diff options
| author | Rémi Verschelde | 2017-03-19 00:36:26 +0100 |
|---|---|---|
| committer | Rémi Verschelde | 2017-03-19 00:36:26 +0100 |
| commit | f8db8a3faa30b71dca33ced38be16d3f93f43e8a (patch) | |
| tree | 3b798318132cca7eccfbca5818ab55656a2896d7 /servers/visual | |
| parent | 1d418afe863c9e553b69174ce63aef203c46d2f0 (diff) | |
| download | godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.tar.gz godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.tar.zst godot-f8db8a3faa30b71dca33ced38be16d3f93f43e8a.zip | |
Bring that Whole New World to the Old Continent too
Applies the clang-format style to the 2.1 branch as done for master in
5dbf1809c6e3e905b94b8764e99491e608122261.
Diffstat (limited to 'servers/visual')
| -rw-r--r-- | servers/visual/particle_system_sw.cpp | 312 | ||||
| -rw-r--r-- | servers/visual/particle_system_sw.h | 23 | ||||
| -rw-r--r-- | servers/visual/rasterizer.cpp | 554 | ||||
| -rw-r--r-- | servers/visual/rasterizer.h | 891 | ||||
| -rw-r--r-- | servers/visual/rasterizer_dummy.cpp | 1230 | ||||
| -rw-r--r-- | servers/visual/rasterizer_dummy.h | 441 | ||||
| -rw-r--r-- | servers/visual/shader_language.cpp | 2261 | ||||
| -rw-r--r-- | servers/visual/shader_language.h | 179 | ||||
| -rw-r--r-- | servers/visual/visual_server_raster.cpp | 5089 | ||||
| -rw-r--r-- | servers/visual/visual_server_raster.h | 784 | ||||
| -rw-r--r-- | servers/visual/visual_server_wrap_mt.cpp | 72 | ||||
| -rw-r--r-- | servers/visual/visual_server_wrap_mt.h | 813 |
12 files changed, 5787 insertions, 6862 deletions
diff --git a/servers/visual/particle_system_sw.cpp b/servers/visual/particle_system_sw.cpp index 9f26589ff..15809f51a 100644 --- a/servers/visual/particle_system_sw.cpp +++ b/servers/visual/particle_system_sw.cpp @@ -29,53 +29,48 @@ #include "particle_system_sw.h" #include "sort.h" - ParticleSystemSW::ParticleSystemSW() { - amount=8; - emitting=true; + amount = 8; + emitting = true; - for (int i=0;i<VS::PARTICLE_VAR_MAX;i++) { - particle_randomness[i]=0.0; + for (int i = 0; i < VS::PARTICLE_VAR_MAX; i++) { + particle_randomness[i] = 0.0; } - particle_vars[VS::PARTICLE_LIFETIME]=2.0;// - particle_vars[VS::PARTICLE_SPREAD]=0.2;// - particle_vars[VS::PARTICLE_GRAVITY]=9.8;// - particle_vars[VS::PARTICLE_LINEAR_VELOCITY]=0.2;// - particle_vars[VS::PARTICLE_ANGULAR_VELOCITY]=0.0;// - particle_vars[VS::PARTICLE_LINEAR_ACCELERATION]=0.0;// - particle_vars[VS::PARTICLE_RADIAL_ACCELERATION]=0.0;// - particle_vars[VS::PARTICLE_TANGENTIAL_ACCELERATION]=1.0;// - particle_vars[VS::PARTICLE_DAMPING]=0.0;// - particle_vars[VS::PARTICLE_INITIAL_SIZE]=1.0; - particle_vars[VS::PARTICLE_FINAL_SIZE]=0.8; - particle_vars[VS::PARTICLE_HEIGHT]=1; - particle_vars[VS::PARTICLE_HEIGHT_SPEED_SCALE]=1; + particle_vars[VS::PARTICLE_LIFETIME] = 2.0; // + particle_vars[VS::PARTICLE_SPREAD] = 0.2; // + particle_vars[VS::PARTICLE_GRAVITY] = 9.8; // + particle_vars[VS::PARTICLE_LINEAR_VELOCITY] = 0.2; // + particle_vars[VS::PARTICLE_ANGULAR_VELOCITY] = 0.0; // + particle_vars[VS::PARTICLE_LINEAR_ACCELERATION] = 0.0; // + particle_vars[VS::PARTICLE_RADIAL_ACCELERATION] = 0.0; // + particle_vars[VS::PARTICLE_TANGENTIAL_ACCELERATION] = 1.0; // + particle_vars[VS::PARTICLE_DAMPING] = 0.0; // + particle_vars[VS::PARTICLE_INITIAL_SIZE] = 1.0; + particle_vars[VS::PARTICLE_FINAL_SIZE] = 0.8; + particle_vars[VS::PARTICLE_HEIGHT] = 1; + particle_vars[VS::PARTICLE_HEIGHT_SPEED_SCALE] = 1; - height_from_velocity=false; - local_coordinates=false; + height_from_velocity = false; + local_coordinates = false; - particle_vars[VS::PARTICLE_INITIAL_ANGLE]=0.0;// + particle_vars[VS::PARTICLE_INITIAL_ANGLE] = 0.0; // - gravity_normal=Vector3(0,-1.0,0); + gravity_normal = Vector3(0, -1.0, 0); //emission_half_extents=Vector3(0.1,0.1,0.1); - emission_half_extents=Vector3(1,1,1); - color_phase_count=0; - color_phases[0].pos=0.0; - color_phases[0].color=Color(1.0,0.0,0.0); - visibility_aabb=AABB(Vector3(-64,-64,-64),Vector3(128,128,128)); - - attractor_count=0; + emission_half_extents = Vector3(1, 1, 1); + color_phase_count = 0; + color_phases[0].pos = 0.0; + color_phases[0].color = Color(1.0, 0.0, 0.0); + visibility_aabb = AABB(Vector3(-64, -64, -64), Vector3(128, 128, 128)); + attractor_count = 0; } - -ParticleSystemSW::~ParticleSystemSW() -{ +ParticleSystemSW::~ParticleSystemSW() { } - #define DEFAULT_SEED 1234567 _FORCE_INLINE_ static float _rand_from_seed(uint32_t *seed) { @@ -90,8 +85,8 @@ _FORCE_INLINE_ static float _rand_from_seed(uint32_t *seed) { s += 2147483647; (*seed) = s; - float v=((float)((*seed) & 0xFFFFF))/(float)0xFFFFF; - v=v*2.0-1.0; + float v = ((float)((*seed) & 0xFFFFF)) / (float)0xFFFFF; + v = v * 2.0 - 1.0; return v; } @@ -110,112 +105,108 @@ _FORCE_INLINE_ static uint32_t _irand_from_seed(uint32_t *seed) { return s; } -void ParticleSystemProcessSW::process(const ParticleSystemSW *p_system,const Transform& p_transform,float p_time) { +void ParticleSystemProcessSW::process(const ParticleSystemSW *p_system, const Transform &p_transform, float p_time) { - valid=false; - if (p_system->amount<=0) { - ERR_EXPLAIN("Invalid amount of particles: "+itos(p_system->amount)); - ERR_FAIL_COND(p_system->amount<=0); + valid = false; + if (p_system->amount <= 0) { + ERR_EXPLAIN("Invalid amount of particles: " + itos(p_system->amount)); + ERR_FAIL_COND(p_system->amount <= 0); } - if (p_system->attractor_count<0 || p_system->attractor_count>VS::MAX_PARTICLE_ATTRACTORS) { + if (p_system->attractor_count < 0 || p_system->attractor_count > VS::MAX_PARTICLE_ATTRACTORS) { ERR_EXPLAIN("Invalid amount of particle attractors."); - ERR_FAIL_COND(p_system->attractor_count<0 || p_system->attractor_count>VS::MAX_PARTICLE_ATTRACTORS); + ERR_FAIL_COND(p_system->attractor_count < 0 || p_system->attractor_count > VS::MAX_PARTICLE_ATTRACTORS); } float lifetime = p_system->particle_vars[VS::PARTICLE_LIFETIME]; - if (lifetime<CMP_EPSILON) { + if (lifetime < CMP_EPSILON) { ERR_EXPLAIN("Particle system lifetime too small."); - ERR_FAIL_COND(lifetime<CMP_EPSILON); + ERR_FAIL_COND(lifetime < CMP_EPSILON); } - valid=true; - int particle_count=MIN(p_system->amount,ParticleSystemSW::MAX_PARTICLES);; - + valid = true; + int particle_count = MIN(p_system->amount, ParticleSystemSW::MAX_PARTICLES); + ; int emission_point_count = p_system->emission_points.size(); DVector<Vector3>::Read r; if (emission_point_count) - r=p_system->emission_points.read(); + r = p_system->emission_points.read(); - if (particle_count!=particle_data.size()) { + if (particle_count != particle_data.size()) { //clear the whole system if particle amount changed particle_data.clear(); particle_data.resize(p_system->amount); - particle_system_time=0; + particle_system_time = 0; } - float next_time = particle_system_time+p_time; + float next_time = particle_system_time + p_time; if (next_time > lifetime) - next_time=Math::fmod(next_time,lifetime); - + next_time = Math::fmod(next_time, lifetime); - ParticleData *pdata=&particle_data[0]; + ParticleData *pdata = &particle_data[0]; Vector3 attractor_positions[VS::MAX_PARTICLE_ATTRACTORS]; - for(int i=0;i<p_system->attractor_count;i++) { + for (int i = 0; i < p_system->attractor_count; i++) { - attractor_positions[i]=p_transform.xform(p_system->attractors[i].pos); + attractor_positions[i] = p_transform.xform(p_system->attractors[i].pos); } + for (int i = 0; i < particle_count; i++) { - for(int i=0;i<particle_count;i++) { - - ParticleData &p=pdata[i]; + ParticleData &p = pdata[i]; float restart_time = (i * lifetime / p_system->amount); - bool restart=false; + bool restart = false; - if ( next_time < particle_system_time ) { + if (next_time < particle_system_time) { - if (restart_time > particle_system_time || restart_time < next_time ) - restart=true; + if (restart_time > particle_system_time || restart_time < next_time) + restart = true; - } else if (restart_time > particle_system_time && restart_time < next_time ) { - restart=true; + } else if (restart_time > particle_system_time && restart_time < next_time) { + restart = true; } if (restart) { - if (p_system->emitting) { - if (emission_point_count==0) { //use AABB + if (emission_point_count == 0) { //use AABB if (p_system->local_coordinates) - p.pos = p_system->emission_half_extents * Vector3( _rand_from_seed(&rand_seed), _rand_from_seed(&rand_seed), _rand_from_seed(&rand_seed) ); + p.pos = p_system->emission_half_extents * Vector3(_rand_from_seed(&rand_seed), _rand_from_seed(&rand_seed), _rand_from_seed(&rand_seed)); else - p.pos = p_transform.xform( p_system->emission_half_extents * Vector3( _rand_from_seed(&rand_seed), _rand_from_seed(&rand_seed), _rand_from_seed(&rand_seed) ) ); + p.pos = p_transform.xform(p_system->emission_half_extents * Vector3(_rand_from_seed(&rand_seed), _rand_from_seed(&rand_seed), _rand_from_seed(&rand_seed))); } else { //use preset positions if (p_system->local_coordinates) - p.pos = r[_irand_from_seed(&rand_seed)%emission_point_count]; + p.pos = r[_irand_from_seed(&rand_seed) % emission_point_count]; else - p.pos = p_transform.xform( r[_irand_from_seed(&rand_seed)%emission_point_count] ); + p.pos = p_transform.xform(r[_irand_from_seed(&rand_seed) % emission_point_count]); } + float angle1 = _rand_from_seed(&rand_seed) * p_system->particle_vars[VS::PARTICLE_SPREAD] * Math_PI; + float angle2 = _rand_from_seed(&rand_seed) * 20.0 * Math_PI; // make it more random like - float angle1 = _rand_from_seed(&rand_seed)*p_system->particle_vars[VS::PARTICLE_SPREAD]*Math_PI; - float angle2 = _rand_from_seed(&rand_seed)*20.0*Math_PI; // make it more random like - - Vector3 rot_xz=Vector3( Math::sin(angle1), 0.0, Math::cos(angle1) ); - Vector3 rot = Vector3( Math::cos(angle2)*rot_xz.x,Math::sin(angle2)*rot_xz.x, rot_xz.z); + Vector3 rot_xz = Vector3(Math::sin(angle1), 0.0, Math::cos(angle1)); + Vector3 rot = Vector3(Math::cos(angle2) * rot_xz.x, Math::sin(angle2) * rot_xz.x, rot_xz.z); - p.vel=(rot*p_system->particle_vars[VS::PARTICLE_LINEAR_VELOCITY]+rot*p_system->particle_randomness[VS::PARTICLE_LINEAR_VELOCITY]*_rand_from_seed(&rand_seed)); + p.vel = (rot * p_system->particle_vars[VS::PARTICLE_LINEAR_VELOCITY] + rot * p_system->particle_randomness[VS::PARTICLE_LINEAR_VELOCITY] * _rand_from_seed(&rand_seed)); if (!p_system->local_coordinates) - p.vel=p_transform.basis.xform( p.vel ); + p.vel = p_transform.basis.xform(p.vel); - p.vel+=p_system->emission_base_velocity; + p.vel += p_system->emission_base_velocity; - p.rot=p_system->particle_vars[VS::PARTICLE_INITIAL_ANGLE]+p_system->particle_randomness[VS::PARTICLE_INITIAL_ANGLE]*_rand_from_seed(&rand_seed); - p.active=true; - for(int r=0;r<PARTICLE_RANDOM_NUMBERS;r++) - p.random[r]=_rand_from_seed(&rand_seed); + p.rot = p_system->particle_vars[VS::PARTICLE_INITIAL_ANGLE] + p_system->particle_randomness[VS::PARTICLE_INITIAL_ANGLE] * _rand_from_seed(&rand_seed); + p.active = true; + for (int r = 0; r < PARTICLE_RANDOM_NUMBERS; r++) + p.random[r] = _rand_from_seed(&rand_seed); } else { - p.pos=Vector3(); - p.rot=0; - p.vel=Vector3(); - p.active=false; + p.pos = Vector3(); + p.rot = 0; + p.vel = Vector3(); + p.active = false; } } else { @@ -225,110 +216,100 @@ void ParticleSystemProcessSW::process(const ParticleSystemSW *p_system,const Tra Vector3 force; //apply gravity - force=p_system->gravity_normal * (p_system->particle_vars[VS::PARTICLE_GRAVITY]+(p_system->particle_randomness[VS::PARTICLE_GRAVITY]*p.random[0])); + force = p_system->gravity_normal * (p_system->particle_vars[VS::PARTICLE_GRAVITY] + (p_system->particle_randomness[VS::PARTICLE_GRAVITY] * p.random[0])); //apply linear acceleration - force+=p.vel.normalized() * (p_system->particle_vars[VS::PARTICLE_LINEAR_ACCELERATION]+p_system->particle_randomness[VS::PARTICLE_LINEAR_ACCELERATION]*p.random[1]); + force += p.vel.normalized() * (p_system->particle_vars[VS::PARTICLE_LINEAR_ACCELERATION] + p_system->particle_randomness[VS::PARTICLE_LINEAR_ACCELERATION] * p.random[1]); //apply radial acceleration Vector3 org; if (!p_system->local_coordinates) - org=p_transform.origin; - force+=(p.pos-org).normalized() * (p_system->particle_vars[VS::PARTICLE_RADIAL_ACCELERATION]+p_system->particle_randomness[VS::PARTICLE_RADIAL_ACCELERATION]*p.random[2]); + org = p_transform.origin; + force += (p.pos - org).normalized() * (p_system->particle_vars[VS::PARTICLE_RADIAL_ACCELERATION] + p_system->particle_randomness[VS::PARTICLE_RADIAL_ACCELERATION] * p.random[2]); //apply tangential acceleration - force+=(p.pos-org).cross(p_system->gravity_normal).normalized() * (p_system->particle_vars[VS::PARTICLE_TANGENTIAL_ACCELERATION]+p_system->particle_randomness[VS::PARTICLE_TANGENTIAL_ACCELERATION]*p.random[3]); + force += (p.pos - org).cross(p_system->gravity_normal).normalized() * (p_system->particle_vars[VS::PARTICLE_TANGENTIAL_ACCELERATION] + p_system->particle_randomness[VS::PARTICLE_TANGENTIAL_ACCELERATION] * p.random[3]); //apply attractor forces - for(int a=0;a<p_system->attractor_count;a++) { + for (int a = 0; a < p_system->attractor_count; a++) { - force+=(p.pos-attractor_positions[a]).normalized() * p_system->attractors[a].force; + force += (p.pos - attractor_positions[a]).normalized() * p_system->attractors[a].force; } - - p.vel+=force * p_time; + p.vel += force * p_time; if (p_system->particle_vars[VS::PARTICLE_DAMPING]) { float v = p.vel.length(); float damp = p_system->particle_vars[VS::PARTICLE_DAMPING] + p_system->particle_vars[VS::PARTICLE_DAMPING] * p_system->particle_randomness[VS::PARTICLE_DAMPING]; v -= damp * p_time; - if (v<0) { - p.vel=Vector3(); + if (v < 0) { + p.vel = Vector3(); } else { - p.vel=p.vel.normalized() * v; + p.vel = p.vel.normalized() * v; } - } - p.rot+=(p_system->particle_vars[VS::PARTICLE_ANGULAR_VELOCITY]+p_system->particle_randomness[VS::PARTICLE_ANGULAR_VELOCITY]*p.random[4]) *p_time; - p.pos+=p.vel * p_time; + p.rot += (p_system->particle_vars[VS::PARTICLE_ANGULAR_VELOCITY] + p_system->particle_randomness[VS::PARTICLE_ANGULAR_VELOCITY] * p.random[4]) * p_time; + p.pos += p.vel * p_time; } } - particle_system_time=Math::fmod( particle_system_time+p_time, lifetime ); - - + particle_system_time = Math::fmod(particle_system_time + p_time, lifetime); } ParticleSystemProcessSW::ParticleSystemProcessSW() { - particle_system_time=0; - rand_seed=1234567; - valid=false; + particle_system_time = 0; + rand_seed = 1234567; + valid = false; } - struct _ParticleSorterSW { - - _FORCE_INLINE_ bool operator()(const ParticleSystemDrawInfoSW::ParticleDrawInfo *p_a,const ParticleSystemDrawInfoSW::ParticleDrawInfo *p_b) const { + _FORCE_INLINE_ bool operator()(const ParticleSystemDrawInfoSW::ParticleDrawInfo *p_a, const ParticleSystemDrawInfoSW::ParticleDrawInfo *p_b) const { return p_a->d > p_b->d; // draw from further away to closest } }; -void ParticleSystemDrawInfoSW::prepare(const ParticleSystemSW *p_system,const ParticleSystemProcessSW *p_process,const Transform& p_system_transform,const Transform& p_camera_transform) { +void ParticleSystemDrawInfoSW::prepare(const ParticleSystemSW *p_system, const ParticleSystemProcessSW *p_process, const Transform &p_system_transform, const Transform &p_camera_transform) { ERR_FAIL_COND(p_process->particle_data.size() != p_system->amount); - ERR_FAIL_COND(p_system->amount<=0 || p_system->amount>=ParticleSystemSW::MAX_PARTICLES); + ERR_FAIL_COND(p_system->amount <= 0 || p_system->amount >= ParticleSystemSW::MAX_PARTICLES); - const ParticleSystemProcessSW::ParticleData *pdata=&p_process->particle_data[0]; - float time_pos=p_process->particle_system_time/p_system->particle_vars[VS::PARTICLE_LIFETIME]; + const ParticleSystemProcessSW::ParticleData *pdata = &p_process->particle_data[0]; + float time_pos = p_process->particle_system_time / p_system->particle_vars[VS::PARTICLE_LIFETIME]; ParticleSystemSW::ColorPhase cphase[VS::MAX_PARTICLE_COLOR_PHASES]; - float last=-1; - int col_count=0; + float last = -1; + int col_count = 0; - for(int i=0;i<p_system->color_phase_count;i++) { + for (int i = 0; i < p_system->color_phase_count; i++) { - if (p_system->color_phases[i].pos<=last) + if (p_system->color_phases[i].pos <= last) break; - cphase[i]=p_system->color_phases[i]; + cphase[i] = p_system->color_phases[i]; col_count++; } - - - - Vector3 camera_z_axis = p_camera_transform.basis.get_axis(2); - for(int i=0;i<p_system->amount;i++) { + for (int i = 0; i < p_system->amount; i++) { - ParticleDrawInfo &pdi=draw_info[i]; - pdi.data=&pdata[i]; - pdi.transform.origin=pdi.data->pos; + ParticleDrawInfo &pdi = draw_info[i]; + pdi.data = &pdata[i]; + pdi.transform.origin = pdi.data->pos; if (p_system->local_coordinates) - pdi.transform.origin=p_system_transform.xform(pdi.transform.origin); + pdi.transform.origin = p_system_transform.xform(pdi.transform.origin); - pdi.d=-camera_z_axis.dot(pdi.transform.origin); + pdi.d = -camera_z_axis.dot(pdi.transform.origin); // adjust particle size, color and rotation float time = ((float)i / p_system->amount); - if (time<time_pos) - time=time_pos-time; + if (time < time_pos) + time = time_pos - time; else - time=(1.0-time)+time_pos; + time = (1.0 - time) + time_pos; - Vector3 up=p_camera_transform.basis.get_axis(1); // up determines the rotation - float up_scale=1.0; + Vector3 up = p_camera_transform.basis.get_axis(1); // up determines the rotation + float up_scale = 1.0; if (p_system->height_from_velocity) { @@ -336,47 +317,43 @@ void ParticleSystemDrawInfoSW::prepare(const ParticleSystemSW *p_system,const Pa Vector3 cam_z = camera_z_axis.normalized(); float vc = Math::abs(veld.normalized().dot(cam_z)); - if (vc<(1.0-CMP_EPSILON)) { - up = Plane(cam_z,0).project(veld).normalized(); - float h = p_system->particle_vars[VS::PARTICLE_HEIGHT]+p_system->particle_randomness[VS::PARTICLE_HEIGHT]*pdi.data->random[7]; + if (vc < (1.0 - CMP_EPSILON)) { + up = Plane(cam_z, 0).project(veld).normalized(); + float h = p_system->particle_vars[VS::PARTICLE_HEIGHT] + p_system->particle_randomness[VS::PARTICLE_HEIGHT] * pdi.data->random[7]; float velh = veld.length(); - h+=velh*(p_system->particle_vars[VS::PARTICLE_HEIGHT_SPEED_SCALE]+p_system->particle_randomness[VS::PARTICLE_HEIGHT_SPEED_SCALE]*pdi.data->random[7]); - + h += velh * (p_system->particle_vars[VS::PARTICLE_HEIGHT_SPEED_SCALE] + p_system->particle_randomness[VS::PARTICLE_HEIGHT_SPEED_SCALE] * pdi.data->random[7]); - up_scale=Math::lerp(1.0,h,(1.0-vc)); + up_scale = Math::lerp(1.0, h, (1.0 - vc)); } } else if (pdi.data->rot) { - up.rotate(camera_z_axis,pdi.data->rot); + up.rotate(camera_z_axis, pdi.data->rot); } { // matrix - Vector3 v_z = (p_camera_transform.origin-pdi.transform.origin).normalized(); -// Vector3 v_z = (p_camera_transform.origin-pdi.data->pos).normalized(); + Vector3 v_z = (p_camera_transform.origin - pdi.transform.origin).normalized(); + // Vector3 v_z = (p_camera_transform.origin-pdi.data->pos).normalized(); Vector3 v_y = up; Vector3 v_x = v_y.cross(v_z); v_y = v_z.cross(v_x); v_x.normalize(); v_y.normalize(); - float initial_scale, final_scale; - initial_scale = p_system->particle_vars[VS::PARTICLE_INITIAL_SIZE]+p_system->particle_randomness[VS::PARTICLE_INITIAL_SIZE]*pdi.data->random[5]; - final_scale = p_system->particle_vars[VS::PARTICLE_FINAL_SIZE]+p_system->particle_randomness[VS::PARTICLE_FINAL_SIZE]*pdi.data->random[6]; + initial_scale = p_system->particle_vars[VS::PARTICLE_INITIAL_SIZE] + p_system->particle_randomness[VS::PARTICLE_INITIAL_SIZE] * pdi.data->random[5]; + final_scale = p_system->particle_vars[VS::PARTICLE_FINAL_SIZE] + p_system->particle_randomness[VS::PARTICLE_FINAL_SIZE] * pdi.data->random[6]; float scale = initial_scale + time * (final_scale - initial_scale); - pdi.transform.basis.set_axis(0,v_x * scale); - pdi.transform.basis.set_axis(1,v_y * scale * up_scale); - pdi.transform.basis.set_axis(2,v_z * scale); + pdi.transform.basis.set_axis(0, v_x * scale); + pdi.transform.basis.set_axis(1, v_y * scale * up_scale); + pdi.transform.basis.set_axis(2, v_z * scale); } + int cpos = 0; - - int cpos=0; - - while(cpos<col_count) { + while (cpos < col_count) { if (cphase[cpos].pos > time) break; @@ -385,28 +362,23 @@ void ParticleSystemDrawInfoSW::prepare(const ParticleSystemSW *p_system,const Pa cpos--; - - if (cpos==-1) - pdi.color=Color(1,1,1,1); + if (cpos == -1) + pdi.color = Color(1, 1, 1, 1); else { - if (cpos==col_count-1) - pdi.color=cphase[cpos].color; + if (cpos == col_count - 1) + pdi.color = cphase[cpos].color; else { - float diff = (cphase[cpos+1].pos-cphase[cpos].pos); - if (diff>0) - pdi.color=cphase[cpos].color.linear_interpolate(cphase[cpos+1].color, (time - cphase[cpos].pos) / diff ); + float diff = (cphase[cpos + 1].pos - cphase[cpos].pos); + if (diff > 0) + pdi.color = cphase[cpos].color.linear_interpolate(cphase[cpos + 1].color, (time - cphase[cpos].pos) / diff); else - pdi.color=cphase[cpos+1].color; + pdi.color = cphase[cpos + 1].color; } } - - draw_info_order[i]=&pdi; - + draw_info_order[i] = &pdi; } - - SortArray<ParticleDrawInfo*,_ParticleSorterSW> particle_sort; - particle_sort.sort(&draw_info_order[0],p_system->amount); - + SortArray<ParticleDrawInfo *, _ParticleSorterSW> particle_sort; + particle_sort.sort(&draw_info_order[0], p_system->amount); } diff --git a/servers/visual/particle_system_sw.h b/servers/visual/particle_system_sw.h index 8f4a5f8ec..a3878b83d 100644 --- a/servers/visual/particle_system_sw.h +++ b/servers/visual/particle_system_sw.h @@ -38,7 +38,7 @@ struct ParticleSystemSW { enum { - MAX_PARTICLES=1024 + MAX_PARTICLES = 1024 }; float particle_vars[VS::PARTICLE_VAR_MAX]; @@ -59,13 +59,15 @@ struct ParticleSystemSW { float pos; Color color; - ColorPhase() { pos=1.0; color=Color(0.0,0.0,1.0,1.0); } + ColorPhase() { + pos = 1.0; + color = Color(0.0, 0.0, 1.0, 1.0); + } }; int color_phase_count; ColorPhase color_phases[VS::MAX_PARTICLE_COLOR_PHASES]; - struct Attractor { Vector3 pos; @@ -75,13 +77,10 @@ struct ParticleSystemSW { int attractor_count; Attractor attractors[VS::MAX_PARTICLE_ATTRACTORS]; - ParticleSystemSW(); ~ParticleSystemSW(); - }; - struct ParticleSystemProcessSW { enum { @@ -96,16 +95,18 @@ struct ParticleSystemProcessSW { bool active; float random[PARTICLE_RANDOM_NUMBERS]; - ParticleData() { active=0; rot=0; } + ParticleData() { + active = 0; + rot = 0; + } }; - bool valid; float particle_system_time; uint32_t rand_seed; Vector<ParticleData> particle_data; - void process(const ParticleSystemSW *p_system,const Transform& p_transform,float p_time); + void process(const ParticleSystemSW *p_system, const Transform &p_transform, float p_time); ParticleSystemProcessSW(); }; @@ -118,14 +119,12 @@ struct ParticleSystemDrawInfoSW { float d; Transform transform; Color color; - }; ParticleDrawInfo draw_info[ParticleSystemSW::MAX_PARTICLES]; ParticleDrawInfo *draw_info_order[ParticleSystemSW::MAX_PARTICLES]; - void prepare(const ParticleSystemSW *p_system,const ParticleSystemProcessSW *p_process,const Transform& p_system_transform,const Transform& p_camera_transform); - + void prepare(const ParticleSystemSW *p_system, const ParticleSystemProcessSW *p_process, const Transform &p_system_transform, const Transform &p_camera_transform); }; #endif diff --git a/servers/visual/rasterizer.cpp b/servers/visual/rasterizer.cpp index e5e135fd3..69a6030f5 100644 --- a/servers/visual/rasterizer.cpp +++ b/servers/visual/rasterizer.cpp @@ -27,21 +27,20 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "rasterizer.h" -#include "print_string.h" #include "os/os.h" +#include "print_string.h" RID Rasterizer::create_default_material() { return material_create(); } - /* Fixed MAterial SHADER API */ -RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) { +RID Rasterizer::_create_shader(const FixedMaterialShaderKey &p_key) { - ERR_FAIL_COND_V(!p_key.valid,RID()); - Map<FixedMaterialShaderKey,FixedMaterialShader>::Element *E=fixed_material_shaders.find(p_key); + ERR_FAIL_COND_V(!p_key.valid, RID()); + Map<FixedMaterialShaderKey, FixedMaterialShader>::Element *E = fixed_material_shaders.find(p_key); if (E) { E->get().refcount++; @@ -51,200 +50,192 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) { uint64_t t = OS::get_singleton()->get_ticks_usec(); FixedMaterialShader fms; - fms.refcount=1; - fms.shader=shader_create(); + fms.refcount = 1; + fms.shader = shader_create(); //create shader code - - int texcoords_used=0; + int texcoords_used = 0; String code; - static const char* _uv_str[4]={"UV","uv_xform","UV2","uv_sphere"}; -#define _TEXUVSTR(m_idx) String( _uv_str[(p_key.texcoord_mask>>(m_idx*2))&0x3] ) - + static const char *_uv_str[4] = { "UV", "uv_xform", "UV2", "uv_sphere" }; +#define _TEXUVSTR(m_idx) String(_uv_str[(p_key.texcoord_mask >> (m_idx * 2)) & 0x3]) if (p_key.use_pointsize) { - code+="UV=POINT_COORD;\n"; + code += "UV=POINT_COORD;\n"; } + for (int i = 0; i < VS::FIXED_MATERIAL_PARAM_MAX; i++) { - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { - - if (p_key.texture_mask&(1<<i)) - texcoords_used|=(1<<((p_key.texcoord_mask>>(i*2))&0x3)); + if (p_key.texture_mask & (1 << i)) + texcoords_used |= (1 << ((p_key.texcoord_mask >> (i * 2)) & 0x3)); } - if (texcoords_used&(1<<VS::FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM)) { + if (texcoords_used & (1 << VS::FIXED_MATERIAL_TEXCOORD_UV_TRANSFORM)) { - code+="uniform mat4 fmp_uv_xform;\n"; - code+="vec2 uv_xform = (fmp_uv_xform * vec4(UV,0,1)).xy;\n"; + code += "uniform mat4 fmp_uv_xform;\n"; + code += "vec2 uv_xform = (fmp_uv_xform * vec4(UV,0,1)).xy;\n"; } /* HANDLE NORMAL MAPPING */ - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_NORMAL)) { + if (p_key.texture_mask & (1 << VS::FIXED_MATERIAL_PARAM_NORMAL)) { String scode; - scode+="uniform float fmp_normal;\n"; - scode+="uniform texture fmp_normal_tex;\n"; + scode += "uniform float fmp_normal;\n"; + scode += "uniform texture fmp_normal_tex;\n"; String uv_str; - if (((p_key.texcoord_mask>>(VS::FIXED_MATERIAL_PARAM_NORMAL*2))&0x3)==VS::FIXED_MATERIAL_TEXCOORD_SPHERE) { - uv_str="uv"; //sorry not supported + if (((p_key.texcoord_mask >> (VS::FIXED_MATERIAL_PARAM_NORMAL * 2)) & 0x3) == VS::FIXED_MATERIAL_TEXCOORD_SPHERE) { + uv_str = "uv"; //sorry not supported } else { - uv_str=_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_NORMAL); + uv_str = _TEXUVSTR(VS::FIXED_MATERIAL_PARAM_NORMAL); } if (p_key.use_xy_normalmap) { - scode+="vec2 ywnormal=tex( fmp_normal_tex,"+uv_str+").wy * vec2(2.0,2.0) - vec2(1.0,1.0);\n"; - scode+="NORMALMAP=vec3(ywnormal,sqrt(1 - (ywnormal.x * ywnormal.x) - (ywnormal.y * ywnormal.y) ));\n"; + scode += "vec2 ywnormal=tex( fmp_normal_tex," + uv_str + ").wy * vec2(2.0,2.0) - vec2(1.0,1.0);\n"; + scode += "NORMALMAP=vec3(ywnormal,sqrt(1 - (ywnormal.x * ywnormal.x) - (ywnormal.y * ywnormal.y) ));\n"; } else { - scode+="NORMALMAP=tex( fmp_normal_tex,"+uv_str+").xyz * vec3(2.0,2.0,1.0) - vec3(1.0,1.0,0.0);\n"; + scode += "NORMALMAP=tex( fmp_normal_tex," + uv_str + ").xyz * vec3(2.0,2.0,1.0) - vec3(1.0,1.0,0.0);\n"; } - scode+="NORMALMAP_DEPTH=fmp_normal;\n"; + scode += "NORMALMAP_DEPTH=fmp_normal;\n"; - code+=scode; + code += scode; } //handle sphere uv if used, do it here because it needs the normal, which may be transformed by a normal map - if (texcoords_used&(1<<VS::FIXED_MATERIAL_TEXCOORD_SPHERE)) { + if (texcoords_used & (1 << VS::FIXED_MATERIAL_TEXCOORD_SPHERE)) { String tcode; - tcode="vec3 eye_normal = normalize(VERTEX);\n"; - tcode+="vec3 ref = (eye_normal - 2.0*dot(NORMAL, eye_normal)*NORMAL);\n"; - tcode+="ref.z+=1.0;\n"; - tcode+="vec2 uv_sphere = ref.xy*vec2(0.5,0.0-0.5)+vec2(0.5,0.0-0.5);\n"; - code+=tcode; + tcode = "vec3 eye_normal = normalize(VERTEX);\n"; + tcode += "vec3 ref = (eye_normal - 2.0*dot(NORMAL, eye_normal)*NORMAL);\n"; + tcode += "ref.z+=1.0;\n"; + tcode += "vec2 uv_sphere = ref.xy*vec2(0.5,0.0-0.5)+vec2(0.5,0.0-0.5);\n"; + code += tcode; } /* HANDLE DIFFUSE LIGHTING */ - code+="uniform color fmp_diffuse;\n"; - code+="color diffuse=fmp_diffuse;\n"; + code += "uniform color fmp_diffuse;\n"; + code += "color diffuse=fmp_diffuse;\n"; if (p_key.use_color_array) - code+="diffuse*=COLOR;\n"; - - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_DIFFUSE)) { + code += "diffuse*=COLOR;\n"; + if (p_key.texture_mask & (1 << VS::FIXED_MATERIAL_PARAM_DIFFUSE)) { - code+="uniform texture fmp_diffuse_tex;\n"; - code+="diffuse*=tex( fmp_diffuse_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_DIFFUSE)+");\n"; + code += "uniform texture fmp_diffuse_tex;\n"; + code += "diffuse*=tex( fmp_diffuse_tex," + _TEXUVSTR(VS::FIXED_MATERIAL_PARAM_DIFFUSE) + ");\n"; } - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_DETAIL)) { + if (p_key.texture_mask & (1 << VS::FIXED_MATERIAL_PARAM_DETAIL)) { String dcode; - dcode+="uniform texture fmp_detail_tex;\n"; - dcode+="uniform float fmp_detail;\n"; - dcode+="color detail=tex( fmp_detail_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_DETAIL)+");\n"; + dcode += "uniform texture fmp_detail_tex;\n"; + dcode += "uniform float fmp_detail;\n"; + dcode += "color detail=tex( fmp_detail_tex," + _TEXUVSTR(VS::FIXED_MATERIAL_PARAM_DETAIL) + ");\n"; //aways mix - dcode+="diffuse=vec4(mix(diffuse.rgb,detail.rgb,detail.a*fmp_detail),diffuse.a);\n"; + dcode += "diffuse=vec4(mix(diffuse.rgb,detail.rgb,detail.a*fmp_detail),diffuse.a);\n"; - code+=dcode; + code += dcode; } if (p_key.use_alpha) { - code+="DIFFUSE_ALPHA=diffuse;\n"; + code += "DIFFUSE_ALPHA=diffuse;\n"; if (p_key.discard_alpha) { - code+="DISCARD=diffuse.a<0.5;\n"; + code += "DISCARD=diffuse.a<0.5;\n"; } } else { - code+="DIFFUSE=diffuse.rgb;\n"; + code += "DIFFUSE=diffuse.rgb;\n"; } /* HANDLE SPECULAR LIGHTING */ - code+="uniform color fmp_specular;\n"; - code+="color specular=fmp_specular;\n"; + code += "uniform color fmp_specular;\n"; + code += "color specular=fmp_specular;\n"; - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_SPECULAR)) { + if (p_key.texture_mask & (1 << VS::FIXED_MATERIAL_PARAM_SPECULAR)) { String scode; - scode+="uniform texture fmp_specular_tex;\n"; - scode+="specular*=tex( fmp_specular_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SPECULAR)+");\n"; - code+=scode; + scode += "uniform texture fmp_specular_tex;\n"; + scode += "specular*=tex( fmp_specular_tex," + _TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SPECULAR) + ");\n"; + code += scode; } - code+="SPECULAR=specular.rgb;\n"; + code += "SPECULAR=specular.rgb;\n"; - code+="uniform float fmp_specular_exp;\n"; - code+="float specular_exp=fmp_specular_exp;\n"; + code += "uniform float fmp_specular_exp;\n"; + code += "float specular_exp=fmp_specular_exp;\n"; - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP)) { + if (p_key.texture_mask & (1 << VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP)) { String scode; - scode+="uniform texture fmp_specular_exp_tex;\n"; - scode+="specular_exp*=tex( fmp_specular_exp_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP)+").r;\n"; - code+=scode; + scode += "uniform texture fmp_specular_exp_tex;\n"; + scode += "specular_exp*=tex( fmp_specular_exp_tex," + _TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP) + ").r;\n"; + code += scode; } - code+="SPEC_EXP=specular_exp;\n"; + code += "SPEC_EXP=specular_exp;\n"; /* HANDLE EMISSION LIGHTING */ - code+="uniform color fmp_emission;\n"; - code+="color emission=fmp_emission;\n"; + code += "uniform color fmp_emission;\n"; + code += "color emission=fmp_emission;\n"; - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_EMISSION)) { + if (p_key.texture_mask & (1 << VS::FIXED_MATERIAL_PARAM_EMISSION)) { String scode; - scode+="uniform texture fmp_emission_tex;\n"; - scode+="emission*=tex( fmp_emission_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_EMISSION)+");\n"; - code+=scode; + scode += "uniform texture fmp_emission_tex;\n"; + scode += "emission*=tex( fmp_emission_tex," + _TEXUVSTR(VS::FIXED_MATERIAL_PARAM_EMISSION) + ");\n"; + code += scode; } - code+="EMISSION=emission.rgb;\n"; - + code += "EMISSION=emission.rgb;\n"; /* HANDLE GLOW */ - code+="uniform float fmp_glow;\n"; - code+="float glow=fmp_glow;\n"; + code += "uniform float fmp_glow;\n"; + code += "float glow=fmp_glow;\n"; - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_GLOW)) { + if (p_key.texture_mask & (1 << VS::FIXED_MATERIAL_PARAM_GLOW)) { String scode; - scode+="uniform texture fmp_glow_tex;\n"; - scode+="glow*=tex( fmp_glow_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_GLOW)+").r;\n"; - code+=scode; + scode += "uniform texture fmp_glow_tex;\n"; + scode += "glow*=tex( fmp_glow_tex," + _TEXUVSTR(VS::FIXED_MATERIAL_PARAM_GLOW) + ").r;\n"; + code += scode; } - code+="GLOW=glow;\n"; + code += "GLOW=glow;\n"; - if (p_key.texture_mask&(1<<VS::FIXED_MATERIAL_PARAM_SHADE_PARAM)) { + if (p_key.texture_mask & (1 << VS::FIXED_MATERIAL_PARAM_SHADE_PARAM)) { String scode; - scode+="uniform texture fmp_shade_param_tex;\n"; - scode+="SHADE_PARAM=tex( fmp_shade_param_tex,"+_TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SHADE_PARAM)+").r;\n"; - code+=scode; + scode += "uniform texture fmp_shade_param_tex;\n"; + scode += "SHADE_PARAM=tex( fmp_shade_param_tex," + _TEXUVSTR(VS::FIXED_MATERIAL_PARAM_SHADE_PARAM) + ").r;\n"; + code += scode; } else { String scode; - scode+="uniform float fmp_shade_param;\n"; - scode+="SHADE_PARAM=fmp_shade_param;\n"; - code+=scode; - + scode += "uniform float fmp_shade_param;\n"; + scode += "SHADE_PARAM=fmp_shade_param;\n"; + code += scode; } - //print_line("**FRAGMENT SHADER GENERATED code: \n"+code); String vcode; - vcode="uniform float "+_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]+";\n"; - vcode+="SPEC_EXP="+_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]+";\n"; + vcode = "uniform float " + _fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP] + ";\n"; + vcode += "SPEC_EXP=" + _fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP] + ";\n"; if (p_key.use_pointsize) { - vcode+="uniform float "+_fixed_material_point_size_name+";\n"; - vcode+="POINT_SIZE="+_fixed_material_point_size_name+";\n"; -// vcode+="POINT_SIZE=10.0;\n"; + vcode += "uniform float " + _fixed_material_point_size_name + ";\n"; + vcode += "POINT_SIZE=" + _fixed_material_point_size_name + ";\n"; + // vcode+="POINT_SIZE=10.0;\n"; } String lcode; - switch(p_key.light_shader) { + switch (p_key.light_shader) { case VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT: { //do nothing @@ -252,324 +243,310 @@ RID Rasterizer::_create_shader(const FixedMaterialShaderKey& p_key) { } break; case VS::FIXED_MATERIAL_LIGHT_SHADER_WRAP: { - lcode+="float NdotL = max(0.0,((dot( NORMAL, LIGHT_DIR )+SHADE_PARAM)/(1.0+SHADE_PARAM)));"; - lcode+="vec3 half_vec = normalize(LIGHT_DIR + EYE_VEC);"; - lcode+="float eye_light = max(dot(NORMAL, half_vec),0.0);"; - lcode+="LIGHT = LIGHT_DIFFUSE * DIFFUSE * NdotL;"; - lcode+="if (NdotL > 0.0) {"; - lcode+="\tLIGHT+=LIGHT_SPECULAR * SPECULAR * pow( eye_light, SPECULAR_EXP );"; - lcode+="};"; + lcode += "float NdotL = max(0.0,((dot( NORMAL, LIGHT_DIR )+SHADE_PARAM)/(1.0+SHADE_PARAM)));"; + lcode += "vec3 half_vec = normalize(LIGHT_DIR + EYE_VEC);"; + lcode += "float eye_light = max(dot(NORMAL, half_vec),0.0);"; + lcode += "LIGHT = LIGHT_DIFFUSE * DIFFUSE * NdotL;"; + lcode += "if (NdotL > 0.0) {"; + lcode += "\tLIGHT+=LIGHT_SPECULAR * SPECULAR * pow( eye_light, SPECULAR_EXP );"; + lcode += "};"; } break; case VS::FIXED_MATERIAL_LIGHT_SHADER_VELVET: { - lcode+="float NdotL = max(0.0,dot( NORMAL, LIGHT_DIR ));"; - lcode+="vec3 half_vec = normalize(LIGHT_DIR + EYE_VEC);"; - lcode+="float eye_light = max(dot(NORMAL, half_vec),0.0);"; - lcode+="LIGHT = LIGHT_DIFFUSE * DIFFUSE * NdotL;"; - lcode+="float rim = (1.0-abs(dot(NORMAL,vec3(0,0,1))))*SHADE_PARAM;"; - lcode+="LIGHT += LIGHT_DIFFUSE * DIFFUSE * rim;"; - lcode+="if (NdotL > 0.0) {"; - lcode+="\tLIGHT+=LIGHT_SPECULAR * SPECULAR * pow( eye_light, SPECULAR_EXP );"; - lcode+="};"; - + lcode += "float NdotL = max(0.0,dot( NORMAL, LIGHT_DIR ));"; + lcode += "vec3 half_vec = normalize(LIGHT_DIR + EYE_VEC);"; + lcode += "float eye_light = max(dot(NORMAL, half_vec),0.0);"; + lcode += "LIGHT = LIGHT_DIFFUSE * DIFFUSE * NdotL;"; + lcode += "float rim = (1.0-abs(dot(NORMAL,vec3(0,0,1))))*SHADE_PARAM;"; + lcode += "LIGHT += LIGHT_DIFFUSE * DIFFUSE * rim;"; + lcode += "if (NdotL > 0.0) {"; + lcode += "\tLIGHT+=LIGHT_SPECULAR * SPECULAR * pow( eye_light, SPECULAR_EXP );"; + lcode += "};"; } break; case VS::FIXED_MATERIAL_LIGHT_SHADER_TOON: { - lcode+="float NdotL = dot( NORMAL, LIGHT_DIR );"; - lcode+="vec3 light_ref = reflect( LIGHT_DIR, NORMAL );"; - lcode+="float eye_light = clamp( dot( light_ref, vec3(0,0,0)-EYE_VEC), 0.0, 1.0 );"; - lcode+="float NdotL_diffuse = smoothstep( max( SHADE_PARAM-0.05, 0.0-1.0), min( SHADE_PARAM+0.05, 1.0), NdotL );"; - lcode+="float spec_radius=clamp((1.0-(SPECULAR_EXP/64.0)),0.0,1.0);"; - lcode+="float NdotL_specular = smoothstep( max( spec_radius-0.05, 0.0), min( spec_radius+0.05, 1.0), eye_light )*max(NdotL,0);"; - lcode+="LIGHT = NdotL_diffuse * LIGHT_DIFFUSE*DIFFUSE + NdotL_specular * LIGHT_SPECULAR*SPECULAR;"; + lcode += "float NdotL = dot( NORMAL, LIGHT_DIR );"; + lcode += "vec3 light_ref = reflect( LIGHT_DIR, NORMAL );"; + lcode += "float eye_light = clamp( dot( light_ref, vec3(0,0,0)-EYE_VEC), 0.0, 1.0 );"; + lcode += "float NdotL_diffuse = smoothstep( max( SHADE_PARAM-0.05, 0.0-1.0), min( SHADE_PARAM+0.05, 1.0), NdotL );"; + lcode += "float spec_radius=clamp((1.0-(SPECULAR_EXP/64.0)),0.0,1.0);"; + lcode += "float NdotL_specular = smoothstep( max( spec_radius-0.05, 0.0), min( spec_radius+0.05, 1.0), eye_light )*max(NdotL,0);"; + lcode += "LIGHT = NdotL_diffuse * LIGHT_DIFFUSE*DIFFUSE + NdotL_specular * LIGHT_SPECULAR*SPECULAR;"; } break; - } //print_line("**VERTEX SHADER GENERATED code: \n"+vcode); - double tf = (OS::get_singleton()->get_ticks_usec()-t)/1000.0; -// print_line("generate: "+rtos(tf)); + double tf = (OS::get_singleton()->get_ticks_usec() - t) / 1000.0; + // print_line("generate: "+rtos(tf)); - shader_set_code(fms.shader,vcode,code,lcode,0,0); + shader_set_code(fms.shader, vcode, code, lcode, 0, 0); - fixed_material_shaders[p_key]=fms; + fixed_material_shaders[p_key] = fms; return fms.shader; } -void Rasterizer::_free_shader(const FixedMaterialShaderKey& p_key) { +void Rasterizer::_free_shader(const FixedMaterialShaderKey &p_key) { - if (p_key.valid==0) + if (p_key.valid == 0) return; //not a valid key - Map<FixedMaterialShaderKey,FixedMaterialShader>::Element *E=fixed_material_shaders.find(p_key); + Map<FixedMaterialShaderKey, FixedMaterialShader>::Element *E = fixed_material_shaders.find(p_key); ERR_FAIL_COND(!E); E->get().refcount--; - if (E->get().refcount==0) { + if (E->get().refcount == 0) { free(E->get().shader); fixed_material_shaders.erase(E); } - } - void Rasterizer::fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled) { - - Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); + Map<RID, FixedMaterial *>::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedMaterial &fm=*E->get(); + FixedMaterial &fm = *E->get(); - switch(p_flag) { + switch (p_flag) { - case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: fm.use_alpha=p_enabled; break; - case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: fm.use_color_array=p_enabled; break; - case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: fm.use_pointsize=p_enabled; break; - case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: fm.discard_alpha=p_enabled; break; - case VS::FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP: fm.use_xy_normalmap=p_enabled; break; + case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: fm.use_alpha = p_enabled; break; + case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: fm.use_color_array = p_enabled; break; + case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: fm.use_pointsize = p_enabled; break; + case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: fm.discard_alpha = p_enabled; break; + case VS::FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP: fm.use_xy_normalmap = p_enabled; break; } if (!fm.dirty_list.in_list()) - fixed_material_dirty_list.add( &fm.dirty_list ); - + fixed_material_dirty_list.add(&fm.dirty_list); } -bool Rasterizer::fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const{ - - const Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,false); - const FixedMaterial &fm=*E->get(); - switch(p_flag) { +bool Rasterizer::fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const { - case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: return fm.use_alpha;; break; - case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: return fm.use_color_array;; break; - case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: return fm.use_pointsize;; break; - case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: return fm.discard_alpha;; break; - case VS::FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP: return fm.use_xy_normalmap;; break; + const Map<RID, FixedMaterial *>::Element *E = fixed_materials.find(p_material); + ERR_FAIL_COND_V(!E, false); + const FixedMaterial &fm = *E->get(); + switch (p_flag) { + case VS::FIXED_MATERIAL_FLAG_USE_ALPHA: + return fm.use_alpha; + ; + break; + case VS::FIXED_MATERIAL_FLAG_USE_COLOR_ARRAY: + return fm.use_color_array; + ; + break; + case VS::FIXED_MATERIAL_FLAG_USE_POINT_SIZE: + return fm.use_pointsize; + ; + break; + case VS::FIXED_MATERIAL_FLAG_DISCARD_ALPHA: + return fm.discard_alpha; + ; + break; + case VS::FIXED_MATERIAL_FLAG_USE_XY_NORMALMAP: + return fm.use_xy_normalmap; + ; + break; } - return false; } - RID Rasterizer::fixed_material_create() { RID mat = material_create(); - fixed_materials[mat]=memnew( FixedMaterial() ); - FixedMaterial &fm=*fixed_materials[mat]; - fm.self=mat; + fixed_materials[mat] = memnew(FixedMaterial()); + FixedMaterial &fm = *fixed_materials[mat]; + fm.self = mat; fm.get_key(); - material_set_flag(mat,VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB,true); - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { + material_set_flag(mat, VS::MATERIAL_FLAG_COLOR_ARRAY_SRGB, true); + for (int i = 0; i < VS::FIXED_MATERIAL_PARAM_MAX; i++) { - material_set_param(mat,_fixed_material_param_names[i],fm.param[i]); //must be there + material_set_param(mat, _fixed_material_param_names[i], fm.param[i]); //must be there } fixed_material_dirty_list.add(&fm.dirty_list); //print_line("FMC: "+itos(mat.get_id())); return mat; } +void Rasterizer::fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant &p_value) { - - -void Rasterizer::fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value){ - - Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); + Map<RID, FixedMaterial *>::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedMaterial &fm=*E->get(); - RID material=E->key(); - ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX); + FixedMaterial &fm = *E->get(); + RID material = E->key(); + ERR_FAIL_INDEX(p_parameter, VS::FIXED_MATERIAL_PARAM_MAX); - if ((p_parameter==VS::FIXED_MATERIAL_PARAM_DIFFUSE || p_parameter==VS::FIXED_MATERIAL_PARAM_SPECULAR || p_parameter==VS::FIXED_MATERIAL_PARAM_EMISSION)) { + if ((p_parameter == VS::FIXED_MATERIAL_PARAM_DIFFUSE || p_parameter == VS::FIXED_MATERIAL_PARAM_SPECULAR || p_parameter == VS::FIXED_MATERIAL_PARAM_EMISSION)) { - if (p_value.get_type()!=Variant::COLOR) { - ERR_EXPLAIN(String(_fixed_material_param_names[p_parameter])+" expects Color"); + if (p_value.get_type() != Variant::COLOR) { + ERR_EXPLAIN(String(_fixed_material_param_names[p_parameter]) + " expects Color"); ERR_FAIL(); } } else { if (!p_value.is_num()) { - ERR_EXPLAIN(String(_fixed_material_param_names[p_parameter])+" expects scalar"); + ERR_EXPLAIN(String(_fixed_material_param_names[p_parameter]) + " expects scalar"); ERR_FAIL(); } } - fm.param[p_parameter]=p_value; - VS::get_singleton()->material_set_param(material,_fixed_material_param_names[p_parameter],p_value); - - + fm.param[p_parameter] = p_value; + VS::get_singleton()->material_set_param(material, _fixed_material_param_names[p_parameter], p_value); } -Variant Rasterizer::fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const{ +Variant Rasterizer::fixed_material_get_parameter(RID p_material, VS::FixedMaterialParam p_parameter) const { - const Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,Variant()); - const FixedMaterial &fm=*E->get(); - ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,Variant()); + const Map<RID, FixedMaterial *>::Element *E = fixed_materials.find(p_material); + ERR_FAIL_COND_V(!E, Variant()); + const FixedMaterial &fm = *E->get(); + ERR_FAIL_INDEX_V(p_parameter, VS::FIXED_MATERIAL_PARAM_MAX, Variant()); return fm.param[p_parameter]; } -void Rasterizer::fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture){ +void Rasterizer::fixed_material_set_texture(RID p_material, VS::FixedMaterialParam p_parameter, RID p_texture) { - Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); + Map<RID, FixedMaterial *>::Element *E = fixed_materials.find(p_material); if (!E) { - print_line("Not found: "+itos(p_material.get_id())); + print_line("Not found: " + itos(p_material.get_id())); } ERR_FAIL_COND(!E); - FixedMaterial &fm=*E->get(); - + FixedMaterial &fm = *E->get(); - ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX); - RID material=E->key(); - fm.texture[p_parameter]=p_texture; - VS::get_singleton()->material_set_param(material,_fixed_material_tex_names[p_parameter],p_texture); + ERR_FAIL_INDEX(p_parameter, VS::FIXED_MATERIAL_PARAM_MAX); + RID material = E->key(); + fm.texture[p_parameter] = p_texture; + VS::get_singleton()->material_set_param(material, _fixed_material_tex_names[p_parameter], p_texture); if (!fm.dirty_list.in_list()) - fixed_material_dirty_list.add( &fm.dirty_list ); - - - - + fixed_material_dirty_list.add(&fm.dirty_list); } -RID Rasterizer::fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const{ +RID Rasterizer::fixed_material_get_texture(RID p_material, VS::FixedMaterialParam p_parameter) const { - const Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,RID()); - const FixedMaterial &fm=*E->get(); - ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,RID()); + const Map<RID, FixedMaterial *>::Element *E = fixed_materials.find(p_material); + ERR_FAIL_COND_V(!E, RID()); + const FixedMaterial &fm = *E->get(); + ERR_FAIL_INDEX_V(p_parameter, VS::FIXED_MATERIAL_PARAM_MAX, RID()); return fm.texture[p_parameter]; } +void Rasterizer::fixed_material_set_texcoord_mode(RID p_material, VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode) { -void Rasterizer::fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode) { - - Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); + Map<RID, FixedMaterial *>::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedMaterial &fm=*E->get(); - ERR_FAIL_INDEX(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX); + FixedMaterial &fm = *E->get(); + ERR_FAIL_INDEX(p_parameter, VS::FIXED_MATERIAL_PARAM_MAX); fm.get_key(); - fm.texture_tc[p_parameter]=p_mode; + fm.texture_tc[p_parameter] = p_mode; if (!fm.dirty_list.in_list()) - fixed_material_dirty_list.add( &fm.dirty_list ); - + fixed_material_dirty_list.add(&fm.dirty_list); } -VS::FixedMaterialTexCoordMode Rasterizer::fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const { +VS::FixedMaterialTexCoordMode Rasterizer::fixed_material_get_texcoord_mode(RID p_material, VS::FixedMaterialParam p_parameter) const { - const Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_TEXCOORD_UV); - const FixedMaterial &fm=*E->get(); - ERR_FAIL_INDEX_V(p_parameter,VS::FIXED_MATERIAL_PARAM_MAX,VS::FIXED_MATERIAL_TEXCOORD_UV); + const Map<RID, FixedMaterial *>::Element *E = fixed_materials.find(p_material); + ERR_FAIL_COND_V(!E, VS::FIXED_MATERIAL_TEXCOORD_UV); + const FixedMaterial &fm = *E->get(); + ERR_FAIL_INDEX_V(p_parameter, VS::FIXED_MATERIAL_PARAM_MAX, VS::FIXED_MATERIAL_TEXCOORD_UV); return fm.texture_tc[p_parameter]; } -void Rasterizer::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) { +void Rasterizer::fixed_material_set_uv_transform(RID p_material, const Transform &p_transform) { - Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); + Map<RID, FixedMaterial *>::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedMaterial &fm=*E->get(); - RID material=E->key(); + FixedMaterial &fm = *E->get(); + RID material = E->key(); - VS::get_singleton()->material_set_param(material,_fixed_material_uv_xform_name,p_transform); - - fm.uv_xform=p_transform; + VS::get_singleton()->material_set_param(material, _fixed_material_uv_xform_name, p_transform); + fm.uv_xform = p_transform; } - - Transform Rasterizer::fixed_material_get_uv_transform(RID p_material) const { - const Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,Transform()); - const FixedMaterial &fm=*E->get(); + const Map<RID, FixedMaterial *>::Element *E = fixed_materials.find(p_material); + ERR_FAIL_COND_V(!E, Transform()); + const FixedMaterial &fm = *E->get(); return fm.uv_xform; } -void Rasterizer::fixed_material_set_light_shader(RID p_material,VS::FixedMaterialLightShader p_shader) { +void Rasterizer::fixed_material_set_light_shader(RID p_material, VS::FixedMaterialLightShader p_shader) { - Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); + Map<RID, FixedMaterial *>::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedMaterial &fm=*E->get(); + FixedMaterial &fm = *E->get(); - fm.light_shader=p_shader; + fm.light_shader = p_shader; if (!fm.dirty_list.in_list()) - fixed_material_dirty_list.add( &fm.dirty_list ); - + fixed_material_dirty_list.add(&fm.dirty_list); } VS::FixedMaterialLightShader Rasterizer::fixed_material_get_light_shader(RID p_material) const { - const Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT); - const FixedMaterial &fm=*E->get(); + const Map<RID, FixedMaterial *>::Element *E = fixed_materials.find(p_material); + ERR_FAIL_COND_V(!E, VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT); + const FixedMaterial &fm = *E->get(); return fm.light_shader; } -void Rasterizer::fixed_material_set_point_size(RID p_material,float p_size) { +void Rasterizer::fixed_material_set_point_size(RID p_material, float p_size) { - Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); + Map<RID, FixedMaterial *>::Element *E = fixed_materials.find(p_material); ERR_FAIL_COND(!E); - FixedMaterial &fm=*E->get(); - RID material=E->key(); - - VS::get_singleton()->material_set_param(material,_fixed_material_point_size_name,p_size); - - fm.point_size=p_size; + FixedMaterial &fm = *E->get(); + RID material = E->key(); + VS::get_singleton()->material_set_param(material, _fixed_material_point_size_name, p_size); + fm.point_size = p_size; } -float Rasterizer::fixed_material_get_point_size(RID p_material) const{ +float Rasterizer::fixed_material_get_point_size(RID p_material) const { - const Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); - ERR_FAIL_COND_V(!E,1.0); - const FixedMaterial &fm=*E->get(); + const Map<RID, FixedMaterial *>::Element *E = fixed_materials.find(p_material); + ERR_FAIL_COND_V(!E, 1.0); + const FixedMaterial &fm = *E->get(); return fm.point_size; - } void Rasterizer::_update_fixed_materials() { + while (fixed_material_dirty_list.first()) { - while(fixed_material_dirty_list.first()) { - - FixedMaterial &fm=*fixed_material_dirty_list.first()->self(); + FixedMaterial &fm = *fixed_material_dirty_list.first()->self(); FixedMaterialShaderKey new_key = fm.get_key(); - if (new_key.key!=fm.current_key.key) { + if (new_key.key != fm.current_key.key) { _free_shader(fm.current_key); RID new_rid = _create_shader(new_key); - fm.current_key=new_key; - material_set_shader(fm.self,new_rid); + fm.current_key = new_key; + material_set_shader(fm.self, new_rid); if (fm.texture[VS::FIXED_MATERIAL_PARAM_DETAIL].is_valid()) { //send these again just in case. - material_set_param(fm.self,_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_DETAIL],fm.param[VS::FIXED_MATERIAL_PARAM_DETAIL]); + material_set_param(fm.self, _fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_DETAIL], fm.param[VS::FIXED_MATERIAL_PARAM_DETAIL]); } if (fm.texture[VS::FIXED_MATERIAL_PARAM_NORMAL].is_valid()) { //send these again just in case. - material_set_param(fm.self,_fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_NORMAL],fm.param[VS::FIXED_MATERIAL_PARAM_NORMAL]); + material_set_param(fm.self, _fixed_material_param_names[VS::FIXED_MATERIAL_PARAM_NORMAL], fm.param[VS::FIXED_MATERIAL_PARAM_NORMAL]); } - material_set_param(fm.self,_fixed_material_uv_xform_name,fm.uv_xform); + material_set_param(fm.self, _fixed_material_uv_xform_name, fm.uv_xform); if (fm.use_pointsize) { - material_set_param(fm.self,_fixed_material_point_size_name,fm.point_size); + material_set_param(fm.self, _fixed_material_point_size_name, fm.point_size); } } @@ -577,24 +554,20 @@ void Rasterizer::_update_fixed_materials() { } } +void Rasterizer::_free_fixed_material(const RID &p_material) { -void Rasterizer::_free_fixed_material(const RID& p_material) { - - Map<RID,FixedMaterial*>::Element *E = fixed_materials.find(p_material); + Map<RID, FixedMaterial *>::Element *E = fixed_materials.find(p_material); if (E) { _free_shader(E->get()->current_key); //free shader if (E->get()->dirty_list.in_list()) - fixed_material_dirty_list.remove( &E->get()->dirty_list); + fixed_material_dirty_list.remove(&E->get()->dirty_list); memdelete(E->get()); fixed_materials.erase(E); //free material } - - } - void Rasterizer::flush_frame() { //not really necesary to implement @@ -602,40 +575,39 @@ void Rasterizer::flush_frame() { Rasterizer::Rasterizer() { - static const char* fm_names[VS::FIXED_MATERIAL_PARAM_MAX]={ - "diffuse", - "detail", - "specular", - "emission", - "specular_exp", - "glow", - "normal", - "shade_param"}; + static const char *fm_names[VS::FIXED_MATERIAL_PARAM_MAX] = { + "diffuse", + "detail", + "specular", + "emission", + "specular_exp", + "glow", + "normal", + "shade_param" + }; - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { + for (int i = 0; i < VS::FIXED_MATERIAL_PARAM_MAX; i++) { - _fixed_material_param_names[i]=String("fmp_")+fm_names[i]; - _fixed_material_tex_names[i]=String("fmp_")+fm_names[i]+"_tex"; + _fixed_material_param_names[i] = String("fmp_") + fm_names[i]; + _fixed_material_tex_names[i] = String("fmp_") + fm_names[i] + "_tex"; } - _fixed_material_uv_xform_name="fmp_uv_xform"; - _fixed_material_point_size_name="fmp_point_size"; + _fixed_material_uv_xform_name = "fmp_uv_xform"; + _fixed_material_point_size_name = "fmp_point_size"; - draw_viewport_func=NULL; - - ERR_FAIL_COND( sizeof(FixedMaterialShaderKey)!=4); + draw_viewport_func = NULL; + ERR_FAIL_COND(sizeof(FixedMaterialShaderKey) != 4); } RID Rasterizer::create_overdraw_debug_material() { RID mat = fixed_material_create(); - fixed_material_set_parameter( mat,VisualServer::FIXED_MATERIAL_PARAM_SPECULAR,Color(0,0,0) ); - fixed_material_set_parameter( mat,VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE,Color(0.1,0.1,0.2) ); - fixed_material_set_parameter( mat,VisualServer::FIXED_MATERIAL_PARAM_EMISSION,Color(0,0,0) ); - fixed_material_set_flag( mat, VS::FIXED_MATERIAL_FLAG_USE_ALPHA, true); - material_set_flag( mat, VisualServer::MATERIAL_FLAG_UNSHADED, true ); - material_set_blend_mode( mat,VisualServer::MATERIAL_BLEND_MODE_ADD ); - + fixed_material_set_parameter(mat, VisualServer::FIXED_MATERIAL_PARAM_SPECULAR, Color(0, 0, 0)); + fixed_material_set_parameter(mat, VisualServer::FIXED_MATERIAL_PARAM_DIFFUSE, Color(0.1, 0.1, 0.2)); + fixed_material_set_parameter(mat, VisualServer::FIXED_MATERIAL_PARAM_EMISSION, Color(0, 0, 0)); + fixed_material_set_flag(mat, VS::FIXED_MATERIAL_FLAG_USE_ALPHA, true); + material_set_flag(mat, VisualServer::MATERIAL_FLAG_UNSHADED, true); + material_set_blend_mode(mat, VisualServer::MATERIAL_BLEND_MODE_ADD); return mat; } diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 0fe0bd663..51bc4d0f9 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -32,21 +32,18 @@ /** @author Juan Linietsky <reduzio@gmail.com> */ -#include "servers/visual_server.h" #include "camera_matrix.h" #include "map.h" #include "self_list.h" +#include "servers/visual_server.h" class Rasterizer { protected: - - - typedef void (*CanvasItemDrawViewportFunc)(VisualServer*owner,void*ud,const Rect2& p_rect); + typedef void (*CanvasItemDrawViewportFunc)(VisualServer *owner, void *ud, const Rect2 &p_rect); RID create_default_material(); RID create_overdraw_debug_material(); - /* Fixed Material Shader API */ union FixedMaterialShaderKey { @@ -54,18 +51,18 @@ protected: struct { uint16_t texcoord_mask; uint8_t texture_mask; - uint8_t light_shader:2; - bool use_alpha:1; - bool use_color_array:1; - bool use_pointsize:1; - bool discard_alpha:1; - bool use_xy_normalmap:1; - bool valid:1; + uint8_t light_shader : 2; + bool use_alpha : 1; + bool use_color_array : 1; + bool use_pointsize : 1; + bool discard_alpha : 1; + bool use_xy_normalmap : 1; + bool valid : 1; }; uint32_t key; - _FORCE_INLINE_ bool operator<(const FixedMaterialShaderKey& p_key) const { return key<p_key.key; } + _FORCE_INLINE_ bool operator<(const FixedMaterialShaderKey &p_key) const { return key < p_key.key; } }; struct FixedMaterialShader { @@ -74,14 +71,13 @@ protected: RID shader; }; - Map<FixedMaterialShaderKey,FixedMaterialShader> fixed_material_shaders; + Map<FixedMaterialShaderKey, FixedMaterialShader> fixed_material_shaders; - RID _create_shader(const FixedMaterialShaderKey& p_key); - void _free_shader(const FixedMaterialShaderKey& p_key); + RID _create_shader(const FixedMaterialShaderKey &p_key); + void _free_shader(const FixedMaterialShaderKey &p_key); struct FixedMaterial { - RID self; bool use_alpha; bool use_color_array; @@ -101,52 +97,49 @@ protected: _FORCE_INLINE_ FixedMaterialShaderKey get_key() const { - FixedMaterialShaderKey k; - k.key=0; - k.use_alpha=use_alpha; - k.use_color_array=use_color_array; - k.use_pointsize=use_pointsize; - k.use_xy_normalmap=use_xy_normalmap; - k.discard_alpha=discard_alpha; - k.light_shader=light_shader; - k.valid=true; - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { + k.key = 0; + k.use_alpha = use_alpha; + k.use_color_array = use_color_array; + k.use_pointsize = use_pointsize; + k.use_xy_normalmap = use_xy_normalmap; + k.discard_alpha = discard_alpha; + k.light_shader = light_shader; + k.valid = true; + for (int i = 0; i < VS::FIXED_MATERIAL_PARAM_MAX; i++) { if (texture[i].is_valid()) { //print_line("valid: "+itos(i)); - k.texture_mask|=(1<<i); - k.texcoord_mask|=(texture_tc[i])<<(i*2); + k.texture_mask |= (1 << i); + k.texcoord_mask |= (texture_tc[i]) << (i * 2); } } return k; } + FixedMaterial() + : dirty_list(this) { - FixedMaterial() : dirty_list(this) { - - use_alpha=false; - use_color_array=false; - use_pointsize=false; - discard_alpha=false; - use_xy_normalmap=false; - point_size=1.0; - light_shader=VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT; - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { - texture_tc[i]=VS::FIXED_MATERIAL_TEXCOORD_UV; + use_alpha = false; + use_color_array = false; + use_pointsize = false; + discard_alpha = false; + use_xy_normalmap = false; + point_size = 1.0; + light_shader = VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT; + for (int i = 0; i < VS::FIXED_MATERIAL_PARAM_MAX; i++) { + texture_tc[i] = VS::FIXED_MATERIAL_TEXCOORD_UV; } - param[VS::FIXED_MATERIAL_PARAM_DIFFUSE]=Color(1,1,1); - param[VS::FIXED_MATERIAL_PARAM_DETAIL]=1.0; - param[VS::FIXED_MATERIAL_PARAM_EMISSION]=Color(0,0,0); - param[VS::FIXED_MATERIAL_PARAM_GLOW]=0; - param[VS::FIXED_MATERIAL_PARAM_SHADE_PARAM]=0; - param[VS::FIXED_MATERIAL_PARAM_SPECULAR]=Color(0.0,0.0,0.0); - param[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]=40; - param[VS::FIXED_MATERIAL_PARAM_NORMAL]=1; - - current_key.key=0; - + param[VS::FIXED_MATERIAL_PARAM_DIFFUSE] = Color(1, 1, 1); + param[VS::FIXED_MATERIAL_PARAM_DETAIL] = 1.0; + param[VS::FIXED_MATERIAL_PARAM_EMISSION] = Color(0, 0, 0); + param[VS::FIXED_MATERIAL_PARAM_GLOW] = 0; + param[VS::FIXED_MATERIAL_PARAM_SHADE_PARAM] = 0; + param[VS::FIXED_MATERIAL_PARAM_SPECULAR] = Color(0.0, 0.0, 0.0); + param[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP] = 40; + param[VS::FIXED_MATERIAL_PARAM_NORMAL] = 1; + current_key.key = 0; } }; @@ -155,16 +148,15 @@ protected: StringName _fixed_material_uv_xform_name; StringName _fixed_material_point_size_name; - Map<RID,FixedMaterial*> fixed_materials; + Map<RID, FixedMaterial *> fixed_materials; SelfList<FixedMaterial>::List fixed_material_dirty_list; protected: void _update_fixed_materials(); - void _free_fixed_material(const RID& p_material); + void _free_fixed_material(const RID &p_material); public: - enum ShadowFilterTechnique { SHADOW_FILTER_NONE, SHADOW_FILTER_PCF5, @@ -173,72 +165,69 @@ public: SHADOW_FILTER_VSM, }; - - /* TEXTURE API */ - virtual RID texture_create()=0; - RID texture_create_from_image(const Image& p_image,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT); // helper - virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT)=0; - virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT)=0; - virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const=0; - virtual void texture_set_flags(RID p_texture,uint32_t p_flags)=0; - virtual uint32_t texture_get_flags(RID p_texture) const=0; - virtual Image::Format texture_get_format(RID p_texture) const=0; - virtual uint32_t texture_get_width(RID p_texture) const=0; - virtual uint32_t texture_get_height(RID p_texture) const=0; - virtual bool texture_has_alpha(RID p_texture) const=0; - virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0; + virtual RID texture_create() = 0; + RID texture_create_from_image(const Image &p_image, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); // helper + virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0; + virtual void texture_set_data(RID p_texture, const Image &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0; + virtual Image texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0; + virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0; + virtual uint32_t texture_get_flags(RID p_texture) const = 0; + virtual Image::Format texture_get_format(RID p_texture) const = 0; + virtual uint32_t texture_get_width(RID p_texture) const = 0; + virtual uint32_t texture_get_height(RID p_texture) const = 0; + virtual bool texture_has_alpha(RID p_texture) const = 0; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; - virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0; + virtual void texture_set_reload_hook(RID p_texture, ObjectID p_owner, const StringName &p_function) const = 0; - virtual void texture_set_path(RID p_texture,const String& p_path)=0; - virtual String texture_get_path(RID p_texture) const=0; - virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0; + virtual void texture_set_path(RID p_texture, const String &p_path) = 0; + virtual String texture_get_path(RID p_texture) const = 0; + virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) = 0; - virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0; + virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0; /* SHADER API */ - virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL)=0; + virtual RID shader_create(VS::ShaderMode p_mode = VS::SHADER_MATERIAL) = 0; - virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode)=0; - virtual VS::ShaderMode shader_get_mode(RID p_shader) const=0; + virtual void shader_set_mode(RID p_shader, VS::ShaderMode p_mode) = 0; + virtual VS::ShaderMode shader_get_mode(RID p_shader) const = 0; - virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0)=0; - virtual String shader_get_fragment_code(RID p_shader) const=0; - virtual String shader_get_vertex_code(RID p_shader) const=0; - virtual String shader_get_light_code(RID p_shader) const=0; + virtual void shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragment, const String &p_light, int p_vertex_ofs = 0, int p_fragment_ofs = 0, int p_light_ofs = 0) = 0; + virtual String shader_get_fragment_code(RID p_shader) const = 0; + virtual String shader_get_vertex_code(RID p_shader) const = 0; + virtual String shader_get_light_code(RID p_shader) const = 0; - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0; + virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; - virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0; - virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0; + virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0; + virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; - virtual Variant shader_get_default_param(RID p_shader, const StringName& p_name)=0; + virtual Variant shader_get_default_param(RID p_shader, const StringName &p_name) = 0; /* COMMON MATERIAL API */ - virtual RID material_create()=0; - - virtual void material_set_shader(RID p_shader_material, RID p_shader)=0; - virtual RID material_get_shader(RID p_shader_material) const=0; + virtual RID material_create() = 0; - virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; - virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0; + virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0; + virtual RID material_get_shader(RID p_shader_material) const = 0; - virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled)=0; - virtual bool material_get_flag(RID p_material,VS::MaterialFlag p_flag) const=0; + virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; + virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0; - virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode)=0; - virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const=0; + virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag, bool p_enabled) = 0; + virtual bool material_get_flag(RID p_material, VS::MaterialFlag p_flag) const = 0; - virtual void material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode)=0; - virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const=0; + virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode) = 0; + virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const = 0; - virtual void material_set_line_width(RID p_material,float p_line_width)=0; - virtual float material_get_line_width(RID p_material) const=0; + virtual void material_set_blend_mode(RID p_material, VS::MaterialBlendMode p_mode) = 0; + virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const = 0; + virtual void material_set_line_width(RID p_material, float p_line_width) = 0; + virtual float material_get_line_width(RID p_material) const = 0; /* FIXED MATERIAL */ @@ -247,205 +236,198 @@ public: virtual void fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled); virtual bool fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const; - virtual void fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value); - virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const; + virtual void fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant &p_value); + virtual Variant fixed_material_get_parameter(RID p_material, VS::FixedMaterialParam p_parameter) const; - virtual void fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture); - virtual RID fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const; + virtual void fixed_material_set_texture(RID p_material, VS::FixedMaterialParam p_parameter, RID p_texture); + virtual RID fixed_material_get_texture(RID p_material, VS::FixedMaterialParam p_parameter) const; - virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode); - virtual VS::FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const; + virtual void fixed_material_set_texcoord_mode(RID p_material, VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode); + virtual VS::FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material, VS::FixedMaterialParam p_parameter) const; - virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform); + virtual void fixed_material_set_uv_transform(RID p_material, const Transform &p_transform); virtual Transform fixed_material_get_uv_transform(RID p_material) const; - virtual void fixed_material_set_light_shader(RID p_material,VS::FixedMaterialLightShader p_shader); + virtual void fixed_material_set_light_shader(RID p_material, VS::FixedMaterialLightShader p_shader); virtual VS::FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const; - virtual void fixed_material_set_point_size(RID p_material,float p_size); + virtual void fixed_material_set_point_size(RID p_material, float p_size); virtual float fixed_material_get_point_size(RID p_material) const; /* MESH API */ - virtual RID mesh_create()=0; + virtual RID mesh_create() = 0; + virtual void mesh_add_surface(RID p_mesh, VS::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), bool p_alpha_sort = false) = 0; + virtual Array mesh_get_surface_arrays(RID p_mesh, int p_surface) const = 0; + virtual Array mesh_get_surface_morph_arrays(RID p_mesh, int p_surface) const = 0; - virtual void mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false)=0; - virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const=0; - virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const=0; + virtual void mesh_add_custom_surface(RID p_mesh, const Variant &p_dat) = 0; - virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat)=0; + virtual void mesh_set_morph_target_count(RID p_mesh, int p_amount) = 0; + virtual int mesh_get_morph_target_count(RID p_mesh) const = 0; - virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0; - virtual int mesh_get_morph_target_count(RID p_mesh) const=0; + virtual void mesh_set_morph_target_mode(RID p_mesh, VS::MorphTargetMode p_mode) = 0; + virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const = 0; - virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode)=0; - virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0; + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned = false) = 0; + virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0; - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false)=0; - virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0; + virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const = 0; + virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const = 0; + virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0; + virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0; - virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0; - virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0; - virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0; - virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0; + virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0; + virtual int mesh_get_surface_count(RID p_mesh) const = 0; - virtual void mesh_remove_surface(RID p_mesh,int p_index)=0; - virtual int mesh_get_surface_count(RID p_mesh) const=0; + virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) const = 0; - virtual AABB mesh_get_aabb(RID p_mesh,RID p_skeleton=RID()) const=0; - - virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0; - virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0; + virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; + virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; /* MULTIMESH API */ - virtual RID multimesh_create()=0; + virtual RID multimesh_create() = 0; - virtual void multimesh_set_instance_count(RID p_multimesh,int p_count)=0; - virtual int multimesh_get_instance_count(RID p_multimesh) const=0; + virtual void multimesh_set_instance_count(RID p_multimesh, int p_count) = 0; + virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; - virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0; - virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb)=0; - virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0; - virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0; + virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; + virtual void multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb) = 0; + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0; + virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; - virtual RID multimesh_get_mesh(RID p_multimesh) const=0; - virtual AABB multimesh_get_aabb(RID p_multimesh) const=0; + virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; + virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0; - virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0; - virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0; + virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; + virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; - virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0; - virtual int multimesh_get_visible_instances(RID p_multimesh) const=0; + virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; + virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; /* BAKED LIGHT */ - - - /* IMMEDIATE API */ - virtual RID immediate_create()=0; - virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID())=0; - virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0; - virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0; - virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0; - virtual void immediate_color(RID p_immediate,const Color& p_color)=0; - virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0; - virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0; - virtual void immediate_end(RID p_immediate)=0; - virtual void immediate_clear(RID p_immediate)=0; - virtual AABB immediate_get_aabb(RID p_immediate) const=0; - virtual void immediate_set_material(RID p_immediate,RID p_material)=0; - virtual RID immediate_get_material(RID p_immediate) const=0; - + virtual RID immediate_create() = 0; + virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0; + virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0; + virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0; + virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0; + virtual void immediate_color(RID p_immediate, const Color &p_color) = 0; + virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0; + virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0; + virtual void immediate_end(RID p_immediate) = 0; + virtual void immediate_clear(RID p_immediate) = 0; + virtual AABB immediate_get_aabb(RID p_immediate) const = 0; + virtual void immediate_set_material(RID p_immediate, RID p_material) = 0; + virtual RID immediate_get_material(RID p_immediate) const = 0; /* PARTICLES API */ - virtual RID particles_create()=0; + virtual RID particles_create() = 0; - virtual void particles_set_amount(RID p_particles, int p_amount)=0; - virtual int particles_get_amount(RID p_particles) const=0; + virtual void particles_set_amount(RID p_particles, int p_amount) = 0; + virtual int particles_get_amount(RID p_particles) const = 0; - virtual void particles_set_emitting(RID p_particles, bool p_emitting)=0; - virtual bool particles_is_emitting(RID p_particles) const=0; + virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; + virtual bool particles_is_emitting(RID p_particles) const = 0; - virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility)=0; - virtual AABB particles_get_visibility_aabb(RID p_particles) const=0; + virtual void particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility) = 0; + virtual AABB particles_get_visibility_aabb(RID p_particles) const = 0; - virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents)=0; - virtual Vector3 particles_get_emission_half_extents(RID p_particles) const=0; + virtual void particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents) = 0; + virtual Vector3 particles_get_emission_half_extents(RID p_particles) const = 0; - virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity)=0; - virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const=0; + virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3 &p_base_velocity) = 0; + virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const = 0; - virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points)=0; - virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const=0; + virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3> &p_points) = 0; + virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const = 0; - virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0; - virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0; + virtual void particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal) = 0; + virtual Vector3 particles_get_gravity_normal(RID p_particles) const = 0; - virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value)=0; - virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const=0; + virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable, float p_value) = 0; + virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const = 0; - virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness)=0; - virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const=0; + virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable, float p_randomness) = 0; + virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const = 0; - virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos)=0; - virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const=0; + virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) = 0; + virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const = 0; - virtual void particles_set_color_phases(RID p_particles, int p_phases)=0; - virtual int particles_get_color_phases(RID p_particles) const=0; + virtual void particles_set_color_phases(RID p_particles, int p_phases) = 0; + virtual int particles_get_color_phases(RID p_particles) const = 0; - virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color)=0; - virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const=0; + virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color) = 0; + virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const = 0; - virtual void particles_set_attractors(RID p_particles, int p_attractors)=0; - virtual int particles_get_attractors(RID p_particles) const=0; + virtual void particles_set_attractors(RID p_particles, int p_attractors) = 0; + virtual int particles_get_attractors(RID p_particles) const = 0; - virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos)=0; - virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const=0; + virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos) = 0; + virtual Vector3 particles_get_attractor_pos(RID p_particles, int p_attractor) const = 0; - virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force)=0; - virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const=0; + virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) = 0; + virtual float particles_get_attractor_strength(RID p_particles, int p_attractor) const = 0; - virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false)=0; - virtual RID particles_get_material(RID p_particles) const=0; + virtual void particles_set_material(RID p_particles, RID p_material, bool p_owned = false) = 0; + virtual RID particles_get_material(RID p_particles) const = 0; - virtual AABB particles_get_aabb(RID p_particles) const=0; + virtual AABB particles_get_aabb(RID p_particles) const = 0; - virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable)=0; - virtual bool particles_has_height_from_velocity(RID p_particles) const=0; + virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable) = 0; + virtual bool particles_has_height_from_velocity(RID p_particles) const = 0; - virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable)=0; - virtual bool particles_is_using_local_coordinates(RID p_particles) const=0; + virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; + virtual bool particles_is_using_local_coordinates(RID p_particles) const = 0; /* SKELETON API */ - virtual RID skeleton_create()=0; - virtual void skeleton_resize(RID p_skeleton,int p_bones)=0; - virtual int skeleton_get_bone_count(RID p_skeleton) const=0; - virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0; - virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0; - + virtual RID skeleton_create() = 0; + virtual void skeleton_resize(RID p_skeleton, int p_bones) = 0; + virtual int skeleton_get_bone_count(RID p_skeleton) const = 0; + virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0; + virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) = 0; /* LIGHT API */ - virtual RID light_create(VS::LightType p_type)=0; - virtual VS::LightType light_get_type(RID p_light) const=0; - - virtual void light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color)=0; - virtual Color light_get_color(RID p_light,VS::LightColor p_type) const=0; + virtual RID light_create(VS::LightType p_type) = 0; + virtual VS::LightType light_get_type(RID p_light) const = 0; - virtual void light_set_shadow(RID p_light,bool p_enabled)=0; - virtual bool light_has_shadow(RID p_light) const=0; + virtual void light_set_color(RID p_light, VS::LightColor p_type, const Color &p_color) = 0; + virtual Color light_get_color(RID p_light, VS::LightColor p_type) const = 0; - virtual void light_set_volumetric(RID p_light,bool p_enabled)=0; - virtual bool light_is_volumetric(RID p_light) const=0; + virtual void light_set_shadow(RID p_light, bool p_enabled) = 0; + virtual bool light_has_shadow(RID p_light) const = 0; - virtual void light_set_projector(RID p_light,RID p_texture)=0; - virtual RID light_get_projector(RID p_light) const=0; + virtual void light_set_volumetric(RID p_light, bool p_enabled) = 0; + virtual bool light_is_volumetric(RID p_light) const = 0; - virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value)=0; - virtual float light_get_var(RID p_light, VS::LightParam p_var) const=0; + virtual void light_set_projector(RID p_light, RID p_texture) = 0; + virtual RID light_get_projector(RID p_light) const = 0; - virtual void light_set_operator(RID p_light,VS::LightOp p_op)=0; - virtual VS::LightOp light_get_operator(RID p_light) const=0; + virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value) = 0; + virtual float light_get_var(RID p_light, VS::LightParam p_var) const = 0; - virtual void light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode)=0; - virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const=0; + virtual void light_set_operator(RID p_light, VS::LightOp p_op) = 0; + virtual VS::LightOp light_get_operator(RID p_light) const = 0; - virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode)=0; - virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const=0; - virtual void light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value)=0; - virtual float light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const=0; + virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0; + virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const = 0; - virtual AABB light_get_aabb(RID p_poly) const=0; + virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) = 0; + virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const = 0; + virtual void light_directional_set_shadow_param(RID p_light, VS::LightDirectionalShadowParam p_param, float p_value) = 0; + virtual float light_directional_get_shadow_param(RID p_light, VS::LightDirectionalShadowParam p_param) const = 0; - virtual RID light_instance_create(RID p_light)=0; - virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform)=0; + virtual AABB light_get_aabb(RID p_poly) const = 0; + virtual RID light_instance_create(RID p_light) = 0; + virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0; enum ShadowType { SHADOW_NONE, @@ -458,60 +440,60 @@ public: }; enum ShadowPass { - PASS_DUAL_PARABOLOID_FRONT=0, - PASS_DUAL_PARABOLOID_BACK=1, - PASS_CUBE_FRONT=0, - PASS_CUBE_BACK=1, - PASS_CUBE_TOP=2, - PASS_CUBE_BOTTOM=3, - PASS_CUBE_LEFT=4, - PASS_CUBE_RIGHT=5, + PASS_DUAL_PARABOLOID_FRONT = 0, + PASS_DUAL_PARABOLOID_BACK = 1, + PASS_CUBE_FRONT = 0, + PASS_CUBE_BACK = 1, + PASS_CUBE_TOP = 2, + PASS_CUBE_BOTTOM = 3, + PASS_CUBE_LEFT = 4, + PASS_CUBE_RIGHT = 5, }; - virtual ShadowType light_instance_get_shadow_type(RID p_light_instance,bool p_far=false) const=0; - virtual int light_instance_get_shadow_passes(RID p_light_instance) const=0; - virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0)=0; - virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index=0) const=0; - virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const=0; + virtual ShadowType light_instance_get_shadow_type(RID p_light_instance, bool p_far = false) const = 0; + virtual int light_instance_get_shadow_passes(RID p_light_instance) const = 0; + virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix &p_camera, const Transform &p_transform, float p_split_near = 0, float p_split_far = 0) = 0; + virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index = 0) const = 0; + virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const = 0; /* SHADOWS */ - virtual void shadow_clear_near()=0; - virtual bool shadow_allocate_near(RID p_light)=0; //true on successful alloc - virtual bool shadow_allocate_far(RID p_light)=0; //true on successful alloc + virtual void shadow_clear_near() = 0; + virtual bool shadow_allocate_near(RID p_light) = 0; //true on successful alloc + virtual bool shadow_allocate_far(RID p_light) = 0; //true on successful alloc /* PARTICLES INSTANCE */ - virtual RID particles_instance_create(RID p_particles)=0; - virtual void particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform)=0; + virtual RID particles_instance_create(RID p_particles) = 0; + virtual void particles_instance_set_transform(RID p_particles_instance, const Transform &p_transform) = 0; /* RENDER API */ /* all calls (inside begin/end shadow) are always warranted to be in the following order: */ /* VIEWPORT API */ - virtual RID viewport_data_create()=0; + virtual RID viewport_data_create() = 0; - virtual RID render_target_create()=0; - virtual void render_target_set_size(RID p_render_target, int p_width, int p_height)=0; - virtual RID render_target_get_texture(RID p_render_target) const=0; - virtual bool render_target_renedered_in_frame(RID p_render_target)=0; + virtual RID render_target_create() = 0; + virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0; + virtual RID render_target_get_texture(RID p_render_target) const = 0; + virtual bool render_target_renedered_in_frame(RID p_render_target) = 0; - virtual void begin_frame()=0; + virtual void begin_frame() = 0; - virtual void set_viewport(const VS::ViewportRect& p_viewport)=0; - virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false)=0; - virtual void clear_viewport(const Color& p_color)=0; - virtual void capture_viewport(Image* r_capture)=0; + virtual void set_viewport(const VS::ViewportRect &p_viewport) = 0; + virtual void set_render_target(RID p_render_target, bool p_transparent_bg = false, bool p_vflip = false) = 0; + virtual void clear_viewport(const Color &p_color) = 0; + virtual void capture_viewport(Image *r_capture) = 0; - virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug)=0; - virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass )=0; + virtual void begin_scene(RID p_viewport_data, RID p_env, VS::ScenarioDebugMode p_debug) = 0; + virtual void begin_shadow_map(RID p_light_instance, int p_shadow_pass) = 0; - virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint)=0; + virtual void set_camera(const Transform &p_world, const CameraMatrix &p_projection, bool p_ortho_hint) = 0; - virtual void add_light( RID p_light_instance )=0; ///< all "add_light" calls happen before add_geometry calls + virtual void add_light(RID p_light_instance) = 0; ///< all "add_light" calls happen before add_geometry calls - typedef Map<StringName,Variant> ParamOverrideMap; + typedef Map<StringName, Variant> ParamOverrideMap; struct BakedLightData { @@ -520,7 +502,7 @@ public: RID light_texture; float color_multiplier; //used for both lightmaps and octree Transform octree_transform; - Map<int,RID> lightmaps; + Map<int, RID> lightmaps; //cache float octree_lattice_size; @@ -549,42 +531,37 @@ public: VS::ShadowCastingSetting cast_shadows; Transform *baked_light_octree_xform; int baked_lightmap_id; - bool mirror :8; - bool depth_scale :8; - bool billboard :8; - bool billboard_y :8; + bool mirror : 8; + bool depth_scale : 8; + bool billboard : 8; + bool billboard_y : 8; bool receive_shadows : 8; - }; - virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data)=0; - virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data)=0; - virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data)=0; - virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data)=0; - + virtual void add_mesh(const RID &p_mesh, const InstanceData *p_data) = 0; + virtual void add_multimesh(const RID &p_multimesh, const InstanceData *p_data) = 0; + virtual void add_immediate(const RID &p_immediate, const InstanceData *p_data) = 0; + virtual void add_particles(const RID &p_particle_instance, const InstanceData *p_data) = 0; - virtual void end_scene()=0; - virtual void end_shadow_map()=0; + virtual void end_scene() = 0; + virtual void end_shadow_map() = 0; - virtual void end_frame()=0; + virtual void end_frame() = 0; virtual void flush_frame(); //not necesary in most cases /* CANVAS API */ enum CanvasRectFlags { - CANVAS_RECT_REGION=1, - CANVAS_RECT_TILE=2, - CANVAS_RECT_FLIP_H=4, - CANVAS_RECT_FLIP_V=8, - CANVAS_RECT_TRANSPOSE=16 + CANVAS_RECT_REGION = 1, + CANVAS_RECT_TILE = 2, + CANVAS_RECT_FLIP_H = 4, + CANVAS_RECT_FLIP_V = 8, + CANVAS_RECT_TRANSPOSE = 16 }; - struct CanvasLight { - - bool enabled; Color color; Matrix32 xform; @@ -606,7 +583,6 @@ public: float shadow_esm_mult; Color shadow_color; - void *texture_cache; // implementation dependent Rect2 rect_cache; Matrix32 xform_cache; @@ -622,40 +598,42 @@ public: CanvasLight *mask_next_ptr; CanvasLight() { - enabled=true; - color=Color(1,1,1); - shadow_color=Color(0,0,0,0); - height=0; - z_min=-1024; - z_max=1024; - layer_min=0; - layer_max=0; - item_mask=1; - scale=1.0; - energy=1.0; - item_shadow_mask=-1; - mode=VS::CANVAS_LIGHT_MODE_ADD; - texture_cache=NULL; - next_ptr=NULL; - mask_next_ptr=NULL; - filter_next_ptr=NULL; - shadow_buffer_size=2048; - shadow_esm_mult=80; - + enabled = true; + color = Color(1, 1, 1); + shadow_color = Color(0, 0, 0, 0); + height = 0; + z_min = -1024; + z_max = 1024; + layer_min = 0; + layer_max = 0; + item_mask = 1; + scale = 1.0; + energy = 1.0; + item_shadow_mask = -1; + mode = VS::CANVAS_LIGHT_MODE_ADD; + texture_cache = NULL; + next_ptr = NULL; + mask_next_ptr = NULL; + filter_next_ptr = NULL; + shadow_buffer_size = 2048; + shadow_esm_mult = 80; } }; struct CanvasItem; - struct CanvasItemMaterial { + struct CanvasItemMaterial { RID shader; - Map<StringName,Variant> shader_param; + Map<StringName, Variant> shader_param; uint32_t shader_version; - Set<CanvasItem*> owners; + Set<CanvasItem *> owners; VS::CanvasItemShadingMode shading_mode; - CanvasItemMaterial() {shading_mode=VS::CANVAS_ITEM_SHADING_NORMAL; shader_version=0; } + CanvasItemMaterial() { + shading_mode = VS::CANVAS_ITEM_SHADING_NORMAL; + shader_version = 0; + } }; struct CanvasItem { @@ -677,12 +655,12 @@ public: }; Type type; - virtual ~Command(){} + virtual ~Command() {} }; struct CommandLine : public Command { - Point2 from,to; + Point2 from, to; Color color; float width; CommandLine() { type = TYPE_LINE; } @@ -696,7 +674,10 @@ public: Rect2 source; uint8_t flags; - CommandRect() { flags=0; type = TYPE_RECT; } + CommandRect() { + flags = 0; + type = TYPE_RECT; + } }; struct CommandStyle : public Command { @@ -707,7 +688,10 @@ public: float margin[4]; bool draw_center; Color color; - CommandStyle() { draw_center=true; type = TYPE_STYLE; } + CommandStyle() { + draw_center = true; + type = TYPE_STYLE; + } }; struct CommandPrimitive : public Command { @@ -718,7 +702,10 @@ public: RID texture; float width; - CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;} + CommandPrimitive() { + type = TYPE_PRIMITIVE; + width = 1; + } }; struct CommandPolygon : public Command { @@ -730,19 +717,25 @@ public: RID texture; int count; - CommandPolygon() { type = TYPE_POLYGON; count = 0; } + CommandPolygon() { + type = TYPE_POLYGON; + count = 0; + } }; struct CommandPolygonPtr : public Command { - const int* indices; - const Point2* points; - const Point2* uvs; - const Color* colors; + const int *indices; + const Point2 *points; + const Point2 *uvs; + const Color *colors; RID texture; int count; - CommandPolygonPtr() { type = TYPE_POLYGON_PTR; count = 0; } + CommandPolygonPtr() { + type = TYPE_POLYGON_PTR; + count = 0; + } }; struct CommandCircle : public Command { @@ -762,18 +755,23 @@ public: struct CommandBlendMode : public Command { VS::MaterialBlendMode blend_mode; - CommandBlendMode() { type = TYPE_BLEND_MODE; blend_mode = VS::MATERIAL_BLEND_MODE_MIX; } + CommandBlendMode() { + type = TYPE_BLEND_MODE; + blend_mode = VS::MATERIAL_BLEND_MODE_MIX; + } }; struct CommandClipIgnore : public Command { bool ignore; - CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; } + CommandClipIgnore() { + type = TYPE_CLIP_IGNORE; + ignore = false; + } }; - struct ViewportRender { - VisualServer*owner; - void* udata; + VisualServer *owner; + void *udata; Rect2 rect; }; @@ -783,12 +781,12 @@ public: bool ontop; VS::MaterialBlendMode blend_mode; int light_mask; - Vector<Command*> commands; + Vector<Command *> commands; mutable bool custom_rect; mutable bool rect_dirty; mutable Rect2 rect; - CanvasItem*next; - CanvasItemMaterial* material; + CanvasItem *next; + CanvasItemMaterial *material; struct CopyBackBuffer { Rect2 rect; Rect2 screen_rect; @@ -796,98 +794,94 @@ public: }; CopyBackBuffer *copy_back_buffer; - float final_opacity; Matrix32 final_transform; Rect2 final_clip_rect; - CanvasItem* final_clip_owner; - CanvasItem* material_owner; + CanvasItem *final_clip_owner; + CanvasItem *material_owner; ViewportRender *vp_render; bool distance_field; bool light_masked; Rect2 global_rect_cache; - const Rect2& get_rect() const { + const Rect2 &get_rect() const { if (custom_rect || !rect_dirty) return rect; //must update rect - int s=commands.size(); - if (s==0) { + int s = commands.size(); + if (s == 0) { - rect=Rect2(); - rect_dirty=false; + rect = Rect2(); + rect_dirty = false; return rect; } Matrix32 xf; - bool found_xform=false; - bool first=true; - - const CanvasItem::Command * const *cmd = &commands[0]; + bool found_xform = false; + bool first = true; + const CanvasItem::Command *const *cmd = &commands[0]; - for (int i=0;i<s;i++) { + for (int i = 0; i < s; i++) { - const CanvasItem::Command *c=cmd[i]; + const CanvasItem::Command *c = cmd[i]; Rect2 r; - switch(c->type) { + switch (c->type) { case CanvasItem::Command::TYPE_LINE: { - const CanvasItem::CommandLine* line = static_cast< const CanvasItem::CommandLine*>(c); - r.pos=line->from; + const CanvasItem::CommandLine *line = static_cast<const CanvasItem::CommandLine *>(c); + r.pos = line->from; r.expand_to(line->to); } break; case CanvasItem::Command::TYPE_RECT: { - const CanvasItem::CommandRect* crect = static_cast< const CanvasItem::CommandRect*>(c); - r=crect->rect; + const CanvasItem::CommandRect *crect = static_cast<const CanvasItem::CommandRect *>(c); + r = crect->rect; } break; case CanvasItem::Command::TYPE_STYLE: { - const CanvasItem::CommandStyle* style = static_cast< const CanvasItem::CommandStyle*>(c); - r=style->rect; + const CanvasItem::CommandStyle *style = static_cast<const CanvasItem::CommandStyle *>(c); + r = style->rect; } break; case CanvasItem::Command::TYPE_PRIMITIVE: { - const CanvasItem::CommandPrimitive* primitive = static_cast< const CanvasItem::CommandPrimitive*>(c); - r.pos=primitive->points[0]; - for(int i=1;i<primitive->points.size();i++) { + const CanvasItem::CommandPrimitive *primitive = static_cast<const CanvasItem::CommandPrimitive *>(c); + r.pos = primitive->points[0]; + for (int i = 1; i < primitive->points.size(); i++) { r.expand_to(primitive->points[i]); - } } break; case CanvasItem::Command::TYPE_POLYGON: { - const CanvasItem::CommandPolygon* polygon = static_cast< const CanvasItem::CommandPolygon*>(c); + const CanvasItem::CommandPolygon *polygon = static_cast<const CanvasItem::CommandPolygon *>(c); int l = polygon->points.size(); - const Point2*pp=&polygon->points[0]; - r.pos=pp[0]; - for(int i=1;i<l;i++) { + const Point2 *pp = &polygon->points[0]; + r.pos = pp[0]; + for (int i = 1; i < l; i++) { r.expand_to(pp[i]); - } } break; case CanvasItem::Command::TYPE_POLYGON_PTR: { - const CanvasItem::CommandPolygonPtr* polygon = static_cast< const CanvasItem::CommandPolygonPtr*>(c); + const CanvasItem::CommandPolygonPtr *polygon = static_cast<const CanvasItem::CommandPolygonPtr *>(c); int l = polygon->count; if (polygon->indices != NULL) { - r.pos=polygon->points[polygon->indices[0]]; - for (int i=1; i<l; i++) { + r.pos = polygon->points[polygon->indices[0]]; + for (int i = 1; i < l; i++) { r.expand_to(polygon->points[polygon->indices[i]]); } } else { - r.pos=polygon->points[0]; - for (int i=1; i<l; i++) { + r.pos = polygon->points[0]; + for (int i = 1; i < l; i++) { r.expand_to(polygon->points[i]); } @@ -895,15 +889,15 @@ public: } break; case CanvasItem::Command::TYPE_CIRCLE: { - const CanvasItem::CommandCircle* circle = static_cast< const CanvasItem::CommandCircle*>(c); - r.pos=Point2(-circle->radius,-circle->radius)+circle->pos; - r.size=Point2(circle->radius*2.0,circle->radius*2.0); + const CanvasItem::CommandCircle *circle = static_cast<const CanvasItem::CommandCircle *>(c); + r.pos = Point2(-circle->radius, -circle->radius) + circle->pos; + r.size = Point2(circle->radius * 2.0, circle->radius * 2.0); } break; case CanvasItem::Command::TYPE_TRANSFORM: { - const CanvasItem::CommandTransform* transform = static_cast<const CanvasItem::CommandTransform*>(c); - xf=transform->xform; - found_xform=true; + const CanvasItem::CommandTransform *transform = static_cast<const CanvasItem::CommandTransform *>(c); + xf = transform->xform; + found_xform = true; continue; } break; case CanvasItem::Command::TYPE_BLEND_MODE: { @@ -916,58 +910,82 @@ public: if (found_xform) { r = xf.xform(r); - found_xform=false; + found_xform = false; } - if (first) { - rect=r; - first=false; + rect = r; + first = false; } else - rect=rect.merge(r); + rect = rect.merge(r); } - rect_dirty=false; + rect_dirty = false; return rect; } - void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL; light_masked=false; } - CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; distance_field=false; light_masked=false; } - virtual ~CanvasItem() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); } + void clear() { + for (int i = 0; i < commands.size(); i++) + memdelete(commands[i]); + commands.clear(); + clip = false; + rect_dirty = true; + final_clip_owner = NULL; + material_owner = NULL; + light_masked = false; + } + CanvasItem() { + light_mask = 1; + vp_render = NULL; + next = NULL; + final_clip_owner = NULL; + clip = false; + final_opacity = 1; + blend_mode = VS::MATERIAL_BLEND_MODE_MIX; + visible = true; + rect_dirty = true; + custom_rect = false; + ontop = true; + material_owner = NULL; + material = NULL; + copy_back_buffer = NULL; + distance_field = false; + light_masked = false; + } + virtual ~CanvasItem() { + clear(); + if (copy_back_buffer) memdelete(copy_back_buffer); + } }; - CanvasItemDrawViewportFunc draw_viewport_func; + virtual void begin_canvas_bg() = 0; + virtual void canvas_begin() = 0; + virtual void canvas_disable_blending() = 0; + virtual void canvas_set_opacity(float p_opacity) = 0; + virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode) = 0; + virtual void canvas_begin_rect(const Matrix32 &p_transform) = 0; + virtual void canvas_set_clip(bool p_clip, const Rect2 &p_rect) = 0; + virtual void canvas_end_rect() = 0; + virtual void canvas_draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) = 0; + virtual void canvas_draw_rect(const Rect2 &p_rect, int p_flags, const Rect2 &p_source, RID p_texture, const Color &p_modulate) = 0; + virtual void canvas_draw_style_box(const Rect2 &p_rect, const Rect2 &p_src_region, RID p_texture, const float *p_margins, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)) = 0; + virtual void canvas_draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) = 0; + virtual void canvas_draw_polygon(int p_vertex_count, const int *p_indices, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, const RID &p_texture, bool p_singlecolor) = 0; + virtual void canvas_set_transform(const Matrix32 &p_transform) = 0; - virtual void begin_canvas_bg()=0; - virtual void canvas_begin()=0; - virtual void canvas_disable_blending()=0; - virtual void canvas_set_opacity(float p_opacity)=0; - virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0; - virtual void canvas_begin_rect(const Matrix32& p_transform)=0; - virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0; - virtual void canvas_end_rect()=0; - virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width)=0; - virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0; - virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0; - virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0; - virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0; - virtual void canvas_set_transform(const Matrix32& p_transform)=0; - - virtual void canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light)=0; - virtual void canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow)=0; + virtual void canvas_render_items(CanvasItem *p_item_list, int p_z, const Color &p_modulate, CanvasLight *p_light) = 0; + virtual void canvas_debug_viewport_shadows(CanvasLight *p_lights_with_shadow) = 0; /* LIGHT SHADOW MAPPING */ - virtual RID canvas_light_occluder_create()=0; - virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines)=0; - + virtual RID canvas_light_occluder_create() = 0; + virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2> &p_lines) = 0; - virtual RID canvas_light_shadow_buffer_create(int p_width)=0; + virtual RID canvas_light_shadow_buffer_create(int p_width) = 0; struct CanvasLightOccluderInstance { - bool enabled; RID canvas; RID polygon; @@ -980,67 +998,68 @@ public: CanvasLightOccluderInstance *next; - CanvasLightOccluderInstance() { enabled=true; next=NULL; light_mask=1; cull_cache=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; } + CanvasLightOccluderInstance() { + enabled = true; + next = NULL; + light_mask = 1; + cull_cache = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; + } }; - - - virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0; + virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32 &p_light_xform, int p_light_mask, float p_near, float p_far, CanvasLightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) = 0; /* ENVIRONMENT */ + virtual RID environment_create() = 0; - virtual RID environment_create()=0; - - virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg)=0; - virtual VS::EnvironmentBG environment_get_background(RID p_env) const=0; + virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) = 0; + virtual VS::EnvironmentBG environment_get_background(RID p_env) const = 0; - virtual void environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value)=0; - virtual Variant environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const=0; + virtual void environment_set_background_param(RID p_env, VS::EnvironmentBGParam p_param, const Variant &p_value) = 0; + virtual Variant environment_get_background_param(RID p_env, VS::EnvironmentBGParam p_param) const = 0; - virtual void environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled)=0; - virtual bool environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const=0; + virtual void environment_set_enable_fx(RID p_env, VS::EnvironmentFx p_effect, bool p_enabled) = 0; + virtual bool environment_is_fx_enabled(RID p_env, VS::EnvironmentFx p_effect) const = 0; - virtual void environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value)=0; - virtual Variant environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const=0; + virtual void environment_fx_set_param(RID p_env, VS::EnvironmentFxParam p_param, const Variant &p_value) = 0; + virtual Variant environment_fx_get_param(RID p_env, VS::EnvironmentFxParam p_param) const = 0; /* SAMPLED LIGHT */ - virtual RID sampled_light_dp_create(int p_width,int p_height)=0; - virtual void sampled_light_dp_update(RID p_sampled_light,const Color *p_data,float p_multiplier)=0; - + virtual RID sampled_light_dp_create(int p_width, int p_height) = 0; + virtual void sampled_light_dp_update(RID p_sampled_light, const Color *p_data, float p_multiplier) = 0; /*MISC*/ - virtual bool is_texture(const RID& p_rid) const=0; - virtual bool is_material(const RID& p_rid) const=0; - virtual bool is_mesh(const RID& p_rid) const=0; - virtual bool is_multimesh(const RID& p_rid) const=0; - virtual bool is_immediate(const RID& p_rid) const=0; - virtual bool is_particles(const RID &p_beam) const=0; + virtual bool is_texture(const RID &p_rid) const = 0; + virtual bool is_material(const RID &p_rid) const = 0; + virtual bool is_mesh(const RID &p_rid) const = 0; + virtual bool is_multimesh(const RID &p_rid) const = 0; + virtual bool is_immediate(const RID &p_rid) const = 0; + virtual bool is_particles(const RID &p_beam) const = 0; - virtual bool is_light(const RID& p_rid) const=0; - virtual bool is_light_instance(const RID& p_rid) const=0; - virtual bool is_particles_instance(const RID& p_rid) const=0; - virtual bool is_skeleton(const RID& p_rid) const=0; - virtual bool is_environment(const RID& p_rid) const=0; - virtual bool is_shader(const RID& p_rid) const=0; + virtual bool is_light(const RID &p_rid) const = 0; + virtual bool is_light_instance(const RID &p_rid) const = 0; + virtual bool is_particles_instance(const RID &p_rid) const = 0; + virtual bool is_skeleton(const RID &p_rid) const = 0; + virtual bool is_environment(const RID &p_rid) const = 0; + virtual bool is_shader(const RID &p_rid) const = 0; - virtual bool is_canvas_light_occluder(const RID& p_rid) const=0; + virtual bool is_canvas_light_occluder(const RID &p_rid) const = 0; - virtual void free(const RID& p_rid)=0; + virtual void free(const RID &p_rid) = 0; - virtual void init()=0; - virtual void finish()=0; + virtual void init() = 0; + virtual void finish() = 0; - virtual bool needs_to_draw_next_frame() const=0; + virtual bool needs_to_draw_next_frame() const = 0; virtual void reload_vram() {} - virtual bool has_feature(VS::Features p_feature) const=0; + virtual bool has_feature(VS::Features p_feature) const = 0; - virtual void restore_framebuffer()=0; + virtual void restore_framebuffer() = 0; - virtual int get_render_info(VS::RenderInfo p_info)=0; + virtual int get_render_info(VS::RenderInfo p_info) = 0; virtual void set_force_16_bits_fbo(bool p_force) {} @@ -1048,6 +1067,4 @@ public: virtual ~Rasterizer() {} }; - - #endif diff --git a/servers/visual/rasterizer_dummy.cpp b/servers/visual/rasterizer_dummy.cpp index 611b4d186..be3a4e383 100644 --- a/servers/visual/rasterizer_dummy.cpp +++ b/servers/visual/rasterizer_dummy.cpp @@ -30,115 +30,105 @@ /* TEXTURE API */ - RID RasterizerDummy::texture_create() { Texture *texture = memnew(Texture); - ERR_FAIL_COND_V(!texture,RID()); - return texture_owner.make_rid( texture ); - + ERR_FAIL_COND_V(!texture, RID()); + return texture_owner.make_rid(texture); } -void RasterizerDummy::texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags) { - +void RasterizerDummy::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { - Texture *texture = texture_owner.get( p_texture ); + Texture *texture = texture_owner.get(p_texture); ERR_FAIL_COND(!texture); - texture->width=p_width; - texture->height=p_height; - texture->format=p_format; - texture->flags=p_flags; + texture->width = p_width; + texture->height = p_height; + texture->format = p_format; + texture->flags = p_flags; } -void RasterizerDummy::texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side) { +void RasterizerDummy::texture_set_data(RID p_texture, const Image &p_image, VS::CubeMapSide p_cube_side) { - Texture * texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.get(p_texture); ERR_FAIL_COND(!texture); - ERR_FAIL_COND(texture->format != p_image.get_format() ); - - texture->image[p_cube_side]=p_image; + ERR_FAIL_COND(texture->format != p_image.get_format()); + texture->image[p_cube_side] = p_image; } -Image RasterizerDummy::texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side) const { +Image RasterizerDummy::texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side) const { - Texture * texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND_V(!texture,Image()); + ERR_FAIL_COND_V(!texture, Image()); return texture->image[p_cube_side]; } -void RasterizerDummy::texture_set_flags(RID p_texture,uint32_t p_flags) { +void RasterizerDummy::texture_set_flags(RID p_texture, uint32_t p_flags) { - Texture *texture = texture_owner.get( p_texture ); + Texture *texture = texture_owner.get(p_texture); ERR_FAIL_COND(!texture); uint32_t cube = texture->flags & VS::TEXTURE_FLAG_CUBEMAP; - texture->flags=p_flags|cube; // can't remove a cube from being a cube - + texture->flags = p_flags | cube; // can't remove a cube from being a cube } uint32_t RasterizerDummy::texture_get_flags(RID p_texture) const { - Texture * texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND_V(!texture,0); + ERR_FAIL_COND_V(!texture, 0); return texture->flags; - } Image::Format RasterizerDummy::texture_get_format(RID p_texture) const { - Texture * texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND_V(!texture,Image::FORMAT_GRAYSCALE); + ERR_FAIL_COND_V(!texture, Image::FORMAT_GRAYSCALE); return texture->format; } uint32_t RasterizerDummy::texture_get_width(RID p_texture) const { - Texture * texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND_V(!texture,0); + ERR_FAIL_COND_V(!texture, 0); return texture->width; } uint32_t RasterizerDummy::texture_get_height(RID p_texture) const { - Texture * texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND_V(!texture,0); + ERR_FAIL_COND_V(!texture, 0); return texture->height; } bool RasterizerDummy::texture_has_alpha(RID p_texture) const { - Texture * texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.get(p_texture); - ERR_FAIL_COND_V(!texture,0); + ERR_FAIL_COND_V(!texture, 0); return false; - } -void RasterizerDummy::texture_set_size_override(RID p_texture,int p_width, int p_height) { +void RasterizerDummy::texture_set_size_override(RID p_texture, int p_width, int p_height) { - Texture * texture = texture_owner.get(p_texture); + Texture *texture = texture_owner.get(p_texture); ERR_FAIL_COND(!texture); - ERR_FAIL_COND(p_width<=0 || p_width>4096); - ERR_FAIL_COND(p_height<=0 || p_height>4096); + ERR_FAIL_COND(p_width <= 0 || p_width > 4096); + ERR_FAIL_COND(p_height <= 0 || p_height > 4096); //real texture size is in alloc width and height -// texture->width=p_width; -// texture->height=p_height; - + // texture->width=p_width; + // texture->height=p_height; } -void RasterizerDummy::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const { - - +void RasterizerDummy::texture_set_reload_hook(RID p_texture, ObjectID p_owner, const StringName &p_function) const { } /* SHADER API */ @@ -147,132 +137,117 @@ void RasterizerDummy::texture_set_reload_hook(RID p_texture,ObjectID p_owner,con RID RasterizerDummy::shader_create(VS::ShaderMode p_mode) { - Shader *shader = memnew( Shader ); - shader->mode=p_mode; - shader->fragment_line=0; - shader->vertex_line=0; - shader->light_line=0; + Shader *shader = memnew(Shader); + shader->mode = p_mode; + shader->fragment_line = 0; + shader->vertex_line = 0; + shader->light_line = 0; RID rid = shader_owner.make_rid(shader); return rid; - } +void RasterizerDummy::shader_set_mode(RID p_shader, VS::ShaderMode p_mode) { - -void RasterizerDummy::shader_set_mode(RID p_shader,VS::ShaderMode p_mode) { - - ERR_FAIL_INDEX(p_mode,3); - Shader *shader=shader_owner.get(p_shader); + ERR_FAIL_INDEX(p_mode, 3); + Shader *shader = shader_owner.get(p_shader); ERR_FAIL_COND(!shader); - shader->mode=p_mode; - + shader->mode = p_mode; } VS::ShaderMode RasterizerDummy::shader_get_mode(RID p_shader) const { - Shader *shader=shader_owner.get(p_shader); - ERR_FAIL_COND_V(!shader,VS::SHADER_MATERIAL); + Shader *shader = shader_owner.get(p_shader); + ERR_FAIL_COND_V(!shader, VS::SHADER_MATERIAL); return shader->mode; } -void RasterizerDummy::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs,int p_fragment_ofs,int p_light_ofs) { - +void RasterizerDummy::shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragment, const String &p_light, int p_vertex_ofs, int p_fragment_ofs, int p_light_ofs) { - Shader *shader=shader_owner.get(p_shader); + Shader *shader = shader_owner.get(p_shader); ERR_FAIL_COND(!shader); - shader->fragment_code=p_fragment; - shader->vertex_code=p_vertex; - shader->light_code=p_light; - shader->fragment_line=p_fragment_ofs; - shader->vertex_line=p_vertex_ofs; - shader->light_line=p_vertex_ofs; - + shader->fragment_code = p_fragment; + shader->vertex_code = p_vertex; + shader->light_code = p_light; + shader->fragment_line = p_fragment_ofs; + shader->vertex_line = p_vertex_ofs; + shader->light_line = p_vertex_ofs; } - String RasterizerDummy::shader_get_vertex_code(RID p_shader) const { - Shader *shader=shader_owner.get(p_shader); - ERR_FAIL_COND_V(!shader,String()); + Shader *shader = shader_owner.get(p_shader); + ERR_FAIL_COND_V(!shader, String()); return shader->vertex_code; - } String RasterizerDummy::shader_get_fragment_code(RID p_shader) const { - Shader *shader=shader_owner.get(p_shader); - ERR_FAIL_COND_V(!shader,String()); + Shader *shader = shader_owner.get(p_shader); + ERR_FAIL_COND_V(!shader, String()); return shader->fragment_code; - } String RasterizerDummy::shader_get_light_code(RID p_shader) const { - Shader *shader=shader_owner.get(p_shader); - ERR_FAIL_COND_V(!shader,String()); + Shader *shader = shader_owner.get(p_shader); + ERR_FAIL_COND_V(!shader, String()); return shader->light_code; - } void RasterizerDummy::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { - Shader *shader=shader_owner.get(p_shader); + Shader *shader = shader_owner.get(p_shader); ERR_FAIL_COND(!shader); - } - -void RasterizerDummy::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) { - +void RasterizerDummy::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { } -RID RasterizerDummy::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const { +RID RasterizerDummy::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { return RID(); } -Variant RasterizerDummy::shader_get_default_param(RID p_shader, const StringName& p_name) { +Variant RasterizerDummy::shader_get_default_param(RID p_shader, const StringName &p_name) { return Variant(); } /* COMMON MATERIAL API */ - RID RasterizerDummy::material_create() { - return material_owner.make_rid( memnew( Material ) ); + return material_owner.make_rid(memnew(Material)); } void RasterizerDummy::material_set_shader(RID p_material, RID p_shader) { Material *material = material_owner.get(p_material); ERR_FAIL_COND(!material); - material->shader=p_shader; - + material->shader = p_shader; } RID RasterizerDummy::material_get_shader(RID p_material) const { Material *material = material_owner.get(p_material); - ERR_FAIL_COND_V(!material,RID()); + ERR_FAIL_COND_V(!material, RID()); return material->shader; } -void RasterizerDummy::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) { +void RasterizerDummy::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { Material *material = material_owner.get(p_material); ERR_FAIL_COND(!material); - if (p_value.get_type()==Variant::NIL) + if (p_value.get_type() == Variant::NIL) material->shader_params.erase(p_param); else - material->shader_params[p_param]=p_value; + material->shader_params[p_param] = p_value; } -Variant RasterizerDummy::material_get_param(RID p_material, const StringName& p_param) const { +Variant RasterizerDummy::material_get_param(RID p_material, const StringName &p_param) const { Material *material = material_owner.get(p_material); - ERR_FAIL_COND_V(!material,Variant()); + ERR_FAIL_COND_V(!material, Variant()); if (material->shader_params.has(p_param)) return material->shader_params[p_param]; @@ -280,313 +255,281 @@ Variant RasterizerDummy::material_get_param(RID p_material, const StringName& p_ return Variant(); } - -void RasterizerDummy::material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled) { +void RasterizerDummy::material_set_flag(RID p_material, VS::MaterialFlag p_flag, bool p_enabled) { Material *material = material_owner.get(p_material); ERR_FAIL_COND(!material); - ERR_FAIL_INDEX(p_flag,VS::MATERIAL_FLAG_MAX); - material->flags[p_flag]=p_enabled; - + ERR_FAIL_INDEX(p_flag, VS::MATERIAL_FLAG_MAX); + material->flags[p_flag] = p_enabled; } -bool RasterizerDummy::material_get_flag(RID p_material,VS::MaterialFlag p_flag) const { +bool RasterizerDummy::material_get_flag(RID p_material, VS::MaterialFlag p_flag) const { Material *material = material_owner.get(p_material); - ERR_FAIL_COND_V(!material,false); - ERR_FAIL_INDEX_V(p_flag,VS::MATERIAL_FLAG_MAX,false); + ERR_FAIL_COND_V(!material, false); + ERR_FAIL_INDEX_V(p_flag, VS::MATERIAL_FLAG_MAX, false); return material->flags[p_flag]; - - } void RasterizerDummy::material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode) { Material *material = material_owner.get(p_material); ERR_FAIL_COND(!material); - material->depth_draw_mode=p_mode; + material->depth_draw_mode = p_mode; } -VS::MaterialDepthDrawMode RasterizerDummy::material_get_depth_draw_mode(RID p_material) const{ +VS::MaterialDepthDrawMode RasterizerDummy::material_get_depth_draw_mode(RID p_material) const { Material *material = material_owner.get(p_material); - ERR_FAIL_COND_V(!material,VS::MATERIAL_DEPTH_DRAW_ALWAYS); + ERR_FAIL_COND_V(!material, VS::MATERIAL_DEPTH_DRAW_ALWAYS); return material->depth_draw_mode; - } - -void RasterizerDummy::material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode) { +void RasterizerDummy::material_set_blend_mode(RID p_material, VS::MaterialBlendMode p_mode) { Material *material = material_owner.get(p_material); ERR_FAIL_COND(!material); - material->blend_mode=p_mode; - + material->blend_mode = p_mode; } VS::MaterialBlendMode RasterizerDummy::material_get_blend_mode(RID p_material) const { Material *material = material_owner.get(p_material); - ERR_FAIL_COND_V(!material,VS::MATERIAL_BLEND_MODE_ADD); + ERR_FAIL_COND_V(!material, VS::MATERIAL_BLEND_MODE_ADD); return material->blend_mode; } -void RasterizerDummy::material_set_line_width(RID p_material,float p_line_width) { +void RasterizerDummy::material_set_line_width(RID p_material, float p_line_width) { Material *material = material_owner.get(p_material); ERR_FAIL_COND(!material); - material->line_width=p_line_width; - + material->line_width = p_line_width; } float RasterizerDummy::material_get_line_width(RID p_material) const { Material *material = material_owner.get(p_material); - ERR_FAIL_COND_V(!material,0); + ERR_FAIL_COND_V(!material, 0); return material->line_width; } /* MESH API */ - RID RasterizerDummy::mesh_create() { - - return mesh_owner.make_rid( memnew( Mesh ) ); + return mesh_owner.make_rid(memnew(Mesh)); } +void RasterizerDummy::mesh_add_surface(RID p_mesh, VS::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, bool p_alpha_sort) { -void RasterizerDummy::mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) { - - Mesh *mesh = mesh_owner.get( p_mesh ); + Mesh *mesh = mesh_owner.get(p_mesh); ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX( p_primitive, VS::PRIMITIVE_MAX ); - ERR_FAIL_COND(p_arrays.size()!=VS::ARRAY_MAX); + ERR_FAIL_INDEX(p_primitive, VS::PRIMITIVE_MAX); + ERR_FAIL_COND(p_arrays.size() != VS::ARRAY_MAX); Surface s; + s.format = 0; - s.format=0; - - for(int i=0;i<p_arrays.size();i++) { + for (int i = 0; i < p_arrays.size(); i++) { - if (p_arrays[i].get_type()==Variant::NIL) + if (p_arrays[i].get_type() == Variant::NIL) continue; - s.format|=(1<<i); + s.format |= (1 << i); - if (i==VS::ARRAY_VERTEX) { + if (i == VS::ARRAY_VERTEX) { Vector3Array v = p_arrays[i]; int len = v.size(); - ERR_FAIL_COND(len==0); + ERR_FAIL_COND(len == 0); Vector3Array::Read r = v.read(); + for (int i = 0; i < len; i++) { - for(int i=0;i<len;i++) { - - if (i==0) - s.aabb.pos=r[0]; + if (i == 0) + s.aabb.pos = r[0]; else s.aabb.expand_to(r[i]); } - } } - ERR_FAIL_COND((s.format&VS::ARRAY_FORMAT_VERTEX)==0); // mandatory + ERR_FAIL_COND((s.format & VS::ARRAY_FORMAT_VERTEX) == 0); // mandatory - s.data=p_arrays; - s.morph_data=p_blend_shapes; - s.primitive=p_primitive; - s.alpha_sort=p_alpha_sort; - s.morph_target_count=mesh->morph_target_count; - s.morph_format=s.format; + s.data = p_arrays; + s.morph_data = p_blend_shapes; + s.primitive = p_primitive; + s.alpha_sort = p_alpha_sort; + s.morph_target_count = mesh->morph_target_count; + s.morph_format = s.format; - - Surface *surface = memnew( Surface ); - *surface=s; + Surface *surface = memnew(Surface); + *surface = s; mesh->surfaces.push_back(surface); - - } - - -void RasterizerDummy::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) { +void RasterizerDummy::mesh_add_custom_surface(RID p_mesh, const Variant &p_dat) { ERR_EXPLAIN("Dummy Rasterizer does not support custom surfaces. Running on wrong platform?"); ERR_FAIL_V(); } -Array RasterizerDummy::mesh_get_surface_arrays(RID p_mesh,int p_surface) const { +Array RasterizerDummy::mesh_get_surface_arrays(RID p_mesh, int p_surface) const { - Mesh *mesh = mesh_owner.get( p_mesh ); - ERR_FAIL_COND_V(!mesh,Array()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() ); + Mesh *mesh = mesh_owner.get(p_mesh); + ERR_FAIL_COND_V(!mesh, Array()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array()); Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V( !surface, Array() ); + ERR_FAIL_COND_V(!surface, Array()); return surface->data; - - } -Array RasterizerDummy::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const{ +Array RasterizerDummy::mesh_get_surface_morph_arrays(RID p_mesh, int p_surface) const { - Mesh *mesh = mesh_owner.get( p_mesh ); - ERR_FAIL_COND_V(!mesh,Array()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array() ); + Mesh *mesh = mesh_owner.get(p_mesh); + ERR_FAIL_COND_V(!mesh, Array()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), Array()); Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V( !surface, Array() ); + ERR_FAIL_COND_V(!surface, Array()); return surface->morph_data; - } +void RasterizerDummy::mesh_set_morph_target_count(RID p_mesh, int p_amount) { -void RasterizerDummy::mesh_set_morph_target_count(RID p_mesh,int p_amount) { - - Mesh *mesh = mesh_owner.get( p_mesh ); + Mesh *mesh = mesh_owner.get(p_mesh); ERR_FAIL_COND(!mesh); - ERR_FAIL_COND( mesh->surfaces.size()!=0 ); - - mesh->morph_target_count=p_amount; + ERR_FAIL_COND(mesh->surfaces.size() != 0); + mesh->morph_target_count = p_amount; } -int RasterizerDummy::mesh_get_morph_target_count(RID p_mesh) const{ +int RasterizerDummy::mesh_get_morph_target_count(RID p_mesh) const { - Mesh *mesh = mesh_owner.get( p_mesh ); - ERR_FAIL_COND_V(!mesh,-1); + Mesh *mesh = mesh_owner.get(p_mesh); + ERR_FAIL_COND_V(!mesh, -1); return mesh->morph_target_count; - } -void RasterizerDummy::mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode) { +void RasterizerDummy::mesh_set_morph_target_mode(RID p_mesh, VS::MorphTargetMode p_mode) { - ERR_FAIL_INDEX(p_mode,2); - Mesh *mesh = mesh_owner.get( p_mesh ); + ERR_FAIL_INDEX(p_mode, 2); + Mesh *mesh = mesh_owner.get(p_mesh); ERR_FAIL_COND(!mesh); - mesh->morph_target_mode=p_mode; - + mesh->morph_target_mode = p_mode; } VS::MorphTargetMode RasterizerDummy::mesh_get_morph_target_mode(RID p_mesh) const { - Mesh *mesh = mesh_owner.get( p_mesh ); - ERR_FAIL_COND_V(!mesh,VS::MORPH_MODE_NORMALIZED); + Mesh *mesh = mesh_owner.get(p_mesh); + ERR_FAIL_COND_V(!mesh, VS::MORPH_MODE_NORMALIZED); return mesh->morph_target_mode; - } +void RasterizerDummy::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned) { - -void RasterizerDummy::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned) { - - Mesh *mesh = mesh_owner.get( p_mesh ); + Mesh *mesh = mesh_owner.get(p_mesh); ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_surface, mesh->surfaces.size() ); + ERR_FAIL_INDEX(p_surface, mesh->surfaces.size()); Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND( !surface); + ERR_FAIL_COND(!surface); if (surface->material_owned && surface->material.is_valid()) free(surface->material); - surface->material_owned=p_owned; - surface->material=p_material; + surface->material_owned = p_owned; + surface->material = p_material; } RID RasterizerDummy::mesh_surface_get_material(RID p_mesh, int p_surface) const { - Mesh *mesh = mesh_owner.get( p_mesh ); - ERR_FAIL_COND_V(!mesh,RID()); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID() ); + Mesh *mesh = mesh_owner.get(p_mesh); + ERR_FAIL_COND_V(!mesh, RID()); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), RID()); Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V( !surface, RID() ); + ERR_FAIL_COND_V(!surface, RID()); return surface->material; } int RasterizerDummy::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { - Mesh *mesh = mesh_owner.get( p_mesh ); - ERR_FAIL_COND_V(!mesh,-1); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 ); + Mesh *mesh = mesh_owner.get(p_mesh); + ERR_FAIL_COND_V(!mesh, -1); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1); Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V( !surface, -1 ); + ERR_FAIL_COND_V(!surface, -1); Vector3Array arr = surface->data[VS::ARRAY_VERTEX]; return arr.size(); - } int RasterizerDummy::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { - Mesh *mesh = mesh_owner.get( p_mesh ); - ERR_FAIL_COND_V(!mesh,-1); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1 ); + Mesh *mesh = mesh_owner.get(p_mesh); + ERR_FAIL_COND_V(!mesh, -1); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), -1); Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V( !surface, -1 ); + ERR_FAIL_COND_V(!surface, -1); IntArray arr = surface->data[VS::ARRAY_INDEX]; return arr.size(); - } uint32_t RasterizerDummy::mesh_surface_get_format(RID p_mesh, int p_surface) const { - Mesh *mesh = mesh_owner.get( p_mesh ); - ERR_FAIL_COND_V(!mesh,0); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0 ); + Mesh *mesh = mesh_owner.get(p_mesh); + ERR_FAIL_COND_V(!mesh, 0); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), 0); Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V( !surface, 0 ); + ERR_FAIL_COND_V(!surface, 0); return surface->format; } VS::PrimitiveType RasterizerDummy::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { - Mesh *mesh = mesh_owner.get( p_mesh ); - ERR_FAIL_COND_V(!mesh,VS::PRIMITIVE_POINTS); - ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS ); + Mesh *mesh = mesh_owner.get(p_mesh); + ERR_FAIL_COND_V(!mesh, VS::PRIMITIVE_POINTS); + ERR_FAIL_INDEX_V(p_surface, mesh->surfaces.size(), VS::PRIMITIVE_POINTS); Surface *surface = mesh->surfaces[p_surface]; - ERR_FAIL_COND_V( !surface, VS::PRIMITIVE_POINTS ); + ERR_FAIL_COND_V(!surface, VS::PRIMITIVE_POINTS); return surface->primitive; } -void RasterizerDummy::mesh_remove_surface(RID p_mesh,int p_index) { +void RasterizerDummy::mesh_remove_surface(RID p_mesh, int p_index) { - Mesh *mesh = mesh_owner.get( p_mesh ); + Mesh *mesh = mesh_owner.get(p_mesh); ERR_FAIL_COND(!mesh); - ERR_FAIL_INDEX(p_index, mesh->surfaces.size() ); + ERR_FAIL_INDEX(p_index, mesh->surfaces.size()); Surface *surface = mesh->surfaces[p_index]; - ERR_FAIL_COND( !surface); + ERR_FAIL_COND(!surface); - memdelete( mesh->surfaces[p_index] ); + memdelete(mesh->surfaces[p_index]); mesh->surfaces.remove(p_index); - } int RasterizerDummy::mesh_get_surface_count(RID p_mesh) const { - Mesh *mesh = mesh_owner.get( p_mesh ); - ERR_FAIL_COND_V(!mesh,-1); + Mesh *mesh = mesh_owner.get(p_mesh); + ERR_FAIL_COND_V(!mesh, -1); return mesh->surfaces.size(); } -AABB RasterizerDummy::mesh_get_aabb(RID p_mesh,RID p_skeleton) const { +AABB RasterizerDummy::mesh_get_aabb(RID p_mesh, RID p_skeleton) const { - Mesh *mesh = mesh_owner.get( p_mesh ); - ERR_FAIL_COND_V(!mesh,AABB()); + Mesh *mesh = mesh_owner.get(p_mesh); + ERR_FAIL_COND_V(!mesh, AABB()); AABB aabb; - for (int i=0;i<mesh->surfaces.size();i++) { + for (int i = 0; i < mesh->surfaces.size(); i++) { - if (i==0) - aabb=mesh->surfaces[i]->aabb; + if (i == 0) + aabb = mesh->surfaces[i]->aabb; else aabb.merge_with(mesh->surfaces[i]->aabb); } @@ -594,515 +537,463 @@ AABB RasterizerDummy::mesh_get_aabb(RID p_mesh,RID p_skeleton) const { return aabb; } -void RasterizerDummy::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) { +void RasterizerDummy::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { - Mesh *mesh = mesh_owner.get( p_mesh ); + Mesh *mesh = mesh_owner.get(p_mesh); ERR_FAIL_COND(!mesh); - mesh->custom_aabb=p_aabb; + mesh->custom_aabb = p_aabb; } AABB RasterizerDummy::mesh_get_custom_aabb(RID p_mesh) const { - const Mesh *mesh = mesh_owner.get( p_mesh ); - ERR_FAIL_COND_V(!mesh,AABB()); + const Mesh *mesh = mesh_owner.get(p_mesh); + ERR_FAIL_COND_V(!mesh, AABB()); return mesh->custom_aabb; - } /* MULTIMESH API */ RID RasterizerDummy::multimesh_create() { - return multimesh_owner.make_rid( memnew( MultiMesh )); + return multimesh_owner.make_rid(memnew(MultiMesh)); } -void RasterizerDummy::multimesh_set_instance_count(RID p_multimesh,int p_count) { +void RasterizerDummy::multimesh_set_instance_count(RID p_multimesh, int p_count) { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND(!multimesh); multimesh->elements.clear(); // make sure to delete everything, so it "fails" in all implementations multimesh->elements.resize(p_count); - } int RasterizerDummy::multimesh_get_instance_count(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND_V(!multimesh,-1); + ERR_FAIL_COND_V(!multimesh, -1); return multimesh->elements.size(); } -void RasterizerDummy::multimesh_set_mesh(RID p_multimesh,RID p_mesh) { +void RasterizerDummy::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND(!multimesh); - multimesh->mesh=p_mesh; - + multimesh->mesh = p_mesh; } -void RasterizerDummy::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) { +void RasterizerDummy::multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb) { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND(!multimesh); - multimesh->aabb=p_aabb; + multimesh->aabb = p_aabb; } -void RasterizerDummy::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) { +void RasterizerDummy::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND(!multimesh); - ERR_FAIL_INDEX(p_index,multimesh->elements.size()); - multimesh->elements[p_index].xform=p_transform; - + ERR_FAIL_INDEX(p_index, multimesh->elements.size()); + multimesh->elements[p_index].xform = p_transform; } -void RasterizerDummy::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) { +void RasterizerDummy::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND(!multimesh) - ERR_FAIL_INDEX(p_index,multimesh->elements.size()); - multimesh->elements[p_index].color=p_color; - + ERR_FAIL_INDEX(p_index, multimesh->elements.size()); + multimesh->elements[p_index].color = p_color; } RID RasterizerDummy::multimesh_get_mesh(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND_V(!multimesh,RID()); + ERR_FAIL_COND_V(!multimesh, RID()); return multimesh->mesh; } AABB RasterizerDummy::multimesh_get_aabb(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND_V(!multimesh,AABB()); + ERR_FAIL_COND_V(!multimesh, AABB()); return multimesh->aabb; } -Transform RasterizerDummy::multimesh_instance_get_transform(RID p_multimesh,int p_index) const { +Transform RasterizerDummy::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND_V(!multimesh,Transform()); + ERR_FAIL_COND_V(!multimesh, Transform()); - ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Transform()); + ERR_FAIL_INDEX_V(p_index, multimesh->elements.size(), Transform()); return multimesh->elements[p_index].xform; - } -Color RasterizerDummy::multimesh_instance_get_color(RID p_multimesh,int p_index) const { +Color RasterizerDummy::multimesh_instance_get_color(RID p_multimesh, int p_index) const { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND_V(!multimesh,Color()); - ERR_FAIL_INDEX_V(p_index,multimesh->elements.size(),Color()); + ERR_FAIL_COND_V(!multimesh, Color()); + ERR_FAIL_INDEX_V(p_index, multimesh->elements.size(), Color()); return multimesh->elements[p_index].color; } -void RasterizerDummy::multimesh_set_visible_instances(RID p_multimesh,int p_visible) { +void RasterizerDummy::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); ERR_FAIL_COND(!multimesh); - multimesh->visible=p_visible; - + multimesh->visible = p_visible; } int RasterizerDummy::multimesh_get_visible_instances(RID p_multimesh) const { MultiMesh *multimesh = multimesh_owner.get(p_multimesh); - ERR_FAIL_COND_V(!multimesh,-1); + ERR_FAIL_COND_V(!multimesh, -1); return multimesh->visible; - } /* IMMEDIATE API */ - RID RasterizerDummy::immediate_create() { - Immediate *im = memnew( Immediate ); + Immediate *im = memnew(Immediate); return immediate_owner.make_rid(im); - } -void RasterizerDummy::immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture){ - - +void RasterizerDummy::immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture) { } -void RasterizerDummy::immediate_vertex(RID p_immediate,const Vector3& p_vertex){ - - +void RasterizerDummy::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) { } -void RasterizerDummy::immediate_normal(RID p_immediate,const Vector3& p_normal){ - - +void RasterizerDummy::immediate_normal(RID p_immediate, const Vector3 &p_normal) { } -void RasterizerDummy::immediate_tangent(RID p_immediate,const Plane& p_tangent){ - - +void RasterizerDummy::immediate_tangent(RID p_immediate, const Plane &p_tangent) { } -void RasterizerDummy::immediate_color(RID p_immediate,const Color& p_color){ - - +void RasterizerDummy::immediate_color(RID p_immediate, const Color &p_color) { } -void RasterizerDummy::immediate_uv(RID p_immediate,const Vector2& tex_uv){ - - +void RasterizerDummy::immediate_uv(RID p_immediate, const Vector2 &tex_uv) { } -void RasterizerDummy::immediate_uv2(RID p_immediate,const Vector2& tex_uv){ - - +void RasterizerDummy::immediate_uv2(RID p_immediate, const Vector2 &tex_uv) { } -void RasterizerDummy::immediate_end(RID p_immediate){ - - +void RasterizerDummy::immediate_end(RID p_immediate) { } void RasterizerDummy::immediate_clear(RID p_immediate) { - - } AABB RasterizerDummy::immediate_get_aabb(RID p_immediate) const { - return AABB(Vector3(-1,-1,-1),Vector3(2,2,2)); + return AABB(Vector3(-1, -1, -1), Vector3(2, 2, 2)); } -void RasterizerDummy::immediate_set_material(RID p_immediate,RID p_material) { +void RasterizerDummy::immediate_set_material(RID p_immediate, RID p_material) { Immediate *im = immediate_owner.get(p_immediate); ERR_FAIL_COND(!im); - im->material=p_material; - + im->material = p_material; } RID RasterizerDummy::immediate_get_material(RID p_immediate) const { const Immediate *im = immediate_owner.get(p_immediate); - ERR_FAIL_COND_V(!im,RID()); + ERR_FAIL_COND_V(!im, RID()); return im->material; - } /* PARTICLES API */ RID RasterizerDummy::particles_create() { - Particles *particles = memnew( Particles ); - ERR_FAIL_COND_V(!particles,RID()); + Particles *particles = memnew(Particles); + ERR_FAIL_COND_V(!particles, RID()); return particles_owner.make_rid(particles); } void RasterizerDummy::particles_set_amount(RID p_particles, int p_amount) { - ERR_FAIL_COND(p_amount<1); - Particles* particles = particles_owner.get( p_particles ); + ERR_FAIL_COND(p_amount < 1); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - particles->data.amount=p_amount; - + particles->data.amount = p_amount; } int RasterizerDummy::particles_get_amount(RID p_particles) const { - Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,-1); + Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, -1); return particles->data.amount; - } void RasterizerDummy::particles_set_emitting(RID p_particles, bool p_emitting) { - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - particles->data.emitting=p_emitting;; - + particles->data.emitting = p_emitting; + ; } bool RasterizerDummy::particles_is_emitting(RID p_particles) const { - const Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,false); + const Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, false); return particles->data.emitting; - } -void RasterizerDummy::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) { +void RasterizerDummy::particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility) { - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - particles->data.visibility_aabb=p_visibility; - + particles->data.visibility_aabb = p_visibility; } -void RasterizerDummy::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) { +void RasterizerDummy::particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents) { - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - particles->data.emission_half_extents=p_half_extents; + particles->data.emission_half_extents = p_half_extents; } Vector3 RasterizerDummy::particles_get_emission_half_extents(RID p_particles) const { - Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,Vector3()); + Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, Vector3()); return particles->data.emission_half_extents; } -void RasterizerDummy::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) { +void RasterizerDummy::particles_set_emission_base_velocity(RID p_particles, const Vector3 &p_base_velocity) { - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - particles->data.emission_base_velocity=p_base_velocity; + particles->data.emission_base_velocity = p_base_velocity; } Vector3 RasterizerDummy::particles_get_emission_base_velocity(RID p_particles) const { - Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,Vector3()); + Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, Vector3()); return particles->data.emission_base_velocity; } +void RasterizerDummy::particles_set_emission_points(RID p_particles, const DVector<Vector3> &p_points) { -void RasterizerDummy::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) { - - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - particles->data.emission_points=p_points; + particles->data.emission_points = p_points; } DVector<Vector3> RasterizerDummy::particles_get_emission_points(RID p_particles) const { - Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,DVector<Vector3>()); + Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, DVector<Vector3>()); return particles->data.emission_points; - } -void RasterizerDummy::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) { +void RasterizerDummy::particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal) { - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - particles->data.gravity_normal=p_normal; - + particles->data.gravity_normal = p_normal; } Vector3 RasterizerDummy::particles_get_gravity_normal(RID p_particles) const { - Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,Vector3()); + Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, Vector3()); return particles->data.gravity_normal; } - AABB RasterizerDummy::particles_get_visibility_aabb(RID p_particles) const { - const Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,AABB()); + const Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, AABB()); return particles->data.visibility_aabb; - } -void RasterizerDummy::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value) { +void RasterizerDummy::particles_set_variable(RID p_particles, VS::ParticleVariable p_variable, float p_value) { - ERR_FAIL_INDEX(p_variable,VS::PARTICLE_VAR_MAX); + ERR_FAIL_INDEX(p_variable, VS::PARTICLE_VAR_MAX); - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - particles->data.particle_vars[p_variable]=p_value; - + particles->data.particle_vars[p_variable] = p_value; } float RasterizerDummy::particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const { - const Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,-1); + const Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, -1); return particles->data.particle_vars[p_variable]; } -void RasterizerDummy::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness) { +void RasterizerDummy::particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable, float p_randomness) { - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - particles->data.particle_randomness[p_variable]=p_randomness; - + particles->data.particle_randomness[p_variable] = p_randomness; } float RasterizerDummy::particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const { - const Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,-1); + const Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, -1); return particles->data.particle_randomness[p_variable]; - } void RasterizerDummy::particles_set_color_phases(RID p_particles, int p_phases) { - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - ERR_FAIL_COND( p_phases<0 || p_phases>VS::MAX_PARTICLE_COLOR_PHASES ); - particles->data.color_phase_count=p_phases; - + ERR_FAIL_COND(p_phases < 0 || p_phases > VS::MAX_PARTICLE_COLOR_PHASES); + particles->data.color_phase_count = p_phases; } int RasterizerDummy::particles_get_color_phases(RID p_particles) const { - Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,-1); + Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, -1); return particles->data.color_phase_count; } - void RasterizerDummy::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) { ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES); - if (p_pos<0.0) - p_pos=0.0; - if (p_pos>1.0) - p_pos=1.0; + if (p_pos < 0.0) + p_pos = 0.0; + if (p_pos > 1.0) + p_pos = 1.0; - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - particles->data.color_phases[p_phase].pos=p_pos; - + particles->data.color_phases[p_phase].pos = p_pos; } float RasterizerDummy::particles_get_color_phase_pos(RID p_particles, int p_phase) const { ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, -1.0); - const Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,-1); + const Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, -1); return particles->data.color_phases[p_phase].pos; - } -void RasterizerDummy::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) { +void RasterizerDummy::particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color) { ERR_FAIL_INDEX(p_phase, VS::MAX_PARTICLE_COLOR_PHASES); - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - particles->data.color_phases[p_phase].color=p_color; + particles->data.color_phases[p_phase].color = p_color; //update alpha - particles->has_alpha=false; - for(int i=0;i<VS::MAX_PARTICLE_COLOR_PHASES;i++) { - if (particles->data.color_phases[i].color.a<0.99) - particles->has_alpha=true; + particles->has_alpha = false; + for (int i = 0; i < VS::MAX_PARTICLE_COLOR_PHASES; i++) { + if (particles->data.color_phases[i].color.a < 0.99) + particles->has_alpha = true; } - } Color RasterizerDummy::particles_get_color_phase_color(RID p_particles, int p_phase) const { ERR_FAIL_INDEX_V(p_phase, VS::MAX_PARTICLE_COLOR_PHASES, Color()); - const Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,Color()); + const Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, Color()); return particles->data.color_phases[p_phase].color; - } void RasterizerDummy::particles_set_attractors(RID p_particles, int p_attractors) { - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - ERR_FAIL_COND( p_attractors<0 || p_attractors>VisualServer::MAX_PARTICLE_ATTRACTORS ); - particles->data.attractor_count=p_attractors; - + ERR_FAIL_COND(p_attractors < 0 || p_attractors > VisualServer::MAX_PARTICLE_ATTRACTORS); + particles->data.attractor_count = p_attractors; } int RasterizerDummy::particles_get_attractors(RID p_particles) const { - Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,-1); + Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, -1); return particles->data.attractor_count; } -void RasterizerDummy::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) { +void RasterizerDummy::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos) { - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count); - particles->data.attractors[p_attractor].pos=p_pos;; + ERR_FAIL_INDEX(p_attractor, particles->data.attractor_count); + particles->data.attractors[p_attractor].pos = p_pos; + ; } -Vector3 RasterizerDummy::particles_get_attractor_pos(RID p_particles,int p_attractor) const { +Vector3 RasterizerDummy::particles_get_attractor_pos(RID p_particles, int p_attractor) const { - Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,Vector3()); - ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,Vector3()); + Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, Vector3()); + ERR_FAIL_INDEX_V(p_attractor, particles->data.attractor_count, Vector3()); return particles->data.attractors[p_attractor].pos; } void RasterizerDummy::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) { - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - ERR_FAIL_INDEX(p_attractor,particles->data.attractor_count); - particles->data.attractors[p_attractor].force=p_force; + ERR_FAIL_INDEX(p_attractor, particles->data.attractor_count); + particles->data.attractors[p_attractor].force = p_force; } -float RasterizerDummy::particles_get_attractor_strength(RID p_particles,int p_attractor) const { +float RasterizerDummy::particles_get_attractor_strength(RID p_particles, int p_attractor) const { - Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,0); - ERR_FAIL_INDEX_V(p_attractor,particles->data.attractor_count,0); + Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, 0); + ERR_FAIL_INDEX_V(p_attractor, particles->data.attractor_count, 0); return particles->data.attractors[p_attractor].force; } -void RasterizerDummy::particles_set_material(RID p_particles, RID p_material,bool p_owned) { +void RasterizerDummy::particles_set_material(RID p_particles, RID p_material, bool p_owned) { - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); if (particles->material_owned && particles->material.is_valid()) free(particles->material); - particles->material_owned=p_owned; - - particles->material=p_material; + particles->material_owned = p_owned; + particles->material = p_material; } RID RasterizerDummy::particles_get_material(RID p_particles) const { - const Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,RID()); + const Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, RID()); return particles->material; - } void RasterizerDummy::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - particles->data.local_coordinates=p_enable; - + particles->data.local_coordinates = p_enable; } bool RasterizerDummy::particles_is_using_local_coordinates(RID p_particles) const { - const Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,false); + const Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, false); return particles->data.local_coordinates; } bool RasterizerDummy::particles_has_height_from_velocity(RID p_particles) const { - const Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,false); + const Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, false); return particles->data.height_from_velocity; } void RasterizerDummy::particles_set_height_from_velocity(RID p_particles, bool p_enable) { - Particles* particles = particles_owner.get( p_particles ); + Particles *particles = particles_owner.get(p_particles); ERR_FAIL_COND(!particles); - particles->data.height_from_velocity=p_enable; - + particles->data.height_from_velocity = p_enable; } AABB RasterizerDummy::particles_get_aabb(RID p_particles) const { - const Particles* particles = particles_owner.get( p_particles ); - ERR_FAIL_COND_V(!particles,AABB()); + const Particles *particles = particles_owner.get(p_particles); + ERR_FAIL_COND_V(!particles, AABB()); return particles->data.visibility_aabb; } @@ -1110,143 +1001,138 @@ AABB RasterizerDummy::particles_get_aabb(RID p_particles) const { RID RasterizerDummy::skeleton_create() { - Skeleton *skeleton = memnew( Skeleton ); - ERR_FAIL_COND_V(!skeleton,RID()); - return skeleton_owner.make_rid( skeleton ); + Skeleton *skeleton = memnew(Skeleton); + ERR_FAIL_COND_V(!skeleton, RID()); + return skeleton_owner.make_rid(skeleton); } -void RasterizerDummy::skeleton_resize(RID p_skeleton,int p_bones) { +void RasterizerDummy::skeleton_resize(RID p_skeleton, int p_bones) { - Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + Skeleton *skeleton = skeleton_owner.get(p_skeleton); ERR_FAIL_COND(!skeleton); if (p_bones == skeleton->bones.size()) { return; }; skeleton->bones.resize(p_bones); - } int RasterizerDummy::skeleton_get_bone_count(RID p_skeleton) const { - Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + Skeleton *skeleton = skeleton_owner.get(p_skeleton); ERR_FAIL_COND_V(!skeleton, -1); return skeleton->bones.size(); } -void RasterizerDummy::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) { +void RasterizerDummy::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) { - Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + Skeleton *skeleton = skeleton_owner.get(p_skeleton); ERR_FAIL_COND(!skeleton); - ERR_FAIL_INDEX( p_bone, skeleton->bones.size() ); + ERR_FAIL_INDEX(p_bone, skeleton->bones.size()); skeleton->bones[p_bone] = p_transform; } -Transform RasterizerDummy::skeleton_bone_get_transform(RID p_skeleton,int p_bone) { +Transform RasterizerDummy::skeleton_bone_get_transform(RID p_skeleton, int p_bone) { - Skeleton *skeleton = skeleton_owner.get( p_skeleton ); + Skeleton *skeleton = skeleton_owner.get(p_skeleton); ERR_FAIL_COND_V(!skeleton, Transform()); - ERR_FAIL_INDEX_V( p_bone, skeleton->bones.size(), Transform() ); + ERR_FAIL_INDEX_V(p_bone, skeleton->bones.size(), Transform()); // something return skeleton->bones[p_bone]; } - /* LIGHT API */ RID RasterizerDummy::light_create(VS::LightType p_type) { - Light *light = memnew( Light ); - light->type=p_type; + Light *light = memnew(Light); + light->type = p_type; return light_owner.make_rid(light); } VS::LightType RasterizerDummy::light_get_type(RID p_light) const { Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light,VS::LIGHT_OMNI); + ERR_FAIL_COND_V(!light, VS::LIGHT_OMNI); return light->type; } -void RasterizerDummy::light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color) { +void RasterizerDummy::light_set_color(RID p_light, VS::LightColor p_type, const Color &p_color) { Light *light = light_owner.get(p_light); ERR_FAIL_COND(!light); - ERR_FAIL_INDEX( p_type, 3 ); - light->colors[p_type]=p_color; + ERR_FAIL_INDEX(p_type, 3); + light->colors[p_type] = p_color; } -Color RasterizerDummy::light_get_color(RID p_light,VS::LightColor p_type) const { +Color RasterizerDummy::light_get_color(RID p_light, VS::LightColor p_type) const { Light *light = light_owner.get(p_light); ERR_FAIL_COND_V(!light, Color()); - ERR_FAIL_INDEX_V( p_type, 3, Color() ); + ERR_FAIL_INDEX_V(p_type, 3, Color()); return light->colors[p_type]; } -void RasterizerDummy::light_set_shadow(RID p_light,bool p_enabled) { +void RasterizerDummy::light_set_shadow(RID p_light, bool p_enabled) { Light *light = light_owner.get(p_light); ERR_FAIL_COND(!light); - light->shadow_enabled=p_enabled; + light->shadow_enabled = p_enabled; } bool RasterizerDummy::light_has_shadow(RID p_light) const { Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light,false); + ERR_FAIL_COND_V(!light, false); return light->shadow_enabled; } -void RasterizerDummy::light_set_volumetric(RID p_light,bool p_enabled) { +void RasterizerDummy::light_set_volumetric(RID p_light, bool p_enabled) { Light *light = light_owner.get(p_light); ERR_FAIL_COND(!light); - light->volumetric_enabled=p_enabled; - + light->volumetric_enabled = p_enabled; } bool RasterizerDummy::light_is_volumetric(RID p_light) const { Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light,false); + ERR_FAIL_COND_V(!light, false); return light->volumetric_enabled; } -void RasterizerDummy::light_set_projector(RID p_light,RID p_texture) { +void RasterizerDummy::light_set_projector(RID p_light, RID p_texture) { Light *light = light_owner.get(p_light); ERR_FAIL_COND(!light); - light->projector=p_texture; + light->projector = p_texture; } RID RasterizerDummy::light_get_projector(RID p_light) const { Light *light = light_owner.get(p_light); - ERR_FAIL_COND_V(!light,RID()); + ERR_FAIL_COND_V(!light, RID()); return light->projector; } void RasterizerDummy::light_set_var(RID p_light, VS::LightParam p_var, float p_value) { - Light * light = light_owner.get( p_light ); + Light *light = light_owner.get(p_light); ERR_FAIL_COND(!light); - ERR_FAIL_INDEX( p_var, VS::LIGHT_PARAM_MAX ); + ERR_FAIL_INDEX(p_var, VS::LIGHT_PARAM_MAX); - light->vars[p_var]=p_value; + light->vars[p_var] = p_value; } float RasterizerDummy::light_get_var(RID p_light, VS::LightParam p_var) const { - Light * light = light_owner.get( p_light ); - ERR_FAIL_COND_V(!light,0); + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light, 0); - ERR_FAIL_INDEX_V( p_var, VS::LIGHT_PARAM_MAX,0 ); + ERR_FAIL_INDEX_V(p_var, VS::LIGHT_PARAM_MAX, 0); return light->vars[p_var]; } -void RasterizerDummy::light_set_operator(RID p_light,VS::LightOp p_op) { +void RasterizerDummy::light_set_operator(RID p_light, VS::LightOp p_op) { - Light * light = light_owner.get( p_light ); + Light *light = light_owner.get(p_light); ERR_FAIL_COND(!light); - - }; VS::LightOp RasterizerDummy::light_get_operator(RID p_light) const { @@ -1254,19 +1140,15 @@ VS::LightOp RasterizerDummy::light_get_operator(RID p_light) const { return VS::LightOp(0); }; -void RasterizerDummy::light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode) { - - +void RasterizerDummy::light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) { } -VS::LightOmniShadowMode RasterizerDummy::light_omni_get_shadow_mode(RID p_light) const{ +VS::LightOmniShadowMode RasterizerDummy::light_omni_get_shadow_mode(RID p_light) const { return VS::LightOmniShadowMode(0); } -void RasterizerDummy::light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode) { - - +void RasterizerDummy::light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) { } VS::LightDirectionalShadowMode RasterizerDummy::light_directional_get_shadow_mode(RID p_light) const { @@ -1274,34 +1156,31 @@ VS::LightDirectionalShadowMode RasterizerDummy::light_directional_get_shadow_mod return VS::LIGHT_DIRECTIONAL_SHADOW_ORTHOGONAL; } -void RasterizerDummy::light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value) { - - +void RasterizerDummy::light_directional_set_shadow_param(RID p_light, VS::LightDirectionalShadowParam p_param, float p_value) { } -float RasterizerDummy::light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const { +float RasterizerDummy::light_directional_get_shadow_param(RID p_light, VS::LightDirectionalShadowParam p_param) const { return 0; } - AABB RasterizerDummy::light_get_aabb(RID p_light) const { - Light *light = light_owner.get( p_light ); - ERR_FAIL_COND_V(!light,AABB()); + Light *light = light_owner.get(p_light); + ERR_FAIL_COND_V(!light, AABB()); - switch( light->type ) { + switch (light->type) { case VS::LIGHT_SPOT: { - float len=light->vars[VS::LIGHT_PARAM_RADIUS]; - float size=Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE]))*len; - return AABB( Vector3( -size,-size,-len ), Vector3( size*2, size*2, len ) ); + float len = light->vars[VS::LIGHT_PARAM_RADIUS]; + float size = Math::tan(Math::deg2rad(light->vars[VS::LIGHT_PARAM_SPOT_ANGLE])) * len; + return AABB(Vector3(-size, -size, -len), Vector3(size * 2, size * 2, len)); } break; case VS::LIGHT_OMNI: { float r = light->vars[VS::LIGHT_PARAM_RADIUS]; - return AABB( -Vector3(r,r,r), Vector3(r,r,r)*2 ); + return AABB(-Vector3(r, r, r), Vector3(r, r, r) * 2); } break; case VS::LIGHT_DIRECTIONAL: { @@ -1310,51 +1189,44 @@ AABB RasterizerDummy::light_get_aabb(RID p_light) const { default: {} } - ERR_FAIL_V( AABB() ); + ERR_FAIL_V(AABB()); } - RID RasterizerDummy::light_instance_create(RID p_light) { - Light *light = light_owner.get( p_light ); + Light *light = light_owner.get(p_light); ERR_FAIL_COND_V(!light, RID()); - LightInstance *light_instance = memnew( LightInstance ); - - light_instance->light=p_light; - light_instance->base=light; + LightInstance *light_instance = memnew(LightInstance); + light_instance->light = p_light; + light_instance->base = light; - return light_instance_owner.make_rid( light_instance ); + return light_instance_owner.make_rid(light_instance); } -void RasterizerDummy::light_instance_set_transform(RID p_light_instance,const Transform& p_transform) { +void RasterizerDummy::light_instance_set_transform(RID p_light_instance, const Transform &p_transform) { - LightInstance *lighti = light_instance_owner.get( p_light_instance ); + LightInstance *lighti = light_instance_owner.get(p_light_instance); ERR_FAIL_COND(!lighti); - lighti->transform=p_transform; - + lighti->transform = p_transform; } bool RasterizerDummy::light_instance_has_shadow(RID p_light_instance) const { return false; - } - bool RasterizerDummy::light_instance_assign_shadow(RID p_light_instance) { return false; - } - Rasterizer::ShadowType RasterizerDummy::light_instance_get_shadow_type(RID p_light_instance) const { - LightInstance *lighti = light_instance_owner.get( p_light_instance ); - ERR_FAIL_COND_V(!lighti,Rasterizer::SHADOW_NONE); + LightInstance *lighti = light_instance_owner.get(p_light_instance); + ERR_FAIL_COND_V(!lighti, Rasterizer::SHADOW_NONE); - switch(lighti->base->type) { + switch (lighti->base->type) { case VS::LIGHT_DIRECTIONAL: return SHADOW_PSM; break; case VS::LIGHT_OMNI: return SHADOW_DUAL_PARABOLOID; break; @@ -1364,13 +1236,11 @@ Rasterizer::ShadowType RasterizerDummy::light_instance_get_shadow_type(RID p_lig return Rasterizer::SHADOW_NONE; } -Rasterizer::ShadowType RasterizerDummy::light_instance_get_shadow_type(RID p_light_instance,bool p_far) const { +Rasterizer::ShadowType RasterizerDummy::light_instance_get_shadow_type(RID p_light_instance, bool p_far) const { return SHADOW_NONE; } -void RasterizerDummy::light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) { - - +void RasterizerDummy::light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix &p_camera, const Transform &p_transform, float p_split_near, float p_split_far) { } int RasterizerDummy::light_instance_get_shadow_passes(RID p_light_instance) const { @@ -1383,22 +1253,18 @@ bool RasterizerDummy::light_instance_get_pssm_shadow_overlap(RID p_light_instanc return false; } +void RasterizerDummy::light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix &p_camera, const Transform &p_transform, float p_split_near, float p_split_far) { -void RasterizerDummy::light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near,float p_split_far) { - - LightInstance *lighti = light_instance_owner.get( p_light_instance ); + LightInstance *lighti = light_instance_owner.get(p_light_instance); ERR_FAIL_COND(!lighti); - ERR_FAIL_COND(lighti->base->type!=VS::LIGHT_DIRECTIONAL); - ERR_FAIL_INDEX(p_index,1); - - lighti->custom_projection=p_camera; - lighti->custom_transform=p_transform; + ERR_FAIL_COND(lighti->base->type != VS::LIGHT_DIRECTIONAL); + ERR_FAIL_INDEX(p_index, 1); + lighti->custom_projection = p_camera; + lighti->custom_transform = p_transform; } void RasterizerDummy::shadow_clear_near() { - - } bool RasterizerDummy::shadow_allocate_near(RID p_light) { @@ -1415,143 +1281,94 @@ bool RasterizerDummy::shadow_allocate_far(RID p_light) { RID RasterizerDummy::particles_instance_create(RID p_particles) { - ERR_FAIL_COND_V(!particles_owner.owns(p_particles),RID()); - ParticlesInstance *particles_instance = memnew( ParticlesInstance ); - ERR_FAIL_COND_V(!particles_instance, RID() ); - particles_instance->particles=p_particles; + ERR_FAIL_COND_V(!particles_owner.owns(p_particles), RID()); + ParticlesInstance *particles_instance = memnew(ParticlesInstance); + ERR_FAIL_COND_V(!particles_instance, RID()); + particles_instance->particles = p_particles; return particles_instance_owner.make_rid(particles_instance); } -void RasterizerDummy::particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform) { +void RasterizerDummy::particles_instance_set_transform(RID p_particles_instance, const Transform &p_transform) { - ParticlesInstance *particles_instance=particles_instance_owner.get(p_particles_instance); + ParticlesInstance *particles_instance = particles_instance_owner.get(p_particles_instance); ERR_FAIL_COND(!particles_instance); - particles_instance->transform=p_transform; + particles_instance->transform = p_transform; } - /* RENDER API */ /* all calls (inside begin/end shadow) are always warranted to be in the following order: */ - RID RasterizerDummy::viewport_data_create() { return RID(); } -RID RasterizerDummy::render_target_create(){ +RID RasterizerDummy::render_target_create() { return RID(); - } -void RasterizerDummy::render_target_set_size(RID p_render_target, int p_width, int p_height){ - - +void RasterizerDummy::render_target_set_size(RID p_render_target, int p_width, int p_height) { } -RID RasterizerDummy::render_target_get_texture(RID p_render_target) const{ +RID RasterizerDummy::render_target_get_texture(RID p_render_target) const { return RID(); - } -bool RasterizerDummy::render_target_renedered_in_frame(RID p_render_target){ +bool RasterizerDummy::render_target_renedered_in_frame(RID p_render_target) { return false; } - void RasterizerDummy::begin_frame() { - - - } -void RasterizerDummy::capture_viewport(Image* r_capture) { - - +void RasterizerDummy::capture_viewport(Image *r_capture) { } - -void RasterizerDummy::clear_viewport(const Color& p_color) { - +void RasterizerDummy::clear_viewport(const Color &p_color){ }; -void RasterizerDummy::set_viewport(const VS::ViewportRect& p_viewport) { - - - +void RasterizerDummy::set_viewport(const VS::ViewportRect &p_viewport) { } void RasterizerDummy::set_render_target(RID p_render_target, bool p_transparent_bg, bool p_vflip) { - - } - -void RasterizerDummy::begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug) { - +void RasterizerDummy::begin_scene(RID p_viewport_data, RID p_env, VS::ScenarioDebugMode p_debug){ }; -void RasterizerDummy::begin_shadow_map( RID p_light_instance, int p_shadow_pass ) { - +void RasterizerDummy::begin_shadow_map(RID p_light_instance, int p_shadow_pass) { } -void RasterizerDummy::set_camera(const Transform& p_world, const CameraMatrix& p_projection, bool p_ortho_hint) { - - +void RasterizerDummy::set_camera(const Transform &p_world, const CameraMatrix &p_projection, bool p_ortho_hint) { } -void RasterizerDummy::add_light( RID p_light_instance ) { - - - +void RasterizerDummy::add_light(RID p_light_instance) { } - - - -void RasterizerDummy::add_mesh( const RID& p_mesh, const InstanceData *p_data) { - - +void RasterizerDummy::add_mesh(const RID &p_mesh, const InstanceData *p_data) { } -void RasterizerDummy::add_multimesh( const RID& p_multimesh, const InstanceData *p_data){ - - - - +void RasterizerDummy::add_multimesh(const RID &p_multimesh, const InstanceData *p_data) { } -void RasterizerDummy::add_particles( const RID& p_particle_instance, const InstanceData *p_data){ - - - +void RasterizerDummy::add_particles(const RID &p_particle_instance, const InstanceData *p_data) { } - - void RasterizerDummy::end_scene() { - - } void RasterizerDummy::end_shadow_map() { - } - void RasterizerDummy::end_frame() { - - } RID RasterizerDummy::canvas_light_occluder_create() { return RID(); } -void RasterizerDummy::canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines) { - - +void RasterizerDummy::canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2> &p_lines) { } RID RasterizerDummy::canvas_light_shadow_buffer_create(int p_width) { @@ -1559,206 +1376,152 @@ RID RasterizerDummy::canvas_light_shadow_buffer_create(int p_width) { return RID(); } -void RasterizerDummy::canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache) { - - +void RasterizerDummy::canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32 &p_light_xform, int p_light_mask, float p_near, float p_far, CanvasLightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) { } -void RasterizerDummy::canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow) { - - +void RasterizerDummy::canvas_debug_viewport_shadows(CanvasLight *p_lights_with_shadow) { } /* CANVAS API */ - void RasterizerDummy::begin_canvas_bg() { - } void RasterizerDummy::canvas_begin() { - - - } void RasterizerDummy::canvas_disable_blending() { - - - } void RasterizerDummy::canvas_set_opacity(float p_opacity) { - - } void RasterizerDummy::canvas_set_blend_mode(VS::MaterialBlendMode p_mode) { - - } - -void RasterizerDummy::canvas_begin_rect(const Matrix32& p_transform) { - - - +void RasterizerDummy::canvas_begin_rect(const Matrix32 &p_transform) { } -void RasterizerDummy::canvas_set_clip(bool p_clip, const Rect2& p_rect) { - - - - +void RasterizerDummy::canvas_set_clip(bool p_clip, const Rect2 &p_rect) { } void RasterizerDummy::canvas_end_rect() { - - } -void RasterizerDummy::canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) { - - - +void RasterizerDummy::canvas_draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) { } -void RasterizerDummy::canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate) { - - - - +void RasterizerDummy::canvas_draw_rect(const Rect2 &p_rect, int p_flags, const Rect2 &p_source, RID p_texture, const Color &p_modulate) { } -void RasterizerDummy::canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margin, bool p_draw_center,const Color& p_modulate) { - - +void RasterizerDummy::canvas_draw_style_box(const Rect2 &p_rect, const Rect2 &p_src_region, RID p_texture, const float *p_margin, bool p_draw_center, const Color &p_modulate) { } -void RasterizerDummy::canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) { - - - +void RasterizerDummy::canvas_draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) { } - -void RasterizerDummy::canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor) { - - - +void RasterizerDummy::canvas_draw_polygon(int p_vertex_count, const int *p_indices, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, const RID &p_texture, bool p_singlecolor) { } -void RasterizerDummy::canvas_set_transform(const Matrix32& p_transform) { - - +void RasterizerDummy::canvas_set_transform(const Matrix32 &p_transform) { } -void RasterizerDummy::canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light) { - - +void RasterizerDummy::canvas_render_items(CanvasItem *p_item_list, int p_z, const Color &p_modulate, CanvasLight *p_light) { } /* ENVIRONMENT */ RID RasterizerDummy::environment_create() { - Environment * env = memnew( Environment ); + Environment *env = memnew(Environment); return environment_owner.make_rid(env); } -void RasterizerDummy::environment_set_background(RID p_env,VS::EnvironmentBG p_bg) { +void RasterizerDummy::environment_set_background(RID p_env, VS::EnvironmentBG p_bg) { - ERR_FAIL_INDEX(p_bg,VS::ENV_BG_MAX); - Environment * env = environment_owner.get(p_env); + ERR_FAIL_INDEX(p_bg, VS::ENV_BG_MAX); + Environment *env = environment_owner.get(p_env); ERR_FAIL_COND(!env); - env->bg_mode=p_bg; + env->bg_mode = p_bg; } -VS::EnvironmentBG RasterizerDummy::environment_get_background(RID p_env) const{ +VS::EnvironmentBG RasterizerDummy::environment_get_background(RID p_env) const { - const Environment * env = environment_owner.get(p_env); - ERR_FAIL_COND_V(!env,VS::ENV_BG_MAX); + const Environment *env = environment_owner.get(p_env); + ERR_FAIL_COND_V(!env, VS::ENV_BG_MAX); return env->bg_mode; } -void RasterizerDummy::environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value){ +void RasterizerDummy::environment_set_background_param(RID p_env, VS::EnvironmentBGParam p_param, const Variant &p_value) { - ERR_FAIL_INDEX(p_param,VS::ENV_BG_PARAM_MAX); - Environment * env = environment_owner.get(p_env); + ERR_FAIL_INDEX(p_param, VS::ENV_BG_PARAM_MAX); + Environment *env = environment_owner.get(p_env); ERR_FAIL_COND(!env); - env->bg_param[p_param]=p_value; - + env->bg_param[p_param] = p_value; } -Variant RasterizerDummy::environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const{ +Variant RasterizerDummy::environment_get_background_param(RID p_env, VS::EnvironmentBGParam p_param) const { - ERR_FAIL_INDEX_V(p_param,VS::ENV_BG_PARAM_MAX,Variant()); - const Environment * env = environment_owner.get(p_env); - ERR_FAIL_COND_V(!env,Variant()); + ERR_FAIL_INDEX_V(p_param, VS::ENV_BG_PARAM_MAX, Variant()); + const Environment *env = environment_owner.get(p_env); + ERR_FAIL_COND_V(!env, Variant()); return env->bg_param[p_param]; - } -void RasterizerDummy::environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled){ +void RasterizerDummy::environment_set_enable_fx(RID p_env, VS::EnvironmentFx p_effect, bool p_enabled) { - ERR_FAIL_INDEX(p_effect,VS::ENV_FX_MAX); - Environment * env = environment_owner.get(p_env); + ERR_FAIL_INDEX(p_effect, VS::ENV_FX_MAX); + Environment *env = environment_owner.get(p_env); ERR_FAIL_COND(!env); - env->fx_enabled[p_effect]=p_enabled; + env->fx_enabled[p_effect] = p_enabled; } -bool RasterizerDummy::environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const{ +bool RasterizerDummy::environment_is_fx_enabled(RID p_env, VS::EnvironmentFx p_effect) const { - ERR_FAIL_INDEX_V(p_effect,VS::ENV_FX_MAX,false); - const Environment * env = environment_owner.get(p_env); - ERR_FAIL_COND_V(!env,false); + ERR_FAIL_INDEX_V(p_effect, VS::ENV_FX_MAX, false); + const Environment *env = environment_owner.get(p_env); + ERR_FAIL_COND_V(!env, false); return env->fx_enabled[p_effect]; - } -void RasterizerDummy::environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value){ +void RasterizerDummy::environment_fx_set_param(RID p_env, VS::EnvironmentFxParam p_param, const Variant &p_value) { - ERR_FAIL_INDEX(p_param,VS::ENV_FX_PARAM_MAX); - Environment * env = environment_owner.get(p_env); + ERR_FAIL_INDEX(p_param, VS::ENV_FX_PARAM_MAX); + Environment *env = environment_owner.get(p_env); ERR_FAIL_COND(!env); - env->fx_param[p_param]=p_value; + env->fx_param[p_param] = p_value; } -Variant RasterizerDummy::environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const{ +Variant RasterizerDummy::environment_fx_get_param(RID p_env, VS::EnvironmentFxParam p_param) const { - ERR_FAIL_INDEX_V(p_param,VS::ENV_FX_PARAM_MAX,Variant()); - const Environment * env = environment_owner.get(p_env); - ERR_FAIL_COND_V(!env,Variant()); + ERR_FAIL_INDEX_V(p_param, VS::ENV_FX_PARAM_MAX, Variant()); + const Environment *env = environment_owner.get(p_env); + ERR_FAIL_COND_V(!env, Variant()); return env->fx_param[p_param]; - } - -RID RasterizerDummy::sampled_light_dp_create(int p_width,int p_height) { +RID RasterizerDummy::sampled_light_dp_create(int p_width, int p_height) { return sampled_light_owner.make_rid(memnew(SampledLight)); } void RasterizerDummy::sampled_light_dp_update(RID p_sampled_light, const Color *p_data, float p_multiplier) { - - } - /*MISC*/ -bool RasterizerDummy::is_texture(const RID& p_rid) const { +bool RasterizerDummy::is_texture(const RID &p_rid) const { return texture_owner.owns(p_rid); } -bool RasterizerDummy::is_material(const RID& p_rid) const { +bool RasterizerDummy::is_material(const RID &p_rid) const { return material_owner.owns(p_rid); } -bool RasterizerDummy::is_mesh(const RID& p_rid) const { +bool RasterizerDummy::is_mesh(const RID &p_rid) const { return mesh_owner.owns(p_rid); } -bool RasterizerDummy::is_immediate(const RID& p_rid) const { +bool RasterizerDummy::is_immediate(const RID &p_rid) const { return immediate_owner.owns(p_rid); } -bool RasterizerDummy::is_multimesh(const RID& p_rid) const { +bool RasterizerDummy::is_multimesh(const RID &p_rid) const { return multimesh_owner.owns(p_rid); } @@ -1767,38 +1530,38 @@ bool RasterizerDummy::is_particles(const RID &p_beam) const { return particles_owner.owns(p_beam); } -bool RasterizerDummy::is_light(const RID& p_rid) const { +bool RasterizerDummy::is_light(const RID &p_rid) const { return light_owner.owns(p_rid); } -bool RasterizerDummy::is_light_instance(const RID& p_rid) const { +bool RasterizerDummy::is_light_instance(const RID &p_rid) const { return light_instance_owner.owns(p_rid); } -bool RasterizerDummy::is_particles_instance(const RID& p_rid) const { +bool RasterizerDummy::is_particles_instance(const RID &p_rid) const { return particles_instance_owner.owns(p_rid); } -bool RasterizerDummy::is_skeleton(const RID& p_rid) const { +bool RasterizerDummy::is_skeleton(const RID &p_rid) const { return skeleton_owner.owns(p_rid); } -bool RasterizerDummy::is_environment(const RID& p_rid) const { +bool RasterizerDummy::is_environment(const RID &p_rid) const { return environment_owner.owns(p_rid); } -bool RasterizerDummy::is_canvas_light_occluder(const RID& p_rid) const { +bool RasterizerDummy::is_canvas_light_occluder(const RID &p_rid) const { return false; } -bool RasterizerDummy::is_shader(const RID& p_rid) const { +bool RasterizerDummy::is_shader(const RID &p_rid) const { return false; } -void RasterizerDummy::free(const RID& p_rid) { +void RasterizerDummy::free(const RID &p_rid) { if (texture_owner.owns(p_rid)) { @@ -1816,7 +1579,7 @@ void RasterizerDummy::free(const RID& p_rid) { } else if (material_owner.owns(p_rid)) { - Material *material = material_owner.get( p_rid ); + Material *material = material_owner.get(p_rid); material_owner.free(p_rid); memdelete(material); @@ -1824,9 +1587,9 @@ void RasterizerDummy::free(const RID& p_rid) { Mesh *mesh = mesh_owner.get(p_rid); - for (int i=0;i<mesh->surfaces.size();i++) { + for (int i = 0; i < mesh->surfaces.size(); i++) { - memdelete( mesh->surfaces[i] ); + memdelete(mesh->surfaces[i]); }; mesh->surfaces.clear(); @@ -1835,9 +1598,9 @@ void RasterizerDummy::free(const RID& p_rid) { } else if (multimesh_owner.owns(p_rid)) { - MultiMesh *multimesh = multimesh_owner.get(p_rid); - multimesh_owner.free(p_rid); - memdelete(multimesh); + MultiMesh *multimesh = multimesh_owner.get(p_rid); + multimesh_owner.free(p_rid); + memdelete(multimesh); } else if (immediate_owner.owns(p_rid)) { @@ -1858,42 +1621,38 @@ void RasterizerDummy::free(const RID& p_rid) { } else if (skeleton_owner.owns(p_rid)) { - Skeleton *skeleton = skeleton_owner.get( p_rid ); + Skeleton *skeleton = skeleton_owner.get(p_rid); skeleton_owner.free(p_rid); memdelete(skeleton); } else if (light_owner.owns(p_rid)) { - Light *light = light_owner.get( p_rid ); + Light *light = light_owner.get(p_rid); light_owner.free(p_rid); memdelete(light); } else if (light_instance_owner.owns(p_rid)) { - LightInstance *light_instance = light_instance_owner.get( p_rid ); + LightInstance *light_instance = light_instance_owner.get(p_rid); light_instance_owner.free(p_rid); - memdelete( light_instance ); - + memdelete(light_instance); } else if (environment_owner.owns(p_rid)) { - Environment *env = environment_owner.get( p_rid ); + Environment *env = environment_owner.get(p_rid); environment_owner.free(p_rid); - memdelete( env ); + memdelete(env); } else if (sampled_light_owner.owns(p_rid)) { - SampledLight *sampled_light = sampled_light_owner.get( p_rid ); + SampledLight *sampled_light = sampled_light_owner.get(p_rid); ERR_FAIL_COND(!sampled_light); sampled_light_owner.free(p_rid); - memdelete( sampled_light ); - + memdelete(sampled_light); }; } - -void RasterizerDummy::custom_shade_model_set_shader(int p_model, RID p_shader) { - +void RasterizerDummy::custom_shade_model_set_shader(int p_model, RID p_shader){ }; @@ -1902,7 +1661,7 @@ RID RasterizerDummy::custom_shade_model_get_shader(int p_model) const { return RID(); }; -void RasterizerDummy::custom_shade_model_set_name(int p_model, const String& p_name) { +void RasterizerDummy::custom_shade_model_set_name(int p_model, const String &p_name){ }; @@ -1911,24 +1670,18 @@ String RasterizerDummy::custom_shade_model_get_name(int p_model) const { return String(); }; -void RasterizerDummy::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info) { +void RasterizerDummy::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo> &p_info){ }; -void RasterizerDummy::custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const { +void RasterizerDummy::custom_shade_model_get_param_info(int p_model, List<PropertyInfo> *p_info) const { }; - - void RasterizerDummy::init() { - - } void RasterizerDummy::finish() { - - } int RasterizerDummy::get_render_info(VS::RenderInfo p_info) { @@ -1941,21 +1694,18 @@ bool RasterizerDummy::needs_to_draw_next_frame() const { return false; } - bool RasterizerDummy::has_feature(VS::Features p_feature) const { return false; - } void RasterizerDummy::restore_framebuffer() { - } -RasterizerDummy::RasterizerDummy() { +RasterizerDummy::RasterizerDummy(){ }; -RasterizerDummy::~RasterizerDummy() { +RasterizerDummy::~RasterizerDummy(){ }; diff --git a/servers/visual/rasterizer_dummy.h b/servers/visual/rasterizer_dummy.h index c883de896..9e789f296 100644 --- a/servers/visual/rasterizer_dummy.h +++ b/servers/visual/rasterizer_dummy.h @@ -31,16 +31,14 @@ #include "servers/visual/rasterizer.h" - +#include "camera_matrix.h" #include "image.h" -#include "rid.h" -#include "servers/visual_server.h" #include "list.h" #include "map.h" -#include "camera_matrix.h" +#include "rid.h" +#include "servers/visual_server.h" #include "sort.h" - #include "servers/visual/particle_system_sw.h" /** @@ -51,17 +49,16 @@ class RasterizerDummy : public Rasterizer { struct Texture { uint32_t flags; - int width,height; + int width, height; Image::Format format; Image image[6]; Texture() { - flags=width=height=0; - format=Image::FORMAT_GRAYSCALE; + flags = width = height = 0; + format = Image::FORMAT_GRAYSCALE; } ~Texture() { - } }; @@ -73,19 +70,17 @@ class RasterizerDummy : public Rasterizer { String fragment_code; String light_code; VS::ShaderMode mode; - Map<StringName,Variant> params; + Map<StringName, Variant> params; int fragment_line; int vertex_line; int light_line; bool valid; bool has_alpha; bool use_world_transform; - }; mutable RID_Owner<Shader> shader_owner; - struct Material { bool flags[VS::MATERIAL_FLAG_MAX]; @@ -99,28 +94,24 @@ class RasterizerDummy : public Rasterizer { RID shader; // shader material - Map<StringName,Variant> shader_params; - + Map<StringName, Variant> shader_params; Material() { + for (int i = 0; i < VS::MATERIAL_FLAG_MAX; i++) + flags[i] = false; + flags[VS::MATERIAL_FLAG_VISIBLE] = true; - for(int i=0;i<VS::MATERIAL_FLAG_MAX;i++) - flags[i]=false; - flags[VS::MATERIAL_FLAG_VISIBLE]=true; - - depth_draw_mode=VS::MATERIAL_DEPTH_DRAW_OPAQUE_ONLY; - line_width=1; - blend_mode=VS::MATERIAL_BLEND_MODE_MIX; + depth_draw_mode = VS::MATERIAL_DEPTH_DRAW_OPAQUE_ONLY; + line_width = 1; + blend_mode = VS::MATERIAL_BLEND_MODE_MIX; point_size = 1.0; - } }; mutable RID_Owner<Material> material_owner; void _material_check_alpha(Material *p_material); - struct Geometry { enum Type { @@ -136,8 +127,11 @@ class RasterizerDummy : public Rasterizer { bool has_alpha; bool material_owned; - Geometry() { has_alpha=false; material_owned = false; } - virtual ~Geometry() {}; + Geometry() { + has_alpha = false; + material_owned = false; + } + virtual ~Geometry(){}; }; struct GeometryOwner { @@ -164,35 +158,33 @@ class RasterizerDummy : public Rasterizer { Surface() { - packed=false; - morph_target_count=0; - material_owned=false; - format=0; - morph_format=0; + packed = false; + morph_target_count = 0; + material_owned = false; + format = 0; + morph_format = 0; - primitive=VS::PRIMITIVE_POINTS; + primitive = VS::PRIMITIVE_POINTS; } ~Surface() { - } }; - struct Mesh { bool active; - Vector<Surface*> surfaces; + Vector<Surface *> surfaces; int morph_target_count; VS::MorphTargetMode morph_target_mode; AABB custom_aabb; mutable uint64_t last_pass; Mesh() { - morph_target_mode=VS::MORPH_MODE_NORMALIZED; - morph_target_count=0; - last_pass=0; - active=false; + morph_target_mode = VS::MORPH_MODE_NORMALIZED; + morph_target_count = 0; + last_pass = 0; + active = false; } }; mutable RID_Owner<Mesh> mesh_owner; @@ -202,7 +194,7 @@ class RasterizerDummy : public Rasterizer { struct MultiMeshSurface : public Geometry { Surface *surface; - MultiMeshSurface() { type=GEOMETRY_MULTISURFACE; } + MultiMeshSurface() { type = GEOMETRY_MULTISURFACE; } }; struct MultiMesh : public GeometryOwner { @@ -221,18 +213,14 @@ class RasterizerDummy : public Rasterizer { Vector<Element> elements; MultiMesh() { - visible=-1; + visible = -1; } - - }; - mutable RID_Owner<MultiMesh> multimesh_owner; struct Immediate { - RID material; int empty; }; @@ -244,8 +232,7 @@ class RasterizerDummy : public Rasterizer { ParticleSystemSW data; // software particle system Particles() { - type=GEOMETRY_PARTICLES; - + type = GEOMETRY_PARTICLES; } }; @@ -258,7 +245,7 @@ class RasterizerDummy : public Rasterizer { ParticleSystemProcessSW particles_process; Transform transform; - ParticlesInstance() { } + ParticlesInstance() {} }; mutable RID_Owner<ParticlesInstance> particles_instance_owner; @@ -267,12 +254,10 @@ class RasterizerDummy : public Rasterizer { struct Skeleton { Vector<Transform> bones; - }; mutable RID_Owner<Skeleton> skeleton_owner; - struct Light { VS::LightType type; @@ -283,27 +268,24 @@ class RasterizerDummy : public Rasterizer { bool volumetric_enabled; Color volumetric_color; - Light() { - vars[VS::LIGHT_PARAM_SPOT_ATTENUATION]=1; - vars[VS::LIGHT_PARAM_SPOT_ANGLE]=45; - vars[VS::LIGHT_PARAM_ATTENUATION]=1.0; - vars[VS::LIGHT_PARAM_ENERGY]=1.0; - vars[VS::LIGHT_PARAM_RADIUS]=1.0; - vars[VS::LIGHT_PARAM_SHADOW_Z_OFFSET]=0.05; + vars[VS::LIGHT_PARAM_SPOT_ATTENUATION] = 1; + vars[VS::LIGHT_PARAM_SPOT_ANGLE] = 45; + vars[VS::LIGHT_PARAM_ATTENUATION] = 1.0; + vars[VS::LIGHT_PARAM_ENERGY] = 1.0; + vars[VS::LIGHT_PARAM_RADIUS] = 1.0; + vars[VS::LIGHT_PARAM_SHADOW_Z_OFFSET] = 0.05; - colors[VS::LIGHT_COLOR_DIFFUSE]=Color(1,1,1); - colors[VS::LIGHT_COLOR_SPECULAR]=Color(1,1,1); - shadow_enabled=false; - volumetric_enabled=false; + colors[VS::LIGHT_COLOR_DIFFUSE] = Color(1, 1, 1); + colors[VS::LIGHT_COLOR_SPECULAR] = Color(1, 1, 1); + shadow_enabled = false; + volumetric_enabled = false; } }; - struct Environment { - VS::EnvironmentBG bg_mode; Variant bg_param[VS::ENV_BG_PARAM_MAX]; bool fx_enabled[VS::ENV_FX_MAX]; @@ -311,47 +293,44 @@ class RasterizerDummy : public Rasterizer { Environment() { - bg_mode=VS::ENV_BG_DEFAULT_COLOR; - bg_param[VS::ENV_BG_PARAM_COLOR]=Color(0,0,0); - bg_param[VS::ENV_BG_PARAM_TEXTURE]=RID(); - bg_param[VS::ENV_BG_PARAM_CUBEMAP]=RID(); - bg_param[VS::ENV_BG_PARAM_ENERGY]=1.0; - - for(int i=0;i<VS::ENV_FX_MAX;i++) - fx_enabled[i]=false; - - fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES]=1; - fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM]=0.0; - fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD]=0.5; - fx_param[VS::ENV_FX_PARAM_DOF_BLUR_PASSES]=1; - fx_param[VS::ENV_FX_PARAM_DOF_BLUR_BEGIN]=100.0; - fx_param[VS::ENV_FX_PARAM_DOF_BLUR_RANGE]=10.0; - fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE]=0.4; - fx_param[VS::ENV_FX_PARAM_HDR_WHITE]=1.0; - fx_param[VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD]=0.95; - fx_param[VS::ENV_FX_PARAM_HDR_GLOW_SCALE]=0.2; - fx_param[VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE]=0.4; - fx_param[VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE]=8.0; - fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED]=0.5; - fx_param[VS::ENV_FX_PARAM_FOG_BEGIN]=100.0; - fx_param[VS::ENV_FX_PARAM_FOG_ATTENUATION]=1.0; - fx_param[VS::ENV_FX_PARAM_FOG_BEGIN_COLOR]=Color(0,0,0); - fx_param[VS::ENV_FX_PARAM_FOG_END_COLOR]=Color(0,0,0); - fx_param[VS::ENV_FX_PARAM_FOG_BG]=true; - fx_param[VS::ENV_FX_PARAM_BCS_BRIGHTNESS]=1.0; - fx_param[VS::ENV_FX_PARAM_BCS_CONTRAST]=1.0; - fx_param[VS::ENV_FX_PARAM_BCS_SATURATION]=1.0; + bg_mode = VS::ENV_BG_DEFAULT_COLOR; + bg_param[VS::ENV_BG_PARAM_COLOR] = Color(0, 0, 0); + bg_param[VS::ENV_BG_PARAM_TEXTURE] = RID(); + bg_param[VS::ENV_BG_PARAM_CUBEMAP] = RID(); + bg_param[VS::ENV_BG_PARAM_ENERGY] = 1.0; + for (int i = 0; i < VS::ENV_FX_MAX; i++) + fx_enabled[i] = false; + fx_param[VS::ENV_FX_PARAM_GLOW_BLUR_PASSES] = 1; + fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM] = 0.0; + fx_param[VS::ENV_FX_PARAM_GLOW_BLOOM_TRESHOLD] = 0.5; + fx_param[VS::ENV_FX_PARAM_DOF_BLUR_PASSES] = 1; + fx_param[VS::ENV_FX_PARAM_DOF_BLUR_BEGIN] = 100.0; + fx_param[VS::ENV_FX_PARAM_DOF_BLUR_RANGE] = 10.0; + fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE] = 0.4; + fx_param[VS::ENV_FX_PARAM_HDR_WHITE] = 1.0; + fx_param[VS::ENV_FX_PARAM_HDR_GLOW_TRESHOLD] = 0.95; + fx_param[VS::ENV_FX_PARAM_HDR_GLOW_SCALE] = 0.2; + fx_param[VS::ENV_FX_PARAM_HDR_MIN_LUMINANCE] = 0.4; + fx_param[VS::ENV_FX_PARAM_HDR_MAX_LUMINANCE] = 8.0; + fx_param[VS::ENV_FX_PARAM_HDR_EXPOSURE_ADJUST_SPEED] = 0.5; + fx_param[VS::ENV_FX_PARAM_FOG_BEGIN] = 100.0; + fx_param[VS::ENV_FX_PARAM_FOG_ATTENUATION] = 1.0; + fx_param[VS::ENV_FX_PARAM_FOG_BEGIN_COLOR] = Color(0, 0, 0); + fx_param[VS::ENV_FX_PARAM_FOG_END_COLOR] = Color(0, 0, 0); + fx_param[VS::ENV_FX_PARAM_FOG_BG] = true; + fx_param[VS::ENV_FX_PARAM_BCS_BRIGHTNESS] = 1.0; + fx_param[VS::ENV_FX_PARAM_BCS_CONTRAST] = 1.0; + fx_param[VS::ENV_FX_PARAM_BCS_SATURATION] = 1.0; } - }; mutable RID_Owner<Environment> environment_owner; struct SampledLight { - int w,h; + int w, h; }; mutable RID_Owner<SampledLight> sampled_light_owner; @@ -380,38 +359,31 @@ class RasterizerDummy : public Rasterizer { Vector3 spot_vector; float linear_att; - - LightInstance() { linear_att=1.0; } - + LightInstance() { linear_att = 1.0; } }; mutable RID_Owner<Light> light_owner; mutable RID_Owner<LightInstance> light_instance_owner; - RID default_material; - - - public: - /* TEXTURE API */ virtual RID texture_create(); - virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT); - virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT); - virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const; - virtual void texture_set_flags(RID p_texture,uint32_t p_flags); + virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); + virtual void texture_set_data(RID p_texture, const Image &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT); + virtual Image texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const; + virtual void texture_set_flags(RID p_texture, uint32_t p_flags); virtual uint32_t texture_get_flags(RID p_texture) const; virtual Image::Format texture_get_format(RID p_texture) const; virtual uint32_t texture_get_width(RID p_texture) const; virtual uint32_t texture_get_height(RID p_texture) const; virtual bool texture_has_alpha(RID p_texture) const; - virtual void texture_set_size_override(RID p_texture,int p_width, int p_height); - virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height); + virtual void texture_set_reload_hook(RID p_texture, ObjectID p_owner, const StringName &p_function) const; - virtual void texture_set_path(RID p_texture,const String& p_path) {} + virtual void texture_set_path(RID p_texture, const String &p_path) {} virtual String texture_get_path(RID p_texture) const { return String(); } virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) {} @@ -419,23 +391,22 @@ public: /* SHADER API */ - virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL); + virtual RID shader_create(VS::ShaderMode p_mode = VS::SHADER_MATERIAL); - virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode); + virtual void shader_set_mode(RID p_shader, VS::ShaderMode p_mode); virtual VS::ShaderMode shader_get_mode(RID p_shader) const; - virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0); + virtual void shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragment, const String &p_light, int p_vertex_ofs = 0, int p_fragment_ofs = 0, int p_light_ofs = 0); virtual String shader_get_fragment_code(RID p_shader) const; virtual String shader_get_vertex_code(RID p_shader) const; virtual String shader_get_light_code(RID p_shader) const; virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const; + virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture); + virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const; - virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture); - virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const; - - virtual Variant shader_get_default_param(RID p_shader, const StringName& p_name); + virtual Variant shader_get_default_param(RID p_shader, const StringName &p_name); /* COMMON MATERIAL API */ @@ -444,38 +415,37 @@ public: virtual void material_set_shader(RID p_shader_material, RID p_shader); virtual RID material_get_shader(RID p_shader_material) const; - virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value); - virtual Variant material_get_param(RID p_material, const StringName& p_param) const; + virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value); + virtual Variant material_get_param(RID p_material, const StringName &p_param) const; - virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled); - virtual bool material_get_flag(RID p_material,VS::MaterialFlag p_flag) const; + virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag, bool p_enabled); + virtual bool material_get_flag(RID p_material, VS::MaterialFlag p_flag) const; virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode); virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const; - virtual void material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode); + virtual void material_set_blend_mode(RID p_material, VS::MaterialBlendMode p_mode); virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const; - virtual void material_set_line_width(RID p_material,float p_line_width); + virtual void material_set_line_width(RID p_material, float p_line_width); virtual float material_get_line_width(RID p_material) const; /* MESH API */ - virtual RID mesh_create(); - virtual void mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false); - virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const; - virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const; - virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat); + virtual void mesh_add_surface(RID p_mesh, VS::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), bool p_alpha_sort = false); + virtual Array mesh_get_surface_arrays(RID p_mesh, int p_surface) const; + virtual Array mesh_get_surface_morph_arrays(RID p_mesh, int p_surface) const; + virtual void mesh_add_custom_surface(RID p_mesh, const Variant &p_dat); - virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount); + virtual void mesh_set_morph_target_count(RID p_mesh, int p_amount); virtual int mesh_get_morph_target_count(RID p_mesh) const; - virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode); + virtual void mesh_set_morph_target_mode(RID p_mesh, VS::MorphTargetMode p_mode); virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const; - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false); + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned = false); virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const; virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const; @@ -483,49 +453,49 @@ public: virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const; virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const; - virtual void mesh_remove_surface(RID p_mesh,int p_index); + virtual void mesh_remove_surface(RID p_mesh, int p_index); virtual int mesh_get_surface_count(RID p_mesh) const; - virtual AABB mesh_get_aabb(RID p_mesh,RID p_skeleton=RID()) const; + virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) const; - virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb); + virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb); virtual AABB mesh_get_custom_aabb(RID p_mesh) const; - /* MULTIMESH API */ virtual RID multimesh_create(); - virtual void multimesh_set_instance_count(RID p_multimesh,int p_count); + virtual void multimesh_set_instance_count(RID p_multimesh, int p_count); virtual int multimesh_get_instance_count(RID p_multimesh) const; - virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh); - virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb); - virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform); - virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color); + virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh); + virtual void multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb); + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform); + virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color); virtual RID multimesh_get_mesh(RID p_multimesh) const; - virtual AABB multimesh_get_aabb(RID p_multimesh) const;; + virtual AABB multimesh_get_aabb(RID p_multimesh) const; + ; - virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const; - virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const; + virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const; + virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const; - virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible); + virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible); virtual int multimesh_get_visible_instances(RID p_multimesh) const; /* IMMEDIATE API */ virtual RID immediate_create(); - virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID()); - virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex); - virtual void immediate_normal(RID p_immediate,const Vector3& p_normal); - virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent); - virtual void immediate_color(RID p_immediate,const Color& p_color); - virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv); - virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv); + virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()); + virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex); + virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal); + virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent); + virtual void immediate_color(RID p_immediate, const Color &p_color); + virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv); + virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv); virtual void immediate_end(RID p_immediate); virtual void immediate_clear(RID p_immediate); - virtual void immediate_set_material(RID p_immediate,RID p_material); + virtual void immediate_set_material(RID p_immediate, RID p_material); virtual RID immediate_get_material(RID p_immediate) const; virtual AABB immediate_get_aabb(RID p_mesh) const; @@ -540,25 +510,25 @@ public: virtual void particles_set_emitting(RID p_particles, bool p_emitting); virtual bool particles_is_emitting(RID p_particles) const; - virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility); + virtual void particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility); virtual AABB particles_get_visibility_aabb(RID p_particles) const; - virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents); + virtual void particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents); virtual Vector3 particles_get_emission_half_extents(RID p_particles) const; - virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity); + virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3 &p_base_velocity); virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const; - virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points); + virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3> &p_points); virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const; - virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal); + virtual void particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal); virtual Vector3 particles_get_gravity_normal(RID p_particles) const; - virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value); + virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable, float p_value); virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const; - virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness); + virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable, float p_randomness); virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const; virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos); @@ -567,19 +537,19 @@ public: virtual void particles_set_color_phases(RID p_particles, int p_phases); virtual int particles_get_color_phases(RID p_particles) const; - virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color); + virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color); virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const; virtual void particles_set_attractors(RID p_particles, int p_attractors); virtual int particles_get_attractors(RID p_particles) const; - virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos); - virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const; + virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos); + virtual Vector3 particles_get_attractor_pos(RID p_particles, int p_attractor) const; virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force); - virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const; + virtual float particles_get_attractor_strength(RID p_particles, int p_attractor) const; - virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false); + virtual void particles_set_material(RID p_particles, RID p_material, bool p_owned = false); virtual RID particles_get_material(RID p_particles) const; virtual AABB particles_get_aabb(RID p_particles) const; @@ -593,70 +563,66 @@ public: /* SKELETON API */ virtual RID skeleton_create(); - virtual void skeleton_resize(RID p_skeleton,int p_bones); + virtual void skeleton_resize(RID p_skeleton, int p_bones); virtual int skeleton_get_bone_count(RID p_skeleton) const; - virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform); - virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone); - + virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform); + virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone); /* LIGHT API */ virtual RID light_create(VS::LightType p_type); virtual VS::LightType light_get_type(RID p_light) const; - virtual void light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color); - virtual Color light_get_color(RID p_light,VS::LightColor p_type) const; + virtual void light_set_color(RID p_light, VS::LightColor p_type, const Color &p_color); + virtual Color light_get_color(RID p_light, VS::LightColor p_type) const; - virtual void light_set_shadow(RID p_light,bool p_enabled); + virtual void light_set_shadow(RID p_light, bool p_enabled); virtual bool light_has_shadow(RID p_light) const; - virtual void light_set_volumetric(RID p_light,bool p_enabled); + virtual void light_set_volumetric(RID p_light, bool p_enabled); virtual bool light_is_volumetric(RID p_light) const; - virtual void light_set_projector(RID p_light,RID p_texture); + virtual void light_set_projector(RID p_light, RID p_texture); virtual RID light_get_projector(RID p_light) const; virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value); virtual float light_get_var(RID p_light, VS::LightParam p_var) const; - virtual void light_set_operator(RID p_light,VS::LightOp p_op); + virtual void light_set_operator(RID p_light, VS::LightOp p_op); virtual VS::LightOp light_get_operator(RID p_light) const; - virtual void light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode); + virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode); virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const; - - virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode); + virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode); virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const; - virtual void light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value); - virtual float light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const; + virtual void light_directional_set_shadow_param(RID p_light, VS::LightDirectionalShadowParam p_param, float p_value); + virtual float light_directional_get_shadow_param(RID p_light, VS::LightDirectionalShadowParam p_param) const; virtual AABB light_get_aabb(RID p_poly) const; - virtual RID light_instance_create(RID p_light); - virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform); + virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform); virtual bool light_instance_has_shadow(RID p_light_instance) const; virtual bool light_instance_assign_shadow(RID p_light_instance); virtual ShadowType light_instance_get_shadow_type(RID p_light_instance) const; virtual int light_instance_get_shadow_passes(RID p_light_instance) const; virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const; - virtual void light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0); - virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index=0) const { return 1; } + virtual void light_instance_set_custom_transform(RID p_light_instance, int p_index, const CameraMatrix &p_camera, const Transform &p_transform, float p_split_near = 0, float p_split_far = 0); + virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index = 0) const { return 1; } - virtual ShadowType light_instance_get_shadow_type(RID p_light_instance,bool p_far=false) const; - virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0); + virtual ShadowType light_instance_get_shadow_type(RID p_light_instance, bool p_far = false) const; + virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix &p_camera, const Transform &p_transform, float p_split_near = 0, float p_split_far = 0); virtual void shadow_clear_near(); virtual bool shadow_allocate_near(RID p_light); virtual bool shadow_allocate_far(RID p_light); - /* PARTICLES INSTANCE */ virtual RID particles_instance_create(RID p_particles); - virtual void particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform); + virtual void particles_instance_set_transform(RID p_particles_instance, const Transform &p_transform); /* VIEWPORT */ @@ -672,24 +638,22 @@ public: virtual void begin_frame(); - virtual void set_viewport(const VS::ViewportRect& p_viewport); - virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false); - virtual void clear_viewport(const Color& p_color); - virtual void capture_viewport(Image* r_capture); - - - virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug); - virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass ); + virtual void set_viewport(const VS::ViewportRect &p_viewport); + virtual void set_render_target(RID p_render_target, bool p_transparent_bg = false, bool p_vflip = false); + virtual void clear_viewport(const Color &p_color); + virtual void capture_viewport(Image *r_capture); - virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint); + virtual void begin_scene(RID p_viewport_data, RID p_env, VS::ScenarioDebugMode p_debug); + virtual void begin_shadow_map(RID p_light_instance, int p_shadow_pass); - virtual void add_light( RID p_light_instance ); ///< all "add_light" calls happen before add_geometry calls + virtual void set_camera(const Transform &p_world, const CameraMatrix &p_projection, bool p_ortho_hint); + virtual void add_light(RID p_light_instance); ///< all "add_light" calls happen before add_geometry calls - virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data); - virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data); - virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data) {} - virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data); + virtual void add_mesh(const RID &p_mesh, const InstanceData *p_data); + virtual void add_multimesh(const RID &p_multimesh, const InstanceData *p_data); + virtual void add_immediate(const RID &p_immediate, const InstanceData *p_data) {} + virtual void add_particles(const RID &p_particle_instance, const InstanceData *p_data); virtual void end_scene(); virtual void end_shadow_map(); @@ -703,74 +667,72 @@ public: virtual void canvas_disable_blending(); virtual void canvas_set_opacity(float p_opacity); virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode); - virtual void canvas_begin_rect(const Matrix32& p_transform); - virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect); + virtual void canvas_begin_rect(const Matrix32 &p_transform); + virtual void canvas_set_clip(bool p_clip, const Rect2 &p_rect); virtual void canvas_end_rect(); - virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width); - virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate); - virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1)); - virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width); - virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor); - virtual void canvas_set_transform(const Matrix32& p_transform); + virtual void canvas_draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width); + virtual void canvas_draw_rect(const Rect2 &p_rect, int p_flags, const Rect2 &p_source, RID p_texture, const Color &p_modulate); + virtual void canvas_draw_style_box(const Rect2 &p_rect, const Rect2 &p_src_region, RID p_texture, const float *p_margins, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)); + virtual void canvas_draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width); + virtual void canvas_draw_polygon(int p_vertex_count, const int *p_indices, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, const RID &p_texture, bool p_singlecolor); + virtual void canvas_set_transform(const Matrix32 &p_transform); - virtual void canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light); + virtual void canvas_render_items(CanvasItem *p_item_list, int p_z, const Color &p_modulate, CanvasLight *p_light); virtual RID canvas_light_occluder_create(); - virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines); + virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2> &p_lines); virtual RID canvas_light_shadow_buffer_create(int p_width); - virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache); + virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32 &p_light_xform, int p_light_mask, float p_near, float p_far, CanvasLightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache); - virtual void canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow); + virtual void canvas_debug_viewport_shadows(CanvasLight *p_lights_with_shadow); /* ENVIRONMENT */ virtual RID environment_create(); - virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg); + virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg); virtual VS::EnvironmentBG environment_get_background(RID p_env) const; - virtual void environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value); - virtual Variant environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const; + virtual void environment_set_background_param(RID p_env, VS::EnvironmentBGParam p_param, const Variant &p_value); + virtual Variant environment_get_background_param(RID p_env, VS::EnvironmentBGParam p_param) const; - virtual void environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled); - virtual bool environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const; + virtual void environment_set_enable_fx(RID p_env, VS::EnvironmentFx p_effect, bool p_enabled); + virtual bool environment_is_fx_enabled(RID p_env, VS::EnvironmentFx p_effect) const; - virtual void environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value); - virtual Variant environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const; + virtual void environment_fx_set_param(RID p_env, VS::EnvironmentFxParam p_param, const Variant &p_value); + virtual Variant environment_fx_get_param(RID p_env, VS::EnvironmentFxParam p_param) const; /* SAMPLED LIGHT */ - virtual RID sampled_light_dp_create(int p_width,int p_height); - virtual void sampled_light_dp_update(RID p_sampled_light,const Color *p_data,float p_multiplier); - + virtual RID sampled_light_dp_create(int p_width, int p_height); + virtual void sampled_light_dp_update(RID p_sampled_light, const Color *p_data, float p_multiplier); /*MISC*/ - virtual bool is_texture(const RID& p_rid) const; - virtual bool is_material(const RID& p_rid) const; - virtual bool is_mesh(const RID& p_rid) const; - virtual bool is_immediate(const RID& p_rid) const; - virtual bool is_multimesh(const RID& p_rid) const; + virtual bool is_texture(const RID &p_rid) const; + virtual bool is_material(const RID &p_rid) const; + virtual bool is_mesh(const RID &p_rid) const; + virtual bool is_immediate(const RID &p_rid) const; + virtual bool is_multimesh(const RID &p_rid) const; virtual bool is_particles(const RID &p_beam) const; - virtual bool is_light(const RID& p_rid) const; - virtual bool is_light_instance(const RID& p_rid) const; - virtual bool is_particles_instance(const RID& p_rid) const; - virtual bool is_skeleton(const RID& p_rid) const; - virtual bool is_environment(const RID& p_rid) const; - virtual bool is_canvas_light_occluder(const RID& p_rid) const; + virtual bool is_light(const RID &p_rid) const; + virtual bool is_light_instance(const RID &p_rid) const; + virtual bool is_particles_instance(const RID &p_rid) const; + virtual bool is_skeleton(const RID &p_rid) const; + virtual bool is_environment(const RID &p_rid) const; + virtual bool is_canvas_light_occluder(const RID &p_rid) const; - virtual bool is_shader(const RID& p_rid) const; + virtual bool is_shader(const RID &p_rid) const; - virtual void free(const RID& p_rid); + virtual void free(const RID &p_rid); virtual void custom_shade_model_set_shader(int p_model, RID p_shader); virtual RID custom_shade_model_get_shader(int p_model) const; - virtual void custom_shade_model_set_name(int p_model, const String& p_name); + virtual void custom_shade_model_set_name(int p_model, const String &p_name); virtual String custom_shade_model_get_name(int p_model) const; - virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info); - virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const; - + virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo> &p_info); + virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo> *p_info) const; virtual void init(); virtual void finish(); @@ -787,5 +749,4 @@ public: virtual ~RasterizerDummy(); }; - #endif // RASTERIZER_DUMMY_H diff --git a/servers/visual/shader_language.cpp b/servers/visual/shader_language.cpp index 0c224ea71..a0a370f42 100644 --- a/servers/visual/shader_language.cpp +++ b/servers/visual/shader_language.cpp @@ -27,24 +27,24 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "shader_language.h" -#include "print_string.h" #include "os/os.h" +#include "print_string.h" static bool _is_text_char(CharType c) { - return (c>='a' && c<='z') || (c>='A' && c<='Z') || (c>='0' && c<='9') || c=='_'; + return (c >= 'a' && c <= 'z') || (c >= 'A' && c <= 'Z') || (c >= '0' && c <= '9') || c == '_'; } static bool _is_number(CharType c) { - return (c>='0' && c<='9'); + return (c >= '0' && c <= '9'); } static bool _is_hex(CharType c) { - return (c>='0' && c<='9') || (c>='a' && c<='f') || (c>='A' && c<='F'); + return (c >= '0' && c <= '9') || (c >= 'a' && c <= 'f') || (c >= 'A' && c <= 'F'); } -const char * ShaderLanguage::token_names[TK_MAX]={ +const char *ShaderLanguage::token_names[TK_MAX] = { "EMPTY", "INDENTIFIER", "TRUE", @@ -97,12 +97,12 @@ const char * ShaderLanguage::token_names[TK_MAX]={ "ERROR", }; -ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_len,int &r_line,int &r_chars) { +ShaderLanguage::Token ShaderLanguage::read_token(const CharType *p_text, int p_len, int &r_line, int &r_chars) { -#define GETCHAR(m_idx) ((m_idx<p_len)?p_text[m_idx]:CharType(0)) +#define GETCHAR(m_idx) ((m_idx < p_len) ? p_text[m_idx] : CharType(0)) - r_chars=1; //by default everything eats one char - switch(GETCHAR(0)) { + r_chars = 1; //by default everything eats one char + switch (GETCHAR(0)) { case '\t': case '\r': @@ -113,18 +113,19 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le return Token(); case '/': { - switch(GETCHAR(1)) { + switch (GETCHAR(1)) { case '*': { // block comment - - while(true) { - if (GETCHAR(r_chars+1)==0) { - r_chars+=1; + while (true) { + if (GETCHAR(r_chars + 1) == 0) { + r_chars += 1; break; - } if (GETCHAR(r_chars+1)=='*' && GETCHAR(r_chars+2)=='/') { - r_chars+=3; + } + if (GETCHAR(r_chars + 1) == '*' && GETCHAR(r_chars + 2) == '/') { + r_chars += 3; break; - } if (GETCHAR(r_chars+1)=='\n') { + } + if (GETCHAR(r_chars + 1) == '\n') { r_line++; } @@ -136,8 +137,8 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '/': { // line comment skip - while(GETCHAR(r_chars+1)!='\n' && GETCHAR(r_chars+1)!=0) { - r_chars++; + while (GETCHAR(r_chars + 1) != '\n' && GETCHAR(r_chars + 1) != 0) { + r_chars++; } r_chars++; //r_line++; @@ -147,17 +148,16 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '=': { // diveq - r_chars=2; + r_chars = 2; return Token(TK_OP_ASSIGN_DIV); } break; default: return Token(TK_OP_DIV); - } } break; case '=': { - if (GETCHAR(1)=='=') { + if (GETCHAR(1) == '=') { r_chars++; return Token(TK_OP_EQUAL); } @@ -166,7 +166,7 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '<': { - if (GETCHAR(1)=='=') { + if (GETCHAR(1) == '=') { r_chars++; return Token(TK_OP_LESS_EQUAL); } /*else if (GETCHAR(1)=='<') { @@ -183,10 +183,10 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '>': { - if (GETCHAR(1)=='=') { + if (GETCHAR(1) == '=') { r_chars++; return Token(TK_OP_GREATER_EQUAL); - }/* else if (GETCHAR(1)=='<') { + } /* else if (GETCHAR(1)=='<') { r_chars++; if (GETCHAR(2)=='=') { r_chars++; @@ -200,7 +200,7 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '!': { - if (GETCHAR(1)=='=') { + if (GETCHAR(1) == '=') { r_chars++; return Token(TK_OP_NOT_EQUAL); } @@ -217,7 +217,7 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le //case '[': // return Token(TK_BRACKET_OPEN); //case ']': - // return Token(TK_BRACKET_CLOSE); + // return Token(TK_BRACKET_CLOSE); case '(': return Token(TK_PARENTHESIS_OPEN); case ')': @@ -233,18 +233,18 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le //case '^': // return Token(TK_OP_BIT_XOR); //case '~': - // return Token(TK_OP_BIT_INVERT); + // return Token(TK_OP_BIT_INVERT); case '&': { - if (GETCHAR(1)=='&') { + if (GETCHAR(1) == '&') { r_chars++; return Token(TK_OP_AND); } - return Token(TK_ERROR,"Unknown character"); + return Token(TK_ERROR, "Unknown character"); -/* + /* if (GETCHAR(1)=='=') { r_chars++; return Token(TK_OP_ASSIGN_BIT_AND); @@ -256,13 +256,13 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '|': { - if (GETCHAR(1)=='|') { + if (GETCHAR(1) == '|') { r_chars++; return Token(TK_OP_OR); } - return Token(TK_ERROR,"Unknown character"); + return Token(TK_ERROR, "Unknown character"); /* if (GETCHAR(1)=='=') { @@ -277,7 +277,7 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '*': { - if (GETCHAR(1)=='=') { + if (GETCHAR(1) == '=') { r_chars++; return Token(TK_OP_ASSIGN_MUL); } @@ -285,10 +285,10 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '+': { - if (GETCHAR(1)=='=') { + if (GETCHAR(1) == '=') { r_chars++; return Token(TK_OP_ASSIGN_ADD); - } /*else if (GETCHAR(1)=='+') { + } /*else if (GETCHAR(1)=='+') { r_chars++; return Token(TK_OP_PLUS_PLUS); @@ -298,10 +298,10 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break; case '-': { - if (GETCHAR(1)=='=') { + if (GETCHAR(1) == '=') { r_chars++; return Token(TK_OP_ASSIGN_SUB); - }/* else if (GETCHAR(1)=='-') { + } /* else if (GETCHAR(1)=='-') { r_chars++; return Token(TK_OP_MINUS_MINUS); @@ -320,58 +320,57 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le } break;*/ default: { - if (_is_number(GETCHAR(0)) || (GETCHAR(0)=='.' && _is_number(GETCHAR(1)))) { + if (_is_number(GETCHAR(0)) || (GETCHAR(0) == '.' && _is_number(GETCHAR(1)))) { // parse number - bool period_found=false; - bool exponent_found=false; - bool hexa_found=false; - bool sign_found=false; + bool period_found = false; + bool exponent_found = false; + bool hexa_found = false; + bool sign_found = false; String str; - int i=0; + int i = 0; - while(true) { - if (GETCHAR(i)=='.') { + while (true) { + if (GETCHAR(i) == '.') { if (period_found || exponent_found) - return Token(TK_ERROR,"Invalid numeric constant"); - period_found=true; - } else if (GETCHAR(i)=='x') { - if (hexa_found || str.length()!=1 || str[0]!='0') - return Token(TK_ERROR,"Invalid numeric constant"); - hexa_found=true; - } else if (GETCHAR(i)=='e') { + return Token(TK_ERROR, "Invalid numeric constant"); + period_found = true; + } else if (GETCHAR(i) == 'x') { + if (hexa_found || str.length() != 1 || str[0] != '0') + return Token(TK_ERROR, "Invalid numeric constant"); + hexa_found = true; + } else if (GETCHAR(i) == 'e') { if (hexa_found || exponent_found) - return Token(TK_ERROR,"Invalid numeric constant"); - exponent_found=true; + return Token(TK_ERROR, "Invalid numeric constant"); + exponent_found = true; } else if (_is_number(GETCHAR(i))) { //all ok } else if (hexa_found && _is_hex(GETCHAR(i))) { - } else if ((GETCHAR(i)=='-' || GETCHAR(i)=='+') && exponent_found) { + } else if ((GETCHAR(i) == '-' || GETCHAR(i) == '+') && exponent_found) { if (sign_found) - return Token(TK_ERROR,"Invalid numeric constant"); - sign_found=true; + return Token(TK_ERROR, "Invalid numeric constant"); + sign_found = true; } else break; - str+=CharType(GETCHAR(i)); + str += CharType(GETCHAR(i)); i++; } - if (!_is_number(str[str.length()-1])) - return Token(TK_ERROR,"Invalid numeric constant"); + if (!_is_number(str[str.length() - 1])) + return Token(TK_ERROR, "Invalid numeric constant"); - r_chars+=str.length()-1; - return Token(TK_REAL_CONSTANT,str); + r_chars += str.length() - 1; + return Token(TK_REAL_CONSTANT, str); /* if (period_found) return Token(TK_NUMBER_REAL,str); else return Token(TK_NUMBER_INTEGER,str);*/ - } - if (GETCHAR(0)=='.') { + if (GETCHAR(0) == '.') { //parse period return Token(TK_PERIOD); } @@ -379,43 +378,46 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le if (_is_text_char(GETCHAR(0))) { // parse identifier String str; - str+=CharType(GETCHAR(0)); + str += CharType(GETCHAR(0)); - while(_is_text_char(GETCHAR(r_chars))) { + while (_is_text_char(GETCHAR(r_chars))) { - str+=CharType(GETCHAR(r_chars)); + str += CharType(GETCHAR(r_chars)); r_chars++; } //see if keyword - struct _kws { TokenType token; const char *text;}; - static const _kws keyword_list[]={ - {TK_TRUE,"true"}, - {TK_FALSE,"false"}, - {TK_TYPE_VOID,"void"}, - {TK_TYPE_BOOL,"bool"}, + struct _kws { + TokenType token; + const char *text; + }; + static const _kws keyword_list[] = { + { TK_TRUE, "true" }, + { TK_FALSE, "false" }, + { TK_TYPE_VOID, "void" }, + { TK_TYPE_BOOL, "bool" }, /*{TK_TYPE_INT,"int"}, {TK_TYPE_INT2,"int2"}, {TK_TYPE_INT3,"int3"}, {TK_TYPE_INT4,"int4"},*/ - {TK_TYPE_FLOAT,"float"}, + { TK_TYPE_FLOAT, "float" }, /*{TK_TYPE_FLOAT2,"float2"}, {TK_TYPE_FLOAT3,"float3"}, {TK_TYPE_FLOAT4,"float4"},*/ - {TK_TYPE_VEC2,"vec2"}, - {TK_TYPE_VEC3,"vec3"}, - {TK_TYPE_VEC4,"vec4"}, - {TK_TYPE_TEXTURE,"texture"}, - {TK_TYPE_CUBEMAP,"cubemap"}, - {TK_TYPE_COLOR,"color"}, + { TK_TYPE_VEC2, "vec2" }, + { TK_TYPE_VEC3, "vec3" }, + { TK_TYPE_VEC4, "vec4" }, + { TK_TYPE_TEXTURE, "texture" }, + { TK_TYPE_CUBEMAP, "cubemap" }, + { TK_TYPE_COLOR, "color" }, - {TK_TYPE_MAT2,"mat2"}, + { TK_TYPE_MAT2, "mat2" }, /*{TK_TYPE_MAT3,"mat3"}, {TK_TYPE_MAT4,"mat3"},*/ - {TK_TYPE_MAT3,"mat3"}, - {TK_TYPE_MAT4,"mat4"}, - {TK_CF_IF,"if"}, - {TK_CF_ELSE,"else"}, + { TK_TYPE_MAT3, "mat3" }, + { TK_TYPE_MAT4, "mat4" }, + { TK_CF_IF, "if" }, + { TK_CF_ELSE, "else" }, /* {TK_CF_FOR,"for"}, {TK_CF_WHILE,"while"}, @@ -423,28 +425,27 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le {TK_CF_SWITCH,"switch"}, {TK_CF_BREAK,"break"}, {TK_CF_CONTINUE,"continue"},*/ - {TK_CF_RETURN,"return"}, - {TK_UNIFORM,"uniform"}, - {TK_ERROR,NULL} + { TK_CF_RETURN, "return" }, + { TK_UNIFORM, "uniform" }, + { TK_ERROR, NULL } }; - int idx=0; + int idx = 0; - while(keyword_list[idx].text) { + while (keyword_list[idx].text) { - if (str==keyword_list[idx].text) + if (str == keyword_list[idx].text) return Token(keyword_list[idx].token); idx++; } - - return Token(TK_INDENTIFIER,str); + return Token(TK_INDENTIFIER, str); } - if (GETCHAR(0)>32) - return Token(TK_ERROR,"Tokenizer: Unknown character #"+itos(GETCHAR(0))+": '"+String::chr(GETCHAR(0))+"'"); + if (GETCHAR(0) > 32) + return Token(TK_ERROR, "Tokenizer: Unknown character #" + itos(GETCHAR(0)) + ": '" + String::chr(GETCHAR(0)) + "'"); else - return Token(TK_ERROR,"Tokenizer: Unknown character #"+itos(GETCHAR(0))); + return Token(TK_ERROR, "Tokenizer: Unknown character #" + itos(GETCHAR(0))); } break; } @@ -453,88 +454,82 @@ ShaderLanguage::Token ShaderLanguage::read_token(const CharType* p_text,int p_le return Token(); } -Error ShaderLanguage::tokenize(const String& p_text,Vector<Token> *p_tokens,String *r_error,int *r_err_line,int *r_err_column) { +Error ShaderLanguage::tokenize(const String &p_text, Vector<Token> *p_tokens, String *r_error, int *r_err_line, int *r_err_column) { + int len = p_text.length(); + int pos = 0; - int len =p_text.length(); - int pos=0; + int line = 0; + int col = 0; - int line=0; - int col=0; + while (pos < len) { - while(pos<len) { + int advance = 0; + int prev_line = line; + Token t = read_token(&p_text[pos], len - pos, line, advance); + t.line = line; + t.col = col; - int advance=0; - int prev_line=line; - Token t = read_token(&p_text[pos],len-pos,line,advance); - t.line=line; - t.col=col; - - if (t.type==TK_ERROR) { + if (t.type == TK_ERROR) { if (r_error) { - *r_error=t.text; - *r_err_line=line; - *r_err_column=col; + *r_error = t.text; + *r_err_line = line; + *r_err_column = col; return ERR_COMPILATION_FAILED; } } - if (line==prev_line) { - col+=advance; + if (line == prev_line) { + col += advance; } else { - col=0; + col = 0; //p_tokens->push_back(Token(TK_LINE,itos(line))) } - if (t.type!=TK_EMPTY) + if (t.type != TK_EMPTY) p_tokens->push_back(t); - pos+=advance; - + pos += advance; } return OK; - } -String ShaderLanguage::lex_debug(const String& p_code) { +String ShaderLanguage::lex_debug(const String &p_code) { Vector<Token> tokens; String error; - int errline,errcol; - if (tokenize(p_code,&tokens,&error,&errline,&errcol)!=OK) + int errline, errcol; + if (tokenize(p_code, &tokens, &error, &errline, &errcol) != OK) return error; String ret; - for(int i=0;i<tokens.size();i++) { - ret+=String(token_names[tokens[i].type])+":"+itos(tokens[i].line)+":"+itos(tokens[i].col)+":"+tokens[i].text+"\n"; + for (int i = 0; i < tokens.size(); i++) { + ret += String(token_names[tokens[i].type]) + ":" + itos(tokens[i].line) + ":" + itos(tokens[i].col) + ":" + tokens[i].text + "\n"; } return ret; - } bool ShaderLanguage::is_token_datatype(TokenType p_type) { - return - (p_type==TK_TYPE_VOID) || - (p_type==TK_TYPE_BOOL) || - (p_type==TK_TYPE_FLOAT) || - (p_type==TK_TYPE_VEC2) || - (p_type==TK_TYPE_VEC3) || - (p_type==TK_TYPE_VEC4) || - (p_type==TK_TYPE_COLOR) || - (p_type==TK_TYPE_MAT2) || - (p_type==TK_TYPE_MAT3) || - (p_type==TK_TYPE_MAT4) || - (p_type==TK_TYPE_CUBEMAP) || - (p_type==TK_TYPE_TEXTURE); - + return (p_type == TK_TYPE_VOID) || + (p_type == TK_TYPE_BOOL) || + (p_type == TK_TYPE_FLOAT) || + (p_type == TK_TYPE_VEC2) || + (p_type == TK_TYPE_VEC3) || + (p_type == TK_TYPE_VEC4) || + (p_type == TK_TYPE_COLOR) || + (p_type == TK_TYPE_MAT2) || + (p_type == TK_TYPE_MAT3) || + (p_type == TK_TYPE_MAT4) || + (p_type == TK_TYPE_CUBEMAP) || + (p_type == TK_TYPE_TEXTURE); } ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) { - switch(p_type) { + switch (p_type) { case TK_TYPE_VOID: return TYPE_VOID; case TK_TYPE_BOOL: return TYPE_BOOL; @@ -554,10 +549,9 @@ ShaderLanguage::DataType ShaderLanguage::get_token_datatype(TokenType p_type) { return TYPE_VOID; } - String ShaderLanguage::get_datatype_name(DataType p_type) { - switch(p_type) { + switch (p_type) { case TYPE_VOID: return "void"; case TYPE_BOOL: return "bool"; @@ -576,136 +570,123 @@ String ShaderLanguage::get_datatype_name(DataType p_type) { return ""; } - bool ShaderLanguage::is_token_nonvoid_datatype(TokenType p_type) { - return - (p_type==TK_TYPE_BOOL) || - (p_type==TK_TYPE_FLOAT) || - (p_type==TK_TYPE_VEC2) || - (p_type==TK_TYPE_VEC3) || - (p_type==TK_TYPE_VEC4) || - (p_type==TK_TYPE_COLOR) || - (p_type==TK_TYPE_MAT2) || - (p_type==TK_TYPE_MAT3) || - (p_type==TK_TYPE_MAT4) || - (p_type==TK_TYPE_TEXTURE) || - (p_type==TK_TYPE_CUBEMAP); - + return (p_type == TK_TYPE_BOOL) || + (p_type == TK_TYPE_FLOAT) || + (p_type == TK_TYPE_VEC2) || + (p_type == TK_TYPE_VEC3) || + (p_type == TK_TYPE_VEC4) || + (p_type == TK_TYPE_COLOR) || + (p_type == TK_TYPE_MAT2) || + (p_type == TK_TYPE_MAT3) || + (p_type == TK_TYPE_MAT4) || + (p_type == TK_TYPE_TEXTURE) || + (p_type == TK_TYPE_CUBEMAP); } +bool ShaderLanguage::parser_is_at_function(Parser &parser) { -bool ShaderLanguage::parser_is_at_function(Parser& parser) { - - return (is_token_datatype(parser.get_next_token_type(0)) && parser.get_next_token_type(1)==TK_INDENTIFIER && parser.get_next_token_type(2)==TK_PARENTHESIS_OPEN); + return (is_token_datatype(parser.get_next_token_type(0)) && parser.get_next_token_type(1) == TK_INDENTIFIER && parser.get_next_token_type(2) == TK_PARENTHESIS_OPEN); } - - -bool ShaderLanguage::test_existing_identifier(Node *p_node,const StringName p_identifier,bool p_func,bool p_var,bool p_builtin) { +bool ShaderLanguage::test_existing_identifier(Node *p_node, const StringName p_identifier, bool p_func, bool p_var, bool p_builtin) { Node *node = p_node; - while(node) { + while (node) { - if (node->type==Node::TYPE_BLOCK) { + if (node->type == Node::TYPE_BLOCK) { - BlockNode *block = (BlockNode*)node; + BlockNode *block = (BlockNode *)node; if (block->variables.has(p_identifier)) return true; - } else if (node->type==Node::TYPE_PROGRAM) { + } else if (node->type == Node::TYPE_PROGRAM) { - ProgramNode *program = (ProgramNode*)node; - for(int i=0;i<program->functions.size();i++) { + ProgramNode *program = (ProgramNode *)node; + for (int i = 0; i < program->functions.size(); i++) { - if (program->functions[i].name==p_identifier) { + if (program->functions[i].name == p_identifier) { return true; } } - if(program->builtin_variables.has(p_identifier)) { + if (program->builtin_variables.has(p_identifier)) { return true; } - if(program->uniforms.has(p_identifier)) { + if (program->uniforms.has(p_identifier)) { return true; } - } else if (node->type==Node::TYPE_FUNCTION) { + } else if (node->type == Node::TYPE_FUNCTION) { - FunctionNode *func=(FunctionNode*)node; - for(int i=0;i<func->arguments.size();i++) - if (func->arguments[i].name==p_identifier) + FunctionNode *func = (FunctionNode *)node; + for (int i = 0; i < func->arguments.size(); i++) + if (func->arguments[i].name == p_identifier) return true; } - node=node->parent; + node = node->parent; } // try keywords - int idx=0; + int idx = 0; //todo optimize - while(intrinsic_func_defs[idx].name) { + while (intrinsic_func_defs[idx].name) { - if (p_identifier.operator String()==intrinsic_func_defs[idx].name) + if (p_identifier.operator String() == intrinsic_func_defs[idx].name) return true; idx++; } - return false; - } +Error ShaderLanguage::parse_function(Parser &parser, BlockNode *p_block) { -Error ShaderLanguage::parse_function(Parser& parser,BlockNode *p_block) { - - if (!p_block->parent || p_block->parent->type!=Node::TYPE_PROGRAM) { + if (!p_block->parent || p_block->parent->type != Node::TYPE_PROGRAM) { parser.set_error("Misplaced function"); return ERR_PARSE_ERROR; - } - - ProgramNode *program = (ProgramNode*)p_block->parent; + ProgramNode *program = (ProgramNode *)p_block->parent; StringName name = parser.get_next_token(1).text; - if (test_existing_identifier(p_block,name)) { + if (test_existing_identifier(p_block, name)) { - parser.set_error("Duplicate Identifier (existing variable/builtin/function): "+name); + parser.set_error("Duplicate Identifier (existing variable/builtin/function): " + name); return ERR_PARSE_ERROR; - } - FunctionNode *function = parser.create_node<FunctionNode>(program); function->body = parser.create_node<BlockNode>(function); - function->name=name; + function->name = name; - function->return_type=get_token_datatype(parser.get_next_token_type(0)); + function->return_type = get_token_datatype(parser.get_next_token_type(0)); { //add to programnode ProgramNode::Function f; - f.name=name; - f.function=function; + f.name = name; + f.function = function; program->functions.push_back(f); } - int ofs=3; + int ofs = 3; - while(true) { + while (true) { //end of arguments - if (parser.get_next_token_type(ofs)==TK_PARENTHESIS_CLOSE) { + if (parser.get_next_token_type(ofs) == TK_PARENTHESIS_CLOSE) { ofs++; break; } //next argument awaits - if (parser.get_next_token_type(ofs)==TK_COMMA) { - if (!is_token_nonvoid_datatype(parser.get_next_token_type(ofs+1))) { + if (parser.get_next_token_type(ofs) == TK_COMMA) { + if (!is_token_nonvoid_datatype(parser.get_next_token_type(ofs + 1))) { parser.set_error("Expected Identifier or ')' following ','"); return ERR_PARSE_ERROR; } @@ -713,60 +694,58 @@ Error ShaderLanguage::parse_function(Parser& parser,BlockNode *p_block) { continue; } - - - if (!is_token_nonvoid_datatype(parser.get_next_token_type(ofs+0))) { + if (!is_token_nonvoid_datatype(parser.get_next_token_type(ofs + 0))) { parser.set_error("Invalid Argument Type"); return ERR_PARSE_ERROR; } - DataType identtype=get_token_datatype(parser.get_next_token_type(ofs+0)); + DataType identtype = get_token_datatype(parser.get_next_token_type(ofs + 0)); - if (parser.get_next_token_type(ofs+1)!=TK_INDENTIFIER) { + if (parser.get_next_token_type(ofs + 1) != TK_INDENTIFIER) { parser.set_error("Expected Argument Identifier"); return ERR_PARSE_ERROR; } - StringName identname=parser.get_next_token(ofs+1).text; + StringName identname = parser.get_next_token(ofs + 1).text; - if (test_existing_identifier(function,identname)) { - parser.set_error("Duplicate Argument Identifier: "+identname); + if (test_existing_identifier(function, identname)) { + parser.set_error("Duplicate Argument Identifier: " + identname); return ERR_DUPLICATE_SYMBOL; } FunctionNode::Argument arg; - arg.name=identname; - arg.type=identtype; + arg.name = identname; + arg.type = identtype; //function->body->variables[arg.name]=arg.type; function->arguments.push_back(arg); - ofs+=2; + ofs += 2; } parser.advance(ofs); // match { - if (parser.get_next_token_type()!=TK_CURLY_BRACKET_OPEN) { + if (parser.get_next_token_type() != TK_CURLY_BRACKET_OPEN) { parser.set_error("Expected '{'"); return ERR_PARSE_ERROR; } parser.advance(); - Error err = parse_block(parser,function->body); + Error err = parse_block(parser, function->body); if (err) return err; // make sure that if the function has a return type, it does return something.. - if (function->return_type!=TYPE_VOID) { - bool found=false; - for(int i=0;i<function->body->statements.size();i++) { - if (function->body->statements[i]->type==Node::TYPE_CONTROL_FLOW) { + if (function->return_type != TYPE_VOID) { + bool found = false; + for (int i = 0; i < function->body->statements.size(); i++) { + if (function->body->statements[i]->type == Node::TYPE_CONTROL_FLOW) { - ControlFlowNode *cf = (ControlFlowNode*)function->body->statements[i]; - if (cf->flow_op==FLOW_OP_RETURN) { + ControlFlowNode *cf = (ControlFlowNode *)function->body->statements[i]; + if (cf->flow_op == FLOW_OP_RETURN) { // type of return was already checked when inserted // no need to check here - found=true; + found = true; } } } @@ -780,607 +759,606 @@ Error ShaderLanguage::parse_function(Parser& parser,BlockNode *p_block) { return OK; } - -const ShaderLanguage::IntrinsicFuncDef ShaderLanguage::intrinsic_func_defs[]={ +const ShaderLanguage::IntrinsicFuncDef ShaderLanguage::intrinsic_func_defs[] = { //constructors - {"bool",TYPE_BOOL,{TYPE_BOOL,TYPE_VOID}}, - {"float",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"vec2",TYPE_VEC2,{TYPE_FLOAT,TYPE_VOID}}, - {"vec2",TYPE_VEC2,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_VOID}}, - {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"vec3",TYPE_VEC3,{TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}}, - {"vec3",TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}}, - {"vec4",TYPE_VEC4,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"mat2",TYPE_MAT2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"mat3",TYPE_MAT3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"mat4",TYPE_MAT4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, + { "bool", TYPE_BOOL, { TYPE_BOOL, TYPE_VOID } }, + { "float", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_VOID } }, + { "vec2", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VOID } }, + { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "vec3", TYPE_VEC3, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "vec3", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "vec4", TYPE_VEC4, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "mat2", TYPE_MAT2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "mat3", TYPE_MAT3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "mat4", TYPE_MAT4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, //intrinsics - trigonometry - {"sin",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"cos",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"tan",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"asin",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"acos",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"atan",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"atan2",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"sinh",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"cosh",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"tanh",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, + { "sin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "cos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "tan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "asin", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "acos", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "atan", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "atan2", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "sinh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "cosh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "tanh", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, //intrinsics - exponential - {"pow",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"pow",TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}}, - {"pow",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"pow",TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}}, - {"pow",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"pow",TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}}, - {"pow",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"exp",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"exp",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"exp",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"exp",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"log",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"log",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"log",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"log",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"sqrt",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"sqrt",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"sqrt",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"sqrt",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, + { "pow", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "pow", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "pow", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + { "pow", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "exp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "exp", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "exp", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "exp", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "log", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "log", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "log", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "log", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "sqrt", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "sqrt", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "sqrt", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "sqrt", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, //intrinsics - common - {"abs",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"abs",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"abs",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"abs",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"sign",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"sign",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"sign",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"sign",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"floor",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"floor",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"floor",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"floor",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"trunc",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"trunc",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"trunc",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"trunc",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"round",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"round",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"round",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"round",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"ceil",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"ceil",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"ceil",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"ceil",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"fract",TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {"fract",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"fract",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"fract",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"mod",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"mod",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"mod",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"mod",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"min",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"min",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"min",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"min",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"max",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"max",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"max",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"max",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"clamp",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"clamp",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"clamp",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"clamp",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"clamp",TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"clamp",TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"clamp",TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"mix",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_FLOAT,TYPE_VOID}}, - {"mix",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"mix",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}}, - {"mix",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"mix",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_FLOAT,TYPE_VOID}}, - {"mix",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"step",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"step",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"step",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"step",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"step",TYPE_VEC2,{TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}}, - {"step",TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}}, - {"step",TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC4,TYPE_VOID}}, - {"smoothstep",TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT,TYPE_FLOAT,TYPE_VOID}}, - {"smoothstep",TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"smoothstep",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"smoothstep",TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"smoothstep",TYPE_VEC2,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC2,TYPE_VOID}}, - {"smoothstep",TYPE_VEC3,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC3,TYPE_VOID}}, - {"smoothstep",TYPE_VEC4,{TYPE_FLOAT,TYPE_FLOAT,TYPE_VEC4,TYPE_VOID}}, + { "abs", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "abs", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "abs", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "abs", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "sign", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "sign", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "sign", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "sign", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "floor", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "floor", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "floor", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "floor", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "trunc", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "trunc", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "trunc", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "trunc", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "round", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "round", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "round", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "round", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "ceil", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "ceil", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "ceil", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "ceil", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "fract", TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { "fract", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "fract", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "fract", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "mod", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "mod", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "mod", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "mod", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "min", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "min", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "min", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "min", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "max", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "max", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "max", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "max", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "clamp", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "clamp", TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "clamp", TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "clamp", TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "mix", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_FLOAT, TYPE_VOID } }, + { "mix", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, + { "mix", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_FLOAT, TYPE_VOID } }, + { "mix", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "step", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "step", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "step", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "step", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "step", TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } }, + { "step", TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } }, + { "step", TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } }, + { "smoothstep", TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT, TYPE_FLOAT, TYPE_VOID } }, + { "smoothstep", TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "smoothstep", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "smoothstep", TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "smoothstep", TYPE_VEC2, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC2, TYPE_VOID } }, + { "smoothstep", TYPE_VEC3, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC3, TYPE_VOID } }, + { "smoothstep", TYPE_VEC4, { TYPE_FLOAT, TYPE_FLOAT, TYPE_VEC4, TYPE_VOID } }, //intrinsics - geometric - {"length",TYPE_FLOAT,{TYPE_VEC2,TYPE_VOID}}, - {"length",TYPE_FLOAT,{TYPE_VEC3,TYPE_VOID}}, - {"length",TYPE_FLOAT,{TYPE_VEC4,TYPE_VOID}}, - {"distance",TYPE_FLOAT,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"distance",TYPE_FLOAT,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"distance",TYPE_FLOAT,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"dot",TYPE_FLOAT,{TYPE_VEC2,TYPE_VEC2,TYPE_VOID}}, - {"dot",TYPE_FLOAT,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"dot",TYPE_FLOAT,{TYPE_VEC4,TYPE_VEC4,TYPE_VOID}}, - {"cross",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"normalize",TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {"normalize",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {"normalize",TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {"reflect",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_VOID}}, - {"refract",TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3,TYPE_FLOAT,TYPE_VOID}}, + { "length", TYPE_FLOAT, { TYPE_VEC2, TYPE_VOID } }, + { "length", TYPE_FLOAT, { TYPE_VEC3, TYPE_VOID } }, + { "length", TYPE_FLOAT, { TYPE_VEC4, TYPE_VOID } }, + { "distance", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "distance", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "distance", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "dot", TYPE_FLOAT, { TYPE_VEC2, TYPE_VEC2, TYPE_VOID } }, + { "dot", TYPE_FLOAT, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "dot", TYPE_FLOAT, { TYPE_VEC4, TYPE_VEC4, TYPE_VOID } }, + { "cross", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "normalize", TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { "normalize", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { "normalize", TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { "reflect", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_VOID } }, + { "refract", TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3, TYPE_FLOAT, TYPE_VOID } }, //intrinsics - texture - {"tex",TYPE_VEC4,{TYPE_TEXTURE,TYPE_VEC2,TYPE_VOID}}, - {"texcube",TYPE_VEC4,{TYPE_CUBEMAP,TYPE_VEC3,TYPE_VOID}}, - {"texscreen",TYPE_VEC3,{TYPE_VEC2,TYPE_VOID}}, - {"texpos",TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, + { "tex", TYPE_VEC4, { TYPE_TEXTURE, TYPE_VEC2, TYPE_VOID } }, + { "texcube", TYPE_VEC4, { TYPE_CUBEMAP, TYPE_VEC3, TYPE_VOID } }, + { "texscreen", TYPE_VEC3, { TYPE_VEC2, TYPE_VOID } }, + { "texpos", TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, - {NULL,TYPE_VOID,{TYPE_VOID}} + { NULL, TYPE_VOID, { TYPE_VOID } } }; -const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[]={ +const ShaderLanguage::OperatorDef ShaderLanguage::operator_defs[] = { - {OP_ASSIGN,TYPE_VOID,{TYPE_BOOL,TYPE_BOOL}}, - {OP_ASSIGN,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_ASSIGN,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}}, - {OP_ASSIGN,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}}, - {OP_ASSIGN,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}}, - {OP_ASSIGN,TYPE_VOID,{TYPE_MAT2,TYPE_MAT2}}, - {OP_ASSIGN,TYPE_VOID,{TYPE_MAT3,TYPE_MAT3}}, - {OP_ASSIGN,TYPE_VOID,{TYPE_MAT4,TYPE_MAT4}}, - {OP_ADD,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_ADD,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}}, - {OP_ADD,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}}, - {OP_ADD,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}}, - {OP_SUB,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_SUB,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}}, - {OP_SUB,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}}, - {OP_SUB,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}}, - {OP_MUL,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}}, - {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT}}, - {OP_MUL,TYPE_VEC2,{TYPE_FLOAT,TYPE_VEC2}}, - {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT3}}, - {OP_MUL,TYPE_VEC2,{TYPE_MAT2,TYPE_VEC2}}, - {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT2}}, - {OP_MUL,TYPE_VEC2,{TYPE_MAT3,TYPE_VEC2}}, - {OP_MUL,TYPE_VEC2,{TYPE_VEC2,TYPE_MAT4}}, - {OP_MUL,TYPE_VEC2,{TYPE_MAT4,TYPE_VEC2}}, - {OP_MUL,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}}, - {OP_MUL,TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT}}, - {OP_MUL,TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC3}}, - {OP_MUL,TYPE_VEC3,{TYPE_MAT3,TYPE_VEC3}}, - {OP_MUL,TYPE_VEC3,{TYPE_MAT4,TYPE_VEC3}}, - {OP_MUL,TYPE_VEC3,{TYPE_VEC3,TYPE_MAT3}}, - {OP_MUL,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}}, - {OP_MUL,TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT}}, - {OP_MUL,TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC4}}, - {OP_MUL,TYPE_VEC4,{TYPE_MAT4,TYPE_VEC4}}, - {OP_MUL,TYPE_VEC4,{TYPE_VEC4,TYPE_MAT4}}, - {OP_MUL,TYPE_MAT2,{TYPE_MAT2,TYPE_MAT2}}, - {OP_MUL,TYPE_MAT3,{TYPE_MAT3,TYPE_MAT3}}, - {OP_MUL,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}}, - {OP_DIV,TYPE_FLOAT,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_DIV,TYPE_VEC2,{TYPE_VEC2,TYPE_VEC2}}, - {OP_DIV,TYPE_VEC2,{TYPE_VEC2,TYPE_FLOAT}}, - {OP_DIV,TYPE_VEC2,{TYPE_FLOAT,TYPE_VEC2}}, - {OP_DIV,TYPE_VEC3,{TYPE_VEC3,TYPE_VEC3}}, - {OP_DIV,TYPE_VEC3,{TYPE_VEC3,TYPE_FLOAT}}, - {OP_DIV,TYPE_VEC3,{TYPE_FLOAT,TYPE_VEC3}}, - {OP_DIV,TYPE_VEC4,{TYPE_VEC4,TYPE_VEC4}}, - {OP_DIV,TYPE_VEC4,{TYPE_VEC4,TYPE_FLOAT}}, - {OP_DIV,TYPE_VEC4,{TYPE_FLOAT,TYPE_VEC4}}, - {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}}, - {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}}, - {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}}, - {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}}, - {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}}, - {OP_ASSIGN_ADD,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}}, - {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}}, - {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}}, - {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}}, - {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}}, - {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}}, - {OP_ASSIGN_SUB,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC2,TYPE_MAT2}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT2,TYPE_MAT2}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_MAT3}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC3,TYPE_MAT4}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_VEC4,TYPE_MAT4}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT3,TYPE_MAT3}}, - {OP_ASSIGN_MUL,TYPE_VOID,{TYPE_MAT4,TYPE_MAT4}}, - {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC2,TYPE_VEC2}}, - {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC2,TYPE_FLOAT}}, - {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC3,TYPE_VEC3}}, - {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC3,TYPE_FLOAT}}, - {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC4,TYPE_VEC4}}, - {OP_ASSIGN_DIV,TYPE_VOID,{TYPE_VEC4,TYPE_FLOAT}}, - {OP_NEG,TYPE_FLOAT,{TYPE_FLOAT,TYPE_VOID}}, - {OP_NEG,TYPE_VEC2,{TYPE_VEC2,TYPE_VOID}}, - {OP_NEG,TYPE_VEC3,{TYPE_VEC3,TYPE_VOID}}, - {OP_NEG,TYPE_VEC4,{TYPE_VEC4,TYPE_VOID}}, - {OP_NOT,TYPE_BOOL,{TYPE_BOOL,TYPE_VOID}}, - {OP_CMP_EQ,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}}, - {OP_CMP_EQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_CMP_EQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC2}}, - {OP_CMP_EQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC3}}, - {OP_CMP_EQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC4}}, + { OP_ASSIGN, TYPE_VOID, { TYPE_BOOL, TYPE_BOOL } }, + { OP_ASSIGN, TYPE_VOID, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_ASSIGN, TYPE_VOID, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_ASSIGN, TYPE_VOID, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_ASSIGN, TYPE_VOID, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_ASSIGN, TYPE_VOID, { TYPE_MAT2, TYPE_MAT2 } }, + { OP_ASSIGN, TYPE_VOID, { TYPE_MAT3, TYPE_MAT3 } }, + { OP_ASSIGN, TYPE_VOID, { TYPE_MAT4, TYPE_MAT4 } }, + { OP_ADD, TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_ADD, TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_ADD, TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_ADD, TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_SUB, TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_SUB, TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_SUB, TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_SUB, TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_MUL, TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT } }, + { OP_MUL, TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2 } }, + { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_MAT3 } }, + { OP_MUL, TYPE_VEC2, { TYPE_MAT2, TYPE_VEC2 } }, + { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_MAT2 } }, + { OP_MUL, TYPE_VEC2, { TYPE_MAT3, TYPE_VEC2 } }, + { OP_MUL, TYPE_VEC2, { TYPE_VEC2, TYPE_MAT4 } }, + { OP_MUL, TYPE_VEC2, { TYPE_MAT4, TYPE_VEC2 } }, + { OP_MUL, TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_MUL, TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT } }, + { OP_MUL, TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3 } }, + { OP_MUL, TYPE_VEC3, { TYPE_MAT3, TYPE_VEC3 } }, + { OP_MUL, TYPE_VEC3, { TYPE_MAT4, TYPE_VEC3 } }, + { OP_MUL, TYPE_VEC3, { TYPE_VEC3, TYPE_MAT3 } }, + { OP_MUL, TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_MUL, TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT } }, + { OP_MUL, TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4 } }, + { OP_MUL, TYPE_VEC4, { TYPE_MAT4, TYPE_VEC4 } }, + { OP_MUL, TYPE_VEC4, { TYPE_VEC4, TYPE_MAT4 } }, + { OP_MUL, TYPE_MAT2, { TYPE_MAT2, TYPE_MAT2 } }, + { OP_MUL, TYPE_MAT3, { TYPE_MAT3, TYPE_MAT3 } }, + { OP_MUL, TYPE_MAT4, { TYPE_MAT4, TYPE_MAT4 } }, + { OP_DIV, TYPE_FLOAT, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_DIV, TYPE_VEC2, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_DIV, TYPE_VEC2, { TYPE_VEC2, TYPE_FLOAT } }, + { OP_DIV, TYPE_VEC2, { TYPE_FLOAT, TYPE_VEC2 } }, + { OP_DIV, TYPE_VEC3, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_DIV, TYPE_VEC3, { TYPE_VEC3, TYPE_FLOAT } }, + { OP_DIV, TYPE_VEC3, { TYPE_FLOAT, TYPE_VEC3 } }, + { OP_DIV, TYPE_VEC4, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_DIV, TYPE_VEC4, { TYPE_VEC4, TYPE_FLOAT } }, + { OP_DIV, TYPE_VEC4, { TYPE_FLOAT, TYPE_VEC4 } }, + { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC2, TYPE_FLOAT } }, + { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC3, TYPE_FLOAT } }, + { OP_ASSIGN_ADD, TYPE_VOID, { TYPE_VEC4, TYPE_FLOAT } }, + { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC2, TYPE_FLOAT } }, + { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC3, TYPE_FLOAT } }, + { OP_ASSIGN_SUB, TYPE_VOID, { TYPE_VEC4, TYPE_FLOAT } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC2, TYPE_FLOAT } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC2, TYPE_MAT2 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_MAT2, TYPE_MAT2 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC3, TYPE_MAT3 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC3, TYPE_FLOAT } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC3, TYPE_MAT4 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC4, TYPE_FLOAT } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_VEC4, TYPE_MAT4 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_MAT3, TYPE_MAT3 } }, + { OP_ASSIGN_MUL, TYPE_VOID, { TYPE_MAT4, TYPE_MAT4 } }, + { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC2, TYPE_FLOAT } }, + { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC3, TYPE_FLOAT } }, + { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC4, TYPE_VEC4 } }, + { OP_ASSIGN_DIV, TYPE_VOID, { TYPE_VEC4, TYPE_FLOAT } }, + { OP_NEG, TYPE_FLOAT, { TYPE_FLOAT, TYPE_VOID } }, + { OP_NEG, TYPE_VEC2, { TYPE_VEC2, TYPE_VOID } }, + { OP_NEG, TYPE_VEC3, { TYPE_VEC3, TYPE_VOID } }, + { OP_NEG, TYPE_VEC4, { TYPE_VEC4, TYPE_VOID } }, + { OP_NOT, TYPE_BOOL, { TYPE_BOOL, TYPE_VOID } }, + { OP_CMP_EQ, TYPE_BOOL, { TYPE_BOOL, TYPE_BOOL } }, + { OP_CMP_EQ, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_CMP_EQ, TYPE_BOOL, { TYPE_VEC3, TYPE_VEC2 } }, + { OP_CMP_EQ, TYPE_BOOL, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_CMP_EQ, TYPE_BOOL, { TYPE_VEC3, TYPE_VEC4 } }, //{OP_CMP_EQ,TYPE_MAT3,{TYPE_MAT4,TYPE_MAT3}}, ?? //{OP_CMP_EQ,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}}, ?? - {OP_CMP_NEQ,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}}, - {OP_CMP_NEQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_CMP_NEQ,TYPE_BOOL,{TYPE_VEC2,TYPE_VEC2}}, - {OP_CMP_NEQ,TYPE_BOOL,{TYPE_VEC3,TYPE_VEC3}}, - {OP_CMP_NEQ,TYPE_BOOL,{TYPE_VEC4,TYPE_VEC4}}, + { OP_CMP_NEQ, TYPE_BOOL, { TYPE_BOOL, TYPE_BOOL } }, + { OP_CMP_NEQ, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_CMP_NEQ, TYPE_BOOL, { TYPE_VEC2, TYPE_VEC2 } }, + { OP_CMP_NEQ, TYPE_BOOL, { TYPE_VEC3, TYPE_VEC3 } }, + { OP_CMP_NEQ, TYPE_BOOL, { TYPE_VEC4, TYPE_VEC4 } }, //{OP_CMP_NEQ,TYPE_MAT4,{TYPE_MAT4,TYPE_MAT4}}, //? - {OP_CMP_LEQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_CMP_GEQ,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_CMP_LESS,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_CMP_GREATER,TYPE_BOOL,{TYPE_FLOAT,TYPE_FLOAT}}, - {OP_CMP_OR,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}}, - {OP_CMP_AND,TYPE_BOOL,{TYPE_BOOL,TYPE_BOOL}}, - {OP_MAX,TYPE_VOID,{TYPE_VOID,TYPE_VOID}} + { OP_CMP_LEQ, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_CMP_GEQ, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_CMP_LESS, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_CMP_GREATER, TYPE_BOOL, { TYPE_FLOAT, TYPE_FLOAT } }, + { OP_CMP_OR, TYPE_BOOL, { TYPE_BOOL, TYPE_BOOL } }, + { OP_CMP_AND, TYPE_BOOL, { TYPE_BOOL, TYPE_BOOL } }, + { OP_MAX, TYPE_VOID, { TYPE_VOID, TYPE_VOID } } }; +const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[] = { -const ShaderLanguage::BuiltinsDef ShaderLanguage::vertex_builtins_defs[]={ - - { "SRC_VERTEX", TYPE_VEC3}, - { "SRC_NORMAL", TYPE_VEC3}, - { "SRC_TANGENT", TYPE_VEC3}, - { "SRC_BINORMALF", TYPE_FLOAT}, + { "SRC_VERTEX", TYPE_VEC3 }, + { "SRC_NORMAL", TYPE_VEC3 }, + { "SRC_TANGENT", TYPE_VEC3 }, + { "SRC_BINORMALF", TYPE_FLOAT }, { "POSITION", TYPE_VEC4 }, - { "VERTEX", TYPE_VEC3}, - { "NORMAL", TYPE_VEC3}, - { "TANGENT", TYPE_VEC3}, - { "BINORMAL", TYPE_VEC3}, - { "UV", TYPE_VEC2}, - { "UV2", TYPE_VEC2}, - { "COLOR", TYPE_VEC4}, - { "BONES", TYPE_VEC4}, - { "WEIGHTS", TYPE_VEC4}, - { "VAR1", TYPE_VEC4}, - { "VAR2", TYPE_VEC4}, - { "SPEC_EXP", TYPE_FLOAT}, - { "POINT_SIZE", TYPE_FLOAT}, + { "VERTEX", TYPE_VEC3 }, + { "NORMAL", TYPE_VEC3 }, + { "TANGENT", TYPE_VEC3 }, + { "BINORMAL", TYPE_VEC3 }, + { "UV", TYPE_VEC2 }, + { "UV2", TYPE_VEC2 }, + { "COLOR", TYPE_VEC4 }, + { "BONES", TYPE_VEC4 }, + { "WEIGHTS", TYPE_VEC4 }, + { "VAR1", TYPE_VEC4 }, + { "VAR2", TYPE_VEC4 }, + { "SPEC_EXP", TYPE_FLOAT }, + { "POINT_SIZE", TYPE_FLOAT }, //builtins - { "WORLD_MATRIX", TYPE_MAT4}, - { "INV_CAMERA_MATRIX", TYPE_MAT4}, - { "PROJECTION_MATRIX", TYPE_MAT4}, - { "MODELVIEW_MATRIX", TYPE_MAT4}, - { "INSTANCE_ID", TYPE_FLOAT}, - { "TIME", TYPE_FLOAT}, - { NULL, TYPE_VOID}, + { "WORLD_MATRIX", TYPE_MAT4 }, + { "INV_CAMERA_MATRIX", TYPE_MAT4 }, + { "PROJECTION_MATRIX", TYPE_MAT4 }, + { "MODELVIEW_MATRIX", TYPE_MAT4 }, + { "INSTANCE_ID", TYPE_FLOAT }, + { "TIME", TYPE_FLOAT }, + { NULL, TYPE_VOID }, }; -const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[]={ +const ShaderLanguage::BuiltinsDef ShaderLanguage::fragment_builtins_defs[] = { - { "VERTEX", TYPE_VEC3}, - { "POSITION", TYPE_VEC4}, - { "NORMAL", TYPE_VEC3}, - { "TANGENT", TYPE_VEC3}, - { "BINORMAL", TYPE_VEC3}, - { "NORMALMAP", TYPE_VEC3}, - { "NORMALMAP_DEPTH", TYPE_FLOAT}, - { "UV", TYPE_VEC2}, - { "UV2", TYPE_VEC2}, - { "COLOR", TYPE_VEC4}, - { "NORMAL", TYPE_VEC3}, - { "VAR1", TYPE_VEC4}, - { "VAR2", TYPE_VEC4}, - { "DIFFUSE", TYPE_VEC3}, - { "DIFFUSE_ALPHA", TYPE_VEC4}, - { "SPECULAR", TYPE_VEC3}, - { "EMISSION", TYPE_VEC3}, - { "SPEC_EXP", TYPE_FLOAT}, - { "GLOW", TYPE_FLOAT}, - { "SHADE_PARAM", TYPE_FLOAT}, - { "DISCARD", TYPE_BOOL}, - { "SCREEN_UV", TYPE_VEC2}, - { "POINT_COORD", TYPE_VEC2}, - { "INV_CAMERA_MATRIX", TYPE_MAT4}, + { "VERTEX", TYPE_VEC3 }, + { "POSITION", TYPE_VEC4 }, + { "NORMAL", TYPE_VEC3 }, + { "TANGENT", TYPE_VEC3 }, + { "BINORMAL", TYPE_VEC3 }, + { "NORMALMAP", TYPE_VEC3 }, + { "NORMALMAP_DEPTH", TYPE_FLOAT }, + { "UV", TYPE_VEC2 }, + { "UV2", TYPE_VEC2 }, + { "COLOR", TYPE_VEC4 }, + { "NORMAL", TYPE_VEC3 }, + { "VAR1", TYPE_VEC4 }, + { "VAR2", TYPE_VEC4 }, + { "DIFFUSE", TYPE_VEC3 }, + { "DIFFUSE_ALPHA", TYPE_VEC4 }, + { "SPECULAR", TYPE_VEC3 }, + { "EMISSION", TYPE_VEC3 }, + { "SPEC_EXP", TYPE_FLOAT }, + { "GLOW", TYPE_FLOAT }, + { "SHADE_PARAM", TYPE_FLOAT }, + { "DISCARD", TYPE_BOOL }, + { "SCREEN_UV", TYPE_VEC2 }, + { "POINT_COORD", TYPE_VEC2 }, + { "INV_CAMERA_MATRIX", TYPE_MAT4 }, -// { "SCREEN_POS", TYPE_VEC2}, -// { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, - { "TIME", TYPE_FLOAT}, - { NULL, TYPE_VOID} + // { "SCREEN_POS", TYPE_VEC2}, + // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, + { "TIME", TYPE_FLOAT }, + { NULL, TYPE_VOID } }; -const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[]={ +const ShaderLanguage::BuiltinsDef ShaderLanguage::light_builtins_defs[] = { - { "NORMAL", TYPE_VEC3}, - { "LIGHT_DIR", TYPE_VEC3}, - { "LIGHT_DIFFUSE", TYPE_VEC3}, - { "LIGHT_SPECULAR", TYPE_VEC3}, - { "EYE_VEC", TYPE_VEC3}, - { "DIFFUSE", TYPE_VEC3}, - { "SPECULAR", TYPE_VEC3}, - { "SPECULAR_EXP", TYPE_FLOAT}, - { "SHADE_PARAM", TYPE_FLOAT}, - { "LIGHT", TYPE_VEC3}, + { "NORMAL", TYPE_VEC3 }, + { "LIGHT_DIR", TYPE_VEC3 }, + { "LIGHT_DIFFUSE", TYPE_VEC3 }, + { "LIGHT_SPECULAR", TYPE_VEC3 }, + { "EYE_VEC", TYPE_VEC3 }, + { "DIFFUSE", TYPE_VEC3 }, + { "SPECULAR", TYPE_VEC3 }, + { "SPECULAR_EXP", TYPE_FLOAT }, + { "SHADE_PARAM", TYPE_FLOAT }, + { "LIGHT", TYPE_VEC3 }, { "SHADOW", TYPE_VEC3 }, { "POINT_COORD", TYPE_VEC2 }, -// { "SCREEN_POS", TYPE_VEC2}, -// { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, - { "TIME", TYPE_FLOAT}, - { NULL, TYPE_VOID} + // { "SCREEN_POS", TYPE_VEC2}, + // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, + { "TIME", TYPE_FLOAT }, + { NULL, TYPE_VOID } }; +const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[] = { - -const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_vertex_builtins_defs[]={ - - { "SRC_VERTEX", TYPE_VEC2}, - { "VERTEX", TYPE_VEC2}, - { "WORLD_VERTEX", TYPE_VEC2}, - { "UV", TYPE_VEC2}, - { "COLOR", TYPE_VEC4}, - { "VAR1", TYPE_VEC4}, - { "VAR2", TYPE_VEC4}, - { "POINT_SIZE", TYPE_FLOAT}, + { "SRC_VERTEX", TYPE_VEC2 }, + { "VERTEX", TYPE_VEC2 }, + { "WORLD_VERTEX", TYPE_VEC2 }, + { "UV", TYPE_VEC2 }, + { "COLOR", TYPE_VEC4 }, + { "VAR1", TYPE_VEC4 }, + { "VAR2", TYPE_VEC4 }, + { "POINT_SIZE", TYPE_FLOAT }, //builtins - { "WORLD_MATRIX", TYPE_MAT4}, - { "PROJECTION_MATRIX", TYPE_MAT4}, - { "EXTRA_MATRIX", TYPE_MAT4}, - { "TIME", TYPE_FLOAT}, - { NULL, TYPE_VOID}, + { "WORLD_MATRIX", TYPE_MAT4 }, + { "PROJECTION_MATRIX", TYPE_MAT4 }, + { "EXTRA_MATRIX", TYPE_MAT4 }, + { "TIME", TYPE_FLOAT }, + { NULL, TYPE_VOID }, }; -const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[]={ +const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_fragment_builtins_defs[] = { - { "SRC_COLOR", TYPE_VEC4}, - { "POSITION", TYPE_VEC2}, - { "NORMAL", TYPE_VEC3}, - { "NORMALMAP", TYPE_VEC3}, - { "NORMALMAP_DEPTH", TYPE_FLOAT}, - { "UV", TYPE_VEC2}, - { "COLOR", TYPE_VEC4}, - { "TEXTURE", TYPE_TEXTURE}, - { "TEXTURE_PIXEL_SIZE", TYPE_VEC2}, - { "VAR1", TYPE_VEC4}, - { "VAR2", TYPE_VEC4}, - { "SCREEN_UV", TYPE_VEC2}, - { "POINT_COORD", TYPE_VEC2}, + { "SRC_COLOR", TYPE_VEC4 }, + { "POSITION", TYPE_VEC2 }, + { "NORMAL", TYPE_VEC3 }, + { "NORMALMAP", TYPE_VEC3 }, + { "NORMALMAP_DEPTH", TYPE_FLOAT }, + { "UV", TYPE_VEC2 }, + { "COLOR", TYPE_VEC4 }, + { "TEXTURE", TYPE_TEXTURE }, + { "TEXTURE_PIXEL_SIZE", TYPE_VEC2 }, + { "VAR1", TYPE_VEC4 }, + { "VAR2", TYPE_VEC4 }, + { "SCREEN_UV", TYPE_VEC2 }, + { "POINT_COORD", TYPE_VEC2 }, -// { "SCREEN_POS", TYPE_VEC2}, -// { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, - { "TIME", TYPE_FLOAT}, - { NULL, TYPE_VOID} + // { "SCREEN_POS", TYPE_VEC2}, + // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, + { "TIME", TYPE_FLOAT }, + { NULL, TYPE_VOID } }; -const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[]={ +const ShaderLanguage::BuiltinsDef ShaderLanguage::ci_light_builtins_defs[] = { - { "POSITION", TYPE_VEC2}, - { "NORMAL", TYPE_VEC3}, - { "UV", TYPE_VEC2}, - { "COLOR", TYPE_VEC4}, - { "TEXTURE", TYPE_TEXTURE}, - { "TEXTURE_PIXEL_SIZE", TYPE_VEC2}, - { "VAR1", TYPE_VEC4}, - { "VAR2", TYPE_VEC4}, - { "SCREEN_UV", TYPE_VEC2}, - { "LIGHT_VEC", TYPE_VEC2}, - { "LIGHT_HEIGHT", TYPE_FLOAT}, - { "LIGHT_COLOR", TYPE_VEC4}, - { "LIGHT_UV", TYPE_VEC2}, - { "LIGHT_SHADOW", TYPE_VEC4}, - { "LIGHT", TYPE_VEC4}, - { "SHADOW", TYPE_VEC4}, - { "POINT_COORD", TYPE_VEC2}, -// { "SCREEN_POS", TYPE_VEC2}, -// { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, - { "TIME", TYPE_FLOAT}, - { NULL, TYPE_VOID} + { "POSITION", TYPE_VEC2 }, + { "NORMAL", TYPE_VEC3 }, + { "UV", TYPE_VEC2 }, + { "COLOR", TYPE_VEC4 }, + { "TEXTURE", TYPE_TEXTURE }, + { "TEXTURE_PIXEL_SIZE", TYPE_VEC2 }, + { "VAR1", TYPE_VEC4 }, + { "VAR2", TYPE_VEC4 }, + { "SCREEN_UV", TYPE_VEC2 }, + { "LIGHT_VEC", TYPE_VEC2 }, + { "LIGHT_HEIGHT", TYPE_FLOAT }, + { "LIGHT_COLOR", TYPE_VEC4 }, + { "LIGHT_UV", TYPE_VEC2 }, + { "LIGHT_SHADOW", TYPE_VEC4 }, + { "LIGHT", TYPE_VEC4 }, + { "SHADOW", TYPE_VEC4 }, + { "POINT_COORD", TYPE_VEC2 }, + // { "SCREEN_POS", TYPE_VEC2}, + // { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, + { "TIME", TYPE_FLOAT }, + { NULL, TYPE_VOID } }; -const ShaderLanguage::BuiltinsDef ShaderLanguage::postprocess_fragment_builtins_defs[]={ +const ShaderLanguage::BuiltinsDef ShaderLanguage::postprocess_fragment_builtins_defs[] = { - { "IN_COLOR", TYPE_VEC3}, - { "IN_POSITION", TYPE_VEC3}, - { "OUT_COLOR", TYPE_VEC3}, - { "SCREEN_POS", TYPE_VEC2}, - { "SCREEN_TEXEL_SIZE", TYPE_VEC2}, - { "TIME", TYPE_FLOAT}, - { NULL, TYPE_VOID} + { "IN_COLOR", TYPE_VEC3 }, + { "IN_POSITION", TYPE_VEC3 }, + { "OUT_COLOR", TYPE_VEC3 }, + { "SCREEN_POS", TYPE_VEC2 }, + { "SCREEN_TEXEL_SIZE", TYPE_VEC2 }, + { "TIME", TYPE_FLOAT }, + { NULL, TYPE_VOID } }; - - ShaderLanguage::DataType ShaderLanguage::compute_node_type(Node *p_node) { - switch(p_node->type) { + switch (p_node->type) { case Node::TYPE_PROGRAM: ERR_FAIL_V(TYPE_VOID); - case Node::TYPE_FUNCTION: return static_cast<FunctionNode*>(p_node)->return_type; + case Node::TYPE_FUNCTION: return static_cast<FunctionNode *>(p_node)->return_type; case Node::TYPE_BLOCK: ERR_FAIL_V(TYPE_VOID); - case Node::TYPE_VARIABLE: return static_cast<VariableNode*>(p_node)->datatype_cache; - case Node::TYPE_CONSTANT: return static_cast<ConstantNode*>(p_node)->datatype; - case Node::TYPE_OPERATOR: return static_cast<OperatorNode*>(p_node)->return_cache; + case Node::TYPE_VARIABLE: return static_cast<VariableNode *>(p_node)->datatype_cache; + case Node::TYPE_CONSTANT: return static_cast<ConstantNode *>(p_node)->datatype; + case Node::TYPE_OPERATOR: return static_cast<OperatorNode *>(p_node)->return_cache; case Node::TYPE_CONTROL_FLOW: ERR_FAIL_V(TYPE_VOID); - case Node::TYPE_MEMBER: return static_cast<MemberNode*>(p_node)->datatype; + case Node::TYPE_MEMBER: return static_cast<MemberNode *>(p_node)->datatype; } return TYPE_VOID; } +ShaderLanguage::Node *ShaderLanguage::validate_function_call(Parser &parser, OperatorNode *p_func) { -ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, OperatorNode *p_func) { - - ERR_FAIL_COND_V(p_func->op!=OP_CALL && p_func->op!=OP_CONSTRUCT,NULL); - + ERR_FAIL_COND_V(p_func->op != OP_CALL && p_func->op != OP_CONSTRUCT, NULL); Vector<DataType> args; - ERR_FAIL_COND_V( p_func->arguments[0]->type!=Node::TYPE_VARIABLE, NULL ); + ERR_FAIL_COND_V(p_func->arguments[0]->type != Node::TYPE_VARIABLE, NULL); - String name = static_cast<VariableNode*>(p_func->arguments[0])->name.operator String(); + String name = static_cast<VariableNode *>(p_func->arguments[0])->name.operator String(); - bool all_const=true; - for(int i=1;i<p_func->arguments.size();i++) { - if (p_func->arguments[i]->type!=Node::TYPE_CONSTANT) - all_const=false; + bool all_const = true; + for (int i = 1; i < p_func->arguments.size(); i++) { + if (p_func->arguments[i]->type != Node::TYPE_CONSTANT) + all_const = false; args.push_back(compute_node_type(p_func->arguments[i])); } - int argcount=args.size(); + int argcount = args.size(); - bool found_intrinsic=false; + bool found_intrinsic = false; - if (argcount<=4) { + if (argcount <= 4) { // test intrinsics - int idx=0; + int idx = 0; while (intrinsic_func_defs[idx].name) { - if (name==intrinsic_func_defs[idx].name) { + if (name == intrinsic_func_defs[idx].name) { - bool fail=false; - for(int i=0;i<argcount;i++) { + bool fail = false; + for (int i = 0; i < argcount; i++) { - if (args[i]!=intrinsic_func_defs[idx].args[i]) { - fail=true; + if (args[i] != intrinsic_func_defs[idx].args[i]) { + fail = true; break; } } - if (!fail && argcount<4 && intrinsic_func_defs[idx].args[argcount]!=TYPE_VOID) - fail=true; //make sure the number of arguments matches + if (!fail && argcount < 4 && intrinsic_func_defs[idx].args[argcount] != TYPE_VOID) + fail = true; //make sure the number of arguments matches if (!fail) { - p_func->return_cache=intrinsic_func_defs[idx].rettype; - found_intrinsic=true; + p_func->return_cache = intrinsic_func_defs[idx].rettype; + found_intrinsic = true; break; - } - } idx++; } } - if (found_intrinsic) { - if (p_func->op==OP_CONSTRUCT && all_const) { - + if (p_func->op == OP_CONSTRUCT && all_const) { Vector<float> cdata; - for(int i=0;i<argcount;i++) { + for (int i = 0; i < argcount; i++) { - Variant v = static_cast<ConstantNode*>(p_func->arguments[i+1])->value; - switch(v.get_type()) { + Variant v = static_cast<ConstantNode *>(p_func->arguments[i + 1])->value; + switch (v.get_type()) { case Variant::REAL: cdata.push_back(v); break; - case Variant::VECTOR2: { Vector2 v2=v; cdata.push_back(v2.x); cdata.push_back(v2.y); } break; - case Variant::VECTOR3: { Vector3 v3=v; cdata.push_back(v3.x); cdata.push_back(v3.y); cdata.push_back(v3.z);} break; - case Variant::PLANE: { Plane v4=v; cdata.push_back(v4.normal.x); cdata.push_back(v4.normal.y); cdata.push_back(v4.normal.z); cdata.push_back(v4.d); } break; + case Variant::VECTOR2: { + Vector2 v2 = v; + cdata.push_back(v2.x); + cdata.push_back(v2.y); + } break; + case Variant::VECTOR3: { + Vector3 v3 = v; + cdata.push_back(v3.x); + cdata.push_back(v3.y); + cdata.push_back(v3.z); + } break; + case Variant::PLANE: { + Plane v4 = v; + cdata.push_back(v4.normal.x); + cdata.push_back(v4.normal.y); + cdata.push_back(v4.normal.z); + cdata.push_back(v4.d); + } break; default: ERR_FAIL_V(NULL); - } - } ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent); Variant data; - switch(p_func->return_cache) { + switch (p_func->return_cache) { case TYPE_FLOAT: data = cdata[0]; break; case TYPE_VEC2: - if (cdata.size()==1) - data = Vector2(cdata[0],cdata[0]); + if (cdata.size() == 1) + data = Vector2(cdata[0], cdata[0]); else - data = Vector2(cdata[0],cdata[1]); + data = Vector2(cdata[0], cdata[1]); break; case TYPE_VEC3: - if (cdata.size()==1) - data = Vector3(cdata[0],cdata[0],cdata[0]); + if (cdata.size() == 1) + data = Vector3(cdata[0], cdata[0], cdata[0]); else - data = Vector3(cdata[0],cdata[1],cdata[2]); + data = Vector3(cdata[0], cdata[1], cdata[2]); break; case TYPE_VEC4: - if (cdata.size()==1) - data = Plane(cdata[0],cdata[0],cdata[0],cdata[0]); + if (cdata.size() == 1) + data = Plane(cdata[0], cdata[0], cdata[0], cdata[0]); else - data = Plane(cdata[0],cdata[1],cdata[2],cdata[3]); + data = Plane(cdata[0], cdata[1], cdata[2], cdata[3]); break; } - cn->datatype=p_func->return_cache; - cn->value=data; + cn->datatype = p_func->return_cache; + cn->value = data; return cn; - } return p_func; } // try existing functions.. - FunctionNode *exclude_function=NULL; //exclude current function (in case inside one) - + FunctionNode *exclude_function = NULL; //exclude current function (in case inside one) Node *node = p_func; - while(node->parent) { + while (node->parent) { - if (node->type==Node::TYPE_FUNCTION) { + if (node->type == Node::TYPE_FUNCTION) { - exclude_function = (FunctionNode*)node; + exclude_function = (FunctionNode *)node; } - node=node->parent; + node = node->parent; } - ERR_FAIL_COND_V(node->type!=Node::TYPE_PROGRAM,NULL); - ProgramNode *program = (ProgramNode*)node; + ERR_FAIL_COND_V(node->type != Node::TYPE_PROGRAM, NULL); + ProgramNode *program = (ProgramNode *)node; - for(int i=0;i<program->functions.size();i++) { + for (int i = 0; i < program->functions.size(); i++) { - if (program->functions[i].function==exclude_function) + if (program->functions[i].function == exclude_function) continue; FunctionNode *pfunc = program->functions[i].function; - if (pfunc->arguments.size()!=args.size()) + if (pfunc->arguments.size() != args.size()) continue; - bool fail=false; + bool fail = false; - for(int i=0;i<args.size();i++) { - if (args[i]!=pfunc->arguments[i].type) { - fail=true; + for (int i = 0; i < args.size(); i++) { + if (args[i] != pfunc->arguments[i].type) { + fail = true; break; } } if (!fail && name == program->functions[i].name) { - p_func->return_cache=pfunc->return_type; + p_func->return_cache = pfunc->return_type; return p_func; } } @@ -1388,35 +1366,31 @@ ShaderLanguage::Node* ShaderLanguage::validate_function_call(Parser&parser, Oper return NULL; } - -ShaderLanguage::Node * ShaderLanguage::validate_operator(Parser& parser,OperatorNode *p_func) { +ShaderLanguage::Node *ShaderLanguage::validate_operator(Parser &parser, OperatorNode *p_func) { int argcount = p_func->arguments.size(); - ERR_FAIL_COND_V(argcount>2,NULL); + ERR_FAIL_COND_V(argcount > 2, NULL); - DataType argtype[2]={TYPE_VOID,TYPE_VOID}; - bool all_const=true; + DataType argtype[2] = { TYPE_VOID, TYPE_VOID }; + bool all_const = true; - for(int i=0;i<argcount;i++) { - - argtype[i]=compute_node_type(p_func->arguments[i]); - if (p_func->arguments[i]->type!=Node::TYPE_CONSTANT) - all_const=false; + for (int i = 0; i < argcount; i++) { + argtype[i] = compute_node_type(p_func->arguments[i]); + if (p_func->arguments[i]->type != Node::TYPE_CONSTANT) + all_const = false; } - int idx=0; - - bool valid=false; - while(operator_defs[idx].op!=OP_MAX) { - - if (p_func->op==operator_defs[idx].op) { + int idx = 0; + bool valid = false; + while (operator_defs[idx].op != OP_MAX) { + if (p_func->op == operator_defs[idx].op) { - if (operator_defs[idx].args[0]==argtype[0] && operator_defs[idx].args[1]==argtype[1]) { + if (operator_defs[idx].args[0] == argtype[0] && operator_defs[idx].args[1] == argtype[1]) { - p_func->return_cache=operator_defs[idx].rettype; - valid=true; + p_func->return_cache = operator_defs[idx].rettype; + valid = true; break; } } @@ -1427,122 +1401,117 @@ ShaderLanguage::Node * ShaderLanguage::validate_operator(Parser& parser,Operator if (!valid) return NULL; -#define _RCO2(m_op,m_vop)\ -case m_op: {\ - ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent);\ - cn->datatype=p_func->return_cache; \ - Variant::evaluate(m_vop,static_cast<ConstantNode*>(p_func->arguments[0])->value,static_cast<ConstantNode*>(p_func->arguments[1])->value,cn->value,valid);\ - if (!valid)\ - return NULL;\ - return cn;\ -} break; +#define _RCO2(m_op, m_vop) \ + case m_op: { \ + ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent); \ + cn->datatype = p_func->return_cache; \ + Variant::evaluate(m_vop, static_cast<ConstantNode *>(p_func->arguments[0])->value, static_cast<ConstantNode *>(p_func->arguments[1])->value, cn->value, valid); \ + if (!valid) \ + return NULL; \ + return cn; \ + } break; -#define _RCO1(m_op,m_vop)\ -case m_op: {\ - ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent);\ - cn->datatype=p_func->return_cache; \ - Variant::evaluate(m_vop,static_cast<ConstantNode*>(p_func->arguments[0])->value,Variant(),cn->value,valid);\ - if (!valid)\ - return NULL;\ - return cn;\ -} break; +#define _RCO1(m_op, m_vop) \ + case m_op: { \ + ConstantNode *cn = parser.create_node<ConstantNode>(p_func->parent); \ + cn->datatype = p_func->return_cache; \ + Variant::evaluate(m_vop, static_cast<ConstantNode *>(p_func->arguments[0])->value, Variant(), cn->value, valid); \ + if (!valid) \ + return NULL; \ + return cn; \ + } break; if (all_const) { //reduce constant operator - switch(p_func->op) { - _RCO2(OP_ADD,Variant::OP_ADD); - _RCO2(OP_SUB,Variant::OP_SUBSTRACT); - _RCO2(OP_MUL,Variant::OP_MULTIPLY); - _RCO2(OP_DIV,Variant::OP_DIVIDE); - _RCO1(OP_NEG,Variant::OP_NEGATE); - _RCO1(OP_NOT,Variant::OP_NOT); - _RCO2(OP_CMP_EQ,Variant::OP_EQUAL); - _RCO2(OP_CMP_NEQ,Variant::OP_NOT_EQUAL); - _RCO2(OP_CMP_LEQ,Variant::OP_LESS_EQUAL); - _RCO2(OP_CMP_GEQ,Variant::OP_GREATER_EQUAL); - _RCO2(OP_CMP_LESS,Variant::OP_LESS); - _RCO2(OP_CMP_GREATER,Variant::OP_GREATER); - _RCO2(OP_CMP_OR,Variant::OP_OR); - _RCO2(OP_CMP_AND,Variant::OP_AND); + switch (p_func->op) { + _RCO2(OP_ADD, Variant::OP_ADD); + _RCO2(OP_SUB, Variant::OP_SUBSTRACT); + _RCO2(OP_MUL, Variant::OP_MULTIPLY); + _RCO2(OP_DIV, Variant::OP_DIVIDE); + _RCO1(OP_NEG, Variant::OP_NEGATE); + _RCO1(OP_NOT, Variant::OP_NOT); + _RCO2(OP_CMP_EQ, Variant::OP_EQUAL); + _RCO2(OP_CMP_NEQ, Variant::OP_NOT_EQUAL); + _RCO2(OP_CMP_LEQ, Variant::OP_LESS_EQUAL); + _RCO2(OP_CMP_GEQ, Variant::OP_GREATER_EQUAL); + _RCO2(OP_CMP_LESS, Variant::OP_LESS); + _RCO2(OP_CMP_GREATER, Variant::OP_GREATER); + _RCO2(OP_CMP_OR, Variant::OP_OR); + _RCO2(OP_CMP_AND, Variant::OP_AND); default: {} } } - return p_func; - } bool ShaderLanguage::is_token_operator(TokenType p_type) { - return (p_type==TK_OP_EQUAL) || - (p_type==TK_OP_NOT_EQUAL) || - (p_type==TK_OP_LESS) || - (p_type==TK_OP_LESS_EQUAL) || - (p_type==TK_OP_GREATER) || - (p_type==TK_OP_GREATER_EQUAL) || - (p_type==TK_OP_AND) || - (p_type==TK_OP_OR) || - (p_type==TK_OP_NOT) || - (p_type==TK_OP_ADD) || - (p_type==TK_OP_SUB) || - (p_type==TK_OP_MUL) || - (p_type==TK_OP_DIV) || - (p_type==TK_OP_NEG) || - (p_type==TK_OP_ASSIGN) || - (p_type==TK_OP_ASSIGN_ADD) || - (p_type==TK_OP_ASSIGN_SUB) || - (p_type==TK_OP_ASSIGN_MUL) || - (p_type==TK_OP_ASSIGN_DIV); - + return (p_type == TK_OP_EQUAL) || + (p_type == TK_OP_NOT_EQUAL) || + (p_type == TK_OP_LESS) || + (p_type == TK_OP_LESS_EQUAL) || + (p_type == TK_OP_GREATER) || + (p_type == TK_OP_GREATER_EQUAL) || + (p_type == TK_OP_AND) || + (p_type == TK_OP_OR) || + (p_type == TK_OP_NOT) || + (p_type == TK_OP_ADD) || + (p_type == TK_OP_SUB) || + (p_type == TK_OP_MUL) || + (p_type == TK_OP_DIV) || + (p_type == TK_OP_NEG) || + (p_type == TK_OP_ASSIGN) || + (p_type == TK_OP_ASSIGN_ADD) || + (p_type == TK_OP_ASSIGN_SUB) || + (p_type == TK_OP_ASSIGN_MUL) || + (p_type == TK_OP_ASSIGN_DIV); } ShaderLanguage::Operator ShaderLanguage::get_token_operator(TokenType p_type) { - switch(p_type) { - case TK_OP_EQUAL: return OP_CMP_EQ ; + switch (p_type) { + case TK_OP_EQUAL: return OP_CMP_EQ; case TK_OP_NOT_EQUAL: return OP_CMP_NEQ; - case TK_OP_LESS: return OP_CMP_LESS ; - case TK_OP_LESS_EQUAL: return OP_CMP_LEQ ; - case TK_OP_GREATER: return OP_CMP_GREATER ; - case TK_OP_GREATER_EQUAL: return OP_CMP_GEQ ; - case TK_OP_AND: return OP_CMP_AND ; - case TK_OP_OR: return OP_CMP_OR ; - case TK_OP_NOT: return OP_NOT ; - case TK_OP_ADD: return OP_ADD ; - case TK_OP_SUB: return OP_SUB ; - case TK_OP_MUL: return OP_MUL ; - case TK_OP_DIV: return OP_DIV ; - case TK_OP_NEG: return OP_NEG ; - case TK_OP_ASSIGN: return OP_ASSIGN ; - case TK_OP_ASSIGN_ADD: return OP_ASSIGN_ADD ; - case TK_OP_ASSIGN_SUB: return OP_ASSIGN_SUB ; - case TK_OP_ASSIGN_MUL: return OP_ASSIGN_MUL ; - case TK_OP_ASSIGN_DIV: return OP_ASSIGN_DIV ; + case TK_OP_LESS: return OP_CMP_LESS; + case TK_OP_LESS_EQUAL: return OP_CMP_LEQ; + case TK_OP_GREATER: return OP_CMP_GREATER; + case TK_OP_GREATER_EQUAL: return OP_CMP_GEQ; + case TK_OP_AND: return OP_CMP_AND; + case TK_OP_OR: return OP_CMP_OR; + case TK_OP_NOT: return OP_NOT; + case TK_OP_ADD: return OP_ADD; + case TK_OP_SUB: return OP_SUB; + case TK_OP_MUL: return OP_MUL; + case TK_OP_DIV: return OP_DIV; + case TK_OP_NEG: return OP_NEG; + case TK_OP_ASSIGN: return OP_ASSIGN; + case TK_OP_ASSIGN_ADD: return OP_ASSIGN_ADD; + case TK_OP_ASSIGN_SUB: return OP_ASSIGN_SUB; + case TK_OP_ASSIGN_MUL: return OP_ASSIGN_MUL; + case TK_OP_ASSIGN_DIV: return OP_ASSIGN_DIV; default: ERR_FAIL_V(OP_MAX); } return OP_MAX; } - -Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_expr) { +Error ShaderLanguage::parse_expression(Parser &parser, Node *p_parent, Node **r_expr) { Vector<Expression> expression; //Vector<TokenType> operators; - while(true) { + while (true) { - Node *expr=NULL; + Node *expr = NULL; - - if (parser.get_next_token_type()==TK_PARENTHESIS_OPEN) { + if (parser.get_next_token_type() == TK_PARENTHESIS_OPEN) { //handle subexpression parser.advance(); - Error err = parse_expression(parser,p_parent,&expr); + Error err = parse_expression(parser, p_parent, &expr); if (err) return err; - if (parser.get_next_token_type()!=TK_PARENTHESIS_CLOSE) { + if (parser.get_next_token_type() != TK_PARENTHESIS_CLOSE) { parser.set_error("Expected ')' in expression"); return ERR_PARSE_ERROR; @@ -1550,64 +1519,62 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex parser.advance(); - } else if (parser.get_next_token_type()==TK_REAL_CONSTANT) { - + } else if (parser.get_next_token_type() == TK_REAL_CONSTANT) { ConstantNode *constant = parser.create_node<ConstantNode>(p_parent); - constant->value=parser.get_next_token().text.operator String().to_double(); - constant->datatype=TYPE_FLOAT; - expr=constant; + constant->value = parser.get_next_token().text.operator String().to_double(); + constant->datatype = TYPE_FLOAT; + expr = constant; parser.advance(); - } else if (parser.get_next_token_type()==TK_TRUE) { + } else if (parser.get_next_token_type() == TK_TRUE) { //print_line("found true"); //handle true constant ConstantNode *constant = parser.create_node<ConstantNode>(p_parent); - constant->value=true; - constant->datatype=TYPE_BOOL; - expr=constant; + constant->value = true; + constant->datatype = TYPE_BOOL; + expr = constant; parser.advance(); - } else if (parser.get_next_token_type()==TK_FALSE) { + } else if (parser.get_next_token_type() == TK_FALSE) { //handle false constant ConstantNode *constant = parser.create_node<ConstantNode>(p_parent); - constant->value=false; - constant->datatype=TYPE_BOOL; - expr=constant; + constant->value = false; + constant->datatype = TYPE_BOOL; + expr = constant; parser.advance(); - } else if (parser.get_next_token_type()==TK_TYPE_VOID) { + } else if (parser.get_next_token_type() == TK_TYPE_VOID) { //make sure void is not used in expression parser.set_error("Void value not allowed in Expression"); return ERR_PARSE_ERROR; - } else if (parser.get_next_token_type(1)==TK_PARENTHESIS_OPEN && (is_token_nonvoid_datatype(parser.get_next_token_type()) || parser.get_next_token_type()==TK_INDENTIFIER)) { - + } else if (parser.get_next_token_type(1) == TK_PARENTHESIS_OPEN && (is_token_nonvoid_datatype(parser.get_next_token_type()) || parser.get_next_token_type() == TK_INDENTIFIER)) { //function or constructor StringName name; - DataType constructor=TYPE_VOID; + DataType constructor = TYPE_VOID; if (is_token_nonvoid_datatype(parser.get_next_token_type())) { - constructor=get_token_datatype(parser.get_next_token_type()); - switch(get_token_datatype(parser.get_next_token_type())) { - case TYPE_BOOL: name="bool"; break; - case TYPE_FLOAT: name="float"; break; - case TYPE_VEC2: name="vec2"; break; - case TYPE_VEC3: name="vec3"; break; - case TYPE_VEC4: name="vec4"; break; - case TYPE_MAT2: name="mat2"; break; - case TYPE_MAT3: name="mat3"; break; - case TYPE_MAT4: name="mat4"; break; - default: ERR_FAIL_V(ERR_BUG); + constructor = get_token_datatype(parser.get_next_token_type()); + switch (get_token_datatype(parser.get_next_token_type())) { + case TYPE_BOOL: name = "bool"; break; + case TYPE_FLOAT: name = "float"; break; + case TYPE_VEC2: name = "vec2"; break; + case TYPE_VEC3: name = "vec3"; break; + case TYPE_VEC4: name = "vec4"; break; + case TYPE_MAT2: name = "mat2"; break; + case TYPE_MAT3: name = "mat3"; break; + case TYPE_MAT4: name = "mat4"; break; + default: ERR_FAIL_V(ERR_BUG); } } else { - name=parser.get_next_token().text; + name = parser.get_next_token().text; } - if (!test_existing_identifier(p_parent,name)) { + if (!test_existing_identifier(p_parent, name)) { - parser.set_error("Unknown identifier in expression: "+name); + parser.set_error("Unknown identifier in expression: " + name); return ERR_PARSE_ERROR; } @@ -1615,34 +1582,33 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex OperatorNode *func = parser.create_node<OperatorNode>(p_parent); - func->op=constructor!=TYPE_VOID?OP_CONSTRUCT:OP_CALL; + func->op = constructor != TYPE_VOID ? OP_CONSTRUCT : OP_CALL; VariableNode *funcname = parser.create_node<VariableNode>(func); - funcname->name=name; + funcname->name = name; func->arguments.push_back(funcname); //parse parameters - if (parser.get_next_token_type()==TK_PARENTHESIS_CLOSE) { + if (parser.get_next_token_type() == TK_PARENTHESIS_CLOSE) { parser.advance(); } else { - while(true) { - + while (true) { - Node *arg=NULL; - Error err = parse_expression(parser,func,&arg); + Node *arg = NULL; + Error err = parse_expression(parser, func, &arg); if (err) return err; func->arguments.push_back(arg); - if (parser.get_next_token_type()==TK_PARENTHESIS_CLOSE) { + if (parser.get_next_token_type() == TK_PARENTHESIS_CLOSE) { parser.advance(); break; - } else if (parser.get_next_token_type()==TK_COMMA) { + } else if (parser.get_next_token_type() == TK_COMMA) { - if (parser.get_next_token_type(1)==TK_PARENTHESIS_CLOSE) { + if (parser.get_next_token_type(1) == TK_PARENTHESIS_CLOSE) { parser.set_error("Expression expected"); return ERR_PARSE_ERROR; @@ -1654,92 +1620,86 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex parser.set_error("Expected ',' or ')'"); return ERR_PARSE_ERROR; } - } } - expr=validate_function_call(parser,func); + expr = validate_function_call(parser, func); if (!expr) { - parser.set_error("Invalid arguments to function/constructor: "+StringName(name)); + parser.set_error("Invalid arguments to function/constructor: " + StringName(name)); return ERR_PARSE_ERROR; - } - } else if (parser.get_next_token_type()==TK_INDENTIFIER) { + } else if (parser.get_next_token_type() == TK_INDENTIFIER) { //probably variable - - Node *node =p_parent; - bool existing=false; + Node *node = p_parent; + bool existing = false; DataType datatype; - StringName identifier=parser.get_next_token().text; + StringName identifier = parser.get_next_token().text; - while(node) { + while (node) { - if (node->type==Node::TYPE_BLOCK) { + if (node->type == Node::TYPE_BLOCK) { - BlockNode *block = (BlockNode*)node; + BlockNode *block = (BlockNode *)node; if (block->variables.has(identifier)) { - existing=true; - datatype=block->variables[identifier]; + existing = true; + datatype = block->variables[identifier]; break; } } - if (node->type==Node::TYPE_FUNCTION) { + if (node->type == Node::TYPE_FUNCTION) { - FunctionNode *function=(FunctionNode*)node; - for(int i=0;i<function->arguments.size();i++) { - if (function->arguments[i].name==identifier) { - existing=true; - datatype=function->arguments[i].type; + FunctionNode *function = (FunctionNode *)node; + for (int i = 0; i < function->arguments.size(); i++) { + if (function->arguments[i].name == identifier) { + existing = true; + datatype = function->arguments[i].type; break; } } if (existing) break; - } - if (node->type==Node::TYPE_PROGRAM) { + if (node->type == Node::TYPE_PROGRAM) { - ProgramNode *program = (ProgramNode*)node; + ProgramNode *program = (ProgramNode *)node; if (program->builtin_variables.has(identifier)) { datatype = program->builtin_variables[identifier]; - existing=true; + existing = true; break; } if (program->uniforms.has(identifier)) { datatype = program->uniforms[identifier].type; - existing=true; + existing = true; break; } - } - node=node->parent; + node = node->parent; } if (!existing) { - parser.set_error("Nonexistent identifier in expression: "+identifier); + parser.set_error("Nonexistent identifier in expression: " + identifier); return ERR_PARSE_ERROR; - } VariableNode *varname = parser.create_node<VariableNode>(p_parent); - varname->name=identifier; - varname->datatype_cache=datatype; + varname->name = identifier; + varname->datatype_cache = datatype; parser.advance(); - expr=varname; + expr = varname; - } else if (parser.get_next_token_type()==TK_OP_SUB || parser.get_next_token_type()==TK_OP_NOT) { + } else if (parser.get_next_token_type() == TK_OP_SUB || parser.get_next_token_type() == TK_OP_NOT) { //single prefix operators - TokenType token_type=parser.get_next_token_type(); + TokenType token_type = parser.get_next_token_type(); parser.advance(); //Node *subexpr=NULL; //Error err = parse_expression(parser,p_parent,&subexpr); @@ -1749,11 +1709,13 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex //OperatorNode *op = parser.create_node<OperatorNode>(p_parent); Expression e; - e.is_op=true; + e.is_op = true; - switch(token_type) { - case TK_OP_SUB: e.op=TK_OP_NEG; break; - case TK_OP_NOT: e.op=TK_OP_NOT; break; + switch (token_type) { + case TK_OP_SUB: e.op = TK_OP_NEG; break; + case TK_OP_NOT: + e.op = TK_OP_NOT; + break; //case TK_OP_PLUS_PLUS: op->op=OP_PLUS_PLUS; break; //case TK_OP_MINUS_MINUS: op->op=OP_MINUS_MINUS; break; default: ERR_FAIL_V(ERR_BUG); @@ -1763,27 +1725,24 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex continue; - } else { print_line("found bug?"); - print_line("misplaced token: "+String(token_names[parser.get_next_token_type()])); + print_line("misplaced token: " + String(token_names[parser.get_next_token_type()])); - parser.set_error("Error parsing expression, misplaced: "+String(token_names[parser.get_next_token_type()])); + parser.set_error("Error parsing expression, misplaced: " + String(token_names[parser.get_next_token_type()])); return ERR_PARSE_ERROR; //nothing } - ERR_FAIL_COND_V(!expr,ERR_BUG); - + ERR_FAIL_COND_V(!expr, ERR_BUG); /* OK now see what's NEXT to the operator.. */ /* OK now see what's NEXT to the operator.. */ /* OK now see what's NEXT to the operator.. */ + if (parser.get_next_token_type() == TK_PERIOD) { - if (parser.get_next_token_type()==TK_PERIOD) { - - if (parser.get_next_token_type(1)!=TK_INDENTIFIER) { + if (parser.get_next_token_type(1) != TK_INDENTIFIER) { parser.set_error("Expected identifier as member"); return ERR_PARSE_ERROR; } @@ -1791,32 +1750,32 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex DataType dt = compute_node_type(expr); String ident = parser.get_next_token(1).text; - bool ok=true; + bool ok = true; DataType member_type; - switch(dt) { + switch (dt) { case TYPE_VEC2: { int l = ident.length(); - if (l==1) { - member_type=TYPE_FLOAT; - } else if (l==2) { - member_type=TYPE_VEC2; + if (l == 1) { + member_type = TYPE_FLOAT; + } else if (l == 2) { + member_type = TYPE_VEC2; } else { - ok=false; + ok = false; break; } - const CharType *c=ident.ptr(); - for(int i=0;i<l;i++) { + const CharType *c = ident.ptr(); + for (int i = 0; i < l; i++) { - switch(c[i]) { + switch (c[i]) { case 'r': case 'g': case 'x': case 'y': break; default: - ok=false; + ok = false; break; } } @@ -1825,21 +1784,21 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex case TYPE_VEC3: { int l = ident.length(); - if (l==1) { - member_type=TYPE_FLOAT; - } else if (l==2) { - member_type=TYPE_VEC2; - } else if (l==3) { - member_type=TYPE_VEC3; + if (l == 1) { + member_type = TYPE_FLOAT; + } else if (l == 2) { + member_type = TYPE_VEC2; + } else if (l == 3) { + member_type = TYPE_VEC3; } else { - ok=false; + ok = false; break; } - const CharType *c=ident.ptr(); - for(int i=0;i<l;i++) { + const CharType *c = ident.ptr(); + for (int i = 0; i < l; i++) { - switch(c[i]) { + switch (c[i]) { case 'r': case 'g': case 'b': @@ -1848,7 +1807,7 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex case 'z': break; default: - ok=false; + ok = false; break; } } @@ -1857,23 +1816,23 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex case TYPE_VEC4: { int l = ident.length(); - if (l==1) { - member_type=TYPE_FLOAT; - } else if (l==2) { - member_type=TYPE_VEC2; - } else if (l==3) { - member_type=TYPE_VEC3; - } else if (l==4) { - member_type=TYPE_VEC4; + if (l == 1) { + member_type = TYPE_FLOAT; + } else if (l == 2) { + member_type = TYPE_VEC2; + } else if (l == 3) { + member_type = TYPE_VEC3; + } else if (l == 4) { + member_type = TYPE_VEC4; } else { - ok=false; + ok = false; break; } - const CharType *c=ident.ptr(); - for(int i=0;i<l;i++) { + const CharType *c = ident.ptr(); + for (int i = 0; i < l; i++) { - switch(c[i]) { + switch (c[i]) { case 'r': case 'g': case 'b': @@ -1884,43 +1843,50 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex case 'w': break; default: - ok=false; + ok = false; break; } } } break; - case TYPE_MAT2: ok=(ident=="x" || ident=="y"); member_type=TYPE_VEC2; break; - case TYPE_MAT3: ok=(ident=="x" || ident=="y" || ident=="z" ); member_type=TYPE_VEC3; break; - case TYPE_MAT4: ok=(ident=="x" || ident=="y" || ident=="z" || ident=="w"); member_type=TYPE_VEC4; break; + case TYPE_MAT2: + ok = (ident == "x" || ident == "y"); + member_type = TYPE_VEC2; + break; + case TYPE_MAT3: + ok = (ident == "x" || ident == "y" || ident == "z"); + member_type = TYPE_VEC3; + break; + case TYPE_MAT4: + ok = (ident == "x" || ident == "y" || ident == "z" || ident == "w"); + member_type = TYPE_VEC4; + break; default: {} } if (!ok) { - parser.set_error("Invalid member for expression: ."+ident); + parser.set_error("Invalid member for expression: ." + ident); return ERR_PARSE_ERROR; } MemberNode *mn = parser.create_node<MemberNode>(p_parent); - mn->basetype=dt; - mn->datatype=member_type; - mn->name=ident; - mn->owner=expr; - expr=mn; + mn->basetype = dt; + mn->datatype = member_type; + mn->name = ident; + mn->owner = expr; + expr = mn; parser.advance(2); //todo //member (period) has priority over any operator //creates a subindexing expression in place - - } else if (parser.get_next_token_type()==TK_BRACKET_OPEN) { + } else if (parser.get_next_token_type() == TK_BRACKET_OPEN) { //todo //subindexing has priority over any operator //creates a subindexing expression in place - } /*else if (parser.get_next_token_type()==TK_OP_PLUS_PLUS || parser.get_next_token_type()==TK_OP_MINUS_MINUS) { //todo //inc/dec operators have priority over any operator @@ -1930,16 +1896,15 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex } */ Expression e; - e.is_op=false; - e.node=expr; + e.is_op = false; + e.node = expr; expression.push_back(e); - if (is_token_operator(parser.get_next_token_type())) { Expression o; - o.is_op=true; - o.op=parser.get_next_token_type(); + o.is_op = true; + o.op = parser.get_next_token_type(); expression.push_back(o); parser.advance(); } else { @@ -1947,87 +1912,96 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex } } - - /* Reduce the set set of expressions and place them in an operator tree, respecting precedence */ - while(expression.size()>1) { + while (expression.size() > 1) { - int next_op=-1; - int min_priority=0xFFFFF; - bool is_unary=false; + int next_op = -1; + int min_priority = 0xFFFFF; + bool is_unary = false; - for(int i=0;i<expression.size();i++) { + for (int i = 0; i < expression.size(); i++) { if (!expression[i].is_op) { continue; } - bool unary=false; + bool unary = false; int priority; - switch(expression[i].op) { + switch (expression[i].op) { - case TK_OP_NOT: priority=0; unary=true; break; - case TK_OP_NEG: priority=0; unary=true; break; + case TK_OP_NOT: + priority = 0; + unary = true; + break; + case TK_OP_NEG: + priority = 0; + unary = true; + break; - case TK_OP_MUL: priority=1; break; - case TK_OP_DIV: priority=1; break; + case TK_OP_MUL: priority = 1; break; + case TK_OP_DIV: priority = 1; break; - case TK_OP_ADD: priority=2; break; - case TK_OP_SUB: priority=2; break; + case TK_OP_ADD: priority = 2; break; + case TK_OP_SUB: + priority = 2; + break; // shift left/right =2 - case TK_OP_LESS: priority=4; break; - case TK_OP_LESS_EQUAL: priority=4; break; - case TK_OP_GREATER: priority=4; break; - case TK_OP_GREATER_EQUAL: priority=4; break; + case TK_OP_LESS: priority = 4; break; + case TK_OP_LESS_EQUAL: priority = 4; break; + case TK_OP_GREATER: priority = 4; break; + case TK_OP_GREATER_EQUAL: priority = 4; break; - case TK_OP_EQUAL: priority=5; break; - case TK_OP_NOT_EQUAL: priority=5; break; + case TK_OP_EQUAL: priority = 5; break; + case TK_OP_NOT_EQUAL: + priority = 5; + break; //bit and =5 //bit xor =6 //bit or=7 - case TK_OP_AND: priority=8; break; - case TK_OP_OR: priority=9; break; + case TK_OP_AND: priority = 8; break; + case TK_OP_OR: + priority = 9; + break; // ?: = 10 - case TK_OP_ASSIGN_ADD: priority=11; break; - case TK_OP_ASSIGN_SUB: priority=11; break; - case TK_OP_ASSIGN_MUL: priority=11; break; - case TK_OP_ASSIGN_DIV: priority=11; break; - case TK_OP_ASSIGN: priority=11; break; - - default: ERR_FAIL_V(ERR_BUG); //unexpected operator + case TK_OP_ASSIGN_ADD: priority = 11; break; + case TK_OP_ASSIGN_SUB: priority = 11; break; + case TK_OP_ASSIGN_MUL: priority = 11; break; + case TK_OP_ASSIGN_DIV: priority = 11; break; + case TK_OP_ASSIGN: priority = 11; break; + default: + ERR_FAIL_V(ERR_BUG); //unexpected operator } - if (priority<min_priority) { + if (priority < min_priority) { // < is used for left to right (default) // <= is used for right to left - next_op=i; - min_priority=priority; - is_unary=unary; + next_op = i; + min_priority = priority; + is_unary = unary; } - } - ERR_FAIL_COND_V(next_op==-1,ERR_BUG); + ERR_FAIL_COND_V(next_op == -1, ERR_BUG); // OK! create operator.. // OK! create operator.. if (is_unary) { - int expr_pos=next_op; - while(expression[expr_pos].is_op) { + int expr_pos = next_op; + while (expression[expr_pos].is_op) { expr_pos++; - if (expr_pos==expression.size()) { + if (expr_pos == expression.size()) { //can happen.. parser.set_error("Unexpected end of expression.."); return ERR_BUG; @@ -2035,72 +2009,68 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex } //consecutively do unary opeators - for(int i=expr_pos-1;i>=next_op;i--) { + for (int i = expr_pos - 1; i >= next_op; i--) { OperatorNode *op = parser.create_node<OperatorNode>(p_parent); - op->op=get_token_operator(expression[i].op); - op->arguments.push_back(expression[i+1].node); + op->op = get_token_operator(expression[i].op); + op->arguments.push_back(expression[i + 1].node); - expression[i].is_op=false; - expression[i].node=validate_operator(parser,op); + expression[i].is_op = false; + expression[i].node = validate_operator(parser, op); if (!expression[i].node) { String at; - for(int i=0;i<op->arguments.size();i++) { - if (i>0) - at+=" and "; - at+=get_datatype_name(compute_node_type(op->arguments[i])); - + for (int i = 0; i < op->arguments.size(); i++) { + if (i > 0) + at += " and "; + at += get_datatype_name(compute_node_type(op->arguments[i])); } - parser.set_error("Invalid argument to unary operator "+String(token_names[op->op])+": "+at); + parser.set_error("Invalid argument to unary operator " + String(token_names[op->op]) + ": " + at); return ERR_PARSE_ERROR; } - expression.remove(i+1); + expression.remove(i + 1); } } else { - if (next_op <1 || next_op>=(expression.size()-1)) { + if (next_op < 1 || next_op >= (expression.size() - 1)) { parser.set_error("Parser bug.."); ERR_FAIL_V(ERR_BUG); } OperatorNode *op = parser.create_node<OperatorNode>(p_parent); - op->op=get_token_operator(expression[next_op].op); + op->op = get_token_operator(expression[next_op].op); - if (expression[next_op-1].is_op) { + if (expression[next_op - 1].is_op) { parser.set_error("Parser bug.."); ERR_FAIL_V(ERR_BUG); } - if (expression[next_op+1].is_op) { + if (expression[next_op + 1].is_op) { // this is not invalid and can really appear // but it becomes invalid anyway because no binary op // can be followed by an unary op in a valid combination, // due to how precedence works, unaries will always dissapear first parser.set_error("Parser bug.."); - } - - op->arguments.push_back(expression[next_op-1].node); //expression goes as left - op->arguments.push_back(expression[next_op+1].node); //next expression goes as right + op->arguments.push_back(expression[next_op - 1].node); //expression goes as left + op->arguments.push_back(expression[next_op + 1].node); //next expression goes as right //replace all 3 nodes by this operator and make it an expression - expression[next_op-1].node=validate_operator(parser,op); - if (!expression[next_op-1].node) { + expression[next_op - 1].node = validate_operator(parser, op); + if (!expression[next_op - 1].node) { String at; - for(int i=0;i<op->arguments.size();i++) { - if (i>0) - at+=" and "; - at+=get_datatype_name(compute_node_type(op->arguments[i])); - + for (int i = 0; i < op->arguments.size(); i++) { + if (i > 0) + at += " and "; + at += get_datatype_name(compute_node_type(op->arguments[i])); } - static const char *op_names[OP_MAX]={"=","+","-","*","/","+=","-=","*=","/=","-","!","==","!=","<=",">=","<",">","||","&&","call","()"}; + static const char *op_names[OP_MAX] = { "=", "+", "-", "*", "/", "+=", "-=", "*=", "/=", "-", "!", "==", "!=", "<=", ">=", "<", ">", "||", "&&", "call", "()" }; - parser.set_error("Invalid arguments to operator "+String(op_names[op->op])+": "+at); + parser.set_error("Invalid arguments to operator " + String(op_names[op->op]) + ": " + at); return ERR_PARSE_ERROR; } expression.remove(next_op); @@ -2132,14 +2102,13 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex expressions.remove(next_op+1); operators.remove(next_op); #endif - } - *r_expr=expression[0].node; + *r_expr = expression[0].node; return OK; -/* + /* TokenType token_type=parser.get_next_token_type(); OperatorNode *op = parser.create_node<OperatorNode>(p_parent); op->op=get_token_operator(parser.get_next_token_type()); @@ -2159,101 +2128,97 @@ Error ShaderLanguage::parse_expression(Parser& parser,Node *p_parent,Node **r_ex } */ - } -Error ShaderLanguage::parse_variable_declaration(Parser& parser,BlockNode *p_block) { +Error ShaderLanguage::parse_variable_declaration(Parser &parser, BlockNode *p_block) { - bool uniform = parser.get_next_token(-1).type==TK_UNIFORM; + bool uniform = parser.get_next_token(-1).type == TK_UNIFORM; - DataType type=get_token_datatype(parser.get_next_token_type(0)); - bool iscolor = parser.get_next_token_type(0)==TK_TYPE_COLOR; + DataType type = get_token_datatype(parser.get_next_token_type(0)); + bool iscolor = parser.get_next_token_type(0) == TK_TYPE_COLOR; - if (type==TYPE_VOID) { + if (type == TYPE_VOID) { parser.set_error("Cannot Declare a 'void' Variable"); return ERR_PARSE_ERROR; } - if (type==TYPE_TEXTURE && !uniform) { + if (type == TYPE_TEXTURE && !uniform) { parser.set_error("Cannot Declare a Non-Uniform Texture"); return ERR_PARSE_ERROR; } - if (type==TYPE_CUBEMAP && !uniform) { + if (type == TYPE_CUBEMAP && !uniform) { parser.set_error("Cannot Declare a Non-Uniform Cubemap"); return ERR_PARSE_ERROR; } - parser.advance(); - int found=0; - - while(true) { + int found = 0; + while (true) { - if (found && parser.get_next_token_type()!=TK_COMMA) { + if (found && parser.get_next_token_type() != TK_COMMA) { break; } - if (parser.get_next_token_type()!=TK_INDENTIFIER) { + if (parser.get_next_token_type() != TK_INDENTIFIER) { parser.set_error("Identifier Expected"); return ERR_PARSE_ERROR; - } StringName name = parser.get_next_token().text; - if (test_existing_identifier(p_block,name)) { - parser.set_error("Duplicate Identifier (existing variable/function): "+name); + if (test_existing_identifier(p_block, name)) { + parser.set_error("Duplicate Identifier (existing variable/function): " + name); return ERR_PARSE_ERROR; } - found=true; + found = true; parser.advance(); //see if declaration has an initializer - if (parser.get_next_token_type()==TK_OP_ASSIGN) { + if (parser.get_next_token_type() == TK_OP_ASSIGN) { parser.advance(); - OperatorNode * op = parser.create_node<OperatorNode>(p_block); - VariableNode * var = parser.create_node<VariableNode>(op); - var->name=name; - var->datatype_cache=type; - var->uniform=uniform; + OperatorNode *op = parser.create_node<OperatorNode>(p_block); + VariableNode *var = parser.create_node<VariableNode>(op); + var->name = name; + var->datatype_cache = type; + var->uniform = uniform; Node *expr; - Error err = parse_expression(parser,p_block,&expr); + Error err = parse_expression(parser, p_block, &expr); if (err) return err; if (var->uniform) { - if (expr->type!=Node::TYPE_CONSTANT) { + if (expr->type != Node::TYPE_CONSTANT) { parser.set_error("Uniform can only be initialized to a constant."); return ERR_PARSE_ERROR; } Uniform u; - u.order=parser.program->uniforms.size(); - u.type=type; - u.default_value=static_cast<ConstantNode*>(expr)->value; - if (iscolor && u.default_value.get_type()==Variant::PLANE) { + u.order = parser.program->uniforms.size(); + u.type = type; + u.default_value = static_cast<ConstantNode *>(expr)->value; + if (iscolor && u.default_value.get_type() == Variant::PLANE) { Color c; Plane p = u.default_value; - c=Color(p.normal.x,p.normal.y,p.normal.z,p.d); - u.default_value=c; + c = Color(p.normal.x, p.normal.y, p.normal.z, p.d); + u.default_value = c; } - parser.program->uniforms[var->name]=u; + parser.program->uniforms[var->name] = u; } else { - op->op=OP_ASSIGN; + op->op = OP_ASSIGN; op->arguments.push_back(var); op->arguments.push_back(expr); - Node *n=validate_operator(parser,op); + Node *n = validate_operator(parser, op); if (!n) { - parser.set_error("Invalid initializer for variable: "+name); + parser.set_error("Invalid initializer for variable: " + name); return ERR_PARSE_ERROR; } p_block->statements.push_back(n); @@ -2262,80 +2227,76 @@ Error ShaderLanguage::parse_variable_declaration(Parser& parser,BlockNode *p_blo } else { //initialize it EMPTY - OperatorNode * op = parser.create_node<OperatorNode>(p_block); - VariableNode * var = parser.create_node<VariableNode>(op); - ConstantNode * con = parser.create_node<ConstantNode>(op); + OperatorNode *op = parser.create_node<OperatorNode>(p_block); + VariableNode *var = parser.create_node<VariableNode>(op); + ConstantNode *con = parser.create_node<ConstantNode>(op); - var->name=name; - var->datatype_cache=type; - var->uniform=uniform; - con->datatype=type; + var->name = name; + var->datatype_cache = type; + var->uniform = uniform; + con->datatype = type; - switch(type) { - case TYPE_BOOL: con->value=false; break; - case TYPE_FLOAT: con->value=0.0; break; - case TYPE_VEC2: con->value=Vector2(); break; - case TYPE_VEC3: con->value=Vector3(); break; - case TYPE_VEC4: con->value=iscolor?Variant(Color()):Variant(Plane()); break; - case TYPE_MAT2: con->value=Matrix32(); break; - case TYPE_MAT3: con->value=Matrix3(); break; - case TYPE_MAT4: con->value=Transform(); break; + switch (type) { + case TYPE_BOOL: con->value = false; break; + case TYPE_FLOAT: con->value = 0.0; break; + case TYPE_VEC2: con->value = Vector2(); break; + case TYPE_VEC3: con->value = Vector3(); break; + case TYPE_VEC4: con->value = iscolor ? Variant(Color()) : Variant(Plane()); break; + case TYPE_MAT2: con->value = Matrix32(); break; + case TYPE_MAT3: con->value = Matrix3(); break; + case TYPE_MAT4: con->value = Transform(); break; case TYPE_TEXTURE: - case TYPE_CUBEMAP: con->value=RID(); break; + case TYPE_CUBEMAP: con->value = RID(); break; default: {} } if (uniform) { Uniform u; - u.type=type; - u.default_value=con->value; - u.order=parser.program->uniforms.size(); - parser.program->uniforms[var->name]=u; + u.type = type; + u.default_value = con->value; + u.order = parser.program->uniforms.size(); + parser.program->uniforms[var->name] = u; } else { - op->op=OP_ASSIGN; + op->op = OP_ASSIGN; op->arguments.push_back(var); op->arguments.push_back(con); p_block->statements.push_back(op); } - } if (!uniform) - p_block->variables[name]=type; - + p_block->variables[name] = type; } - if (parser.get_next_token_type()!=TK_SEMICOLON) { + if (parser.get_next_token_type() != TK_SEMICOLON) { parser.set_error("Expected ';'"); return ERR_PARSE_ERROR; } - return OK; - } -Error ShaderLanguage::parse_flow_if(Parser& parser,Node *p_parent,Node **r_statement) { +Error ShaderLanguage::parse_flow_if(Parser &parser, Node *p_parent, Node **r_statement) { ControlFlowNode *cf = parser.create_node<ControlFlowNode>(p_parent); - cf->flow_op=FLOW_OP_IF; + cf->flow_op = FLOW_OP_IF; parser.advance(); - if (parser.get_next_token_type()!=TK_PARENTHESIS_OPEN) { + if (parser.get_next_token_type() != TK_PARENTHESIS_OPEN) { parser.set_error("Expected '(' after 'if'"); return ERR_PARSE_ERROR; } parser.advance(); - Node *expression=NULL; - Error err = parse_expression(parser,cf,&expression); + Node *expression = NULL; + Error err = parse_expression(parser, cf, &expression); if (err) return err; - if (compute_node_type(expression)!=TYPE_BOOL) { + if (compute_node_type(expression) != TYPE_BOOL) { parser.set_error("Expression for 'if' is not boolean"); return ERR_PARSE_ERROR; @@ -2343,65 +2304,62 @@ Error ShaderLanguage::parse_flow_if(Parser& parser,Node *p_parent,Node **r_state cf->statements.push_back(expression); - if (parser.get_next_token_type()!=TK_PARENTHESIS_CLOSE) { + if (parser.get_next_token_type() != TK_PARENTHESIS_CLOSE) { parser.set_error("Expected ')' after expression"); return ERR_PARSE_ERROR; } parser.advance(); - if (parser.get_next_token_type()!=TK_CURLY_BRACKET_OPEN) { + if (parser.get_next_token_type() != TK_CURLY_BRACKET_OPEN) { parser.set_error("Expected statement block after 'if()'"); return ERR_PARSE_ERROR; } - Node *substatement=NULL; - err = parse_statement(parser,cf,&substatement); + Node *substatement = NULL; + err = parse_statement(parser, cf, &substatement); if (err) return err; cf->statements.push_back(substatement); - if (parser.get_next_token_type()==TK_CF_ELSE) { + if (parser.get_next_token_type() == TK_CF_ELSE) { parser.advance(); - if (parser.get_next_token_type()!=TK_CURLY_BRACKET_OPEN) { + if (parser.get_next_token_type() != TK_CURLY_BRACKET_OPEN) { parser.set_error("Expected statement block after 'else'"); return ERR_PARSE_ERROR; } - substatement=NULL; - err = parse_statement(parser,cf,&substatement); + substatement = NULL; + err = parse_statement(parser, cf, &substatement); if (err) return err; cf->statements.push_back(substatement); } - - - *r_statement=cf; + *r_statement = cf; return OK; } -Error ShaderLanguage::parse_flow_return(Parser& parser,Node *p_parent,Node **r_statement) { - +Error ShaderLanguage::parse_flow_return(Parser &parser, Node *p_parent, Node **r_statement) { - FunctionNode *function=NULL; + FunctionNode *function = NULL; - Node *parent=p_parent; + Node *parent = p_parent; - while(parent) { + while (parent) { - if (parent->type==Node::TYPE_FUNCTION) { + if (parent->type == Node::TYPE_FUNCTION) { - function=(FunctionNode*)parent; + function = (FunctionNode *)parent; break; } - parent=parent->parent; + parent = parent->parent; } if (!function) { @@ -2412,29 +2370,28 @@ Error ShaderLanguage::parse_flow_return(Parser& parser,Node *p_parent,Node **r_s ControlFlowNode *cf = parser.create_node<ControlFlowNode>(p_parent); - cf->flow_op=FLOW_OP_RETURN; + cf->flow_op = FLOW_OP_RETURN; parser.advance(); - if (function->return_type!=TYPE_VOID) { + if (function->return_type != TYPE_VOID) { // should expect a return expression. - Node *expr=NULL; - Error err = parse_expression(parser,cf,&expr); + Node *expr = NULL; + Error err = parse_expression(parser, cf, &expr); if (err) return err; - if (compute_node_type(expr)!=function->return_type) { + if (compute_node_type(expr) != function->return_type) { parser.set_error("Invalid type for 'return' expression"); return ERR_PARSE_ERROR; } cf->statements.push_back(expr); } - *r_statement=cf; + *r_statement = cf; - - if (parser.get_next_token_type()!=TK_SEMICOLON) { + if (parser.get_next_token_type() != TK_SEMICOLON) { parser.set_error("Expected ';'"); return ERR_PARSE_ERROR; } @@ -2442,50 +2399,49 @@ Error ShaderLanguage::parse_flow_return(Parser& parser,Node *p_parent,Node **r_s return OK; } -Error ShaderLanguage::parse_statement(Parser& parser,Node *p_parent,Node **r_statement) { +Error ShaderLanguage::parse_statement(Parser &parser, Node *p_parent, Node **r_statement) { - *r_statement=NULL; + *r_statement = NULL; TokenType token_type = parser.get_next_token_type(); - if (token_type==TK_CURLY_BRACKET_OPEN) { + if (token_type == TK_CURLY_BRACKET_OPEN) { //sub-block parser.advance(); BlockNode *block = parser.create_node<BlockNode>(p_parent); - *r_statement=block; - return parse_block(parser,block); - } else if (token_type==TK_SEMICOLON) { + *r_statement = block; + return parse_block(parser, block); + } else if (token_type == TK_SEMICOLON) { // empty ; parser.advance(); return OK; - } else if (token_type==TK_CF_IF) { - return parse_flow_if(parser,p_parent,r_statement); + } else if (token_type == TK_CF_IF) { + return parse_flow_if(parser, p_parent, r_statement); - } else if (token_type==TK_CF_RETURN) { - return parse_flow_return(parser,p_parent,r_statement); + } else if (token_type == TK_CF_RETURN) { + return parse_flow_return(parser, p_parent, r_statement); } else { - Error err=parse_expression(parser,p_parent,r_statement); + Error err = parse_expression(parser, p_parent, r_statement); if (err) return err; - if (parser.get_next_token_type()!=TK_SEMICOLON) { + if (parser.get_next_token_type() != TK_SEMICOLON) { parser.set_error("Expected ';'"); return ERR_PARSE_ERROR; } - } return OK; } -Error ShaderLanguage::parse_block(Parser& parser,BlockNode *p_block) { +Error ShaderLanguage::parse_block(Parser &parser, BlockNode *p_block) { - while(true) { + while (true) { if (parser.is_at_end()) { - if (p_block->parent->type!=Node::TYPE_PROGRAM) { + if (p_block->parent->type != Node::TYPE_PROGRAM) { parser.set_error("Unexpected End of File"); return ERR_PARSE_ERROR; } @@ -2494,33 +2450,33 @@ Error ShaderLanguage::parse_block(Parser& parser,BlockNode *p_block) { TokenType token_type = parser.get_next_token_type(); - if (token_type==TK_CURLY_BRACKET_CLOSE) { - if (p_block->parent->type==Node::TYPE_PROGRAM) { + if (token_type == TK_CURLY_BRACKET_CLOSE) { + if (p_block->parent->type == Node::TYPE_PROGRAM) { parser.set_error("Unexpected '}'"); return ERR_PARSE_ERROR; } parser.advance(); return OK; // exit block - } else if (token_type==TK_UNIFORM) { + } else if (token_type == TK_UNIFORM) { - if (p_block!=parser.program->body) { + if (p_block != parser.program->body) { parser.set_error("Uniform only allowed in main program body."); return ERR_PARSE_ERROR; } parser.advance(); - Error err=parse_variable_declaration(parser,p_block); + Error err = parse_variable_declaration(parser, p_block); if (err) return err; } else if (is_token_datatype(token_type)) { - Error err=OK; + Error err = OK; if (parser_is_at_function(parser)) - err = parse_function(parser,p_block); + err = parse_function(parser, p_block); else { - err = parse_variable_declaration(parser,p_block); + err = parse_variable_declaration(parser, p_block); } if (err) @@ -2528,129 +2484,123 @@ Error ShaderLanguage::parse_block(Parser& parser,BlockNode *p_block) { } else { // must be a statement - Node *statement=NULL; + Node *statement = NULL; - Error err = parse_statement(parser,p_block,&statement); + Error err = parse_statement(parser, p_block, &statement); if (err) return err; if (statement) { p_block->statements.push_back(statement); } - } } return OK; } - - -Error ShaderLanguage::parse(const Vector<Token>& p_tokens,ShaderType p_type,CompileFunc p_compile_func,void *p_userdata,String *r_error,int *r_err_line,int *r_err_column) { - +Error ShaderLanguage::parse(const Vector<Token> &p_tokens, ShaderType p_type, CompileFunc p_compile_func, void *p_userdata, String *r_error, int *r_err_line, int *r_err_column) { Parser parser(p_tokens); parser.program = parser.create_node<ProgramNode>(NULL); parser.program->body = parser.create_node<BlockNode>(parser.program); - //add builtins - switch(p_type) { + switch (p_type) { case SHADER_MATERIAL_VERTEX: { - int idx=0; + int idx = 0; while (vertex_builtins_defs[idx].name) { - parser.program->builtin_variables[vertex_builtins_defs[idx].name]=vertex_builtins_defs[idx].type; + parser.program->builtin_variables[vertex_builtins_defs[idx].name] = vertex_builtins_defs[idx].type; idx++; } } break; case SHADER_MATERIAL_FRAGMENT: { - int idx=0; + int idx = 0; while (fragment_builtins_defs[idx].name) { - parser.program->builtin_variables[fragment_builtins_defs[idx].name]=fragment_builtins_defs[idx].type; + parser.program->builtin_variables[fragment_builtins_defs[idx].name] = fragment_builtins_defs[idx].type; idx++; } } break; case SHADER_MATERIAL_LIGHT: { - int idx=0; + int idx = 0; while (light_builtins_defs[idx].name) { - parser.program->builtin_variables[light_builtins_defs[idx].name]=light_builtins_defs[idx].type; + parser.program->builtin_variables[light_builtins_defs[idx].name] = light_builtins_defs[idx].type; idx++; } } break; case SHADER_CANVAS_ITEM_VERTEX: { - int idx=0; + int idx = 0; while (ci_vertex_builtins_defs[idx].name) { - parser.program->builtin_variables[ci_vertex_builtins_defs[idx].name]=ci_vertex_builtins_defs[idx].type; + parser.program->builtin_variables[ci_vertex_builtins_defs[idx].name] = ci_vertex_builtins_defs[idx].type; idx++; } } break; case SHADER_CANVAS_ITEM_FRAGMENT: { - int idx=0; + int idx = 0; while (ci_fragment_builtins_defs[idx].name) { - parser.program->builtin_variables[ci_fragment_builtins_defs[idx].name]=ci_fragment_builtins_defs[idx].type; + parser.program->builtin_variables[ci_fragment_builtins_defs[idx].name] = ci_fragment_builtins_defs[idx].type; idx++; } } break; case SHADER_CANVAS_ITEM_LIGHT: { - int idx=0; + int idx = 0; while (ci_light_builtins_defs[idx].name) { - parser.program->builtin_variables[ci_light_builtins_defs[idx].name]=ci_light_builtins_defs[idx].type; + parser.program->builtin_variables[ci_light_builtins_defs[idx].name] = ci_light_builtins_defs[idx].type; idx++; } } break; case SHADER_POST_PROCESS: { - int idx=0; + int idx = 0; while (postprocess_fragment_builtins_defs[idx].name) { - parser.program->builtin_variables[postprocess_fragment_builtins_defs[idx].name]=postprocess_fragment_builtins_defs[idx].type; + parser.program->builtin_variables[postprocess_fragment_builtins_defs[idx].name] = postprocess_fragment_builtins_defs[idx].type; idx++; } } break; } - Error err = parse_block(parser,parser.program->body); + Error err = parse_block(parser, parser.program->body); if (err) { - parser.get_error(r_error,r_err_line,r_err_column); + parser.get_error(r_error, r_err_line, r_err_column); return err; } if (p_compile_func) { - err = p_compile_func(p_userdata,parser.program); + err = p_compile_func(p_userdata, parser.program); } //clean up nodes created - while(parser.nodegc.size()) { + while (parser.nodegc.size()) { - memdelete( parser.nodegc.front()->get() ); + memdelete(parser.nodegc.front()->get()); parser.nodegc.pop_front(); } return err; } -Error ShaderLanguage::compile(const String& p_code,ShaderType p_type,CompileFunc p_compile_func,void *p_userdata,String *r_error,int *r_err_line,int *r_err_column) { +Error ShaderLanguage::compile(const String &p_code, ShaderType p_type, CompileFunc p_compile_func, void *p_userdata, String *r_error, int *r_err_line, int *r_err_column) { - *r_error=""; - *r_err_line=0; - *r_err_column=0; + *r_error = ""; + *r_err_line = 0; + *r_err_column = 0; Vector<Token> tokens; - Error err = tokenize(p_code,&tokens,r_error,r_err_line,r_err_column); - if (err!=OK) { + Error err = tokenize(p_code, &tokens, r_error, r_err_line, r_err_column); + if (err != OK) { print_line("tokenizer error!"); } - if (err!=OK) { + if (err != OK) { return err; } - err = parse(tokens,p_type,p_compile_func,p_userdata,r_error,r_err_line,r_err_column); - if (err!=OK) { + err = parse(tokens, p_type, p_compile_func, p_userdata, r_error, r_err_line, r_err_column); + if (err != OK) { return err; } return OK; } - void ShaderLanguage::get_keyword_list(ShaderType p_type, List<String> *p_keywords) { - int idx=0; + int idx = 0; p_keywords->push_back("uniform"); p_keywords->push_back("texture"); @@ -2659,51 +2609,50 @@ void ShaderLanguage::get_keyword_list(ShaderType p_type, List<String> *p_keyword p_keywords->push_back("if"); p_keywords->push_back("else"); - while(intrinsic_func_defs[idx].name) { + while (intrinsic_func_defs[idx].name) { p_keywords->push_back(intrinsic_func_defs[idx].name); idx++; } - - switch(p_type) { + switch (p_type) { case SHADER_MATERIAL_VERTEX: { - idx=0; + idx = 0; while (vertex_builtins_defs[idx].name) { p_keywords->push_back(vertex_builtins_defs[idx].name); idx++; } } break; case SHADER_MATERIAL_FRAGMENT: { - idx=0; + idx = 0; while (fragment_builtins_defs[idx].name) { p_keywords->push_back(fragment_builtins_defs[idx].name); idx++; } } break; case SHADER_MATERIAL_LIGHT: { - idx=0; + idx = 0; while (light_builtins_defs[idx].name) { p_keywords->push_back(light_builtins_defs[idx].name); idx++; } } break; case SHADER_CANVAS_ITEM_VERTEX: { - idx=0; + idx = 0; while (ci_vertex_builtins_defs[idx].name) { p_keywords->push_back(ci_vertex_builtins_defs[idx].name); idx++; } } break; case SHADER_CANVAS_ITEM_FRAGMENT: { - idx=0; + idx = 0; while (ci_fragment_builtins_defs[idx].name) { p_keywords->push_back(ci_fragment_builtins_defs[idx].name); idx++; } } break; case SHADER_CANVAS_ITEM_LIGHT: { - idx=0; + idx = 0; while (ci_light_builtins_defs[idx].name) { p_keywords->push_back(ci_light_builtins_defs[idx].name); idx++; @@ -2711,13 +2660,11 @@ void ShaderLanguage::get_keyword_list(ShaderType p_type, List<String> *p_keyword } break; case SHADER_POST_PROCESS: { - idx=0; + idx = 0; while (postprocess_fragment_builtins_defs[idx].name) { p_keywords->push_back(postprocess_fragment_builtins_defs[idx].name); idx++; } } break; - } - } diff --git a/servers/visual/shader_language.h b/servers/visual/shader_language.h index 207c3272c..10c69d822 100644 --- a/servers/visual/shader_language.h +++ b/servers/visual/shader_language.h @@ -29,20 +29,16 @@ #ifndef SHADER_LANGUAGE_H #define SHADER_LANGUAGE_H -#include "typedefs.h" -#include "ustring.h" #include "list.h" -#include "string_db.h" #include "map.h" +#include "string_db.h" +#include "typedefs.h" +#include "ustring.h" #include "variant.h" - -class ShaderLanguage { - - +class ShaderLanguage { public: - enum TokenType { TK_EMPTY, @@ -98,8 +94,6 @@ public: TK_MAX }; - - /* COMPILER */ enum ShaderType { @@ -175,7 +169,7 @@ public: TYPE_MEMBER }; - Node * parent; + Node *parent; Type type; virtual DataType get_datatype() const { return TYPE_VOID; } @@ -183,15 +177,17 @@ public: virtual ~Node() {} }; - struct OperatorNode : public Node { DataType return_cache; Operator op; - Vector<Node*> arguments; + Vector<Node *> arguments; virtual DataType get_datatype() const { return return_cache; } - OperatorNode() { type=TYPE_OPERATOR; return_cache=TYPE_VOID; } + OperatorNode() { + type = TYPE_OPERATOR; + return_cache = TYPE_VOID; + } }; struct VariableNode : public Node { @@ -200,7 +196,11 @@ public: StringName name; virtual DataType get_datatype() const { return datatype_cache; } - VariableNode() { type=TYPE_VARIABLE; datatype_cache=TYPE_VOID; uniform=false; } + VariableNode() { + type = TYPE_VARIABLE; + datatype_cache = TYPE_VOID; + uniform = false; + } }; struct ConstantNode : public Node { @@ -209,21 +209,24 @@ public: Variant value; virtual DataType get_datatype() const { return datatype; } - ConstantNode() { type=TYPE_CONSTANT; } + ConstantNode() { type = TYPE_CONSTANT; } }; struct BlockNode : public Node { - Map<StringName,DataType> variables; - List<Node*> statements; - BlockNode() { type=TYPE_BLOCK; } + Map<StringName, DataType> variables; + List<Node *> statements; + BlockNode() { type = TYPE_BLOCK; } }; struct ControlFlowNode : public Node { FlowOperation flow_op; - Vector<Node*> statements; - ControlFlowNode() { type=TYPE_CONTROL_FLOW; flow_op=FLOW_OP_IF;} + Vector<Node *> statements; + ControlFlowNode() { + type = TYPE_CONTROL_FLOW; + flow_op = FLOW_OP_IF; + } }; struct MemberNode : public Node { @@ -231,15 +234,13 @@ public: DataType basetype; DataType datatype; StringName name; - Node* owner; + Node *owner; virtual DataType get_datatype() const { return datatype; } - MemberNode() { type=TYPE_MEMBER; } + MemberNode() { type = TYPE_MEMBER; } }; - struct FunctionNode : public Node { - struct Argument { StringName name; @@ -251,8 +252,7 @@ public: Vector<Argument> arguments; BlockNode *body; - FunctionNode() { type=TYPE_FUNCTION; } - + FunctionNode() { type = TYPE_FUNCTION; } }; struct Uniform { @@ -266,20 +266,18 @@ public: struct Function { StringName name; - FunctionNode*function; + FunctionNode *function; }; - - Map<StringName,DataType> builtin_variables; - Map<StringName,Uniform> uniforms; + Map<StringName, DataType> builtin_variables; + Map<StringName, Uniform> uniforms; Vector<Function> functions; BlockNode *body; - ProgramNode() { type=TYPE_PROGRAM; } + ProgramNode() { type = TYPE_PROGRAM; } }; - struct Expression { bool is_op; @@ -289,7 +287,7 @@ public: }; }; - typedef Error (*CompileFunc)(void*,ProgramNode*); + typedef Error (*CompileFunc)(void *, ProgramNode *); struct VarInfo { @@ -298,73 +296,82 @@ public: }; private: - - - - static const char * token_names[TK_MAX]; + static const char *token_names[TK_MAX]; struct Token { TokenType type; StringName text; - uint16_t line,col; + uint16_t line, col; - Token(TokenType p_type=TK_EMPTY,const String& p_text=String()) { type=p_type; text=p_text; line=0; col=0; } + Token(TokenType p_type = TK_EMPTY, const String &p_text = String()) { + type = p_type; + text = p_text; + line = 0; + col = 0; + } }; - - - static Token read_token(const CharType* p_text,int p_len,int &r_line,int &r_chars); - static Error tokenize(const String& p_text,Vector<Token> *p_tokens,String *r_error,int *r_err_line,int *r_err_column); - - - + static Token read_token(const CharType *p_text, int p_len, int &r_line, int &r_chars); + static Error tokenize(const String &p_text, Vector<Token> *p_tokens, String *r_error, int *r_err_line, int *r_err_column); class Parser { Vector<Token> tokens; int pos; String error; - public: - - void set_error(const String& p_error) { error=p_error; } + public: + void set_error(const String &p_error) { error = p_error; } void get_error(String *r_error, int *r_line, int *r_column) { - *r_error=error; - *r_line=get_next_token(0).line; - *r_column=get_next_token(0).col; + *r_error = error; + *r_line = get_next_token(0).line; + *r_column = get_next_token(0).col; } - - - Token get_next_token(int ofs=0) const { int idx=pos+ofs; if (idx<0 || idx>=tokens.size()) return Token(TK_ERROR); return tokens[idx]; } - TokenType get_next_token_type(int ofs=0) const { int idx=pos+ofs; if (idx<0 || idx>=tokens.size()) return TK_ERROR; return tokens[idx].type; } - void advance(int p_amount=1) { pos+=p_amount; } - bool is_at_end() const { return pos>=tokens.size(); } + Token get_next_token(int ofs = 0) const { + int idx = pos + ofs; + if (idx < 0 || idx >= tokens.size()) return Token(TK_ERROR); + return tokens[idx]; + } + TokenType get_next_token_type(int ofs = 0) const { + int idx = pos + ofs; + if (idx < 0 || idx >= tokens.size()) return TK_ERROR; + return tokens[idx].type; + } + void advance(int p_amount = 1) { pos += p_amount; } + bool is_at_end() const { return pos >= tokens.size(); } ProgramNode *program; - template<class T> - T* create_node(Node *p_parent) { T*n=memnew( T ); nodegc.push_back(n); n->parent=p_parent; return n; } - List<Node*> nodegc; + template <class T> + T *create_node(Node *p_parent) { + T *n = memnew(T); + nodegc.push_back(n); + n->parent = p_parent; + return n; + } + List<Node *> nodegc; - Parser(const Vector<Token>& p_tokens) { tokens=p_tokens; pos=0;} + Parser(const Vector<Token> &p_tokens) { + tokens = p_tokens; + pos = 0; + } }; struct IntrinsicFuncDef { - enum { MAX_ARGS=5 }; - const char* name; + enum { MAX_ARGS = 5 }; + const char *name; DataType rettype; const DataType args[MAX_ARGS]; - }; static const IntrinsicFuncDef intrinsic_func_defs[]; struct OperatorDef { - enum { MAX_ARGS=2 }; + enum { MAX_ARGS = 2 }; Operator op; DataType rettype; const DataType args[MAX_ARGS]; @@ -374,7 +381,7 @@ private: struct BuiltinsDef { - const char* name; + const char *name; DataType type; }; @@ -386,7 +393,6 @@ private: static const BuiltinsDef ci_fragment_builtins_defs[]; static const BuiltinsDef ci_light_builtins_defs[]; - static const BuiltinsDef postprocess_fragment_builtins_defs[]; static DataType get_token_datatype(TokenType p_type); @@ -394,37 +400,34 @@ private: static bool is_token_datatype(TokenType p_type); static bool is_token_nonvoid_datatype(TokenType p_type); - static bool test_existing_identifier(Node *p_node,const StringName p_identifier,bool p_func=true,bool p_var=true,bool p_builtin=true); + static bool test_existing_identifier(Node *p_node, const StringName p_identifier, bool p_func = true, bool p_var = true, bool p_builtin = true); - static bool parser_is_at_function(Parser& parser); + static bool parser_is_at_function(Parser &parser); static DataType compute_node_type(Node *p_node); - static Node* validate_function_call(Parser&parser, OperatorNode *p_func); - static Node* validate_operator(Parser& parser,OperatorNode *p_func); + static Node *validate_function_call(Parser &parser, OperatorNode *p_func); + static Node *validate_operator(Parser &parser, OperatorNode *p_func); static bool is_token_operator(TokenType p_type); static Operator get_token_operator(TokenType p_type); - static Error parse_expression(Parser& parser,Node *p_parent,Node **r_expr); + static Error parse_expression(Parser &parser, Node *p_parent, Node **r_expr); - static Error parse_variable_declaration(Parser& parser,BlockNode *p_block); - static Error parse_function(Parser& parser,BlockNode *p_block); - static Error parse_flow_if(Parser& parser,Node *p_parent,Node **r_statement); - static Error parse_flow_return(Parser& parser,Node *p_parent,Node **r_statement); - static Error parse_statement(Parser& parser,Node *p_parent,Node **r_statement); - static Error parse_block(Parser& parser,BlockNode *p_block); + static Error parse_variable_declaration(Parser &parser, BlockNode *p_block); + static Error parse_function(Parser &parser, BlockNode *p_block); + static Error parse_flow_if(Parser &parser, Node *p_parent, Node **r_statement); + static Error parse_flow_return(Parser &parser, Node *p_parent, Node **r_statement); + static Error parse_statement(Parser &parser, Node *p_parent, Node **r_statement); + static Error parse_block(Parser &parser, BlockNode *p_block); + static Error parse(const Vector<Token> &p_tokens, ShaderType p_type, CompileFunc p_compile_func, void *p_userdata, String *r_error, int *r_err_line, int *r_err_column); - static Error parse(const Vector<Token> &p_tokens,ShaderType p_type,CompileFunc p_compile_func,void *p_userdata,String *r_error,int *r_err_line,int *r_err_column); + ; -; public: + static void get_keyword_list(ShaderType p_type, List<String> *p_keywords); - static void get_keyword_list(ShaderType p_type,List<String> *p_keywords); - - static Error compile(const String& p_code,ShaderType p_type, CompileFunc p_compile_func,void *p_userdata,String *r_error,int *r_err_line,int *r_err_column); - static String lex_debug(const String& p_code); - + static Error compile(const String &p_code, ShaderType p_type, CompileFunc p_compile_func, void *p_userdata, String *r_error, int *r_err_line, int *r_err_column); + static String lex_debug(const String &p_code); }; - #endif // SHADER_LANGUAGE_H diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index f77f17317..568e81b9f 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -27,65 +27,54 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visual_server_raster.h" -#include "os/os.h" -#include "globals.h" #include "default_mouse_cursor.xpm" -#include "sort.h" +#include "globals.h" #include "io/marshalls.h" +#include "os/os.h" +#include "sort.h" // careful, these may run in different threads than the visual server -BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator=NULL; +BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator = NULL; -#define VS_CHANGED\ - changes++;\ +#define VS_CHANGED \ + changes++; // print_line(__FUNCTION__); - - - RID VisualServerRaster::texture_create() { return rasterizer->texture_create(); } +void VisualServerRaster::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { -void VisualServerRaster::texture_allocate(RID p_texture, int p_width, int p_height,Image::Format p_format,uint32_t p_flags) { - - rasterizer->texture_allocate(p_texture,p_width,p_height,p_format,p_flags); + rasterizer->texture_allocate(p_texture, p_width, p_height, p_format, p_flags); } -void VisualServerRaster::texture_set_flags(RID p_texture,uint32_t p_flags) { +void VisualServerRaster::texture_set_flags(RID p_texture, uint32_t p_flags) { VS_CHANGED; - rasterizer->texture_set_flags(p_texture,p_flags); + rasterizer->texture_set_flags(p_texture, p_flags); } - -void VisualServerRaster::texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side) { +void VisualServerRaster::texture_set_data(RID p_texture, const Image &p_image, CubeMapSide p_cube_side) { VS_CHANGED; - rasterizer->texture_set_data(p_texture,p_image,p_cube_side); - - + rasterizer->texture_set_data(p_texture, p_image, p_cube_side); } -Image VisualServerRaster::texture_get_data(RID p_texture,CubeMapSide p_cube_side) const { - +Image VisualServerRaster::texture_get_data(RID p_texture, CubeMapSide p_cube_side) const { - return rasterizer->texture_get_data(p_texture,p_cube_side); + return rasterizer->texture_get_data(p_texture, p_cube_side); } - uint32_t VisualServerRaster::texture_get_flags(RID p_texture) const { return rasterizer->texture_get_flags(p_texture); - } Image::Format VisualServerRaster::texture_get_format(RID p_texture) const { return rasterizer->texture_get_format(p_texture); - } uint32_t VisualServerRaster::texture_get_width(RID p_texture) const { @@ -97,9 +86,9 @@ uint32_t VisualServerRaster::texture_get_height(RID p_texture) const { return rasterizer->texture_get_height(p_texture); } -void VisualServerRaster::texture_set_size_override(RID p_texture,int p_width, int p_height) { +void VisualServerRaster::texture_set_size_override(RID p_texture, int p_width, int p_height) { - rasterizer->texture_set_size_override(p_texture,p_width,p_height); + rasterizer->texture_set_size_override(p_texture, p_width, p_height); } bool VisualServerRaster::texture_can_stream(RID p_texture) const { @@ -107,22 +96,22 @@ bool VisualServerRaster::texture_can_stream(RID p_texture) const { return false; } -void VisualServerRaster::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const { +void VisualServerRaster::texture_set_reload_hook(RID p_texture, ObjectID p_owner, const StringName &p_function) const { - rasterizer->texture_set_reload_hook(p_texture,p_owner,p_function); + rasterizer->texture_set_reload_hook(p_texture, p_owner, p_function); } -void VisualServerRaster::texture_set_path(RID p_texture,const String& p_path) { +void VisualServerRaster::texture_set_path(RID p_texture, const String &p_path) { - rasterizer->texture_set_path(p_texture,p_path); + rasterizer->texture_set_path(p_texture, p_path); } -String VisualServerRaster::texture_get_path(RID p_texture) const{ +String VisualServerRaster::texture_get_path(RID p_texture) const { return rasterizer->texture_get_path(p_texture); } -void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info){ +void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info) { rasterizer->texture_debug_usage(r_info); } @@ -139,55 +128,52 @@ RID VisualServerRaster::shader_create(ShaderMode p_mode) { return rasterizer->shader_create(p_mode); } -void VisualServerRaster::shader_set_mode(RID p_shader,ShaderMode p_mode){ +void VisualServerRaster::shader_set_mode(RID p_shader, ShaderMode p_mode) { VS_CHANGED; - rasterizer->shader_set_mode(p_shader,p_mode); + rasterizer->shader_set_mode(p_shader, p_mode); } -VisualServer::ShaderMode VisualServerRaster::shader_get_mode(RID p_shader) const{ +VisualServer::ShaderMode VisualServerRaster::shader_get_mode(RID p_shader) const { return rasterizer->shader_get_mode(p_shader); } - -void VisualServerRaster::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs,int p_fragment_ofs,int p_light_ofs) { +void VisualServerRaster::shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragment, const String &p_light, int p_vertex_ofs, int p_fragment_ofs, int p_light_ofs) { VS_CHANGED; - rasterizer->shader_set_code(p_shader,p_vertex,p_fragment,p_light,p_vertex_ofs,p_fragment_ofs,p_light_ofs); + rasterizer->shader_set_code(p_shader, p_vertex, p_fragment, p_light, p_vertex_ofs, p_fragment_ofs, p_light_ofs); } -String VisualServerRaster::shader_get_vertex_code(RID p_shader) const{ +String VisualServerRaster::shader_get_vertex_code(RID p_shader) const { return rasterizer->shader_get_vertex_code(p_shader); } -String VisualServerRaster::shader_get_fragment_code(RID p_shader) const{ +String VisualServerRaster::shader_get_fragment_code(RID p_shader) const { return rasterizer->shader_get_fragment_code(p_shader); } -String VisualServerRaster::shader_get_light_code(RID p_shader) const{ +String VisualServerRaster::shader_get_light_code(RID p_shader) const { return rasterizer->shader_get_light_code(p_shader); } void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { - return rasterizer->shader_get_param_list(p_shader,p_param_list); + return rasterizer->shader_get_param_list(p_shader, p_param_list); } +void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { -void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) { - - rasterizer->shader_set_default_texture_param(p_shader,p_name,p_texture); + rasterizer->shader_set_default_texture_param(p_shader, p_name, p_texture); } -RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{ +RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { - return rasterizer->shader_get_default_texture_param(p_shader,p_name); + return rasterizer->shader_get_default_texture_param(p_shader, p_name); } - /* Material */ RID VisualServerRaster::material_create() { @@ -198,7 +184,7 @@ RID VisualServerRaster::material_create() { void VisualServerRaster::material_set_shader(RID p_material, RID p_shader) { VS_CHANGED; - rasterizer->material_set_shader(p_material, p_shader ); + rasterizer->material_set_shader(p_material, p_shader); } RID VisualServerRaster::material_get_shader(RID p_material) const { @@ -206,27 +192,26 @@ RID VisualServerRaster::material_get_shader(RID p_material) const { return rasterizer->material_get_shader(p_material); } -void VisualServerRaster::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) { +void VisualServerRaster::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { VS_CHANGED; - rasterizer->material_set_param(p_material, p_param,p_value ); + rasterizer->material_set_param(p_material, p_param, p_value); } -Variant VisualServerRaster::material_get_param(RID p_material, const StringName& p_param) const { +Variant VisualServerRaster::material_get_param(RID p_material, const StringName &p_param) const { - return rasterizer->material_get_param(p_material,p_param); + return rasterizer->material_get_param(p_material, p_param); } -void VisualServerRaster::material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled) { +void VisualServerRaster::material_set_flag(RID p_material, MaterialFlag p_flag, bool p_enabled) { VS_CHANGED; - rasterizer->material_set_flag(p_material,p_flag,p_enabled); + rasterizer->material_set_flag(p_material, p_flag, p_enabled); } void VisualServerRaster::material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode) { VS_CHANGED; - rasterizer->material_set_depth_draw_mode(p_material,p_mode); - + rasterizer->material_set_depth_draw_mode(p_material, p_mode); } VS::MaterialDepthDrawMode VisualServerRaster::material_get_depth_draw_mode(RID p_material) const { @@ -234,24 +219,23 @@ VS::MaterialDepthDrawMode VisualServerRaster::material_get_depth_draw_mode(RID p return rasterizer->material_get_depth_draw_mode(p_material); } +bool VisualServerRaster::material_get_flag(RID p_material, MaterialFlag p_flag) const { -bool VisualServerRaster::material_get_flag(RID p_material,MaterialFlag p_flag) const { - - return rasterizer->material_get_flag(p_material,p_flag); + return rasterizer->material_get_flag(p_material, p_flag); } -void VisualServerRaster::material_set_blend_mode(RID p_material,MaterialBlendMode p_mode) { +void VisualServerRaster::material_set_blend_mode(RID p_material, MaterialBlendMode p_mode) { VS_CHANGED; - rasterizer->material_set_blend_mode(p_material,p_mode); + rasterizer->material_set_blend_mode(p_material, p_mode); } VS::MaterialBlendMode VisualServerRaster::material_get_blend_mode(RID p_material) const { return rasterizer->material_get_blend_mode(p_material); } -void VisualServerRaster::material_set_line_width(RID p_material,float p_line_width) { +void VisualServerRaster::material_set_line_width(RID p_material, float p_line_width) { VS_CHANGED; - rasterizer->material_set_line_width(p_material,p_line_width); + rasterizer->material_set_line_width(p_material, p_line_width); } float VisualServerRaster::material_get_line_width(RID p_material) const { @@ -267,63 +251,58 @@ RID VisualServerRaster::fixed_material_create() { void VisualServerRaster::fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled) { - rasterizer->fixed_material_set_flag(p_material,p_flag,p_enabled); + rasterizer->fixed_material_set_flag(p_material, p_flag, p_enabled); } bool VisualServerRaster::fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const { - return rasterizer->fixed_material_get_flag(p_material,p_flag); + return rasterizer->fixed_material_get_flag(p_material, p_flag); } -void VisualServerRaster::fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value) { +void VisualServerRaster::fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant &p_value) { VS_CHANGED; - rasterizer->fixed_material_set_parameter(p_material,p_parameter,p_value); + rasterizer->fixed_material_set_parameter(p_material, p_parameter, p_value); } -Variant VisualServerRaster::fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const { +Variant VisualServerRaster::fixed_material_get_param(RID p_material, FixedMaterialParam p_parameter) const { - return rasterizer->fixed_material_get_parameter(p_material,p_parameter); + return rasterizer->fixed_material_get_parameter(p_material, p_parameter); } - -void VisualServerRaster::fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture) { +void VisualServerRaster::fixed_material_set_texture(RID p_material, FixedMaterialParam p_parameter, RID p_texture) { VS_CHANGED; - rasterizer->fixed_material_set_texture(p_material,p_parameter,p_texture); + rasterizer->fixed_material_set_texture(p_material, p_parameter, p_texture); } -RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const { +RID VisualServerRaster::fixed_material_get_texture(RID p_material, FixedMaterialParam p_parameter) const { - return rasterizer->fixed_material_get_texture(p_material,p_parameter); + return rasterizer->fixed_material_get_texture(p_material, p_parameter); } - - - -void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode) { +void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material, FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode) { VS_CHANGED; - rasterizer->fixed_material_set_texcoord_mode(p_material,p_parameter,p_mode); + rasterizer->fixed_material_set_texcoord_mode(p_material, p_parameter, p_mode); } -VS::FixedMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const { +VS::FixedMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material, FixedMaterialParam p_parameter) const { - return rasterizer->fixed_material_get_texcoord_mode(p_material,p_parameter); + return rasterizer->fixed_material_get_texcoord_mode(p_material, p_parameter); } -void VisualServerRaster::fixed_material_set_point_size(RID p_material,float p_size) { +void VisualServerRaster::fixed_material_set_point_size(RID p_material, float p_size) { VS_CHANGED - rasterizer->fixed_material_set_point_size(p_material,p_size); + rasterizer->fixed_material_set_point_size(p_material, p_size); } -float VisualServerRaster::fixed_material_get_point_size(RID p_material) const{ +float VisualServerRaster::fixed_material_get_point_size(RID p_material) const { return rasterizer->fixed_material_get_point_size(p_material); } - -void VisualServerRaster::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) { +void VisualServerRaster::fixed_material_set_uv_transform(RID p_material, const Transform &p_transform) { VS_CHANGED; - rasterizer->fixed_material_set_uv_transform(p_material,p_transform); + rasterizer->fixed_material_set_uv_transform(p_material, p_transform); } Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) const { @@ -331,20 +310,17 @@ Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) co return rasterizer->fixed_material_get_uv_transform(p_material); } -void VisualServerRaster::fixed_material_set_light_shader(RID p_material,FixedMaterialLightShader p_shader) { +void VisualServerRaster::fixed_material_set_light_shader(RID p_material, FixedMaterialLightShader p_shader) { VS_CHANGED; - rasterizer->fixed_material_set_light_shader(p_material,p_shader); - + rasterizer->fixed_material_set_light_shader(p_material, p_shader); } -VisualServerRaster::FixedMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const{ +VisualServerRaster::FixedMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const { return rasterizer->fixed_material_get_light_shader(p_material); } - - /* MESH API */ RID VisualServerRaster::mesh_create() { @@ -352,23 +328,21 @@ RID VisualServerRaster::mesh_create() { return rasterizer->mesh_create(); } -void VisualServerRaster::mesh_set_morph_target_count(RID p_mesh,int p_amount) { +void VisualServerRaster::mesh_set_morph_target_count(RID p_mesh, int p_amount) { - rasterizer->mesh_set_morph_target_count(p_mesh,p_amount); + rasterizer->mesh_set_morph_target_count(p_mesh, p_amount); int amount = rasterizer->mesh_get_morph_target_count(p_mesh); - - Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_mesh ); + Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(p_mesh); if (!E) return; - Set<RID>::Element *I = E->get().front(); - while(I) { + while (I) { - Instance *ins = instance_owner.get( I->get() ); + Instance *ins = instance_owner.get(I->get()); ins->data.morph_values.resize(amount); I = I->next(); } @@ -379,95 +353,81 @@ int VisualServerRaster::mesh_get_morph_target_count(RID p_mesh) const { return rasterizer->mesh_get_morph_target_count(p_mesh); } -void VisualServerRaster::mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode) { +void VisualServerRaster::mesh_set_morph_target_mode(RID p_mesh, MorphTargetMode p_mode) { - rasterizer->mesh_set_morph_target_mode(p_mesh,p_mode); + rasterizer->mesh_set_morph_target_mode(p_mesh, p_mode); } -VisualServer::MorphTargetMode VisualServerRaster::mesh_get_morph_target_mode(RID p_mesh) const{ +VisualServer::MorphTargetMode VisualServerRaster::mesh_get_morph_target_mode(RID p_mesh) const { return rasterizer->mesh_get_morph_target_mode(p_mesh); } -void VisualServerRaster::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) { - - +void VisualServerRaster::mesh_add_custom_surface(RID p_mesh, const Variant &p_dat) { } - -void VisualServerRaster::mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) { +void VisualServerRaster::mesh_add_surface(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, bool p_alpha_sort) { VS_CHANGED; - _dependency_queue_update(p_mesh,true,true); - rasterizer->mesh_add_surface(p_mesh,p_primitive,p_arrays,p_blend_shapes,p_alpha_sort); - + _dependency_queue_update(p_mesh, true, true); + rasterizer->mesh_add_surface(p_mesh, p_primitive, p_arrays, p_blend_shapes, p_alpha_sort); } -Array VisualServerRaster::mesh_get_surface_arrays(RID p_mesh,int p_surface) const { +Array VisualServerRaster::mesh_get_surface_arrays(RID p_mesh, int p_surface) const { - return rasterizer->mesh_get_surface_arrays(p_mesh,p_surface); + return rasterizer->mesh_get_surface_arrays(p_mesh, p_surface); } -Array VisualServerRaster::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const { +Array VisualServerRaster::mesh_get_surface_morph_arrays(RID p_mesh, int p_surface) const { - return rasterizer->mesh_get_surface_morph_arrays(p_mesh,p_surface); + return rasterizer->mesh_get_surface_morph_arrays(p_mesh, p_surface); } - - - -void VisualServerRaster::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned){ +void VisualServerRaster::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned) { VS_CHANGED; - rasterizer->mesh_surface_set_material(p_mesh,p_surface,p_material,p_owned); + rasterizer->mesh_surface_set_material(p_mesh, p_surface, p_material, p_owned); } -RID VisualServerRaster::mesh_surface_get_material(RID p_mesh,int p_surface) const { - - return rasterizer->mesh_surface_get_material(p_mesh,p_surface); +RID VisualServerRaster::mesh_surface_get_material(RID p_mesh, int p_surface) const { + return rasterizer->mesh_surface_get_material(p_mesh, p_surface); } +int VisualServerRaster::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { -int VisualServerRaster::mesh_surface_get_array_len(RID p_mesh, int p_surface) const{ - - return rasterizer->mesh_surface_get_array_len(p_mesh,p_surface); + return rasterizer->mesh_surface_get_array_len(p_mesh, p_surface); } -int VisualServerRaster::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const{ - +int VisualServerRaster::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { - return rasterizer->mesh_surface_get_array_index_len(p_mesh,p_surface); + return rasterizer->mesh_surface_get_array_index_len(p_mesh, p_surface); } -uint32_t VisualServerRaster::mesh_surface_get_format(RID p_mesh, int p_surface) const{ +uint32_t VisualServerRaster::mesh_surface_get_format(RID p_mesh, int p_surface) const { - return rasterizer->mesh_surface_get_format(p_mesh,p_surface); + return rasterizer->mesh_surface_get_format(p_mesh, p_surface); } -VisualServer::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const{ +VisualServer::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { - return rasterizer->mesh_surface_get_primitive_type(p_mesh,p_surface); + return rasterizer->mesh_surface_get_primitive_type(p_mesh, p_surface); } +void VisualServerRaster::mesh_remove_surface(RID p_mesh, int p_surface) { -void VisualServerRaster::mesh_remove_surface(RID p_mesh,int p_surface){ - - rasterizer->mesh_remove_surface(p_mesh,p_surface); - _dependency_queue_update(p_mesh,true,true); + rasterizer->mesh_remove_surface(p_mesh, p_surface); + _dependency_queue_update(p_mesh, true, true); } -int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const{ +int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const { return rasterizer->mesh_get_surface_count(p_mesh); - } - -void VisualServerRaster::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) { +void VisualServerRaster::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { VS_CHANGED; - _dependency_queue_update(p_mesh,true); - rasterizer->mesh_set_custom_aabb(p_mesh,p_aabb); - + _dependency_queue_update(p_mesh, true); + rasterizer->mesh_set_custom_aabb(p_mesh, p_aabb); } AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const { @@ -478,14 +438,13 @@ AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const { void VisualServerRaster::mesh_clear(RID p_mesh) { ERR_FAIL_COND(!rasterizer->is_mesh(p_mesh)); - while(rasterizer->mesh_get_surface_count(p_mesh)) { - rasterizer->mesh_remove_surface(p_mesh,0); + while (rasterizer->mesh_get_surface_count(p_mesh)) { + rasterizer->mesh_remove_surface(p_mesh, 0); } - _dependency_queue_update(p_mesh,true,true); + _dependency_queue_update(p_mesh, true, true); } - /* MULTIMESH */ RID VisualServerRaster::multimesh_create() { @@ -493,9 +452,9 @@ RID VisualServerRaster::multimesh_create() { return rasterizer->multimesh_create(); } -void VisualServerRaster::multimesh_set_instance_count(RID p_multimesh,int p_count) { +void VisualServerRaster::multimesh_set_instance_count(RID p_multimesh, int p_count) { VS_CHANGED; - rasterizer->multimesh_set_instance_count(p_multimesh,p_count); + rasterizer->multimesh_set_instance_count(p_multimesh, p_count); } int VisualServerRaster::multimesh_get_instance_count(RID p_multimesh) const { @@ -503,51 +462,45 @@ int VisualServerRaster::multimesh_get_instance_count(RID p_multimesh) const { return rasterizer->multimesh_get_instance_count(p_multimesh); } -void VisualServerRaster::multimesh_set_mesh(RID p_multimesh,RID p_mesh) { +void VisualServerRaster::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { VS_CHANGED; - rasterizer->multimesh_set_mesh(p_multimesh,p_mesh); - + rasterizer->multimesh_set_mesh(p_multimesh, p_mesh); } -void VisualServerRaster::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) { +void VisualServerRaster::multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb) { VS_CHANGED; - rasterizer->multimesh_set_aabb(p_multimesh,p_aabb); - _dependency_queue_update(p_multimesh,true); - + rasterizer->multimesh_set_aabb(p_multimesh, p_aabb); + _dependency_queue_update(p_multimesh, true); } -void VisualServerRaster::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) { +void VisualServerRaster::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) { VS_CHANGED; - rasterizer->multimesh_instance_set_transform(p_multimesh,p_index,p_transform); - + rasterizer->multimesh_instance_set_transform(p_multimesh, p_index, p_transform); } -void VisualServerRaster::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) { +void VisualServerRaster::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { VS_CHANGED; - rasterizer->multimesh_instance_set_color(p_multimesh,p_index,p_color); - + rasterizer->multimesh_instance_set_color(p_multimesh, p_index, p_color); } RID VisualServerRaster::multimesh_get_mesh(RID p_multimesh) const { return rasterizer->multimesh_get_mesh(p_multimesh); } -AABB VisualServerRaster::multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const { - +AABB VisualServerRaster::multimesh_get_aabb(RID p_multimesh, const AABB &p_aabb) const { return rasterizer->multimesh_get_aabb(p_multimesh); } -Transform VisualServerRaster::multimesh_instance_get_transform(RID p_multimesh,int p_index) const { +Transform VisualServerRaster::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { - return rasterizer->multimesh_instance_get_transform(p_multimesh,p_index); + return rasterizer->multimesh_instance_get_transform(p_multimesh, p_index); } -Color VisualServerRaster::multimesh_instance_get_color(RID p_multimesh,int p_index) const { +Color VisualServerRaster::multimesh_instance_get_color(RID p_multimesh, int p_index) const { - return rasterizer->multimesh_instance_get_color(p_multimesh,p_index); + return rasterizer->multimesh_instance_get_color(p_multimesh, p_index); } -void VisualServerRaster::multimesh_set_visible_instances(RID p_multimesh,int p_visible) { - - rasterizer->multimesh_set_visible_instances(p_multimesh,p_visible); +void VisualServerRaster::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { + rasterizer->multimesh_set_visible_instances(p_multimesh, p_visible); } int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const { @@ -555,67 +508,57 @@ int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const { return rasterizer->multimesh_get_visible_instances(p_multimesh); } - /* IMMEDIATE API */ - RID VisualServerRaster::immediate_create() { return rasterizer->immediate_create(); } -void VisualServerRaster::immediate_begin(RID p_immediate,PrimitiveType p_primitive,RID p_texture){ +void VisualServerRaster::immediate_begin(RID p_immediate, PrimitiveType p_primitive, RID p_texture) { - rasterizer->immediate_begin(p_immediate,p_primitive,p_texture); + rasterizer->immediate_begin(p_immediate, p_primitive, p_texture); } -void VisualServerRaster::immediate_vertex(RID p_immediate,const Vector3& p_vertex){ - - rasterizer->immediate_vertex(p_immediate,p_vertex); +void VisualServerRaster::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) { + rasterizer->immediate_vertex(p_immediate, p_vertex); } -void VisualServerRaster::immediate_normal(RID p_immediate,const Vector3& p_normal){ - - rasterizer->immediate_normal(p_immediate,p_normal); +void VisualServerRaster::immediate_normal(RID p_immediate, const Vector3 &p_normal) { + rasterizer->immediate_normal(p_immediate, p_normal); } -void VisualServerRaster::immediate_tangent(RID p_immediate,const Plane& p_tangent){ - - rasterizer->immediate_tangent(p_immediate,p_tangent); +void VisualServerRaster::immediate_tangent(RID p_immediate, const Plane &p_tangent) { + rasterizer->immediate_tangent(p_immediate, p_tangent); } -void VisualServerRaster::immediate_color(RID p_immediate,const Color& p_color){ - - rasterizer->immediate_color(p_immediate,p_color); +void VisualServerRaster::immediate_color(RID p_immediate, const Color &p_color) { + rasterizer->immediate_color(p_immediate, p_color); } -void VisualServerRaster::immediate_uv(RID p_immediate,const Vector2& p_uv){ - - rasterizer->immediate_uv(p_immediate,p_uv); +void VisualServerRaster::immediate_uv(RID p_immediate, const Vector2 &p_uv) { + rasterizer->immediate_uv(p_immediate, p_uv); } -void VisualServerRaster::immediate_uv2(RID p_immediate,const Vector2& p_uv2){ - - rasterizer->immediate_uv2(p_immediate,p_uv2); +void VisualServerRaster::immediate_uv2(RID p_immediate, const Vector2 &p_uv2) { + rasterizer->immediate_uv2(p_immediate, p_uv2); } -void VisualServerRaster::immediate_end(RID p_immediate){ +void VisualServerRaster::immediate_end(RID p_immediate) { VS_CHANGED; - _dependency_queue_update(p_immediate,true); + _dependency_queue_update(p_immediate, true); rasterizer->immediate_end(p_immediate); - } -void VisualServerRaster::immediate_clear(RID p_immediate){ +void VisualServerRaster::immediate_clear(RID p_immediate) { VS_CHANGED; - _dependency_queue_update(p_immediate,true); + _dependency_queue_update(p_immediate, true); rasterizer->immediate_clear(p_immediate); - } -void VisualServerRaster::immediate_set_material(RID p_immediate,RID p_material) { +void VisualServerRaster::immediate_set_material(RID p_immediate, RID p_material) { - rasterizer->immediate_set_material(p_immediate,p_material); + rasterizer->immediate_set_material(p_immediate, p_material); } RID VisualServerRaster::immediate_get_material(RID p_immediate) const { @@ -623,7 +566,6 @@ RID VisualServerRaster::immediate_get_material(RID p_immediate) const { return rasterizer->immediate_get_material(p_immediate); } - /* PARTICLES API */ RID VisualServerRaster::particles_create() { @@ -633,7 +575,7 @@ RID VisualServerRaster::particles_create() { void VisualServerRaster::particles_set_amount(RID p_particles, int p_amount) { VS_CHANGED; - rasterizer->particles_set_amount(p_particles,p_amount); + rasterizer->particles_set_amount(p_particles, p_amount); } int VisualServerRaster::particles_get_amount(RID p_particles) const { @@ -643,14 +585,14 @@ int VisualServerRaster::particles_get_amount(RID p_particles) const { void VisualServerRaster::particles_set_emitting(RID p_particles, bool p_emitting) { VS_CHANGED; - rasterizer->particles_set_emitting(p_particles,p_emitting); + rasterizer->particles_set_emitting(p_particles, p_emitting); } bool VisualServerRaster::particles_is_emitting(RID p_particles) const { return rasterizer->particles_is_emitting(p_particles); } -void VisualServerRaster::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) { +void VisualServerRaster::particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility) { VS_CHANGED; rasterizer->particles_set_visibility_aabb(p_particles, p_visibility); } @@ -659,28 +601,28 @@ AABB VisualServerRaster::particles_get_visibility_aabb(RID p_particles) const { return rasterizer->particles_get_visibility_aabb(p_particles); } -void VisualServerRaster::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) { +void VisualServerRaster::particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents) { VS_CHANGED; - rasterizer->particles_set_emission_half_extents(p_particles,p_half_extents); + rasterizer->particles_set_emission_half_extents(p_particles, p_half_extents); } Vector3 VisualServerRaster::particles_get_emission_half_extents(RID p_particles) const { return rasterizer->particles_get_emission_half_extents(p_particles); } -void VisualServerRaster::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) { +void VisualServerRaster::particles_set_emission_base_velocity(RID p_particles, const Vector3 &p_base_velocity) { VS_CHANGED; - rasterizer->particles_set_emission_base_velocity(p_particles,p_base_velocity); + rasterizer->particles_set_emission_base_velocity(p_particles, p_base_velocity); } Vector3 VisualServerRaster::particles_get_emission_base_velocity(RID p_particles) const { return rasterizer->particles_get_emission_base_velocity(p_particles); } -void VisualServerRaster::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) { +void VisualServerRaster::particles_set_emission_points(RID p_particles, const DVector<Vector3> &p_points) { VS_CHANGED; - rasterizer->particles_set_emission_points(p_particles,p_points); + rasterizer->particles_set_emission_points(p_particles, p_points); } DVector<Vector3> VisualServerRaster::particles_get_emission_points(RID p_particles) const { @@ -688,36 +630,36 @@ DVector<Vector3> VisualServerRaster::particles_get_emission_points(RID p_particl return rasterizer->particles_get_emission_points(p_particles); } -void VisualServerRaster::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) { +void VisualServerRaster::particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal) { VS_CHANGED; - rasterizer->particles_set_gravity_normal(p_particles,p_normal); + rasterizer->particles_set_gravity_normal(p_particles, p_normal); } Vector3 VisualServerRaster::particles_get_gravity_normal(RID p_particles) const { return rasterizer->particles_get_gravity_normal(p_particles); } -void VisualServerRaster::particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value) { +void VisualServerRaster::particles_set_variable(RID p_particles, ParticleVariable p_variable, float p_value) { VS_CHANGED; - rasterizer->particles_set_variable(p_particles,p_variable,p_value); + rasterizer->particles_set_variable(p_particles, p_variable, p_value); } float VisualServerRaster::particles_get_variable(RID p_particles, ParticleVariable p_variable) const { - return rasterizer->particles_get_variable(p_particles,p_variable); + return rasterizer->particles_get_variable(p_particles, p_variable); } -void VisualServerRaster::particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness) { +void VisualServerRaster::particles_set_randomness(RID p_particles, ParticleVariable p_variable, float p_randomness) { VS_CHANGED; - rasterizer->particles_set_randomness(p_particles,p_variable,p_randomness); + rasterizer->particles_set_randomness(p_particles, p_variable, p_randomness); } float VisualServerRaster::particles_get_randomness(RID p_particles, ParticleVariable p_variable) const { - return rasterizer->particles_get_randomness(p_particles,p_variable); + return rasterizer->particles_get_randomness(p_particles, p_variable); } void VisualServerRaster::particles_set_color_phases(RID p_particles, int p_phases) { VS_CHANGED; - rasterizer->particles_set_color_phases(p_particles,p_phases); + rasterizer->particles_set_color_phases(p_particles, p_phases); } int VisualServerRaster::particles_get_color_phases(RID p_particles) const { @@ -726,65 +668,63 @@ int VisualServerRaster::particles_get_color_phases(RID p_particles) const { void VisualServerRaster::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) { VS_CHANGED; - rasterizer->particles_set_color_phase_pos(p_particles,p_phase,p_pos); + rasterizer->particles_set_color_phase_pos(p_particles, p_phase, p_pos); } float VisualServerRaster::particles_get_color_phase_pos(RID p_particles, int p_phase) const { - return rasterizer->particles_get_color_phase_pos(p_particles,p_phase); + return rasterizer->particles_get_color_phase_pos(p_particles, p_phase); } void VisualServerRaster::particles_set_attractors(RID p_particles, int p_attractors) { VS_CHANGED; - rasterizer->particles_set_attractors(p_particles,p_attractors); + rasterizer->particles_set_attractors(p_particles, p_attractors); } int VisualServerRaster::particles_get_attractors(RID p_particles) const { return rasterizer->particles_get_attractors(p_particles); } -void VisualServerRaster::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) { +void VisualServerRaster::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos) { VS_CHANGED; - rasterizer->particles_set_attractor_pos(p_particles,p_attractor,p_pos); + rasterizer->particles_set_attractor_pos(p_particles, p_attractor, p_pos); } -Vector3 VisualServerRaster::particles_get_attractor_pos(RID p_particles,int p_attractor) const { +Vector3 VisualServerRaster::particles_get_attractor_pos(RID p_particles, int p_attractor) const { - return rasterizer->particles_get_attractor_pos(p_particles,p_attractor); + return rasterizer->particles_get_attractor_pos(p_particles, p_attractor); } void VisualServerRaster::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) { VS_CHANGED; - rasterizer->particles_set_attractor_strength(p_particles,p_attractor,p_force); + rasterizer->particles_set_attractor_strength(p_particles, p_attractor, p_force); } -float VisualServerRaster::particles_get_attractor_strength(RID p_particles,int p_attractor) const { +float VisualServerRaster::particles_get_attractor_strength(RID p_particles, int p_attractor) const { - return rasterizer->particles_get_attractor_strength(p_particles,p_attractor); + return rasterizer->particles_get_attractor_strength(p_particles, p_attractor); } -void VisualServerRaster::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) { +void VisualServerRaster::particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color) { VS_CHANGED; - rasterizer->particles_set_color_phase_color(p_particles,p_phase,p_color); + rasterizer->particles_set_color_phase_color(p_particles, p_phase, p_color); } Color VisualServerRaster::particles_get_color_phase_color(RID p_particles, int p_phase) const { - return rasterizer->particles_get_color_phase_color(p_particles,p_phase); + return rasterizer->particles_get_color_phase_color(p_particles, p_phase); } -void VisualServerRaster::particles_set_material(RID p_particles, RID p_material,bool p_owned) { +void VisualServerRaster::particles_set_material(RID p_particles, RID p_material, bool p_owned) { VS_CHANGED; - rasterizer->particles_set_material(p_particles,p_material,p_owned); + rasterizer->particles_set_material(p_particles, p_material, p_owned); } RID VisualServerRaster::particles_get_material(RID p_particles) const { return rasterizer->particles_get_material(p_particles); } - void VisualServerRaster::particles_set_height_from_velocity(RID p_particles, bool p_enable) { VS_CHANGED; - rasterizer->particles_set_height_from_velocity(p_particles,p_enable); - + rasterizer->particles_set_height_from_velocity(p_particles, p_enable); } bool VisualServerRaster::particles_has_height_from_velocity(RID p_particles) const { @@ -794,7 +734,7 @@ bool VisualServerRaster::particles_has_height_from_velocity(RID p_particles) con void VisualServerRaster::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { - rasterizer->particles_set_use_local_coordinates(p_particles,p_enable); + rasterizer->particles_set_use_local_coordinates(p_particles, p_enable); } bool VisualServerRaster::particles_is_using_local_coordinates(RID p_particles) const { @@ -802,7 +742,6 @@ bool VisualServerRaster::particles_is_using_local_coordinates(RID p_particles) c return rasterizer->particles_is_using_local_coordinates(p_particles); } - /* Light API */ RID VisualServerRaster::light_create(LightType p_type) { @@ -814,21 +753,18 @@ VisualServer::LightType VisualServerRaster::light_get_type(RID p_light) const { return rasterizer->light_get_type(p_light); } -void VisualServerRaster::light_set_color(RID p_light,LightColor p_type, const Color& p_color) { +void VisualServerRaster::light_set_color(RID p_light, LightColor p_type, const Color &p_color) { VS_CHANGED; - rasterizer->light_set_color(p_light,p_type,p_color); - + rasterizer->light_set_color(p_light, p_type, p_color); } -Color VisualServerRaster::light_get_color(RID p_light,LightColor p_type) const { - - return rasterizer->light_get_color(p_light,p_type); +Color VisualServerRaster::light_get_color(RID p_light, LightColor p_type) const { + return rasterizer->light_get_color(p_light, p_type); } - -void VisualServerRaster::light_set_shadow(RID p_light,bool p_enabled) { +void VisualServerRaster::light_set_shadow(RID p_light, bool p_enabled) { VS_CHANGED; - rasterizer->light_set_shadow(p_light,p_enabled); + rasterizer->light_set_shadow(p_light, p_enabled); } bool VisualServerRaster::light_has_shadow(RID p_light) const { @@ -836,11 +772,9 @@ bool VisualServerRaster::light_has_shadow(RID p_light) const { return rasterizer->light_has_shadow(p_light); } - - -void VisualServerRaster::light_set_volumetric(RID p_light,bool p_enabled) { +void VisualServerRaster::light_set_volumetric(RID p_light, bool p_enabled) { VS_CHANGED; - rasterizer->light_set_volumetric(p_light,p_enabled); + rasterizer->light_set_volumetric(p_light, p_enabled); } bool VisualServerRaster::light_is_volumetric(RID p_light) const { @@ -848,9 +782,9 @@ bool VisualServerRaster::light_is_volumetric(RID p_light) const { return rasterizer->light_is_volumetric(p_light); } -void VisualServerRaster::light_set_projector(RID p_light,RID p_texture) { +void VisualServerRaster::light_set_projector(RID p_light, RID p_texture) { VS_CHANGED; - rasterizer->light_set_projector(p_light,p_texture); + rasterizer->light_set_projector(p_light, p_texture); } RID VisualServerRaster::light_get_projector(RID p_light) const { @@ -860,20 +794,18 @@ RID VisualServerRaster::light_get_projector(RID p_light) const { void VisualServerRaster::light_set_param(RID p_light, LightParam p_var, float p_value) { VS_CHANGED; - rasterizer->light_set_var(p_light,p_var,p_value); - _dependency_queue_update(p_light,true); - + rasterizer->light_set_var(p_light, p_var, p_value); + _dependency_queue_update(p_light, true); } float VisualServerRaster::light_get_param(RID p_light, LightParam p_var) const { - - return rasterizer->light_get_var(p_light,p_var); + return rasterizer->light_get_var(p_light, p_var); } -void VisualServerRaster::light_set_operator(RID p_light,LightOp p_op) { +void VisualServerRaster::light_set_operator(RID p_light, LightOp p_op) { VS_CHANGED; - rasterizer->light_set_operator(p_light,p_op); + rasterizer->light_set_operator(p_light, p_op); } VisualServerRaster::LightOp VisualServerRaster::light_get_operator(RID p_light) const { @@ -881,9 +813,9 @@ VisualServerRaster::LightOp VisualServerRaster::light_get_operator(RID p_light) return rasterizer->light_get_operator(p_light); } -void VisualServerRaster::light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode) { +void VisualServerRaster::light_omni_set_shadow_mode(RID p_light, LightOmniShadowMode p_mode) { VS_CHANGED; - rasterizer->light_omni_set_shadow_mode(p_light,p_mode); + rasterizer->light_omni_set_shadow_mode(p_light, p_mode); } VisualServerRaster::LightOmniShadowMode VisualServerRaster::light_omni_get_shadow_mode(RID p_light) const { @@ -891,35 +823,34 @@ VisualServerRaster::LightOmniShadowMode VisualServerRaster::light_omni_get_shado return rasterizer->light_omni_get_shadow_mode(p_light); } -void VisualServerRaster::light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode){ +void VisualServerRaster::light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) { VS_CHANGED; - rasterizer->light_directional_set_shadow_mode(p_light,p_mode); + rasterizer->light_directional_set_shadow_mode(p_light, p_mode); } -VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) const{ +VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) const { return rasterizer->light_directional_get_shadow_mode(p_light); } -void VisualServerRaster::light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value) { +void VisualServerRaster::light_directional_set_shadow_param(RID p_light, LightDirectionalShadowParam p_param, float p_value) { VS_CHANGED; - rasterizer->light_directional_set_shadow_param(p_light,p_param,p_value); + rasterizer->light_directional_set_shadow_param(p_light, p_param, p_value); } -float VisualServerRaster::light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const { +float VisualServerRaster::light_directional_get_shadow_param(RID p_light, LightDirectionalShadowParam p_param) const { - return rasterizer->light_directional_get_shadow_param(p_light,p_param); + return rasterizer->light_directional_get_shadow_param(p_light, p_param); } - RID VisualServerRaster::skeleton_create() { return rasterizer->skeleton_create(); } -void VisualServerRaster::skeleton_resize(RID p_skeleton,int p_bones) { +void VisualServerRaster::skeleton_resize(RID p_skeleton, int p_bones) { VS_CHANGED; - rasterizer->skeleton_resize(p_skeleton,p_bones); + rasterizer->skeleton_resize(p_skeleton, p_bones); } int VisualServerRaster::skeleton_get_bone_count(RID p_skeleton) const { @@ -927,48 +858,43 @@ int VisualServerRaster::skeleton_get_bone_count(RID p_skeleton) const { return rasterizer->skeleton_get_bone_count(p_skeleton); } -void VisualServerRaster::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) { +void VisualServerRaster::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) { VS_CHANGED; - rasterizer->skeleton_bone_set_transform(p_skeleton,p_bone,p_transform); + rasterizer->skeleton_bone_set_transform(p_skeleton, p_bone, p_transform); - Map< RID, Set<Instance*> >::Element *E=skeleton_dependency_map.find(p_skeleton); + Map<RID, Set<Instance *> >::Element *E = skeleton_dependency_map.find(p_skeleton); if (E) { //detach skeletons - for (Set<Instance*>::Element *F=E->get().front();F;F=F->next()) { + for (Set<Instance *>::Element *F = E->get().front(); F; F = F->next()) { - _instance_queue_update( F->get() , true); + _instance_queue_update(F->get(), true); } } } -Transform VisualServerRaster::skeleton_bone_get_transform(RID p_skeleton,int p_bone) { - - - return rasterizer->skeleton_bone_get_transform(p_skeleton,p_bone); +Transform VisualServerRaster::skeleton_bone_get_transform(RID p_skeleton, int p_bone) { + return rasterizer->skeleton_bone_get_transform(p_skeleton, p_bone); } - /* VISIBILITY API */ /* ROOM API */ RID VisualServerRaster::room_create() { - Room *room = memnew( Room ); - ERR_FAIL_COND_V(!room,RID()); - return room_owner.make_rid( room ); - + Room *room = memnew(Room); + ERR_FAIL_COND_V(!room, RID()); + return room_owner.make_rid(room); } -void VisualServerRaster::room_set_bounds(RID p_room, const BSP_Tree& p_bounds) { +void VisualServerRaster::room_set_bounds(RID p_room, const BSP_Tree &p_bounds) { VS_CHANGED; Room *room = room_owner.get(p_room); ERR_FAIL_COND(!room); - room->bounds=p_bounds; - _dependency_queue_update(p_room,true); - + room->bounds = p_bounds; + _dependency_queue_update(p_room, true); } BSP_Tree VisualServerRaster::room_get_bounds(RID p_room) const { @@ -976,56 +902,48 @@ BSP_Tree VisualServerRaster::room_get_bounds(RID p_room) const { Room *room = room_owner.get(p_room); ERR_FAIL_COND_V(!room, BSP_Tree()); return room->bounds; - } /* PORTAL API */ RID VisualServerRaster::portal_create() { VS_CHANGED; - Portal *portal = memnew( Portal ); - ERR_FAIL_COND_V(!portal,RID()); - return portal_owner.make_rid( portal ); - - + Portal *portal = memnew(Portal); + ERR_FAIL_COND_V(!portal, RID()); + return portal_owner.make_rid(portal); } - -void VisualServerRaster::portal_set_shape(RID p_portal, const Vector<Point2>& p_shape) { +void VisualServerRaster::portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) { VS_CHANGED; Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND(!portal); - portal->shape=p_shape; + portal->shape = p_shape; - portal->bounds=Rect2(); + portal->bounds = Rect2(); - for(int i=0;i<p_shape.size();i++) { + for (int i = 0; i < p_shape.size(); i++) { - if (i==0) - portal->bounds.pos=p_shape[i]; + if (i == 0) + portal->bounds.pos = p_shape[i]; else portal->bounds.expand_to(p_shape[i]); } - _dependency_queue_update(p_portal,true); + _dependency_queue_update(p_portal, true); } - Vector<Point2> VisualServerRaster::portal_get_shape(RID p_portal) const { Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND_V(!portal, Vector<Point2>()); return portal->shape; - - } void VisualServerRaster::portal_set_enabled(RID p_portal, bool p_enabled) { VS_CHANGED; Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND(!portal); - portal->enabled=p_enabled; - + portal->enabled = p_enabled; } bool VisualServerRaster::portal_is_enabled(RID p_portal) const { @@ -1033,28 +951,24 @@ bool VisualServerRaster::portal_is_enabled(RID p_portal) const { Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND_V(!portal, false); return portal->enabled; - } void VisualServerRaster::portal_set_disable_distance(RID p_portal, float p_distance) { VS_CHANGED; Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND(!portal); - portal->disable_distance=p_distance; - + portal->disable_distance = p_distance; } float VisualServerRaster::portal_get_disable_distance(RID p_portal) const { Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND_V(!portal, -1); return portal->disable_distance; - } -void VisualServerRaster::portal_set_disabled_color(RID p_portal, const Color& p_color) { +void VisualServerRaster::portal_set_disabled_color(RID p_portal, const Color &p_color) { VS_CHANGED; Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND(!portal); - portal->disable_color=p_color; - + portal->disable_color = p_color; } Color VisualServerRaster::portal_get_disabled_color(RID p_portal) const { @@ -1067,88 +981,80 @@ void VisualServerRaster::portal_set_connect_range(RID p_portal, float p_range) { VS_CHANGED; Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND(!portal); - portal->connect_range=p_range; - _dependency_queue_update(p_portal,true); + portal->connect_range = p_range; + _dependency_queue_update(p_portal, true); } float VisualServerRaster::portal_get_connect_range(RID p_portal) const { Portal *portal = portal_owner.get(p_portal); - ERR_FAIL_COND_V(!portal,0); + ERR_FAIL_COND_V(!portal, 0); return portal->connect_range; } - RID VisualServerRaster::baked_light_create() { - BakedLight *baked_light = memnew( BakedLight ); - ERR_FAIL_COND_V(!baked_light,RID()); - baked_light->data.mode=BAKED_LIGHT_OCTREE; + BakedLight *baked_light = memnew(BakedLight); + ERR_FAIL_COND_V(!baked_light, RID()); + baked_light->data.mode = BAKED_LIGHT_OCTREE; - baked_light->data.octree_lattice_size=0; - baked_light->data.octree_lattice_divide=0; - baked_light->data.octree_steps=1; - baked_light->data.lightmap_multiplier=1.0; - baked_light->data.realtime_color_enabled=false; - baked_light->data.realtime_color=Color(1.0, 1.0, 1.0); + baked_light->data.octree_lattice_size = 0; + baked_light->data.octree_lattice_divide = 0; + baked_light->data.octree_steps = 1; + baked_light->data.lightmap_multiplier = 1.0; + baked_light->data.realtime_color_enabled = false; + baked_light->data.realtime_color = Color(1.0, 1.0, 1.0); baked_light->data.realtime_energy = 1.0; - return baked_light_owner.make_rid( baked_light ); - + return baked_light_owner.make_rid(baked_light); } -void VisualServerRaster::baked_light_set_mode(RID p_baked_light,BakedLightMode p_mode){ +void VisualServerRaster::baked_light_set_mode(RID p_baked_light, BakedLightMode p_mode) { VS_CHANGED; BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); - baked_light->data.mode=p_mode; - baked_light->data.color_multiplier=1.0; - _dependency_queue_update(p_baked_light,true); - - + baked_light->data.mode = p_mode; + baked_light->data.color_multiplier = 1.0; + _dependency_queue_update(p_baked_light, true); } -VisualServer::BakedLightMode VisualServerRaster::baked_light_get_mode(RID p_baked_light) const{ +VisualServer::BakedLightMode VisualServerRaster::baked_light_get_mode(RID p_baked_light) const { const BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light,BAKED_LIGHT_OCTREE); + ERR_FAIL_COND_V(!baked_light, BAKED_LIGHT_OCTREE); return baked_light->data.mode; - } -void VisualServerRaster::baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier) { +void VisualServerRaster::baked_light_set_lightmap_multiplier(RID p_baked_light, float p_multiplier) { VS_CHANGED; BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); - baked_light->data.lightmap_multiplier=p_multiplier; - + baked_light->data.lightmap_multiplier = p_multiplier; } -float VisualServerRaster::baked_light_get_lightmap_multiplier(RID p_baked_light) const{ +float VisualServerRaster::baked_light_get_lightmap_multiplier(RID p_baked_light) const { const BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light,0); + ERR_FAIL_COND_V(!baked_light, 0); return baked_light->data.lightmap_multiplier; - } - -void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree){ +void VisualServerRaster::baked_light_set_octree(RID p_baked_light, const DVector<uint8_t> p_octree) { VS_CHANGED; BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); - if (p_octree.size()==0) { + if (p_octree.size() == 0) { if (baked_light->data.octree_texture.is_valid()) rasterizer->free(baked_light->data.octree_texture); - baked_light->data.octree_texture=RID(); - baked_light->octree_aabb=AABB(); - baked_light->octree_tex_size=Size2(); + baked_light->data.octree_texture = RID(); + baked_light->octree_aabb = AABB(); + baked_light->octree_tex_size = Size2(); } else { int tex_w; @@ -1156,99 +1062,88 @@ void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector< int light_tex_w; int light_tex_h; bool is16; - bool has_light_tex=false; + bool has_light_tex = false; { - DVector<uint8_t>::Read r=p_octree.read(); + DVector<uint8_t>::Read r = p_octree.read(); tex_w = decode_uint32(&r[0]); tex_h = decode_uint32(&r[4]); - print_line("TEX W: "+itos(tex_w)+" TEX H:"+itos(tex_h)+" LEN: "+itos(p_octree.size())); - is16=decode_uint32(&r[8]); - baked_light->data.octree_lattice_size=decode_float(&r[12]); - baked_light->data.octree_lattice_divide=tex_w/4.0; - print_line("LATTICE SIZE: "+rtos(baked_light->data.octree_lattice_size)); - print_line("LATTICE DIVIDE: "+rtos(baked_light->data.octree_lattice_divide)); - baked_light->data.octree_steps=decode_uint32(&r[16]); - baked_light->data.octree_tex_pixel_size.x=1.0/tex_w; - baked_light->data.octree_tex_pixel_size.y=1.0/tex_h; + print_line("TEX W: " + itos(tex_w) + " TEX H:" + itos(tex_h) + " LEN: " + itos(p_octree.size())); + is16 = decode_uint32(&r[8]); + baked_light->data.octree_lattice_size = decode_float(&r[12]); + baked_light->data.octree_lattice_divide = tex_w / 4.0; + print_line("LATTICE SIZE: " + rtos(baked_light->data.octree_lattice_size)); + print_line("LATTICE DIVIDE: " + rtos(baked_light->data.octree_lattice_divide)); + baked_light->data.octree_steps = decode_uint32(&r[16]); + baked_light->data.octree_tex_pixel_size.x = 1.0 / tex_w; + baked_light->data.octree_tex_pixel_size.y = 1.0 / tex_h; - baked_light->data.texture_multiplier=decode_uint32(&r[20]); - light_tex_w=decode_uint16(&r[24]); - light_tex_h=decode_uint16(&r[26]); - print_line("ltexw "+itos(light_tex_w)); - print_line("ltexh "+itos(light_tex_h)); + baked_light->data.texture_multiplier = decode_uint32(&r[20]); + light_tex_w = decode_uint16(&r[24]); + light_tex_h = decode_uint16(&r[26]); + print_line("ltexw " + itos(light_tex_w)); + print_line("ltexh " + itos(light_tex_h)); - if (light_tex_w>0 && light_tex_h>0) { - baked_light->data.light_tex_pixel_size.x=1.0/light_tex_w; - baked_light->data.light_tex_pixel_size.y=1.0/light_tex_h; - has_light_tex=true; + if (light_tex_w > 0 && light_tex_h > 0) { + baked_light->data.light_tex_pixel_size.x = 1.0 / light_tex_w; + baked_light->data.light_tex_pixel_size.y = 1.0 / light_tex_h; + has_light_tex = true; } else { - baked_light->data.light_tex_pixel_size=baked_light->data.octree_tex_pixel_size; - + baked_light->data.light_tex_pixel_size = baked_light->data.octree_tex_pixel_size; } - - - baked_light->octree_aabb.pos.x=decode_float(&r[32]); - baked_light->octree_aabb.pos.y=decode_float(&r[36]); - baked_light->octree_aabb.pos.z=decode_float(&r[40]); - baked_light->octree_aabb.size.x=decode_float(&r[44]); - baked_light->octree_aabb.size.y=decode_float(&r[48]); - baked_light->octree_aabb.size.z=decode_float(&r[52]); - - + baked_light->octree_aabb.pos.x = decode_float(&r[32]); + baked_light->octree_aabb.pos.y = decode_float(&r[36]); + baked_light->octree_aabb.pos.z = decode_float(&r[40]); + baked_light->octree_aabb.size.x = decode_float(&r[44]); + baked_light->octree_aabb.size.y = decode_float(&r[48]); + baked_light->octree_aabb.size.z = decode_float(&r[52]); } if (baked_light->data.octree_texture.is_valid()) { - if (tex_w!=baked_light->octree_tex_size.x || tex_h!=baked_light->octree_tex_size.y) { + if (tex_w != baked_light->octree_tex_size.x || tex_h != baked_light->octree_tex_size.y) { rasterizer->free(baked_light->data.octree_texture); - baked_light->data.octree_texture=RID(); - baked_light->octree_tex_size.x=0; - baked_light->octree_tex_size.y=0; + baked_light->data.octree_texture = RID(); + baked_light->octree_tex_size.x = 0; + baked_light->octree_tex_size.y = 0; } } if (baked_light->data.light_texture.is_valid()) { - if (!has_light_tex || light_tex_w!=baked_light->light_tex_size.x || light_tex_h!=baked_light->light_tex_size.y) { + if (!has_light_tex || light_tex_w != baked_light->light_tex_size.x || light_tex_h != baked_light->light_tex_size.y) { rasterizer->free(baked_light->data.light_texture); - baked_light->data.light_texture=RID(); - baked_light->light_tex_size.x=0; - baked_light->light_tex_size.y=0; + baked_light->data.light_texture = RID(); + baked_light->light_tex_size.x = 0; + baked_light->light_tex_size.y = 0; } } if (!baked_light->data.octree_texture.is_valid()) { - baked_light->data.octree_texture=rasterizer->texture_create(); - rasterizer->texture_allocate(baked_light->data.octree_texture,tex_w,tex_h,Image::FORMAT_RGBA,TEXTURE_FLAG_FILTER); - baked_light->octree_tex_size.x=tex_w; - baked_light->octree_tex_size.y=tex_h; + baked_light->data.octree_texture = rasterizer->texture_create(); + rasterizer->texture_allocate(baked_light->data.octree_texture, tex_w, tex_h, Image::FORMAT_RGBA, TEXTURE_FLAG_FILTER); + baked_light->octree_tex_size.x = tex_w; + baked_light->octree_tex_size.y = tex_h; } if (!baked_light->data.light_texture.is_valid() && has_light_tex) { - baked_light->data.light_texture=rasterizer->texture_create(); - rasterizer->texture_allocate(baked_light->data.light_texture,light_tex_w,light_tex_h,Image::FORMAT_RGBA,TEXTURE_FLAG_FILTER); - baked_light->light_tex_size.x=light_tex_w; - baked_light->light_tex_size.y=light_tex_h; - + baked_light->data.light_texture = rasterizer->texture_create(); + rasterizer->texture_allocate(baked_light->data.light_texture, light_tex_w, light_tex_h, Image::FORMAT_RGBA, TEXTURE_FLAG_FILTER); + baked_light->light_tex_size.x = light_tex_w; + baked_light->light_tex_size.y = light_tex_h; } - Image img(tex_w,tex_h,0,Image::FORMAT_RGBA,p_octree); - rasterizer->texture_set_data(baked_light->data.octree_texture,img); - + Image img(tex_w, tex_h, 0, Image::FORMAT_RGBA, p_octree); + rasterizer->texture_set_data(baked_light->data.octree_texture, img); } - - _dependency_queue_update(p_baked_light,true); - + _dependency_queue_update(p_baked_light, true); } - -DVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) const{ - +DVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) const { BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light,DVector<uint8_t>()); + ERR_FAIL_COND_V(!baked_light, DVector<uint8_t>()); if (rasterizer->is_texture(baked_light->data.octree_texture)) { @@ -1259,34 +1154,29 @@ DVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) c } } -void VisualServerRaster::baked_light_set_light(RID p_baked_light,const DVector<uint8_t> p_light) { +void VisualServerRaster::baked_light_set_light(RID p_baked_light, const DVector<uint8_t> p_light) { VS_CHANGED; BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); - ERR_FAIL_COND(p_light.size()==0); + ERR_FAIL_COND(p_light.size() == 0); - int tex_w=baked_light->light_tex_size.x; - int tex_h=baked_light->light_tex_size.y; + int tex_w = baked_light->light_tex_size.x; + int tex_h = baked_light->light_tex_size.y; - ERR_FAIL_COND(tex_w==0 && tex_h==0); + ERR_FAIL_COND(tex_w == 0 && tex_h == 0); ERR_FAIL_COND(!baked_light->data.light_texture.is_valid()); + print_line("w: " + itos(tex_w) + " h: " + itos(tex_h) + " lightsize: " + itos(p_light.size())); - - print_line("w: "+itos(tex_w)+" h: "+itos(tex_h)+" lightsize: "+itos(p_light.size())); - - Image img(tex_w,tex_h,0,Image::FORMAT_RGBA,p_light); - rasterizer->texture_set_data(baked_light->data.light_texture,img); - - - + Image img(tex_w, tex_h, 0, Image::FORMAT_RGBA, p_light); + rasterizer->texture_set_data(baked_light->data.light_texture, img); } -DVector<uint8_t> VisualServerRaster::baked_light_get_light(RID p_baked_light) const{ +DVector<uint8_t> VisualServerRaster::baked_light_get_light(RID p_baked_light) const { BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light,DVector<uint8_t>()); + ERR_FAIL_COND_V(!baked_light, DVector<uint8_t>()); if (rasterizer->is_texture(baked_light->data.light_texture)) { @@ -1297,44 +1187,35 @@ DVector<uint8_t> VisualServerRaster::baked_light_get_light(RID p_baked_light) co } } - - void VisualServerRaster::baked_light_set_sampler_octree(RID p_baked_light, const DVector<int> &p_sampler) { BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); - baked_light->sampler=p_sampler; - - - + baked_light->sampler = p_sampler; } DVector<int> VisualServerRaster::baked_light_get_sampler_octree(RID p_baked_light) const { BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light,DVector<int>()); + ERR_FAIL_COND_V(!baked_light, DVector<int>()); return baked_light->sampler; - } - -void VisualServerRaster::baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id){ +void VisualServerRaster::baked_light_add_lightmap(RID p_baked_light, const RID p_texture, int p_id) { VS_CHANGED; BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); - baked_light->data.lightmaps.insert(p_id,p_texture); - + baked_light->data.lightmaps.insert(p_id, p_texture); } -void VisualServerRaster::baked_light_clear_lightmaps(RID p_baked_light){ +void VisualServerRaster::baked_light_clear_lightmaps(RID p_baked_light) { VS_CHANGED; BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); baked_light->data.lightmaps.clear(); - } void VisualServerRaster::baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled) { @@ -1344,35 +1225,31 @@ void VisualServerRaster::baked_light_set_realtime_color_enabled(RID p_baked_ligh ERR_FAIL_COND(!baked_light); baked_light->data.realtime_color_enabled = p_enabled; - } -bool VisualServerRaster::baked_light_get_realtime_color_enabled(RID p_baked_light) const{ +bool VisualServerRaster::baked_light_get_realtime_color_enabled(RID p_baked_light) const { const BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND_V(!baked_light, false); return baked_light->data.realtime_color_enabled; - } -void VisualServerRaster::baked_light_set_realtime_color(RID p_baked_light, const Color& p_color) { +void VisualServerRaster::baked_light_set_realtime_color(RID p_baked_light, const Color &p_color) { VS_CHANGED; BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); baked_light->data.realtime_color = p_color; - } -Color VisualServerRaster::baked_light_get_realtime_color(RID p_baked_light) const{ +Color VisualServerRaster::baked_light_get_realtime_color(RID p_baked_light) const { const BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND_V(!baked_light, Color(1.0, 1.0, 1.0)); return baked_light->data.realtime_color; - } void VisualServerRaster::baked_light_set_realtime_energy(RID p_baked_light, const float p_energy) { @@ -1382,94 +1259,87 @@ void VisualServerRaster::baked_light_set_realtime_energy(RID p_baked_light, cons ERR_FAIL_COND(!baked_light); baked_light->data.realtime_energy = p_energy; - } -float VisualServerRaster::baked_light_get_realtime_energy(RID p_baked_light) const{ +float VisualServerRaster::baked_light_get_realtime_energy(RID p_baked_light) const { const BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND_V(!baked_light, 1.0f); return baked_light->data.realtime_energy; - } - /* BAKED LIGHT SAMPLER */ RID VisualServerRaster::baked_light_sampler_create() { - BakedLightSampler * blsamp = memnew( BakedLightSampler ); + BakedLightSampler *blsamp = memnew(BakedLightSampler); RID rid = baked_light_sampler_owner.make_rid(blsamp); _update_baked_light_sampler_dp_cache(blsamp); return rid; } -void VisualServerRaster::baked_light_sampler_set_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param,float p_value){ +void VisualServerRaster::baked_light_sampler_set_param(RID p_baked_light_sampler, BakedLightSamplerParam p_param, float p_value) { VS_CHANGED; - BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); + BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); ERR_FAIL_COND(!blsamp); - ERR_FAIL_INDEX(p_param,BAKED_LIGHT_SAMPLER_MAX); - blsamp->params[p_param]=p_value; - _dependency_queue_update(p_baked_light_sampler,true); + ERR_FAIL_INDEX(p_param, BAKED_LIGHT_SAMPLER_MAX); + blsamp->params[p_param] = p_value; + _dependency_queue_update(p_baked_light_sampler, true); } -float VisualServerRaster::baked_light_sampler_get_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param) const{ - +float VisualServerRaster::baked_light_sampler_get_param(RID p_baked_light_sampler, BakedLightSamplerParam p_param) const { - BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); - ERR_FAIL_COND_V(!blsamp,0); - ERR_FAIL_INDEX_V(p_param,BAKED_LIGHT_SAMPLER_MAX,0); + BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); + ERR_FAIL_COND_V(!blsamp, 0); + ERR_FAIL_INDEX_V(p_param, BAKED_LIGHT_SAMPLER_MAX, 0); return blsamp->params[p_param]; } -void VisualServerRaster::_update_baked_light_sampler_dp_cache(BakedLightSampler * blsamp) { +void VisualServerRaster::_update_baked_light_sampler_dp_cache(BakedLightSampler *blsamp) { int res = blsamp->resolution; - blsamp->dp_cache.resize(res*res*2); - Vector3 *dp_normals=blsamp->dp_cache.ptr(); + blsamp->dp_cache.resize(res * res * 2); + Vector3 *dp_normals = blsamp->dp_cache.ptr(); - for(int p=0;p<2;p++) { - float sign = p==0?1:-1; - int ofs = res*res*p; - for(int i=0;i<res;i++) { - for(int j=0;j<res;j++) { + for (int p = 0; p < 2; p++) { + float sign = p == 0 ? 1 : -1; + int ofs = res * res * p; + for (int i = 0; i < res; i++) { + for (int j = 0; j < res; j++) { Vector2 v( - (i/float(res))*2.0-1.0, - (j/float(res))*2.0-1.0 - ); + (i / float(res)) * 2.0 - 1.0, + (j / float(res)) * 2.0 - 1.0); - float l=v.length(); - if (l>1.0) { - v/=l; - l=1.0; //clamp to avoid imaginary + float l = v.length(); + if (l > 1.0) { + v /= l; + l = 1.0; //clamp to avoid imaginary } - v*=(2*l)/(l*l+1); //inverse of the dual paraboloid function - Vector3 n = Vector3(v.x,v.y,sign*sqrtf(MAX(1 - v.dot(v),0))); //reconstruction of z - n.y*=sign; - dp_normals[j*res+i+ofs]=n; + v *= (2 * l) / (l * l + 1); //inverse of the dual paraboloid function + Vector3 n = Vector3(v.x, v.y, sign * sqrtf(MAX(1 - v.dot(v), 0))); //reconstruction of z + n.y *= sign; + dp_normals[j * res + i + ofs] = n; } } } - } -void VisualServerRaster::baked_light_sampler_set_resolution(RID p_baked_light_sampler,int p_resolution){ +void VisualServerRaster::baked_light_sampler_set_resolution(RID p_baked_light_sampler, int p_resolution) { - ERR_FAIL_COND(p_resolution<4 || p_resolution>64); + ERR_FAIL_COND(p_resolution < 4 || p_resolution > 64); VS_CHANGED; - BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); + BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); ERR_FAIL_COND(!blsamp); - blsamp->resolution=p_resolution; + blsamp->resolution = p_resolution; _update_baked_light_sampler_dp_cache(blsamp); - } -int VisualServerRaster::baked_light_sampler_get_resolution(RID p_baked_light_sampler) const{ +int VisualServerRaster::baked_light_sampler_get_resolution(RID p_baked_light_sampler) const { - BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); - ERR_FAIL_COND_V(!blsamp,0); + BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); + ERR_FAIL_COND_V(!blsamp, 0); return blsamp->resolution; } @@ -1477,623 +1347,568 @@ int VisualServerRaster::baked_light_sampler_get_resolution(RID p_baked_light_sam RID VisualServerRaster::camera_create() { - Camera * camera = memnew( Camera ); - return camera_owner.make_rid( camera ); - + Camera *camera = memnew(Camera); + return camera_owner.make_rid(camera); } -void VisualServerRaster::camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far) { +void VisualServerRaster::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) { VS_CHANGED - Camera *camera = camera_owner.get( p_camera ); + Camera *camera = camera_owner.get(p_camera); ERR_FAIL_COND(!camera); - camera->type=Camera::PERSPECTIVE; - camera->fov=p_fovy_degrees; - camera->znear=p_z_near; - camera->zfar=p_z_far; - + camera->type = Camera::PERSPECTIVE; + camera->fov = p_fovy_degrees; + camera->znear = p_z_near; + camera->zfar = p_z_far; } -void VisualServerRaster::camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far) { +void VisualServerRaster::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) { VS_CHANGED; - Camera *camera = camera_owner.get( p_camera ); + Camera *camera = camera_owner.get(p_camera); ERR_FAIL_COND(!camera); - camera->type=Camera::ORTHOGONAL; - camera->size=p_size; - camera->znear=p_z_near; - camera->zfar=p_z_far; + camera->type = Camera::ORTHOGONAL; + camera->size = p_size; + camera->znear = p_z_near; + camera->zfar = p_z_far; } -void VisualServerRaster::camera_set_transform(RID p_camera,const Transform& p_transform) { +void VisualServerRaster::camera_set_transform(RID p_camera, const Transform &p_transform) { VS_CHANGED; - Camera *camera = camera_owner.get( p_camera ); + Camera *camera = camera_owner.get(p_camera); ERR_FAIL_COND(!camera); - camera->transform=p_transform.orthonormalized(); - - + camera->transform = p_transform.orthonormalized(); } -void VisualServerRaster::camera_set_visible_layers(RID p_camera,uint32_t p_layers) { +void VisualServerRaster::camera_set_visible_layers(RID p_camera, uint32_t p_layers) { VS_CHANGED; - Camera *camera = camera_owner.get( p_camera ); + Camera *camera = camera_owner.get(p_camera); ERR_FAIL_COND(!camera); - camera->visible_layers=p_layers; - + camera->visible_layers = p_layers; } -uint32_t VisualServerRaster::camera_get_visible_layers(RID p_camera) const{ +uint32_t VisualServerRaster::camera_get_visible_layers(RID p_camera) const { - const Camera *camera = camera_owner.get( p_camera ); - ERR_FAIL_COND_V(!camera,0); + const Camera *camera = camera_owner.get(p_camera); + ERR_FAIL_COND_V(!camera, 0); return camera->visible_layers; } -void VisualServerRaster::camera_set_environment(RID p_camera,RID p_env) { +void VisualServerRaster::camera_set_environment(RID p_camera, RID p_env) { - Camera *camera = camera_owner.get( p_camera ); + Camera *camera = camera_owner.get(p_camera); ERR_FAIL_COND(!camera); - camera->env=p_env; - + camera->env = p_env; } RID VisualServerRaster::camera_get_environment(RID p_camera) const { - const Camera *camera = camera_owner.get( p_camera ); - ERR_FAIL_COND_V(!camera,RID()); + const Camera *camera = camera_owner.get(p_camera); + ERR_FAIL_COND_V(!camera, RID()); return camera->env; - } -void VisualServerRaster::camera_set_use_vertical_aspect(RID p_camera,bool p_enable) { +void VisualServerRaster::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) { - Camera *camera = camera_owner.get( p_camera ); + Camera *camera = camera_owner.get(p_camera); ERR_FAIL_COND(!camera); - camera->vaspect=p_enable; - + camera->vaspect = p_enable; } -bool VisualServerRaster::camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const{ +bool VisualServerRaster::camera_is_using_vertical_aspect(RID p_camera, bool p_enable) const { - const Camera *camera = camera_owner.get( p_camera ); - ERR_FAIL_COND_V(!camera,false); + const Camera *camera = camera_owner.get(p_camera); + ERR_FAIL_COND_V(!camera, false); return camera->vaspect; - } - /* VIEWPORT API */ - RID VisualServerRaster::viewport_create() { - Viewport *viewport = memnew( Viewport ); - RID rid = viewport_owner.make_rid( viewport ); - ERR_FAIL_COND_V( !rid.is_valid(), rid ); + Viewport *viewport = memnew(Viewport); + RID rid = viewport_owner.make_rid(viewport); + ERR_FAIL_COND_V(!rid.is_valid(), rid); - viewport->self=rid; - viewport->hide_scenario=false; - viewport->hide_canvas=false; - viewport->viewport_data=rasterizer->viewport_data_create(); + viewport->self = rid; + viewport->hide_scenario = false; + viewport->hide_canvas = false; + viewport->viewport_data = rasterizer->viewport_data_create(); return rid; } -void VisualServerRaster::viewport_attach_to_screen(RID p_viewport,int p_screen) { +void VisualServerRaster::viewport_attach_to_screen(RID p_viewport, int p_screen) { VS_CHANGED; - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - - screen_viewports[p_viewport]=p_screen; + screen_viewports[p_viewport] = p_screen; } void VisualServerRaster::viewport_detach(RID p_viewport) { VS_CHANGED; - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); ERR_FAIL_COND(!screen_viewports.has(p_viewport)); screen_viewports.erase(p_viewport); - } -void VisualServerRaster::viewport_set_as_render_target(RID p_viewport,bool p_enable) { +void VisualServerRaster::viewport_set_as_render_target(RID p_viewport, bool p_enable) { VS_CHANGED; - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - if (viewport->render_target.is_valid()==p_enable) + if (viewport->render_target.is_valid() == p_enable) return; if (!p_enable) { rasterizer->free(viewport->render_target); - viewport->render_target=RID(); - viewport->render_target_texture=RID(); + viewport->render_target = RID(); + viewport->render_target_texture = RID(); if (viewport->update_list.in_list()) viewport_update_list.remove(&viewport->update_list); } else { - viewport->render_target=rasterizer->render_target_create(); - rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height); - viewport->render_target_texture=rasterizer->render_target_get_texture(viewport->render_target); - if (viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED) + viewport->render_target = rasterizer->render_target_create(); + rasterizer->render_target_set_size(viewport->render_target, viewport->rect.width, viewport->rect.height); + viewport->render_target_texture = rasterizer->render_target_get_texture(viewport->render_target); + if (viewport->render_target_update_mode != RENDER_TARGET_UPDATE_DISABLED) viewport_update_list.add(&viewport->update_list); } - } -void VisualServerRaster::viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode){ +void VisualServerRaster::viewport_set_render_target_update_mode(RID p_viewport, RenderTargetUpdateMode p_mode) { VS_CHANGED; - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); if (viewport->render_target.is_valid() && viewport->update_list.in_list()) viewport_update_list.remove(&viewport->update_list); - viewport->render_target_update_mode=p_mode; + viewport->render_target_update_mode = p_mode; - if (viewport->render_target.is_valid() &&viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED) + if (viewport->render_target.is_valid() && viewport->render_target_update_mode != RENDER_TARGET_UPDATE_DISABLED) viewport_update_list.add(&viewport->update_list); - } -VisualServer::RenderTargetUpdateMode VisualServerRaster::viewport_get_render_target_update_mode(RID p_viewport) const{ +VisualServer::RenderTargetUpdateMode VisualServerRaster::viewport_get_render_target_update_mode(RID p_viewport) const { - const Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,RENDER_TARGET_UPDATE_DISABLED); + const Viewport *viewport = viewport_owner.get(p_viewport); + ERR_FAIL_COND_V(!viewport, RENDER_TARGET_UPDATE_DISABLED); return viewport->render_target_update_mode; } -RID VisualServerRaster::viewport_get_render_target_texture(RID p_viewport) const{ +RID VisualServerRaster::viewport_get_render_target_texture(RID p_viewport) const { - Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,RID()); + Viewport *viewport = viewport_owner.get(p_viewport); + ERR_FAIL_COND_V(!viewport, RID()); return viewport->render_target_texture; - } -void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport,bool p_enable) { +void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport, bool p_enable) { - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->render_target_vflip=p_enable; - + viewport->render_target_vflip = p_enable; } -void VisualServerRaster::viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable) { +void VisualServerRaster::viewport_set_render_target_clear_on_new_frame(RID p_viewport, bool p_enable) { - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->render_target_clear_on_new_frame=p_enable; - + viewport->render_target_clear_on_new_frame = p_enable; } -void VisualServerRaster::viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect) { +void VisualServerRaster::viewport_set_render_target_to_screen_rect(RID p_viewport, const Rect2 &p_rect) { - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->rt_to_screen_rect=p_rect; - + viewport->rt_to_screen_rect = p_rect; } -bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const{ +bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const { - const Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,false); + const Viewport *viewport = viewport_owner.get(p_viewport); + ERR_FAIL_COND_V(!viewport, false); return viewport->render_target_vflip; - } -bool VisualServerRaster::viewport_get_render_target_clear_on_new_frame(RID p_viewport) const{ +bool VisualServerRaster::viewport_get_render_target_clear_on_new_frame(RID p_viewport) const { - const Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,false); + const Viewport *viewport = viewport_owner.get(p_viewport); + ERR_FAIL_COND_V(!viewport, false); return viewport->render_target_clear_on_new_frame; - } void VisualServerRaster::viewport_render_target_clear(RID p_viewport) { - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->render_target_clear=true; - + viewport->render_target_clear = true; } void VisualServerRaster::viewport_queue_screen_capture(RID p_viewport) { VS_CHANGED; - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->queue_capture=true; - + viewport->queue_capture = true; } Image VisualServerRaster::viewport_get_screen_capture(RID p_viewport) const { - Viewport *viewport = (Viewport*)viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,Image()); + Viewport *viewport = (Viewport *)viewport_owner.get(p_viewport); + ERR_FAIL_COND_V(!viewport, Image()); Image ret = viewport->capture; - viewport->capture=Image(); + viewport->capture = Image(); return ret; } -void VisualServerRaster::viewport_set_rect(RID p_viewport,const ViewportRect& p_rect) { +void VisualServerRaster::viewport_set_rect(RID p_viewport, const ViewportRect &p_rect) { VS_CHANGED; - Viewport *viewport=NULL; + Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->rect=p_rect; + viewport->rect = p_rect; if (viewport->render_target.is_valid()) { - rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height); + rasterizer->render_target_set_size(viewport->render_target, viewport->rect.width, viewport->rect.height); } } - VisualServer::ViewportRect VisualServerRaster::viewport_get_rect(RID p_viewport) const { - const Viewport *viewport=NULL; + const Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND_V(!viewport, ViewportRect()); return viewport->rect; } -void VisualServerRaster::viewport_set_hide_scenario(RID p_viewport,bool p_hide) { +void VisualServerRaster::viewport_set_hide_scenario(RID p_viewport, bool p_hide) { VS_CHANGED; - Viewport *viewport=NULL; + Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->hide_scenario=p_hide; - - + viewport->hide_scenario = p_hide; } -void VisualServerRaster::viewport_set_hide_canvas(RID p_viewport,bool p_hide) { +void VisualServerRaster::viewport_set_hide_canvas(RID p_viewport, bool p_hide) { VS_CHANGED; - Viewport *viewport=NULL; + Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->hide_canvas=p_hide; - - + viewport->hide_canvas = p_hide; } -void VisualServerRaster::viewport_set_disable_environment(RID p_viewport,bool p_disable) { +void VisualServerRaster::viewport_set_disable_environment(RID p_viewport, bool p_disable) { VS_CHANGED; - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = NULL; + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->disable_environment=p_disable; - + viewport->disable_environment = p_disable; } -void VisualServerRaster::viewport_attach_camera(RID p_viewport,RID p_camera) { +void VisualServerRaster::viewport_attach_camera(RID p_viewport, RID p_camera) { VS_CHANGED; - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = NULL; + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - - - if (p_camera.is_valid()) { ERR_FAIL_COND(!camera_owner.owns(p_camera)); // a camera - viewport->camera=p_camera; + viewport->camera = p_camera; } else { - viewport->camera=RID(); + viewport->camera = RID(); } - } -void VisualServerRaster::viewport_set_scenario(RID p_viewport,RID p_scenario) { +void VisualServerRaster::viewport_set_scenario(RID p_viewport, RID p_scenario) { VS_CHANGED; - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = NULL; + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); if (p_scenario.is_valid()) { ERR_FAIL_COND(!scenario_owner.owns(p_scenario)); // a camera - viewport->scenario=p_scenario; + viewport->scenario = p_scenario; } else { - viewport->scenario=RID(); + viewport->scenario = RID(); } - } RID VisualServerRaster::viewport_get_attached_camera(RID p_viewport) const { - const Viewport *viewport=NULL; + const Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND_V(!viewport, RID()); return viewport->camera; } -void VisualServerRaster::viewport_attach_canvas(RID p_viewport,RID p_canvas) { +void VisualServerRaster::viewport_attach_canvas(RID p_viewport, RID p_canvas) { VS_CHANGED; - Viewport *viewport=NULL; + Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - Canvas *canvas = canvas_owner.get( p_canvas ); + Canvas *canvas = canvas_owner.get(p_canvas); ERR_FAIL_COND(!canvas); ERR_EXPLAIN("Canvas already attached."); ERR_FAIL_COND(viewport->canvas_map.has(p_canvas)); - Viewport::CanvasData cd; - cd.canvas=canvas; - cd.layer=0; + cd.canvas = canvas; + cd.layer = 0; - viewport->canvas_map[p_canvas]=cd; + viewport->canvas_map[p_canvas] = cd; canvas->viewports.insert(p_viewport); - } - -void VisualServerRaster::viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_transform) { +void VisualServerRaster::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Matrix32 &p_transform) { VS_CHANGED; - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = NULL; + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); + Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas); if (!E) { ERR_EXPLAIN("Viewport does not contain the canvas"); ERR_FAIL_COND(!E); } - E->get().transform=p_transform; - + E->get().transform = p_transform; } -Matrix32 VisualServerRaster::viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const { +Matrix32 VisualServerRaster::viewport_get_canvas_transform(RID p_viewport, RID p_canvas) const { - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,Matrix32()); + Viewport *viewport = NULL; + viewport = viewport_owner.get(p_viewport); + ERR_FAIL_COND_V(!viewport, Matrix32()); - Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); + Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas); if (!E) { ERR_EXPLAIN("Viewport does not contain the canvas"); - ERR_FAIL_COND_V(!E,Matrix32()); + ERR_FAIL_COND_V(!E, Matrix32()); } - return E->get().transform; } - -void VisualServerRaster::viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform) { +void VisualServerRaster::viewport_set_global_canvas_transform(RID p_viewport, const Matrix32 &p_transform) { VS_CHANGED - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = NULL; + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->global_transform=p_transform; - + viewport->global_transform = p_transform; } -Matrix32 VisualServerRaster::viewport_get_global_canvas_transform(RID p_viewport) const{ +Matrix32 VisualServerRaster::viewport_get_global_canvas_transform(RID p_viewport) const { - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,Matrix32()); + Viewport *viewport = NULL; + viewport = viewport_owner.get(p_viewport); + ERR_FAIL_COND_V(!viewport, Matrix32()); return viewport->global_transform; } -void VisualServerRaster::viewport_remove_canvas(RID p_viewport,RID p_canvas) { +void VisualServerRaster::viewport_remove_canvas(RID p_viewport, RID p_canvas) { VS_CHANGED; - Viewport *viewport=NULL; + Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - Canvas *canvas = canvas_owner.get( p_canvas ); + Canvas *canvas = canvas_owner.get(p_canvas); ERR_FAIL_COND(!canvas); - - Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); + Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas); if (!E) { ERR_EXPLAIN("Viewport does not contain the canvas"); ERR_FAIL_COND(!E); } - canvas->viewports.erase(p_viewport); viewport->canvas_map.erase(E); - } - -void VisualServerRaster::viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer) { +void VisualServerRaster::viewport_set_canvas_layer(RID p_viewport, RID p_canvas, int p_layer) { VS_CHANGED; - Viewport *viewport=NULL; + Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); + Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas); if (!E) { ERR_EXPLAIN("Viewport does not contain the canvas"); ERR_FAIL_COND(!E); } - E->get().layer=p_layer; - + E->get().layer = p_layer; } -void VisualServerRaster::viewport_set_transparent_background(RID p_viewport,bool p_enabled) { +void VisualServerRaster::viewport_set_transparent_background(RID p_viewport, bool p_enabled) { VS_CHANGED; - Viewport *viewport=viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->transparent_bg=p_enabled; + viewport->transparent_bg = p_enabled; } bool VisualServerRaster::viewport_has_transparent_background(RID p_viewport) const { - Viewport *viewport=viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND_V(!viewport, false); return viewport->transparent_bg; } +RID VisualServerRaster::viewport_get_scenario(RID p_viewport) const { -RID VisualServerRaster::viewport_get_scenario(RID p_viewport) const { - - const Viewport *viewport=NULL; + const Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND_V(!viewport, RID()); return viewport->scenario; } - RID VisualServerRaster::environment_create() { return rasterizer->environment_create(); } -void VisualServerRaster::environment_set_background(RID p_env,EnvironmentBG p_bg){ +void VisualServerRaster::environment_set_background(RID p_env, EnvironmentBG p_bg) { - rasterizer->environment_set_background(p_env,p_bg); + rasterizer->environment_set_background(p_env, p_bg); } -VisualServer::EnvironmentBG VisualServerRaster::environment_get_background(RID p_env) const{ +VisualServer::EnvironmentBG VisualServerRaster::environment_get_background(RID p_env) const { return rasterizer->environment_get_background(p_env); } -void VisualServerRaster::environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value){ +void VisualServerRaster::environment_set_background_param(RID p_env, EnvironmentBGParam p_param, const Variant &p_value) { - - rasterizer->environment_set_background_param(p_env,p_param,p_value); + rasterizer->environment_set_background_param(p_env, p_param, p_value); } -Variant VisualServerRaster::environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const{ +Variant VisualServerRaster::environment_get_background_param(RID p_env, EnvironmentBGParam p_param) const { - return rasterizer->environment_get_background_param(p_env,p_param); + return rasterizer->environment_get_background_param(p_env, p_param); } -void VisualServerRaster::environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled){ +void VisualServerRaster::environment_set_enable_fx(RID p_env, EnvironmentFx p_effect, bool p_enabled) { - rasterizer->environment_set_enable_fx(p_env,p_effect,p_enabled); + rasterizer->environment_set_enable_fx(p_env, p_effect, p_enabled); } -bool VisualServerRaster::environment_is_fx_enabled(RID p_env,EnvironmentFx p_effect) const{ +bool VisualServerRaster::environment_is_fx_enabled(RID p_env, EnvironmentFx p_effect) const { - return rasterizer->environment_is_fx_enabled(p_env,p_effect); + return rasterizer->environment_is_fx_enabled(p_env, p_effect); } +void VisualServerRaster::environment_fx_set_param(RID p_env, EnvironmentFxParam p_param, const Variant &p_value) { -void VisualServerRaster::environment_fx_set_param(RID p_env,EnvironmentFxParam p_param,const Variant& p_value){ - - rasterizer->environment_fx_set_param(p_env,p_param,p_value); + rasterizer->environment_fx_set_param(p_env, p_param, p_value); } -Variant VisualServerRaster::environment_fx_get_param(RID p_env,EnvironmentFxParam p_param) const { +Variant VisualServerRaster::environment_fx_get_param(RID p_env, EnvironmentFxParam p_param) const { - return environment_fx_get_param(p_env,p_param); + return environment_fx_get_param(p_env, p_param); } - - /* SCENARIO API */ -void VisualServerRaster::_dependency_queue_update(RID p_rid,bool p_update_aabb,bool p_update_materials) { +void VisualServerRaster::_dependency_queue_update(RID p_rid, bool p_update_aabb, bool p_update_materials) { - Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid ); + Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(p_rid); if (!E) return; - Set<RID>::Element *I = E->get().front(); - while(I) { + while (I) { - Instance *ins = instance_owner.get( I->get() ); - _instance_queue_update( ins , p_update_aabb, p_update_materials ); + Instance *ins = instance_owner.get(I->get()); + _instance_queue_update(ins, p_update_aabb, p_update_materials); I = I->next(); } - } -void VisualServerRaster::_instance_queue_update(Instance *p_instance,bool p_update_aabb,bool p_update_materials) { +void VisualServerRaster::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_materials) { if (p_update_aabb) - p_instance->update_aabb=true; + p_instance->update_aabb = true; if (p_update_materials) - p_instance->update_materials=true; + p_instance->update_materials = true; if (p_instance->update) return; - p_instance->update_next=instance_update_list; - instance_update_list=p_instance; - p_instance->update=true; - + p_instance->update_next = instance_update_list; + instance_update_list = p_instance; + p_instance->update = true; } RID VisualServerRaster::scenario_create() { - Scenario *scenario = memnew( Scenario ); - ERR_FAIL_COND_V(!scenario,RID()); - RID scenario_rid = scenario_owner.make_rid( scenario ); - scenario->self=scenario_rid; - scenario->octree.set_pair_callback(instance_pair,this); - scenario->octree.set_unpair_callback(instance_unpair,this); + Scenario *scenario = memnew(Scenario); + ERR_FAIL_COND_V(!scenario, RID()); + RID scenario_rid = scenario_owner.make_rid(scenario); + scenario->self = scenario_rid; + scenario->octree.set_pair_callback(instance_pair, this); + scenario->octree.set_unpair_callback(instance_unpair, this); return scenario_rid; } -void VisualServerRaster::scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode) { +void VisualServerRaster::scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode) { VS_CHANGED; Scenario *scenario = scenario_owner.get(p_scenario); ERR_FAIL_COND(!scenario); - scenario->debug=p_debug_mode; + scenario->debug = p_debug_mode; } void VisualServerRaster::scenario_set_environment(RID p_scenario, RID p_environment) { @@ -2102,8 +1917,7 @@ void VisualServerRaster::scenario_set_environment(RID p_scenario, RID p_environm Scenario *scenario = scenario_owner.get(p_scenario); ERR_FAIL_COND(!scenario); - scenario->environment=p_environment; - + scenario->environment = p_environment; } void VisualServerRaster::scenario_set_fallback_environment(RID p_scenario, RID p_environment) { @@ -2112,32 +1926,27 @@ void VisualServerRaster::scenario_set_fallback_environment(RID p_scenario, RID p Scenario *scenario = scenario_owner.get(p_scenario); ERR_FAIL_COND(!scenario); - scenario->fallback_environment=p_environment; - - + scenario->fallback_environment = p_environment; } -RID VisualServerRaster::scenario_get_environment(RID p_scenario, RID p_environment) const{ +RID VisualServerRaster::scenario_get_environment(RID p_scenario, RID p_environment) const { const Scenario *scenario = scenario_owner.get(p_scenario); - ERR_FAIL_COND_V(!scenario,RID()); + ERR_FAIL_COND_V(!scenario, RID()); return scenario->environment; - } - /* INSTANCING API */ - RID VisualServerRaster::instance_create() { - Instance *instance = memnew( Instance ); - ERR_FAIL_COND_V(!instance,RID()); + Instance *instance = memnew(Instance); + ERR_FAIL_COND_V(!instance, RID()); RID instance_rid = instance_owner.make_rid(instance); - instance->self=instance_rid; - instance->base_type=INSTANCE_NONE; - instance->scenario=NULL; + instance->self = instance_rid; + instance->base_type = INSTANCE_NONE; + instance->scenario = NULL; return instance_rid; } @@ -2145,26 +1954,26 @@ RID VisualServerRaster::instance_create() { void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); - if (instance->base_type!=INSTANCE_NONE) { + if (instance->base_type != INSTANCE_NONE) { //free anything related to that base - Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( instance->base_rid ); + Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(instance->base_rid); if (E) { // wtf, no E? - E->get().erase( instance->self ); + E->get().erase(instance->self); } else { ERR_PRINT("no base E? Bug?"); } - if ( instance->room ) { + if (instance->room) { - instance_set_room(p_instance,RID()); + instance_set_room(p_instance, RID()); /* if((1<<instance->base_type)&INSTANCE_GEOMETRY_MASK) instance->room->room_info->owned_geometry_instances.erase(instance->RE); @@ -2179,161 +1988,147 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) { instance->RE=NULL;*/ } - - - - if (instance->light_info) { if (instance->scenario && instance->light_info->D) - instance->scenario->directional_lights.erase( instance->light_info->D ); + instance->scenario->directional_lights.erase(instance->light_info->D); rasterizer->free(instance->light_info->instance); memdelete(instance->light_info); - instance->light_info=NULL; + instance->light_info = NULL; } - if (instance->portal_info) { - _portal_disconnect(instance,true); + _portal_disconnect(instance, true); memdelete(instance->portal_info); - instance->portal_info=NULL; - + instance->portal_info = NULL; } if (instance->baked_light_info) { - while(instance->baked_light_info->owned_instances.size()) { + while (instance->baked_light_info->owned_instances.size()) { - Instance *owned=instance->baked_light_info->owned_instances.front()->get(); - owned->baked_light=NULL; - owned->data.baked_light=NULL; - owned->data.baked_light_octree_xform=NULL; - owned->BLE=NULL; + Instance *owned = instance->baked_light_info->owned_instances.front()->get(); + owned->baked_light = NULL; + owned->data.baked_light = NULL; + owned->data.baked_light_octree_xform = NULL; + owned->BLE = NULL; instance->baked_light_info->owned_instances.pop_front(); } memdelete(instance->baked_light_info); - instance->baked_light_info=NULL; - + instance->baked_light_info = NULL; } if (instance->scenario && instance->octree_id) { - instance->scenario->octree.erase( instance->octree_id ); - instance->octree_id=0; + instance->scenario->octree.erase(instance->octree_id); + instance->octree_id = 0; } - if (instance->room_info) { - for(List<Instance*>::Element *E=instance->room_info->owned_geometry_instances.front();E;E=E->next()) { + for (List<Instance *>::Element *E = instance->room_info->owned_geometry_instances.front(); E; E = E->next()) { Instance *owned = E->get(); - owned->room=NULL; - owned->RE=NULL; + owned->room = NULL; + owned->RE = NULL; } - for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) { + for (List<Instance *>::Element *E = instance->room_info->owned_portal_instances.front(); E; E = E->next()) { - _portal_disconnect(E->get(),true); + _portal_disconnect(E->get(), true); Instance *owned = E->get(); - owned->room=NULL; - owned->RE=NULL; + owned->room = NULL; + owned->RE = NULL; } - for(List<Instance*>::Element *E=instance->room_info->owned_room_instances.front();E;E=E->next()) { + for (List<Instance *>::Element *E = instance->room_info->owned_room_instances.front(); E; E = E->next()) { Instance *owned = E->get(); - owned->room=NULL; - owned->RE=NULL; + owned->room = NULL; + owned->RE = NULL; } if (instance->room_info->disconnected_child_portals.size()) { ERR_PRINT("BUG: Disconnected portals remain!"); } memdelete(instance->room_info); - instance->room_info=NULL; - + instance->room_info = NULL; } if (instance->particles_info) { - rasterizer->free( instance->particles_info->instance ); + rasterizer->free(instance->particles_info->instance); memdelete(instance->particles_info); - instance->particles_info=NULL; - + instance->particles_info = NULL; } if (instance->baked_light_sampler_info) { while (instance->baked_light_sampler_info->owned_instances.size()) { - instance_geometry_set_baked_light_sampler(instance->baked_light_sampler_info->owned_instances.front()->get()->self,RID()); + instance_geometry_set_baked_light_sampler(instance->baked_light_sampler_info->owned_instances.front()->get()->self, RID()); } if (instance->baked_light_sampler_info->sampled_light.is_valid()) { rasterizer->free(instance->baked_light_sampler_info->sampled_light); } - memdelete( instance->baked_light_sampler_info ); - instance->baked_light_sampler_info=NULL; + memdelete(instance->baked_light_sampler_info); + instance->baked_light_sampler_info = NULL; } instance->data.morph_values.clear(); instance->data.materials.clear(); - } - - instance->base_type=INSTANCE_NONE; - instance->base_rid=RID(); - + instance->base_type = INSTANCE_NONE; + instance->base_rid = RID(); if (p_base.is_valid()) { if (rasterizer->is_mesh(p_base)) { - instance->base_type=INSTANCE_MESH; - instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base)); - instance->data.materials.resize( rasterizer->mesh_get_surface_count(p_base)); + instance->base_type = INSTANCE_MESH; + instance->data.morph_values.resize(rasterizer->mesh_get_morph_target_count(p_base)); + instance->data.materials.resize(rasterizer->mesh_get_surface_count(p_base)); } else if (rasterizer->is_multimesh(p_base)) { - instance->base_type=INSTANCE_MULTIMESH; + instance->base_type = INSTANCE_MULTIMESH; } else if (rasterizer->is_immediate(p_base)) { - instance->base_type=INSTANCE_IMMEDIATE; + instance->base_type = INSTANCE_IMMEDIATE; } else if (rasterizer->is_particles(p_base)) { - instance->base_type=INSTANCE_PARTICLES; - instance->particles_info=memnew( Instance::ParticlesInfo ); - instance->particles_info->instance = rasterizer->particles_instance_create( p_base ); + instance->base_type = INSTANCE_PARTICLES; + instance->particles_info = memnew(Instance::ParticlesInfo); + instance->particles_info->instance = rasterizer->particles_instance_create(p_base); } else if (rasterizer->is_light(p_base)) { - instance->base_type=INSTANCE_LIGHT; - instance->light_info = memnew( Instance::LightInfo ); + instance->base_type = INSTANCE_LIGHT; + instance->light_info = memnew(Instance::LightInfo); instance->light_info->instance = rasterizer->light_instance_create(p_base); - if (instance->scenario && rasterizer->light_get_type(p_base)==LIGHT_DIRECTIONAL) { + if (instance->scenario && rasterizer->light_get_type(p_base) == LIGHT_DIRECTIONAL) { instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self); } } else if (room_owner.owns(p_base)) { - instance->base_type=INSTANCE_ROOM; - instance->room_info = memnew( Instance::RoomInfo ); - instance->room_info->room=room_owner.get(p_base); + instance->base_type = INSTANCE_ROOM; + instance->room_info = memnew(Instance::RoomInfo); + instance->room_info->room = room_owner.get(p_base); } else if (portal_owner.owns(p_base)) { - instance->base_type=INSTANCE_PORTAL; + instance->base_type = INSTANCE_PORTAL; instance->portal_info = memnew(Instance::PortalInfo); - instance->portal_info->portal=portal_owner.get(p_base); + instance->portal_info->portal = portal_owner.get(p_base); } else if (baked_light_owner.owns(p_base)) { - instance->base_type=INSTANCE_BAKED_LIGHT; - instance->baked_light_info=memnew(Instance::BakedLightInfo); - instance->baked_light_info->baked_light=baked_light_owner.get(p_base); + instance->base_type = INSTANCE_BAKED_LIGHT; + instance->baked_light_info = memnew(Instance::BakedLightInfo); + instance->baked_light_info->baked_light = baked_light_owner.get(p_base); //instance->portal_info = memnew(Instance::PortalInfo); //instance->portal_info->portal=portal_owner.get(p_base); } else if (baked_light_sampler_owner.owns(p_base)) { - - instance->base_type=INSTANCE_BAKED_LIGHT_SAMPLER; - instance->baked_light_sampler_info=memnew( Instance::BakedLightSamplerInfo); - instance->baked_light_sampler_info->sampler=baked_light_sampler_owner.get(p_base); + instance->base_type = INSTANCE_BAKED_LIGHT_SAMPLER; + instance->baked_light_sampler_info = memnew(Instance::BakedLightSamplerInfo); + instance->baked_light_sampler_info->sampler = baked_light_sampler_owner.get(p_base); //instance->portal_info = memnew(Instance::PortalInfo); //instance->portal_info->portal=portal_owner.get(p_base); @@ -2343,38 +2138,36 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) { ERR_FAIL(); } - instance_dependency_map[ p_base ].insert( instance->self ); + instance_dependency_map[p_base].insert(instance->self); - instance->base_rid=p_base; + instance->base_rid = p_base; if (instance->scenario) - _instance_queue_update(instance,true); + _instance_queue_update(instance, true); } - } RID VisualServerRaster::instance_get_base(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, RID() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, RID()); return instance->base_rid; - } void VisualServerRaster::instance_set_scenario(RID p_instance, RID p_scenario) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); if (instance->scenario) { - Map< RID, Set<RID> >::Element *E = instance_dependency_map.find( instance->scenario->self ); + Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(instance->scenario->self); if (E) { // wtf, no E? - E->get().erase( instance->self ); + E->get().erase(instance->self); } else { @@ -2384,310 +2177,286 @@ void VisualServerRaster::instance_set_scenario(RID p_instance, RID p_scenario) { if (instance->light_info) { if (instance->light_info->D) - instance->scenario->directional_lights.erase( instance->light_info->D ); + instance->scenario->directional_lights.erase(instance->light_info->D); } if (instance->portal_info) { - _portal_disconnect(instance,true); + _portal_disconnect(instance, true); } if (instance->octree_id) { - instance->scenario->octree.erase( instance->octree_id ); - instance->octree_id=0; + instance->scenario->octree.erase(instance->octree_id); + instance->octree_id = 0; } - instance->scenario=NULL; + instance->scenario = NULL; } - if (p_scenario.is_valid()) { - Scenario *scenario = scenario_owner.get( p_scenario ); + Scenario *scenario = scenario_owner.get(p_scenario); ERR_FAIL_COND(!scenario); - instance->scenario=scenario; + instance->scenario = scenario; - instance_dependency_map[ p_scenario ].insert( instance->self ); - instance->scenario=scenario; + instance_dependency_map[p_scenario].insert(instance->self); + instance->scenario = scenario; - if (instance->base_type==INSTANCE_LIGHT && rasterizer->light_get_type(instance->base_rid)==LIGHT_DIRECTIONAL) { + if (instance->base_type == INSTANCE_LIGHT && rasterizer->light_get_type(instance->base_rid) == LIGHT_DIRECTIONAL) { instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self); } - _instance_queue_update(instance,true); + _instance_queue_update(instance, true); } - } RID VisualServerRaster::instance_get_scenario(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, RID() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, RID()); if (instance->scenario) return instance->scenario->self; else return RID(); - - } - void VisualServerRaster::instance_set_layer_mask(RID p_instance, uint32_t p_mask) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - instance->layer_mask=p_mask; + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + instance->layer_mask = p_mask; } -uint32_t VisualServerRaster::instance_get_layer_mask(RID p_instance) const{ +uint32_t VisualServerRaster::instance_get_layer_mask(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, 0 ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, 0); return instance->layer_mask; } - AABB VisualServerRaster::instance_get_base_aabb(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, AABB() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, AABB()); return instance->aabb; - } -void VisualServerRaster::instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID) { +void VisualServerRaster::instance_attach_object_instance_ID(RID p_instance, uint32_t p_ID) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); - instance->object_ID=p_ID; + instance->object_ID = p_ID; } uint32_t VisualServerRaster::instance_get_object_instance_ID(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, 0 ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, 0); return instance->object_ID; - } -void VisualServerRaster::instance_attach_skeleton(RID p_instance,RID p_skeleton) { +void VisualServerRaster::instance_attach_skeleton(RID p_instance, RID p_skeleton) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); if (instance->data.skeleton.is_valid()) { skeleton_dependency_map[instance->data.skeleton].erase(instance); } - instance->data.skeleton=p_skeleton; + instance->data.skeleton = p_skeleton; if (instance->data.skeleton.is_valid()) { skeleton_dependency_map[instance->data.skeleton].insert(instance); } - } RID VisualServerRaster::instance_get_skeleton(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, RID() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, RID()); return instance->data.skeleton; - } -void VisualServerRaster::instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight) { +void VisualServerRaster::instance_set_morph_target_weight(RID p_instance, int p_shape, float p_weight) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - ERR_FAIL_INDEX( p_shape, instance->data.morph_values.size() ); - instance->data.morph_values[p_shape]=p_weight; + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + ERR_FAIL_INDEX(p_shape, instance->data.morph_values.size()); + instance->data.morph_values[p_shape] = p_weight; } -float VisualServerRaster::instance_get_morph_target_weight(RID p_instance,int p_shape) const { +float VisualServerRaster::instance_get_morph_target_weight(RID p_instance, int p_shape) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, 0 ); - ERR_FAIL_INDEX_V( p_shape, instance->data.morph_values.size(), 0 ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, 0); + ERR_FAIL_INDEX_V(p_shape, instance->data.morph_values.size(), 0); return instance->data.morph_values[p_shape]; } -void VisualServerRaster::instance_set_surface_material(RID p_instance,int p_surface, RID p_material) { +void VisualServerRaster::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance); - ERR_FAIL_INDEX( p_surface, instance->data.materials.size() ); - instance->data.materials[p_surface]=p_material; + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + ERR_FAIL_INDEX(p_surface, instance->data.materials.size()); + instance->data.materials[p_surface] = p_material; } - -void VisualServerRaster::instance_set_transform(RID p_instance, const Transform& p_transform) { +void VisualServerRaster::instance_set_transform(RID p_instance, const Transform &p_transform) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); - if (p_transform==instance->data.transform) // must improve somehow + if (p_transform == instance->data.transform) // must improve somehow return; - instance->data.transform=p_transform; - if (instance->base_type==INSTANCE_LIGHT) + instance->data.transform = p_transform; + if (instance->base_type == INSTANCE_LIGHT) instance->data.transform.orthonormalize(); _instance_queue_update(instance); - } Transform VisualServerRaster::instance_get_transform(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, Transform() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, Transform()); return instance->data.transform; - } -void VisualServerRaster::instance_set_exterior( RID p_instance, bool p_enabled ) { +void VisualServerRaster::instance_set_exterior(RID p_instance, bool p_enabled) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); ERR_EXPLAIN("Portals can't be assigned to be exterior"); - ERR_FAIL_COND( instance->base_type == INSTANCE_PORTAL ); - if (instance->exterior==p_enabled) + ERR_FAIL_COND(instance->base_type == INSTANCE_PORTAL); + if (instance->exterior == p_enabled) return; - instance->exterior=p_enabled; - _instance_queue_update( instance ); - - + instance->exterior = p_enabled; + _instance_queue_update(instance); } -bool VisualServerRaster::instance_is_exterior( RID p_instance) const { +bool VisualServerRaster::instance_is_exterior(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, false ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, false); return instance->exterior; } - -void VisualServerRaster::instance_set_room( RID p_instance, RID p_room ) { +void VisualServerRaster::instance_set_room(RID p_instance, RID p_room) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); if (instance->room && instance->RE) { //instance already havs a room, remove it from there - if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) { + if ((1 << instance->base_type) & INSTANCE_GEOMETRY_MASK) { instance->room->room_info->owned_geometry_instances.erase(instance->RE); if (!p_room.is_valid() && instance->octree_id) { //remove from the octree, so it's re-added with different flags - instance->scenario->octree.erase( instance->octree_id ); - instance->octree_id=0; - _instance_queue_update( instance,true ); + instance->scenario->octree.erase(instance->octree_id); + instance->octree_id = 0; + _instance_queue_update(instance, true); } - - } else if ( instance->base_type==INSTANCE_ROOM ) { + } else if (instance->base_type == INSTANCE_ROOM) { instance->room->room_info->owned_room_instances.erase(instance->RE); - for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) { + for (List<Instance *>::Element *E = instance->room_info->owned_portal_instances.front(); E; E = E->next()) { _portal_disconnect(E->get()); - _instance_queue_update( E->get(),false ); + _instance_queue_update(E->get(), false); } - } else if ( instance->base_type==INSTANCE_PORTAL ) { + } else if (instance->base_type == INSTANCE_PORTAL) { - _portal_disconnect(instance,true); + _portal_disconnect(instance, true); bool ss = instance->room->room_info->owned_portal_instances.erase(instance->RE); - } else if ( instance->base_type==INSTANCE_LIGHT ) { + } else if (instance->base_type == INSTANCE_LIGHT) { instance->room->room_info->owned_light_instances.erase(instance->RE); } else { ERR_FAIL(); - } - instance->RE=NULL; - instance->room=NULL; - + instance->RE = NULL; + instance->room = NULL; } else { if (p_room.is_valid() && instance->octree_id) { //remove from the octree, so it's re-added with different flags - instance->scenario->octree.erase( instance->octree_id ); - instance->octree_id=0; - _instance_queue_update( instance,true ); + instance->scenario->octree.erase(instance->octree_id); + instance->octree_id = 0; + _instance_queue_update(instance, true); } - } if (!p_room.is_valid()) return; // just clearning the room - Instance *room = instance_owner.get( p_room ); - - ERR_FAIL_COND( !room ); - ERR_FAIL_COND( room->base_type!=INSTANCE_ROOM ); + Instance *room = instance_owner.get(p_room); + ERR_FAIL_COND(!room); + ERR_FAIL_COND(room->base_type != INSTANCE_ROOM); - if (instance->base_type==INSTANCE_ROOM) { + if (instance->base_type == INSTANCE_ROOM) { //perform cycle test Instance *parent = instance; - while(parent) { + while (parent) { ERR_EXPLAIN("Cycle in room assignment"); - ERR_FAIL_COND( parent == room ); - parent=parent->room; + ERR_FAIL_COND(parent == room); + parent = parent->room; } } - if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) { + if ((1 << instance->base_type) & INSTANCE_GEOMETRY_MASK) { instance->RE = room->room_info->owned_geometry_instances.push_back(instance); - } else if ( instance->base_type==INSTANCE_ROOM ) { + } else if (instance->base_type == INSTANCE_ROOM) { instance->RE = room->room_info->owned_room_instances.push_back(instance); - for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) - _instance_queue_update( E->get(),false ); - + for (List<Instance *>::Element *E = instance->room_info->owned_portal_instances.front(); E; E = E->next()) + _instance_queue_update(E->get(), false); - } else if ( instance->base_type==INSTANCE_PORTAL ) { + } else if (instance->base_type == INSTANCE_PORTAL) { instance->RE = room->room_info->owned_portal_instances.push_back(instance); - } else if ( instance->base_type==INSTANCE_LIGHT ) { + } else if (instance->base_type == INSTANCE_LIGHT) { instance->RE = room->room_info->owned_light_instances.push_back(instance); } else { ERR_FAIL(); - } - instance->room=room; + instance->room = room; } -RID VisualServerRaster::instance_get_room( RID p_instance ) const { +RID VisualServerRaster::instance_get_room(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, RID() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, RID()); if (instance->room) return instance->room->self; @@ -2695,152 +2464,142 @@ RID VisualServerRaster::instance_get_room( RID p_instance ) const { return RID(); } -void VisualServerRaster::instance_set_extra_visibility_margin( RID p_instance, real_t p_margin ) { +void VisualServerRaster::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); - instance->extra_margin=p_margin; + instance->extra_margin = p_margin; } -real_t VisualServerRaster::instance_get_extra_visibility_margin( RID p_instance ) const{ - +real_t VisualServerRaster::instance_get_extra_visibility_margin(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, 0 ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, 0); return instance->extra_margin; } - -Vector<RID> VisualServerRaster::instances_cull_aabb(const AABB& p_aabb, RID p_scenario) const { - +Vector<RID> VisualServerRaster::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const { Vector<RID> instances; - Scenario *scenario=scenario_owner.get(p_scenario); - ERR_FAIL_COND_V(!scenario,instances); + Scenario *scenario = scenario_owner.get(p_scenario); + ERR_FAIL_COND_V(!scenario, instances); - const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling + const_cast<VisualServerRaster *>(this)->_update_instances(); // check dirty instances before culling - int culled=0; + int culled = 0; Instance *cull[1024]; - culled=scenario->octree.cull_AABB(p_aabb,cull,1024); + culled = scenario->octree.cull_AABB(p_aabb, cull, 1024); - for (int i=0;i<culled;i++) { + for (int i = 0; i < culled; i++) { - Instance *instance=cull[i]; + Instance *instance = cull[i]; ERR_CONTINUE(!instance); instances.push_back(instance->self); } return instances; } -Vector<RID> VisualServerRaster::instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario) const{ +Vector<RID> VisualServerRaster::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { Vector<RID> instances; - Scenario *scenario=scenario_owner.get(p_scenario); - ERR_FAIL_COND_V(!scenario,instances); - const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling + Scenario *scenario = scenario_owner.get(p_scenario); + ERR_FAIL_COND_V(!scenario, instances); + const_cast<VisualServerRaster *>(this)->_update_instances(); // check dirty instances before culling - int culled=0; + int culled = 0; Instance *cull[1024]; - culled=scenario->octree.cull_segment(p_from,p_to*10000,cull,1024); + culled = scenario->octree.cull_segment(p_from, p_to * 10000, cull, 1024); + for (int i = 0; i < culled; i++) { - for (int i=0;i<culled;i++) { - - Instance *instance=cull[i]; + Instance *instance = cull[i]; ERR_CONTINUE(!instance); instances.push_back(instance->self); } return instances; - } -Vector<RID> VisualServerRaster::instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario) const{ +Vector<RID> VisualServerRaster::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const { Vector<RID> instances; - Scenario *scenario=scenario_owner.get(p_scenario); - ERR_FAIL_COND_V(!scenario,instances); - const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling + Scenario *scenario = scenario_owner.get(p_scenario); + ERR_FAIL_COND_V(!scenario, instances); + const_cast<VisualServerRaster *>(this)->_update_instances(); // check dirty instances before culling - int culled=0; + int culled = 0; Instance *cull[1024]; + culled = scenario->octree.cull_convex(p_convex, cull, 1024); - culled=scenario->octree.cull_convex(p_convex,cull,1024); - - for (int i=0;i<culled;i++) { + for (int i = 0; i < culled; i++) { - Instance *instance=cull[i]; + Instance *instance = cull[i]; ERR_CONTINUE(!instance); instances.push_back(instance->self); } return instances; - } -void VisualServerRaster::instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled) { +void VisualServerRaster::instance_geometry_set_flag(RID p_instance, InstanceFlags p_flags, bool p_enabled) { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); -// ERR_FAIL_COND( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK) ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + // ERR_FAIL_COND( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK) ); - switch(p_flags) { + switch (p_flags) { case INSTANCE_FLAG_VISIBLE: { - instance->visible=p_enabled; + instance->visible = p_enabled; } break; case INSTANCE_FLAG_BILLBOARD: { - instance->data.billboard=p_enabled; + instance->data.billboard = p_enabled; } break; case INSTANCE_FLAG_BILLBOARD_FIX_Y: { - instance->data.billboard_y=p_enabled; + instance->data.billboard_y = p_enabled; } break; case INSTANCE_FLAG_CAST_SHADOW: { if (p_enabled == true) { instance->data.cast_shadows = SHADOW_CASTING_SETTING_ON; - } - else { + } else { instance->data.cast_shadows = SHADOW_CASTING_SETTING_OFF; } } break; case INSTANCE_FLAG_RECEIVE_SHADOWS: { - instance->data.receive_shadows=p_enabled; + instance->data.receive_shadows = p_enabled; } break; case INSTANCE_FLAG_DEPH_SCALE: { - instance->data.depth_scale=p_enabled; + instance->data.depth_scale = p_enabled; } break; case INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: { - instance->visible_in_all_rooms=p_enabled; + instance->visible_in_all_rooms = p_enabled; } break; - } - } -bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const{ +bool VisualServerRaster::instance_geometry_get_flag(RID p_instance, InstanceFlags p_flags) const { - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, false ); -// ERR_FAIL_COND_V( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK), false ); + const Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, false); + // ERR_FAIL_COND_V( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK), false ); - switch(p_flags) { + switch (p_flags) { case INSTANCE_FLAG_VISIBLE: { @@ -2858,10 +2617,9 @@ bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags } break; case INSTANCE_FLAG_CAST_SHADOW: { - if(instance->data.cast_shadows == SHADOW_CASTING_SETTING_OFF) { + if (instance->data.cast_shadows == SHADOW_CASTING_SETTING_OFF) { return false; - } - else { + } else { return true; } @@ -2881,7 +2639,6 @@ bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags return instance->visible_in_all_rooms; } break; - } return false; @@ -2889,238 +2646,210 @@ bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags void VisualServerRaster::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); instance->data.cast_shadows = p_shadow_casting_setting; } -VS::ShadowCastingSetting VisualServerRaster::instance_geometry_get_cast_shadows_setting(RID p_instance) const{ +VS::ShadowCastingSetting VisualServerRaster::instance_geometry_get_cast_shadows_setting(RID p_instance) const { - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, SHADOW_CASTING_SETTING_OFF ); + const Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, SHADOW_CASTING_SETTING_OFF); return instance->data.cast_shadows; } - void VisualServerRaster::instance_geometry_set_material_override(RID p_instance, RID p_material) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - instance->data.material_override=p_material; - + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + instance->data.material_override = p_material; } -RID VisualServerRaster::instance_geometry_get_material_override(RID p_instance) const{ +RID VisualServerRaster::instance_geometry_get_material_override(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, RID() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, RID()); return instance->data.material_override; - } -void VisualServerRaster::instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max){ +void VisualServerRaster::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - instance->draw_range_begin=p_min; - instance->draw_range_end=p_max; + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + instance->draw_range_begin = p_min; + instance->draw_range_end = p_max; } -float VisualServerRaster::instance_geometry_get_draw_range_min(RID p_instance) const{ +float VisualServerRaster::instance_geometry_get_draw_range_min(RID p_instance) const { - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,0 ); + const Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, 0); return instance->draw_range_begin; - - } -float VisualServerRaster::instance_geometry_get_draw_range_max(RID p_instance) const{ +float VisualServerRaster::instance_geometry_get_draw_range_max(RID p_instance) const { - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,0 ); + const Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, 0); return instance->draw_range_end; - - } - -void VisualServerRaster::instance_geometry_set_baked_light(RID p_instance,RID p_baked_light) { +void VisualServerRaster::instance_geometry_set_baked_light(RID p_instance, RID p_baked_light) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); if (instance->baked_light) { - instance->baked_light->baked_light_info->owned_instances.erase(instance->BLE); - instance->BLE=NULL; - instance->baked_light=NULL; - instance->data.baked_light=NULL; - instance->data.baked_light_octree_xform=NULL; - + instance->BLE = NULL; + instance->baked_light = NULL; + instance->data.baked_light = NULL; + instance->data.baked_light_octree_xform = NULL; } if (!p_baked_light.is_valid()) return; - Instance *bl_instance = instance_owner.get( p_baked_light ); - ERR_FAIL_COND( !bl_instance ); - ERR_FAIL_COND( bl_instance->base_type!=INSTANCE_BAKED_LIGHT ); - - instance->baked_light=bl_instance; - instance->BLE=bl_instance->baked_light_info->owned_instances.push_back(instance); - instance->data.baked_light=&bl_instance->baked_light_info->baked_light->data; - instance->data.baked_light_octree_xform=&bl_instance->baked_light_info->affine_inverse; + Instance *bl_instance = instance_owner.get(p_baked_light); + ERR_FAIL_COND(!bl_instance); + ERR_FAIL_COND(bl_instance->base_type != INSTANCE_BAKED_LIGHT); + instance->baked_light = bl_instance; + instance->BLE = bl_instance->baked_light_info->owned_instances.push_back(instance); + instance->data.baked_light = &bl_instance->baked_light_info->baked_light->data; + instance->data.baked_light_octree_xform = &bl_instance->baked_light_info->affine_inverse; } -RID VisualServerRaster::instance_geometry_get_baked_light(RID p_instance) const{ +RID VisualServerRaster::instance_geometry_get_baked_light(RID p_instance) const { - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,RID() ); + const Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, RID()); if (instance->baked_light) return instance->baked_light->self; return RID(); - } - -void VisualServerRaster::instance_geometry_set_baked_light_sampler(RID p_instance,RID p_baked_light_sampler) { +void VisualServerRaster::instance_geometry_set_baked_light_sampler(RID p_instance, RID p_baked_light_sampler) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); if (instance->sampled_light) { instance->sampled_light->baked_light_sampler_info->owned_instances.erase(instance); - instance->data.sampled_light=RID(); + instance->data.sampled_light = RID(); } - if(p_baked_light_sampler.is_valid()) { - Instance *sampler_instance = instance_owner.get( p_baked_light_sampler ); - ERR_FAIL_COND( !sampler_instance ); - ERR_FAIL_COND( sampler_instance->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER ); - instance->sampled_light=sampler_instance; + if (p_baked_light_sampler.is_valid()) { + Instance *sampler_instance = instance_owner.get(p_baked_light_sampler); + ERR_FAIL_COND(!sampler_instance); + ERR_FAIL_COND(sampler_instance->base_type != INSTANCE_BAKED_LIGHT_SAMPLER); + instance->sampled_light = sampler_instance; instance->sampled_light->baked_light_sampler_info->owned_instances.insert(instance); } else { - instance->sampled_light=NULL; + instance->sampled_light = NULL; } - instance->data.sampled_light=RID(); - + instance->data.sampled_light = RID(); } RID VisualServerRaster::instance_geometry_get_baked_light_sampler(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,RID() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, RID()); if (instance->sampled_light) return instance->sampled_light->self; else return RID(); - } - -void VisualServerRaster::instance_geometry_set_baked_light_texture_index(RID p_instance,int p_tex_id){ +void VisualServerRaster::instance_geometry_set_baked_light_texture_index(RID p_instance, int p_tex_id) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - instance->data.baked_lightmap_id=p_tex_id; - + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + instance->data.baked_lightmap_id = p_tex_id; } -int VisualServerRaster::instance_geometry_get_baked_light_texture_index(RID p_instance) const{ +int VisualServerRaster::instance_geometry_get_baked_light_texture_index(RID p_instance) const { - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,0 ); + const Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, 0); return instance->data.baked_lightmap_id; - } - void VisualServerRaster::_update_instance(Instance *p_instance) { p_instance->version++; if (p_instance->base_type == INSTANCE_LIGHT) { - rasterizer->light_instance_set_transform( p_instance->light_info->instance, p_instance->data.transform ); - + rasterizer->light_instance_set_transform(p_instance->light_info->instance, p_instance->data.transform); } - if (p_instance->aabb.has_no_surface()) return; - if (p_instance->base_type == INSTANCE_PARTICLES) { - rasterizer->particles_instance_set_transform( p_instance->particles_info->instance, p_instance->data.transform ); + rasterizer->particles_instance_set_transform(p_instance->particles_info->instance, p_instance->data.transform); } - - if ((1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) { + if ((1 << p_instance->base_type) & INSTANCE_GEOMETRY_MASK) { //make sure lights are updated - InstanceSet::Element *E=p_instance->lights.front(); - while(E) { + InstanceSet::Element *E = p_instance->lights.front(); + while (E) { E->get()->version++; - E=E->next(); + E = E->next(); } } else if (p_instance->base_type == INSTANCE_ROOM) { - p_instance->room_info->affine_inverse=p_instance->data.transform.affine_inverse(); + p_instance->room_info->affine_inverse = p_instance->data.transform.affine_inverse(); } else if (p_instance->base_type == INSTANCE_BAKED_LIGHT) { Transform scale; scale.basis.scale(p_instance->baked_light_info->baked_light->octree_aabb.size); - scale.origin=p_instance->baked_light_info->baked_light->octree_aabb.pos; + scale.origin = p_instance->baked_light_info->baked_light->octree_aabb.pos; //print_line("scale: "+scale); - p_instance->baked_light_info->affine_inverse=(p_instance->data.transform*scale).affine_inverse(); + p_instance->baked_light_info->affine_inverse = (p_instance->data.transform * scale).affine_inverse(); } - - p_instance->data.mirror = p_instance->data.transform.basis.determinant() < 0.0; AABB new_aabb; - if (p_instance->base_type==INSTANCE_PORTAL) { + if (p_instance->base_type == INSTANCE_PORTAL) { //portals need to be transformed in a special way, so they don't become too wide if they have scale.. Transform portal_xform = p_instance->data.transform; - portal_xform.basis.set_axis(2,portal_xform.basis.get_axis(2).normalized()); + portal_xform.basis.set_axis(2, portal_xform.basis.get_axis(2).normalized()); - p_instance->portal_info->plane_cache=Plane( p_instance->data.transform.origin, portal_xform.basis.get_axis(2)); - int point_count=p_instance->portal_info->portal->shape.size(); + p_instance->portal_info->plane_cache = Plane(p_instance->data.transform.origin, portal_xform.basis.get_axis(2)); + int point_count = p_instance->portal_info->portal->shape.size(); p_instance->portal_info->transformed_point_cache.resize(point_count); AABB portal_aabb; - for(int i=0;i<point_count;i++) { + for (int i = 0; i < point_count; i++) { Point2 src = p_instance->portal_info->portal->shape[i]; - Vector3 point = portal_xform.xform(Vector3(src.x,src.y,0)); - p_instance->portal_info->transformed_point_cache[i]=point; - if (i==0) - portal_aabb.pos=point; + Vector3 point = portal_xform.xform(Vector3(src.x, src.y, 0)); + p_instance->portal_info->transformed_point_cache[i] = point; + if (i == 0) + portal_aabb.pos = point; else portal_aabb.expand_to(point); } @@ -3134,104 +2863,95 @@ void VisualServerRaster::_update_instance(Instance *p_instance) { new_aabb = p_instance->data.transform.xform(p_instance->aabb); } - - for(InstanceSet::Element *E=p_instance->lights.front();E;E=E->next()) { + for (InstanceSet::Element *E = p_instance->lights.front(); E; E = E->next()) { Instance *light = E->get(); light->version++; } - - p_instance->transformed_aabb=new_aabb; + p_instance->transformed_aabb = new_aabb; if (!p_instance->scenario) { - return; } + if (p_instance->octree_id == 0) { - - if (p_instance->octree_id==0) { - - uint32_t base_type = 1<<p_instance->base_type; - uint32_t pairable_mask=0; - bool pairable=false; + uint32_t base_type = 1 << p_instance->base_type; + uint32_t pairable_mask = 0; + bool pairable = false; if (p_instance->base_type == INSTANCE_LIGHT) { - pairable_mask=p_instance->light_info->enabled?INSTANCE_GEOMETRY_MASK:0; - pairable=true; + pairable_mask = p_instance->light_info->enabled ? INSTANCE_GEOMETRY_MASK : 0; + pairable = true; } if (p_instance->base_type == INSTANCE_PORTAL) { - pairable_mask=(1<<INSTANCE_PORTAL); - pairable=true; + pairable_mask = (1 << INSTANCE_PORTAL); + pairable = true; } if (p_instance->base_type == INSTANCE_BAKED_LIGHT_SAMPLER) { - pairable_mask=(1<<INSTANCE_BAKED_LIGHT); - pairable=true; + pairable_mask = (1 << INSTANCE_BAKED_LIGHT); + pairable = true; } + if (!p_instance->room && (1 << p_instance->base_type) & INSTANCE_GEOMETRY_MASK) { - if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) { - - base_type|=INSTANCE_ROOMLESS_MASK; + base_type |= INSTANCE_ROOMLESS_MASK; } if (p_instance->base_type == INSTANCE_ROOM) { - pairable_mask=INSTANCE_ROOMLESS_MASK; - pairable=true; + pairable_mask = INSTANCE_ROOMLESS_MASK; + pairable = true; } - // not inside octree - p_instance->octree_id = p_instance->scenario->octree.create(p_instance,new_aabb,0,pairable,base_type,pairable_mask); + p_instance->octree_id = p_instance->scenario->octree.create(p_instance, new_aabb, 0, pairable, base_type, pairable_mask); } else { - // if (new_aabb==p_instance->data.transformed_aabb) - // return; + // if (new_aabb==p_instance->data.transformed_aabb) + // return; - p_instance->scenario->octree.move(p_instance->octree_id,new_aabb); + p_instance->scenario->octree.move(p_instance->octree_id, new_aabb); } - if (p_instance->base_type==INSTANCE_PORTAL) { + if (p_instance->base_type == INSTANCE_PORTAL) { _portal_attempt_connect(p_instance); } - if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) { + if (!p_instance->room && (1 << p_instance->base_type) & INSTANCE_GEOMETRY_MASK) { _instance_validate_autorooms(p_instance); } if (p_instance->base_type == INSTANCE_ROOM) { - for(Set<Instance*>::Element *E=p_instance->room_info->owned_autoroom_geometry.front();E;E=E->next()) + for (Set<Instance *>::Element *E = p_instance->room_info->owned_autoroom_geometry.front(); E; E = E->next()) _instance_validate_autorooms(E->get()); } - - } void VisualServerRaster::_update_instance_aabb(Instance *p_instance) { AABB new_aabb; - ERR_FAIL_COND(p_instance->base_type!=INSTANCE_NONE && !p_instance->base_rid.is_valid()); + ERR_FAIL_COND(p_instance->base_type != INSTANCE_NONE && !p_instance->base_rid.is_valid()); - switch(p_instance->base_type) { + switch (p_instance->base_type) { case VisualServer::INSTANCE_NONE: { // do nothing } break; case VisualServer::INSTANCE_MESH: { - new_aabb = rasterizer->mesh_get_aabb(p_instance->base_rid,p_instance->data.skeleton); + new_aabb = rasterizer->mesh_get_aabb(p_instance->base_rid, p_instance->data.skeleton); } break; case VisualServer::INSTANCE_MULTIMESH: { @@ -3243,13 +2963,11 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) { new_aabb = rasterizer->immediate_get_aabb(p_instance->base_rid); - } break; case VisualServer::INSTANCE_PARTICLES: { new_aabb = rasterizer->particles_get_aabb(p_instance->base_rid); - } break; case VisualServer::INSTANCE_LIGHT: { @@ -3258,22 +2976,22 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) { } break; case VisualServer::INSTANCE_ROOM: { - Room *room = room_owner.get( p_instance->base_rid ); + Room *room = room_owner.get(p_instance->base_rid); ERR_FAIL_COND(!room); - new_aabb=room->bounds.get_aabb(); + new_aabb = room->bounds.get_aabb(); } break; case VisualServer::INSTANCE_PORTAL: { - Portal *portal = portal_owner.get( p_instance->base_rid ); + Portal *portal = portal_owner.get(p_instance->base_rid); ERR_FAIL_COND(!portal); - for (int i=0;i<portal->shape.size();i++) { + for (int i = 0; i < portal->shape.size(); i++) { - Vector3 point( portal->shape[i].x, portal->shape[i].y, 0 ); - if (i==0) { + Vector3 point(portal->shape[i].x, portal->shape[i].y, 0); + if (i == 0) { - new_aabb.pos=point; - new_aabb.size.z=0.01; // make it not flat for octree + new_aabb.pos = point; + new_aabb.size.z = 0.01; // make it not flat for octree } else { new_aabb.expand_to(point); @@ -3283,18 +3001,18 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) { } break; case VisualServer::INSTANCE_BAKED_LIGHT: { - BakedLight *baked_light = baked_light_owner.get( p_instance->base_rid ); + BakedLight *baked_light = baked_light_owner.get(p_instance->base_rid); ERR_FAIL_COND(!baked_light); - new_aabb=baked_light->octree_aabb; + new_aabb = baked_light->octree_aabb; } break; case VisualServer::INSTANCE_BAKED_LIGHT_SAMPLER: { - BakedLightSampler *baked_light_sampler = baked_light_sampler_owner.get( p_instance->base_rid ); + BakedLightSampler *baked_light_sampler = baked_light_sampler_owner.get(p_instance->base_rid); ERR_FAIL_COND(!baked_light_sampler); float radius = baked_light_sampler->params[VS::BAKED_LIGHT_SAMPLER_RADIUS]; - new_aabb=AABB(Vector3(-radius,-radius,-radius),Vector3(radius*2,radius*2,radius*2)); + new_aabb = AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2, radius * 2, radius * 2)); } break; @@ -3304,59 +3022,57 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) { if (p_instance->extra_margin) new_aabb.grow_by(p_instance->extra_margin); - p_instance->aabb=new_aabb; - + p_instance->aabb = new_aabb; } void VisualServerRaster::_update_instances() { - while(instance_update_list) { + while (instance_update_list) { - Instance *instance=instance_update_list; + Instance *instance = instance_update_list; - instance_update_list=instance_update_list->update_next; + instance_update_list = instance_update_list->update_next; if (instance->update_aabb) _update_instance_aabb(instance); if (instance->update_materials) { - if (instance->base_type==INSTANCE_MESH) { + if (instance->base_type == INSTANCE_MESH) { instance->data.materials.resize(rasterizer->mesh_get_surface_count(instance->base_rid)); } } _update_instance(instance); - instance->update=false; - instance->update_aabb=false; - instance->update_materials=false; - instance->update_next=0; + instance->update = false; + instance->update_aabb = false; + instance->update_materials = false; + instance->update_next = 0; } } -void VisualServerRaster::instance_light_set_enabled(RID p_instance,bool p_enabled) { +void VisualServerRaster::instance_light_set_enabled(RID p_instance, bool p_enabled) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - ERR_FAIL_COND( instance->base_type!=INSTANCE_LIGHT ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + ERR_FAIL_COND(instance->base_type != INSTANCE_LIGHT); - if (p_enabled==instance->light_info->enabled) + if (p_enabled == instance->light_info->enabled) return; - instance->light_info->enabled=p_enabled; - if (light_get_type(instance->base_rid)!=VS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario) - instance->scenario->octree.set_pairable(instance->octree_id,p_enabled,1<<INSTANCE_LIGHT,p_enabled?INSTANCE_GEOMETRY_MASK:0); + instance->light_info->enabled = p_enabled; + if (light_get_type(instance->base_rid) != VS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario) + instance->scenario->octree.set_pairable(instance->octree_id, p_enabled, 1 << INSTANCE_LIGHT, p_enabled ? INSTANCE_GEOMETRY_MASK : 0); //_instance_queue_update( instance , true ); - } bool VisualServerRaster::instance_light_is_enabled(RID p_instance) const { - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,false ); - ERR_FAIL_COND_V( instance->base_type!=INSTANCE_LIGHT,false ); + const Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, false); + ERR_FAIL_COND_V(instance->base_type != INSTANCE_LIGHT, false); return instance->light_info->enabled; } @@ -3364,60 +3080,56 @@ bool VisualServerRaster::instance_light_is_enabled(RID p_instance) const { /****** CANVAS *********/ RID VisualServerRaster::canvas_create() { - Canvas * canvas = memnew( Canvas ); - ERR_FAIL_COND_V(!canvas,RID()); - RID rid = canvas_owner.make_rid( canvas ); + Canvas *canvas = memnew(Canvas); + ERR_FAIL_COND_V(!canvas, RID()); + RID rid = canvas_owner.make_rid(canvas); return rid; } +void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) { -void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring) { - - Canvas * canvas = canvas_owner.get(p_canvas); + Canvas *canvas = canvas_owner.get(p_canvas); ERR_FAIL_COND(!canvas); CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); int idx = canvas->find_item(canvas_item); - ERR_FAIL_COND(idx==-1); - canvas->child_items[idx].mirror=p_mirroring; - + ERR_FAIL_COND(idx == -1); + canvas->child_items[idx].mirror = p_mirroring; } -Point2 VisualServerRaster::canvas_get_item_mirroring(RID p_canvas,RID p_item) const { +Point2 VisualServerRaster::canvas_get_item_mirroring(RID p_canvas, RID p_item) const { - Canvas * canvas = canvas_owner.get(p_canvas); - ERR_FAIL_COND_V(!canvas,Point2()); - CanvasItem *canvas_item = memnew( CanvasItem ); - ERR_FAIL_COND_V(!canvas_item,Point2()); + Canvas *canvas = canvas_owner.get(p_canvas); + ERR_FAIL_COND_V(!canvas, Point2()); + CanvasItem *canvas_item = memnew(CanvasItem); + ERR_FAIL_COND_V(!canvas_item, Point2()); int idx = canvas->find_item(canvas_item); - ERR_FAIL_COND_V(idx==-1,Point2()); + ERR_FAIL_COND_V(idx == -1, Point2()); return canvas->child_items[idx].mirror; } -void VisualServerRaster::canvas_set_modulate(RID p_canvas,const Color& p_color) { +void VisualServerRaster::canvas_set_modulate(RID p_canvas, const Color &p_color) { - Canvas * canvas = canvas_owner.get(p_canvas); + Canvas *canvas = canvas_owner.get(p_canvas); ERR_FAIL_COND(!canvas); - canvas->modulate=p_color; + canvas->modulate = p_color; } - - RID VisualServerRaster::canvas_item_create() { - CanvasItem *canvas_item = memnew( CanvasItem ); - ERR_FAIL_COND_V(!canvas_item,RID()); + CanvasItem *canvas_item = memnew(CanvasItem); + ERR_FAIL_COND_V(!canvas_item, RID()); - return canvas_item_owner.make_rid( canvas_item ); + return canvas_item_owner.make_rid(canvas_item); } -void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent) { +void VisualServerRaster::canvas_item_set_parent(RID p_item, RID p_parent) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); if (canvas_item->parent.is_valid()) { @@ -3432,16 +3144,15 @@ void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent) { item_owner->child_items.erase(canvas_item); } - canvas_item->parent=RID(); + canvas_item->parent = RID(); } - if (p_parent.is_valid()) { if (canvas_owner.owns(p_parent)) { Canvas *canvas = canvas_owner.get(p_parent); Canvas::ChildItem ci; - ci.item=canvas_item; + ci.item = canvas_item; canvas->child_items.push_back(ci); } else if (canvas_item_owner.owns(p_parent)) { @@ -3453,86 +3164,75 @@ void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent) { ERR_EXPLAIN("Invalid parent"); ERR_FAIL(); } - - } - canvas_item->parent=p_parent; - - + canvas_item->parent = p_parent; } RID VisualServerRaster::canvas_item_get_parent(RID p_canvas_item) const { - CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); - ERR_FAIL_COND_V(!canvas_item,RID()); + CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item); + ERR_FAIL_COND_V(!canvas_item, RID()); return canvas_item->parent; } -void VisualServerRaster::canvas_item_set_visible(RID p_item,bool p_visible) { +void VisualServerRaster::canvas_item_set_visible(RID p_item, bool p_visible) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->visible=p_visible; + canvas_item->visible = p_visible; } - bool VisualServerRaster::canvas_item_is_visible(RID p_item) const { - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND_V(!canvas_item,RID()); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); + ERR_FAIL_COND_V(!canvas_item, RID()); return canvas_item->visible; - } -void VisualServerRaster::canvas_item_set_light_mask(RID p_canvas_item,int p_mask) { +void VisualServerRaster::canvas_item_set_light_mask(RID p_canvas_item, int p_mask) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item); ERR_FAIL_COND(!canvas_item); - if (canvas_item->light_mask==p_mask) + if (canvas_item->light_mask == p_mask) return; VS_CHANGED; - canvas_item->light_mask=p_mask; - + canvas_item->light_mask = p_mask; } - -void VisualServerRaster::canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend) { +void VisualServerRaster::canvas_item_set_blend_mode(RID p_canvas_item, MaterialBlendMode p_blend) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item); ERR_FAIL_COND(!canvas_item); - if (canvas_item->blend_mode==p_blend) + if (canvas_item->blend_mode == p_blend) return; VS_CHANGED; - canvas_item->blend_mode=p_blend; - + canvas_item->blend_mode = p_blend; } void VisualServerRaster::canvas_item_attach_viewport(RID p_canvas_item, RID p_viewport) { - CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item); ERR_FAIL_COND(!canvas_item); VS_CHANGED; - canvas_item->viewport=p_viewport; - + canvas_item->viewport = p_viewport; } - /* void VisualServerRaster::canvas_item_set_rect(RID p_item, const Rect2& p_rect) { VS_CHANGED; @@ -3544,257 +3244,242 @@ void VisualServerRaster::canvas_item_set_rect(RID p_item, const Rect2& p_rect) { void VisualServerRaster::canvas_item_set_clip(RID p_item, bool p_clip) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->clip=p_clip; + canvas_item->clip = p_clip; } void VisualServerRaster::canvas_item_set_distance_field_mode(RID p_item, bool p_distance_field) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->distance_field=p_distance_field; + canvas_item->distance_field = p_distance_field; } - -void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32& p_transform) { +void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32 &p_transform) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->xform=p_transform; - + canvas_item->xform = p_transform; } - -void VisualServerRaster::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect) { +void VisualServerRaster::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->custom_rect=p_custom_rect; + canvas_item->custom_rect = p_custom_rect; if (p_custom_rect) - canvas_item->rect=p_rect; - + canvas_item->rect = p_rect; } void VisualServerRaster::canvas_item_set_opacity(RID p_item, float p_opacity) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->opacity=p_opacity; - + canvas_item->opacity = p_opacity; } float VisualServerRaster::canvas_item_get_opacity(RID p_item, float p_opacity) const { - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND_V(!canvas_item,-1); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); + ERR_FAIL_COND_V(!canvas_item, -1); return canvas_item->opacity; - } void VisualServerRaster::canvas_item_set_on_top(RID p_item, bool p_on_top) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->ontop=p_on_top; - + canvas_item->ontop = p_on_top; } -bool VisualServerRaster::canvas_item_is_on_top(RID p_item) const{ - const CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND_V(!canvas_item,false); +bool VisualServerRaster::canvas_item_is_on_top(RID p_item) const { + const CanvasItem *canvas_item = canvas_item_owner.get(p_item); + ERR_FAIL_COND_V(!canvas_item, false); return canvas_item->ontop; - } - void VisualServerRaster::canvas_item_set_self_opacity(RID p_item, float p_self_opacity) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->self_opacity=p_self_opacity; - + canvas_item->self_opacity = p_self_opacity; } float VisualServerRaster::canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const { - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND_V(!canvas_item,-1); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); + ERR_FAIL_COND_V(!canvas_item, -1); return canvas_item->self_opacity; - } - -void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) { +void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandLine * line = memnew( CanvasItem::CommandLine ); + CanvasItem::CommandLine *line = memnew(CanvasItem::CommandLine); ERR_FAIL_COND(!line); - line->color=p_color; - line->from=p_from; - line->to=p_to; - line->width=p_width; - canvas_item->rect_dirty=true; - + line->color = p_color; + line->from = p_from; + line->to = p_to; + line->width = p_width; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(line); } -void VisualServerRaster::canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color) { +void VisualServerRaster::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect ); + CanvasItem::CommandRect *rect = memnew(CanvasItem::CommandRect); ERR_FAIL_COND(!rect); - rect->modulate=p_color; - rect->rect=p_rect; - canvas_item->rect_dirty=true; + rect->modulate = p_color; + rect->rect = p_rect; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(rect); } -void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color) { +void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandCircle * circle = memnew( CanvasItem::CommandCircle ); + CanvasItem::CommandCircle *circle = memnew(CanvasItem::CommandCircle); ERR_FAIL_COND(!circle); - circle->color=p_color; - circle->pos=p_pos; - circle->radius=p_radius; + circle->color = p_color; + circle->pos = p_pos; + circle->radius = p_radius; canvas_item->commands.push_back(circle); - } -void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate,bool p_transpose) { +void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect ); + CanvasItem::CommandRect *rect = memnew(CanvasItem::CommandRect); ERR_FAIL_COND(!rect); - rect->modulate=p_modulate; - rect->rect=p_rect; - rect->flags=0; + rect->modulate = p_modulate; + rect->rect = p_rect; + rect->flags = 0; if (p_tile) { - rect->flags|=Rasterizer::CANVAS_RECT_TILE; - rect->flags|=Rasterizer::CANVAS_RECT_REGION; - rect->source=Rect2(0,0,p_rect.size.width,p_rect.size.height); + rect->flags |= Rasterizer::CANVAS_RECT_TILE; + rect->flags |= Rasterizer::CANVAS_RECT_REGION; + rect->source = Rect2(0, 0, p_rect.size.width, p_rect.size.height); } - if (p_rect.size.x<0) { + if (p_rect.size.x < 0) { - rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H; + rect->flags |= Rasterizer::CANVAS_RECT_FLIP_H; rect->rect.size.x = -rect->rect.size.x; } - if (p_rect.size.y<0) { + if (p_rect.size.y < 0) { - rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V; + rect->flags |= Rasterizer::CANVAS_RECT_FLIP_V; rect->rect.size.y = -rect->rect.size.y; } if (p_transpose) { - rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE; + rect->flags |= Rasterizer::CANVAS_RECT_TRANSPOSE; SWAP(rect->rect.size.x, rect->rect.size.y); } - rect->texture=p_texture; - canvas_item->rect_dirty=true; + rect->texture = p_texture; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(rect); } -void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate,bool p_transpose) { +void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect ); + CanvasItem::CommandRect *rect = memnew(CanvasItem::CommandRect); ERR_FAIL_COND(!rect); - rect->modulate=p_modulate; - rect->rect=p_rect; - rect->texture=p_texture; - rect->source=p_src_rect; - rect->flags=Rasterizer::CANVAS_RECT_REGION; + rect->modulate = p_modulate; + rect->rect = p_rect; + rect->texture = p_texture; + rect->source = p_src_rect; + rect->flags = Rasterizer::CANVAS_RECT_REGION; - if (p_rect.size.x<0) { + if (p_rect.size.x < 0) { - rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H; + rect->flags |= Rasterizer::CANVAS_RECT_FLIP_H; rect->rect.size.x = -rect->rect.size.x; } - if (p_rect.size.y<0) { + if (p_rect.size.y < 0) { - rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V; + rect->flags |= Rasterizer::CANVAS_RECT_FLIP_V; rect->rect.size.y = -rect->rect.size.y; } if (p_transpose) { - rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE; + rect->flags |= Rasterizer::CANVAS_RECT_TRANSPOSE; SWAP(rect->rect.size.x, rect->rect.size.y); } - canvas_item->rect_dirty=true; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(rect); - } -void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture, const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) { +void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, bool p_draw_center, const Color &p_modulate) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandStyle * style = memnew( CanvasItem::CommandStyle ); + CanvasItem::CommandStyle *style = memnew(CanvasItem::CommandStyle); ERR_FAIL_COND(!style); - style->texture=p_texture; - style->rect=p_rect; - style->source=p_source; - style->draw_center=p_draw_center; - style->color=p_modulate; - style->margin[MARGIN_LEFT]=p_topleft.x; - style->margin[MARGIN_TOP]=p_topleft.y; - style->margin[MARGIN_RIGHT]=p_bottomright.x; - style->margin[MARGIN_BOTTOM]=p_bottomright.y; - canvas_item->rect_dirty=true; + style->texture = p_texture; + style->rect = p_rect; + style->source = p_source; + style->draw_center = p_draw_center; + style->color = p_modulate; + style->margin[MARGIN_LEFT] = p_topleft.x; + style->margin[MARGIN_TOP] = p_topleft.y; + style->margin[MARGIN_RIGHT] = p_bottomright.x; + style->margin[MARGIN_BOTTOM] = p_bottomright.y; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(style); } -void VisualServerRaster::canvas_item_add_primitive(RID p_item,const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) { +void VisualServerRaster::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandPrimitive * prim = memnew( CanvasItem::CommandPrimitive ); + CanvasItem::CommandPrimitive *prim = memnew(CanvasItem::CommandPrimitive); ERR_FAIL_COND(!prim); - prim->texture=p_texture; - prim->points=p_points; - prim->uvs=p_uvs; - prim->colors=p_colors; - prim->width=p_width; - canvas_item->rect_dirty=true; + prim->texture = p_texture; + prim->points = p_points; + prim->uvs = p_uvs; + prim->colors = p_colors; + prim->width = p_width; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(prim); } -void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture) { +void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); #ifdef DEBUG_ENABLED int pointcount = p_points.size(); - ERR_FAIL_COND(pointcount<3); - int color_size=p_colors.size(); - int uv_size=p_uvs.size(); - ERR_FAIL_COND(color_size!=0 && color_size!=1 && color_size!=pointcount); - ERR_FAIL_COND(uv_size!=0 && (uv_size!=pointcount || !p_texture.is_valid())); + ERR_FAIL_COND(pointcount < 3); + int color_size = p_colors.size(); + int uv_size = p_uvs.size(); + ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount); + ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount || !p_texture.is_valid())); #endif Vector<int> indices = Geometry::triangulate_polygon(p_points); @@ -3804,52 +3489,51 @@ void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2 ERR_FAIL_V(); } - CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon ); + CanvasItem::CommandPolygon *polygon = memnew(CanvasItem::CommandPolygon); ERR_FAIL_COND(!polygon); - polygon->texture=p_texture; - polygon->points=p_points; - polygon->uvs=p_uvs; - polygon->colors=p_colors; - polygon->indices=indices; - polygon->count=indices.size(); - canvas_item->rect_dirty=true; + polygon->texture = p_texture; + polygon->points = p_points; + polygon->uvs = p_uvs; + polygon->colors = p_colors; + polygon->indices = indices; + polygon->count = indices.size(); + canvas_item->rect_dirty = true; canvas_item->commands.push_back(polygon); - } -void VisualServerRaster::canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs, RID p_texture) { +void VisualServerRaster::canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int *p_indices, const Point2 *p_points, const Color *p_colors, const Point2 *p_uvs, RID p_texture) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); ERR_FAIL_COND(p_count <= 0); ERR_FAIL_COND(p_points == NULL); - CanvasItem::CommandPolygonPtr * polygon = memnew( CanvasItem::CommandPolygonPtr ); + CanvasItem::CommandPolygonPtr *polygon = memnew(CanvasItem::CommandPolygonPtr); ERR_FAIL_COND(!polygon); - polygon->texture=p_texture; - polygon->points=p_points; - polygon->uvs=p_uvs; - polygon->colors=p_colors; - polygon->indices=p_indices; + polygon->texture = p_texture; + polygon->points = p_points; + polygon->uvs = p_uvs; + polygon->colors = p_colors; + polygon->indices = p_indices; polygon->count = p_count * 3; - canvas_item->rect_dirty=true; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(polygon); }; -void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture, int p_count) { +void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, int p_count) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); int ps = p_points.size(); - ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps && p_colors.size()!=1); - ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps); + ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != ps && p_colors.size() != 1); + ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != ps); Vector<int> indices = p_indices; @@ -3857,51 +3541,49 @@ void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector if (indices.empty()) { - ERR_FAIL_COND( ps % 3 != 0 ); + ERR_FAIL_COND(ps % 3 != 0); if (p_count == -1) count = ps; } else { - ERR_FAIL_COND( indices.size() % 3 != 0 ); + ERR_FAIL_COND(indices.size() % 3 != 0); if (p_count == -1) count = indices.size(); } - CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon ); + CanvasItem::CommandPolygon *polygon = memnew(CanvasItem::CommandPolygon); ERR_FAIL_COND(!polygon); - polygon->texture=p_texture; - polygon->points=p_points; - polygon->uvs=p_uvs; - polygon->colors=p_colors; - polygon->indices=indices; + polygon->texture = p_texture; + polygon->points = p_points; + polygon->uvs = p_uvs; + polygon->colors = p_colors; + polygon->indices = indices; polygon->count = count; - canvas_item->rect_dirty=true; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(polygon); } - -void VisualServerRaster::canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform) { +void VisualServerRaster::canvas_item_add_set_transform(RID p_item, const Matrix32 &p_transform) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandTransform * tr = memnew( CanvasItem::CommandTransform ); + CanvasItem::CommandTransform *tr = memnew(CanvasItem::CommandTransform); ERR_FAIL_COND(!tr); - tr->xform=p_transform; + tr->xform = p_transform; canvas_item->commands.push_back(tr); - } void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandBlendMode * bm = memnew( CanvasItem::CommandBlendMode ); + CanvasItem::CommandBlendMode *bm = memnew(CanvasItem::CommandBlendMode); ERR_FAIL_COND(!bm); bm->blend_mode = p_blend; @@ -3910,66 +3592,62 @@ void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlen void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z) { - ERR_FAIL_COND(p_z<CANVAS_ITEM_Z_MIN || p_z>CANVAS_ITEM_Z_MAX); + ERR_FAIL_COND(p_z < CANVAS_ITEM_Z_MIN || p_z > CANVAS_ITEM_Z_MAX); VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->z=p_z; - + canvas_item->z = p_z; } void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->z_relative=p_enable; - + canvas_item->z_relative = p_enable; } -void VisualServerRaster::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2& p_rect) { +void VisualServerRaster::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - if (bool(canvas_item->copy_back_buffer!=NULL) !=p_enable) { + if (bool(canvas_item->copy_back_buffer != NULL) != p_enable) { if (p_enable) { - canvas_item->copy_back_buffer = memnew( Rasterizer::CanvasItem::CopyBackBuffer ); + canvas_item->copy_back_buffer = memnew(Rasterizer::CanvasItem::CopyBackBuffer); } else { memdelete(canvas_item->copy_back_buffer); - canvas_item->copy_back_buffer=NULL; + canvas_item->copy_back_buffer = NULL; } } if (p_enable) { - canvas_item->copy_back_buffer->rect=p_rect; - canvas_item->copy_back_buffer->full=p_rect==Rect2(); + canvas_item->copy_back_buffer->rect = p_rect; + canvas_item->copy_back_buffer->full = p_rect == Rect2(); } - } void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->use_parent_material=p_enable; - + canvas_item->use_parent_material = p_enable; } void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); if (canvas_item->material) canvas_item->material->owners.erase(canvas_item); - canvas_item->material=NULL; + canvas_item->material = NULL; if (canvas_item_material_owner.owns(p_material)) { - canvas_item->material=canvas_item_material_owner.get(p_material); + canvas_item->material = canvas_item_material_owner.get(p_material); canvas_item->material->owners.insert(canvas_item); } } @@ -3977,39 +3655,35 @@ void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material) { void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->sort_y=p_enable; + canvas_item->sort_y = p_enable; } - void VisualServerRaster::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandClipIgnore * ci = memnew( CanvasItem::CommandClipIgnore); + CanvasItem::CommandClipIgnore *ci = memnew(CanvasItem::CommandClipIgnore); ERR_FAIL_COND(!ci); - ci->ignore=p_ignore; + ci->ignore = p_ignore; canvas_item->commands.push_back(ci); - } void VisualServerRaster::canvas_item_clear(RID p_item) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->clear(); - } void VisualServerRaster::canvas_item_raise(RID p_item) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); if (canvas_item->parent.is_valid()) { @@ -4018,7 +3692,7 @@ void VisualServerRaster::canvas_item_raise(RID p_item) { Canvas *canvas = canvas_owner.get(canvas_item->parent); int idx = canvas->find_item(canvas_item); - ERR_FAIL_COND(idx<0); + ERR_FAIL_COND(idx < 0); Canvas::ChildItem ci = canvas->child_items[idx]; canvas->child_items.remove(idx); canvas->child_items.push_back(ci); @@ -4027,24 +3701,22 @@ void VisualServerRaster::canvas_item_raise(RID p_item) { CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent); int idx = item_owner->child_items.find(canvas_item); - ERR_FAIL_COND(idx<0); + ERR_FAIL_COND(idx < 0); item_owner->child_items.remove(idx); item_owner->child_items.push_back(canvas_item); - } } - } /***** CANVAS LIGHT *******/ RID VisualServerRaster::canvas_light_create() { - Rasterizer::CanvasLight *clight = memnew( Rasterizer::CanvasLight ); + Rasterizer::CanvasLight *clight = memnew(Rasterizer::CanvasLight); return canvas_light_owner.make_rid(clight); } -void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){ +void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); @@ -4056,184 +3728,156 @@ void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas) } if (!canvas_owner.owns(p_canvas)) - p_canvas=RID(); - clight->canvas=p_canvas; + p_canvas = RID(); + clight->canvas = p_canvas; if (clight->canvas.is_valid()) { Canvas *canvas = canvas_owner.get(clight->canvas); canvas->lights.insert(clight); } - - - } -void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){ +void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->enabled=p_enabled; - + clight->enabled = p_enabled; } -void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){ +void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32 &p_transform) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->xform=p_transform; - + clight->xform = p_transform; } void VisualServerRaster::canvas_light_set_scale(RID p_light, float p_scale) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->scale=p_scale; - + clight->scale = p_scale; } - -void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){ +void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->texture=p_texture; - + clight->texture = p_texture; } -void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){ +void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->texture_offset=p_offset; - + clight->texture_offset = p_offset; } -void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){ +void VisualServerRaster::canvas_light_set_color(RID p_light, const Color &p_color) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->color=p_color; - - + clight->color = p_color; } -void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){ +void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->height=p_height; - + clight->height = p_height; } -void VisualServerRaster::canvas_light_set_energy(RID p_light, float p_energy){ +void VisualServerRaster::canvas_light_set_energy(RID p_light, float p_energy) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->energy=p_energy; - + clight->energy = p_energy; } -void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){ +void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->z_min=p_min_z; - clight->z_max=p_max_z; - + clight->z_min = p_min_z; + clight->z_max = p_max_z; } -void VisualServerRaster::canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer) { +void VisualServerRaster::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->layer_min=p_min_layer; - clight->layer_max=p_max_layer; - + clight->layer_min = p_min_layer; + clight->layer_max = p_max_layer; } -void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){ +void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->item_mask=p_mask; - + clight->item_mask = p_mask; } -void VisualServerRaster::canvas_light_set_item_shadow_mask(RID p_light, int p_mask){ +void VisualServerRaster::canvas_light_set_item_shadow_mask(RID p_light, int p_mask) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->item_shadow_mask=p_mask; - + clight->item_shadow_mask = p_mask; } - void VisualServerRaster::canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) { - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->mode=p_mode; - + clight->mode = p_mode; } -void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){ +void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - if (clight->shadow_buffer.is_valid()==p_enabled) + if (clight->shadow_buffer.is_valid() == p_enabled) return; if (p_enabled) { - clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size); + clight->shadow_buffer = rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size); } else { rasterizer->free(clight->shadow_buffer); - clight->shadow_buffer=RID(); - + clight->shadow_buffer = RID(); } - } -void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){ +void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - ERR_FAIL_COND(p_size<32 || p_size>16384); - - clight->shadow_buffer_size=nearest_power_of_2(p_size); + ERR_FAIL_COND(p_size < 32 || p_size > 16384); + clight->shadow_buffer_size = nearest_power_of_2(p_size); if (clight->shadow_buffer.is_valid()) { rasterizer->free(clight->shadow_buffer); - clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size); + clight->shadow_buffer = rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size); } - } void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->shadow_esm_mult=p_multiplier; - + clight->shadow_esm_mult = p_multiplier; } -void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color& p_color) { +void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color &p_color) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->shadow_color=p_color; - + clight->shadow_color = p_color; } - /****** CANVAS LIGHT OCCLUDER ******/ RID VisualServerRaster::canvas_light_occluder_create() { - Rasterizer::CanvasLightOccluderInstance *occluder = memnew( Rasterizer::CanvasLightOccluderInstance ); - - return canvas_light_occluder_owner.make_rid( occluder ); + Rasterizer::CanvasLightOccluderInstance *occluder = memnew(Rasterizer::CanvasLightOccluderInstance); + return canvas_light_occluder_owner.make_rid(occluder); } -void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas) { +void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) { Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); ERR_FAIL_COND(!occluder); @@ -4245,9 +3889,9 @@ void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,R } if (!canvas_owner.owns(p_canvas)) - p_canvas=RID(); + p_canvas = RID(); - occluder->canvas=p_canvas; + occluder->canvas = p_canvas; if (occluder->canvas.is_valid()) { @@ -4256,16 +3900,15 @@ void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,R } } -void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled){ +void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) { Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); ERR_FAIL_COND(!occluder); - occluder->enabled=p_enabled; - + occluder->enabled = p_enabled; } -void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon) { +void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) { Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); ERR_FAIL_COND(!occluder); @@ -4277,152 +3920,138 @@ void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_ } } - occluder->polygon=p_polygon; - occluder->polygon_buffer=RID(); + occluder->polygon = p_polygon; + occluder->polygon_buffer = RID(); if (occluder->polygon.is_valid()) { CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon); if (!occluder_poly) - occluder->polygon=RID(); + occluder->polygon = RID(); ERR_FAIL_COND(!occluder_poly); occluder_poly->owners.insert(occluder); - occluder->polygon_buffer=occluder_poly->occluder; - occluder->aabb_cache=occluder_poly->aabb; - occluder->cull_cache=occluder_poly->cull_mode; + occluder->polygon_buffer = occluder_poly->occluder; + occluder->aabb_cache = occluder_poly->aabb; + occluder->cull_cache = occluder_poly->cull_mode; } - } - - - -void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform) { +void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder, const Matrix32 &p_xform) { Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); ERR_FAIL_COND(!occluder); - occluder->xform=p_xform; - + occluder->xform = p_xform; } -void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask) { +void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) { Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); ERR_FAIL_COND(!occluder); - occluder->light_mask=p_mask; - + occluder->light_mask = p_mask; } - RID VisualServerRaster::canvas_occluder_polygon_create() { - CanvasLightOccluderPolygon * occluder_poly = memnew( CanvasLightOccluderPolygon ); - occluder_poly->occluder=rasterizer->canvas_light_occluder_create(); + CanvasLightOccluderPolygon *occluder_poly = memnew(CanvasLightOccluderPolygon); + occluder_poly->occluder = rasterizer->canvas_light_occluder_create(); return canvas_light_occluder_polygon_owner.make_rid(occluder_poly); - } -void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2>& p_shape, bool p_close){ +void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2> &p_shape, bool p_close) { - if (p_shape.size()<3) { - canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape); + if (p_shape.size() < 3) { + canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape); return; } DVector<Vector2> lines; - int lc = p_shape.size()*2; + int lc = p_shape.size() * 2; - lines.resize(lc-(p_close?0:2)); + lines.resize(lc - (p_close ? 0 : 2)); { DVector<Vector2>::Write w = lines.write(); DVector<Vector2>::Read r = p_shape.read(); - int max=lc/2; + int max = lc / 2; if (!p_close) { max--; } - for(int i=0;i<max;i++) { + for (int i = 0; i < max; i++) { Vector2 a = r[i]; - Vector2 b = r[(i+1)%(lc/2)]; - w[i*2+0]=a; - w[i*2+1]=b; + Vector2 b = r[(i + 1) % (lc / 2)]; + w[i * 2 + 0] = a; + w[i * 2 + 1] = b; } - } - canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,lines); + canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines); } -void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape) { +void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const DVector<Vector2> &p_shape) { - CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon); + CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon); ERR_FAIL_COND(!occluder_poly); - ERR_FAIL_COND(p_shape.size()&1); + ERR_FAIL_COND(p_shape.size() & 1); int lc = p_shape.size(); - occluder_poly->aabb=Rect2(); + occluder_poly->aabb = Rect2(); { DVector<Vector2>::Read r = p_shape.read(); - for(int i=0;i<lc;i++) { - if (i==0) - occluder_poly->aabb.pos=r[i]; + for (int i = 0; i < lc; i++) { + if (i == 0) + occluder_poly->aabb.pos = r[i]; else occluder_poly->aabb.expand_to(r[i]); } } - rasterizer->canvas_light_occluder_set_polylines(occluder_poly->occluder,p_shape); - for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) { - E->get()->aabb_cache=occluder_poly->aabb; + rasterizer->canvas_light_occluder_set_polylines(occluder_poly->occluder, p_shape); + for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) { + E->get()->aabb_cache = occluder_poly->aabb; } } -void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode) { +void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, CanvasOccluderPolygonCullMode p_mode) { - CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon); + CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon); ERR_FAIL_COND(!occluder_poly); - occluder_poly->cull_mode=p_mode; - for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) { - E->get()->cull_cache=p_mode; + occluder_poly->cull_mode = p_mode; + for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) { + E->get()->cull_cache = p_mode; } - } RID VisualServerRaster::canvas_item_material_create() { - Rasterizer::CanvasItemMaterial *material = memnew( Rasterizer::CanvasItemMaterial ); + Rasterizer::CanvasItemMaterial *material = memnew(Rasterizer::CanvasItemMaterial); return canvas_item_material_owner.make_rid(material); - } -void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader){ +void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader) { VS_CHANGED; - Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); + Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material); ERR_FAIL_COND(!material); - material->shader=p_shader; - + material->shader = p_shader; } -void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value){ +void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName &p_param, const Variant &p_value) { VS_CHANGED; - Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); + Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material); ERR_FAIL_COND(!material); - if (p_value.get_type()==Variant::NIL) + if (p_value.get_type() == Variant::NIL) material->shader_param.erase(p_param); else - material->shader_param[p_param]=p_value; - - + material->shader_param[p_param] = p_value; } -Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const{ - Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); - ERR_FAIL_COND_V(!material,Variant()); +Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName &p_param) const { + Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material); + ERR_FAIL_COND_V(!material, Variant()); if (!material->shader_param.has(p_param)) { - ERR_FAIL_COND_V(!material->shader.is_valid(),Variant()); - return rasterizer->shader_get_default_param(material->shader,p_param); + ERR_FAIL_COND_V(!material->shader.is_valid(), Variant()); + return rasterizer->shader_get_default_param(material->shader, p_param); } return material->shader_param[p_param]; @@ -4431,16 +4060,13 @@ Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material void VisualServerRaster::canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode) { VS_CHANGED; - Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); + Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material); ERR_FAIL_COND(!material); - material->shading_mode=p_mode; - + material->shading_mode = p_mode; } - /******** CANVAS *********/ - void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor) { VS_CHANGED; ERR_FAIL_INDEX(p_cursor, MAX_CURSORS); @@ -4464,100 +4090,95 @@ void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor) { cursors[p_cursor].visible = p_visible; }; -void VisualServerRaster::cursor_set_pos(const Point2& p_pos, int p_cursor) { +void VisualServerRaster::cursor_set_pos(const Point2 &p_pos, int p_cursor) { ERR_FAIL_INDEX(p_cursor, MAX_CURSORS); - if (cursors[p_cursor].pos==p_pos) + if (cursors[p_cursor].pos == p_pos) return; VS_CHANGED; cursors[p_cursor].pos = p_pos; }; - void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) { - black_margin[MARGIN_LEFT]=p_left; - black_margin[MARGIN_TOP]=p_top; - black_margin[MARGIN_RIGHT]=p_right; - black_margin[MARGIN_BOTTOM]=p_bottom; + black_margin[MARGIN_LEFT] = p_left; + black_margin[MARGIN_TOP] = p_top; + black_margin[MARGIN_RIGHT] = p_right; + black_margin[MARGIN_BOTTOM] = p_bottom; } void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) { - black_image[MARGIN_LEFT]=p_left; - black_image[MARGIN_TOP]=p_top; - black_image[MARGIN_RIGHT]=p_right; - black_image[MARGIN_BOTTOM]=p_bottom; + black_image[MARGIN_LEFT] = p_left; + black_image[MARGIN_TOP] = p_top; + black_image[MARGIN_RIGHT] = p_right; + black_image[MARGIN_BOTTOM] = p_bottom; } -void VisualServerRaster::_free_attached_instances(RID p_rid,bool p_free_scenario) { +void VisualServerRaster::_free_attached_instances(RID p_rid, bool p_free_scenario) { - Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid ); + Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(p_rid); if (E) { // has instances - while( E->get().size() ) { + while (E->get().size()) { // erase all attached instances if (p_free_scenario) - instance_set_scenario( E->get().front()->get(), RID() ); + instance_set_scenario(E->get().front()->get(), RID()); else - instance_set_base( E->get().front()->get(), RID() ); - + instance_set_base(E->get().front()->get(), RID()); } } instance_dependency_map.erase(p_rid); - } void VisualServerRaster::custom_shade_model_set_shader(int p_model, RID p_shader) { VS_CHANGED; -// rasterizer->custom_shade_model_set_shader(p_model,p_shader); + // rasterizer->custom_shade_model_set_shader(p_model,p_shader); } RID VisualServerRaster::custom_shade_model_get_shader(int p_model) const { //return rasterizer->custom_shade_model_get_shader(p_model); return RID(); - } -void VisualServerRaster::custom_shade_model_set_name(int p_model, const String& p_name) { +void VisualServerRaster::custom_shade_model_set_name(int p_model, const String &p_name) { //rasterizer->custom_shade_model_set_name(p_model,p_name); - } String VisualServerRaster::custom_shade_model_get_name(int p_model) const { //return rasterizer->custom_shade_model_get_name(p_model); return ""; } -void VisualServerRaster::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info) { +void VisualServerRaster::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo> &p_info) { VS_CHANGED; //rasterizer->custom_shade_model_set_param_info(p_model,p_info); } -void VisualServerRaster::custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const { +void VisualServerRaster::custom_shade_model_get_param_info(int p_model, List<PropertyInfo> *p_info) const { //rasterizer->custom_shade_model_get_param_info(p_model,p_info); } -void VisualServerRaster::free( RID p_rid ) { +void VisualServerRaster::free(RID p_rid) { VS_CHANGED; - if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid) || rasterizer->is_environment(p_rid)) { + if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid) || rasterizer->is_environment(p_rid)) { rasterizer->free(p_rid); } else if (rasterizer->is_skeleton(p_rid)) { - Map< RID, Set<Instance*> >::Element *E=skeleton_dependency_map.find(p_rid); + Map<RID, Set<Instance *> >::Element *E = skeleton_dependency_map.find(p_rid); if (E) { //detach skeletons - for (Set<Instance*>::Element *F=E->get().front();F;F=F->next()) { + for (Set<Instance *>::Element *F = E->get().front(); F; F = F->next()) { - F->get()->data.skeleton=RID(); + F->get()->data.skeleton = RID(); } skeleton_dependency_map.erase(E); } @@ -4576,7 +4197,6 @@ void VisualServerRaster::free( RID p_rid ) { room_owner.free(p_rid); memdelete(room); - } else if (portal_owner.owns(p_rid)) { _free_attached_instances(p_rid); @@ -4614,16 +4234,16 @@ void VisualServerRaster::free( RID p_rid ) { Camera *camera = camera_owner.get(p_rid); ERR_FAIL_COND(!camera); - camera_owner.free( p_rid ); + camera_owner.free(p_rid); memdelete(camera); } else if (viewport_owner.owns(p_rid)) { // delete the viewport - Viewport *viewport = viewport_owner.get( p_rid ); + Viewport *viewport = viewport_owner.get(p_rid); ERR_FAIL_COND(!viewport); -// Viewport *parent=NULL; + // Viewport *parent=NULL; rasterizer->free(viewport->viewport_data); if (viewport->render_target.is_valid()) { @@ -4636,7 +4256,7 @@ void VisualServerRaster::free( RID p_rid ) { if (screen_viewports.has(p_rid)) screen_viewports.erase(p_rid); - while(viewport->canvas_map.size()) { + while (viewport->canvas_map.size()) { Canvas *c = viewport->canvas_map.front()->get().canvas; c->viewports.erase(p_rid); @@ -4644,7 +4264,6 @@ void VisualServerRaster::free( RID p_rid ) { viewport->canvas_map.erase(viewport->canvas_map.front()); } - viewport_owner.free(p_rid); memdelete(viewport); @@ -4656,14 +4275,14 @@ void VisualServerRaster::free( RID p_rid ) { Instance *instance = instance_owner.get(p_rid); ERR_FAIL_COND(!instance); - instance_set_room(p_rid,RID()); - instance_set_scenario(p_rid,RID()); - instance_geometry_set_baked_light(p_rid,RID()); - instance_geometry_set_baked_light_sampler(p_rid,RID()); - instance_set_base(p_rid,RID()); + instance_set_room(p_rid, RID()); + instance_set_scenario(p_rid, RID()); + instance_geometry_set_baked_light(p_rid, RID()); + instance_geometry_set_baked_light_sampler(p_rid, RID()); + instance_set_base(p_rid, RID()); if (instance->data.skeleton.is_valid()) - instance_attach_skeleton(p_rid,RID()); + instance_attach_skeleton(p_rid, RID()); instance_owner.free(p_rid); memdelete(instance); @@ -4673,36 +4292,36 @@ void VisualServerRaster::free( RID p_rid ) { Canvas *canvas = canvas_owner.get(p_rid); ERR_FAIL_COND(!canvas); - while(canvas->viewports.size()) { + while (canvas->viewports.size()) { Viewport *vp = viewport_owner.get(canvas->viewports.front()->get()); ERR_FAIL_COND(!vp); - Map<RID,Viewport::CanvasData>::Element *E=vp->canvas_map.find(p_rid); + Map<RID, Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid); ERR_FAIL_COND(!E); vp->canvas_map.erase(p_rid); - canvas->viewports.erase( canvas->viewports.front() ); + canvas->viewports.erase(canvas->viewports.front()); } - for (int i=0;i<canvas->child_items.size();i++) { + for (int i = 0; i < canvas->child_items.size(); i++) { - canvas->child_items[i].item->parent=RID(); + canvas->child_items[i].item->parent = RID(); } - for (Set<Rasterizer::CanvasLight*>::Element *E=canvas->lights.front();E;E=E->next()) { + for (Set<Rasterizer::CanvasLight *>::Element *E = canvas->lights.front(); E; E = E->next()) { - E->get()->canvas=RID(); + E->get()->canvas = RID(); } - for (Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=canvas->occluders.front();E;E=E->next()) { + for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) { - E->get()->canvas=RID(); + E->get()->canvas = RID(); } - canvas_owner.free( p_rid ); + canvas_owner.free(p_rid); - memdelete( canvas ); + memdelete(canvas); } else if (canvas_item_owner.owns(p_rid)) { @@ -4719,30 +4338,29 @@ void VisualServerRaster::free( RID p_rid ) { CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent); item_owner->child_items.erase(canvas_item); - } } - for (int i=0;i<canvas_item->child_items.size();i++) { + for (int i = 0; i < canvas_item->child_items.size(); i++) { - canvas_item->child_items[i]->parent=RID(); + canvas_item->child_items[i]->parent = RID(); } if (canvas_item->material) { canvas_item->material->owners.erase(canvas_item); } - canvas_item_owner.free( p_rid ); + canvas_item_owner.free(p_rid); - memdelete( canvas_item ); + memdelete(canvas_item); } else if (canvas_item_material_owner.owns(p_rid)) { Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_rid); ERR_FAIL_COND(!material); - for(Set<Rasterizer::CanvasItem*>::Element *E=material->owners.front();E;E=E->next()) { + for (Set<Rasterizer::CanvasItem *>::Element *E = material->owners.front(); E; E = E->next()) { - E->get()->material=NULL; + E->get()->material = NULL; } canvas_item_material_owner.free(p_rid); @@ -4754,7 +4372,7 @@ void VisualServerRaster::free( RID p_rid ) { ERR_FAIL_COND(!canvas_light); if (canvas_light->canvas.is_valid()) { - Canvas* canvas = canvas_owner.get(canvas_light->canvas); + Canvas *canvas = canvas_owner.get(canvas_light->canvas); if (canvas) canvas->lights.erase(canvas_light); } @@ -4762,8 +4380,8 @@ void VisualServerRaster::free( RID p_rid ) { if (canvas_light->shadow_buffer.is_valid()) rasterizer->free(canvas_light->shadow_buffer); - canvas_light_owner.free( p_rid ); - memdelete( canvas_light ); + canvas_light_owner.free(p_rid); + memdelete(canvas_light); } else if (canvas_light_occluder_owner.owns(p_rid)) { @@ -4776,17 +4394,15 @@ void VisualServerRaster::free( RID p_rid ) { if (occluder_poly) { occluder_poly->owners.erase(occluder); } - } if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) { Canvas *canvas = canvas_owner.get(occluder->canvas); canvas->occluders.erase(occluder); - } - canvas_light_occluder_owner.free( p_rid ); + canvas_light_occluder_owner.free(p_rid); memdelete(occluder); } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) { @@ -4795,22 +4411,22 @@ void VisualServerRaster::free( RID p_rid ) { ERR_FAIL_COND(!occluder_poly); rasterizer->free(occluder_poly->occluder); - while(occluder_poly->owners.size()) { + while (occluder_poly->owners.size()) { - occluder_poly->owners.front()->get()->polygon=RID(); - occluder_poly->owners.erase( occluder_poly->owners.front() ); + occluder_poly->owners.front()->get()->polygon = RID(); + occluder_poly->owners.erase(occluder_poly->owners.front()); } - canvas_light_occluder_polygon_owner.free( p_rid ); + canvas_light_occluder_polygon_owner.free(p_rid); memdelete(occluder_poly); } else if (scenario_owner.owns(p_rid)) { - Scenario *scenario=scenario_owner.get(p_rid); + Scenario *scenario = scenario_owner.get(p_rid); ERR_FAIL_COND(!scenario); _update_instances(); // be sure - _free_attached_instances(p_rid,true); + _free_attached_instances(p_rid, true); //rasterizer->free( scenario->environment ); scenario_owner.free(p_rid); @@ -4820,28 +4436,24 @@ void VisualServerRaster::free( RID p_rid ) { ERR_FAIL(); } - } - - void VisualServerRaster::_instance_draw(Instance *p_instance) { if (p_instance->light_cache_dirty) { - int l=0; + int l = 0; //add positional lights - InstanceSet::Element *LE=p_instance->lights.front(); + InstanceSet::Element *LE = p_instance->lights.front(); p_instance->data.light_instances.resize(p_instance->lights.size()); - while(LE) { + while (LE) { - p_instance->data.light_instances[l++]=LE->get()->light_info->instance; - LE=LE->next(); + p_instance->data.light_instances[l++] = LE->get()->light_info->instance; + LE = LE->next(); } - p_instance->light_cache_dirty=false; + p_instance->light_cache_dirty = false; } - - switch(p_instance->base_type) { + switch (p_instance->base_type) { case INSTANCE_MESH: { rasterizer->add_mesh(p_instance->base_rid, &p_instance->data); @@ -4859,27 +4471,25 @@ void VisualServerRaster::_instance_draw(Instance *p_instance) { } } - -Vector<Vector3> VisualServerRaster::_camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) { +Vector<Vector3> VisualServerRaster::_camera_generate_endpoints(Instance *p_light, Camera *p_camera, float p_range_min, float p_range_max) { // setup a camera matrix for that range! CameraMatrix camera_matrix; - switch(p_camera->type) { + switch (p_camera->type) { case Camera::ORTHOGONAL: { - camera_matrix.set_orthogonal(p_camera->size,viewport_rect.width / (float)viewport_rect.height,p_range_min,p_range_max,p_camera->vaspect); + camera_matrix.set_orthogonal(p_camera->size, viewport_rect.width / (float)viewport_rect.height, p_range_min, p_range_max, p_camera->vaspect); } break; case Camera::PERSPECTIVE: { camera_matrix.set_perspective( - p_camera->fov, - viewport_rect.width / (float)viewport_rect.height, - p_range_min, - p_range_max, - p_camera->vaspect - ); + p_camera->fov, + viewport_rect.width / (float)viewport_rect.height, + p_range_min, + p_range_max, + p_camera->vaspect); } break; } @@ -4888,49 +4498,47 @@ Vector<Vector3> VisualServerRaster::_camera_generate_endpoints(Instance *p_light Vector<Vector3> endpoints; endpoints.resize(8); - bool res = camera_matrix.get_endpoints(p_camera->transform,&endpoints[0]); - ERR_FAIL_COND_V(!res,Vector<Vector3>()); + bool res = camera_matrix.get_endpoints(p_camera->transform, &endpoints[0]); + ERR_FAIL_COND_V(!res, Vector<Vector3>()); return endpoints; } -Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) { +Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p_light, Camera *p_camera, float p_range_min, float p_range_max) { - Vector<Vector3> endpoints=_camera_generate_endpoints(p_light,p_camera,p_range_min,p_range_max); // frustum plane endpoints - ERR_FAIL_COND_V(endpoints.empty(),Vector<Plane>()); + Vector<Vector3> endpoints = _camera_generate_endpoints(p_light, p_camera, p_range_min, p_range_max); // frustum plane endpoints + ERR_FAIL_COND_V(endpoints.empty(), Vector<Plane>()); // obtain the light frustm ranges (given endpoints) - Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized(); - Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized(); - Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized(); + Vector3 x_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_X).normalized(); + Vector3 y_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Y).normalized(); + Vector3 z_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized(); - float x_min,x_max; - float y_min,y_max; - float z_min,z_max; + float x_min, x_max; + float y_min, y_max; + float z_min, z_max; - for(int j=0;j<8;j++) { + for (int j = 0; j < 8; j++) { - float d_x=x_vec.dot(endpoints[j]); - float d_y=y_vec.dot(endpoints[j]); - float d_z=z_vec.dot(endpoints[j]); + float d_x = x_vec.dot(endpoints[j]); + float d_y = y_vec.dot(endpoints[j]); + float d_z = z_vec.dot(endpoints[j]); - if (j==0 || d_x<x_min) - x_min=d_x; - if (j==0 || d_x>x_max) - x_max=d_x; - - if (j==0 || d_y<y_min) - y_min=d_y; - if (j==0 || d_y>y_max) - y_max=d_y; - - if (j==0 || d_z<z_min) - z_min=d_z; - if (j==0 || d_z>z_max) - z_max=d_z; + if (j == 0 || d_x < x_min) + x_min = d_x; + if (j == 0 || d_x > x_max) + x_max = d_x; + if (j == 0 || d_y < y_min) + y_min = d_y; + if (j == 0 || d_y > y_max) + y_max = d_y; + if (j == 0 || d_z < z_min) + z_min = d_z; + if (j == 0 || d_z > z_max) + z_max = d_z; } //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree @@ -4938,82 +4546,77 @@ Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p light_frustum_planes.resize(6); //right/left - light_frustum_planes[0]=Plane( x_vec, x_max ); - light_frustum_planes[1]=Plane( -x_vec, -x_min ); + light_frustum_planes[0] = Plane(x_vec, x_max); + light_frustum_planes[1] = Plane(-x_vec, -x_min); //top/bottom - light_frustum_planes[2]=Plane( y_vec, y_max ); - light_frustum_planes[3]=Plane( -y_vec, -y_min ); + light_frustum_planes[2] = Plane(y_vec, y_max); + light_frustum_planes[3] = Plane(-y_vec, -y_min); //near/far - light_frustum_planes[4]=Plane( z_vec, z_max+1e6 ); - light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed + light_frustum_planes[4] = Plane(z_vec, z_max + 1e6); + light_frustum_planes[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed //TODO@ add more actual frustum planes to minimize get return light_frustum_planes; - } -void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { +void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) { - int splits = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance ); - - float split_weight=rasterizer->light_directional_get_shadow_param(p_light->base_rid,LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT); + int splits = rasterizer->light_instance_get_shadow_passes(p_light->light_info->instance); + float split_weight = rasterizer->light_directional_get_shadow_param(p_light->base_rid, LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT); float distances[5]; - float texsize=rasterizer->light_instance_get_shadow_size( p_light->light_info->instance ); + float texsize = rasterizer->light_instance_get_shadow_size(p_light->light_info->instance); -// float cull_min=p_cull_range.min; + // float cull_min=p_cull_range.min; //float cull_max=p_cull_range.max; + bool overlap = rasterizer->light_instance_get_pssm_shadow_overlap(p_light->light_info->instance); - bool overlap = rasterizer->light_instance_get_pssm_shadow_overlap(p_light->light_info->instance); - - float cull_min=p_camera->znear; - float cull_max=p_camera->zfar; - float max_dist = rasterizer->light_directional_get_shadow_param(p_light->base_rid,VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE); - if (max_dist>0.0) - cull_max=MIN(cull_max,max_dist); + float cull_min = p_camera->znear; + float cull_max = p_camera->zfar; + float max_dist = rasterizer->light_directional_get_shadow_param(p_light->base_rid, VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE); + if (max_dist > 0.0) + cull_max = MIN(cull_max, max_dist); - for(int i = 0; i < splits; i++) { + for (int i = 0; i < splits; i++) { float idm = i / (float)splits; - float lg = cull_min * Math::pow(cull_max/cull_min, idm); + float lg = cull_min * Math::pow(cull_max / cull_min, idm); float uniform = cull_min + (cull_max - cull_min) * idm; distances[i] = lg * split_weight + uniform * (1.0 - split_weight); - } - distances[0]=cull_min; - distances[splits]=cull_max; + distances[0] = cull_min; + distances[splits] = cull_max; - for (int i=0;i<splits;i++) { + for (int i = 0; i < splits; i++) { // setup a camera matrix for that range! CameraMatrix camera_matrix; - switch(p_camera->type) { + switch (p_camera->type) { case Camera::ORTHOGONAL: { camera_matrix.set_orthogonal( - p_camera->size, - viewport_rect.width / (float)viewport_rect.height, - distances[(i==0 || !overlap )?i:i-1], - distances[i+1], - p_camera->vaspect + p_camera->size, + viewport_rect.width / (float)viewport_rect.height, + distances[(i == 0 || !overlap) ? i : i - 1], + distances[i + 1], + p_camera->vaspect - ); + ); } break; case Camera::PERSPECTIVE: { - camera_matrix.set_perspective( - p_camera->fov, - viewport_rect.width / (float)viewport_rect.height, - distances[(i==0 || !overlap )?i:i-1], - distances[i+1], - p_camera->vaspect + p_camera->fov, + viewport_rect.width / (float)viewport_rect.height, + distances[(i == 0 || !overlap) ? i : i - 1], + distances[i + 1], + p_camera->vaspect - ); + ); } break; } @@ -5021,96 +4624,86 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc //obtain the frustum endpoints Vector3 endpoints[8]; // frustum plane endpoints - bool res = camera_matrix.get_endpoints(p_camera->transform,endpoints); + bool res = camera_matrix.get_endpoints(p_camera->transform, endpoints); ERR_CONTINUE(!res); // obtain the light frustm ranges (given endpoints) - Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized(); - Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized(); - Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized(); + Vector3 x_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_X).normalized(); + Vector3 y_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Y).normalized(); + Vector3 z_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized(); //z_vec points agsint the camera, like in default opengl - float x_min,x_max; - float y_min,y_max; - float z_min,z_max; - - float x_min_cam,x_max_cam; - float y_min_cam,y_max_cam; - float z_min_cam,z_max_cam; + float x_min, x_max; + float y_min, y_max; + float z_min, z_max; + float x_min_cam, x_max_cam; + float y_min_cam, y_max_cam; + float z_min_cam, z_max_cam; //used for culling - for(int j=0;j<8;j++) { + for (int j = 0; j < 8; j++) { - float d_x=x_vec.dot(endpoints[j]); - float d_y=y_vec.dot(endpoints[j]); - float d_z=z_vec.dot(endpoints[j]); + float d_x = x_vec.dot(endpoints[j]); + float d_y = y_vec.dot(endpoints[j]); + float d_z = z_vec.dot(endpoints[j]); - if (j==0 || d_x<x_min) - x_min=d_x; - if (j==0 || d_x>x_max) - x_max=d_x; - - if (j==0 || d_y<y_min) - y_min=d_y; - if (j==0 || d_y>y_max) - y_max=d_y; - - if (j==0 || d_z<z_min) - z_min=d_z; - if (j==0 || d_z>z_max) - z_max=d_z; + if (j == 0 || d_x < x_min) + x_min = d_x; + if (j == 0 || d_x > x_max) + x_max = d_x; + if (j == 0 || d_y < y_min) + y_min = d_y; + if (j == 0 || d_y > y_max) + y_max = d_y; + if (j == 0 || d_z < z_min) + z_min = d_z; + if (j == 0 || d_z > z_max) + z_max = d_z; } - - - - { //camera viewport stuff //this trick here is what stabilizes the shadow (make potential jaggies to not move) //at the cost of some wasted resolution. Still the quality increase is very well worth it - Vector3 center; - for(int j=0;j<8;j++) { + for (int j = 0; j < 8; j++) { - center+=endpoints[j]; + center += endpoints[j]; } - center/=8.0; + center /= 8.0; //center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5; - float radius=0; + float radius = 0; - for(int j=0;j<8;j++) { + for (int j = 0; j < 8; j++) { float d = center.distance_to(endpoints[j]); - if (d>radius) - radius=d; + if (d > radius) + radius = d; } + radius *= texsize / (texsize - 2.0); //add a texel by each side, so stepified texture will always fit - radius *= texsize/(texsize-2.0); //add a texel by each side, so stepified texture will always fit - - x_max_cam=x_vec.dot(center)+radius; - x_min_cam=x_vec.dot(center)-radius; - y_max_cam=y_vec.dot(center)+radius; - y_min_cam=y_vec.dot(center)-radius; - z_max_cam=z_vec.dot(center)+radius; - z_min_cam=z_vec.dot(center)-radius; + x_max_cam = x_vec.dot(center) + radius; + x_min_cam = x_vec.dot(center) - radius; + y_max_cam = y_vec.dot(center) + radius; + y_min_cam = y_vec.dot(center) - radius; + z_max_cam = z_vec.dot(center) + radius; + z_min_cam = z_vec.dot(center) - radius; - float unit = radius*2.0/texsize; - - x_max_cam=Math::stepify(x_max_cam,unit); - x_min_cam=Math::stepify(x_min_cam,unit); - y_max_cam=Math::stepify(y_max_cam,unit); - y_min_cam=Math::stepify(y_min_cam,unit); + float unit = radius * 2.0 / texsize; + x_max_cam = Math::stepify(x_max_cam, unit); + x_min_cam = Math::stepify(x_min_cam, unit); + y_max_cam = Math::stepify(y_max_cam, unit); + y_min_cam = Math::stepify(y_min_cam, unit); } //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree @@ -5119,91 +4712,85 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc light_frustum_planes.resize(6); //right/left - light_frustum_planes[0]=Plane( x_vec, x_max ); - light_frustum_planes[1]=Plane( -x_vec, -x_min ); + light_frustum_planes[0] = Plane(x_vec, x_max); + light_frustum_planes[1] = Plane(-x_vec, -x_min); //top/bottom - light_frustum_planes[2]=Plane( y_vec, y_max ); - light_frustum_planes[3]=Plane( -y_vec, -y_min ); + light_frustum_planes[2] = Plane(y_vec, y_max); + light_frustum_planes[3] = Plane(-y_vec, -y_min); //near/far - light_frustum_planes[4]=Plane( z_vec, z_max+1e6 ); - light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed + light_frustum_planes[4] = Plane(z_vec, z_max + 1e6); + light_frustum_planes[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed - int caster_cull_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); + int caster_cull_count = p_scenario->octree.cull_convex(light_frustum_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK); // a pre pass will need to be needed to determine the actual z-near to be used - for(int j=0;j<caster_cull_count;j++) { + for (int j = 0; j < caster_cull_count; j++) { - float min,max; - Instance *ins=instance_shadow_cull_result[j]; + float min, max; + Instance *ins = instance_shadow_cull_result[j]; if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) continue; - ins->transformed_aabb.project_range_in_plane(Plane(z_vec,0),min,max); + ins->transformed_aabb.project_range_in_plane(Plane(z_vec, 0), min, max); - if (max>z_max) - z_max=max; + if (max > z_max) + z_max = max; } { CameraMatrix ortho_camera; - real_t half_x = (x_max_cam-x_min_cam) * 0.5; - real_t half_y = (y_max_cam-y_min_cam) * 0.5; - + real_t half_x = (x_max_cam - x_min_cam) * 0.5; + real_t half_y = (y_max_cam - y_min_cam) * 0.5; - ortho_camera.set_orthogonal( -half_x, half_x,-half_y,half_y, 0, (z_max-z_min_cam) ); + ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam)); Transform ortho_transform; - ortho_transform.basis=p_light->data.transform.basis; - ortho_transform.origin=x_vec*(x_min_cam+half_x)+y_vec*(y_min_cam+half_y)+z_vec*z_max; + ortho_transform.basis = p_light->data.transform.basis; + ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max; - rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, i, ortho_camera, ortho_transform,distances[i],distances[i+1] ); + rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, i, ortho_camera, ortho_transform, distances[i], distances[i + 1]); } - rasterizer->begin_shadow_map( p_light->light_info->instance, i ); + rasterizer->begin_shadow_map(p_light->light_info->instance, i); - for (int j=0;j<caster_cull_count;j++) { + for (int j = 0; j < caster_cull_count; j++) { Instance *instance = instance_shadow_cull_result[j]; - if (!instance->visible || instance->data.cast_shadows==VS::SHADOW_CASTING_SETTING_OFF) + if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) continue; _instance_draw(instance); } rasterizer->end_shadow_map(); - - } - - } - -CameraMatrix _lispm_look( const Vector3 pos, const Vector3 dir, const Vector3 up) { +CameraMatrix _lispm_look(const Vector3 pos, const Vector3 dir, const Vector3 up) { Vector3 dirN; Vector3 upN; Vector3 lftN; - lftN=dir.cross(up); + lftN = dir.cross(up); lftN.normalize(); - upN=lftN.cross(dir); + upN = lftN.cross(dir); upN.normalize(); - dirN=dir.normalized(); + dirN = dir.normalized(); CameraMatrix cmout; - float *output=&cmout.matrix[0][0]; - output[ 0] = lftN[0]; - output[ 1] = upN[0]; - output[ 2] = -dirN[0]; - output[ 3] = 0.0; + float *output = &cmout.matrix[0][0]; + output[0] = lftN[0]; + output[1] = upN[0]; + output[2] = -dirN[0]; + output[3] = 0.0; - output[ 4] = lftN[1]; - output[ 5] = upN[1]; - output[ 6] = -dirN[1]; - output[ 7] = 0.0; + output[4] = lftN[1]; + output[5] = upN[1]; + output[6] = -dirN[1]; + output[7] = 0.0; - output[ 8] = lftN[2]; - output[ 9] = upN[2]; + output[8] = lftN[2]; + output[9] = upN[2]; output[10] = -dirN[2]; output[11] = 0.0; @@ -5215,121 +4802,112 @@ CameraMatrix _lispm_look( const Vector3 pos, const Vector3 dir, const Vector3 up return cmout; } - - #if 1 -void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { +void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) { Vector3 light_vec = -p_light->data.transform.basis.get_axis(2); Vector3 view_vec = -p_camera->transform.basis.get_axis(2); - float near_dist=1; + float near_dist = 1; - Vector<Plane> light_frustum_planes = _camera_generate_orthogonal_planes(p_light,p_camera,p_cull_range.min,p_cull_range.max); - int caster_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); + Vector<Plane> light_frustum_planes = _camera_generate_orthogonal_planes(p_light, p_camera, p_cull_range.min, p_cull_range.max); + int caster_count = p_scenario->octree.cull_convex(light_frustum_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK); // this could be faster by just getting supports from the AABBs.. // but, safer to do as the original implementation explains for now.. Vector<Vector3> caster_pointcloud; - caster_pointcloud.resize(caster_count*8); - int caster_pointcloud_size=0; + caster_pointcloud.resize(caster_count * 8); + int caster_pointcloud_size = 0; { //fill pointcloud - Vector3* caster_pointcloud_ptr=&caster_pointcloud[0]; + Vector3 *caster_pointcloud_ptr = &caster_pointcloud[0]; - for(int i=0;i<caster_count;i++) { + for (int i = 0; i < caster_count; i++) { Instance *ins = instance_shadow_cull_result[i]; if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) continue; - for(int j=0;j<8;j++) { + for (int j = 0; j < 8; j++) { Vector3 v = ins->aabb.get_endpoint(j); v = ins->data.transform.xform(v); - caster_pointcloud_ptr[caster_pointcloud_size+j]=v; + caster_pointcloud_ptr[caster_pointcloud_size + j] = v; } - caster_pointcloud_size+=8; - + caster_pointcloud_size += 8; } } // now generate a pointcloud that contains the maximum bound (camera extruded by light) - Vector<Vector3> camera_pointcloud = _camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max); - int cpcsize=camera_pointcloud.size(); - camera_pointcloud.resize( cpcsize*2 ); + Vector<Vector3> camera_pointcloud = _camera_generate_endpoints(p_light, p_camera, p_cull_range.min, p_cull_range.max); + int cpcsize = camera_pointcloud.size(); + camera_pointcloud.resize(cpcsize * 2); - for(int i=0;i<cpcsize;i++) { + for (int i = 0; i < cpcsize; i++) { - camera_pointcloud[i+cpcsize]=camera_pointcloud[i]-light_vec*1000; + camera_pointcloud[i + cpcsize] = camera_pointcloud[i] - light_vec * 1000; } - - // Vector<Vector3> frustum_points=_camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max); - // compute the "light-space" basis, using the algorithm described in the paper // note: since bodyB is defined in eye space, all of these vectors should also be defined in eye space - Vector3 eye = p_camera->transform.origin; Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized(); - - CameraMatrix light_space_basis = _lispm_look(eye,light_vec,up); + CameraMatrix light_space_basis = _lispm_look(eye, light_vec, up); AABB light_space_aabb; - { //create an optimal AABB from both the camera pointcloud and the objects pointcloud AABB light_space_pointcloud_aabb; AABB light_space_camera_aabb; //xform pointcloud - const Vector3* caster_pointcloud_ptr=&caster_pointcloud[0]; + const Vector3 *caster_pointcloud_ptr = &caster_pointcloud[0]; - for(int i=0;i<caster_pointcloud_size;i++) { + for (int i = 0; i < caster_pointcloud_size; i++) { Vector3 p = light_space_basis.xform(caster_pointcloud_ptr[i]); - if (i==0) { - light_space_pointcloud_aabb.pos=p; + if (i == 0) { + light_space_pointcloud_aabb.pos = p; } else { light_space_pointcloud_aabb.expand_to(p); } } - for(int i=0;i<camera_pointcloud.size();i++) { + for (int i = 0; i < camera_pointcloud.size(); i++) { Vector3 p = light_space_basis.xform(camera_pointcloud[i]); - if (i==0) { - light_space_camera_aabb.pos=p; + if (i == 0) { + light_space_camera_aabb.pos = p; } else { light_space_camera_aabb.expand_to(p); } } - light_space_aabb=light_space_pointcloud_aabb.intersection(light_space_camera_aabb); + light_space_aabb = light_space_pointcloud_aabb.intersection(light_space_camera_aabb); } float lvdp = light_vec.dot(view_vec); - float sin_gamma = Math::sqrt(1.0-lvdp*lvdp); + float sin_gamma = Math::sqrt(1.0 - lvdp * lvdp); //use the formulas of the paper to get n (and f) - float factor = 1.0/sin_gamma; - float z_n = factor*near_dist; //often 1 + float factor = 1.0 / sin_gamma; + float z_n = factor * near_dist; //often 1 float d = Math::abs(light_space_aabb.size.y); //perspective transform depth //light space y extents - float z_f = z_n + d*sin_gamma; - float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma; - float f = n+d; + float z_f = z_n + d * sin_gamma; + float n = (z_n + Math::sqrt(z_f * z_n)) / sin_gamma; + float f = n + d; - Vector3 pos = eye - up*(n-near_dist); + Vector3 pos = eye - up * (n - near_dist); - CameraMatrix light_space_basis2 = _lispm_look(pos,light_vec,up); + CameraMatrix light_space_basis2 = _lispm_look(pos, light_vec, up); //Transform light_space_basis2; //light_space_basis2.set_look_at(pos,light_vec-pos,up); //light_space_basis2.affine_invert(); @@ -5338,15 +4916,14 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, //with the two parameters n(near) and f(far) in y direction CameraMatrix lisp_matrix; - lisp_matrix.matrix[1][1]=(f+n)/(f-n); - lisp_matrix.matrix[3][1]=-2*f*n/(f-n); - lisp_matrix.matrix[1][3]=1; - lisp_matrix.matrix[3][3]=0; + lisp_matrix.matrix[1][1] = (f + n) / (f - n); + lisp_matrix.matrix[3][1] = -2 * f * n / (f - n); + lisp_matrix.matrix[1][3] = 1; + lisp_matrix.matrix[3][3] = 0; CameraMatrix projection = lisp_matrix * light_space_basis2; //CameraMatrix projection = light_space_basis2 * lisp_matrix; - AABB proj_space_aabb; { @@ -5354,44 +4931,44 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, AABB proj_space_pointcloud_aabb; AABB proj_space_camera_aabb; //xform pointcloud - Vector3* caster_pointcloud_ptr=&caster_pointcloud[0]; - for(int i=0;i<caster_pointcloud_size;i++) { + Vector3 *caster_pointcloud_ptr = &caster_pointcloud[0]; + for (int i = 0; i < caster_pointcloud_size; i++) { Vector3 p = projection.xform(caster_pointcloud_ptr[i]); - if (i==0) { - proj_space_pointcloud_aabb.pos=p; + if (i == 0) { + proj_space_pointcloud_aabb.pos = p; } else { proj_space_pointcloud_aabb.expand_to(p); } } - for(int i=0;i<camera_pointcloud.size();i++) { + for (int i = 0; i < camera_pointcloud.size(); i++) { Vector3 p = projection.xform(camera_pointcloud[i]); - if (i==0) { - proj_space_camera_aabb.pos=p; + if (i == 0) { + proj_space_camera_aabb.pos = p; } else { proj_space_camera_aabb.expand_to(p); } } //proj_space_aabb=proj_space_pointcloud_aabb.intersection_with(proj_space_camera_aabb); - proj_space_aabb=proj_space_pointcloud_aabb; + proj_space_aabb = proj_space_pointcloud_aabb; } projection.scale_translate_to_fit(proj_space_aabb); - projection=projection * lisp_matrix; + projection = projection * lisp_matrix; CameraMatrix scale; - scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed + scale.make_scale(Vector3(1.0, 1.0, -1.0)); // transform to left handed - projection=scale * projection; + projection = scale * projection; - rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection , light_space_basis2.inverse() ); + rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, 0, projection, light_space_basis2.inverse()); - rasterizer->begin_shadow_map( p_light->light_info->instance, 0 ); + rasterizer->begin_shadow_map(p_light->light_info->instance, 0); - for(int i=0;i<caster_count;i++) { + for (int i = 0; i < caster_count; i++) { Instance *instance = instance_shadow_cull_result[i]; @@ -5401,19 +4978,14 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, } rasterizer->end_shadow_map(); - - } #else - -void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { +void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) { /* STEP 1: GENERATE LIGHT TRANSFORM */ - - Vector3 light_vec = -p_light->data.transform.basis.get_axis(2); Vector3 view_vec = -p_camera->transform.basis.get_axis(2); float viewdot = Math::absf(light_vec.dot(view_vec)); @@ -5421,48 +4993,44 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized(); Transform light_transform; - light_transform.set_look_at(Vector3(),light_vec,up); - + light_transform.set_look_at(Vector3(), light_vec, up); /* STEP 2: GENERATE WORDLSPACE PLANES AND VECTORS*/ - float range_min=0.01; //p_cull_range.min - float range_max=20;//p_cull_range.max; + float range_min = 0.01; //p_cull_range.min + float range_max = 20; //p_cull_range.max; - Vector<Vector3> camera_endpoints=_camera_generate_endpoints(p_light,p_camera,range_min,range_max); // frustum plane endpoints + Vector<Vector3> camera_endpoints = _camera_generate_endpoints(p_light, p_camera, range_min, range_max); // frustum plane endpoints ERR_FAIL_COND(camera_endpoints.empty()); // obtain the light frustm ranges (given endpoints) - - Vector3 light_x_vec=light_transform.basis.get_axis( Vector3::AXIS_X ).normalized(); - Vector3 light_y_vec=light_transform.basis.get_axis( Vector3::AXIS_Y ).normalized(); - Vector3 light_z_vec=light_transform.basis.get_axis( Vector3::AXIS_Z ).normalized(); + Vector3 light_x_vec = light_transform.basis.get_axis(Vector3::AXIS_X).normalized(); + Vector3 light_y_vec = light_transform.basis.get_axis(Vector3::AXIS_Y).normalized(); + Vector3 light_z_vec = light_transform.basis.get_axis(Vector3::AXIS_Z).normalized(); Vector3 light_axis_max; Vector3 light_axis_min; - for(int j=0;j<8;j++) { - - float d_x=light_x_vec.dot(camera_endpoints[j]); - float d_y=light_y_vec.dot(camera_endpoints[j]); - float d_z=light_z_vec.dot(camera_endpoints[j]); + for (int j = 0; j < 8; j++) { - if (j==0 || d_x<light_axis_min.x) - light_axis_min.x=d_x; - if (j==0 || d_x>light_axis_max.x) - light_axis_max.x=d_x; + float d_x = light_x_vec.dot(camera_endpoints[j]); + float d_y = light_y_vec.dot(camera_endpoints[j]); + float d_z = light_z_vec.dot(camera_endpoints[j]); - if (j==0 || d_y<light_axis_min.y) - light_axis_min.y=d_y; - if (j==0 || d_y>light_axis_max.y) - light_axis_max.y=d_y; - - if (j==0 || d_z<light_axis_min.z) - light_axis_min.z=d_z; - if (j==0 || d_z>light_axis_max.z) - light_axis_max.z=d_z; + if (j == 0 || d_x < light_axis_min.x) + light_axis_min.x = d_x; + if (j == 0 || d_x > light_axis_max.x) + light_axis_max.x = d_x; + if (j == 0 || d_y < light_axis_min.y) + light_axis_min.y = d_y; + if (j == 0 || d_y > light_axis_max.y) + light_axis_max.y = d_y; + if (j == 0 || d_z < light_axis_min.z) + light_axis_min.z = d_z; + if (j == 0 || d_z > light_axis_max.z) + light_axis_max.z = d_z; } //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree @@ -5470,164 +5038,151 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, Vector<Plane> light_cull_planes; light_cull_planes.resize(6); - //right/left - light_cull_planes[0]=Plane( light_x_vec, light_axis_max.x ); - light_cull_planes[1]=Plane( -light_x_vec, -light_axis_min.x ); + light_cull_planes[0] = Plane(light_x_vec, light_axis_max.x); + light_cull_planes[1] = Plane(-light_x_vec, -light_axis_min.x); //top/bottom - light_cull_planes[2]=Plane( light_y_vec, light_axis_max.y ); - light_cull_planes[3]=Plane( -light_y_vec, -light_axis_min.y ); + light_cull_planes[2] = Plane(light_y_vec, light_axis_max.y); + light_cull_planes[3] = Plane(-light_y_vec, -light_axis_min.y); //near/far - light_cull_planes[4]=Plane( light_z_vec, light_axis_max.z+1e6 ); - light_cull_planes[5]=Plane( -light_z_vec, -light_axis_min.z ); // z_min is ok, since casters further than far-light plane are not needed - + light_cull_planes[4] = Plane(light_z_vec, light_axis_max.z + 1e6); + light_cull_planes[5] = Plane(-light_z_vec, -light_axis_min.z); // z_min is ok, since casters further than far-light plane are not needed /* STEP 3: CULL CASTERS */ - int caster_count = p_scenario->octree.cull_convex(light_cull_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); + int caster_count = p_scenario->octree.cull_convex(light_cull_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK); /* STEP 4: ADJUST FAR Z PLANE */ - float caster_max_z=1e-1; - for(int i=0;i<caster_count;i++) { + float caster_max_z = 1e-1; + for (int i = 0; i < caster_count; i++) { - Instance *ins=instance_shadow_cull_result[i]; - if (!ins->visible || ins->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF) + Instance *ins = instance_shadow_cull_result[i]; + if (!ins->visible || ins->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) continue; //@TODO optimize using support mapping - for(int j=0;j<8;j++) { + for (int j = 0; j < 8; j++) { - Vector3 v=ins->data.transform.xform(ins->aabb.get_endpoint(j)); + Vector3 v = ins->data.transform.xform(ins->aabb.get_endpoint(j)); float d = light_z_vec.dot(v); - if (d>caster_max_z) - caster_max_z=d; - + if (d > caster_max_z) + caster_max_z = d; } - } - float expand = caster_max_z-light_axis_max.z; - if (expand<0) - expand=0; - light_axis_max.z=MAX(caster_max_z,light_axis_max.z); + float expand = caster_max_z - light_axis_max.z; + if (expand < 0) + expand = 0; + light_axis_max.z = MAX(caster_max_z, light_axis_max.z); /* STEP 5: CREATE ORTHOGONAL PROJECTION */ CameraMatrix light_projection; - real_t half_x = (light_axis_max.x-light_axis_min.x) * 0.5; - real_t half_y = (light_axis_max.y-light_axis_min.y) * 0.5; - light_projection.set_orthogonal( -half_x, half_x,half_y, -half_y, 0, (light_axis_max.z-light_axis_min.z) ); - light_transform.origin=light_x_vec*(light_axis_min.x+half_x)+light_y_vec*(light_axis_min.y+half_y)+light_z_vec*light_axis_max.z; - + real_t half_x = (light_axis_max.x - light_axis_min.x) * 0.5; + real_t half_y = (light_axis_max.y - light_axis_min.y) * 0.5; + light_projection.set_orthogonal(-half_x, half_x, half_y, -half_y, 0, (light_axis_max.z - light_axis_min.z)); + light_transform.origin = light_x_vec * (light_axis_min.x + half_x) + light_y_vec * (light_axis_min.y + half_y) + light_z_vec * light_axis_max.z; - if (/*false &&*/ viewdot<0.96) { + if (/*false &&*/ viewdot < 0.96) { float lvdp = light_vec.dot(view_vec); - float near_dist=1.0; - float sin_gamma = Math::sqrt(1.0-lvdp*lvdp); + float near_dist = 1.0; + float sin_gamma = Math::sqrt(1.0 - lvdp * lvdp); //use the formulas of the paper to get n (and f) - float factor = 1.0/sin_gamma; - float z_n = factor*near_dist; //often 1 - float d = Math::abs(light_axis_max.y-light_axis_min.y); //perspective transform depth //light space y extents - float z_f = z_n + d*sin_gamma; - float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma; - float f = n+d; + float factor = 1.0 / sin_gamma; + float z_n = factor * near_dist; //often 1 + float d = Math::abs(light_axis_max.y - light_axis_min.y); //perspective transform depth //light space y extents + float z_f = z_n + d * sin_gamma; + float n = (z_n + Math::sqrt(z_f * z_n)) / sin_gamma; + float f = n + d; CameraMatrix lisp_matrix; - lisp_matrix.matrix[1][1]=(f+n)/(f-n); - lisp_matrix.matrix[3][1]=-2*f*n/(f-n); - lisp_matrix.matrix[1][3]=1; - lisp_matrix.matrix[3][3]=0; + lisp_matrix.matrix[1][1] = (f + n) / (f - n); + lisp_matrix.matrix[3][1] = -2 * f * n / (f - n); + lisp_matrix.matrix[1][3] = 1; + lisp_matrix.matrix[3][3] = 0; - Vector3 pos = p_camera->transform.origin - up*(n-near_dist); + Vector3 pos = p_camera->transform.origin - up * (n - near_dist); - CameraMatrix world2light = _lispm_look(pos,light_vec,up); + CameraMatrix world2light = _lispm_look(pos, light_vec, up); CameraMatrix projection = lisp_matrix * world2light; AABB projection_bounds; - for(int i=0;i<camera_endpoints.size();i++) { + for (int i = 0; i < camera_endpoints.size(); i++) { - Vector3 p=camera_endpoints[i]; - if (i==0) - projection_bounds.pos=projection.xform(p); + Vector3 p = camera_endpoints[i]; + if (i == 0) + projection_bounds.pos = projection.xform(p); else projection_bounds.expand_to(projection.xform(p)); - projection_bounds.expand_to(projection.xform(p+light_vec*-expand)); + projection_bounds.expand_to(projection.xform(p + light_vec * -expand)); } CameraMatrix scaletrans; scaletrans.scale_translate_to_fit(projection_bounds); - projection=scaletrans * lisp_matrix; + projection = scaletrans * lisp_matrix; CameraMatrix scale; - scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed + scale.make_scale(Vector3(1.0, 1.0, -1.0)); // transform to left handed - projection=scale * projection; + projection = scale * projection; - - rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection, world2light.inverse(), viewdot); + rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, 0, projection, world2light.inverse(), viewdot); } else { //orthogonal - rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, light_projection , light_transform, viewdot); + rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, 0, light_projection, light_transform, viewdot); } - rasterizer->begin_shadow_map( p_light->light_info->instance, 0 ); + rasterizer->begin_shadow_map(p_light->light_info->instance, 0); - for(int i=0;i<caster_count;i++) { + for (int i = 0; i < caster_count; i++) { Instance *instance = instance_shadow_cull_result[i]; - if (!instance->visible || instance->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF) + if (!instance->visible || instance->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) continue; _instance_draw(instance); } rasterizer->end_shadow_map(); - } #endif +void VisualServerRaster::_light_instance_update_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) { -void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { - - - - if (!rasterizer->shadow_allocate_near( p_light->light_info->instance )) + if (!rasterizer->shadow_allocate_near(p_light->light_info->instance)) return; // shadow could not be updated - /* VisualServerRaster supports for many shadow techniques, using the one the rasterizer requests */ Rasterizer::ShadowType shadow_type = rasterizer->light_instance_get_shadow_type(p_light->light_info->instance); - switch(shadow_type) { + switch (shadow_type) { case Rasterizer::SHADOW_SIMPLE: { /* SPOT SHADOW */ - - rasterizer->begin_shadow_map( p_light->light_info->instance, 0 ); + rasterizer->begin_shadow_map(p_light->light_info->instance, 0); //using this one ensures that raster deferred will have it - float far = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS); + float far = rasterizer->light_get_var(p_light->base_rid, VS::LIGHT_PARAM_RADIUS); - float angle = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_SPOT_ANGLE ); + float angle = rasterizer->light_get_var(p_light->base_rid, VS::LIGHT_PARAM_SPOT_ANGLE); CameraMatrix cm; - cm.set_perspective( angle*2.0, 1.0, 0.001, far ); + cm.set_perspective(angle * 2.0, 1.0, 0.001, far); Vector<Plane> planes = cm.get_projection_planes(p_light->data.transform); - int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); - + int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK); - for (int i=0;i<cull_count;i++) { + for (int i = 0; i < cull_count; i++) { Instance *instance = instance_shadow_cull_result[i]; if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) @@ -5642,33 +5197,30 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari /* OMNI SHADOW */ - int passes = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance ); + int passes = rasterizer->light_instance_get_shadow_passes(p_light->light_info->instance); - if (passes==2) { + if (passes == 2) { - for(int i=0;i<2;i++) { - - rasterizer->begin_shadow_map( p_light->light_info->instance, i ); + for (int i = 0; i < 2; i++) { + rasterizer->begin_shadow_map(p_light->light_info->instance, i); //using this one ensures that raster deferred will have it - float radius = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS); + float radius = rasterizer->light_get_var(p_light->base_rid, VS::LIGHT_PARAM_RADIUS); - float z =i==0?-1:1; + float z = i == 0 ? -1 : 1; Vector<Plane> planes; planes.resize(5); - planes[0]=p_light->data.transform.xform(Plane(Vector3(0,0,z),radius)); - planes[1]=p_light->data.transform.xform(Plane(Vector3(1,0,z).normalized(),radius)); - planes[2]=p_light->data.transform.xform(Plane(Vector3(-1,0,z).normalized(),radius)); - planes[3]=p_light->data.transform.xform(Plane(Vector3(0,1,z).normalized(),radius)); - planes[4]=p_light->data.transform.xform(Plane(Vector3(0,-1,z).normalized(),radius)); - - - int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); + planes[0] = p_light->data.transform.xform(Plane(Vector3(0, 0, z), radius)); + planes[1] = p_light->data.transform.xform(Plane(Vector3(1, 0, z).normalized(), radius)); + planes[2] = p_light->data.transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius)); + planes[3] = p_light->data.transform.xform(Plane(Vector3(0, 1, z).normalized(), radius)); + planes[4] = p_light->data.transform.xform(Plane(Vector3(0, -1, z).normalized(), radius)); + int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK); - for (int j=0;j<cull_count;j++) { + for (int j = 0; j < cull_count; j++) { Instance *instance = instance_shadow_cull_result[j]; if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) @@ -5679,11 +5231,8 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari rasterizer->end_shadow_map(); } - } else if (passes==1) { + } else if (passes == 1) { //one go - - - } } break; @@ -5693,30 +5242,28 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari } break; case Rasterizer::SHADOW_ORTHOGONAL: { - _light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range); + _light_instance_update_pssm_shadow(p_light, p_scenario, p_camera, p_cull_range); } break; case Rasterizer::SHADOW_PSSM: { - _light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range); + _light_instance_update_pssm_shadow(p_light, p_scenario, p_camera, p_cull_range); } break; case Rasterizer::SHADOW_PSM: { - _light_instance_update_lispsm_shadow(p_light,p_scenario,p_camera,p_cull_range); - // todo + _light_instance_update_lispsm_shadow(p_light, p_scenario, p_camera, p_cull_range); + // todo } break; default: {} } - } -void VisualServerRaster::_portal_disconnect(Instance *p_portal,bool p_cleanup) { +void VisualServerRaster::_portal_disconnect(Instance *p_portal, bool p_cleanup) { if (p_portal->portal_info->connected) { //disconnect first - p_portal->portal_info->connected->portal_info->connected=NULL; - p_portal->portal_info->connected=NULL; - + p_portal->portal_info->connected->portal_info->connected = NULL; + p_portal->portal_info->connected = NULL; } if (p_portal->room && p_portal->room->room) { @@ -5729,57 +5276,55 @@ void VisualServerRaster::_portal_disconnect(Instance *p_portal,bool p_cleanup) { p_portal->room->room->room_info->disconnected_child_portals.insert(p_portal); } } - } void VisualServerRaster::_instance_validate_autorooms(Instance *p_geometry) { - if (p_geometry->auto_rooms.size()==0) + if (p_geometry->auto_rooms.size() == 0) return; p_geometry->valid_auto_rooms.clear(); int point_count = aabb_random_points.size(); - const Vector3 * src_points = &aabb_random_points[0]; + const Vector3 *src_points = &aabb_random_points[0]; - for(Set<Instance*>::Element *E=p_geometry->valid_auto_rooms.front();E;E=E->next()) { + for (Set<Instance *>::Element *E = p_geometry->valid_auto_rooms.front(); E; E = E->next()) { Instance *room = E->get(); - Vector3 *dst_points=&transformed_aabb_random_points[0]; + Vector3 *dst_points = &transformed_aabb_random_points[0]; //generate points - for(int i=0;i<point_count;i++) { + for (int i = 0; i < point_count; i++) { - dst_points[i] = room->room_info->affine_inverse.xform(p_geometry->data.transform.xform((src_points[i]*p_geometry->transformed_aabb.size)+p_geometry->transformed_aabb.pos)); + dst_points[i] = room->room_info->affine_inverse.xform(p_geometry->data.transform.xform((src_points[i] * p_geometry->transformed_aabb.size) + p_geometry->transformed_aabb.pos)); } - int pass = room->room_info->room->bounds.get_points_inside(dst_points,point_count); + int pass = room->room_info->room->bounds.get_points_inside(dst_points, point_count); float ratio = pass; - if( point_count != 0 ) { + if (point_count != 0) { ratio /= (float)point_count; } - if (ratio>0.5) // should make some constant + if (ratio > 0.5) // should make some constant p_geometry->valid_auto_rooms.insert(room); } } void VisualServerRaster::_portal_attempt_connect(Instance *p_portal) { - _portal_disconnect(p_portal); Vector3 A_norm = p_portal->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized(); - Plane A_plane( p_portal->data.transform.origin, A_norm ); + Plane A_plane(p_portal->data.transform.origin, A_norm); float A_surface = p_portal->portal_info->portal->bounds.get_area(); - if (A_surface==0) + if (A_surface == 0) return; //wtf - Instance *found=NULL; + Instance *found = NULL; Transform affine_inverse = p_portal->data.transform.affine_inverse(); - for(Set<Instance*>::Element *E=p_portal->portal_info->candidate_set.front();E;E=E->next()) { + for (Set<Instance *>::Element *E = p_portal->portal_info->candidate_set.front(); E; E = E->next()) { Instance *B = E->get(); @@ -5791,65 +5336,57 @@ void VisualServerRaster::_portal_attempt_connect(Instance *p_portal) { // check that they are in front of another float dot = A_norm.dot(-B_norm); - if (dot<0.707) // 45 degrees, TODO unharcode this + if (dot < 0.707) // 45 degrees, TODO unharcode this continue; // check the max distance to the other portal - bool valid=true; + bool valid = true; Rect2 local_bounds; - for(int i=0;i<B->portal_info->portal->shape.size();i++) { + for (int i = 0; i < B->portal_info->portal->shape.size(); i++) { Point2 point2 = B->portal_info->portal->shape[i]; - Vector3 point = B->data.transform.xform( Vector3( point2.x, point2.y, 0 ) ); + Vector3 point = B->data.transform.xform(Vector3(point2.x, point2.y, 0)); float dist = Math::abs(A_plane.distance_to(point)); if ( - dist>p_portal->portal_info->portal->connect_range || - dist>B->portal_info->portal->connect_range ) { - valid=false; - break; - } - + dist > p_portal->portal_info->portal->connect_range || + dist > B->portal_info->portal->connect_range) { + valid = false; + break; + } Vector3 point_local = affine_inverse.xform(A_plane.project(point)); - point2 = Point2(point_local.x,point_local.y); + point2 = Point2(point_local.x, point_local.y); - if (i==0) - local_bounds.pos=point2; + if (i == 0) + local_bounds.pos = point2; else local_bounds.expand_to(point2); - - } if (!valid) continue; float B_surface = B->portal_info->portal->bounds.get_area(); - if (B_surface==0) + if (B_surface == 0) continue; //wtf float clip_area = p_portal->portal_info->portal->bounds.clip(local_bounds).get_area(); - //check that most of the area is shared - if ( (clip_area/A_surface) < 0.5 || (clip_area/B_surface) < 0.5) // TODO change for something else + if ((clip_area / A_surface) < 0.5 || (clip_area / B_surface) < 0.5) // TODO change for something else continue; - found=B; + found = B; break; - - - } - if (!found) { if (p_portal->room && p_portal->room->room) { @@ -5860,21 +5397,19 @@ void VisualServerRaster::_portal_attempt_connect(Instance *p_portal) { return; } - p_portal->portal_info->connected=found; - found->portal_info->connected=p_portal; - - + p_portal->portal_info->connected = found; + found->portal_info->connected = p_portal; } -void* VisualServerRaster::instance_pair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int) { +void *VisualServerRaster::instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int) { - VisualServerRaster *self = (VisualServerRaster*)p_self; + VisualServerRaster *self = (VisualServerRaster *)p_self; Instance *A = p_A; Instance *B = p_B; - if (A->base_type==INSTANCE_PORTAL) { + if (A->base_type == INSTANCE_PORTAL) { - ERR_FAIL_COND_V( B->base_type!=INSTANCE_PORTAL,NULL ); + ERR_FAIL_COND_V(B->base_type != INSTANCE_PORTAL, NULL); A->portal_info->candidate_set.insert(B); B->portal_info->candidate_set.insert(A); @@ -5883,56 +5418,52 @@ void* VisualServerRaster::instance_pair(void *p_self, OctreeElementID, Instance //attempt to conncet portal A (will go through B anyway) //this is a little hackish, but works fine in practice - } else if (A->base_type==INSTANCE_BAKED_LIGHT || B->base_type==INSTANCE_BAKED_LIGHT) { + } else if (A->base_type == INSTANCE_BAKED_LIGHT || B->base_type == INSTANCE_BAKED_LIGHT) { - if (B->base_type==INSTANCE_BAKED_LIGHT) { - SWAP(A,B); + if (B->base_type == INSTANCE_BAKED_LIGHT) { + SWAP(A, B); } - ERR_FAIL_COND_V(B->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER,NULL); + ERR_FAIL_COND_V(B->base_type != INSTANCE_BAKED_LIGHT_SAMPLER, NULL); B->baked_light_sampler_info->baked_lights.insert(A); - } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) { + } else if (A->base_type == INSTANCE_ROOM || B->base_type == INSTANCE_ROOM) { - if (B->base_type==INSTANCE_ROOM) - SWAP(A,B); + if (B->base_type == INSTANCE_ROOM) + SWAP(A, B); - ERR_FAIL_COND_V(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ),NULL); + ERR_FAIL_COND_V(!((1 << B->base_type) & INSTANCE_GEOMETRY_MASK), NULL); B->auto_rooms.insert(A); A->room_info->owned_autoroom_geometry.insert(B); self->_instance_validate_autorooms(B); - } else { - if (B->base_type==INSTANCE_LIGHT) { + if (B->base_type == INSTANCE_LIGHT) { - SWAP(A,B); - } else if (A->base_type!=INSTANCE_LIGHT) { + SWAP(A, B); + } else if (A->base_type != INSTANCE_LIGHT) { return NULL; } - A->light_info->affected.insert(B); B->lights.insert(A); - B->light_cache_dirty=true; + B->light_cache_dirty = true; } return NULL; - } -void VisualServerRaster::instance_unpair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int,void*) { +void VisualServerRaster::instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *) { - VisualServerRaster *self = (VisualServerRaster*)p_self; + VisualServerRaster *self = (VisualServerRaster *)p_self; Instance *A = p_A; Instance *B = p_B; - if (A->base_type==INSTANCE_PORTAL) { - - ERR_FAIL_COND( B->base_type!=INSTANCE_PORTAL ); + if (A->base_type == INSTANCE_PORTAL) { + ERR_FAIL_COND(B->base_type != INSTANCE_PORTAL); A->portal_info->candidate_set.erase(B); B->portal_info->candidate_set.erase(A); @@ -5941,90 +5472,84 @@ void VisualServerRaster::instance_unpair(void *p_self, OctreeElementID, Instance self->_portal_attempt_connect(A); self->_portal_attempt_connect(B); - } else if (A->base_type==INSTANCE_BAKED_LIGHT || B->base_type==INSTANCE_BAKED_LIGHT) { + } else if (A->base_type == INSTANCE_BAKED_LIGHT || B->base_type == INSTANCE_BAKED_LIGHT) { - if (B->base_type==INSTANCE_BAKED_LIGHT) { - SWAP(A,B); + if (B->base_type == INSTANCE_BAKED_LIGHT) { + SWAP(A, B); } - ERR_FAIL_COND(B->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER); + ERR_FAIL_COND(B->base_type != INSTANCE_BAKED_LIGHT_SAMPLER); B->baked_light_sampler_info->baked_lights.erase(A); - } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) { + } else if (A->base_type == INSTANCE_ROOM || B->base_type == INSTANCE_ROOM) { - if (B->base_type==INSTANCE_ROOM) - SWAP(A,B); + if (B->base_type == INSTANCE_ROOM) + SWAP(A, B); - ERR_FAIL_COND(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK )); + ERR_FAIL_COND(!((1 << B->base_type) & INSTANCE_GEOMETRY_MASK)); B->auto_rooms.erase(A); B->valid_auto_rooms.erase(A); A->room_info->owned_autoroom_geometry.erase(B); - }else { - + } else { - if (B->base_type==INSTANCE_LIGHT) { + if (B->base_type == INSTANCE_LIGHT) { - SWAP(A,B); - } else if (A->base_type!=INSTANCE_LIGHT) { + SWAP(A, B); + } else if (A->base_type != INSTANCE_LIGHT) { return; } - A->light_info->affected.erase(B); B->lights.erase(A); - B->light_cache_dirty=true; + B->light_cache_dirty = true; } } bool VisualServerRaster::_test_portal_cull(Camera *p_camera, Instance *p_from_portal, Instance *p_to_portal) { + int src_point_count = p_from_portal->portal_info->transformed_point_cache.size(); + int dst_point_count = p_to_portal->portal_info->transformed_point_cache.size(); - int src_point_count=p_from_portal->portal_info->transformed_point_cache.size(); - int dst_point_count=p_to_portal->portal_info->transformed_point_cache.size(); - - if (src_point_count<2 || dst_point_count<2) + if (src_point_count < 2 || dst_point_count < 2) return false; - const Vector3 *src_points=&p_from_portal->portal_info->transformed_point_cache[0]; - const Vector3 *dst_points=&p_to_portal->portal_info->transformed_point_cache[0]; + const Vector3 *src_points = &p_from_portal->portal_info->transformed_point_cache[0]; + const Vector3 *dst_points = &p_to_portal->portal_info->transformed_point_cache[0]; - bool outside=false; + bool outside = false; bool clockwise = !p_from_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin); - for(int i=0;i<src_point_count;i++) { + for (int i = 0; i < src_point_count; i++) { - const Vector3& point_prev = src_points[i?(i-1):(src_point_count-1)]; - const Vector3& point = src_points[i]; + const Vector3 &point_prev = src_points[i ? (i - 1) : (src_point_count - 1)]; + const Vector3 &point = src_points[i]; - Plane p = clockwise?Plane(p_camera->transform.origin,point,point_prev):Plane(p_camera->transform.origin,point_prev,point); + Plane p = clockwise ? Plane(p_camera->transform.origin, point, point_prev) : Plane(p_camera->transform.origin, point_prev, point); - bool all_over=true; + bool all_over = true; - for(int j=0;j<dst_point_count;j++) { + for (int j = 0; j < dst_point_count; j++) { if (!p.is_point_over(dst_points[j])) { - all_over=false; + all_over = false; break; } - } if (all_over) { - outside=true; + outside = true; break; } - } return !outside; - } -void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal) { +void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal, Instance *p_from_portal) { ERR_FAIL_COND(!p_portal->scenario); //scenario outside @@ -6033,13 +5558,13 @@ void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Insta if (!portal->room) { return; //portals need all to belong to a room, it may be unconfigured yet - } else if (portal->last_render_pass!=render_pass) { + } else if (portal->last_render_pass != render_pass) { return; //invalid portal, ignore - } else if (portal->portal_info->last_visited_pass==render_pass) { + } else if (portal->portal_info->last_visited_pass == render_pass) { return; //portal already visited - } else if (portal==p_from_portal) { + } else if (portal == p_from_portal) { return; // came from this portal, don't even bother testing } @@ -6058,7 +5583,6 @@ void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Insta /* TEST PORTAL NOT FACING OPTIMIZATION */ - if (p_portal->portal_info->connected) { //connected portal means, it must face against the camera to be seen if (p_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin)) { //portal facing against camera (exterior) @@ -6077,7 +5601,7 @@ void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Insta return; // portal not visible (culled) } - portal->portal_info->last_visited_pass=render_pass; + portal->portal_info->last_visited_pass = render_pass; if (portal->portal_info->connected) { @@ -6096,94 +5620,80 @@ void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Insta _cull_room(p_camera, parent_room, portal); } - } -void VisualServerRaster::_cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal) { +void VisualServerRaster::_cull_room(Camera *p_camera, Instance *p_room, Instance *p_from_portal) { - if (p_room==NULL) { + if (p_room == NULL) { //exterior - exterior_visited=true; + exterior_visited = true; - for(int i=0;i<exterior_portal_cull_count;i++) { + for (int i = 0; i < exterior_portal_cull_count; i++) { - _cull_portal(p_camera, exterior_portal_cull_result[i],p_from_portal); + _cull_portal(p_camera, exterior_portal_cull_result[i], p_from_portal); } } else { ERR_FAIL_COND(!p_room->scenario); - if (p_room->last_render_pass!=render_pass) + if (p_room->last_render_pass != render_pass) return; //this room is invalid //interior //first of all, validate the room - p_room->room_info->last_visited_pass=render_pass; + p_room->room_info->last_visited_pass = render_pass; //see about going around portals if (!p_room->room_info->room->occlude_exterior) - exterior_visited=true; - - for(List<Instance*>::Element * E=p_room->room_info->owned_portal_instances.front();E;E=E->next()) { + exterior_visited = true; - _cull_portal(p_camera, E->get(),p_from_portal); + for (List<Instance *>::Element *E = p_room->room_info->owned_portal_instances.front(); E; E = E->next()) { + _cull_portal(p_camera, E->get(), p_from_portal); } - for(Set<Instance*>::Element * E=p_room->room_info->disconnected_child_portals.front();E;E=E->next()) { - - _cull_portal(p_camera, E->get(),p_from_portal); + for (Set<Instance *>::Element *E = p_room->room_info->disconnected_child_portals.front(); E; E = E->next()) { + _cull_portal(p_camera, E->get(), p_from_portal); } - - } - } -void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instance *p_sampled_light,bool p_linear_colorspace) { - +void VisualServerRaster::_process_sampled_light(const Transform &p_camera, Instance *p_sampled_light, bool p_linear_colorspace) { BakedLightSampler *sampler_opts = p_sampled_light->baked_light_sampler_info->sampler; int res = sampler_opts->resolution; - int dp_size = res*res*2; - Color * dp_map = (Color*)alloca( sizeof(Color)*dp_size); //allocate the dual parabolloid colors - Vector3 * dp_normals = (Vector3*)alloca( sizeof(Vector3)*dp_size); //allocate the dual parabolloid normals - const Vector3 * dp_src_normals = p_sampled_light->baked_light_sampler_info->sampler->dp_cache.ptr(); - + int dp_size = res * res * 2; + Color *dp_map = (Color *)alloca(sizeof(Color) * dp_size); //allocate the dual parabolloid colors + Vector3 *dp_normals = (Vector3 *)alloca(sizeof(Vector3) * dp_size); //allocate the dual parabolloid normals + const Vector3 *dp_src_normals = p_sampled_light->baked_light_sampler_info->sampler->dp_cache.ptr(); - if (!p_sampled_light->baked_light_sampler_info->sampled_light.is_valid() || p_sampled_light->baked_light_sampler_info->resolution!=sampler_opts->resolution) { + if (!p_sampled_light->baked_light_sampler_info->sampled_light.is_valid() || p_sampled_light->baked_light_sampler_info->resolution != sampler_opts->resolution) { if (p_sampled_light->baked_light_sampler_info->sampled_light.is_valid()) { rasterizer->free(p_sampled_light->baked_light_sampler_info->sampled_light); } - p_sampled_light->baked_light_sampler_info->resolution=sampler_opts->resolution; - p_sampled_light->baked_light_sampler_info->sampled_light=rasterizer->sampled_light_dp_create(sampler_opts->resolution,sampler_opts->resolution*2); - - + p_sampled_light->baked_light_sampler_info->resolution = sampler_opts->resolution; + p_sampled_light->baked_light_sampler_info->sampled_light = rasterizer->sampled_light_dp_create(sampler_opts->resolution, sampler_opts->resolution * 2); } + zeromem(dp_map, sizeof(Color) * dp_size); + bool valid = false; + int samples = 0; - zeromem(dp_map,sizeof(Color)*dp_size); - bool valid=false; - int samples=0; - - - for(Set<Instance*>::Element *E=p_sampled_light->baked_light_sampler_info->baked_lights.front();E;E=E->next()) { + for (Set<Instance *>::Element *E = p_sampled_light->baked_light_sampler_info->baked_lights.front(); E; E = E->next()) { Instance *bl = E->get(); - if (bl->baked_light_info->baked_light->sampler.size()==0) + if (bl->baked_light_info->baked_light->sampler.size() == 0) continue; //not usable - - Matrix3 norm_xform = bl->baked_light_info->affine_inverse.basis;//.inverse(); - for(int i=0;i<dp_size;i++) { - dp_normals[i]=norm_xform.xform(dp_src_normals[i]).normalized(); + Matrix3 norm_xform = bl->baked_light_info->affine_inverse.basis; //.inverse(); + for (int i = 0; i < dp_size; i++) { + dp_normals[i] = norm_xform.xform(dp_src_normals[i]).normalized(); } //normals in place - //sample octree float r = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_RADIUS]; @@ -6191,8 +5701,8 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan float str = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_STRENGTH]; Vector3 s = p_sampled_light->data.transform.basis.get_scale(); - r*=MAX(MAX(s.x,s.y),s.z); - AABB sample_aabb= bl->data.transform.affine_inverse().xform(AABB(Vector3(-r,-r,-r)+p_sampled_light->data.transform.origin,Vector3(r*2,r*2,r*2))); + r *= MAX(MAX(s.x, s.y), s.z); + AABB sample_aabb = bl->data.transform.affine_inverse().xform(AABB(Vector3(-r, -r, -r) + p_sampled_light->data.transform.origin, Vector3(r * 2, r * 2, r * 2))); //ok got octree local AABB DVector<int>::Read rp = bl->baked_light_info->baked_light->sampler.read(); @@ -6200,230 +5710,209 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan int first = rptr[1]; int depth = rptr[2]; - bool islinear = rptr[3]&1; - depth+=1; + bool islinear = rptr[3] & 1; + depth += 1; AABB aabb; - aabb.pos.x=decode_float((const uint8_t*)&rptr[4]); - aabb.pos.y=decode_float((const uint8_t*)&rptr[5]); - aabb.pos.z=decode_float((const uint8_t*)&rptr[6]); - aabb.size.x=decode_float((const uint8_t*)&rptr[7]); - aabb.size.y=decode_float((const uint8_t*)&rptr[8]); - aabb.size.z=decode_float((const uint8_t*)&rptr[9]); + aabb.pos.x = decode_float((const uint8_t *)&rptr[4]); + aabb.pos.y = decode_float((const uint8_t *)&rptr[5]); + aabb.pos.z = decode_float((const uint8_t *)&rptr[6]); + aabb.size.x = decode_float((const uint8_t *)&rptr[7]); + aabb.size.y = decode_float((const uint8_t *)&rptr[8]); + aabb.size.z = decode_float((const uint8_t *)&rptr[9]); - uint32_t *stack=(uint32_t*)alloca(depth*sizeof(uint32_t)); - int *stack_ptr=(int*)alloca(depth*sizeof(int)); - AABB *aabb_stack=(AABB*)alloca(depth*sizeof(AABB)); + uint32_t *stack = (uint32_t *)alloca(depth * sizeof(uint32_t)); + int *stack_ptr = (int *)alloca(depth * sizeof(int)); + AABB *aabb_stack = (AABB *)alloca(depth * sizeof(AABB)); - stack[0]=0; - stack_ptr[0]=first; - aabb_stack[0]=aabb; + stack[0] = 0; + stack_ptr[0] = first; + aabb_stack[0] = aabb; Vector3 center = sample_aabb.pos + sample_aabb.size * 0.5; - - int stack_pos=0; + int stack_pos = 0; Color max_col; //int reso = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO]; int lalimit = sample_aabb.get_longest_axis_index(); - float limit = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO]*sample_aabb.size[lalimit]; - + float limit = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO] * sample_aabb.size[lalimit]; - while(true) { + while (true) { + bool leaf = (rptr[stack_ptr[stack_pos]] >> 16) == 0; - bool leaf = (rptr[ stack_ptr[stack_pos] ]>>16)==0; - - if (aabb_stack[stack_pos].size[lalimit]<limit) { - leaf=true; + if (aabb_stack[stack_pos].size[lalimit] < limit) { + leaf = true; } - if (leaf) { Vector3 from = aabb_stack[stack_pos].pos + aabb_stack[stack_pos].size * 0.5; - Vector3 norm = (from-center).normalized(); - + Vector3 norm = (from - center).normalized(); Color col; - col.r = ((rptr[ stack_ptr[stack_pos] ]&0xFFFF)/256.0); - col.g = ((rptr[ stack_ptr[stack_pos]+1 ]>>16)/256.0); - col.b = ((rptr[ stack_ptr[stack_pos]+1 ]&0xFFFF)/256.0); + col.r = ((rptr[stack_ptr[stack_pos]] & 0xFFFF) / 256.0); + col.g = ((rptr[stack_ptr[stack_pos] + 1] >> 16) / 256.0); + col.b = ((rptr[stack_ptr[stack_pos] + 1] & 0xFFFF) / 256.0); - - max_col.r = MAX(max_col.r,col.r); - max_col.g = MAX(max_col.g,col.g); - max_col.b = MAX(max_col.b,col.b); + max_col.r = MAX(max_col.r, col.r); + max_col.g = MAX(max_col.g, col.g); + max_col.b = MAX(max_col.b, col.b); if (!islinear && p_linear_colorspace) { - col=col.to_linear(); + col = col.to_linear(); } float distance; if (aabb_stack[stack_pos].has_point(center)) { - distance=0; + distance = 0; } else { Vector3 support = aabb_stack[stack_pos].get_support(norm); - distance = Math::absf(norm.dot(support)-norm.dot(center)); - + distance = Math::absf(norm.dot(support) - norm.dot(center)); } - if (distance>r) - distance=r; - - float mult = Math::pow(1.0-distance/r,att)*str; - if (mult>0) { - col.r*=mult; - col.g*=mult; - col.b*=mult; + if (distance > r) + distance = r; + float mult = Math::pow(1.0 - distance / r, att) * str; + if (mult > 0) { + col.r *= mult; + col.g *= mult; + col.b *= mult; - - for(int i=0;i<dp_size;i++) { + for (int i = 0; i < dp_size; i++) { float mult2 = norm.dot(dp_normals[i]); - if (mult2<0) - mult2=0; - Color col2(col.r*mult2,col.g*mult2,col.b*mult2,1.0); - dp_map[i].r=MAX(dp_map[i].r,col2.r); - dp_map[i].g=MAX(dp_map[i].g,col2.g); - dp_map[i].b=MAX(dp_map[i].b,col2.b); + if (mult2 < 0) + mult2 = 0; + Color col2(col.r * mult2, col.g * mult2, col.b * mult2, 1.0); + dp_map[i].r = MAX(dp_map[i].r, col2.r); + dp_map[i].g = MAX(dp_map[i].g, col2.g); + dp_map[i].b = MAX(dp_map[i].b, col2.b); } - } samples++; //nothing is valid unless you hit a leaf - valid=true; + valid = true; stack_pos--; - } else if ((stack[stack_pos]&0xFF)<8) { + } else if ((stack[stack_pos] & 0xFF) < 8) { - int i = stack[stack_pos]&0xFF; - int base = (stack[stack_pos]>>8); + int i = stack[stack_pos] & 0xFF; + int base = (stack[stack_pos] >> 8); - if (!((rptr[ stack_ptr[stack_pos] ]>>16)&(1<<i))) { + if (!((rptr[stack_ptr[stack_pos]] >> 16) & (1 << i))) { //no bit, no test - stack[stack_pos]=(base<<8)+(i+1); + stack[stack_pos] = (base << 8) + (i + 1); continue; } - stack[stack_pos]=((base+1)<<8)+(i+1); + stack[stack_pos] = ((base + 1) << 8) + (i + 1); AABB child_aabb = aabb_stack[stack_pos]; - child_aabb.size*=0.5; - if (i&1) - child_aabb.pos.x+=child_aabb.size.x; - if (i&2) - child_aabb.pos.y+=child_aabb.size.y; - if (i&4) - child_aabb.pos.z+=child_aabb.size.z; + child_aabb.size *= 0.5; + if (i & 1) + child_aabb.pos.x += child_aabb.size.x; + if (i & 2) + child_aabb.pos.y += child_aabb.size.y; + if (i & 4) + child_aabb.pos.z += child_aabb.size.z; if (!child_aabb.intersects(sample_aabb)) { continue; } if (child_aabb.encloses(sample_aabb)) { - stack[stack_pos]=(base<<8)|8; //don't test the rest + stack[stack_pos] = (base << 8) | 8; //don't test the rest } stack_pos++; - ERR_FAIL_COND(stack_pos>=depth); + ERR_FAIL_COND(stack_pos >= depth); - stack[stack_pos]=0; - stack_ptr[stack_pos]=rptr[ stack_ptr[stack_pos-1]+2+base ]; - aabb_stack[stack_pos]=child_aabb; + stack[stack_pos] = 0; + stack_ptr[stack_pos] = rptr[stack_ptr[stack_pos - 1] + 2 + base]; + aabb_stack[stack_pos] = child_aabb; } else { stack_pos--; - if (stack_pos<0) + if (stack_pos < 0) break; } } - - } //print_line("samples "+itos(samples) ); if (valid) { - for(int i=0;i<res;i++) { + for (int i = 0; i < res; i++) { //average seams to avoid aliasing { //top int ofs1 = i; - int ofs2 = dp_size-res+i; + int ofs2 = dp_size - res + i; Color avg( - (dp_map[ofs1].r+dp_map[ofs2].r)*0.5, - (dp_map[ofs1].g+dp_map[ofs2].g)*0.5, - (dp_map[ofs1].b+dp_map[ofs2].b)*0.5, - 1.0 - ); - dp_map[ofs1]=avg; - dp_map[ofs2]=avg; + (dp_map[ofs1].r + dp_map[ofs2].r) * 0.5, + (dp_map[ofs1].g + dp_map[ofs2].g) * 0.5, + (dp_map[ofs1].b + dp_map[ofs2].b) * 0.5, + 1.0); + dp_map[ofs1] = avg; + dp_map[ofs2] = avg; } { //bottom - int ofs1 = res*res-res+i; - int ofs2 = res*res+i; + int ofs1 = res * res - res + i; + int ofs2 = res * res + i; Color avg( - (dp_map[ofs1].r+dp_map[ofs2].r)*0.5, - (dp_map[ofs1].g+dp_map[ofs2].g)*0.5, - (dp_map[ofs1].b+dp_map[ofs2].b)*0.5, - 1.0 - ); - dp_map[ofs1]=avg; - dp_map[ofs2]=avg; + (dp_map[ofs1].r + dp_map[ofs2].r) * 0.5, + (dp_map[ofs1].g + dp_map[ofs2].g) * 0.5, + (dp_map[ofs1].b + dp_map[ofs2].b) * 0.5, + 1.0); + dp_map[ofs1] = avg; + dp_map[ofs2] = avg; } { //left - int ofs1 = i*res; - int ofs2 = res*res+(res-i-1)*res; + int ofs1 = i * res; + int ofs2 = res * res + (res - i - 1) * res; Color avg( - (dp_map[ofs1].r+dp_map[ofs2].r)*0.5, - (dp_map[ofs1].g+dp_map[ofs2].g)*0.5, - (dp_map[ofs1].b+dp_map[ofs2].b)*0.5, - 1.0 - ); - dp_map[ofs1]=avg; - dp_map[ofs2]=avg; + (dp_map[ofs1].r + dp_map[ofs2].r) * 0.5, + (dp_map[ofs1].g + dp_map[ofs2].g) * 0.5, + (dp_map[ofs1].b + dp_map[ofs2].b) * 0.5, + 1.0); + dp_map[ofs1] = avg; + dp_map[ofs2] = avg; } { //right - int ofs1 = i*res+(res-1); - int ofs2 = res*res+(res-i-1)*res+(res-1); + int ofs1 = i * res + (res - 1); + int ofs2 = res * res + (res - i - 1) * res + (res - 1); Color avg( - (dp_map[ofs1].r+dp_map[ofs2].r)*0.5, - (dp_map[ofs1].g+dp_map[ofs2].g)*0.5, - (dp_map[ofs1].b+dp_map[ofs2].b)*0.5, - 1.0 - ); - dp_map[ofs1]=avg; - dp_map[ofs2]=avg; + (dp_map[ofs1].r + dp_map[ofs2].r) * 0.5, + (dp_map[ofs1].g + dp_map[ofs2].g) * 0.5, + (dp_map[ofs1].b + dp_map[ofs2].b) * 0.5, + 1.0); + dp_map[ofs1] = avg; + dp_map[ofs2] = avg; } - } - rasterizer->sampled_light_dp_update(p_sampled_light->baked_light_sampler_info->sampled_light,dp_map,1.0); - for(Set<Instance*>::Element *F=p_sampled_light->baked_light_sampler_info->owned_instances.front();F;F=F->next()) { + rasterizer->sampled_light_dp_update(p_sampled_light->baked_light_sampler_info->sampled_light, dp_map, 1.0); + for (Set<Instance *>::Element *F = p_sampled_light->baked_light_sampler_info->owned_instances.front(); F; F = F->next()) { - F->get()->data.sampled_light=p_sampled_light->baked_light_sampler_info->sampled_light; + F->get()->data.sampled_light = p_sampled_light->baked_light_sampler_info->sampled_light; } - } else { - for(Set<Instance*>::Element *F=p_sampled_light->baked_light_sampler_info->owned_instances.front();F;F=F->next()) { + for (Set<Instance *>::Element *F = p_sampled_light->baked_light_sampler_info->owned_instances.front(); F; F = F->next()) { - F->get()->data.sampled_light=RID(); //do not use because nothing close + F->get()->data.sampled_light = RID(); //do not use because nothing close } } - - - -/* + /* highp vec3 vtx = vertex_interp; vtx.z*=dual_paraboloid.y; //side to affect vtx.z+=0.01; @@ -6436,83 +5925,75 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan vtx.z = vtx.z * 2.0 - 1.0; // fit to clipspace vertex_interp=vtx; */ - - - - } - -void VisualServerRaster::_render_no_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) { +void VisualServerRaster::_render_no_camera(Viewport *p_viewport, Camera *p_camera, Scenario *p_scenario) { RID environment; if (p_scenario->environment.is_valid()) - environment=p_scenario->environment; + environment = p_scenario->environment; else - environment=p_scenario->fallback_environment; + environment = p_scenario->fallback_environment; - rasterizer->set_camera(Transform(),CameraMatrix(),false); - rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug); + rasterizer->set_camera(Transform(), CameraMatrix(), false); + rasterizer->begin_scene(p_viewport->viewport_data, environment, p_scenario->debug); rasterizer->set_viewport(viewport_rect); rasterizer->end_scene(); } - -void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) { - +void VisualServerRaster::_render_camera(Viewport *p_viewport, Camera *p_camera, Scenario *p_scenario) { render_pass++; - uint32_t camera_layer_mask=p_camera->visible_layers; + uint32_t camera_layer_mask = p_camera->visible_layers; /* STEP 1 - SETUP CAMERA */ CameraMatrix camera_matrix; - bool ortho=false; + bool ortho = false; - switch(p_camera->type) { + switch (p_camera->type) { case Camera::ORTHOGONAL: { camera_matrix.set_orthogonal( - p_camera->size, - viewport_rect.width / (float)viewport_rect.height, - p_camera->znear, - p_camera->zfar, - p_camera->vaspect + p_camera->size, + viewport_rect.width / (float)viewport_rect.height, + p_camera->znear, + p_camera->zfar, + p_camera->vaspect - ); - ortho=true; + ); + ortho = true; } break; case Camera::PERSPECTIVE: { camera_matrix.set_perspective( - p_camera->fov, - viewport_rect.width / (float)viewport_rect.height, - p_camera->znear, - p_camera->zfar, - p_camera->vaspect + p_camera->fov, + viewport_rect.width / (float)viewport_rect.height, + p_camera->znear, + p_camera->zfar, + p_camera->vaspect - ); - ortho=false; + ); + ortho = false; } break; } - - rasterizer->set_camera(p_camera->transform, camera_matrix,ortho); + rasterizer->set_camera(p_camera->transform, camera_matrix, ortho); Vector<Plane> planes = camera_matrix.get_projection_planes(p_camera->transform); CullRange cull_range; // cull range is used for PSSM, and having an idea of the rendering depth - cull_range.nearp=Plane(p_camera->transform.origin,-p_camera->transform.basis.get_axis(2).normalized()); - cull_range.z_near=camera_matrix.get_z_near(); - cull_range.z_far=camera_matrix.get_z_far(); - cull_range.min=cull_range.z_far; - cull_range.max=cull_range.z_near; + cull_range.nearp = Plane(p_camera->transform.origin, -p_camera->transform.basis.get_axis(2).normalized()); + cull_range.z_near = camera_matrix.get_z_near(); + cull_range.z_far = camera_matrix.get_z_far(); + cull_range.min = cull_range.z_far; + cull_range.max = cull_range.z_near; /* STEP 2 - CULL */ - int cull_count = p_scenario->octree.cull_convex(planes,instance_cull_result,MAX_INSTANCE_CULL); - light_cull_count=0; - light_samplers_culled=0; + int cull_count = p_scenario->octree.cull_convex(planes, instance_cull_result, MAX_INSTANCE_CULL); + light_cull_count = 0; + light_samplers_culled = 0; -/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0)); + /* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0)); print_line("OTO: "+itos(p_scenario->octree.get_octant_count())); // print_line("OTE: "+itos(p_scenario->octree.get_elem_count())); print_line("OTP: "+itos(p_scenario->octree.get_pair_count())); @@ -6520,58 +6001,55 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S /* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */ - // compute portals - exterior_visited=false; - exterior_portal_cull_count=0; + exterior_visited = false; + exterior_portal_cull_count = 0; if (room_cull_enabled) { - for(int i=0;i<cull_count;i++) { + for (int i = 0; i < cull_count; i++) { Instance *ins = instance_cull_result[i]; - ins->last_render_pass=render_pass; + ins->last_render_pass = render_pass; - if (ins->base_type!=INSTANCE_PORTAL) + if (ins->base_type != INSTANCE_PORTAL) continue; if (ins->room) continue; - ERR_CONTINUE(exterior_portal_cull_count>=MAX_EXTERIOR_PORTALS); - exterior_portal_cull_result[exterior_portal_cull_count++]=ins; - + ERR_CONTINUE(exterior_portal_cull_count >= MAX_EXTERIOR_PORTALS); + exterior_portal_cull_result[exterior_portal_cull_count++] = ins; } - room_cull_count = p_scenario->octree.cull_point(p_camera->transform.origin,room_cull_result,MAX_ROOM_CULL,NULL,(1<<INSTANCE_ROOM)|(1<<INSTANCE_PORTAL)); - + room_cull_count = p_scenario->octree.cull_point(p_camera->transform.origin, room_cull_result, MAX_ROOM_CULL, NULL, (1 << INSTANCE_ROOM) | (1 << INSTANCE_PORTAL)); - Set<Instance*> current_rooms; - Set<Instance*> portal_rooms; + Set<Instance *> current_rooms; + Set<Instance *> portal_rooms; //add to set - for(int i=0;i<room_cull_count;i++) { + for (int i = 0; i < room_cull_count; i++) { - if (room_cull_result[i]->base_type==INSTANCE_ROOM) { + if (room_cull_result[i]->base_type == INSTANCE_ROOM) { current_rooms.insert(room_cull_result[i]); } - if (room_cull_result[i]->base_type==INSTANCE_PORTAL) { + if (room_cull_result[i]->base_type == INSTANCE_PORTAL) { //assume inside that room if also inside the portal.. if (room_cull_result[i]->room) { portal_rooms.insert(room_cull_result[i]->room); } - SWAP(room_cull_result[i],room_cull_result[room_cull_count-1]); + SWAP(room_cull_result[i], room_cull_result[room_cull_count - 1]); room_cull_count--; i--; } } //remove from set if it has a parent room or BSP doesn't contain - for(int i=0;i<room_cull_count;i++) { + for (int i = 0; i < room_cull_count; i++) { Instance *r = room_cull_result[i]; //check inside BSP - Vector3 room_local_point = r->room_info->affine_inverse.xform( p_camera->transform.origin ); + Vector3 room_local_point = r->room_info->affine_inverse.xform(p_camera->transform.origin); if (!portal_rooms.has(r) && !r->room_info->room->bounds.point_is_inside(room_local_point)) { @@ -6580,66 +6058,60 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S } //check parent - while (r->room) {// has parent room + while (r->room) { // has parent room current_rooms.erase(r); - r=r->room; + r = r->room; } - } if (current_rooms.size()) { //camera is inside a room // go through rooms - for(Set<Instance*>::Element *E=current_rooms.front();E;E=E->next()) { - _cull_room(p_camera,E->get()); + for (Set<Instance *>::Element *E = current_rooms.front(); E; E = E->next()) { + _cull_room(p_camera, E->get()); } } else { //start from exterior - _cull_room(p_camera,NULL); - + _cull_room(p_camera, NULL); } } /* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */ - for(int i=0;i<cull_count;i++) { + for (int i = 0; i < cull_count; i++) { Instance *ins = instance_cull_result[i]; - bool keep=false; - + bool keep = false; - if ((camera_layer_mask&ins->layer_mask)==0) { + if ((camera_layer_mask & ins->layer_mask) == 0) { //failure - } else if (ins->base_type==INSTANCE_LIGHT) { + } else if (ins->base_type == INSTANCE_LIGHT) { - if (light_cull_count<MAX_LIGHTS_CULLED) { - light_cull_result[light_cull_count++]=ins; -// rasterizer->light_instance_set_active_hint(ins->light_info->instance); + if (light_cull_count < MAX_LIGHTS_CULLED) { + light_cull_result[light_cull_count++] = ins; + // rasterizer->light_instance_set_active_hint(ins->light_info->instance); { //compute distance to camera using aabb support Vector3 n = ins->data.transform.basis.xform_inv(cull_range.nearp.normal).normalized(); Vector3 s = ins->data.transform.xform(ins->aabb.get_support(n)); - ins->light_info->dtc=cull_range.nearp.distance_to(s); + ins->light_info->dtc = cull_range.nearp.distance_to(s); } } - } else if ((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK && ins->visible && ins->data.cast_shadows!=VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { - + } else if ((1 << ins->base_type) & INSTANCE_GEOMETRY_MASK && ins->visible && ins->data.cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { - bool discarded=false; + bool discarded = false; - if (ins->draw_range_end>0) { + if (ins->draw_range_end > 0) { float d = cull_range.nearp.distance_to(ins->data.transform.origin); - if (d<0) - d=0; - discarded=(d<ins->draw_range_begin || d>=ins->draw_range_end); - - + if (d < 0) + d = 0; + discarded = (d < ins->draw_range_begin || d >= ins->draw_range_end); } if (!discarded) { @@ -6648,70 +6120,64 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S if (room_cull_enabled) { - if (ins->visible_in_all_rooms) { - keep=true; + keep = true; } else if (ins->room) { - if (ins->room->room_info->last_visited_pass==render_pass) - keep=true; + if (ins->room->room_info->last_visited_pass == render_pass) + keep = true; } else if (ins->auto_rooms.size()) { + for (Set<Instance *>::Element *E = ins->auto_rooms.front(); E; E = E->next()) { - for(Set<Instance*>::Element *E=ins->auto_rooms.front();E;E=E->next()) { - - if (E->get()->room_info->last_visited_pass==render_pass) { - keep=true; + if (E->get()->room_info->last_visited_pass == render_pass) { + keep = true; break; } } - } else if(exterior_visited) - keep=true; + } else if (exterior_visited) + keep = true; } else { - keep=true; + keep = true; } - - } - if (keep) { // update cull range - float min,max; - ins->transformed_aabb.project_range_in_plane(cull_range.nearp,min,max); + float min, max; + ins->transformed_aabb.project_range_in_plane(cull_range.nearp, min, max); - if (min<cull_range.min) - cull_range.min=min; - if (max>cull_range.max) - cull_range.max=max; + if (min < cull_range.min) + cull_range.min = min; + if (max > cull_range.max) + cull_range.max = max; - if (ins->sampled_light && ins->sampled_light->baked_light_sampler_info->last_pass!=render_pass) { - if (light_samplers_culled<MAX_LIGHT_SAMPLERS) { - light_sampler_cull_result[light_samplers_culled++]=ins->sampled_light; - ins->sampled_light->baked_light_sampler_info->last_pass=render_pass; + if (ins->sampled_light && ins->sampled_light->baked_light_sampler_info->last_pass != render_pass) { + if (light_samplers_culled < MAX_LIGHT_SAMPLERS) { + light_sampler_cull_result[light_samplers_culled++] = ins->sampled_light; + ins->sampled_light->baked_light_sampler_info->last_pass = render_pass; } } } - } if (!keep) { // remove, no reason to keep cull_count--; - SWAP( instance_cull_result[i], instance_cull_result[ cull_count ] ); + SWAP(instance_cull_result[i], instance_cull_result[cull_count]); i--; - ins->last_render_pass=0; // make invalid + ins->last_render_pass = 0; // make invalid } else { - ins->last_render_pass=render_pass; + ins->last_render_pass = render_pass; } } - if (cull_range.max > cull_range.z_far ) - cull_range.max=cull_range.z_far; - if (cull_range.min < cull_range.z_near ) - cull_range.min=cull_range.z_near; + if (cull_range.max > cull_range.z_far) + cull_range.max = cull_range.z_far; + if (cull_range.min < cull_range.z_near) + cull_range.min = cull_range.z_near; /* STEP 5 - PROCESS LIGHTS */ @@ -6719,26 +6185,24 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S // directional lights { - List<RID>::Element *E=p_scenario->directional_lights.front(); + List<RID>::Element *E = p_scenario->directional_lights.front(); + while (E) { - while(E) { - - Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL; + Instance *light = E->get().is_valid() ? instance_owner.get(E->get()) : NULL; if (light && light->light_info->enabled && rasterizer->light_has_shadow(light->base_rid)) { //rasterizer->light_instance_set_active_hint(light->light_info->instance); - _light_instance_update_shadow(light,p_scenario,p_camera,cull_range); + _light_instance_update_shadow(light, p_scenario, p_camera, cull_range); } - E=E->next(); + E = E->next(); } } - //discard lights not affecting anything (useful for deferred rendering, shadowmaps, etc) - for (int i=0;i<light_cull_count;i++) { + for (int i = 0; i < light_cull_count; i++) { Instance *ins = light_cull_result[i]; @@ -6749,33 +6213,31 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S //because of early out condition. It will only go through everything //if it's being discarded. - bool valid=false; - InstanceSet::Element *E =ins->light_info->affected.front(); - while(E) { + bool valid = false; + InstanceSet::Element *E = ins->light_info->affected.front(); + while (E) { - if (E->get()->last_render_pass==render_pass) { + if (E->get()->last_render_pass == render_pass) { - valid=true; // early out. + valid = true; // early out. break; } - E=E->next(); + E = E->next(); } if (!valid) { light_cull_count--; - SWAP( light_cull_result[i], light_cull_result[ light_cull_count ] ); + SWAP(light_cull_result[i], light_cull_result[light_cull_count]); i--; - } } - } { //this should eventually change to //assign shadows by distance to camera - SortArray<Instance*,_InstanceLightsort> sorter; - sorter.sort(light_cull_result,light_cull_count); - for (int i=0;i<light_cull_count;i++) { + SortArray<Instance *, _InstanceLightsort> sorter; + sorter.sort(light_cull_result, light_cull_count); + for (int i = 0; i < light_cull_count; i++) { Instance *ins = light_cull_result[i]; @@ -6787,8 +6249,8 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S continue; // didn't change */ - _light_instance_update_shadow(ins,p_scenario,p_camera,cull_range); - ins->light_info->last_version=ins->version; + _light_instance_update_shadow(ins, p_scenario, p_camera, cull_range); + ins->light_info->last_version = ins->version; } } @@ -6796,62 +6258,59 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S RID environment; if (p_camera->env.is_valid()) //camera has more environment priority - environment=p_camera->env; + environment = p_camera->env; else if (p_scenario->environment.is_valid()) - environment=p_scenario->environment; + environment = p_scenario->environment; else - environment=p_scenario->fallback_environment; - + environment = p_scenario->fallback_environment; /* STEP 6 - SAMPLE BAKED LIGHT */ - bool islinear =false; + bool islinear = false; if (environment.is_valid()) { - islinear = rasterizer->environment_is_fx_enabled(environment,VS::ENV_FX_SRGB); + islinear = rasterizer->environment_is_fx_enabled(environment, VS::ENV_FX_SRGB); } - for(int i=0;i<light_samplers_culled;i++) { + for (int i = 0; i < light_samplers_culled; i++) { - _process_sampled_light(p_camera->transform,light_sampler_cull_result[i],islinear); + _process_sampled_light(p_camera->transform, light_sampler_cull_result[i], islinear); } /* STEP 7 - PROCESS GEOMETRY AND DRAW SCENE*/ - - rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug); + rasterizer->begin_scene(p_viewport->viewport_data, environment, p_scenario->debug); rasterizer->set_viewport(viewport_rect); // add lights { - List<RID>::Element *E=p_scenario->directional_lights.front(); + List<RID>::Element *E = p_scenario->directional_lights.front(); - - for(;E;E=E->next()) { - Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL; + for (; E; E = E->next()) { + Instance *light = E->get().is_valid() ? instance_owner.get(E->get()) : NULL; ERR_CONTINUE(!light); if (!light->light_info->enabled) continue; rasterizer->add_light(light->light_info->instance); - light->light_info->last_add_pass=render_pass; + light->light_info->last_add_pass = render_pass; } - for (int i=0;i<light_cull_count;i++) { + for (int i = 0; i < light_cull_count; i++) { Instance *ins = light_cull_result[i]; rasterizer->add_light(ins->light_info->instance); - ins->light_info->last_add_pass=render_pass; + ins->light_info->last_add_pass = render_pass; } } - // add geometry + // add geometry - for(int i=0;i<cull_count;i++) { + for (int i = 0; i < cull_count; i++) { Instance *ins = instance_cull_result[i]; - ERR_CONTINUE(!((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK)); + ERR_CONTINUE(!((1 << ins->base_type) & INSTANCE_GEOMETRY_MASK)); _instance_draw(ins); } @@ -6859,75 +6318,66 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S rasterizer->end_scene(); } +void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32 &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights) { -void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color& p_modulate, Rasterizer::CanvasLight *p_lights) { - - - static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1; + static const int z_range = CANVAS_ITEM_Z_MAX - CANVAS_ITEM_Z_MIN + 1; Rasterizer::CanvasItem *z_list[z_range]; Rasterizer::CanvasItem *z_last_list[z_range]; - for(int i=0;i<z_range;i++) { - z_list[i]=NULL; - z_last_list[i]=NULL; + for (int i = 0; i < z_range; i++) { + z_list[i] = NULL; + z_last_list[i] = NULL; } + _render_canvas_item(p_canvas_item, p_transform, p_clip_rect, 1.0, 0, z_list, z_last_list, NULL, NULL); - _render_canvas_item(p_canvas_item,p_transform,p_clip_rect,1.0,0,z_list,z_last_list,NULL,NULL); - - for(int i=0;i<z_range;i++) { + for (int i = 0; i < z_range; i++) { if (!z_list[i]) continue; - rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_modulate,p_lights); + rasterizer->canvas_render_items(z_list[i], CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights); } - } +void VisualServerRaster::_render_canvas_item_viewport(VisualServer *p_self, void *p_vp, const Rect2 &p_rect) { -void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect) { - - VisualServerRaster *self=(VisualServerRaster*)(p_self); - Viewport *vp=(Viewport*)p_vp; - self->_draw_viewport(vp,p_rect.pos.x,p_rect.pos.y,p_rect.size.x,p_rect.size.y); + VisualServerRaster *self = (VisualServerRaster *)(p_self); + Viewport *vp = (Viewport *)p_vp; + self->_draw_viewport(vp, p_rect.pos.x, p_rect.pos.y, p_rect.size.x, p_rect.size.y); self->rasterizer->canvas_begin(); - } - -void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_material_owner) { +void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item, const Matrix32 &p_transform, const Rect2 &p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner) { CanvasItem *ci = p_canvas_item; if (!ci->visible) return; - if (p_opacity<0.007) + if (p_opacity < 0.007) return; - Rect2 rect = ci->get_rect(); Matrix32 xform = p_transform * ci->xform; Rect2 global_rect = xform.xform(rect); - global_rect.pos+=p_clip_rect.pos; - + global_rect.pos += p_clip_rect.pos; if (global_rect.intersects(p_clip_rect) && ci->viewport.is_valid() && viewport_owner.owns(ci->viewport)) { Viewport *vp = viewport_owner.get(ci->viewport); - Point2i from = xform.get_origin() + Point2(viewport_rect.x,viewport_rect.y); + Point2i from = xform.get_origin() + Point2(viewport_rect.x, viewport_rect.y); Point2i size = rect.size; size.x *= xform[0].length(); size.y *= xform[1].length(); - ci->vp_render = memnew( Rasterizer::CanvasItem::ViewportRender ); - ci->vp_render->owner=this; - ci->vp_render->udata=vp; - ci->vp_render->rect=Rect2(from.x, - from.y, - size.x, - size.y); -/* + ci->vp_render = memnew(Rasterizer::CanvasItem::ViewportRender); + ci->vp_render->owner = this; + ci->vp_render->udata = vp; + ci->vp_render->rect = Rect2(from.x, + from.y, + size.x, + size.y); + /* _draw_viewport(vp, from.x, from.y, @@ -6936,52 +6386,50 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat */ //rasterizer->canvas_begin(); } else { - ci->vp_render=NULL; + ci->vp_render = NULL; } if (ci->use_parent_material && p_material_owner) - ci->material_owner=p_material_owner; + ci->material_owner = p_material_owner; else { - p_material_owner=ci; - ci->material_owner=NULL; + p_material_owner = ci; + ci->material_owner = NULL; } - float opacity = ci->opacity * p_opacity; - - int child_item_count=ci->child_items.size(); - CanvasItem **child_items=(CanvasItem**)alloca(child_item_count*sizeof(CanvasItem*)); - copymem(child_items,ci->child_items.ptr(),child_item_count*sizeof(CanvasItem*)); + int child_item_count = ci->child_items.size(); + CanvasItem **child_items = (CanvasItem **)alloca(child_item_count * sizeof(CanvasItem *)); + copymem(child_items, ci->child_items.ptr(), child_item_count * sizeof(CanvasItem *)); if (ci->clip) { if (p_canvas_clip != NULL) { - ci->final_clip_rect=p_canvas_clip->final_clip_rect.clip(global_rect); + ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect); } else { - ci->final_clip_rect=global_rect; + ci->final_clip_rect = global_rect; } - ci->final_clip_owner=ci; + ci->final_clip_owner = ci; } else { - ci->final_clip_owner=p_canvas_clip; + ci->final_clip_owner = p_canvas_clip; } if (ci->sort_y) { - SortArray<CanvasItem*,CanvasItemPtrSort> sorter; - sorter.sort(child_items,child_item_count); + SortArray<CanvasItem *, CanvasItemPtrSort> sorter; + sorter.sort(child_items, child_item_count); } if (ci->z_relative) - p_z=CLAMP(p_z+ci->z,CANVAS_ITEM_Z_MIN,CANVAS_ITEM_Z_MAX); + p_z = CLAMP(p_z + ci->z, CANVAS_ITEM_Z_MIN, CANVAS_ITEM_Z_MAX); else - p_z=ci->z; + p_z = ci->z; - for(int i=0;i<child_item_count;i++) { + for (int i = 0; i < child_item_count; i++) { if (child_items[i]->ontop) continue; - _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner); + _render_canvas_item(child_items[i], xform, p_clip_rect, opacity, p_z, z_list, z_last_list, (CanvasItem *)ci->final_clip_owner, p_material_owner); } if (ci->copy_back_buffer) { @@ -6991,202 +6439,185 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) { //something to draw? - ci->final_transform=xform; - ci->final_opacity=opacity * ci->self_opacity; - ci->global_rect_cache=global_rect; - ci->global_rect_cache.pos-=p_clip_rect.pos; - ci->light_masked=false; + ci->final_transform = xform; + ci->final_opacity = opacity * ci->self_opacity; + ci->global_rect_cache = global_rect; + ci->global_rect_cache.pos -= p_clip_rect.pos; + ci->light_masked = false; - int zidx = p_z-CANVAS_ITEM_Z_MIN; + int zidx = p_z - CANVAS_ITEM_Z_MIN; if (z_last_list[zidx]) { - z_last_list[zidx]->next=ci; - z_last_list[zidx]=ci; + z_last_list[zidx]->next = ci; + z_last_list[zidx] = ci; } else { - z_list[zidx]=ci; - z_last_list[zidx]=ci; + z_list[zidx] = ci; + z_last_list[zidx] = ci; } - - - ci->next=NULL; - + ci->next = NULL; } - for(int i=0;i<child_item_count;i++) { + for (int i = 0; i < child_item_count; i++) { if (!child_items[i]->ontop) continue; - _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner); + _render_canvas_item(child_items[i], xform, p_clip_rect, opacity, p_z, z_list, z_last_list, (CanvasItem *)ci->final_clip_owner, p_material_owner); } - } -void VisualServerRaster::_light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights) { +void VisualServerRaster::_light_mask_canvas_items(int p_z, Rasterizer::CanvasItem *p_canvas_item, Rasterizer::CanvasLight *p_masked_lights) { if (!p_masked_lights) return; - Rasterizer::CanvasItem *ci=p_canvas_item; + Rasterizer::CanvasItem *ci = p_canvas_item; - while(ci) { + while (ci) { - Rasterizer::CanvasLight *light=p_masked_lights; - while(light) { + Rasterizer::CanvasLight *light = p_masked_lights; + while (light) { - if (ci->light_mask&light->item_mask && p_z>=light->z_min && p_z<=light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache,light->rect_cache)) { - ci->light_masked=true; + if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) { + ci->light_masked = true; } - light=light->mask_next_ptr; + light = light->mask_next_ptr; } - ci=ci->next; + ci = ci->next; } - - - - } -void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights,Rasterizer::CanvasLight *p_masked_lights) { +void VisualServerRaster::_render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights, Rasterizer::CanvasLight *p_masked_lights) { rasterizer->canvas_begin(); int l = p_canvas->child_items.size(); - Canvas::ChildItem *ci=p_canvas->child_items.ptr(); + Canvas::ChildItem *ci = p_canvas->child_items.ptr(); - bool has_mirror=false; - for(int i=0;i<l;i++) { + bool has_mirror = false; + for (int i = 0; i < l; i++) { if (ci[i].mirror.x || ci[i].mirror.y) { - has_mirror=true; + has_mirror = true; break; } } - Rect2 clip_rect(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height); + Rect2 clip_rect(viewport_rect.x, viewport_rect.y, viewport_rect.width, viewport_rect.height); if (!has_mirror) { - static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1; + static const int z_range = CANVAS_ITEM_Z_MAX - CANVAS_ITEM_Z_MIN + 1; Rasterizer::CanvasItem *z_list[z_range]; Rasterizer::CanvasItem *z_last_list[z_range]; - for(int i=0;i<z_range;i++) { - z_list[i]=NULL; - z_last_list[i]=NULL; + for (int i = 0; i < z_range; i++) { + z_list[i] = NULL; + z_last_list[i] = NULL; } - for(int i=0;i<l;i++) { - _render_canvas_item(ci[i].item,p_transform,clip_rect,1.0,0,z_list,z_last_list,NULL,NULL); + for (int i = 0; i < l; i++) { + _render_canvas_item(ci[i].item, p_transform, clip_rect, 1.0, 0, z_list, z_last_list, NULL, NULL); } - for(int i=0;i<z_range;i++) { + for (int i = 0; i < z_range; i++) { if (!z_list[i]) continue; if (p_masked_lights) { - _light_mask_canvas_items(CANVAS_ITEM_Z_MIN+i,z_list[i],p_masked_lights); + _light_mask_canvas_items(CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights); } - rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_canvas->modulate,p_lights); + rasterizer->canvas_render_items(z_list[i], CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights); } } else { - for(int i=0;i<l;i++) { + for (int i = 0; i < l; i++) { - Canvas::ChildItem& ci=p_canvas->child_items[i]; - _render_canvas_item_tree(ci.item,p_transform,clip_rect,p_canvas->modulate,p_lights); + Canvas::ChildItem &ci = p_canvas->child_items[i]; + _render_canvas_item_tree(ci.item, p_transform, clip_rect, p_canvas->modulate, p_lights); //mirroring (useful for scrolling backgrounds) - if (ci.mirror.x!=0) { + if (ci.mirror.x != 0) { - Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0)); - _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights); + Matrix32 xform2 = p_transform * Matrix32(0, Vector2(ci.mirror.x, 0)); + _render_canvas_item_tree(ci.item, xform2, clip_rect, p_canvas->modulate, p_lights); } - if (ci.mirror.y!=0) { + if (ci.mirror.y != 0) { - Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y)); - _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights); + Matrix32 xform2 = p_transform * Matrix32(0, Vector2(0, ci.mirror.y)); + _render_canvas_item_tree(ci.item, xform2, clip_rect, p_canvas->modulate, p_lights); } - if (ci.mirror.y!=0 && ci.mirror.x!=0) { + if (ci.mirror.y != 0 && ci.mirror.x != 0) { - Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror); - _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights); + Matrix32 xform2 = p_transform * Matrix32(0, ci.mirror); + _render_canvas_item_tree(ci.item, xform2, clip_rect, p_canvas->modulate, p_lights); } - } } - } +void VisualServerRaster::_draw_viewport_camera(Viewport *p_viewport, bool p_ignore_camera) { -void VisualServerRaster::_draw_viewport_camera(Viewport *p_viewport,bool p_ignore_camera) { - - - Camera *camera=NULL; - if (camera_owner.owns( p_viewport->camera )) - camera=camera_owner.get( p_viewport->camera ); - Scenario *scenario = scenario_owner.get( p_viewport->scenario ); + Camera *camera = NULL; + if (camera_owner.owns(p_viewport->camera)) + camera = camera_owner.get(p_viewport->camera); + Scenario *scenario = scenario_owner.get(p_viewport->scenario); _update_instances(); // check dirty instances before rendering if (p_ignore_camera) - _render_no_camera(p_viewport, camera,scenario ); + _render_no_camera(p_viewport, camera, scenario); else - _render_camera(p_viewport, camera,scenario ); - + _render_camera(p_viewport, camera, scenario); } -void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h) { +void VisualServerRaster::_draw_viewport(Viewport *p_viewport, int p_ofs_x, int p_ofs_y, int p_parent_w, int p_parent_h) { - ViewportRect desired_rect=p_viewport->rect; + ViewportRect desired_rect = p_viewport->rect; ViewportRect old_rect = viewport_rect; -// bool vpchanged=false; + // bool vpchanged=false; // convert default expanding viewports to actual size //if (desired_rect.x==0 && desired_rect.y==0 && desired_rect.width==0 && desired_rect.height==0) { if (p_parent_w != 0 && p_parent_h != 0) { - desired_rect.width=p_parent_w; - desired_rect.height=p_parent_h; + desired_rect.width = p_parent_w; + desired_rect.height = p_parent_h; } - ERR_FAIL_COND(desired_rect.width<=0 || desired_rect.height<=0); - - desired_rect.x+=p_ofs_x; - desired_rect.y+=p_ofs_y; + ERR_FAIL_COND(desired_rect.width <= 0 || desired_rect.height <= 0); + desired_rect.x += p_ofs_x; + desired_rect.y += p_ofs_y; // if the viewport is different than the actual one, change it - if ( p_viewport->render_target.is_valid() || viewport_rect.x != desired_rect.x || - viewport_rect.y != desired_rect.y || - viewport_rect.width != desired_rect.width || - viewport_rect.height != desired_rect.height ) { - + if (p_viewport->render_target.is_valid() || viewport_rect.x != desired_rect.x || + viewport_rect.y != desired_rect.y || + viewport_rect.width != desired_rect.width || + viewport_rect.height != desired_rect.height) { - viewport_rect=desired_rect; + viewport_rect = desired_rect; rasterizer->set_viewport(viewport_rect); - } /* Camera should always be BEFORE any other 3D */ - bool scenario_draw_canvas_bg=false; - int scenario_canvas_max_layer=0; + bool scenario_draw_canvas_bg = false; + int scenario_canvas_max_layer = 0; if (!p_viewport->hide_canvas && !p_viewport->disable_environment && scenario_owner.owns(p_viewport->scenario)) { - Scenario *scenario=scenario_owner.get(p_viewport->scenario); + Scenario *scenario = scenario_owner.get(p_viewport->scenario); if (scenario->environment.is_valid()) { if (rasterizer->is_environment(scenario->environment)) { - scenario_draw_canvas_bg=rasterizer->environment_get_background(scenario->environment)==VS::ENV_BG_CANVAS; - scenario_canvas_max_layer=rasterizer->environment_get_background_param(scenario->environment,VS::ENV_BG_PARAM_CANVAS_MAX_LAYER); + scenario_draw_canvas_bg = rasterizer->environment_get_background(scenario->environment) == VS::ENV_BG_CANVAS; + scenario_canvas_max_layer = rasterizer->environment_get_background_param(scenario->environment, VS::ENV_BG_PARAM_CANVAS_MAX_LAYER); } } } - bool can_draw_3d=!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario); - + bool can_draw_3d = !p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario); if (scenario_draw_canvas_bg) { @@ -7195,177 +6626,161 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ if (!scenario_draw_canvas_bg && can_draw_3d) { - _draw_viewport_camera(p_viewport,false); + _draw_viewport_camera(p_viewport, false); - } else if (true /*|| !p_viewport->canvas_list.empty()*/){ + } else if (true /*|| !p_viewport->canvas_list.empty()*/) { //clear the viewport black because of no camera? i seriously should.. if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) { if (p_viewport->transparent_bg) { - rasterizer->clear_viewport(Color(0,0,0,0)); - } - else { - Color cc=clear_color; + rasterizer->clear_viewport(Color(0, 0, 0, 0)); + } else { + Color cc = clear_color; if (scenario_draw_canvas_bg) - cc.a=0; + cc.a = 0; rasterizer->clear_viewport(cc); } - p_viewport->render_target_clear=false; + p_viewport->render_target_clear = false; } } if (!p_viewport->hide_canvas) { - int i=0; + int i = 0; - Map<Viewport::CanvasKey,Viewport::CanvasData*> canvas_map; + Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map; - Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height); - Rasterizer::CanvasLight *lights=NULL; - Rasterizer::CanvasLight *lights_with_shadow=NULL; - Rasterizer::CanvasLight *lights_with_mask=NULL; + Rect2 clip_rect(0, 0, viewport_rect.width, viewport_rect.height); + Rasterizer::CanvasLight *lights = NULL; + Rasterizer::CanvasLight *lights_with_shadow = NULL; + Rasterizer::CanvasLight *lights_with_mask = NULL; Rect2 shadow_rect; - int light_count=0; + int light_count = 0; - for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) { + for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { Matrix32 xf = p_viewport->global_transform * E->get().transform; //find lights in canvas + for (Set<Rasterizer::CanvasLight *>::Element *F = E->get().canvas->lights.front(); F; F = F->next()) { - for(Set<Rasterizer::CanvasLight*>::Element *F=E->get().canvas->lights.front();F;F=F->next()) { - - - Rasterizer::CanvasLight* cl=F->get(); + Rasterizer::CanvasLight *cl = F->get(); if (cl->enabled && cl->texture.is_valid()) { //not super efficient.. - Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture)); - tsize*=cl->scale; + Size2 tsize(rasterizer->texture_get_width(cl->texture), rasterizer->texture_get_height(cl->texture)); + tsize *= cl->scale; - Vector2 offset=tsize/2.0; - cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize); - cl->xform_cache=xf * cl->xform; + Vector2 offset = tsize / 2.0; + cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize); + cl->xform_cache = xf * cl->xform; + if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) { - if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) { - - cl->filter_next_ptr=lights; - lights=cl; - cl->texture_cache=NULL; + cl->filter_next_ptr = lights; + lights = cl; + cl->texture_cache = NULL; Matrix32 scale; scale.scale(cl->rect_cache.size); - scale.elements[2]=cl->rect_cache.pos; + scale.elements[2] = cl->rect_cache.pos; cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse(); - cl->light_shader_pos=cl->xform_cache[2]; + cl->light_shader_pos = cl->xform_cache[2]; if (cl->shadow_buffer.is_valid()) { - cl->shadows_next_ptr=lights_with_shadow; - if (lights_with_shadow==NULL) { + cl->shadows_next_ptr = lights_with_shadow; + if (lights_with_shadow == NULL) { shadow_rect = cl->xform_cache.xform(cl->rect_cache); } else { - shadow_rect=shadow_rect.merge( cl->xform_cache.xform(cl->rect_cache) ); + shadow_rect = shadow_rect.merge(cl->xform_cache.xform(cl->rect_cache)); } - lights_with_shadow=cl; - cl->radius_cache=cl->rect_cache.size.length(); - + lights_with_shadow = cl; + cl->radius_cache = cl->rect_cache.size.length(); } - if (cl->mode==CANVAS_LIGHT_MODE_MASK) { - cl->mask_next_ptr=lights_with_mask; - lights_with_mask=cl; + if (cl->mode == CANVAS_LIGHT_MODE_MASK) { + cl->mask_next_ptr = lights_with_mask; + lights_with_mask = cl; } light_count++; } - } } //print_line("lights: "+itos(light_count)); - canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get(); - + canvas_map[Viewport::CanvasKey(E->key(), E->get().layer)] = &E->get(); } if (lights_with_shadow) { //update shadows if any - Rasterizer::CanvasLightOccluderInstance * occluders=NULL; + Rasterizer::CanvasLightOccluderInstance *occluders = NULL; //make list of occluders - for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) { + for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { Matrix32 xf = p_viewport->global_transform * E->get().transform; - for(Set<Rasterizer::CanvasLightOccluderInstance*>::Element *F=E->get().canvas->occluders.front();F;F=F->next()) { + for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *F = E->get().canvas->occluders.front(); F; F = F->next()) { if (!F->get()->enabled) continue; F->get()->xform_cache = xf * F->get()->xform; - if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) { - - F->get()->next=occluders; - occluders=F->get(); + if (shadow_rect.intersects_transformed(F->get()->xform_cache, F->get()->aabb_cache)) { + F->get()->next = occluders; + occluders = F->get(); } } } //update the light shadowmaps with them - Rasterizer::CanvasLight *light=lights_with_shadow; - while(light) { + Rasterizer::CanvasLight *light = lights_with_shadow; + while (light) { - rasterizer->canvas_light_shadow_buffer_update(light->shadow_buffer,light->xform_cache.affine_inverse(),light->item_mask,light->radius_cache/1000.0,light->radius_cache*1.1,occluders,&light->shadow_matrix_cache); - light=light->shadows_next_ptr; + rasterizer->canvas_light_shadow_buffer_update(light->shadow_buffer, light->xform_cache.affine_inverse(), light->item_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders, &light->shadow_matrix_cache); + light = light->shadows_next_ptr; } rasterizer->set_viewport(viewport_rect); //must reset viewport afterwards } + if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer > scenario_canvas_max_layer) { - - - if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer>scenario_canvas_max_layer) { - - _draw_viewport_camera(p_viewport,!can_draw_3d); - scenario_draw_canvas_bg=false; - + _draw_viewport_camera(p_viewport, !can_draw_3d); + scenario_draw_canvas_bg = false; } - for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) { - + for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) { - // print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size())); + // print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size())); //print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform); Matrix32 xform = p_viewport->global_transform * E->get()->transform; - Rasterizer::CanvasLight *canvas_lights=NULL; + Rasterizer::CanvasLight *canvas_lights = NULL; - Rasterizer::CanvasLight *ptr=lights; - while(ptr) { - if (E->get()->layer>=ptr->layer_min && E->get()->layer<=ptr->layer_max) { - ptr->next_ptr=canvas_lights; - canvas_lights=ptr; + Rasterizer::CanvasLight *ptr = lights; + while (ptr) { + if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) { + ptr->next_ptr = canvas_lights; + canvas_lights = ptr; } - ptr=ptr->filter_next_ptr; + ptr = ptr->filter_next_ptr; } - _render_canvas( E->get()->canvas,xform,canvas_lights,lights_with_mask ); + _render_canvas(E->get()->canvas, xform, canvas_lights, lights_with_mask); i++; - if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) { - _draw_viewport_camera(p_viewport,!can_draw_3d); - scenario_draw_canvas_bg=false; + if (scenario_draw_canvas_bg && E->key().layer >= scenario_canvas_max_layer) { + _draw_viewport_camera(p_viewport, !can_draw_3d); + scenario_draw_canvas_bg = false; } - - } if (scenario_draw_canvas_bg) { - _draw_viewport_camera(p_viewport,!can_draw_3d); - scenario_draw_canvas_bg=false; + _draw_viewport_camera(p_viewport, !can_draw_3d); + scenario_draw_canvas_bg = false; } - -// rasterizer->canvas_debug_viewport_shadows(lights_with_shadow); + // rasterizer->canvas_debug_viewport_shadows(lights_with_shadow); } //capture @@ -7377,64 +6792,59 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ } //restore - if ( viewport_rect.x != old_rect.x || - viewport_rect.y != old_rect.y || - viewport_rect.width != old_rect.width || - viewport_rect.height != old_rect.height ) { + if (viewport_rect.x != old_rect.x || + viewport_rect.y != old_rect.y || + viewport_rect.width != old_rect.width || + viewport_rect.height != old_rect.height) { - viewport_rect=old_rect; + viewport_rect = old_rect; rasterizer->set_viewport(viewport_rect); } - - } void VisualServerRaster::_draw_viewports() { //draw viewports for render targets - List<Viewport*> to_blit; - List<Viewport*> to_disable; - for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) { + List<Viewport *> to_blit; + List<Viewport *> to_disable; + for (SelfList<Viewport> *E = viewport_update_list.first(); E; E = E->next()) { Viewport *vp = E->self(); ERR_CONTINUE(!vp); if ( - vp->render_target_update_mode==RENDER_TARGET_UPDATE_WHEN_VISIBLE && - !vp->rendered_in_prev_frame && - !vp->queue_capture - ) { + vp->render_target_update_mode == RENDER_TARGET_UPDATE_WHEN_VISIBLE && + !vp->rendered_in_prev_frame && + !vp->queue_capture) { continue; } - if (vp->rt_to_screen_rect!=Rect2()) + if (vp->rt_to_screen_rect != Rect2()) to_blit.push_back(vp); - rasterizer->set_render_target(vp->render_target,vp->transparent_bg,vp->render_target_vflip); - _draw_viewport(vp,0,0,vp->rect.width,vp->rect.height); + rasterizer->set_render_target(vp->render_target, vp->transparent_bg, vp->render_target_vflip); + _draw_viewport(vp, 0, 0, vp->rect.width, vp->rect.height); - if ( (vp->queue_capture && vp->render_target_update_mode==RENDER_TARGET_UPDATE_DISABLED) || vp->render_target_update_mode==RENDER_TARGET_UPDATE_ONCE) { + if ((vp->queue_capture && vp->render_target_update_mode == RENDER_TARGET_UPDATE_DISABLED) || vp->render_target_update_mode == RENDER_TARGET_UPDATE_ONCE) { //was only enabled for capture to_disable.push_back(vp); - vp->render_target_update_mode=RENDER_TARGET_UPDATE_DISABLED; + vp->render_target_update_mode = RENDER_TARGET_UPDATE_DISABLED; } - } rasterizer->set_render_target(RID()); - while(to_disable.size()) { + while (to_disable.size()) { //disable again because it was only for capture viewport_update_list.remove(&to_disable.front()->get()->update_list); to_disable.pop_front(); } - //draw RTs directly to screen when requested - for (List<Viewport*>::Element *E=to_blit.front();E;E=E->next()) { + for (List<Viewport *>::Element *E = to_blit.front(); E; E = E->next()) { int window_w = OS::get_singleton()->get_video_mode().width; int window_h = OS::get_singleton()->get_video_mode().height; @@ -7444,12 +6854,12 @@ void VisualServerRaster::_draw_viewports() { desired_rect.width = window_w; desired_rect.height = window_h; - if ( viewport_rect.x != desired_rect.x || - viewport_rect.y != desired_rect.y || - viewport_rect.width != desired_rect.width || - viewport_rect.height != desired_rect.height ) { + if (viewport_rect.x != desired_rect.x || + viewport_rect.y != desired_rect.y || + viewport_rect.width != desired_rect.width || + viewport_rect.height != desired_rect.height) { - viewport_rect=desired_rect; + viewport_rect = desired_rect; rasterizer->set_viewport(viewport_rect); } @@ -7457,15 +6867,12 @@ void VisualServerRaster::_draw_viewports() { rasterizer->canvas_begin(); rasterizer->canvas_disable_blending(); rasterizer->canvas_begin_rect(Matrix32()); - rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect,0,Rect2(Point2(),E->get()->rt_to_screen_rect.size),E->get()->render_target_texture,Color(1,1,1)); - + rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect, 0, Rect2(Point2(), E->get()->rt_to_screen_rect.size), E->get()->render_target_texture, Color(1, 1, 1)); } - - //draw viewports attached to screen - for(Map<RID,int>::Element *E=screen_viewports.front();E;E=E->next()) { + for (Map<RID, int>::Element *E = screen_viewports.front(); E; E = E->next()) { Viewport *vp = viewport_owner.get(E->key()); ERR_CONTINUE(!vp); @@ -7473,32 +6880,27 @@ void VisualServerRaster::_draw_viewports() { int window_w = OS::get_singleton()->get_video_mode(E->get()).width; int window_h = OS::get_singleton()->get_video_mode(E->get()).height; - Rect2 r(0,0,vp->rect.width,vp->rect.height); - if (r.size.width==0) - r.size.width=window_w; - if (r.size.height==0) - r.size.height=window_h; + Rect2 r(0, 0, vp->rect.width, vp->rect.height); + if (r.size.width == 0) + r.size.width = window_w; + if (r.size.height == 0) + r.size.height = window_h; - - _draw_viewport(vp,r.pos.x,r.pos.y,r.size.width,r.size.height); + _draw_viewport(vp, r.pos.x, r.pos.y, r.size.width, r.size.height); } - //check when a viewport associated to a render target was drawn - for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) { + for (SelfList<Viewport> *E = viewport_update_list.first(); E; E = E->next()) { Viewport *vp = E->self(); ERR_CONTINUE(!vp); - if (vp->render_target_update_mode!=RENDER_TARGET_UPDATE_WHEN_VISIBLE) + if (vp->render_target_update_mode != RENDER_TARGET_UPDATE_WHEN_VISIBLE) continue; - vp->rendered_in_prev_frame=rasterizer->render_target_renedered_in_frame(vp->render_target); + vp->rendered_in_prev_frame = rasterizer->render_target_renedered_in_frame(vp->render_target); } - } - - void VisualServerRaster::_draw_cursors_and_margins() { int window_w = OS::get_singleton()->get_video_mode().width; @@ -7509,12 +6911,12 @@ void VisualServerRaster::_draw_cursors_and_margins() { desired_rect.width = window_w; desired_rect.height = window_h; - if ( viewport_rect.x != desired_rect.x || - viewport_rect.y != desired_rect.y || - viewport_rect.width != desired_rect.width || - viewport_rect.height != desired_rect.height ) { + if (viewport_rect.x != desired_rect.x || + viewport_rect.y != desired_rect.y || + viewport_rect.width != desired_rect.width || + viewport_rect.height != desired_rect.height) { - viewport_rect=desired_rect; + viewport_rect = desired_rect; rasterizer->set_viewport(viewport_rect); } @@ -7522,52 +6924,50 @@ void VisualServerRaster::_draw_cursors_and_margins() { rasterizer->canvas_begin(); rasterizer->canvas_begin_rect(Matrix32()); - for (int i=0; i<MAX_CURSORS; i++) { + for (int i = 0; i < MAX_CURSORS; i++) { if (!cursors[i].visible) { continue; }; - RID tex = cursors[i].texture?cursors[i].texture:default_cursor_texture; - ERR_CONTINUE( !tex ); + RID tex = cursors[i].texture ? cursors[i].texture : default_cursor_texture; + ERR_CONTINUE(!tex); if (cursors[i].region.has_no_area()) { Point2 size(texture_get_width(tex), texture_get_height(tex)); - rasterizer->canvas_draw_rect(Rect2(cursors[i].pos-cursors[i].center, size), 0, Rect2(), tex, Color(1, 1, 1, 1)); + rasterizer->canvas_draw_rect(Rect2(cursors[i].pos - cursors[i].center, size), 0, Rect2(), tex, Color(1, 1, 1, 1)); } else { Point2 size = cursors[i].region.size; - rasterizer->canvas_draw_rect(Rect2(cursors[i].pos-cursors[i].center, size), Rasterizer::CANVAS_RECT_REGION, cursors[i].region, tex, Color(1, 1, 1, 1)); + rasterizer->canvas_draw_rect(Rect2(cursors[i].pos - cursors[i].center, size), Rasterizer::CANVAS_RECT_REGION, cursors[i].region, tex, Color(1, 1, 1, 1)); } }; - - if (black_image[MARGIN_LEFT].is_valid()) { - Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_LEFT]),rasterizer->texture_get_height(black_image[MARGIN_LEFT])); - rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_LEFT],Color(1,1,1)); + Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_LEFT]), rasterizer->texture_get_height(black_image[MARGIN_LEFT])); + rasterizer->canvas_draw_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_LEFT], Color(1, 1, 1)); } else if (black_margin[MARGIN_LEFT]) - rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); + rasterizer->canvas_draw_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0)); if (black_image[MARGIN_RIGHT].is_valid()) { - Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_RIGHT]),rasterizer->texture_get_height(black_image[MARGIN_RIGHT])); - rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_RIGHT],Color(1,1,1)); + Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_RIGHT]), rasterizer->texture_get_height(black_image[MARGIN_RIGHT])); + rasterizer->canvas_draw_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_RIGHT], Color(1, 1, 1)); } else if (black_margin[MARGIN_RIGHT]) - rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); + rasterizer->canvas_draw_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0)); if (black_image[MARGIN_TOP].is_valid()) { - Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_TOP]),rasterizer->texture_get_height(black_image[MARGIN_TOP])); - rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_TOP],Color(1,1,1)); + Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_TOP]), rasterizer->texture_get_height(black_image[MARGIN_TOP])); + rasterizer->canvas_draw_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_TOP], Color(1, 1, 1)); } else if (black_margin[MARGIN_TOP]) { - rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); + rasterizer->canvas_draw_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0)); } if (black_image[MARGIN_BOTTOM].is_valid()) { - Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_BOTTOM]),rasterizer->texture_get_height(black_image[MARGIN_BOTTOM])); - rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_BOTTOM],Color(1,1,1)); + Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_BOTTOM]), rasterizer->texture_get_height(black_image[MARGIN_BOTTOM])); + rasterizer->canvas_draw_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_BOTTOM], Color(1, 1, 1)); } else if (black_margin[MARGIN_BOTTOM]) { - rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); + rasterizer->canvas_draw_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0)); } rasterizer->canvas_end_rect(); @@ -7580,20 +6980,20 @@ void VisualServerRaster::sync() { void VisualServerRaster::draw() { //if (changes) // print_line("changes: "+itos(changes)); - changes=0; - shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true); - room_cull_enabled = GLOBAL_DEF("render/room_cull_enabled",true); - light_discard_enabled = GLOBAL_DEF("render/light_discard_enabled",true); + changes = 0; + shadows_enabled = GLOBAL_DEF("render/shadows_enabled", true); + room_cull_enabled = GLOBAL_DEF("render/room_cull_enabled", true); + light_discard_enabled = GLOBAL_DEF("render/light_discard_enabled", true); rasterizer->begin_frame(); _draw_viewports(); _draw_cursors_and_margins(); rasterizer->end_frame(); - draw_extra_frame=rasterizer->needs_to_draw_next_frame(); + draw_extra_frame = rasterizer->needs_to_draw_next_frame(); } bool VisualServerRaster::has_changed() const { - return changes>0 || draw_extra_frame; + return changes > 0 || draw_extra_frame; } int VisualServerRaster::get_render_info(RenderInfo p_info) { @@ -7606,9 +7006,9 @@ bool VisualServerRaster::has_feature(Features p_feature) const { return rasterizer->has_feature(p_feature); // lies for now } -void VisualServerRaster::set_default_clear_color(const Color& p_color) { +void VisualServerRaster::set_default_clear_color(const Color &p_color) { - clear_color=p_color; + clear_color = p_color; } Color VisualServerRaster::get_default_clear_color() const { @@ -7616,7 +7016,7 @@ Color VisualServerRaster::get_default_clear_color() const { return clear_color; } -void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color,bool p_scale) { +void VisualServerRaster::set_boot_image(const Image &p_image, const Color &p_color, bool p_scale) { if (p_image.empty()) return; @@ -7628,18 +7028,18 @@ void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_col int window_w = OS::get_singleton()->get_video_mode(0).width; int window_h = OS::get_singleton()->get_video_mode(0).height; ViewportRect vr; - vr.x=0; - vr.y=0; - vr.width=OS::get_singleton()->get_video_mode(0).width; - vr.height=OS::get_singleton()->get_video_mode(0).height; + vr.x = 0; + vr.y = 0; + vr.width = OS::get_singleton()->get_video_mode(0).width; + vr.height = OS::get_singleton()->get_video_mode(0).height; rasterizer->set_viewport(vr); rasterizer->clear_viewport(p_color); rasterizer->canvas_begin(); RID texture = texture_create(); - texture_allocate(texture,p_image.get_width(),p_image.get_height(),p_image.get_format(),TEXTURE_FLAG_FILTER); - texture_set_data(texture,p_image); + texture_allocate(texture, p_image.get_width(), p_image.get_height(), p_image.get_format(), TEXTURE_FLAG_FILTER); + texture_set_data(texture, p_image); rasterizer->canvas_begin_rect(Matrix32()); - Rect2 imgrect(0,0,p_image.get_width(),p_image.get_height()); + Rect2 imgrect(0, 0, p_image.get_width(), p_image.get_height()); Rect2 screenrect; if (p_scale) { @@ -7647,59 +7047,57 @@ void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_col //scale horizontally screenrect.size.y = window_h; screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y; - screenrect.pos.x = (window_w - screenrect.size.x)/2; + screenrect.pos.x = (window_w - screenrect.size.x) / 2; } else { //scale vertically screenrect.size.x = window_w; screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x; - screenrect.pos.y = (window_h - screenrect.size.y)/2; + screenrect.pos.y = (window_h - screenrect.size.y) / 2; } } else { - screenrect=imgrect; - screenrect.pos+=((Size2(vr.width,vr.height)-screenrect.size)/2.0).floor(); - + screenrect = imgrect; + screenrect.pos += ((Size2(vr.width, vr.height) - screenrect.size) / 2.0).floor(); } - rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,1)); + rasterizer->canvas_draw_rect(screenrect, 0, imgrect, texture, Color(1, 1, 1, 1)); rasterizer->canvas_end_rect(); rasterizer->end_frame(); rasterizer->flush_frame(); free(texture); // free since it's only one frame that stays there - } void VisualServerRaster::init() { rasterizer->init(); - shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true); + shadows_enabled = GLOBAL_DEF("render/shadows_enabled", true); //default_scenario = scenario_create(); //default_viewport = viewport_create(); - for(int i=0;i<4;i++) - black_margin[i]=0; + for (int i = 0; i < 4; i++) + black_margin[i] = 0; Image img; img.create(default_mouse_cursor_xpm); //img.convert(Image::FORMAT_RGB); default_cursor_texture = texture_create_from_image(img, 0); - aabb_random_points.resize( GLOBAL_DEF("render/aabb_random_points",16) ); - for(int i=0;i<aabb_random_points.size();i++) - aabb_random_points[i]=Vector3(Math::random(0,1),Math::random(0,1),Math::random(0,1)); + aabb_random_points.resize(GLOBAL_DEF("render/aabb_random_points", 16)); + for (int i = 0; i < aabb_random_points.size(); i++) + aabb_random_points[i] = Vector3(Math::random(0, 1), Math::random(0, 1), Math::random(0, 1)); transformed_aabb_random_points.resize(aabb_random_points.size()); - changes=0; + changes = 0; } -void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner,String p_type) { +void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner, String p_type) { List<RID> rids; p_owner->get_owned_list(&rids); - int lost=0; - for(List<RID>::Element *I=rids.front();I;I=I->next()) { + int lost = 0; + for (List<RID>::Element *I = rids.front(); I; I = I->next()) { if (OS::get_singleton()->is_stdout_verbose()) { lost++; } @@ -7707,66 +7105,57 @@ void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner,String p_type) { } if (lost) - print_line("VisualServerRaster: WARNING: Lost "+itos(lost)+" RIDs of type "+p_type); - + print_line("VisualServerRaster: WARNING: Lost " + itos(lost) + " RIDs of type " + p_type); } void VisualServerRaster::finish() { - free(default_cursor_texture); if (test_cube.is_valid()) free(test_cube); _free_internal_rids(); - _clean_up_owner( &room_owner,"Room" ); - _clean_up_owner( &portal_owner,"Portal" ); + _clean_up_owner(&room_owner, "Room"); + _clean_up_owner(&portal_owner, "Portal"); - _clean_up_owner( &camera_owner,"Camera" ); - _clean_up_owner( &viewport_owner,"Viewport" ); + _clean_up_owner(&camera_owner, "Camera"); + _clean_up_owner(&viewport_owner, "Viewport"); - _clean_up_owner( &scenario_owner,"Scenario" ); - _clean_up_owner( &instance_owner,"Instance" ); + _clean_up_owner(&scenario_owner, "Scenario"); + _clean_up_owner(&instance_owner, "Instance"); - _clean_up_owner( &canvas_owner,"Canvas" ); - _clean_up_owner( &canvas_item_owner,"CanvasItem" ); + _clean_up_owner(&canvas_owner, "Canvas"); + _clean_up_owner(&canvas_item_owner, "CanvasItem"); rasterizer->finish(); octree_allocator.clear(); if (instance_dependency_map.size()) { - print_line("Base resources missing amount: "+itos(instance_dependency_map.size())); + print_line("Base resources missing amount: " + itos(instance_dependency_map.size())); } - ERR_FAIL_COND( instance_dependency_map.size() ); + ERR_FAIL_COND(instance_dependency_map.size()); } - -RID VisualServerRaster::get_test_cube() { +RID VisualServerRaster::get_test_cube() { if (test_cube.is_valid()) return test_cube; - test_cube=_make_test_cube(); + test_cube = _make_test_cube(); return test_cube; - } - - VisualServerRaster::VisualServerRaster(Rasterizer *p_rasterizer) { - rasterizer=p_rasterizer; - rasterizer->draw_viewport_func=_render_canvas_item_viewport; - instance_update_list=NULL; - render_pass=0; - clear_color=Color(0.3,0.3,0.3,1.0); - OctreeAllocator::allocator=&octree_allocator; - draw_extra_frame=false; - + rasterizer = p_rasterizer; + rasterizer->draw_viewport_func = _render_canvas_item_viewport; + instance_update_list = NULL; + render_pass = 0; + clear_color = Color(0.3, 0.3, 0.3, 1.0); + OctreeAllocator::allocator = &octree_allocator; + draw_extra_frame = false; } - -VisualServerRaster::~VisualServerRaster() -{ +VisualServerRaster::~VisualServerRaster() { } diff --git a/servers/visual/visual_server_raster.h b/servers/visual/visual_server_raster.h index 13564f3dc..e06aad2be 100644 --- a/servers/visual/visual_server_raster.h +++ b/servers/visual/visual_server_raster.h @@ -29,31 +29,27 @@ #ifndef VISUAL_SERVER_RASTER_H #define VISUAL_SERVER_RASTER_H - -#include "servers/visual_server.h" -#include "servers/visual/rasterizer.h" #include "allocators.h" #include "octree.h" +#include "servers/visual/rasterizer.h" +#include "servers/visual_server.h" /** @author Juan Linietsky <reduzio@gmail.com> */ - class VisualServerRaster : public VisualServer { - enum { - MAX_INSTANCE_CULL=8192, - MAX_INSTANCE_LIGHTS=4, - LIGHT_CACHE_DIRTY=-1, - MAX_LIGHTS_CULLED=256, - MAX_ROOM_CULL=32, - MAX_EXTERIOR_PORTALS=128, - MAX_LIGHT_SAMPLERS=256, - INSTANCE_ROOMLESS_MASK=(1<<20) - + MAX_INSTANCE_CULL = 8192, + MAX_INSTANCE_LIGHTS = 4, + LIGHT_CACHE_DIRTY = -1, + MAX_LIGHTS_CULLED = 256, + MAX_ROOM_CULL = 32, + MAX_EXTERIOR_PORTALS = 128, + MAX_LIGHT_SAMPLERS = 256, + INSTANCE_ROOMLESS_MASK = (1 << 20) }; @@ -61,10 +57,9 @@ class VisualServerRaster : public VisualServer { bool occlude_exterior; BSP_Tree bounds; - Room() { occlude_exterior=true; } + Room() { occlude_exterior = true; } }; - BalloonAllocator<> octree_allocator; struct OctreeAllocator { @@ -73,7 +68,6 @@ class VisualServerRaster : public VisualServer { _FORCE_INLINE_ static void *alloc(size_t p_size) { return allocator->alloc(p_size); } _FORCE_INLINE_ static void free(void *p_ptr) { return allocator->free(p_ptr); } - }; struct Portal { @@ -85,8 +79,12 @@ class VisualServerRaster : public VisualServer { Vector<Point2> shape; Rect2 bounds; - - Portal() { enabled=true; disable_distance=50; disable_color=Color(); connect_range=0.8; } + Portal() { + enabled = true; + disable_distance = 50; + disable_color = Color(); + connect_range = 0.8; + } }; struct BakedLight { @@ -96,7 +94,6 @@ class VisualServerRaster : public VisualServer { AABB octree_aabb; Size2i octree_tex_size; Size2i light_tex_size; - }; struct BakedLightSampler { @@ -106,16 +103,16 @@ class VisualServerRaster : public VisualServer { Vector<Vector3> dp_cache; BakedLightSampler() { - params[BAKED_LIGHT_SAMPLER_STRENGTH]=1.0; - params[BAKED_LIGHT_SAMPLER_ATTENUATION]=1.0; - params[BAKED_LIGHT_SAMPLER_RADIUS]=1.0; - params[BAKED_LIGHT_SAMPLER_DETAIL_RATIO]=0.1; - resolution=16; + params[BAKED_LIGHT_SAMPLER_STRENGTH] = 1.0; + params[BAKED_LIGHT_SAMPLER_ATTENUATION] = 1.0; + params[BAKED_LIGHT_SAMPLER_RADIUS] = 1.0; + params[BAKED_LIGHT_SAMPLER_DETAIL_RATIO] = 0.1; + resolution = 16; } }; - void _update_baked_light_sampler_dp_cache(BakedLightSampler * blsamp); - struct Camera { + void _update_baked_light_sampler_dp_cache(BakedLightSampler *blsamp); + struct Camera { enum Type { PERSPECTIVE, @@ -123,7 +120,7 @@ class VisualServerRaster : public VisualServer { }; Type type; float fov; - float znear,zfar; + float znear, zfar; float size; uint32_t visible_layers; bool vaspect; @@ -131,28 +128,27 @@ class VisualServerRaster : public VisualServer { Transform transform; - Camera() { - - visible_layers=0xFFFFFFFF; - fov=60; - type=PERSPECTIVE; - znear=0.1; zfar=100; - size=1.0; - vaspect=false; - - } - }; + Camera() { + visible_layers = 0xFFFFFFFF; + fov = 60; + type = PERSPECTIVE; + znear = 0.1; + zfar = 100; + size = 1.0; + vaspect = false; + } + }; struct Instance; - typedef Set<Instance*,Comparator<Instance*>,OctreeAllocator> InstanceSet; + typedef Set<Instance *, Comparator<Instance *>, OctreeAllocator> InstanceSet; struct Scenario; struct Instance { enum { - MAX_LIGHTS=4 + MAX_LIGHTS = 4 }; RID self; @@ -176,17 +172,14 @@ class VisualServerRaster : public VisualServer { float draw_range_end; float extra_margin; - - Rasterizer::InstanceData data; - - Set<Instance*> auto_rooms; - Set<Instance*> valid_auto_rooms; + Set<Instance *> auto_rooms; + Set<Instance *> valid_auto_rooms; Instance *room; - List<Instance*>::Element *RE; + List<Instance *>::Element *RE; Instance *baked_light; - List<Instance*>::Element *BLE; + List<Instance *>::Element *BLE; Instance *sampled_light; bool exterior; @@ -198,35 +191,34 @@ class VisualServerRaster : public VisualServer { InstanceSet lights; bool light_cache_dirty; - - struct RoomInfo { Transform affine_inverse; Room *room; - List<Instance*> owned_geometry_instances; - List<Instance*> owned_portal_instances; - List<Instance*> owned_room_instances; - List<Instance*> owned_light_instances; //not used, but just for the sake of it - Set<Instance*> disconnected_child_portals; - Set<Instance*> owned_autoroom_geometry; + List<Instance *> owned_geometry_instances; + List<Instance *> owned_portal_instances; + List<Instance *> owned_room_instances; + List<Instance *> owned_light_instances; //not used, but just for the sake of it + Set<Instance *> disconnected_child_portals; + Set<Instance *> owned_autoroom_geometry; uint64_t last_visited_pass; - RoomInfo() { last_visited_pass=0; } - + RoomInfo() { last_visited_pass = 0; } }; struct PortalInfo { Portal *portal; - Set<Instance*> candidate_set; + Set<Instance *> candidate_set; Instance *connected; uint64_t last_visited_pass; Plane plane_cache; Vector<Vector3> transformed_point_cache; - - PortalInfo() { connected=NULL; last_visited_pass=0;} + PortalInfo() { + connected = NULL; + last_visited_pass = 0; + } }; struct LightInfo { @@ -240,13 +232,12 @@ class VisualServerRaster : public VisualServer { bool enabled; float dtc; //distance to camera, used for sorting - LightInfo() { - D=NULL; - light_set_index=-1; - last_add_pass=0; - enabled=true; + D = NULL; + light_set_index = -1; + last_add_pass = 0; + enabled = true; } }; @@ -254,13 +245,13 @@ class VisualServerRaster : public VisualServer { BakedLight *baked_light; Transform affine_inverse; - List<Instance*> owned_instances; + List<Instance *> owned_instances; }; struct BakedLightSamplerInfo { - Set<Instance*> baked_lights; - Set<Instance*> owned_instances; + Set<Instance *> baked_lights; + Set<Instance *> owned_instances; BakedLightSampler *sampler; int resolution; Vector<Color> light_bufer; @@ -268,9 +259,9 @@ class VisualServerRaster : public VisualServer { uint64_t last_pass; Transform xform; // viewspace normal to lightspace, might not use one. BakedLightSamplerInfo() { - sampler=NULL; - last_pass=0; - resolution=0; + sampler = NULL; + last_pass = 0; + resolution = 0; } }; @@ -279,56 +270,53 @@ class VisualServerRaster : public VisualServer { RID instance; }; - RoomInfo *room_info; LightInfo *light_info; ParticlesInfo *particles_info; - PortalInfo * portal_info; - BakedLightInfo * baked_light_info; - BakedLightSamplerInfo * baked_light_sampler_info; - + PortalInfo *portal_info; + BakedLightInfo *baked_light_info; + BakedLightSamplerInfo *baked_light_sampler_info; Instance() { - octree_id=0; - update_next=0; - object_ID=0; - last_render_pass=0; - last_frame_pass=0; - light_info=0; - particles_info=0; - update_next=NULL; - update=false; - visible=true; - data.cast_shadows=SHADOW_CASTING_SETTING_ON; - data.receive_shadows=true; - data.depth_scale=false; - data.billboard=false; - data.billboard_y=false; - data.baked_light=NULL; - data.baked_light_octree_xform=NULL; - data.baked_lightmap_id=-1; - version=1; - room_info=NULL; - room=NULL; - RE=NULL; - portal_info=NULL; - exterior=false; - layer_mask=1; - draw_range_begin=0; - draw_range_end=0; - extra_margin=0; - visible_in_all_rooms=false; - update_aabb=false; - update_materials=false; + octree_id = 0; + update_next = 0; + object_ID = 0; + last_render_pass = 0; + last_frame_pass = 0; + light_info = 0; + particles_info = 0; + update_next = NULL; + update = false; + visible = true; + data.cast_shadows = SHADOW_CASTING_SETTING_ON; + data.receive_shadows = true; + data.depth_scale = false; + data.billboard = false; + data.billboard_y = false; + data.baked_light = NULL; + data.baked_light_octree_xform = NULL; + data.baked_lightmap_id = -1; + version = 1; + room_info = NULL; + room = NULL; + RE = NULL; + portal_info = NULL; + exterior = false; + layer_mask = 1; + draw_range_begin = 0; + draw_range_end = 0; + extra_margin = 0; + visible_in_all_rooms = false; + update_aabb = false; + update_materials = false; - baked_light=NULL; - baked_light_info=NULL; - baked_light_sampler_info=NULL; - sampled_light=NULL; - BLE=NULL; - - light_cache_dirty=true; + baked_light = NULL; + baked_light_info = NULL; + baked_light_sampler_info = NULL; + sampled_light = NULL; + BLE = NULL; + light_cache_dirty = true; } ~Instance() { @@ -348,16 +336,15 @@ class VisualServerRaster : public VisualServer { struct _InstanceLightsort { - bool operator()(const Instance* p_A, const Instance* p_B) const { return p_A->light_info->dtc < p_B->light_info->dtc; } + bool operator()(const Instance *p_A, const Instance *p_B) const { return p_A->light_info->dtc < p_B->light_info->dtc; } }; struct Scenario { - ScenarioDebugMode debug; RID self; // well wtf, balloon allocator is slower? - typedef ::Octree<Instance,true> Octree; + typedef ::Octree<Instance, true> Octree; Octree octree; @@ -367,18 +354,18 @@ class VisualServerRaster : public VisualServer { Instance *dirty_instances; - Scenario() { dirty_instances=NULL; debug=SCENARIO_DEBUG_DISABLED; } + Scenario() { + dirty_instances = NULL; + debug = SCENARIO_DEBUG_DISABLED; + } }; - - mutable RID_Owner<Rasterizer::CanvasItemMaterial> canvas_item_material_owner; struct CanvasItem : public Rasterizer::CanvasItem { - RID parent; // canvas it belongs to - List<CanvasItem*>::Element *E; + List<CanvasItem *>::Element *E; RID viewport; int z; bool z_relative; @@ -387,27 +374,24 @@ class VisualServerRaster : public VisualServer { float self_opacity; bool use_parent_material; - - Vector<CanvasItem*> child_items; - + Vector<CanvasItem *> child_items; CanvasItem() { - E=NULL; - z=0; - opacity=1; - self_opacity=1; - sort_y=false; - use_parent_material=false; - z_relative=true; + E = NULL; + z = 0; + opacity = 1; + self_opacity = 1; + sort_y = false; + use_parent_material = false; + z_relative = true; } }; - struct CanvasItemPtrSort { - _FORCE_INLINE_ bool operator()(const CanvasItem* p_left,const CanvasItem* p_right) const { + _FORCE_INLINE_ bool operator()(const CanvasItem *p_left, const CanvasItem *p_right) const { - if(Math::abs(p_left->xform.elements[2].y - p_right->xform.elements[2].y) < CMP_EPSILON ) + if (Math::abs(p_left->xform.elements[2].y - p_right->xform.elements[2].y) < CMP_EPSILON) return p_left->xform.elements[2].x < p_right->xform.elements[2].x; else return p_left->xform.elements[2].y < p_right->xform.elements[2].y; @@ -422,12 +406,14 @@ class VisualServerRaster : public VisualServer { Rect2 aabb; CanvasOccluderPolygonCullMode cull_mode; RID occluder; - Set<Rasterizer::CanvasLightOccluderInstance*> owners; + Set<Rasterizer::CanvasLightOccluderInstance *> owners; - CanvasLightOccluderPolygon() { active=false; cull_mode=CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; } + CanvasLightOccluderPolygon() { + active = false; + cull_mode = CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; + } }; - RID_Owner<CanvasLightOccluderPolygon> canvas_light_occluder_polygon_owner; RID_Owner<Rasterizer::CanvasLightOccluderInstance> canvas_light_occluder_owner; @@ -443,33 +429,30 @@ class VisualServerRaster : public VisualServer { CanvasItem *item; }; - Set<Rasterizer::CanvasLight*> lights; - Set<Rasterizer::CanvasLightOccluderInstance*> occluders; + Set<Rasterizer::CanvasLight *> lights; + Set<Rasterizer::CanvasLightOccluderInstance *> occluders; Vector<ChildItem> child_items; Color modulate; int find_item(CanvasItem *p_item) { - for(int i=0;i<child_items.size();i++) { - if (child_items[i].item==p_item) + for (int i = 0; i < child_items.size(); i++) { + if (child_items[i].item == p_item) return i; } return -1; } void erase_item(CanvasItem *p_item) { - int idx=find_item(p_item); - if (idx>=0) + int idx = find_item(p_item); + if (idx >= 0) child_items.remove(idx); } - Canvas() { modulate=Color(1,1,1,1); } - + Canvas() { modulate = Color(1, 1, 1, 1); } }; - RID_Owner<Rasterizer::CanvasLight> canvas_light_owner; - struct Viewport { RID self; @@ -503,9 +486,15 @@ class VisualServerRaster : public VisualServer { int layer; RID canvas; - bool operator<(const CanvasKey& p_canvas) const { if (layer==p_canvas.layer) return canvas < p_canvas.canvas; return layer<p_canvas.layer; } - CanvasKey() { layer=0; } - CanvasKey(const RID& p_canvas, int p_layer) { canvas=p_canvas; layer=p_layer; } + bool operator<(const CanvasKey &p_canvas) const { + if (layer == p_canvas.layer) return canvas < p_canvas.canvas; + return layer < p_canvas.layer; + } + CanvasKey() { layer = 0; } + CanvasKey(const RID &p_canvas, int p_layer) { + canvas = p_canvas; + layer = p_layer; + } }; struct CanvasData { @@ -517,26 +506,34 @@ class VisualServerRaster : public VisualServer { Matrix32 global_transform; - Map<RID,CanvasData> canvas_map; + Map<RID, CanvasData> canvas_map; SelfList<Viewport> update_list; - Viewport() : update_list(this) { transparent_bg=false; render_target_update_mode=RENDER_TARGET_UPDATE_WHEN_VISIBLE; queue_capture=false; rendered_in_prev_frame=false; render_target_vflip=false; render_target_clear_on_new_frame=true; render_target_clear=true; disable_environment=false; } + Viewport() + : update_list(this) { + transparent_bg = false; + render_target_update_mode = RENDER_TARGET_UPDATE_WHEN_VISIBLE; + queue_capture = false; + rendered_in_prev_frame = false; + render_target_vflip = false; + render_target_clear_on_new_frame = true; + render_target_clear = true; + disable_environment = false; + } }; SelfList<Viewport>::List viewport_update_list; - Map<RID,int> screen_viewports; + Map<RID, int> screen_viewports; struct CullRange { Plane nearp; - float min,max; - float z_near,z_far; - - void add_aabb(const AABB& p_aabb) { - + float min, max; + float z_near, z_far; + void add_aabb(const AABB &p_aabb) { } }; @@ -561,8 +558,8 @@ class VisualServerRaster : public VisualServer { Cursor cursors[MAX_CURSORS]; RID default_cursor_texture; - static void* instance_pair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int); - static void instance_unpair(void *p_self, OctreeElementID,Instance *p_A,int, OctreeElementID,Instance *p_B,int,void*); + static void *instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int); + static void instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *); Instance *instance_cull_result[MAX_INSTANCE_CULL]; Instance *instance_shadow_cull_result[MAX_INSTANCE_CULL]; //used for generating shadowmaps @@ -589,15 +586,15 @@ class VisualServerRaster : public VisualServer { void _instance_validate_autorooms(Instance *p_geometry); - void _portal_disconnect(Instance *p_portal,bool p_cleanup=false); + void _portal_disconnect(Instance *p_portal, bool p_cleanup = false); void _portal_attempt_connect(Instance *p_portal); - void _dependency_queue_update(RID p_rid, bool p_update_aabb=false, bool p_update_materials=false); - _FORCE_INLINE_ void _instance_queue_update(Instance *p_instance,bool p_update_aabb=false,bool p_update_materials=false); + void _dependency_queue_update(RID p_rid, bool p_update_aabb = false, bool p_update_materials = false); + _FORCE_INLINE_ void _instance_queue_update(Instance *p_instance, bool p_update_aabb = false, bool p_update_materials = false); void _update_instances(); void _update_instance_aabb(Instance *p_instance); void _update_instance(Instance *p_instance); - void _free_attached_instances(RID p_rid,bool p_free_scenario=false); - void _clean_up_owner(RID_OwnerBase *p_owner,String p_type); + void _free_attached_instances(RID p_rid, bool p_free_scenario = false); + void _clean_up_owner(RID_OwnerBase *p_owner, String p_type); Instance *instance_update_list; @@ -606,7 +603,6 @@ class VisualServerRaster : public VisualServer { RID test_cube; - mutable RID_Owner<Room> room_owner; mutable RID_Owner<Portal> portal_owner; @@ -622,85 +618,81 @@ class VisualServerRaster : public VisualServer { mutable RID_Owner<Canvas> canvas_owner; mutable RID_Owner<CanvasItem> canvas_item_owner; - Map< RID, Set<RID> > instance_dependency_map; - Map< RID, Set<Instance*> > skeleton_dependency_map; - + Map<RID, Set<RID> > instance_dependency_map; + Map<RID, Set<Instance *> > skeleton_dependency_map; ViewportRect viewport_rect; _FORCE_INLINE_ void _instance_draw(Instance *p_instance); bool _test_portal_cull(Camera *p_camera, Instance *p_portal_from, Instance *p_portal_to); - void _cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal); - void _cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal=NULL); + void _cull_portal(Camera *p_camera, Instance *p_portal, Instance *p_from_portal); + void _cull_room(Camera *p_camera, Instance *p_room, Instance *p_from_portal = NULL); void _process_sampled_light(const Transform &p_camera, Instance *p_sampled_light, bool p_linear_colorspace); - void _render_no_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario); - void _render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario); - static void _render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect); - void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights); - void _render_canvas_item(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner); + void _render_no_camera(Viewport *p_viewport, Camera *p_camera, Scenario *p_scenario); + void _render_camera(Viewport *p_viewport, Camera *p_camera, Scenario *p_scenario); + static void _render_canvas_item_viewport(VisualServer *p_self, void *p_vp, const Rect2 &p_rect); + void _render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32 &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights); + void _render_canvas_item(CanvasItem *p_canvas_item, const Matrix32 &p_transform, const Rect2 &p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner); void _render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights, Rasterizer::CanvasLight *p_masked_lights); - void _light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights); + void _light_mask_canvas_items(int p_z, Rasterizer::CanvasItem *p_canvas_item, Rasterizer::CanvasLight *p_masked_lights); - Vector<Vector3> _camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); - Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max); + Vector<Vector3> _camera_generate_endpoints(Instance *p_light, Camera *p_camera, float p_range_min, float p_range_max); + Vector<Plane> _camera_generate_orthogonal_planes(Instance *p_light, Camera *p_camera, float p_range_min, float p_range_max); - void _light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range); - void _light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range); + void _light_instance_update_lispsm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range); + void _light_instance_update_pssm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range); - void _light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range); + void _light_instance_update_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range); uint64_t render_pass; int changes; bool draw_extra_frame; void _draw_viewport_camera(Viewport *p_viewport, bool p_ignore_camera); - void _draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h); + void _draw_viewport(Viewport *p_viewport, int p_ofs_x, int p_ofs_y, int p_parent_w, int p_parent_h); void _draw_viewports(); void _draw_cursors_and_margins(); - Rasterizer *rasterizer; -public: +public: virtual RID texture_create(); - virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=TEXTURE_FLAGS_DEFAULT); - virtual void texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side=CUBEMAP_LEFT); - virtual Image texture_get_data(RID p_texture,CubeMapSide p_cube_side=CUBEMAP_LEFT) const; - virtual void texture_set_flags(RID p_texture,uint32_t p_flags) ; + virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = TEXTURE_FLAGS_DEFAULT); + virtual void texture_set_data(RID p_texture, const Image &p_image, CubeMapSide p_cube_side = CUBEMAP_LEFT); + virtual Image texture_get_data(RID p_texture, CubeMapSide p_cube_side = CUBEMAP_LEFT) const; + virtual void texture_set_flags(RID p_texture, uint32_t p_flags); virtual uint32_t texture_get_flags(RID p_texture) const; virtual Image::Format texture_get_format(RID p_texture) const; virtual uint32_t texture_get_width(RID p_texture) const; virtual uint32_t texture_get_height(RID p_texture) const; - virtual void texture_set_size_override(RID p_texture,int p_width, int p_height); + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height); virtual bool texture_can_stream(RID p_texture) const; - virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const; + virtual void texture_set_reload_hook(RID p_texture, ObjectID p_owner, const StringName &p_function) const; - virtual void texture_set_path(RID p_texture,const String& p_path); + virtual void texture_set_path(RID p_texture, const String &p_path); virtual String texture_get_path(RID p_texture) const; virtual void texture_debug_usage(List<TextureInfo> *r_info); virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable); - /* SHADER API */ - virtual RID shader_create(ShaderMode p_mode=SHADER_MATERIAL); + virtual RID shader_create(ShaderMode p_mode = SHADER_MATERIAL); - virtual void shader_set_mode(RID p_shader,ShaderMode p_mode); + virtual void shader_set_mode(RID p_shader, ShaderMode p_mode); virtual ShaderMode shader_get_mode(RID p_shader) const; - virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0); + virtual void shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragment, const String &p_light, int p_vertex_ofs = 0, int p_fragment_ofs = 0, int p_light_ofs = 0); virtual String shader_get_vertex_code(RID p_shader) const; virtual String shader_get_fragment_code(RID p_shader) const; virtual String shader_get_light_code(RID p_shader) const; virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const; - virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture); - virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const; - + virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture); + virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const; /* COMMON MATERIAL API */ @@ -709,64 +701,62 @@ public: virtual void material_set_shader(RID p_shader_material, RID p_shader); virtual RID material_get_shader(RID p_shader_material) const; - virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value); - virtual Variant material_get_param(RID p_material, const StringName& p_param) const; + virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value); + virtual Variant material_get_param(RID p_material, const StringName &p_param) const; - virtual void material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled); - virtual bool material_get_flag(RID p_material,MaterialFlag p_flag) const; + virtual void material_set_flag(RID p_material, MaterialFlag p_flag, bool p_enabled); + virtual bool material_get_flag(RID p_material, MaterialFlag p_flag) const; virtual void material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode); virtual MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const; - virtual void material_set_blend_mode(RID p_material,MaterialBlendMode p_mode); + virtual void material_set_blend_mode(RID p_material, MaterialBlendMode p_mode); virtual MaterialBlendMode material_get_blend_mode(RID p_material) const; - virtual void material_set_line_width(RID p_material,float p_line_width); + virtual void material_set_line_width(RID p_material, float p_line_width); virtual float material_get_line_width(RID p_material) const; /* FIXED MATERIAL */ - virtual RID fixed_material_create(); virtual void fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled); virtual bool fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const; - virtual void fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value); - virtual Variant fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const; - - virtual void fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture); - virtual RID fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const; + virtual void fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant &p_value); + virtual Variant fixed_material_get_param(RID p_material, FixedMaterialParam p_parameter) const; - virtual void fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode); - virtual FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const; + virtual void fixed_material_set_texture(RID p_material, FixedMaterialParam p_parameter, RID p_texture); + virtual RID fixed_material_get_texture(RID p_material, FixedMaterialParam p_parameter) const; + virtual void fixed_material_set_texcoord_mode(RID p_material, FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode); + virtual FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material, FixedMaterialParam p_parameter) const; - virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform); + virtual void fixed_material_set_uv_transform(RID p_material, const Transform &p_transform); virtual Transform fixed_material_get_uv_transform(RID p_material) const; - virtual void fixed_material_set_light_shader(RID p_material,FixedMaterialLightShader p_shader); + virtual void fixed_material_set_light_shader(RID p_material, FixedMaterialLightShader p_shader); virtual FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const; - virtual void fixed_material_set_point_size(RID p_material,float p_size); + virtual void fixed_material_set_point_size(RID p_material, float p_size); virtual float fixed_material_get_point_size(RID p_material) const; /* SURFACE API */ virtual RID mesh_create(); - virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount); + virtual void mesh_set_morph_target_count(RID p_mesh, int p_amount); virtual int mesh_get_morph_target_count(RID p_mesh) const; - virtual void mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode); + virtual void mesh_set_morph_target_mode(RID p_mesh, MorphTargetMode p_mode); virtual MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const; - virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat); //this is used by each platform in a different way + virtual void mesh_add_custom_surface(RID p_mesh, const Variant &p_dat); //this is used by each platform in a different way - virtual void mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false); - virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const; - virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const; + virtual void mesh_add_surface(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), bool p_alpha_sort = false); + virtual Array mesh_get_surface_arrays(RID p_mesh, int p_surface) const; + virtual Array mesh_get_surface_morph_arrays(RID p_mesh, int p_surface) const; - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false); + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned = false); virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const; virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const; @@ -774,10 +764,10 @@ public: virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const; virtual PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const; - virtual void mesh_remove_surface(RID p_mesh,int p_index); + virtual void mesh_remove_surface(RID p_mesh, int p_index); virtual int mesh_get_surface_count(RID p_mesh) const; - virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb); + virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb); virtual AABB mesh_get_custom_aabb(RID p_mesh) const; virtual void mesh_clear(RID p_mesh); @@ -785,38 +775,37 @@ public: /* MULTIMESH API */ virtual RID multimesh_create(); - virtual void multimesh_set_instance_count(RID p_multimesh,int p_count); + virtual void multimesh_set_instance_count(RID p_multimesh, int p_count); virtual int multimesh_get_instance_count(RID p_multimesh) const; - virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh); - virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb); - virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform); - virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color); + virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh); + virtual void multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb); + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform); + virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color); virtual RID multimesh_get_mesh(RID p_multimesh) const; - virtual AABB multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const; - virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const; - virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const; + virtual AABB multimesh_get_aabb(RID p_multimesh, const AABB &p_aabb) const; + virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const; + virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const; - virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible); + virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible); virtual int multimesh_get_visible_instances(RID p_multimesh) const; /* IMMEDIATE API */ virtual RID immediate_create(); - virtual void immediate_begin(RID p_immediate,PrimitiveType p_rimitive,RID p_texture=RID()); - virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex); - virtual void immediate_normal(RID p_immediate,const Vector3& p_normal); - virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent); - virtual void immediate_color(RID p_immediate,const Color& p_color); - virtual void immediate_uv(RID p_immediate, const Vector2& p_uv); - virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv); + virtual void immediate_begin(RID p_immediate, PrimitiveType p_rimitive, RID p_texture = RID()); + virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex); + virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal); + virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent); + virtual void immediate_color(RID p_immediate, const Color &p_color); + virtual void immediate_uv(RID p_immediate, const Vector2 &p_uv); + virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv); virtual void immediate_end(RID p_immediate); virtual void immediate_clear(RID p_immediate); - virtual void immediate_set_material(RID p_immediate,RID p_material); + virtual void immediate_set_material(RID p_immediate, RID p_material); virtual RID immediate_get_material(RID p_immediate) const; - /* PARTICLES API */ virtual RID particles_create(); @@ -827,25 +816,25 @@ public: virtual void particles_set_emitting(RID p_particles, bool p_emitting); virtual bool particles_is_emitting(RID p_particles) const; - virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility); + virtual void particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility); virtual AABB particles_get_visibility_aabb(RID p_particles) const; - virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents); + virtual void particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents); virtual Vector3 particles_get_emission_half_extents(RID p_particles) const; - virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity); + virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3 &p_base_velocity); virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const; - virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points); + virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3> &p_points); virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const; - virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal); + virtual void particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal); virtual Vector3 particles_get_gravity_normal(RID p_particles) const; - virtual void particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value); + virtual void particles_set_variable(RID p_particles, ParticleVariable p_variable, float p_value); virtual float particles_get_variable(RID p_particles, ParticleVariable p_variable) const; - virtual void particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness); + virtual void particles_set_randomness(RID p_particles, ParticleVariable p_variable, float p_randomness); virtual float particles_get_randomness(RID p_particles, ParticleVariable p_variable) const; virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos); @@ -854,19 +843,19 @@ public: virtual void particles_set_color_phases(RID p_particles, int p_phases); virtual int particles_get_color_phases(RID p_particles) const; - virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color); + virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color); virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const; virtual void particles_set_attractors(RID p_particles, int p_attractors); virtual int particles_get_attractors(RID p_particles) const; - virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos); - virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const; + virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos); + virtual Vector3 particles_get_attractor_pos(RID p_particles, int p_attractor) const; virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force); - virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const; + virtual float particles_get_attractor_strength(RID p_particles, int p_attractor) const; - virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false); + virtual void particles_set_material(RID p_particles, RID p_material, bool p_owned = false); virtual RID particles_get_material(RID p_particles) const; virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable); @@ -875,64 +864,61 @@ public: virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable); virtual bool particles_is_using_local_coordinates(RID p_particles) const; - /* Light API */ virtual RID light_create(LightType p_type); virtual LightType light_get_type(RID p_light) const; - virtual void light_set_color(RID p_light,LightColor p_type, const Color& p_color); - virtual Color light_get_color(RID p_light,LightColor p_type) const; - + virtual void light_set_color(RID p_light, LightColor p_type, const Color &p_color); + virtual Color light_get_color(RID p_light, LightColor p_type) const; - virtual void light_set_shadow(RID p_light,bool p_enabled); + virtual void light_set_shadow(RID p_light, bool p_enabled); virtual bool light_has_shadow(RID p_light) const; - virtual void light_set_volumetric(RID p_light,bool p_enabled); + virtual void light_set_volumetric(RID p_light, bool p_enabled); virtual bool light_is_volumetric(RID p_light) const; - virtual void light_set_projector(RID p_light,RID p_texture); + virtual void light_set_projector(RID p_light, RID p_texture); virtual RID light_get_projector(RID p_light) const; virtual void light_set_param(RID p_light, LightParam p_var, float p_value); virtual float light_get_param(RID p_light, LightParam p_var) const; - virtual void light_set_operator(RID p_light,LightOp p_op); + virtual void light_set_operator(RID p_light, LightOp p_op); virtual LightOp light_get_operator(RID p_light) const; - virtual void light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode); + virtual void light_omni_set_shadow_mode(RID p_light, LightOmniShadowMode p_mode); virtual LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const; - virtual void light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode); + virtual void light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode); virtual LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const; - virtual void light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value); - virtual float light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const; - + virtual void light_directional_set_shadow_param(RID p_light, LightDirectionalShadowParam p_param, float p_value); + virtual float light_directional_get_shadow_param(RID p_light, LightDirectionalShadowParam p_param) const; /* SKELETON API */ virtual RID skeleton_create(); - virtual void skeleton_resize(RID p_skeleton,int p_bones); + virtual void skeleton_resize(RID p_skeleton, int p_bones); virtual int skeleton_get_bone_count(RID p_skeleton) const; - virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform); - virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone); + virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform); + virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone); /* ROOM API */ virtual RID room_create(); - virtual void room_set_bounds(RID p_room, const BSP_Tree& p_bounds); + virtual void room_set_bounds(RID p_room, const BSP_Tree &p_bounds); virtual BSP_Tree room_get_bounds(RID p_room) const; /* PORTAL API */ virtual RID portal_create(); - virtual void portal_set_shape(RID p_portal, const Vector<Point2>& p_shape); + virtual void portal_set_shape(RID p_portal, const Vector<Point2> &p_shape); virtual Vector<Point2> portal_get_shape(RID p_portal) const; virtual void portal_set_enabled(RID p_portal, bool p_enabled); virtual bool portal_is_enabled(RID p_portal) const; virtual void portal_set_disable_distance(RID p_portal, float p_distance); virtual float portal_get_disable_distance(RID p_portal) const; - virtual void portal_set_disabled_color(RID p_portal, const Color& p_color); + virtual void portal_set_disabled_color(RID p_portal, const Color &p_color); virtual Color portal_get_disabled_color(RID p_portal) const; virtual void portal_set_connect_range(RID p_portal, float p_range); virtual float portal_get_connect_range(RID p_portal) const; @@ -941,28 +927,28 @@ public: virtual RID baked_light_create(); - virtual void baked_light_set_mode(RID p_baked_light,BakedLightMode p_mode); + virtual void baked_light_set_mode(RID p_baked_light, BakedLightMode p_mode); virtual BakedLightMode baked_light_get_mode(RID p_baked_light) const; - virtual void baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree); + virtual void baked_light_set_octree(RID p_baked_light, const DVector<uint8_t> p_octree); virtual DVector<uint8_t> baked_light_get_octree(RID p_baked_light) const; - virtual void baked_light_set_light(RID p_baked_light,const DVector<uint8_t> p_light); + virtual void baked_light_set_light(RID p_baked_light, const DVector<uint8_t> p_light); virtual DVector<uint8_t> baked_light_get_light(RID p_baked_light) const; - virtual void baked_light_set_sampler_octree(RID p_baked_light,const DVector<int> &p_sampler); + virtual void baked_light_set_sampler_octree(RID p_baked_light, const DVector<int> &p_sampler); virtual DVector<int> baked_light_get_sampler_octree(RID p_baked_light) const; - virtual void baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier); + virtual void baked_light_set_lightmap_multiplier(RID p_baked_light, float p_multiplier); virtual float baked_light_get_lightmap_multiplier(RID p_baked_light) const; - virtual void baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id); + virtual void baked_light_add_lightmap(RID p_baked_light, const RID p_texture, int p_id); virtual void baked_light_clear_lightmaps(RID p_baked_light); virtual void baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled); virtual bool baked_light_get_realtime_color_enabled(RID p_baked_light) const; - virtual void baked_light_set_realtime_color(RID p_baked_light, const Color& p_color); + virtual void baked_light_set_realtime_color(RID p_baked_light, const Color &p_color); virtual Color baked_light_get_realtime_color(RID p_baked_light) const; virtual void baked_light_set_realtime_energy(RID p_baked_light, const float p_energy); @@ -972,101 +958,95 @@ public: virtual RID baked_light_sampler_create(); - virtual void baked_light_sampler_set_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param,float p_value); - virtual float baked_light_sampler_get_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param) const; + virtual void baked_light_sampler_set_param(RID p_baked_light_sampler, BakedLightSamplerParam p_param, float p_value); + virtual float baked_light_sampler_get_param(RID p_baked_light_sampler, BakedLightSamplerParam p_param) const; - virtual void baked_light_sampler_set_resolution(RID p_baked_light_sampler,int p_resolution); + virtual void baked_light_sampler_set_resolution(RID p_baked_light_sampler, int p_resolution); virtual int baked_light_sampler_get_resolution(RID p_baked_light_sampler) const; /* CAMERA API */ virtual RID camera_create(); - virtual void camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far); - virtual void camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far); - virtual void camera_set_transform(RID p_camera,const Transform& p_transform); + virtual void camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far); + virtual void camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far); + virtual void camera_set_transform(RID p_camera, const Transform &p_transform); - virtual void camera_set_visible_layers(RID p_camera,uint32_t p_layers); + virtual void camera_set_visible_layers(RID p_camera, uint32_t p_layers); virtual uint32_t camera_get_visible_layers(RID p_camera) const; - virtual void camera_set_environment(RID p_camera,RID p_env); + virtual void camera_set_environment(RID p_camera, RID p_env); virtual RID camera_get_environment(RID p_camera) const; - virtual void camera_set_use_vertical_aspect(RID p_camera,bool p_enable); - virtual bool camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const; + virtual void camera_set_use_vertical_aspect(RID p_camera, bool p_enable); + virtual bool camera_is_using_vertical_aspect(RID p_camera, bool p_enable) const; /* VIEWPORT API */ virtual RID viewport_create(); - virtual void viewport_attach_to_screen(RID p_viewport,int p_screen=0); + virtual void viewport_attach_to_screen(RID p_viewport, int p_screen = 0); virtual void viewport_detach(RID p_viewport); - virtual void viewport_set_as_render_target(RID p_viewport,bool p_enable); - virtual void viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode); + virtual void viewport_set_as_render_target(RID p_viewport, bool p_enable); + virtual void viewport_set_render_target_update_mode(RID p_viewport, RenderTargetUpdateMode p_mode); virtual RenderTargetUpdateMode viewport_get_render_target_update_mode(RID p_viewport) const; virtual RID viewport_get_render_target_texture(RID p_viewport) const; - virtual void viewport_set_render_target_vflip(RID p_viewport,bool p_enable); + virtual void viewport_set_render_target_vflip(RID p_viewport, bool p_enable); virtual bool viewport_get_render_target_vflip(RID p_viewport) const; - virtual void viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable); + virtual void viewport_set_render_target_clear_on_new_frame(RID p_viewport, bool p_enable); virtual bool viewport_get_render_target_clear_on_new_frame(RID p_viewport) const; virtual void viewport_render_target_clear(RID p_viewport); - virtual void viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect); - + virtual void viewport_set_render_target_to_screen_rect(RID p_viewport, const Rect2 &p_rect); virtual void viewport_queue_screen_capture(RID p_viewport); virtual Image viewport_get_screen_capture(RID p_viewport) const; - virtual void viewport_set_rect(RID p_viewport,const ViewportRect& p_rect); + virtual void viewport_set_rect(RID p_viewport, const ViewportRect &p_rect); virtual ViewportRect viewport_get_rect(RID p_viewport) const; - virtual void viewport_set_hide_scenario(RID p_viewport,bool p_hide); - virtual void viewport_set_hide_canvas(RID p_viewport,bool p_hide); - virtual void viewport_set_disable_environment(RID p_viewport,bool p_disable); - virtual void viewport_attach_camera(RID p_viewport,RID p_camera); - virtual void viewport_set_scenario(RID p_viewport,RID p_scenario); + virtual void viewport_set_hide_scenario(RID p_viewport, bool p_hide); + virtual void viewport_set_hide_canvas(RID p_viewport, bool p_hide); + virtual void viewport_set_disable_environment(RID p_viewport, bool p_disable); + virtual void viewport_attach_camera(RID p_viewport, RID p_camera); + virtual void viewport_set_scenario(RID p_viewport, RID p_scenario); - virtual RID viewport_get_attached_camera(RID p_viewport) const; - virtual RID viewport_get_scenario(RID p_viewport) const; - virtual void viewport_attach_canvas(RID p_viewport,RID p_canvas); - virtual void viewport_remove_canvas(RID p_viewport,RID p_canvas); - virtual void viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_offset); - virtual Matrix32 viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const; - virtual void viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform); + virtual RID viewport_get_attached_camera(RID p_viewport) const; + virtual RID viewport_get_scenario(RID p_viewport) const; + virtual void viewport_attach_canvas(RID p_viewport, RID p_canvas); + virtual void viewport_remove_canvas(RID p_viewport, RID p_canvas); + virtual void viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Matrix32 &p_offset); + virtual Matrix32 viewport_get_canvas_transform(RID p_viewport, RID p_canvas) const; + virtual void viewport_set_global_canvas_transform(RID p_viewport, const Matrix32 &p_transform); virtual Matrix32 viewport_get_global_canvas_transform(RID p_viewport) const; - virtual void viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer); - virtual void viewport_set_transparent_background(RID p_viewport,bool p_enabled); + virtual void viewport_set_canvas_layer(RID p_viewport, RID p_canvas, int p_layer); + virtual void viewport_set_transparent_background(RID p_viewport, bool p_enabled); virtual bool viewport_has_transparent_background(RID p_viewport) const; - /* ENVIRONMENT API */ virtual RID environment_create(); - virtual void environment_set_background(RID p_env,EnvironmentBG p_bg); + virtual void environment_set_background(RID p_env, EnvironmentBG p_bg); virtual EnvironmentBG environment_get_background(RID p_env) const; - virtual void environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value); - virtual Variant environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const; - - virtual void environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled); - virtual bool environment_is_fx_enabled(RID p_env,EnvironmentFx p_effect) const; - + virtual void environment_set_background_param(RID p_env, EnvironmentBGParam p_param, const Variant &p_value); + virtual Variant environment_get_background_param(RID p_env, EnvironmentBGParam p_param) const; - virtual void environment_fx_set_param(RID p_env,EnvironmentFxParam p_effect,const Variant& p_param); - virtual Variant environment_fx_get_param(RID p_env,EnvironmentFxParam p_effect) const; + virtual void environment_set_enable_fx(RID p_env, EnvironmentFx p_effect, bool p_enabled); + virtual bool environment_is_fx_enabled(RID p_env, EnvironmentFx p_effect) const; + virtual void environment_fx_set_param(RID p_env, EnvironmentFxParam p_effect, const Variant &p_param); + virtual Variant environment_fx_get_param(RID p_env, EnvironmentFxParam p_effect) const; /* SCENARIO API */ virtual RID scenario_create(); - virtual void scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode); + virtual void scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode); virtual void scenario_set_environment(RID p_scenario, RID p_environment); virtual RID scenario_get_environment(RID p_scenario, RID p_environment) const; virtual void scenario_set_fallback_environment(RID p_scenario, RID p_environment); - - /* INSTANCING API */ virtual RID instance_create(); @@ -1082,36 +1062,35 @@ public: virtual AABB instance_get_base_aabb(RID p_instance) const; - virtual void instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID); + virtual void instance_attach_object_instance_ID(RID p_instance, uint32_t p_ID); virtual uint32_t instance_get_object_instance_ID(RID p_instance) const; - virtual void instance_attach_skeleton(RID p_instance,RID p_skeleton); + virtual void instance_attach_skeleton(RID p_instance, RID p_skeleton); virtual RID instance_get_skeleton(RID p_instance) const; - virtual void instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight); - virtual float instance_get_morph_target_weight(RID p_instance,int p_shape) const; - - virtual void instance_set_surface_material(RID p_instance,int p_surface, RID p_material); + virtual void instance_set_morph_target_weight(RID p_instance, int p_shape, float p_weight); + virtual float instance_get_morph_target_weight(RID p_instance, int p_shape) const; + virtual void instance_set_surface_material(RID p_instance, int p_surface, RID p_material); - virtual void instance_set_transform(RID p_instance, const Transform& p_transform); + virtual void instance_set_transform(RID p_instance, const Transform &p_transform); virtual Transform instance_get_transform(RID p_instance) const; - virtual void instance_set_exterior( RID p_instance, bool p_enabled ); - virtual bool instance_is_exterior( RID p_instance) const; + virtual void instance_set_exterior(RID p_instance, bool p_enabled); + virtual bool instance_is_exterior(RID p_instance) const; - virtual void instance_set_room( RID p_instance, RID p_room ); - virtual RID instance_get_room( RID p_instance ) const ; + virtual void instance_set_room(RID p_instance, RID p_room); + virtual RID instance_get_room(RID p_instance) const; - virtual void instance_set_extra_visibility_margin( RID p_instance, real_t p_margin ); - virtual real_t instance_get_extra_visibility_margin( RID p_instance ) const; + virtual void instance_set_extra_visibility_margin(RID p_instance, real_t p_margin); + virtual real_t instance_get_extra_visibility_margin(RID p_instance) const; - virtual Vector<RID> instances_cull_aabb(const AABB& p_aabb, RID p_scenario=RID()) const; - virtual Vector<RID> instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario=RID()) const; - virtual Vector<RID> instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario=RID()) const; + virtual Vector<RID> instances_cull_aabb(const AABB &p_aabb, RID p_scenario = RID()) const; + virtual Vector<RID> instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario = RID()) const; + virtual Vector<RID> instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario = RID()) const; - virtual void instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled); - virtual bool instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const; + virtual void instance_geometry_set_flag(RID p_instance, InstanceFlags p_flags, bool p_enabled); + virtual bool instance_geometry_get_flag(RID p_instance, InstanceFlags p_flags) const; virtual void instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting); virtual VS::ShadowCastingSetting instance_geometry_get_cast_shadows_setting(RID p_instance) const; @@ -1119,48 +1098,45 @@ public: virtual void instance_geometry_set_material_override(RID p_instance, RID p_material); virtual RID instance_geometry_get_material_override(RID p_instance) const; - virtual void instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max); + virtual void instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max); virtual float instance_geometry_get_draw_range_max(RID p_instance) const; virtual float instance_geometry_get_draw_range_min(RID p_instance) const; - virtual void instance_geometry_set_baked_light(RID p_instance,RID p_baked_light); + virtual void instance_geometry_set_baked_light(RID p_instance, RID p_baked_light); virtual RID instance_geometry_get_baked_light(RID p_instance) const; - virtual void instance_geometry_set_baked_light_sampler(RID p_instance,RID p_baked_light_sampler); + virtual void instance_geometry_set_baked_light_sampler(RID p_instance, RID p_baked_light_sampler); virtual RID instance_geometry_get_baked_light_sampler(RID p_instance) const; - virtual void instance_geometry_set_baked_light_texture_index(RID p_instance,int p_tex_id); + virtual void instance_geometry_set_baked_light_texture_index(RID p_instance, int p_tex_id); virtual int instance_geometry_get_baked_light_texture_index(RID p_instance) const; - virtual void instance_light_set_enabled(RID p_instance,bool p_enabled); + virtual void instance_light_set_enabled(RID p_instance, bool p_enabled); virtual bool instance_light_is_enabled(RID p_instance) const; /* CANVAS (2D) */ virtual RID canvas_create(); - virtual void canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring); - virtual Point2 canvas_get_item_mirroring(RID p_canvas,RID p_item) const; - virtual void canvas_set_modulate(RID p_canvas,const Color& p_color); - + virtual void canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring); + virtual Point2 canvas_get_item_mirroring(RID p_canvas, RID p_item) const; + virtual void canvas_set_modulate(RID p_canvas, const Color &p_color); virtual RID canvas_item_create(); - virtual void canvas_item_set_parent(RID p_item,RID p_parent_item); + virtual void canvas_item_set_parent(RID p_item, RID p_parent_item); virtual RID canvas_item_get_parent(RID p_canvas_item) const; - virtual void canvas_item_set_visible(RID p_item,bool p_visible); + virtual void canvas_item_set_visible(RID p_item, bool p_visible); virtual bool canvas_item_is_visible(RID p_item) const; - virtual void canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend); - virtual void canvas_item_set_light_mask(RID p_canvas_item,int p_mask); - - + virtual void canvas_item_set_blend_mode(RID p_canvas_item, MaterialBlendMode p_blend); + virtual void canvas_item_set_light_mask(RID p_canvas_item, int p_mask); //virtual void canvas_item_set_rect(RID p_item, const Rect2& p_rect); - virtual void canvas_item_set_transform(RID p_item, const Matrix32& p_transform); + virtual void canvas_item_set_transform(RID p_item, const Matrix32 &p_transform); virtual void canvas_item_set_clip(RID p_item, bool p_clip); virtual void canvas_item_set_distance_field_mode(RID p_item, bool p_enable); - virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect=Rect2()); + virtual void canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect = Rect2()); virtual void canvas_item_set_opacity(RID p_item, float p_opacity); virtual float canvas_item_get_opacity(RID p_item, float p_opacity) const; virtual void canvas_item_set_on_top(RID p_item, bool p_on_top); @@ -1171,39 +1147,39 @@ public: virtual void canvas_item_attach_viewport(RID p_item, RID p_viewport); - virtual void canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width=1.0); - virtual void canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color); - virtual void canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color); - virtual void canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile=false,const Color& p_modulate=Color(1,1,1),bool p_transpose=false); - virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate=Color(1,1,1),bool p_transpose=false); - virtual void canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture,const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1)); - virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width=1.0); - virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID()); - virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs=Vector<Point2>(), RID p_texture=RID(), int p_count=-1); - virtual void canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs=NULL, RID p_texture=RID()); - virtual void canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform); + virtual void canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width = 1.0); + virtual void canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color); + virtual void canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color); + virtual void canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile = false, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); + virtual void canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate = Color(1, 1, 1), bool p_transpose = false); + virtual void canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)); + virtual void canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width = 1.0); + virtual void canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID()); + virtual void canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs = Vector<Point2>(), RID p_texture = RID(), int p_count = -1); + virtual void canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int *p_indices, const Point2 *p_points, const Color *p_colors, const Point2 *p_uvs = NULL, RID p_texture = RID()); + virtual void canvas_item_add_set_transform(RID p_item, const Matrix32 &p_transform); virtual void canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend); virtual void canvas_item_add_clip_ignore(RID p_item, bool p_ignore); virtual void canvas_item_set_sort_children_by_y(RID p_item, bool p_enable); virtual void canvas_item_set_z(RID p_item, int p_z); virtual void canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable); - virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable,const Rect2& p_rect); + virtual void canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect); virtual void canvas_item_set_material(RID p_item, RID p_material); virtual void canvas_item_set_use_parent_material(RID p_item, bool p_enable); virtual RID canvas_light_create(); - virtual void canvas_light_attach_to_canvas(RID p_light,RID p_canvas); + virtual void canvas_light_attach_to_canvas(RID p_light, RID p_canvas); virtual void canvas_light_set_enabled(RID p_light, bool p_enabled); - virtual void canvas_light_set_transform(RID p_light, const Matrix32& p_transform); + virtual void canvas_light_set_transform(RID p_light, const Matrix32 &p_transform); virtual void canvas_light_set_scale(RID p_light, float p_scale); virtual void canvas_light_set_texture(RID p_light, RID p_texture); - virtual void canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset); - virtual void canvas_light_set_color(RID p_light, const Color& p_color); + virtual void canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset); + virtual void canvas_light_set_color(RID p_light, const Color &p_color); virtual void canvas_light_set_height(RID p_light, float p_height); virtual void canvas_light_set_energy(RID p_light, float p_energy); - virtual void canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z); - virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer); + virtual void canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z); + virtual void canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer); virtual void canvas_light_set_item_mask(RID p_light, int p_mask); virtual void canvas_light_set_item_shadow_mask(RID p_light, int p_mask); @@ -1211,24 +1187,19 @@ public: virtual void canvas_light_set_shadow_enabled(RID p_light, bool p_enabled); virtual void canvas_light_set_shadow_buffer_size(RID p_light, int p_size); virtual void canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier); - virtual void canvas_light_set_shadow_color(RID p_light, const Color& p_color); - - + virtual void canvas_light_set_shadow_color(RID p_light, const Color &p_color); virtual RID canvas_light_occluder_create(); - virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas); - virtual void canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled); - virtual void canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon); - virtual void canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform); - virtual void canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask); - + virtual void canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas); + virtual void canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled); + virtual void canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon); + virtual void canvas_light_occluder_set_transform(RID p_occluder, const Matrix32 &p_xform); + virtual void canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask); virtual RID canvas_occluder_polygon_create(); - virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon,const DVector<Vector2>& p_shape,bool p_close); - virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape); - virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode); - - + virtual void canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2> &p_shape, bool p_close); + virtual void canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const DVector<Vector2> &p_shape); + virtual void canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, CanvasOccluderPolygonCullMode p_mode); virtual void canvas_item_clear(RID p_item); virtual void canvas_item_raise(RID p_item); @@ -1237,17 +1208,15 @@ public: virtual RID canvas_item_material_create(); virtual void canvas_item_material_set_shader(RID p_material, RID p_shader); - virtual void canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value); - virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const; + virtual void canvas_item_material_set_shader_param(RID p_material, const StringName &p_param, const Variant &p_value); + virtual Variant canvas_item_material_get_shader_param(RID p_material, const StringName &p_param) const; virtual void canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode); - - /* CURSOR */ virtual void cursor_set_rotation(float p_rotation, int p_cursor = 0); // radians - virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor=0, const Rect2 &p_region=Rect2()); + virtual void cursor_set_texture(RID p_texture, const Point2 &p_center_offset, int p_cursor = 0, const Rect2 &p_region = Rect2()); virtual void cursor_set_visible(bool p_visible, int p_cursor = 0); - virtual void cursor_set_pos(const Point2& p_pos, int p_cursor = 0); + virtual void cursor_set_pos(const Point2 &p_pos, int p_cursor = 0); /* BLACK BARS */ @@ -1256,16 +1225,16 @@ public: /* FREE */ - virtual void free( RID p_rid ); + virtual void free(RID p_rid); /* CUSTOM SHADE MODEL */ virtual void custom_shade_model_set_shader(int p_model, RID p_shader); virtual RID custom_shade_model_get_shader(int p_model) const; - virtual void custom_shade_model_set_name(int p_model, const String& p_name); + virtual void custom_shade_model_set_name(int p_model, const String &p_name); virtual String custom_shade_model_get_name(int p_model) const; - virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info); - virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const; + virtual void custom_shade_model_set_param_info(int p_model, const List<PropertyInfo> &p_info); + virtual void custom_shade_model_get_param_info(int p_model, List<PropertyInfo> *p_info) const; /* EVENT QUEUING */ @@ -1284,13 +1253,12 @@ public: RID get_test_cube(); - virtual void set_boot_image(const Image& p_image, const Color& p_color, bool p_scale); - virtual void set_default_clear_color(const Color& p_color); + virtual void set_boot_image(const Image &p_image, const Color &p_color, bool p_scale); + virtual void set_default_clear_color(const Color &p_color); virtual Color get_default_clear_color() const; VisualServerRaster(Rasterizer *p_rasterizer); ~VisualServerRaster(); - }; #endif diff --git a/servers/visual/visual_server_wrap_mt.cpp b/servers/visual/visual_server_wrap_mt.cpp index e673158ba..87ccce0fc 100644 --- a/servers/visual/visual_server_wrap_mt.cpp +++ b/servers/visual/visual_server_wrap_mt.cpp @@ -27,20 +27,19 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visual_server_wrap_mt.h" -#include "os/os.h" #include "globals.h" +#include "os/os.h" void VisualServerWrapMT::thread_exit() { - exit=true; + exit = true; } void VisualServerWrapMT::thread_draw() { - draw_mutex->lock(); draw_pending--; - bool draw=(draw_pending==0);// only draw when no more flushes are pending + bool draw = (draw_pending == 0); // only draw when no more flushes are pending draw_mutex->unlock(); @@ -48,41 +47,35 @@ void VisualServerWrapMT::thread_draw() { visual_server->draw(); } - } void VisualServerWrapMT::thread_flush() { - draw_mutex->lock(); draw_pending--; draw_mutex->unlock(); - } - - void VisualServerWrapMT::_thread_callback(void *_instance) { - VisualServerWrapMT *vsmt = reinterpret_cast<VisualServerWrapMT*>(_instance); - + VisualServerWrapMT *vsmt = reinterpret_cast<VisualServerWrapMT *>(_instance); vsmt->thread_loop(); } void VisualServerWrapMT::thread_loop() { - server_thread=Thread::get_caller_ID(); + server_thread = Thread::get_caller_ID(); OS::get_singleton()->make_rendering_thread(); visual_server->init(); - exit=false; - draw_thread_up=true; - while(!exit) { + exit = false; + draw_thread_up = true; + while (!exit) { // flush commands one by one, until exit is requested command_queue.wait_and_flush_one(); } @@ -90,10 +83,8 @@ void VisualServerWrapMT::thread_loop() { command_queue.flush_all(); // flush all visual_server->finish(); - } - /* EVENT QUEUING */ void VisualServerWrapMT::sync() { @@ -113,12 +104,10 @@ void VisualServerWrapMT::sync() { command_queue.flush_all(); //flush all pending from other threads } - } void VisualServerWrapMT::draw() { - if (create_thread) { /* TODO: Make it draw @@ -135,7 +124,6 @@ void VisualServerWrapMT::draw() { } } - void VisualServerWrapMT::init() { if (create_thread) { @@ -144,10 +132,10 @@ void VisualServerWrapMT::init() { print_line("CREATING RENDER THREAD"); OS::get_singleton()->release_rendering_thread(); if (create_thread) { - thread = Thread::create( _thread_callback, this ); + thread = Thread::create(_thread_callback, this); print_line("STARTING RENDER THREAD"); } - while(!draw_thread_up) { + while (!draw_thread_up) { OS::get_singleton()->delay_usec(1000); } print_line("DONE RENDER THREAD"); @@ -155,58 +143,50 @@ void VisualServerWrapMT::init() { visual_server->init(); } - } void VisualServerWrapMT::finish() { - if (thread) { - command_queue.push( this, &VisualServerWrapMT::thread_exit); - Thread::wait_to_finish( thread ); + command_queue.push(this, &VisualServerWrapMT::thread_exit); + Thread::wait_to_finish(thread); memdelete(thread); - texture_free_cached_ids(); mesh_free_cached_ids(); - thread=NULL; + thread = NULL; } else { visual_server->finish(); } if (draw_mutex) memdelete(draw_mutex); - } +VisualServerWrapMT::VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread) + : command_queue(p_create_thread) { -VisualServerWrapMT::VisualServerWrapMT(VisualServer* p_contained,bool p_create_thread) : command_queue(p_create_thread) { - - visual_server=p_contained; - create_thread=p_create_thread; - thread=NULL; - draw_mutex=NULL; - draw_pending=0; - draw_thread_up=false; - alloc_mutex=Mutex::create(); - texture_pool_max_size=GLOBAL_DEF("render/thread_textures_prealloc",5); - mesh_pool_max_size=GLOBAL_DEF("core/rid_pool_prealloc",20); + visual_server = p_contained; + create_thread = p_create_thread; + thread = NULL; + draw_mutex = NULL; + draw_pending = 0; + draw_thread_up = false; + alloc_mutex = Mutex::create(); + texture_pool_max_size = GLOBAL_DEF("render/thread_textures_prealloc", 5); + mesh_pool_max_size = GLOBAL_DEF("core/rid_pool_prealloc", 20); if (!p_create_thread) { - server_thread=Thread::get_caller_ID(); + server_thread = Thread::get_caller_ID(); } else { - server_thread=0; + server_thread = 0; } } - VisualServerWrapMT::~VisualServerWrapMT() { memdelete(visual_server); memdelete(alloc_mutex); //finish(); - } - - diff --git a/servers/visual/visual_server_wrap_mt.h b/servers/visual/visual_server_wrap_mt.h index e30f5aa12..965f7e670 100644 --- a/servers/visual/visual_server_wrap_mt.h +++ b/servers/visual/visual_server_wrap_mt.h @@ -29,10 +29,9 @@ #ifndef VISUAL_SERVER_WRAP_MT_H #define VISUAL_SERVER_WRAP_MT_H - -#include "servers/visual_server.h" #include "command_queue_mt.h" #include "os/thread.h" +#include "servers/visual_server.h" /** @author Juan Linietsky <reduzio@gmail.com> @@ -60,8 +59,7 @@ class VisualServerWrapMT : public VisualServer { void thread_exit(); - Mutex*alloc_mutex; - + Mutex *alloc_mutex; int texture_pool_max_size; List<RID> texture_id_pool; @@ -72,13 +70,12 @@ class VisualServerWrapMT : public VisualServer { //#define DEBUG_SYNC #ifdef DEBUG_SYNC -#define SYNC_DEBUG print_line("sync on: "+String(__FUNCTION__)); +#define SYNC_DEBUG print_line("sync on: " + String(__FUNCTION__)); #else #define SYNC_DEBUG #endif public: - #define ServerName VisualServer #define ServerNameWrapMT VisualServerWrapMT #define server_name visual_server @@ -86,43 +83,41 @@ public: //FUNC0R(RID,texture_create); FUNCRID(texture); - FUNC5(texture_allocate,RID,int,int,Image::Format,uint32_t); - FUNC3(texture_set_data,RID,const Image&,CubeMapSide); - FUNC2RC(Image,texture_get_data,RID,CubeMapSide); - FUNC2(texture_set_flags,RID,uint32_t); - FUNC1RC(Image::Format,texture_get_format,RID); - FUNC1RC(uint32_t,texture_get_flags,RID); - FUNC1RC(uint32_t,texture_get_width,RID); - FUNC1RC(uint32_t,texture_get_height,RID); - FUNC3(texture_set_size_override,RID,int,int); - FUNC1RC(bool,texture_can_stream,RID); - FUNC3C(texture_set_reload_hook,RID,ObjectID,const StringName&); + FUNC5(texture_allocate, RID, int, int, Image::Format, uint32_t); + FUNC3(texture_set_data, RID, const Image &, CubeMapSide); + FUNC2RC(Image, texture_get_data, RID, CubeMapSide); + FUNC2(texture_set_flags, RID, uint32_t); + FUNC1RC(Image::Format, texture_get_format, RID); + FUNC1RC(uint32_t, texture_get_flags, RID); + FUNC1RC(uint32_t, texture_get_width, RID); + FUNC1RC(uint32_t, texture_get_height, RID); + FUNC3(texture_set_size_override, RID, int, int); + FUNC1RC(bool, texture_can_stream, RID); + FUNC3C(texture_set_reload_hook, RID, ObjectID, const StringName &); - FUNC2(texture_set_path,RID,const String&); - FUNC1RC(String,texture_get_path,RID); + FUNC2(texture_set_path, RID, const String &); + FUNC1RC(String, texture_get_path, RID); - FUNC1(texture_set_shrink_all_x2_on_set_data,bool); + FUNC1(texture_set_shrink_all_x2_on_set_data, bool); virtual void texture_debug_usage(List<TextureInfo> *r_info) { //pass directly, should lock the server anyway visual_server->texture_debug_usage(r_info); } - /* SHADER API */ - FUNC1R(RID,shader_create,ShaderMode); - FUNC2(shader_set_mode,RID,ShaderMode); - FUNC1RC(ShaderMode,shader_get_mode,RID); - FUNC7(shader_set_code,RID,const String&,const String&,const String&,int,int,int); - FUNC1RC(String,shader_get_vertex_code,RID); - FUNC1RC(String,shader_get_fragment_code,RID); - FUNC1RC(String,shader_get_light_code,RID); - FUNC2SC(shader_get_param_list,RID,List<PropertyInfo>*); - - FUNC3(shader_set_default_texture_param,RID,const StringName&,RID); - FUNC2RC(RID,shader_get_default_texture_param,RID,const StringName&); + FUNC1R(RID, shader_create, ShaderMode); + FUNC2(shader_set_mode, RID, ShaderMode); + FUNC1RC(ShaderMode, shader_get_mode, RID); + FUNC7(shader_set_code, RID, const String &, const String &, const String &, int, int, int); + FUNC1RC(String, shader_get_vertex_code, RID); + FUNC1RC(String, shader_get_fragment_code, RID); + FUNC1RC(String, shader_get_light_code, RID); + FUNC2SC(shader_get_param_list, RID, List<PropertyInfo> *); + FUNC3(shader_set_default_texture_param, RID, const StringName &, RID); + FUNC2RC(RID, shader_get_default_texture_param, RID, const StringName &); /*virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) { if (Thread::get_caller_ID()!=server_thread) { @@ -132,604 +127,576 @@ public: } }*/ -// virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list); - + // virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list); /* COMMON MATERIAL API */ - FUNC0R(RID,material_create); - FUNC2(material_set_shader,RID,RID); - FUNC1RC(RID,material_get_shader,RID); + FUNC0R(RID, material_create); + FUNC2(material_set_shader, RID, RID); + FUNC1RC(RID, material_get_shader, RID); - FUNC3(material_set_param,RID,const StringName&,const Variant&); - FUNC2RC(Variant,material_get_param,RID,const StringName&); + FUNC3(material_set_param, RID, const StringName &, const Variant &); + FUNC2RC(Variant, material_get_param, RID, const StringName &); - FUNC3(material_set_flag,RID,MaterialFlag,bool); - FUNC2RC(bool,material_get_flag,RID,MaterialFlag); + FUNC3(material_set_flag, RID, MaterialFlag, bool); + FUNC2RC(bool, material_get_flag, RID, MaterialFlag); - FUNC2(material_set_depth_draw_mode,RID,MaterialDepthDrawMode); - FUNC1RC(MaterialDepthDrawMode,material_get_depth_draw_mode,RID); + FUNC2(material_set_depth_draw_mode, RID, MaterialDepthDrawMode); + FUNC1RC(MaterialDepthDrawMode, material_get_depth_draw_mode, RID); - FUNC2(material_set_blend_mode,RID,MaterialBlendMode); - FUNC1RC(MaterialBlendMode,material_get_blend_mode,RID); + FUNC2(material_set_blend_mode, RID, MaterialBlendMode); + FUNC1RC(MaterialBlendMode, material_get_blend_mode, RID); - FUNC2(material_set_line_width,RID,float); - FUNC1RC(float,material_get_line_width,RID); + FUNC2(material_set_line_width, RID, float); + FUNC1RC(float, material_get_line_width, RID); /* FIXED MATERIAL */ + FUNC0R(RID, fixed_material_create); - FUNC0R(RID,fixed_material_create); - - FUNC3(fixed_material_set_flag,RID, FixedMaterialFlags , bool ); - FUNC2RC(bool, fixed_material_get_flag,RID, FixedMaterialFlags); + FUNC3(fixed_material_set_flag, RID, FixedMaterialFlags, bool); + FUNC2RC(bool, fixed_material_get_flag, RID, FixedMaterialFlags); - FUNC3(fixed_material_set_param,RID, FixedMaterialParam, const Variant& ); - FUNC2RC(Variant, fixed_material_get_param,RID ,FixedMaterialParam); + FUNC3(fixed_material_set_param, RID, FixedMaterialParam, const Variant &); + FUNC2RC(Variant, fixed_material_get_param, RID, FixedMaterialParam); - FUNC3(fixed_material_set_texture,RID ,FixedMaterialParam, RID ); - FUNC2RC(RID, fixed_material_get_texture,RID,FixedMaterialParam); + FUNC3(fixed_material_set_texture, RID, FixedMaterialParam, RID); + FUNC2RC(RID, fixed_material_get_texture, RID, FixedMaterialParam); + FUNC3(fixed_material_set_texcoord_mode, RID, FixedMaterialParam, FixedMaterialTexCoordMode); + FUNC2RC(FixedMaterialTexCoordMode, fixed_material_get_texcoord_mode, RID, FixedMaterialParam); + FUNC2(fixed_material_set_light_shader, RID, FixedMaterialLightShader); + FUNC1RC(FixedMaterialLightShader, fixed_material_get_light_shader, RID); - FUNC3(fixed_material_set_texcoord_mode,RID,FixedMaterialParam, FixedMaterialTexCoordMode ); - FUNC2RC(FixedMaterialTexCoordMode, fixed_material_get_texcoord_mode,RID,FixedMaterialParam); + FUNC2(fixed_material_set_uv_transform, RID, const Transform &); + FUNC1RC(Transform, fixed_material_get_uv_transform, RID); - FUNC2(fixed_material_set_light_shader,RID,FixedMaterialLightShader); - FUNC1RC(FixedMaterialLightShader, fixed_material_get_light_shader,RID); - - FUNC2(fixed_material_set_uv_transform,RID,const Transform&); - FUNC1RC(Transform, fixed_material_get_uv_transform,RID); - - FUNC2(fixed_material_set_point_size,RID ,float); - FUNC1RC(float,fixed_material_get_point_size,RID); + FUNC2(fixed_material_set_point_size, RID, float); + FUNC1RC(float, fixed_material_get_point_size, RID); /* SURFACE API */ FUNCRID(mesh); - FUNC2(mesh_set_morph_target_count,RID,int); - FUNC1RC(int,mesh_get_morph_target_count,RID); - - - FUNC2(mesh_set_morph_target_mode,RID,MorphTargetMode); - FUNC1RC(MorphTargetMode,mesh_get_morph_target_mode,RID); - - FUNC2(mesh_add_custom_surface,RID,const Variant&); //this is used by each platform in a different way + FUNC2(mesh_set_morph_target_count, RID, int); + FUNC1RC(int, mesh_get_morph_target_count, RID); - FUNC5(mesh_add_surface,RID,PrimitiveType,const Array&,const Array&,bool); - FUNC2RC(Array,mesh_get_surface_arrays,RID,int); - FUNC2RC(Array,mesh_get_surface_morph_arrays,RID,int); + FUNC2(mesh_set_morph_target_mode, RID, MorphTargetMode); + FUNC1RC(MorphTargetMode, mesh_get_morph_target_mode, RID); - FUNC4(mesh_surface_set_material,RID, int, RID,bool); - FUNC2RC(RID,mesh_surface_get_material,RID, int); + FUNC2(mesh_add_custom_surface, RID, const Variant &); //this is used by each platform in a different way - FUNC2RC(int,mesh_surface_get_array_len,RID, int); - FUNC2RC(int,mesh_surface_get_array_index_len,RID, int); - FUNC2RC(uint32_t,mesh_surface_get_format,RID, int); - FUNC2RC(PrimitiveType,mesh_surface_get_primitive_type,RID, int); + FUNC5(mesh_add_surface, RID, PrimitiveType, const Array &, const Array &, bool); + FUNC2RC(Array, mesh_get_surface_arrays, RID, int); + FUNC2RC(Array, mesh_get_surface_morph_arrays, RID, int); - FUNC2(mesh_remove_surface,RID,int); - FUNC1RC(int,mesh_get_surface_count,RID); - FUNC1(mesh_clear,RID); + FUNC4(mesh_surface_set_material, RID, int, RID, bool); + FUNC2RC(RID, mesh_surface_get_material, RID, int); + FUNC2RC(int, mesh_surface_get_array_len, RID, int); + FUNC2RC(int, mesh_surface_get_array_index_len, RID, int); + FUNC2RC(uint32_t, mesh_surface_get_format, RID, int); + FUNC2RC(PrimitiveType, mesh_surface_get_primitive_type, RID, int); - FUNC2(mesh_set_custom_aabb,RID,const AABB&); - FUNC1RC(AABB,mesh_get_custom_aabb,RID); + FUNC2(mesh_remove_surface, RID, int); + FUNC1RC(int, mesh_get_surface_count, RID); + FUNC1(mesh_clear, RID); + FUNC2(mesh_set_custom_aabb, RID, const AABB &); + FUNC1RC(AABB, mesh_get_custom_aabb, RID); /* MULTIMESH API */ - FUNC0R(RID,multimesh_create); - FUNC2(multimesh_set_instance_count,RID,int); - FUNC1RC(int,multimesh_get_instance_count,RID); + FUNC0R(RID, multimesh_create); + FUNC2(multimesh_set_instance_count, RID, int); + FUNC1RC(int, multimesh_get_instance_count, RID); - FUNC2(multimesh_set_mesh,RID,RID); - FUNC2(multimesh_set_aabb,RID,const AABB&); - FUNC3(multimesh_instance_set_transform,RID,int,const Transform&); - FUNC3(multimesh_instance_set_color,RID,int,const Color&); + FUNC2(multimesh_set_mesh, RID, RID); + FUNC2(multimesh_set_aabb, RID, const AABB &); + FUNC3(multimesh_instance_set_transform, RID, int, const Transform &); + FUNC3(multimesh_instance_set_color, RID, int, const Color &); - FUNC1RC(RID,multimesh_get_mesh,RID); - FUNC2RC(AABB,multimesh_get_aabb,RID,const AABB&); - FUNC2RC(Transform,multimesh_instance_get_transform,RID,int); - FUNC2RC(Color,multimesh_instance_get_color,RID,int); + FUNC1RC(RID, multimesh_get_mesh, RID); + FUNC2RC(AABB, multimesh_get_aabb, RID, const AABB &); + FUNC2RC(Transform, multimesh_instance_get_transform, RID, int); + FUNC2RC(Color, multimesh_instance_get_color, RID, int); - FUNC2(multimesh_set_visible_instances,RID,int); - FUNC1RC(int,multimesh_get_visible_instances,RID); + FUNC2(multimesh_set_visible_instances, RID, int); + FUNC1RC(int, multimesh_get_visible_instances, RID); /* IMMEDIATE API */ - - FUNC0R(RID,immediate_create); - FUNC3(immediate_begin,RID,PrimitiveType,RID); - FUNC2(immediate_vertex,RID,const Vector3&); - FUNC2(immediate_normal,RID,const Vector3&); - FUNC2(immediate_tangent,RID,const Plane&); - FUNC2(immediate_color,RID,const Color&); - FUNC2(immediate_uv,RID,const Vector2&); - FUNC2(immediate_uv2,RID,const Vector2&); - FUNC1(immediate_end,RID); - FUNC1(immediate_clear,RID); - FUNC2(immediate_set_material,RID,RID); - FUNC1RC(RID,immediate_get_material,RID); - + FUNC0R(RID, immediate_create); + FUNC3(immediate_begin, RID, PrimitiveType, RID); + FUNC2(immediate_vertex, RID, const Vector3 &); + FUNC2(immediate_normal, RID, const Vector3 &); + FUNC2(immediate_tangent, RID, const Plane &); + FUNC2(immediate_color, RID, const Color &); + FUNC2(immediate_uv, RID, const Vector2 &); + FUNC2(immediate_uv2, RID, const Vector2 &); + FUNC1(immediate_end, RID); + FUNC1(immediate_clear, RID); + FUNC2(immediate_set_material, RID, RID); + FUNC1RC(RID, immediate_get_material, RID); /* PARTICLES API */ - FUNC0R(RID,particles_create); + FUNC0R(RID, particles_create); - FUNC2(particles_set_amount,RID, int ); - FUNC1RC(int,particles_get_amount,RID); + FUNC2(particles_set_amount, RID, int); + FUNC1RC(int, particles_get_amount, RID); - FUNC2(particles_set_emitting,RID, bool ); - FUNC1RC(bool,particles_is_emitting,RID); + FUNC2(particles_set_emitting, RID, bool); + FUNC1RC(bool, particles_is_emitting, RID); - FUNC2(particles_set_visibility_aabb,RID, const AABB&); - FUNC1RC(AABB,particles_get_visibility_aabb,RID); + FUNC2(particles_set_visibility_aabb, RID, const AABB &); + FUNC1RC(AABB, particles_get_visibility_aabb, RID); - FUNC2(particles_set_emission_half_extents,RID, const Vector3&); - FUNC1RC(Vector3,particles_get_emission_half_extents,RID); + FUNC2(particles_set_emission_half_extents, RID, const Vector3 &); + FUNC1RC(Vector3, particles_get_emission_half_extents, RID); - FUNC2(particles_set_emission_base_velocity,RID, const Vector3&); - FUNC1RC(Vector3,particles_get_emission_base_velocity,RID); + FUNC2(particles_set_emission_base_velocity, RID, const Vector3 &); + FUNC1RC(Vector3, particles_get_emission_base_velocity, RID); - FUNC2(particles_set_emission_points,RID, const DVector<Vector3>& ); - FUNC1RC(DVector<Vector3>,particles_get_emission_points,RID); + FUNC2(particles_set_emission_points, RID, const DVector<Vector3> &); + FUNC1RC(DVector<Vector3>, particles_get_emission_points, RID); - FUNC2(particles_set_gravity_normal,RID, const Vector3& ); - FUNC1RC(Vector3,particles_get_gravity_normal,RID); + FUNC2(particles_set_gravity_normal, RID, const Vector3 &); + FUNC1RC(Vector3, particles_get_gravity_normal, RID); - FUNC3(particles_set_variable,RID, ParticleVariable ,float); - FUNC2RC(float,particles_get_variable,RID, ParticleVariable ); + FUNC3(particles_set_variable, RID, ParticleVariable, float); + FUNC2RC(float, particles_get_variable, RID, ParticleVariable); - FUNC3(particles_set_randomness,RID, ParticleVariable ,float); - FUNC2RC(float,particles_get_randomness,RID, ParticleVariable ); + FUNC3(particles_set_randomness, RID, ParticleVariable, float); + FUNC2RC(float, particles_get_randomness, RID, ParticleVariable); - FUNC3(particles_set_color_phase_pos,RID, int , float); - FUNC2RC(float,particles_get_color_phase_pos,RID, int ); + FUNC3(particles_set_color_phase_pos, RID, int, float); + FUNC2RC(float, particles_get_color_phase_pos, RID, int); - FUNC2(particles_set_color_phases,RID, int ); - FUNC1RC(int,particles_get_color_phases,RID); + FUNC2(particles_set_color_phases, RID, int); + FUNC1RC(int, particles_get_color_phases, RID); - FUNC3(particles_set_color_phase_color,RID, int , const Color& ); - FUNC2RC(Color,particles_get_color_phase_color,RID, int ); + FUNC3(particles_set_color_phase_color, RID, int, const Color &); + FUNC2RC(Color, particles_get_color_phase_color, RID, int); - FUNC2(particles_set_attractors,RID, int); - FUNC1RC(int,particles_get_attractors,RID); + FUNC2(particles_set_attractors, RID, int); + FUNC1RC(int, particles_get_attractors, RID); - FUNC3(particles_set_attractor_pos,RID, int, const Vector3&); - FUNC2RC(Vector3,particles_get_attractor_pos,RID,int); + FUNC3(particles_set_attractor_pos, RID, int, const Vector3 &); + FUNC2RC(Vector3, particles_get_attractor_pos, RID, int); - FUNC3(particles_set_attractor_strength,RID, int, float); - FUNC2RC(float,particles_get_attractor_strength,RID,int); + FUNC3(particles_set_attractor_strength, RID, int, float); + FUNC2RC(float, particles_get_attractor_strength, RID, int); - FUNC3(particles_set_material,RID, RID,bool); - FUNC1RC(RID,particles_get_material,RID); + FUNC3(particles_set_material, RID, RID, bool); + FUNC1RC(RID, particles_get_material, RID); - FUNC2(particles_set_height_from_velocity,RID, bool); - FUNC1RC(bool,particles_has_height_from_velocity,RID); - - FUNC2(particles_set_use_local_coordinates,RID, bool); - FUNC1RC(bool,particles_is_using_local_coordinates,RID); + FUNC2(particles_set_height_from_velocity, RID, bool); + FUNC1RC(bool, particles_has_height_from_velocity, RID); + FUNC2(particles_set_use_local_coordinates, RID, bool); + FUNC1RC(bool, particles_is_using_local_coordinates, RID); /* Light API */ - FUNC1R(RID,light_create,LightType); - FUNC1RC(LightType,light_get_type,RID); - - FUNC3(light_set_color,RID,LightColor , const Color& ); - FUNC2RC(Color,light_get_color,RID,LightColor ); + FUNC1R(RID, light_create, LightType); + FUNC1RC(LightType, light_get_type, RID); + FUNC3(light_set_color, RID, LightColor, const Color &); + FUNC2RC(Color, light_get_color, RID, LightColor); - FUNC2(light_set_shadow,RID,bool ); - FUNC1RC(bool,light_has_shadow,RID); + FUNC2(light_set_shadow, RID, bool); + FUNC1RC(bool, light_has_shadow, RID); - FUNC2(light_set_volumetric,RID,bool ); - FUNC1RC(bool,light_is_volumetric,RID); + FUNC2(light_set_volumetric, RID, bool); + FUNC1RC(bool, light_is_volumetric, RID); - FUNC2(light_set_projector,RID,RID ); - FUNC1RC(RID,light_get_projector,RID); + FUNC2(light_set_projector, RID, RID); + FUNC1RC(RID, light_get_projector, RID); - FUNC3(light_set_param,RID, LightParam , float ); - FUNC2RC(float,light_get_param,RID, LightParam ); + FUNC3(light_set_param, RID, LightParam, float); + FUNC2RC(float, light_get_param, RID, LightParam); - FUNC2(light_set_operator,RID,LightOp); - FUNC1RC(LightOp,light_get_operator,RID); + FUNC2(light_set_operator, RID, LightOp); + FUNC1RC(LightOp, light_get_operator, RID); - FUNC2(light_omni_set_shadow_mode,RID,LightOmniShadowMode); - FUNC1RC(LightOmniShadowMode,light_omni_get_shadow_mode,RID); - - FUNC2(light_directional_set_shadow_mode,RID,LightDirectionalShadowMode); - FUNC1RC(LightDirectionalShadowMode,light_directional_get_shadow_mode,RID); - FUNC3(light_directional_set_shadow_param,RID,LightDirectionalShadowParam, float ); - FUNC2RC(float,light_directional_get_shadow_param,RID,LightDirectionalShadowParam ); + FUNC2(light_omni_set_shadow_mode, RID, LightOmniShadowMode); + FUNC1RC(LightOmniShadowMode, light_omni_get_shadow_mode, RID); + FUNC2(light_directional_set_shadow_mode, RID, LightDirectionalShadowMode); + FUNC1RC(LightDirectionalShadowMode, light_directional_get_shadow_mode, RID); + FUNC3(light_directional_set_shadow_param, RID, LightDirectionalShadowParam, float); + FUNC2RC(float, light_directional_get_shadow_param, RID, LightDirectionalShadowParam); /* SKELETON API */ - FUNC0R(RID,skeleton_create); - FUNC2(skeleton_resize,RID,int ); - FUNC1RC(int,skeleton_get_bone_count,RID) ; - FUNC3(skeleton_bone_set_transform,RID,int, const Transform&); - FUNC2R(Transform,skeleton_bone_get_transform,RID,int ); + FUNC0R(RID, skeleton_create); + FUNC2(skeleton_resize, RID, int); + FUNC1RC(int, skeleton_get_bone_count, RID); + FUNC3(skeleton_bone_set_transform, RID, int, const Transform &); + FUNC2R(Transform, skeleton_bone_get_transform, RID, int); /* ROOM API */ - FUNC0R(RID,room_create); - FUNC2(room_set_bounds,RID, const BSP_Tree&); - FUNC1RC(BSP_Tree,room_get_bounds,RID); + FUNC0R(RID, room_create); + FUNC2(room_set_bounds, RID, const BSP_Tree &); + FUNC1RC(BSP_Tree, room_get_bounds, RID); /* PORTAL API */ - FUNC0R(RID,portal_create); - FUNC2(portal_set_shape,RID,const Vector<Point2>&); - FUNC1RC(Vector<Point2>,portal_get_shape,RID); - FUNC2(portal_set_enabled,RID, bool); - FUNC1RC(bool,portal_is_enabled,RID); - FUNC2(portal_set_disable_distance,RID, float); - FUNC1RC(float,portal_get_disable_distance,RID); - FUNC2(portal_set_disabled_color,RID, const Color&); - FUNC1RC(Color,portal_get_disabled_color,RID); - FUNC2(portal_set_connect_range,RID, float); - FUNC1RC(float,portal_get_connect_range,RID); - + FUNC0R(RID, portal_create); + FUNC2(portal_set_shape, RID, const Vector<Point2> &); + FUNC1RC(Vector<Point2>, portal_get_shape, RID); + FUNC2(portal_set_enabled, RID, bool); + FUNC1RC(bool, portal_is_enabled, RID); + FUNC2(portal_set_disable_distance, RID, float); + FUNC1RC(float, portal_get_disable_distance, RID); + FUNC2(portal_set_disabled_color, RID, const Color &); + FUNC1RC(Color, portal_get_disabled_color, RID); + FUNC2(portal_set_connect_range, RID, float); + FUNC1RC(float, portal_get_connect_range, RID); - FUNC0R(RID,baked_light_create); - FUNC2(baked_light_set_mode,RID,BakedLightMode); - FUNC1RC(BakedLightMode,baked_light_get_mode,RID); + FUNC0R(RID, baked_light_create); + FUNC2(baked_light_set_mode, RID, BakedLightMode); + FUNC1RC(BakedLightMode, baked_light_get_mode, RID); - FUNC2(baked_light_set_octree,RID,DVector<uint8_t>); - FUNC1RC(DVector<uint8_t>,baked_light_get_octree,RID); + FUNC2(baked_light_set_octree, RID, DVector<uint8_t>); + FUNC1RC(DVector<uint8_t>, baked_light_get_octree, RID); - FUNC2(baked_light_set_light,RID,DVector<uint8_t>); - FUNC1RC(DVector<uint8_t>,baked_light_get_light,RID); + FUNC2(baked_light_set_light, RID, DVector<uint8_t>); + FUNC1RC(DVector<uint8_t>, baked_light_get_light, RID); - FUNC2(baked_light_set_sampler_octree,RID,const DVector<int>&); - FUNC1RC(DVector<int>,baked_light_get_sampler_octree,RID); + FUNC2(baked_light_set_sampler_octree, RID, const DVector<int> &); + FUNC1RC(DVector<int>, baked_light_get_sampler_octree, RID); - FUNC2(baked_light_set_lightmap_multiplier,RID,float); - FUNC1RC(float,baked_light_get_lightmap_multiplier,RID); + FUNC2(baked_light_set_lightmap_multiplier, RID, float); + FUNC1RC(float, baked_light_get_lightmap_multiplier, RID); - FUNC3(baked_light_add_lightmap,RID,RID,int); - FUNC1(baked_light_clear_lightmaps,RID); + FUNC3(baked_light_add_lightmap, RID, RID, int); + FUNC1(baked_light_clear_lightmaps, RID); FUNC2(baked_light_set_realtime_color_enabled, RID, const bool); FUNC1RC(bool, baked_light_get_realtime_color_enabled, RID); - FUNC2(baked_light_set_realtime_color, RID, const Color&); + FUNC2(baked_light_set_realtime_color, RID, const Color &); FUNC1RC(Color, baked_light_get_realtime_color, RID); FUNC2(baked_light_set_realtime_energy, RID, const float); FUNC1RC(float, baked_light_get_realtime_energy, RID); - FUNC0R(RID,baked_light_sampler_create); + FUNC0R(RID, baked_light_sampler_create); - FUNC3(baked_light_sampler_set_param,RID, BakedLightSamplerParam , float ); - FUNC2RC(float,baked_light_sampler_get_param,RID, BakedLightSamplerParam ); + FUNC3(baked_light_sampler_set_param, RID, BakedLightSamplerParam, float); + FUNC2RC(float, baked_light_sampler_get_param, RID, BakedLightSamplerParam); - FUNC2(baked_light_sampler_set_resolution,RID,int); - FUNC1RC(int,baked_light_sampler_get_resolution,RID); + FUNC2(baked_light_sampler_set_resolution, RID, int); + FUNC1RC(int, baked_light_sampler_get_resolution, RID); /* CAMERA API */ - FUNC0R(RID,camera_create); - FUNC4(camera_set_perspective,RID,float , float , float ); - FUNC4(camera_set_orthogonal,RID,float, float , float ); - FUNC2(camera_set_transform,RID,const Transform& ); - - FUNC2(camera_set_visible_layers,RID,uint32_t); - FUNC1RC(uint32_t,camera_get_visible_layers,RID); + FUNC0R(RID, camera_create); + FUNC4(camera_set_perspective, RID, float, float, float); + FUNC4(camera_set_orthogonal, RID, float, float, float); + FUNC2(camera_set_transform, RID, const Transform &); - FUNC2(camera_set_environment,RID,RID); - FUNC1RC(RID,camera_get_environment,RID); + FUNC2(camera_set_visible_layers, RID, uint32_t); + FUNC1RC(uint32_t, camera_get_visible_layers, RID); + FUNC2(camera_set_environment, RID, RID); + FUNC1RC(RID, camera_get_environment, RID); - FUNC2(camera_set_use_vertical_aspect,RID,bool); - FUNC2RC(bool,camera_is_using_vertical_aspect,RID,bool); - + FUNC2(camera_set_use_vertical_aspect, RID, bool); + FUNC2RC(bool, camera_is_using_vertical_aspect, RID, bool); /* VIEWPORT API */ - FUNC0R(RID,viewport_create); - - FUNC2(viewport_attach_to_screen,RID,int ); - FUNC1(viewport_detach,RID); + FUNC0R(RID, viewport_create); - FUNC2(viewport_set_as_render_target,RID,bool); - FUNC2(viewport_set_render_target_update_mode,RID,RenderTargetUpdateMode); - FUNC1RC(RenderTargetUpdateMode,viewport_get_render_target_update_mode,RID); - FUNC1RC(RID,viewport_get_render_target_texture,RID); + FUNC2(viewport_attach_to_screen, RID, int); + FUNC1(viewport_detach, RID); - FUNC2(viewport_set_render_target_vflip,RID,bool); - FUNC1RC(bool,viewport_get_render_target_vflip,RID); - FUNC2(viewport_set_render_target_to_screen_rect,RID,const Rect2&); + FUNC2(viewport_set_as_render_target, RID, bool); + FUNC2(viewport_set_render_target_update_mode, RID, RenderTargetUpdateMode); + FUNC1RC(RenderTargetUpdateMode, viewport_get_render_target_update_mode, RID); + FUNC1RC(RID, viewport_get_render_target_texture, RID); - FUNC2(viewport_set_render_target_clear_on_new_frame,RID,bool); - FUNC1RC(bool,viewport_get_render_target_clear_on_new_frame,RID); - FUNC1(viewport_render_target_clear,RID); + FUNC2(viewport_set_render_target_vflip, RID, bool); + FUNC1RC(bool, viewport_get_render_target_vflip, RID); + FUNC2(viewport_set_render_target_to_screen_rect, RID, const Rect2 &); - FUNC1(viewport_queue_screen_capture,RID); - FUNC1RC(Image,viewport_get_screen_capture,RID); + FUNC2(viewport_set_render_target_clear_on_new_frame, RID, bool); + FUNC1RC(bool, viewport_get_render_target_clear_on_new_frame, RID); + FUNC1(viewport_render_target_clear, RID); - FUNC2(viewport_set_rect,RID,const ViewportRect&); - FUNC1RC(ViewportRect,viewport_get_rect,RID); + FUNC1(viewport_queue_screen_capture, RID); + FUNC1RC(Image, viewport_get_screen_capture, RID); - FUNC2(viewport_set_hide_scenario,RID,bool ); - FUNC2(viewport_set_hide_canvas,RID,bool ); - FUNC2(viewport_attach_camera,RID,RID ); - FUNC2(viewport_set_scenario,RID,RID ); - FUNC2(viewport_set_disable_environment,RID,bool ); + FUNC2(viewport_set_rect, RID, const ViewportRect &); + FUNC1RC(ViewportRect, viewport_get_rect, RID); - FUNC1RC(RID,viewport_get_attached_camera,RID); - FUNC1RC(RID,viewport_get_scenario,RID ); - FUNC2(viewport_attach_canvas,RID,RID); - FUNC2(viewport_remove_canvas,RID,RID); - FUNC3(viewport_set_canvas_transform,RID,RID,const Matrix32&); - FUNC2RC(Matrix32,viewport_get_canvas_transform,RID,RID); - FUNC2(viewport_set_global_canvas_transform,RID,const Matrix32&); - FUNC1RC(Matrix32,viewport_get_global_canvas_transform,RID); - FUNC3(viewport_set_canvas_layer,RID,RID ,int); - FUNC2(viewport_set_transparent_background,RID,bool); - FUNC1RC(bool,viewport_has_transparent_background,RID); + FUNC2(viewport_set_hide_scenario, RID, bool); + FUNC2(viewport_set_hide_canvas, RID, bool); + FUNC2(viewport_attach_camera, RID, RID); + FUNC2(viewport_set_scenario, RID, RID); + FUNC2(viewport_set_disable_environment, RID, bool); + FUNC1RC(RID, viewport_get_attached_camera, RID); + FUNC1RC(RID, viewport_get_scenario, RID); + FUNC2(viewport_attach_canvas, RID, RID); + FUNC2(viewport_remove_canvas, RID, RID); + FUNC3(viewport_set_canvas_transform, RID, RID, const Matrix32 &); + FUNC2RC(Matrix32, viewport_get_canvas_transform, RID, RID); + FUNC2(viewport_set_global_canvas_transform, RID, const Matrix32 &); + FUNC1RC(Matrix32, viewport_get_global_canvas_transform, RID); + FUNC3(viewport_set_canvas_layer, RID, RID, int); + FUNC2(viewport_set_transparent_background, RID, bool); + FUNC1RC(bool, viewport_has_transparent_background, RID); /* ENVIRONMENT API */ - FUNC0R(RID,environment_create); + FUNC0R(RID, environment_create); - FUNC2(environment_set_background,RID,EnvironmentBG); - FUNC1RC(EnvironmentBG,environment_get_background,RID); + FUNC2(environment_set_background, RID, EnvironmentBG); + FUNC1RC(EnvironmentBG, environment_get_background, RID); - FUNC3(environment_set_background_param,RID,EnvironmentBGParam, const Variant&); - FUNC2RC(Variant,environment_get_background_param,RID,EnvironmentBGParam ); + FUNC3(environment_set_background_param, RID, EnvironmentBGParam, const Variant &); + FUNC2RC(Variant, environment_get_background_param, RID, EnvironmentBGParam); - FUNC3(environment_set_enable_fx,RID,EnvironmentFx,bool); - FUNC2RC(bool,environment_is_fx_enabled,RID,EnvironmentFx); - - - FUNC3(environment_fx_set_param,RID,EnvironmentFxParam,const Variant&); - FUNC2RC(Variant,environment_fx_get_param,RID,EnvironmentFxParam); + FUNC3(environment_set_enable_fx, RID, EnvironmentFx, bool); + FUNC2RC(bool, environment_is_fx_enabled, RID, EnvironmentFx); + FUNC3(environment_fx_set_param, RID, EnvironmentFxParam, const Variant &); + FUNC2RC(Variant, environment_fx_get_param, RID, EnvironmentFxParam); /* SCENARIO API */ - FUNC0R(RID,scenario_create); - - FUNC2(scenario_set_debug,RID,ScenarioDebugMode); - FUNC2(scenario_set_environment,RID, RID); - FUNC2RC(RID,scenario_get_environment,RID, RID); - FUNC2(scenario_set_fallback_environment,RID, RID); + FUNC0R(RID, scenario_create); + FUNC2(scenario_set_debug, RID, ScenarioDebugMode); + FUNC2(scenario_set_environment, RID, RID); + FUNC2RC(RID, scenario_get_environment, RID, RID); + FUNC2(scenario_set_fallback_environment, RID, RID); /* INSTANCING API */ - FUNC0R(RID,instance_create); + FUNC0R(RID, instance_create); - FUNC2(instance_set_base,RID, RID); - FUNC1RC(RID,instance_get_base,RID); + FUNC2(instance_set_base, RID, RID); + FUNC1RC(RID, instance_get_base, RID); - FUNC2(instance_set_scenario,RID, RID); - FUNC1RC(RID,instance_get_scenario,RID); + FUNC2(instance_set_scenario, RID, RID); + FUNC1RC(RID, instance_get_scenario, RID); - FUNC2(instance_set_layer_mask,RID, uint32_t); - FUNC1RC(uint32_t,instance_get_layer_mask,RID); + FUNC2(instance_set_layer_mask, RID, uint32_t); + FUNC1RC(uint32_t, instance_get_layer_mask, RID); - FUNC1RC(AABB,instance_get_base_aabb,RID); + FUNC1RC(AABB, instance_get_base_aabb, RID); - FUNC2(instance_attach_object_instance_ID,RID,uint32_t); - FUNC1RC(uint32_t,instance_get_object_instance_ID,RID); + FUNC2(instance_attach_object_instance_ID, RID, uint32_t); + FUNC1RC(uint32_t, instance_get_object_instance_ID, RID); - FUNC2(instance_attach_skeleton,RID,RID); - FUNC1RC(RID,instance_get_skeleton,RID); + FUNC2(instance_attach_skeleton, RID, RID); + FUNC1RC(RID, instance_get_skeleton, RID); - FUNC3(instance_set_morph_target_weight,RID,int, float); - FUNC2RC(float,instance_get_morph_target_weight,RID,int); + FUNC3(instance_set_morph_target_weight, RID, int, float); + FUNC2RC(float, instance_get_morph_target_weight, RID, int); - FUNC3(instance_set_surface_material,RID,int, RID); + FUNC3(instance_set_surface_material, RID, int, RID); - FUNC2(instance_set_transform,RID, const Transform&); - FUNC1RC(Transform,instance_get_transform,RID); + FUNC2(instance_set_transform, RID, const Transform &); + FUNC1RC(Transform, instance_get_transform, RID); - FUNC2(instance_set_exterior,RID, bool ); - FUNC1RC(bool,instance_is_exterior,RID); + FUNC2(instance_set_exterior, RID, bool); + FUNC1RC(bool, instance_is_exterior, RID); - FUNC2(instance_set_room,RID, RID ); - FUNC1RC(RID,instance_get_room,RID ) ; + FUNC2(instance_set_room, RID, RID); + FUNC1RC(RID, instance_get_room, RID); - FUNC2(instance_set_extra_visibility_margin,RID, real_t ); - FUNC1RC(real_t,instance_get_extra_visibility_margin,RID ); + FUNC2(instance_set_extra_visibility_margin, RID, real_t); + FUNC1RC(real_t, instance_get_extra_visibility_margin, RID); - FUNC2RC(Vector<RID>,instances_cull_aabb,const AABB& , RID ); - FUNC3RC(Vector<RID>,instances_cull_ray,const Vector3& ,const Vector3&, RID ); - FUNC2RC(Vector<RID>,instances_cull_convex,const Vector<Plane>& , RID ); + FUNC2RC(Vector<RID>, instances_cull_aabb, const AABB &, RID); + FUNC3RC(Vector<RID>, instances_cull_ray, const Vector3 &, const Vector3 &, RID); + FUNC2RC(Vector<RID>, instances_cull_convex, const Vector<Plane> &, RID); - FUNC3(instance_geometry_set_flag,RID,InstanceFlags ,bool ); - FUNC2RC(bool,instance_geometry_get_flag,RID,InstanceFlags ); + FUNC3(instance_geometry_set_flag, RID, InstanceFlags, bool); + FUNC2RC(bool, instance_geometry_get_flag, RID, InstanceFlags); FUNC2(instance_geometry_set_cast_shadows_setting, RID, ShadowCastingSetting); FUNC1RC(ShadowCastingSetting, instance_geometry_get_cast_shadows_setting, RID); - FUNC2(instance_geometry_set_material_override,RID, RID ); - FUNC1RC(RID,instance_geometry_get_material_override,RID); + FUNC2(instance_geometry_set_material_override, RID, RID); + FUNC1RC(RID, instance_geometry_get_material_override, RID); - FUNC3(instance_geometry_set_draw_range,RID,float ,float); - FUNC1RC(float,instance_geometry_get_draw_range_max,RID); - FUNC1RC(float,instance_geometry_get_draw_range_min,RID); + FUNC3(instance_geometry_set_draw_range, RID, float, float); + FUNC1RC(float, instance_geometry_get_draw_range_max, RID); + FUNC1RC(float, instance_geometry_get_draw_range_min, RID); - FUNC2(instance_geometry_set_baked_light,RID, RID ); - FUNC1RC(RID,instance_geometry_get_baked_light,RID); + FUNC2(instance_geometry_set_baked_light, RID, RID); + FUNC1RC(RID, instance_geometry_get_baked_light, RID); - FUNC2(instance_geometry_set_baked_light_sampler,RID, RID ); - FUNC1RC(RID,instance_geometry_get_baked_light_sampler,RID); + FUNC2(instance_geometry_set_baked_light_sampler, RID, RID); + FUNC1RC(RID, instance_geometry_get_baked_light_sampler, RID); - FUNC2(instance_geometry_set_baked_light_texture_index,RID, int); - FUNC1RC(int,instance_geometry_get_baked_light_texture_index,RID); + FUNC2(instance_geometry_set_baked_light_texture_index, RID, int); + FUNC1RC(int, instance_geometry_get_baked_light_texture_index, RID); - FUNC2(instance_light_set_enabled,RID,bool); - FUNC1RC(bool,instance_light_is_enabled,RID); + FUNC2(instance_light_set_enabled, RID, bool); + FUNC1RC(bool, instance_light_is_enabled, RID); /* CANVAS (2D) */ - FUNC0R(RID,canvas_create); - FUNC3(canvas_set_item_mirroring,RID,RID,const Point2&); - FUNC2RC(Point2,canvas_get_item_mirroring,RID,RID); - FUNC2(canvas_set_modulate,RID,const Color&); - + FUNC0R(RID, canvas_create); + FUNC3(canvas_set_item_mirroring, RID, RID, const Point2 &); + FUNC2RC(Point2, canvas_get_item_mirroring, RID, RID); + FUNC2(canvas_set_modulate, RID, const Color &); - FUNC0R(RID,canvas_item_create); + FUNC0R(RID, canvas_item_create); - FUNC2(canvas_item_set_parent,RID,RID ); - FUNC1RC(RID,canvas_item_get_parent,RID); + FUNC2(canvas_item_set_parent, RID, RID); + FUNC1RC(RID, canvas_item_get_parent, RID); - FUNC2(canvas_item_set_visible,RID,bool ); - FUNC1RC(bool,canvas_item_is_visible,RID); + FUNC2(canvas_item_set_visible, RID, bool); + FUNC1RC(bool, canvas_item_is_visible, RID); - FUNC2(canvas_item_set_blend_mode,RID,MaterialBlendMode ); - FUNC2(canvas_item_set_light_mask,RID,int ); + FUNC2(canvas_item_set_blend_mode, RID, MaterialBlendMode); + FUNC2(canvas_item_set_light_mask, RID, int); //FUNC(canvas_item_set_rect,RID, const Rect2& p_rect); - FUNC2(canvas_item_set_transform,RID, const Matrix32& ); - FUNC2(canvas_item_set_clip,RID, bool ); - FUNC2(canvas_item_set_distance_field_mode,RID, bool ); - FUNC3(canvas_item_set_custom_rect,RID, bool ,const Rect2&); - FUNC2(canvas_item_set_opacity,RID, float ); - FUNC2RC(float,canvas_item_get_opacity,RID, float ); - FUNC2(canvas_item_set_on_top,RID, bool ); - FUNC1RC(bool,canvas_item_is_on_top,RID); + FUNC2(canvas_item_set_transform, RID, const Matrix32 &); + FUNC2(canvas_item_set_clip, RID, bool); + FUNC2(canvas_item_set_distance_field_mode, RID, bool); + FUNC3(canvas_item_set_custom_rect, RID, bool, const Rect2 &); + FUNC2(canvas_item_set_opacity, RID, float); + FUNC2RC(float, canvas_item_get_opacity, RID, float); + FUNC2(canvas_item_set_on_top, RID, bool); + FUNC1RC(bool, canvas_item_is_on_top, RID); - FUNC2(canvas_item_set_self_opacity,RID, float ); - FUNC2RC(float,canvas_item_get_self_opacity,RID, float ); + FUNC2(canvas_item_set_self_opacity, RID, float); + FUNC2RC(float, canvas_item_get_self_opacity, RID, float); - FUNC2(canvas_item_attach_viewport,RID, RID ); + FUNC2(canvas_item_attach_viewport, RID, RID); - FUNC5(canvas_item_add_line,RID, const Point2& , const Point2& ,const Color& ,float ); - FUNC3(canvas_item_add_rect,RID, const Rect2& , const Color& ); - FUNC4(canvas_item_add_circle,RID, const Point2& , float ,const Color& ); - FUNC6(canvas_item_add_texture_rect,RID, const Rect2& , RID ,bool ,const Color&,bool ); - FUNC6(canvas_item_add_texture_rect_region,RID, const Rect2& , RID ,const Rect2& ,const Color&,bool ); - FUNC8(canvas_item_add_style_box,RID, const Rect2& , const Rect2&, RID ,const Vector2& ,const Vector2&, bool ,const Color& ); - FUNC6(canvas_item_add_primitive,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ,float ); - FUNC5(canvas_item_add_polygon,RID, const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID ); - FUNC7(canvas_item_add_triangle_array,RID, const Vector<int>& , const Vector<Point2>& , const Vector<Color>& ,const Vector<Point2>& , RID , int ); - FUNC7(canvas_item_add_triangle_array_ptr,RID, int , const int* , const Point2* , const Color* ,const Point2* , RID ); + FUNC5(canvas_item_add_line, RID, const Point2 &, const Point2 &, const Color &, float); + FUNC3(canvas_item_add_rect, RID, const Rect2 &, const Color &); + FUNC4(canvas_item_add_circle, RID, const Point2 &, float, const Color &); + FUNC6(canvas_item_add_texture_rect, RID, const Rect2 &, RID, bool, const Color &, bool); + FUNC6(canvas_item_add_texture_rect_region, RID, const Rect2 &, RID, const Rect2 &, const Color &, bool); + FUNC8(canvas_item_add_style_box, RID, const Rect2 &, const Rect2 &, RID, const Vector2 &, const Vector2 &, bool, const Color &); + FUNC6(canvas_item_add_primitive, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, float); + FUNC5(canvas_item_add_polygon, RID, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID); + FUNC7(canvas_item_add_triangle_array, RID, const Vector<int> &, const Vector<Point2> &, const Vector<Color> &, const Vector<Point2> &, RID, int); + FUNC7(canvas_item_add_triangle_array_ptr, RID, int, const int *, const Point2 *, const Color *, const Point2 *, RID); + FUNC2(canvas_item_add_set_transform, RID, const Matrix32 &); + FUNC2(canvas_item_add_set_blend_mode, RID, MaterialBlendMode); + FUNC2(canvas_item_add_clip_ignore, RID, bool); - FUNC2(canvas_item_add_set_transform,RID,const Matrix32& ); - FUNC2(canvas_item_add_set_blend_mode,RID, MaterialBlendMode ); - FUNC2(canvas_item_add_clip_ignore,RID, bool ); + FUNC2(canvas_item_set_sort_children_by_y, RID, bool); + FUNC2(canvas_item_set_z, RID, int); + FUNC2(canvas_item_set_z_as_relative_to_parent, RID, bool); + FUNC3(canvas_item_set_copy_to_backbuffer, RID, bool, const Rect2 &); - FUNC2(canvas_item_set_sort_children_by_y,RID,bool); - FUNC2(canvas_item_set_z,RID,int); - FUNC2(canvas_item_set_z_as_relative_to_parent,RID,bool); - FUNC3(canvas_item_set_copy_to_backbuffer,RID,bool,const Rect2&); + FUNC2(canvas_item_set_material, RID, RID); + FUNC2(canvas_item_set_use_parent_material, RID, bool); - FUNC2(canvas_item_set_material,RID, RID ); - - FUNC2(canvas_item_set_use_parent_material,RID, bool ); - - FUNC1(canvas_item_clear,RID); - FUNC1(canvas_item_raise,RID); + FUNC1(canvas_item_clear, RID); + FUNC1(canvas_item_raise, RID); /* CANVAS LIGHT */ - FUNC0R(RID,canvas_light_create); - FUNC2(canvas_light_attach_to_canvas,RID,RID); - FUNC2(canvas_light_set_enabled,RID,bool); - FUNC2(canvas_light_set_transform,RID,const Matrix32&); - FUNC2(canvas_light_set_scale,RID,float); - FUNC2(canvas_light_set_texture,RID,RID); - FUNC2(canvas_light_set_texture_offset,RID,const Vector2&); - FUNC2(canvas_light_set_color,RID,const Color&); - FUNC2(canvas_light_set_height,RID,float); - FUNC2(canvas_light_set_energy,RID,float); - FUNC3(canvas_light_set_layer_range,RID,int,int); - FUNC3(canvas_light_set_z_range,RID,int,int); - FUNC2(canvas_light_set_item_mask,RID,int); - FUNC2(canvas_light_set_item_shadow_mask,RID,int); - - FUNC2(canvas_light_set_mode,RID,CanvasLightMode); - FUNC2(canvas_light_set_shadow_enabled,RID,bool); - FUNC2(canvas_light_set_shadow_buffer_size,RID,int); - FUNC2(canvas_light_set_shadow_esm_multiplier,RID,float); - FUNC2(canvas_light_set_shadow_color,RID,const Color&); - + FUNC0R(RID, canvas_light_create); + FUNC2(canvas_light_attach_to_canvas, RID, RID); + FUNC2(canvas_light_set_enabled, RID, bool); + FUNC2(canvas_light_set_transform, RID, const Matrix32 &); + FUNC2(canvas_light_set_scale, RID, float); + FUNC2(canvas_light_set_texture, RID, RID); + FUNC2(canvas_light_set_texture_offset, RID, const Vector2 &); + FUNC2(canvas_light_set_color, RID, const Color &); + FUNC2(canvas_light_set_height, RID, float); + FUNC2(canvas_light_set_energy, RID, float); + FUNC3(canvas_light_set_layer_range, RID, int, int); + FUNC3(canvas_light_set_z_range, RID, int, int); + FUNC2(canvas_light_set_item_mask, RID, int); + FUNC2(canvas_light_set_item_shadow_mask, RID, int); + FUNC2(canvas_light_set_mode, RID, CanvasLightMode); + FUNC2(canvas_light_set_shadow_enabled, RID, bool); + FUNC2(canvas_light_set_shadow_buffer_size, RID, int); + FUNC2(canvas_light_set_shadow_esm_multiplier, RID, float); + FUNC2(canvas_light_set_shadow_color, RID, const Color &); /* CANVAS OCCLUDER */ - FUNC0R(RID,canvas_light_occluder_create); - FUNC2(canvas_light_occluder_attach_to_canvas,RID,RID); - FUNC2(canvas_light_occluder_set_enabled,RID,bool); - FUNC2(canvas_light_occluder_set_polygon,RID,RID); - FUNC2(canvas_light_occluder_set_transform,RID,const Matrix32&); - FUNC2(canvas_light_occluder_set_light_mask,RID,int); + FUNC0R(RID, canvas_light_occluder_create); + FUNC2(canvas_light_occluder_attach_to_canvas, RID, RID); + FUNC2(canvas_light_occluder_set_enabled, RID, bool); + FUNC2(canvas_light_occluder_set_polygon, RID, RID); + FUNC2(canvas_light_occluder_set_transform, RID, const Matrix32 &); + FUNC2(canvas_light_occluder_set_light_mask, RID, int); - - FUNC0R(RID,canvas_occluder_polygon_create); - FUNC3(canvas_occluder_polygon_set_shape,RID,const DVector<Vector2>&,bool); - FUNC2(canvas_occluder_polygon_set_shape_as_lines,RID,const DVector<Vector2>&); - FUNC2(canvas_occluder_polygon_set_cull_mode,RID,CanvasOccluderPolygonCullMode); + FUNC0R(RID, canvas_occluder_polygon_create); + FUNC3(canvas_occluder_polygon_set_shape, RID, const DVector<Vector2> &, bool); + FUNC2(canvas_occluder_polygon_set_shape_as_lines, RID, const DVector<Vector2> &); + FUNC2(canvas_occluder_polygon_set_cull_mode, RID, CanvasOccluderPolygonCullMode); /* CANVAS MATERIAL */ - FUNC0R(RID,canvas_item_material_create); - FUNC2(canvas_item_material_set_shader,RID,RID); - FUNC3(canvas_item_material_set_shader_param,RID,const StringName&,const Variant&); - FUNC2RC(Variant,canvas_item_material_get_shader_param,RID,const StringName&); - FUNC2(canvas_item_material_set_shading_mode,RID,CanvasItemShadingMode); + FUNC0R(RID, canvas_item_material_create); + FUNC2(canvas_item_material_set_shader, RID, RID); + FUNC3(canvas_item_material_set_shader_param, RID, const StringName &, const Variant &); + FUNC2RC(Variant, canvas_item_material_get_shader_param, RID, const StringName &); + FUNC2(canvas_item_material_set_shading_mode, RID, CanvasItemShadingMode); /* CURSOR */ - FUNC2(cursor_set_rotation,float , int ); // radians - FUNC4(cursor_set_texture,RID , const Point2 &, int, const Rect2 &); - FUNC2(cursor_set_visible,bool , int ); - FUNC2(cursor_set_pos,const Point2& , int ); + FUNC2(cursor_set_rotation, float, int); // radians + FUNC4(cursor_set_texture, RID, const Point2 &, int, const Rect2 &); + FUNC2(cursor_set_visible, bool, int); + FUNC2(cursor_set_pos, const Point2 &, int); /* BLACK BARS */ - FUNC4(black_bars_set_margins,int , int , int , int ); - FUNC4(black_bars_set_images,RID , RID , RID , RID ); + FUNC4(black_bars_set_margins, int, int, int, int); + FUNC4(black_bars_set_images, RID, RID, RID, RID); /* FREE */ - FUNC1(free,RID); + FUNC1(free, RID); /* CUSTOM SHADE MODEL */ - FUNC2(custom_shade_model_set_shader,int , RID ); - FUNC1RC(RID,custom_shade_model_get_shader,int ); - FUNC2(custom_shade_model_set_name,int , const String& ); - FUNC1RC(String,custom_shade_model_get_name,int ); - FUNC2(custom_shade_model_set_param_info,int , const List<PropertyInfo>& ); - FUNC2SC(custom_shade_model_get_param_info,int , List<PropertyInfo>* ); + FUNC2(custom_shade_model_set_shader, int, RID); + FUNC1RC(RID, custom_shade_model_get_shader, int); + FUNC2(custom_shade_model_set_name, int, const String &); + FUNC1RC(String, custom_shade_model_get_name, int); + FUNC2(custom_shade_model_set_param_info, int, const List<PropertyInfo> &); + FUNC2SC(custom_shade_model_get_param_info, int, List<PropertyInfo> *); /* EVENT QUEUING */ - virtual void init(); virtual void finish(); virtual void draw(); virtual void sync(); - FUNC0RC(bool,has_changed); + FUNC0RC(bool, has_changed); /* RENDER INFO */ - FUNC1R(int,get_render_info,RenderInfo ); + FUNC1R(int, get_render_info, RenderInfo); virtual bool has_feature(Features p_feature) const { return visual_server->has_feature(p_feature); } - FUNC3(set_boot_image,const Image& , const Color&,bool ); - FUNC1(set_default_clear_color,const Color& ); - FUNC0RC(Color,get_default_clear_color ); + FUNC3(set_boot_image, const Image &, const Color &, bool); + FUNC1(set_default_clear_color, const Color &); + FUNC0RC(Color, get_default_clear_color); - FUNC0R(RID,get_test_cube ); + FUNC0R(RID, get_test_cube); - - VisualServerWrapMT(VisualServer* p_contained,bool p_create_thread); + VisualServerWrapMT(VisualServer *p_contained, bool p_create_thread); ~VisualServerWrapMT(); #undef ServerName #undef ServerNameWrapMT #undef server_name - }; #ifdef DEBUG_SYNC |
