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Godot Engine – Multi-platform 2D and 3D game engine https://godotengine.org
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path:
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/
scene
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2d
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collision_polygon_2d.cpp
Commit message (
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Author
Age
Files
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Remove the selection rect for nodes that do not require it
Gilles Roudiere
2018-04-03
1
-0
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+4
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Merge pull request #17114 from poke1024/fix15719
Rémi Verschelde
2018-03-13
1
-1
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+2
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Fix line thickness for CollisionPolygon2D.
poke1024
2018-03-01
1
-1
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+2
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Update collision shapes data on tree entered
Pedro J. Estébanez
2018-01-11
1
-4
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+18
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Add missing copyright headers and fix formatting
Rémi Verschelde
2018-01-05
1
-0
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+1
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Merge pull request #15191 from Jerome67000/z_renaming
Rémi Verschelde
2018-01-04
1
-1
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+1
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#15078 renamed "z" -> "z_index" property in Node2D
Jerome67000
2018-01-03
1
-1
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+1
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Merge pull request #15093 from poke1024/canvas-editor-select
Rémi Verschelde
2018-01-03
1
-0
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+5
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More exact picking for canvas editor
Bernhard Liebl
2017-12-27
1
-0
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+5
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Update copyright statements to 2018
Rémi Verschelde
2018-01-01
1
-2
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+2
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Rework the canvas_item API for further improves to the canvas item editor
Gilles Roudiere
2017-11-19
1
-1
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+1
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Fix enums bindings
Maxim Sheronov
2017-09-13
1
-0
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+3
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Dead code tells no tales
Rémi Verschelde
2017-08-27
1
-7
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+0
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Use HTTPS URL for Godot's website in the headers
Rémi Verschelde
2017-08-27
1
-1
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+1
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Convert Object::cast_to() to the static version
Hein-Pieter van Braam
2017-08-24
1
-2
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+2
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Removes editor_hint from SceneTree
Ignacio Etcheverry
2017-08-19
1
-2
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+3
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-Trigger shapes removed in 2D, they became obsolete long ago when areas could...
Juan Linietsky
2017-06-23
1
-103
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+83
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renamed all Rect2.pos to Rect2.position
alexholly
2017-06-04
1
-1
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+1
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Move core thirdparty files to thirdparty/{minizip,misc}
Rémi Verschelde
2017-04-28
1
-1
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+4
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Add "Godot Engine contributors" copyright line
Rémi Verschelde
2017-04-08
1
-0
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+1
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A Whole New World (clang-format edition)
Rémi Verschelde
2017-03-05
1
-108
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+95
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Rename the _MD macro to D_METHOD
Hein-Pieter van Braam
2017-02-13
1
-11
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+11
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Remove use of _SCS from ADD_METHOD
Hein-Pieter van Braam
2017-02-13
1
-4
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+4
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CollisionShape2D: Fix warning icon not updating.
Andreas Haas
2017-01-22
1
-0
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+1
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Type renames:
Juan Linietsky
2017-01-11
1
-1
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+1
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Memory pool vectors (DVector) have been enormously simplified in code, and re...
Juan Linietsky
2017-01-07
1
-3
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+3
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ObjectTypeDB was renamed to ClassDB. Types are meant to be more generic to Va...
Juan Linietsky
2017-01-02
1
-11
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+11
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Welcome in 2017, dear changelog reader!
Rémi Verschelde
2017-01-01
1
-1
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+1
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-Added configuration warning system for nodes
Juan Linietsky
2016-05-17
1
-0
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+14
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It seems everyone misses the polygon decomposer output, fixes #3069
Juan Linietsky
2016-01-10
1
-1
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+1
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Update copyright to 2016 in headers
George Marques
2016-01-01
1
-1
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+1
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-Improved convex decomposer for CollisionPolygon2D, fixes #2336
Juan Linietsky
2015-12-31
1
-3
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+49
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Add missing argument names in GDScript bindings
Rémi Verschelde
2015-12-28
1
-2
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+2
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-collision debug is shown above all else, fixes #2985
Juan Linietsky
2015-12-12
1
-0
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+6
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Ability to visually debug geometry visually:
Juan Linietsky
2015-09-20
1
-18
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+82
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Ability to keep collisionshapes and collisionpolygons when running the game.
reduz
2015-09-15
1
-15
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+69
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Updated copyright year in all headers
Juan Linietsky
2015-04-18
1
-1
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+1
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android fixes, please test
Juan Linietsky
2015-03-23
1
-0
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+12
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Fixes
Juan Linietsky
2014-12-20
1
-1
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+21
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SceneMainLoop -> SceneTree
Juan Linietsky
2014-11-05
1
-1
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+1
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CollisionPolygon (3D)
Juan Linietsky
2014-09-16
1
-1
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+2
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GODOT IS OPEN SOURCE
Juan Linietsky
2014-02-09
1
-0
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+187