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authorHein-Pieter van Braam2017-08-24 22:58:51 +0200
committerHein-Pieter van Braam2017-08-24 23:08:24 +0200
commitcacced7e507f7603bacc03ae2616e58f0ede122a (patch)
tree7af89373e86cd1a7af6ea04e10280084cabb7144 /editor/plugins/polygon_2d_editor_plugin.cpp
parent4aa2c18cb428ffde05c67987926736a9ca62703b (diff)
downloadgodot-cacced7e507f7603bacc03ae2616e58f0ede122a.tar.gz
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Convert Object::cast_to() to the static version
Currently we rely on some undefined behavior when Object->cast_to() gets called with a Null pointer. This used to work fine with GCC < 6 but newer versions of GCC remove all codepaths in which the this pointer is Null. However, the non-static cast_to() was supposed to be null safe. This patch makes cast_to() Null safe and removes the now redundant Null checks where they existed. It is explained in this article: https://www.viva64.com/en/b/0226/
Diffstat (limited to 'editor/plugins/polygon_2d_editor_plugin.cpp')
-rw-r--r--editor/plugins/polygon_2d_editor_plugin.cpp4
1 files changed, 2 insertions, 2 deletions
diff --git a/editor/plugins/polygon_2d_editor_plugin.cpp b/editor/plugins/polygon_2d_editor_plugin.cpp
index 24ccdcd44..74df553bd 100644
--- a/editor/plugins/polygon_2d_editor_plugin.cpp
+++ b/editor/plugins/polygon_2d_editor_plugin.cpp
@@ -697,7 +697,7 @@ void Polygon2DEditor::edit(Node *p_collision_polygon) {
if (p_collision_polygon) {
- node = p_collision_polygon->cast_to<Polygon2D>();
+ node = Object::cast_to<Polygon2D>(p_collision_polygon);
if (!canvas_item_editor->get_viewport_control()->is_connected("draw", this, "_canvas_draw"))
canvas_item_editor->get_viewport_control()->connect("draw", this, "_canvas_draw");
@@ -925,7 +925,7 @@ Polygon2DEditor::Polygon2DEditor(EditorNode *p_editor) {
void Polygon2DEditorPlugin::edit(Object *p_object) {
- collision_polygon_editor->edit(p_object->cast_to<Node>());
+ collision_polygon_editor->edit(Object::cast_to<Node>(p_object));
}
bool Polygon2DEditorPlugin::handles(Object *p_object) const {