diff options
Diffstat (limited to 'servers/visual/rasterizer.h')
| -rw-r--r-- | servers/visual/rasterizer.h | 891 |
1 files changed, 454 insertions, 437 deletions
diff --git a/servers/visual/rasterizer.h b/servers/visual/rasterizer.h index 0fe0bd663..51bc4d0f9 100644 --- a/servers/visual/rasterizer.h +++ b/servers/visual/rasterizer.h @@ -32,21 +32,18 @@ /** @author Juan Linietsky <reduzio@gmail.com> */ -#include "servers/visual_server.h" #include "camera_matrix.h" #include "map.h" #include "self_list.h" +#include "servers/visual_server.h" class Rasterizer { protected: - - - typedef void (*CanvasItemDrawViewportFunc)(VisualServer*owner,void*ud,const Rect2& p_rect); + typedef void (*CanvasItemDrawViewportFunc)(VisualServer *owner, void *ud, const Rect2 &p_rect); RID create_default_material(); RID create_overdraw_debug_material(); - /* Fixed Material Shader API */ union FixedMaterialShaderKey { @@ -54,18 +51,18 @@ protected: struct { uint16_t texcoord_mask; uint8_t texture_mask; - uint8_t light_shader:2; - bool use_alpha:1; - bool use_color_array:1; - bool use_pointsize:1; - bool discard_alpha:1; - bool use_xy_normalmap:1; - bool valid:1; + uint8_t light_shader : 2; + bool use_alpha : 1; + bool use_color_array : 1; + bool use_pointsize : 1; + bool discard_alpha : 1; + bool use_xy_normalmap : 1; + bool valid : 1; }; uint32_t key; - _FORCE_INLINE_ bool operator<(const FixedMaterialShaderKey& p_key) const { return key<p_key.key; } + _FORCE_INLINE_ bool operator<(const FixedMaterialShaderKey &p_key) const { return key < p_key.key; } }; struct FixedMaterialShader { @@ -74,14 +71,13 @@ protected: RID shader; }; - Map<FixedMaterialShaderKey,FixedMaterialShader> fixed_material_shaders; + Map<FixedMaterialShaderKey, FixedMaterialShader> fixed_material_shaders; - RID _create_shader(const FixedMaterialShaderKey& p_key); - void _free_shader(const FixedMaterialShaderKey& p_key); + RID _create_shader(const FixedMaterialShaderKey &p_key); + void _free_shader(const FixedMaterialShaderKey &p_key); struct FixedMaterial { - RID self; bool use_alpha; bool use_color_array; @@ -101,52 +97,49 @@ protected: _FORCE_INLINE_ FixedMaterialShaderKey get_key() const { - FixedMaterialShaderKey k; - k.key=0; - k.use_alpha=use_alpha; - k.use_color_array=use_color_array; - k.use_pointsize=use_pointsize; - k.use_xy_normalmap=use_xy_normalmap; - k.discard_alpha=discard_alpha; - k.light_shader=light_shader; - k.valid=true; - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { + k.key = 0; + k.use_alpha = use_alpha; + k.use_color_array = use_color_array; + k.use_pointsize = use_pointsize; + k.use_xy_normalmap = use_xy_normalmap; + k.discard_alpha = discard_alpha; + k.light_shader = light_shader; + k.valid = true; + for (int i = 0; i < VS::FIXED_MATERIAL_PARAM_MAX; i++) { if (texture[i].is_valid()) { //print_line("valid: "+itos(i)); - k.texture_mask|=(1<<i); - k.texcoord_mask|=(texture_tc[i])<<(i*2); + k.texture_mask |= (1 << i); + k.texcoord_mask |= (texture_tc[i]) << (i * 2); } } return k; } + FixedMaterial() + : dirty_list(this) { - FixedMaterial() : dirty_list(this) { - - use_alpha=false; - use_color_array=false; - use_pointsize=false; - discard_alpha=false; - use_xy_normalmap=false; - point_size=1.0; - light_shader=VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT; - for(int i=0;i<VS::FIXED_MATERIAL_PARAM_MAX;i++) { - texture_tc[i]=VS::FIXED_MATERIAL_TEXCOORD_UV; + use_alpha = false; + use_color_array = false; + use_pointsize = false; + discard_alpha = false; + use_xy_normalmap = false; + point_size = 1.0; + light_shader = VS::FIXED_MATERIAL_LIGHT_SHADER_LAMBERT; + for (int i = 0; i < VS::FIXED_MATERIAL_PARAM_MAX; i++) { + texture_tc[i] = VS::FIXED_MATERIAL_TEXCOORD_UV; } - param[VS::FIXED_MATERIAL_PARAM_DIFFUSE]=Color(1,1,1); - param[VS::FIXED_MATERIAL_PARAM_DETAIL]=1.0; - param[VS::FIXED_MATERIAL_PARAM_EMISSION]=Color(0,0,0); - param[VS::FIXED_MATERIAL_PARAM_GLOW]=0; - param[VS::FIXED_MATERIAL_PARAM_SHADE_PARAM]=0; - param[VS::FIXED_MATERIAL_PARAM_SPECULAR]=Color(0.0,0.0,0.0); - param[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP]=40; - param[VS::FIXED_MATERIAL_PARAM_NORMAL]=1; - - current_key.key=0; - + param[VS::FIXED_MATERIAL_PARAM_DIFFUSE] = Color(1, 1, 1); + param[VS::FIXED_MATERIAL_PARAM_DETAIL] = 1.0; + param[VS::FIXED_MATERIAL_PARAM_EMISSION] = Color(0, 0, 0); + param[VS::FIXED_MATERIAL_PARAM_GLOW] = 0; + param[VS::FIXED_MATERIAL_PARAM_SHADE_PARAM] = 0; + param[VS::FIXED_MATERIAL_PARAM_SPECULAR] = Color(0.0, 0.0, 0.0); + param[VS::FIXED_MATERIAL_PARAM_SPECULAR_EXP] = 40; + param[VS::FIXED_MATERIAL_PARAM_NORMAL] = 1; + current_key.key = 0; } }; @@ -155,16 +148,15 @@ protected: StringName _fixed_material_uv_xform_name; StringName _fixed_material_point_size_name; - Map<RID,FixedMaterial*> fixed_materials; + Map<RID, FixedMaterial *> fixed_materials; SelfList<FixedMaterial>::List fixed_material_dirty_list; protected: void _update_fixed_materials(); - void _free_fixed_material(const RID& p_material); + void _free_fixed_material(const RID &p_material); public: - enum ShadowFilterTechnique { SHADOW_FILTER_NONE, SHADOW_FILTER_PCF5, @@ -173,72 +165,69 @@ public: SHADOW_FILTER_VSM, }; - - /* TEXTURE API */ - virtual RID texture_create()=0; - RID texture_create_from_image(const Image& p_image,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT); // helper - virtual void texture_allocate(RID p_texture,int p_width, int p_height,Image::Format p_format,uint32_t p_flags=VS::TEXTURE_FLAGS_DEFAULT)=0; - virtual void texture_set_data(RID p_texture,const Image& p_image,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT)=0; - virtual Image texture_get_data(RID p_texture,VS::CubeMapSide p_cube_side=VS::CUBEMAP_LEFT) const=0; - virtual void texture_set_flags(RID p_texture,uint32_t p_flags)=0; - virtual uint32_t texture_get_flags(RID p_texture) const=0; - virtual Image::Format texture_get_format(RID p_texture) const=0; - virtual uint32_t texture_get_width(RID p_texture) const=0; - virtual uint32_t texture_get_height(RID p_texture) const=0; - virtual bool texture_has_alpha(RID p_texture) const=0; - virtual void texture_set_size_override(RID p_texture,int p_width, int p_height)=0; + virtual RID texture_create() = 0; + RID texture_create_from_image(const Image &p_image, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT); // helper + virtual void texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags = VS::TEXTURE_FLAGS_DEFAULT) = 0; + virtual void texture_set_data(RID p_texture, const Image &p_image, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) = 0; + virtual Image texture_get_data(RID p_texture, VS::CubeMapSide p_cube_side = VS::CUBEMAP_LEFT) const = 0; + virtual void texture_set_flags(RID p_texture, uint32_t p_flags) = 0; + virtual uint32_t texture_get_flags(RID p_texture) const = 0; + virtual Image::Format texture_get_format(RID p_texture) const = 0; + virtual uint32_t texture_get_width(RID p_texture) const = 0; + virtual uint32_t texture_get_height(RID p_texture) const = 0; + virtual bool texture_has_alpha(RID p_texture) const = 0; + virtual void texture_set_size_override(RID p_texture, int p_width, int p_height) = 0; - virtual void texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const=0; + virtual void texture_set_reload_hook(RID p_texture, ObjectID p_owner, const StringName &p_function) const = 0; - virtual void texture_set_path(RID p_texture,const String& p_path)=0; - virtual String texture_get_path(RID p_texture) const=0; - virtual void texture_debug_usage(List<VS::TextureInfo> *r_info)=0; + virtual void texture_set_path(RID p_texture, const String &p_path) = 0; + virtual String texture_get_path(RID p_texture) const = 0; + virtual void texture_debug_usage(List<VS::TextureInfo> *r_info) = 0; - virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable)=0; + virtual void texture_set_shrink_all_x2_on_set_data(bool p_enable) = 0; /* SHADER API */ - virtual RID shader_create(VS::ShaderMode p_mode=VS::SHADER_MATERIAL)=0; + virtual RID shader_create(VS::ShaderMode p_mode = VS::SHADER_MATERIAL) = 0; - virtual void shader_set_mode(RID p_shader,VS::ShaderMode p_mode)=0; - virtual VS::ShaderMode shader_get_mode(RID p_shader) const=0; + virtual void shader_set_mode(RID p_shader, VS::ShaderMode p_mode) = 0; + virtual VS::ShaderMode shader_get_mode(RID p_shader) const = 0; - virtual void shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs=0,int p_fragment_ofs=0,int p_light_ofs=0)=0; - virtual String shader_get_fragment_code(RID p_shader) const=0; - virtual String shader_get_vertex_code(RID p_shader) const=0; - virtual String shader_get_light_code(RID p_shader) const=0; + virtual void shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragment, const String &p_light, int p_vertex_ofs = 0, int p_fragment_ofs = 0, int p_light_ofs = 0) = 0; + virtual String shader_get_fragment_code(RID p_shader) const = 0; + virtual String shader_get_vertex_code(RID p_shader) const = 0; + virtual String shader_get_light_code(RID p_shader) const = 0; - virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const=0; + virtual void shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const = 0; - virtual void shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture)=0; - virtual RID shader_get_default_texture_param(RID p_shader, const StringName& p_name) const=0; + virtual void shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) = 0; + virtual RID shader_get_default_texture_param(RID p_shader, const StringName &p_name) const = 0; - virtual Variant shader_get_default_param(RID p_shader, const StringName& p_name)=0; + virtual Variant shader_get_default_param(RID p_shader, const StringName &p_name) = 0; /* COMMON MATERIAL API */ - virtual RID material_create()=0; - - virtual void material_set_shader(RID p_shader_material, RID p_shader)=0; - virtual RID material_get_shader(RID p_shader_material) const=0; + virtual RID material_create() = 0; - virtual void material_set_param(RID p_material, const StringName& p_param, const Variant& p_value)=0; - virtual Variant material_get_param(RID p_material, const StringName& p_param) const=0; + virtual void material_set_shader(RID p_shader_material, RID p_shader) = 0; + virtual RID material_get_shader(RID p_shader_material) const = 0; - virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag,bool p_enabled)=0; - virtual bool material_get_flag(RID p_material,VS::MaterialFlag p_flag) const=0; + virtual void material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) = 0; + virtual Variant material_get_param(RID p_material, const StringName &p_param) const = 0; - virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode)=0; - virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const=0; + virtual void material_set_flag(RID p_material, VS::MaterialFlag p_flag, bool p_enabled) = 0; + virtual bool material_get_flag(RID p_material, VS::MaterialFlag p_flag) const = 0; - virtual void material_set_blend_mode(RID p_material,VS::MaterialBlendMode p_mode)=0; - virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const=0; + virtual void material_set_depth_draw_mode(RID p_material, VS::MaterialDepthDrawMode p_mode) = 0; + virtual VS::MaterialDepthDrawMode material_get_depth_draw_mode(RID p_material) const = 0; - virtual void material_set_line_width(RID p_material,float p_line_width)=0; - virtual float material_get_line_width(RID p_material) const=0; + virtual void material_set_blend_mode(RID p_material, VS::MaterialBlendMode p_mode) = 0; + virtual VS::MaterialBlendMode material_get_blend_mode(RID p_material) const = 0; + virtual void material_set_line_width(RID p_material, float p_line_width) = 0; + virtual float material_get_line_width(RID p_material) const = 0; /* FIXED MATERIAL */ @@ -247,205 +236,198 @@ public: virtual void fixed_material_set_flag(RID p_material, VS::FixedMaterialFlags p_flag, bool p_enabled); virtual bool fixed_material_get_flag(RID p_material, VS::FixedMaterialFlags p_flag) const; - virtual void fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant& p_value); - virtual Variant fixed_material_get_parameter(RID p_material,VS::FixedMaterialParam p_parameter) const; + virtual void fixed_material_set_parameter(RID p_material, VS::FixedMaterialParam p_parameter, const Variant &p_value); + virtual Variant fixed_material_get_parameter(RID p_material, VS::FixedMaterialParam p_parameter) const; - virtual void fixed_material_set_texture(RID p_material,VS::FixedMaterialParam p_parameter, RID p_texture); - virtual RID fixed_material_get_texture(RID p_material,VS::FixedMaterialParam p_parameter) const; + virtual void fixed_material_set_texture(RID p_material, VS::FixedMaterialParam p_parameter, RID p_texture); + virtual RID fixed_material_get_texture(RID p_material, VS::FixedMaterialParam p_parameter) const; - virtual void fixed_material_set_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode); - virtual VS::FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material,VS::FixedMaterialParam p_parameter) const; + virtual void fixed_material_set_texcoord_mode(RID p_material, VS::FixedMaterialParam p_parameter, VS::FixedMaterialTexCoordMode p_mode); + virtual VS::FixedMaterialTexCoordMode fixed_material_get_texcoord_mode(RID p_material, VS::FixedMaterialParam p_parameter) const; - virtual void fixed_material_set_uv_transform(RID p_material,const Transform& p_transform); + virtual void fixed_material_set_uv_transform(RID p_material, const Transform &p_transform); virtual Transform fixed_material_get_uv_transform(RID p_material) const; - virtual void fixed_material_set_light_shader(RID p_material,VS::FixedMaterialLightShader p_shader); + virtual void fixed_material_set_light_shader(RID p_material, VS::FixedMaterialLightShader p_shader); virtual VS::FixedMaterialLightShader fixed_material_get_light_shader(RID p_material) const; - virtual void fixed_material_set_point_size(RID p_material,float p_size); + virtual void fixed_material_set_point_size(RID p_material, float p_size); virtual float fixed_material_get_point_size(RID p_material) const; /* MESH API */ - virtual RID mesh_create()=0; + virtual RID mesh_create() = 0; + virtual void mesh_add_surface(RID p_mesh, VS::PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes = Array(), bool p_alpha_sort = false) = 0; + virtual Array mesh_get_surface_arrays(RID p_mesh, int p_surface) const = 0; + virtual Array mesh_get_surface_morph_arrays(RID p_mesh, int p_surface) const = 0; - virtual void mesh_add_surface(RID p_mesh,VS::PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes=Array(),bool p_alpha_sort=false)=0; - virtual Array mesh_get_surface_arrays(RID p_mesh,int p_surface) const=0; - virtual Array mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const=0; + virtual void mesh_add_custom_surface(RID p_mesh, const Variant &p_dat) = 0; - virtual void mesh_add_custom_surface(RID p_mesh,const Variant& p_dat)=0; + virtual void mesh_set_morph_target_count(RID p_mesh, int p_amount) = 0; + virtual int mesh_get_morph_target_count(RID p_mesh) const = 0; - virtual void mesh_set_morph_target_count(RID p_mesh,int p_amount)=0; - virtual int mesh_get_morph_target_count(RID p_mesh) const=0; + virtual void mesh_set_morph_target_mode(RID p_mesh, VS::MorphTargetMode p_mode) = 0; + virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const = 0; - virtual void mesh_set_morph_target_mode(RID p_mesh,VS::MorphTargetMode p_mode)=0; - virtual VS::MorphTargetMode mesh_get_morph_target_mode(RID p_mesh) const=0; + virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned = false) = 0; + virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const = 0; - virtual void mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned=false)=0; - virtual RID mesh_surface_get_material(RID p_mesh, int p_surface) const=0; + virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const = 0; + virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const = 0; + virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const = 0; + virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const = 0; - virtual int mesh_surface_get_array_len(RID p_mesh, int p_surface) const=0; - virtual int mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const=0; - virtual uint32_t mesh_surface_get_format(RID p_mesh, int p_surface) const=0; - virtual VS::PrimitiveType mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const=0; + virtual void mesh_remove_surface(RID p_mesh, int p_index) = 0; + virtual int mesh_get_surface_count(RID p_mesh) const = 0; - virtual void mesh_remove_surface(RID p_mesh,int p_index)=0; - virtual int mesh_get_surface_count(RID p_mesh) const=0; + virtual AABB mesh_get_aabb(RID p_mesh, RID p_skeleton = RID()) const = 0; - virtual AABB mesh_get_aabb(RID p_mesh,RID p_skeleton=RID()) const=0; - - virtual void mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb)=0; - virtual AABB mesh_get_custom_aabb(RID p_mesh) const=0; + virtual void mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) = 0; + virtual AABB mesh_get_custom_aabb(RID p_mesh) const = 0; /* MULTIMESH API */ - virtual RID multimesh_create()=0; + virtual RID multimesh_create() = 0; - virtual void multimesh_set_instance_count(RID p_multimesh,int p_count)=0; - virtual int multimesh_get_instance_count(RID p_multimesh) const=0; + virtual void multimesh_set_instance_count(RID p_multimesh, int p_count) = 0; + virtual int multimesh_get_instance_count(RID p_multimesh) const = 0; - virtual void multimesh_set_mesh(RID p_multimesh,RID p_mesh)=0; - virtual void multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb)=0; - virtual void multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform)=0; - virtual void multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color)=0; + virtual void multimesh_set_mesh(RID p_multimesh, RID p_mesh) = 0; + virtual void multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb) = 0; + virtual void multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) = 0; + virtual void multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) = 0; - virtual RID multimesh_get_mesh(RID p_multimesh) const=0; - virtual AABB multimesh_get_aabb(RID p_multimesh) const=0; + virtual RID multimesh_get_mesh(RID p_multimesh) const = 0; + virtual AABB multimesh_get_aabb(RID p_multimesh) const = 0; - virtual Transform multimesh_instance_get_transform(RID p_multimesh,int p_index) const=0; - virtual Color multimesh_instance_get_color(RID p_multimesh,int p_index) const=0; + virtual Transform multimesh_instance_get_transform(RID p_multimesh, int p_index) const = 0; + virtual Color multimesh_instance_get_color(RID p_multimesh, int p_index) const = 0; - virtual void multimesh_set_visible_instances(RID p_multimesh,int p_visible)=0; - virtual int multimesh_get_visible_instances(RID p_multimesh) const=0; + virtual void multimesh_set_visible_instances(RID p_multimesh, int p_visible) = 0; + virtual int multimesh_get_visible_instances(RID p_multimesh) const = 0; /* BAKED LIGHT */ - - - /* IMMEDIATE API */ - virtual RID immediate_create()=0; - virtual void immediate_begin(RID p_immediate,VS::PrimitiveType p_rimitive,RID p_texture=RID())=0; - virtual void immediate_vertex(RID p_immediate,const Vector3& p_vertex)=0; - virtual void immediate_normal(RID p_immediate,const Vector3& p_normal)=0; - virtual void immediate_tangent(RID p_immediate,const Plane& p_tangent)=0; - virtual void immediate_color(RID p_immediate,const Color& p_color)=0; - virtual void immediate_uv(RID p_immediate,const Vector2& tex_uv)=0; - virtual void immediate_uv2(RID p_immediate,const Vector2& tex_uv)=0; - virtual void immediate_end(RID p_immediate)=0; - virtual void immediate_clear(RID p_immediate)=0; - virtual AABB immediate_get_aabb(RID p_immediate) const=0; - virtual void immediate_set_material(RID p_immediate,RID p_material)=0; - virtual RID immediate_get_material(RID p_immediate) const=0; - + virtual RID immediate_create() = 0; + virtual void immediate_begin(RID p_immediate, VS::PrimitiveType p_rimitive, RID p_texture = RID()) = 0; + virtual void immediate_vertex(RID p_immediate, const Vector3 &p_vertex) = 0; + virtual void immediate_normal(RID p_immediate, const Vector3 &p_normal) = 0; + virtual void immediate_tangent(RID p_immediate, const Plane &p_tangent) = 0; + virtual void immediate_color(RID p_immediate, const Color &p_color) = 0; + virtual void immediate_uv(RID p_immediate, const Vector2 &tex_uv) = 0; + virtual void immediate_uv2(RID p_immediate, const Vector2 &tex_uv) = 0; + virtual void immediate_end(RID p_immediate) = 0; + virtual void immediate_clear(RID p_immediate) = 0; + virtual AABB immediate_get_aabb(RID p_immediate) const = 0; + virtual void immediate_set_material(RID p_immediate, RID p_material) = 0; + virtual RID immediate_get_material(RID p_immediate) const = 0; /* PARTICLES API */ - virtual RID particles_create()=0; + virtual RID particles_create() = 0; - virtual void particles_set_amount(RID p_particles, int p_amount)=0; - virtual int particles_get_amount(RID p_particles) const=0; + virtual void particles_set_amount(RID p_particles, int p_amount) = 0; + virtual int particles_get_amount(RID p_particles) const = 0; - virtual void particles_set_emitting(RID p_particles, bool p_emitting)=0; - virtual bool particles_is_emitting(RID p_particles) const=0; + virtual void particles_set_emitting(RID p_particles, bool p_emitting) = 0; + virtual bool particles_is_emitting(RID p_particles) const = 0; - virtual void particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility)=0; - virtual AABB particles_get_visibility_aabb(RID p_particles) const=0; + virtual void particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility) = 0; + virtual AABB particles_get_visibility_aabb(RID p_particles) const = 0; - virtual void particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents)=0; - virtual Vector3 particles_get_emission_half_extents(RID p_particles) const=0; + virtual void particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents) = 0; + virtual Vector3 particles_get_emission_half_extents(RID p_particles) const = 0; - virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity)=0; - virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const=0; + virtual void particles_set_emission_base_velocity(RID p_particles, const Vector3 &p_base_velocity) = 0; + virtual Vector3 particles_get_emission_base_velocity(RID p_particles) const = 0; - virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points)=0; - virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const=0; + virtual void particles_set_emission_points(RID p_particles, const DVector<Vector3> &p_points) = 0; + virtual DVector<Vector3> particles_get_emission_points(RID p_particles) const = 0; - virtual void particles_set_gravity_normal(RID p_particles, const Vector3& p_normal)=0; - virtual Vector3 particles_get_gravity_normal(RID p_particles) const=0; + virtual void particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal) = 0; + virtual Vector3 particles_get_gravity_normal(RID p_particles) const = 0; - virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable,float p_value)=0; - virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const=0; + virtual void particles_set_variable(RID p_particles, VS::ParticleVariable p_variable, float p_value) = 0; + virtual float particles_get_variable(RID p_particles, VS::ParticleVariable p_variable) const = 0; - virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable,float p_randomness)=0; - virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const=0; + virtual void particles_set_randomness(RID p_particles, VS::ParticleVariable p_variable, float p_randomness) = 0; + virtual float particles_get_randomness(RID p_particles, VS::ParticleVariable p_variable) const = 0; - virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos)=0; - virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const=0; + virtual void particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) = 0; + virtual float particles_get_color_phase_pos(RID p_particles, int p_phase) const = 0; - virtual void particles_set_color_phases(RID p_particles, int p_phases)=0; - virtual int particles_get_color_phases(RID p_particles) const=0; + virtual void particles_set_color_phases(RID p_particles, int p_phases) = 0; + virtual int particles_get_color_phases(RID p_particles) const = 0; - virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color)=0; - virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const=0; + virtual void particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color) = 0; + virtual Color particles_get_color_phase_color(RID p_particles, int p_phase) const = 0; - virtual void particles_set_attractors(RID p_particles, int p_attractors)=0; - virtual int particles_get_attractors(RID p_particles) const=0; + virtual void particles_set_attractors(RID p_particles, int p_attractors) = 0; + virtual int particles_get_attractors(RID p_particles) const = 0; - virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos)=0; - virtual Vector3 particles_get_attractor_pos(RID p_particles,int p_attractor) const=0; + virtual void particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos) = 0; + virtual Vector3 particles_get_attractor_pos(RID p_particles, int p_attractor) const = 0; - virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force)=0; - virtual float particles_get_attractor_strength(RID p_particles,int p_attractor) const=0; + virtual void particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) = 0; + virtual float particles_get_attractor_strength(RID p_particles, int p_attractor) const = 0; - virtual void particles_set_material(RID p_particles, RID p_material,bool p_owned=false)=0; - virtual RID particles_get_material(RID p_particles) const=0; + virtual void particles_set_material(RID p_particles, RID p_material, bool p_owned = false) = 0; + virtual RID particles_get_material(RID p_particles) const = 0; - virtual AABB particles_get_aabb(RID p_particles) const=0; + virtual AABB particles_get_aabb(RID p_particles) const = 0; - virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable)=0; - virtual bool particles_has_height_from_velocity(RID p_particles) const=0; + virtual void particles_set_height_from_velocity(RID p_particles, bool p_enable) = 0; + virtual bool particles_has_height_from_velocity(RID p_particles) const = 0; - virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable)=0; - virtual bool particles_is_using_local_coordinates(RID p_particles) const=0; + virtual void particles_set_use_local_coordinates(RID p_particles, bool p_enable) = 0; + virtual bool particles_is_using_local_coordinates(RID p_particles) const = 0; /* SKELETON API */ - virtual RID skeleton_create()=0; - virtual void skeleton_resize(RID p_skeleton,int p_bones)=0; - virtual int skeleton_get_bone_count(RID p_skeleton) const=0; - virtual void skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform)=0; - virtual Transform skeleton_bone_get_transform(RID p_skeleton,int p_bone)=0; - + virtual RID skeleton_create() = 0; + virtual void skeleton_resize(RID p_skeleton, int p_bones) = 0; + virtual int skeleton_get_bone_count(RID p_skeleton) const = 0; + virtual void skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) = 0; + virtual Transform skeleton_bone_get_transform(RID p_skeleton, int p_bone) = 0; /* LIGHT API */ - virtual RID light_create(VS::LightType p_type)=0; - virtual VS::LightType light_get_type(RID p_light) const=0; - - virtual void light_set_color(RID p_light,VS::LightColor p_type, const Color& p_color)=0; - virtual Color light_get_color(RID p_light,VS::LightColor p_type) const=0; + virtual RID light_create(VS::LightType p_type) = 0; + virtual VS::LightType light_get_type(RID p_light) const = 0; - virtual void light_set_shadow(RID p_light,bool p_enabled)=0; - virtual bool light_has_shadow(RID p_light) const=0; + virtual void light_set_color(RID p_light, VS::LightColor p_type, const Color &p_color) = 0; + virtual Color light_get_color(RID p_light, VS::LightColor p_type) const = 0; - virtual void light_set_volumetric(RID p_light,bool p_enabled)=0; - virtual bool light_is_volumetric(RID p_light) const=0; + virtual void light_set_shadow(RID p_light, bool p_enabled) = 0; + virtual bool light_has_shadow(RID p_light) const = 0; - virtual void light_set_projector(RID p_light,RID p_texture)=0; - virtual RID light_get_projector(RID p_light) const=0; + virtual void light_set_volumetric(RID p_light, bool p_enabled) = 0; + virtual bool light_is_volumetric(RID p_light) const = 0; - virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value)=0; - virtual float light_get_var(RID p_light, VS::LightParam p_var) const=0; + virtual void light_set_projector(RID p_light, RID p_texture) = 0; + virtual RID light_get_projector(RID p_light) const = 0; - virtual void light_set_operator(RID p_light,VS::LightOp p_op)=0; - virtual VS::LightOp light_get_operator(RID p_light) const=0; + virtual void light_set_var(RID p_light, VS::LightParam p_var, float p_value) = 0; + virtual float light_get_var(RID p_light, VS::LightParam p_var) const = 0; - virtual void light_omni_set_shadow_mode(RID p_light,VS::LightOmniShadowMode p_mode)=0; - virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const=0; + virtual void light_set_operator(RID p_light, VS::LightOp p_op) = 0; + virtual VS::LightOp light_get_operator(RID p_light) const = 0; - virtual void light_directional_set_shadow_mode(RID p_light,VS::LightDirectionalShadowMode p_mode)=0; - virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const=0; - virtual void light_directional_set_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param, float p_value)=0; - virtual float light_directional_get_shadow_param(RID p_light,VS::LightDirectionalShadowParam p_param) const=0; + virtual void light_omni_set_shadow_mode(RID p_light, VS::LightOmniShadowMode p_mode) = 0; + virtual VS::LightOmniShadowMode light_omni_get_shadow_mode(RID p_light) const = 0; - virtual AABB light_get_aabb(RID p_poly) const=0; + virtual void light_directional_set_shadow_mode(RID p_light, VS::LightDirectionalShadowMode p_mode) = 0; + virtual VS::LightDirectionalShadowMode light_directional_get_shadow_mode(RID p_light) const = 0; + virtual void light_directional_set_shadow_param(RID p_light, VS::LightDirectionalShadowParam p_param, float p_value) = 0; + virtual float light_directional_get_shadow_param(RID p_light, VS::LightDirectionalShadowParam p_param) const = 0; - virtual RID light_instance_create(RID p_light)=0; - virtual void light_instance_set_transform(RID p_light_instance,const Transform& p_transform)=0; + virtual AABB light_get_aabb(RID p_poly) const = 0; + virtual RID light_instance_create(RID p_light) = 0; + virtual void light_instance_set_transform(RID p_light_instance, const Transform &p_transform) = 0; enum ShadowType { SHADOW_NONE, @@ -458,60 +440,60 @@ public: }; enum ShadowPass { - PASS_DUAL_PARABOLOID_FRONT=0, - PASS_DUAL_PARABOLOID_BACK=1, - PASS_CUBE_FRONT=0, - PASS_CUBE_BACK=1, - PASS_CUBE_TOP=2, - PASS_CUBE_BOTTOM=3, - PASS_CUBE_LEFT=4, - PASS_CUBE_RIGHT=5, + PASS_DUAL_PARABOLOID_FRONT = 0, + PASS_DUAL_PARABOLOID_BACK = 1, + PASS_CUBE_FRONT = 0, + PASS_CUBE_BACK = 1, + PASS_CUBE_TOP = 2, + PASS_CUBE_BOTTOM = 3, + PASS_CUBE_LEFT = 4, + PASS_CUBE_RIGHT = 5, }; - virtual ShadowType light_instance_get_shadow_type(RID p_light_instance,bool p_far=false) const=0; - virtual int light_instance_get_shadow_passes(RID p_light_instance) const=0; - virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix& p_camera, const Transform& p_transform, float p_split_near=0,float p_split_far=0)=0; - virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index=0) const=0; - virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const=0; + virtual ShadowType light_instance_get_shadow_type(RID p_light_instance, bool p_far = false) const = 0; + virtual int light_instance_get_shadow_passes(RID p_light_instance) const = 0; + virtual void light_instance_set_shadow_transform(RID p_light_instance, int p_index, const CameraMatrix &p_camera, const Transform &p_transform, float p_split_near = 0, float p_split_far = 0) = 0; + virtual int light_instance_get_shadow_size(RID p_light_instance, int p_index = 0) const = 0; + virtual bool light_instance_get_pssm_shadow_overlap(RID p_light_instance) const = 0; /* SHADOWS */ - virtual void shadow_clear_near()=0; - virtual bool shadow_allocate_near(RID p_light)=0; //true on successful alloc - virtual bool shadow_allocate_far(RID p_light)=0; //true on successful alloc + virtual void shadow_clear_near() = 0; + virtual bool shadow_allocate_near(RID p_light) = 0; //true on successful alloc + virtual bool shadow_allocate_far(RID p_light) = 0; //true on successful alloc /* PARTICLES INSTANCE */ - virtual RID particles_instance_create(RID p_particles)=0; - virtual void particles_instance_set_transform(RID p_particles_instance,const Transform& p_transform)=0; + virtual RID particles_instance_create(RID p_particles) = 0; + virtual void particles_instance_set_transform(RID p_particles_instance, const Transform &p_transform) = 0; /* RENDER API */ /* all calls (inside begin/end shadow) are always warranted to be in the following order: */ /* VIEWPORT API */ - virtual RID viewport_data_create()=0; + virtual RID viewport_data_create() = 0; - virtual RID render_target_create()=0; - virtual void render_target_set_size(RID p_render_target, int p_width, int p_height)=0; - virtual RID render_target_get_texture(RID p_render_target) const=0; - virtual bool render_target_renedered_in_frame(RID p_render_target)=0; + virtual RID render_target_create() = 0; + virtual void render_target_set_size(RID p_render_target, int p_width, int p_height) = 0; + virtual RID render_target_get_texture(RID p_render_target) const = 0; + virtual bool render_target_renedered_in_frame(RID p_render_target) = 0; - virtual void begin_frame()=0; + virtual void begin_frame() = 0; - virtual void set_viewport(const VS::ViewportRect& p_viewport)=0; - virtual void set_render_target(RID p_render_target,bool p_transparent_bg=false,bool p_vflip=false)=0; - virtual void clear_viewport(const Color& p_color)=0; - virtual void capture_viewport(Image* r_capture)=0; + virtual void set_viewport(const VS::ViewportRect &p_viewport) = 0; + virtual void set_render_target(RID p_render_target, bool p_transparent_bg = false, bool p_vflip = false) = 0; + virtual void clear_viewport(const Color &p_color) = 0; + virtual void capture_viewport(Image *r_capture) = 0; - virtual void begin_scene(RID p_viewport_data,RID p_env,VS::ScenarioDebugMode p_debug)=0; - virtual void begin_shadow_map( RID p_light_instance, int p_shadow_pass )=0; + virtual void begin_scene(RID p_viewport_data, RID p_env, VS::ScenarioDebugMode p_debug) = 0; + virtual void begin_shadow_map(RID p_light_instance, int p_shadow_pass) = 0; - virtual void set_camera(const Transform& p_world,const CameraMatrix& p_projection,bool p_ortho_hint)=0; + virtual void set_camera(const Transform &p_world, const CameraMatrix &p_projection, bool p_ortho_hint) = 0; - virtual void add_light( RID p_light_instance )=0; ///< all "add_light" calls happen before add_geometry calls + virtual void add_light(RID p_light_instance) = 0; ///< all "add_light" calls happen before add_geometry calls - typedef Map<StringName,Variant> ParamOverrideMap; + typedef Map<StringName, Variant> ParamOverrideMap; struct BakedLightData { @@ -520,7 +502,7 @@ public: RID light_texture; float color_multiplier; //used for both lightmaps and octree Transform octree_transform; - Map<int,RID> lightmaps; + Map<int, RID> lightmaps; //cache float octree_lattice_size; @@ -549,42 +531,37 @@ public: VS::ShadowCastingSetting cast_shadows; Transform *baked_light_octree_xform; int baked_lightmap_id; - bool mirror :8; - bool depth_scale :8; - bool billboard :8; - bool billboard_y :8; + bool mirror : 8; + bool depth_scale : 8; + bool billboard : 8; + bool billboard_y : 8; bool receive_shadows : 8; - }; - virtual void add_mesh( const RID& p_mesh, const InstanceData *p_data)=0; - virtual void add_multimesh( const RID& p_multimesh, const InstanceData *p_data)=0; - virtual void add_immediate( const RID& p_immediate, const InstanceData *p_data)=0; - virtual void add_particles( const RID& p_particle_instance, const InstanceData *p_data)=0; - + virtual void add_mesh(const RID &p_mesh, const InstanceData *p_data) = 0; + virtual void add_multimesh(const RID &p_multimesh, const InstanceData *p_data) = 0; + virtual void add_immediate(const RID &p_immediate, const InstanceData *p_data) = 0; + virtual void add_particles(const RID &p_particle_instance, const InstanceData *p_data) = 0; - virtual void end_scene()=0; - virtual void end_shadow_map()=0; + virtual void end_scene() = 0; + virtual void end_shadow_map() = 0; - virtual void end_frame()=0; + virtual void end_frame() = 0; virtual void flush_frame(); //not necesary in most cases /* CANVAS API */ enum CanvasRectFlags { - CANVAS_RECT_REGION=1, - CANVAS_RECT_TILE=2, - CANVAS_RECT_FLIP_H=4, - CANVAS_RECT_FLIP_V=8, - CANVAS_RECT_TRANSPOSE=16 + CANVAS_RECT_REGION = 1, + CANVAS_RECT_TILE = 2, + CANVAS_RECT_FLIP_H = 4, + CANVAS_RECT_FLIP_V = 8, + CANVAS_RECT_TRANSPOSE = 16 }; - struct CanvasLight { - - bool enabled; Color color; Matrix32 xform; @@ -606,7 +583,6 @@ public: float shadow_esm_mult; Color shadow_color; - void *texture_cache; // implementation dependent Rect2 rect_cache; Matrix32 xform_cache; @@ -622,40 +598,42 @@ public: CanvasLight *mask_next_ptr; CanvasLight() { - enabled=true; - color=Color(1,1,1); - shadow_color=Color(0,0,0,0); - height=0; - z_min=-1024; - z_max=1024; - layer_min=0; - layer_max=0; - item_mask=1; - scale=1.0; - energy=1.0; - item_shadow_mask=-1; - mode=VS::CANVAS_LIGHT_MODE_ADD; - texture_cache=NULL; - next_ptr=NULL; - mask_next_ptr=NULL; - filter_next_ptr=NULL; - shadow_buffer_size=2048; - shadow_esm_mult=80; - + enabled = true; + color = Color(1, 1, 1); + shadow_color = Color(0, 0, 0, 0); + height = 0; + z_min = -1024; + z_max = 1024; + layer_min = 0; + layer_max = 0; + item_mask = 1; + scale = 1.0; + energy = 1.0; + item_shadow_mask = -1; + mode = VS::CANVAS_LIGHT_MODE_ADD; + texture_cache = NULL; + next_ptr = NULL; + mask_next_ptr = NULL; + filter_next_ptr = NULL; + shadow_buffer_size = 2048; + shadow_esm_mult = 80; } }; struct CanvasItem; - struct CanvasItemMaterial { + struct CanvasItemMaterial { RID shader; - Map<StringName,Variant> shader_param; + Map<StringName, Variant> shader_param; uint32_t shader_version; - Set<CanvasItem*> owners; + Set<CanvasItem *> owners; VS::CanvasItemShadingMode shading_mode; - CanvasItemMaterial() {shading_mode=VS::CANVAS_ITEM_SHADING_NORMAL; shader_version=0; } + CanvasItemMaterial() { + shading_mode = VS::CANVAS_ITEM_SHADING_NORMAL; + shader_version = 0; + } }; struct CanvasItem { @@ -677,12 +655,12 @@ public: }; Type type; - virtual ~Command(){} + virtual ~Command() {} }; struct CommandLine : public Command { - Point2 from,to; + Point2 from, to; Color color; float width; CommandLine() { type = TYPE_LINE; } @@ -696,7 +674,10 @@ public: Rect2 source; uint8_t flags; - CommandRect() { flags=0; type = TYPE_RECT; } + CommandRect() { + flags = 0; + type = TYPE_RECT; + } }; struct CommandStyle : public Command { @@ -707,7 +688,10 @@ public: float margin[4]; bool draw_center; Color color; - CommandStyle() { draw_center=true; type = TYPE_STYLE; } + CommandStyle() { + draw_center = true; + type = TYPE_STYLE; + } }; struct CommandPrimitive : public Command { @@ -718,7 +702,10 @@ public: RID texture; float width; - CommandPrimitive() { type = TYPE_PRIMITIVE; width=1;} + CommandPrimitive() { + type = TYPE_PRIMITIVE; + width = 1; + } }; struct CommandPolygon : public Command { @@ -730,19 +717,25 @@ public: RID texture; int count; - CommandPolygon() { type = TYPE_POLYGON; count = 0; } + CommandPolygon() { + type = TYPE_POLYGON; + count = 0; + } }; struct CommandPolygonPtr : public Command { - const int* indices; - const Point2* points; - const Point2* uvs; - const Color* colors; + const int *indices; + const Point2 *points; + const Point2 *uvs; + const Color *colors; RID texture; int count; - CommandPolygonPtr() { type = TYPE_POLYGON_PTR; count = 0; } + CommandPolygonPtr() { + type = TYPE_POLYGON_PTR; + count = 0; + } }; struct CommandCircle : public Command { @@ -762,18 +755,23 @@ public: struct CommandBlendMode : public Command { VS::MaterialBlendMode blend_mode; - CommandBlendMode() { type = TYPE_BLEND_MODE; blend_mode = VS::MATERIAL_BLEND_MODE_MIX; } + CommandBlendMode() { + type = TYPE_BLEND_MODE; + blend_mode = VS::MATERIAL_BLEND_MODE_MIX; + } }; struct CommandClipIgnore : public Command { bool ignore; - CommandClipIgnore() { type = TYPE_CLIP_IGNORE; ignore=false; } + CommandClipIgnore() { + type = TYPE_CLIP_IGNORE; + ignore = false; + } }; - struct ViewportRender { - VisualServer*owner; - void* udata; + VisualServer *owner; + void *udata; Rect2 rect; }; @@ -783,12 +781,12 @@ public: bool ontop; VS::MaterialBlendMode blend_mode; int light_mask; - Vector<Command*> commands; + Vector<Command *> commands; mutable bool custom_rect; mutable bool rect_dirty; mutable Rect2 rect; - CanvasItem*next; - CanvasItemMaterial* material; + CanvasItem *next; + CanvasItemMaterial *material; struct CopyBackBuffer { Rect2 rect; Rect2 screen_rect; @@ -796,98 +794,94 @@ public: }; CopyBackBuffer *copy_back_buffer; - float final_opacity; Matrix32 final_transform; Rect2 final_clip_rect; - CanvasItem* final_clip_owner; - CanvasItem* material_owner; + CanvasItem *final_clip_owner; + CanvasItem *material_owner; ViewportRender *vp_render; bool distance_field; bool light_masked; Rect2 global_rect_cache; - const Rect2& get_rect() const { + const Rect2 &get_rect() const { if (custom_rect || !rect_dirty) return rect; //must update rect - int s=commands.size(); - if (s==0) { + int s = commands.size(); + if (s == 0) { - rect=Rect2(); - rect_dirty=false; + rect = Rect2(); + rect_dirty = false; return rect; } Matrix32 xf; - bool found_xform=false; - bool first=true; - - const CanvasItem::Command * const *cmd = &commands[0]; + bool found_xform = false; + bool first = true; + const CanvasItem::Command *const *cmd = &commands[0]; - for (int i=0;i<s;i++) { + for (int i = 0; i < s; i++) { - const CanvasItem::Command *c=cmd[i]; + const CanvasItem::Command *c = cmd[i]; Rect2 r; - switch(c->type) { + switch (c->type) { case CanvasItem::Command::TYPE_LINE: { - const CanvasItem::CommandLine* line = static_cast< const CanvasItem::CommandLine*>(c); - r.pos=line->from; + const CanvasItem::CommandLine *line = static_cast<const CanvasItem::CommandLine *>(c); + r.pos = line->from; r.expand_to(line->to); } break; case CanvasItem::Command::TYPE_RECT: { - const CanvasItem::CommandRect* crect = static_cast< const CanvasItem::CommandRect*>(c); - r=crect->rect; + const CanvasItem::CommandRect *crect = static_cast<const CanvasItem::CommandRect *>(c); + r = crect->rect; } break; case CanvasItem::Command::TYPE_STYLE: { - const CanvasItem::CommandStyle* style = static_cast< const CanvasItem::CommandStyle*>(c); - r=style->rect; + const CanvasItem::CommandStyle *style = static_cast<const CanvasItem::CommandStyle *>(c); + r = style->rect; } break; case CanvasItem::Command::TYPE_PRIMITIVE: { - const CanvasItem::CommandPrimitive* primitive = static_cast< const CanvasItem::CommandPrimitive*>(c); - r.pos=primitive->points[0]; - for(int i=1;i<primitive->points.size();i++) { + const CanvasItem::CommandPrimitive *primitive = static_cast<const CanvasItem::CommandPrimitive *>(c); + r.pos = primitive->points[0]; + for (int i = 1; i < primitive->points.size(); i++) { r.expand_to(primitive->points[i]); - } } break; case CanvasItem::Command::TYPE_POLYGON: { - const CanvasItem::CommandPolygon* polygon = static_cast< const CanvasItem::CommandPolygon*>(c); + const CanvasItem::CommandPolygon *polygon = static_cast<const CanvasItem::CommandPolygon *>(c); int l = polygon->points.size(); - const Point2*pp=&polygon->points[0]; - r.pos=pp[0]; - for(int i=1;i<l;i++) { + const Point2 *pp = &polygon->points[0]; + r.pos = pp[0]; + for (int i = 1; i < l; i++) { r.expand_to(pp[i]); - } } break; case CanvasItem::Command::TYPE_POLYGON_PTR: { - const CanvasItem::CommandPolygonPtr* polygon = static_cast< const CanvasItem::CommandPolygonPtr*>(c); + const CanvasItem::CommandPolygonPtr *polygon = static_cast<const CanvasItem::CommandPolygonPtr *>(c); int l = polygon->count; if (polygon->indices != NULL) { - r.pos=polygon->points[polygon->indices[0]]; - for (int i=1; i<l; i++) { + r.pos = polygon->points[polygon->indices[0]]; + for (int i = 1; i < l; i++) { r.expand_to(polygon->points[polygon->indices[i]]); } } else { - r.pos=polygon->points[0]; - for (int i=1; i<l; i++) { + r.pos = polygon->points[0]; + for (int i = 1; i < l; i++) { r.expand_to(polygon->points[i]); } @@ -895,15 +889,15 @@ public: } break; case CanvasItem::Command::TYPE_CIRCLE: { - const CanvasItem::CommandCircle* circle = static_cast< const CanvasItem::CommandCircle*>(c); - r.pos=Point2(-circle->radius,-circle->radius)+circle->pos; - r.size=Point2(circle->radius*2.0,circle->radius*2.0); + const CanvasItem::CommandCircle *circle = static_cast<const CanvasItem::CommandCircle *>(c); + r.pos = Point2(-circle->radius, -circle->radius) + circle->pos; + r.size = Point2(circle->radius * 2.0, circle->radius * 2.0); } break; case CanvasItem::Command::TYPE_TRANSFORM: { - const CanvasItem::CommandTransform* transform = static_cast<const CanvasItem::CommandTransform*>(c); - xf=transform->xform; - found_xform=true; + const CanvasItem::CommandTransform *transform = static_cast<const CanvasItem::CommandTransform *>(c); + xf = transform->xform; + found_xform = true; continue; } break; case CanvasItem::Command::TYPE_BLEND_MODE: { @@ -916,58 +910,82 @@ public: if (found_xform) { r = xf.xform(r); - found_xform=false; + found_xform = false; } - if (first) { - rect=r; - first=false; + rect = r; + first = false; } else - rect=rect.merge(r); + rect = rect.merge(r); } - rect_dirty=false; + rect_dirty = false; return rect; } - void clear() { for (int i=0;i<commands.size();i++) memdelete( commands[i] ); commands.clear(); clip=false; rect_dirty=true; final_clip_owner=NULL; material_owner=NULL; light_masked=false; } - CanvasItem() { light_mask=1; vp_render=NULL; next=NULL; final_clip_owner=NULL; clip=false; final_opacity=1; blend_mode=VS::MATERIAL_BLEND_MODE_MIX; visible=true; rect_dirty=true; custom_rect=false; ontop=true; material_owner=NULL; material=NULL; copy_back_buffer=NULL; distance_field=false; light_masked=false; } - virtual ~CanvasItem() { clear(); if (copy_back_buffer) memdelete(copy_back_buffer); } + void clear() { + for (int i = 0; i < commands.size(); i++) + memdelete(commands[i]); + commands.clear(); + clip = false; + rect_dirty = true; + final_clip_owner = NULL; + material_owner = NULL; + light_masked = false; + } + CanvasItem() { + light_mask = 1; + vp_render = NULL; + next = NULL; + final_clip_owner = NULL; + clip = false; + final_opacity = 1; + blend_mode = VS::MATERIAL_BLEND_MODE_MIX; + visible = true; + rect_dirty = true; + custom_rect = false; + ontop = true; + material_owner = NULL; + material = NULL; + copy_back_buffer = NULL; + distance_field = false; + light_masked = false; + } + virtual ~CanvasItem() { + clear(); + if (copy_back_buffer) memdelete(copy_back_buffer); + } }; - CanvasItemDrawViewportFunc draw_viewport_func; + virtual void begin_canvas_bg() = 0; + virtual void canvas_begin() = 0; + virtual void canvas_disable_blending() = 0; + virtual void canvas_set_opacity(float p_opacity) = 0; + virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode) = 0; + virtual void canvas_begin_rect(const Matrix32 &p_transform) = 0; + virtual void canvas_set_clip(bool p_clip, const Rect2 &p_rect) = 0; + virtual void canvas_end_rect() = 0; + virtual void canvas_draw_line(const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) = 0; + virtual void canvas_draw_rect(const Rect2 &p_rect, int p_flags, const Rect2 &p_source, RID p_texture, const Color &p_modulate) = 0; + virtual void canvas_draw_style_box(const Rect2 &p_rect, const Rect2 &p_src_region, RID p_texture, const float *p_margins, bool p_draw_center = true, const Color &p_modulate = Color(1, 1, 1)) = 0; + virtual void canvas_draw_primitive(const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) = 0; + virtual void canvas_draw_polygon(int p_vertex_count, const int *p_indices, const Vector2 *p_vertices, const Vector2 *p_uvs, const Color *p_colors, const RID &p_texture, bool p_singlecolor) = 0; + virtual void canvas_set_transform(const Matrix32 &p_transform) = 0; - virtual void begin_canvas_bg()=0; - virtual void canvas_begin()=0; - virtual void canvas_disable_blending()=0; - virtual void canvas_set_opacity(float p_opacity)=0; - virtual void canvas_set_blend_mode(VS::MaterialBlendMode p_mode)=0; - virtual void canvas_begin_rect(const Matrix32& p_transform)=0; - virtual void canvas_set_clip(bool p_clip, const Rect2& p_rect)=0; - virtual void canvas_end_rect()=0; - virtual void canvas_draw_line(const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width)=0; - virtual void canvas_draw_rect(const Rect2& p_rect, int p_flags, const Rect2& p_source,RID p_texture,const Color& p_modulate)=0; - virtual void canvas_draw_style_box(const Rect2& p_rect, const Rect2& p_src_region, RID p_texture,const float *p_margins, bool p_draw_center=true,const Color& p_modulate=Color(1,1,1))=0; - virtual void canvas_draw_primitive(const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width)=0; - virtual void canvas_draw_polygon(int p_vertex_count, const int* p_indices, const Vector2* p_vertices, const Vector2* p_uvs, const Color* p_colors,const RID& p_texture,bool p_singlecolor)=0; - virtual void canvas_set_transform(const Matrix32& p_transform)=0; - - virtual void canvas_render_items(CanvasItem *p_item_list,int p_z,const Color& p_modulate,CanvasLight *p_light)=0; - virtual void canvas_debug_viewport_shadows(CanvasLight* p_lights_with_shadow)=0; + virtual void canvas_render_items(CanvasItem *p_item_list, int p_z, const Color &p_modulate, CanvasLight *p_light) = 0; + virtual void canvas_debug_viewport_shadows(CanvasLight *p_lights_with_shadow) = 0; /* LIGHT SHADOW MAPPING */ - virtual RID canvas_light_occluder_create()=0; - virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2>& p_lines)=0; - + virtual RID canvas_light_occluder_create() = 0; + virtual void canvas_light_occluder_set_polylines(RID p_occluder, const DVector<Vector2> &p_lines) = 0; - virtual RID canvas_light_shadow_buffer_create(int p_width)=0; + virtual RID canvas_light_shadow_buffer_create(int p_width) = 0; struct CanvasLightOccluderInstance { - bool enabled; RID canvas; RID polygon; @@ -980,67 +998,68 @@ public: CanvasLightOccluderInstance *next; - CanvasLightOccluderInstance() { enabled=true; next=NULL; light_mask=1; cull_cache=VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; } + CanvasLightOccluderInstance() { + enabled = true; + next = NULL; + light_mask = 1; + cull_cache = VS::CANVAS_OCCLUDER_POLYGON_CULL_DISABLED; + } }; - - - virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32& p_light_xform, int p_light_mask,float p_near, float p_far, CanvasLightOccluderInstance* p_occluders, CameraMatrix *p_xform_cache)=0; + virtual void canvas_light_shadow_buffer_update(RID p_buffer, const Matrix32 &p_light_xform, int p_light_mask, float p_near, float p_far, CanvasLightOccluderInstance *p_occluders, CameraMatrix *p_xform_cache) = 0; /* ENVIRONMENT */ + virtual RID environment_create() = 0; - virtual RID environment_create()=0; - - virtual void environment_set_background(RID p_env,VS::EnvironmentBG p_bg)=0; - virtual VS::EnvironmentBG environment_get_background(RID p_env) const=0; + virtual void environment_set_background(RID p_env, VS::EnvironmentBG p_bg) = 0; + virtual VS::EnvironmentBG environment_get_background(RID p_env) const = 0; - virtual void environment_set_background_param(RID p_env,VS::EnvironmentBGParam p_param, const Variant& p_value)=0; - virtual Variant environment_get_background_param(RID p_env,VS::EnvironmentBGParam p_param) const=0; + virtual void environment_set_background_param(RID p_env, VS::EnvironmentBGParam p_param, const Variant &p_value) = 0; + virtual Variant environment_get_background_param(RID p_env, VS::EnvironmentBGParam p_param) const = 0; - virtual void environment_set_enable_fx(RID p_env,VS::EnvironmentFx p_effect,bool p_enabled)=0; - virtual bool environment_is_fx_enabled(RID p_env,VS::EnvironmentFx p_effect) const=0; + virtual void environment_set_enable_fx(RID p_env, VS::EnvironmentFx p_effect, bool p_enabled) = 0; + virtual bool environment_is_fx_enabled(RID p_env, VS::EnvironmentFx p_effect) const = 0; - virtual void environment_fx_set_param(RID p_env,VS::EnvironmentFxParam p_param,const Variant& p_value)=0; - virtual Variant environment_fx_get_param(RID p_env,VS::EnvironmentFxParam p_param) const=0; + virtual void environment_fx_set_param(RID p_env, VS::EnvironmentFxParam p_param, const Variant &p_value) = 0; + virtual Variant environment_fx_get_param(RID p_env, VS::EnvironmentFxParam p_param) const = 0; /* SAMPLED LIGHT */ - virtual RID sampled_light_dp_create(int p_width,int p_height)=0; - virtual void sampled_light_dp_update(RID p_sampled_light,const Color *p_data,float p_multiplier)=0; - + virtual RID sampled_light_dp_create(int p_width, int p_height) = 0; + virtual void sampled_light_dp_update(RID p_sampled_light, const Color *p_data, float p_multiplier) = 0; /*MISC*/ - virtual bool is_texture(const RID& p_rid) const=0; - virtual bool is_material(const RID& p_rid) const=0; - virtual bool is_mesh(const RID& p_rid) const=0; - virtual bool is_multimesh(const RID& p_rid) const=0; - virtual bool is_immediate(const RID& p_rid) const=0; - virtual bool is_particles(const RID &p_beam) const=0; + virtual bool is_texture(const RID &p_rid) const = 0; + virtual bool is_material(const RID &p_rid) const = 0; + virtual bool is_mesh(const RID &p_rid) const = 0; + virtual bool is_multimesh(const RID &p_rid) const = 0; + virtual bool is_immediate(const RID &p_rid) const = 0; + virtual bool is_particles(const RID &p_beam) const = 0; - virtual bool is_light(const RID& p_rid) const=0; - virtual bool is_light_instance(const RID& p_rid) const=0; - virtual bool is_particles_instance(const RID& p_rid) const=0; - virtual bool is_skeleton(const RID& p_rid) const=0; - virtual bool is_environment(const RID& p_rid) const=0; - virtual bool is_shader(const RID& p_rid) const=0; + virtual bool is_light(const RID &p_rid) const = 0; + virtual bool is_light_instance(const RID &p_rid) const = 0; + virtual bool is_particles_instance(const RID &p_rid) const = 0; + virtual bool is_skeleton(const RID &p_rid) const = 0; + virtual bool is_environment(const RID &p_rid) const = 0; + virtual bool is_shader(const RID &p_rid) const = 0; - virtual bool is_canvas_light_occluder(const RID& p_rid) const=0; + virtual bool is_canvas_light_occluder(const RID &p_rid) const = 0; - virtual void free(const RID& p_rid)=0; + virtual void free(const RID &p_rid) = 0; - virtual void init()=0; - virtual void finish()=0; + virtual void init() = 0; + virtual void finish() = 0; - virtual bool needs_to_draw_next_frame() const=0; + virtual bool needs_to_draw_next_frame() const = 0; virtual void reload_vram() {} - virtual bool has_feature(VS::Features p_feature) const=0; + virtual bool has_feature(VS::Features p_feature) const = 0; - virtual void restore_framebuffer()=0; + virtual void restore_framebuffer() = 0; - virtual int get_render_info(VS::RenderInfo p_info)=0; + virtual int get_render_info(VS::RenderInfo p_info) = 0; virtual void set_force_16_bits_fbo(bool p_force) {} @@ -1048,6 +1067,4 @@ public: virtual ~Rasterizer() {} }; - - #endif |
