aboutsummaryrefslogtreecommitdiff
path: root/scene/main/scene_main_loop.cpp (follow)
Commit message (Expand)AuthorAgeFilesLines
* - _ready() callback only happens once now, if you want to receive it again, u...Juan Linietsky2017-01-101-0/+2
* -Translation text will change automatically for in-game buttons, labels, poup...Juan Linietsky2017-01-091-0/+3
* renamed joystick to joypad everywhere around source code!Juan Linietsky2017-01-081-1/+1
* Memory pool vectors (DVector) have been enormously simplified in code, and re...Juan Linietsky2017-01-071-2/+2
* -Changed most project settings in the engine, so they have major and minor ca...Juan Linietsky2017-01-051-9/+9
* ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...Juan Linietsky2017-01-021-46/+46
* Merge remote-tracking branch 'origin/gles3' into gles3-on-masterRémi Verschelde2017-01-021-29/+64
|\
| * WIP particle systemJuan Linietsky2017-01-011-0/+5
| * working reflection probes!!Juan Linietsky2016-11-191-0/+7
| * all light types and shadows are working, pending a lot of clean-upJuan Linietsky2016-11-091-1/+1
| * PBR more or less working, still working on bringing gizmos backJuan Linietsky2016-10-271-15/+37
| * Begining of GLES3 renderer:Juan Linietsky2016-10-031-17/+18
* | Welcome in 2017, dear changelog reader!Rémi Verschelde2017-01-011-1/+1
|/
* Renamed the bind_native functions to bind_vararg, should make it show the doc...Juan Linietsky2016-09-071-6/+2
* -High Level protocol optimization (should be smaller)Juan Linietsky2016-08-221-67/+166
* Changed API to use sequenced packets for UDP (drop old)Juan Linietsky2016-08-191-3/+3
* Many fixes to networking, demo should work nowJuan Linietsky2016-08-191-2/+12
* Brand new networked multiplayerJuan Linietsky2016-08-191-19/+97
* Added high level networked multiplayer to Godot.Juan Linietsky2016-08-141-0/+328
* Added an easy API to yield to a specific time by doing:Juan Linietsky2016-08-061-0/+53
* -Heavily improved editor startup and exit performanceJuan Linietsky2016-06-071-7/+10
* Changed import workflowJuan Linietsky2016-05-271-0/+10
* Real-Time Remote Inspector supportJuan Linietsky2016-05-221-0/+1
* -Added configuration warning system for nodesJuan Linietsky2016-05-171-0/+1
* remove trailing whitespaceHubert Jarosz2016-03-091-2/+2
* -Moved all the "root" input handling for GUI from individual Controls to View...Juan Linietsky2016-01-161-1/+2
* Fix is_node_being_edited() when not building toolsRémi Verschelde2016-01-051-0/+4
* Properly clear/restore current camera when switching scenes. Fixes #2137Juan Linietsky2016-01-021-0/+9
* Update copyright to 2016 in headersGeorge Marques2016-01-011-1/+1
* Add missing argument names in GDScript bindingsRémi Verschelde2015-12-281-1/+1
* Ability to visually debug geometry visually:Juan Linietsky2015-09-201-2/+177
|\
* | begin work on debugging collisions....Juan Linietsky2015-09-181-0/+13
|/
* live debug fixesJuan Linietsky2015-08-021-3/+74
* Live edit WORK IN PROGRESSJuan Linietsky2015-08-021-0/+322
* made changing pivot simpler in 2D nodes (just press v with mouse over position)Juan Linietsky2015-06-121-2/+4
* small description improvementJuan Linietsky2015-05-171-3/+3
* added a built-in scene changer API, closes #1928Juan Linietsky2015-05-171-2/+74
* Updated copyright year in all headersJuan Linietsky2015-04-181-1/+1
* add : bool Object.is_queued_for_deletion()yg2f2015-03-281-0/+1
* Batch of BugfixesJuan Linietsky2014-12-071-0/+3
* SceneMainLoop -> SceneTreeJuan Linietsky2014-11-051-68/+69
* ColladaJuan Linietsky2014-10-141-0/+2
* Little BitsJuan Linietsky2014-10-121-0/+18
* 3D Physics Rework, Other StuffJuan Linietsky2014-09-151-1/+10
* Small Issues & MaintenanceJuan Linietsky2014-08-011-0/+1
* -Fixed viewport stretch bugsJuan Linietsky2014-04-181-1/+0
* -Added google play services (needed for some stuff)Juan Linietsky2014-04-141-2/+130
* -Fixed a few bugs in ViewportJuan Linietsky2014-04-101-6/+13
* GODOT IS OPEN SOURCEJuan Linietsky2014-02-091-0/+937