| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | -Ability to open resources in the same window | Juan Linietsky | 2018-05-17 | 1 | -0/+1 |
| | | | | | | -Plenty of fixes and improvements to new inspector -Fixes that were needed to make inspector work better | ||||
| * | Skeletal deform working | Juan Linietsky | 2018-05-04 | 1 | -61/+86 |
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| * | Skeleton for 2D WIP | Juan Linietsky | 2018-05-03 | 1 | -11/+62 |
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| * | WIP Polygon2D weight editing | Juan Linietsky | 2018-05-02 | 1 | -5/+291 |
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| * | Add a split editor to polygon 2D UV editor, moving an inch closer to adding ↵ | Juan Linietsky | 2018-02-25 | 1 | -15/+177 |
| | | | | | support for in the future | ||||
| * | Ability to edit Polygon2D shape from within the UV editor, this will ↵ | Juan Linietsky | 2018-02-22 | 1 | -16/+152 |
| | | | | | eventually make it possible to in the future. | ||||
| * | Add missing copyright headers and fix formatting | Rémi Verschelde | 2018-01-05 | 1 | -0/+1 |
| | | | | | | | Using `misc/scripts/fix_headers.py` on all Godot files. Some missing header guards were added, and the header inclusion order was fixed in the Bullet module. | ||||
| * | Update copyright statements to 2018 | Rémi Verschelde | 2018-01-01 | 1 | -2/+2 |
| | | | | | Happy new year to the wonderful Godot community! | ||||
| * | Style: Apply new clang-format 5.0 style to all files | Rémi Verschelde | 2017-12-07 | 1 | -4/+4 |
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| * | Native pan and zoom for macOS | Bernhard Liebl | 2017-11-21 | 1 | -0/+13 |
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| * | Merge pull request #11401 from SaracenOne/snapped_drag | Rémi Verschelde | 2017-10-22 | 1 | -6/+2 |
| |\ | | | | | Added snapping to spatial drag and drop. | ||||
| | * | Added snapping to spatial drag and drop. | SaracenOne | 2017-09-20 | 1 | -6/+2 |
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| * | | Restored files mode | Gilles Roudiere | 2017-10-18 | 1 | -0/+0 |
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| * | | Refactoring of polygon editors to a common code base | Bernhard Liebl | 2017-10-03 | 1 | -392/+22 |
| | | | | | | | | | includes rebase and manual application 67a706fc1b9721f3f06eef8be7312f175e2041ce and 4537977d6dd2a76580d9ab611a18634efab55c74 | ||||
| * | | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -1/+1 |
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| * | Add some options and reorganize the 2D editor menus. Makes available forced ↵ | Gilles Roudiere | 2017-09-18 | 1 | -1/+1 |
| | | | | | snapping. | ||||
| * | Fix various assorted warnings | Hein-Pieter van Braam | 2017-09-08 | 1 | -2/+2 |
| | | | | | | Fix various warnings that don't have enough instances to merit individual commits. Also fixes a potential bug in audio_server.cpp. | ||||
| * | Fix use of unitialized variables | Hein-Pieter van Braam | 2017-09-02 | 1 | -1/+1 |
| | | | | | The second in my quest to make Godot 3.x compile with -Werror on GCC7 | ||||
| * | Merge pull request #10763 from poke1024/realtime-polygon-2d-fix | Rémi Verschelde | 2017-08-31 | 1 | -5/+8 |
| |\ | | | | | Fixes two glitches in polygon2d wip mode introduced with #10614 | ||||
| | * | Fixes two glitches in polygon2d wip mode introduced with #10614 | poke1024 | 2017-08-29 | 1 | -5/+8 |
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| * | | AutoUse Pencil on Polygon creation | Scayze | 2017-08-30 | 1 | -0/+4 |
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| * | Merge pull request #10614 from poke1024/realtime-polygon-2d | Rémi Verschelde | 2017-08-28 | 1 | -0/+22 |
| |\ | | | | | Adds realtime updates to polygon 2d editing | ||||
| | * | polygon2d realtime editing | Bernhard Liebl | 2017-08-26 | 1 | -0/+22 |
| | | | | | | | | | editing nodes in the polygon2d editor now updates the polygon in realtime; the previous outline is shown, but this can be disabled via a new editor setting | ||||
| * | | Dead code tells no tales | Rémi Verschelde | 2017-08-27 | 1 | -11/+0 |
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| * | | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
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| * | | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -2/+2 |
| |/ | | | | | | | | | | | | Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/ | ||||
| * | Refactor 'treshold' to 'threshold' | Poommetee Ketson | 2017-07-08 | 1 | -5/+5 |
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| * | renamed all Rect2.pos to Rect2.position | alexholly | 2017-06-04 | 1 | -4/+4 |
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| * | InputEvent: Renamed "pos" property to "position" | Andreas Haas | 2017-06-03 | 1 | -5/+5 |
| | | | | | Make the naming consistent with other classes. | ||||
| * | Removal of InputEvent as built-in Variant type.. | Juan Linietsky | 2017-05-20 | 1 | -165/+162 |
| | | | | | this might cause bugs I haven't found yet.. | ||||
| * | Implemented scrolling factor for smooth trackpad scrolling | toger5 | 2017-05-07 | 1 | -2/+2 |
| | | | | | | Working platforms platform: OSX, Windows. Support for almost all ui elements, including project list. | ||||
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
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| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -405/+336 |
| | | | | | | | | | | | | | | | | | | | | | | | | | I can show you the code Pretty, with proper whitespace Tell me, coder, now when did You last write readable code? I can open your eyes Make you see your bad indent Force you to respect the style The core devs agreed upon A whole new world A new fantastic code format A de facto standard With some sugar Enforced with clang-format A whole new world A dazzling style we all dreamed of And when we read it through It's crystal clear That now we're in a whole new world of code | ||||
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+1028 |
| The other subfolders of tools/ had already been moved to either editor/, misc/ or thirdparty/, so the hiding the editor code that deep was no longer meaningful. | |||||
