aboutsummaryrefslogtreecommitdiff
diff options
context:
space:
mode:
authorRémi Verschelde2017-04-20 01:55:42 +0200
committerRémi Verschelde2017-04-20 01:55:54 +0200
commitf9bde9ddf7e6dac8bbd365da0164be7df19dbeae (patch)
tree6fdba9223b8c5343acd4db9f3d3eeadc31c85a47
parentef351971d8c6b551625d8ad265d2810e368763b9 (diff)
downloadgodot-f9bde9ddf7e6dac8bbd365da0164be7df19dbeae.tar.gz
godot-f9bde9ddf7e6dac8bbd365da0164be7df19dbeae.tar.zst
godot-f9bde9ddf7e6dac8bbd365da0164be7df19dbeae.zip
Adapt Godot 3 exporter to new project file extension
-rw-r--r--editor/editor_export_godot3.cpp2
1 files changed, 1 insertions, 1 deletions
diff --git a/editor/editor_export_godot3.cpp b/editor/editor_export_godot3.cpp
index f2c0c0b69..e2bdec138 100644
--- a/editor/editor_export_godot3.cpp
+++ b/editor/editor_export_godot3.cpp
@@ -1920,7 +1920,7 @@ void EditorExportGodot3::_save_config(const String &p_path) {
// Write the collected ConfigFile manually - we need to use _get_property_as_text()
// above, so we can't rely on ConfigFile.save() to properly store the raw strings.
- FileAccessRef f = FileAccess::open(p_path.plus_file("godot.cfg"), FileAccess::WRITE);
+ FileAccessRef f = FileAccess::open(p_path.plus_file("project.godot"), FileAccess::WRITE);
List<String> sections;
new_cfg.get_sections(&sections);