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authorRémi Verschelde2017-04-07 21:26:46 +0200
committerRémi Verschelde2017-04-07 21:26:46 +0200
commit64d8eeb4a17a9e97d1e459d4579c0d089b730e08 (patch)
treefe1518c06f4009f281b5f47d947aea5377b0338b
parent6d722f2622491243028faf18b54e7b4082319c66 (diff)
downloadgodot-64d8eeb4a17a9e97d1e459d4579c0d089b730e08.tar.gz
godot-64d8eeb4a17a9e97d1e459d4579c0d089b730e08.tar.zst
godot-64d8eeb4a17a9e97d1e459d4579c0d089b730e08.zip
i18n: Sync translations with Weblate
-rw-r--r--editor/translations/bn.po143
-rw-r--r--editor/translations/ca.po100
-rw-r--r--editor/translations/de.po165
-rw-r--r--editor/translations/es.po163
-rw-r--r--editor/translations/es_AR.po152
-rw-r--r--editor/translations/fa.po76
-rw-r--r--editor/translations/fr.po303
-rw-r--r--editor/translations/id.po107
-rw-r--r--editor/translations/it.po157
-rw-r--r--editor/translations/ko.po137
-rw-r--r--editor/translations/pl.po131
-rw-r--r--editor/translations/pt_BR.po228
-rw-r--r--editor/translations/ru.po152
-rw-r--r--editor/translations/tr.po152
-rw-r--r--editor/translations/zh_CN.po696
15 files changed, 1514 insertions, 1348 deletions
diff --git a/editor/translations/bn.po b/editor/translations/bn.po
index 2a40293d6..15d580f65 100644
--- a/editor/translations/bn.po
+++ b/editor/translations/bn.po
@@ -8,7 +8,7 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-01-07 04:19+0000\n"
+"PO-Revision-Date: 2017-01-08 13:05+0000\n"
"Last-Translator: ABU MD. MARUF SARKER <maruf.webdev@gmail.com>\n"
"Language-Team: Bengali <https://hosted.weblate.org/projects/godot-engine/"
"godot/bn/>\n"
@@ -1340,7 +1340,7 @@ msgid "Pick a Main Scene"
msgstr "একটি মুখ্য দৃশ্য মনোনীত করুন"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "আহ্‌"
@@ -3895,6 +3895,10 @@ msgstr "ফরম্যাট"
msgid "Pitch"
msgstr "পিচ্‌"
+#: editor/plugins/sample_library_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "থিম সংরক্ষণে সমস্যা হয়েছে"
@@ -4934,69 +4938,65 @@ msgid "No exporter for platform '%s' yet."
msgstr "'%s' প্ল্যাটফর্মের জন্য এখনো কোনো এক্সপোর্টার নেই।"
#: editor/project_export.cpp
-#, fuzzy
msgid "Create Android keystore"
-msgstr "নতুন রিসোর্স তৈরি করুন"
+msgstr "অ্যান্ড্রয়েড কীস্টোর (keystore) তৈরি করুন"
#: editor/project_export.cpp
-#, fuzzy
msgid "Full name"
-msgstr "গ্রহণযোগ্য নাম"
+msgstr "পূর্ণ নাম"
#: editor/project_export.cpp
msgid "Organizational unit"
-msgstr ""
+msgstr "সাংগঠনিক একক (Organizational unit)"
#: editor/project_export.cpp
-#, fuzzy
msgid "Organization"
-msgstr "ট্র্যানজিশন/স্থানান্তরণ"
+msgstr "সংগঠন"
#: editor/project_export.cpp
msgid "City"
-msgstr ""
+msgstr "শহর"
#: editor/project_export.cpp
-#, fuzzy
msgid "State"
-msgstr "অবস্থা:"
+msgstr "প্রদেশ/রাজ্য"
#: editor/project_export.cpp
msgid "2 letter country code"
-msgstr ""
+msgstr "২ অক্ষরে দেশের কোড"
#: editor/project_export.cpp
msgid "User alias"
-msgstr ""
+msgstr "ব্যবহারকারীর উপনাম (User alias)"
#: editor/project_export.cpp
-#, fuzzy
msgid "Password"
-msgstr "পাসওয়ার্ড:"
+msgstr "পাসওয়ার্ড"
#: editor/project_export.cpp
-#, fuzzy
msgid "at least 6 characters"
-msgstr "গ্রহনযোগ্য অক্ষরসমূহ:"
+msgstr "কমপক্ষে ৬ টি অক্ষর"
#: editor/project_export.cpp
-#, fuzzy
msgid "File name"
-msgstr "নতুন নাম:"
+msgstr "ফাইলের নাম"
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
-msgstr ""
+msgstr "পথ : (প্রকল্পের বাইরে সংরক্ষণ করা ভালো হবে)"
#: editor/project_export.cpp
msgid ""
"Release keystore is not set.\n"
"Do you want to create one?"
msgstr ""
+"রিলিসের কীস্টোর (keystore) স্থাপন করা নেই।\n"
+"আপনি কি একটি তৈরি করতে চান?"
#: editor/project_export.cpp
msgid "Fill Keystore/Release User and Release Password"
msgstr ""
+"কীস্টোর(keystore)/রিলিসের ব্যবহারকারী (User) এবং রিলিসের পাসওয়ার্ড পূরণ করুন"
#: editor/project_export.cpp
msgid "Include"
@@ -5657,7 +5657,7 @@ msgstr "ফাইল.."
msgid "Dir.."
msgstr "পথ.."
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "লোড"
@@ -5666,6 +5666,10 @@ msgid "Assign"
msgstr "নিযুক্ত"
#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "নতুন স্ক্রিপ্ট"
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "ফাইল লোডে সমস্যা: রিসোর্স নয়!"
@@ -5878,9 +5882,12 @@ msgid "Change Type"
msgstr "ধরণ পরিবর্তন করুন"
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Add Script"
-msgstr "স্ক্রিপ্ট"
+msgid "Attach Script"
+msgstr "স্ক্রিপ্ট সংযুক্ত করুন"
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "স্ক্রিপ্ট পরিস্কার করুন"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -5911,6 +5918,14 @@ msgstr ""
"একটি দৃশ্য ফাইলকে নোড হিসেবে ইন্সট্যান্স করুন। যদি কোনো মূল নোড না থাকে একটি "
"উত্তরাধিকারী দৃশ্য তৈরি করে।"
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr "একটি নতুন বা বিদ্যমান স্ক্রিপ্ট নির্বাচিত নোডে সংযুক্ত করুন।"
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr "নির্বাচিত নোড হতে একটি স্ক্রিপ্ট পরিস্কার করুন।"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Spatial দৃশ্যমানতা টগল করুন"
@@ -6004,6 +6019,10 @@ msgid "Could not create script in filesystem."
msgstr "ফাইলসিস্টেমে স্ক্রিপ্ট তৈরি করা সম্ভব হয়নি।"
#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr "%s হতে স্ক্রিপ্ট তুলতে/লোডে সমস্যা হয়েছে"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "পথটি খালি"
@@ -6016,18 +6035,16 @@ msgid "Invalid base path"
msgstr "বেস পথ অগ্রহণযোগ্য"
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "File exists"
-msgstr "ফাইলটি বিদ্যমান নয়।"
-
-#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "অগ্রহণযোগ্য এক্সটেনশন"
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "Valid path"
-msgstr "অগ্রহণযোগ্য পথ!"
+msgid "Create new script"
+msgstr "নতুন স্ক্রিপ্ট তৈরি করুন"
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script"
+msgstr "বিদ্যমান স্ক্রিপ্ট লোড করুন"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6038,9 +6055,8 @@ msgid "Built-In Script"
msgstr "পূর্বনির্মিত স্ক্রিপ্ট"
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "Create Node Script"
-msgstr "স্ক্রিপ্ট তৈরি করুন"
+msgid "Attach Node Script"
+msgstr "নোড স্ক্রিপ্ট সংযুক্ত করুন"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6500,19 +6516,6 @@ msgstr ""
"আকার ধারণ করতে পারে। অন্যথায়, এটিকে একটি RenderTarget করুন এবং এর অভ্যন্তরীণ "
"দৃশ্যাবলিকে (texture) দৃশ্যমান করতে কোনো নোডে হস্তান্তর করুন।"
-#~ msgid "Same as Target Scene"
-#~ msgstr "উদ্দেশ্যিত দৃশ্যের ন্যায়"
-
-#~ msgid "Shared"
-#~ msgstr "শেয়ারকৃত"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "এর ধারক/বাহক অদৃশ্য হওয়ায় এই বস্তুটি দৃশ্যমান করা সম্ভব নয়। প্রথমে ধারক/বাহককে "
-#~ "দৃশ্যমান করুন।"
-
#~ msgid ""
#~ "A node yielded without working memory, please read the docs on how to "
#~ "yield properly!"
@@ -6801,6 +6804,15 @@ msgstr ""
#~ msgstr ""
#~ "Path এর দিক অবশ্যই একটি কার্যকর Spatial নোডের এর দিকে নির্দেশ করাতে হবে।"
+#~ msgid "Property Description:"
+#~ msgstr "মান/প্রোপার্টির বর্ণনা:"
+
+#~ msgid "Same as Target Scene"
+#~ msgstr "উদ্দেশ্যিত দৃশ্যের ন্যায়"
+
+#~ msgid "Shared"
+#~ msgstr "শেয়ারকৃত"
+
#~ msgid "Show Bones"
#~ msgstr "বোন্‌/হাড় দেখান"
@@ -6813,35 +6825,18 @@ msgstr ""
#~ msgid "Theme"
#~ msgstr "থিম"
-#~ msgid "New Script"
-#~ msgstr "নতুন স্ক্রিপ্ট"
-
#~ msgid "Select Property"
#~ msgstr "গুণাগুণ/বৈশিষ্ট্য বাছাই করুন"
#~ msgid "Select Method"
#~ msgstr "মেথড/পদ্ধতি বাছাই করুন"
-#~ msgid "Attach Script"
-#~ msgstr "স্ক্রিপ্ট সংযুক্ত করুন"
-
-#~ msgid "Clear Script"
-#~ msgstr "স্ক্রিপ্ট পরিস্কার করুন"
-
-#~ msgid "Attach a new or existing script for the selected node."
-#~ msgstr "একটি নতুন বা বিদ্যমান স্ক্রিপ্ট নির্বাচিত নোডে সংযুক্ত করুন।"
-
-#~ msgid "Clear a script for the selected node."
-#~ msgstr "নির্বাচিত নোড হতে একটি স্ক্রিপ্ট পরিস্কার করুন।"
+#~ msgid "Change Probe Extents"
+#~ msgstr "প্রোবের (Probe) পরিব্যাপ্তি পরিবর্তন করুন"
-#~ msgid "Error loading script from %s"
-#~ msgstr "%s হতে স্ক্রিপ্ট তুলতে/লোডে সমস্যা হয়েছে"
-
-#~ msgid "Create new script"
-#~ msgstr "নতুন স্ক্রিপ্ট তৈরি করুন"
-
-#~ msgid "Load existing script"
-#~ msgstr "বিদ্যমান স্ক্রিপ্ট লোড করুন"
-
-#~ msgid "Attach Node Script"
-#~ msgstr "নোড স্ক্রিপ্ট সংযুক্ত করুন"
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "এর ধারক/বাহক অদৃশ্য হওয়ায় এই বস্তুটি দৃশ্যমান করা সম্ভব নয়। প্রথমে ধারক/বাহককে "
+#~ "দৃশ্যমান করুন।"
diff --git a/editor/translations/ca.po b/editor/translations/ca.po
index a8ddc9bf1..4c07bac18 100644
--- a/editor/translations/ca.po
+++ b/editor/translations/ca.po
@@ -1336,7 +1336,7 @@ msgid "Pick a Main Scene"
msgstr "Tria una Escena Principal"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "Uf..."
@@ -3890,6 +3890,10 @@ msgstr ""
msgid "Pitch"
msgstr ""
+#: editor/plugins/sample_library_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4165,8 +4169,9 @@ msgid "Vertex"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
msgid "Fragment"
-msgstr ""
+msgstr "Arguments:"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Lighting"
@@ -4972,9 +4977,8 @@ msgid "at least 6 characters"
msgstr "Caràcters vàlids:"
#: editor/project_export.cpp
-#, fuzzy
msgid "File name"
-msgstr "El Fitxer no existeix."
+msgstr ""
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
@@ -5497,8 +5501,9 @@ msgid "Wheel Down."
msgstr "Roda Avall."
#: editor/project_settings.cpp
+#, fuzzy
msgid "Toggle Persisting"
-msgstr ""
+msgstr "Commuta Favorit"
#: editor/project_settings.cpp
msgid "Error saving settings."
@@ -5644,7 +5649,7 @@ msgstr ""
msgid "Dir.."
msgstr ""
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -5653,6 +5658,11 @@ msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Executa Script"
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -5862,7 +5872,12 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Add Script"
+msgid "Attach Script"
+msgstr "Executa Script"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear Script"
msgstr "Executa Script"
#: editor/scene_tree_dock.cpp
@@ -5892,6 +5907,14 @@ msgid ""
"exists."
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -5985,6 +6008,11 @@ msgid "Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Error loading script from %s"
+msgstr "Error carregant lletra."
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -5997,18 +6025,18 @@ msgid "Invalid base path"
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "File exists"
-msgstr "El Fitxer no existeix."
-
-#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Valid path"
-msgstr "Camí no vàlid."
+msgid "Create new script"
+msgstr "Crea Subscripció"
+
+#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Load existing script"
+msgstr "No s'ha pogut instanciar l'script:"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6020,8 +6048,8 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Create Node Script"
-msgstr "Crea Subscripció"
+msgid "Attach Node Script"
+msgstr "Executa Script"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6494,12 +6522,6 @@ msgstr ""
"forma per tal d'obtenir-ne la mida. Altrament, establiu-la com a Destinació "
"de Renderització i assigneu-ne la textura interna a algun node."
-#~ msgid "Same as Target Scene"
-#~ msgstr "Igual que l'Escena de Destinació"
-
-#~ msgid "Shared"
-#~ msgstr "Compartit"
-
#~ msgid ""
#~ "A node yielded without working memory, please read the docs on how to "
#~ "yield properly!"
@@ -6800,12 +6822,18 @@ msgstr ""
#~ "vàlid."
#, fuzzy
-#~ msgid "Close All"
-#~ msgstr "Tanca"
+#~ msgid "Property Description:"
+#~ msgstr "Descripció breu:"
+
+#~ msgid "Same as Target Scene"
+#~ msgstr "Igual que l'Escena de Destinació"
+
+#~ msgid "Shared"
+#~ msgstr "Compartit"
#, fuzzy
-#~ msgid "New Script"
-#~ msgstr "Executa Script"
+#~ msgid "Close All"
+#~ msgstr "Tanca"
#, fuzzy
#~ msgid "Select Property"
@@ -6815,26 +6843,6 @@ msgstr ""
#~ msgid "Select Method"
#~ msgstr "Mètodes públics:"
-#, fuzzy
-#~ msgid "Attach Script"
-#~ msgstr "Executa Script"
-
-#, fuzzy
-#~ msgid "Clear Script"
-#~ msgstr "Executa Script"
-
-#, fuzzy
-#~ msgid "Error loading script from %s"
-#~ msgstr "Error carregant lletra."
-
-#, fuzzy
-#~ msgid "Load existing script"
-#~ msgstr "No s'ha pogut instanciar l'script:"
-
-#, fuzzy
-#~ msgid "Attach Node Script"
-#~ msgstr "Executa Script"
-
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
diff --git a/editor/translations/de.po b/editor/translations/de.po
index 054ca2e9f..40c0e9d91 100644
--- a/editor/translations/de.po
+++ b/editor/translations/de.po
@@ -6,15 +6,17 @@
# Andreas Esau <andreasesau@gmail.com>, 2016.
# Andreas Haas <liu.gam3@gmail.com>, 2016.
# Andreas Hirschauer <andreas@hirschauer-it.de>, 2016.
-# Christian Fisch <christian.fiesel@gmail.com>, 2016.
+# Christian Fisch <christian.fiesel@gmail.com>, 2016-2017.
# danjo <atze@libra.uberspace.de>, 2016.
+# Eurocloud KnowHow <tobias.kloy@werde-volunteer.info>, 2017.
# hyperglow <greensoma@web.de>, 2016.
# Jan Groß <jan@grossit.de>, 2016.
-# Oliver Ruehl <oliver@ruehldesign.co>, 2016.
+# Kim <github@aggsol.de>, 2017.
+# Oliver Ruehl <oliver@ruehldesign.co>, 2016-2017.
# Paul-Vincent Roll <paviro@me.com>, 2016.
# Peter Friedland <peter_friedland@gmx.de>, 2016.
# No need for a name <endoplasmatik@gmx.net>, 2016.
-# So Wieso <sowieso@dukun.de>, 2016.
+# So Wieso <sowieso@dukun.de>, 2016-2017.
# Timo Schwarzer <account@timoschwarzer.com>, 2016.
# viernullvier <hannes.breul+github@gmail.com>, 2016.
#
@@ -22,8 +24,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-12-10 04:27+0000\n"
-"Last-Translator: So Wieso <sowieso@dukun.de>\n"
+"PO-Revision-Date: 2017-03-25 22:20+0000\n"
+"Last-Translator: Eurocloud KnowHow <tobias.kloy@werde-volunteer.info>\n"
"Language-Team: German <https://hosted.weblate.org/projects/godot-engine/"
"godot/de/>\n"
"Language: de\n"
@@ -31,7 +33,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.10-dev\n"
+"X-Generator: Weblate 2.12\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -1043,7 +1045,7 @@ msgstr "Konstanten:"
#: editor/editor_help.cpp
msgid "Method Description:"
-msgstr "Methoden Beschreibung:"
+msgstr "Methoden-Beschreibung:"
#: editor/editor_help.cpp
msgid "Search Text"
@@ -1356,7 +1358,7 @@ msgid "Pick a Main Scene"
msgstr "Wähle eine Hauptszene"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "Ähm"
@@ -1551,7 +1553,7 @@ msgstr "Projekt abspielen."
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
-msgstr "Abspielen"
+msgstr "Starten"
#: editor/editor_node.cpp
msgid "Pause the scene"
@@ -3296,12 +3298,11 @@ msgid "OK"
msgstr "OK"
#: editor/plugins/canvas_item_editor_plugin.cpp
-#, fuzzy
msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
-"Ziehen + Umschalt: Node in gleicher Hierarchie einfügen\n"
+"Ziehen + Umschalt: Node auf gleicher Ebene einfügen\n"
"Ziehen + Alt: Nodetyp ändern"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
@@ -3916,6 +3917,10 @@ msgstr "Format"
msgid "Pitch"
msgstr "Tonhöhe"
+#: editor/plugins/sample_library_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Fehler beim Speichern des Motivs"
@@ -4957,69 +4962,64 @@ msgid "No exporter for platform '%s' yet."
msgstr "Kein Exporter für Plattform ‚%s‘ verfügbar."
#: editor/project_export.cpp
-#, fuzzy
msgid "Create Android keystore"
-msgstr "Erstelle neue Ressource"
+msgstr "Erzeuge Android-Schlüssel"
#: editor/project_export.cpp
-#, fuzzy
msgid "Full name"
-msgstr "Gültiger Name"
+msgstr "Vollständiger Name"
#: editor/project_export.cpp
msgid "Organizational unit"
-msgstr ""
+msgstr "Organisatorische Einheit"
#: editor/project_export.cpp
-#, fuzzy
msgid "Organization"
-msgstr "Übergang"
+msgstr "Organisation"
#: editor/project_export.cpp
msgid "City"
-msgstr ""
+msgstr "Stadt"
#: editor/project_export.cpp
-#, fuzzy
msgid "State"
-msgstr "Status:"
+msgstr "Status"
#: editor/project_export.cpp
msgid "2 letter country code"
-msgstr ""
+msgstr "2-Buchstaben-Ländercode"
#: editor/project_export.cpp
msgid "User alias"
-msgstr ""
+msgstr "Nutzer-Alias"
#: editor/project_export.cpp
-#, fuzzy
msgid "Password"
-msgstr "Passwort:"
+msgstr "Passwort"
#: editor/project_export.cpp
-#, fuzzy
msgid "at least 6 characters"
-msgstr "Gültige Zeichen:"
+msgstr "Mindestens 6 Zeichen"
#: editor/project_export.cpp
-#, fuzzy
msgid "File name"
-msgstr "Neuer Name:"
+msgstr "Dateiname"
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
-msgstr ""
+msgstr "Pfad: (besser außerhalb des Projektordners speichern)"
#: editor/project_export.cpp
msgid ""
"Release keystore is not set.\n"
"Do you want to create one?"
msgstr ""
+"Release-Schlüsselspeicher wurde nicht gewählt.\n"
+"Soll einer erstellt werden?"
#: editor/project_export.cpp
msgid "Fill Keystore/Release User and Release Password"
-msgstr ""
+msgstr "Schlüsselspeicher, Nutzer und Passwort für Release eingeben"
#: editor/project_export.cpp
msgid "Include"
@@ -5682,7 +5682,7 @@ msgstr "Datei.."
msgid "Dir.."
msgstr "Verzeichnis.."
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "Lade"
@@ -5691,6 +5691,10 @@ msgid "Assign"
msgstr "Zuweisen"
#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Neues Skript"
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Fehler beim Laden der Datei: Keine Ressource!"
@@ -5906,9 +5910,12 @@ msgid "Change Type"
msgstr "Typ ändern"
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Add Script"
-msgstr "Skript"
+msgid "Attach Script"
+msgstr "Skript hinzufügen"
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Skript leeren"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -5939,6 +5946,14 @@ msgstr ""
"Instantiiere eine Szenendatei als Node. Erzeugt eine geerbte Szene falls "
"keine Root-Node existiert."
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr "Ein neues oder existierendes Skript zum ausgewählten Node hinzufügen."
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr "Leere ein Skript für das ausgewählte Node."
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Spatial-Sichtbarkeit umschalten"
@@ -6033,6 +6048,10 @@ msgid "Could not create script in filesystem."
msgstr "Skript konnte nicht im Dateisystem erstellt werden."
#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr "Fehler beim Laden des Skripts von %s"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Pfad ist leer"
@@ -6045,16 +6064,16 @@ msgid "Invalid base path"
msgstr "Ungültiger Pfad"
#: editor/script_create_dialog.cpp
-msgid "File exists"
-msgstr "Datei existiert"
-
-#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Ungültige Erweiterung"
#: editor/script_create_dialog.cpp
-msgid "Valid path"
-msgstr "Gültiger Pfad"
+msgid "Create new script"
+msgstr "Neues Skript erstellen"
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script"
+msgstr "Lade bestehendes Skript"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6065,9 +6084,8 @@ msgid "Built-In Script"
msgstr "Built-In-Skript"
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "Create Node Script"
-msgstr "Erstelle Skript"
+msgid "Attach Node Script"
+msgstr "Node-Skript hinzufügen"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6236,7 +6254,7 @@ msgstr "Ändere Ausmaße des Benachrichtigers"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
msgstr ""
-"Ungültiger Parametertyp in convert()-Aufruf, TYPE_*-Konstanten benötigt."
+"Ungültiger Argument-Typ in convert()-Aufruf, TYPE_*-Konstanten benötigt."
#: modules/gdscript/gd_functions.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
@@ -6546,19 +6564,6 @@ msgstr ""
"Eigenschaft ‚Render Target‘ des Viewports aktiviert und seine Textur "
"irgendeinem Node zum Anzeigen zugewiesen werden."
-#~ msgid "Same as Target Scene"
-#~ msgstr "Dieselbe wie die Zielszene"
-
-#~ msgid "Shared"
-#~ msgstr "Geteilt"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Diese Element kann nicht sichtbar gemacht werden solange das "
-#~ "Elternelement versteckt ist. Elternelement zuerst sichtbar machen."
-
#~ msgid ""
#~ "A node yielded without working memory, please read the docs on how to "
#~ "yield properly!"
@@ -6848,6 +6853,15 @@ msgstr ""
#~ msgid "Path property must point to a valid Spatial node to work."
#~ msgstr "Die Pfad-Eigenschaft muss auf ein gültiges Spatial-Node verweisen."
+#~ msgid "Property Description:"
+#~ msgstr "Eigenschaft-Beschreibung:"
+
+#~ msgid "Same as Target Scene"
+#~ msgstr "Dieselbe wie die Zielszene"
+
+#~ msgid "Shared"
+#~ msgstr "Geteilt"
+
#~ msgid "Show Bones"
#~ msgstr "Knochen anzeigen"
@@ -6860,39 +6874,28 @@ msgstr ""
#~ msgid "Theme"
#~ msgstr "Motiv"
-#~ msgid "New Script"
-#~ msgstr "Neues Skript"
-
#~ msgid "Select Property"
#~ msgstr "Eigenschaft auswählen"
#~ msgid "Select Method"
#~ msgstr "Methode auswählen"
-#~ msgid "Attach Script"
-#~ msgstr "Skript hinzufügen"
-
-#~ msgid "Clear Script"
-#~ msgstr "Skript leeren"
+#, fuzzy
+#~ msgid "Change Probe Extents"
+#~ msgstr "Ändere Ausmaße des Benachrichtigers"
-#~ msgid "Attach a new or existing script for the selected node."
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
#~ msgstr ""
-#~ "Ein neues oder existierendes Skript zum ausgewählten Node hinzufügen."
-
-#~ msgid "Clear a script for the selected node."
-#~ msgstr "Leere ein Skript für das ausgewählte Node."
-
-#~ msgid "Error loading script from %s"
-#~ msgstr "Fehler beim Laden des Skripts von %s"
-
-#~ msgid "Create new script"
-#~ msgstr "Neues Skript erstellen"
+#~ "Diese Element kann nicht sichtbar gemacht werden solange das "
+#~ "Elternelement versteckt ist. Elternelement zuerst sichtbar machen."
-#~ msgid "Load existing script"
-#~ msgstr "Lade bestehendes Skript"
+#~ msgid "File exists"
+#~ msgstr "Datei existiert"
-#~ msgid "Attach Node Script"
-#~ msgstr "Node-Skript hinzufügen"
+#~ msgid "Valid path"
+#~ msgstr "Gültiger Pfad"
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
diff --git a/editor/translations/es.po b/editor/translations/es.po
index 8efa63113..44909657f 100644
--- a/editor/translations/es.po
+++ b/editor/translations/es.po
@@ -2,19 +2,19 @@
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
+# Alejandro Alvarez <eliluminado00@gmail.com>, 2017.
# Carlos López <genetita@gmail.com>, 2016.
-# Ismael Ferreras Morezuelas <swyterzone+mame@gmail.com>, 2016.
-# Lisandro Lorea <lisandrolorea@gmail.com>, 2016.
+# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017.
# Roger BR <drai_kin@hotmail.com>, 2016.
# Sebastian Silva <sebastian@fuentelibre.org>, 2016.
-# Swyter <swyterzone@gmail.com>, 2016.
+# Swyter <swyterzone@gmail.com>, 2016-2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-11-22 16:41+0000\n"
-"Last-Translator: Swyter <swyterzone@gmail.com>\n"
+"PO-Revision-Date: 2017-01-16 16:20+0000\n"
+"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish <https://hosted.weblate.org/projects/godot-engine/"
"godot/es/>\n"
"Language: es\n"
@@ -22,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.10-dev\n"
+"X-Generator: Weblate 2.11-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -389,7 +389,7 @@ msgstr "Sitio:"
#: editor/asset_library_editor_plugin.cpp
msgid "Support.."
-msgstr "Ayuda…"
+msgstr "Soporte.."
#: editor/asset_library_editor_plugin.cpp
msgid "Official"
@@ -609,7 +609,7 @@ msgstr "Crear suscripción"
#: editor/connections_dialog.cpp
msgid "Connect.."
-msgstr "Conectar…"
+msgstr "Conectar.."
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
@@ -866,11 +866,11 @@ msgstr "Actualizando escena"
#: editor/editor_data.cpp
msgid "Storing local changes.."
-msgstr "Guardando cambios locales…"
+msgstr "Guardando cambios locales.."
#: editor/editor_data.cpp
msgid "Updating scene.."
-msgstr "Actualizando escena…"
+msgstr "Actualizando escena.."
#: editor/editor_dir_dialog.cpp
msgid "Choose a Directory"
@@ -1353,7 +1353,7 @@ msgid "Pick a Main Scene"
msgstr "Elige una escena principal"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "Vaya"
@@ -3931,6 +3931,10 @@ msgstr "Formato"
msgid "Pitch"
msgstr "Altura"
+#: editor/plugins/sample_library_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Error al guardar el tema"
@@ -4986,7 +4990,7 @@ msgstr "Nombre válido"
#: editor/project_export.cpp
msgid "Organizational unit"
-msgstr ""
+msgstr "Unidad organizativa"
#: editor/project_export.cpp
#, fuzzy
@@ -4995,7 +4999,7 @@ msgstr "Transición"
#: editor/project_export.cpp
msgid "City"
-msgstr ""
+msgstr "Ciudad"
#: editor/project_export.cpp
#, fuzzy
@@ -5004,11 +5008,11 @@ msgstr "Estado:"
#: editor/project_export.cpp
msgid "2 letter country code"
-msgstr ""
+msgstr "Código de país de dos letras"
#: editor/project_export.cpp
msgid "User alias"
-msgstr ""
+msgstr "Mote"
#: editor/project_export.cpp
#, fuzzy
@@ -5027,17 +5031,19 @@ msgstr "Nuevo nombre:"
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
-msgstr ""
+msgstr "Ruta (es mejor guardar fuera del proyecto)"
#: editor/project_export.cpp
msgid ""
"Release keystore is not set.\n"
"Do you want to create one?"
msgstr ""
+"No hay ningún almacén de claves con el que publicar.\n"
+"¿Quieres crear uno?"
#: editor/project_export.cpp
msgid "Fill Keystore/Release User and Release Password"
-msgstr ""
+msgstr "Escribe la contraseña del usuario del almacén de claves"
#: editor/project_export.cpp
msgid "Include"
@@ -5701,7 +5707,7 @@ msgstr "Archivo…"
msgid "Dir.."
msgstr "Dir…"
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "Cargar"
@@ -5710,6 +5716,11 @@ msgid "Assign"
msgstr "Asignar"
#: editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Script siguiente"
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Error al cargar el archivo: ¡No es un recurso!"
@@ -5924,8 +5935,13 @@ msgstr "Cambiar tipo"
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Add Script"
-msgstr "Script"
+msgid "Attach Script"
+msgstr "Añadir script"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear Script"
+msgstr "Crear script"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -5956,6 +5972,16 @@ msgstr ""
"Instanciar un archivo de escena como Nodo. Crear una escena heredada si no "
"existe ningún nodo raíz."
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Attach a new or existing script for the selected node."
+msgstr "Crear un nuevo script para el nodo seleccionado."
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear a script for the selected node."
+msgstr "Crear un nuevo script para el nodo seleccionado."
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Act/Desact. Espacial Visible"
@@ -6050,6 +6076,11 @@ msgid "Could not create script in filesystem."
msgstr "No se puede crear el script en el sistema de archivos."
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Error loading script from %s"
+msgstr "Error al cargar escena desde %s"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "La ruta está vacia"
@@ -6062,16 +6093,18 @@ msgid "Invalid base path"
msgstr "Ruta base incorrecta"
#: editor/script_create_dialog.cpp
-msgid "File exists"
-msgstr "El archivo ya existe"
-
-#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "La extensión no es correcta"
#: editor/script_create_dialog.cpp
-msgid "Valid path"
-msgstr "Ruta válida"
+#, fuzzy
+msgid "Create new script"
+msgstr "Crear script"
+
+#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Load existing script"
+msgstr "Script siguiente"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6083,8 +6116,8 @@ msgstr "Script integrado"
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Create Node Script"
-msgstr "Crear script"
+msgid "Attach Node Script"
+msgstr "Crear script de nodo"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6509,7 +6542,7 @@ msgstr ""
#: scene/gui/dialogs.cpp
msgid "Alert!"
-msgstr "Notificación"
+msgstr "Alerta!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
@@ -6557,19 +6590,6 @@ msgstr ""
"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y "
"asigná su textura interna a algún otro nodo para mostrar."
-#~ msgid "Same as Target Scene"
-#~ msgstr "Igual que escena de destino"
-
-#~ msgid "Shared"
-#~ msgstr "Compartido"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá "
-#~ "el padre primero."
-
#~ msgid ""
#~ "A node yielded without working memory, please read the docs on how to "
#~ "yield properly!"
@@ -6706,13 +6726,11 @@ msgstr ""
#~ msgid "While"
#~ msgstr "Mientras"
-#, fuzzy
#~ msgid "Return"
-#~ msgstr "Devuelve:"
+#~ msgstr "Devuelve"
-#, fuzzy
#~ msgid "Get"
-#~ msgstr "Establecer"
+#~ msgstr "Obtener"
#~ msgid "Base Type:"
#~ msgstr "Tipo base:"
@@ -6891,6 +6909,16 @@ msgstr ""
#~ "funcionar."
#, fuzzy
+#~ msgid "Property Description:"
+#~ msgstr "Descripción breve:"
+
+#~ msgid "Same as Target Scene"
+#~ msgstr "Igual que escena de destino"
+
+#~ msgid "Shared"
+#~ msgstr "Compartido"
+
+#, fuzzy
#~ msgid "Show Bones"
#~ msgstr "Crear huesos"
@@ -6907,10 +6935,6 @@ msgstr ""
#~ msgstr "Guardar tema"
#, fuzzy
-#~ msgid "New Script"
-#~ msgstr "Script siguiente"
-
-#, fuzzy
#~ msgid "Select Property"
#~ msgstr "Seleccionar puntos"
@@ -6919,36 +6943,21 @@ msgstr ""
#~ msgstr "Modo de selección"
#, fuzzy
-#~ msgid "Attach Script"
-#~ msgstr "Añadir script"
-
-#, fuzzy
-#~ msgid "Clear Script"
-#~ msgstr "Crear script"
-
-#, fuzzy
-#~ msgid "Attach a new or existing script for the selected node."
-#~ msgstr "Crear un nuevo script para el nodo seleccionado."
-
-#, fuzzy
-#~ msgid "Clear a script for the selected node."
-#~ msgstr "Crear un nuevo script para el nodo seleccionado."
-
-#, fuzzy
-#~ msgid "Error loading script from %s"
-#~ msgstr "Error al cargar escena desde %s"
+#~ msgid "Change Probe Extents"
+#~ msgstr "Cambiar Alcances de Notificadores"
-#, fuzzy
-#~ msgid "Create new script"
-#~ msgstr "Crear script"
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá "
+#~ "el padre primero."
-#, fuzzy
-#~ msgid "Load existing script"
-#~ msgstr "Script siguiente"
+#~ msgid "File exists"
+#~ msgstr "El archivo ya existe"
-#, fuzzy
-#~ msgid "Attach Node Script"
-#~ msgstr "Crear script de nodo"
+#~ msgid "Valid path"
+#~ msgstr "Ruta válida"
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
diff --git a/editor/translations/es_AR.po b/editor/translations/es_AR.po
index ffbc03728..13c4ca726 100644
--- a/editor/translations/es_AR.po
+++ b/editor/translations/es_AR.po
@@ -2,7 +2,7 @@
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
-# Lisandro Lorea <lisandrolorea@gmail.com>, 2016.
+# Lisandro Lorea <lisandrolorea@gmail.com>, 2016-2017.
# Roger BR <drai_kin@hotmail.com>, 2016.
# Sebastian Silva <sebastian@sugarlabs.org>, 2016.
#
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-12-04 06:03+0000\n"
+"PO-Revision-Date: 2017-01-09 23:10+0000\n"
"Last-Translator: Lisandro Lorea <lisandrolorea@gmail.com>\n"
"Language-Team: Spanish (Argentina) <https://hosted.weblate.org/projects/"
"godot-engine/godot/es_AR/>\n"
@@ -19,7 +19,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.10-dev\n"
+"X-Generator: Weblate 2.11-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -1340,7 +1340,7 @@ msgid "Pick a Main Scene"
msgstr "Elegí una Escena Principal"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "Ugh"
@@ -3902,6 +3902,10 @@ msgstr "Formato"
msgid "Pitch"
msgstr "Altura"
+#: editor/plugins/sample_library_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Error al guardar el tema"
@@ -4943,69 +4947,64 @@ msgid "No exporter for platform '%s' yet."
msgstr "No hay exportador para la plataforma '%s' aun."
#: editor/project_export.cpp
-#, fuzzy
msgid "Create Android keystore"
-msgstr "Crear Nuevo Recurso"
+msgstr "Crear keystore de Android"
#: editor/project_export.cpp
-#, fuzzy
msgid "Full name"
-msgstr "Nombre válido"
+msgstr "Nombre completo"
#: editor/project_export.cpp
msgid "Organizational unit"
-msgstr ""
+msgstr "Unidad organizativa"
#: editor/project_export.cpp
-#, fuzzy
msgid "Organization"
-msgstr "Transición"
+msgstr "Organización"
#: editor/project_export.cpp
msgid "City"
-msgstr ""
+msgstr "Ciudad"
#: editor/project_export.cpp
-#, fuzzy
msgid "State"
-msgstr "Estado:"
+msgstr "Estado"
#: editor/project_export.cpp
msgid "2 letter country code"
-msgstr ""
+msgstr "Código de país de dos letras"
#: editor/project_export.cpp
msgid "User alias"
-msgstr ""
+msgstr "Alias de usuario"
#: editor/project_export.cpp
-#, fuzzy
msgid "Password"
-msgstr "Contraseña:"
+msgstr "Contraseña"
#: editor/project_export.cpp
-#, fuzzy
msgid "at least 6 characters"
-msgstr "Caracteres válidos:"
+msgstr "al menos 6 caracteres"
#: editor/project_export.cpp
-#, fuzzy
msgid "File name"
-msgstr "Nuevo nombre:"
+msgstr "Nombre de archivo"
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
-msgstr ""
+msgstr "Ruta : (es mejor guardar fuera del proyecto)"
#: editor/project_export.cpp
msgid ""
"Release keystore is not set.\n"
"Do you want to create one?"
msgstr ""
+"No esta seteado el release keystore.\n"
+"¿Querés crear uno?"
#: editor/project_export.cpp
msgid "Fill Keystore/Release User and Release Password"
-msgstr ""
+msgstr "Completa con Keystore/Usuario Release y Cntraseña Release"
#: editor/project_export.cpp
msgid "Include"
@@ -5669,7 +5668,7 @@ msgstr "Archivo.."
msgid "Dir.."
msgstr "Dir.."
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "Cargar"
@@ -5678,6 +5677,10 @@ msgid "Assign"
msgstr "Asignar"
#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Nuevo Script"
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Error al cargar el archivo: No es un recurso!"
@@ -5892,9 +5895,12 @@ msgid "Change Type"
msgstr "Cambiar Tipo"
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Add Script"
-msgstr "Script"
+msgid "Attach Script"
+msgstr "Adjuntar Script"
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Reestablecer Script"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -5925,6 +5931,14 @@ msgstr ""
"Instanciar un archivo de escena como Nodo. Crear una escena heredada si no "
"existe ningún nodo raíz."
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr "Adjuntar un script nuevo o existente para el nodo seleccionado."
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr "Reestablecer un script para el nodo seleccionado."
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Act/Desact. Espacial Visible"
@@ -6018,6 +6032,10 @@ msgid "Could not create script in filesystem."
msgstr "No se puede crear el script en el sistema de archivos."
#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr "Error al cargar el script desde %s"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "La ruta está vacia"
@@ -6030,16 +6048,16 @@ msgid "Invalid base path"
msgstr "Ruta base inválida"
#: editor/script_create_dialog.cpp
-msgid "File exists"
-msgstr "El archivo existe"
-
-#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Extensión invalida"
#: editor/script_create_dialog.cpp
-msgid "Valid path"
-msgstr "Ruta inválida"
+msgid "Create new script"
+msgstr "Crear script nuevo"
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script"
+msgstr "Cargar script existente"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6050,9 +6068,8 @@ msgid "Built-In Script"
msgstr "Script Integrado (Built-In)"
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "Create Node Script"
-msgstr "Crear Script"
+msgid "Attach Node Script"
+msgstr "Adjuntar Script de Nodo"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6520,19 +6537,6 @@ msgstr ""
"que pueda obtener un tamaño. Alternativamente, hacelo un RenderTarget y "
"asigná su textura interna a algún otro nodo para mostrar."
-#~ msgid "Same as Target Scene"
-#~ msgstr "Igual que Escena de Destino"
-
-#~ msgid "Shared"
-#~ msgstr "Compartido"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá "
-#~ "el padre primero."
-
#~ msgid ""
#~ "A node yielded without working memory, please read the docs on how to "
#~ "yield properly!"
@@ -6829,6 +6833,15 @@ msgstr ""
#~ msgstr ""
#~ "La propiedad Path debe apuntar a un nodo Spatial valido para funcionar."
+#~ msgid "Property Description:"
+#~ msgstr "Descripción de Propiedad:"
+
+#~ msgid "Same as Target Scene"
+#~ msgstr "Igual que Escena de Destino"
+
+#~ msgid "Shared"
+#~ msgstr "Compartido"
+
#~ msgid "Show Bones"
#~ msgstr "Mostrar Huesos"
@@ -6841,38 +6854,21 @@ msgstr ""
#~ msgid "Theme"
#~ msgstr "Tema"
-#~ msgid "New Script"
-#~ msgstr "Nuevo Script"
-
#~ msgid "Select Property"
#~ msgstr "Seleccionar Propiedad"
#~ msgid "Select Method"
#~ msgstr "Seleccionar Método"
-#~ msgid "Attach Script"
-#~ msgstr "Adjuntar Script"
-
-#~ msgid "Clear Script"
-#~ msgstr "Reestablecer Script"
-
-#~ msgid "Attach a new or existing script for the selected node."
-#~ msgstr "Adjuntar un script nuevo o existente para el nodo seleccionado."
-
-#~ msgid "Clear a script for the selected node."
-#~ msgstr "Reestablecer un script para el nodo seleccionado."
-
-#~ msgid "Error loading script from %s"
-#~ msgstr "Error al cargar el script desde %s"
-
-#~ msgid "Create new script"
-#~ msgstr "Crear script nuevo"
+#~ msgid "Change Probe Extents"
+#~ msgstr "Cambiar Extensión de Sonda"
-#~ msgid "Load existing script"
-#~ msgstr "Cargar script existente"
-
-#~ msgid "Attach Node Script"
-#~ msgstr "Adjuntar Script de Nodo"
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Este item no puede hacerse visible porque el padre esta oculto. Desocultá "
+#~ "el padre primero."
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
@@ -6881,6 +6877,12 @@ msgstr ""
#~ "Las rutas no pueden comenzar con '/', las rutas absolutas deben comenzar "
#~ "con 'res://', 'user://'. o 'local://'"
+#~ msgid "File exists"
+#~ msgstr "El archivo existe"
+
+#~ msgid "Valid path"
+#~ msgstr "Ruta inválida"
+
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
diff --git a/editor/translations/fa.po b/editor/translations/fa.po
index ae4b048ce..bddea2044 100644
--- a/editor/translations/fa.po
+++ b/editor/translations/fa.po
@@ -1322,7 +1322,7 @@ msgid "Pick a Main Scene"
msgstr ""
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr ""
@@ -3837,6 +3837,10 @@ msgstr ""
msgid "Pitch"
msgstr ""
+#: editor/plugins/sample_library_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4112,8 +4116,9 @@ msgid "Vertex"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
msgid "Fragment"
-msgstr ""
+msgstr "نشانوندها:"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Lighting"
@@ -4919,9 +4924,8 @@ msgid "at least 6 characters"
msgstr "کاراکترهای معتبر:"
#: editor/project_export.cpp
-#, fuzzy
msgid "File name"
-msgstr "پرونده موجود نیست."
+msgstr ""
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
@@ -5593,7 +5597,7 @@ msgstr ""
msgid "Dir.."
msgstr ""
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -5602,6 +5606,11 @@ msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "صحنه جدید"
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -5811,7 +5820,12 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Add Script"
+msgid "Attach Script"
+msgstr "صحنه جدید"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear Script"
msgstr "صحنه جدید"
#: editor/scene_tree_dock.cpp
@@ -5840,6 +5854,14 @@ msgid ""
"exists."
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -5933,6 +5955,11 @@ msgid "Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Error loading script from %s"
+msgstr "خطای بارگذاری قلم."
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -5945,18 +5972,17 @@ msgid "Invalid base path"
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "File exists"
-msgstr "پرونده موجود نیست."
-
-#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Valid path"
-msgstr "مسیر نامعتبر."
+msgid "Create new script"
+msgstr "جدید ایجاد کن"
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script"
+msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -5968,8 +5994,8 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Create Node Script"
-msgstr "جدید ایجاد کن"
+msgid "Attach Node Script"
+msgstr "صحنه جدید"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6635,6 +6661,10 @@ msgstr ""
#~ msgstr "دارایی Path باید به یک گره Particles2D معتبر اشاره کند تا کار کند."
#, fuzzy
+#~ msgid "Property Description:"
+#~ msgstr "خلاصه توضیحات:"
+
+#, fuzzy
#~ msgid "Close All"
#~ msgstr "بستن"
@@ -6646,22 +6676,6 @@ msgstr ""
#~ msgid "Select Method"
#~ msgstr "انتخاب حالت"
-#, fuzzy
-#~ msgid "Attach Script"
-#~ msgstr "صحنه جدید"
-
-#, fuzzy
-#~ msgid "Clear Script"
-#~ msgstr "صحنه جدید"
-
-#, fuzzy
-#~ msgid "Error loading script from %s"
-#~ msgstr "خطای بارگذاری قلم."
-
-#, fuzzy
-#~ msgid "Attach Node Script"
-#~ msgstr "صحنه جدید"
-
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
diff --git a/editor/translations/fr.po b/editor/translations/fr.po
index cd24627d7..a608cfcaa 100644
--- a/editor/translations/fr.po
+++ b/editor/translations/fr.po
@@ -3,16 +3,16 @@
# This file is distributed under the same license as the Godot source code.
#
# Brice <bbric@free.fr>, 2016.
-# Chenebel Dorian <LoubiTek54@gmail.com>, 2016.
+# Chenebel Dorian <LoubiTek54@gmail.com>, 2016-2017.
# derderder77 <derderder77380@gmail.com>, 2016.
# finkiki <specialpopol@gmx.fr>, 2016.
-# Hugo Locurcio <hugo.l@openmailbox.org>, 2016.
-# Marc <marc.gilleron@gmail.com>, 2016.
+# Hugo Locurcio <hugo.l@openmailbox.org>, 2016-2017.
+# Marc <marc.gilleron@gmail.com>, 2016-2017.
# Nicolas Lehuen <nicolas@lehuen.com>, 2016.
# Omicron <tritonic.dev@gmail.com>, 2016.
# Onyx Steinheim <thevoxelmanonyx@gmail.com>, 2016.
-# rafeu <duchainer@gmail.com>, 2016.
-# Rémi Verschelde <rverschelde@gmail.com>, 2016.
+# rafeu <duchainer@gmail.com>, 2016-2017.
+# Rémi Verschelde <rverschelde@gmail.com>, 2016-2017.
# Roger BR <drai_kin@hotmail.com>, 2016.
# Thomas Baijot <thomasbaijot@gmail.com>, 2016.
#
@@ -20,8 +20,8 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-12-15 22:36+0000\n"
-"Last-Translator: Nicolas Lehuen <nicolas@lehuen.com>\n"
+"PO-Revision-Date: 2017-02-28 20:39+0000\n"
+"Last-Translator: Hugo Locurcio <hugo.l@openmailbox.org>\n"
"Language-Team: French <https://hosted.weblate.org/projects/godot-engine/"
"godot/fr/>\n"
"Language: fr\n"
@@ -29,7 +29,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.10\n"
+"X-Generator: Weblate 2.12-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -97,7 +97,7 @@ msgstr "Modifier le mode de valeur de la piste d'animation"
#: editor/animation_editor.cpp
msgid "Edit Node Curve"
-msgstr "Modifier Courbe du Noeud"
+msgstr "Modifier la courbe du nœud"
#: editor/animation_editor.cpp
msgid "Edit Selection Curve"
@@ -105,7 +105,7 @@ msgstr "Modifier la courbe de sélection"
#: editor/animation_editor.cpp
msgid "Anim Delete Keys"
-msgstr "Animation Supprimer les clés"
+msgstr "Anim Supprimer Clés"
#: editor/animation_editor.cpp editor/plugins/tile_map_editor_plugin.cpp
msgid "Duplicate Selection"
@@ -113,7 +113,7 @@ msgstr "Dupliquer la sélection"
#: editor/animation_editor.cpp
msgid "Duplicate Transposed"
-msgstr "Double transposé"
+msgstr "Dupliquer Transposé"
#: editor/animation_editor.cpp
msgid "Remove Selection"
@@ -133,11 +133,11 @@ msgstr "Déclencheur"
#: editor/animation_editor.cpp
msgid "Anim Add Key"
-msgstr "Animation Ajouter une clé"
+msgstr "Anim Ajouter Clé"
#: editor/animation_editor.cpp
msgid "Anim Move Keys"
-msgstr "Animation Déplacer les clés"
+msgstr "Anim Déplacer Clés"
#: editor/animation_editor.cpp
msgid "Scale Selection"
@@ -145,7 +145,7 @@ msgstr "Mettre à l'échelle la sélection"
#: editor/animation_editor.cpp
msgid "Scale From Cursor"
-msgstr "Echelle Du Curseur"
+msgstr "Mettre à l’Échelle Avec Curseur"
#: editor/animation_editor.cpp
msgid "Goto Next Step"
@@ -153,7 +153,7 @@ msgstr "Aller à l'étape suivante"
#: editor/animation_editor.cpp
msgid "Goto Prev Step"
-msgstr "Revenir à l'étape précédente"
+msgstr "Aller à l'étape précédente"
#: editor/animation_editor.cpp editor/property_editor.cpp
msgid "Linear"
@@ -222,11 +222,11 @@ msgstr "Animation Inserer une clé"
#: editor/animation_editor.cpp
msgid "Change Anim Len"
-msgstr "Modifier la longueur de l'animation"
+msgstr "Changer durée d'animation"
#: editor/animation_editor.cpp
msgid "Change Anim Loop"
-msgstr "Changer l'animation de la boucle"
+msgstr "Modifier le bouclage de l'animation"
#: editor/animation_editor.cpp
msgid "Anim Create Typed Value Key"
@@ -238,11 +238,11 @@ msgstr "Insérer une animation"
#: editor/animation_editor.cpp
msgid "Anim Scale Keys"
-msgstr "Images-clés d'échelle de l'animation"
+msgstr "Anim Mettre à l’Échelle les Clés"
#: editor/animation_editor.cpp
msgid "Anim Add Call Track"
-msgstr "Animation ajouter une piste d'appel"
+msgstr "Anim Ajouter Piste d'Appel"
#: editor/animation_editor.cpp
msgid "Animation zoom."
@@ -315,7 +315,7 @@ msgstr "Optimiser"
#: editor/animation_editor.cpp
msgid "Select an AnimationPlayer from the Scene Tree to edit animations."
msgstr ""
-"Sélectionnez un AnimationPlayer de l'arbre de scène pour éditer les "
+"Sélectionnez un AnimationPlayer de l'arbre de scène pour modifier les "
"animations."
#: editor/animation_editor.cpp
@@ -360,11 +360,11 @@ msgstr "Redimensionner le tableau"
#: editor/array_property_edit.cpp
msgid "Change Array Value Type"
-msgstr "Changer les types des valeurs du tableau"
+msgstr "Modifier type de valeur du tableau"
#: editor/array_property_edit.cpp
msgid "Change Array Value"
-msgstr "Changer les valeurs du tableau"
+msgstr "Modifier valeur du tableau"
#: editor/asset_library_editor_plugin.cpp editor/create_dialog.cpp
#: editor/editor_help.cpp editor/editor_node.cpp
@@ -609,7 +609,7 @@ msgstr "Connecter un signal :"
#: editor/connections_dialog.cpp
msgid "Create Subscription"
-msgstr "Créer une souscription"
+msgstr "Créer une connexion"
#: editor/connections_dialog.cpp
msgid "Connect.."
@@ -698,7 +698,7 @@ msgstr "Éditeur de dépendances"
#: editor/dependency_editor.cpp
msgid "Search Replacement Resource:"
-msgstr "Recherche une ressource de remplacement :"
+msgstr "Recherche ressource de remplacement :"
#: editor/dependency_editor.cpp
msgid "Owners Of:"
@@ -710,18 +710,19 @@ msgid ""
"work.\n"
"Remove them anyway? (no undo)"
msgstr ""
-"Les fichiers supprimés sont requis par d'autres ressources pour leur "
-"fonctionnement.\n"
-"Les supprimer quand même ? (aucune annulation possible)"
+"Les fichiers qui vont être supprimés sont utilisés par d'autres ressources "
+"pour leur fonctionnement.\n"
+"Les supprimer tout de même ? (pas d'annulation possible)"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
msgstr ""
-"Supprimer les fichiers sélectionnés du projet ? (aucune annulation possible)"
+"Supprimer les fichiers sélectionnés de ce projet ? (pas d'annulation "
+"possible)"
#: editor/dependency_editor.cpp
msgid "Error loading:"
-msgstr "Erreur de chargement :"
+msgstr "Erreur au chargement :"
#: editor/dependency_editor.cpp
msgid "Scene failed to load due to missing dependencies:"
@@ -1064,7 +1065,6 @@ msgid "Error saving atlas:"
msgstr "Erreur de sauvegarde de l'atlas :"
#: editor/editor_import_export.cpp
-#, fuzzy
msgid "Could not save atlas subtexture:"
msgstr "Impossible d'enregistrer la sous-texture atlas :"
@@ -1360,7 +1360,7 @@ msgid "Pick a Main Scene"
msgstr "Choisir une scène principale"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "Oups"
@@ -1612,7 +1612,6 @@ msgid "Small Deploy with Network FS"
msgstr "Petit déploiement avec le réseau FS"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is enabled, export or deploy will produce a minimal "
"executable.\n"
@@ -1623,11 +1622,11 @@ msgid ""
msgstr ""
"Lorsque cette option est activée, l'exportation ou le déploiement produira "
"un exécutable minimal.\n"
-"Le système de fichiers sera fourni à partir du projet par l'éditeur sur le "
+"L'éditeur fournira le système de fichiers à partir du projet, via le "
"réseau.\n"
-"Sur Androïd, le déploiement va utiliser le câble USB pour une meilleure "
-"performance. Cette option accélère les tests pour les jeux avec une grande "
-"empreinte."
+"Sur Android, le déploiement utilisera le câble USB pour une meilleure "
+"performance. Cette option accélère les tests pour les jeux gourmands en "
+"ressources."
#: editor/editor_node.cpp
msgid "Visible Collision Shapes"
@@ -1654,9 +1653,8 @@ msgstr ""
"option est activée."
#: editor/editor_node.cpp
-#, fuzzy
msgid "Sync Scene Changes"
-msgstr "Changement de synchronisation de scène"
+msgstr "Synchroniser les changements de scène"
#: editor/editor_node.cpp
msgid ""
@@ -1675,17 +1673,16 @@ msgid "Sync Script Changes"
msgstr "Synchroniser les modifications de script"
#: editor/editor_node.cpp
-#, fuzzy
msgid ""
"When this option is turned on, any script that is saved will be reloaded on "
"the running game.\n"
"When used remotely on a device, this is more efficient with network "
"filesystem."
msgstr ""
-"Lorsque cette option est activée, chaque script enregistré sera rechargé en "
-"jeu.\n"
-"Lorsque c'est utilisé à distance sur un périphérique, c'est plus efficace "
-"avec le système de fichiers réseau."
+"Lorsque cette option est activée, tout script enregistré sera de nouveau "
+"chargé pendant le déroulement du jeu.\n"
+"Quand elle est utilisée à distance sur un périphérique, cette option est "
+"plus efficace avec le système de fichiers réseau."
#: editor/editor_node.cpp editor/plugins/spatial_editor_plugin.cpp
msgid "Settings"
@@ -1725,7 +1722,7 @@ msgstr "Repeindre quand modifié"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
-msgstr ""
+msgstr "Désactiver l'indicateur d'activité"
#: editor/editor_node.cpp
msgid "Inspector"
@@ -1821,7 +1818,7 @@ msgstr "Erreurs de chargement"
#: editor/editor_plugin_settings.cpp
msgid "Installed Plugins:"
-msgstr "Extensions Installées :"
+msgstr "Extensions installées :"
#: editor/editor_plugin_settings.cpp
msgid "Version:"
@@ -1845,7 +1842,7 @@ msgstr "Démarrer le profilage"
#: editor/editor_profiler.cpp
msgid "Measure:"
-msgstr "Mesure:"
+msgstr "Mesure :"
#: editor/editor_profiler.cpp
msgid "Frame Time (sec)"
@@ -1856,9 +1853,8 @@ msgid "Average Time (sec)"
msgstr "Temps moyen (seconde)"
#: editor/editor_profiler.cpp
-#, fuzzy
msgid "Frame %"
-msgstr "Image %"
+msgstr "% d'image"
#: editor/editor_profiler.cpp
#, fuzzy
@@ -2317,18 +2313,16 @@ msgid "Post-Process Script:"
msgstr "Script de post-traitement :"
#: editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Custom Root Node Type:"
-msgstr "Type de racine de nœud personnalisé:"
+msgstr "Type de nœud racine personnalisé :"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Auto"
msgstr "Auto."
#: editor/io_plugins/editor_scene_import_plugin.cpp
-#, fuzzy
msgid "Root Node Name:"
-msgstr "Nom de nœud :"
+msgstr "Nom de nœud racine :"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
@@ -2396,7 +2390,8 @@ msgstr "Impossible de charger le script de post-importation :"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import (check console):"
-msgstr "Script de post-importation invalide ou cassé (vérifiez la console):"
+msgstr ""
+"Script de post-importation invalide ou corrompu (vérifiez la console) :"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
@@ -2656,9 +2651,8 @@ msgid "Translation"
msgstr "Traduction"
#: editor/multi_node_edit.cpp
-#, fuzzy
msgid "MultiNode Set"
-msgstr "Réglage multi-nœuds"
+msgstr "Ensemble multi-nœud"
#: editor/node_dock.cpp
msgid "Groups"
@@ -2754,7 +2748,7 @@ msgstr "ERREUR : Pas d'animation à modifier !"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Play selected animation backwards from current pos. (A)"
msgstr ""
-"Jouer l'animation sélectionnée à l'envers depuis la position actuelle. (A)"
+"Jouer l'animation sélectionnée à rebours depuis la position actuelle. (A)"
#: editor/plugins/animation_player_editor_plugin.cpp
#, fuzzy
@@ -2779,9 +2773,8 @@ msgid "Animation position (in seconds)."
msgstr "Position de l'animation (en secondes)."
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Scale animation playback globally for the node."
-msgstr "Echelle de lecture de l'animation dans sa globalité pour le noeud."
+msgstr "Redimensionner la lecture de l'animation pour tout le nœud."
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
@@ -2847,12 +2840,11 @@ msgstr "Temps de mélange"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Next (Auto Queue):"
-msgstr "Suivant (file d'attente automatique) :"
+msgstr "Suivant (file d'attente automatique) :"
#: editor/plugins/animation_player_editor_plugin.cpp
-#, fuzzy
msgid "Cross-Animation Blend Times"
-msgstr "Temps de mélange des Cross-animation"
+msgstr "Temps de mélange des entre animations"
#: editor/plugins/animation_player_editor_plugin.cpp
#: editor/plugins/canvas_item_editor_plugin.cpp
@@ -2886,15 +2878,15 @@ msgstr "Mixer"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Auto Restart:"
-msgstr "Redémarrage automatique :"
+msgstr "Redémarrage automatique :"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Restart (s):"
-msgstr "Redémarrer (s) :"
+msgstr "Redémarrer (s) :"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Random Restart (s):"
-msgstr "Redémarrage aléatoire (s) :"
+msgstr "Redémarrage aléatoire (s) :"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Start!"
@@ -3503,11 +3495,11 @@ msgstr "Créer un corps statique convexe"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
-msgstr ""
+msgstr "Créer une collision Trimesh"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
-msgstr ""
+msgstr "Créer une collision convexe"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
@@ -3656,7 +3648,7 @@ msgstr "Charger le masque d'émission"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
-msgstr "Compte de points générés:"
+msgstr "Compte de points générés :"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
@@ -3951,6 +3943,10 @@ msgstr "Format"
msgid "Pitch"
msgstr "Hauteur"
+#: editor/plugins/sample_library_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Erreur d'enregistrement du thème"
@@ -4764,7 +4760,7 @@ msgstr "Coupe automatique"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Offset:"
-msgstr "Décalage:"
+msgstr "Décalage :"
#: editor/plugins/texture_region_editor_plugin.cpp
#, fuzzy
@@ -4773,7 +4769,7 @@ msgstr "Pas (s) :"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
-msgstr "Séparation:"
+msgstr "Séparation :"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Texture Region"
@@ -5005,7 +5001,7 @@ msgstr "Nom valide"
#: editor/project_export.cpp
msgid "Organizational unit"
-msgstr ""
+msgstr "Unité d'organisation"
#: editor/project_export.cpp
#, fuzzy
@@ -5014,7 +5010,7 @@ msgstr "Transition"
#: editor/project_export.cpp
msgid "City"
-msgstr ""
+msgstr "Ville"
#: editor/project_export.cpp
#, fuzzy
@@ -5023,7 +5019,7 @@ msgstr "État :"
#: editor/project_export.cpp
msgid "2 letter country code"
-msgstr ""
+msgstr "Code de pays à 2 lettres"
#: editor/project_export.cpp
msgid "User alias"
@@ -5727,7 +5723,7 @@ msgstr "Fichier…"
msgid "Dir.."
msgstr "Répertoire…"
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "Charger"
@@ -5736,6 +5732,10 @@ msgid "Assign"
msgstr "Assigner"
#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Nouveau script"
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Erreur de chargement du fichier : ce n'est pas une ressource !"
@@ -5774,7 +5774,7 @@ msgstr "Impossible d'exécuter l'outil PVRTC :"
#: editor/pvrtc_compress.cpp
msgid "Can't load back converted image using PVRTC tool:"
msgstr ""
-"L'image convertie n'a pas pu être rechargée en utilisant l'outil PVRTC:"
+"L'image convertie n'a pas pu être rechargée en utilisant l'outil PVRTC :"
#: editor/reparent_dialog.cpp editor/scene_tree_dock.cpp
msgid "Reparent Node"
@@ -5950,8 +5950,13 @@ msgstr "Changer le type"
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Add Script"
-msgstr "Script"
+msgid "Attach Script"
+msgstr "Ajouter un script"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear Script"
+msgstr "Créer un script"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -5982,6 +5987,16 @@ msgstr ""
"Instancie un fichier de scène comme nœud. Crée une scène héritée si aucun "
"nœud racine n'existe."
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Attach a new or existing script for the selected node."
+msgstr "Créer un nouveau script pour le nœud sélectionné."
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear a script for the selected node."
+msgstr "Créer un nouveau script pour le nœud sélectionné."
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Afficher/cacher le Spatial"
@@ -6075,6 +6090,11 @@ msgid "Could not create script in filesystem."
msgstr "Impossible de créer le script dans le système de fichiers."
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Error loading script from %s"
+msgstr "Erreur de chargement de la scène depuis %s"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Le chemin est vide"
@@ -6087,16 +6107,18 @@ msgid "Invalid base path"
msgstr "Chemin de base invalide"
#: editor/script_create_dialog.cpp
-msgid "File exists"
-msgstr "Le fichier existe"
-
-#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Extension invalide"
#: editor/script_create_dialog.cpp
-msgid "Valid path"
-msgstr "Chemin valide"
+#, fuzzy
+msgid "Create new script"
+msgstr "Créer un script"
+
+#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Load existing script"
+msgstr "Script suivant"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6108,8 +6130,8 @@ msgstr "Script intégré"
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Create Node Script"
-msgstr "Créer un script"
+msgid "Attach Node Script"
+msgstr "Créer le script de nœud"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6277,7 +6299,8 @@ msgstr "Changer les extents d'un notificateur"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argument invalide de type convertir(), utiliser le TYPE * constantes."
+msgstr ""
+"Argument de type incorrect dans convert(), utilisez les constantes TYPE_*."
#: modules/gdscript/gd_functions.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
@@ -6285,7 +6308,7 @@ msgstr "Pas assez d'octets pour les octets de décodage, ou format non valide."
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
-msgstr "L'argument du pas est zéro!"
+msgstr "L'argument du pas est zéro !"
#: modules/gdscript/gd_functions.cpp
msgid "Not a script with an instance"
@@ -6579,23 +6602,17 @@ msgid ""
"obtain a size. Otherwise, make it a RenderTarget and assign its internal "
"texture to some node for display."
msgstr ""
-"Ce Viewport n'est pas sélectionné comme cible du rendu. Si vous avez "
+"Ce Viewport n'est pas sélectionné comme cible de rendu. Si vous avez "
"l'intention d'afficher son contenu directement à l'écran, rattachez-le à un "
-"nœud de type Control afin qu'il en obtienne une taille. Sinon, faites-en un "
-"RenderTarget et assignez sa texture à un nœud quelquonque pour son affichage."
-
-#~ msgid "Same as Target Scene"
-#~ msgstr "Le même que la scène de destination"
-
-#~ msgid "Shared"
-#~ msgstr "Partagé"
+"nœud de type Control afin qu'il en obtienne une taille. Sinon, faites-en une "
+"RenderTarget et assignez sa texture à un nœud pouvant l'afficher."
#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
+#~ "A node yielded without working memory, please read the docs on how to "
+#~ "yield properly!"
#~ msgstr ""
-#~ "Cet objet ne peut être rendu visible car son parent est caché. Affichez "
-#~ "le parent d'abord."
+#~ "Une node utilise yield sans mémoire de travail; veuillez lire la "
+#~ "documentation sur l'utilisation de yield !"
#~ msgid ""
#~ "Node yielded, but did not return a function state in the first working "
@@ -6617,7 +6634,7 @@ msgstr ""
#~ msgid "Found sequence bit but not the node in the stack, report bug!"
#~ msgstr ""
#~ "Une séquence d'octets a été trouvée mais pas le nœud dans la pile, "
-#~ "signalez le bug!"
+#~ "signalez le bug !"
#~ msgid "Stack overflow with stack depth: "
#~ msgstr "Débordement de pile avec profondeur de pile: "
@@ -6629,10 +6646,10 @@ msgstr ""
#~ msgstr "Variables :"
#~ msgid "Name is not a valid identifier:"
-#~ msgstr "Le nom n'est pas un identifiant valide:"
+#~ msgstr "Le nom n'est pas un identifiant valide :"
#~ msgid "Name already in use by another func/var/signal:"
-#~ msgstr "Le nom est déjà utilisé dans une autre func/var/signal:"
+#~ msgstr "Le nom est déjà utilisé dans une autre func/var/signal :"
#~ msgid "Rename Function"
#~ msgstr "Renommer la fonction"
@@ -6659,13 +6676,13 @@ msgstr ""
#~ msgstr "Supprimer la variable"
#~ msgid "Editing Variable:"
-#~ msgstr "Éditer la variable:"
+#~ msgstr "Modification de la variable :"
#~ msgid "Remove Signal"
#~ msgstr "Supprimer le signal"
#~ msgid "Editing Signal:"
-#~ msgstr "Éditer le signal :"
+#~ msgstr "Modification du signal :"
#~ msgid "Change Expression"
#~ msgstr "Changer l'expression"
@@ -6696,7 +6713,7 @@ msgstr ""
#~ msgstr "Maintenir Ctrl pour déposer un mutateur de variable."
#~ msgid "Add Preload Node"
-#~ msgstr "Ajouter un nœud 'preload'"
+#~ msgstr "Ajouter un nœud préchargé"
#~ msgid "Add Node(s) From Tree"
#~ msgstr "Ajouter un nœud à partir de l'arbre"
@@ -6729,19 +6746,19 @@ msgstr ""
#~ msgstr "Récupérer"
#~ msgid "Base Type:"
-#~ msgstr "Type de base"
+#~ msgstr "Type de base :"
#~ msgid "Available Nodes:"
-#~ msgstr "Nœuds disponibles:"
+#~ msgstr "Nœuds disponibles :"
#~ msgid "Select or create a function to edit graph"
-#~ msgstr "Sélectionner ou créer une fonction pour éditer le graph"
+#~ msgstr "Sélectionner ou créer une fonction pour éditer le graphe"
#~ msgid "Edit Signal Arguments:"
-#~ msgstr "Éditer les arguments du signal:"
+#~ msgstr "Modifier les arguments du signal :"
#~ msgid "Edit Variable:"
-#~ msgstr "Éditer la variable:"
+#~ msgstr "Modifier la variable :"
#~ msgid "Change"
#~ msgstr "Changer"
@@ -6807,16 +6824,16 @@ msgstr ""
#~ "(seq out), ou une chaîne (erreur)."
#~ msgid "just pressed"
-#~ msgstr "seulement pressé"
+#~ msgstr "vient d'être appuyé"
#~ msgid "just released"
-#~ msgstr "seulement relâché"
+#~ msgstr "vient d'être relâché"
#~ msgid ""
#~ "Couldn't read the certficate file. Are the path and password both correct?"
#~ msgstr ""
-#~ "Le fichier certificat ne pourrait pas être lu. Les chemin et mot de passe "
-#~ "sont t-ils tous deux corrects ?"
+#~ "Le fichier certificat n'a pas pu être lu. Le chemin et le mot de passe "
+#~ "sont-ils tous deux corrects ?"
#~ msgid "Error creating the signature object."
#~ msgstr "Erreur en créant la signature de l'objet."
@@ -6850,8 +6867,7 @@ msgstr ""
#~ msgstr "Couleur d'arrière-plan invalide."
#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
-#~ msgstr ""
-#~ "Dimensions d'image de logo magasin invalides (devraient être 50x50)."
+#~ msgstr "Dimensions de l'image incorrectes (devraient être 50x50)."
#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
#~ msgstr ""
@@ -6886,6 +6902,15 @@ msgstr ""
#~ "La propriété Path doit pointer vers un nœud Spatial valide pour "
#~ "fonctionner."
+#~ msgid "Property Description:"
+#~ msgstr "Description des propriétés :"
+
+#~ msgid "Same as Target Scene"
+#~ msgstr "Le même que la scène de destination"
+
+#~ msgid "Shared"
+#~ msgstr "Partagé"
+
#~ msgid "Show Bones"
#~ msgstr "Afficher les os"
@@ -6898,9 +6923,6 @@ msgstr ""
#~ msgid "Theme"
#~ msgstr "Thème"
-#~ msgid "New Script"
-#~ msgstr "Nouveau script"
-
#~ msgid "Select Property"
#~ msgstr "Sélectionnez une propriété"
@@ -6908,36 +6930,15 @@ msgstr ""
#~ msgstr "Sélectionner une méthode"
#, fuzzy
-#~ msgid "Attach Script"
-#~ msgstr "Ajouter un script"
-
-#, fuzzy
-#~ msgid "Clear Script"
-#~ msgstr "Créer un script"
-
-#, fuzzy
-#~ msgid "Attach a new or existing script for the selected node."
-#~ msgstr "Créer un nouveau script pour le nœud sélectionné."
-
-#, fuzzy
-#~ msgid "Clear a script for the selected node."
-#~ msgstr "Créer un nouveau script pour le nœud sélectionné."
-
-#, fuzzy
-#~ msgid "Error loading script from %s"
-#~ msgstr "Erreur de chargement de la scène depuis %s"
-
-#, fuzzy
-#~ msgid "Create new script"
-#~ msgstr "Créer un script"
+#~ msgid "Change Probe Extents"
+#~ msgstr "Changer les extents d'un notificateur"
-#, fuzzy
-#~ msgid "Load existing script"
-#~ msgstr "Script suivant"
-
-#, fuzzy
-#~ msgid "Attach Node Script"
-#~ msgstr "Créer le script de nœud"
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Cet objet ne peut être rendu visible car son parent est caché. Affichez "
+#~ "le parent d'abord."
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
@@ -6946,6 +6947,12 @@ msgstr ""
#~ "Les chemins ne peuvent pas commencer par '/', les chemins absolus doivent "
#~ "commencer par 'res://', 'user://' ou 'local://'"
+#~ msgid "File exists"
+#~ msgstr "Le fichier existe"
+
+#~ msgid "Valid path"
+#~ msgstr "Chemin valide"
+
#~ msgid "Cannot go into subdir:"
#~ msgstr "Impossible d'aller dans le sous-répertoire :"
diff --git a/editor/translations/id.po b/editor/translations/id.po
index 6ff2ee6ff..1855a51b6 100644
--- a/editor/translations/id.po
+++ b/editor/translations/id.po
@@ -5,21 +5,22 @@
# Abdul Aziz Muslim Alqudsy <abdul.aziz.muslim.alqudsy@gmail.com>, 2016.
# Andevid Dynmyn <doyan4forum@gmail.com>, 2016.
# Andinawan Asa <asaandinawan@gmail.com>, 2016.
+# Damar S. M <the.last.walla@gmail.com>, 2017.
# Khairul Hidayat <khairulcyber4rt@gmail.com>, 2016.
# yursan9 <rizal.sagi@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2016-10-15 04:17+0000\n"
-"Last-Translator: Andevid Dynmyn <doyan4forum@gmail.com>\n"
+"PO-Revision-Date: 2017-01-18 13:18+0000\n"
+"Last-Translator: Damar S. M. <the.last.walla@gmail.com>\n"
"Language-Team: Indonesian <https://hosted.weblate.org/projects/godot-engine/"
"godot/id/>\n"
"Language: id\n"
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8-bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.9-dev\n"
+"X-Generator: Weblate 2.11-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -1372,7 +1373,7 @@ msgid "Pick a Main Scene"
msgstr "Pilih sebuah Scene Utama"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#, fuzzy
msgid "Ugh"
msgstr "Wadoo"
@@ -3889,6 +3890,10 @@ msgstr ""
msgid "Pitch"
msgstr ""
+#: editor/plugins/sample_library_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr ""
@@ -4164,8 +4169,9 @@ msgid "Vertex"
msgstr ""
#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
msgid "Fragment"
-msgstr ""
+msgstr "Argumen:"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Lighting"
@@ -4969,9 +4975,8 @@ msgid "at least 6 characters"
msgstr "Karakter sah:"
#: editor/project_export.cpp
-#, fuzzy
msgid "File name"
-msgstr "File tidak ada."
+msgstr ""
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
@@ -5496,8 +5501,9 @@ msgid "Wheel Down."
msgstr "Scroll kebawah."
#: editor/project_settings.cpp
+#, fuzzy
msgid "Toggle Persisting"
-msgstr ""
+msgstr "Beralih Favorit"
#: editor/project_settings.cpp
msgid "Error saving settings."
@@ -5643,7 +5649,7 @@ msgstr ""
msgid "Dir.."
msgstr ""
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr ""
@@ -5652,6 +5658,11 @@ msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Scene Baru"
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr ""
@@ -5861,7 +5872,12 @@ msgstr ""
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Add Script"
+msgid "Attach Script"
+msgstr "Scene Baru"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear Script"
msgstr "Scene Baru"
#: editor/scene_tree_dock.cpp
@@ -5891,6 +5907,14 @@ msgid ""
"exists."
msgstr ""
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr ""
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr ""
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr ""
@@ -5984,6 +6008,11 @@ msgid "Could not create script in filesystem."
msgstr ""
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Error loading script from %s"
+msgstr "Error memuat font."
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr ""
@@ -5996,18 +6025,17 @@ msgid "Invalid base path"
msgstr ""
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "File exists"
-msgstr "File tidak ada."
-
-#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Valid path"
-msgstr "Path Tidak Sah."
+msgid "Create new script"
+msgstr "Buat Subskribsi"
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script"
+msgstr ""
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6019,8 +6047,8 @@ msgstr ""
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Create Node Script"
-msgstr "Buat Subskribsi"
+msgid "Attach Node Script"
+msgstr "Scene Baru"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6200,20 +6228,19 @@ msgstr "Tidak cukup bytes untuk menerjemahkan, atau format tidak sah."
#: modules/gdscript/gd_functions.cpp
msgid "step argument is zero!"
-msgstr "Langkah argumen adalah nol!"
+msgstr "Argumen langkah adalah nol!"
#: modules/gdscript/gd_functions.cpp
-#, fuzzy
msgid "Not a script with an instance"
-msgstr "Skrip tidak mempunyai turunannya"
+msgstr "Bukan skrip dengan contoh"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
-msgstr "Tidak berbasis skrip"
+msgstr "Tidak berbasis pada skrip"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
-msgstr "Tidak berbasis resource file"
+msgstr "Tidak berbasis pada resource file"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
@@ -6512,8 +6539,8 @@ msgstr ""
#~ "Node yielded, but did not return a function state in the first working "
#~ "memory."
#~ msgstr ""
-#~ "Node dihasilkan, tetapi keadaan sebuah fungsi tidak kembali saat kerja "
-#~ "memori pertama."
+#~ "Node dihasilkan, tetapi keadaan sebuah fungsi tidak kembali saat memori "
+#~ "pertama bekerja."
#~ msgid ""
#~ "Return value must be assigned to first element of node working memory! "
@@ -6578,13 +6605,17 @@ msgstr ""
#~ msgid "Editing Signal:"
#~ msgstr "Mengedit Sinyal:"
-#, fuzzy
#~ msgid "Change Expression"
-#~ msgstr "Ubah Transisi Anim"
+#~ msgstr "Ubah Pernyataan"
#~ msgid "Add Node"
#~ msgstr "Tambahkan Node"
+#~ msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
+#~ msgstr ""
+#~ "Tahan Meta untuk meletakkan sebuah Getter. Tahan Shift untuk meletakkan "
+#~ "generic signature."
+
#, fuzzy
#~ msgid "Add Preload Node"
#~ msgstr "Tambahkan Node"
@@ -6695,6 +6726,10 @@ msgstr ""
#~ "bekerja."
#, fuzzy
+#~ msgid "Property Description:"
+#~ msgstr "Deskripsi Singkat:"
+
+#, fuzzy
#~ msgid "Close All"
#~ msgstr "Tutup"
@@ -6707,22 +6742,6 @@ msgstr ""
#~ msgstr "Metode Publik:"
#, fuzzy
-#~ msgid "Attach Script"
-#~ msgstr "Scene Baru"
-
-#, fuzzy
-#~ msgid "Clear Script"
-#~ msgstr "Scene Baru"
-
-#, fuzzy
-#~ msgid "Error loading script from %s"
-#~ msgstr "Error memuat font."
-
-#, fuzzy
-#~ msgid "Attach Node Script"
-#~ msgstr "Scene Baru"
-
-#, fuzzy
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
#~ "'user://', or 'local://'"
diff --git a/editor/translations/it.po b/editor/translations/it.po
index 70eb8a5a7..3dc0430d0 100644
--- a/editor/translations/it.po
+++ b/editor/translations/it.po
@@ -2,14 +2,15 @@
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
-# Dario Bonfanti <bonfi.96@hotmail.it>, 2016.
+# Dario Bonfanti <bonfi.96@hotmail.it>, 2016-2017.
+# RealAquilus <JamesHeller@live.it>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-11-22 20:27+0000\n"
-"Last-Translator: Dario Bonfanti <bonfi.96@hotmail.it>\n"
+"PO-Revision-Date: 2017-01-29 19:58+0000\n"
+"Last-Translator: RealAquilus <JamesHeller@live.it>\n"
"Language-Team: Italian <https://hosted.weblate.org/projects/godot-engine/"
"godot/it/>\n"
"Language: it\n"
@@ -17,7 +18,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n != 1;\n"
-"X-Generator: Weblate 2.10-dev\n"
+"X-Generator: Weblate 2.11-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -1341,7 +1342,7 @@ msgid "Pick a Main Scene"
msgstr "Scegli una Scena Principale"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "Ugh"
@@ -3902,6 +3903,10 @@ msgstr "Formato"
msgid "Pitch"
msgstr "Pitch"
+#: editor/plugins/sample_library_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Errore durante il salvataggio del tema"
@@ -4943,69 +4948,64 @@ msgid "No exporter for platform '%s' yet."
msgstr "Per ora non vi è esportatore per la piattaforma '%s'."
#: editor/project_export.cpp
-#, fuzzy
msgid "Create Android keystore"
-msgstr "Crea Nuova Risorsa"
+msgstr "Crea keystore Android"
#: editor/project_export.cpp
-#, fuzzy
msgid "Full name"
-msgstr "Nome valido"
+msgstr "Nome completo"
#: editor/project_export.cpp
msgid "Organizational unit"
-msgstr ""
+msgstr "Unità organizzativa"
#: editor/project_export.cpp
-#, fuzzy
msgid "Organization"
-msgstr "Transizione"
+msgstr "Organizzazione"
#: editor/project_export.cpp
msgid "City"
-msgstr ""
+msgstr "Città"
#: editor/project_export.cpp
-#, fuzzy
msgid "State"
-msgstr "Stato:"
+msgstr "Stato"
#: editor/project_export.cpp
msgid "2 letter country code"
-msgstr ""
+msgstr "Codice nazione di 2 lettere"
#: editor/project_export.cpp
msgid "User alias"
-msgstr ""
+msgstr "Alias user"
#: editor/project_export.cpp
-#, fuzzy
msgid "Password"
-msgstr "Password:"
+msgstr "Password"
#: editor/project_export.cpp
-#, fuzzy
msgid "at least 6 characters"
-msgstr "Caratteri validi:"
+msgstr "almeno 6 caratteri"
#: editor/project_export.cpp
-#, fuzzy
msgid "File name"
-msgstr "Nuovo nome:"
+msgstr "Nome file"
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
-msgstr ""
+msgstr "Percorso: (meglio salvare fuori dal progetto)"
#: editor/project_export.cpp
msgid ""
"Release keystore is not set.\n"
"Do you want to create one?"
msgstr ""
+"Keystore di release non impostato.\n"
+"Vuoi crearne uno?"
#: editor/project_export.cpp
msgid "Fill Keystore/Release User and Release Password"
-msgstr ""
+msgstr "Completa Keystore/Utente Release e Password Release"
#: editor/project_export.cpp
msgid "Include"
@@ -5667,7 +5667,7 @@ msgstr "File.."
msgid "Dir.."
msgstr "Dir.."
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "Carica"
@@ -5676,6 +5676,10 @@ msgid "Assign"
msgstr "Assegna"
#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Nuovo Script"
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Errore caricamento file: Non è una risorsa!"
@@ -5888,9 +5892,12 @@ msgid "Change Type"
msgstr "Cambia Tipo"
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Add Script"
-msgstr "Script"
+msgid "Attach Script"
+msgstr "Allega Script"
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Svuota Script"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -5921,6 +5928,14 @@ msgstr ""
"Istanzia un file scena come Nodo. Crea una scena ereditata se nessun nodo di "
"root esiste."
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr "Allega un nuovo script o uno esistente al nodo selezionato."
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr "Svuota uno script per il nodo selezionato."
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Abilita Spatial Visibile"
@@ -6014,6 +6029,10 @@ msgid "Could not create script in filesystem."
msgstr "Impossibile creare script in filesystem."
#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr "Errore caricamento script da %s"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Percorso vuoto"
@@ -6026,16 +6045,16 @@ msgid "Invalid base path"
msgstr "Percorso di base invalido"
#: editor/script_create_dialog.cpp
-msgid "File exists"
-msgstr "File esistente"
-
-#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Estensione Invalida"
#: editor/script_create_dialog.cpp
-msgid "Valid path"
-msgstr "Percorso valido"
+msgid "Create new script"
+msgstr "Crea nuovo script"
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script"
+msgstr "Carica script esistente"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6046,9 +6065,8 @@ msgid "Built-In Script"
msgstr "Built-In Script"
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "Create Node Script"
-msgstr "Crea Script"
+msgid "Attach Node Script"
+msgstr "Allega Script Nodo"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6482,7 +6500,7 @@ msgstr "Attenzione!"
#: scene/gui/dialogs.cpp
msgid "Please Confirm..."
-msgstr "Si Prega Di Confermare..."
+msgstr "Per Favore Conferma..."
#: scene/gui/file_dialog.cpp
msgid "Open a File"
@@ -6526,19 +6544,6 @@ msgstr ""
"Control, in modo che possa ottenere una dimensione. Altrimenti, renderlo un "
"RenderTarget e assegnare alla sua texture interna qualche nodo da mostrare."
-#~ msgid "Same as Target Scene"
-#~ msgstr "Stesso che Scena di Destinazione"
-
-#~ msgid "Shared"
-#~ msgstr "Condiviso"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Questo elemento non può essere reso visibile perchè il genitore è "
-#~ "nascosto. Rivela prima il genitore."
-
#~ msgid ""
#~ "A node yielded without working memory, please read the docs on how to "
#~ "yield properly!"
@@ -6839,6 +6844,15 @@ msgstr ""
#~ "La proprietà path deve puntare ad un nodo Spaziale (Spatial) valido per "
#~ "poter funzionare."
+#~ msgid "Property Description:"
+#~ msgstr "Descrizione Proprietà:"
+
+#~ msgid "Same as Target Scene"
+#~ msgstr "Stesso che Scena di Destinazione"
+
+#~ msgid "Shared"
+#~ msgstr "Condiviso"
+
#~ msgid "Show Bones"
#~ msgstr "Mostra Ossa"
@@ -6851,38 +6865,21 @@ msgstr ""
#~ msgid "Theme"
#~ msgstr "Tema"
-#~ msgid "New Script"
-#~ msgstr "Nuovo Script"
-
#~ msgid "Select Property"
#~ msgstr "Seleziona Proprietà"
#~ msgid "Select Method"
#~ msgstr "Seleziona Metodo"
-#~ msgid "Attach Script"
-#~ msgstr "Allega Script"
-
-#~ msgid "Clear Script"
-#~ msgstr "Svuota Script"
-
-#~ msgid "Attach a new or existing script for the selected node."
-#~ msgstr "Allega un nuovo script o uno esistente al nodo selezionato."
-
-#~ msgid "Clear a script for the selected node."
-#~ msgstr "Svuota uno script per il nodo selezionato."
-
-#~ msgid "Error loading script from %s"
-#~ msgstr "Errore caricamento script da %s"
-
-#~ msgid "Create new script"
-#~ msgstr "Crea nuovo script"
+#~ msgid "Change Probe Extents"
+#~ msgstr "Cambia Estensione Probe"
-#~ msgid "Load existing script"
-#~ msgstr "Carica script esistente"
-
-#~ msgid "Attach Node Script"
-#~ msgstr "Allega Script Nodo"
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Questo elemento non può essere reso visibile perchè il genitore è "
+#~ "nascosto. Rivela prima il genitore."
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
@@ -6891,6 +6888,12 @@ msgstr ""
#~ "I percorsi non possono iniziare per '/', i percorsi assoluti devono "
#~ "iniziare per 'res://', 'user://', oppure 'local://'"
+#~ msgid "File exists"
+#~ msgstr "File esistente"
+
+#~ msgid "Valid path"
+#~ msgstr "Percorso valido"
+
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
diff --git a/editor/translations/ko.po b/editor/translations/ko.po
index 722b709c4..2cb391fcb 100644
--- a/editor/translations/ko.po
+++ b/editor/translations/ko.po
@@ -2,13 +2,13 @@
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
-# 박한얼 (volzhs) <volzhs@gmail.com>, 2016.
+# 박한얼 (volzhs) <volzhs@gmail.com>, 2016-2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-11-23 14:38+0000\n"
+"PO-Revision-Date: 2017-02-08 16:38+0000\n"
"Last-Translator: 박한얼 <volzhs@gmail.com>\n"
"Language-Team: Korean <https://hosted.weblate.org/projects/godot-engine/"
"godot/ko/>\n"
@@ -17,7 +17,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.10-dev\n"
+"X-Generator: Weblate 2.12-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -1329,7 +1329,7 @@ msgid "Pick a Main Scene"
msgstr "메인 씬 선택"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "오우"
@@ -3880,6 +3880,10 @@ msgstr "포멧"
msgid "Pitch"
msgstr "피치"
+#: editor/plugins/sample_library_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "테마 저장 중 에러"
@@ -4919,32 +4923,28 @@ msgid "No exporter for platform '%s' yet."
msgstr "'%s' 플랫폼으로 내보내기 위한 템플릿 파일이 없습니다."
#: editor/project_export.cpp
-#, fuzzy
msgid "Create Android keystore"
-msgstr "새 리소스 만들기"
+msgstr "안드로이드 키스토어 만들기"
#: editor/project_export.cpp
-#, fuzzy
msgid "Full name"
-msgstr "유요한 이름"
+msgstr "성명"
#: editor/project_export.cpp
msgid "Organizational unit"
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "Organization"
-msgstr "전환"
+msgstr "조직"
#: editor/project_export.cpp
msgid "City"
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "State"
-msgstr "상태:"
+msgstr "주(State)"
#: editor/project_export.cpp
msgid "2 letter country code"
@@ -4955,19 +4955,16 @@ msgid "User alias"
msgstr ""
#: editor/project_export.cpp
-#, fuzzy
msgid "Password"
-msgstr "암호:"
+msgstr "암호"
#: editor/project_export.cpp
-#, fuzzy
msgid "at least 6 characters"
-msgstr "유효한 문자:"
+msgstr "최소 6 글자"
#: editor/project_export.cpp
-#, fuzzy
msgid "File name"
-msgstr "새 이름:"
+msgstr "파일명"
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
@@ -5638,7 +5635,7 @@ msgstr "파일.."
msgid "Dir.."
msgstr "디렉토리.."
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "로드"
@@ -5647,6 +5644,10 @@ msgid "Assign"
msgstr "할당"
#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "새 스크립트"
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "파일 로드 에러: 리소스가 아닙니다!"
@@ -5856,9 +5857,12 @@ msgid "Change Type"
msgstr "타입 변경"
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Add Script"
-msgstr "스크립트"
+msgid "Attach Script"
+msgstr "스크립트 붙이기"
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "스크립트 제거"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -5888,6 +5892,14 @@ msgid ""
msgstr ""
"씬 파일을 노드로 추가합니다. 루트 노드가 없을 경우, 상속씬으로 만들어집니다."
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr "선택된 노드에 새로운 스크립트를 생성하거나 기존 스크립트를 로드합니다."
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr "선택된 노드의 스크립트를 제거합니다."
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Spatial 보이기 토글"
@@ -5981,6 +5993,10 @@ msgid "Could not create script in filesystem."
msgstr "파일 시스템에 스크립트를 생성할 수 없습니다."
#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr "'%s' 스크립트 로딩 중 에러"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "경로가 비어 있음"
@@ -5993,16 +6009,16 @@ msgid "Invalid base path"
msgstr "기본 경로가 유요하지 않음"
#: editor/script_create_dialog.cpp
-msgid "File exists"
-msgstr "파일이 존재함"
-
-#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "확장자가 유요하지 않음"
#: editor/script_create_dialog.cpp
-msgid "Valid path"
-msgstr "유요한 경로"
+msgid "Create new script"
+msgstr "새 스크립트 만들기"
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script"
+msgstr "기존 스크립트 로드하기"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6013,9 +6029,8 @@ msgid "Built-In Script"
msgstr "내장 스크립트"
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "Create Node Script"
-msgstr "스크립트 만들기"
+msgid "Attach Node Script"
+msgstr "노드 스크립트 붙이기"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6474,19 +6489,6 @@ msgstr ""
"합니다. 그렇지 않을 경우, 화면에 표시하기 위해서는 Render target으로 설정하"
"고 내부적인 텍스쳐를 다른 노드에 할당해야 합니다."
-#~ msgid "Same as Target Scene"
-#~ msgstr "대상 씬과 같음"
-
-#~ msgid "Shared"
-#~ msgstr "공유됨"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "부모 노드가 숨겨져 있기 때문에 이 항목을 보이도록 만들 수 없습니다. 부모 "
-#~ "노드를 먼저 보이도록 하세요."
-
#~ msgid "Functions:"
#~ msgstr "함수:"
@@ -6652,6 +6654,15 @@ msgstr ""
#~ msgid "Path property must point to a valid Spatial node to work."
#~ msgstr "Path 속성은 유효한 Spatial 노드를 가리켜야 합니다."
+#~ msgid "Property Description:"
+#~ msgstr "속성 설명:"
+
+#~ msgid "Same as Target Scene"
+#~ msgstr "대상 씬과 같음"
+
+#~ msgid "Shared"
+#~ msgstr "공유됨"
+
#~ msgid "Show Bones"
#~ msgstr "뼈대 보기"
@@ -6664,39 +6675,21 @@ msgstr ""
#~ msgid "Theme"
#~ msgstr "테마"
-#~ msgid "New Script"
-#~ msgstr "새 스크립트"
-
#~ msgid "Select Property"
#~ msgstr "속성 선택"
#~ msgid "Select Method"
#~ msgstr "메소드 선택"
-#~ msgid "Attach Script"
-#~ msgstr "스크립트 붙이기"
-
-#~ msgid "Clear Script"
-#~ msgstr "스크립트 제거"
+#~ msgid "Change Probe Extents"
+#~ msgstr "프로브 범위 변경"
-#~ msgid "Attach a new or existing script for the selected node."
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
#~ msgstr ""
-#~ "선택된 노드에 새로운 스크립트를 생성하거나 기존 스크립트를 로드합니다."
-
-#~ msgid "Clear a script for the selected node."
-#~ msgstr "선택된 노드의 스크립트를 제거합니다."
-
-#~ msgid "Error loading script from %s"
-#~ msgstr "'%s' 스크립트 로딩 중 에러"
-
-#~ msgid "Create new script"
-#~ msgstr "새 스크립트 만들기"
-
-#~ msgid "Load existing script"
-#~ msgstr "기존 스크립트 로드하기"
-
-#~ msgid "Attach Node Script"
-#~ msgstr "노드 스크립트 붙이기"
+#~ "부모 노드가 숨겨져 있기 때문에 이 항목을 보이도록 만들 수 없습니다. 부모 "
+#~ "노드를 먼저 보이도록 하세요."
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
@@ -6705,6 +6698,12 @@ msgstr ""
#~ "경로는 '/'로 시작할 수 없습니다. 'res://', 'user://', 또는 'local://'로 시"
#~ "작하는 절대 경로를 사용해야 합니다"
+#~ msgid "File exists"
+#~ msgstr "파일이 존재함"
+
+#~ msgid "Valid path"
+#~ msgstr "유요한 경로"
+
#~ msgid "Cannot go into subdir:"
#~ msgstr "하위 디렉토리로 이동할 수 없습니다:"
diff --git a/editor/translations/pl.po b/editor/translations/pl.po
index 50612b7d1..3e26e3ebe 100644
--- a/editor/translations/pl.po
+++ b/editor/translations/pl.po
@@ -1336,7 +1336,7 @@ msgid "Pick a Main Scene"
msgstr "Wybierz główną scenę"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
#, fuzzy
msgid "Ugh"
msgstr "Błąd"
@@ -3892,6 +3892,10 @@ msgstr "Format"
msgid "Pitch"
msgstr "Wysokość"
+#: editor/plugins/sample_library_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Błąd podczas zapisywania motywu"
@@ -4167,8 +4171,9 @@ msgid "Vertex"
msgstr "Wierzchołek"
#: editor/plugins/shader_editor_plugin.cpp
+#, fuzzy
msgid "Fragment"
-msgstr ""
+msgstr "Argumenty:"
#: editor/plugins/shader_editor_plugin.cpp
msgid "Lighting"
@@ -5500,8 +5505,9 @@ msgid "Wheel Down."
msgstr "Kółko myszy w dół."
#: editor/project_settings.cpp
+#, fuzzy
msgid "Toggle Persisting"
-msgstr ""
+msgstr "Ustaw jako ulubione"
#: editor/project_settings.cpp
msgid "Error saving settings."
@@ -5647,7 +5653,7 @@ msgstr "Plik.."
msgid "Dir.."
msgstr "Katalog.."
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "Wczytaj"
@@ -5656,6 +5662,11 @@ msgid "Assign"
msgstr ""
#: editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Następny skrypt"
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Błąd wczytania pliku: Brak zasobu!"
@@ -5869,8 +5880,13 @@ msgstr "Zmień typ"
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Add Script"
-msgstr "Skrypt"
+msgid "Attach Script"
+msgstr "Dodaj skrypt"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear Script"
+msgstr "Utwórz Skrypt"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -5899,6 +5915,16 @@ msgid ""
"exists."
msgstr ""
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Attach a new or existing script for the selected node."
+msgstr "Utwórz nowy skrypt dla zaznaczonego węzła."
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear a script for the selected node."
+msgstr "Utwórz nowy skrypt dla zaznaczonego węzła."
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Przełącz widoczność Spatial"
@@ -5993,6 +6019,11 @@ msgid "Could not create script in filesystem."
msgstr "Nie można było utworzyć skryptu w systemie plików."
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Error loading script from %s"
+msgstr "Błąd przy ładowaniu sceny z %s"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Ścieżka jest pusta"
@@ -6005,16 +6036,18 @@ msgid "Invalid base path"
msgstr "Niepoprawna ścieżka bazowa"
#: editor/script_create_dialog.cpp
-msgid "File exists"
-msgstr "Plik Istnieje"
-
-#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Niepoprawne rozszerzenie"
#: editor/script_create_dialog.cpp
-msgid "Valid path"
-msgstr "Poprawna ścieżka"
+#, fuzzy
+msgid "Create new script"
+msgstr "Utwórz Skrypt"
+
+#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Load existing script"
+msgstr "Następny skrypt"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6026,8 +6059,8 @@ msgstr "Wbudowany skrypt"
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Create Node Script"
-msgstr "Utwórz Skrypt"
+msgid "Attach Node Script"
+msgstr "Utwórz skrypt dla węzła"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6495,19 +6528,6 @@ msgstr ""
"otrzymał jakiś rozmiar. W przeciwnym wypadku ustawi opcję RenderTarget i "
"przyporządkuj jego teksturę dla któregoś węzła."
-#~ msgid "Same as Target Scene"
-#~ msgstr "Taki sam jak scena docelowa"
-
-#~ msgid "Shared"
-#~ msgstr "Współdzielone"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Ten obiekt nie może być widoczny ponieważ jego rodzic jest ukryty. Odkryj "
-#~ "najpierw rodzica."
-
#~ msgid ""
#~ "Return value must be assigned to first element of node working memory! "
#~ "Fix your node please."
@@ -6684,6 +6704,16 @@ msgstr ""
#~ "Żeby zadziałało, pole Path musi wskazywać na istniejący węzeł Particles2D."
#, fuzzy
+#~ msgid "Property Description:"
+#~ msgstr "Krótki opis:"
+
+#~ msgid "Same as Target Scene"
+#~ msgstr "Taki sam jak scena docelowa"
+
+#~ msgid "Shared"
+#~ msgstr "Współdzielone"
+
+#, fuzzy
#~ msgid "Show Bones"
#~ msgstr "Utwórz Kości"
@@ -6700,10 +6730,6 @@ msgstr ""
#~ msgstr "Zapisz motyw"
#, fuzzy
-#~ msgid "New Script"
-#~ msgstr "Następny skrypt"
-
-#, fuzzy
#~ msgid "Select Property"
#~ msgstr "Zaznacz Punkty"
@@ -6712,36 +6738,15 @@ msgstr ""
#~ msgstr "Tryb zaznaczenia"
#, fuzzy
-#~ msgid "Attach Script"
-#~ msgstr "Dodaj skrypt"
+#~ msgid "Change Probe Extents"
+#~ msgstr "Zmień rozmiar Box Shape"
-#, fuzzy
-#~ msgid "Clear Script"
-#~ msgstr "Utwórz Skrypt"
-
-#, fuzzy
-#~ msgid "Attach a new or existing script for the selected node."
-#~ msgstr "Utwórz nowy skrypt dla zaznaczonego węzła."
-
-#, fuzzy
-#~ msgid "Clear a script for the selected node."
-#~ msgstr "Utwórz nowy skrypt dla zaznaczonego węzła."
-
-#, fuzzy
-#~ msgid "Error loading script from %s"
-#~ msgstr "Błąd przy ładowaniu sceny z %s"
-
-#, fuzzy
-#~ msgid "Create new script"
-#~ msgstr "Utwórz Skrypt"
-
-#, fuzzy
-#~ msgid "Load existing script"
-#~ msgstr "Następny skrypt"
-
-#, fuzzy
-#~ msgid "Attach Node Script"
-#~ msgstr "Utwórz skrypt dla węzła"
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Ten obiekt nie może być widoczny ponieważ jego rodzic jest ukryty. Odkryj "
+#~ "najpierw rodzica."
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
@@ -6750,5 +6755,11 @@ msgstr ""
#~ "Ścieżki nie mogą zaczynać się od '/', ścieżki absolutne muszą zaczynać "
#~ "się od 'res://', 'user://', lub 'local://'"
+#~ msgid "File exists"
+#~ msgstr "Plik Istnieje"
+
+#~ msgid "Valid path"
+#~ msgstr "Poprawna ścieżka"
+
#~ msgid "Cannot go into subdir:"
#~ msgstr "Nie można iść do podkatalogu:"
diff --git a/editor/translations/pt_BR.po b/editor/translations/pt_BR.po
index d0c4cf6c5..2d0d32656 100644
--- a/editor/translations/pt_BR.po
+++ b/editor/translations/pt_BR.po
@@ -2,17 +2,19 @@
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
+# Allyson Souza <allyson_as@outlook.com>, 2017.
# António Sarmento <antonio.luis.sarmento@gmail.com>, 2016.
# George Marques <george@gmarqu.es>, 2016.
# Joaquim Ferreira <joaquimferreira1996@bol.com.br>, 2016.
+# jonathan railarem <railarem@gmail.com>, 2017.
# Mailson Silva Marins <mailsons335@gmail.com>, 2016.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: 2016-05-30\n"
-"PO-Revision-Date: 2016-09-02 21:07+0000\n"
-"Last-Translator: Mailson Silva Marins <mailsons335@gmail.com>\n"
+"PO-Revision-Date: 2017-03-27 19:34+0000\n"
+"Last-Translator: jonathan railarem <railarem@gmail.com>\n"
"Language-Team: Portuguese (Brazil) <https://hosted.weblate.org/projects/"
"godot-engine/godot/pt_BR/>\n"
"Language: pt_BR\n"
@@ -20,7 +22,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=2; plural=n > 1;\n"
-"X-Generator: Weblate 2.8\n"
+"X-Generator: Weblate 2.13-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -1336,7 +1338,7 @@ msgid "Pick a Main Scene"
msgstr "Escolha uma Cena Principal"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "Ugh"
@@ -3899,6 +3901,10 @@ msgstr "Formato"
msgid "Pitch"
msgstr "Pitch"
+#: editor/plugins/sample_library_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Erro ao salvar tema"
@@ -5666,7 +5672,7 @@ msgstr "Arquivo..."
msgid "Dir.."
msgstr "Dir..."
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "Carregar"
@@ -5675,6 +5681,11 @@ msgid "Assign"
msgstr "Atribuir"
#: editor/property_editor.cpp
+#, fuzzy
+msgid "New Script"
+msgstr "Próximo Script"
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Erro ao carregar arquivo: Não é um recurso!"
@@ -5889,8 +5900,13 @@ msgstr "Alterar Tipo"
#: editor/scene_tree_dock.cpp
#, fuzzy
-msgid "Add Script"
-msgstr "Script"
+msgid "Attach Script"
+msgstr "Adicionar Script"
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear Script"
+msgstr "Criar Script"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -5921,6 +5937,16 @@ msgstr ""
"Instanciar um arquivo de cena como um Nó. Criar uma cena herdada se não "
"existe um nó raiz."
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Attach a new or existing script for the selected node."
+msgstr "Criar um script novo para o nó selecionado."
+
+#: editor/scene_tree_dock.cpp
+#, fuzzy
+msgid "Clear a script for the selected node."
+msgstr "Criar um script novo para o nó selecionado."
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Alternar Spatial Visível"
@@ -6014,6 +6040,11 @@ msgid "Could not create script in filesystem."
msgstr "Não foi possível criar o script no sistema de arquivos."
#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Error loading script from %s"
+msgstr "Erro ao carregar cena de %s"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "O caminho está vazio"
@@ -6026,16 +6057,18 @@ msgid "Invalid base path"
msgstr "Caminho base inválido"
#: editor/script_create_dialog.cpp
-msgid "File exists"
-msgstr "O arquivo existe"
-
-#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Extensão inválida"
#: editor/script_create_dialog.cpp
-msgid "Valid path"
-msgstr "Caminho válido"
+#, fuzzy
+msgid "Create new script"
+msgstr "Criar Script"
+
+#: editor/script_create_dialog.cpp
+#, fuzzy
+msgid "Load existing script"
+msgstr "Próximo Script"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6047,8 +6080,8 @@ msgstr "Script Embutido"
#: editor/script_create_dialog.cpp
#, fuzzy
-msgid "Create Node Script"
-msgstr "Criar Script"
+msgid "Attach Node Script"
+msgstr "Criar Script para Nó"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6216,7 +6249,7 @@ msgstr "Alterar a Extensão do Notificador"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid type argument to convert(), use TYPE_* constants."
-msgstr "Argumento de tipo inválido para converter(), use constantes TYPE_*."
+msgstr "Argumento de tipo inválido para convert(), use constantes TYPE_*."
#: modules/gdscript/gd_functions.cpp
msgid "Not enough bytes for decoding bytes, or invalid format."
@@ -6232,11 +6265,11 @@ msgstr "Não é um script com uma instância"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a script"
-msgstr "Não é baseado num script"
+msgstr "Não é baseado em um script"
#: modules/gdscript/gd_functions.cpp
msgid "Not based on a resource file"
-msgstr "Não é baseado num arquivo de recurso"
+msgstr "Não é baseado em um arquivo de recurso"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (missing @path)"
@@ -6245,8 +6278,8 @@ msgstr "Formato de dicionário de instância inválido (faltando @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (can't load script at @path)"
msgstr ""
-"Formato de dicionário de instância inválido (não se pôde carregar o script "
-"em @path)"
+"Formato de dicionário de instância inválido (não foi possível carregar o "
+"script em @path)"
#: modules/gdscript/gd_functions.cpp
msgid "Invalid instance dictionary format (invalid script at @path)"
@@ -6517,18 +6550,8 @@ msgstr ""
"para que ele possa ter um tamanho. Caso contrário, defina-o como destino de "
"render e atribua sua textura interna a algum nó para exibir."
-#~ msgid "Same as Target Scene"
-#~ msgstr "Mesma da Cena Destino"
-
-#~ msgid "Shared"
-#~ msgstr "Compartilhado"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Este item não pode se tornar visível porque o pai está escondido. Reexiba "
-#~ "o pai primeiro."
+#~ msgid "Node returned an invalid sequence output: "
+#~ msgstr "O nó retornou uma saída de sequência inválida: "
#~ msgid "Functions:"
#~ msgstr "Funções:"
@@ -6536,11 +6559,17 @@ msgstr ""
#~ msgid "Variables:"
#~ msgstr "Variáveis:"
+#~ msgid "Name is not a valid identifier:"
+#~ msgstr "O nome não é um identificador valido:"
+
+#~ msgid "Name already in use by another func/var/signal:"
+#~ msgstr "Nome já utilizado por outra func/var/sinal:"
+
#~ msgid "Rename Function"
#~ msgstr "Renomear Função"
#~ msgid "Rename Variable"
-#~ msgstr "renomeie variável"
+#~ msgstr "Renomear Variável"
#~ msgid "Rename Signal"
#~ msgstr "Renomear Sinal"
@@ -6571,34 +6600,67 @@ msgstr ""
#, fuzzy
#~ msgid "Change Expression"
-#~ msgstr "Alterar Tipo"
+#~ msgstr "Alterar Expressão"
#~ msgid "Add Node"
#~ msgstr "Adicionar Nó"
-#, fuzzy
+#~ msgid "Hold Meta to drop a Getter. Hold Shift to drop a generic signature."
+#~ msgstr ""
+#~ "Segure Meta para aplicar um Getter. Segure Shift para aplicar uma "
+#~ "assinatura genérica."
+
+#~ msgid "Hold Ctrl to drop a Getter. Hold Shift to drop a generic signature."
+#~ msgstr ""
+#~ "Segure Ctrl para aplicar um Getter. Segure Shift para aplicar uma "
+#~ "assinatura genérica."
+
+#~ msgid "Hold Meta to drop a simple reference to the node."
+#~ msgstr "Segure Meta para aplicar uma referência simples ao nó."
+
+#~ msgid "Hold Ctrl to drop a simple reference to the node."
+#~ msgstr "Segure Ctrl para aplicar uma referência ao nó."
+
+#~ msgid "Hold Meta to drop a Variable Setter."
+#~ msgstr "Segure Meta para aplicar um Setter de Variável."
+
+#~ msgid "Hold Ctrl to drop a Variable Setter."
+#~ msgstr "Segure Ctrl para aplicar um Setter de Variável."
+
#~ msgid "Add Preload Node"
-#~ msgstr "Adicionar Nó Filho"
+#~ msgstr "Adicionar Nó de Pré-carregamento"
-#, fuzzy
#~ msgid "Add Node(s) From Tree"
-#~ msgstr "Nó a Partir de Cena"
+#~ msgstr "Adicionar Nó(s) a partir de árvore"
+
+#~ msgid "Add Getter Property"
+#~ msgstr "Adicionar Getter de Propriedade"
+
+#~ msgid "Add Setter Property"
+#~ msgstr "Adicionar Setter de Propriedade"
-#, fuzzy
#~ msgid "Condition"
-#~ msgstr "Copiar Animação"
+#~ msgstr "Condição"
+
+#~ msgid "Sequence"
+#~ msgstr "Sequência"
#, fuzzy
#~ msgid "Switch"
-#~ msgstr "Pitch"
+#~ msgstr "Mudar"
+
+#~ msgid "Iterator"
+#~ msgstr "Iterador"
+
+#~ msgid "While"
+#~ msgstr "Enquanto"
-#, fuzzy
#~ msgid "Return"
-#~ msgstr "Retornar:"
+#~ msgstr "Retornar"
#, fuzzy
#~ msgid "Get"
-#~ msgstr "Definir"
+#~ msgstr "Obter"
#~ msgid "Base Type:"
#~ msgstr "Tipo de Base:"
@@ -6606,6 +6668,9 @@ msgstr ""
#~ msgid "Available Nodes:"
#~ msgstr "Nós Disponíveis:"
+#~ msgid "Select or create a function to edit graph"
+#~ msgstr "Selecione ou crie uma função para editar o grafo"
+
#~ msgid "Edit Signal Arguments:"
#~ msgstr "Editar Argumentos do Sinal:"
@@ -6618,25 +6683,29 @@ msgstr ""
#~ msgid "Delete Selected"
#~ msgstr "Excluir Selecionados"
-#, fuzzy
#~ msgid "Find Node Type"
#~ msgstr "Localizar Tipo de Nó"
-#, fuzzy
#~ msgid "Copy Nodes"
-#~ msgstr "Copiar Pose"
+#~ msgstr "Copiar Nós"
-#, fuzzy
#~ msgid "Cut Nodes"
-#~ msgstr "Criar Nó"
+#~ msgstr "Recortar Nós"
-#, fuzzy
#~ msgid "Paste Nodes"
-#~ msgstr "Colar Pose"
+#~ msgstr "Colar Nós"
+
+#~ msgid "Input type not iterable: "
+#~ msgstr "Tipo de entrada não iterável: "
+
+#~ msgid "Iterator became invalid"
+#~ msgstr "Iterador tornou-se inválido"
+
+#~ msgid "Iterator became invalid: "
+#~ msgstr "Iterador tornou-se inválido: "
-#, fuzzy
#~ msgid "Invalid index property name."
-#~ msgstr "Nome de classe pai inválido"
+#~ msgstr "Nome da propriedade de índice inválido."
#, fuzzy
#~ msgid "Path does not lead Node!"
@@ -6675,6 +6744,16 @@ msgstr ""
#~ "A propriedade Caminho deve apontar a um nó Particles2D para funcionar."
#, fuzzy
+#~ msgid "Property Description:"
+#~ msgstr "Descrição breve:"
+
+#~ msgid "Same as Target Scene"
+#~ msgstr "Mesma da Cena Destino"
+
+#~ msgid "Shared"
+#~ msgstr "Compartilhado"
+
+#, fuzzy
#~ msgid "Show Bones"
#~ msgstr "Fazer Ossos"
@@ -6691,10 +6770,6 @@ msgstr ""
#~ msgstr "Salvar Tema"
#, fuzzy
-#~ msgid "New Script"
-#~ msgstr "Próximo Script"
-
-#, fuzzy
#~ msgid "Select Property"
#~ msgstr "Selecionar Pontos"
@@ -6703,36 +6778,21 @@ msgstr ""
#~ msgstr "Modo de Seleção (Q)"
#, fuzzy
-#~ msgid "Attach Script"
-#~ msgstr "Adicionar Script"
-
-#, fuzzy
-#~ msgid "Clear Script"
-#~ msgstr "Criar Script"
+#~ msgid "Change Probe Extents"
+#~ msgstr "Alterar a Extensão do Notificador"
-#, fuzzy
-#~ msgid "Attach a new or existing script for the selected node."
-#~ msgstr "Criar um script novo para o nó selecionado."
-
-#, fuzzy
-#~ msgid "Clear a script for the selected node."
-#~ msgstr "Criar um script novo para o nó selecionado."
-
-#, fuzzy
-#~ msgid "Error loading script from %s"
-#~ msgstr "Erro ao carregar cena de %s"
-
-#, fuzzy
-#~ msgid "Create new script"
-#~ msgstr "Criar Script"
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Este item não pode se tornar visível porque o pai está escondido. Reexiba "
+#~ "o pai primeiro."
-#, fuzzy
-#~ msgid "Load existing script"
-#~ msgstr "Próximo Script"
+#~ msgid "File exists"
+#~ msgstr "O arquivo existe"
-#, fuzzy
-#~ msgid "Attach Node Script"
-#~ msgstr "Criar Script para Nó"
+#~ msgid "Valid path"
+#~ msgstr "Caminho válido"
#~ msgid "Cannot go into subdir:"
#~ msgstr "Não é possível ir ao subdiretório:"
diff --git a/editor/translations/ru.po b/editor/translations/ru.po
index e23aae796..9886f2a18 100644
--- a/editor/translations/ru.po
+++ b/editor/translations/ru.po
@@ -2,7 +2,7 @@
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
-# DimOkGamer <dimokgamer@gmail.com>, 2016.
+# DimOkGamer <dimokgamer@gmail.com>, 2016-2017.
# Maxim Kim <habamax@gmail.com>, 2016.
# Maxim toby3d Lebedev <mail@toby3d.ru>, 2016.
#
@@ -10,7 +10,7 @@ msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2016-12-14 17:04+0000\n"
+"PO-Revision-Date: 2017-01-09 02:56+0000\n"
"Last-Translator: DimOkGamer <dimokgamer@gmail.com>\n"
"Language-Team: Russian <https://hosted.weblate.org/projects/godot-engine/"
"godot/ru/>\n"
@@ -20,7 +20,7 @@ msgstr ""
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=3; plural=n%10==1 && n%100!=11 ? 0 : n%10>=2 && n"
"%10<=4 && (n%100<10 || n%100>=20) ? 1 : 2;\n"
-"X-Generator: Weblate 2.10-dev\n"
+"X-Generator: Weblate 2.11-dev\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -1340,7 +1340,7 @@ msgid "Pick a Main Scene"
msgstr "Выберите главную сцену"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "Ясно"
@@ -3901,6 +3901,10 @@ msgstr "Формат"
msgid "Pitch"
msgstr "Высота"
+#: editor/plugins/sample_library_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Ошибка во время сохранения темы"
@@ -4942,69 +4946,64 @@ msgid "No exporter for platform '%s' yet."
msgstr "Платформа '%s' пока не поддерживается."
#: editor/project_export.cpp
-#, fuzzy
msgid "Create Android keystore"
-msgstr "Создать новый ресурс"
+msgstr "Создать keystore для Android"
#: editor/project_export.cpp
-#, fuzzy
msgid "Full name"
-msgstr "Допустимое имя"
+msgstr "Полное имя"
#: editor/project_export.cpp
msgid "Organizational unit"
-msgstr ""
+msgstr "Подразделение"
#: editor/project_export.cpp
-#, fuzzy
msgid "Organization"
-msgstr "Переход"
+msgstr "Организация"
#: editor/project_export.cpp
msgid "City"
-msgstr ""
+msgstr "Город"
#: editor/project_export.cpp
-#, fuzzy
msgid "State"
-msgstr "Статус:"
+msgstr "Государство"
#: editor/project_export.cpp
msgid "2 letter country code"
-msgstr ""
+msgstr "Двух буквенный код страны"
#: editor/project_export.cpp
msgid "User alias"
-msgstr ""
+msgstr "Псевдоним пользователя"
#: editor/project_export.cpp
-#, fuzzy
msgid "Password"
-msgstr "Пароль:"
+msgstr "Пароль"
#: editor/project_export.cpp
-#, fuzzy
msgid "at least 6 characters"
-msgstr "Допустимые символы:"
+msgstr "минимум 6 символов"
#: editor/project_export.cpp
-#, fuzzy
msgid "File name"
-msgstr "Новое имя:"
+msgstr "Имя файла"
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
-msgstr ""
+msgstr "Путь: (лучше сохранить за пределами проекта)"
#: editor/project_export.cpp
msgid ""
"Release keystore is not set.\n"
"Do you want to create one?"
msgstr ""
+"Релизный keystore не задан.\n"
+"Хотите создать новый?"
#: editor/project_export.cpp
msgid "Fill Keystore/Release User and Release Password"
-msgstr ""
+msgstr "Заполните раздел Keystore"
#: editor/project_export.cpp
msgid "Include"
@@ -5664,7 +5663,7 @@ msgstr "Файл.."
msgid "Dir.."
msgstr "Папка.."
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "Загрузить"
@@ -5673,6 +5672,10 @@ msgid "Assign"
msgstr "Назначить"
#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Новый скрипт"
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Ошибка загрузки файла: Это не ресурс!"
@@ -5887,9 +5890,12 @@ msgid "Change Type"
msgstr "Изменить тип"
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Add Script"
-msgstr "Скрипт"
+msgid "Attach Script"
+msgstr "Прикрепить скрипт"
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Убрать скрипт"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -5920,6 +5926,14 @@ msgstr ""
"Добавить файл сцены как узел. Создаёт наследуемую сцену, если корневой узел "
"не существует."
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr "Прикрепить новый или существующий скрипт к выбранному узлу."
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr "Убрать скрипт у выбранного узла."
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Переключена видимость Spatial"
@@ -6013,6 +6027,10 @@ msgid "Could not create script in filesystem."
msgstr "Не удалось создать скрипт в файловой системе."
#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr "Ошибка при загрузке скрипта из %s"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Не указан путь"
@@ -6025,16 +6043,16 @@ msgid "Invalid base path"
msgstr "Недопустимый базовый путь"
#: editor/script_create_dialog.cpp
-msgid "File exists"
-msgstr "Файл существует"
-
-#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Недопустимое расширение"
#: editor/script_create_dialog.cpp
-msgid "Valid path"
-msgstr "Допустимый путь"
+msgid "Create new script"
+msgstr "Создать новый скрипт"
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script"
+msgstr "Загрузить существующий скрипт"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6045,9 +6063,8 @@ msgid "Built-In Script"
msgstr "Встроенный Скрипт"
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "Create Node Script"
-msgstr "Создать скрипт"
+msgid "Attach Node Script"
+msgstr "Добавление скрипта"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6519,19 +6536,6 @@ msgstr ""
"сделайте его целью рендеринга и передайте его внутренние текстуры какому-то "
"другому узлу для отображения."
-#~ msgid "Same as Target Scene"
-#~ msgstr "Та же, что и у сцены"
-
-#~ msgid "Shared"
-#~ msgstr "Раздельно"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Этот объект не может быть отображён, потому что его родитель скрыт. "
-#~ "Отобразите сначала родительский узел."
-
#~ msgid ""
#~ "A node yielded without working memory, please read the docs on how to "
#~ "yield properly!"
@@ -6814,6 +6818,15 @@ msgstr ""
#~ msgid "Path property must point to a valid Spatial node to work."
#~ msgstr "Свойство Path должно указывать на действительный Spatial узел."
+#~ msgid "Property Description:"
+#~ msgstr "Описание свойства:"
+
+#~ msgid "Same as Target Scene"
+#~ msgstr "Та же, что и у сцены"
+
+#~ msgid "Shared"
+#~ msgstr "Раздельно"
+
#~ msgid "Show Bones"
#~ msgstr "Показать кости"
@@ -6826,38 +6839,21 @@ msgstr ""
#~ msgid "Theme"
#~ msgstr "Тема"
-#~ msgid "New Script"
-#~ msgstr "Новый скрипт"
-
#~ msgid "Select Property"
#~ msgstr "Выбрать свойство"
#~ msgid "Select Method"
#~ msgstr "Выбрать метод"
-#~ msgid "Attach Script"
-#~ msgstr "Прикрепить скрипт"
-
-#~ msgid "Clear Script"
-#~ msgstr "Убрать скрипт"
-
-#~ msgid "Attach a new or existing script for the selected node."
-#~ msgstr "Прикрепить новый или существующий скрипт к выбранному узлу."
-
-#~ msgid "Clear a script for the selected node."
-#~ msgstr "Убрать скрипт у выбранного узла."
-
-#~ msgid "Error loading script from %s"
-#~ msgstr "Ошибка при загрузке скрипта из %s"
-
-#~ msgid "Create new script"
-#~ msgstr "Создать новый скрипт"
+#~ msgid "Change Probe Extents"
+#~ msgstr "Изменены Probe Extents"
-#~ msgid "Load existing script"
-#~ msgstr "Загрузить существующий скрипт"
-
-#~ msgid "Attach Node Script"
-#~ msgstr "Добавление скрипта"
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Этот объект не может быть отображён, потому что его родитель скрыт. "
+#~ "Отобразите сначала родительский узел."
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
@@ -6866,6 +6862,12 @@ msgstr ""
#~ "Путь не может начинаться с '/', абсолютные пути должны начинаться с "
#~ "'res://', 'user://' или 'local://'"
+#~ msgid "File exists"
+#~ msgstr "Файл существует"
+
+#~ msgid "Valid path"
+#~ msgstr "Допустимый путь"
+
#~ msgid ""
#~ "Custom node has no _get_output_port_unsequenced(idx,wmem), but "
#~ "unsequenced ports were specified."
diff --git a/editor/translations/tr.po b/editor/translations/tr.po
index 615da395a..6adab15fe 100644
--- a/editor/translations/tr.po
+++ b/editor/translations/tr.po
@@ -2,7 +2,7 @@
# Copyright (C) 2016-2017 Juan Linietsky, Ariel Manzur and the Godot community
# This file is distributed under the same license as the Godot source code.
#
-# Aprın Çor Tigin <kabusturk38@gmail.com>, 2016.
+# Aprın Çor Tigin <kabusturk38@gmail.com>, 2016-2017.
# Ceyhun Can Ulker <ceyhuncanu@gmail.com>, 2016.
# Enes Kaya Öcal <ekayaocal@hotmail.com>, 2016.
# M. Yavuz Uzun <myavuzuzun@yandex.com>, 2016.
@@ -11,8 +11,8 @@
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
-"PO-Revision-Date: 2017-01-02 19:10+0000\n"
-"Last-Translator: Orkun Turan <holygatestudio@yandex.com>\n"
+"PO-Revision-Date: 2017-01-22 12:30+0000\n"
+"Last-Translator: Aprın Çor Tigin <kabusturk38@gmail.com>\n"
"Language-Team: Turkish <https://hosted.weblate.org/projects/godot-engine/"
"godot/tr/>\n"
"Language: tr\n"
@@ -1333,7 +1333,7 @@ msgid "Pick a Main Scene"
msgstr "Bir Ana Sahne Seç"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "Öff"
@@ -3889,6 +3889,10 @@ msgstr "Biçem"
msgid "Pitch"
msgstr "Perde"
+#: editor/plugins/sample_library_editor_plugin.cpp
+msgid "Priority"
+msgstr ""
+
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
msgstr "Kalıp kaydedilirken sorun oluştu"
@@ -4930,69 +4934,64 @@ msgid "No exporter for platform '%s' yet."
msgstr "Şu anda '%s' ortamı için dışa aktarıcı yok."
#: editor/project_export.cpp
-#, fuzzy
msgid "Create Android keystore"
-msgstr "Yeni Kaynak Oluştur"
+msgstr "Android Dokunaç Yığımı Oluştur"
#: editor/project_export.cpp
-#, fuzzy
msgid "Full name"
-msgstr "Uygun ad"
+msgstr "Tam adı"
#: editor/project_export.cpp
msgid "Organizational unit"
-msgstr ""
+msgstr "Kuruluşsal birim"
#: editor/project_export.cpp
-#, fuzzy
msgid "Organization"
-msgstr "Geçiş"
+msgstr "Kuruluş"
#: editor/project_export.cpp
msgid "City"
-msgstr ""
+msgstr "Şehir"
#: editor/project_export.cpp
-#, fuzzy
msgid "State"
-msgstr "Durum:"
+msgstr "Ülke"
#: editor/project_export.cpp
msgid "2 letter country code"
-msgstr ""
+msgstr "2 damgalı ülke imi"
#: editor/project_export.cpp
msgid "User alias"
-msgstr ""
+msgstr "Kullanıcı takma adı"
#: editor/project_export.cpp
-#, fuzzy
msgid "Password"
-msgstr "Gizyazı:"
+msgstr "Gizyazı"
#: editor/project_export.cpp
-#, fuzzy
msgid "at least 6 characters"
-msgstr "Geçerli damgalar:"
+msgstr "en az 6 geçerli damga"
#: editor/project_export.cpp
-#, fuzzy
msgid "File name"
-msgstr "Yeni ad:"
+msgstr "Dizeç adı"
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
-msgstr ""
+msgstr "Yol: (tasarının dışında kaydetmek daha iyi)"
#: editor/project_export.cpp
msgid ""
"Release keystore is not set.\n"
"Do you want to create one?"
msgstr ""
+"Serbest bırakma dokunaç yığımı ayarlanmadı.Bir tane oluşturmak mı ister "
+"misin?"
#: editor/project_export.cpp
msgid "Fill Keystore/Release User and Release Password"
-msgstr ""
+msgstr "Dokunaç Yığımını Doldur/Kullanıcıyı Bırak ve Gizyazıyı Bırak"
#: editor/project_export.cpp
msgid "Include"
@@ -5655,7 +5654,7 @@ msgstr "Dizeç.."
msgid "Dir.."
msgstr "Diz.."
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "Yükle"
@@ -5664,6 +5663,10 @@ msgid "Assign"
msgstr "Ata"
#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "Yeni Betik"
+
+#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
msgstr "Dizeç yüklenirken sorun oluştu: Bir kaynak değil!"
@@ -5875,9 +5878,12 @@ msgid "Change Type"
msgstr "Türü Değiştir"
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Add Script"
-msgstr "Betik"
+msgid "Attach Script"
+msgstr "Betik İliştir"
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "Betiği Temizle"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -5908,6 +5914,14 @@ msgstr ""
"Sahne dizecini Düğüm olarak örneklendirin. Kök düğüm yoksa kalıtsal bir "
"sahne oluşturur."
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr "Seçili düğüm için yeni veya mevcut bir betik iliştir."
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr "Seçilen düğüm için betik temizle."
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "Uzaysal Görünürlüğü Aç / Kapat"
@@ -6001,6 +6015,10 @@ msgid "Could not create script in filesystem."
msgstr "Dizeç düzeninde betik oluşturulamadı."
#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr "Yazı tipi %s yüklerken sorun oluştu"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "Yol boş"
@@ -6013,16 +6031,16 @@ msgid "Invalid base path"
msgstr "Geçersiz üst yol"
#: editor/script_create_dialog.cpp
-msgid "File exists"
-msgstr "Dosya mevcut"
-
-#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "Geçersiz uzantı"
#: editor/script_create_dialog.cpp
-msgid "Valid path"
-msgstr "Geçerli yol"
+msgid "Create new script"
+msgstr "Yeni Betik Oluştur"
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script"
+msgstr "Var olan betiği yükle"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -6033,9 +6051,8 @@ msgid "Built-In Script"
msgstr "Gömme Betik"
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "Create Node Script"
-msgstr "Betik Oluştur"
+msgid "Attach Node Script"
+msgstr "Düğüm Betiği İliştir"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -6506,19 +6523,6 @@ msgstr ""
"bir boyut elde edin. Ya da, onu bir RenderTarget yapın ve iç dokusunu "
"görüntülemesi için bir düğüme atayın."
-#~ msgid "Same as Target Scene"
-#~ msgstr "Hedef Sahne ile Aynı"
-
-#~ msgid "Shared"
-#~ msgstr "Paylaşılan"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr ""
-#~ "Ata gizli olduğu için bu öğe görünür hale getirilemiyor. Önce atayı "
-#~ "göster."
-
#~ msgid ""
#~ "A node yielded without working memory, please read the docs on how to "
#~ "yield properly!"
@@ -6798,6 +6802,15 @@ msgstr ""
#~ msgstr ""
#~ "Yol niteliği, çalışmak için geçerli bir Spatial düğümü işaret etmelidir."
+#~ msgid "Property Description:"
+#~ msgstr "Özellik Açıklaması:"
+
+#~ msgid "Same as Target Scene"
+#~ msgstr "Hedef Sahne ile Aynı"
+
+#~ msgid "Shared"
+#~ msgstr "Paylaşılan"
+
#~ msgid "Show Bones"
#~ msgstr "Kemikleri Göster"
@@ -6810,38 +6823,21 @@ msgstr ""
#~ msgid "Theme"
#~ msgstr "Kalıp"
-#~ msgid "New Script"
-#~ msgstr "Yeni Betik"
-
#~ msgid "Select Property"
#~ msgstr "Nitelik Seç"
#~ msgid "Select Method"
#~ msgstr "Yöntem Seç"
-#~ msgid "Attach Script"
-#~ msgstr "Betik İliştir"
-
-#~ msgid "Clear Script"
-#~ msgstr "Betiği Temizle"
-
-#~ msgid "Attach a new or existing script for the selected node."
-#~ msgstr "Seçili düğüm için yeni veya mevcut bir betik iliştir."
-
-#~ msgid "Clear a script for the selected node."
-#~ msgstr "Seçilen düğüm için betik temizle."
-
-#~ msgid "Error loading script from %s"
-#~ msgstr "Yazı tipi %s yüklerken sorun oluştu"
-
-#~ msgid "Create new script"
-#~ msgstr "Yeni Betik Oluştur"
+#~ msgid "Change Probe Extents"
+#~ msgstr "Deşme Genişlemesini Değiştir"
-#~ msgid "Load existing script"
-#~ msgstr "Var olan betiği yükle"
-
-#~ msgid "Attach Node Script"
-#~ msgstr "Düğüm Betiği İliştir"
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr ""
+#~ "Ata gizli olduğu için bu öğe görünür hale getirilemiyor. Önce atayı "
+#~ "göster."
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
@@ -6849,3 +6845,9 @@ msgstr ""
#~ msgstr ""
#~ "Yollar '/' ile başlayamaz, mutlak yollar 'res://', 'user://' veya "
#~ "'local://' ile başlamalıdır"
+
+#~ msgid "File exists"
+#~ msgstr "Dosya mevcut"
+
+#~ msgid "Valid path"
+#~ msgstr "Geçerli yol"
diff --git a/editor/translations/zh_CN.po b/editor/translations/zh_CN.po
index 709500c8c..8e7f89660 100644
--- a/editor/translations/zh_CN.po
+++ b/editor/translations/zh_CN.po
@@ -10,13 +10,14 @@
# Luo Jun <vipsbpig@gmail.com>, 2016.
# oberon-tonya <360119124@qq.com>, 2016.
# wanfang liu <wanfang.liu@gmail.com>, 2016.
+# Youmu <konpaku.w@gmail.com>, 2017.
#
msgid ""
msgstr ""
"Project-Id-Version: Godot Engine editor\n"
"POT-Creation-Date: \n"
-"PO-Revision-Date: 2017-01-04 14:55+0000\n"
-"Last-Translator: Geequlim <geequlim@gmail.com>\n"
+"PO-Revision-Date: 2017-03-07 06:32+0000\n"
+"Last-Translator: Youmu <konpaku.w@gmail.com>\n"
"Language-Team: Chinese (China) <https://hosted.weblate.org/projects/godot-"
"engine/godot/zh_CN/>\n"
"Language: zh_CN\n"
@@ -24,7 +25,7 @@ msgstr ""
"Content-Type: text/plain; charset=UTF-8\n"
"Content-Transfer-Encoding: 8bit\n"
"Plural-Forms: nplurals=1; plural=0;\n"
-"X-Generator: Weblate 2.11-dev\n"
+"X-Generator: Weblate 2.12\n"
#: editor/animation_editor.cpp
msgid "Disabled"
@@ -188,7 +189,7 @@ msgstr "清理动画"
#: editor/animation_editor.cpp
msgid "Create NEW track for %s and insert key?"
-msgstr "为%s创建新轨道并插入关键帧?"
+msgstr "为'%s'创建新轨道并插入关键帧?"
#: editor/animation_editor.cpp
msgid "Create %d NEW tracks and insert keys?"
@@ -241,7 +242,7 @@ msgstr "添加回调轨道"
#: editor/animation_editor.cpp
msgid "Animation zoom."
-msgstr "动画时间缩放"
+msgstr "动画时间缩放。"
#: editor/animation_editor.cpp
msgid "Length (s):"
@@ -249,35 +250,35 @@ msgstr "时长(秒):"
#: editor/animation_editor.cpp
msgid "Animation length (in seconds)."
-msgstr "动画时长(秒)"
+msgstr "动画时长(秒)。"
#: editor/animation_editor.cpp
msgid "Step (s):"
-msgstr "步长(秒)"
+msgstr "步长(秒):"
#: editor/animation_editor.cpp
msgid "Cursor step snap (in seconds)."
-msgstr "步进吸附(秒)"
+msgstr "步进吸附(秒)。"
#: editor/animation_editor.cpp
msgid "Enable/Disable looping in animation."
-msgstr "启用/禁用循环"
+msgstr "启用/禁用循环。"
#: editor/animation_editor.cpp
msgid "Add new tracks."
-msgstr "新建轨道"
+msgstr "新建轨道。"
#: editor/animation_editor.cpp
msgid "Move current track up."
-msgstr "上移当前轨道"
+msgstr "上移当前轨道。"
#: editor/animation_editor.cpp
msgid "Move current track down."
-msgstr "下移当前轨道"
+msgstr "下移当前轨道。"
#: editor/animation_editor.cpp
msgid "Remove selected track."
-msgstr "移除选中轨道"
+msgstr "移除选中轨道。"
#: editor/animation_editor.cpp
msgid "Track tools"
@@ -321,7 +322,7 @@ msgstr "过渡"
#: editor/animation_editor.cpp
msgid "Scale Ratio:"
-msgstr "缩放比率"
+msgstr "缩放比率:"
#: editor/animation_editor.cpp
msgid "Call Functions in Which Node?"
@@ -341,7 +342,7 @@ msgstr "清除所有动画"
#: editor/animation_editor.cpp
msgid "Clean-Up Animation(s) (NO UNDO!)"
-msgstr "清除所有动画吗(无法撤销)?"
+msgstr "清除所有动画吗(无法撤销!)"
#: editor/animation_editor.cpp
msgid "Clean-Up"
@@ -408,7 +409,7 @@ msgstr "ZIP资源包"
#: editor/call_dialog.cpp
msgid "Method List For '%s':"
-msgstr "%s的方法列表"
+msgstr "'%s'的方法列表:"
#: editor/call_dialog.cpp
msgid "Call"
@@ -452,7 +453,7 @@ msgstr "无匹配项"
#: editor/code_editor.cpp
msgid "Replaced %d Ocurrence(s)."
-msgstr "替换了%d项"
+msgstr "替换了%d项。"
#: editor/code_editor.cpp
msgid "Replace"
@@ -544,7 +545,7 @@ msgstr "必须设置方法的对象节点!"
msgid ""
"Target method not found! Specify a valid method or attach a script to target "
"Node."
-msgstr ""
+msgstr "找不到目标方法! 指定一个有效的方法或把脚本附加到目标节点。"
#: editor/connections_dialog.cpp
msgid "Connect To Node:"
@@ -604,7 +605,7 @@ msgstr "创建订阅"
#: editor/connections_dialog.cpp
msgid "Connect.."
-msgstr "连接事件"
+msgstr "连接事件。"
#: editor/connections_dialog.cpp
#: editor/plugins/animation_tree_editor_plugin.cpp
@@ -650,13 +651,13 @@ msgstr "依赖项:"
msgid ""
"Scene '%s' is currently being edited.\n"
"Changes will not take effect unless reloaded."
-msgstr "场景%s已被修改,重新加载后生效。"
+msgstr "场景'%s'已被修改,重新加载后生效。"
#: editor/dependency_editor.cpp
msgid ""
"Resource '%s' is in use.\n"
"Changes will take effect when reloaded."
-msgstr "资源%s正在使用中,修改将在重新加载后生效。"
+msgstr "资源'%s'正在使用中,修改将在重新加载后生效。"
#: editor/dependency_editor.cpp
msgid "Dependencies"
@@ -696,11 +697,11 @@ msgid ""
"The files being removed are required by other resources in order for them to "
"work.\n"
"Remove them anyway? (no undo)"
-msgstr "要删除的文件被其他资源所依赖,仍然要删除吗(无法撤销)?"
+msgstr "要删除的文件被其他资源所依赖,仍然要删除吗?(无法撤销)"
#: editor/dependency_editor.cpp
msgid "Remove selected files from the project? (no undo)"
-msgstr "确定从项目中删除文件(此操作无法撤销)?"
+msgstr "确定从项目中删除文件?(此操作无法撤销)"
#: editor/dependency_editor.cpp
msgid "Error loading:"
@@ -728,7 +729,7 @@ msgstr "加载出错!"
#: editor/dependency_editor.cpp
msgid "Permanently delete %d item(s)? (No undo!)"
-msgstr "永久删除选中的%d条项目吗(此操作无法撤销!)?"
+msgstr "永久删除选中的%d条项目吗?(此操作无法撤销!)"
#: editor/dependency_editor.cpp
msgid "Owns"
@@ -754,7 +755,7 @@ msgstr "删除"
#: editor/editor_autoload_settings.cpp
msgid "Invalid name."
-msgstr "名称非法:"
+msgstr "名称非法:。"
#: editor/editor_autoload_settings.cpp
msgid "Valid characters:"
@@ -774,15 +775,15 @@ msgstr "名称非法,与已存在的全局常量名称冲突。"
#: editor/editor_autoload_settings.cpp
msgid "Invalid Path."
-msgstr "路径非法!"
+msgstr "路径非法。"
#: editor/editor_autoload_settings.cpp
msgid "File does not exist."
-msgstr "文件不存在"
+msgstr "文件不存在。"
#: editor/editor_autoload_settings.cpp
msgid "Not in resource path."
-msgstr "不在资源路径下"
+msgstr "不在资源路径下。"
#: editor/editor_autoload_settings.cpp
msgid "Add AutoLoad"
@@ -790,7 +791,7 @@ msgstr "添加Autoload"
#: editor/editor_autoload_settings.cpp
msgid "Autoload '%s' already exists!"
-msgstr "Autoload %s已存在!"
+msgstr "Autoload '%s'已存在!"
#: editor/editor_autoload_settings.cpp
msgid "Rename Autoload"
@@ -834,7 +835,7 @@ msgstr "名称"
#: editor/editor_autoload_settings.cpp
msgid "Singleton"
-msgstr "Singleton"
+msgstr "单独(Singleton)"
#: editor/editor_autoload_settings.cpp
msgid "List:"
@@ -950,7 +951,7 @@ msgstr "目录|文件:"
#: editor/editor_file_dialog.cpp
msgid "Preview:"
-msgstr "预览"
+msgstr "预览:"
#: editor/editor_file_dialog.cpp editor/script_editor_debugger.cpp
#: scene/gui/file_dialog.cpp
@@ -975,7 +976,7 @@ msgstr "搜索帮助"
#: editor/editor_help.cpp
msgid "Class List:"
-msgstr "类型列表"
+msgstr "类型列表:"
#: editor/editor_help.cpp
msgid "Search Classes"
@@ -1060,7 +1061,7 @@ msgstr "配置.."
#: editor/editor_log.cpp
msgid " Output:"
-msgstr " 输出"
+msgstr " 输出:"
#: editor/editor_log.cpp editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/rich_text_editor_plugin.cpp editor/property_editor.cpp
@@ -1131,7 +1132,7 @@ msgstr "加载资源失败。"
#: editor/editor_node.cpp
msgid "Can't load MeshLibrary for merging!"
-msgstr "无法加载要合并的MeshLibrary"
+msgstr "无法加载要合并的MeshLibrary!"
#: editor/editor_node.cpp
msgid "Error saving MeshLibrary!"
@@ -1147,7 +1148,7 @@ msgstr "保存砖块集失败!"
#: editor/editor_node.cpp
msgid "Can't open export templates zip."
-msgstr "无法打开ZIP导出模板"
+msgstr "无法打开ZIP导出模板。"
#: editor/editor_node.cpp
msgid "Loading Export Templates"
@@ -1216,8 +1217,8 @@ msgid ""
"You can change it later in \"Project Settings\" under the 'application' "
"category."
msgstr ""
-"尚未定义主场景。\n"
-"请在项目设置的application分类下设置选择主场景。"
+"所选场景'%s'不存在,选择一个有效的场景?\n"
+"请在项目设置的application(应用程序)分类下设置选择主场景。"
#: editor/editor_node.cpp
msgid ""
@@ -1226,7 +1227,7 @@ msgid ""
"category."
msgstr ""
"选中的%s场景并非一个场景文件,请选择合法的场景。\n"
-"请在项目设置的application分类下设置选择主场景。"
+"请在项目设置的application(应用程序)分类下设置选择主场景。"
#: editor/editor_node.cpp
msgid "Current scene was never saved, please save it prior to running."
@@ -1258,11 +1259,11 @@ msgstr "是"
#: editor/editor_node.cpp
msgid "Close scene? (Unsaved changes will be lost)"
-msgstr "确定要关闭场景吗,未保存的修改将丢失?"
+msgstr "确定要关闭场景吗?(未保存的修改将丢失)"
#: editor/editor_node.cpp
msgid "Save Scene As.."
-msgstr "场景另存为"
+msgstr "场景另存为.."
#: editor/editor_node.cpp
msgid "This scene has never been saved. Save before running?"
@@ -1310,20 +1311,22 @@ msgstr "此操作无法撤销,确定要继续吗?"
#: editor/editor_node.cpp
msgid "Quick Run Scene.."
-msgstr "快速运行场景"
+msgstr "快速运行场景.."
#: editor/editor_node.cpp
msgid ""
"Open Project Manager? \n"
"(Unsaved changes will be lost)"
-msgstr "退出到项目管理窗口(未保存的修改将丢失)?"
+msgstr ""
+"退出到项目管理窗口?\n"
+"(未保存的修改将丢失)"
#: editor/editor_node.cpp
msgid "Pick a Main Scene"
msgstr "选择主场景"
#: editor/editor_node.cpp editor/plugins/canvas_item_editor_plugin.cpp
-#: editor/scene_tree_dock.cpp
+#: editor/scene_tree_dock.cpp editor/script_create_dialog.cpp
msgid "Ugh"
msgstr "额"
@@ -1340,7 +1343,7 @@ msgstr "加载场景出错。"
#: editor/editor_node.cpp
msgid "Scene '%s' has broken dependencies:"
-msgstr "场景%s的依赖已被破坏:"
+msgstr "场景'%s'的依赖已被破坏:"
#: editor/editor_node.cpp
msgid "Save Layout"
@@ -1389,7 +1392,7 @@ msgstr "下一项"
#: editor/editor_node.cpp
msgid "Previous tab"
-msgstr "上一个目录:"
+msgstr "上一个目录"
#: editor/editor_node.cpp
#, fuzzy
@@ -1410,7 +1413,7 @@ msgstr "从现有场景中创建.."
#: editor/editor_node.cpp
msgid "Open Scene.."
-msgstr "打开场景"
+msgstr "打开场景.."
#: editor/editor_node.cpp
msgid "Save Scene"
@@ -1438,11 +1441,11 @@ msgstr "转换为.."
#: editor/editor_node.cpp
msgid "Translatable Strings.."
-msgstr "可翻译字符串"
+msgstr "可翻译字符串.."
#: editor/editor_node.cpp
msgid "MeshLibrary.."
-msgstr "MeshLibrary.."
+msgstr "MeshLibrary(网格库).."
#: editor/editor_node.cpp
msgid "TileSet.."
@@ -1477,7 +1480,7 @@ msgstr "退出到项目列表"
#: editor/editor_node.cpp
msgid "Import assets to the project."
-msgstr "导入资源"
+msgstr "导入资源。"
#: editor/editor_node.cpp editor/io_plugins/editor_bitmask_import_plugin.cpp
#: editor/io_plugins/editor_font_import_plugin.cpp
@@ -1492,7 +1495,7 @@ msgstr "导入"
#: editor/editor_node.cpp
msgid "Miscellaneous project or scene-wide tools."
-msgstr "其他工程或全场景工具"
+msgstr "其他工程或全场景工具。"
#: editor/editor_node.cpp
msgid "Tools"
@@ -1512,7 +1515,7 @@ msgstr "导出"
#: editor/editor_node.cpp
msgid "Play the project."
-msgstr "运行此项目(F5)"
+msgstr "运行此项目(F5)。"
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Play"
@@ -1528,7 +1531,7 @@ msgstr "暂停运行场景"
#: editor/editor_node.cpp
msgid "Stop the scene."
-msgstr "停止运行场景"
+msgstr "停止运行场景。"
#: editor/editor_node.cpp editor/plugins/sample_library_editor_plugin.cpp
msgid "Stop"
@@ -1536,7 +1539,7 @@ msgstr "停止"
#: editor/editor_node.cpp
msgid "Play the edited scene."
-msgstr "打开并运行场景"
+msgstr "打开并运行场景。"
#: editor/editor_node.cpp
msgid "Play Scene"
@@ -1669,7 +1672,7 @@ msgstr "有更改时更新UI"
#: editor/editor_node.cpp
msgid "Disable Update Spinner"
-msgstr ""
+msgstr "禁用自动更新"
#: editor/editor_node.cpp
msgid "Inspector"
@@ -1689,7 +1692,7 @@ msgstr "保存当前编辑的资源。"
#: editor/editor_node.cpp editor/plugins/script_editor_plugin.cpp
msgid "Save As.."
-msgstr "另存为"
+msgstr "另存为.."
#: editor/editor_node.cpp
msgid "Go to the previous edited object in history."
@@ -1729,7 +1732,7 @@ msgstr "更新"
#: editor/editor_node.cpp
msgid "Thanks from the Godot community!"
-msgstr "感谢Godot社区"
+msgstr "感谢Godot社区!"
#: editor/editor_node.cpp
msgid "Thanks!"
@@ -1753,7 +1756,7 @@ msgstr "与现有合并"
#: editor/editor_node.cpp editor/project_export.cpp
msgid "Password:"
-msgstr "密码"
+msgstr "密码:"
#: editor/editor_node.cpp
msgid "Open & Run a Script"
@@ -1769,15 +1772,15 @@ msgstr "已安装插件:"
#: editor/editor_plugin_settings.cpp
msgid "Version:"
-msgstr "版本"
+msgstr "版本:"
#: editor/editor_plugin_settings.cpp
msgid "Author:"
-msgstr "作者"
+msgstr "作者:"
#: editor/editor_plugin_settings.cpp
msgid "Status:"
-msgstr "状态"
+msgstr "状态:"
#: editor/editor_profiler.cpp
msgid "Stop Profiling"
@@ -1897,7 +1900,7 @@ msgstr "无法将目录移动到自身下。"
#: editor/filesystem_dock.cpp
msgid "Can't operate on '..'"
-msgstr "无法对'..'引用操作。"
+msgstr "无法对'..'引用操作"
#: editor/filesystem_dock.cpp
msgid "Pick New Name and Location For:"
@@ -1917,7 +1920,7 @@ msgstr "编辑依赖.."
#: editor/filesystem_dock.cpp
msgid "View Owners.."
-msgstr "查看所有者"
+msgstr "查看所有者.."
#: editor/filesystem_dock.cpp
msgid "Copy Path"
@@ -1925,11 +1928,11 @@ msgstr "拷贝路径"
#: editor/filesystem_dock.cpp
msgid "Rename or Move.."
-msgstr "移动或重命名"
+msgstr "移动或重命名.."
#: editor/filesystem_dock.cpp
msgid "Move To.."
-msgstr "移动"
+msgstr "移动.."
#: editor/filesystem_dock.cpp
msgid "Info"
@@ -1945,11 +1948,11 @@ msgstr "重新导入.."
#: editor/filesystem_dock.cpp
msgid "Previous Directory"
-msgstr "上一个目录:"
+msgstr "上一个目录"
#: editor/filesystem_dock.cpp
msgid "Next Directory"
-msgstr "下一个目录:"
+msgstr "下一个目录"
#: editor/filesystem_dock.cpp
msgid "Re-Scan Filesystem"
@@ -2036,7 +2039,7 @@ msgstr "接受"
#: editor/io_plugins/editor_bitmask_import_plugin.cpp
msgid "Bit Mask"
-msgstr ""
+msgstr "位掩码(BitMask)"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "No source font file!"
@@ -2052,7 +2055,7 @@ msgid ""
"Please use .fnt."
msgstr ""
"文件扩展名不合法\n"
-"请使用.fnt文件"
+"请使用.fnt文件。"
#: editor/io_plugins/editor_font_import_plugin.cpp
msgid "Can't load/process source font."
@@ -2136,7 +2139,7 @@ msgstr "字体"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "No meshes to import!"
-msgstr "没有要导入的Mesh"
+msgstr "没有要导入的Mesh!"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Single Mesh Import"
@@ -2153,7 +2156,7 @@ msgstr "Mesh"
#: editor/io_plugins/editor_mesh_import_plugin.cpp
msgid "Surface %d"
-msgstr ""
+msgstr "表面 %d"
#: editor/io_plugins/editor_sample_import_plugin.cpp
msgid "No samples to import!"
@@ -2230,11 +2233,11 @@ msgstr "源路径为空。"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Couldn't load post-import script."
-msgstr "无法载入后导入脚本"
+msgstr "无法载入后导入脚本。"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Invalid/broken script for post-import."
-msgstr "后导入脚本被损坏或不合法"
+msgstr "后导入脚本被损坏或不合法。"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error importing scene."
@@ -2282,7 +2285,7 @@ msgstr "从场景中导入"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
msgid "Reuse Source Textures"
-msgstr "源贴图:"
+msgstr "源贴图"
#: editor/io_plugins/editor_scene_import_plugin.cpp
#, fuzzy
@@ -2316,7 +2319,7 @@ msgstr "导入场景"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Importing Scene.."
-msgstr "导入场景"
+msgstr "导入场景.."
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Running Custom Script.."
@@ -2332,7 +2335,7 @@ msgstr "后处理脚本被损坏或不合法(查看控制台):"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Error running post-import script:"
-msgstr "后处理脚本运行发生错误"
+msgstr "后处理脚本运行发生错误:"
#: editor/io_plugins/editor_scene_import_plugin.cpp
msgid "Import Image:"
@@ -2420,7 +2423,7 @@ msgstr "导入2D大图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture"
-msgstr "源贴图:"
+msgstr "源贴图"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Base Atlas Texture"
@@ -2428,7 +2431,7 @@ msgstr "基础图集纹理"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Source Texture(s)"
-msgstr "源贴图:"
+msgstr "源贴图(s)"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Import Textures for 2D"
@@ -2515,7 +2518,7 @@ msgstr "剪裁图片"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Blitting Images"
-msgstr ""
+msgstr "Blitting 图片"
#: editor/io_plugins/editor_texture_import_plugin.cpp
msgid "Couldn't save atlas image:"
@@ -2540,7 +2543,7 @@ msgstr "列"
#: editor/io_plugins/editor_translation_import_plugin.cpp
#: editor/script_create_dialog.cpp
msgid "Language"
-msgstr "语言:"
+msgstr "语言"
#: editor/io_plugins/editor_translation_import_plugin.cpp
msgid "No items to import!"
@@ -2592,7 +2595,7 @@ msgstr "多节点组"
#: editor/node_dock.cpp
msgid "Groups"
-msgstr "分组:"
+msgstr "分组"
#: editor/node_dock.cpp
msgid "Select a Node to edit Signals and Groups."
@@ -2644,7 +2647,7 @@ msgstr "添加动画"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Blend Next Changed"
-msgstr ""
+msgstr "混合下一步变更"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Change Blend Time"
@@ -2700,11 +2703,11 @@ msgstr "从当前位置播放选中动画(D)"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Animation position (in seconds)."
-msgstr "动画位置(单位:秒)"
+msgstr "动画位置(单位:秒)。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Scale animation playback globally for the node."
-msgstr "节点全局缩放动画回放"
+msgstr "节点全局缩放动画回放。"
#: editor/plugins/animation_player_editor_plugin.cpp
msgid "Create new animation in player."
@@ -2786,15 +2789,15 @@ msgstr "新名称:"
#: editor/plugins/animation_tree_editor_plugin.cpp
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Scale:"
-msgstr "缩放"
+msgstr "缩放:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade In (s):"
-msgstr "淡入(秒)"
+msgstr "淡入(秒):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Fade Out (s):"
-msgstr "淡出(秒)"
+msgstr "淡出(秒):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend"
@@ -2839,7 +2842,7 @@ msgstr "混合1:"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "X-Fade Time (s):"
-msgstr ""
+msgstr "X-Fade(交叉淡化)时间(s):"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Current:"
@@ -2879,23 +2882,23 @@ msgstr "动画节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "OneShot Node"
-msgstr ""
+msgstr "单项节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Mix Node"
-msgstr ""
+msgstr "混合(Mix)节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend2 Node"
-msgstr ""
+msgstr "混合2(Blend) 节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend3 Node"
-msgstr ""
+msgstr "混合3(Blend) 节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Blend4 Node"
-msgstr ""
+msgstr "混合4(Blend) 节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeScale Node"
@@ -2903,7 +2906,7 @@ msgstr "时间缩放节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "TimeSeek Node"
-msgstr ""
+msgstr "TimeSeek(时间寻找) 节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Transition Node"
@@ -2911,7 +2914,7 @@ msgstr "过渡节点"
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Import Animations.."
-msgstr "导入动画"
+msgstr "导入动画.."
#: editor/plugins/animation_tree_editor_plugin.cpp
msgid "Edit Node Filters"
@@ -2943,19 +2946,19 @@ msgstr "修正光照"
#: editor/plugins/baked_light_baker.cpp
msgid "Making BVH"
-msgstr ""
+msgstr "制作BVH(动作骨骼)"
#: editor/plugins/baked_light_baker.cpp
msgid "Creating Light Octree"
-msgstr ""
+msgstr "创建光的 Octree(八叉树)"
#: editor/plugins/baked_light_baker.cpp
msgid "Creating Octree Texture"
-msgstr ""
+msgstr "创建 Octree (八叉树) 纹理"
#: editor/plugins/baked_light_baker.cpp
msgid "Transfer to Lightmaps:"
-msgstr ""
+msgstr "转移到光照贴图:"
#: editor/plugins/baked_light_baker.cpp
msgid "Allocating Texture #"
@@ -2967,7 +2970,7 @@ msgstr "烘培三角形 #"
#: editor/plugins/baked_light_baker.cpp
msgid "Post-Processing Texture #"
-msgstr ""
+msgstr "后加工纹理 #"
#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Bake!"
@@ -2975,7 +2978,7 @@ msgstr "烘培!"
#: editor/plugins/baked_light_editor_plugin.cpp
msgid "Reset the lightmap octree baking process (start over)."
-msgstr ""
+msgstr "重置贴图烘焙过程 (重新开始) 的 octree (八叉树)。"
#: editor/plugins/camera_editor_plugin.cpp
#: editor/plugins/sample_library_editor_plugin.cpp
@@ -3026,7 +3029,7 @@ msgstr "编辑锚点"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Zoom (%):"
-msgstr "缩放(%)"
+msgstr "缩放(%):"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Paste Pose"
@@ -3065,7 +3068,7 @@ msgstr "旋转模式"
msgid ""
"Show a list of all objects at the position clicked\n"
"(same as Alt+RMB in select mode)."
-msgstr "显示鼠标点击位置的所有节点(同Alt+鼠标右键)"
+msgstr "显示鼠标点击位置的所有节点(同Alt+鼠标右键)。"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Click to change object's rotation pivot."
@@ -3204,11 +3207,11 @@ msgstr "吸附(像素):"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Add %s"
-msgstr "添加 %s"
+msgstr "添加(Add) %s"
#: editor/plugins/canvas_item_editor_plugin.cpp
msgid "Adding %s..."
-msgstr ""
+msgstr "添加(Adding) %s..."
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Create Node"
@@ -3216,7 +3219,7 @@ msgstr "新节点"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "Error instancing scene from %s"
-msgstr "从%s实例化场景出错!"
+msgstr "从%s实例化场景出错"
#: editor/plugins/canvas_item_editor_plugin.cpp editor/scene_tree_dock.cpp
msgid "OK :("
@@ -3244,6 +3247,8 @@ msgid ""
"Drag & drop + Shift : Add node as sibling\n"
"Drag & drop + Alt : Change node type"
msgstr ""
+"拖放+ Shift:将节点添加为兄弟节点\n"
+"拖放+ Alt:更改节点类型"
#: editor/plugins/collision_polygon_2d_editor_plugin.cpp
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
@@ -3274,32 +3279,32 @@ msgstr "编辑多边形(移除顶点)"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create a new polygon from scratch."
-msgstr ""
+msgstr "从头开始创建一个新的多边形。"
#: editor/plugins/collision_polygon_editor_plugin.cpp
msgid "Create Poly3D"
-msgstr ""
+msgstr "创建 Poly3D (多边型3D)"
#: editor/plugins/collision_shape_2d_editor_plugin.cpp
msgid "Set Handle"
-msgstr ""
+msgstr "设置处理程序"
#: editor/plugins/color_ramp_editor_plugin.cpp
msgid "Add/Remove Color Ramp Point"
-msgstr ""
+msgstr "添加/删除色彩渐变点"
#: editor/plugins/color_ramp_editor_plugin.cpp
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Color Ramp"
-msgstr ""
+msgstr "修改色彩曲线图"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Creating Mesh Library"
-msgstr ""
+msgstr "创建 Mesh(网格) 库"
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Thumbnail.."
-msgstr ""
+msgstr "缩略图.."
#: editor/plugins/cube_grid_theme_editor_plugin.cpp
msgid "Remove item %d?"
@@ -3347,17 +3352,17 @@ msgstr "编辑已存在的多边形:"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "LMB: Move Point."
-msgstr "鼠标左键:移动点"
+msgstr "鼠标左键:移动点。"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Ctrl+LMB: Split Segment."
-msgstr "Ctrl+鼠标左键:分割视图块"
+msgstr "Ctrl+鼠标左键:分割视图块。"
#: editor/plugins/light_occluder_2d_editor_plugin.cpp
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "RMB: Erase Point."
-msgstr "鼠标右键:移除点"
+msgstr "鼠标右键:移除点。"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh is empty!"
@@ -3365,11 +3370,11 @@ msgstr "Mesh为空!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Trimesh Body"
-msgstr ""
+msgstr "创建静态三维身体"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Static Convex Body"
-msgstr ""
+msgstr "创建静态凸体(Convex Body)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "This doesn't work on scene root!"
@@ -3377,99 +3382,99 @@ msgstr "此操作无法引用在根节点上!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Shape"
-msgstr ""
+msgstr "创建Trimesh(三维网格)形状"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Shape"
-msgstr ""
+msgstr "创建 凸(Convex) 形状"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Navigation Mesh"
-msgstr ""
+msgstr "创建导航Mesh(网格)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "MeshInstance lacks a Mesh!"
-msgstr ""
+msgstr "MeshInstance (网格实例) 缺少 Mesh(网格)!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Mesh has not surface to create outlines from!"
-msgstr ""
+msgstr "Mesh(网格)没有表面来创建轮廓(outlines)!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Could not create outline!"
-msgstr ""
+msgstr "无法创建轮廓(outlines)!"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline"
-msgstr ""
+msgstr "创建轮廓(outlines)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Static Body"
-msgstr ""
+msgstr "创建三维静态身体(Body)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Static Body"
-msgstr ""
+msgstr "创建凸(Convex ) 静态体"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Trimesh Collision Sibling"
-msgstr ""
+msgstr "创建三维碰撞同级"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Convex Collision Sibling"
-msgstr ""
+msgstr "创建凸(Convex)碰撞同级"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh.."
-msgstr ""
+msgstr "创建轮廓网格(Outline Mesh).."
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Create Outline Mesh"
-msgstr ""
+msgstr "创建轮廓网格(Outline Mesh)"
#: editor/plugins/mesh_instance_editor_plugin.cpp
msgid "Outline Size:"
-msgstr ""
+msgstr "轮廓(outlines)尺寸:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and no MultiMesh set in node)."
-msgstr ""
+msgstr "未指定网格(Mesh)源(且节点中没有设置多网格物体(MultiMesh))。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No mesh source specified (and MultiMesh contains no Mesh)."
-msgstr ""
+msgstr "未指定网格(Mesh)源(且多网格(MultiMesh)不包含网格(Mesh))。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (invalid path)."
-msgstr ""
+msgstr "网格(Mesh)源无效(路径无效)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (not a MeshInstance)."
-msgstr ""
+msgstr "网格(Mesh)源无效(不是网格实例(MeshInstance))。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh source is invalid (contains no Mesh resource)."
-msgstr ""
+msgstr "网格(Mesh)源无效(不包含网格(Mesh)资源)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "No surface source specified."
-msgstr ""
+msgstr "没有指定的表面源。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (invalid path)."
-msgstr ""
+msgstr "表面的源无效(路径无效)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no geometry)."
-msgstr ""
+msgstr "表面的源无效(无几何)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Surface source is invalid (no faces)."
-msgstr ""
+msgstr "表面的源无效(无面)。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Parent has no solid faces to populate."
-msgstr ""
+msgstr "父级没有实体面来填充。"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Couldn't map area."
@@ -3485,11 +3490,11 @@ msgstr "选择一个目标曲面:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate Surface"
-msgstr ""
+msgstr "填充表面"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate MultiMesh"
-msgstr ""
+msgstr "填充MultiMesh(多网格)"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Target Surface:"
@@ -3513,7 +3518,7 @@ msgstr "Z轴"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Mesh Up Axis:"
-msgstr ""
+msgstr "Mesh (网格)上轴:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Random Rotation:"
@@ -3529,7 +3534,7 @@ msgstr "随机缩放:"
#: editor/plugins/multimesh_editor_plugin.cpp
msgid "Populate"
-msgstr ""
+msgstr "填充"
#: editor/plugins/navigation_polygon_editor_plugin.cpp
msgid "Create Navigation Polygon"
@@ -3545,19 +3550,19 @@ msgstr "加载图片出错:"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "No pixels with transparency > 128 in image.."
-msgstr ""
+msgstr "图片中没有透明度> 128的像素.."
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Set Emission Mask"
-msgstr ""
+msgstr "设置Emission Mask(发射屏蔽)"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Clear Emission Mask"
-msgstr ""
+msgstr "清除Emission Mask(发射屏蔽)"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Load Emission Mask"
-msgstr ""
+msgstr "加载Emission Mask(发射屏蔽)"
#: editor/plugins/particles_2d_editor_plugin.cpp
msgid "Generated Point Count:"
@@ -3565,19 +3570,19 @@ msgstr "生成顶点计数:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry."
-msgstr ""
+msgstr "节点不包含几何。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Node does not contain geometry (faces)."
-msgstr ""
+msgstr "节点不包含几何(面)。"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Faces contain no area!"
-msgstr ""
+msgstr "面不含有区域!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "No faces!"
-msgstr ""
+msgstr "没有面!"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Generate AABB"
@@ -3585,35 +3590,35 @@ msgstr "生成AABB"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Mesh"
-msgstr ""
+msgstr "从网格( Mesh)创建发射器(Emitter)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter From Node"
-msgstr ""
+msgstr "从节点创建发射器(Emitter)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Clear Emitter"
-msgstr ""
+msgstr "清除发射器(Emitter)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Create Emitter"
-msgstr ""
+msgstr "创建发射器(Emitter)"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Positions:"
-msgstr ""
+msgstr "发射位置:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Emission Fill:"
-msgstr ""
+msgstr "发射填充:"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Surface"
-msgstr ""
+msgstr "表面"
#: editor/plugins/particles_editor_plugin.cpp
msgid "Volume"
-msgstr ""
+msgstr "体积"
#: editor/plugins/path_2d_editor_plugin.cpp
msgid "Remove Point from Curve"
@@ -3663,12 +3668,12 @@ msgstr "选择控制点(Shift+拖动)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Add Point (in empty space)"
-msgstr ""
+msgstr "添加点(在空白处)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Segment (in curve)"
-msgstr ""
+msgstr "拆分(曲线)"
#: editor/plugins/path_2d_editor_plugin.cpp
#: editor/plugins/path_editor_plugin.cpp
@@ -3690,15 +3695,15 @@ msgstr "设置曲线顶点坐标"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve In Pos"
-msgstr ""
+msgstr "设置的曲线输入位置(Pos)"
#: editor/plugins/path_editor_plugin.cpp
msgid "Set Curve Out Pos"
-msgstr ""
+msgstr "设置曲线输出位置(Pos)"
#: editor/plugins/path_editor_plugin.cpp
msgid "Split Path"
-msgstr ""
+msgstr "拆分路径"
#: editor/plugins/path_editor_plugin.cpp
msgid "Remove Path Point"
@@ -3845,7 +3850,7 @@ msgstr "立体声"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Mono"
-msgstr ""
+msgstr "单声道"
#: editor/plugins/sample_library_editor_plugin.cpp
#: editor/script_editor_debugger.cpp
@@ -3854,11 +3859,15 @@ msgstr "格式"
#: editor/plugins/sample_library_editor_plugin.cpp
msgid "Pitch"
+msgstr "音调"
+
+#: editor/plugins/sample_library_editor_plugin.cpp
+msgid "Priority"
msgstr ""
#: editor/plugins/script_editor_plugin.cpp
msgid "Error while saving theme"
-msgstr "保存主题出错。"
+msgstr "保存主题出错"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error saving"
@@ -3866,7 +3875,7 @@ msgstr "保存出错"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing theme"
-msgstr "导入主题出错。"
+msgstr "导入主题出错"
#: editor/plugins/script_editor_plugin.cpp
msgid "Error importing"
@@ -3878,7 +3887,7 @@ msgstr "导入主题"
#: editor/plugins/script_editor_plugin.cpp
msgid "Save Theme As.."
-msgstr "主题另存为"
+msgstr "主题另存为.."
#: editor/plugins/script_editor_plugin.cpp
msgid "Next script"
@@ -4085,19 +4094,19 @@ msgstr "类型"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the class hierarchy."
-msgstr "搜索类"
+msgstr "搜索类。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Search the reference documentation."
-msgstr "搜索文档"
+msgstr "搜索文档。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to previous edited document."
-msgstr "前往上一个编辑文档"
+msgstr "前往上一个编辑文档。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Go to next edited document."
-msgstr "前往下一个编辑文档"
+msgstr "前往下一个编辑文档。"
#: editor/plugins/script_editor_plugin.cpp
msgid "Create Script"
@@ -4154,19 +4163,19 @@ msgstr "修改RGB常量系数"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Scalar Operator"
-msgstr ""
+msgstr "更改标量运算符(Scalar Operator)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Operator"
-msgstr ""
+msgstr "更改 Vec 运算符(Vec Operator)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Vec Scalar Operator"
-msgstr ""
+msgstr "更改Vec标量运算符(Vec Scalar Operator)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change RGB Operator"
-msgstr ""
+msgstr "更改RGB运算符(RGB Operator)"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Toggle Rot Only"
@@ -4214,15 +4223,15 @@ msgstr "修改注释"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Color Ramp"
-msgstr ""
+msgstr "添加/删除颜色坡度"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Add/Remove to Curve Map"
-msgstr ""
+msgstr "添加/删除曲线地图"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Modify Curve Map"
-msgstr ""
+msgstr "修改曲线图"
#: editor/plugins/shader_graph_editor_plugin.cpp
msgid "Change Input Name"
@@ -4290,75 +4299,75 @@ msgstr "Z轴变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Plane Transform."
-msgstr ""
+msgstr "视图平面变换。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scaling to %s%%."
-msgstr "缩放到%s%%"
+msgstr "缩放到%s%%。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotating %s degrees."
-msgstr "旋转%s度"
+msgstr "旋转%s度。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View."
-msgstr ""
+msgstr "仰视图(Bottom View)。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom"
-msgstr ""
+msgstr "底部"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View."
-msgstr ""
+msgstr "俯视图(Top View)。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top"
-msgstr ""
+msgstr "顶部"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear View."
-msgstr ""
+msgstr "后视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rear"
-msgstr ""
+msgstr "后方"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front View."
-msgstr ""
+msgstr "正视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Front"
-msgstr ""
+msgstr "前面"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left View."
-msgstr ""
+msgstr "左视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Left"
-msgstr ""
+msgstr "左方"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right View."
-msgstr ""
+msgstr "右视图。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Right"
-msgstr ""
+msgstr "右方"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Keying is disabled (no key inserted)."
-msgstr ""
+msgstr "键控被禁用(未插入键)。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Animation Key Inserted."
-msgstr ""
+msgstr "插入动画键。"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Align with view"
-msgstr ""
+msgstr "与视图对齐"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Environment"
@@ -4366,11 +4375,11 @@ msgstr "环境"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Audio Listener"
-msgstr ""
+msgstr "音频监听器"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Gizmos"
-msgstr ""
+msgstr "Gizmos(可视化调试工具)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "XForm Dialog"
@@ -4382,7 +4391,7 @@ msgstr "没有选用要实例化的场景!"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Instance at Cursor"
-msgstr ""
+msgstr "光标处实例"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Could not instance scene!"
@@ -4402,7 +4411,7 @@ msgstr "缩放模式(R)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Bottom View"
-msgstr ""
+msgstr "底部视图"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Top View"
@@ -4498,11 +4507,11 @@ msgstr "显示线框"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Overdraw"
-msgstr ""
+msgstr "显示过度绘制"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Display Shadeless"
-msgstr ""
+msgstr "显示无阴影"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Origin"
@@ -4514,19 +4523,19 @@ msgstr "显示网格"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Snap Settings"
-msgstr ""
+msgstr "捕捉(snap)设置"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Translate Snap:"
-msgstr ""
+msgstr "移动捕捉(Snap):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Rotate Snap (deg.):"
-msgstr ""
+msgstr "旋转捕捉(Snap)(度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Scale Snap (%):"
-msgstr ""
+msgstr "缩放捕捉(%):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Viewport Settings"
@@ -4546,11 +4555,11 @@ msgstr "透视视角(角度):"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Near:"
-msgstr "查看Z-Near"
+msgstr "查看Z-Near:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "View Z-Far:"
-msgstr "查看Z-Far"
+msgstr "查看Z-Far:"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Transform Change"
@@ -4574,11 +4583,11 @@ msgstr "变换类型"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Pre"
-msgstr ""
+msgstr "前(per)"
#: editor/plugins/spatial_editor_plugin.cpp
msgid "Post"
-msgstr ""
+msgstr "发布(Post)"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "ERROR: Couldn't load frame resource!"
@@ -4618,7 +4627,7 @@ msgstr "动画"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Speed (FPS):"
-msgstr "速度(FPS)"
+msgstr "速度(FPS):"
#: editor/plugins/sprite_frames_editor_plugin.cpp
msgid "Animation Frames"
@@ -4670,7 +4679,7 @@ msgstr "网格偏移量:"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Step:"
-msgstr "步长(秒)"
+msgstr "步长(秒):"
#: editor/plugins/texture_region_editor_plugin.cpp
msgid "Separation:"
@@ -4727,23 +4736,23 @@ msgstr "复选框 选项2"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Item"
-msgstr ""
+msgstr "项目(Item)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Check Item"
-msgstr ""
+msgstr "检查项目(Item)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Checked Item"
-msgstr ""
+msgstr "已选项目(Checked Item)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Has"
-msgstr ""
+msgstr "有(Has)"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Many"
-msgstr ""
+msgstr "许多(Many)"
#: editor/plugins/theme_editor_plugin.cpp editor/project_export.cpp
msgid "Options"
@@ -4751,7 +4760,7 @@ msgstr "选项"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Have,Many,Several,Options!"
-msgstr ""
+msgstr "有,很多,几个,选项(Have,Many,Several,Options)!"
#: editor/plugins/theme_editor_plugin.cpp
msgid "Tab 1"
@@ -4820,7 +4829,7 @@ msgstr "沿Y轴翻转"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Bucket"
-msgstr ""
+msgstr "桶(Bucket)"
#: editor/plugins/tile_map_editor_plugin.cpp
msgid "Pick Tile"
@@ -4852,7 +4861,7 @@ msgstr "找不到砖块:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Item name or ID:"
-msgstr "项目名称或ID"
+msgstr "项目名称或ID:"
#: editor/plugins/tile_set_editor_plugin.cpp
msgid "Create from scene?"
@@ -4895,69 +4904,64 @@ msgid "No exporter for platform '%s' yet."
msgstr "没有针对'%s'平台的导出模板。"
#: editor/project_export.cpp
-#, fuzzy
msgid "Create Android keystore"
-msgstr "创建资源"
+msgstr "创建 Android 的密钥库"
#: editor/project_export.cpp
-#, fuzzy
msgid "Full name"
-msgstr "名称可用"
+msgstr "全名"
#: editor/project_export.cpp
msgid "Organizational unit"
-msgstr ""
+msgstr "组织单元"
#: editor/project_export.cpp
-#, fuzzy
msgid "Organization"
-msgstr "过渡"
+msgstr "组织"
#: editor/project_export.cpp
msgid "City"
-msgstr ""
+msgstr "城市(City)"
#: editor/project_export.cpp
-#, fuzzy
msgid "State"
-msgstr "状态"
+msgstr "州(State)"
#: editor/project_export.cpp
msgid "2 letter country code"
-msgstr ""
+msgstr "2个字母的国家代码"
#: editor/project_export.cpp
msgid "User alias"
-msgstr ""
+msgstr "用户别名"
#: editor/project_export.cpp
-#, fuzzy
msgid "Password"
msgstr "密码"
#: editor/project_export.cpp
-#, fuzzy
msgid "at least 6 characters"
-msgstr "字符合法:"
+msgstr "至少6个字符"
#: editor/project_export.cpp
-#, fuzzy
msgid "File name"
-msgstr "新名称:"
+msgstr "文件名"
#: editor/project_export.cpp
msgid "Path : (better to save outside of project)"
-msgstr ""
+msgstr "路径:(更好的保存项目外)"
#: editor/project_export.cpp
msgid ""
"Release keystore is not set.\n"
"Do you want to create one?"
msgstr ""
+"未设置发布密钥库。\n"
+"您要创建一个吗?"
#: editor/project_export.cpp
msgid "Fill Keystore/Release User and Release Password"
-msgstr ""
+msgstr "填写密钥库/发布用户和发布密码"
#: editor/project_export.cpp
msgid "Include"
@@ -5009,15 +5013,15 @@ msgstr "资源"
#: editor/project_export.cpp
msgid "Export selected resources (including dependencies)."
-msgstr "导出选中的资源(包括其依赖资源)"
+msgstr "导出选中的资源(包括其依赖资源)。"
#: editor/project_export.cpp
msgid "Export all resources in the project."
-msgstr "导出项目中的所有资源"
+msgstr "导出项目中的所有资源。"
#: editor/project_export.cpp
msgid "Export all files in the project directory."
-msgstr "导出项目目录下的所有文件"
+msgstr "导出项目目录下的所有文件。"
#: editor/project_export.cpp
msgid "Export Mode:"
@@ -5066,7 +5070,7 @@ msgstr "转换图片(*.png):"
#: editor/project_export.cpp
msgid "Compress for Disk (Lossy) Quality:"
-msgstr "高质量(有损)节省磁盘空间"
+msgstr "高质量(有损)节省磁盘空间:"
#: editor/project_export.cpp
msgid "Shrink All Images:"
@@ -5110,15 +5114,15 @@ msgstr "收缩方式:"
#: editor/project_export.cpp
msgid "Preview Atlas"
-msgstr "精灵集预览:"
+msgstr "精灵集预览"
#: editor/project_export.cpp
msgid "Image Filter:"
-msgstr "纹理过滤:\t\t"
+msgstr "纹理过滤:"
#: editor/project_export.cpp
msgid "Images:"
-msgstr "图片"
+msgstr "图片:"
#: editor/project_export.cpp
msgid "Select None"
@@ -5154,7 +5158,7 @@ msgstr "修剪"
#: editor/project_export.cpp
msgid "Trailing Silence:"
-msgstr ""
+msgstr "尾随沉默(Trailing Silence):"
#: editor/project_export.cpp
msgid "Script"
@@ -5178,7 +5182,7 @@ msgstr "使用下列密码加密"
#: editor/project_export.cpp
msgid "Script Encryption Key (256-bits as hex):"
-msgstr "脚本密匙(256位16进制码)"
+msgstr "脚本密匙(256位16进制码):"
#: editor/project_export.cpp
msgid "Export PCK/Zip"
@@ -5198,7 +5202,7 @@ msgstr "项目导出"
#: editor/project_export.cpp
msgid "Export Preset:"
-msgstr "导出预设"
+msgstr "导出预设:"
#: editor/project_manager.cpp
msgid "Invalid project path, the path must exist!"
@@ -5230,7 +5234,7 @@ msgstr "提取以下文件失败:"
#: editor/project_manager.cpp
msgid "Package Installed Successfully!"
-msgstr ""
+msgstr "软件包安装成功!"
#: editor/project_manager.cpp
msgid "Import Existing Project"
@@ -5238,7 +5242,7 @@ msgstr "导入现有项目"
#: editor/project_manager.cpp
msgid "Project Path (Must Exist):"
-msgstr "项目目录(必须存在)"
+msgstr "项目目录(必须存在):"
#: editor/project_manager.cpp
msgid "Project Name:"
@@ -5250,7 +5254,7 @@ msgstr "新建项目"
#: editor/project_manager.cpp
msgid "Project Path:"
-msgstr "项目目录"
+msgstr "项目目录:"
#: editor/project_manager.cpp
msgid "Install Project:"
@@ -5336,11 +5340,11 @@ msgstr "摇杆轴"
#: editor/project_settings.cpp
msgid "Mouse Button"
-msgstr "鼠标按键:"
+msgstr "鼠标按键"
#: editor/project_settings.cpp
msgid "Invalid action (anything goes but '/' or ':')."
-msgstr "Action名非法(不得包含'/'或':')"
+msgstr "Action名非法(不得包含'/'或':')。"
#: editor/project_settings.cpp
msgid "Action '%s' already exists!"
@@ -5419,7 +5423,7 @@ msgstr "按键 9"
#: editor/project_settings.cpp
msgid "Joystick Axis Index:"
-msgstr "手柄摇杆"
+msgstr "手柄摇杆:"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Axis"
@@ -5427,7 +5431,7 @@ msgstr "轴"
#: editor/project_settings.cpp
msgid "Joystick Button Index:"
-msgstr "手柄按钮"
+msgstr "手柄按钮:"
#: editor/project_settings.cpp
msgid "Add Input Action"
@@ -5447,27 +5451,28 @@ msgstr "按钮"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Left Button."
-msgstr "左键"
+msgstr "左键。"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Right Button."
-msgstr "右键"
+msgstr "右键。"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Middle Button."
-msgstr "中键(滚轮)"
+msgstr "中键(滚轮)。"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Up."
-msgstr "滚轮向上滚动"
+msgstr "滚轮向上滚动。"
#: editor/project_settings.cpp scene/gui/input_action.cpp
msgid "Wheel Down."
-msgstr "滚轮向下滚动"
+msgstr "滚轮向下滚动。"
#: editor/project_settings.cpp
+#, fuzzy
msgid "Toggle Persisting"
-msgstr ""
+msgstr "切换收藏"
#: editor/project_settings.cpp
msgid "Error saving settings."
@@ -5555,7 +5560,7 @@ msgstr "语言:"
#: editor/project_settings.cpp
msgid "Add.."
-msgstr "添加:"
+msgstr "添加.."
#: editor/project_settings.cpp
msgid "Remaps"
@@ -5575,7 +5580,7 @@ msgstr "地区"
#: editor/project_settings.cpp
msgid "AutoLoad"
-msgstr "AutoLoad"
+msgstr "自动加载(AutoLoad)"
#: editor/project_settings.cpp
msgid "Plugins"
@@ -5613,13 +5618,17 @@ msgstr "文件.."
msgid "Dir.."
msgstr "目录.."
-#: editor/property_editor.cpp
+#: editor/property_editor.cpp editor/script_create_dialog.cpp
msgid "Load"
msgstr "加载"
#: editor/property_editor.cpp
msgid "Assign"
-msgstr ""
+msgstr "分配(Assign)"
+
+#: editor/property_editor.cpp
+msgid "New Script"
+msgstr "新建脚本"
#: editor/property_editor.cpp
msgid "Error loading file: Not a resource!"
@@ -5631,7 +5640,7 @@ msgstr "无法加载图片"
#: editor/property_editor.cpp
msgid "Bit %d, val %d."
-msgstr ""
+msgstr "(Bit)位 %d, val %d."
#: editor/property_editor.cpp
msgid "On"
@@ -5667,7 +5676,7 @@ msgstr "重设父节点"
#: editor/reparent_dialog.cpp
msgid "Reparent Location (Select new Parent):"
-msgstr "重设位置(选择父节点)"
+msgstr "重设位置(选择父节点):"
#: editor/reparent_dialog.cpp
msgid "Keep Global Transform"
@@ -5695,7 +5704,7 @@ msgstr "资源工具"
#: editor/resources_dock.cpp
msgid "Make Local"
-msgstr ""
+msgstr "使用本地"
#: editor/run_settings_dialog.cpp
msgid "Run Mode:"
@@ -5723,7 +5732,7 @@ msgstr "没有选中节点来添加实例。"
#: editor/scene_tree_dock.cpp
msgid "Error loading scene from %s"
-msgstr "从%s加载场景出错!"
+msgstr "从%s加载场景出错"
#: editor/scene_tree_dock.cpp
msgid "Ok"
@@ -5830,9 +5839,12 @@ msgid "Change Type"
msgstr "更改类型"
#: editor/scene_tree_dock.cpp
-#, fuzzy
-msgid "Add Script"
-msgstr "脚本"
+msgid "Attach Script"
+msgstr "添加脚本"
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear Script"
+msgstr "清除脚本"
#: editor/scene_tree_dock.cpp
msgid "Merge From Scene"
@@ -5861,6 +5873,14 @@ msgid ""
"exists."
msgstr "实例化场景文件为一个节点,如果没有根节点则创建一个继承自该文件的场景。"
+#: editor/scene_tree_dock.cpp
+msgid "Attach a new or existing script for the selected node."
+msgstr "为选中节点创建或设置脚本。"
+
+#: editor/scene_tree_dock.cpp
+msgid "Clear a script for the selected node."
+msgstr "清除选中节点的脚本。"
+
#: editor/scene_tree_editor.cpp
msgid "Toggle Spatial Visible"
msgstr "切换Spatial可见"
@@ -5895,7 +5915,7 @@ msgstr "加载为占位符"
#: editor/scene_tree_editor.cpp
msgid "Discard Instancing"
-msgstr ""
+msgstr "废弃实例化"
#: editor/scene_tree_editor.cpp
msgid "Open in Editor"
@@ -5907,7 +5927,7 @@ msgstr "清除继承"
#: editor/scene_tree_editor.cpp
msgid "Clear Inheritance? (No Undo!)"
-msgstr "确定要清除继承吗(无法撤销!)?"
+msgstr "确定要清除继承吗?(无法撤销!)"
#: editor/scene_tree_editor.cpp
msgid "Clear!"
@@ -5939,11 +5959,11 @@ msgstr "N/A"
#: editor/script_create_dialog.cpp
msgid "Class name is invalid!"
-msgstr "类名非法"
+msgstr "类名非法!"
#: editor/script_create_dialog.cpp
msgid "Parent class name is invalid!"
-msgstr "基类名称非法"
+msgstr "基类名称非法!"
#: editor/script_create_dialog.cpp
msgid "Invalid path!"
@@ -5954,6 +5974,10 @@ msgid "Could not create script in filesystem."
msgstr "无法创建脚本。"
#: editor/script_create_dialog.cpp
+msgid "Error loading script from %s"
+msgstr "从%s加载脚本出错"
+
+#: editor/script_create_dialog.cpp
msgid "Path is empty"
msgstr "文件路径为空"
@@ -5966,16 +5990,16 @@ msgid "Invalid base path"
msgstr "父路径非法"
#: editor/script_create_dialog.cpp
-msgid "File exists"
-msgstr "文件已存在"
-
-#: editor/script_create_dialog.cpp
msgid "Invalid extension"
msgstr "扩展名非法"
#: editor/script_create_dialog.cpp
-msgid "Valid path"
-msgstr "路径可用"
+msgid "Create new script"
+msgstr "创建新脚本"
+
+#: editor/script_create_dialog.cpp
+msgid "Load existing script"
+msgstr "加载现有脚本"
#: editor/script_create_dialog.cpp
msgid "Class Name:"
@@ -5986,9 +6010,8 @@ msgid "Built-In Script"
msgstr "内置脚本"
#: editor/script_create_dialog.cpp
-#, fuzzy
-msgid "Create Node Script"
-msgstr "创建脚本"
+msgid "Attach Node Script"
+msgstr "设置节点的脚本"
#: editor/script_editor_debugger.cpp
msgid "Bytes:"
@@ -5996,7 +6019,7 @@ msgstr "字节:"
#: editor/script_editor_debugger.cpp
msgid "Warning"
-msgstr "警告:"
+msgstr "警告"
#: editor/script_editor_debugger.cpp
msgid "Error:"
@@ -6028,7 +6051,7 @@ msgstr "编辑下一个实例"
#: editor/script_editor_debugger.cpp
msgid "Stack Frames"
-msgstr ""
+msgstr "堆栈帧(Frames)"
#: editor/script_editor_debugger.cpp
msgid "Variable"
@@ -6429,17 +6452,6 @@ msgstr ""
"使其成为子控件的所以它可以有一个尺寸大小值。否则请设置为Render target,并将其"
"内部纹理分配给一些节点以显示。"
-#~ msgid "Same as Target Scene"
-#~ msgstr "与目标场景相同"
-
-#~ msgid "Shared"
-#~ msgstr "共享的"
-
-#~ msgid ""
-#~ "This item cannot be made visible because the parent is hidden. Unhide the "
-#~ "parent first."
-#~ msgstr "无法显示此节点,请先取消隐藏其父节点。"
-
#~ msgid ""
#~ "A node yielded without working memory, please read the docs on how to "
#~ "yield properly!"
@@ -6610,16 +6622,16 @@ msgstr ""
#~ msgstr "迭代器失效: "
#~ msgid "Invalid index property name."
-#~ msgstr "属性名称非法"
+#~ msgstr "属性名称非法。"
#~ msgid "Base object is not a Node!"
#~ msgstr "基础对象不是一个节点!"
#~ msgid "Path does not lead Node!"
-#~ msgstr "路径必须指向节点"
+#~ msgstr "路径必须指向节点!"
#~ msgid "Invalid index property name '%s' in node %s."
-#~ msgstr "节点%s的'%s'为无效索引属性名。"
+#~ msgstr "节点 '%s' 的 '%s' 为无效索引属性名。"
#~ msgid ": Invalid argument of type: "
#~ msgstr ":无效参数类型: "
@@ -6664,14 +6676,20 @@ msgstr ""
#~ "找不到导出模版。\n"
#~ "下载并安装导出模版。"
+#~ msgid "Custom debug package not found."
+#~ msgstr "找不到自定义调试包。"
+
+#~ msgid "Custom release package not found."
+#~ msgstr "找不到自定义发布包。"
+
#~ msgid "Invalid unique name."
-#~ msgstr "名称非法:"
+#~ msgstr "名称非法。"
#~ msgid "Invalid product GUID."
#~ msgstr "产品GUID非法。"
#~ msgid "Invalid publisher GUID."
-#~ msgstr "发布GUID非法"
+#~ msgstr "发布GUID非法。"
#~ msgid "Invalid background color."
#~ msgstr "无效的背景颜色。"
@@ -6679,9 +6697,36 @@ msgstr ""
#~ msgid "Invalid Store Logo image dimensions (should be 50x50)."
#~ msgstr "Logo图片尺寸无效(图像尺寸必须是50x50)。"
+#~ msgid "Invalid square 44x44 logo image dimensions (should be 44x44)."
+#~ msgstr "正方形的 44x44 Logo图片尺寸无效(应为44x44)。"
+
+#~ msgid "Invalid square 71x71 logo image dimensions (should be 71x71)."
+#~ msgstr "正方形的 71x71 Logo标志图片尺寸无效(应为71x71)。"
+
+#~ msgid "Invalid square 150x150 logo image dimensions (should be 150x150)."
+#~ msgstr "正方的 150x150 Logo图片尺寸无效(应为150x150)。"
+
+#~ msgid "Invalid square 310x310 logo image dimensions (should be 310x310)."
+#~ msgstr "正方形的 310x310 Logo图片尺寸无效(应为310x310)。"
+
+#~ msgid "Invalid wide 310x150 logo image dimensions (should be 310x150)."
+#~ msgstr "宽幅310x150 Logo图片尺寸无效(应为310x150)。"
+
+#~ msgid "Invalid splash screen image dimensions (should be 620x300)."
+#~ msgstr "启动画面图片尺寸无效(应为620x300)。"
+
#~ msgid "Path property must point to a valid Spatial node to work."
#~ msgstr "path属性必须指向一个合法的Spatial节点才能正常工作。"
+#~ msgid "Property Description:"
+#~ msgstr "属性描述:"
+
+#~ msgid "Same as Target Scene"
+#~ msgstr "与目标场景相同"
+
+#~ msgid "Shared"
+#~ msgstr "共享的"
+
#~ msgid "Show Bones"
#~ msgstr "显示骨骼"
@@ -6694,38 +6739,19 @@ msgstr ""
#~ msgid "Theme"
#~ msgstr "主题"
-#~ msgid "New Script"
-#~ msgstr "新建脚本"
-
#~ msgid "Select Property"
#~ msgstr "选择属性"
#~ msgid "Select Method"
#~ msgstr "选择方式"
-#~ msgid "Attach Script"
-#~ msgstr "添加脚本"
-
-#~ msgid "Clear Script"
-#~ msgstr "清除脚本"
-
-#~ msgid "Attach a new or existing script for the selected node."
-#~ msgstr "为选中节点创建或设置脚本"
-
-#~ msgid "Clear a script for the selected node."
-#~ msgstr "清除选中节点的脚本"
-
-#~ msgid "Error loading script from %s"
-#~ msgstr "从%s加载脚本出错!"
-
-#~ msgid "Create new script"
-#~ msgstr "创建新脚本"
+#~ msgid "Change Probe Extents"
+#~ msgstr "更改探针(Probe)范围"
-#~ msgid "Load existing script"
-#~ msgstr "加载现有脚本"
-
-#~ msgid "Attach Node Script"
-#~ msgstr "设置节点的脚本"
+#~ msgid ""
+#~ "This item cannot be made visible because the parent is hidden. Unhide the "
+#~ "parent first."
+#~ msgstr "无法显示此节点,请先取消隐藏其父节点。"
#~ msgid ""
#~ "Paths cannot start with '/', absolute paths must start with 'res://', "
@@ -6733,6 +6759,12 @@ msgstr ""
#~ msgstr ""
#~ "路径不能以'/'符号打头,绝对路径必须以'res://'、'user://'或者'local://'打头"
+#~ msgid "File exists"
+#~ msgstr "文件已存在"
+
+#~ msgid "Valid path"
+#~ msgstr "路径可用"
+
#~ msgid "Cannot go into subdir:"
#~ msgstr "无法打开目录:"