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path: root/editor/plugins/polygon_2d_editor_plugin.cpp
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* -Ability to open resources in the same windowJuan Linietsky2018-05-171-0/+1
* Skeletal deform workingJuan Linietsky2018-05-041-61/+86
* Skeleton for 2D WIPJuan Linietsky2018-05-031-11/+62
* WIP Polygon2D weight editingJuan Linietsky2018-05-021-5/+291
* Add a split editor to polygon 2D UV editor, moving an inch closer to adding s...Juan Linietsky2018-02-251-15/+177
* Ability to edit Polygon2D shape from within the UV editor, this will eventual...Juan Linietsky2018-02-221-16/+152
* Add missing copyright headers and fix formattingRémi Verschelde2018-01-051-0/+1
* Update copyright statements to 2018Rémi Verschelde2018-01-011-2/+2
* Style: Apply new clang-format 5.0 style to all filesRémi Verschelde2017-12-071-4/+4
* Native pan and zoom for macOSBernhard Liebl2017-11-211-0/+13
* Merge pull request #11401 from SaracenOne/snapped_dragRémi Verschelde2017-10-221-6/+2
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| * Added snapping to spatial drag and drop.SaracenOne2017-09-201-6/+2
* | Restored files modeGilles Roudiere2017-10-181-0/+0
* | Refactoring of polygon editors to a common code baseBernhard Liebl2017-10-031-392/+22
* | Renamed fixed_process to physics_processAndreaCatania2017-09-301-1/+1
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* Add some options and reorganize the 2D editor menus. Makes available forced s...Gilles Roudiere2017-09-181-1/+1
* Fix various assorted warningsHein-Pieter van Braam2017-09-081-2/+2
* Fix use of unitialized variablesHein-Pieter van Braam2017-09-021-1/+1
* Merge pull request #10763 from poke1024/realtime-polygon-2d-fixRémi Verschelde2017-08-311-5/+8
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| * Fixes two glitches in polygon2d wip mode introduced with #10614poke10242017-08-291-5/+8
* | AutoUse Pencil on Polygon creationScayze2017-08-301-0/+4
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* Merge pull request #10614 from poke1024/realtime-polygon-2dRémi Verschelde2017-08-281-0/+22
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| * polygon2d realtime editingBernhard Liebl2017-08-261-0/+22
* | Dead code tells no talesRémi Verschelde2017-08-271-11/+0
* | Use HTTPS URL for Godot's website in the headersRémi Verschelde2017-08-271-1/+1
* | Convert Object::cast_to() to the static versionHein-Pieter van Braam2017-08-241-2/+2
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* Refactor 'treshold' to 'threshold'Poommetee Ketson2017-07-081-5/+5
* renamed all Rect2.pos to Rect2.positionalexholly2017-06-041-4/+4
* InputEvent: Renamed "pos" property to "position"Andreas Haas2017-06-031-5/+5
* Removal of InputEvent as built-in Variant type..Juan Linietsky2017-05-201-165/+162
* Implemented scrolling factor for smooth trackpad scrollingtoger52017-05-071-2/+2
* Add "Godot Engine contributors" copyright lineRémi Verschelde2017-04-081-0/+1
* A Whole New World (clang-format edition)Rémi Verschelde2017-03-051-405/+336
* Refactoring: rename tools/editor/ to editor/Rémi Verschelde2017-03-051-0/+1028