aboutsummaryrefslogtreecommitdiff
path: root/servers/visual/shader_types.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-119/+111
* Add a bunch of missing Godot headers in own filesRémi Verschelde2017-03-051-0/+28
* WIP particle systemJuan Linietsky2017-01-011-0/+18
* Subsurface scattering material param is now working!Juan Linietsky2016-12-021-0/+1
* Huge amount of improvement in the material system. Materials should beJuan Linietsky2016-11-201-0/+7
* all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+1
* PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-8/+8
* Everything returning to normal in 3D, still a long way to goJuan Linietsky2016-10-191-9/+4
* 2D Shaders are working again using the new syntax, though all is buggy in gen...Juan Linietsky2016-10-101-0/+62
* -the new shader language seems to workJuan Linietsky2016-10-071-0/+99