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| author | Juan Linietsky | 2014-09-21 01:43:42 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2014-09-21 01:43:42 -0300 |
| commit | 11a5ed508b1cbde61a4d9dd4f469e86e74667623 (patch) | |
| tree | e4bc1926057d788aeeef3633930bb958eb976d3a /scene/3d/light.h | |
| parent | c5b905fca82f1437486f2168270c5caa0b4bf104 (diff) | |
| download | godot-11a5ed508b1cbde61a4d9dd4f469e86e74667623.tar.gz godot-11a5ed508b1cbde61a4d9dd4f469e86e74667623.tar.zst godot-11a5ed508b1cbde61a4d9dd4f469e86e74667623.zip | |
Fixed too many little issues, check the issues closed today.
Diffstat (limited to 'scene/3d/light.h')
| -rw-r--r-- | scene/3d/light.h | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/3d/light.h b/scene/3d/light.h index 9fdd7295d..8e7395fd8 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -197,7 +197,7 @@ protected: public: - OmniLight() : Light( VisualServer::LIGHT_OMNI ) {} + OmniLight() : Light( VisualServer::LIGHT_OMNI ) { set_parameter(PARAM_SHADOW_Z_OFFSET,0.001);} }; class SpotLight : public Light { |
