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authorJuan Linietsky2017-01-05 09:16:00 -0300
committerJuan Linietsky2017-01-05 09:16:00 -0300
commit0f7af4ea51744cda23c4d3c7481f9c332973d1d4 (patch)
tree27b8914062558b5648655ccf3db13251d217af98 /scene/main/scene_main_loop.cpp
parent9e477babb3bf0ce5179395c2a5155a3f3cd36798 (diff)
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-Changed most project settings in the engine, so they have major and minor categories.
-Changed SectionedPropertyEditor to support this -Renamed Globals singleton to GlobalConfig, makes more sense. -Changed the logic behind persisten global settings, instead of the persist checkbox, a revert button is now available
Diffstat (limited to 'scene/main/scene_main_loop.cpp')
-rw-r--r--scene/main/scene_main_loop.cpp18
1 files changed, 9 insertions, 9 deletions
diff --git a/scene/main/scene_main_loop.cpp b/scene/main/scene_main_loop.cpp
index 966d4c82e..af6d6b18d 100644
--- a/scene/main/scene_main_loop.cpp
+++ b/scene/main/scene_main_loop.cpp
@@ -2289,11 +2289,11 @@ SceneTree::SceneTree() {
editor_hint=false;
debug_collisions_hint=false;
debug_navigation_hint=false;
- debug_collisions_color=GLOBAL_DEF("debug/collision_shape_color",Color(0.0,0.6,0.7,0.5));
- debug_collision_contact_color=GLOBAL_DEF("debug/collision_contact_color",Color(1.0,0.2,0.1,0.8));
- debug_navigation_color=GLOBAL_DEF("debug/navigation_geometry_color",Color(0.1,1.0,0.7,0.4));
- debug_navigation_disabled_color=GLOBAL_DEF("debug/navigation_disabled_geometry_color",Color(1.0,0.7,0.1,0.4));
- collision_debug_contacts=GLOBAL_DEF("debug/collision_max_contacts_displayed",10000);
+ debug_collisions_color=GLOBAL_DEF("debug/collision/shape_color",Color(0.0,0.6,0.7,0.5));
+ debug_collision_contact_color=GLOBAL_DEF("debug/collision/contact_color",Color(1.0,0.2,0.1,0.8));
+ debug_navigation_color=GLOBAL_DEF("debug/navigation/geometry_color",Color(0.1,1.0,0.7,0.4));
+ debug_navigation_disabled_color=GLOBAL_DEF("debug/navigation/disabled_geometry_color",Color(1.0,0.7,0.1,0.4));
+ collision_debug_contacts=GLOBAL_DEF("debug/collision/max_contacts_displayed",10000);
@@ -2322,10 +2322,10 @@ SceneTree::SceneTree() {
int ref_atlas_size = GLOBAL_DEF("rendering/reflections/atlas_size",2048);
int ref_atlas_subdiv = GLOBAL_DEF("rendering/reflections/atlas_subdiv",8);
- int msaa_mode = GLOBAL_DEF("rendering/antialias/msaa",0);
- Globals::get_singleton()->set_custom_property_info("rendering/antialias/msaa",PropertyInfo(Variant::INT,"rendering/antialias/msaa",PROPERTY_HINT_ENUM,"Disabled,2x,4x,8x,16x"));
+ int msaa_mode = GLOBAL_DEF("rendering/quality/msaa",0);
+ GlobalConfig::get_singleton()->set_custom_property_info("rendering/quality/msaa",PropertyInfo(Variant::INT,"rendering/quality/msaa",PROPERTY_HINT_ENUM,"Disabled,2x,4x,8x,16x"));
root->set_msaa(Viewport::MSAA(msaa_mode));
- bool hdr = GLOBAL_DEF("rendering/dynamic_range/hdr",true);
+ bool hdr = GLOBAL_DEF("rendering/quality/hdr",true);
root->set_hdr(hdr);
VS::get_singleton()->scenario_set_reflection_atlas_size(root->get_world()->get_scenario(),ref_atlas_size,ref_atlas_subdiv);
@@ -2341,7 +2341,7 @@ SceneTree::SceneTree() {
ScriptDebugger::get_singleton()->set_request_scene_tree_message_func(_debugger_request_tree,this);
}
- root->set_physics_object_picking(GLOBAL_DEF("physics/enable_object_picking",true));
+ root->set_physics_object_picking(GLOBAL_DEF("physics/common/enable_object_picking",true));
#ifdef TOOLS_ENABLED
edited_scene_root=NULL;