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| author | Juan Linietsky | 2016-11-09 23:55:06 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-11-09 23:55:06 -0300 |
| commit | cacf9ebb7fd8df8845daca9da2fe55456cc179aa (patch) | |
| tree | 5881cb42ace5001916e9d1843f5a7acbc35332a6 /scene/main/scene_main_loop.cpp | |
| parent | 6b2a27bbe5fa112365fc88b9b4678a61293bcb53 (diff) | |
| download | godot-cacf9ebb7fd8df8845daca9da2fe55456cc179aa.tar.gz godot-cacf9ebb7fd8df8845daca9da2fe55456cc179aa.tar.zst godot-cacf9ebb7fd8df8845daca9da2fe55456cc179aa.zip | |
all light types and shadows are working, pending a lot of clean-up
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
| -rw-r--r-- | scene/main/scene_main_loop.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index cfc675337..ef619244d 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -845,7 +845,7 @@ Ref<Mesh> SceneTree::get_debug_contact_mesh() { arr[Mesh::ARRAY_INDEX]=indices; - debug_contact_mesh->add_surface(Mesh::PRIMITIVE_TRIANGLES,arr); + debug_contact_mesh->add_surface_from_arrays(Mesh::PRIMITIVE_TRIANGLES,arr); debug_contact_mesh->surface_set_material(0,mat); return debug_contact_mesh; |
