| Commit message (Expand) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Renamed fixed_process to physics_process | AndreaCatania | 2017-09-30 | 1 | -1/+1 |
| * | Merge pull request #11424 from groud/control_node_presets | Rémi Verschelde | 2017-09-26 | 1 | -1/+1 |
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| | * | Remove set_area_as_parent_rect and replace it by set_anchors_and_margins_pres... | Gilles Roudiere | 2017-09-22 | 1 | -1/+1 |
| * | | Ability to convert from SpatialMaterial to ShaderMaterial | Juan Linietsky | 2017-09-22 | 1 | -1/+41 |
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| * | Use HTTPS URL for Godot's website in the headers | Rémi Verschelde | 2017-08-27 | 1 | -1/+1 |
| * | Cleanup tons of obsolete commented out code | Rémi Verschelde | 2017-08-26 | 1 | -2/+4 |
| * | Convert Object::cast_to() to the static version | Hein-Pieter van Braam | 2017-08-24 | 1 | -1/+1 |
| * | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1 | -0/+1 |
| * | A Whole New World (clang-format edition) | Rémi Verschelde | 2017-03-05 | 1 | -25/+27 |
| * | Refactoring: rename tools/editor/ to editor/ | Rémi Verschelde | 2017-03-05 | 1 | -0/+413 |
