diff options
| author | Juan Linietsky | 2016-01-16 22:41:10 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2016-01-16 22:41:10 -0300 |
| commit | 72fcb8a35beab251d01864bc67da3e3a8e75aed6 (patch) | |
| tree | 9ad5837e4237d1071a9e1a5b40efdaffa3f89f33 /scene/main/scene_main_loop.cpp | |
| parent | 40818299231fe1854635ffe36d8b9565f430b35f (diff) | |
| download | godot-72fcb8a35beab251d01864bc67da3e3a8e75aed6.tar.gz godot-72fcb8a35beab251d01864bc67da3e3a8e75aed6.tar.zst godot-72fcb8a35beab251d01864bc67da3e3a8e75aed6.zip | |
-Moved all the "root" input handling for GUI from individual Controls to Viewport.
-Should fix several reported bugs when controls don't have a common parent
This may have added new bugs, so please report if so!
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
| -rw-r--r-- | scene/main/scene_main_loop.cpp | 3 |
1 files changed, 2 insertions, 1 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp index a18eb1249..8e2d6aa66 100644 --- a/scene/main/scene_main_loop.cpp +++ b/scene/main/scene_main_loop.cpp @@ -330,7 +330,8 @@ void SceneTree::input_text( const String& p_text ) { root_lock++; - call_group(GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"input",p_text); + call_group(GROUP_CALL_REALTIME,"_viewports","_vp_input_text",p_text); //special one for GUI, as controls use their own process check + root_lock--; } |
