diff options
| author | Rémi Verschelde | 2017-04-07 21:26:46 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2017-04-07 21:26:46 +0200 |
| commit | 64d8eeb4a17a9e97d1e459d4579c0d089b730e08 (patch) | |
| tree | fe1518c06f4009f281b5f47d947aea5377b0338b | |
| parent | 6d722f2622491243028faf18b54e7b4082319c66 (diff) | |
| download | godot-64d8eeb4a17a9e97d1e459d4579c0d089b730e08.tar.gz godot-64d8eeb4a17a9e97d1e459d4579c0d089b730e08.tar.zst godot-64d8eeb4a17a9e97d1e459d4579c0d089b730e08.zip | |
i18n: Sync translations with Weblate
| -rw-r--r-- | editor/translations/bn.po | 143 | ||||
| -rw-r--r-- | editor/translations/ca.po | 100 | ||||
| -rw-r--r-- | editor/translations/de.po | 165 | ||||
| -rw-r--r-- | editor/translations/es.po | 163 | ||||
| -rw-r--r-- | editor/translations/es_AR.po | 152 | ||||
| -rw-r--r-- | editor/translations/fa.po | 76 | ||||
| -rw-r--r-- | editor/translations/fr.po | 303 | ||||
| -rw-r--r-- | editor/translations/id.po | 107 | ||||
| -rw-r--r-- | editor/translations/it.po | 157 | ||||
| -rw-r--r-- | editor/translations/ko.po | 137 | ||||
| -rw-r--r-- | editor/translations/pl.po | 131 | ||||
| -rw-r--r-- | editor/translations/pt_BR.po | 228 | ||||
| -rw-r--r-- | editor/translations/ru.po | 152 | ||||
| -rw-r--r-- | editor/translations/tr.po | 152 | ||||
| -rw-r--r-- | editor/translations/zh_CN.po | 696 |
15 files changed, 1514 insertions, 1348 deletions
diff --git a/editor/translations/bn.po b/editor/translations/bn.po index 2a40293d6..15d580f65 100644 --- a/editor/translations/bn.po +++ b/editor/translations/bn.po @@ -8,7 +8,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2017-01-07 04:19+0000\n" +"PO-Revision-Date: 2017-01-08 13:05+0000\n" "Last-Translator: ABU MD. MARUF SARKER <maruf.webdev@gmail.com>\n" "Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/" "godot/bn/>\n" @@ -1340,7 +1340,7 @@ msgid "Pick a Main Scene" msgstr "একটি মুখ্য দৃশ্য মনোনীত করুন" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "আহ্" @@ -3895,6 +3895,10 @@ msgstr "ফরম্যাট" msgid "Pitch" msgstr "পিচ্" +#: editor/plugins/sample_library_editor_plugin.cpp +msgid "Priority" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "থিম সংরক্ষণে সমস্যা হয়েছে" @@ -4934,69 +4938,65 @@ msgid "No exporter for platform '%s' yet." msgstr "'%s' প্ল্যাটফর্মের জন্য এখনো কোনো এক্সপোর্টার নেই।" #: editor/project_export.cpp -#, fuzzy msgid "Create Android keystore" -msgstr "নতুন রিসোর্স তৈরি করুন" +msgstr "অ্যান্ড্রয়েড কীস্টোর (keystore) তৈরি করুন" #: editor/project_export.cpp -#, fuzzy msgid "Full name" -msgstr "গ্রহণযোগ্য নাম" +msgstr "পূর্ণ নাম" #: editor/project_export.cpp msgid "Organizational unit" -msgstr "" +msgstr "সাংগঠনিক একক (Organizational unit)" #: editor/project_export.cpp -#, fuzzy msgid "Organization" -msgstr "ট্র্যানজিশন/স্থানান্তরণ" +msgstr "সংগঠন" #: editor/project_export.cpp msgid "City" -msgstr "" +msgstr "শহর" #: editor/project_export.cpp -#, fuzzy msgid "State" -msgstr "অবস্থা:" +msgstr "প্রদেশ/রাজ্য" #: editor/project_export.cpp msgid "2 letter country code" -msgstr "" +msgstr "২ অক্ষরে দেশের কোড" #: editor/project_export.cpp msgid "User alias" -msgstr "" +msgstr "ব্যবহারকারীর উপনাম (User alias)" #: editor/project_export.cpp -#, fuzzy msgid "Password" -msgstr "পাসওয়ার্ড:" +msgstr "পাসওয়ার্ড" #: editor/project_export.cpp -#, fuzzy msgid "at least 6 characters" -msgstr "গ্রহনযোগ্য অক্ষরসমূহ:" +msgstr "কমপক্ষে ৬ টি অক্ষর" #: editor/project_export.cpp -#, fuzzy msgid "File name" -msgstr "নতুন নাম:" +msgstr "ফাইলের নাম" #: editor/project_export.cpp msgid "Path : (better to save outside of project)" -msgstr "" +msgstr "পথ : (প্রকল্পের বাইরে সংরক্ষণ করা ভালো হবে)" #: editor/project_export.cpp msgid "" "Release keystore is not set.\n" "Do you want to create one?" msgstr "" +"রিলিসের কীস্টোর (keystore) স্থাপন করা নেই।\n" +"আপনি কি একটি তৈরি করতে চান?" #: editor/project_export.cpp msgid "Fill Keystore/Release User and Release Password" msgstr "" +"কীস্টোর(keystore)/রিলিসের ব্যবহারকারী (User) এবং রিলিসের পাসওয়ার্ড পূরণ করুন" #: editor/project_export.cpp msgid "Include" @@ -5657,7 +5657,7 @@ msgstr "ফাইল.." msgid "Dir.." msgstr "পথ.." -#: editor/property_editor.cpp +#: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "লোড" @@ -5666,6 +5666,10 @@ msgid "Assign" msgstr "নিযুক্ত" #: editor/property_editor.cpp +msgid "New Script" +msgstr "নতুন স্ক্রিপ্ট" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "ফাইল লোডে সমস্যা: রিসোর্স নয়!" @@ -5878,9 +5882,12 @@ msgid "Change Type" msgstr "ধরণ পরিবর্তন করুন" #: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Add Script" -msgstr "স্ক্রিপ্ট" +msgid "Attach Script" +msgstr "স্ক্রিপ্ট সংযুক্ত করুন" + +#: editor/scene_tree_dock.cpp +msgid "Clear Script" +msgstr "স্ক্রিপ্ট পরিস্কার করুন" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -5911,6 +5918,14 @@ msgstr "" "একটি দৃশ্য ফাইলকে নোড হিসেবে ইন্সট্যান্স করুন। যদি কোনো মূল নোড না থাকে একটি " "উত্তরাধিকারী দৃশ্য তৈরি করে।" +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "একটি নতুন বা বিদ্যমান স্ক্রিপ্ট নির্বাচিত নোডে সংযুক্ত করুন।" + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "নির্বাচিত নোড হতে একটি স্ক্রিপ্ট পরিস্কার করুন।" + #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Spatial দৃশ্যমানতা টগল করুন" @@ -6004,6 +6019,10 @@ msgid "Could not create script in filesystem." msgstr "ফাইলসিস্টেমে স্ক্রিপ্ট তৈরি করা সম্ভব হয়নি।" #: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "%s হতে স্ক্রিপ্ট তুলতে/লোডে সমস্যা হয়েছে" + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "পথটি খালি" @@ -6016,18 +6035,16 @@ msgid "Invalid base path" msgstr "বেস পথ অগ্রহণযোগ্য" #: editor/script_create_dialog.cpp -#, fuzzy -msgid "File exists" -msgstr "ফাইলটি বিদ্যমান নয়।" - -#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "অগ্রহণযোগ্য এক্সটেনশন" #: editor/script_create_dialog.cpp -#, fuzzy -msgid "Valid path" -msgstr "অগ্রহণযোগ্য পথ!" +msgid "Create new script" +msgstr "নতুন স্ক্রিপ্ট তৈরি করুন" + +#: editor/script_create_dialog.cpp +msgid "Load existing script" +msgstr "বিদ্যমান স্ক্রিপ্ট লোড করুন" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -6038,9 +6055,8 @@ msgid "Built-In Script" msgstr "পূর্বনির্মিত স্ক্রিপ্ট" #: editor/script_create_dialog.cpp -#, fuzzy -msgid "Create Node Script" -msgstr "স্ক্রিপ্ট তৈরি করুন" +msgid "Attach Node Script" +msgstr "নোড স্ক্রিপ্ট সংযুক্ত করুন" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -6500,19 +6516,6 @@ msgstr "" "আকার ধারণ করতে পারে। অন্যথায়, এটিকে একটি RenderTarget করুন এবং এর অভ্যন্তরীণ " "দৃশ্যাবলিকে (texture) দৃশ্যমান করতে কোনো নোডে হস্তান্তর করুন।" -#~ msgid "Same as Target Scene" -#~ msgstr "উদ্দেশ্যিত দৃশ্যের ন্যায়" - -#~ msgid "Shared" -#~ msgstr "শেয়ারকৃত" - -#~ msgid "" -#~ "This item cannot be made visible because the parent is hidden. Unhide the " -#~ "parent first." -#~ msgstr "" -#~ "এর ধারক/বাহক অদৃশ্য হওয়ায় এই বস্তুটি দৃশ্যমান করা সম্ভব নয়। প্রথমে ধারক/বাহককে " -#~ "দৃশ্যমান করুন।" - #~ msgid "" #~ "A node yielded without working memory, please read the docs on how to " #~ "yield properly!" @@ -6801,6 +6804,15 @@ msgstr "" #~ msgstr "" #~ "Path এর দিক অবশ্যই একটি কার্যকর Spatial নোডের এর দিকে নির্দেশ করাতে হবে।" +#~ msgid "Property Description:" +#~ msgstr "মান/প্রোপার্টির বর্ণনা:" + +#~ msgid "Same as Target Scene" +#~ msgstr "উদ্দেশ্যিত দৃশ্যের ন্যায়" + +#~ msgid "Shared" +#~ msgstr "শেয়ারকৃত" + #~ msgid "Show Bones" #~ msgstr "বোন্/হাড় দেখান" @@ -6813,35 +6825,18 @@ msgstr "" #~ msgid "Theme" #~ msgstr "থিম" -#~ msgid "New Script" -#~ msgstr "নতুন স্ক্রিপ্ট" - #~ msgid "Select Property" #~ msgstr "গুণাগুণ/বৈশিষ্ট্য বাছাই করুন" #~ msgid "Select Method" #~ msgstr "মেথড/পদ্ধতি বাছাই করুন" -#~ msgid "Attach Script" -#~ msgstr "স্ক্রিপ্ট সংযুক্ত করুন" - -#~ msgid "Clear Script" -#~ msgstr "স্ক্রিপ্ট পরিস্কার করুন" - -#~ msgid "Attach a new or existing script for the selected node." -#~ msgstr "একটি নতুন বা বিদ্যমান স্ক্রিপ্ট নির্বাচিত নোডে সংযুক্ত করুন।" - -#~ msgid "Clear a script for the selected node." -#~ msgstr "নির্বাচিত নোড হতে একটি স্ক্রিপ্ট পরিস্কার করুন।" +#~ msgid "Change Probe Extents" +#~ msgstr "প্রোবের (Probe) পরিব্যাপ্তি পরিবর্তন করুন" -#~ msgid "Error loading script from %s" -#~ msgstr "%s হতে স্ক্রিপ্ট তুলতে/লোডে সমস্যা হয়েছে" - -#~ msgid "Create new script" -#~ msgstr "নতুন স্ক্রিপ্ট তৈরি করুন" - -#~ msgid "Load existing script" -#~ msgstr "বিদ্যমান স্ক্রিপ্ট লোড করুন" - -#~ msgid "Attach Node Script" -#~ msgstr "নোড স্ক্রিপ্ট সংযুক্ত করুন" +#~ msgid "" +#~ "This item cannot be made visible because the parent is hidden. Unhide the " +#~ "parent first." +#~ msgstr "" +#~ "এর ধারক/বাহক অদৃশ্য হওয়ায় এই বস্তুটি দৃশ্যমান করা সম্ভব নয়। প্রথমে ধারক/বাহককে " +#~ "দৃশ্যমান করুন।" diff --git a/editor/translations/ca.po b/editor/translations/ca.po index a8ddc9bf1..4c07bac18 100644 --- a/editor/translations/ca.po +++ b/editor/translations/ca.po @@ -1336,7 +1336,7 @@ msgid "Pick a Main Scene" msgstr "Tria una Escena Principal" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Uf..." @@ -3890,6 +3890,10 @@ msgstr "" msgid "Pitch" msgstr "" +#: editor/plugins/sample_library_editor_plugin.cpp +msgid "Priority" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" @@ -4165,8 +4169,9 @@ msgid "Vertex" msgstr "" #: editor/plugins/shader_editor_plugin.cpp +#, fuzzy msgid "Fragment" -msgstr "" +msgstr "Arguments:" #: editor/plugins/shader_editor_plugin.cpp msgid "Lighting" @@ -4972,9 +4977,8 @@ msgid "at least 6 characters" msgstr "Caràcters vàlids:" #: editor/project_export.cpp -#, fuzzy msgid "File name" -msgstr "El Fitxer no existeix." +msgstr "" #: editor/project_export.cpp msgid "Path : (better to save outside of project)" @@ -5497,8 +5501,9 @@ msgid "Wheel Down." msgstr "Roda Avall." #: editor/project_settings.cpp +#, fuzzy msgid "Toggle Persisting" -msgstr "" +msgstr "Commuta Favorit" #: editor/project_settings.cpp msgid "Error saving settings." @@ -5644,7 +5649,7 @@ msgstr "" msgid "Dir.." msgstr "" -#: editor/property_editor.cpp +#: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "" @@ -5653,6 +5658,11 @@ msgid "Assign" msgstr "" #: editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Executa Script" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5862,7 +5872,12 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Add Script" +msgid "Attach Script" +msgstr "Executa Script" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Clear Script" msgstr "Executa Script" #: editor/scene_tree_dock.cpp @@ -5892,6 +5907,14 @@ msgid "" "exists." msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "" + #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" @@ -5985,6 +6008,11 @@ msgid "Could not create script in filesystem." msgstr "" #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Error loading script from %s" +msgstr "Error carregant lletra." + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" @@ -5997,18 +6025,18 @@ msgid "Invalid base path" msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy -msgid "File exists" -msgstr "El Fitxer no existeix." - -#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Valid path" -msgstr "Camí no vàlid." +msgid "Create new script" +msgstr "Crea Subscripció" + +#: editor/script_create_dialog.cpp +#, fuzzy +msgid "Load existing script" +msgstr "No s'ha pogut instanciar l'script:" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -6020,8 +6048,8 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Create Node Script" -msgstr "Crea Subscripció" +msgid "Attach Node Script" +msgstr "Executa Script" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -6494,12 +6522,6 @@ msgstr "" "forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a Destinació " "de Renderització i assigneu-ne la textura interna a algun node." -#~ msgid "Same as Target Scene" -#~ msgstr "Igual que l'Escena de Destinació" - -#~ msgid "Shared" -#~ msgstr "Compartit" - #~ msgid "" #~ "A node yielded without working memory, please read the docs on how to " #~ "yield properly!" @@ -6800,12 +6822,18 @@ msgstr "" #~ "vàlid." #, fuzzy -#~ msgid "Close All" -#~ msgstr "Tanca" +#~ msgid "Property Description:" +#~ msgstr "Descripció breu:" + +#~ msgid "Same as Target Scene" +#~ msgstr "Igual que l'Escena de Destinació" + +#~ msgid "Shared" +#~ msgstr "Compartit" #, fuzzy -#~ msgid "New Script" -#~ msgstr "Executa Script" +#~ msgid "Close All" +#~ msgstr "Tanca" #, fuzzy #~ msgid "Select Property" @@ -6815,26 +6843,6 @@ msgstr "" #~ msgid "Select Method" #~ msgstr "Mètodes públics:" -#, fuzzy -#~ msgid "Attach Script" -#~ msgstr "Executa Script" - -#, fuzzy -#~ msgid "Clear Script" -#~ msgstr "Executa Script" - -#, fuzzy -#~ msgid "Error loading script from %s" -#~ msgstr "Error carregant lletra." - -#, fuzzy -#~ msgid "Load existing script" -#~ msgstr "No s'ha pogut instanciar l'script:" - -#, fuzzy -#~ msgid "Attach Node Script" -#~ msgstr "Executa Script" - #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " #~ "'user://', or 'local://'" diff --git a/editor/translations/de.po b/editor/translations/de.po index 054ca2e9f..40c0e9d91 100644 --- a/editor/translations/de.po +++ b/editor/translations/de.po @@ -6,15 +6,17 @@ # Andreas Esau <andreasesau@gmail.com>, 2016. # Andreas Haas <liu.gam3@gmail.com>, 2016. # Andreas Hirschauer <andreas@hirschauer-it.de>, 2016. -# Christian Fisch <christian.fiesel@gmail.com>, 2016. +# Christian Fisch <christian.fiesel@gmail.com>, 2016-2017. # danjo <atze@libra.uberspace.de>, 2016. +# Eurocloud KnowHow <tobias.kloy@werde-volunteer.info>, 2017. # hyperglow <greensoma@web.de>, 2016. # Jan Groß <jan@grossit.de>, 2016. -# Oliver Ruehl <oliver@ruehldesign.co>, 2016. +# Kim <github@aggsol.de>, 2017. +# Oliver Ruehl <oliver@ruehldesign.co>, 2016-2017. # Paul-Vincent Roll <paviro@me.com>, 2016. # Peter Friedland <peter_friedland@gmx.de>, 2016. # No need for a name <endoplasmatik@gmx.net>, 2016. -# So Wieso <sowieso@dukun.de>, 2016. +# So Wieso <sowieso@dukun.de>, 2016-2017. # Timo Schwarzer <account@timoschwarzer.com>, 2016. # viernullvier <hannes.breul+github@gmail.com>, 2016. # @@ -22,8 +24,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-12-10 04:27+0000\n" -"Last-Translator: So Wieso <sowieso@dukun.de>\n" +"PO-Revision-Date: 2017-03-25 22:20+0000\n" +"Last-Translator: Eurocloud KnowHow <tobias.kloy@werde-volunteer.info>\n" "Language-Team: German <https://hosted.weblate.org/projects/godot-engine/" "godot/de/>\n" "Language: de\n" @@ -31,7 +33,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.10-dev\n" +"X-Generator: Weblate 2.12\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -1043,7 +1045,7 @@ msgstr "Konstanten:" #: editor/editor_help.cpp msgid "Method Description:" -msgstr "Methoden Beschreibung:" +msgstr "Methoden-Beschreibung:" #: editor/editor_help.cpp msgid "Search Text" @@ -1356,7 +1358,7 @@ msgid "Pick a Main Scene" msgstr "Wähle eine Hauptszene" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Ähm" @@ -1551,7 +1553,7 @@ msgstr "Projekt abspielen." #: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" -msgstr "Abspielen" +msgstr "Starten" #: editor/editor_node.cpp msgid "Pause the scene" @@ -3296,12 +3298,11 @@ msgid "OK" msgstr "OK" #: editor/plugins/canvas_item_editor_plugin.cpp -#, fuzzy msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" -"Ziehen + Umschalt: Node in gleicher Hierarchie einfügen\n" +"Ziehen + Umschalt: Node auf gleicher Ebene einfügen\n" "Ziehen + Alt: Nodetyp ändern" #: editor/plugins/collision_polygon_2d_editor_plugin.cpp @@ -3916,6 +3917,10 @@ msgstr "Format" msgid "Pitch" msgstr "Tonhöhe" +#: editor/plugins/sample_library_editor_plugin.cpp +msgid "Priority" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Fehler beim Speichern des Motivs" @@ -4957,69 +4962,64 @@ msgid "No exporter for platform '%s' yet." msgstr "Kein Exporter für Plattform ‚%s‘ verfügbar." #: editor/project_export.cpp -#, fuzzy msgid "Create Android keystore" -msgstr "Erstelle neue Ressource" +msgstr "Erzeuge Android-Schlüssel" #: editor/project_export.cpp -#, fuzzy msgid "Full name" -msgstr "Gültiger Name" +msgstr "Vollständiger Name" #: editor/project_export.cpp msgid "Organizational unit" -msgstr "" +msgstr "Organisatorische Einheit" #: editor/project_export.cpp -#, fuzzy msgid "Organization" -msgstr "Übergang" +msgstr "Organisation" #: editor/project_export.cpp msgid "City" -msgstr "" +msgstr "Stadt" #: editor/project_export.cpp -#, fuzzy msgid "State" -msgstr "Status:" +msgstr "Status" #: editor/project_export.cpp msgid "2 letter country code" -msgstr "" +msgstr "2-Buchstaben-Ländercode" #: editor/project_export.cpp msgid "User alias" -msgstr "" +msgstr "Nutzer-Alias" #: editor/project_export.cpp -#, fuzzy msgid "Password" -msgstr "Passwort:" +msgstr "Passwort" #: editor/project_export.cpp -#, fuzzy msgid "at least 6 characters" -msgstr "Gültige Zeichen:" +msgstr "Mindestens 6 Zeichen" #: editor/project_export.cpp -#, fuzzy msgid "File name" -msgstr "Neuer Name:" +msgstr "Dateiname" #: editor/project_export.cpp msgid "Path : (better to save outside of project)" -msgstr "" +msgstr "Pfad: (besser außerhalb des Projektordners speichern)" #: editor/project_export.cpp msgid "" "Release keystore is not set.\n" "Do you want to create one?" msgstr "" +"Release-Schlüsselspeicher wurde nicht gewählt.\n" +"Soll einer erstellt werden?" #: editor/project_export.cpp msgid "Fill Keystore/Release User and Release Password" -msgstr "" +msgstr "Schlüsselspeicher, Nutzer und Passwort für Release eingeben" #: editor/project_export.cpp msgid "Include" @@ -5682,7 +5682,7 @@ msgstr "Datei.." msgid "Dir.." msgstr "Verzeichnis.." -#: editor/property_editor.cpp +#: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "Lade" @@ -5691,6 +5691,10 @@ msgid "Assign" msgstr "Zuweisen" #: editor/property_editor.cpp +msgid "New Script" +msgstr "Neues Skript" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Fehler beim Laden der Datei: Keine Ressource!" @@ -5906,9 +5910,12 @@ msgid "Change Type" msgstr "Typ ändern" #: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Add Script" -msgstr "Skript" +msgid "Attach Script" +msgstr "Skript hinzufügen" + +#: editor/scene_tree_dock.cpp +msgid "Clear Script" +msgstr "Skript leeren" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -5939,6 +5946,14 @@ msgstr "" "Instantiiere eine Szenendatei als Node. Erzeugt eine geerbte Szene falls " "keine Root-Node existiert." +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "Ein neues oder existierendes Skript zum ausgewählten Node hinzufügen." + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "Leere ein Skript für das ausgewählte Node." + #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Spatial-Sichtbarkeit umschalten" @@ -6033,6 +6048,10 @@ msgid "Could not create script in filesystem." msgstr "Skript konnte nicht im Dateisystem erstellt werden." #: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "Fehler beim Laden des Skripts von %s" + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Pfad ist leer" @@ -6045,16 +6064,16 @@ msgid "Invalid base path" msgstr "Ungültiger Pfad" #: editor/script_create_dialog.cpp -msgid "File exists" -msgstr "Datei existiert" - -#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Ungültige Erweiterung" #: editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "Gültiger Pfad" +msgid "Create new script" +msgstr "Neues Skript erstellen" + +#: editor/script_create_dialog.cpp +msgid "Load existing script" +msgstr "Lade bestehendes Skript" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -6065,9 +6084,8 @@ msgid "Built-In Script" msgstr "Built-In-Skript" #: editor/script_create_dialog.cpp -#, fuzzy -msgid "Create Node Script" -msgstr "Erstelle Skript" +msgid "Attach Node Script" +msgstr "Node-Skript hinzufügen" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -6236,7 +6254,7 @@ msgstr "Ändere Ausmaße des Benachrichtigers" #: modules/gdscript/gd_functions.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." msgstr "" -"Ungültiger Parametertyp in convert()-Aufruf, TYPE_*-Konstanten benötigt." +"Ungültiger Argument-Typ in convert()-Aufruf, TYPE_*-Konstanten benötigt." #: modules/gdscript/gd_functions.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -6546,19 +6564,6 @@ msgstr "" "Eigenschaft ‚Render Target‘ des Viewports aktiviert und seine Textur " "irgendeinem Node zum Anzeigen zugewiesen werden." -#~ msgid "Same as Target Scene" -#~ msgstr "Dieselbe wie die Zielszene" - -#~ msgid "Shared" -#~ msgstr "Geteilt" - -#~ msgid "" -#~ "This item cannot be made visible because the parent is hidden. Unhide the " -#~ "parent first." -#~ msgstr "" -#~ "Diese Element kann nicht sichtbar gemacht werden solange das " -#~ "Elternelement versteckt ist. Elternelement zuerst sichtbar machen." - #~ msgid "" #~ "A node yielded without working memory, please read the docs on how to " #~ "yield properly!" @@ -6848,6 +6853,15 @@ msgstr "" #~ msgid "Path property must point to a valid Spatial node to work." #~ msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Spatial-Node verweisen." +#~ msgid "Property Description:" +#~ msgstr "Eigenschaft-Beschreibung:" + +#~ msgid "Same as Target Scene" +#~ msgstr "Dieselbe wie die Zielszene" + +#~ msgid "Shared" +#~ msgstr "Geteilt" + #~ msgid "Show Bones" #~ msgstr "Knochen anzeigen" @@ -6860,39 +6874,28 @@ msgstr "" #~ msgid "Theme" #~ msgstr "Motiv" -#~ msgid "New Script" -#~ msgstr "Neues Skript" - #~ msgid "Select Property" #~ msgstr "Eigenschaft auswählen" #~ msgid "Select Method" #~ msgstr "Methode auswählen" -#~ msgid "Attach Script" -#~ msgstr "Skript hinzufügen" - -#~ msgid "Clear Script" -#~ msgstr "Skript leeren" +#, fuzzy +#~ msgid "Change Probe Extents" +#~ msgstr "Ändere Ausmaße des Benachrichtigers" -#~ msgid "Attach a new or existing script for the selected node." +#~ msgid "" +#~ "This item cannot be made visible because the parent is hidden. Unhide the " +#~ "parent first." #~ msgstr "" -#~ "Ein neues oder existierendes Skript zum ausgewählten Node hinzufügen." - -#~ msgid "Clear a script for the selected node." -#~ msgstr "Leere ein Skript für das ausgewählte Node." - -#~ msgid "Error loading script from %s" -#~ msgstr "Fehler beim Laden des Skripts von %s" - -#~ msgid "Create new script" -#~ msgstr "Neues Skript erstellen" +#~ "Diese Element kann nicht sichtbar gemacht werden solange das " +#~ "Elternelement versteckt ist. Elternelement zuerst sichtbar machen." -#~ msgid "Load existing script" -#~ msgstr "Lade bestehendes Skript" +#~ msgid "File exists" +#~ msgstr "Datei existiert" -#~ msgid "Attach Node Script" -#~ msgstr "Node-Skript hinzufügen" +#~ msgid "Valid path" +#~ msgstr "Gültiger Pfad" #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " diff --git a/editor/translations/es.po b/editor/translations/es.po index 8efa63113..44909657f 100644 --- a/editor/translations/es.po +++ b/editor/translations/es.po @@ -2,19 +2,19 @@ # Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # +# Alejandro Alvarez <eliluminado00@gmail.com>, 2017. # Carlos López <genetita@gmail.com>, 2016. -# Ismael Ferreras Morezuelas <swyterzone+mame@gmail.com>, 2016. -# Lisandro Lorea <lisandrolorea@gmail.com>, 2016. +# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017. # Roger BR <drai_kin@hotmail.com>, 2016. # Sebastian Silva <sebastian@fuentelibre.org>, 2016. -# Swyter <swyterzone@gmail.com>, 2016. +# Swyter <swyterzone@gmail.com>, 2016-2017. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-11-22 16:41+0000\n" -"Last-Translator: Swyter <swyterzone@gmail.com>\n" +"PO-Revision-Date: 2017-01-16 16:20+0000\n" +"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/" "godot/es/>\n" "Language: es\n" @@ -22,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.10-dev\n" +"X-Generator: Weblate 2.11-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -389,7 +389,7 @@ msgstr "Sitio:" #: editor/asset_library_editor_plugin.cpp msgid "Support.." -msgstr "Ayuda…" +msgstr "Soporte.." #: editor/asset_library_editor_plugin.cpp msgid "Official" @@ -609,7 +609,7 @@ msgstr "Crear suscripción" #: editor/connections_dialog.cpp msgid "Connect.." -msgstr "Conectar…" +msgstr "Conectar.." #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp @@ -866,11 +866,11 @@ msgstr "Actualizando escena" #: editor/editor_data.cpp msgid "Storing local changes.." -msgstr "Guardando cambios locales…" +msgstr "Guardando cambios locales.." #: editor/editor_data.cpp msgid "Updating scene.." -msgstr "Actualizando escena…" +msgstr "Actualizando escena.." #: editor/editor_dir_dialog.cpp msgid "Choose a Directory" @@ -1353,7 +1353,7 @@ msgid "Pick a Main Scene" msgstr "Elige una escena principal" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Vaya" @@ -3931,6 +3931,10 @@ msgstr "Formato" msgid "Pitch" msgstr "Altura" +#: editor/plugins/sample_library_editor_plugin.cpp +msgid "Priority" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Error al guardar el tema" @@ -4986,7 +4990,7 @@ msgstr "Nombre válido" #: editor/project_export.cpp msgid "Organizational unit" -msgstr "" +msgstr "Unidad organizativa" #: editor/project_export.cpp #, fuzzy @@ -4995,7 +4999,7 @@ msgstr "Transición" #: editor/project_export.cpp msgid "City" -msgstr "" +msgstr "Ciudad" #: editor/project_export.cpp #, fuzzy @@ -5004,11 +5008,11 @@ msgstr "Estado:" #: editor/project_export.cpp msgid "2 letter country code" -msgstr "" +msgstr "Código de país de dos letras" #: editor/project_export.cpp msgid "User alias" -msgstr "" +msgstr "Mote" #: editor/project_export.cpp #, fuzzy @@ -5027,17 +5031,19 @@ msgstr "Nuevo nombre:" #: editor/project_export.cpp msgid "Path : (better to save outside of project)" -msgstr "" +msgstr "Ruta (es mejor guardar fuera del proyecto)" #: editor/project_export.cpp msgid "" "Release keystore is not set.\n" "Do you want to create one?" msgstr "" +"No hay ningún almacén de claves con el que publicar.\n" +"¿Quieres crear uno?" #: editor/project_export.cpp msgid "Fill Keystore/Release User and Release Password" -msgstr "" +msgstr "Escribe la contraseña del usuario del almacén de claves" #: editor/project_export.cpp msgid "Include" @@ -5701,7 +5707,7 @@ msgstr "Archivo…" msgid "Dir.." msgstr "Dir…" -#: editor/property_editor.cpp +#: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "Cargar" @@ -5710,6 +5716,11 @@ msgid "Assign" msgstr "Asignar" #: editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Script siguiente" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Error al cargar el archivo: ¡No es un recurso!" @@ -5924,8 +5935,13 @@ msgstr "Cambiar tipo" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Add Script" -msgstr "Script" +msgid "Attach Script" +msgstr "Añadir script" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Clear Script" +msgstr "Crear script" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -5956,6 +5972,16 @@ msgstr "" "Instanciar un archivo de escena como Nodo. Crear una escena heredada si no " "existe ningún nodo raíz." +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Attach a new or existing script for the selected node." +msgstr "Crear un nuevo script para el nodo seleccionado." + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Clear a script for the selected node." +msgstr "Crear un nuevo script para el nodo seleccionado." + #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Act/Desact. Espacial Visible" @@ -6050,6 +6076,11 @@ msgid "Could not create script in filesystem." msgstr "No se puede crear el script en el sistema de archivos." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Error loading script from %s" +msgstr "Error al cargar escena desde %s" + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "La ruta está vacia" @@ -6062,16 +6093,18 @@ msgid "Invalid base path" msgstr "Ruta base incorrecta" #: editor/script_create_dialog.cpp -msgid "File exists" -msgstr "El archivo ya existe" - -#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "La extensión no es correcta" #: editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "Ruta válida" +#, fuzzy +msgid "Create new script" +msgstr "Crear script" + +#: editor/script_create_dialog.cpp +#, fuzzy +msgid "Load existing script" +msgstr "Script siguiente" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -6083,8 +6116,8 @@ msgstr "Script integrado" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Create Node Script" -msgstr "Crear script" +msgid "Attach Node Script" +msgstr "Crear script de nodo" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -6509,7 +6542,7 @@ msgstr "" #: scene/gui/dialogs.cpp msgid "Alert!" -msgstr "Notificación" +msgstr "Alerta!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." @@ -6557,19 +6590,6 @@ msgstr "" "que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y " "asigná su textura interna a algún otro nodo para mostrar." -#~ msgid "Same as Target Scene" -#~ msgstr "Igual que escena de destino" - -#~ msgid "Shared" -#~ msgstr "Compartido" - -#~ msgid "" -#~ "This item cannot be made visible because the parent is hidden. Unhide the " -#~ "parent first." -#~ msgstr "" -#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá " -#~ "el padre primero." - #~ msgid "" #~ "A node yielded without working memory, please read the docs on how to " #~ "yield properly!" @@ -6706,13 +6726,11 @@ msgstr "" #~ msgid "While" #~ msgstr "Mientras" -#, fuzzy #~ msgid "Return" -#~ msgstr "Devuelve:" +#~ msgstr "Devuelve" -#, fuzzy #~ msgid "Get" -#~ msgstr "Establecer" +#~ msgstr "Obtener" #~ msgid "Base Type:" #~ msgstr "Tipo base:" @@ -6891,6 +6909,16 @@ msgstr "" #~ "funcionar." #, fuzzy +#~ msgid "Property Description:" +#~ msgstr "Descripción breve:" + +#~ msgid "Same as Target Scene" +#~ msgstr "Igual que escena de destino" + +#~ msgid "Shared" +#~ msgstr "Compartido" + +#, fuzzy #~ msgid "Show Bones" #~ msgstr "Crear huesos" @@ -6907,10 +6935,6 @@ msgstr "" #~ msgstr "Guardar tema" #, fuzzy -#~ msgid "New Script" -#~ msgstr "Script siguiente" - -#, fuzzy #~ msgid "Select Property" #~ msgstr "Seleccionar puntos" @@ -6919,36 +6943,21 @@ msgstr "" #~ msgstr "Modo de selección" #, fuzzy -#~ msgid "Attach Script" -#~ msgstr "Añadir script" - -#, fuzzy -#~ msgid "Clear Script" -#~ msgstr "Crear script" - -#, fuzzy -#~ msgid "Attach a new or existing script for the selected node." -#~ msgstr "Crear un nuevo script para el nodo seleccionado." - -#, fuzzy -#~ msgid "Clear a script for the selected node." -#~ msgstr "Crear un nuevo script para el nodo seleccionado." - -#, fuzzy -#~ msgid "Error loading script from %s" -#~ msgstr "Error al cargar escena desde %s" +#~ msgid "Change Probe Extents" +#~ msgstr "Cambiar Alcances de Notificadores" -#, fuzzy -#~ msgid "Create new script" -#~ msgstr "Crear script" +#~ msgid "" +#~ "This item cannot be made visible because the parent is hidden. Unhide the " +#~ "parent first." +#~ msgstr "" +#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá " +#~ "el padre primero." -#, fuzzy -#~ msgid "Load existing script" -#~ msgstr "Script siguiente" +#~ msgid "File exists" +#~ msgstr "El archivo ya existe" -#, fuzzy -#~ msgid "Attach Node Script" -#~ msgstr "Crear script de nodo" +#~ msgid "Valid path" +#~ msgstr "Ruta válida" #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po index ffbc03728..13c4ca726 100644 --- a/editor/translations/es_AR.po +++ b/editor/translations/es_AR.po @@ -2,7 +2,7 @@ # Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # -# Lisandro Lorea <lisandrolorea@gmail.com>, 2016. +# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017. # Roger BR <drai_kin@hotmail.com>, 2016. # Sebastian Silva <sebastian@sugarlabs.org>, 2016. # @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-12-04 06:03+0000\n" +"PO-Revision-Date: 2017-01-09 23:10+0000\n" "Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n" "Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/" "godot-engine/godot/es_AR/>\n" @@ -19,7 +19,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.10-dev\n" +"X-Generator: Weblate 2.11-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -1340,7 +1340,7 @@ msgid "Pick a Main Scene" msgstr "Elegí una Escena Principal" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Ugh" @@ -3902,6 +3902,10 @@ msgstr "Formato" msgid "Pitch" msgstr "Altura" +#: editor/plugins/sample_library_editor_plugin.cpp +msgid "Priority" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Error al guardar el tema" @@ -4943,69 +4947,64 @@ msgid "No exporter for platform '%s' yet." msgstr "No hay exportador para la plataforma '%s' aun." #: editor/project_export.cpp -#, fuzzy msgid "Create Android keystore" -msgstr "Crear Nuevo Recurso" +msgstr "Crear keystore de Android" #: editor/project_export.cpp -#, fuzzy msgid "Full name" -msgstr "Nombre válido" +msgstr "Nombre completo" #: editor/project_export.cpp msgid "Organizational unit" -msgstr "" +msgstr "Unidad organizativa" #: editor/project_export.cpp -#, fuzzy msgid "Organization" -msgstr "Transición" +msgstr "Organización" #: editor/project_export.cpp msgid "City" -msgstr "" +msgstr "Ciudad" #: editor/project_export.cpp -#, fuzzy msgid "State" -msgstr "Estado:" +msgstr "Estado" #: editor/project_export.cpp msgid "2 letter country code" -msgstr "" +msgstr "Código de país de dos letras" #: editor/project_export.cpp msgid "User alias" -msgstr "" +msgstr "Alias de usuario" #: editor/project_export.cpp -#, fuzzy msgid "Password" -msgstr "Contraseña:" +msgstr "Contraseña" #: editor/project_export.cpp -#, fuzzy msgid "at least 6 characters" -msgstr "Caracteres válidos:" +msgstr "al menos 6 caracteres" #: editor/project_export.cpp -#, fuzzy msgid "File name" -msgstr "Nuevo nombre:" +msgstr "Nombre de archivo" #: editor/project_export.cpp msgid "Path : (better to save outside of project)" -msgstr "" +msgstr "Ruta : (es mejor guardar fuera del proyecto)" #: editor/project_export.cpp msgid "" "Release keystore is not set.\n" "Do you want to create one?" msgstr "" +"No esta seteado el release keystore.\n" +"¿Querés crear uno?" #: editor/project_export.cpp msgid "Fill Keystore/Release User and Release Password" -msgstr "" +msgstr "Completa con Keystore/Usuario Release y Cntraseña Release" #: editor/project_export.cpp msgid "Include" @@ -5669,7 +5668,7 @@ msgstr "Archivo.." msgid "Dir.." msgstr "Dir.." -#: editor/property_editor.cpp +#: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "Cargar" @@ -5678,6 +5677,10 @@ msgid "Assign" msgstr "Asignar" #: editor/property_editor.cpp +msgid "New Script" +msgstr "Nuevo Script" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Error al cargar el archivo: No es un recurso!" @@ -5892,9 +5895,12 @@ msgid "Change Type" msgstr "Cambiar Tipo" #: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Add Script" -msgstr "Script" +msgid "Attach Script" +msgstr "Adjuntar Script" + +#: editor/scene_tree_dock.cpp +msgid "Clear Script" +msgstr "Reestablecer Script" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -5925,6 +5931,14 @@ msgstr "" "Instanciar un archivo de escena como Nodo. Crear una escena heredada si no " "existe ningún nodo raíz." +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "Adjuntar un script nuevo o existente para el nodo seleccionado." + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "Reestablecer un script para el nodo seleccionado." + #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Act/Desact. Espacial Visible" @@ -6018,6 +6032,10 @@ msgid "Could not create script in filesystem." msgstr "No se puede crear el script en el sistema de archivos." #: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "Error al cargar el script desde %s" + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "La ruta está vacia" @@ -6030,16 +6048,16 @@ msgid "Invalid base path" msgstr "Ruta base inválida" #: editor/script_create_dialog.cpp -msgid "File exists" -msgstr "El archivo existe" - -#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Extensión invalida" #: editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "Ruta inválida" +msgid "Create new script" +msgstr "Crear script nuevo" + +#: editor/script_create_dialog.cpp +msgid "Load existing script" +msgstr "Cargar script existente" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -6050,9 +6068,8 @@ msgid "Built-In Script" msgstr "Script Integrado (Built-In)" #: editor/script_create_dialog.cpp -#, fuzzy -msgid "Create Node Script" -msgstr "Crear Script" +msgid "Attach Node Script" +msgstr "Adjuntar Script de Nodo" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -6520,19 +6537,6 @@ msgstr "" "que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y " "asigná su textura interna a algún otro nodo para mostrar." -#~ msgid "Same as Target Scene" -#~ msgstr "Igual que Escena de Destino" - -#~ msgid "Shared" -#~ msgstr "Compartido" - -#~ msgid "" -#~ "This item cannot be made visible because the parent is hidden. Unhide the " -#~ "parent first." -#~ msgstr "" -#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá " -#~ "el padre primero." - #~ msgid "" #~ "A node yielded without working memory, please read the docs on how to " #~ "yield properly!" @@ -6829,6 +6833,15 @@ msgstr "" #~ msgstr "" #~ "La propiedad Path debe apuntar a un nodo Spatial valido para funcionar." +#~ msgid "Property Description:" +#~ msgstr "Descripción de Propiedad:" + +#~ msgid "Same as Target Scene" +#~ msgstr "Igual que Escena de Destino" + +#~ msgid "Shared" +#~ msgstr "Compartido" + #~ msgid "Show Bones" #~ msgstr "Mostrar Huesos" @@ -6841,38 +6854,21 @@ msgstr "" #~ msgid "Theme" #~ msgstr "Tema" -#~ msgid "New Script" -#~ msgstr "Nuevo Script" - #~ msgid "Select Property" #~ msgstr "Seleccionar Propiedad" #~ msgid "Select Method" #~ msgstr "Seleccionar Método" -#~ msgid "Attach Script" -#~ msgstr "Adjuntar Script" - -#~ msgid "Clear Script" -#~ msgstr "Reestablecer Script" - -#~ msgid "Attach a new or existing script for the selected node." -#~ msgstr "Adjuntar un script nuevo o existente para el nodo seleccionado." - -#~ msgid "Clear a script for the selected node." -#~ msgstr "Reestablecer un script para el nodo seleccionado." - -#~ msgid "Error loading script from %s" -#~ msgstr "Error al cargar el script desde %s" - -#~ msgid "Create new script" -#~ msgstr "Crear script nuevo" +#~ msgid "Change Probe Extents" +#~ msgstr "Cambiar Extensión de Sonda" -#~ msgid "Load existing script" -#~ msgstr "Cargar script existente" - -#~ msgid "Attach Node Script" -#~ msgstr "Adjuntar Script de Nodo" +#~ msgid "" +#~ "This item cannot be made visible because the parent is hidden. Unhide the " +#~ "parent first." +#~ msgstr "" +#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá " +#~ "el padre primero." #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " @@ -6881,6 +6877,12 @@ msgstr "" #~ "Las rutas no pueden comenzar con '/', las rutas absolutas deben comenzar " #~ "con 'res://', 'user://'. o 'local://'" +#~ msgid "File exists" +#~ msgstr "El archivo existe" + +#~ msgid "Valid path" +#~ msgstr "Ruta inválida" + #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " #~ "unsequenced ports were specified." diff --git a/editor/translations/fa.po b/editor/translations/fa.po index ae4b048ce..bddea2044 100644 --- a/editor/translations/fa.po +++ b/editor/translations/fa.po @@ -1322,7 +1322,7 @@ msgid "Pick a Main Scene" msgstr "" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "" @@ -3837,6 +3837,10 @@ msgstr "" msgid "Pitch" msgstr "" +#: editor/plugins/sample_library_editor_plugin.cpp +msgid "Priority" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" @@ -4112,8 +4116,9 @@ msgid "Vertex" msgstr "" #: editor/plugins/shader_editor_plugin.cpp +#, fuzzy msgid "Fragment" -msgstr "" +msgstr "نشانوندها:" #: editor/plugins/shader_editor_plugin.cpp msgid "Lighting" @@ -4919,9 +4924,8 @@ msgid "at least 6 characters" msgstr "کاراکترهای معتبر:" #: editor/project_export.cpp -#, fuzzy msgid "File name" -msgstr "پرونده موجود نیست." +msgstr "" #: editor/project_export.cpp msgid "Path : (better to save outside of project)" @@ -5593,7 +5597,7 @@ msgstr "" msgid "Dir.." msgstr "" -#: editor/property_editor.cpp +#: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "" @@ -5602,6 +5606,11 @@ msgid "Assign" msgstr "" #: editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "صحنه جدید" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5811,7 +5820,12 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Add Script" +msgid "Attach Script" +msgstr "صحنه جدید" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Clear Script" msgstr "صحنه جدید" #: editor/scene_tree_dock.cpp @@ -5840,6 +5854,14 @@ msgid "" "exists." msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "" + #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" @@ -5933,6 +5955,11 @@ msgid "Could not create script in filesystem." msgstr "" #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Error loading script from %s" +msgstr "خطای بارگذاری قلم." + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" @@ -5945,18 +5972,17 @@ msgid "Invalid base path" msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy -msgid "File exists" -msgstr "پرونده موجود نیست." - -#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Valid path" -msgstr "مسیر نامعتبر." +msgid "Create new script" +msgstr "جدید ایجاد کن" + +#: editor/script_create_dialog.cpp +msgid "Load existing script" +msgstr "" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -5968,8 +5994,8 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Create Node Script" -msgstr "جدید ایجاد کن" +msgid "Attach Node Script" +msgstr "صحنه جدید" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -6635,6 +6661,10 @@ msgstr "" #~ msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند." #, fuzzy +#~ msgid "Property Description:" +#~ msgstr "خلاصه توضیحات:" + +#, fuzzy #~ msgid "Close All" #~ msgstr "بستن" @@ -6646,22 +6676,6 @@ msgstr "" #~ msgid "Select Method" #~ msgstr "انتخاب حالت" -#, fuzzy -#~ msgid "Attach Script" -#~ msgstr "صحنه جدید" - -#, fuzzy -#~ msgid "Clear Script" -#~ msgstr "صحنه جدید" - -#, fuzzy -#~ msgid "Error loading script from %s" -#~ msgstr "خطای بارگذاری قلم." - -#, fuzzy -#~ msgid "Attach Node Script" -#~ msgstr "صحنه جدید" - #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " #~ "unsequenced ports were specified." diff --git a/editor/translations/fr.po b/editor/translations/fr.po index cd24627d7..a608cfcaa 100644 --- a/editor/translations/fr.po +++ b/editor/translations/fr.po @@ -3,16 +3,16 @@ # This file is distributed under the same license as the Godot source code. # # Brice <bbric@free.fr>, 2016. -# Chenebel Dorian <LoubiTek54@gmail.com>, 2016. +# Chenebel Dorian <LoubiTek54@gmail.com>, 2016-2017. # derderder77 <derderder77380@gmail.com>, 2016. # finkiki <specialpopol@gmx.fr>, 2016. -# Hugo Locurcio <hugo.l@openmailbox.org>, 2016. -# Marc <marc.gilleron@gmail.com>, 2016. +# Hugo Locurcio <hugo.l@openmailbox.org>, 2016-2017. +# Marc <marc.gilleron@gmail.com>, 2016-2017. # Nicolas Lehuen <nicolas@lehuen.com>, 2016. # Omicron <tritonic.dev@gmail.com>, 2016. # Onyx Steinheim <thevoxelmanonyx@gmail.com>, 2016. -# rafeu <duchainer@gmail.com>, 2016. -# Rémi Verschelde <rverschelde@gmail.com>, 2016. +# rafeu <duchainer@gmail.com>, 2016-2017. +# Rémi Verschelde <rverschelde@gmail.com>, 2016-2017. # Roger BR <drai_kin@hotmail.com>, 2016. # Thomas Baijot <thomasbaijot@gmail.com>, 2016. # @@ -20,8 +20,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-12-15 22:36+0000\n" -"Last-Translator: Nicolas Lehuen <nicolas@lehuen.com>\n" +"PO-Revision-Date: 2017-02-28 20:39+0000\n" +"Last-Translator: Hugo Locurcio <hugo.l@openmailbox.org>\n" "Language-Team: French <https://hosted.weblate.org/projects/godot-engine/" "godot/fr/>\n" "Language: fr\n" @@ -29,7 +29,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 2.10\n" +"X-Generator: Weblate 2.12-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -97,7 +97,7 @@ msgstr "Modifier le mode de valeur de la piste d'animation" #: editor/animation_editor.cpp msgid "Edit Node Curve" -msgstr "Modifier Courbe du Noeud" +msgstr "Modifier la courbe du nœud" #: editor/animation_editor.cpp msgid "Edit Selection Curve" @@ -105,7 +105,7 @@ msgstr "Modifier la courbe de sélection" #: editor/animation_editor.cpp msgid "Anim Delete Keys" -msgstr "Animation Supprimer les clés" +msgstr "Anim Supprimer Clés" #: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp msgid "Duplicate Selection" @@ -113,7 +113,7 @@ msgstr "Dupliquer la sélection" #: editor/animation_editor.cpp msgid "Duplicate Transposed" -msgstr "Double transposé" +msgstr "Dupliquer Transposé" #: editor/animation_editor.cpp msgid "Remove Selection" @@ -133,11 +133,11 @@ msgstr "Déclencheur" #: editor/animation_editor.cpp msgid "Anim Add Key" -msgstr "Animation Ajouter une clé" +msgstr "Anim Ajouter Clé" #: editor/animation_editor.cpp msgid "Anim Move Keys" -msgstr "Animation Déplacer les clés" +msgstr "Anim Déplacer Clés" #: editor/animation_editor.cpp msgid "Scale Selection" @@ -145,7 +145,7 @@ msgstr "Mettre à l'échelle la sélection" #: editor/animation_editor.cpp msgid "Scale From Cursor" -msgstr "Echelle Du Curseur" +msgstr "Mettre à l’Échelle Avec Curseur" #: editor/animation_editor.cpp msgid "Goto Next Step" @@ -153,7 +153,7 @@ msgstr "Aller à l'étape suivante" #: editor/animation_editor.cpp msgid "Goto Prev Step" -msgstr "Revenir à l'étape précédente" +msgstr "Aller à l'étape précédente" #: editor/animation_editor.cpp editor/property_editor.cpp msgid "Linear" @@ -222,11 +222,11 @@ msgstr "Animation Inserer une clé" #: editor/animation_editor.cpp msgid "Change Anim Len" -msgstr "Modifier la longueur de l'animation" +msgstr "Changer durée d'animation" #: editor/animation_editor.cpp msgid "Change Anim Loop" -msgstr "Changer l'animation de la boucle" +msgstr "Modifier le bouclage de l'animation" #: editor/animation_editor.cpp msgid "Anim Create Typed Value Key" @@ -238,11 +238,11 @@ msgstr "Insérer une animation" #: editor/animation_editor.cpp msgid "Anim Scale Keys" -msgstr "Images-clés d'échelle de l'animation" +msgstr "Anim Mettre à l’Échelle les Clés" #: editor/animation_editor.cpp msgid "Anim Add Call Track" -msgstr "Animation ajouter une piste d'appel" +msgstr "Anim Ajouter Piste d'Appel" #: editor/animation_editor.cpp msgid "Animation zoom." @@ -315,7 +315,7 @@ msgstr "Optimiser" #: editor/animation_editor.cpp msgid "Select an AnimationPlayer from the Scene Tree to edit animations." msgstr "" -"Sélectionnez un AnimationPlayer de l'arbre de scène pour éditer les " +"Sélectionnez un AnimationPlayer de l'arbre de scène pour modifier les " "animations." #: editor/animation_editor.cpp @@ -360,11 +360,11 @@ msgstr "Redimensionner le tableau" #: editor/array_property_edit.cpp msgid "Change Array Value Type" -msgstr "Changer les types des valeurs du tableau" +msgstr "Modifier type de valeur du tableau" #: editor/array_property_edit.cpp msgid "Change Array Value" -msgstr "Changer les valeurs du tableau" +msgstr "Modifier valeur du tableau" #: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp #: editor/editor_help.cpp editor/editor_node.cpp @@ -609,7 +609,7 @@ msgstr "Connecter un signal :" #: editor/connections_dialog.cpp msgid "Create Subscription" -msgstr "Créer une souscription" +msgstr "Créer une connexion" #: editor/connections_dialog.cpp msgid "Connect.." @@ -698,7 +698,7 @@ msgstr "Éditeur de dépendances" #: editor/dependency_editor.cpp msgid "Search Replacement Resource:" -msgstr "Recherche une ressource de remplacement :" +msgstr "Recherche ressource de remplacement :" #: editor/dependency_editor.cpp msgid "Owners Of:" @@ -710,18 +710,19 @@ msgid "" "work.\n" "Remove them anyway? (no undo)" msgstr "" -"Les fichiers supprimés sont requis par d'autres ressources pour leur " -"fonctionnement.\n" -"Les supprimer quand même ? (aucune annulation possible)" +"Les fichiers qui vont être supprimés sont utilisés par d'autres ressources " +"pour leur fonctionnement.\n" +"Les supprimer tout de même ? (pas d'annulation possible)" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" msgstr "" -"Supprimer les fichiers sélectionnés du projet ? (aucune annulation possible)" +"Supprimer les fichiers sélectionnés de ce projet ? (pas d'annulation " +"possible)" #: editor/dependency_editor.cpp msgid "Error loading:" -msgstr "Erreur de chargement :" +msgstr "Erreur au chargement :" #: editor/dependency_editor.cpp msgid "Scene failed to load due to missing dependencies:" @@ -1064,7 +1065,6 @@ msgid "Error saving atlas:" msgstr "Erreur de sauvegarde de l'atlas :" #: editor/editor_import_export.cpp -#, fuzzy msgid "Could not save atlas subtexture:" msgstr "Impossible d'enregistrer la sous-texture atlas :" @@ -1360,7 +1360,7 @@ msgid "Pick a Main Scene" msgstr "Choisir une scène principale" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Oups" @@ -1612,7 +1612,6 @@ msgid "Small Deploy with Network FS" msgstr "Petit déploiement avec le réseau FS" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is enabled, export or deploy will produce a minimal " "executable.\n" @@ -1623,11 +1622,11 @@ msgid "" msgstr "" "Lorsque cette option est activée, l'exportation ou le déploiement produira " "un exécutable minimal.\n" -"Le système de fichiers sera fourni à partir du projet par l'éditeur sur le " +"L'éditeur fournira le système de fichiers à partir du projet, via le " "réseau.\n" -"Sur Androïd, le déploiement va utiliser le câble USB pour une meilleure " -"performance. Cette option accélère les tests pour les jeux avec une grande " -"empreinte." +"Sur Android, le déploiement utilisera le câble USB pour une meilleure " +"performance. Cette option accélère les tests pour les jeux gourmands en " +"ressources." #: editor/editor_node.cpp msgid "Visible Collision Shapes" @@ -1654,9 +1653,8 @@ msgstr "" "option est activée." #: editor/editor_node.cpp -#, fuzzy msgid "Sync Scene Changes" -msgstr "Changement de synchronisation de scène" +msgstr "Synchroniser les changements de scène" #: editor/editor_node.cpp msgid "" @@ -1675,17 +1673,16 @@ msgid "Sync Script Changes" msgstr "Synchroniser les modifications de script" #: editor/editor_node.cpp -#, fuzzy msgid "" "When this option is turned on, any script that is saved will be reloaded on " "the running game.\n" "When used remotely on a device, this is more efficient with network " "filesystem." msgstr "" -"Lorsque cette option est activée, chaque script enregistré sera rechargé en " -"jeu.\n" -"Lorsque c'est utilisé à distance sur un périphérique, c'est plus efficace " -"avec le système de fichiers réseau." +"Lorsque cette option est activée, tout script enregistré sera de nouveau " +"chargé pendant le déroulement du jeu.\n" +"Quand elle est utilisée à distance sur un périphérique, cette option est " +"plus efficace avec le système de fichiers réseau." #: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp msgid "Settings" @@ -1725,7 +1722,7 @@ msgstr "Repeindre quand modifié" #: editor/editor_node.cpp msgid "Disable Update Spinner" -msgstr "" +msgstr "Désactiver l'indicateur d'activité" #: editor/editor_node.cpp msgid "Inspector" @@ -1821,7 +1818,7 @@ msgstr "Erreurs de chargement" #: editor/editor_plugin_settings.cpp msgid "Installed Plugins:" -msgstr "Extensions Installées :" +msgstr "Extensions installées :" #: editor/editor_plugin_settings.cpp msgid "Version:" @@ -1845,7 +1842,7 @@ msgstr "Démarrer le profilage" #: editor/editor_profiler.cpp msgid "Measure:" -msgstr "Mesure:" +msgstr "Mesure :" #: editor/editor_profiler.cpp msgid "Frame Time (sec)" @@ -1856,9 +1853,8 @@ msgid "Average Time (sec)" msgstr "Temps moyen (seconde)" #: editor/editor_profiler.cpp -#, fuzzy msgid "Frame %" -msgstr "Image %" +msgstr "% d'image" #: editor/editor_profiler.cpp #, fuzzy @@ -2317,18 +2313,16 @@ msgid "Post-Process Script:" msgstr "Script de post-traitement :" #: editor/io_plugins/editor_scene_import_plugin.cpp -#, fuzzy msgid "Custom Root Node Type:" -msgstr "Type de racine de nœud personnalisé:" +msgstr "Type de nœud racine personnalisé :" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Auto" msgstr "Auto." #: editor/io_plugins/editor_scene_import_plugin.cpp -#, fuzzy msgid "Root Node Name:" -msgstr "Nom de nœud :" +msgstr "Nom de nœud racine :" #: editor/io_plugins/editor_scene_import_plugin.cpp #, fuzzy @@ -2396,7 +2390,8 @@ msgstr "Impossible de charger le script de post-importation :" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import (check console):" -msgstr "Script de post-importation invalide ou cassé (vérifiez la console):" +msgstr "" +"Script de post-importation invalide ou corrompu (vérifiez la console) :" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error running post-import script:" @@ -2656,9 +2651,8 @@ msgid "Translation" msgstr "Traduction" #: editor/multi_node_edit.cpp -#, fuzzy msgid "MultiNode Set" -msgstr "Réglage multi-nœuds" +msgstr "Ensemble multi-nœud" #: editor/node_dock.cpp msgid "Groups" @@ -2754,7 +2748,7 @@ msgstr "ERREUR : Pas d'animation à modifier !" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Play selected animation backwards from current pos. (A)" msgstr "" -"Jouer l'animation sélectionnée à l'envers depuis la position actuelle. (A)" +"Jouer l'animation sélectionnée à rebours depuis la position actuelle. (A)" #: editor/plugins/animation_player_editor_plugin.cpp #, fuzzy @@ -2779,9 +2773,8 @@ msgid "Animation position (in seconds)." msgstr "Position de l'animation (en secondes)." #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Scale animation playback globally for the node." -msgstr "Echelle de lecture de l'animation dans sa globalité pour le noeud." +msgstr "Redimensionner la lecture de l'animation pour tout le nœud." #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." @@ -2847,12 +2840,11 @@ msgstr "Temps de mélange" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Next (Auto Queue):" -msgstr "Suivant (file d'attente automatique) :" +msgstr "Suivant (file d'attente automatique) :" #: editor/plugins/animation_player_editor_plugin.cpp -#, fuzzy msgid "Cross-Animation Blend Times" -msgstr "Temps de mélange des Cross-animation" +msgstr "Temps de mélange des entre animations" #: editor/plugins/animation_player_editor_plugin.cpp #: editor/plugins/canvas_item_editor_plugin.cpp @@ -2886,15 +2878,15 @@ msgstr "Mixer" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Auto Restart:" -msgstr "Redémarrage automatique :" +msgstr "Redémarrage automatique :" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Restart (s):" -msgstr "Redémarrer (s) :" +msgstr "Redémarrer (s) :" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Random Restart (s):" -msgstr "Redémarrage aléatoire (s) :" +msgstr "Redémarrage aléatoire (s) :" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Start!" @@ -3503,11 +3495,11 @@ msgstr "Créer un corps statique convexe" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" -msgstr "" +msgstr "Créer une collision Trimesh" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" -msgstr "" +msgstr "Créer une collision convexe" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." @@ -3656,7 +3648,7 @@ msgstr "Charger le masque d'émission" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" -msgstr "Compte de points générés:" +msgstr "Compte de points générés :" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." @@ -3951,6 +3943,10 @@ msgstr "Format" msgid "Pitch" msgstr "Hauteur" +#: editor/plugins/sample_library_editor_plugin.cpp +msgid "Priority" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Erreur d'enregistrement du thème" @@ -4764,7 +4760,7 @@ msgstr "Coupe automatique" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Offset:" -msgstr "Décalage:" +msgstr "Décalage :" #: editor/plugins/texture_region_editor_plugin.cpp #, fuzzy @@ -4773,7 +4769,7 @@ msgstr "Pas (s) :" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" -msgstr "Séparation:" +msgstr "Séparation :" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Texture Region" @@ -5005,7 +5001,7 @@ msgstr "Nom valide" #: editor/project_export.cpp msgid "Organizational unit" -msgstr "" +msgstr "Unité d'organisation" #: editor/project_export.cpp #, fuzzy @@ -5014,7 +5010,7 @@ msgstr "Transition" #: editor/project_export.cpp msgid "City" -msgstr "" +msgstr "Ville" #: editor/project_export.cpp #, fuzzy @@ -5023,7 +5019,7 @@ msgstr "État :" #: editor/project_export.cpp msgid "2 letter country code" -msgstr "" +msgstr "Code de pays à 2 lettres" #: editor/project_export.cpp msgid "User alias" @@ -5727,7 +5723,7 @@ msgstr "Fichier…" msgid "Dir.." msgstr "Répertoire…" -#: editor/property_editor.cpp +#: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "Charger" @@ -5736,6 +5732,10 @@ msgid "Assign" msgstr "Assigner" #: editor/property_editor.cpp +msgid "New Script" +msgstr "Nouveau script" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Erreur de chargement du fichier : ce n'est pas une ressource !" @@ -5774,7 +5774,7 @@ msgstr "Impossible d'exécuter l'outil PVRTC :" #: editor/pvrtc_compress.cpp msgid "Can't load back converted image using PVRTC tool:" msgstr "" -"L'image convertie n'a pas pu être rechargée en utilisant l'outil PVRTC:" +"L'image convertie n'a pas pu être rechargée en utilisant l'outil PVRTC :" #: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp msgid "Reparent Node" @@ -5950,8 +5950,13 @@ msgstr "Changer le type" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Add Script" -msgstr "Script" +msgid "Attach Script" +msgstr "Ajouter un script" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Clear Script" +msgstr "Créer un script" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -5982,6 +5987,16 @@ msgstr "" "Instancie un fichier de scène comme nœud. Crée une scène héritée si aucun " "nœud racine n'existe." +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Attach a new or existing script for the selected node." +msgstr "Créer un nouveau script pour le nœud sélectionné." + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Clear a script for the selected node." +msgstr "Créer un nouveau script pour le nœud sélectionné." + #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Afficher/cacher le Spatial" @@ -6075,6 +6090,11 @@ msgid "Could not create script in filesystem." msgstr "Impossible de créer le script dans le système de fichiers." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Error loading script from %s" +msgstr "Erreur de chargement de la scène depuis %s" + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Le chemin est vide" @@ -6087,16 +6107,18 @@ msgid "Invalid base path" msgstr "Chemin de base invalide" #: editor/script_create_dialog.cpp -msgid "File exists" -msgstr "Le fichier existe" - -#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Extension invalide" #: editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "Chemin valide" +#, fuzzy +msgid "Create new script" +msgstr "Créer un script" + +#: editor/script_create_dialog.cpp +#, fuzzy +msgid "Load existing script" +msgstr "Script suivant" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -6108,8 +6130,8 @@ msgstr "Script intégré" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Create Node Script" -msgstr "Créer un script" +msgid "Attach Node Script" +msgstr "Créer le script de nœud" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -6277,7 +6299,8 @@ msgstr "Changer les extents d'un notificateur" #: modules/gdscript/gd_functions.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argument invalide de type convertir(), utiliser le TYPE * constantes." +msgstr "" +"Argument de type incorrect dans convert(), utilisez les constantes TYPE_*." #: modules/gdscript/gd_functions.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -6285,7 +6308,7 @@ msgstr "Pas assez d'octets pour les octets de décodage, ou format non valide." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" -msgstr "L'argument du pas est zéro!" +msgstr "L'argument du pas est zéro !" #: modules/gdscript/gd_functions.cpp msgid "Not a script with an instance" @@ -6579,23 +6602,17 @@ msgid "" "obtain a size. Otherwise, make it a RenderTarget and assign its internal " "texture to some node for display." msgstr "" -"Ce Viewport n'est pas sélectionné comme cible du rendu. Si vous avez " +"Ce Viewport n'est pas sélectionné comme cible de rendu. Si vous avez " "l'intention d'afficher son contenu directement à l'écran, rattachez-le à un " -"nœud de type Control afin qu'il en obtienne une taille. Sinon, faites-en un " -"RenderTarget et assignez sa texture à un nœud quelquonque pour son affichage." - -#~ msgid "Same as Target Scene" -#~ msgstr "Le même que la scène de destination" - -#~ msgid "Shared" -#~ msgstr "Partagé" +"nœud de type Control afin qu'il en obtienne une taille. Sinon, faites-en une " +"RenderTarget et assignez sa texture à un nœud pouvant l'afficher." #~ msgid "" -#~ "This item cannot be made visible because the parent is hidden. Unhide the " -#~ "parent first." +#~ "A node yielded without working memory, please read the docs on how to " +#~ "yield properly!" #~ msgstr "" -#~ "Cet objet ne peut être rendu visible car son parent est caché. Affichez " -#~ "le parent d'abord." +#~ "Une node utilise yield sans mémoire de travail; veuillez lire la " +#~ "documentation sur l'utilisation de yield !" #~ msgid "" #~ "Node yielded, but did not return a function state in the first working " @@ -6617,7 +6634,7 @@ msgstr "" #~ msgid "Found sequence bit but not the node in the stack, report bug!" #~ msgstr "" #~ "Une séquence d'octets a été trouvée mais pas le nœud dans la pile, " -#~ "signalez le bug!" +#~ "signalez le bug !" #~ msgid "Stack overflow with stack depth: " #~ msgstr "Débordement de pile avec profondeur de pile: " @@ -6629,10 +6646,10 @@ msgstr "" #~ msgstr "Variables :" #~ msgid "Name is not a valid identifier:" -#~ msgstr "Le nom n'est pas un identifiant valide:" +#~ msgstr "Le nom n'est pas un identifiant valide :" #~ msgid "Name already in use by another func/var/signal:" -#~ msgstr "Le nom est déjà utilisé dans une autre func/var/signal:" +#~ msgstr "Le nom est déjà utilisé dans une autre func/var/signal :" #~ msgid "Rename Function" #~ msgstr "Renommer la fonction" @@ -6659,13 +6676,13 @@ msgstr "" #~ msgstr "Supprimer la variable" #~ msgid "Editing Variable:" -#~ msgstr "Éditer la variable:" +#~ msgstr "Modification de la variable :" #~ msgid "Remove Signal" #~ msgstr "Supprimer le signal" #~ msgid "Editing Signal:" -#~ msgstr "Éditer le signal :" +#~ msgstr "Modification du signal :" #~ msgid "Change Expression" #~ msgstr "Changer l'expression" @@ -6696,7 +6713,7 @@ msgstr "" #~ msgstr "Maintenir Ctrl pour déposer un mutateur de variable." #~ msgid "Add Preload Node" -#~ msgstr "Ajouter un nœud 'preload'" +#~ msgstr "Ajouter un nœud préchargé" #~ msgid "Add Node(s) From Tree" #~ msgstr "Ajouter un nœud à partir de l'arbre" @@ -6729,19 +6746,19 @@ msgstr "" #~ msgstr "Récupérer" #~ msgid "Base Type:" -#~ msgstr "Type de base" +#~ msgstr "Type de base :" #~ msgid "Available Nodes:" -#~ msgstr "Nœuds disponibles:" +#~ msgstr "Nœuds disponibles :" #~ msgid "Select or create a function to edit graph" -#~ msgstr "Sélectionner ou créer une fonction pour éditer le graph" +#~ msgstr "Sélectionner ou créer une fonction pour éditer le graphe" #~ msgid "Edit Signal Arguments:" -#~ msgstr "Éditer les arguments du signal:" +#~ msgstr "Modifier les arguments du signal :" #~ msgid "Edit Variable:" -#~ msgstr "Éditer la variable:" +#~ msgstr "Modifier la variable :" #~ msgid "Change" #~ msgstr "Changer" @@ -6807,16 +6824,16 @@ msgstr "" #~ "(seq out), ou une chaîne (erreur)." #~ msgid "just pressed" -#~ msgstr "seulement pressé" +#~ msgstr "vient d'être appuyé" #~ msgid "just released" -#~ msgstr "seulement relâché" +#~ msgstr "vient d'être relâché" #~ msgid "" #~ "Couldn't read the certficate file. Are the path and password both correct?" #~ msgstr "" -#~ "Le fichier certificat ne pourrait pas être lu. Les chemin et mot de passe " -#~ "sont t-ils tous deux corrects ?" +#~ "Le fichier certificat n'a pas pu être lu. Le chemin et le mot de passe " +#~ "sont-ils tous deux corrects ?" #~ msgid "Error creating the signature object." #~ msgstr "Erreur en créant la signature de l'objet." @@ -6850,8 +6867,7 @@ msgstr "" #~ msgstr "Couleur d'arrière-plan invalide." #~ msgid "Invalid Store Logo image dimensions (should be 50x50)." -#~ msgstr "" -#~ "Dimensions d'image de logo magasin invalides (devraient être 50x50)." +#~ msgstr "Dimensions de l'image incorrectes (devraient être 50x50)." #~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." #~ msgstr "" @@ -6886,6 +6902,15 @@ msgstr "" #~ "La propriété Path doit pointer vers un nœud Spatial valide pour " #~ "fonctionner." +#~ msgid "Property Description:" +#~ msgstr "Description des propriétés :" + +#~ msgid "Same as Target Scene" +#~ msgstr "Le même que la scène de destination" + +#~ msgid "Shared" +#~ msgstr "Partagé" + #~ msgid "Show Bones" #~ msgstr "Afficher les os" @@ -6898,9 +6923,6 @@ msgstr "" #~ msgid "Theme" #~ msgstr "Thème" -#~ msgid "New Script" -#~ msgstr "Nouveau script" - #~ msgid "Select Property" #~ msgstr "Sélectionnez une propriété" @@ -6908,36 +6930,15 @@ msgstr "" #~ msgstr "Sélectionner une méthode" #, fuzzy -#~ msgid "Attach Script" -#~ msgstr "Ajouter un script" - -#, fuzzy -#~ msgid "Clear Script" -#~ msgstr "Créer un script" - -#, fuzzy -#~ msgid "Attach a new or existing script for the selected node." -#~ msgstr "Créer un nouveau script pour le nœud sélectionné." - -#, fuzzy -#~ msgid "Clear a script for the selected node." -#~ msgstr "Créer un nouveau script pour le nœud sélectionné." - -#, fuzzy -#~ msgid "Error loading script from %s" -#~ msgstr "Erreur de chargement de la scène depuis %s" - -#, fuzzy -#~ msgid "Create new script" -#~ msgstr "Créer un script" +#~ msgid "Change Probe Extents" +#~ msgstr "Changer les extents d'un notificateur" -#, fuzzy -#~ msgid "Load existing script" -#~ msgstr "Script suivant" - -#, fuzzy -#~ msgid "Attach Node Script" -#~ msgstr "Créer le script de nœud" +#~ msgid "" +#~ "This item cannot be made visible because the parent is hidden. Unhide the " +#~ "parent first." +#~ msgstr "" +#~ "Cet objet ne peut être rendu visible car son parent est caché. Affichez " +#~ "le parent d'abord." #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " @@ -6946,6 +6947,12 @@ msgstr "" #~ "Les chemins ne peuvent pas commencer par '/', les chemins absolus doivent " #~ "commencer par 'res://', 'user://' ou 'local://'" +#~ msgid "File exists" +#~ msgstr "Le fichier existe" + +#~ msgid "Valid path" +#~ msgstr "Chemin valide" + #~ msgid "Cannot go into subdir:" #~ msgstr "Impossible d'aller dans le sous-répertoire :" diff --git a/editor/translations/id.po b/editor/translations/id.po index 6ff2ee6ff..1855a51b6 100644 --- a/editor/translations/id.po +++ b/editor/translations/id.po @@ -5,21 +5,22 @@ # Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016. # Andevid Dynmyn <doyan4forum@gmail.com>, 2016. # Andinawan Asa <asaandinawan@gmail.com>, 2016. +# Damar S. M <the.last.walla@gmail.com>, 2017. # Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016. # yursan9 <rizal.sagi@gmail.com>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2016-10-15 04:17+0000\n" -"Last-Translator: Andevid Dynmyn <doyan4forum@gmail.com>\n" +"PO-Revision-Date: 2017-01-18 13:18+0000\n" +"Last-Translator: Damar S. M. <the.last.walla@gmail.com>\n" "Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/" "godot/id/>\n" "Language: id\n" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8-bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 2.9-dev\n" +"X-Generator: Weblate 2.11-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -1372,7 +1373,7 @@ msgid "Pick a Main Scene" msgstr "Pilih sebuah Scene Utama" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp #, fuzzy msgid "Ugh" msgstr "Wadoo" @@ -3889,6 +3890,10 @@ msgstr "" msgid "Pitch" msgstr "" +#: editor/plugins/sample_library_editor_plugin.cpp +msgid "Priority" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "" @@ -4164,8 +4169,9 @@ msgid "Vertex" msgstr "" #: editor/plugins/shader_editor_plugin.cpp +#, fuzzy msgid "Fragment" -msgstr "" +msgstr "Argumen:" #: editor/plugins/shader_editor_plugin.cpp msgid "Lighting" @@ -4969,9 +4975,8 @@ msgid "at least 6 characters" msgstr "Karakter sah:" #: editor/project_export.cpp -#, fuzzy msgid "File name" -msgstr "File tidak ada." +msgstr "" #: editor/project_export.cpp msgid "Path : (better to save outside of project)" @@ -5496,8 +5501,9 @@ msgid "Wheel Down." msgstr "Scroll kebawah." #: editor/project_settings.cpp +#, fuzzy msgid "Toggle Persisting" -msgstr "" +msgstr "Beralih Favorit" #: editor/project_settings.cpp msgid "Error saving settings." @@ -5643,7 +5649,7 @@ msgstr "" msgid "Dir.." msgstr "" -#: editor/property_editor.cpp +#: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "" @@ -5652,6 +5658,11 @@ msgid "Assign" msgstr "" #: editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Scene Baru" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "" @@ -5861,7 +5872,12 @@ msgstr "" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Add Script" +msgid "Attach Script" +msgstr "Scene Baru" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Clear Script" msgstr "Scene Baru" #: editor/scene_tree_dock.cpp @@ -5891,6 +5907,14 @@ msgid "" "exists." msgstr "" +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "" + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "" + #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "" @@ -5984,6 +6008,11 @@ msgid "Could not create script in filesystem." msgstr "" #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Error loading script from %s" +msgstr "Error memuat font." + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "" @@ -5996,18 +6025,17 @@ msgid "Invalid base path" msgstr "" #: editor/script_create_dialog.cpp -#, fuzzy -msgid "File exists" -msgstr "File tidak ada." - -#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Valid path" -msgstr "Path Tidak Sah." +msgid "Create new script" +msgstr "Buat Subskribsi" + +#: editor/script_create_dialog.cpp +msgid "Load existing script" +msgstr "" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -6019,8 +6047,8 @@ msgstr "" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Create Node Script" -msgstr "Buat Subskribsi" +msgid "Attach Node Script" +msgstr "Scene Baru" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -6200,20 +6228,19 @@ msgstr "Tidak cukup bytes untuk menerjemahkan, atau format tidak sah." #: modules/gdscript/gd_functions.cpp msgid "step argument is zero!" -msgstr "Langkah argumen adalah nol!" +msgstr "Argumen langkah adalah nol!" #: modules/gdscript/gd_functions.cpp -#, fuzzy msgid "Not a script with an instance" -msgstr "Skrip tidak mempunyai turunannya" +msgstr "Bukan skrip dengan contoh" #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" -msgstr "Tidak berbasis skrip" +msgstr "Tidak berbasis pada skrip" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" -msgstr "Tidak berbasis resource file" +msgstr "Tidak berbasis pada resource file" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" @@ -6512,8 +6539,8 @@ msgstr "" #~ "Node yielded, but did not return a function state in the first working " #~ "memory." #~ msgstr "" -#~ "Node dihasilkan, tetapi keadaan sebuah fungsi tidak kembali saat kerja " -#~ "memori pertama." +#~ "Node dihasilkan, tetapi keadaan sebuah fungsi tidak kembali saat memori " +#~ "pertama bekerja." #~ msgid "" #~ "Return value must be assigned to first element of node working memory! " @@ -6578,13 +6605,17 @@ msgstr "" #~ msgid "Editing Signal:" #~ msgstr "Mengedit Sinyal:" -#, fuzzy #~ msgid "Change Expression" -#~ msgstr "Ubah Transisi Anim" +#~ msgstr "Ubah Pernyataan" #~ msgid "Add Node" #~ msgstr "Tambahkan Node" +#~ msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +#~ msgstr "" +#~ "Tahan Meta untuk meletakkan sebuah Getter. Tahan Shift untuk meletakkan " +#~ "generic signature." + #, fuzzy #~ msgid "Add Preload Node" #~ msgstr "Tambahkan Node" @@ -6695,6 +6726,10 @@ msgstr "" #~ "bekerja." #, fuzzy +#~ msgid "Property Description:" +#~ msgstr "Deskripsi Singkat:" + +#, fuzzy #~ msgid "Close All" #~ msgstr "Tutup" @@ -6707,22 +6742,6 @@ msgstr "" #~ msgstr "Metode Publik:" #, fuzzy -#~ msgid "Attach Script" -#~ msgstr "Scene Baru" - -#, fuzzy -#~ msgid "Clear Script" -#~ msgstr "Scene Baru" - -#, fuzzy -#~ msgid "Error loading script from %s" -#~ msgstr "Error memuat font." - -#, fuzzy -#~ msgid "Attach Node Script" -#~ msgstr "Scene Baru" - -#, fuzzy #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " #~ "'user://', or 'local://'" diff --git a/editor/translations/it.po b/editor/translations/it.po index 70eb8a5a7..3dc0430d0 100644 --- a/editor/translations/it.po +++ b/editor/translations/it.po @@ -2,14 +2,15 @@ # Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # -# Dario Bonfanti <bonfi.96@hotmail.it>, 2016. +# Dario Bonfanti <bonfi.96@hotmail.it>, 2016-2017. +# RealAquilus <JamesHeller@live.it>, 2017. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-11-22 20:27+0000\n" -"Last-Translator: Dario Bonfanti <bonfi.96@hotmail.it>\n" +"PO-Revision-Date: 2017-01-29 19:58+0000\n" +"Last-Translator: RealAquilus <JamesHeller@live.it>\n" "Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/" "godot/it/>\n" "Language: it\n" @@ -17,7 +18,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n != 1;\n" -"X-Generator: Weblate 2.10-dev\n" +"X-Generator: Weblate 2.11-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -1341,7 +1342,7 @@ msgid "Pick a Main Scene" msgstr "Scegli una Scena Principale" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Ugh" @@ -3902,6 +3903,10 @@ msgstr "Formato" msgid "Pitch" msgstr "Pitch" +#: editor/plugins/sample_library_editor_plugin.cpp +msgid "Priority" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Errore durante il salvataggio del tema" @@ -4943,69 +4948,64 @@ msgid "No exporter for platform '%s' yet." msgstr "Per ora non vi è esportatore per la piattaforma '%s'." #: editor/project_export.cpp -#, fuzzy msgid "Create Android keystore" -msgstr "Crea Nuova Risorsa" +msgstr "Crea keystore Android" #: editor/project_export.cpp -#, fuzzy msgid "Full name" -msgstr "Nome valido" +msgstr "Nome completo" #: editor/project_export.cpp msgid "Organizational unit" -msgstr "" +msgstr "Unità organizzativa" #: editor/project_export.cpp -#, fuzzy msgid "Organization" -msgstr "Transizione" +msgstr "Organizzazione" #: editor/project_export.cpp msgid "City" -msgstr "" +msgstr "Città" #: editor/project_export.cpp -#, fuzzy msgid "State" -msgstr "Stato:" +msgstr "Stato" #: editor/project_export.cpp msgid "2 letter country code" -msgstr "" +msgstr "Codice nazione di 2 lettere" #: editor/project_export.cpp msgid "User alias" -msgstr "" +msgstr "Alias user" #: editor/project_export.cpp -#, fuzzy msgid "Password" -msgstr "Password:" +msgstr "Password" #: editor/project_export.cpp -#, fuzzy msgid "at least 6 characters" -msgstr "Caratteri validi:" +msgstr "almeno 6 caratteri" #: editor/project_export.cpp -#, fuzzy msgid "File name" -msgstr "Nuovo nome:" +msgstr "Nome file" #: editor/project_export.cpp msgid "Path : (better to save outside of project)" -msgstr "" +msgstr "Percorso: (meglio salvare fuori dal progetto)" #: editor/project_export.cpp msgid "" "Release keystore is not set.\n" "Do you want to create one?" msgstr "" +"Keystore di release non impostato.\n" +"Vuoi crearne uno?" #: editor/project_export.cpp msgid "Fill Keystore/Release User and Release Password" -msgstr "" +msgstr "Completa Keystore/Utente Release e Password Release" #: editor/project_export.cpp msgid "Include" @@ -5667,7 +5667,7 @@ msgstr "File.." msgid "Dir.." msgstr "Dir.." -#: editor/property_editor.cpp +#: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "Carica" @@ -5676,6 +5676,10 @@ msgid "Assign" msgstr "Assegna" #: editor/property_editor.cpp +msgid "New Script" +msgstr "Nuovo Script" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Errore caricamento file: Non è una risorsa!" @@ -5888,9 +5892,12 @@ msgid "Change Type" msgstr "Cambia Tipo" #: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Add Script" -msgstr "Script" +msgid "Attach Script" +msgstr "Allega Script" + +#: editor/scene_tree_dock.cpp +msgid "Clear Script" +msgstr "Svuota Script" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -5921,6 +5928,14 @@ msgstr "" "Istanzia un file scena come Nodo. Crea una scena ereditata se nessun nodo di " "root esiste." +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "Allega un nuovo script o uno esistente al nodo selezionato." + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "Svuota uno script per il nodo selezionato." + #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Abilita Spatial Visibile" @@ -6014,6 +6029,10 @@ msgid "Could not create script in filesystem." msgstr "Impossibile creare script in filesystem." #: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "Errore caricamento script da %s" + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Percorso vuoto" @@ -6026,16 +6045,16 @@ msgid "Invalid base path" msgstr "Percorso di base invalido" #: editor/script_create_dialog.cpp -msgid "File exists" -msgstr "File esistente" - -#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Estensione Invalida" #: editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "Percorso valido" +msgid "Create new script" +msgstr "Crea nuovo script" + +#: editor/script_create_dialog.cpp +msgid "Load existing script" +msgstr "Carica script esistente" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -6046,9 +6065,8 @@ msgid "Built-In Script" msgstr "Built-In Script" #: editor/script_create_dialog.cpp -#, fuzzy -msgid "Create Node Script" -msgstr "Crea Script" +msgid "Attach Node Script" +msgstr "Allega Script Nodo" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -6482,7 +6500,7 @@ msgstr "Attenzione!" #: scene/gui/dialogs.cpp msgid "Please Confirm..." -msgstr "Si Prega Di Confermare..." +msgstr "Per Favore Conferma..." #: scene/gui/file_dialog.cpp msgid "Open a File" @@ -6526,19 +6544,6 @@ msgstr "" "Control, in modo che possa ottenere una dimensione. Altrimenti, renderlo un " "RenderTarget e assegnare alla sua texture interna qualche nodo da mostrare." -#~ msgid "Same as Target Scene" -#~ msgstr "Stesso che Scena di Destinazione" - -#~ msgid "Shared" -#~ msgstr "Condiviso" - -#~ msgid "" -#~ "This item cannot be made visible because the parent is hidden. Unhide the " -#~ "parent first." -#~ msgstr "" -#~ "Questo elemento non può essere reso visibile perchè il genitore è " -#~ "nascosto. Rivela prima il genitore." - #~ msgid "" #~ "A node yielded without working memory, please read the docs on how to " #~ "yield properly!" @@ -6839,6 +6844,15 @@ msgstr "" #~ "La proprietà path deve puntare ad un nodo Spaziale (Spatial) valido per " #~ "poter funzionare." +#~ msgid "Property Description:" +#~ msgstr "Descrizione Proprietà:" + +#~ msgid "Same as Target Scene" +#~ msgstr "Stesso che Scena di Destinazione" + +#~ msgid "Shared" +#~ msgstr "Condiviso" + #~ msgid "Show Bones" #~ msgstr "Mostra Ossa" @@ -6851,38 +6865,21 @@ msgstr "" #~ msgid "Theme" #~ msgstr "Tema" -#~ msgid "New Script" -#~ msgstr "Nuovo Script" - #~ msgid "Select Property" #~ msgstr "Seleziona Proprietà" #~ msgid "Select Method" #~ msgstr "Seleziona Metodo" -#~ msgid "Attach Script" -#~ msgstr "Allega Script" - -#~ msgid "Clear Script" -#~ msgstr "Svuota Script" - -#~ msgid "Attach a new or existing script for the selected node." -#~ msgstr "Allega un nuovo script o uno esistente al nodo selezionato." - -#~ msgid "Clear a script for the selected node." -#~ msgstr "Svuota uno script per il nodo selezionato." - -#~ msgid "Error loading script from %s" -#~ msgstr "Errore caricamento script da %s" - -#~ msgid "Create new script" -#~ msgstr "Crea nuovo script" +#~ msgid "Change Probe Extents" +#~ msgstr "Cambia Estensione Probe" -#~ msgid "Load existing script" -#~ msgstr "Carica script esistente" - -#~ msgid "Attach Node Script" -#~ msgstr "Allega Script Nodo" +#~ msgid "" +#~ "This item cannot be made visible because the parent is hidden. Unhide the " +#~ "parent first." +#~ msgstr "" +#~ "Questo elemento non può essere reso visibile perchè il genitore è " +#~ "nascosto. Rivela prima il genitore." #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " @@ -6891,6 +6888,12 @@ msgstr "" #~ "I percorsi non possono iniziare per '/', i percorsi assoluti devono " #~ "iniziare per 'res://', 'user://', oppure 'local://'" +#~ msgid "File exists" +#~ msgstr "File esistente" + +#~ msgid "Valid path" +#~ msgstr "Percorso valido" + #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " #~ "unsequenced ports were specified." diff --git a/editor/translations/ko.po b/editor/translations/ko.po index 722b709c4..2cb391fcb 100644 --- a/editor/translations/ko.po +++ b/editor/translations/ko.po @@ -2,13 +2,13 @@ # Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # -# 박한얼 (volzhs) <volzhs@gmail.com>, 2016. +# 박한얼 (volzhs) <volzhs@gmail.com>, 2016-2017. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-11-23 14:38+0000\n" +"PO-Revision-Date: 2017-02-08 16:38+0000\n" "Last-Translator: 박한얼 <volzhs@gmail.com>\n" "Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/" "godot/ko/>\n" @@ -17,7 +17,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 2.10-dev\n" +"X-Generator: Weblate 2.12-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -1329,7 +1329,7 @@ msgid "Pick a Main Scene" msgstr "메인 씬 선택" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "오우" @@ -3880,6 +3880,10 @@ msgstr "포멧" msgid "Pitch" msgstr "피치" +#: editor/plugins/sample_library_editor_plugin.cpp +msgid "Priority" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "테마 저장 중 에러" @@ -4919,32 +4923,28 @@ msgid "No exporter for platform '%s' yet." msgstr "'%s' 플랫폼으로 내보내기 위한 템플릿 파일이 없습니다." #: editor/project_export.cpp -#, fuzzy msgid "Create Android keystore" -msgstr "새 리소스 만들기" +msgstr "안드로이드 키스토어 만들기" #: editor/project_export.cpp -#, fuzzy msgid "Full name" -msgstr "유요한 이름" +msgstr "성명" #: editor/project_export.cpp msgid "Organizational unit" msgstr "" #: editor/project_export.cpp -#, fuzzy msgid "Organization" -msgstr "전환" +msgstr "조직" #: editor/project_export.cpp msgid "City" msgstr "" #: editor/project_export.cpp -#, fuzzy msgid "State" -msgstr "상태:" +msgstr "주(State)" #: editor/project_export.cpp msgid "2 letter country code" @@ -4955,19 +4955,16 @@ msgid "User alias" msgstr "" #: editor/project_export.cpp -#, fuzzy msgid "Password" -msgstr "암호:" +msgstr "암호" #: editor/project_export.cpp -#, fuzzy msgid "at least 6 characters" -msgstr "유효한 문자:" +msgstr "최소 6 글자" #: editor/project_export.cpp -#, fuzzy msgid "File name" -msgstr "새 이름:" +msgstr "파일명" #: editor/project_export.cpp msgid "Path : (better to save outside of project)" @@ -5638,7 +5635,7 @@ msgstr "파일.." msgid "Dir.." msgstr "디렉토리.." -#: editor/property_editor.cpp +#: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "로드" @@ -5647,6 +5644,10 @@ msgid "Assign" msgstr "할당" #: editor/property_editor.cpp +msgid "New Script" +msgstr "새 스크립트" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "파일 로드 에러: 리소스가 아닙니다!" @@ -5856,9 +5857,12 @@ msgid "Change Type" msgstr "타입 변경" #: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Add Script" -msgstr "스크립트" +msgid "Attach Script" +msgstr "스크립트 붙이기" + +#: editor/scene_tree_dock.cpp +msgid "Clear Script" +msgstr "스크립트 제거" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -5888,6 +5892,14 @@ msgid "" msgstr "" "씬 파일을 노드로 추가합니다. 루트 노드가 없을 경우, 상속씬으로 만들어집니다." +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "선택된 노드에 새로운 스크립트를 생성하거나 기존 스크립트를 로드합니다." + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "선택된 노드의 스크립트를 제거합니다." + #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Spatial 보이기 토글" @@ -5981,6 +5993,10 @@ msgid "Could not create script in filesystem." msgstr "파일 시스템에 스크립트를 생성할 수 없습니다." #: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "'%s' 스크립트 로딩 중 에러" + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "경로가 비어 있음" @@ -5993,16 +6009,16 @@ msgid "Invalid base path" msgstr "기본 경로가 유요하지 않음" #: editor/script_create_dialog.cpp -msgid "File exists" -msgstr "파일이 존재함" - -#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "확장자가 유요하지 않음" #: editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "유요한 경로" +msgid "Create new script" +msgstr "새 스크립트 만들기" + +#: editor/script_create_dialog.cpp +msgid "Load existing script" +msgstr "기존 스크립트 로드하기" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -6013,9 +6029,8 @@ msgid "Built-In Script" msgstr "내장 스크립트" #: editor/script_create_dialog.cpp -#, fuzzy -msgid "Create Node Script" -msgstr "스크립트 만들기" +msgid "Attach Node Script" +msgstr "노드 스크립트 붙이기" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -6474,19 +6489,6 @@ msgstr "" "합니다. 그렇지 않을 경우, 화면에 표시하기 위해서는 Render target으로 설정하" "고 내부적인 텍스쳐를 다른 노드에 할당해야 합니다." -#~ msgid "Same as Target Scene" -#~ msgstr "대상 씬과 같음" - -#~ msgid "Shared" -#~ msgstr "공유됨" - -#~ msgid "" -#~ "This item cannot be made visible because the parent is hidden. Unhide the " -#~ "parent first." -#~ msgstr "" -#~ "부모 노드가 숨겨져 있기 때문에 이 항목을 보이도록 만들 수 없습니다. 부모 " -#~ "노드를 먼저 보이도록 하세요." - #~ msgid "Functions:" #~ msgstr "함수:" @@ -6652,6 +6654,15 @@ msgstr "" #~ msgid "Path property must point to a valid Spatial node to work." #~ msgstr "Path 속성은 유효한 Spatial 노드를 가리켜야 합니다." +#~ msgid "Property Description:" +#~ msgstr "속성 설명:" + +#~ msgid "Same as Target Scene" +#~ msgstr "대상 씬과 같음" + +#~ msgid "Shared" +#~ msgstr "공유됨" + #~ msgid "Show Bones" #~ msgstr "뼈대 보기" @@ -6664,39 +6675,21 @@ msgstr "" #~ msgid "Theme" #~ msgstr "테마" -#~ msgid "New Script" -#~ msgstr "새 스크립트" - #~ msgid "Select Property" #~ msgstr "속성 선택" #~ msgid "Select Method" #~ msgstr "메소드 선택" -#~ msgid "Attach Script" -#~ msgstr "스크립트 붙이기" - -#~ msgid "Clear Script" -#~ msgstr "스크립트 제거" +#~ msgid "Change Probe Extents" +#~ msgstr "프로브 범위 변경" -#~ msgid "Attach a new or existing script for the selected node." +#~ msgid "" +#~ "This item cannot be made visible because the parent is hidden. Unhide the " +#~ "parent first." #~ msgstr "" -#~ "선택된 노드에 새로운 스크립트를 생성하거나 기존 스크립트를 로드합니다." - -#~ msgid "Clear a script for the selected node." -#~ msgstr "선택된 노드의 스크립트를 제거합니다." - -#~ msgid "Error loading script from %s" -#~ msgstr "'%s' 스크립트 로딩 중 에러" - -#~ msgid "Create new script" -#~ msgstr "새 스크립트 만들기" - -#~ msgid "Load existing script" -#~ msgstr "기존 스크립트 로드하기" - -#~ msgid "Attach Node Script" -#~ msgstr "노드 스크립트 붙이기" +#~ "부모 노드가 숨겨져 있기 때문에 이 항목을 보이도록 만들 수 없습니다. 부모 " +#~ "노드를 먼저 보이도록 하세요." #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " @@ -6705,6 +6698,12 @@ msgstr "" #~ "경로는 '/'로 시작할 수 없습니다. 'res://', 'user://', 또는 'local://'로 시" #~ "작하는 절대 경로를 사용해야 합니다" +#~ msgid "File exists" +#~ msgstr "파일이 존재함" + +#~ msgid "Valid path" +#~ msgstr "유요한 경로" + #~ msgid "Cannot go into subdir:" #~ msgstr "하위 디렉토리로 이동할 수 없습니다:" diff --git a/editor/translations/pl.po b/editor/translations/pl.po index 50612b7d1..3e26e3ebe 100644 --- a/editor/translations/pl.po +++ b/editor/translations/pl.po @@ -1336,7 +1336,7 @@ msgid "Pick a Main Scene" msgstr "Wybierz główną scenę" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp #, fuzzy msgid "Ugh" msgstr "Błąd" @@ -3892,6 +3892,10 @@ msgstr "Format" msgid "Pitch" msgstr "Wysokość" +#: editor/plugins/sample_library_editor_plugin.cpp +msgid "Priority" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Błąd podczas zapisywania motywu" @@ -4167,8 +4171,9 @@ msgid "Vertex" msgstr "Wierzchołek" #: editor/plugins/shader_editor_plugin.cpp +#, fuzzy msgid "Fragment" -msgstr "" +msgstr "Argumenty:" #: editor/plugins/shader_editor_plugin.cpp msgid "Lighting" @@ -5500,8 +5505,9 @@ msgid "Wheel Down." msgstr "Kółko myszy w dół." #: editor/project_settings.cpp +#, fuzzy msgid "Toggle Persisting" -msgstr "" +msgstr "Ustaw jako ulubione" #: editor/project_settings.cpp msgid "Error saving settings." @@ -5647,7 +5653,7 @@ msgstr "Plik.." msgid "Dir.." msgstr "Katalog.." -#: editor/property_editor.cpp +#: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "Wczytaj" @@ -5656,6 +5662,11 @@ msgid "Assign" msgstr "" #: editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Następny skrypt" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Błąd wczytania pliku: Brak zasobu!" @@ -5869,8 +5880,13 @@ msgstr "Zmień typ" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Add Script" -msgstr "Skrypt" +msgid "Attach Script" +msgstr "Dodaj skrypt" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Clear Script" +msgstr "Utwórz Skrypt" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -5899,6 +5915,16 @@ msgid "" "exists." msgstr "" +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Attach a new or existing script for the selected node." +msgstr "Utwórz nowy skrypt dla zaznaczonego węzła." + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Clear a script for the selected node." +msgstr "Utwórz nowy skrypt dla zaznaczonego węzła." + #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Przełącz widoczność Spatial" @@ -5993,6 +6019,11 @@ msgid "Could not create script in filesystem." msgstr "Nie można było utworzyć skryptu w systemie plików." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Error loading script from %s" +msgstr "Błąd przy ładowaniu sceny z %s" + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Ścieżka jest pusta" @@ -6005,16 +6036,18 @@ msgid "Invalid base path" msgstr "Niepoprawna ścieżka bazowa" #: editor/script_create_dialog.cpp -msgid "File exists" -msgstr "Plik Istnieje" - -#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Niepoprawne rozszerzenie" #: editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "Poprawna ścieżka" +#, fuzzy +msgid "Create new script" +msgstr "Utwórz Skrypt" + +#: editor/script_create_dialog.cpp +#, fuzzy +msgid "Load existing script" +msgstr "Następny skrypt" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -6026,8 +6059,8 @@ msgstr "Wbudowany skrypt" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Create Node Script" -msgstr "Utwórz Skrypt" +msgid "Attach Node Script" +msgstr "Utwórz skrypt dla węzła" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -6495,19 +6528,6 @@ msgstr "" "otrzymał jakiś rozmiar. W przeciwnym wypadku ustawi opcję RenderTarget i " "przyporządkuj jego teksturę dla któregoś węzła." -#~ msgid "Same as Target Scene" -#~ msgstr "Taki sam jak scena docelowa" - -#~ msgid "Shared" -#~ msgstr "Współdzielone" - -#~ msgid "" -#~ "This item cannot be made visible because the parent is hidden. Unhide the " -#~ "parent first." -#~ msgstr "" -#~ "Ten obiekt nie może być widoczny ponieważ jego rodzic jest ukryty. Odkryj " -#~ "najpierw rodzica." - #~ msgid "" #~ "Return value must be assigned to first element of node working memory! " #~ "Fix your node please." @@ -6684,6 +6704,16 @@ msgstr "" #~ "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Particles2D." #, fuzzy +#~ msgid "Property Description:" +#~ msgstr "Krótki opis:" + +#~ msgid "Same as Target Scene" +#~ msgstr "Taki sam jak scena docelowa" + +#~ msgid "Shared" +#~ msgstr "Współdzielone" + +#, fuzzy #~ msgid "Show Bones" #~ msgstr "Utwórz Kości" @@ -6700,10 +6730,6 @@ msgstr "" #~ msgstr "Zapisz motyw" #, fuzzy -#~ msgid "New Script" -#~ msgstr "Następny skrypt" - -#, fuzzy #~ msgid "Select Property" #~ msgstr "Zaznacz Punkty" @@ -6712,36 +6738,15 @@ msgstr "" #~ msgstr "Tryb zaznaczenia" #, fuzzy -#~ msgid "Attach Script" -#~ msgstr "Dodaj skrypt" +#~ msgid "Change Probe Extents" +#~ msgstr "Zmień rozmiar Box Shape" -#, fuzzy -#~ msgid "Clear Script" -#~ msgstr "Utwórz Skrypt" - -#, fuzzy -#~ msgid "Attach a new or existing script for the selected node." -#~ msgstr "Utwórz nowy skrypt dla zaznaczonego węzła." - -#, fuzzy -#~ msgid "Clear a script for the selected node." -#~ msgstr "Utwórz nowy skrypt dla zaznaczonego węzła." - -#, fuzzy -#~ msgid "Error loading script from %s" -#~ msgstr "Błąd przy ładowaniu sceny z %s" - -#, fuzzy -#~ msgid "Create new script" -#~ msgstr "Utwórz Skrypt" - -#, fuzzy -#~ msgid "Load existing script" -#~ msgstr "Następny skrypt" - -#, fuzzy -#~ msgid "Attach Node Script" -#~ msgstr "Utwórz skrypt dla węzła" +#~ msgid "" +#~ "This item cannot be made visible because the parent is hidden. Unhide the " +#~ "parent first." +#~ msgstr "" +#~ "Ten obiekt nie może być widoczny ponieważ jego rodzic jest ukryty. Odkryj " +#~ "najpierw rodzica." #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " @@ -6750,5 +6755,11 @@ msgstr "" #~ "Ścieżki nie mogą zaczynać się od '/', ścieżki absolutne muszą zaczynać " #~ "się od 'res://', 'user://', lub 'local://'" +#~ msgid "File exists" +#~ msgstr "Plik Istnieje" + +#~ msgid "Valid path" +#~ msgstr "Poprawna ścieżka" + #~ msgid "Cannot go into subdir:" #~ msgstr "Nie można iść do podkatalogu:" diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po index d0c4cf6c5..2d0d32656 100644 --- a/editor/translations/pt_BR.po +++ b/editor/translations/pt_BR.po @@ -2,17 +2,19 @@ # Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # +# Allyson Souza <allyson_as@outlook.com>, 2017. # António Sarmento <antonio.luis.sarmento@gmail.com>, 2016. # George Marques <george@gmarqu.es>, 2016. # Joaquim Ferreira <joaquimferreira1996@bol.com.br>, 2016. +# jonathan railarem <railarem@gmail.com>, 2017. # Mailson Silva Marins <mailsons335@gmail.com>, 2016. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: 2016-05-30\n" -"PO-Revision-Date: 2016-09-02 21:07+0000\n" -"Last-Translator: Mailson Silva Marins <mailsons335@gmail.com>\n" +"PO-Revision-Date: 2017-03-27 19:34+0000\n" +"Last-Translator: jonathan railarem <railarem@gmail.com>\n" "Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/" "godot-engine/godot/pt_BR/>\n" "Language: pt_BR\n" @@ -20,7 +22,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=2; plural=n > 1;\n" -"X-Generator: Weblate 2.8\n" +"X-Generator: Weblate 2.13-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -1336,7 +1338,7 @@ msgid "Pick a Main Scene" msgstr "Escolha uma Cena Principal" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Ugh" @@ -3899,6 +3901,10 @@ msgstr "Formato" msgid "Pitch" msgstr "Pitch" +#: editor/plugins/sample_library_editor_plugin.cpp +msgid "Priority" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Erro ao salvar tema" @@ -5666,7 +5672,7 @@ msgstr "Arquivo..." msgid "Dir.." msgstr "Dir..." -#: editor/property_editor.cpp +#: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "Carregar" @@ -5675,6 +5681,11 @@ msgid "Assign" msgstr "Atribuir" #: editor/property_editor.cpp +#, fuzzy +msgid "New Script" +msgstr "Próximo Script" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Erro ao carregar arquivo: Não é um recurso!" @@ -5889,8 +5900,13 @@ msgstr "Alterar Tipo" #: editor/scene_tree_dock.cpp #, fuzzy -msgid "Add Script" -msgstr "Script" +msgid "Attach Script" +msgstr "Adicionar Script" + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Clear Script" +msgstr "Criar Script" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -5921,6 +5937,16 @@ msgstr "" "Instanciar um arquivo de cena como um Nó. Criar uma cena herdada se não " "existe um nó raiz." +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Attach a new or existing script for the selected node." +msgstr "Criar um script novo para o nó selecionado." + +#: editor/scene_tree_dock.cpp +#, fuzzy +msgid "Clear a script for the selected node." +msgstr "Criar um script novo para o nó selecionado." + #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Alternar Spatial Visível" @@ -6014,6 +6040,11 @@ msgid "Could not create script in filesystem." msgstr "Não foi possível criar o script no sistema de arquivos." #: editor/script_create_dialog.cpp +#, fuzzy +msgid "Error loading script from %s" +msgstr "Erro ao carregar cena de %s" + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "O caminho está vazio" @@ -6026,16 +6057,18 @@ msgid "Invalid base path" msgstr "Caminho base inválido" #: editor/script_create_dialog.cpp -msgid "File exists" -msgstr "O arquivo existe" - -#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Extensão inválida" #: editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "Caminho válido" +#, fuzzy +msgid "Create new script" +msgstr "Criar Script" + +#: editor/script_create_dialog.cpp +#, fuzzy +msgid "Load existing script" +msgstr "Próximo Script" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -6047,8 +6080,8 @@ msgstr "Script Embutido" #: editor/script_create_dialog.cpp #, fuzzy -msgid "Create Node Script" -msgstr "Criar Script" +msgid "Attach Node Script" +msgstr "Criar Script para Nó" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -6216,7 +6249,7 @@ msgstr "Alterar a Extensão do Notificador" #: modules/gdscript/gd_functions.cpp msgid "Invalid type argument to convert(), use TYPE_* constants." -msgstr "Argumento de tipo inválido para converter(), use constantes TYPE_*." +msgstr "Argumento de tipo inválido para convert(), use constantes TYPE_*." #: modules/gdscript/gd_functions.cpp msgid "Not enough bytes for decoding bytes, or invalid format." @@ -6232,11 +6265,11 @@ msgstr "Não é um script com uma instância" #: modules/gdscript/gd_functions.cpp msgid "Not based on a script" -msgstr "Não é baseado num script" +msgstr "Não é baseado em um script" #: modules/gdscript/gd_functions.cpp msgid "Not based on a resource file" -msgstr "Não é baseado num arquivo de recurso" +msgstr "Não é baseado em um arquivo de recurso" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (missing @path)" @@ -6245,8 +6278,8 @@ msgstr "Formato de dicionário de instância inválido (faltando @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (can't load script at @path)" msgstr "" -"Formato de dicionário de instância inválido (não se pôde carregar o script " -"em @path)" +"Formato de dicionário de instância inválido (não foi possível carregar o " +"script em @path)" #: modules/gdscript/gd_functions.cpp msgid "Invalid instance dictionary format (invalid script at @path)" @@ -6517,18 +6550,8 @@ msgstr "" "para que ele possa ter um tamanho. Caso contrário, defina-o como destino de " "render e atribua sua textura interna a algum nó para exibir." -#~ msgid "Same as Target Scene" -#~ msgstr "Mesma da Cena Destino" - -#~ msgid "Shared" -#~ msgstr "Compartilhado" - -#~ msgid "" -#~ "This item cannot be made visible because the parent is hidden. Unhide the " -#~ "parent first." -#~ msgstr "" -#~ "Este item não pode se tornar visível porque o pai está escondido. Reexiba " -#~ "o pai primeiro." +#~ msgid "Node returned an invalid sequence output: " +#~ msgstr "O nó retornou uma saída de sequência inválida: " #~ msgid "Functions:" #~ msgstr "Funções:" @@ -6536,11 +6559,17 @@ msgstr "" #~ msgid "Variables:" #~ msgstr "Variáveis:" +#~ msgid "Name is not a valid identifier:" +#~ msgstr "O nome não é um identificador valido:" + +#~ msgid "Name already in use by another func/var/signal:" +#~ msgstr "Nome já utilizado por outra func/var/sinal:" + #~ msgid "Rename Function" #~ msgstr "Renomear Função" #~ msgid "Rename Variable" -#~ msgstr "renomeie variável" +#~ msgstr "Renomear Variável" #~ msgid "Rename Signal" #~ msgstr "Renomear Sinal" @@ -6571,34 +6600,67 @@ msgstr "" #, fuzzy #~ msgid "Change Expression" -#~ msgstr "Alterar Tipo" +#~ msgstr "Alterar Expressão" #~ msgid "Add Node" #~ msgstr "Adicionar Nó" -#, fuzzy +#~ msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature." +#~ msgstr "" +#~ "Segure Meta para aplicar um Getter. Segure Shift para aplicar uma " +#~ "assinatura genérica." + +#~ msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature." +#~ msgstr "" +#~ "Segure Ctrl para aplicar um Getter. Segure Shift para aplicar uma " +#~ "assinatura genérica." + +#~ msgid "Hold Meta to drop a simple reference to the node." +#~ msgstr "Segure Meta para aplicar uma referência simples ao nó." + +#~ msgid "Hold Ctrl to drop a simple reference to the node." +#~ msgstr "Segure Ctrl para aplicar uma referência ao nó." + +#~ msgid "Hold Meta to drop a Variable Setter." +#~ msgstr "Segure Meta para aplicar um Setter de Variável." + +#~ msgid "Hold Ctrl to drop a Variable Setter." +#~ msgstr "Segure Ctrl para aplicar um Setter de Variável." + #~ msgid "Add Preload Node" -#~ msgstr "Adicionar Nó Filho" +#~ msgstr "Adicionar Nó de Pré-carregamento" -#, fuzzy #~ msgid "Add Node(s) From Tree" -#~ msgstr "Nó a Partir de Cena" +#~ msgstr "Adicionar Nó(s) a partir de árvore" + +#~ msgid "Add Getter Property" +#~ msgstr "Adicionar Getter de Propriedade" + +#~ msgid "Add Setter Property" +#~ msgstr "Adicionar Setter de Propriedade" -#, fuzzy #~ msgid "Condition" -#~ msgstr "Copiar Animação" +#~ msgstr "Condição" + +#~ msgid "Sequence" +#~ msgstr "Sequência" #, fuzzy #~ msgid "Switch" -#~ msgstr "Pitch" +#~ msgstr "Mudar" + +#~ msgid "Iterator" +#~ msgstr "Iterador" + +#~ msgid "While" +#~ msgstr "Enquanto" -#, fuzzy #~ msgid "Return" -#~ msgstr "Retornar:" +#~ msgstr "Retornar" #, fuzzy #~ msgid "Get" -#~ msgstr "Definir" +#~ msgstr "Obter" #~ msgid "Base Type:" #~ msgstr "Tipo de Base:" @@ -6606,6 +6668,9 @@ msgstr "" #~ msgid "Available Nodes:" #~ msgstr "Nós Disponíveis:" +#~ msgid "Select or create a function to edit graph" +#~ msgstr "Selecione ou crie uma função para editar o grafo" + #~ msgid "Edit Signal Arguments:" #~ msgstr "Editar Argumentos do Sinal:" @@ -6618,25 +6683,29 @@ msgstr "" #~ msgid "Delete Selected" #~ msgstr "Excluir Selecionados" -#, fuzzy #~ msgid "Find Node Type" #~ msgstr "Localizar Tipo de Nó" -#, fuzzy #~ msgid "Copy Nodes" -#~ msgstr "Copiar Pose" +#~ msgstr "Copiar Nós" -#, fuzzy #~ msgid "Cut Nodes" -#~ msgstr "Criar Nó" +#~ msgstr "Recortar Nós" -#, fuzzy #~ msgid "Paste Nodes" -#~ msgstr "Colar Pose" +#~ msgstr "Colar Nós" + +#~ msgid "Input type not iterable: " +#~ msgstr "Tipo de entrada não iterável: " + +#~ msgid "Iterator became invalid" +#~ msgstr "Iterador tornou-se inválido" + +#~ msgid "Iterator became invalid: " +#~ msgstr "Iterador tornou-se inválido: " -#, fuzzy #~ msgid "Invalid index property name." -#~ msgstr "Nome de classe pai inválido" +#~ msgstr "Nome da propriedade de índice inválido." #, fuzzy #~ msgid "Path does not lead Node!" @@ -6675,6 +6744,16 @@ msgstr "" #~ "A propriedade Caminho deve apontar a um nó Particles2D para funcionar." #, fuzzy +#~ msgid "Property Description:" +#~ msgstr "Descrição breve:" + +#~ msgid "Same as Target Scene" +#~ msgstr "Mesma da Cena Destino" + +#~ msgid "Shared" +#~ msgstr "Compartilhado" + +#, fuzzy #~ msgid "Show Bones" #~ msgstr "Fazer Ossos" @@ -6691,10 +6770,6 @@ msgstr "" #~ msgstr "Salvar Tema" #, fuzzy -#~ msgid "New Script" -#~ msgstr "Próximo Script" - -#, fuzzy #~ msgid "Select Property" #~ msgstr "Selecionar Pontos" @@ -6703,36 +6778,21 @@ msgstr "" #~ msgstr "Modo de Seleção (Q)" #, fuzzy -#~ msgid "Attach Script" -#~ msgstr "Adicionar Script" - -#, fuzzy -#~ msgid "Clear Script" -#~ msgstr "Criar Script" +#~ msgid "Change Probe Extents" +#~ msgstr "Alterar a Extensão do Notificador" -#, fuzzy -#~ msgid "Attach a new or existing script for the selected node." -#~ msgstr "Criar um script novo para o nó selecionado." - -#, fuzzy -#~ msgid "Clear a script for the selected node." -#~ msgstr "Criar um script novo para o nó selecionado." - -#, fuzzy -#~ msgid "Error loading script from %s" -#~ msgstr "Erro ao carregar cena de %s" - -#, fuzzy -#~ msgid "Create new script" -#~ msgstr "Criar Script" +#~ msgid "" +#~ "This item cannot be made visible because the parent is hidden. Unhide the " +#~ "parent first." +#~ msgstr "" +#~ "Este item não pode se tornar visível porque o pai está escondido. Reexiba " +#~ "o pai primeiro." -#, fuzzy -#~ msgid "Load existing script" -#~ msgstr "Próximo Script" +#~ msgid "File exists" +#~ msgstr "O arquivo existe" -#, fuzzy -#~ msgid "Attach Node Script" -#~ msgstr "Criar Script para Nó" +#~ msgid "Valid path" +#~ msgstr "Caminho válido" #~ msgid "Cannot go into subdir:" #~ msgstr "Não é possível ir ao subdiretório:" diff --git a/editor/translations/ru.po b/editor/translations/ru.po index e23aae796..9886f2a18 100644 --- a/editor/translations/ru.po +++ b/editor/translations/ru.po @@ -2,7 +2,7 @@ # Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # -# DimOkGamer <dimokgamer@gmail.com>, 2016. +# DimOkGamer <dimokgamer@gmail.com>, 2016-2017. # Maxim Kim <habamax@gmail.com>, 2016. # Maxim toby3d Lebedev <mail@toby3d.ru>, 2016. # @@ -10,7 +10,7 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2016-12-14 17:04+0000\n" +"PO-Revision-Date: 2017-01-09 02:56+0000\n" "Last-Translator: DimOkGamer <dimokgamer@gmail.com>\n" "Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/" "godot/ru/>\n" @@ -20,7 +20,7 @@ msgstr "" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n" "%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n" -"X-Generator: Weblate 2.10-dev\n" +"X-Generator: Weblate 2.11-dev\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -1340,7 +1340,7 @@ msgid "Pick a Main Scene" msgstr "Выберите главную сцену" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Ясно" @@ -3901,6 +3901,10 @@ msgstr "Формат" msgid "Pitch" msgstr "Высота" +#: editor/plugins/sample_library_editor_plugin.cpp +msgid "Priority" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Ошибка во время сохранения темы" @@ -4942,69 +4946,64 @@ msgid "No exporter for platform '%s' yet." msgstr "Платформа '%s' пока не поддерживается." #: editor/project_export.cpp -#, fuzzy msgid "Create Android keystore" -msgstr "Создать новый ресурс" +msgstr "Создать keystore для Android" #: editor/project_export.cpp -#, fuzzy msgid "Full name" -msgstr "Допустимое имя" +msgstr "Полное имя" #: editor/project_export.cpp msgid "Organizational unit" -msgstr "" +msgstr "Подразделение" #: editor/project_export.cpp -#, fuzzy msgid "Organization" -msgstr "Переход" +msgstr "Организация" #: editor/project_export.cpp msgid "City" -msgstr "" +msgstr "Город" #: editor/project_export.cpp -#, fuzzy msgid "State" -msgstr "Статус:" +msgstr "Государство" #: editor/project_export.cpp msgid "2 letter country code" -msgstr "" +msgstr "Двух буквенный код страны" #: editor/project_export.cpp msgid "User alias" -msgstr "" +msgstr "Псевдоним пользователя" #: editor/project_export.cpp -#, fuzzy msgid "Password" -msgstr "Пароль:" +msgstr "Пароль" #: editor/project_export.cpp -#, fuzzy msgid "at least 6 characters" -msgstr "Допустимые символы:" +msgstr "минимум 6 символов" #: editor/project_export.cpp -#, fuzzy msgid "File name" -msgstr "Новое имя:" +msgstr "Имя файла" #: editor/project_export.cpp msgid "Path : (better to save outside of project)" -msgstr "" +msgstr "Путь: (лучше сохранить за пределами проекта)" #: editor/project_export.cpp msgid "" "Release keystore is not set.\n" "Do you want to create one?" msgstr "" +"Релизный keystore не задан.\n" +"Хотите создать новый?" #: editor/project_export.cpp msgid "Fill Keystore/Release User and Release Password" -msgstr "" +msgstr "Заполните раздел Keystore" #: editor/project_export.cpp msgid "Include" @@ -5664,7 +5663,7 @@ msgstr "Файл.." msgid "Dir.." msgstr "Папка.." -#: editor/property_editor.cpp +#: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "Загрузить" @@ -5673,6 +5672,10 @@ msgid "Assign" msgstr "Назначить" #: editor/property_editor.cpp +msgid "New Script" +msgstr "Новый скрипт" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Ошибка загрузки файла: Это не ресурс!" @@ -5887,9 +5890,12 @@ msgid "Change Type" msgstr "Изменить тип" #: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Add Script" -msgstr "Скрипт" +msgid "Attach Script" +msgstr "Прикрепить скрипт" + +#: editor/scene_tree_dock.cpp +msgid "Clear Script" +msgstr "Убрать скрипт" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -5920,6 +5926,14 @@ msgstr "" "Добавить файл сцены как узел. Создаёт наследуемую сцену, если корневой узел " "не существует." +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "Прикрепить новый или существующий скрипт к выбранному узлу." + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "Убрать скрипт у выбранного узла." + #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Переключена видимость Spatial" @@ -6013,6 +6027,10 @@ msgid "Could not create script in filesystem." msgstr "Не удалось создать скрипт в файловой системе." #: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "Ошибка при загрузке скрипта из %s" + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Не указан путь" @@ -6025,16 +6043,16 @@ msgid "Invalid base path" msgstr "Недопустимый базовый путь" #: editor/script_create_dialog.cpp -msgid "File exists" -msgstr "Файл существует" - -#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Недопустимое расширение" #: editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "Допустимый путь" +msgid "Create new script" +msgstr "Создать новый скрипт" + +#: editor/script_create_dialog.cpp +msgid "Load existing script" +msgstr "Загрузить существующий скрипт" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -6045,9 +6063,8 @@ msgid "Built-In Script" msgstr "Встроенный Скрипт" #: editor/script_create_dialog.cpp -#, fuzzy -msgid "Create Node Script" -msgstr "Создать скрипт" +msgid "Attach Node Script" +msgstr "Добавление скрипта" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -6519,19 +6536,6 @@ msgstr "" "сделайте его целью рендеринга и передайте его внутренние текстуры какому-то " "другому узлу для отображения." -#~ msgid "Same as Target Scene" -#~ msgstr "Та же, что и у сцены" - -#~ msgid "Shared" -#~ msgstr "Раздельно" - -#~ msgid "" -#~ "This item cannot be made visible because the parent is hidden. Unhide the " -#~ "parent first." -#~ msgstr "" -#~ "Этот объект не может быть отображён, потому что его родитель скрыт. " -#~ "Отобразите сначала родительский узел." - #~ msgid "" #~ "A node yielded without working memory, please read the docs on how to " #~ "yield properly!" @@ -6814,6 +6818,15 @@ msgstr "" #~ msgid "Path property must point to a valid Spatial node to work." #~ msgstr "Свойство Path должно указывать на действительный Spatial узел." +#~ msgid "Property Description:" +#~ msgstr "Описание свойства:" + +#~ msgid "Same as Target Scene" +#~ msgstr "Та же, что и у сцены" + +#~ msgid "Shared" +#~ msgstr "Раздельно" + #~ msgid "Show Bones" #~ msgstr "Показать кости" @@ -6826,38 +6839,21 @@ msgstr "" #~ msgid "Theme" #~ msgstr "Тема" -#~ msgid "New Script" -#~ msgstr "Новый скрипт" - #~ msgid "Select Property" #~ msgstr "Выбрать свойство" #~ msgid "Select Method" #~ msgstr "Выбрать метод" -#~ msgid "Attach Script" -#~ msgstr "Прикрепить скрипт" - -#~ msgid "Clear Script" -#~ msgstr "Убрать скрипт" - -#~ msgid "Attach a new or existing script for the selected node." -#~ msgstr "Прикрепить новый или существующий скрипт к выбранному узлу." - -#~ msgid "Clear a script for the selected node." -#~ msgstr "Убрать скрипт у выбранного узла." - -#~ msgid "Error loading script from %s" -#~ msgstr "Ошибка при загрузке скрипта из %s" - -#~ msgid "Create new script" -#~ msgstr "Создать новый скрипт" +#~ msgid "Change Probe Extents" +#~ msgstr "Изменены Probe Extents" -#~ msgid "Load existing script" -#~ msgstr "Загрузить существующий скрипт" - -#~ msgid "Attach Node Script" -#~ msgstr "Добавление скрипта" +#~ msgid "" +#~ "This item cannot be made visible because the parent is hidden. Unhide the " +#~ "parent first." +#~ msgstr "" +#~ "Этот объект не может быть отображён, потому что его родитель скрыт. " +#~ "Отобразите сначала родительский узел." #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " @@ -6866,6 +6862,12 @@ msgstr "" #~ "Путь не может начинаться с '/', абсолютные пути должны начинаться с " #~ "'res://', 'user://' или 'local://'" +#~ msgid "File exists" +#~ msgstr "Файл существует" + +#~ msgid "Valid path" +#~ msgstr "Допустимый путь" + #~ msgid "" #~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but " #~ "unsequenced ports were specified." diff --git a/editor/translations/tr.po b/editor/translations/tr.po index 615da395a..6adab15fe 100644 --- a/editor/translations/tr.po +++ b/editor/translations/tr.po @@ -2,7 +2,7 @@ # Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community # This file is distributed under the same license as the Godot source code. # -# Aprın Çor Tigin <kabusturk38@gmail.com>, 2016. +# Aprın Çor Tigin <kabusturk38@gmail.com>, 2016-2017. # Ceyhun Can Ulker <ceyhuncanu@gmail.com>, 2016. # Enes Kaya Öcal <ekayaocal@hotmail.com>, 2016. # M. Yavuz Uzun <myavuzuzun@yandex.com>, 2016. @@ -11,8 +11,8 @@ msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" -"PO-Revision-Date: 2017-01-02 19:10+0000\n" -"Last-Translator: Orkun Turan <holygatestudio@yandex.com>\n" +"PO-Revision-Date: 2017-01-22 12:30+0000\n" +"Last-Translator: Aprın Çor Tigin <kabusturk38@gmail.com>\n" "Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/" "godot/tr/>\n" "Language: tr\n" @@ -1333,7 +1333,7 @@ msgid "Pick a Main Scene" msgstr "Bir Ana Sahne Seç" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "Öff" @@ -3889,6 +3889,10 @@ msgstr "Biçem" msgid "Pitch" msgstr "Perde" +#: editor/plugins/sample_library_editor_plugin.cpp +msgid "Priority" +msgstr "" + #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" msgstr "Kalıp kaydedilirken sorun oluştu" @@ -4930,69 +4934,64 @@ msgid "No exporter for platform '%s' yet." msgstr "Şu anda '%s' ortamı için dışa aktarıcı yok." #: editor/project_export.cpp -#, fuzzy msgid "Create Android keystore" -msgstr "Yeni Kaynak Oluştur" +msgstr "Android Dokunaç Yığımı Oluştur" #: editor/project_export.cpp -#, fuzzy msgid "Full name" -msgstr "Uygun ad" +msgstr "Tam adı" #: editor/project_export.cpp msgid "Organizational unit" -msgstr "" +msgstr "Kuruluşsal birim" #: editor/project_export.cpp -#, fuzzy msgid "Organization" -msgstr "Geçiş" +msgstr "Kuruluş" #: editor/project_export.cpp msgid "City" -msgstr "" +msgstr "Şehir" #: editor/project_export.cpp -#, fuzzy msgid "State" -msgstr "Durum:" +msgstr "Ülke" #: editor/project_export.cpp msgid "2 letter country code" -msgstr "" +msgstr "2 damgalı ülke imi" #: editor/project_export.cpp msgid "User alias" -msgstr "" +msgstr "Kullanıcı takma adı" #: editor/project_export.cpp -#, fuzzy msgid "Password" -msgstr "Gizyazı:" +msgstr "Gizyazı" #: editor/project_export.cpp -#, fuzzy msgid "at least 6 characters" -msgstr "Geçerli damgalar:" +msgstr "en az 6 geçerli damga" #: editor/project_export.cpp -#, fuzzy msgid "File name" -msgstr "Yeni ad:" +msgstr "Dizeç adı" #: editor/project_export.cpp msgid "Path : (better to save outside of project)" -msgstr "" +msgstr "Yol: (tasarının dışında kaydetmek daha iyi)" #: editor/project_export.cpp msgid "" "Release keystore is not set.\n" "Do you want to create one?" msgstr "" +"Serbest bırakma dokunaç yığımı ayarlanmadı.Bir tane oluşturmak mı ister " +"misin?" #: editor/project_export.cpp msgid "Fill Keystore/Release User and Release Password" -msgstr "" +msgstr "Dokunaç Yığımını Doldur/Kullanıcıyı Bırak ve Gizyazıyı Bırak" #: editor/project_export.cpp msgid "Include" @@ -5655,7 +5654,7 @@ msgstr "Dizeç.." msgid "Dir.." msgstr "Diz.." -#: editor/property_editor.cpp +#: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "Yükle" @@ -5664,6 +5663,10 @@ msgid "Assign" msgstr "Ata" #: editor/property_editor.cpp +msgid "New Script" +msgstr "Yeni Betik" + +#: editor/property_editor.cpp msgid "Error loading file: Not a resource!" msgstr "Dizeç yüklenirken sorun oluştu: Bir kaynak değil!" @@ -5875,9 +5878,12 @@ msgid "Change Type" msgstr "Türü Değiştir" #: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Add Script" -msgstr "Betik" +msgid "Attach Script" +msgstr "Betik İliştir" + +#: editor/scene_tree_dock.cpp +msgid "Clear Script" +msgstr "Betiği Temizle" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -5908,6 +5914,14 @@ msgstr "" "Sahne dizecini Düğüm olarak örneklendirin. Kök düğüm yoksa kalıtsal bir " "sahne oluşturur." +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "Seçili düğüm için yeni veya mevcut bir betik iliştir." + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "Seçilen düğüm için betik temizle." + #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "Uzaysal Görünürlüğü Aç / Kapat" @@ -6001,6 +6015,10 @@ msgid "Could not create script in filesystem." msgstr "Dizeç düzeninde betik oluşturulamadı." #: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "Yazı tipi %s yüklerken sorun oluştu" + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "Yol boş" @@ -6013,16 +6031,16 @@ msgid "Invalid base path" msgstr "Geçersiz üst yol" #: editor/script_create_dialog.cpp -msgid "File exists" -msgstr "Dosya mevcut" - -#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "Geçersiz uzantı" #: editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "Geçerli yol" +msgid "Create new script" +msgstr "Yeni Betik Oluştur" + +#: editor/script_create_dialog.cpp +msgid "Load existing script" +msgstr "Var olan betiği yükle" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -6033,9 +6051,8 @@ msgid "Built-In Script" msgstr "Gömme Betik" #: editor/script_create_dialog.cpp -#, fuzzy -msgid "Create Node Script" -msgstr "Betik Oluştur" +msgid "Attach Node Script" +msgstr "Düğüm Betiği İliştir" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -6506,19 +6523,6 @@ msgstr "" "bir boyut elde edin. Ya da, onu bir RenderTarget yapın ve iç dokusunu " "görüntülemesi için bir düğüme atayın." -#~ msgid "Same as Target Scene" -#~ msgstr "Hedef Sahne ile Aynı" - -#~ msgid "Shared" -#~ msgstr "Paylaşılan" - -#~ msgid "" -#~ "This item cannot be made visible because the parent is hidden. Unhide the " -#~ "parent first." -#~ msgstr "" -#~ "Ata gizli olduğu için bu öğe görünür hale getirilemiyor. Önce atayı " -#~ "göster." - #~ msgid "" #~ "A node yielded without working memory, please read the docs on how to " #~ "yield properly!" @@ -6798,6 +6802,15 @@ msgstr "" #~ msgstr "" #~ "Yol niteliği, çalışmak için geçerli bir Spatial düğümü işaret etmelidir." +#~ msgid "Property Description:" +#~ msgstr "Özellik Açıklaması:" + +#~ msgid "Same as Target Scene" +#~ msgstr "Hedef Sahne ile Aynı" + +#~ msgid "Shared" +#~ msgstr "Paylaşılan" + #~ msgid "Show Bones" #~ msgstr "Kemikleri Göster" @@ -6810,38 +6823,21 @@ msgstr "" #~ msgid "Theme" #~ msgstr "Kalıp" -#~ msgid "New Script" -#~ msgstr "Yeni Betik" - #~ msgid "Select Property" #~ msgstr "Nitelik Seç" #~ msgid "Select Method" #~ msgstr "Yöntem Seç" -#~ msgid "Attach Script" -#~ msgstr "Betik İliştir" - -#~ msgid "Clear Script" -#~ msgstr "Betiği Temizle" - -#~ msgid "Attach a new or existing script for the selected node." -#~ msgstr "Seçili düğüm için yeni veya mevcut bir betik iliştir." - -#~ msgid "Clear a script for the selected node." -#~ msgstr "Seçilen düğüm için betik temizle." - -#~ msgid "Error loading script from %s" -#~ msgstr "Yazı tipi %s yüklerken sorun oluştu" - -#~ msgid "Create new script" -#~ msgstr "Yeni Betik Oluştur" +#~ msgid "Change Probe Extents" +#~ msgstr "Deşme Genişlemesini Değiştir" -#~ msgid "Load existing script" -#~ msgstr "Var olan betiği yükle" - -#~ msgid "Attach Node Script" -#~ msgstr "Düğüm Betiği İliştir" +#~ msgid "" +#~ "This item cannot be made visible because the parent is hidden. Unhide the " +#~ "parent first." +#~ msgstr "" +#~ "Ata gizli olduğu için bu öğe görünür hale getirilemiyor. Önce atayı " +#~ "göster." #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " @@ -6849,3 +6845,9 @@ msgstr "" #~ msgstr "" #~ "Yollar '/' ile başlayamaz, mutlak yollar 'res://', 'user://' veya " #~ "'local://' ile başlamalıdır" + +#~ msgid "File exists" +#~ msgstr "Dosya mevcut" + +#~ msgid "Valid path" +#~ msgstr "Geçerli yol" diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po index 709500c8c..8e7f89660 100644 --- a/editor/translations/zh_CN.po +++ b/editor/translations/zh_CN.po @@ -10,13 +10,14 @@ # Luo Jun <vipsbpig@gmail.com>, 2016. # oberon-tonya <360119124@qq.com>, 2016. # wanfang liu <wanfang.liu@gmail.com>, 2016. +# Youmu <konpaku.w@gmail.com>, 2017. # msgid "" msgstr "" "Project-Id-Version: Godot Engine editor\n" "POT-Creation-Date: \n" -"PO-Revision-Date: 2017-01-04 14:55+0000\n" -"Last-Translator: Geequlim <geequlim@gmail.com>\n" +"PO-Revision-Date: 2017-03-07 06:32+0000\n" +"Last-Translator: Youmu <konpaku.w@gmail.com>\n" "Language-Team: Chinese (China) <https://hosted.weblate.org/projects/godot-" "engine/godot/zh_CN/>\n" "Language: zh_CN\n" @@ -24,7 +25,7 @@ msgstr "" "Content-Type: text/plain; charset=UTF-8\n" "Content-Transfer-Encoding: 8bit\n" "Plural-Forms: nplurals=1; plural=0;\n" -"X-Generator: Weblate 2.11-dev\n" +"X-Generator: Weblate 2.12\n" #: editor/animation_editor.cpp msgid "Disabled" @@ -188,7 +189,7 @@ msgstr "清理动画" #: editor/animation_editor.cpp msgid "Create NEW track for %s and insert key?" -msgstr "为%s创建新轨道并插入关键帧?" +msgstr "为'%s'创建新轨道并插入关键帧?" #: editor/animation_editor.cpp msgid "Create %d NEW tracks and insert keys?" @@ -241,7 +242,7 @@ msgstr "添加回调轨道" #: editor/animation_editor.cpp msgid "Animation zoom." -msgstr "动画时间缩放" +msgstr "动画时间缩放。" #: editor/animation_editor.cpp msgid "Length (s):" @@ -249,35 +250,35 @@ msgstr "时长(秒):" #: editor/animation_editor.cpp msgid "Animation length (in seconds)." -msgstr "动画时长(秒)" +msgstr "动画时长(秒)。" #: editor/animation_editor.cpp msgid "Step (s):" -msgstr "步长(秒)" +msgstr "步长(秒):" #: editor/animation_editor.cpp msgid "Cursor step snap (in seconds)." -msgstr "步进吸附(秒)" +msgstr "步进吸附(秒)。" #: editor/animation_editor.cpp msgid "Enable/Disable looping in animation." -msgstr "启用/禁用循环" +msgstr "启用/禁用循环。" #: editor/animation_editor.cpp msgid "Add new tracks." -msgstr "新建轨道" +msgstr "新建轨道。" #: editor/animation_editor.cpp msgid "Move current track up." -msgstr "上移当前轨道" +msgstr "上移当前轨道。" #: editor/animation_editor.cpp msgid "Move current track down." -msgstr "下移当前轨道" +msgstr "下移当前轨道。" #: editor/animation_editor.cpp msgid "Remove selected track." -msgstr "移除选中轨道" +msgstr "移除选中轨道。" #: editor/animation_editor.cpp msgid "Track tools" @@ -321,7 +322,7 @@ msgstr "过渡" #: editor/animation_editor.cpp msgid "Scale Ratio:" -msgstr "缩放比率" +msgstr "缩放比率:" #: editor/animation_editor.cpp msgid "Call Functions in Which Node?" @@ -341,7 +342,7 @@ msgstr "清除所有动画" #: editor/animation_editor.cpp msgid "Clean-Up Animation(s) (NO UNDO!)" -msgstr "清除所有动画吗(无法撤销)?" +msgstr "清除所有动画吗(无法撤销!)" #: editor/animation_editor.cpp msgid "Clean-Up" @@ -408,7 +409,7 @@ msgstr "ZIP资源包" #: editor/call_dialog.cpp msgid "Method List For '%s':" -msgstr "%s的方法列表" +msgstr "'%s'的方法列表:" #: editor/call_dialog.cpp msgid "Call" @@ -452,7 +453,7 @@ msgstr "无匹配项" #: editor/code_editor.cpp msgid "Replaced %d Ocurrence(s)." -msgstr "替换了%d项" +msgstr "替换了%d项。" #: editor/code_editor.cpp msgid "Replace" @@ -544,7 +545,7 @@ msgstr "必须设置方法的对象节点!" msgid "" "Target method not found! Specify a valid method or attach a script to target " "Node." -msgstr "" +msgstr "找不到目标方法! 指定一个有效的方法或把脚本附加到目标节点。" #: editor/connections_dialog.cpp msgid "Connect To Node:" @@ -604,7 +605,7 @@ msgstr "创建订阅" #: editor/connections_dialog.cpp msgid "Connect.." -msgstr "连接事件" +msgstr "连接事件。" #: editor/connections_dialog.cpp #: editor/plugins/animation_tree_editor_plugin.cpp @@ -650,13 +651,13 @@ msgstr "依赖项:" msgid "" "Scene '%s' is currently being edited.\n" "Changes will not take effect unless reloaded." -msgstr "场景%s已被修改,重新加载后生效。" +msgstr "场景'%s'已被修改,重新加载后生效。" #: editor/dependency_editor.cpp msgid "" "Resource '%s' is in use.\n" "Changes will take effect when reloaded." -msgstr "资源%s正在使用中,修改将在重新加载后生效。" +msgstr "资源'%s'正在使用中,修改将在重新加载后生效。" #: editor/dependency_editor.cpp msgid "Dependencies" @@ -696,11 +697,11 @@ msgid "" "The files being removed are required by other resources in order for them to " "work.\n" "Remove them anyway? (no undo)" -msgstr "要删除的文件被其他资源所依赖,仍然要删除吗(无法撤销)?" +msgstr "要删除的文件被其他资源所依赖,仍然要删除吗?(无法撤销)" #: editor/dependency_editor.cpp msgid "Remove selected files from the project? (no undo)" -msgstr "确定从项目中删除文件(此操作无法撤销)?" +msgstr "确定从项目中删除文件?(此操作无法撤销)" #: editor/dependency_editor.cpp msgid "Error loading:" @@ -728,7 +729,7 @@ msgstr "加载出错!" #: editor/dependency_editor.cpp msgid "Permanently delete %d item(s)? (No undo!)" -msgstr "永久删除选中的%d条项目吗(此操作无法撤销!)?" +msgstr "永久删除选中的%d条项目吗?(此操作无法撤销!)" #: editor/dependency_editor.cpp msgid "Owns" @@ -754,7 +755,7 @@ msgstr "删除" #: editor/editor_autoload_settings.cpp msgid "Invalid name." -msgstr "名称非法:" +msgstr "名称非法:。" #: editor/editor_autoload_settings.cpp msgid "Valid characters:" @@ -774,15 +775,15 @@ msgstr "名称非法,与已存在的全局常量名称冲突。" #: editor/editor_autoload_settings.cpp msgid "Invalid Path." -msgstr "路径非法!" +msgstr "路径非法。" #: editor/editor_autoload_settings.cpp msgid "File does not exist." -msgstr "文件不存在" +msgstr "文件不存在。" #: editor/editor_autoload_settings.cpp msgid "Not in resource path." -msgstr "不在资源路径下" +msgstr "不在资源路径下。" #: editor/editor_autoload_settings.cpp msgid "Add AutoLoad" @@ -790,7 +791,7 @@ msgstr "添加Autoload" #: editor/editor_autoload_settings.cpp msgid "Autoload '%s' already exists!" -msgstr "Autoload %s已存在!" +msgstr "Autoload '%s'已存在!" #: editor/editor_autoload_settings.cpp msgid "Rename Autoload" @@ -834,7 +835,7 @@ msgstr "名称" #: editor/editor_autoload_settings.cpp msgid "Singleton" -msgstr "Singleton" +msgstr "单独(Singleton)" #: editor/editor_autoload_settings.cpp msgid "List:" @@ -950,7 +951,7 @@ msgstr "目录|文件:" #: editor/editor_file_dialog.cpp msgid "Preview:" -msgstr "预览" +msgstr "预览:" #: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp #: scene/gui/file_dialog.cpp @@ -975,7 +976,7 @@ msgstr "搜索帮助" #: editor/editor_help.cpp msgid "Class List:" -msgstr "类型列表" +msgstr "类型列表:" #: editor/editor_help.cpp msgid "Search Classes" @@ -1060,7 +1061,7 @@ msgstr "配置.." #: editor/editor_log.cpp msgid " Output:" -msgstr " 输出" +msgstr " 输出:" #: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp @@ -1131,7 +1132,7 @@ msgstr "加载资源失败。" #: editor/editor_node.cpp msgid "Can't load MeshLibrary for merging!" -msgstr "无法加载要合并的MeshLibrary" +msgstr "无法加载要合并的MeshLibrary!" #: editor/editor_node.cpp msgid "Error saving MeshLibrary!" @@ -1147,7 +1148,7 @@ msgstr "保存砖块集失败!" #: editor/editor_node.cpp msgid "Can't open export templates zip." -msgstr "无法打开ZIP导出模板" +msgstr "无法打开ZIP导出模板。" #: editor/editor_node.cpp msgid "Loading Export Templates" @@ -1216,8 +1217,8 @@ msgid "" "You can change it later in \"Project Settings\" under the 'application' " "category." msgstr "" -"尚未定义主场景。\n" -"请在项目设置的application分类下设置选择主场景。" +"所选场景'%s'不存在,选择一个有效的场景?\n" +"请在项目设置的application(应用程序)分类下设置选择主场景。" #: editor/editor_node.cpp msgid "" @@ -1226,7 +1227,7 @@ msgid "" "category." msgstr "" "选中的%s场景并非一个场景文件,请选择合法的场景。\n" -"请在项目设置的application分类下设置选择主场景。" +"请在项目设置的application(应用程序)分类下设置选择主场景。" #: editor/editor_node.cpp msgid "Current scene was never saved, please save it prior to running." @@ -1258,11 +1259,11 @@ msgstr "是" #: editor/editor_node.cpp msgid "Close scene? (Unsaved changes will be lost)" -msgstr "确定要关闭场景吗,未保存的修改将丢失?" +msgstr "确定要关闭场景吗?(未保存的修改将丢失)" #: editor/editor_node.cpp msgid "Save Scene As.." -msgstr "场景另存为" +msgstr "场景另存为.." #: editor/editor_node.cpp msgid "This scene has never been saved. Save before running?" @@ -1310,20 +1311,22 @@ msgstr "此操作无法撤销,确定要继续吗?" #: editor/editor_node.cpp msgid "Quick Run Scene.." -msgstr "快速运行场景" +msgstr "快速运行场景.." #: editor/editor_node.cpp msgid "" "Open Project Manager? \n" "(Unsaved changes will be lost)" -msgstr "退出到项目管理窗口(未保存的修改将丢失)?" +msgstr "" +"退出到项目管理窗口?\n" +"(未保存的修改将丢失)" #: editor/editor_node.cpp msgid "Pick a Main Scene" msgstr "选择主场景" #: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp -#: editor/scene_tree_dock.cpp +#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp msgid "Ugh" msgstr "额" @@ -1340,7 +1343,7 @@ msgstr "加载场景出错。" #: editor/editor_node.cpp msgid "Scene '%s' has broken dependencies:" -msgstr "场景%s的依赖已被破坏:" +msgstr "场景'%s'的依赖已被破坏:" #: editor/editor_node.cpp msgid "Save Layout" @@ -1389,7 +1392,7 @@ msgstr "下一项" #: editor/editor_node.cpp msgid "Previous tab" -msgstr "上一个目录:" +msgstr "上一个目录" #: editor/editor_node.cpp #, fuzzy @@ -1410,7 +1413,7 @@ msgstr "从现有场景中创建.." #: editor/editor_node.cpp msgid "Open Scene.." -msgstr "打开场景" +msgstr "打开场景.." #: editor/editor_node.cpp msgid "Save Scene" @@ -1438,11 +1441,11 @@ msgstr "转换为.." #: editor/editor_node.cpp msgid "Translatable Strings.." -msgstr "可翻译字符串" +msgstr "可翻译字符串.." #: editor/editor_node.cpp msgid "MeshLibrary.." -msgstr "MeshLibrary.." +msgstr "MeshLibrary(网格库).." #: editor/editor_node.cpp msgid "TileSet.." @@ -1477,7 +1480,7 @@ msgstr "退出到项目列表" #: editor/editor_node.cpp msgid "Import assets to the project." -msgstr "导入资源" +msgstr "导入资源。" #: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp #: editor/io_plugins/editor_font_import_plugin.cpp @@ -1492,7 +1495,7 @@ msgstr "导入" #: editor/editor_node.cpp msgid "Miscellaneous project or scene-wide tools." -msgstr "其他工程或全场景工具" +msgstr "其他工程或全场景工具。" #: editor/editor_node.cpp msgid "Tools" @@ -1512,7 +1515,7 @@ msgstr "导出" #: editor/editor_node.cpp msgid "Play the project." -msgstr "运行此项目(F5)" +msgstr "运行此项目(F5)。" #: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Play" @@ -1528,7 +1531,7 @@ msgstr "暂停运行场景" #: editor/editor_node.cpp msgid "Stop the scene." -msgstr "停止运行场景" +msgstr "停止运行场景。" #: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp msgid "Stop" @@ -1536,7 +1539,7 @@ msgstr "停止" #: editor/editor_node.cpp msgid "Play the edited scene." -msgstr "打开并运行场景" +msgstr "打开并运行场景。" #: editor/editor_node.cpp msgid "Play Scene" @@ -1669,7 +1672,7 @@ msgstr "有更改时更新UI" #: editor/editor_node.cpp msgid "Disable Update Spinner" -msgstr "" +msgstr "禁用自动更新" #: editor/editor_node.cpp msgid "Inspector" @@ -1689,7 +1692,7 @@ msgstr "保存当前编辑的资源。" #: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp msgid "Save As.." -msgstr "另存为" +msgstr "另存为.." #: editor/editor_node.cpp msgid "Go to the previous edited object in history." @@ -1729,7 +1732,7 @@ msgstr "更新" #: editor/editor_node.cpp msgid "Thanks from the Godot community!" -msgstr "感谢Godot社区" +msgstr "感谢Godot社区!" #: editor/editor_node.cpp msgid "Thanks!" @@ -1753,7 +1756,7 @@ msgstr "与现有合并" #: editor/editor_node.cpp editor/project_export.cpp msgid "Password:" -msgstr "密码" +msgstr "密码:" #: editor/editor_node.cpp msgid "Open & Run a Script" @@ -1769,15 +1772,15 @@ msgstr "已安装插件:" #: editor/editor_plugin_settings.cpp msgid "Version:" -msgstr "版本" +msgstr "版本:" #: editor/editor_plugin_settings.cpp msgid "Author:" -msgstr "作者" +msgstr "作者:" #: editor/editor_plugin_settings.cpp msgid "Status:" -msgstr "状态" +msgstr "状态:" #: editor/editor_profiler.cpp msgid "Stop Profiling" @@ -1897,7 +1900,7 @@ msgstr "无法将目录移动到自身下。" #: editor/filesystem_dock.cpp msgid "Can't operate on '..'" -msgstr "无法对'..'引用操作。" +msgstr "无法对'..'引用操作" #: editor/filesystem_dock.cpp msgid "Pick New Name and Location For:" @@ -1917,7 +1920,7 @@ msgstr "编辑依赖.." #: editor/filesystem_dock.cpp msgid "View Owners.." -msgstr "查看所有者" +msgstr "查看所有者.." #: editor/filesystem_dock.cpp msgid "Copy Path" @@ -1925,11 +1928,11 @@ msgstr "拷贝路径" #: editor/filesystem_dock.cpp msgid "Rename or Move.." -msgstr "移动或重命名" +msgstr "移动或重命名.." #: editor/filesystem_dock.cpp msgid "Move To.." -msgstr "移动" +msgstr "移动.." #: editor/filesystem_dock.cpp msgid "Info" @@ -1945,11 +1948,11 @@ msgstr "重新导入.." #: editor/filesystem_dock.cpp msgid "Previous Directory" -msgstr "上一个目录:" +msgstr "上一个目录" #: editor/filesystem_dock.cpp msgid "Next Directory" -msgstr "下一个目录:" +msgstr "下一个目录" #: editor/filesystem_dock.cpp msgid "Re-Scan Filesystem" @@ -2036,7 +2039,7 @@ msgstr "接受" #: editor/io_plugins/editor_bitmask_import_plugin.cpp msgid "Bit Mask" -msgstr "" +msgstr "位掩码(BitMask)" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "No source font file!" @@ -2052,7 +2055,7 @@ msgid "" "Please use .fnt." msgstr "" "文件扩展名不合法\n" -"请使用.fnt文件" +"请使用.fnt文件。" #: editor/io_plugins/editor_font_import_plugin.cpp msgid "Can't load/process source font." @@ -2136,7 +2139,7 @@ msgstr "字体" #: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "No meshes to import!" -msgstr "没有要导入的Mesh" +msgstr "没有要导入的Mesh!" #: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Single Mesh Import" @@ -2153,7 +2156,7 @@ msgstr "Mesh" #: editor/io_plugins/editor_mesh_import_plugin.cpp msgid "Surface %d" -msgstr "" +msgstr "表面 %d" #: editor/io_plugins/editor_sample_import_plugin.cpp msgid "No samples to import!" @@ -2230,11 +2233,11 @@ msgstr "源路径为空。" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Couldn't load post-import script." -msgstr "无法载入后导入脚本" +msgstr "无法载入后导入脚本。" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Invalid/broken script for post-import." -msgstr "后导入脚本被损坏或不合法" +msgstr "后导入脚本被损坏或不合法。" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error importing scene." @@ -2282,7 +2285,7 @@ msgstr "从场景中导入" #: editor/io_plugins/editor_scene_import_plugin.cpp #, fuzzy msgid "Reuse Source Textures" -msgstr "源贴图:" +msgstr "源贴图" #: editor/io_plugins/editor_scene_import_plugin.cpp #, fuzzy @@ -2316,7 +2319,7 @@ msgstr "导入场景" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Importing Scene.." -msgstr "导入场景" +msgstr "导入场景.." #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Running Custom Script.." @@ -2332,7 +2335,7 @@ msgstr "后处理脚本被损坏或不合法(查看控制台):" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Error running post-import script:" -msgstr "后处理脚本运行发生错误" +msgstr "后处理脚本运行发生错误:" #: editor/io_plugins/editor_scene_import_plugin.cpp msgid "Import Image:" @@ -2420,7 +2423,7 @@ msgstr "导入2D大图" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture" -msgstr "源贴图:" +msgstr "源贴图" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Base Atlas Texture" @@ -2428,7 +2431,7 @@ msgstr "基础图集纹理" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Source Texture(s)" -msgstr "源贴图:" +msgstr "源贴图(s)" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Import Textures for 2D" @@ -2515,7 +2518,7 @@ msgstr "剪裁图片" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Blitting Images" -msgstr "" +msgstr "Blitting 图片" #: editor/io_plugins/editor_texture_import_plugin.cpp msgid "Couldn't save atlas image:" @@ -2540,7 +2543,7 @@ msgstr "列" #: editor/io_plugins/editor_translation_import_plugin.cpp #: editor/script_create_dialog.cpp msgid "Language" -msgstr "语言:" +msgstr "语言" #: editor/io_plugins/editor_translation_import_plugin.cpp msgid "No items to import!" @@ -2592,7 +2595,7 @@ msgstr "多节点组" #: editor/node_dock.cpp msgid "Groups" -msgstr "分组:" +msgstr "分组" #: editor/node_dock.cpp msgid "Select a Node to edit Signals and Groups." @@ -2644,7 +2647,7 @@ msgstr "添加动画" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Blend Next Changed" -msgstr "" +msgstr "混合下一步变更" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Change Blend Time" @@ -2700,11 +2703,11 @@ msgstr "从当前位置播放选中动画(D)" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Animation position (in seconds)." -msgstr "动画位置(单位:秒)" +msgstr "动画位置(单位:秒)。" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Scale animation playback globally for the node." -msgstr "节点全局缩放动画回放" +msgstr "节点全局缩放动画回放。" #: editor/plugins/animation_player_editor_plugin.cpp msgid "Create new animation in player." @@ -2786,15 +2789,15 @@ msgstr "新名称:" #: editor/plugins/animation_tree_editor_plugin.cpp #: editor/plugins/multimesh_editor_plugin.cpp msgid "Scale:" -msgstr "缩放" +msgstr "缩放:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade In (s):" -msgstr "淡入(秒)" +msgstr "淡入(秒):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Fade Out (s):" -msgstr "淡出(秒)" +msgstr "淡出(秒):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend" @@ -2839,7 +2842,7 @@ msgstr "混合1:" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "X-Fade Time (s):" -msgstr "" +msgstr "X-Fade(交叉淡化)时间(s):" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Current:" @@ -2879,23 +2882,23 @@ msgstr "动画节点" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "OneShot Node" -msgstr "" +msgstr "单项节点" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Mix Node" -msgstr "" +msgstr "混合(Mix)节点" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend2 Node" -msgstr "" +msgstr "混合2(Blend) 节点" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend3 Node" -msgstr "" +msgstr "混合3(Blend) 节点" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Blend4 Node" -msgstr "" +msgstr "混合4(Blend) 节点" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeScale Node" @@ -2903,7 +2906,7 @@ msgstr "时间缩放节点" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "TimeSeek Node" -msgstr "" +msgstr "TimeSeek(时间寻找) 节点" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Transition Node" @@ -2911,7 +2914,7 @@ msgstr "过渡节点" #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Import Animations.." -msgstr "导入动画" +msgstr "导入动画.." #: editor/plugins/animation_tree_editor_plugin.cpp msgid "Edit Node Filters" @@ -2943,19 +2946,19 @@ msgstr "修正光照" #: editor/plugins/baked_light_baker.cpp msgid "Making BVH" -msgstr "" +msgstr "制作BVH(动作骨骼)" #: editor/plugins/baked_light_baker.cpp msgid "Creating Light Octree" -msgstr "" +msgstr "创建光的 Octree(八叉树)" #: editor/plugins/baked_light_baker.cpp msgid "Creating Octree Texture" -msgstr "" +msgstr "创建 Octree (八叉树) 纹理" #: editor/plugins/baked_light_baker.cpp msgid "Transfer to Lightmaps:" -msgstr "" +msgstr "转移到光照贴图:" #: editor/plugins/baked_light_baker.cpp msgid "Allocating Texture #" @@ -2967,7 +2970,7 @@ msgstr "烘培三角形 #" #: editor/plugins/baked_light_baker.cpp msgid "Post-Processing Texture #" -msgstr "" +msgstr "后加工纹理 #" #: editor/plugins/baked_light_editor_plugin.cpp msgid "Bake!" @@ -2975,7 +2978,7 @@ msgstr "烘培!" #: editor/plugins/baked_light_editor_plugin.cpp msgid "Reset the lightmap octree baking process (start over)." -msgstr "" +msgstr "重置贴图烘焙过程 (重新开始) 的 octree (八叉树)。" #: editor/plugins/camera_editor_plugin.cpp #: editor/plugins/sample_library_editor_plugin.cpp @@ -3026,7 +3029,7 @@ msgstr "编辑锚点" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Zoom (%):" -msgstr "缩放(%)" +msgstr "缩放(%):" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Paste Pose" @@ -3065,7 +3068,7 @@ msgstr "旋转模式" msgid "" "Show a list of all objects at the position clicked\n" "(same as Alt+RMB in select mode)." -msgstr "显示鼠标点击位置的所有节点(同Alt+鼠标右键)" +msgstr "显示鼠标点击位置的所有节点(同Alt+鼠标右键)。" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Click to change object's rotation pivot." @@ -3204,11 +3207,11 @@ msgstr "吸附(像素):" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Add %s" -msgstr "添加 %s" +msgstr "添加(Add) %s" #: editor/plugins/canvas_item_editor_plugin.cpp msgid "Adding %s..." -msgstr "" +msgstr "添加(Adding) %s..." #: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Create Node" @@ -3216,7 +3219,7 @@ msgstr "新节点" #: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "Error instancing scene from %s" -msgstr "从%s实例化场景出错!" +msgstr "从%s实例化场景出错" #: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp msgid "OK :(" @@ -3244,6 +3247,8 @@ msgid "" "Drag & drop + Shift : Add node as sibling\n" "Drag & drop + Alt : Change node type" msgstr "" +"拖放+ Shift:将节点添加为兄弟节点\n" +"拖放+ Alt:更改节点类型" #: editor/plugins/collision_polygon_2d_editor_plugin.cpp #: editor/plugins/light_occluder_2d_editor_plugin.cpp @@ -3274,32 +3279,32 @@ msgstr "编辑多边形(移除顶点)" #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create a new polygon from scratch." -msgstr "" +msgstr "从头开始创建一个新的多边形。" #: editor/plugins/collision_polygon_editor_plugin.cpp msgid "Create Poly3D" -msgstr "" +msgstr "创建 Poly3D (多边型3D)" #: editor/plugins/collision_shape_2d_editor_plugin.cpp msgid "Set Handle" -msgstr "" +msgstr "设置处理程序" #: editor/plugins/color_ramp_editor_plugin.cpp msgid "Add/Remove Color Ramp Point" -msgstr "" +msgstr "添加/删除色彩渐变点" #: editor/plugins/color_ramp_editor_plugin.cpp #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Color Ramp" -msgstr "" +msgstr "修改色彩曲线图" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Creating Mesh Library" -msgstr "" +msgstr "创建 Mesh(网格) 库" #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Thumbnail.." -msgstr "" +msgstr "缩略图.." #: editor/plugins/cube_grid_theme_editor_plugin.cpp msgid "Remove item %d?" @@ -3347,17 +3352,17 @@ msgstr "编辑已存在的多边形:" #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "LMB: Move Point." -msgstr "鼠标左键:移动点" +msgstr "鼠标左键:移动点。" #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Ctrl+LMB: Split Segment." -msgstr "Ctrl+鼠标左键:分割视图块" +msgstr "Ctrl+鼠标左键:分割视图块。" #: editor/plugins/light_occluder_2d_editor_plugin.cpp #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "RMB: Erase Point." -msgstr "鼠标右键:移除点" +msgstr "鼠标右键:移除点。" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh is empty!" @@ -3365,11 +3370,11 @@ msgstr "Mesh为空!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Trimesh Body" -msgstr "" +msgstr "创建静态三维身体" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Static Convex Body" -msgstr "" +msgstr "创建静态凸体(Convex Body)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "This doesn't work on scene root!" @@ -3377,99 +3382,99 @@ msgstr "此操作无法引用在根节点上!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Shape" -msgstr "" +msgstr "创建Trimesh(三维网格)形状" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Shape" -msgstr "" +msgstr "创建 凸(Convex) 形状" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Navigation Mesh" -msgstr "" +msgstr "创建导航Mesh(网格)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "MeshInstance lacks a Mesh!" -msgstr "" +msgstr "MeshInstance (网格实例) 缺少 Mesh(网格)!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Mesh has not surface to create outlines from!" -msgstr "" +msgstr "Mesh(网格)没有表面来创建轮廓(outlines)!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Could not create outline!" -msgstr "" +msgstr "无法创建轮廓(outlines)!" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline" -msgstr "" +msgstr "创建轮廓(outlines)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Static Body" -msgstr "" +msgstr "创建三维静态身体(Body)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Static Body" -msgstr "" +msgstr "创建凸(Convex ) 静态体" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Trimesh Collision Sibling" -msgstr "" +msgstr "创建三维碰撞同级" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Convex Collision Sibling" -msgstr "" +msgstr "创建凸(Convex)碰撞同级" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh.." -msgstr "" +msgstr "创建轮廓网格(Outline Mesh).." #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Create Outline Mesh" -msgstr "" +msgstr "创建轮廓网格(Outline Mesh)" #: editor/plugins/mesh_instance_editor_plugin.cpp msgid "Outline Size:" -msgstr "" +msgstr "轮廓(outlines)尺寸:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and no MultiMesh set in node)." -msgstr "" +msgstr "未指定网格(Mesh)源(且节点中没有设置多网格物体(MultiMesh))。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No mesh source specified (and MultiMesh contains no Mesh)." -msgstr "" +msgstr "未指定网格(Mesh)源(且多网格(MultiMesh)不包含网格(Mesh))。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (invalid path)." -msgstr "" +msgstr "网格(Mesh)源无效(路径无效)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (not a MeshInstance)." -msgstr "" +msgstr "网格(Mesh)源无效(不是网格实例(MeshInstance))。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh source is invalid (contains no Mesh resource)." -msgstr "" +msgstr "网格(Mesh)源无效(不包含网格(Mesh)资源)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "No surface source specified." -msgstr "" +msgstr "没有指定的表面源。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (invalid path)." -msgstr "" +msgstr "表面的源无效(路径无效)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no geometry)." -msgstr "" +msgstr "表面的源无效(无几何)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Surface source is invalid (no faces)." -msgstr "" +msgstr "表面的源无效(无面)。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Parent has no solid faces to populate." -msgstr "" +msgstr "父级没有实体面来填充。" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Couldn't map area." @@ -3485,11 +3490,11 @@ msgstr "选择一个目标曲面:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate Surface" -msgstr "" +msgstr "填充表面" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate MultiMesh" -msgstr "" +msgstr "填充MultiMesh(多网格)" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Target Surface:" @@ -3513,7 +3518,7 @@ msgstr "Z轴" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Mesh Up Axis:" -msgstr "" +msgstr "Mesh (网格)上轴:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Random Rotation:" @@ -3529,7 +3534,7 @@ msgstr "随机缩放:" #: editor/plugins/multimesh_editor_plugin.cpp msgid "Populate" -msgstr "" +msgstr "填充" #: editor/plugins/navigation_polygon_editor_plugin.cpp msgid "Create Navigation Polygon" @@ -3545,19 +3550,19 @@ msgstr "加载图片出错:" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "No pixels with transparency > 128 in image.." -msgstr "" +msgstr "图片中没有透明度> 128的像素.." #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Set Emission Mask" -msgstr "" +msgstr "设置Emission Mask(发射屏蔽)" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Clear Emission Mask" -msgstr "" +msgstr "清除Emission Mask(发射屏蔽)" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Load Emission Mask" -msgstr "" +msgstr "加载Emission Mask(发射屏蔽)" #: editor/plugins/particles_2d_editor_plugin.cpp msgid "Generated Point Count:" @@ -3565,19 +3570,19 @@ msgstr "生成顶点计数:" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry." -msgstr "" +msgstr "节点不包含几何。" #: editor/plugins/particles_editor_plugin.cpp msgid "Node does not contain geometry (faces)." -msgstr "" +msgstr "节点不包含几何(面)。" #: editor/plugins/particles_editor_plugin.cpp msgid "Faces contain no area!" -msgstr "" +msgstr "面不含有区域!" #: editor/plugins/particles_editor_plugin.cpp msgid "No faces!" -msgstr "" +msgstr "没有面!" #: editor/plugins/particles_editor_plugin.cpp msgid "Generate AABB" @@ -3585,35 +3590,35 @@ msgstr "生成AABB" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Mesh" -msgstr "" +msgstr "从网格( Mesh)创建发射器(Emitter)" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter From Node" -msgstr "" +msgstr "从节点创建发射器(Emitter)" #: editor/plugins/particles_editor_plugin.cpp msgid "Clear Emitter" -msgstr "" +msgstr "清除发射器(Emitter)" #: editor/plugins/particles_editor_plugin.cpp msgid "Create Emitter" -msgstr "" +msgstr "创建发射器(Emitter)" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Positions:" -msgstr "" +msgstr "发射位置:" #: editor/plugins/particles_editor_plugin.cpp msgid "Emission Fill:" -msgstr "" +msgstr "发射填充:" #: editor/plugins/particles_editor_plugin.cpp msgid "Surface" -msgstr "" +msgstr "表面" #: editor/plugins/particles_editor_plugin.cpp msgid "Volume" -msgstr "" +msgstr "体积" #: editor/plugins/path_2d_editor_plugin.cpp msgid "Remove Point from Curve" @@ -3663,12 +3668,12 @@ msgstr "选择控制点(Shift+拖动)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Add Point (in empty space)" -msgstr "" +msgstr "添加点(在空白处)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp msgid "Split Segment (in curve)" -msgstr "" +msgstr "拆分(曲线)" #: editor/plugins/path_2d_editor_plugin.cpp #: editor/plugins/path_editor_plugin.cpp @@ -3690,15 +3695,15 @@ msgstr "设置曲线顶点坐标" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve In Pos" -msgstr "" +msgstr "设置的曲线输入位置(Pos)" #: editor/plugins/path_editor_plugin.cpp msgid "Set Curve Out Pos" -msgstr "" +msgstr "设置曲线输出位置(Pos)" #: editor/plugins/path_editor_plugin.cpp msgid "Split Path" -msgstr "" +msgstr "拆分路径" #: editor/plugins/path_editor_plugin.cpp msgid "Remove Path Point" @@ -3845,7 +3850,7 @@ msgstr "立体声" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Mono" -msgstr "" +msgstr "单声道" #: editor/plugins/sample_library_editor_plugin.cpp #: editor/script_editor_debugger.cpp @@ -3854,11 +3859,15 @@ msgstr "格式" #: editor/plugins/sample_library_editor_plugin.cpp msgid "Pitch" +msgstr "音调" + +#: editor/plugins/sample_library_editor_plugin.cpp +msgid "Priority" msgstr "" #: editor/plugins/script_editor_plugin.cpp msgid "Error while saving theme" -msgstr "保存主题出错。" +msgstr "保存主题出错" #: editor/plugins/script_editor_plugin.cpp msgid "Error saving" @@ -3866,7 +3875,7 @@ msgstr "保存出错" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing theme" -msgstr "导入主题出错。" +msgstr "导入主题出错" #: editor/plugins/script_editor_plugin.cpp msgid "Error importing" @@ -3878,7 +3887,7 @@ msgstr "导入主题" #: editor/plugins/script_editor_plugin.cpp msgid "Save Theme As.." -msgstr "主题另存为" +msgstr "主题另存为.." #: editor/plugins/script_editor_plugin.cpp msgid "Next script" @@ -4085,19 +4094,19 @@ msgstr "类型" #: editor/plugins/script_editor_plugin.cpp msgid "Search the class hierarchy." -msgstr "搜索类" +msgstr "搜索类。" #: editor/plugins/script_editor_plugin.cpp msgid "Search the reference documentation." -msgstr "搜索文档" +msgstr "搜索文档。" #: editor/plugins/script_editor_plugin.cpp msgid "Go to previous edited document." -msgstr "前往上一个编辑文档" +msgstr "前往上一个编辑文档。" #: editor/plugins/script_editor_plugin.cpp msgid "Go to next edited document." -msgstr "前往下一个编辑文档" +msgstr "前往下一个编辑文档。" #: editor/plugins/script_editor_plugin.cpp msgid "Create Script" @@ -4154,19 +4163,19 @@ msgstr "修改RGB常量系数" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Scalar Operator" -msgstr "" +msgstr "更改标量运算符(Scalar Operator)" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Operator" -msgstr "" +msgstr "更改 Vec 运算符(Vec Operator)" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Vec Scalar Operator" -msgstr "" +msgstr "更改Vec标量运算符(Vec Scalar Operator)" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change RGB Operator" -msgstr "" +msgstr "更改RGB运算符(RGB Operator)" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Toggle Rot Only" @@ -4214,15 +4223,15 @@ msgstr "修改注释" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Color Ramp" -msgstr "" +msgstr "添加/删除颜色坡度" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Add/Remove to Curve Map" -msgstr "" +msgstr "添加/删除曲线地图" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Modify Curve Map" -msgstr "" +msgstr "修改曲线图" #: editor/plugins/shader_graph_editor_plugin.cpp msgid "Change Input Name" @@ -4290,75 +4299,75 @@ msgstr "Z轴变换。" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Plane Transform." -msgstr "" +msgstr "视图平面变换。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scaling to %s%%." -msgstr "缩放到%s%%" +msgstr "缩放到%s%%。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotating %s degrees." -msgstr "旋转%s度" +msgstr "旋转%s度。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View." -msgstr "" +msgstr "仰视图(Bottom View)。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom" -msgstr "" +msgstr "底部" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View." -msgstr "" +msgstr "俯视图(Top View)。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top" -msgstr "" +msgstr "顶部" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear View." -msgstr "" +msgstr "后视图。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rear" -msgstr "" +msgstr "后方" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front View." -msgstr "" +msgstr "正视图。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Front" -msgstr "" +msgstr "前面" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left View." -msgstr "" +msgstr "左视图。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Left" -msgstr "" +msgstr "左方" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right View." -msgstr "" +msgstr "右视图。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Right" -msgstr "" +msgstr "右方" #: editor/plugins/spatial_editor_plugin.cpp msgid "Keying is disabled (no key inserted)." -msgstr "" +msgstr "键控被禁用(未插入键)。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Animation Key Inserted." -msgstr "" +msgstr "插入动画键。" #: editor/plugins/spatial_editor_plugin.cpp msgid "Align with view" -msgstr "" +msgstr "与视图对齐" #: editor/plugins/spatial_editor_plugin.cpp msgid "Environment" @@ -4366,11 +4375,11 @@ msgstr "环境" #: editor/plugins/spatial_editor_plugin.cpp msgid "Audio Listener" -msgstr "" +msgstr "音频监听器" #: editor/plugins/spatial_editor_plugin.cpp msgid "Gizmos" -msgstr "" +msgstr "Gizmos(可视化调试工具)" #: editor/plugins/spatial_editor_plugin.cpp msgid "XForm Dialog" @@ -4382,7 +4391,7 @@ msgstr "没有选用要实例化的场景!" #: editor/plugins/spatial_editor_plugin.cpp msgid "Instance at Cursor" -msgstr "" +msgstr "光标处实例" #: editor/plugins/spatial_editor_plugin.cpp msgid "Could not instance scene!" @@ -4402,7 +4411,7 @@ msgstr "缩放模式(R)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Bottom View" -msgstr "" +msgstr "底部视图" #: editor/plugins/spatial_editor_plugin.cpp msgid "Top View" @@ -4498,11 +4507,11 @@ msgstr "显示线框" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Overdraw" -msgstr "" +msgstr "显示过度绘制" #: editor/plugins/spatial_editor_plugin.cpp msgid "Display Shadeless" -msgstr "" +msgstr "显示无阴影" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Origin" @@ -4514,19 +4523,19 @@ msgstr "显示网格" #: editor/plugins/spatial_editor_plugin.cpp msgid "Snap Settings" -msgstr "" +msgstr "捕捉(snap)设置" #: editor/plugins/spatial_editor_plugin.cpp msgid "Translate Snap:" -msgstr "" +msgstr "移动捕捉(Snap):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Rotate Snap (deg.):" -msgstr "" +msgstr "旋转捕捉(Snap)(度):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Scale Snap (%):" -msgstr "" +msgstr "缩放捕捉(%):" #: editor/plugins/spatial_editor_plugin.cpp msgid "Viewport Settings" @@ -4546,11 +4555,11 @@ msgstr "透视视角(角度):" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Near:" -msgstr "查看Z-Near" +msgstr "查看Z-Near:" #: editor/plugins/spatial_editor_plugin.cpp msgid "View Z-Far:" -msgstr "查看Z-Far" +msgstr "查看Z-Far:" #: editor/plugins/spatial_editor_plugin.cpp msgid "Transform Change" @@ -4574,11 +4583,11 @@ msgstr "变换类型" #: editor/plugins/spatial_editor_plugin.cpp msgid "Pre" -msgstr "" +msgstr "前(per)" #: editor/plugins/spatial_editor_plugin.cpp msgid "Post" -msgstr "" +msgstr "发布(Post)" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "ERROR: Couldn't load frame resource!" @@ -4618,7 +4627,7 @@ msgstr "动画" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Speed (FPS):" -msgstr "速度(FPS)" +msgstr "速度(FPS):" #: editor/plugins/sprite_frames_editor_plugin.cpp msgid "Animation Frames" @@ -4670,7 +4679,7 @@ msgstr "网格偏移量:" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Step:" -msgstr "步长(秒)" +msgstr "步长(秒):" #: editor/plugins/texture_region_editor_plugin.cpp msgid "Separation:" @@ -4727,23 +4736,23 @@ msgstr "复选框 选项2" #: editor/plugins/theme_editor_plugin.cpp msgid "Item" -msgstr "" +msgstr "项目(Item)" #: editor/plugins/theme_editor_plugin.cpp msgid "Check Item" -msgstr "" +msgstr "检查项目(Item)" #: editor/plugins/theme_editor_plugin.cpp msgid "Checked Item" -msgstr "" +msgstr "已选项目(Checked Item)" #: editor/plugins/theme_editor_plugin.cpp msgid "Has" -msgstr "" +msgstr "有(Has)" #: editor/plugins/theme_editor_plugin.cpp msgid "Many" -msgstr "" +msgstr "许多(Many)" #: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp msgid "Options" @@ -4751,7 +4760,7 @@ msgstr "选项" #: editor/plugins/theme_editor_plugin.cpp msgid "Have,Many,Several,Options!" -msgstr "" +msgstr "有,很多,几个,选项(Have,Many,Several,Options)!" #: editor/plugins/theme_editor_plugin.cpp msgid "Tab 1" @@ -4820,7 +4829,7 @@ msgstr "沿Y轴翻转" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Bucket" -msgstr "" +msgstr "桶(Bucket)" #: editor/plugins/tile_map_editor_plugin.cpp msgid "Pick Tile" @@ -4852,7 +4861,7 @@ msgstr "找不到砖块:" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Item name or ID:" -msgstr "项目名称或ID" +msgstr "项目名称或ID:" #: editor/plugins/tile_set_editor_plugin.cpp msgid "Create from scene?" @@ -4895,69 +4904,64 @@ msgid "No exporter for platform '%s' yet." msgstr "没有针对'%s'平台的导出模板。" #: editor/project_export.cpp -#, fuzzy msgid "Create Android keystore" -msgstr "创建资源" +msgstr "创建 Android 的密钥库" #: editor/project_export.cpp -#, fuzzy msgid "Full name" -msgstr "名称可用" +msgstr "全名" #: editor/project_export.cpp msgid "Organizational unit" -msgstr "" +msgstr "组织单元" #: editor/project_export.cpp -#, fuzzy msgid "Organization" -msgstr "过渡" +msgstr "组织" #: editor/project_export.cpp msgid "City" -msgstr "" +msgstr "城市(City)" #: editor/project_export.cpp -#, fuzzy msgid "State" -msgstr "状态" +msgstr "州(State)" #: editor/project_export.cpp msgid "2 letter country code" -msgstr "" +msgstr "2个字母的国家代码" #: editor/project_export.cpp msgid "User alias" -msgstr "" +msgstr "用户别名" #: editor/project_export.cpp -#, fuzzy msgid "Password" msgstr "密码" #: editor/project_export.cpp -#, fuzzy msgid "at least 6 characters" -msgstr "字符合法:" +msgstr "至少6个字符" #: editor/project_export.cpp -#, fuzzy msgid "File name" -msgstr "新名称:" +msgstr "文件名" #: editor/project_export.cpp msgid "Path : (better to save outside of project)" -msgstr "" +msgstr "路径:(更好的保存项目外)" #: editor/project_export.cpp msgid "" "Release keystore is not set.\n" "Do you want to create one?" msgstr "" +"未设置发布密钥库。\n" +"您要创建一个吗?" #: editor/project_export.cpp msgid "Fill Keystore/Release User and Release Password" -msgstr "" +msgstr "填写密钥库/发布用户和发布密码" #: editor/project_export.cpp msgid "Include" @@ -5009,15 +5013,15 @@ msgstr "资源" #: editor/project_export.cpp msgid "Export selected resources (including dependencies)." -msgstr "导出选中的资源(包括其依赖资源)" +msgstr "导出选中的资源(包括其依赖资源)。" #: editor/project_export.cpp msgid "Export all resources in the project." -msgstr "导出项目中的所有资源" +msgstr "导出项目中的所有资源。" #: editor/project_export.cpp msgid "Export all files in the project directory." -msgstr "导出项目目录下的所有文件" +msgstr "导出项目目录下的所有文件。" #: editor/project_export.cpp msgid "Export Mode:" @@ -5066,7 +5070,7 @@ msgstr "转换图片(*.png):" #: editor/project_export.cpp msgid "Compress for Disk (Lossy) Quality:" -msgstr "高质量(有损)节省磁盘空间" +msgstr "高质量(有损)节省磁盘空间:" #: editor/project_export.cpp msgid "Shrink All Images:" @@ -5110,15 +5114,15 @@ msgstr "收缩方式:" #: editor/project_export.cpp msgid "Preview Atlas" -msgstr "精灵集预览:" +msgstr "精灵集预览" #: editor/project_export.cpp msgid "Image Filter:" -msgstr "纹理过滤:\t\t" +msgstr "纹理过滤:" #: editor/project_export.cpp msgid "Images:" -msgstr "图片" +msgstr "图片:" #: editor/project_export.cpp msgid "Select None" @@ -5154,7 +5158,7 @@ msgstr "修剪" #: editor/project_export.cpp msgid "Trailing Silence:" -msgstr "" +msgstr "尾随沉默(Trailing Silence):" #: editor/project_export.cpp msgid "Script" @@ -5178,7 +5182,7 @@ msgstr "使用下列密码加密" #: editor/project_export.cpp msgid "Script Encryption Key (256-bits as hex):" -msgstr "脚本密匙(256位16进制码)" +msgstr "脚本密匙(256位16进制码):" #: editor/project_export.cpp msgid "Export PCK/Zip" @@ -5198,7 +5202,7 @@ msgstr "项目导出" #: editor/project_export.cpp msgid "Export Preset:" -msgstr "导出预设" +msgstr "导出预设:" #: editor/project_manager.cpp msgid "Invalid project path, the path must exist!" @@ -5230,7 +5234,7 @@ msgstr "提取以下文件失败:" #: editor/project_manager.cpp msgid "Package Installed Successfully!" -msgstr "" +msgstr "软件包安装成功!" #: editor/project_manager.cpp msgid "Import Existing Project" @@ -5238,7 +5242,7 @@ msgstr "导入现有项目" #: editor/project_manager.cpp msgid "Project Path (Must Exist):" -msgstr "项目目录(必须存在)" +msgstr "项目目录(必须存在):" #: editor/project_manager.cpp msgid "Project Name:" @@ -5250,7 +5254,7 @@ msgstr "新建项目" #: editor/project_manager.cpp msgid "Project Path:" -msgstr "项目目录" +msgstr "项目目录:" #: editor/project_manager.cpp msgid "Install Project:" @@ -5336,11 +5340,11 @@ msgstr "摇杆轴" #: editor/project_settings.cpp msgid "Mouse Button" -msgstr "鼠标按键:" +msgstr "鼠标按键" #: editor/project_settings.cpp msgid "Invalid action (anything goes but '/' or ':')." -msgstr "Action名非法(不得包含'/'或':')" +msgstr "Action名非法(不得包含'/'或':')。" #: editor/project_settings.cpp msgid "Action '%s' already exists!" @@ -5419,7 +5423,7 @@ msgstr "按键 9" #: editor/project_settings.cpp msgid "Joystick Axis Index:" -msgstr "手柄摇杆" +msgstr "手柄摇杆:" #: editor/project_settings.cpp scene/gui/input_action.cpp msgid "Axis" @@ -5427,7 +5431,7 @@ msgstr "轴" #: editor/project_settings.cpp msgid "Joystick Button Index:" -msgstr "手柄按钮" +msgstr "手柄按钮:" #: editor/project_settings.cpp msgid "Add Input Action" @@ -5447,27 +5451,28 @@ msgstr "按钮" #: editor/project_settings.cpp scene/gui/input_action.cpp msgid "Left Button." -msgstr "左键" +msgstr "左键。" #: editor/project_settings.cpp scene/gui/input_action.cpp msgid "Right Button." -msgstr "右键" +msgstr "右键。" #: editor/project_settings.cpp scene/gui/input_action.cpp msgid "Middle Button." -msgstr "中键(滚轮)" +msgstr "中键(滚轮)。" #: editor/project_settings.cpp scene/gui/input_action.cpp msgid "Wheel Up." -msgstr "滚轮向上滚动" +msgstr "滚轮向上滚动。" #: editor/project_settings.cpp scene/gui/input_action.cpp msgid "Wheel Down." -msgstr "滚轮向下滚动" +msgstr "滚轮向下滚动。" #: editor/project_settings.cpp +#, fuzzy msgid "Toggle Persisting" -msgstr "" +msgstr "切换收藏" #: editor/project_settings.cpp msgid "Error saving settings." @@ -5555,7 +5560,7 @@ msgstr "语言:" #: editor/project_settings.cpp msgid "Add.." -msgstr "添加:" +msgstr "添加.." #: editor/project_settings.cpp msgid "Remaps" @@ -5575,7 +5580,7 @@ msgstr "地区" #: editor/project_settings.cpp msgid "AutoLoad" -msgstr "AutoLoad" +msgstr "自动加载(AutoLoad)" #: editor/project_settings.cpp msgid "Plugins" @@ -5613,13 +5618,17 @@ msgstr "文件.." msgid "Dir.." msgstr "目录.." -#: editor/property_editor.cpp +#: editor/property_editor.cpp editor/script_create_dialog.cpp msgid "Load" msgstr "加载" #: editor/property_editor.cpp msgid "Assign" -msgstr "" +msgstr "分配(Assign)" + +#: editor/property_editor.cpp +msgid "New Script" +msgstr "新建脚本" #: editor/property_editor.cpp msgid "Error loading file: Not a resource!" @@ -5631,7 +5640,7 @@ msgstr "无法加载图片" #: editor/property_editor.cpp msgid "Bit %d, val %d." -msgstr "" +msgstr "(Bit)位 %d, val %d." #: editor/property_editor.cpp msgid "On" @@ -5667,7 +5676,7 @@ msgstr "重设父节点" #: editor/reparent_dialog.cpp msgid "Reparent Location (Select new Parent):" -msgstr "重设位置(选择父节点)" +msgstr "重设位置(选择父节点):" #: editor/reparent_dialog.cpp msgid "Keep Global Transform" @@ -5695,7 +5704,7 @@ msgstr "资源工具" #: editor/resources_dock.cpp msgid "Make Local" -msgstr "" +msgstr "使用本地" #: editor/run_settings_dialog.cpp msgid "Run Mode:" @@ -5723,7 +5732,7 @@ msgstr "没有选中节点来添加实例。" #: editor/scene_tree_dock.cpp msgid "Error loading scene from %s" -msgstr "从%s加载场景出错!" +msgstr "从%s加载场景出错" #: editor/scene_tree_dock.cpp msgid "Ok" @@ -5830,9 +5839,12 @@ msgid "Change Type" msgstr "更改类型" #: editor/scene_tree_dock.cpp -#, fuzzy -msgid "Add Script" -msgstr "脚本" +msgid "Attach Script" +msgstr "添加脚本" + +#: editor/scene_tree_dock.cpp +msgid "Clear Script" +msgstr "清除脚本" #: editor/scene_tree_dock.cpp msgid "Merge From Scene" @@ -5861,6 +5873,14 @@ msgid "" "exists." msgstr "实例化场景文件为一个节点,如果没有根节点则创建一个继承自该文件的场景。" +#: editor/scene_tree_dock.cpp +msgid "Attach a new or existing script for the selected node." +msgstr "为选中节点创建或设置脚本。" + +#: editor/scene_tree_dock.cpp +msgid "Clear a script for the selected node." +msgstr "清除选中节点的脚本。" + #: editor/scene_tree_editor.cpp msgid "Toggle Spatial Visible" msgstr "切换Spatial可见" @@ -5895,7 +5915,7 @@ msgstr "加载为占位符" #: editor/scene_tree_editor.cpp msgid "Discard Instancing" -msgstr "" +msgstr "废弃实例化" #: editor/scene_tree_editor.cpp msgid "Open in Editor" @@ -5907,7 +5927,7 @@ msgstr "清除继承" #: editor/scene_tree_editor.cpp msgid "Clear Inheritance? (No Undo!)" -msgstr "确定要清除继承吗(无法撤销!)?" +msgstr "确定要清除继承吗?(无法撤销!)" #: editor/scene_tree_editor.cpp msgid "Clear!" @@ -5939,11 +5959,11 @@ msgstr "N/A" #: editor/script_create_dialog.cpp msgid "Class name is invalid!" -msgstr "类名非法" +msgstr "类名非法!" #: editor/script_create_dialog.cpp msgid "Parent class name is invalid!" -msgstr "基类名称非法" +msgstr "基类名称非法!" #: editor/script_create_dialog.cpp msgid "Invalid path!" @@ -5954,6 +5974,10 @@ msgid "Could not create script in filesystem." msgstr "无法创建脚本。" #: editor/script_create_dialog.cpp +msgid "Error loading script from %s" +msgstr "从%s加载脚本出错" + +#: editor/script_create_dialog.cpp msgid "Path is empty" msgstr "文件路径为空" @@ -5966,16 +5990,16 @@ msgid "Invalid base path" msgstr "父路径非法" #: editor/script_create_dialog.cpp -msgid "File exists" -msgstr "文件已存在" - -#: editor/script_create_dialog.cpp msgid "Invalid extension" msgstr "扩展名非法" #: editor/script_create_dialog.cpp -msgid "Valid path" -msgstr "路径可用" +msgid "Create new script" +msgstr "创建新脚本" + +#: editor/script_create_dialog.cpp +msgid "Load existing script" +msgstr "加载现有脚本" #: editor/script_create_dialog.cpp msgid "Class Name:" @@ -5986,9 +6010,8 @@ msgid "Built-In Script" msgstr "内置脚本" #: editor/script_create_dialog.cpp -#, fuzzy -msgid "Create Node Script" -msgstr "创建脚本" +msgid "Attach Node Script" +msgstr "设置节点的脚本" #: editor/script_editor_debugger.cpp msgid "Bytes:" @@ -5996,7 +6019,7 @@ msgstr "字节:" #: editor/script_editor_debugger.cpp msgid "Warning" -msgstr "警告:" +msgstr "警告" #: editor/script_editor_debugger.cpp msgid "Error:" @@ -6028,7 +6051,7 @@ msgstr "编辑下一个实例" #: editor/script_editor_debugger.cpp msgid "Stack Frames" -msgstr "" +msgstr "堆栈帧(Frames)" #: editor/script_editor_debugger.cpp msgid "Variable" @@ -6429,17 +6452,6 @@ msgstr "" "使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target,并将其" "内部纹理分配给一些节点以显示。" -#~ msgid "Same as Target Scene" -#~ msgstr "与目标场景相同" - -#~ msgid "Shared" -#~ msgstr "共享的" - -#~ msgid "" -#~ "This item cannot be made visible because the parent is hidden. Unhide the " -#~ "parent first." -#~ msgstr "无法显示此节点,请先取消隐藏其父节点。" - #~ msgid "" #~ "A node yielded without working memory, please read the docs on how to " #~ "yield properly!" @@ -6610,16 +6622,16 @@ msgstr "" #~ msgstr "迭代器失效: " #~ msgid "Invalid index property name." -#~ msgstr "属性名称非法" +#~ msgstr "属性名称非法。" #~ msgid "Base object is not a Node!" #~ msgstr "基础对象不是一个节点!" #~ msgid "Path does not lead Node!" -#~ msgstr "路径必须指向节点" +#~ msgstr "路径必须指向节点!" #~ msgid "Invalid index property name '%s' in node %s." -#~ msgstr "节点%s的'%s'为无效索引属性名。" +#~ msgstr "节点 '%s' 的 '%s' 为无效索引属性名。" #~ msgid ": Invalid argument of type: " #~ msgstr ":无效参数类型: " @@ -6664,14 +6676,20 @@ msgstr "" #~ "找不到导出模版。\n" #~ "下载并安装导出模版。" +#~ msgid "Custom debug package not found." +#~ msgstr "找不到自定义调试包。" + +#~ msgid "Custom release package not found." +#~ msgstr "找不到自定义发布包。" + #~ msgid "Invalid unique name." -#~ msgstr "名称非法:" +#~ msgstr "名称非法。" #~ msgid "Invalid product GUID." #~ msgstr "产品GUID非法。" #~ msgid "Invalid publisher GUID." -#~ msgstr "发布GUID非法" +#~ msgstr "发布GUID非法。" #~ msgid "Invalid background color." #~ msgstr "无效的背景颜色。" @@ -6679,9 +6697,36 @@ msgstr "" #~ msgid "Invalid Store Logo image dimensions (should be 50x50)." #~ msgstr "Logo图片尺寸无效(图像尺寸必须是50x50)。" +#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)." +#~ msgstr "正方形的 44x44 Logo图片尺寸无效(应为44x44)。" + +#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)." +#~ msgstr "正方形的 71x71 Logo标志图片尺寸无效(应为71x71)。" + +#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)." +#~ msgstr "正方的 150x150 Logo图片尺寸无效(应为150x150)。" + +#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)." +#~ msgstr "正方形的 310x310 Logo图片尺寸无效(应为310x310)。" + +#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)." +#~ msgstr "宽幅310x150 Logo图片尺寸无效(应为310x150)。" + +#~ msgid "Invalid splash screen image dimensions (should be 620x300)." +#~ msgstr "启动画面图片尺寸无效(应为620x300)。" + #~ msgid "Path property must point to a valid Spatial node to work." #~ msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。" +#~ msgid "Property Description:" +#~ msgstr "属性描述:" + +#~ msgid "Same as Target Scene" +#~ msgstr "与目标场景相同" + +#~ msgid "Shared" +#~ msgstr "共享的" + #~ msgid "Show Bones" #~ msgstr "显示骨骼" @@ -6694,38 +6739,19 @@ msgstr "" #~ msgid "Theme" #~ msgstr "主题" -#~ msgid "New Script" -#~ msgstr "新建脚本" - #~ msgid "Select Property" #~ msgstr "选择属性" #~ msgid "Select Method" #~ msgstr "选择方式" -#~ msgid "Attach Script" -#~ msgstr "添加脚本" - -#~ msgid "Clear Script" -#~ msgstr "清除脚本" - -#~ msgid "Attach a new or existing script for the selected node." -#~ msgstr "为选中节点创建或设置脚本" - -#~ msgid "Clear a script for the selected node." -#~ msgstr "清除选中节点的脚本" - -#~ msgid "Error loading script from %s" -#~ msgstr "从%s加载脚本出错!" - -#~ msgid "Create new script" -#~ msgstr "创建新脚本" +#~ msgid "Change Probe Extents" +#~ msgstr "更改探针(Probe)范围" -#~ msgid "Load existing script" -#~ msgstr "加载现有脚本" - -#~ msgid "Attach Node Script" -#~ msgstr "设置节点的脚本" +#~ msgid "" +#~ "This item cannot be made visible because the parent is hidden. Unhide the " +#~ "parent first." +#~ msgstr "无法显示此节点,请先取消隐藏其父节点。" #~ msgid "" #~ "Paths cannot start with '/', absolute paths must start with 'res://', " @@ -6733,6 +6759,12 @@ msgstr "" #~ msgstr "" #~ "路径不能以'/'符号打头,绝对路径必须以'res://'、'user://'或者'local://'打头" +#~ msgid "File exists" +#~ msgstr "文件已存在" + +#~ msgid "Valid path" +#~ msgstr "路径可用" + #~ msgid "Cannot go into subdir:" #~ msgstr "无法打开目录:" |
