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authorJuan Linietsky2014-02-09 22:10:30 -0300
committerJuan Linietsky2014-02-09 22:10:30 -0300
commit0b806ee0fc9097fa7bda7ac0109191c9c5e0a1ac (patch)
tree276c4d099e178eb67fbd14f61d77b05e3808e9e3 /scene/2d/collision_polygon_2d.cpp
parent0e49da1687bc8192ed210947da52c9e5c5f301bb (diff)
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+/*************************************************************************/
+/* collision_polygon_2d.cpp */
+/*************************************************************************/
+/* This file is part of: */
+/* GODOT ENGINE */
+/* http://www.godotengine.org */
+/*************************************************************************/
+/* Copyright (c) 2007-2014 Juan Linietsky, Ariel Manzur. */
+/* */
+/* Permission is hereby granted, free of charge, to any person obtaining */
+/* a copy of this software and associated documentation files (the */
+/* "Software"), to deal in the Software without restriction, including */
+/* without limitation the rights to use, copy, modify, merge, publish, */
+/* distribute, sublicense, and/or sell copies of the Software, and to */
+/* permit persons to whom the Software is furnished to do so, subject to */
+/* the following conditions: */
+/* */
+/* The above copyright notice and this permission notice shall be */
+/* included in all copies or substantial portions of the Software. */
+/* */
+/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
+/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
+/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
+/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
+/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
+/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
+/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
+/*************************************************************************/
+#include "collision_polygon_2d.h"
+#include "collision_object_2d.h"
+#include "scene/resources/concave_polygon_shape_2d.h"
+#include "scene/resources/convex_polygon_shape_2d.h"
+
+void CollisionPolygon2D::_add_to_collision_object(Object *p_obj) {
+
+ CollisionObject2D *co = p_obj->cast_to<CollisionObject2D>();
+ ERR_FAIL_COND(!co);
+
+ if (polygon.size()==0)
+ return;
+
+ bool solids=build_mode==BUILD_SOLIDS;
+
+
+ if (solids) {
+
+ //here comes the sun, lalalala
+ //decompose concave into multiple convex polygons and add them
+ Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
+ for(int i=0;i<decomp.size();i++) {
+ Ref<ConvexPolygonShape2D> convex = memnew( ConvexPolygonShape2D );
+ convex->set_points(decomp[i]);
+ co->add_shape(convex,get_transform());
+
+ }
+
+ } else {
+
+ Ref<ConcavePolygonShape2D> concave = memnew( ConcavePolygonShape2D );
+
+ DVector<Vector2> segments;
+ segments.resize(polygon.size()*2);
+ DVector<Vector2>::Write w=segments.write();
+
+ for(int i=0;i<polygon.size();i++) {
+ w[(i<<1)+0]=polygon[i];
+ w[(i<<1)+1]=polygon[(i+1)%polygon.size()];
+ }
+
+ w=DVector<Vector2>::Write();
+ concave->set_segments(segments);
+
+ co->add_shape(concave,get_transform());
+
+ }
+
+
+ //co->add_shape(shape,get_transform());
+}
+
+void CollisionPolygon2D::_update_parent() {
+
+ Node *parent = get_parent();
+ if (!parent)
+ return;
+ CollisionObject2D *co = parent->cast_to<CollisionObject2D>();
+ if (!co)
+ return;
+ co->_update_shapes_from_children();
+}
+
+void CollisionPolygon2D::_notification(int p_what) {
+
+
+ switch(p_what) {
+ case NOTIFICATION_LOCAL_TRANSFORM_CHANGED: {
+
+ if (!is_inside_scene())
+ break;
+ _update_parent();
+
+ } break;
+
+ case NOTIFICATION_DRAW: {
+ for(int i=0;i<polygon.size();i++) {
+
+ Vector2 p = polygon[i];
+ Vector2 n = polygon[(i+1)%polygon.size()];
+ draw_line(p,n,Color(0,0.6,0.7,0.5),3);
+ }
+
+ Vector< Vector<Vector2> > decomp = Geometry::decompose_polygon(polygon);
+#define DEBUG_DECOMPOSE
+#ifdef DEBUG_DECOMPOSE
+ Color c(0.4,0.9,0.1);
+ for(int i=0;i<decomp.size();i++) {
+
+ c.set_hsv( Math::fmod(c.get_h() + 0.738,1),c.get_s(),c.get_v(),0.5);
+ draw_colored_polygon(decomp[i],c);
+ }
+#endif
+ } break;
+ }
+}
+
+void CollisionPolygon2D::set_polygon(const Vector<Point2>& p_polygon) {
+
+ polygon=p_polygon;
+
+ for(int i=0;i<polygon.size();i++) {
+ if (i==0)
+ aabb=Rect2(polygon[i],Size2());
+ else
+ aabb.expand_to(polygon[i]);
+ }
+ if (aabb==Rect2()) {
+
+ aabb=Rect2(-10,-10,20,20);
+ } else {
+ aabb.pos-=aabb.size*0.3;
+ aabb.size+=aabb.size*0.6;
+ }
+ _update_parent();
+ update();
+}
+
+Vector<Point2> CollisionPolygon2D::get_polygon() const {
+
+ return polygon;
+}
+
+void CollisionPolygon2D::set_build_mode(BuildMode p_mode) {
+
+ ERR_FAIL_INDEX(p_mode,2);
+ build_mode=p_mode;
+}
+
+CollisionPolygon2D::BuildMode CollisionPolygon2D::get_build_mode() const{
+
+ return build_mode;
+}
+
+Rect2 CollisionPolygon2D::get_item_rect() const {
+
+ return aabb;
+}
+
+void CollisionPolygon2D::_bind_methods() {
+
+ ObjectTypeDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon2D::_add_to_collision_object);
+ ObjectTypeDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon2D::set_polygon);
+ ObjectTypeDB::bind_method(_MD("get_polygon"),&CollisionPolygon2D::get_polygon);
+
+ ObjectTypeDB::bind_method(_MD("set_build_mode"),&CollisionPolygon2D::set_build_mode);
+ ObjectTypeDB::bind_method(_MD("get_build_mode"),&CollisionPolygon2D::get_build_mode);
+
+ ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Automatic,Segments,Solids"),_SCS("set_build_mode"),_SCS("get_build_mode"));
+ ADD_PROPERTY( PropertyInfo(Variant::VECTOR2_ARRAY,"polygon"),_SCS("set_polygon"),_SCS("get_polygon"));
+}
+
+CollisionPolygon2D::CollisionPolygon2D() {
+
+ aabb=Rect2(-10,-10,20,20);
+ build_mode=BUILD_SOLIDS;
+
+
+}