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* Fight off some error spam in the editorBastiaan Olij2018-06-241-4/+16
* Fix property hint for ReflectionProbe extentsRémi Verschelde2018-06-161-2/+2
* Merge pull request #19487 from JFonS/better_3d_selectRémi Verschelde2018-06-132-2/+68
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| * Polished 3D selectionJFonS2018-06-132-2/+68
* | updated some particlematerial propertiesclayjohn2018-06-101-2/+2
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* Merge pull request #18691 from Web-eWorks/atlasfixesJuan Linietsky2018-05-271-0/+20
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| * Fix AtlasTexture usage in Sprite3D.Webster Sheets2018-05-081-0/+20
* | Check for 0 roll influenceBastiaan Olij2018-05-261-4/+7
* | Up vector implementation and OrientedPathFollow.danilo22052018-05-202-0/+259
* | -Ability to open resources in the same windowJuan Linietsky2018-05-171-3/+4
* | Allow editing of some unbound properties when hinted (or no range hinted)Juan Linietsky2018-05-169-22/+22
* | -New inspector.Juan Linietsky2018-05-151-6/+6
* | Fixed some warnings found with Cppcheck.Michael Alexsander Silva Dias2018-05-142-9/+1
* | Revert "Use fake audio playing property in editor"Hein-Pieter van Braam2018-05-132-14/+1
* | Merge pull request #17367 from ShyRed/audio_playing_Hein-Pieter van Braam2018-05-132-1/+14
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| * | Use fake audio playing property in editorShyRed2018-03-162-1/+14
* | | Improved API to active / deactive ragdollAndrea Catania2018-05-103-25/+85
* | | Fix some enums missing its bindMarcelo Fernandez2018-05-081-0/+7
* | | Merge pull request #17559 from simedis/joint_motorsRémi Verschelde2018-05-082-0/+24
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| * | Implemented interface for bullet joint motorsGeoffrey2018-03-162-0/+24
* | | Merge pull request #11973 from AndreaCatania/ragdollJuan Linietsky2018-05-076-0/+1533
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| * | | Implemented ragdollAndreaCatania2018-05-076-0/+1533
* | | | Revert "Fix Sprite3D's incorrect behavior when using AtlasTextures."Juan Linietsky2018-05-071-20/+9
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* | | Merge pull request #16359 from Noshyaar/convertRémi Verschelde2018-05-031-20/+5
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| * | | Particles: fix corrupted scene when saved after convert (2nd try)Poommetee Ketson2018-02-241-20/+5
* | | | Merge pull request #18572 from bzztbomb/fix/project_local_ray_normal_virtualRémi Verschelde2018-05-031-2/+2
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| * | | | Camera::project_local_ray_normal needs to be virtual so that ARVRCamera::proj...Brian Richardson2018-05-031-2/+2
* | | | | Merge pull request #18514 from neikeq/api-hash-fixesRémi Verschelde2018-05-032-8/+3
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| * | | | Fix binding some core API methods only in tools buildsIgnacio Etcheverry2018-04-292-8/+3
* | | | | Merge pull request #18321 from Crazy-P/Fixes-logically-dead-codeRémi Verschelde2018-05-012-8/+2
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| * | | | Fixes logically dead code (Coverity)Crazy-P2018-04-212-8/+2
* | | | | CSG Support for Godot!Juan Linietsky2018-04-273-0/+12
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* | | | Avoid converting Quat to Euler angles when not necessary.tagcup2018-04-141-3/+1
* | | | Use internal physics processing for Nodes' internal logicRémi Verschelde2018-04-111-5/+5
* | | | Fix RigidBody's configuration warning for Z axisAlexander Alekseev2018-04-091-1/+1
* | | | Merge pull request #16707 from Web-eWorks/atlasfixesJuan Linietsky2018-04-081-9/+20
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| * | | | Fix Sprite3D's incorrect behavior when using AtlasTextures.Webster Sheets2018-02-151-9/+20
* | | | | Merge pull request #17642 from brendor/masterJuan Linietsky2018-04-071-2/+2
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| * | | | | Particles 2D and 3D - fix hue variation not working by transposing the hue ma...brendor2018-03-201-2/+2
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* | | | | Improve side impulse calculationBastiaan Olij2018-03-302-5/+9
* | | | | Merge pull request #17555 from poke1024/add-worldenv-warningRémi Verschelde2018-03-231-1/+9
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| * | | | | Warn about WorldEnvironment being ignoredBernhard Liebl2018-03-161-1/+9
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* | | | / a way to ensure that camera is disabledJakub Grzesik2018-03-172-4/+7
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* | | | InterpolatedCamera: use internal_processPoommetee Ketson2018-03-161-4/+4
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* | | Don't crash when trying to add an invalid navmeshHein-Pieter van Braam2018-03-021-0/+1
* | | Fix visibility of gizmos on scene loadJFonS2018-02-241-2/+6
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* | Fix typos with codespellluz.paz2018-02-211-2/+2
* | Merge pull request #16757 from AndreaCatania/kinpushRémi Verschelde2018-02-202-15/+15
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| * | Improved kinematic body 2D and 3D, Now can move rigid bodyAndrea Catania2018-02-202-15/+15
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* | Improve CollisionObject/CollisionObject2D warning messageChris Bradfield2018-02-191-1/+1