aboutsummaryrefslogtreecommitdiff
path: root/editor/plugins/polygon_2d_editor_plugin.cpp
Commit message (Collapse)AuthorAgeFilesLines
* -Ability to open resources in the same windowJuan Linietsky2018-05-171-0/+1
| | | | | -Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better
* Skeletal deform workingJuan Linietsky2018-05-041-61/+86
|
* Skeleton for 2D WIPJuan Linietsky2018-05-031-11/+62
|
* WIP Polygon2D weight editingJuan Linietsky2018-05-021-5/+291
|
* Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵Juan Linietsky2018-02-251-15/+177
| | | | support for in the future
* Ability to edit Polygon2D shape from within the UV editor, this will ↵Juan Linietsky2018-02-221-16/+152
| | | | eventually make it possible to in the future.
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
| | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module.
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
| | | | Happy new year to the wonderful Godot community!
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+4
|
* Native pan and zoom for macOSBernhard Liebl2017-11-211-0/+13
|
* Merge pull request #11401 from SaracenOne/snapped_dragRémi Verschelde2017-10-221-6/+2
|\ | | | | Added snapping to spatial drag and drop.
| * Added snapping to spatial drag and drop.SaracenOne2017-09-201-6/+2
| |
* | Restored files modeGilles Roudiere2017-10-181-0/+0
| |
* | Refactoring of polygon editors to a common code baseBernhard Liebl2017-10-031-392/+22
| | | | | | | | includes rebase and manual application 67a706fc1b9721f3f06eef8be7312f175e2041ce and 4537977d6dd2a76580d9ab611a18634efab55c74
* | Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
|/
* Add some options and reorganize the 2D editor menus. Makes available forced ↵Gilles Roudiere2017-09-181-1/+1
| | | | snapping.
* Fix various assorted warningsHein-Pieter van Braam2017-09-081-2/+2
| | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp.
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+1
| | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7
* Merge pull request #10763 from poke1024/realtime-polygon-2d-fixRémi Verschelde2017-08-311-5/+8
|\ | | | | Fixes two glitches in polygon2d wip mode introduced with #10614
| * Fixes two glitches in polygon2d wip mode introduced with #10614poke10242017-08-291-5/+8
| |
* | AutoUse Pencil on Polygon creationScayze2017-08-301-0/+4
|/
* Merge pull request #10614 from poke1024/realtime-polygon-2dRémi Verschelde2017-08-281-0/+22
|\ | | | | Adds realtime updates to polygon 2d editing
| * polygon2d realtime editingBernhard Liebl2017-08-261-0/+22
| | | | | | | | editing nodes in the polygon2d editor now updates the polygon in realtime; the previous outline is shown, but this can be disabled via a new editor setting
* | Dead code tells no talesRémi Verschelde2017-08-271-11/+0
| |
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
| |
* | Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
|/ | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-5/+5
|
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-4/+4
|
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-5/+5
| | | | Make the naming consistent with other classes.
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-165/+162
| | | | this might cause bugs I haven't found yet..
* Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-071-2/+2
| | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list.
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
|
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-405/+336
| | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1028
The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful.