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| author | Hein-Pieter van Braam | 2017-02-13 12:47:24 +0100 |
|---|---|---|
| committer | Hein-Pieter van Braam | 2017-02-13 12:50:02 +0100 |
| commit | 411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291 (patch) | |
| tree | a3c28058efb7a80faed23bff683fe0931859ed52 /scene/2d/collision_polygon_2d.cpp | |
| parent | bf64df4427836a4e7a5060ee11d75eea6da79b14 (diff) | |
| download | godot-411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291.tar.gz godot-411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291.tar.zst godot-411ee71b4d2dd4dfb3c137b057e0cfcdb55d6291.zip | |
Diffstat (limited to 'scene/2d/collision_polygon_2d.cpp')
| -rw-r--r-- | scene/2d/collision_polygon_2d.cpp | 22 |
1 files changed, 11 insertions, 11 deletions
diff --git a/scene/2d/collision_polygon_2d.cpp b/scene/2d/collision_polygon_2d.cpp index 2a57bd761..85241a79e 100644 --- a/scene/2d/collision_polygon_2d.cpp +++ b/scene/2d/collision_polygon_2d.cpp @@ -314,21 +314,21 @@ String CollisionPolygon2D::get_configuration_warning() const { void CollisionPolygon2D::_bind_methods() { - ClassDB::bind_method(_MD("_add_to_collision_object"),&CollisionPolygon2D::_add_to_collision_object); - ClassDB::bind_method(_MD("set_polygon","polygon"),&CollisionPolygon2D::set_polygon); - ClassDB::bind_method(_MD("get_polygon"),&CollisionPolygon2D::get_polygon); + ClassDB::bind_method(D_METHOD("_add_to_collision_object"),&CollisionPolygon2D::_add_to_collision_object); + ClassDB::bind_method(D_METHOD("set_polygon","polygon"),&CollisionPolygon2D::set_polygon); + ClassDB::bind_method(D_METHOD("get_polygon"),&CollisionPolygon2D::get_polygon); - ClassDB::bind_method(_MD("set_build_mode","build_mode"),&CollisionPolygon2D::set_build_mode); - ClassDB::bind_method(_MD("get_build_mode"),&CollisionPolygon2D::get_build_mode); + ClassDB::bind_method(D_METHOD("set_build_mode","build_mode"),&CollisionPolygon2D::set_build_mode); + ClassDB::bind_method(D_METHOD("get_build_mode"),&CollisionPolygon2D::get_build_mode); - ClassDB::bind_method(_MD("set_trigger","trigger"),&CollisionPolygon2D::set_trigger); - ClassDB::bind_method(_MD("is_trigger"),&CollisionPolygon2D::is_trigger); + ClassDB::bind_method(D_METHOD("set_trigger","trigger"),&CollisionPolygon2D::set_trigger); + ClassDB::bind_method(D_METHOD("is_trigger"),&CollisionPolygon2D::is_trigger); - ClassDB::bind_method(_MD("_set_shape_range","shape_range"),&CollisionPolygon2D::_set_shape_range); - ClassDB::bind_method(_MD("_get_shape_range"),&CollisionPolygon2D::_get_shape_range); + ClassDB::bind_method(D_METHOD("_set_shape_range","shape_range"),&CollisionPolygon2D::_set_shape_range); + ClassDB::bind_method(D_METHOD("_get_shape_range"),&CollisionPolygon2D::_get_shape_range); - ClassDB::bind_method(_MD("get_collision_object_first_shape"),&CollisionPolygon2D::get_collision_object_first_shape); - ClassDB::bind_method(_MD("get_collision_object_last_shape"),&CollisionPolygon2D::get_collision_object_last_shape); + ClassDB::bind_method(D_METHOD("get_collision_object_first_shape"),&CollisionPolygon2D::get_collision_object_first_shape); + ClassDB::bind_method(D_METHOD("get_collision_object_last_shape"),&CollisionPolygon2D::get_collision_object_last_shape); ADD_PROPERTY( PropertyInfo(Variant::INT,"build_mode",PROPERTY_HINT_ENUM,"Solids,Segments"),"set_build_mode","get_build_mode"); ADD_PROPERTY( PropertyInfo(Variant::POOL_VECTOR2_ARRAY,"polygon"),"set_polygon","get_polygon"); |
