| Commit message (Collapse) | Author | Age | Files | Lines | |
|---|---|---|---|---|---|
| * | Adapt Godot 3 exporter to new project file extension | Rémi Verschelde | 2017-04-20 | 1 | -1/+1 |
| | | |||||
| * | Drop EXEC PATHP?? super verbose info message | Rémi Verschelde | 2017-04-20 | 1 | -1/+0 |
| | | | | | | | It seems to give nightmares to Windows users. (cherry picked from commit dd55950b62a6b431fca1cb7438ff64ca2c77dbd7) | ||||
| * | Merge pull request #8442 from volzhs/error-load-icon-2.1 | Rémi Verschelde | 2017-04-18 | 1 | -0/+1 |
| |\ | | | | | Fix error for loading icon image at start up | ||||
| | * | Fix error for loading icon image at start up | volzhs | 2017-04-18 | 1 | -0/+1 |
| | | | |||||
| * | | Merge pull request #8429 from RandomShaper/fix-sample-lib-editor-2.1 | Rémi Verschelde | 2017-04-17 | 1 | -1/+1 |
| |\ \ | |/ |/| | Fix inability to remove samples from libraries (2.1) | ||||
| | * | Fix inability to remove samples from libraries | Pedro J. Estébanez | 2017-04-17 | 1 | -1/+1 |
| | | | |||||
| * | | Merge pull request #8390 from volzhs/inspector-button-margin-2.1 | Andreas Haas | 2017-04-14 | 1 | -0/+1 |
| |\ \ | | | | | | | Make buttons closer in Inspector panel (2.1) | ||||
| | * | | Make buttons closer in Inspector panel | volzhs | 2017-04-13 | 1 | -0/+1 |
| | |/ | |||||
| * | | Merge pull request #8369 from volzhs/fix-stylebox-2.1 | Andreas Haas | 2017-04-14 | 1 | -10/+4 |
| |\ \ | | | | | | | Fix editor style box for ToolButton (2.1) | ||||
| | * | | Fix editor style box for ToolButton | volzhs | 2017-04-12 | 1 | -10/+4 |
| | |/ | |||||
| * | | Merge pull request #8355 from volzhs/texture-view-2.1 | Andreas Haas | 2017-04-14 | 1 | -0/+8 |
| |\ \ | | | | | | | Prevent to take too much space for long vertical texture (2.1) | ||||
| | * | | Prevent to take too much space for long vertical texture | volzhs | 2017-04-11 | 1 | -0/+8 |
| | | | | | | | | | | | | | fix #8176 | ||||
| * | | | Revert "Respect style boxes for Button states other than "normal""2.1.3-stable | Rémi Verschelde | 2017-04-11 | 1 | -10/+5 |
| | |/ |/| | | | | | | | This reverts commit 98f01f914333eb5e70174c4adf4a5f910a38d645. This made icons in the editor "jumpy" on hover. | ||||
| * | | Release 2.1.3-stable | Rémi Verschelde | 2017-04-10 | 2 | -3/+3 |
| | | | |||||
| * | | Move VERSION_MKSTRING logic to version.h | Rémi Verschelde | 2017-04-10 | 5 | -13/+41 |
| | | | | | | | | | | | Fixes a bug where the VERSION_PATCH define is not yet in scope if typedefs.h is included before version.h at compilation time. | ||||
| * | | Mark Godot 3.0 exporter as work in progress | Rémi Verschelde | 2017-04-10 | 22 | -22/+22 |
| | | | |||||
| * | | .gitignore: Add app_icon.h and splash.h generated headers | Rémi Verschelde | 2017-04-10 | 1 | -18/+19 |
| | | | | | | | | | Also sort alphabetically for clarity. | ||||
| * | | Re-add ouya gamepad mapping. | Andreas Haas | 2017-04-10 | 1 | -0/+2 |
| |/ | | | | Also adds yet another type of ps4 controller. | ||||
| * | Merge pull request #8327 from akien-mga/2.1-godot3-exporter | Rémi Verschelde | 2017-04-09 | 2 | -20/+261 |
| |\ | | | | | Godot3 exporter: Convert engine.cfg properly | ||||
| | * | Godot3 exporter: Convert engine.cfg properly | Rémi Verschelde | 2017-04-09 | 2 | -20/+261 |
| | | | | | | | | | | | Use a map to keep track of renamings as done for other properties. The saving is a bit hackish, there might be simpler solutions. | ||||
| * | | Merge pull request #8320 from RandomShaper/zero-preprocess-particles2d-2.1 | Rémi Verschelde | 2017-04-09 | 1 | -1/+1 |
| |\ \ | | | | | | | Allow a preprocess time of 0 for Particles2D (2.1) | ||||
| | * | | Allow a preprocess time of 0 for Particles2D | Pedro J. Estébanez | 2017-04-08 | 1 | -1/+1 |
| | | | | |||||
| * | | | libpng: Update to upstream version 1.6.29 | Rémi Verschelde | 2017-04-09 | 9 | -41/+139 |
| | | | | | | | | | | | | | (cherry picked from commit d463b6e3d005ddef1a0e4ff8f297cfc60de1d764) | ||||
| * | | | opus: Update to upstream version 1.1.4 | Rémi Verschelde | 2017-04-09 | 2 | -2/+3 |
| | | | | | | | | | | | | | (cherry picked from commit dd8655aac93dacc24e5e1c7778209ef8b610640b) | ||||
| * | | | squish: Update to upstream version 1.15 | Rémi Verschelde | 2017-04-09 | 4 | -9/+31 |
| | | | | | | | | | | | | | | | | | | | Also fix clang-format pre-commit hook to ignore thirdparty files. (cherry picked from commit fa2d5b91dc390a11262859e5309351ba58842901) | ||||
| * | | | Style: Apply clang-format (3.9.1) to Obj-C++ files | Rémi Verschelde | 2017-04-09 | 14 | -681/+630 |
| | | | | |||||
| * | | | Merge pull request #8326 from Hinsbart/particle_flip | Rémi Verschelde | 2017-04-09 | 1 | -4/+4 |
| |\ \ \ | | | | | | | | | Particles2D: Fix flip property (again). | ||||
| | * | | | Particles2D: Fix flip property (again). | Andreas Haas | 2017-04-09 | 1 | -4/+4 |
| |/ / / | | | | | | | | | | should have flipped the dst_rect.. | ||||
| * | | | Merge pull request #8317 from RandomShaper/fix-area-monitoring-2.1 | Rémi Verschelde | 2017-04-08 | 4 | -18/+23 |
| |\ \ \ | |_|/ |/| | | Fix side effects of the bookkepping of Area/Area2D's monitoring (2.1) | ||||
| | * | | Fix side effects of the bookkepping of Area/Area2D's monitoring | Pedro J. Estébanez | 2017-04-08 | 4 | -18/+23 |
| | | | | | | | | | | | | | | | | - Fix monitoring flag being reset when the scene is out of the tree (happens on save all if the current scene is not the focused one, therefore on save-on-run as well) - Fix the inability to reset the monitoring flag while the area is out of the tree | ||||
| * | | | Merge pull request #8311 from BastiaanOlij/format_mm_2.1 | Rémi Verschelde | 2017-04-08 | 12 | -1271/+1143 |
| |\ \ \ | | | | | | | | | Spaces to tabs and layout adjustments on .mm files | ||||
| | * | | | Spaces to tabs and layout adjustments on .mm files | BastiaanOlij | 2017-04-08 | 12 | -1271/+1143 |
| | | | | | |||||
| * | | | | Revert "Make inline blocks in GDScript more pythonic" | Rémi Verschelde | 2017-04-08 | 1 | -9/+1 |
| | |_|/ |/| | | | | | | | | | | | This reverts commit 0c650c2511a69dc8af1069546aad4ff4d989923d. Fixes #8315. | ||||
| * | | | Revert "8145 - Mouse Position is unknown until first mouse event on X11 & Win" | Rémi Verschelde | 2017-04-08 | 2 | -11/+1 |
| | | | | | | | | | | | | | | | | This reverts commit e5d63aaece5310aee39ba1da9a595fc7a8410a50. Same reasoning as #8291. | ||||
| * | | | Style: Fix some badly formatted files | Rémi Verschelde | 2017-04-08 | 7 | -42/+43 |
| | | | | |||||
| * | | | Add "Godot Engine contributors" copyright line | Rémi Verschelde | 2017-04-08 | 1329 | -0/+1329 |
| | | | | |||||
| * | | | Add AUTHORS list crediting developers | Rémi Verschelde | 2017-04-08 | 1 | -0/+76 |
| |/ / | | | | | | | (cherry picked from commit 21bcb71b2caa6e833338e40c915f7e353a377754) | ||||
| * | | Merge pull request #8307 from RandomShaper/optimize-out-debug-n-non-tools-2.1 | Rémi Verschelde | 2017-04-07 | 3 | -5/+36 |
| |\ \ | | | | | | | Optimize-out some debug and/or non-tools methods (2.1) | ||||
| | * | | Optimize-out some debug and/or non-tools methods | Pedro J. Estébanez | 2017-04-07 | 3 | -5/+36 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | Collisions and nav debug are conditionally compiled depending on DEBUG_ENABLED is_editor_hint() and is_node_being_edited() are compiled only with TOOLS_ENABLED Every affected method is implemented in the header in case its macro is not present (the getters just returning false and the setters having an empty body) so the compiler can inline and finally no-op-out them as likely as possible. is_node_being_edited() already showed a similar optimization effort and has been adapted to this change. Furthermore, and as a consequence, -debugcol and -debugnav will not work on non-debug (strict release) builds. This can bring a little bit of runtime performance on release and non-tooled builds (less code, so less cycles to spend and maybe more cache friendly). | ||||
| * | | | classref: Sync with current source | Rémi Verschelde | 2017-04-07 | 1 | -57/+264 |
| | | | | |||||
| * | | | i18n: Sync translations with Weblate | Rémi Verschelde | 2017-04-07 | 15 | -1348/+1514 |
| | | | | |||||
| * | | | i18n: Add WIP Czech, Danish, Greek, Dutch and Thai translations | Rémi Verschelde | 2017-04-07 | 5 | -0/+33956 |
| | | | | |||||
| * | | | i18n: Update template with current source | Rémi Verschelde | 2017-04-07 | 1 | -7/+31 |
| | |/ |/| | |||||
| * | | Merge pull request #8303 from ↵ | Rémi Verschelde | 2017-04-07 | 1 | -2/+6 |
| |\ \ | |/ |/| | | | | | RandomShaper/reset-folded-on-reset-edit-children-2.1 Reset display folded for an instanced scene if editable children is toggled off (2.1) | ||||
| | * | Reset display folded for an instanced scene if editable children is toggled off | Pedro J. Estébanez | 2017-04-07 | 1 | -2/+6 |
| | | | | | | | | | This avoids the display folded flag needlessly getting into the scene file (potentially forever) and also gives more visual feedback if the user re-enables editable children so it will display unfolded at first. | ||||
| * | | Merge pull request #8202 from williamd1k0/add-script-button | Rémi Verschelde | 2017-04-07 | 9 | -29/+264 |
| |\ \ | | | | | | | Add Attach and Clear Script buttons (2.1) | ||||
| | * | | Re-add attach button and context menu from ↵ | William Tumeo | 2017-03-29 | 4 | -87/+100 |
| | | | | | | | | | | | | | 1880238c3e54f57a14361d2c347387edebc6391b | ||||
| | * | | Re-add clear script button and context menu from ↵ | William Tumeo | 2017-03-29 | 2 | -3/+38 |
| | | | | | | | | | | | | | ce5200b30e6d262905912c6571d51ba6f5979bd7 | ||||
| | * | | Re-add script icons from 544194053a54870320d860f1cf333f45723758b9 | William Tumeo | 2017-03-29 | 4 | -2/+98 |
| | | | | |||||
| | * | | Re-add create/load script button and context menu | William Tumeo | 2017-03-29 | 4 | -6/+81 |
| | | | | | | | | | | | | | | | | - create from f51b202566e9b2a9deb3eb4836f6e00fb30e8500 - load from 41329f9750379b3c2e506d1e9ed7f6195c812920 | ||||
