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| author | Juan Linietsky | 2015-01-20 20:25:19 -0300 |
|---|---|---|
| committer | Juan Linietsky | 2015-01-20 20:36:25 -0300 |
| commit | 11c1756257368f3cd41702016c3303c0d22e3b59 (patch) | |
| tree | 65a18926a726df7e550e964f8e0169a6fe8268ba /scene/2d/canvas_item.cpp | |
| parent | 79af8057107214a385505d3b130c42d8e4a7a875 (diff) | |
| download | godot-11c1756257368f3cd41702016c3303c0d22e3b59.tar.gz godot-11c1756257368f3cd41702016c3303c0d22e3b59.tar.zst godot-11c1756257368f3cd41702016c3303c0d22e3b59.zip | |
Visual Shader Editing for 2D
Editing 2D shaders with visual editor seems to work now.
Diffstat (limited to 'scene/2d/canvas_item.cpp')
| -rw-r--r-- | scene/2d/canvas_item.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/scene/2d/canvas_item.cpp b/scene/2d/canvas_item.cpp index ae857bbce..6b892839b 100644 --- a/scene/2d/canvas_item.cpp +++ b/scene/2d/canvas_item.cpp @@ -969,7 +969,7 @@ CanvasItem::CanvasItem() : xform_change(this) { block_transform_notify=false; // viewport=NULL; canvas_layer=NULL; - use_parent_shader; + use_parent_shader=false; global_invalid=true; C=NULL; |
