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| author | Juan Linietsky | 2015-03-09 02:34:56 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-03-09 02:34:56 -0300 |
| commit | 09489e3a78de39bb4d8690f3c65f8a5e7a56a95e (patch) | |
| tree | b6207118763b8f1ec81c9d5b7e483813363253c2 /scene/2d/canvas_item.cpp | |
| parent | 2c2894ceb674927a35d2798b3e63adabdb020077 (diff) | |
| download | godot-09489e3a78de39bb4d8690f3c65f8a5e7a56a95e.tar.gz godot-09489e3a78de39bb4d8690f3c65f8a5e7a56a95e.tar.zst godot-09489e3a78de39bb4d8690f3c65f8a5e7a56a95e.zip | |
lot of work on 2D lighting and isometric maps
added a new demo, isometric_light that does full isometric sorting,
lights, shadows, etc.
Diffstat (limited to 'scene/2d/canvas_item.cpp')
| -rw-r--r-- | scene/2d/canvas_item.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index 4a1842100..100271374 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -1011,6 +1011,7 @@ void CanvasItem::_bind_methods() { ObjectTypeDB::bind_method(_MD("get_global_transform_with_canvas"),&CanvasItem::get_global_transform_with_canvas); ObjectTypeDB::bind_method(_MD("get_viewport_transform"),&CanvasItem::get_viewport_transform); ObjectTypeDB::bind_method(_MD("get_viewport_rect"),&CanvasItem::get_viewport_rect); + ObjectTypeDB::bind_method(_MD("get_canvas_transform"),&CanvasItem::get_canvas_transform); ObjectTypeDB::bind_method(_MD("get_canvas"),&CanvasItem::get_canvas); ObjectTypeDB::bind_method(_MD("get_world_2d"),&CanvasItem::get_world_2d); //ObjectTypeDB::bind_method(_MD("get_viewport"),&CanvasItem::get_viewport); |
