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| author | Juan Linietsky | 2017-01-07 18:25:37 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2017-01-07 18:26:38 -0300 |
| commit | 2ab83e1abbf5ee6d00e16056a9e9394114026f28 (patch) | |
| tree | 7efbb375cc4d00d8e8589fcf1b6a1303bec5df2d /scene/2d/collision_polygon_2d.cpp | |
| parent | 2a38a5eaa844043b846e03d6655f84caf8a31e74 (diff) | |
| download | godot-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.gz godot-2ab83e1abbf5ee6d00e16056a9e9394114026f28.tar.zst godot-2ab83e1abbf5ee6d00e16056a9e9394114026f28.zip | |
Diffstat (limited to 'scene/2d/collision_polygon_2d.cpp')
| -rw-r--r-- | scene/2d/collision_polygon_2d.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 4b7a91802..46baa7c18 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -68,16 +68,16 @@ void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) { Ref<ConcavePolygonShape2D> concave = memnew( ConcavePolygonShape2D ); - DVector<Vector2> segments; + PoolVector<Vector2> segments; segments.resize(polygon.size()*2); - DVector<Vector2>::Write w=segments.write(); + PoolVector<Vector2>::Write w=segments.write(); for(int i=0;i<polygon.size();i++) { w[(i<<1)+0]=polygon[i]; w[(i<<1)+1]=polygon[(i+1)%polygon.size()]; } - w=DVector<Vector2>::Write(); + w=PoolVector<Vector2>::Write(); concave->set_segments(segments); co->add_shape(concave,get_transform()); |
