| Commit message (Expand) | Author | Age | Files | Lines |
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| * | -Add lightmapper | Juan Linietsky | 2017-12-14 | 1 | -0/+11 |
| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -2/+2 |
| * | Ability to change indirect light energy. | Juan Linietsky | 2017-11-19 | 1 | -0/+1 |
| * | Rename Rect3 to AABB. | Ferenc Arn | 2017-11-17 | 1 | -1/+1 |
| * | Renamed function arguments to keep them consistent between declaration and im... | Wilson E. Alvarez | 2017-09-14 | 1 | -1/+1 |
| * | Several fixes to directional shadows, closes #10926 | Juan Linietsky | 2017-09-07 | 1 | -0/+10 |
| * | Improved default directional shadow params, added bias split scale, closes #9828 | Juan Linietsky | 2017-08-30 | 1 | -0/+1 |
| * | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -2/+0 |
| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | -Fix all shadow and culling related issues, fixes #9330 | Juan Linietsky | 2017-08-19 | 1 | -0/+4 |
| * | Fixed several bugs with directional light, and changed defaults to be more se... | Juan Linietsky | 2017-06-14 | 1 | -1/+0 |
| * | Removal of Image from Variant, converted to a Resource. | Juan Linietsky | 2017-05-17 | 1 | -1/+0 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -28/+17 |
| * | basic contact shadows implementation, will most likely need some polishing | Juan Linietsky | 2017-02-08 | 1 | -0/+1 |
| * | Type renames: | Juan Linietsky | 2017-01-11 | 1 | -1/+1 |
| * | Memory pool vectors (DVector) have been enormously simplified in code, and re... | Juan Linietsky | 2017-01-07 | 1 | -1/+1 |
| * | ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va... | Juan Linietsky | 2017-01-02 | 1 | -4/+4 |
| * | Merge remote-tracking branch 'origin/gles3' into gles3-on-master | Rémi Verschelde | 2017-01-02 | 1 | -85/+76 |
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| | * | work in progress global illumination | Juan Linietsky | 2016-12-20 | 1 | -0/+6 |
| | * | Done with lights and shadows (wonder if i'm missing something..) | Juan Linietsky | 2016-11-11 | 1 | -1/+4 |
| | * | all light types and shadows are working, pending a lot of clean-up | Juan Linietsky | 2016-11-09 | 1 | -17/+54 |
| | * | PBR more or less working, still working on bringing gizmos back | Juan Linietsky | 2016-10-27 | 1 | -1/+40 |
| | * | Begining of GLES3 renderer: | Juan Linietsky | 2016-10-03 | 1 | -99/+5 |
| * | | Welcome in 2017, dear changelog reader! | Rémi Verschelde | 2017-01-01 | 1 | -1/+1 |
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| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -12/+12 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | fixes_3d_spot_attenuation | yg2f | 2015-03-25 | 1 | -1/+1 |
| * | Little Bits | Juan Linietsky | 2014-10-12 | 1 | -1/+7 |
| * | Fixed too many little issues, check the issues closed today. | Juan Linietsky | 2014-09-21 | 1 | -1/+1 |
| * | Little Bits | Juan Linietsky | 2014-08-14 | 1 | -0/+1 |
| * | Misc Fixes | Juan Linietsky | 2014-06-27 | 1 | -1/+0 |
| * | More 3D Work | Juan Linietsky | 2014-06-16 | 1 | -0/+2 |
| * | Light Baker! | Juan Linietsky | 2014-06-11 | 1 | -0/+17 |
| * | Lots of 3D improvements: | Juan Linietsky | 2014-05-04 | 1 | -1/+2 |
| * | GODOT IS OPEN SOURCE | Juan Linietsky | 2014-02-09 | 1 | -0/+195 |