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authorJeffrey Steward2015-02-09 23:36:16 -0700
committerJeffrey Steward2015-02-09 23:36:16 -0700
commit13dc6f53cabe0f56f6530e104747d70927f62234 (patch)
tree074c9ec220ff91d3fbbb25f811d993bedc13eb3a /tools/editor/editor_node.h
parent67d357191ff74b2cfc80015941363a97e7ee19fd (diff)
downloadgodot-13dc6f53cabe0f56f6530e104747d70927f62234.tar.gz
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Added the ability to add and remove editor import plugins.
Diffstat (limited to 'tools/editor/editor_node.h')
-rw-r--r--tools/editor/editor_node.h5
1 files changed, 5 insertions, 0 deletions
diff --git a/tools/editor/editor_node.h b/tools/editor/editor_node.h
index 7560c2b14..14b0a4352 100644
--- a/tools/editor/editor_node.h
+++ b/tools/editor/editor_node.h
@@ -339,6 +339,8 @@ class EditorNode : public Node {
void _show_messages();
void _vp_resized();
+ void _rebuild_import_menu();
+
void _save_scene(String p_file);
@@ -420,6 +422,9 @@ public:
static void add_editor_plugin(EditorPlugin *p_editor);
static void remove_editor_plugin(EditorPlugin *p_editor);
+ void add_editor_import_plugin(const Ref<EditorImportPlugin>& p_editor_import);
+ void remove_editor_import_plugin(const Ref<EditorImportPlugin>& p_editor_import);
+
void edit_node(Node *p_node);
void edit_resource(const Ref<Resource>& p_resource);