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| author | Juan Linietsky | 2017-06-14 16:56:47 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-06-14 17:06:36 -0300 |
| commit | 462d8ceb46e2ac8a6a503e58bec4c8af942a8bd9 (patch) | |
| tree | c85e93d55fdb8c78ab1665f5d1f556bf3371b6d3 /scene/3d/light.h | |
| parent | 0a87979d2e414a18b6cca726fd82857162a92fea (diff) | |
| download | godot-462d8ceb46e2ac8a6a503e58bec4c8af942a8bd9.tar.gz godot-462d8ceb46e2ac8a6a503e58bec4c8af942a8bd9.tar.zst godot-462d8ceb46e2ac8a6a503e58bec4c8af942a8bd9.zip | |
Fixed several bugs with directional light, and changed defaults to be more sensible.
Diffstat (limited to 'scene/3d/light.h')
| -rw-r--r-- | scene/3d/light.h | 1 |
1 files changed, 0 insertions, 1 deletions
diff --git a/scene/3d/light.h b/scene/3d/light.h index c02f9d12d..22ff5c076 100644 --- a/scene/3d/light.h +++ b/scene/3d/light.h @@ -60,7 +60,6 @@ public: PARAM_SHADOW_SPLIT_3_OFFSET = VS::LIGHT_PARAM_SHADOW_SPLIT_3_OFFSET, PARAM_SHADOW_NORMAL_BIAS = VS::LIGHT_PARAM_SHADOW_NORMAL_BIAS, PARAM_SHADOW_BIAS = VS::LIGHT_PARAM_SHADOW_BIAS, - PARAM_SHADOW_BIAS_SPLIT_SCALE = VS::LIGHT_PARAM_SHADOW_BIAS_SPLIT_SCALE, PARAM_MAX = VS::LIGHT_PARAM_MAX }; |
