionFranklin Sobrinho2016-07-211-1/+2
|
* Renamed scenes_dock to filesystem_dock (makes more sense, it has not been a ↵Juan Linietsky2016-07-211-3/+3
| | | | scenes dock since a long time).
* Save all edited scenes when Runing (and auto-save is enabled). Fixes #4410MarianoGNU2016-07-081-2/+3
|
* Cleanup: drop ImportSettingsDialog, replaced by contextual actionsRémi Verschelde2016-07-081-3/+0
| | | | Note that it was already commented out.
* Fix addon disablingFranklin Sobrinho2016-07-041-1/+1
|
* Editor properly reloads scenes if they changed on disk or were reimportedJuan Linietsky2016-06-281-1/+3
|
* Ask about selecting a main scene if one has not been selected.Juan Linietsky2016-06-271-0/+2
|
* Fix error reporting when a scene is not imported properly, closes #3968Juan Linietsky2016-06-261-2/+2
|
* Drop empty files that are not used anywhereRémi Verschelde2016-06-181-1/+0
| | | | Part of #5272
* -added missing .inc filesJuan Linietsky2016-06-171-0/+1
| | | | | | -Made it possible to change the editor theme -Added two options to theme editor plugin to create empty template themes and editor themes -Make sure that saved themes to .tres keep the null theme fields, to make it easier to keep those when saving/loading the theme
* -Add visible IO errors when closing a file fails due to it being locked ↵Juan Linietsky2016-06-131-0/+1
| | | | (most likely on windows), closes #4760
* -Heavily improved editor startup and exit performanceJuan Linietsky2016-06-071-0/+3
|
* Created a NodeDock with signals and groupsJuan Linietsky2016-06-041-1/+3
|
* Signals became a tabJuan Linietsky2016-06-031-0/+1
| | | | added icons to contextual scene tree menu
* Cleaned up remote menuJuan Linietsky2016-06-031-1/+1
| | | | | | | -Merged fileserver & deploy dumb clients option -Live Script Reloading can now happen automatically on script save -Changed Live to Mirror term to differentiate from Unity and Unreal, as what Godot does is not the same thing.
* Merge pull request #4926 from Paulb23/fullscreen_and_distraction_free_modeRémi Verschelde2016-06-021-1/+9
|\ | | | | Added fullscreen and distraction free modes
| * Added fullscreen and distraction free modesPaulb232016-05-301-1/+9
| |
* | Ability to reload scripts on running gameJuan Linietsky2016-06-011-0/+1
|/
* -Some fixes to OSX retina scaling for window functionsJuan Linietsky2016-05-301-0/+1
| | | | -Implemented HiDPI detection and support for Godot Editor!
* Changed import workflowJuan Linietsky2016-05-271-0/+5
| | | | | | | | | | | | | | | | -Rearrange favorites in fs dock with drag and drop -Removed import -> sub-scene, moved to scenetree contextual menu -Removed import -> re-import , moved and integrated to FS dock -Added ability in FS dock to re-import more than one resource simultaneously -Added ability to drag from native filesystem explorer to Godot, only works on Windows though -Removed scene reimport merge options, never worked well. Eventually merging materials should be re-added -Added ability to set custom root node type when importing scenes -Re-Import is now automatic, can be configured back to manual in editor settings -Added resource previews in property list for many resource types
* -Improve resource previewsJuan Linietsky2016-05-231-0/+2
| | | | -Also fixed draw_texture_rect() tile parameter
* Merge remote-tracking branch 'origin/master'Juan Linietsky2016-05-211-2/+2
|\
| * remove trailing whitespaceHubert Jarosz2016-05-211-2/+2
| |
* | First version of ProfilerJuan Linietsky2016-05-211-1/+3
|/ | | | | It is now possible to profile GDScript as well as some parts of Godot internals.