| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -119/+111 |
| * | Add a bunch of missing Godot headers in own files | Rémi Verschelde | 2017-03-05 | 1 | -0/+28 |
| * | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -0/+18 |
| * | Subsurface scattering material param is now working! | Juan Linietsky | 2016-12-02 | 1 | -0/+1 |
| * | Huge amount of improvement in the material system. Materials should be | Juan Linietsky | 2016-11-20 | 1 | -0/+7 |
| * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -1/+1 |
| * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -8/+8 |
| * | Everything returning to normal in 3D, still a long way to go | Juan Linietsky | 2016-10-19 | 1 | -9/+4 |
| * | 2D Shaders are working again using the new syntax, though all is buggy in gen... | Juan Linietsky | 2016-10-10 | 1 | -0/+62 |
| * | -the new shader language seems to work | Juan Linietsky | 2016-10-07 | 1 | -0/+99 |
