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| author | Rémi Verschelde | 2017-04-20 01:55:42 +0200 |
|---|---|---|
| committer | Rémi Verschelde | 2017-04-20 01:55:54 +0200 |
| commit | f9bde9ddf7e6dac8bbd365da0164be7df19dbeae (patch) | |
| tree | 6fdba9223b8c5343acd4db9f3d3eeadc31c85a47 | |
| parent | ef351971d8c6b551625d8ad265d2810e368763b9 (diff) | |
| download | godot-f9bde9ddf7e6dac8bbd365da0164be7df19dbeae.tar.gz godot-f9bde9ddf7e6dac8bbd365da0164be7df19dbeae.tar.zst godot-f9bde9ddf7e6dac8bbd365da0164be7df19dbeae.zip | |
Adapt Godot 3 exporter to new project file extension
| -rw-r--r-- | editor/editor_export_godot3.cpp | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_export_godot3.cpp b/editor/editor_export_godot3.cpp index f2c0c0b69..e2bdec138 100644 --- a/editor/editor_export_godot3.cpp +++ b/editor/editor_export_godot3.cpp @@ -1920,7 +1920,7 @@ void EditorExportGodot3::_save_config(const String &p_path) { // Write the collected ConfigFile manually - we need to use _get_property_as_text() // above, so we can't rely on ConfigFile.save() to properly store the raw strings. - FileAccessRef f = FileAccess::open(p_path.plus_file("godot.cfg"), FileAccess::WRITE); + FileAccessRef f = FileAccess::open(p_path.plus_file("project.godot"), FileAccess::WRITE); List<String> sections; new_cfg.get_sections(§ions); |
