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| author | Rémi Verschelde | 2017-04-18 00:07:09 +0200 |
|---|---|---|
| committer | GitHub | 2017-04-18 00:07:09 +0200 |
| commit | 6b0c384f7990bd42e21c74e1e5d01e7e071efc40 (patch) | |
| tree | e977b91d35760fe3a62bbe5abb93657aab62e3ce | |
| parent | 5ea3c0350a67618bdf161015e7225b62d0948211 (diff) | |
| parent | 8274029e0332ab35848945db7b9ea5ea03d3d283 (diff) | |
| download | godot-6b0c384f7990bd42e21c74e1e5d01e7e071efc40.tar.gz godot-6b0c384f7990bd42e21c74e1e5d01e7e071efc40.tar.zst godot-6b0c384f7990bd42e21c74e1e5d01e7e071efc40.zip | |
Merge pull request #8442 from volzhs/error-load-icon-2.1
Fix error for loading icon image at start up
| -rw-r--r-- | main/main.cpp | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/main/main.cpp b/main/main.cpp index 1ab94428e..df79aab1b 100644 --- a/main/main.cpp +++ b/main/main.cpp @@ -1404,6 +1404,7 @@ bool Main::start() { String iconpath = GLOBAL_DEF("application/icon", "Variant()"); if (iconpath != "") { + iconpath = PathRemap::get_singleton()->get_remap(iconpath); Image icon; if (icon.load(iconpath) == OK) OS::get_singleton()->set_icon(icon); |
