index
:
godot.git
feature/gio-open
feature/gridmap-used-cells
fix/use-bin-name
master
mirror
Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
J08nY
about
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
servers
/
visual
/
shader_types.cpp
(
follow
)
Commit message (
Expand
)
Author
Age
Files
Lines
*
Particle system is complete. Rejoice!
Juan Linietsky
2017-04-08
1
-2
/
+0
*
Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
/
+1
*
New particle system, mostly working, some small features missing.
Juan Linietsky
2017-04-06
1
-4
/
+19
*
Map POSITION to gl_FragCoord.xy for 2D shaders
Pedro J. Estébanez
2017-03-08
1
-2
/
+2
*
A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-119
/
+111
*
Add a bunch of missing Godot headers in own files
Rémi Verschelde
2017-03-05
1
-0
/
+28
*
WIP particle system
Juan Linietsky
2017-01-01
1
-0
/
+18
*
Subsurface scattering material param is now working!
Juan Linietsky
2016-12-02
1
-0
/
+1
*
Huge amount of improvement in the material system. Materials should be
Juan Linietsky
2016-11-20
1
-0
/
+7
*
all light types and shadows are working, pending a lot of clean-up
Juan Linietsky
2016-11-09
1
-1
/
+1
*
PBR more or less working, still working on bringing gizmos back
Juan Linietsky
2016-10-27
1
-8
/
+8
*
Everything returning to normal in 3D, still a long way to go
Juan Linietsky
2016-10-19
1
-9
/
+4
*
2D Shaders are working again using the new syntax, though all is buggy in gen...
Juan Linietsky
2016-10-10
1
-0
/
+62
*
-the new shader language seems to work
Juan Linietsky
2016-10-07
1
-0
/
+99