| Commit message (Expand) | Author | Age | Files | Lines |
| * | - _ready() callback only happens once now, if you want to receive it again, u... | Juan Linietsky | 2017-01-10 | 1 | -0/+2 |
| * | -Translation text will change automatically for in-game buttons, labels, poup... | Juan Linietsky | 2017-01-09 | 1 | -0/+3 |
| * | renamed joystick to joypad everywhere around source code! | Juan Linietsky | 2017-01-08 | 1 | -1/+1 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -2/+2 |
| * | -Changed most project settings in the engine, so they have major and minor ca... | Juan Linietsky | 2017-01-05 | 1 | -9/+9 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -46/+46 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -29/+64 |
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| | * | WIP particle system | Juan Linietsky | 2017-01-01 | 1 | -0/+5 |
| | * | working reflection probes!! | Juan Linietsky | 2016-11-19 | 1 | -0/+7 |
| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -1/+1 |
| | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -15/+37 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -17/+18 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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| * | Renamed the bind_native functions to bind_vararg, should make it show the doc... | Juan Linietsky | 2016-09-07 | 1 | -6/+2 |
| * | -High Level protocol optimization (should be smaller) | Juan Linietsky | 2016-08-22 | 1 | -67/+166 |
| * | Changed API to use sequenced packets for UDP (drop old) | Juan Linietsky | 2016-08-19 | 1 | -3/+3 |
| * | Many fixes to networking, demo should work now | Juan Linietsky | 2016-08-19 | 1 | -2/+12 |
| * | Brand new networked multiplayer | Juan Linietsky | 2016-08-19 | 1 | -19/+97 |
| * | Added high level networked multiplayer to Godot. | Juan Linietsky | 2016-08-14 | 1 | -0/+328 |
| * | Added an easy API to yield to a specific time by doing: | Juan Linietsky | 2016-08-06 | 1 | -0/+53 |
| * | -Heavily improved editor startup and exit performance | Juan Linietsky | 2016-06-07 | 1 | -7/+10 |
| * | Changed import workflow | Juan Linietsky | 2016-05-27 | 1 | -0/+10 |
| * | Real-Time Remote Inspector support | Juan Linietsky | 2016-05-22 | 1 | -0/+1 |
| * | -Added configuration warning system for nodes | Juan Linietsky | 2016-05-17 | 1 | -0/+1 |
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -2/+2 |
| * | -Moved all the "root" input handling for GUI from individual Controls to View... | Juan Linietsky | 2016-01-16 | 1 | -1/+2 |
| * | Fix is_node_being_edited() when not building tools | Rémi Verschelde | 2016-01-05 | 1 | -0/+4 |
| * | Properly clear/restore current camera when switching scenes. Fixes #2137 | Juan Linietsky | 2016-01-02 | 1 | -0/+9 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 |
| * | Ability to visually debug geometry visually: | Juan Linietsky | 2015-09-20 | 1 | -2/+177 |
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| * | | begin work on debugging collisions.... | Juan Linietsky | 2015-09-18 | 1 | -0/+13 |
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| * | live debug fixes | Juan Linietsky | 2015-08-02 | 1 | -3/+74 |
| * | Live edit WORK IN PROGRESS | Juan Linietsky | 2015-08-02 | 1 | -0/+322 |
| * | made changing pivot simpler in 2D nodes (just press v with mouse over position) | Juan Linietsky | 2015-06-12 | 1 | -2/+4 |
| * | small description improvement | Juan Linietsky | 2015-05-17 | 1 | -3/+3 |
| * | added a built-in scene changer API, closes #1928 | Juan Linietsky | 2015-05-17 | 1 | -2/+74 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | add : bool Object.is_queued_for_deletion() | yg2f | 2015-03-28 | 1 | -0/+1 |
| * | Batch of Bugfixes | Juan Linietsky | 2014-12-07 | 1 | -0/+3 |
| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -68/+69 |
| * | Collada | Juan Linietsky | 2014-10-14 | 1 | -0/+2 |
| * | Little Bits | Juan Linietsky | 2014-10-12 | 1 | -0/+18 |
| * | 3D Physics Rework, Other Stuff | Juan Linietsky | 2014-09-15 | 1 | -1/+10 |
| * | Small Issues & Maintenance | Juan Linietsky | 2014-08-01 | 1 | -0/+1 |
| * | -Fixed viewport stretch bugs | Juan Linietsky | 2014-04-18 | 1 | -1/+0 |
| * | -Added google play services (needed for some stuff) | Juan Linietsky | 2014-04-14 | 1 | -2/+130 |
| * | -Fixed a few bugs in Viewport | Juan Linietsky | 2014-04-10 | 1 | -6/+13 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+937 |