| Commit message (Expand) | Author | Age | Files | Lines |
| * | draw_line: Properly bind antialiased argument | Rémi Verschelde | 2016-08-31 | 1 | -1/+1 |
| * | More visual script improvements | Juan Linietsky | 2016-08-30 | 1 | -5/+6 |
| * | Conversion function for screen coords to local Canvas coords | Kyle Luce | 2016-07-10 | 1 | -0/+11 |
| * | Properly deliver localized coordinates when passing gui events through parent... | Juan Linietsky | 2016-06-27 | 1 | -55/+1 |
| * | Ability to set draw transform as a matrix, closes #5428 | Juan Linietsky | 2016-06-26 | 1 | -0/+12 |
| * | Rename CanvasItem.edit_get() to edit_get_state() | George Marques | 2016-06-23 | 1 | -1/+1 |
| * | fix CanvasItem.get_global_transform() and CanvasItem.get_local_transform(), c... | Juan Linietsky | 2016-06-20 | 1 | -2/+5 |
| * | Remove unused connection. ShaderEditor should'nt handle ShaderGraphs. | MarianoGNU | 2016-06-20 | 1 | -17/+0 |
| * | added a function CanvasItem.get_item_and_children_rect() , fixes #4738 | Juan Linietsky | 2016-06-13 | 1 | -0/+19 |
| * | Fix indentation issues in last commits | Rémi Verschelde | 2016-06-07 | 1 | -7/+6 |
| * | -Fix small bug regarding to canvas layer detection, closes #4381 | Juan Linietsky | 2016-06-06 | 1 | -13/+8 |
| * | Fix wrong return and argument types in documentation | Ignacio Etcheverry | 2016-05-04 | 1 | -3/+3 |
| * | remove trailing whitespace | Hubert Jarosz | 2016-03-09 | 1 | -4/+4 |
| * | -Take in consideration canvas layers for GUI input | Juan Linietsky | 2016-01-24 | 1 | -0/+8 |
| * | -Fix global transform cache not being cleared in 2D nodes, fixes many editor ... | Juan Linietsky | 2016-01-02 | 1 | -0/+1 |
| * | -Fix TouchScreenButton to work with stretch and viewport canvas transform, cl... | Juan Linietsky | 2016-01-02 | 1 | -2/+2 |
| * | Update copyright to 2016 in headers | George Marques | 2016-01-01 | 1 | -1/+1 |
| * | Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487 | reduz | 2015-12-29 | 1 | -1/+1 |
| * | Add missing argument names in GDScript bindings | Rémi Verschelde | 2015-12-28 | 1 | -1/+1 |
| * | -implement arrows on tabs, when too many tabs are present, fixes #2806 | Juan Linietsky | 2015-12-14 | 1 | -2/+2 |
| * | Merge pull request #2306 from dbsGen/patch-1 | Rémi Verschelde | 2015-12-10 | 1 | -0/+2 |
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| | * | Fixed the mouse position for control when it is in a canvas_layer. | Gen | 2015-07-27 | 1 | -0/+2 |
| * | | Added set_hidden method to Spatial and CanvasItem | romulox_x | 2015-11-26 | 1 | -0/+10 |
| * | | Fix propagation of NOTIFICATION_VISIBILITY_CHANGED | eska | 2015-09-26 | 1 | -1/+1 |
| * | | Ability to keep collisionshapes and collisionpolygons when running the game. | reduz | 2015-09-15 | 1 | -0/+9 |
| * | | Added a proper name and an explanation to arg4 on CanvasItem.draw_texture_rect*. | Ovnuniarchos | 2015-07-20 | 1 | -2/+2 |
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| * | Several performance improvements, mainly in loading and instancing scenes and... | Juan Linietsky | 2015-06-29 | 1 | -4/+4 |
| * | more fixes | Juan Linietsky | 2015-05-19 | 1 | -0/+2 |
| * | -Fixed android export options (screen sizes, orientation should work) | Juan Linietsky | 2015-05-01 | 1 | -1/+13 |
| * | -Changed Godot exit to be clean. | Juan Linietsky | 2015-04-20 | 1 | -1/+0 |
| * | Updated copyright year in all headers | Juan Linietsky | 2015-04-18 | 1 | -1/+1 |
| * | Changes to Light | Juan Linietsky | 2015-04-03 | 1 | -14/+19 |
| * | input events on Area2D is now supported | Juan Linietsky | 2015-03-22 | 1 | -0/+62 |
| * | back buffer copy node, to improve on texscreen() | Juan Linietsky | 2015-03-12 | 1 | -1/+0 |
| * | lot of work on 2D lighting and isometric maps | Juan Linietsky | 2015-03-09 | 1 | -0/+1 |
| * | support for 2D shadow casters | Juan Linietsky | 2015-03-02 | 1 | -102/+207 |
| * | Merge pull request #1369 from not-surt/tile_rotation | Juan Linietsky | 2015-02-21 | 1 | -4/+4 |
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| | * | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-11 | 1 | -1/+22 |
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| | * \ | Merge branch 'master' of https://github.com/okamstudio/godot | Carl Olsson | 2015-02-02 | 1 | -1/+1 |
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| | * | | | Working TileMap tile transpose transform. | Carl Olsson | 2015-02-02 | 1 | -4/+4 |
| * | | | | support for light and normal mapping in 2D | Juan Linietsky | 2015-02-18 | 1 | -0/+15 |
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| * | | | added missing set_shader_param functions | Juan Linietsky | 2015-02-11 | 1 | -1/+22 |
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| * | | Visual Shader Editing for 2D | Juan Linietsky | 2015-01-20 | 1 | -1/+1 |
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| * | -fixed issue with shader not being reset on layers, closes #1199 | Juan Linietsky | 2015-01-12 | 1 | -1/+16 |
| * | -Initial (untested) implementation of 2D shaders. Probably broken, will be fi... | Juan Linietsky | 2015-01-11 | 1 | -1/+85 |
| * | SceneMainLoop -> SceneTree | Juan Linietsky | 2014-11-05 | 1 | -23/+23 |
| * | -draw_primitive binding fix | Juan Linietsky | 2014-05-25 | 1 | -1/+1 |
| * | Making Godot Easier to Use.. | Juan Linietsky | 2014-05-24 | 1 | -2/+3 |
| * | mini-fix | Juan Linietsky | 2014-05-04 | 1 | -1/+1 |
| * | -Added google play services (needed for some stuff) | Juan Linietsky | 2014-04-14 | 1 | -0/+11 |