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-rw-r--r--servers/visual/visual_server_raster.cpp5089
1 files changed, 2239 insertions, 2850 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp
index f77f17317..568e81b9f 100644
--- a/servers/visual/visual_server_raster.cpp
+++ b/servers/visual/visual_server_raster.cpp
@@ -27,65 +27,54 @@
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "visual_server_raster.h"
-#include "os/os.h"
-#include "globals.h"
#include "default_mouse_cursor.xpm"
-#include "sort.h"
+#include "globals.h"
#include "io/marshalls.h"
+#include "os/os.h"
+#include "sort.h"
// careful, these may run in different threads than the visual server
-BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator=NULL;
+BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator = NULL;
-#define VS_CHANGED\
- changes++;\
+#define VS_CHANGED \
+ changes++;
// print_line(__FUNCTION__);
-
-
-
RID VisualServerRaster::texture_create() {
return rasterizer->texture_create();
}
+void VisualServerRaster::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) {
-void VisualServerRaster::texture_allocate(RID p_texture, int p_width, int p_height,Image::Format p_format,uint32_t p_flags) {
-
- rasterizer->texture_allocate(p_texture,p_width,p_height,p_format,p_flags);
+ rasterizer->texture_allocate(p_texture, p_width, p_height, p_format, p_flags);
}
-void VisualServerRaster::texture_set_flags(RID p_texture,uint32_t p_flags) {
+void VisualServerRaster::texture_set_flags(RID p_texture, uint32_t p_flags) {
VS_CHANGED;
- rasterizer->texture_set_flags(p_texture,p_flags);
+ rasterizer->texture_set_flags(p_texture, p_flags);
}
-
-void VisualServerRaster::texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side) {
+void VisualServerRaster::texture_set_data(RID p_texture, const Image &p_image, CubeMapSide p_cube_side) {
VS_CHANGED;
- rasterizer->texture_set_data(p_texture,p_image,p_cube_side);
-
-
+ rasterizer->texture_set_data(p_texture, p_image, p_cube_side);
}
-Image VisualServerRaster::texture_get_data(RID p_texture,CubeMapSide p_cube_side) const {
-
+Image VisualServerRaster::texture_get_data(RID p_texture, CubeMapSide p_cube_side) const {
- return rasterizer->texture_get_data(p_texture,p_cube_side);
+ return rasterizer->texture_get_data(p_texture, p_cube_side);
}
-
uint32_t VisualServerRaster::texture_get_flags(RID p_texture) const {
return rasterizer->texture_get_flags(p_texture);
-
}
Image::Format VisualServerRaster::texture_get_format(RID p_texture) const {
return rasterizer->texture_get_format(p_texture);
-
}
uint32_t VisualServerRaster::texture_get_width(RID p_texture) const {
@@ -97,9 +86,9 @@ uint32_t VisualServerRaster::texture_get_height(RID p_texture) const {
return rasterizer->texture_get_height(p_texture);
}
-void VisualServerRaster::texture_set_size_override(RID p_texture,int p_width, int p_height) {
+void VisualServerRaster::texture_set_size_override(RID p_texture, int p_width, int p_height) {
- rasterizer->texture_set_size_override(p_texture,p_width,p_height);
+ rasterizer->texture_set_size_override(p_texture, p_width, p_height);
}
bool VisualServerRaster::texture_can_stream(RID p_texture) const {
@@ -107,22 +96,22 @@ bool VisualServerRaster::texture_can_stream(RID p_texture) const {
return false;
}
-void VisualServerRaster::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const {
+void VisualServerRaster::texture_set_reload_hook(RID p_texture, ObjectID p_owner, const StringName &p_function) const {
- rasterizer->texture_set_reload_hook(p_texture,p_owner,p_function);
+ rasterizer->texture_set_reload_hook(p_texture, p_owner, p_function);
}
-void VisualServerRaster::texture_set_path(RID p_texture,const String& p_path) {
+void VisualServerRaster::texture_set_path(RID p_texture, const String &p_path) {
- rasterizer->texture_set_path(p_texture,p_path);
+ rasterizer->texture_set_path(p_texture, p_path);
}
-String VisualServerRaster::texture_get_path(RID p_texture) const{
+String VisualServerRaster::texture_get_path(RID p_texture) const {
return rasterizer->texture_get_path(p_texture);
}
-void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info){
+void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info) {
rasterizer->texture_debug_usage(r_info);
}
@@ -139,55 +128,52 @@ RID VisualServerRaster::shader_create(ShaderMode p_mode) {
return rasterizer->shader_create(p_mode);
}
-void VisualServerRaster::shader_set_mode(RID p_shader,ShaderMode p_mode){
+void VisualServerRaster::shader_set_mode(RID p_shader, ShaderMode p_mode) {
VS_CHANGED;
- rasterizer->shader_set_mode(p_shader,p_mode);
+ rasterizer->shader_set_mode(p_shader, p_mode);
}
-VisualServer::ShaderMode VisualServerRaster::shader_get_mode(RID p_shader) const{
+VisualServer::ShaderMode VisualServerRaster::shader_get_mode(RID p_shader) const {
return rasterizer->shader_get_mode(p_shader);
}
-
-void VisualServerRaster::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs,int p_fragment_ofs,int p_light_ofs) {
+void VisualServerRaster::shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragment, const String &p_light, int p_vertex_ofs, int p_fragment_ofs, int p_light_ofs) {
VS_CHANGED;
- rasterizer->shader_set_code(p_shader,p_vertex,p_fragment,p_light,p_vertex_ofs,p_fragment_ofs,p_light_ofs);
+ rasterizer->shader_set_code(p_shader, p_vertex, p_fragment, p_light, p_vertex_ofs, p_fragment_ofs, p_light_ofs);
}
-String VisualServerRaster::shader_get_vertex_code(RID p_shader) const{
+String VisualServerRaster::shader_get_vertex_code(RID p_shader) const {
return rasterizer->shader_get_vertex_code(p_shader);
}
-String VisualServerRaster::shader_get_fragment_code(RID p_shader) const{
+String VisualServerRaster::shader_get_fragment_code(RID p_shader) const {
return rasterizer->shader_get_fragment_code(p_shader);
}
-String VisualServerRaster::shader_get_light_code(RID p_shader) const{
+String VisualServerRaster::shader_get_light_code(RID p_shader) const {
return rasterizer->shader_get_light_code(p_shader);
}
void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const {
- return rasterizer->shader_get_param_list(p_shader,p_param_list);
+ return rasterizer->shader_get_param_list(p_shader, p_param_list);
}
+void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) {
-void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) {
-
- rasterizer->shader_set_default_texture_param(p_shader,p_name,p_texture);
+ rasterizer->shader_set_default_texture_param(p_shader, p_name, p_texture);
}
-RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{
+RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const {
- return rasterizer->shader_get_default_texture_param(p_shader,p_name);
+ return rasterizer->shader_get_default_texture_param(p_shader, p_name);
}
-
/* Material */
RID VisualServerRaster::material_create() {
@@ -198,7 +184,7 @@ RID VisualServerRaster::material_create() {
void VisualServerRaster::material_set_shader(RID p_material, RID p_shader) {
VS_CHANGED;
- rasterizer->material_set_shader(p_material, p_shader );
+ rasterizer->material_set_shader(p_material, p_shader);
}
RID VisualServerRaster::material_get_shader(RID p_material) const {
@@ -206,27 +192,26 @@ RID VisualServerRaster::material_get_shader(RID p_material) const {
return rasterizer->material_get_shader(p_material);
}
-void VisualServerRaster::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) {
+void VisualServerRaster::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) {
VS_CHANGED;
- rasterizer->material_set_param(p_material, p_param,p_value );
+ rasterizer->material_set_param(p_material, p_param, p_value);
}
-Variant VisualServerRaster::material_get_param(RID p_material, const StringName& p_param) const {
+Variant VisualServerRaster::material_get_param(RID p_material, const StringName &p_param) const {
- return rasterizer->material_get_param(p_material,p_param);
+ return rasterizer->material_get_param(p_material, p_param);
}
-void VisualServerRaster::material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled) {
+void VisualServerRaster::material_set_flag(RID p_material, MaterialFlag p_flag, bool p_enabled) {
VS_CHANGED;
- rasterizer->material_set_flag(p_material,p_flag,p_enabled);
+ rasterizer->material_set_flag(p_material, p_flag, p_enabled);
}
void VisualServerRaster::material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode) {
VS_CHANGED;
- rasterizer->material_set_depth_draw_mode(p_material,p_mode);
-
+ rasterizer->material_set_depth_draw_mode(p_material, p_mode);
}
VS::MaterialDepthDrawMode VisualServerRaster::material_get_depth_draw_mode(RID p_material) const {
@@ -234,24 +219,23 @@ VS::MaterialDepthDrawMode VisualServerRaster::material_get_depth_draw_mode(RID p
return rasterizer->material_get_depth_draw_mode(p_material);
}
+bool VisualServerRaster::material_get_flag(RID p_material, MaterialFlag p_flag) const {
-bool VisualServerRaster::material_get_flag(RID p_material,MaterialFlag p_flag) const {
-
- return rasterizer->material_get_flag(p_material,p_flag);
+ return rasterizer->material_get_flag(p_material, p_flag);
}
-void VisualServerRaster::material_set_blend_mode(RID p_material,MaterialBlendMode p_mode) {
+void VisualServerRaster::material_set_blend_mode(RID p_material, MaterialBlendMode p_mode) {
VS_CHANGED;
- rasterizer->material_set_blend_mode(p_material,p_mode);
+ rasterizer->material_set_blend_mode(p_material, p_mode);
}
VS::MaterialBlendMode VisualServerRaster::material_get_blend_mode(RID p_material) const {
return rasterizer->material_get_blend_mode(p_material);
}
-void VisualServerRaster::material_set_line_width(RID p_material,float p_line_width) {
+void VisualServerRaster::material_set_line_width(RID p_material, float p_line_width) {
VS_CHANGED;
- rasterizer->material_set_line_width(p_material,p_line_width);
+ rasterizer->material_set_line_width(p_material, p_line_width);
}
float VisualServerRaster::material_get_line_width(RID p_material) const {
@@ -267,63 +251,58 @@ RID VisualServerRaster::fixed_material_create() {
void VisualServerRaster::fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled) {
- rasterizer->fixed_material_set_flag(p_material,p_flag,p_enabled);
+ rasterizer->fixed_material_set_flag(p_material, p_flag, p_enabled);
}
bool VisualServerRaster::fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const {
- return rasterizer->fixed_material_get_flag(p_material,p_flag);
+ return rasterizer->fixed_material_get_flag(p_material, p_flag);
}
-void VisualServerRaster::fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value) {
+void VisualServerRaster::fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant &p_value) {
VS_CHANGED;
- rasterizer->fixed_material_set_parameter(p_material,p_parameter,p_value);
+ rasterizer->fixed_material_set_parameter(p_material, p_parameter, p_value);
}
-Variant VisualServerRaster::fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const {
+Variant VisualServerRaster::fixed_material_get_param(RID p_material, FixedMaterialParam p_parameter) const {
- return rasterizer->fixed_material_get_parameter(p_material,p_parameter);
+ return rasterizer->fixed_material_get_parameter(p_material, p_parameter);
}
-
-void VisualServerRaster::fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture) {
+void VisualServerRaster::fixed_material_set_texture(RID p_material, FixedMaterialParam p_parameter, RID p_texture) {
VS_CHANGED;
- rasterizer->fixed_material_set_texture(p_material,p_parameter,p_texture);
+ rasterizer->fixed_material_set_texture(p_material, p_parameter, p_texture);
}
-RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const {
+RID VisualServerRaster::fixed_material_get_texture(RID p_material, FixedMaterialParam p_parameter) const {
- return rasterizer->fixed_material_get_texture(p_material,p_parameter);
+ return rasterizer->fixed_material_get_texture(p_material, p_parameter);
}
-
-
-
-void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode) {
+void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material, FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode) {
VS_CHANGED;
- rasterizer->fixed_material_set_texcoord_mode(p_material,p_parameter,p_mode);
+ rasterizer->fixed_material_set_texcoord_mode(p_material, p_parameter, p_mode);
}
-VS::FixedMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const {
+VS::FixedMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material, FixedMaterialParam p_parameter) const {
- return rasterizer->fixed_material_get_texcoord_mode(p_material,p_parameter);
+ return rasterizer->fixed_material_get_texcoord_mode(p_material, p_parameter);
}
-void VisualServerRaster::fixed_material_set_point_size(RID p_material,float p_size) {
+void VisualServerRaster::fixed_material_set_point_size(RID p_material, float p_size) {
VS_CHANGED
- rasterizer->fixed_material_set_point_size(p_material,p_size);
+ rasterizer->fixed_material_set_point_size(p_material, p_size);
}
-float VisualServerRaster::fixed_material_get_point_size(RID p_material) const{
+float VisualServerRaster::fixed_material_get_point_size(RID p_material) const {
return rasterizer->fixed_material_get_point_size(p_material);
}
-
-void VisualServerRaster::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) {
+void VisualServerRaster::fixed_material_set_uv_transform(RID p_material, const Transform &p_transform) {
VS_CHANGED;
- rasterizer->fixed_material_set_uv_transform(p_material,p_transform);
+ rasterizer->fixed_material_set_uv_transform(p_material, p_transform);
}
Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) const {
@@ -331,20 +310,17 @@ Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) co
return rasterizer->fixed_material_get_uv_transform(p_material);
}
-void VisualServerRaster::fixed_material_set_light_shader(RID p_material,FixedMaterialLightShader p_shader) {
+void VisualServerRaster::fixed_material_set_light_shader(RID p_material, FixedMaterialLightShader p_shader) {
VS_CHANGED;
- rasterizer->fixed_material_set_light_shader(p_material,p_shader);
-
+ rasterizer->fixed_material_set_light_shader(p_material, p_shader);
}
-VisualServerRaster::FixedMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const{
+VisualServerRaster::FixedMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const {
return rasterizer->fixed_material_get_light_shader(p_material);
}
-
-
/* MESH API */
RID VisualServerRaster::mesh_create() {
@@ -352,23 +328,21 @@ RID VisualServerRaster::mesh_create() {
return rasterizer->mesh_create();
}
-void VisualServerRaster::mesh_set_morph_target_count(RID p_mesh,int p_amount) {
+void VisualServerRaster::mesh_set_morph_target_count(RID p_mesh, int p_amount) {
- rasterizer->mesh_set_morph_target_count(p_mesh,p_amount);
+ rasterizer->mesh_set_morph_target_count(p_mesh, p_amount);
int amount = rasterizer->mesh_get_morph_target_count(p_mesh);
-
- Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_mesh );
+ Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(p_mesh);
if (!E)
return;
-
Set<RID>::Element *I = E->get().front();
- while(I) {
+ while (I) {
- Instance *ins = instance_owner.get( I->get() );
+ Instance *ins = instance_owner.get(I->get());
ins->data.morph_values.resize(amount);
I = I->next();
}
@@ -379,95 +353,81 @@ int VisualServerRaster::mesh_get_morph_target_count(RID p_mesh) const {
return rasterizer->mesh_get_morph_target_count(p_mesh);
}
-void VisualServerRaster::mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode) {
+void VisualServerRaster::mesh_set_morph_target_mode(RID p_mesh, MorphTargetMode p_mode) {
- rasterizer->mesh_set_morph_target_mode(p_mesh,p_mode);
+ rasterizer->mesh_set_morph_target_mode(p_mesh, p_mode);
}
-VisualServer::MorphTargetMode VisualServerRaster::mesh_get_morph_target_mode(RID p_mesh) const{
+VisualServer::MorphTargetMode VisualServerRaster::mesh_get_morph_target_mode(RID p_mesh) const {
return rasterizer->mesh_get_morph_target_mode(p_mesh);
}
-void VisualServerRaster::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) {
-
-
+void VisualServerRaster::mesh_add_custom_surface(RID p_mesh, const Variant &p_dat) {
}
-
-void VisualServerRaster::mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) {
+void VisualServerRaster::mesh_add_surface(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, bool p_alpha_sort) {
VS_CHANGED;
- _dependency_queue_update(p_mesh,true,true);
- rasterizer->mesh_add_surface(p_mesh,p_primitive,p_arrays,p_blend_shapes,p_alpha_sort);
-
+ _dependency_queue_update(p_mesh, true, true);
+ rasterizer->mesh_add_surface(p_mesh, p_primitive, p_arrays, p_blend_shapes, p_alpha_sort);
}
-Array VisualServerRaster::mesh_get_surface_arrays(RID p_mesh,int p_surface) const {
+Array VisualServerRaster::mesh_get_surface_arrays(RID p_mesh, int p_surface) const {
- return rasterizer->mesh_get_surface_arrays(p_mesh,p_surface);
+ return rasterizer->mesh_get_surface_arrays(p_mesh, p_surface);
}
-Array VisualServerRaster::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const {
+Array VisualServerRaster::mesh_get_surface_morph_arrays(RID p_mesh, int p_surface) const {
- return rasterizer->mesh_get_surface_morph_arrays(p_mesh,p_surface);
+ return rasterizer->mesh_get_surface_morph_arrays(p_mesh, p_surface);
}
-
-
-
-void VisualServerRaster::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned){
+void VisualServerRaster::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned) {
VS_CHANGED;
- rasterizer->mesh_surface_set_material(p_mesh,p_surface,p_material,p_owned);
+ rasterizer->mesh_surface_set_material(p_mesh, p_surface, p_material, p_owned);
}
-RID VisualServerRaster::mesh_surface_get_material(RID p_mesh,int p_surface) const {
-
- return rasterizer->mesh_surface_get_material(p_mesh,p_surface);
+RID VisualServerRaster::mesh_surface_get_material(RID p_mesh, int p_surface) const {
+ return rasterizer->mesh_surface_get_material(p_mesh, p_surface);
}
+int VisualServerRaster::mesh_surface_get_array_len(RID p_mesh, int p_surface) const {
-int VisualServerRaster::mesh_surface_get_array_len(RID p_mesh, int p_surface) const{
-
- return rasterizer->mesh_surface_get_array_len(p_mesh,p_surface);
+ return rasterizer->mesh_surface_get_array_len(p_mesh, p_surface);
}
-int VisualServerRaster::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const{
-
+int VisualServerRaster::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const {
- return rasterizer->mesh_surface_get_array_index_len(p_mesh,p_surface);
+ return rasterizer->mesh_surface_get_array_index_len(p_mesh, p_surface);
}
-uint32_t VisualServerRaster::mesh_surface_get_format(RID p_mesh, int p_surface) const{
+uint32_t VisualServerRaster::mesh_surface_get_format(RID p_mesh, int p_surface) const {
- return rasterizer->mesh_surface_get_format(p_mesh,p_surface);
+ return rasterizer->mesh_surface_get_format(p_mesh, p_surface);
}
-VisualServer::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const{
+VisualServer::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const {
- return rasterizer->mesh_surface_get_primitive_type(p_mesh,p_surface);
+ return rasterizer->mesh_surface_get_primitive_type(p_mesh, p_surface);
}
+void VisualServerRaster::mesh_remove_surface(RID p_mesh, int p_surface) {
-void VisualServerRaster::mesh_remove_surface(RID p_mesh,int p_surface){
-
- rasterizer->mesh_remove_surface(p_mesh,p_surface);
- _dependency_queue_update(p_mesh,true,true);
+ rasterizer->mesh_remove_surface(p_mesh, p_surface);
+ _dependency_queue_update(p_mesh, true, true);
}
-int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const{
+int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const {
return rasterizer->mesh_get_surface_count(p_mesh);
-
}
-
-void VisualServerRaster::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) {
+void VisualServerRaster::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) {
VS_CHANGED;
- _dependency_queue_update(p_mesh,true);
- rasterizer->mesh_set_custom_aabb(p_mesh,p_aabb);
-
+ _dependency_queue_update(p_mesh, true);
+ rasterizer->mesh_set_custom_aabb(p_mesh, p_aabb);
}
AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const {
@@ -478,14 +438,13 @@ AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const {
void VisualServerRaster::mesh_clear(RID p_mesh) {
ERR_FAIL_COND(!rasterizer->is_mesh(p_mesh));
- while(rasterizer->mesh_get_surface_count(p_mesh)) {
- rasterizer->mesh_remove_surface(p_mesh,0);
+ while (rasterizer->mesh_get_surface_count(p_mesh)) {
+ rasterizer->mesh_remove_surface(p_mesh, 0);
}
- _dependency_queue_update(p_mesh,true,true);
+ _dependency_queue_update(p_mesh, true, true);
}
-
/* MULTIMESH */
RID VisualServerRaster::multimesh_create() {
@@ -493,9 +452,9 @@ RID VisualServerRaster::multimesh_create() {
return rasterizer->multimesh_create();
}
-void VisualServerRaster::multimesh_set_instance_count(RID p_multimesh,int p_count) {
+void VisualServerRaster::multimesh_set_instance_count(RID p_multimesh, int p_count) {
VS_CHANGED;
- rasterizer->multimesh_set_instance_count(p_multimesh,p_count);
+ rasterizer->multimesh_set_instance_count(p_multimesh, p_count);
}
int VisualServerRaster::multimesh_get_instance_count(RID p_multimesh) const {
@@ -503,51 +462,45 @@ int VisualServerRaster::multimesh_get_instance_count(RID p_multimesh) const {
return rasterizer->multimesh_get_instance_count(p_multimesh);
}
-void VisualServerRaster::multimesh_set_mesh(RID p_multimesh,RID p_mesh) {
+void VisualServerRaster::multimesh_set_mesh(RID p_multimesh, RID p_mesh) {
VS_CHANGED;
- rasterizer->multimesh_set_mesh(p_multimesh,p_mesh);
-
+ rasterizer->multimesh_set_mesh(p_multimesh, p_mesh);
}
-void VisualServerRaster::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) {
+void VisualServerRaster::multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb) {
VS_CHANGED;
- rasterizer->multimesh_set_aabb(p_multimesh,p_aabb);
- _dependency_queue_update(p_multimesh,true);
-
+ rasterizer->multimesh_set_aabb(p_multimesh, p_aabb);
+ _dependency_queue_update(p_multimesh, true);
}
-void VisualServerRaster::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) {
+void VisualServerRaster::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) {
VS_CHANGED;
- rasterizer->multimesh_instance_set_transform(p_multimesh,p_index,p_transform);
-
+ rasterizer->multimesh_instance_set_transform(p_multimesh, p_index, p_transform);
}
-void VisualServerRaster::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) {
+void VisualServerRaster::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) {
VS_CHANGED;
- rasterizer->multimesh_instance_set_color(p_multimesh,p_index,p_color);
-
+ rasterizer->multimesh_instance_set_color(p_multimesh, p_index, p_color);
}
RID VisualServerRaster::multimesh_get_mesh(RID p_multimesh) const {
return rasterizer->multimesh_get_mesh(p_multimesh);
}
-AABB VisualServerRaster::multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const {
-
+AABB VisualServerRaster::multimesh_get_aabb(RID p_multimesh, const AABB &p_aabb) const {
return rasterizer->multimesh_get_aabb(p_multimesh);
}
-Transform VisualServerRaster::multimesh_instance_get_transform(RID p_multimesh,int p_index) const {
+Transform VisualServerRaster::multimesh_instance_get_transform(RID p_multimesh, int p_index) const {
- return rasterizer->multimesh_instance_get_transform(p_multimesh,p_index);
+ return rasterizer->multimesh_instance_get_transform(p_multimesh, p_index);
}
-Color VisualServerRaster::multimesh_instance_get_color(RID p_multimesh,int p_index) const {
+Color VisualServerRaster::multimesh_instance_get_color(RID p_multimesh, int p_index) const {
- return rasterizer->multimesh_instance_get_color(p_multimesh,p_index);
+ return rasterizer->multimesh_instance_get_color(p_multimesh, p_index);
}
-void VisualServerRaster::multimesh_set_visible_instances(RID p_multimesh,int p_visible) {
-
- rasterizer->multimesh_set_visible_instances(p_multimesh,p_visible);
+void VisualServerRaster::multimesh_set_visible_instances(RID p_multimesh, int p_visible) {
+ rasterizer->multimesh_set_visible_instances(p_multimesh, p_visible);
}
int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const {
@@ -555,67 +508,57 @@ int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const {
return rasterizer->multimesh_get_visible_instances(p_multimesh);
}
-
/* IMMEDIATE API */
-
RID VisualServerRaster::immediate_create() {
return rasterizer->immediate_create();
}
-void VisualServerRaster::immediate_begin(RID p_immediate,PrimitiveType p_primitive,RID p_texture){
+void VisualServerRaster::immediate_begin(RID p_immediate, PrimitiveType p_primitive, RID p_texture) {
- rasterizer->immediate_begin(p_immediate,p_primitive,p_texture);
+ rasterizer->immediate_begin(p_immediate, p_primitive, p_texture);
}
-void VisualServerRaster::immediate_vertex(RID p_immediate,const Vector3& p_vertex){
-
- rasterizer->immediate_vertex(p_immediate,p_vertex);
+void VisualServerRaster::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) {
+ rasterizer->immediate_vertex(p_immediate, p_vertex);
}
-void VisualServerRaster::immediate_normal(RID p_immediate,const Vector3& p_normal){
-
- rasterizer->immediate_normal(p_immediate,p_normal);
+void VisualServerRaster::immediate_normal(RID p_immediate, const Vector3 &p_normal) {
+ rasterizer->immediate_normal(p_immediate, p_normal);
}
-void VisualServerRaster::immediate_tangent(RID p_immediate,const Plane& p_tangent){
-
- rasterizer->immediate_tangent(p_immediate,p_tangent);
+void VisualServerRaster::immediate_tangent(RID p_immediate, const Plane &p_tangent) {
+ rasterizer->immediate_tangent(p_immediate, p_tangent);
}
-void VisualServerRaster::immediate_color(RID p_immediate,const Color& p_color){
-
- rasterizer->immediate_color(p_immediate,p_color);
+void VisualServerRaster::immediate_color(RID p_immediate, const Color &p_color) {
+ rasterizer->immediate_color(p_immediate, p_color);
}
-void VisualServerRaster::immediate_uv(RID p_immediate,const Vector2& p_uv){
-
- rasterizer->immediate_uv(p_immediate,p_uv);
+void VisualServerRaster::immediate_uv(RID p_immediate, const Vector2 &p_uv) {
+ rasterizer->immediate_uv(p_immediate, p_uv);
}
-void VisualServerRaster::immediate_uv2(RID p_immediate,const Vector2& p_uv2){
-
- rasterizer->immediate_uv2(p_immediate,p_uv2);
+void VisualServerRaster::immediate_uv2(RID p_immediate, const Vector2 &p_uv2) {
+ rasterizer->immediate_uv2(p_immediate, p_uv2);
}
-void VisualServerRaster::immediate_end(RID p_immediate){
+void VisualServerRaster::immediate_end(RID p_immediate) {
VS_CHANGED;
- _dependency_queue_update(p_immediate,true);
+ _dependency_queue_update(p_immediate, true);
rasterizer->immediate_end(p_immediate);
-
}
-void VisualServerRaster::immediate_clear(RID p_immediate){
+void VisualServerRaster::immediate_clear(RID p_immediate) {
VS_CHANGED;
- _dependency_queue_update(p_immediate,true);
+ _dependency_queue_update(p_immediate, true);
rasterizer->immediate_clear(p_immediate);
-
}
-void VisualServerRaster::immediate_set_material(RID p_immediate,RID p_material) {
+void VisualServerRaster::immediate_set_material(RID p_immediate, RID p_material) {
- rasterizer->immediate_set_material(p_immediate,p_material);
+ rasterizer->immediate_set_material(p_immediate, p_material);
}
RID VisualServerRaster::immediate_get_material(RID p_immediate) const {
@@ -623,7 +566,6 @@ RID VisualServerRaster::immediate_get_material(RID p_immediate) const {
return rasterizer->immediate_get_material(p_immediate);
}
-
/* PARTICLES API */
RID VisualServerRaster::particles_create() {
@@ -633,7 +575,7 @@ RID VisualServerRaster::particles_create() {
void VisualServerRaster::particles_set_amount(RID p_particles, int p_amount) {
VS_CHANGED;
- rasterizer->particles_set_amount(p_particles,p_amount);
+ rasterizer->particles_set_amount(p_particles, p_amount);
}
int VisualServerRaster::particles_get_amount(RID p_particles) const {
@@ -643,14 +585,14 @@ int VisualServerRaster::particles_get_amount(RID p_particles) const {
void VisualServerRaster::particles_set_emitting(RID p_particles, bool p_emitting) {
VS_CHANGED;
- rasterizer->particles_set_emitting(p_particles,p_emitting);
+ rasterizer->particles_set_emitting(p_particles, p_emitting);
}
bool VisualServerRaster::particles_is_emitting(RID p_particles) const {
return rasterizer->particles_is_emitting(p_particles);
}
-void VisualServerRaster::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) {
+void VisualServerRaster::particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility) {
VS_CHANGED;
rasterizer->particles_set_visibility_aabb(p_particles, p_visibility);
}
@@ -659,28 +601,28 @@ AABB VisualServerRaster::particles_get_visibility_aabb(RID p_particles) const {
return rasterizer->particles_get_visibility_aabb(p_particles);
}
-void VisualServerRaster::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) {
+void VisualServerRaster::particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents) {
VS_CHANGED;
- rasterizer->particles_set_emission_half_extents(p_particles,p_half_extents);
+ rasterizer->particles_set_emission_half_extents(p_particles, p_half_extents);
}
Vector3 VisualServerRaster::particles_get_emission_half_extents(RID p_particles) const {
return rasterizer->particles_get_emission_half_extents(p_particles);
}
-void VisualServerRaster::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) {
+void VisualServerRaster::particles_set_emission_base_velocity(RID p_particles, const Vector3 &p_base_velocity) {
VS_CHANGED;
- rasterizer->particles_set_emission_base_velocity(p_particles,p_base_velocity);
+ rasterizer->particles_set_emission_base_velocity(p_particles, p_base_velocity);
}
Vector3 VisualServerRaster::particles_get_emission_base_velocity(RID p_particles) const {
return rasterizer->particles_get_emission_base_velocity(p_particles);
}
-void VisualServerRaster::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) {
+void VisualServerRaster::particles_set_emission_points(RID p_particles, const DVector<Vector3> &p_points) {
VS_CHANGED;
- rasterizer->particles_set_emission_points(p_particles,p_points);
+ rasterizer->particles_set_emission_points(p_particles, p_points);
}
DVector<Vector3> VisualServerRaster::particles_get_emission_points(RID p_particles) const {
@@ -688,36 +630,36 @@ DVector<Vector3> VisualServerRaster::particles_get_emission_points(RID p_particl
return rasterizer->particles_get_emission_points(p_particles);
}
-void VisualServerRaster::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) {
+void VisualServerRaster::particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal) {
VS_CHANGED;
- rasterizer->particles_set_gravity_normal(p_particles,p_normal);
+ rasterizer->particles_set_gravity_normal(p_particles, p_normal);
}
Vector3 VisualServerRaster::particles_get_gravity_normal(RID p_particles) const {
return rasterizer->particles_get_gravity_normal(p_particles);
}
-void VisualServerRaster::particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value) {
+void VisualServerRaster::particles_set_variable(RID p_particles, ParticleVariable p_variable, float p_value) {
VS_CHANGED;
- rasterizer->particles_set_variable(p_particles,p_variable,p_value);
+ rasterizer->particles_set_variable(p_particles, p_variable, p_value);
}
float VisualServerRaster::particles_get_variable(RID p_particles, ParticleVariable p_variable) const {
- return rasterizer->particles_get_variable(p_particles,p_variable);
+ return rasterizer->particles_get_variable(p_particles, p_variable);
}
-void VisualServerRaster::particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness) {
+void VisualServerRaster::particles_set_randomness(RID p_particles, ParticleVariable p_variable, float p_randomness) {
VS_CHANGED;
- rasterizer->particles_set_randomness(p_particles,p_variable,p_randomness);
+ rasterizer->particles_set_randomness(p_particles, p_variable, p_randomness);
}
float VisualServerRaster::particles_get_randomness(RID p_particles, ParticleVariable p_variable) const {
- return rasterizer->particles_get_randomness(p_particles,p_variable);
+ return rasterizer->particles_get_randomness(p_particles, p_variable);
}
void VisualServerRaster::particles_set_color_phases(RID p_particles, int p_phases) {
VS_CHANGED;
- rasterizer->particles_set_color_phases(p_particles,p_phases);
+ rasterizer->particles_set_color_phases(p_particles, p_phases);
}
int VisualServerRaster::particles_get_color_phases(RID p_particles) const {
@@ -726,65 +668,63 @@ int VisualServerRaster::particles_get_color_phases(RID p_particles) const {
void VisualServerRaster::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) {
VS_CHANGED;
- rasterizer->particles_set_color_phase_pos(p_particles,p_phase,p_pos);
+ rasterizer->particles_set_color_phase_pos(p_particles, p_phase, p_pos);
}
float VisualServerRaster::particles_get_color_phase_pos(RID p_particles, int p_phase) const {
- return rasterizer->particles_get_color_phase_pos(p_particles,p_phase);
+ return rasterizer->particles_get_color_phase_pos(p_particles, p_phase);
}
void VisualServerRaster::particles_set_attractors(RID p_particles, int p_attractors) {
VS_CHANGED;
- rasterizer->particles_set_attractors(p_particles,p_attractors);
+ rasterizer->particles_set_attractors(p_particles, p_attractors);
}
int VisualServerRaster::particles_get_attractors(RID p_particles) const {
return rasterizer->particles_get_attractors(p_particles);
}
-void VisualServerRaster::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) {
+void VisualServerRaster::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos) {
VS_CHANGED;
- rasterizer->particles_set_attractor_pos(p_particles,p_attractor,p_pos);
+ rasterizer->particles_set_attractor_pos(p_particles, p_attractor, p_pos);
}
-Vector3 VisualServerRaster::particles_get_attractor_pos(RID p_particles,int p_attractor) const {
+Vector3 VisualServerRaster::particles_get_attractor_pos(RID p_particles, int p_attractor) const {
- return rasterizer->particles_get_attractor_pos(p_particles,p_attractor);
+ return rasterizer->particles_get_attractor_pos(p_particles, p_attractor);
}
void VisualServerRaster::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) {
VS_CHANGED;
- rasterizer->particles_set_attractor_strength(p_particles,p_attractor,p_force);
+ rasterizer->particles_set_attractor_strength(p_particles, p_attractor, p_force);
}
-float VisualServerRaster::particles_get_attractor_strength(RID p_particles,int p_attractor) const {
+float VisualServerRaster::particles_get_attractor_strength(RID p_particles, int p_attractor) const {
- return rasterizer->particles_get_attractor_strength(p_particles,p_attractor);
+ return rasterizer->particles_get_attractor_strength(p_particles, p_attractor);
}
-void VisualServerRaster::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) {
+void VisualServerRaster::particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color) {
VS_CHANGED;
- rasterizer->particles_set_color_phase_color(p_particles,p_phase,p_color);
+ rasterizer->particles_set_color_phase_color(p_particles, p_phase, p_color);
}
Color VisualServerRaster::particles_get_color_phase_color(RID p_particles, int p_phase) const {
- return rasterizer->particles_get_color_phase_color(p_particles,p_phase);
+ return rasterizer->particles_get_color_phase_color(p_particles, p_phase);
}
-void VisualServerRaster::particles_set_material(RID p_particles, RID p_material,bool p_owned) {
+void VisualServerRaster::particles_set_material(RID p_particles, RID p_material, bool p_owned) {
VS_CHANGED;
- rasterizer->particles_set_material(p_particles,p_material,p_owned);
+ rasterizer->particles_set_material(p_particles, p_material, p_owned);
}
RID VisualServerRaster::particles_get_material(RID p_particles) const {
return rasterizer->particles_get_material(p_particles);
}
-
void VisualServerRaster::particles_set_height_from_velocity(RID p_particles, bool p_enable) {
VS_CHANGED;
- rasterizer->particles_set_height_from_velocity(p_particles,p_enable);
-
+ rasterizer->particles_set_height_from_velocity(p_particles, p_enable);
}
bool VisualServerRaster::particles_has_height_from_velocity(RID p_particles) const {
@@ -794,7 +734,7 @@ bool VisualServerRaster::particles_has_height_from_velocity(RID p_particles) con
void VisualServerRaster::particles_set_use_local_coordinates(RID p_particles, bool p_enable) {
- rasterizer->particles_set_use_local_coordinates(p_particles,p_enable);
+ rasterizer->particles_set_use_local_coordinates(p_particles, p_enable);
}
bool VisualServerRaster::particles_is_using_local_coordinates(RID p_particles) const {
@@ -802,7 +742,6 @@ bool VisualServerRaster::particles_is_using_local_coordinates(RID p_particles) c
return rasterizer->particles_is_using_local_coordinates(p_particles);
}
-
/* Light API */
RID VisualServerRaster::light_create(LightType p_type) {
@@ -814,21 +753,18 @@ VisualServer::LightType VisualServerRaster::light_get_type(RID p_light) const {
return rasterizer->light_get_type(p_light);
}
-void VisualServerRaster::light_set_color(RID p_light,LightColor p_type, const Color& p_color) {
+void VisualServerRaster::light_set_color(RID p_light, LightColor p_type, const Color &p_color) {
VS_CHANGED;
- rasterizer->light_set_color(p_light,p_type,p_color);
-
+ rasterizer->light_set_color(p_light, p_type, p_color);
}
-Color VisualServerRaster::light_get_color(RID p_light,LightColor p_type) const {
-
- return rasterizer->light_get_color(p_light,p_type);
+Color VisualServerRaster::light_get_color(RID p_light, LightColor p_type) const {
+ return rasterizer->light_get_color(p_light, p_type);
}
-
-void VisualServerRaster::light_set_shadow(RID p_light,bool p_enabled) {
+void VisualServerRaster::light_set_shadow(RID p_light, bool p_enabled) {
VS_CHANGED;
- rasterizer->light_set_shadow(p_light,p_enabled);
+ rasterizer->light_set_shadow(p_light, p_enabled);
}
bool VisualServerRaster::light_has_shadow(RID p_light) const {
@@ -836,11 +772,9 @@ bool VisualServerRaster::light_has_shadow(RID p_light) const {
return rasterizer->light_has_shadow(p_light);
}
-
-
-void VisualServerRaster::light_set_volumetric(RID p_light,bool p_enabled) {
+void VisualServerRaster::light_set_volumetric(RID p_light, bool p_enabled) {
VS_CHANGED;
- rasterizer->light_set_volumetric(p_light,p_enabled);
+ rasterizer->light_set_volumetric(p_light, p_enabled);
}
bool VisualServerRaster::light_is_volumetric(RID p_light) const {
@@ -848,9 +782,9 @@ bool VisualServerRaster::light_is_volumetric(RID p_light) const {
return rasterizer->light_is_volumetric(p_light);
}
-void VisualServerRaster::light_set_projector(RID p_light,RID p_texture) {
+void VisualServerRaster::light_set_projector(RID p_light, RID p_texture) {
VS_CHANGED;
- rasterizer->light_set_projector(p_light,p_texture);
+ rasterizer->light_set_projector(p_light, p_texture);
}
RID VisualServerRaster::light_get_projector(RID p_light) const {
@@ -860,20 +794,18 @@ RID VisualServerRaster::light_get_projector(RID p_light) const {
void VisualServerRaster::light_set_param(RID p_light, LightParam p_var, float p_value) {
VS_CHANGED;
- rasterizer->light_set_var(p_light,p_var,p_value);
- _dependency_queue_update(p_light,true);
-
+ rasterizer->light_set_var(p_light, p_var, p_value);
+ _dependency_queue_update(p_light, true);
}
float VisualServerRaster::light_get_param(RID p_light, LightParam p_var) const {
-
- return rasterizer->light_get_var(p_light,p_var);
+ return rasterizer->light_get_var(p_light, p_var);
}
-void VisualServerRaster::light_set_operator(RID p_light,LightOp p_op) {
+void VisualServerRaster::light_set_operator(RID p_light, LightOp p_op) {
VS_CHANGED;
- rasterizer->light_set_operator(p_light,p_op);
+ rasterizer->light_set_operator(p_light, p_op);
}
VisualServerRaster::LightOp VisualServerRaster::light_get_operator(RID p_light) const {
@@ -881,9 +813,9 @@ VisualServerRaster::LightOp VisualServerRaster::light_get_operator(RID p_light)
return rasterizer->light_get_operator(p_light);
}
-void VisualServerRaster::light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode) {
+void VisualServerRaster::light_omni_set_shadow_mode(RID p_light, LightOmniShadowMode p_mode) {
VS_CHANGED;
- rasterizer->light_omni_set_shadow_mode(p_light,p_mode);
+ rasterizer->light_omni_set_shadow_mode(p_light, p_mode);
}
VisualServerRaster::LightOmniShadowMode VisualServerRaster::light_omni_get_shadow_mode(RID p_light) const {
@@ -891,35 +823,34 @@ VisualServerRaster::LightOmniShadowMode VisualServerRaster::light_omni_get_shado
return rasterizer->light_omni_get_shadow_mode(p_light);
}
-void VisualServerRaster::light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode){
+void VisualServerRaster::light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) {
VS_CHANGED;
- rasterizer->light_directional_set_shadow_mode(p_light,p_mode);
+ rasterizer->light_directional_set_shadow_mode(p_light, p_mode);
}
-VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) const{
+VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) const {
return rasterizer->light_directional_get_shadow_mode(p_light);
}
-void VisualServerRaster::light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value) {
+void VisualServerRaster::light_directional_set_shadow_param(RID p_light, LightDirectionalShadowParam p_param, float p_value) {
VS_CHANGED;
- rasterizer->light_directional_set_shadow_param(p_light,p_param,p_value);
+ rasterizer->light_directional_set_shadow_param(p_light, p_param, p_value);
}
-float VisualServerRaster::light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const {
+float VisualServerRaster::light_directional_get_shadow_param(RID p_light, LightDirectionalShadowParam p_param) const {
- return rasterizer->light_directional_get_shadow_param(p_light,p_param);
+ return rasterizer->light_directional_get_shadow_param(p_light, p_param);
}
-
RID VisualServerRaster::skeleton_create() {
return rasterizer->skeleton_create();
}
-void VisualServerRaster::skeleton_resize(RID p_skeleton,int p_bones) {
+void VisualServerRaster::skeleton_resize(RID p_skeleton, int p_bones) {
VS_CHANGED;
- rasterizer->skeleton_resize(p_skeleton,p_bones);
+ rasterizer->skeleton_resize(p_skeleton, p_bones);
}
int VisualServerRaster::skeleton_get_bone_count(RID p_skeleton) const {
@@ -927,48 +858,43 @@ int VisualServerRaster::skeleton_get_bone_count(RID p_skeleton) const {
return rasterizer->skeleton_get_bone_count(p_skeleton);
}
-void VisualServerRaster::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) {
+void VisualServerRaster::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) {
VS_CHANGED;
- rasterizer->skeleton_bone_set_transform(p_skeleton,p_bone,p_transform);
+ rasterizer->skeleton_bone_set_transform(p_skeleton, p_bone, p_transform);
- Map< RID, Set<Instance*> >::Element *E=skeleton_dependency_map.find(p_skeleton);
+ Map<RID, Set<Instance *> >::Element *E = skeleton_dependency_map.find(p_skeleton);
if (E) {
//detach skeletons
- for (Set<Instance*>::Element *F=E->get().front();F;F=F->next()) {
+ for (Set<Instance *>::Element *F = E->get().front(); F; F = F->next()) {
- _instance_queue_update( F->get() , true);
+ _instance_queue_update(F->get(), true);
}
}
}
-Transform VisualServerRaster::skeleton_bone_get_transform(RID p_skeleton,int p_bone) {
-
-
- return rasterizer->skeleton_bone_get_transform(p_skeleton,p_bone);
+Transform VisualServerRaster::skeleton_bone_get_transform(RID p_skeleton, int p_bone) {
+ return rasterizer->skeleton_bone_get_transform(p_skeleton, p_bone);
}
-
/* VISIBILITY API */
/* ROOM API */
RID VisualServerRaster::room_create() {
- Room *room = memnew( Room );
- ERR_FAIL_COND_V(!room,RID());
- return room_owner.make_rid( room );
-
+ Room *room = memnew(Room);
+ ERR_FAIL_COND_V(!room, RID());
+ return room_owner.make_rid(room);
}
-void VisualServerRaster::room_set_bounds(RID p_room, const BSP_Tree& p_bounds) {
+void VisualServerRaster::room_set_bounds(RID p_room, const BSP_Tree &p_bounds) {
VS_CHANGED;
Room *room = room_owner.get(p_room);
ERR_FAIL_COND(!room);
- room->bounds=p_bounds;
- _dependency_queue_update(p_room,true);
-
+ room->bounds = p_bounds;
+ _dependency_queue_update(p_room, true);
}
BSP_Tree VisualServerRaster::room_get_bounds(RID p_room) const {
@@ -976,56 +902,48 @@ BSP_Tree VisualServerRaster::room_get_bounds(RID p_room) const {
Room *room = room_owner.get(p_room);
ERR_FAIL_COND_V(!room, BSP_Tree());
return room->bounds;
-
}
/* PORTAL API */
RID VisualServerRaster::portal_create() {
VS_CHANGED;
- Portal *portal = memnew( Portal );
- ERR_FAIL_COND_V(!portal,RID());
- return portal_owner.make_rid( portal );
-
-
+ Portal *portal = memnew(Portal);
+ ERR_FAIL_COND_V(!portal, RID());
+ return portal_owner.make_rid(portal);
}
-
-void VisualServerRaster::portal_set_shape(RID p_portal, const Vector<Point2>& p_shape) {
+void VisualServerRaster::portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) {
VS_CHANGED;
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND(!portal);
- portal->shape=p_shape;
+ portal->shape = p_shape;
- portal->bounds=Rect2();
+ portal->bounds = Rect2();
- for(int i=0;i<p_shape.size();i++) {
+ for (int i = 0; i < p_shape.size(); i++) {
- if (i==0)
- portal->bounds.pos=p_shape[i];
+ if (i == 0)
+ portal->bounds.pos = p_shape[i];
else
portal->bounds.expand_to(p_shape[i]);
}
- _dependency_queue_update(p_portal,true);
+ _dependency_queue_update(p_portal, true);
}
-
Vector<Point2> VisualServerRaster::portal_get_shape(RID p_portal) const {
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND_V(!portal, Vector<Point2>());
return portal->shape;
-
-
}
void VisualServerRaster::portal_set_enabled(RID p_portal, bool p_enabled) {
VS_CHANGED;
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND(!portal);
- portal->enabled=p_enabled;
-
+ portal->enabled = p_enabled;
}
bool VisualServerRaster::portal_is_enabled(RID p_portal) const {
@@ -1033,28 +951,24 @@ bool VisualServerRaster::portal_is_enabled(RID p_portal) const {
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND_V(!portal, false);
return portal->enabled;
-
}
void VisualServerRaster::portal_set_disable_distance(RID p_portal, float p_distance) {
VS_CHANGED;
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND(!portal);
- portal->disable_distance=p_distance;
-
+ portal->disable_distance = p_distance;
}
float VisualServerRaster::portal_get_disable_distance(RID p_portal) const {
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND_V(!portal, -1);
return portal->disable_distance;
-
}
-void VisualServerRaster::portal_set_disabled_color(RID p_portal, const Color& p_color) {
+void VisualServerRaster::portal_set_disabled_color(RID p_portal, const Color &p_color) {
VS_CHANGED;
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND(!portal);
- portal->disable_color=p_color;
-
+ portal->disable_color = p_color;
}
Color VisualServerRaster::portal_get_disabled_color(RID p_portal) const {
@@ -1067,88 +981,80 @@ void VisualServerRaster::portal_set_connect_range(RID p_portal, float p_range) {
VS_CHANGED;
Portal *portal = portal_owner.get(p_portal);
ERR_FAIL_COND(!portal);
- portal->connect_range=p_range;
- _dependency_queue_update(p_portal,true);
+ portal->connect_range = p_range;
+ _dependency_queue_update(p_portal, true);
}
float VisualServerRaster::portal_get_connect_range(RID p_portal) const {
Portal *portal = portal_owner.get(p_portal);
- ERR_FAIL_COND_V(!portal,0);
+ ERR_FAIL_COND_V(!portal, 0);
return portal->connect_range;
}
-
RID VisualServerRaster::baked_light_create() {
- BakedLight *baked_light = memnew( BakedLight );
- ERR_FAIL_COND_V(!baked_light,RID());
- baked_light->data.mode=BAKED_LIGHT_OCTREE;
+ BakedLight *baked_light = memnew(BakedLight);
+ ERR_FAIL_COND_V(!baked_light, RID());
+ baked_light->data.mode = BAKED_LIGHT_OCTREE;
- baked_light->data.octree_lattice_size=0;
- baked_light->data.octree_lattice_divide=0;
- baked_light->data.octree_steps=1;
- baked_light->data.lightmap_multiplier=1.0;
- baked_light->data.realtime_color_enabled=false;
- baked_light->data.realtime_color=Color(1.0, 1.0, 1.0);
+ baked_light->data.octree_lattice_size = 0;
+ baked_light->data.octree_lattice_divide = 0;
+ baked_light->data.octree_steps = 1;
+ baked_light->data.lightmap_multiplier = 1.0;
+ baked_light->data.realtime_color_enabled = false;
+ baked_light->data.realtime_color = Color(1.0, 1.0, 1.0);
baked_light->data.realtime_energy = 1.0;
- return baked_light_owner.make_rid( baked_light );
-
+ return baked_light_owner.make_rid(baked_light);
}
-void VisualServerRaster::baked_light_set_mode(RID p_baked_light,BakedLightMode p_mode){
+void VisualServerRaster::baked_light_set_mode(RID p_baked_light, BakedLightMode p_mode) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
- baked_light->data.mode=p_mode;
- baked_light->data.color_multiplier=1.0;
- _dependency_queue_update(p_baked_light,true);
-
-
+ baked_light->data.mode = p_mode;
+ baked_light->data.color_multiplier = 1.0;
+ _dependency_queue_update(p_baked_light, true);
}
-VisualServer::BakedLightMode VisualServerRaster::baked_light_get_mode(RID p_baked_light) const{
+VisualServer::BakedLightMode VisualServerRaster::baked_light_get_mode(RID p_baked_light) const {
const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light,BAKED_LIGHT_OCTREE);
+ ERR_FAIL_COND_V(!baked_light, BAKED_LIGHT_OCTREE);
return baked_light->data.mode;
-
}
-void VisualServerRaster::baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier) {
+void VisualServerRaster::baked_light_set_lightmap_multiplier(RID p_baked_light, float p_multiplier) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
- baked_light->data.lightmap_multiplier=p_multiplier;
-
+ baked_light->data.lightmap_multiplier = p_multiplier;
}
-float VisualServerRaster::baked_light_get_lightmap_multiplier(RID p_baked_light) const{
+float VisualServerRaster::baked_light_get_lightmap_multiplier(RID p_baked_light) const {
const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light,0);
+ ERR_FAIL_COND_V(!baked_light, 0);
return baked_light->data.lightmap_multiplier;
-
}
-
-void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree){
+void VisualServerRaster::baked_light_set_octree(RID p_baked_light, const DVector<uint8_t> p_octree) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
- if (p_octree.size()==0) {
+ if (p_octree.size() == 0) {
if (baked_light->data.octree_texture.is_valid())
rasterizer->free(baked_light->data.octree_texture);
- baked_light->data.octree_texture=RID();
- baked_light->octree_aabb=AABB();
- baked_light->octree_tex_size=Size2();
+ baked_light->data.octree_texture = RID();
+ baked_light->octree_aabb = AABB();
+ baked_light->octree_tex_size = Size2();
} else {
int tex_w;
@@ -1156,99 +1062,88 @@ void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector<
int light_tex_w;
int light_tex_h;
bool is16;
- bool has_light_tex=false;
+ bool has_light_tex = false;
{
- DVector<uint8_t>::Read r=p_octree.read();
+ DVector<uint8_t>::Read r = p_octree.read();
tex_w = decode_uint32(&r[0]);
tex_h = decode_uint32(&r[4]);
- print_line("TEX W: "+itos(tex_w)+" TEX H:"+itos(tex_h)+" LEN: "+itos(p_octree.size()));
- is16=decode_uint32(&r[8]);
- baked_light->data.octree_lattice_size=decode_float(&r[12]);
- baked_light->data.octree_lattice_divide=tex_w/4.0;
- print_line("LATTICE SIZE: "+rtos(baked_light->data.octree_lattice_size));
- print_line("LATTICE DIVIDE: "+rtos(baked_light->data.octree_lattice_divide));
- baked_light->data.octree_steps=decode_uint32(&r[16]);
- baked_light->data.octree_tex_pixel_size.x=1.0/tex_w;
- baked_light->data.octree_tex_pixel_size.y=1.0/tex_h;
+ print_line("TEX W: " + itos(tex_w) + " TEX H:" + itos(tex_h) + " LEN: " + itos(p_octree.size()));
+ is16 = decode_uint32(&r[8]);
+ baked_light->data.octree_lattice_size = decode_float(&r[12]);
+ baked_light->data.octree_lattice_divide = tex_w / 4.0;
+ print_line("LATTICE SIZE: " + rtos(baked_light->data.octree_lattice_size));
+ print_line("LATTICE DIVIDE: " + rtos(baked_light->data.octree_lattice_divide));
+ baked_light->data.octree_steps = decode_uint32(&r[16]);
+ baked_light->data.octree_tex_pixel_size.x = 1.0 / tex_w;
+ baked_light->data.octree_tex_pixel_size.y = 1.0 / tex_h;
- baked_light->data.texture_multiplier=decode_uint32(&r[20]);
- light_tex_w=decode_uint16(&r[24]);
- light_tex_h=decode_uint16(&r[26]);
- print_line("ltexw "+itos(light_tex_w));
- print_line("ltexh "+itos(light_tex_h));
+ baked_light->data.texture_multiplier = decode_uint32(&r[20]);
+ light_tex_w = decode_uint16(&r[24]);
+ light_tex_h = decode_uint16(&r[26]);
+ print_line("ltexw " + itos(light_tex_w));
+ print_line("ltexh " + itos(light_tex_h));
- if (light_tex_w>0 && light_tex_h>0) {
- baked_light->data.light_tex_pixel_size.x=1.0/light_tex_w;
- baked_light->data.light_tex_pixel_size.y=1.0/light_tex_h;
- has_light_tex=true;
+ if (light_tex_w > 0 && light_tex_h > 0) {
+ baked_light->data.light_tex_pixel_size.x = 1.0 / light_tex_w;
+ baked_light->data.light_tex_pixel_size.y = 1.0 / light_tex_h;
+ has_light_tex = true;
} else {
- baked_light->data.light_tex_pixel_size=baked_light->data.octree_tex_pixel_size;
-
+ baked_light->data.light_tex_pixel_size = baked_light->data.octree_tex_pixel_size;
}
-
-
- baked_light->octree_aabb.pos.x=decode_float(&r[32]);
- baked_light->octree_aabb.pos.y=decode_float(&r[36]);
- baked_light->octree_aabb.pos.z=decode_float(&r[40]);
- baked_light->octree_aabb.size.x=decode_float(&r[44]);
- baked_light->octree_aabb.size.y=decode_float(&r[48]);
- baked_light->octree_aabb.size.z=decode_float(&r[52]);
-
-
+ baked_light->octree_aabb.pos.x = decode_float(&r[32]);
+ baked_light->octree_aabb.pos.y = decode_float(&r[36]);
+ baked_light->octree_aabb.pos.z = decode_float(&r[40]);
+ baked_light->octree_aabb.size.x = decode_float(&r[44]);
+ baked_light->octree_aabb.size.y = decode_float(&r[48]);
+ baked_light->octree_aabb.size.z = decode_float(&r[52]);
}
if (baked_light->data.octree_texture.is_valid()) {
- if (tex_w!=baked_light->octree_tex_size.x || tex_h!=baked_light->octree_tex_size.y) {
+ if (tex_w != baked_light->octree_tex_size.x || tex_h != baked_light->octree_tex_size.y) {
rasterizer->free(baked_light->data.octree_texture);
- baked_light->data.octree_texture=RID();
- baked_light->octree_tex_size.x=0;
- baked_light->octree_tex_size.y=0;
+ baked_light->data.octree_texture = RID();
+ baked_light->octree_tex_size.x = 0;
+ baked_light->octree_tex_size.y = 0;
}
}
if (baked_light->data.light_texture.is_valid()) {
- if (!has_light_tex || light_tex_w!=baked_light->light_tex_size.x || light_tex_h!=baked_light->light_tex_size.y) {
+ if (!has_light_tex || light_tex_w != baked_light->light_tex_size.x || light_tex_h != baked_light->light_tex_size.y) {
rasterizer->free(baked_light->data.light_texture);
- baked_light->data.light_texture=RID();
- baked_light->light_tex_size.x=0;
- baked_light->light_tex_size.y=0;
+ baked_light->data.light_texture = RID();
+ baked_light->light_tex_size.x = 0;
+ baked_light->light_tex_size.y = 0;
}
}
if (!baked_light->data.octree_texture.is_valid()) {
- baked_light->data.octree_texture=rasterizer->texture_create();
- rasterizer->texture_allocate(baked_light->data.octree_texture,tex_w,tex_h,Image::FORMAT_RGBA,TEXTURE_FLAG_FILTER);
- baked_light->octree_tex_size.x=tex_w;
- baked_light->octree_tex_size.y=tex_h;
+ baked_light->data.octree_texture = rasterizer->texture_create();
+ rasterizer->texture_allocate(baked_light->data.octree_texture, tex_w, tex_h, Image::FORMAT_RGBA, TEXTURE_FLAG_FILTER);
+ baked_light->octree_tex_size.x = tex_w;
+ baked_light->octree_tex_size.y = tex_h;
}
if (!baked_light->data.light_texture.is_valid() && has_light_tex) {
- baked_light->data.light_texture=rasterizer->texture_create();
- rasterizer->texture_allocate(baked_light->data.light_texture,light_tex_w,light_tex_h,Image::FORMAT_RGBA,TEXTURE_FLAG_FILTER);
- baked_light->light_tex_size.x=light_tex_w;
- baked_light->light_tex_size.y=light_tex_h;
-
+ baked_light->data.light_texture = rasterizer->texture_create();
+ rasterizer->texture_allocate(baked_light->data.light_texture, light_tex_w, light_tex_h, Image::FORMAT_RGBA, TEXTURE_FLAG_FILTER);
+ baked_light->light_tex_size.x = light_tex_w;
+ baked_light->light_tex_size.y = light_tex_h;
}
- Image img(tex_w,tex_h,0,Image::FORMAT_RGBA,p_octree);
- rasterizer->texture_set_data(baked_light->data.octree_texture,img);
-
+ Image img(tex_w, tex_h, 0, Image::FORMAT_RGBA, p_octree);
+ rasterizer->texture_set_data(baked_light->data.octree_texture, img);
}
-
- _dependency_queue_update(p_baked_light,true);
-
+ _dependency_queue_update(p_baked_light, true);
}
-
-DVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) const{
-
+DVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) const {
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light,DVector<uint8_t>());
+ ERR_FAIL_COND_V(!baked_light, DVector<uint8_t>());
if (rasterizer->is_texture(baked_light->data.octree_texture)) {
@@ -1259,34 +1154,29 @@ DVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) c
}
}
-void VisualServerRaster::baked_light_set_light(RID p_baked_light,const DVector<uint8_t> p_light) {
+void VisualServerRaster::baked_light_set_light(RID p_baked_light, const DVector<uint8_t> p_light) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
- ERR_FAIL_COND(p_light.size()==0);
+ ERR_FAIL_COND(p_light.size() == 0);
- int tex_w=baked_light->light_tex_size.x;
- int tex_h=baked_light->light_tex_size.y;
+ int tex_w = baked_light->light_tex_size.x;
+ int tex_h = baked_light->light_tex_size.y;
- ERR_FAIL_COND(tex_w==0 && tex_h==0);
+ ERR_FAIL_COND(tex_w == 0 && tex_h == 0);
ERR_FAIL_COND(!baked_light->data.light_texture.is_valid());
+ print_line("w: " + itos(tex_w) + " h: " + itos(tex_h) + " lightsize: " + itos(p_light.size()));
-
- print_line("w: "+itos(tex_w)+" h: "+itos(tex_h)+" lightsize: "+itos(p_light.size()));
-
- Image img(tex_w,tex_h,0,Image::FORMAT_RGBA,p_light);
- rasterizer->texture_set_data(baked_light->data.light_texture,img);
-
-
-
+ Image img(tex_w, tex_h, 0, Image::FORMAT_RGBA, p_light);
+ rasterizer->texture_set_data(baked_light->data.light_texture, img);
}
-DVector<uint8_t> VisualServerRaster::baked_light_get_light(RID p_baked_light) const{
+DVector<uint8_t> VisualServerRaster::baked_light_get_light(RID p_baked_light) const {
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light,DVector<uint8_t>());
+ ERR_FAIL_COND_V(!baked_light, DVector<uint8_t>());
if (rasterizer->is_texture(baked_light->data.light_texture)) {
@@ -1297,44 +1187,35 @@ DVector<uint8_t> VisualServerRaster::baked_light_get_light(RID p_baked_light) co
}
}
-
-
void VisualServerRaster::baked_light_set_sampler_octree(RID p_baked_light, const DVector<int> &p_sampler) {
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
- baked_light->sampler=p_sampler;
-
-
-
+ baked_light->sampler = p_sampler;
}
DVector<int> VisualServerRaster::baked_light_get_sampler_octree(RID p_baked_light) const {
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
- ERR_FAIL_COND_V(!baked_light,DVector<int>());
+ ERR_FAIL_COND_V(!baked_light, DVector<int>());
return baked_light->sampler;
-
}
-
-void VisualServerRaster::baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id){
+void VisualServerRaster::baked_light_add_lightmap(RID p_baked_light, const RID p_texture, int p_id) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
- baked_light->data.lightmaps.insert(p_id,p_texture);
-
+ baked_light->data.lightmaps.insert(p_id, p_texture);
}
-void VisualServerRaster::baked_light_clear_lightmaps(RID p_baked_light){
+void VisualServerRaster::baked_light_clear_lightmaps(RID p_baked_light) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
baked_light->data.lightmaps.clear();
-
}
void VisualServerRaster::baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled) {
@@ -1344,35 +1225,31 @@ void VisualServerRaster::baked_light_set_realtime_color_enabled(RID p_baked_ligh
ERR_FAIL_COND(!baked_light);
baked_light->data.realtime_color_enabled = p_enabled;
-
}
-bool VisualServerRaster::baked_light_get_realtime_color_enabled(RID p_baked_light) const{
+bool VisualServerRaster::baked_light_get_realtime_color_enabled(RID p_baked_light) const {
const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND_V(!baked_light, false);
return baked_light->data.realtime_color_enabled;
-
}
-void VisualServerRaster::baked_light_set_realtime_color(RID p_baked_light, const Color& p_color) {
+void VisualServerRaster::baked_light_set_realtime_color(RID p_baked_light, const Color &p_color) {
VS_CHANGED;
BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND(!baked_light);
baked_light->data.realtime_color = p_color;
-
}
-Color VisualServerRaster::baked_light_get_realtime_color(RID p_baked_light) const{
+Color VisualServerRaster::baked_light_get_realtime_color(RID p_baked_light) const {
const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND_V(!baked_light, Color(1.0, 1.0, 1.0));
return baked_light->data.realtime_color;
-
}
void VisualServerRaster::baked_light_set_realtime_energy(RID p_baked_light, const float p_energy) {
@@ -1382,94 +1259,87 @@ void VisualServerRaster::baked_light_set_realtime_energy(RID p_baked_light, cons
ERR_FAIL_COND(!baked_light);
baked_light->data.realtime_energy = p_energy;
-
}
-float VisualServerRaster::baked_light_get_realtime_energy(RID p_baked_light) const{
+float VisualServerRaster::baked_light_get_realtime_energy(RID p_baked_light) const {
const BakedLight *baked_light = baked_light_owner.get(p_baked_light);
ERR_FAIL_COND_V(!baked_light, 1.0f);
return baked_light->data.realtime_energy;
-
}
-
/* BAKED LIGHT SAMPLER */
RID VisualServerRaster::baked_light_sampler_create() {
- BakedLightSampler * blsamp = memnew( BakedLightSampler );
+ BakedLightSampler *blsamp = memnew(BakedLightSampler);
RID rid = baked_light_sampler_owner.make_rid(blsamp);
_update_baked_light_sampler_dp_cache(blsamp);
return rid;
}
-void VisualServerRaster::baked_light_sampler_set_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param,float p_value){
+void VisualServerRaster::baked_light_sampler_set_param(RID p_baked_light_sampler, BakedLightSamplerParam p_param, float p_value) {
VS_CHANGED;
- BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
+ BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
ERR_FAIL_COND(!blsamp);
- ERR_FAIL_INDEX(p_param,BAKED_LIGHT_SAMPLER_MAX);
- blsamp->params[p_param]=p_value;
- _dependency_queue_update(p_baked_light_sampler,true);
+ ERR_FAIL_INDEX(p_param, BAKED_LIGHT_SAMPLER_MAX);
+ blsamp->params[p_param] = p_value;
+ _dependency_queue_update(p_baked_light_sampler, true);
}
-float VisualServerRaster::baked_light_sampler_get_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param) const{
-
+float VisualServerRaster::baked_light_sampler_get_param(RID p_baked_light_sampler, BakedLightSamplerParam p_param) const {
- BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
- ERR_FAIL_COND_V(!blsamp,0);
- ERR_FAIL_INDEX_V(p_param,BAKED_LIGHT_SAMPLER_MAX,0);
+ BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
+ ERR_FAIL_COND_V(!blsamp, 0);
+ ERR_FAIL_INDEX_V(p_param, BAKED_LIGHT_SAMPLER_MAX, 0);
return blsamp->params[p_param];
}
-void VisualServerRaster::_update_baked_light_sampler_dp_cache(BakedLightSampler * blsamp) {
+void VisualServerRaster::_update_baked_light_sampler_dp_cache(BakedLightSampler *blsamp) {
int res = blsamp->resolution;
- blsamp->dp_cache.resize(res*res*2);
- Vector3 *dp_normals=blsamp->dp_cache.ptr();
+ blsamp->dp_cache.resize(res * res * 2);
+ Vector3 *dp_normals = blsamp->dp_cache.ptr();
- for(int p=0;p<2;p++) {
- float sign = p==0?1:-1;
- int ofs = res*res*p;
- for(int i=0;i<res;i++) {
- for(int j=0;j<res;j++) {
+ for (int p = 0; p < 2; p++) {
+ float sign = p == 0 ? 1 : -1;
+ int ofs = res * res * p;
+ for (int i = 0; i < res; i++) {
+ for (int j = 0; j < res; j++) {
Vector2 v(
- (i/float(res))*2.0-1.0,
- (j/float(res))*2.0-1.0
- );
+ (i / float(res)) * 2.0 - 1.0,
+ (j / float(res)) * 2.0 - 1.0);
- float l=v.length();
- if (l>1.0) {
- v/=l;
- l=1.0; //clamp to avoid imaginary
+ float l = v.length();
+ if (l > 1.0) {
+ v /= l;
+ l = 1.0; //clamp to avoid imaginary
}
- v*=(2*l)/(l*l+1); //inverse of the dual paraboloid function
- Vector3 n = Vector3(v.x,v.y,sign*sqrtf(MAX(1 - v.dot(v),0))); //reconstruction of z
- n.y*=sign;
- dp_normals[j*res+i+ofs]=n;
+ v *= (2 * l) / (l * l + 1); //inverse of the dual paraboloid function
+ Vector3 n = Vector3(v.x, v.y, sign * sqrtf(MAX(1 - v.dot(v), 0))); //reconstruction of z
+ n.y *= sign;
+ dp_normals[j * res + i + ofs] = n;
}
}
}
-
}
-void VisualServerRaster::baked_light_sampler_set_resolution(RID p_baked_light_sampler,int p_resolution){
+void VisualServerRaster::baked_light_sampler_set_resolution(RID p_baked_light_sampler, int p_resolution) {
- ERR_FAIL_COND(p_resolution<4 || p_resolution>64);
+ ERR_FAIL_COND(p_resolution < 4 || p_resolution > 64);
VS_CHANGED;
- BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
+ BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
ERR_FAIL_COND(!blsamp);
- blsamp->resolution=p_resolution;
+ blsamp->resolution = p_resolution;
_update_baked_light_sampler_dp_cache(blsamp);
-
}
-int VisualServerRaster::baked_light_sampler_get_resolution(RID p_baked_light_sampler) const{
+int VisualServerRaster::baked_light_sampler_get_resolution(RID p_baked_light_sampler) const {
- BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
- ERR_FAIL_COND_V(!blsamp,0);
+ BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler);
+ ERR_FAIL_COND_V(!blsamp, 0);
return blsamp->resolution;
}
@@ -1477,623 +1347,568 @@ int VisualServerRaster::baked_light_sampler_get_resolution(RID p_baked_light_sam
RID VisualServerRaster::camera_create() {
- Camera * camera = memnew( Camera );
- return camera_owner.make_rid( camera );
-
+ Camera *camera = memnew(Camera);
+ return camera_owner.make_rid(camera);
}
-void VisualServerRaster::camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far) {
+void VisualServerRaster::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) {
VS_CHANGED
- Camera *camera = camera_owner.get( p_camera );
+ Camera *camera = camera_owner.get(p_camera);
ERR_FAIL_COND(!camera);
- camera->type=Camera::PERSPECTIVE;
- camera->fov=p_fovy_degrees;
- camera->znear=p_z_near;
- camera->zfar=p_z_far;
-
+ camera->type = Camera::PERSPECTIVE;
+ camera->fov = p_fovy_degrees;
+ camera->znear = p_z_near;
+ camera->zfar = p_z_far;
}
-void VisualServerRaster::camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far) {
+void VisualServerRaster::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) {
VS_CHANGED;
- Camera *camera = camera_owner.get( p_camera );
+ Camera *camera = camera_owner.get(p_camera);
ERR_FAIL_COND(!camera);
- camera->type=Camera::ORTHOGONAL;
- camera->size=p_size;
- camera->znear=p_z_near;
- camera->zfar=p_z_far;
+ camera->type = Camera::ORTHOGONAL;
+ camera->size = p_size;
+ camera->znear = p_z_near;
+ camera->zfar = p_z_far;
}
-void VisualServerRaster::camera_set_transform(RID p_camera,const Transform& p_transform) {
+void VisualServerRaster::camera_set_transform(RID p_camera, const Transform &p_transform) {
VS_CHANGED;
- Camera *camera = camera_owner.get( p_camera );
+ Camera *camera = camera_owner.get(p_camera);
ERR_FAIL_COND(!camera);
- camera->transform=p_transform.orthonormalized();
-
-
+ camera->transform = p_transform.orthonormalized();
}
-void VisualServerRaster::camera_set_visible_layers(RID p_camera,uint32_t p_layers) {
+void VisualServerRaster::camera_set_visible_layers(RID p_camera, uint32_t p_layers) {
VS_CHANGED;
- Camera *camera = camera_owner.get( p_camera );
+ Camera *camera = camera_owner.get(p_camera);
ERR_FAIL_COND(!camera);
- camera->visible_layers=p_layers;
-
+ camera->visible_layers = p_layers;
}
-uint32_t VisualServerRaster::camera_get_visible_layers(RID p_camera) const{
+uint32_t VisualServerRaster::camera_get_visible_layers(RID p_camera) const {
- const Camera *camera = camera_owner.get( p_camera );
- ERR_FAIL_COND_V(!camera,0);
+ const Camera *camera = camera_owner.get(p_camera);
+ ERR_FAIL_COND_V(!camera, 0);
return camera->visible_layers;
}
-void VisualServerRaster::camera_set_environment(RID p_camera,RID p_env) {
+void VisualServerRaster::camera_set_environment(RID p_camera, RID p_env) {
- Camera *camera = camera_owner.get( p_camera );
+ Camera *camera = camera_owner.get(p_camera);
ERR_FAIL_COND(!camera);
- camera->env=p_env;
-
+ camera->env = p_env;
}
RID VisualServerRaster::camera_get_environment(RID p_camera) const {
- const Camera *camera = camera_owner.get( p_camera );
- ERR_FAIL_COND_V(!camera,RID());
+ const Camera *camera = camera_owner.get(p_camera);
+ ERR_FAIL_COND_V(!camera, RID());
return camera->env;
-
}
-void VisualServerRaster::camera_set_use_vertical_aspect(RID p_camera,bool p_enable) {
+void VisualServerRaster::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) {
- Camera *camera = camera_owner.get( p_camera );
+ Camera *camera = camera_owner.get(p_camera);
ERR_FAIL_COND(!camera);
- camera->vaspect=p_enable;
-
+ camera->vaspect = p_enable;
}
-bool VisualServerRaster::camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const{
+bool VisualServerRaster::camera_is_using_vertical_aspect(RID p_camera, bool p_enable) const {
- const Camera *camera = camera_owner.get( p_camera );
- ERR_FAIL_COND_V(!camera,false);
+ const Camera *camera = camera_owner.get(p_camera);
+ ERR_FAIL_COND_V(!camera, false);
return camera->vaspect;
-
}
-
/* VIEWPORT API */
-
RID VisualServerRaster::viewport_create() {
- Viewport *viewport = memnew( Viewport );
- RID rid = viewport_owner.make_rid( viewport );
- ERR_FAIL_COND_V( !rid.is_valid(), rid );
+ Viewport *viewport = memnew(Viewport);
+ RID rid = viewport_owner.make_rid(viewport);
+ ERR_FAIL_COND_V(!rid.is_valid(), rid);
- viewport->self=rid;
- viewport->hide_scenario=false;
- viewport->hide_canvas=false;
- viewport->viewport_data=rasterizer->viewport_data_create();
+ viewport->self = rid;
+ viewport->hide_scenario = false;
+ viewport->hide_canvas = false;
+ viewport->viewport_data = rasterizer->viewport_data_create();
return rid;
}
-void VisualServerRaster::viewport_attach_to_screen(RID p_viewport,int p_screen) {
+void VisualServerRaster::viewport_attach_to_screen(RID p_viewport, int p_screen) {
VS_CHANGED;
- Viewport *viewport = viewport_owner.get( p_viewport );
+ Viewport *viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
-
- screen_viewports[p_viewport]=p_screen;
+ screen_viewports[p_viewport] = p_screen;
}
void VisualServerRaster::viewport_detach(RID p_viewport) {
VS_CHANGED;
- Viewport *viewport = viewport_owner.get( p_viewport );
+ Viewport *viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
ERR_FAIL_COND(!screen_viewports.has(p_viewport));
screen_viewports.erase(p_viewport);
-
}
-void VisualServerRaster::viewport_set_as_render_target(RID p_viewport,bool p_enable) {
+void VisualServerRaster::viewport_set_as_render_target(RID p_viewport, bool p_enable) {
VS_CHANGED;
- Viewport *viewport = viewport_owner.get( p_viewport );
+ Viewport *viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- if (viewport->render_target.is_valid()==p_enable)
+ if (viewport->render_target.is_valid() == p_enable)
return;
if (!p_enable) {
rasterizer->free(viewport->render_target);
- viewport->render_target=RID();
- viewport->render_target_texture=RID();
+ viewport->render_target = RID();
+ viewport->render_target_texture = RID();
if (viewport->update_list.in_list())
viewport_update_list.remove(&viewport->update_list);
} else {
- viewport->render_target=rasterizer->render_target_create();
- rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height);
- viewport->render_target_texture=rasterizer->render_target_get_texture(viewport->render_target);
- if (viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED)
+ viewport->render_target = rasterizer->render_target_create();
+ rasterizer->render_target_set_size(viewport->render_target, viewport->rect.width, viewport->rect.height);
+ viewport->render_target_texture = rasterizer->render_target_get_texture(viewport->render_target);
+ if (viewport->render_target_update_mode != RENDER_TARGET_UPDATE_DISABLED)
viewport_update_list.add(&viewport->update_list);
}
-
}
-void VisualServerRaster::viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode){
+void VisualServerRaster::viewport_set_render_target_update_mode(RID p_viewport, RenderTargetUpdateMode p_mode) {
VS_CHANGED;
- Viewport *viewport = viewport_owner.get( p_viewport );
+ Viewport *viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
if (viewport->render_target.is_valid() && viewport->update_list.in_list())
viewport_update_list.remove(&viewport->update_list);
- viewport->render_target_update_mode=p_mode;
+ viewport->render_target_update_mode = p_mode;
- if (viewport->render_target.is_valid() &&viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED)
+ if (viewport->render_target.is_valid() && viewport->render_target_update_mode != RENDER_TARGET_UPDATE_DISABLED)
viewport_update_list.add(&viewport->update_list);
-
}
-VisualServer::RenderTargetUpdateMode VisualServerRaster::viewport_get_render_target_update_mode(RID p_viewport) const{
+VisualServer::RenderTargetUpdateMode VisualServerRaster::viewport_get_render_target_update_mode(RID p_viewport) const {
- const Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport,RENDER_TARGET_UPDATE_DISABLED);
+ const Viewport *viewport = viewport_owner.get(p_viewport);
+ ERR_FAIL_COND_V(!viewport, RENDER_TARGET_UPDATE_DISABLED);
return viewport->render_target_update_mode;
}
-RID VisualServerRaster::viewport_get_render_target_texture(RID p_viewport) const{
+RID VisualServerRaster::viewport_get_render_target_texture(RID p_viewport) const {
- Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport,RID());
+ Viewport *viewport = viewport_owner.get(p_viewport);
+ ERR_FAIL_COND_V(!viewport, RID());
return viewport->render_target_texture;
-
}
-void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport,bool p_enable) {
+void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport, bool p_enable) {
- Viewport *viewport = viewport_owner.get( p_viewport );
+ Viewport *viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->render_target_vflip=p_enable;
-
+ viewport->render_target_vflip = p_enable;
}
-void VisualServerRaster::viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable) {
+void VisualServerRaster::viewport_set_render_target_clear_on_new_frame(RID p_viewport, bool p_enable) {
- Viewport *viewport = viewport_owner.get( p_viewport );
+ Viewport *viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->render_target_clear_on_new_frame=p_enable;
-
+ viewport->render_target_clear_on_new_frame = p_enable;
}
-void VisualServerRaster::viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect) {
+void VisualServerRaster::viewport_set_render_target_to_screen_rect(RID p_viewport, const Rect2 &p_rect) {
- Viewport *viewport = viewport_owner.get( p_viewport );
+ Viewport *viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->rt_to_screen_rect=p_rect;
-
+ viewport->rt_to_screen_rect = p_rect;
}
-bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const{
+bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const {
- const Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport,false);
+ const Viewport *viewport = viewport_owner.get(p_viewport);
+ ERR_FAIL_COND_V(!viewport, false);
return viewport->render_target_vflip;
-
}
-bool VisualServerRaster::viewport_get_render_target_clear_on_new_frame(RID p_viewport) const{
+bool VisualServerRaster::viewport_get_render_target_clear_on_new_frame(RID p_viewport) const {
- const Viewport *viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport,false);
+ const Viewport *viewport = viewport_owner.get(p_viewport);
+ ERR_FAIL_COND_V(!viewport, false);
return viewport->render_target_clear_on_new_frame;
-
}
void VisualServerRaster::viewport_render_target_clear(RID p_viewport) {
- Viewport *viewport = viewport_owner.get( p_viewport );
+ Viewport *viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->render_target_clear=true;
-
+ viewport->render_target_clear = true;
}
void VisualServerRaster::viewport_queue_screen_capture(RID p_viewport) {
VS_CHANGED;
- Viewport *viewport = viewport_owner.get( p_viewport );
+ Viewport *viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->queue_capture=true;
-
+ viewport->queue_capture = true;
}
Image VisualServerRaster::viewport_get_screen_capture(RID p_viewport) const {
- Viewport *viewport = (Viewport*)viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport,Image());
+ Viewport *viewport = (Viewport *)viewport_owner.get(p_viewport);
+ ERR_FAIL_COND_V(!viewport, Image());
Image ret = viewport->capture;
- viewport->capture=Image();
+ viewport->capture = Image();
return ret;
}
-void VisualServerRaster::viewport_set_rect(RID p_viewport,const ViewportRect& p_rect) {
+void VisualServerRaster::viewport_set_rect(RID p_viewport, const ViewportRect &p_rect) {
VS_CHANGED;
- Viewport *viewport=NULL;
+ Viewport *viewport = NULL;
- viewport = viewport_owner.get( p_viewport );
+ viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->rect=p_rect;
+ viewport->rect = p_rect;
if (viewport->render_target.is_valid()) {
- rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height);
+ rasterizer->render_target_set_size(viewport->render_target, viewport->rect.width, viewport->rect.height);
}
}
-
VisualServer::ViewportRect VisualServerRaster::viewport_get_rect(RID p_viewport) const {
- const Viewport *viewport=NULL;
+ const Viewport *viewport = NULL;
- viewport = viewport_owner.get( p_viewport );
+ viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND_V(!viewport, ViewportRect());
return viewport->rect;
}
-void VisualServerRaster::viewport_set_hide_scenario(RID p_viewport,bool p_hide) {
+void VisualServerRaster::viewport_set_hide_scenario(RID p_viewport, bool p_hide) {
VS_CHANGED;
- Viewport *viewport=NULL;
+ Viewport *viewport = NULL;
- viewport = viewport_owner.get( p_viewport );
+ viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->hide_scenario=p_hide;
-
-
+ viewport->hide_scenario = p_hide;
}
-void VisualServerRaster::viewport_set_hide_canvas(RID p_viewport,bool p_hide) {
+void VisualServerRaster::viewport_set_hide_canvas(RID p_viewport, bool p_hide) {
VS_CHANGED;
- Viewport *viewport=NULL;
+ Viewport *viewport = NULL;
- viewport = viewport_owner.get( p_viewport );
+ viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->hide_canvas=p_hide;
-
-
+ viewport->hide_canvas = p_hide;
}
-void VisualServerRaster::viewport_set_disable_environment(RID p_viewport,bool p_disable) {
+void VisualServerRaster::viewport_set_disable_environment(RID p_viewport, bool p_disable) {
VS_CHANGED;
- Viewport *viewport=NULL;
- viewport = viewport_owner.get( p_viewport );
+ Viewport *viewport = NULL;
+ viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->disable_environment=p_disable;
-
+ viewport->disable_environment = p_disable;
}
-void VisualServerRaster::viewport_attach_camera(RID p_viewport,RID p_camera) {
+void VisualServerRaster::viewport_attach_camera(RID p_viewport, RID p_camera) {
VS_CHANGED;
- Viewport *viewport=NULL;
- viewport = viewport_owner.get( p_viewport );
+ Viewport *viewport = NULL;
+ viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
-
-
-
if (p_camera.is_valid()) {
ERR_FAIL_COND(!camera_owner.owns(p_camera));
// a camera
- viewport->camera=p_camera;
+ viewport->camera = p_camera;
} else {
- viewport->camera=RID();
+ viewport->camera = RID();
}
-
}
-void VisualServerRaster::viewport_set_scenario(RID p_viewport,RID p_scenario) {
+void VisualServerRaster::viewport_set_scenario(RID p_viewport, RID p_scenario) {
VS_CHANGED;
- Viewport *viewport=NULL;
- viewport = viewport_owner.get( p_viewport );
+ Viewport *viewport = NULL;
+ viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
if (p_scenario.is_valid()) {
ERR_FAIL_COND(!scenario_owner.owns(p_scenario));
// a camera
- viewport->scenario=p_scenario;
+ viewport->scenario = p_scenario;
} else {
- viewport->scenario=RID();
+ viewport->scenario = RID();
}
-
}
RID VisualServerRaster::viewport_get_attached_camera(RID p_viewport) const {
- const Viewport *viewport=NULL;
+ const Viewport *viewport = NULL;
- viewport = viewport_owner.get( p_viewport );
+ viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND_V(!viewport, RID());
return viewport->camera;
}
-void VisualServerRaster::viewport_attach_canvas(RID p_viewport,RID p_canvas) {
+void VisualServerRaster::viewport_attach_canvas(RID p_viewport, RID p_canvas) {
VS_CHANGED;
- Viewport *viewport=NULL;
+ Viewport *viewport = NULL;
- viewport = viewport_owner.get( p_viewport );
+ viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- Canvas *canvas = canvas_owner.get( p_canvas );
+ Canvas *canvas = canvas_owner.get(p_canvas);
ERR_FAIL_COND(!canvas);
ERR_EXPLAIN("Canvas already attached.");
ERR_FAIL_COND(viewport->canvas_map.has(p_canvas));
-
Viewport::CanvasData cd;
- cd.canvas=canvas;
- cd.layer=0;
+ cd.canvas = canvas;
+ cd.layer = 0;
- viewport->canvas_map[p_canvas]=cd;
+ viewport->canvas_map[p_canvas] = cd;
canvas->viewports.insert(p_viewport);
-
}
-
-void VisualServerRaster::viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_transform) {
+void VisualServerRaster::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Matrix32 &p_transform) {
VS_CHANGED;
- Viewport *viewport=NULL;
- viewport = viewport_owner.get( p_viewport );
+ Viewport *viewport = NULL;
+ viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
+ Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas);
if (!E) {
ERR_EXPLAIN("Viewport does not contain the canvas");
ERR_FAIL_COND(!E);
}
- E->get().transform=p_transform;
-
+ E->get().transform = p_transform;
}
-Matrix32 VisualServerRaster::viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const {
+Matrix32 VisualServerRaster::viewport_get_canvas_transform(RID p_viewport, RID p_canvas) const {
- Viewport *viewport=NULL;
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport,Matrix32());
+ Viewport *viewport = NULL;
+ viewport = viewport_owner.get(p_viewport);
+ ERR_FAIL_COND_V(!viewport, Matrix32());
- Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
+ Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas);
if (!E) {
ERR_EXPLAIN("Viewport does not contain the canvas");
- ERR_FAIL_COND_V(!E,Matrix32());
+ ERR_FAIL_COND_V(!E, Matrix32());
}
-
return E->get().transform;
}
-
-void VisualServerRaster::viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform) {
+void VisualServerRaster::viewport_set_global_canvas_transform(RID p_viewport, const Matrix32 &p_transform) {
VS_CHANGED
- Viewport *viewport=NULL;
- viewport = viewport_owner.get( p_viewport );
+ Viewport *viewport = NULL;
+ viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->global_transform=p_transform;
-
+ viewport->global_transform = p_transform;
}
-Matrix32 VisualServerRaster::viewport_get_global_canvas_transform(RID p_viewport) const{
+Matrix32 VisualServerRaster::viewport_get_global_canvas_transform(RID p_viewport) const {
- Viewport *viewport=NULL;
- viewport = viewport_owner.get( p_viewport );
- ERR_FAIL_COND_V(!viewport,Matrix32());
+ Viewport *viewport = NULL;
+ viewport = viewport_owner.get(p_viewport);
+ ERR_FAIL_COND_V(!viewport, Matrix32());
return viewport->global_transform;
}
-void VisualServerRaster::viewport_remove_canvas(RID p_viewport,RID p_canvas) {
+void VisualServerRaster::viewport_remove_canvas(RID p_viewport, RID p_canvas) {
VS_CHANGED;
- Viewport *viewport=NULL;
+ Viewport *viewport = NULL;
- viewport = viewport_owner.get( p_viewport );
+ viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- Canvas *canvas = canvas_owner.get( p_canvas );
+ Canvas *canvas = canvas_owner.get(p_canvas);
ERR_FAIL_COND(!canvas);
-
- Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
+ Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas);
if (!E) {
ERR_EXPLAIN("Viewport does not contain the canvas");
ERR_FAIL_COND(!E);
}
-
canvas->viewports.erase(p_viewport);
viewport->canvas_map.erase(E);
-
}
-
-void VisualServerRaster::viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer) {
+void VisualServerRaster::viewport_set_canvas_layer(RID p_viewport, RID p_canvas, int p_layer) {
VS_CHANGED;
- Viewport *viewport=NULL;
+ Viewport *viewport = NULL;
- viewport = viewport_owner.get( p_viewport );
+ viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas);
+ Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas);
if (!E) {
ERR_EXPLAIN("Viewport does not contain the canvas");
ERR_FAIL_COND(!E);
}
- E->get().layer=p_layer;
-
+ E->get().layer = p_layer;
}
-void VisualServerRaster::viewport_set_transparent_background(RID p_viewport,bool p_enabled) {
+void VisualServerRaster::viewport_set_transparent_background(RID p_viewport, bool p_enabled) {
VS_CHANGED;
- Viewport *viewport=viewport_owner.get( p_viewport );
+ Viewport *viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND(!viewport);
- viewport->transparent_bg=p_enabled;
+ viewport->transparent_bg = p_enabled;
}
bool VisualServerRaster::viewport_has_transparent_background(RID p_viewport) const {
- Viewport *viewport=viewport_owner.get( p_viewport );
+ Viewport *viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND_V(!viewport, false);
return viewport->transparent_bg;
}
+RID VisualServerRaster::viewport_get_scenario(RID p_viewport) const {
-RID VisualServerRaster::viewport_get_scenario(RID p_viewport) const {
-
- const Viewport *viewport=NULL;
+ const Viewport *viewport = NULL;
- viewport = viewport_owner.get( p_viewport );
+ viewport = viewport_owner.get(p_viewport);
ERR_FAIL_COND_V(!viewport, RID());
return viewport->scenario;
}
-
RID VisualServerRaster::environment_create() {
return rasterizer->environment_create();
}
-void VisualServerRaster::environment_set_background(RID p_env,EnvironmentBG p_bg){
+void VisualServerRaster::environment_set_background(RID p_env, EnvironmentBG p_bg) {
- rasterizer->environment_set_background(p_env,p_bg);
+ rasterizer->environment_set_background(p_env, p_bg);
}
-VisualServer::EnvironmentBG VisualServerRaster::environment_get_background(RID p_env) const{
+VisualServer::EnvironmentBG VisualServerRaster::environment_get_background(RID p_env) const {
return rasterizer->environment_get_background(p_env);
}
-void VisualServerRaster::environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value){
+void VisualServerRaster::environment_set_background_param(RID p_env, EnvironmentBGParam p_param, const Variant &p_value) {
-
- rasterizer->environment_set_background_param(p_env,p_param,p_value);
+ rasterizer->environment_set_background_param(p_env, p_param, p_value);
}
-Variant VisualServerRaster::environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const{
+Variant VisualServerRaster::environment_get_background_param(RID p_env, EnvironmentBGParam p_param) const {
- return rasterizer->environment_get_background_param(p_env,p_param);
+ return rasterizer->environment_get_background_param(p_env, p_param);
}
-void VisualServerRaster::environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled){
+void VisualServerRaster::environment_set_enable_fx(RID p_env, EnvironmentFx p_effect, bool p_enabled) {
- rasterizer->environment_set_enable_fx(p_env,p_effect,p_enabled);
+ rasterizer->environment_set_enable_fx(p_env, p_effect, p_enabled);
}
-bool VisualServerRaster::environment_is_fx_enabled(RID p_env,EnvironmentFx p_effect) const{
+bool VisualServerRaster::environment_is_fx_enabled(RID p_env, EnvironmentFx p_effect) const {
- return rasterizer->environment_is_fx_enabled(p_env,p_effect);
+ return rasterizer->environment_is_fx_enabled(p_env, p_effect);
}
+void VisualServerRaster::environment_fx_set_param(RID p_env, EnvironmentFxParam p_param, const Variant &p_value) {
-void VisualServerRaster::environment_fx_set_param(RID p_env,EnvironmentFxParam p_param,const Variant& p_value){
-
- rasterizer->environment_fx_set_param(p_env,p_param,p_value);
+ rasterizer->environment_fx_set_param(p_env, p_param, p_value);
}
-Variant VisualServerRaster::environment_fx_get_param(RID p_env,EnvironmentFxParam p_param) const {
+Variant VisualServerRaster::environment_fx_get_param(RID p_env, EnvironmentFxParam p_param) const {
- return environment_fx_get_param(p_env,p_param);
+ return environment_fx_get_param(p_env, p_param);
}
-
-
/* SCENARIO API */
-void VisualServerRaster::_dependency_queue_update(RID p_rid,bool p_update_aabb,bool p_update_materials) {
+void VisualServerRaster::_dependency_queue_update(RID p_rid, bool p_update_aabb, bool p_update_materials) {
- Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid );
+ Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(p_rid);
if (!E)
return;
-
Set<RID>::Element *I = E->get().front();
- while(I) {
+ while (I) {
- Instance *ins = instance_owner.get( I->get() );
- _instance_queue_update( ins , p_update_aabb, p_update_materials );
+ Instance *ins = instance_owner.get(I->get());
+ _instance_queue_update(ins, p_update_aabb, p_update_materials);
I = I->next();
}
-
}
-void VisualServerRaster::_instance_queue_update(Instance *p_instance,bool p_update_aabb,bool p_update_materials) {
+void VisualServerRaster::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_materials) {
if (p_update_aabb)
- p_instance->update_aabb=true;
+ p_instance->update_aabb = true;
if (p_update_materials)
- p_instance->update_materials=true;
+ p_instance->update_materials = true;
if (p_instance->update)
return;
- p_instance->update_next=instance_update_list;
- instance_update_list=p_instance;
- p_instance->update=true;
-
+ p_instance->update_next = instance_update_list;
+ instance_update_list = p_instance;
+ p_instance->update = true;
}
RID VisualServerRaster::scenario_create() {
- Scenario *scenario = memnew( Scenario );
- ERR_FAIL_COND_V(!scenario,RID());
- RID scenario_rid = scenario_owner.make_rid( scenario );
- scenario->self=scenario_rid;
- scenario->octree.set_pair_callback(instance_pair,this);
- scenario->octree.set_unpair_callback(instance_unpair,this);
+ Scenario *scenario = memnew(Scenario);
+ ERR_FAIL_COND_V(!scenario, RID());
+ RID scenario_rid = scenario_owner.make_rid(scenario);
+ scenario->self = scenario_rid;
+ scenario->octree.set_pair_callback(instance_pair, this);
+ scenario->octree.set_unpair_callback(instance_unpair, this);
return scenario_rid;
}
-void VisualServerRaster::scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode) {
+void VisualServerRaster::scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode) {
VS_CHANGED;
Scenario *scenario = scenario_owner.get(p_scenario);
ERR_FAIL_COND(!scenario);
- scenario->debug=p_debug_mode;
+ scenario->debug = p_debug_mode;
}
void VisualServerRaster::scenario_set_environment(RID p_scenario, RID p_environment) {
@@ -2102,8 +1917,7 @@ void VisualServerRaster::scenario_set_environment(RID p_scenario, RID p_environm
Scenario *scenario = scenario_owner.get(p_scenario);
ERR_FAIL_COND(!scenario);
- scenario->environment=p_environment;
-
+ scenario->environment = p_environment;
}
void VisualServerRaster::scenario_set_fallback_environment(RID p_scenario, RID p_environment) {
@@ -2112,32 +1926,27 @@ void VisualServerRaster::scenario_set_fallback_environment(RID p_scenario, RID p
Scenario *scenario = scenario_owner.get(p_scenario);
ERR_FAIL_COND(!scenario);
- scenario->fallback_environment=p_environment;
-
-
+ scenario->fallback_environment = p_environment;
}
-RID VisualServerRaster::scenario_get_environment(RID p_scenario, RID p_environment) const{
+RID VisualServerRaster::scenario_get_environment(RID p_scenario, RID p_environment) const {
const Scenario *scenario = scenario_owner.get(p_scenario);
- ERR_FAIL_COND_V(!scenario,RID());
+ ERR_FAIL_COND_V(!scenario, RID());
return scenario->environment;
-
}
-
/* INSTANCING API */
-
RID VisualServerRaster::instance_create() {
- Instance *instance = memnew( Instance );
- ERR_FAIL_COND_V(!instance,RID());
+ Instance *instance = memnew(Instance);
+ ERR_FAIL_COND_V(!instance, RID());
RID instance_rid = instance_owner.make_rid(instance);
- instance->self=instance_rid;
- instance->base_type=INSTANCE_NONE;
- instance->scenario=NULL;
+ instance->self = instance_rid;
+ instance->base_type = INSTANCE_NONE;
+ instance->scenario = NULL;
return instance_rid;
}
@@ -2145,26 +1954,26 @@ RID VisualServerRaster::instance_create() {
void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
- if (instance->base_type!=INSTANCE_NONE) {
+ if (instance->base_type != INSTANCE_NONE) {
//free anything related to that base
- Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( instance->base_rid );
+ Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(instance->base_rid);
if (E) {
// wtf, no E?
- E->get().erase( instance->self );
+ E->get().erase(instance->self);
} else {
ERR_PRINT("no base E? Bug?");
}
- if ( instance->room ) {
+ if (instance->room) {
- instance_set_room(p_instance,RID());
+ instance_set_room(p_instance, RID());
/*
if((1<<instance->base_type)&INSTANCE_GEOMETRY_MASK)
instance->room->room_info->owned_geometry_instances.erase(instance->RE);
@@ -2179,161 +1988,147 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) {
instance->RE=NULL;*/
}
-
-
-
-
if (instance->light_info) {
if (instance->scenario && instance->light_info->D)
- instance->scenario->directional_lights.erase( instance->light_info->D );
+ instance->scenario->directional_lights.erase(instance->light_info->D);
rasterizer->free(instance->light_info->instance);
memdelete(instance->light_info);
- instance->light_info=NULL;
+ instance->light_info = NULL;
}
-
if (instance->portal_info) {
- _portal_disconnect(instance,true);
+ _portal_disconnect(instance, true);
memdelete(instance->portal_info);
- instance->portal_info=NULL;
-
+ instance->portal_info = NULL;
}
if (instance->baked_light_info) {
- while(instance->baked_light_info->owned_instances.size()) {
+ while (instance->baked_light_info->owned_instances.size()) {
- Instance *owned=instance->baked_light_info->owned_instances.front()->get();
- owned->baked_light=NULL;
- owned->data.baked_light=NULL;
- owned->data.baked_light_octree_xform=NULL;
- owned->BLE=NULL;
+ Instance *owned = instance->baked_light_info->owned_instances.front()->get();
+ owned->baked_light = NULL;
+ owned->data.baked_light = NULL;
+ owned->data.baked_light_octree_xform = NULL;
+ owned->BLE = NULL;
instance->baked_light_info->owned_instances.pop_front();
}
memdelete(instance->baked_light_info);
- instance->baked_light_info=NULL;
-
+ instance->baked_light_info = NULL;
}
if (instance->scenario && instance->octree_id) {
- instance->scenario->octree.erase( instance->octree_id );
- instance->octree_id=0;
+ instance->scenario->octree.erase(instance->octree_id);
+ instance->octree_id = 0;
}
-
if (instance->room_info) {
- for(List<Instance*>::Element *E=instance->room_info->owned_geometry_instances.front();E;E=E->next()) {
+ for (List<Instance *>::Element *E = instance->room_info->owned_geometry_instances.front(); E; E = E->next()) {
Instance *owned = E->get();
- owned->room=NULL;
- owned->RE=NULL;
+ owned->room = NULL;
+ owned->RE = NULL;
}
- for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) {
+ for (List<Instance *>::Element *E = instance->room_info->owned_portal_instances.front(); E; E = E->next()) {
- _portal_disconnect(E->get(),true);
+ _portal_disconnect(E->get(), true);
Instance *owned = E->get();
- owned->room=NULL;
- owned->RE=NULL;
+ owned->room = NULL;
+ owned->RE = NULL;
}
- for(List<Instance*>::Element *E=instance->room_info->owned_room_instances.front();E;E=E->next()) {
+ for (List<Instance *>::Element *E = instance->room_info->owned_room_instances.front(); E; E = E->next()) {
Instance *owned = E->get();
- owned->room=NULL;
- owned->RE=NULL;
+ owned->room = NULL;
+ owned->RE = NULL;
}
if (instance->room_info->disconnected_child_portals.size()) {
ERR_PRINT("BUG: Disconnected portals remain!");
}
memdelete(instance->room_info);
- instance->room_info=NULL;
-
+ instance->room_info = NULL;
}
if (instance->particles_info) {
- rasterizer->free( instance->particles_info->instance );
+ rasterizer->free(instance->particles_info->instance);
memdelete(instance->particles_info);
- instance->particles_info=NULL;
-
+ instance->particles_info = NULL;
}
if (instance->baked_light_sampler_info) {
while (instance->baked_light_sampler_info->owned_instances.size()) {
- instance_geometry_set_baked_light_sampler(instance->baked_light_sampler_info->owned_instances.front()->get()->self,RID());
+ instance_geometry_set_baked_light_sampler(instance->baked_light_sampler_info->owned_instances.front()->get()->self, RID());
}
if (instance->baked_light_sampler_info->sampled_light.is_valid()) {
rasterizer->free(instance->baked_light_sampler_info->sampled_light);
}
- memdelete( instance->baked_light_sampler_info );
- instance->baked_light_sampler_info=NULL;
+ memdelete(instance->baked_light_sampler_info);
+ instance->baked_light_sampler_info = NULL;
}
instance->data.morph_values.clear();
instance->data.materials.clear();
-
}
-
- instance->base_type=INSTANCE_NONE;
- instance->base_rid=RID();
-
+ instance->base_type = INSTANCE_NONE;
+ instance->base_rid = RID();
if (p_base.is_valid()) {
if (rasterizer->is_mesh(p_base)) {
- instance->base_type=INSTANCE_MESH;
- instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base));
- instance->data.materials.resize( rasterizer->mesh_get_surface_count(p_base));
+ instance->base_type = INSTANCE_MESH;
+ instance->data.morph_values.resize(rasterizer->mesh_get_morph_target_count(p_base));
+ instance->data.materials.resize(rasterizer->mesh_get_surface_count(p_base));
} else if (rasterizer->is_multimesh(p_base)) {
- instance->base_type=INSTANCE_MULTIMESH;
+ instance->base_type = INSTANCE_MULTIMESH;
} else if (rasterizer->is_immediate(p_base)) {
- instance->base_type=INSTANCE_IMMEDIATE;
+ instance->base_type = INSTANCE_IMMEDIATE;
} else if (rasterizer->is_particles(p_base)) {
- instance->base_type=INSTANCE_PARTICLES;
- instance->particles_info=memnew( Instance::ParticlesInfo );
- instance->particles_info->instance = rasterizer->particles_instance_create( p_base );
+ instance->base_type = INSTANCE_PARTICLES;
+ instance->particles_info = memnew(Instance::ParticlesInfo);
+ instance->particles_info->instance = rasterizer->particles_instance_create(p_base);
} else if (rasterizer->is_light(p_base)) {
- instance->base_type=INSTANCE_LIGHT;
- instance->light_info = memnew( Instance::LightInfo );
+ instance->base_type = INSTANCE_LIGHT;
+ instance->light_info = memnew(Instance::LightInfo);
instance->light_info->instance = rasterizer->light_instance_create(p_base);
- if (instance->scenario && rasterizer->light_get_type(p_base)==LIGHT_DIRECTIONAL) {
+ if (instance->scenario && rasterizer->light_get_type(p_base) == LIGHT_DIRECTIONAL) {
instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self);
}
} else if (room_owner.owns(p_base)) {
- instance->base_type=INSTANCE_ROOM;
- instance->room_info = memnew( Instance::RoomInfo );
- instance->room_info->room=room_owner.get(p_base);
+ instance->base_type = INSTANCE_ROOM;
+ instance->room_info = memnew(Instance::RoomInfo);
+ instance->room_info->room = room_owner.get(p_base);
} else if (portal_owner.owns(p_base)) {
- instance->base_type=INSTANCE_PORTAL;
+ instance->base_type = INSTANCE_PORTAL;
instance->portal_info = memnew(Instance::PortalInfo);
- instance->portal_info->portal=portal_owner.get(p_base);
+ instance->portal_info->portal = portal_owner.get(p_base);
} else if (baked_light_owner.owns(p_base)) {
- instance->base_type=INSTANCE_BAKED_LIGHT;
- instance->baked_light_info=memnew(Instance::BakedLightInfo);
- instance->baked_light_info->baked_light=baked_light_owner.get(p_base);
+ instance->base_type = INSTANCE_BAKED_LIGHT;
+ instance->baked_light_info = memnew(Instance::BakedLightInfo);
+ instance->baked_light_info->baked_light = baked_light_owner.get(p_base);
//instance->portal_info = memnew(Instance::PortalInfo);
//instance->portal_info->portal=portal_owner.get(p_base);
} else if (baked_light_sampler_owner.owns(p_base)) {
-
- instance->base_type=INSTANCE_BAKED_LIGHT_SAMPLER;
- instance->baked_light_sampler_info=memnew( Instance::BakedLightSamplerInfo);
- instance->baked_light_sampler_info->sampler=baked_light_sampler_owner.get(p_base);
+ instance->base_type = INSTANCE_BAKED_LIGHT_SAMPLER;
+ instance->baked_light_sampler_info = memnew(Instance::BakedLightSamplerInfo);
+ instance->baked_light_sampler_info->sampler = baked_light_sampler_owner.get(p_base);
//instance->portal_info = memnew(Instance::PortalInfo);
//instance->portal_info->portal=portal_owner.get(p_base);
@@ -2343,38 +2138,36 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) {
ERR_FAIL();
}
- instance_dependency_map[ p_base ].insert( instance->self );
+ instance_dependency_map[p_base].insert(instance->self);
- instance->base_rid=p_base;
+ instance->base_rid = p_base;
if (instance->scenario)
- _instance_queue_update(instance,true);
+ _instance_queue_update(instance, true);
}
-
}
RID VisualServerRaster::instance_get_base(RID p_instance) const {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, RID() );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, RID());
return instance->base_rid;
-
}
void VisualServerRaster::instance_set_scenario(RID p_instance, RID p_scenario) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
if (instance->scenario) {
- Map< RID, Set<RID> >::Element *E = instance_dependency_map.find( instance->scenario->self );
+ Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(instance->scenario->self);
if (E) {
// wtf, no E?
- E->get().erase( instance->self );
+ E->get().erase(instance->self);
} else {
@@ -2384,310 +2177,286 @@ void VisualServerRaster::instance_set_scenario(RID p_instance, RID p_scenario) {
if (instance->light_info) {
if (instance->light_info->D)
- instance->scenario->directional_lights.erase( instance->light_info->D );
+ instance->scenario->directional_lights.erase(instance->light_info->D);
}
if (instance->portal_info) {
- _portal_disconnect(instance,true);
+ _portal_disconnect(instance, true);
}
if (instance->octree_id) {
- instance->scenario->octree.erase( instance->octree_id );
- instance->octree_id=0;
+ instance->scenario->octree.erase(instance->octree_id);
+ instance->octree_id = 0;
}
- instance->scenario=NULL;
+ instance->scenario = NULL;
}
-
if (p_scenario.is_valid()) {
- Scenario *scenario = scenario_owner.get( p_scenario );
+ Scenario *scenario = scenario_owner.get(p_scenario);
ERR_FAIL_COND(!scenario);
- instance->scenario=scenario;
+ instance->scenario = scenario;
- instance_dependency_map[ p_scenario ].insert( instance->self );
- instance->scenario=scenario;
+ instance_dependency_map[p_scenario].insert(instance->self);
+ instance->scenario = scenario;
- if (instance->base_type==INSTANCE_LIGHT && rasterizer->light_get_type(instance->base_rid)==LIGHT_DIRECTIONAL) {
+ if (instance->base_type == INSTANCE_LIGHT && rasterizer->light_get_type(instance->base_rid) == LIGHT_DIRECTIONAL) {
instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self);
}
- _instance_queue_update(instance,true);
+ _instance_queue_update(instance, true);
}
-
}
RID VisualServerRaster::instance_get_scenario(RID p_instance) const {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, RID() );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, RID());
if (instance->scenario)
return instance->scenario->self;
else
return RID();
-
-
}
-
void VisualServerRaster::instance_set_layer_mask(RID p_instance, uint32_t p_mask) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- instance->layer_mask=p_mask;
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
+ instance->layer_mask = p_mask;
}
-uint32_t VisualServerRaster::instance_get_layer_mask(RID p_instance) const{
+uint32_t VisualServerRaster::instance_get_layer_mask(RID p_instance) const {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, 0 );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, 0);
return instance->layer_mask;
}
-
AABB VisualServerRaster::instance_get_base_aabb(RID p_instance) const {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, AABB() );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, AABB());
return instance->aabb;
-
}
-void VisualServerRaster::instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID) {
+void VisualServerRaster::instance_attach_object_instance_ID(RID p_instance, uint32_t p_ID) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
- instance->object_ID=p_ID;
+ instance->object_ID = p_ID;
}
uint32_t VisualServerRaster::instance_get_object_instance_ID(RID p_instance) const {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, 0 );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, 0);
return instance->object_ID;
-
}
-void VisualServerRaster::instance_attach_skeleton(RID p_instance,RID p_skeleton) {
+void VisualServerRaster::instance_attach_skeleton(RID p_instance, RID p_skeleton) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
if (instance->data.skeleton.is_valid()) {
skeleton_dependency_map[instance->data.skeleton].erase(instance);
}
- instance->data.skeleton=p_skeleton;
+ instance->data.skeleton = p_skeleton;
if (instance->data.skeleton.is_valid()) {
skeleton_dependency_map[instance->data.skeleton].insert(instance);
}
-
}
RID VisualServerRaster::instance_get_skeleton(RID p_instance) const {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, RID() );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, RID());
return instance->data.skeleton;
-
}
-void VisualServerRaster::instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight) {
+void VisualServerRaster::instance_set_morph_target_weight(RID p_instance, int p_shape, float p_weight) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
- ERR_FAIL_INDEX( p_shape, instance->data.morph_values.size() );
- instance->data.morph_values[p_shape]=p_weight;
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
+ ERR_FAIL_INDEX(p_shape, instance->data.morph_values.size());
+ instance->data.morph_values[p_shape] = p_weight;
}
-float VisualServerRaster::instance_get_morph_target_weight(RID p_instance,int p_shape) const {
+float VisualServerRaster::instance_get_morph_target_weight(RID p_instance, int p_shape) const {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, 0 );
- ERR_FAIL_INDEX_V( p_shape, instance->data.morph_values.size(), 0 );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, 0);
+ ERR_FAIL_INDEX_V(p_shape, instance->data.morph_values.size(), 0);
return instance->data.morph_values[p_shape];
}
-void VisualServerRaster::instance_set_surface_material(RID p_instance,int p_surface, RID p_material) {
+void VisualServerRaster::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance);
- ERR_FAIL_INDEX( p_surface, instance->data.materials.size() );
- instance->data.materials[p_surface]=p_material;
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
+ ERR_FAIL_INDEX(p_surface, instance->data.materials.size());
+ instance->data.materials[p_surface] = p_material;
}
-
-void VisualServerRaster::instance_set_transform(RID p_instance, const Transform& p_transform) {
+void VisualServerRaster::instance_set_transform(RID p_instance, const Transform &p_transform) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
- if (p_transform==instance->data.transform) // must improve somehow
+ if (p_transform == instance->data.transform) // must improve somehow
return;
- instance->data.transform=p_transform;
- if (instance->base_type==INSTANCE_LIGHT)
+ instance->data.transform = p_transform;
+ if (instance->base_type == INSTANCE_LIGHT)
instance->data.transform.orthonormalize();
_instance_queue_update(instance);
-
}
Transform VisualServerRaster::instance_get_transform(RID p_instance) const {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, Transform() );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, Transform());
return instance->data.transform;
-
}
-void VisualServerRaster::instance_set_exterior( RID p_instance, bool p_enabled ) {
+void VisualServerRaster::instance_set_exterior(RID p_instance, bool p_enabled) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
ERR_EXPLAIN("Portals can't be assigned to be exterior");
- ERR_FAIL_COND( instance->base_type == INSTANCE_PORTAL );
- if (instance->exterior==p_enabled)
+ ERR_FAIL_COND(instance->base_type == INSTANCE_PORTAL);
+ if (instance->exterior == p_enabled)
return;
- instance->exterior=p_enabled;
- _instance_queue_update( instance );
-
-
+ instance->exterior = p_enabled;
+ _instance_queue_update(instance);
}
-bool VisualServerRaster::instance_is_exterior( RID p_instance) const {
+bool VisualServerRaster::instance_is_exterior(RID p_instance) const {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, false );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, false);
return instance->exterior;
}
-
-void VisualServerRaster::instance_set_room( RID p_instance, RID p_room ) {
+void VisualServerRaster::instance_set_room(RID p_instance, RID p_room) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
if (instance->room && instance->RE) {
//instance already havs a room, remove it from there
- if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) {
+ if ((1 << instance->base_type) & INSTANCE_GEOMETRY_MASK) {
instance->room->room_info->owned_geometry_instances.erase(instance->RE);
if (!p_room.is_valid() && instance->octree_id) {
//remove from the octree, so it's re-added with different flags
- instance->scenario->octree.erase( instance->octree_id );
- instance->octree_id=0;
- _instance_queue_update( instance,true );
+ instance->scenario->octree.erase(instance->octree_id);
+ instance->octree_id = 0;
+ _instance_queue_update(instance, true);
}
-
- } else if ( instance->base_type==INSTANCE_ROOM ) {
+ } else if (instance->base_type == INSTANCE_ROOM) {
instance->room->room_info->owned_room_instances.erase(instance->RE);
- for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) {
+ for (List<Instance *>::Element *E = instance->room_info->owned_portal_instances.front(); E; E = E->next()) {
_portal_disconnect(E->get());
- _instance_queue_update( E->get(),false );
+ _instance_queue_update(E->get(), false);
}
- } else if ( instance->base_type==INSTANCE_PORTAL ) {
+ } else if (instance->base_type == INSTANCE_PORTAL) {
- _portal_disconnect(instance,true);
+ _portal_disconnect(instance, true);
bool ss = instance->room->room_info->owned_portal_instances.erase(instance->RE);
- } else if ( instance->base_type==INSTANCE_LIGHT ) {
+ } else if (instance->base_type == INSTANCE_LIGHT) {
instance->room->room_info->owned_light_instances.erase(instance->RE);
} else {
ERR_FAIL();
-
}
- instance->RE=NULL;
- instance->room=NULL;
-
+ instance->RE = NULL;
+ instance->room = NULL;
} else {
if (p_room.is_valid() && instance->octree_id) {
//remove from the octree, so it's re-added with different flags
- instance->scenario->octree.erase( instance->octree_id );
- instance->octree_id=0;
- _instance_queue_update( instance,true );
+ instance->scenario->octree.erase(instance->octree_id);
+ instance->octree_id = 0;
+ _instance_queue_update(instance, true);
}
-
}
if (!p_room.is_valid())
return; // just clearning the room
- Instance *room = instance_owner.get( p_room );
-
- ERR_FAIL_COND( !room );
- ERR_FAIL_COND( room->base_type!=INSTANCE_ROOM );
+ Instance *room = instance_owner.get(p_room);
+ ERR_FAIL_COND(!room);
+ ERR_FAIL_COND(room->base_type != INSTANCE_ROOM);
- if (instance->base_type==INSTANCE_ROOM) {
+ if (instance->base_type == INSTANCE_ROOM) {
//perform cycle test
Instance *parent = instance;
- while(parent) {
+ while (parent) {
ERR_EXPLAIN("Cycle in room assignment");
- ERR_FAIL_COND( parent == room );
- parent=parent->room;
+ ERR_FAIL_COND(parent == room);
+ parent = parent->room;
}
}
- if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) {
+ if ((1 << instance->base_type) & INSTANCE_GEOMETRY_MASK) {
instance->RE = room->room_info->owned_geometry_instances.push_back(instance);
- } else if ( instance->base_type==INSTANCE_ROOM ) {
+ } else if (instance->base_type == INSTANCE_ROOM) {
instance->RE = room->room_info->owned_room_instances.push_back(instance);
- for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next())
- _instance_queue_update( E->get(),false );
-
+ for (List<Instance *>::Element *E = instance->room_info->owned_portal_instances.front(); E; E = E->next())
+ _instance_queue_update(E->get(), false);
- } else if ( instance->base_type==INSTANCE_PORTAL ) {
+ } else if (instance->base_type == INSTANCE_PORTAL) {
instance->RE = room->room_info->owned_portal_instances.push_back(instance);
- } else if ( instance->base_type==INSTANCE_LIGHT ) {
+ } else if (instance->base_type == INSTANCE_LIGHT) {
instance->RE = room->room_info->owned_light_instances.push_back(instance);
} else {
ERR_FAIL();
-
}
- instance->room=room;
+ instance->room = room;
}
-RID VisualServerRaster::instance_get_room( RID p_instance ) const {
+RID VisualServerRaster::instance_get_room(RID p_instance) const {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, RID() );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, RID());
if (instance->room)
return instance->room->self;
@@ -2695,152 +2464,142 @@ RID VisualServerRaster::instance_get_room( RID p_instance ) const {
return RID();
}
-void VisualServerRaster::instance_set_extra_visibility_margin( RID p_instance, real_t p_margin ) {
+void VisualServerRaster::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
- instance->extra_margin=p_margin;
+ instance->extra_margin = p_margin;
}
-real_t VisualServerRaster::instance_get_extra_visibility_margin( RID p_instance ) const{
-
+real_t VisualServerRaster::instance_get_extra_visibility_margin(RID p_instance) const {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, 0 );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, 0);
return instance->extra_margin;
}
-
-Vector<RID> VisualServerRaster::instances_cull_aabb(const AABB& p_aabb, RID p_scenario) const {
-
+Vector<RID> VisualServerRaster::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const {
Vector<RID> instances;
- Scenario *scenario=scenario_owner.get(p_scenario);
- ERR_FAIL_COND_V(!scenario,instances);
+ Scenario *scenario = scenario_owner.get(p_scenario);
+ ERR_FAIL_COND_V(!scenario, instances);
- const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling
+ const_cast<VisualServerRaster *>(this)->_update_instances(); // check dirty instances before culling
- int culled=0;
+ int culled = 0;
Instance *cull[1024];
- culled=scenario->octree.cull_AABB(p_aabb,cull,1024);
+ culled = scenario->octree.cull_AABB(p_aabb, cull, 1024);
- for (int i=0;i<culled;i++) {
+ for (int i = 0; i < culled; i++) {
- Instance *instance=cull[i];
+ Instance *instance = cull[i];
ERR_CONTINUE(!instance);
instances.push_back(instance->self);
}
return instances;
}
-Vector<RID> VisualServerRaster::instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario) const{
+Vector<RID> VisualServerRaster::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const {
Vector<RID> instances;
- Scenario *scenario=scenario_owner.get(p_scenario);
- ERR_FAIL_COND_V(!scenario,instances);
- const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling
+ Scenario *scenario = scenario_owner.get(p_scenario);
+ ERR_FAIL_COND_V(!scenario, instances);
+ const_cast<VisualServerRaster *>(this)->_update_instances(); // check dirty instances before culling
- int culled=0;
+ int culled = 0;
Instance *cull[1024];
- culled=scenario->octree.cull_segment(p_from,p_to*10000,cull,1024);
+ culled = scenario->octree.cull_segment(p_from, p_to * 10000, cull, 1024);
+ for (int i = 0; i < culled; i++) {
- for (int i=0;i<culled;i++) {
-
- Instance *instance=cull[i];
+ Instance *instance = cull[i];
ERR_CONTINUE(!instance);
instances.push_back(instance->self);
}
return instances;
-
}
-Vector<RID> VisualServerRaster::instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario) const{
+Vector<RID> VisualServerRaster::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const {
Vector<RID> instances;
- Scenario *scenario=scenario_owner.get(p_scenario);
- ERR_FAIL_COND_V(!scenario,instances);
- const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling
+ Scenario *scenario = scenario_owner.get(p_scenario);
+ ERR_FAIL_COND_V(!scenario, instances);
+ const_cast<VisualServerRaster *>(this)->_update_instances(); // check dirty instances before culling
- int culled=0;
+ int culled = 0;
Instance *cull[1024];
+ culled = scenario->octree.cull_convex(p_convex, cull, 1024);
- culled=scenario->octree.cull_convex(p_convex,cull,1024);
-
- for (int i=0;i<culled;i++) {
+ for (int i = 0; i < culled; i++) {
- Instance *instance=cull[i];
+ Instance *instance = cull[i];
ERR_CONTINUE(!instance);
instances.push_back(instance->self);
}
return instances;
-
}
-void VisualServerRaster::instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled) {
+void VisualServerRaster::instance_geometry_set_flag(RID p_instance, InstanceFlags p_flags, bool p_enabled) {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-// ERR_FAIL_COND( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK) );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
+ // ERR_FAIL_COND( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK) );
- switch(p_flags) {
+ switch (p_flags) {
case INSTANCE_FLAG_VISIBLE: {
- instance->visible=p_enabled;
+ instance->visible = p_enabled;
} break;
case INSTANCE_FLAG_BILLBOARD: {
- instance->data.billboard=p_enabled;
+ instance->data.billboard = p_enabled;
} break;
case INSTANCE_FLAG_BILLBOARD_FIX_Y: {
- instance->data.billboard_y=p_enabled;
+ instance->data.billboard_y = p_enabled;
} break;
case INSTANCE_FLAG_CAST_SHADOW: {
if (p_enabled == true) {
instance->data.cast_shadows = SHADOW_CASTING_SETTING_ON;
- }
- else {
+ } else {
instance->data.cast_shadows = SHADOW_CASTING_SETTING_OFF;
}
} break;
case INSTANCE_FLAG_RECEIVE_SHADOWS: {
- instance->data.receive_shadows=p_enabled;
+ instance->data.receive_shadows = p_enabled;
} break;
case INSTANCE_FLAG_DEPH_SCALE: {
- instance->data.depth_scale=p_enabled;
+ instance->data.depth_scale = p_enabled;
} break;
case INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: {
- instance->visible_in_all_rooms=p_enabled;
+ instance->visible_in_all_rooms = p_enabled;
} break;
-
}
-
}
-bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const{
+bool VisualServerRaster::instance_geometry_get_flag(RID p_instance, InstanceFlags p_flags) const {
- const Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, false );
-// ERR_FAIL_COND_V( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK), false );
+ const Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, false);
+ // ERR_FAIL_COND_V( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK), false );
- switch(p_flags) {
+ switch (p_flags) {
case INSTANCE_FLAG_VISIBLE: {
@@ -2858,10 +2617,9 @@ bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags
} break;
case INSTANCE_FLAG_CAST_SHADOW: {
- if(instance->data.cast_shadows == SHADOW_CASTING_SETTING_OFF) {
+ if (instance->data.cast_shadows == SHADOW_CASTING_SETTING_OFF) {
return false;
- }
- else {
+ } else {
return true;
}
@@ -2881,7 +2639,6 @@ bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags
return instance->visible_in_all_rooms;
} break;
-
}
return false;
@@ -2889,238 +2646,210 @@ bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags
void VisualServerRaster::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
instance->data.cast_shadows = p_shadow_casting_setting;
}
-VS::ShadowCastingSetting VisualServerRaster::instance_geometry_get_cast_shadows_setting(RID p_instance) const{
+VS::ShadowCastingSetting VisualServerRaster::instance_geometry_get_cast_shadows_setting(RID p_instance) const {
- const Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, SHADOW_CASTING_SETTING_OFF );
+ const Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, SHADOW_CASTING_SETTING_OFF);
return instance->data.cast_shadows;
}
-
void VisualServerRaster::instance_geometry_set_material_override(RID p_instance, RID p_material) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
- instance->data.material_override=p_material;
-
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
+ instance->data.material_override = p_material;
}
-RID VisualServerRaster::instance_geometry_get_material_override(RID p_instance) const{
+RID VisualServerRaster::instance_geometry_get_material_override(RID p_instance) const {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance, RID() );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, RID());
return instance->data.material_override;
-
}
-void VisualServerRaster::instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max){
+void VisualServerRaster::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- instance->draw_range_begin=p_min;
- instance->draw_range_end=p_max;
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
+ instance->draw_range_begin = p_min;
+ instance->draw_range_end = p_max;
}
-float VisualServerRaster::instance_geometry_get_draw_range_min(RID p_instance) const{
+float VisualServerRaster::instance_geometry_get_draw_range_min(RID p_instance) const {
- const Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance,0 );
+ const Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, 0);
return instance->draw_range_begin;
-
-
}
-float VisualServerRaster::instance_geometry_get_draw_range_max(RID p_instance) const{
+float VisualServerRaster::instance_geometry_get_draw_range_max(RID p_instance) const {
- const Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance,0 );
+ const Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, 0);
return instance->draw_range_end;
-
-
}
-
-void VisualServerRaster::instance_geometry_set_baked_light(RID p_instance,RID p_baked_light) {
+void VisualServerRaster::instance_geometry_set_baked_light(RID p_instance, RID p_baked_light) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
if (instance->baked_light) {
-
instance->baked_light->baked_light_info->owned_instances.erase(instance->BLE);
- instance->BLE=NULL;
- instance->baked_light=NULL;
- instance->data.baked_light=NULL;
- instance->data.baked_light_octree_xform=NULL;
-
+ instance->BLE = NULL;
+ instance->baked_light = NULL;
+ instance->data.baked_light = NULL;
+ instance->data.baked_light_octree_xform = NULL;
}
if (!p_baked_light.is_valid())
return;
- Instance *bl_instance = instance_owner.get( p_baked_light );
- ERR_FAIL_COND( !bl_instance );
- ERR_FAIL_COND( bl_instance->base_type!=INSTANCE_BAKED_LIGHT );
-
- instance->baked_light=bl_instance;
- instance->BLE=bl_instance->baked_light_info->owned_instances.push_back(instance);
- instance->data.baked_light=&bl_instance->baked_light_info->baked_light->data;
- instance->data.baked_light_octree_xform=&bl_instance->baked_light_info->affine_inverse;
+ Instance *bl_instance = instance_owner.get(p_baked_light);
+ ERR_FAIL_COND(!bl_instance);
+ ERR_FAIL_COND(bl_instance->base_type != INSTANCE_BAKED_LIGHT);
+ instance->baked_light = bl_instance;
+ instance->BLE = bl_instance->baked_light_info->owned_instances.push_back(instance);
+ instance->data.baked_light = &bl_instance->baked_light_info->baked_light->data;
+ instance->data.baked_light_octree_xform = &bl_instance->baked_light_info->affine_inverse;
}
-RID VisualServerRaster::instance_geometry_get_baked_light(RID p_instance) const{
+RID VisualServerRaster::instance_geometry_get_baked_light(RID p_instance) const {
- const Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance,RID() );
+ const Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, RID());
if (instance->baked_light)
return instance->baked_light->self;
return RID();
-
}
-
-void VisualServerRaster::instance_geometry_set_baked_light_sampler(RID p_instance,RID p_baked_light_sampler) {
+void VisualServerRaster::instance_geometry_set_baked_light_sampler(RID p_instance, RID p_baked_light_sampler) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
if (instance->sampled_light) {
instance->sampled_light->baked_light_sampler_info->owned_instances.erase(instance);
- instance->data.sampled_light=RID();
+ instance->data.sampled_light = RID();
}
- if(p_baked_light_sampler.is_valid()) {
- Instance *sampler_instance = instance_owner.get( p_baked_light_sampler );
- ERR_FAIL_COND( !sampler_instance );
- ERR_FAIL_COND( sampler_instance->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER );
- instance->sampled_light=sampler_instance;
+ if (p_baked_light_sampler.is_valid()) {
+ Instance *sampler_instance = instance_owner.get(p_baked_light_sampler);
+ ERR_FAIL_COND(!sampler_instance);
+ ERR_FAIL_COND(sampler_instance->base_type != INSTANCE_BAKED_LIGHT_SAMPLER);
+ instance->sampled_light = sampler_instance;
instance->sampled_light->baked_light_sampler_info->owned_instances.insert(instance);
} else {
- instance->sampled_light=NULL;
+ instance->sampled_light = NULL;
}
- instance->data.sampled_light=RID();
-
+ instance->data.sampled_light = RID();
}
RID VisualServerRaster::instance_geometry_get_baked_light_sampler(RID p_instance) const {
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance,RID() );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, RID());
if (instance->sampled_light)
return instance->sampled_light->self;
else
return RID();
-
}
-
-void VisualServerRaster::instance_geometry_set_baked_light_texture_index(RID p_instance,int p_tex_id){
+void VisualServerRaster::instance_geometry_set_baked_light_texture_index(RID p_instance, int p_tex_id) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
-
- instance->data.baked_lightmap_id=p_tex_id;
-
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
+ instance->data.baked_lightmap_id = p_tex_id;
}
-int VisualServerRaster::instance_geometry_get_baked_light_texture_index(RID p_instance) const{
+int VisualServerRaster::instance_geometry_get_baked_light_texture_index(RID p_instance) const {
- const Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance,0 );
+ const Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, 0);
return instance->data.baked_lightmap_id;
-
}
-
void VisualServerRaster::_update_instance(Instance *p_instance) {
p_instance->version++;
if (p_instance->base_type == INSTANCE_LIGHT) {
- rasterizer->light_instance_set_transform( p_instance->light_info->instance, p_instance->data.transform );
-
+ rasterizer->light_instance_set_transform(p_instance->light_info->instance, p_instance->data.transform);
}
-
if (p_instance->aabb.has_no_surface())
return;
-
if (p_instance->base_type == INSTANCE_PARTICLES) {
- rasterizer->particles_instance_set_transform( p_instance->particles_info->instance, p_instance->data.transform );
+ rasterizer->particles_instance_set_transform(p_instance->particles_info->instance, p_instance->data.transform);
}
-
- if ((1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
+ if ((1 << p_instance->base_type) & INSTANCE_GEOMETRY_MASK) {
//make sure lights are updated
- InstanceSet::Element *E=p_instance->lights.front();
- while(E) {
+ InstanceSet::Element *E = p_instance->lights.front();
+ while (E) {
E->get()->version++;
- E=E->next();
+ E = E->next();
}
} else if (p_instance->base_type == INSTANCE_ROOM) {
- p_instance->room_info->affine_inverse=p_instance->data.transform.affine_inverse();
+ p_instance->room_info->affine_inverse = p_instance->data.transform.affine_inverse();
} else if (p_instance->base_type == INSTANCE_BAKED_LIGHT) {
Transform scale;
scale.basis.scale(p_instance->baked_light_info->baked_light->octree_aabb.size);
- scale.origin=p_instance->baked_light_info->baked_light->octree_aabb.pos;
+ scale.origin = p_instance->baked_light_info->baked_light->octree_aabb.pos;
//print_line("scale: "+scale);
- p_instance->baked_light_info->affine_inverse=(p_instance->data.transform*scale).affine_inverse();
+ p_instance->baked_light_info->affine_inverse = (p_instance->data.transform * scale).affine_inverse();
}
-
-
p_instance->data.mirror = p_instance->data.transform.basis.determinant() < 0.0;
AABB new_aabb;
- if (p_instance->base_type==INSTANCE_PORTAL) {
+ if (p_instance->base_type == INSTANCE_PORTAL) {
//portals need to be transformed in a special way, so they don't become too wide if they have scale..
Transform portal_xform = p_instance->data.transform;
- portal_xform.basis.set_axis(2,portal_xform.basis.get_axis(2).normalized());
+ portal_xform.basis.set_axis(2, portal_xform.basis.get_axis(2).normalized());
- p_instance->portal_info->plane_cache=Plane( p_instance->data.transform.origin, portal_xform.basis.get_axis(2));
- int point_count=p_instance->portal_info->portal->shape.size();
+ p_instance->portal_info->plane_cache = Plane(p_instance->data.transform.origin, portal_xform.basis.get_axis(2));
+ int point_count = p_instance->portal_info->portal->shape.size();
p_instance->portal_info->transformed_point_cache.resize(point_count);
AABB portal_aabb;
- for(int i=0;i<point_count;i++) {
+ for (int i = 0; i < point_count; i++) {
Point2 src = p_instance->portal_info->portal->shape[i];
- Vector3 point = portal_xform.xform(Vector3(src.x,src.y,0));
- p_instance->portal_info->transformed_point_cache[i]=point;
- if (i==0)
- portal_aabb.pos=point;
+ Vector3 point = portal_xform.xform(Vector3(src.x, src.y, 0));
+ p_instance->portal_info->transformed_point_cache[i] = point;
+ if (i == 0)
+ portal_aabb.pos = point;
else
portal_aabb.expand_to(point);
}
@@ -3134,104 +2863,95 @@ void VisualServerRaster::_update_instance(Instance *p_instance) {
new_aabb = p_instance->data.transform.xform(p_instance->aabb);
}
-
- for(InstanceSet::Element *E=p_instance->lights.front();E;E=E->next()) {
+ for (InstanceSet::Element *E = p_instance->lights.front(); E; E = E->next()) {
Instance *light = E->get();
light->version++;
}
-
- p_instance->transformed_aabb=new_aabb;
+ p_instance->transformed_aabb = new_aabb;
if (!p_instance->scenario) {
-
return;
}
+ if (p_instance->octree_id == 0) {
-
- if (p_instance->octree_id==0) {
-
- uint32_t base_type = 1<<p_instance->base_type;
- uint32_t pairable_mask=0;
- bool pairable=false;
+ uint32_t base_type = 1 << p_instance->base_type;
+ uint32_t pairable_mask = 0;
+ bool pairable = false;
if (p_instance->base_type == INSTANCE_LIGHT) {
- pairable_mask=p_instance->light_info->enabled?INSTANCE_GEOMETRY_MASK:0;
- pairable=true;
+ pairable_mask = p_instance->light_info->enabled ? INSTANCE_GEOMETRY_MASK : 0;
+ pairable = true;
}
if (p_instance->base_type == INSTANCE_PORTAL) {
- pairable_mask=(1<<INSTANCE_PORTAL);
- pairable=true;
+ pairable_mask = (1 << INSTANCE_PORTAL);
+ pairable = true;
}
if (p_instance->base_type == INSTANCE_BAKED_LIGHT_SAMPLER) {
- pairable_mask=(1<<INSTANCE_BAKED_LIGHT);
- pairable=true;
+ pairable_mask = (1 << INSTANCE_BAKED_LIGHT);
+ pairable = true;
}
+ if (!p_instance->room && (1 << p_instance->base_type) & INSTANCE_GEOMETRY_MASK) {
- if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
-
- base_type|=INSTANCE_ROOMLESS_MASK;
+ base_type |= INSTANCE_ROOMLESS_MASK;
}
if (p_instance->base_type == INSTANCE_ROOM) {
- pairable_mask=INSTANCE_ROOMLESS_MASK;
- pairable=true;
+ pairable_mask = INSTANCE_ROOMLESS_MASK;
+ pairable = true;
}
-
// not inside octree
- p_instance->octree_id = p_instance->scenario->octree.create(p_instance,new_aabb,0,pairable,base_type,pairable_mask);
+ p_instance->octree_id = p_instance->scenario->octree.create(p_instance, new_aabb, 0, pairable, base_type, pairable_mask);
} else {
- // if (new_aabb==p_instance->data.transformed_aabb)
- // return;
+ // if (new_aabb==p_instance->data.transformed_aabb)
+ // return;
- p_instance->scenario->octree.move(p_instance->octree_id,new_aabb);
+ p_instance->scenario->octree.move(p_instance->octree_id, new_aabb);
}
- if (p_instance->base_type==INSTANCE_PORTAL) {
+ if (p_instance->base_type == INSTANCE_PORTAL) {
_portal_attempt_connect(p_instance);
}
- if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) {
+ if (!p_instance->room && (1 << p_instance->base_type) & INSTANCE_GEOMETRY_MASK) {
_instance_validate_autorooms(p_instance);
}
if (p_instance->base_type == INSTANCE_ROOM) {
- for(Set<Instance*>::Element *E=p_instance->room_info->owned_autoroom_geometry.front();E;E=E->next())
+ for (Set<Instance *>::Element *E = p_instance->room_info->owned_autoroom_geometry.front(); E; E = E->next())
_instance_validate_autorooms(E->get());
}
-
-
}
void VisualServerRaster::_update_instance_aabb(Instance *p_instance) {
AABB new_aabb;
- ERR_FAIL_COND(p_instance->base_type!=INSTANCE_NONE && !p_instance->base_rid.is_valid());
+ ERR_FAIL_COND(p_instance->base_type != INSTANCE_NONE && !p_instance->base_rid.is_valid());
- switch(p_instance->base_type) {
+ switch (p_instance->base_type) {
case VisualServer::INSTANCE_NONE: {
// do nothing
} break;
case VisualServer::INSTANCE_MESH: {
- new_aabb = rasterizer->mesh_get_aabb(p_instance->base_rid,p_instance->data.skeleton);
+ new_aabb = rasterizer->mesh_get_aabb(p_instance->base_rid, p_instance->data.skeleton);
} break;
case VisualServer::INSTANCE_MULTIMESH: {
@@ -3243,13 +2963,11 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) {
new_aabb = rasterizer->immediate_get_aabb(p_instance->base_rid);
-
} break;
case VisualServer::INSTANCE_PARTICLES: {
new_aabb = rasterizer->particles_get_aabb(p_instance->base_rid);
-
} break;
case VisualServer::INSTANCE_LIGHT: {
@@ -3258,22 +2976,22 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) {
} break;
case VisualServer::INSTANCE_ROOM: {
- Room *room = room_owner.get( p_instance->base_rid );
+ Room *room = room_owner.get(p_instance->base_rid);
ERR_FAIL_COND(!room);
- new_aabb=room->bounds.get_aabb();
+ new_aabb = room->bounds.get_aabb();
} break;
case VisualServer::INSTANCE_PORTAL: {
- Portal *portal = portal_owner.get( p_instance->base_rid );
+ Portal *portal = portal_owner.get(p_instance->base_rid);
ERR_FAIL_COND(!portal);
- for (int i=0;i<portal->shape.size();i++) {
+ for (int i = 0; i < portal->shape.size(); i++) {
- Vector3 point( portal->shape[i].x, portal->shape[i].y, 0 );
- if (i==0) {
+ Vector3 point(portal->shape[i].x, portal->shape[i].y, 0);
+ if (i == 0) {
- new_aabb.pos=point;
- new_aabb.size.z=0.01; // make it not flat for octree
+ new_aabb.pos = point;
+ new_aabb.size.z = 0.01; // make it not flat for octree
} else {
new_aabb.expand_to(point);
@@ -3283,18 +3001,18 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) {
} break;
case VisualServer::INSTANCE_BAKED_LIGHT: {
- BakedLight *baked_light = baked_light_owner.get( p_instance->base_rid );
+ BakedLight *baked_light = baked_light_owner.get(p_instance->base_rid);
ERR_FAIL_COND(!baked_light);
- new_aabb=baked_light->octree_aabb;
+ new_aabb = baked_light->octree_aabb;
} break;
case VisualServer::INSTANCE_BAKED_LIGHT_SAMPLER: {
- BakedLightSampler *baked_light_sampler = baked_light_sampler_owner.get( p_instance->base_rid );
+ BakedLightSampler *baked_light_sampler = baked_light_sampler_owner.get(p_instance->base_rid);
ERR_FAIL_COND(!baked_light_sampler);
float radius = baked_light_sampler->params[VS::BAKED_LIGHT_SAMPLER_RADIUS];
- new_aabb=AABB(Vector3(-radius,-radius,-radius),Vector3(radius*2,radius*2,radius*2));
+ new_aabb = AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2, radius * 2, radius * 2));
} break;
@@ -3304,59 +3022,57 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) {
if (p_instance->extra_margin)
new_aabb.grow_by(p_instance->extra_margin);
- p_instance->aabb=new_aabb;
-
+ p_instance->aabb = new_aabb;
}
void VisualServerRaster::_update_instances() {
- while(instance_update_list) {
+ while (instance_update_list) {
- Instance *instance=instance_update_list;
+ Instance *instance = instance_update_list;
- instance_update_list=instance_update_list->update_next;
+ instance_update_list = instance_update_list->update_next;
if (instance->update_aabb)
_update_instance_aabb(instance);
if (instance->update_materials) {
- if (instance->base_type==INSTANCE_MESH) {
+ if (instance->base_type == INSTANCE_MESH) {
instance->data.materials.resize(rasterizer->mesh_get_surface_count(instance->base_rid));
}
}
_update_instance(instance);
- instance->update=false;
- instance->update_aabb=false;
- instance->update_materials=false;
- instance->update_next=0;
+ instance->update = false;
+ instance->update_aabb = false;
+ instance->update_materials = false;
+ instance->update_next = 0;
}
}
-void VisualServerRaster::instance_light_set_enabled(RID p_instance,bool p_enabled) {
+void VisualServerRaster::instance_light_set_enabled(RID p_instance, bool p_enabled) {
VS_CHANGED;
- Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND( !instance );
- ERR_FAIL_COND( instance->base_type!=INSTANCE_LIGHT );
+ Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND(!instance);
+ ERR_FAIL_COND(instance->base_type != INSTANCE_LIGHT);
- if (p_enabled==instance->light_info->enabled)
+ if (p_enabled == instance->light_info->enabled)
return;
- instance->light_info->enabled=p_enabled;
- if (light_get_type(instance->base_rid)!=VS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario)
- instance->scenario->octree.set_pairable(instance->octree_id,p_enabled,1<<INSTANCE_LIGHT,p_enabled?INSTANCE_GEOMETRY_MASK:0);
+ instance->light_info->enabled = p_enabled;
+ if (light_get_type(instance->base_rid) != VS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario)
+ instance->scenario->octree.set_pairable(instance->octree_id, p_enabled, 1 << INSTANCE_LIGHT, p_enabled ? INSTANCE_GEOMETRY_MASK : 0);
//_instance_queue_update( instance , true );
-
}
bool VisualServerRaster::instance_light_is_enabled(RID p_instance) const {
- const Instance *instance = instance_owner.get( p_instance );
- ERR_FAIL_COND_V( !instance,false );
- ERR_FAIL_COND_V( instance->base_type!=INSTANCE_LIGHT,false );
+ const Instance *instance = instance_owner.get(p_instance);
+ ERR_FAIL_COND_V(!instance, false);
+ ERR_FAIL_COND_V(instance->base_type != INSTANCE_LIGHT, false);
return instance->light_info->enabled;
}
@@ -3364,60 +3080,56 @@ bool VisualServerRaster::instance_light_is_enabled(RID p_instance) const {
/****** CANVAS *********/
RID VisualServerRaster::canvas_create() {
- Canvas * canvas = memnew( Canvas );
- ERR_FAIL_COND_V(!canvas,RID());
- RID rid = canvas_owner.make_rid( canvas );
+ Canvas *canvas = memnew(Canvas);
+ ERR_FAIL_COND_V(!canvas, RID());
+ RID rid = canvas_owner.make_rid(canvas);
return rid;
}
+void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) {
-void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring) {
-
- Canvas * canvas = canvas_owner.get(p_canvas);
+ Canvas *canvas = canvas_owner.get(p_canvas);
ERR_FAIL_COND(!canvas);
CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
int idx = canvas->find_item(canvas_item);
- ERR_FAIL_COND(idx==-1);
- canvas->child_items[idx].mirror=p_mirroring;
-
+ ERR_FAIL_COND(idx == -1);
+ canvas->child_items[idx].mirror = p_mirroring;
}
-Point2 VisualServerRaster::canvas_get_item_mirroring(RID p_canvas,RID p_item) const {
+Point2 VisualServerRaster::canvas_get_item_mirroring(RID p_canvas, RID p_item) const {
- Canvas * canvas = canvas_owner.get(p_canvas);
- ERR_FAIL_COND_V(!canvas,Point2());
- CanvasItem *canvas_item = memnew( CanvasItem );
- ERR_FAIL_COND_V(!canvas_item,Point2());
+ Canvas *canvas = canvas_owner.get(p_canvas);
+ ERR_FAIL_COND_V(!canvas, Point2());
+ CanvasItem *canvas_item = memnew(CanvasItem);
+ ERR_FAIL_COND_V(!canvas_item, Point2());
int idx = canvas->find_item(canvas_item);
- ERR_FAIL_COND_V(idx==-1,Point2());
+ ERR_FAIL_COND_V(idx == -1, Point2());
return canvas->child_items[idx].mirror;
}
-void VisualServerRaster::canvas_set_modulate(RID p_canvas,const Color& p_color) {
+void VisualServerRaster::canvas_set_modulate(RID p_canvas, const Color &p_color) {
- Canvas * canvas = canvas_owner.get(p_canvas);
+ Canvas *canvas = canvas_owner.get(p_canvas);
ERR_FAIL_COND(!canvas);
- canvas->modulate=p_color;
+ canvas->modulate = p_color;
}
-
-
RID VisualServerRaster::canvas_item_create() {
- CanvasItem *canvas_item = memnew( CanvasItem );
- ERR_FAIL_COND_V(!canvas_item,RID());
+ CanvasItem *canvas_item = memnew(CanvasItem);
+ ERR_FAIL_COND_V(!canvas_item, RID());
- return canvas_item_owner.make_rid( canvas_item );
+ return canvas_item_owner.make_rid(canvas_item);
}
-void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent) {
+void VisualServerRaster::canvas_item_set_parent(RID p_item, RID p_parent) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
if (canvas_item->parent.is_valid()) {
@@ -3432,16 +3144,15 @@ void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent) {
item_owner->child_items.erase(canvas_item);
}
- canvas_item->parent=RID();
+ canvas_item->parent = RID();
}
-
if (p_parent.is_valid()) {
if (canvas_owner.owns(p_parent)) {
Canvas *canvas = canvas_owner.get(p_parent);
Canvas::ChildItem ci;
- ci.item=canvas_item;
+ ci.item = canvas_item;
canvas->child_items.push_back(ci);
} else if (canvas_item_owner.owns(p_parent)) {
@@ -3453,86 +3164,75 @@ void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent) {
ERR_EXPLAIN("Invalid parent");
ERR_FAIL();
}
-
-
}
- canvas_item->parent=p_parent;
-
-
+ canvas_item->parent = p_parent;
}
RID VisualServerRaster::canvas_item_get_parent(RID p_canvas_item) const {
- CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
- ERR_FAIL_COND_V(!canvas_item,RID());
+ CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item);
+ ERR_FAIL_COND_V(!canvas_item, RID());
return canvas_item->parent;
}
-void VisualServerRaster::canvas_item_set_visible(RID p_item,bool p_visible) {
+void VisualServerRaster::canvas_item_set_visible(RID p_item, bool p_visible) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->visible=p_visible;
+ canvas_item->visible = p_visible;
}
-
bool VisualServerRaster::canvas_item_is_visible(RID p_item) const {
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND_V(!canvas_item,RID());
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
+ ERR_FAIL_COND_V(!canvas_item, RID());
return canvas_item->visible;
-
}
-void VisualServerRaster::canvas_item_set_light_mask(RID p_canvas_item,int p_mask) {
+void VisualServerRaster::canvas_item_set_light_mask(RID p_canvas_item, int p_mask) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item);
ERR_FAIL_COND(!canvas_item);
- if (canvas_item->light_mask==p_mask)
+ if (canvas_item->light_mask == p_mask)
return;
VS_CHANGED;
- canvas_item->light_mask=p_mask;
-
+ canvas_item->light_mask = p_mask;
}
-
-void VisualServerRaster::canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend) {
+void VisualServerRaster::canvas_item_set_blend_mode(RID p_canvas_item, MaterialBlendMode p_blend) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item);
ERR_FAIL_COND(!canvas_item);
- if (canvas_item->blend_mode==p_blend)
+ if (canvas_item->blend_mode == p_blend)
return;
VS_CHANGED;
- canvas_item->blend_mode=p_blend;
-
+ canvas_item->blend_mode = p_blend;
}
void VisualServerRaster::canvas_item_attach_viewport(RID p_canvas_item, RID p_viewport) {
- CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item);
ERR_FAIL_COND(!canvas_item);
VS_CHANGED;
- canvas_item->viewport=p_viewport;
-
+ canvas_item->viewport = p_viewport;
}
-
/*
void VisualServerRaster::canvas_item_set_rect(RID p_item, const Rect2& p_rect) {
VS_CHANGED;
@@ -3544,257 +3244,242 @@ void VisualServerRaster::canvas_item_set_rect(RID p_item, const Rect2& p_rect) {
void VisualServerRaster::canvas_item_set_clip(RID p_item, bool p_clip) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->clip=p_clip;
+ canvas_item->clip = p_clip;
}
void VisualServerRaster::canvas_item_set_distance_field_mode(RID p_item, bool p_distance_field) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->distance_field=p_distance_field;
+ canvas_item->distance_field = p_distance_field;
}
-
-void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32& p_transform) {
+void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32 &p_transform) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->xform=p_transform;
-
+ canvas_item->xform = p_transform;
}
-
-void VisualServerRaster::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect) {
+void VisualServerRaster::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->custom_rect=p_custom_rect;
+ canvas_item->custom_rect = p_custom_rect;
if (p_custom_rect)
- canvas_item->rect=p_rect;
-
+ canvas_item->rect = p_rect;
}
void VisualServerRaster::canvas_item_set_opacity(RID p_item, float p_opacity) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->opacity=p_opacity;
-
+ canvas_item->opacity = p_opacity;
}
float VisualServerRaster::canvas_item_get_opacity(RID p_item, float p_opacity) const {
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND_V(!canvas_item,-1);
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
+ ERR_FAIL_COND_V(!canvas_item, -1);
return canvas_item->opacity;
-
}
void VisualServerRaster::canvas_item_set_on_top(RID p_item, bool p_on_top) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->ontop=p_on_top;
-
+ canvas_item->ontop = p_on_top;
}
-bool VisualServerRaster::canvas_item_is_on_top(RID p_item) const{
- const CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND_V(!canvas_item,false);
+bool VisualServerRaster::canvas_item_is_on_top(RID p_item) const {
+ const CanvasItem *canvas_item = canvas_item_owner.get(p_item);
+ ERR_FAIL_COND_V(!canvas_item, false);
return canvas_item->ontop;
-
}
-
void VisualServerRaster::canvas_item_set_self_opacity(RID p_item, float p_self_opacity) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->self_opacity=p_self_opacity;
-
+ canvas_item->self_opacity = p_self_opacity;
}
float VisualServerRaster::canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const {
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
- ERR_FAIL_COND_V(!canvas_item,-1);
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
+ ERR_FAIL_COND_V(!canvas_item, -1);
return canvas_item->self_opacity;
-
}
-
-void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) {
+void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- CanvasItem::CommandLine * line = memnew( CanvasItem::CommandLine );
+ CanvasItem::CommandLine *line = memnew(CanvasItem::CommandLine);
ERR_FAIL_COND(!line);
- line->color=p_color;
- line->from=p_from;
- line->to=p_to;
- line->width=p_width;
- canvas_item->rect_dirty=true;
-
+ line->color = p_color;
+ line->from = p_from;
+ line->to = p_to;
+ line->width = p_width;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(line);
}
-void VisualServerRaster::canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color) {
+void VisualServerRaster::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect );
+ CanvasItem::CommandRect *rect = memnew(CanvasItem::CommandRect);
ERR_FAIL_COND(!rect);
- rect->modulate=p_color;
- rect->rect=p_rect;
- canvas_item->rect_dirty=true;
+ rect->modulate = p_color;
+ rect->rect = p_rect;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(rect);
}
-void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color) {
+void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- CanvasItem::CommandCircle * circle = memnew( CanvasItem::CommandCircle );
+ CanvasItem::CommandCircle *circle = memnew(CanvasItem::CommandCircle);
ERR_FAIL_COND(!circle);
- circle->color=p_color;
- circle->pos=p_pos;
- circle->radius=p_radius;
+ circle->color = p_color;
+ circle->pos = p_pos;
+ circle->radius = p_radius;
canvas_item->commands.push_back(circle);
-
}
-void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate,bool p_transpose) {
+void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect );
+ CanvasItem::CommandRect *rect = memnew(CanvasItem::CommandRect);
ERR_FAIL_COND(!rect);
- rect->modulate=p_modulate;
- rect->rect=p_rect;
- rect->flags=0;
+ rect->modulate = p_modulate;
+ rect->rect = p_rect;
+ rect->flags = 0;
if (p_tile) {
- rect->flags|=Rasterizer::CANVAS_RECT_TILE;
- rect->flags|=Rasterizer::CANVAS_RECT_REGION;
- rect->source=Rect2(0,0,p_rect.size.width,p_rect.size.height);
+ rect->flags |= Rasterizer::CANVAS_RECT_TILE;
+ rect->flags |= Rasterizer::CANVAS_RECT_REGION;
+ rect->source = Rect2(0, 0, p_rect.size.width, p_rect.size.height);
}
- if (p_rect.size.x<0) {
+ if (p_rect.size.x < 0) {
- rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H;
+ rect->flags |= Rasterizer::CANVAS_RECT_FLIP_H;
rect->rect.size.x = -rect->rect.size.x;
}
- if (p_rect.size.y<0) {
+ if (p_rect.size.y < 0) {
- rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
+ rect->flags |= Rasterizer::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_transpose) {
- rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE;
+ rect->flags |= Rasterizer::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
- rect->texture=p_texture;
- canvas_item->rect_dirty=true;
+ rect->texture = p_texture;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(rect);
}
-void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate,bool p_transpose) {
+void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect );
+ CanvasItem::CommandRect *rect = memnew(CanvasItem::CommandRect);
ERR_FAIL_COND(!rect);
- rect->modulate=p_modulate;
- rect->rect=p_rect;
- rect->texture=p_texture;
- rect->source=p_src_rect;
- rect->flags=Rasterizer::CANVAS_RECT_REGION;
+ rect->modulate = p_modulate;
+ rect->rect = p_rect;
+ rect->texture = p_texture;
+ rect->source = p_src_rect;
+ rect->flags = Rasterizer::CANVAS_RECT_REGION;
- if (p_rect.size.x<0) {
+ if (p_rect.size.x < 0) {
- rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H;
+ rect->flags |= Rasterizer::CANVAS_RECT_FLIP_H;
rect->rect.size.x = -rect->rect.size.x;
}
- if (p_rect.size.y<0) {
+ if (p_rect.size.y < 0) {
- rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V;
+ rect->flags |= Rasterizer::CANVAS_RECT_FLIP_V;
rect->rect.size.y = -rect->rect.size.y;
}
if (p_transpose) {
- rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE;
+ rect->flags |= Rasterizer::CANVAS_RECT_TRANSPOSE;
SWAP(rect->rect.size.x, rect->rect.size.y);
}
- canvas_item->rect_dirty=true;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(rect);
-
}
-void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture, const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) {
+void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, bool p_draw_center, const Color &p_modulate) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- CanvasItem::CommandStyle * style = memnew( CanvasItem::CommandStyle );
+ CanvasItem::CommandStyle *style = memnew(CanvasItem::CommandStyle);
ERR_FAIL_COND(!style);
- style->texture=p_texture;
- style->rect=p_rect;
- style->source=p_source;
- style->draw_center=p_draw_center;
- style->color=p_modulate;
- style->margin[MARGIN_LEFT]=p_topleft.x;
- style->margin[MARGIN_TOP]=p_topleft.y;
- style->margin[MARGIN_RIGHT]=p_bottomright.x;
- style->margin[MARGIN_BOTTOM]=p_bottomright.y;
- canvas_item->rect_dirty=true;
+ style->texture = p_texture;
+ style->rect = p_rect;
+ style->source = p_source;
+ style->draw_center = p_draw_center;
+ style->color = p_modulate;
+ style->margin[MARGIN_LEFT] = p_topleft.x;
+ style->margin[MARGIN_TOP] = p_topleft.y;
+ style->margin[MARGIN_RIGHT] = p_bottomright.x;
+ style->margin[MARGIN_BOTTOM] = p_bottomright.y;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(style);
}
-void VisualServerRaster::canvas_item_add_primitive(RID p_item,const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) {
+void VisualServerRaster::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- CanvasItem::CommandPrimitive * prim = memnew( CanvasItem::CommandPrimitive );
+ CanvasItem::CommandPrimitive *prim = memnew(CanvasItem::CommandPrimitive);
ERR_FAIL_COND(!prim);
- prim->texture=p_texture;
- prim->points=p_points;
- prim->uvs=p_uvs;
- prim->colors=p_colors;
- prim->width=p_width;
- canvas_item->rect_dirty=true;
+ prim->texture = p_texture;
+ prim->points = p_points;
+ prim->uvs = p_uvs;
+ prim->colors = p_colors;
+ prim->width = p_width;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(prim);
}
-void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture) {
+void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
#ifdef DEBUG_ENABLED
int pointcount = p_points.size();
- ERR_FAIL_COND(pointcount<3);
- int color_size=p_colors.size();
- int uv_size=p_uvs.size();
- ERR_FAIL_COND(color_size!=0 && color_size!=1 && color_size!=pointcount);
- ERR_FAIL_COND(uv_size!=0 && (uv_size!=pointcount || !p_texture.is_valid()));
+ ERR_FAIL_COND(pointcount < 3);
+ int color_size = p_colors.size();
+ int uv_size = p_uvs.size();
+ ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount);
+ ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount || !p_texture.is_valid()));
#endif
Vector<int> indices = Geometry::triangulate_polygon(p_points);
@@ -3804,52 +3489,51 @@ void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2
ERR_FAIL_V();
}
- CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon );
+ CanvasItem::CommandPolygon *polygon = memnew(CanvasItem::CommandPolygon);
ERR_FAIL_COND(!polygon);
- polygon->texture=p_texture;
- polygon->points=p_points;
- polygon->uvs=p_uvs;
- polygon->colors=p_colors;
- polygon->indices=indices;
- polygon->count=indices.size();
- canvas_item->rect_dirty=true;
+ polygon->texture = p_texture;
+ polygon->points = p_points;
+ polygon->uvs = p_uvs;
+ polygon->colors = p_colors;
+ polygon->indices = indices;
+ polygon->count = indices.size();
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(polygon);
-
}
-void VisualServerRaster::canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs, RID p_texture) {
+void VisualServerRaster::canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int *p_indices, const Point2 *p_points, const Color *p_colors, const Point2 *p_uvs, RID p_texture) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
ERR_FAIL_COND(p_count <= 0);
ERR_FAIL_COND(p_points == NULL);
- CanvasItem::CommandPolygonPtr * polygon = memnew( CanvasItem::CommandPolygonPtr );
+ CanvasItem::CommandPolygonPtr *polygon = memnew(CanvasItem::CommandPolygonPtr);
ERR_FAIL_COND(!polygon);
- polygon->texture=p_texture;
- polygon->points=p_points;
- polygon->uvs=p_uvs;
- polygon->colors=p_colors;
- polygon->indices=p_indices;
+ polygon->texture = p_texture;
+ polygon->points = p_points;
+ polygon->uvs = p_uvs;
+ polygon->colors = p_colors;
+ polygon->indices = p_indices;
polygon->count = p_count * 3;
- canvas_item->rect_dirty=true;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(polygon);
};
-void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture, int p_count) {
+void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, int p_count) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
int ps = p_points.size();
- ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps && p_colors.size()!=1);
- ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps);
+ ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != ps && p_colors.size() != 1);
+ ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != ps);
Vector<int> indices = p_indices;
@@ -3857,51 +3541,49 @@ void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector
if (indices.empty()) {
- ERR_FAIL_COND( ps % 3 != 0 );
+ ERR_FAIL_COND(ps % 3 != 0);
if (p_count == -1)
count = ps;
} else {
- ERR_FAIL_COND( indices.size() % 3 != 0 );
+ ERR_FAIL_COND(indices.size() % 3 != 0);
if (p_count == -1)
count = indices.size();
}
- CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon );
+ CanvasItem::CommandPolygon *polygon = memnew(CanvasItem::CommandPolygon);
ERR_FAIL_COND(!polygon);
- polygon->texture=p_texture;
- polygon->points=p_points;
- polygon->uvs=p_uvs;
- polygon->colors=p_colors;
- polygon->indices=indices;
+ polygon->texture = p_texture;
+ polygon->points = p_points;
+ polygon->uvs = p_uvs;
+ polygon->colors = p_colors;
+ polygon->indices = indices;
polygon->count = count;
- canvas_item->rect_dirty=true;
+ canvas_item->rect_dirty = true;
canvas_item->commands.push_back(polygon);
}
-
-void VisualServerRaster::canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform) {
+void VisualServerRaster::canvas_item_add_set_transform(RID p_item, const Matrix32 &p_transform) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- CanvasItem::CommandTransform * tr = memnew( CanvasItem::CommandTransform );
+ CanvasItem::CommandTransform *tr = memnew(CanvasItem::CommandTransform);
ERR_FAIL_COND(!tr);
- tr->xform=p_transform;
+ tr->xform = p_transform;
canvas_item->commands.push_back(tr);
-
}
void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- CanvasItem::CommandBlendMode * bm = memnew( CanvasItem::CommandBlendMode );
+ CanvasItem::CommandBlendMode *bm = memnew(CanvasItem::CommandBlendMode);
ERR_FAIL_COND(!bm);
bm->blend_mode = p_blend;
@@ -3910,66 +3592,62 @@ void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlen
void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z) {
- ERR_FAIL_COND(p_z<CANVAS_ITEM_Z_MIN || p_z>CANVAS_ITEM_Z_MAX);
+ ERR_FAIL_COND(p_z < CANVAS_ITEM_Z_MIN || p_z > CANVAS_ITEM_Z_MAX);
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->z=p_z;
-
+ canvas_item->z = p_z;
}
void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->z_relative=p_enable;
-
+ canvas_item->z_relative = p_enable;
}
-void VisualServerRaster::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2& p_rect) {
+void VisualServerRaster::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- if (bool(canvas_item->copy_back_buffer!=NULL) !=p_enable) {
+ if (bool(canvas_item->copy_back_buffer != NULL) != p_enable) {
if (p_enable) {
- canvas_item->copy_back_buffer = memnew( Rasterizer::CanvasItem::CopyBackBuffer );
+ canvas_item->copy_back_buffer = memnew(Rasterizer::CanvasItem::CopyBackBuffer);
} else {
memdelete(canvas_item->copy_back_buffer);
- canvas_item->copy_back_buffer=NULL;
+ canvas_item->copy_back_buffer = NULL;
}
}
if (p_enable) {
- canvas_item->copy_back_buffer->rect=p_rect;
- canvas_item->copy_back_buffer->full=p_rect==Rect2();
+ canvas_item->copy_back_buffer->rect = p_rect;
+ canvas_item->copy_back_buffer->full = p_rect == Rect2();
}
-
}
void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->use_parent_material=p_enable;
-
+ canvas_item->use_parent_material = p_enable;
}
void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
if (canvas_item->material)
canvas_item->material->owners.erase(canvas_item);
- canvas_item->material=NULL;
+ canvas_item->material = NULL;
if (canvas_item_material_owner.owns(p_material)) {
- canvas_item->material=canvas_item_material_owner.get(p_material);
+ canvas_item->material = canvas_item_material_owner.get(p_material);
canvas_item->material->owners.insert(canvas_item);
}
}
@@ -3977,39 +3655,35 @@ void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material) {
void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- canvas_item->sort_y=p_enable;
+ canvas_item->sort_y = p_enable;
}
-
void VisualServerRaster::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
- CanvasItem::CommandClipIgnore * ci = memnew( CanvasItem::CommandClipIgnore);
+ CanvasItem::CommandClipIgnore *ci = memnew(CanvasItem::CommandClipIgnore);
ERR_FAIL_COND(!ci);
- ci->ignore=p_ignore;
+ ci->ignore = p_ignore;
canvas_item->commands.push_back(ci);
-
}
void VisualServerRaster::canvas_item_clear(RID p_item) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
-
canvas_item->clear();
-
}
void VisualServerRaster::canvas_item_raise(RID p_item) {
VS_CHANGED;
- CanvasItem *canvas_item = canvas_item_owner.get( p_item );
+ CanvasItem *canvas_item = canvas_item_owner.get(p_item);
ERR_FAIL_COND(!canvas_item);
if (canvas_item->parent.is_valid()) {
@@ -4018,7 +3692,7 @@ void VisualServerRaster::canvas_item_raise(RID p_item) {
Canvas *canvas = canvas_owner.get(canvas_item->parent);
int idx = canvas->find_item(canvas_item);
- ERR_FAIL_COND(idx<0);
+ ERR_FAIL_COND(idx < 0);
Canvas::ChildItem ci = canvas->child_items[idx];
canvas->child_items.remove(idx);
canvas->child_items.push_back(ci);
@@ -4027,24 +3701,22 @@ void VisualServerRaster::canvas_item_raise(RID p_item) {
CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent);
int idx = item_owner->child_items.find(canvas_item);
- ERR_FAIL_COND(idx<0);
+ ERR_FAIL_COND(idx < 0);
item_owner->child_items.remove(idx);
item_owner->child_items.push_back(canvas_item);
-
}
}
-
}
/***** CANVAS LIGHT *******/
RID VisualServerRaster::canvas_light_create() {
- Rasterizer::CanvasLight *clight = memnew( Rasterizer::CanvasLight );
+ Rasterizer::CanvasLight *clight = memnew(Rasterizer::CanvasLight);
return canvas_light_owner.make_rid(clight);
}
-void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){
+void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
@@ -4056,184 +3728,156 @@ void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas)
}
if (!canvas_owner.owns(p_canvas))
- p_canvas=RID();
- clight->canvas=p_canvas;
+ p_canvas = RID();
+ clight->canvas = p_canvas;
if (clight->canvas.is_valid()) {
Canvas *canvas = canvas_owner.get(clight->canvas);
canvas->lights.insert(clight);
}
-
-
-
}
-void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){
+void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->enabled=p_enabled;
-
+ clight->enabled = p_enabled;
}
-void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){
+void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32 &p_transform) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->xform=p_transform;
-
+ clight->xform = p_transform;
}
void VisualServerRaster::canvas_light_set_scale(RID p_light, float p_scale) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->scale=p_scale;
-
+ clight->scale = p_scale;
}
-
-void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){
+void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->texture=p_texture;
-
+ clight->texture = p_texture;
}
-void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){
+void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->texture_offset=p_offset;
-
+ clight->texture_offset = p_offset;
}
-void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){
+void VisualServerRaster::canvas_light_set_color(RID p_light, const Color &p_color) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->color=p_color;
-
-
+ clight->color = p_color;
}
-void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){
+void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->height=p_height;
-
+ clight->height = p_height;
}
-void VisualServerRaster::canvas_light_set_energy(RID p_light, float p_energy){
+void VisualServerRaster::canvas_light_set_energy(RID p_light, float p_energy) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->energy=p_energy;
-
+ clight->energy = p_energy;
}
-void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){
+void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->z_min=p_min_z;
- clight->z_max=p_max_z;
-
+ clight->z_min = p_min_z;
+ clight->z_max = p_max_z;
}
-void VisualServerRaster::canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer) {
+void VisualServerRaster::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->layer_min=p_min_layer;
- clight->layer_max=p_max_layer;
-
+ clight->layer_min = p_min_layer;
+ clight->layer_max = p_max_layer;
}
-void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){
+void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->item_mask=p_mask;
-
+ clight->item_mask = p_mask;
}
-void VisualServerRaster::canvas_light_set_item_shadow_mask(RID p_light, int p_mask){
+void VisualServerRaster::canvas_light_set_item_shadow_mask(RID p_light, int p_mask) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->item_shadow_mask=p_mask;
-
+ clight->item_shadow_mask = p_mask;
}
-
void VisualServerRaster::canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) {
-
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->mode=p_mode;
-
+ clight->mode = p_mode;
}
-void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){
+void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- if (clight->shadow_buffer.is_valid()==p_enabled)
+ if (clight->shadow_buffer.is_valid() == p_enabled)
return;
if (p_enabled) {
- clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
+ clight->shadow_buffer = rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
} else {
rasterizer->free(clight->shadow_buffer);
- clight->shadow_buffer=RID();
-
+ clight->shadow_buffer = RID();
}
-
}
-void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){
+void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- ERR_FAIL_COND(p_size<32 || p_size>16384);
-
- clight->shadow_buffer_size=nearest_power_of_2(p_size);
+ ERR_FAIL_COND(p_size < 32 || p_size > 16384);
+ clight->shadow_buffer_size = nearest_power_of_2(p_size);
if (clight->shadow_buffer.is_valid()) {
rasterizer->free(clight->shadow_buffer);
- clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
+ clight->shadow_buffer = rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size);
}
-
}
void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->shadow_esm_mult=p_multiplier;
-
+ clight->shadow_esm_mult = p_multiplier;
}
-void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color& p_color) {
+void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color &p_color) {
Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light);
ERR_FAIL_COND(!clight);
- clight->shadow_color=p_color;
-
+ clight->shadow_color = p_color;
}
-
/****** CANVAS LIGHT OCCLUDER ******/
RID VisualServerRaster::canvas_light_occluder_create() {
- Rasterizer::CanvasLightOccluderInstance *occluder = memnew( Rasterizer::CanvasLightOccluderInstance );
-
- return canvas_light_occluder_owner.make_rid( occluder );
+ Rasterizer::CanvasLightOccluderInstance *occluder = memnew(Rasterizer::CanvasLightOccluderInstance);
+ return canvas_light_occluder_owner.make_rid(occluder);
}
-void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas) {
+void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) {
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
@@ -4245,9 +3889,9 @@ void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,R
}
if (!canvas_owner.owns(p_canvas))
- p_canvas=RID();
+ p_canvas = RID();
- occluder->canvas=p_canvas;
+ occluder->canvas = p_canvas;
if (occluder->canvas.is_valid()) {
@@ -4256,16 +3900,15 @@ void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,R
}
}
-void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled){
+void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) {
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
- occluder->enabled=p_enabled;
-
+ occluder->enabled = p_enabled;
}
-void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon) {
+void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) {
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
@@ -4277,152 +3920,138 @@ void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_
}
}
- occluder->polygon=p_polygon;
- occluder->polygon_buffer=RID();
+ occluder->polygon = p_polygon;
+ occluder->polygon_buffer = RID();
if (occluder->polygon.is_valid()) {
CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon);
if (!occluder_poly)
- occluder->polygon=RID();
+ occluder->polygon = RID();
ERR_FAIL_COND(!occluder_poly);
occluder_poly->owners.insert(occluder);
- occluder->polygon_buffer=occluder_poly->occluder;
- occluder->aabb_cache=occluder_poly->aabb;
- occluder->cull_cache=occluder_poly->cull_mode;
+ occluder->polygon_buffer = occluder_poly->occluder;
+ occluder->aabb_cache = occluder_poly->aabb;
+ occluder->cull_cache = occluder_poly->cull_mode;
}
-
}
-
-
-
-void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform) {
+void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder, const Matrix32 &p_xform) {
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
- occluder->xform=p_xform;
-
+ occluder->xform = p_xform;
}
-void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask) {
+void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) {
Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder);
ERR_FAIL_COND(!occluder);
- occluder->light_mask=p_mask;
-
+ occluder->light_mask = p_mask;
}
-
RID VisualServerRaster::canvas_occluder_polygon_create() {
- CanvasLightOccluderPolygon * occluder_poly = memnew( CanvasLightOccluderPolygon );
- occluder_poly->occluder=rasterizer->canvas_light_occluder_create();
+ CanvasLightOccluderPolygon *occluder_poly = memnew(CanvasLightOccluderPolygon);
+ occluder_poly->occluder = rasterizer->canvas_light_occluder_create();
return canvas_light_occluder_polygon_owner.make_rid(occluder_poly);
-
}
-void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2>& p_shape, bool p_close){
+void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2> &p_shape, bool p_close) {
- if (p_shape.size()<3) {
- canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape);
+ if (p_shape.size() < 3) {
+ canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape);
return;
}
DVector<Vector2> lines;
- int lc = p_shape.size()*2;
+ int lc = p_shape.size() * 2;
- lines.resize(lc-(p_close?0:2));
+ lines.resize(lc - (p_close ? 0 : 2));
{
DVector<Vector2>::Write w = lines.write();
DVector<Vector2>::Read r = p_shape.read();
- int max=lc/2;
+ int max = lc / 2;
if (!p_close) {
max--;
}
- for(int i=0;i<max;i++) {
+ for (int i = 0; i < max; i++) {
Vector2 a = r[i];
- Vector2 b = r[(i+1)%(lc/2)];
- w[i*2+0]=a;
- w[i*2+1]=b;
+ Vector2 b = r[(i + 1) % (lc / 2)];
+ w[i * 2 + 0] = a;
+ w[i * 2 + 1] = b;
}
-
}
- canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,lines);
+ canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines);
}
-void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape) {
+void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const DVector<Vector2> &p_shape) {
- CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
+ CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
- ERR_FAIL_COND(p_shape.size()&1);
+ ERR_FAIL_COND(p_shape.size() & 1);
int lc = p_shape.size();
- occluder_poly->aabb=Rect2();
+ occluder_poly->aabb = Rect2();
{
DVector<Vector2>::Read r = p_shape.read();
- for(int i=0;i<lc;i++) {
- if (i==0)
- occluder_poly->aabb.pos=r[i];
+ for (int i = 0; i < lc; i++) {
+ if (i == 0)
+ occluder_poly->aabb.pos = r[i];
else
occluder_poly->aabb.expand_to(r[i]);
}
}
- rasterizer->canvas_light_occluder_set_polylines(occluder_poly->occluder,p_shape);
- for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
- E->get()->aabb_cache=occluder_poly->aabb;
+ rasterizer->canvas_light_occluder_set_polylines(occluder_poly->occluder, p_shape);
+ for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
+ E->get()->aabb_cache = occluder_poly->aabb;
}
}
-void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode) {
+void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, CanvasOccluderPolygonCullMode p_mode) {
- CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
+ CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon);
ERR_FAIL_COND(!occluder_poly);
- occluder_poly->cull_mode=p_mode;
- for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) {
- E->get()->cull_cache=p_mode;
+ occluder_poly->cull_mode = p_mode;
+ for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) {
+ E->get()->cull_cache = p_mode;
}
-
}
RID VisualServerRaster::canvas_item_material_create() {
- Rasterizer::CanvasItemMaterial *material = memnew( Rasterizer::CanvasItemMaterial );
+ Rasterizer::CanvasItemMaterial *material = memnew(Rasterizer::CanvasItemMaterial);
return canvas_item_material_owner.make_rid(material);
-
}
-void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader){
+void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader) {
VS_CHANGED;
- Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
+ Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material);
ERR_FAIL_COND(!material);
- material->shader=p_shader;
-
+ material->shader = p_shader;
}
-void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value){
+void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName &p_param, const Variant &p_value) {
VS_CHANGED;
- Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
+ Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material);
ERR_FAIL_COND(!material);
- if (p_value.get_type()==Variant::NIL)
+ if (p_value.get_type() == Variant::NIL)
material->shader_param.erase(p_param);
else
- material->shader_param[p_param]=p_value;
-
-
+ material->shader_param[p_param] = p_value;
}
-Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const{
- Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
- ERR_FAIL_COND_V(!material,Variant());
+Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName &p_param) const {
+ Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material);
+ ERR_FAIL_COND_V(!material, Variant());
if (!material->shader_param.has(p_param)) {
- ERR_FAIL_COND_V(!material->shader.is_valid(),Variant());
- return rasterizer->shader_get_default_param(material->shader,p_param);
+ ERR_FAIL_COND_V(!material->shader.is_valid(), Variant());
+ return rasterizer->shader_get_default_param(material->shader, p_param);
}
return material->shader_param[p_param];
@@ -4431,16 +4060,13 @@ Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material
void VisualServerRaster::canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode) {
VS_CHANGED;
- Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material );
+ Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material);
ERR_FAIL_COND(!material);
- material->shading_mode=p_mode;
-
+ material->shading_mode = p_mode;
}
-
/******** CANVAS *********/
-
void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor) {
VS_CHANGED;
ERR_FAIL_INDEX(p_cursor, MAX_CURSORS);
@@ -4464,100 +4090,95 @@ void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor) {
cursors[p_cursor].visible = p_visible;
};
-void VisualServerRaster::cursor_set_pos(const Point2& p_pos, int p_cursor) {
+void VisualServerRaster::cursor_set_pos(const Point2 &p_pos, int p_cursor) {
ERR_FAIL_INDEX(p_cursor, MAX_CURSORS);
- if (cursors[p_cursor].pos==p_pos)
+ if (cursors[p_cursor].pos == p_pos)
return;
VS_CHANGED;
cursors[p_cursor].pos = p_pos;
};
-
void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) {
- black_margin[MARGIN_LEFT]=p_left;
- black_margin[MARGIN_TOP]=p_top;
- black_margin[MARGIN_RIGHT]=p_right;
- black_margin[MARGIN_BOTTOM]=p_bottom;
+ black_margin[MARGIN_LEFT] = p_left;
+ black_margin[MARGIN_TOP] = p_top;
+ black_margin[MARGIN_RIGHT] = p_right;
+ black_margin[MARGIN_BOTTOM] = p_bottom;
}
void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) {
- black_image[MARGIN_LEFT]=p_left;
- black_image[MARGIN_TOP]=p_top;
- black_image[MARGIN_RIGHT]=p_right;
- black_image[MARGIN_BOTTOM]=p_bottom;
+ black_image[MARGIN_LEFT] = p_left;
+ black_image[MARGIN_TOP] = p_top;
+ black_image[MARGIN_RIGHT] = p_right;
+ black_image[MARGIN_BOTTOM] = p_bottom;
}
-void VisualServerRaster::_free_attached_instances(RID p_rid,bool p_free_scenario) {
+void VisualServerRaster::_free_attached_instances(RID p_rid, bool p_free_scenario) {
- Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid );
+ Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(p_rid);
if (E) {
// has instances
- while( E->get().size() ) {
+ while (E->get().size()) {
// erase all attached instances
if (p_free_scenario)
- instance_set_scenario( E->get().front()->get(), RID() );
+ instance_set_scenario(E->get().front()->get(), RID());
else
- instance_set_base( E->get().front()->get(), RID() );
-
+ instance_set_base(E->get().front()->get(), RID());
}
}
instance_dependency_map.erase(p_rid);
-
}
void VisualServerRaster::custom_shade_model_set_shader(int p_model, RID p_shader) {
VS_CHANGED;
-// rasterizer->custom_shade_model_set_shader(p_model,p_shader);
+ // rasterizer->custom_shade_model_set_shader(p_model,p_shader);
}
RID VisualServerRaster::custom_shade_model_get_shader(int p_model) const {
//return rasterizer->custom_shade_model_get_shader(p_model);
return RID();
-
}
-void VisualServerRaster::custom_shade_model_set_name(int p_model, const String& p_name) {
+void VisualServerRaster::custom_shade_model_set_name(int p_model, const String &p_name) {
//rasterizer->custom_shade_model_set_name(p_model,p_name);
-
}
String VisualServerRaster::custom_shade_model_get_name(int p_model) const {
//return rasterizer->custom_shade_model_get_name(p_model);
return "";
}
-void VisualServerRaster::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info) {
+void VisualServerRaster::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo> &p_info) {
VS_CHANGED;
//rasterizer->custom_shade_model_set_param_info(p_model,p_info);
}
-void VisualServerRaster::custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const {
+void VisualServerRaster::custom_shade_model_get_param_info(int p_model, List<PropertyInfo> *p_info) const {
//rasterizer->custom_shade_model_get_param_info(p_model,p_info);
}
-void VisualServerRaster::free( RID p_rid ) {
+void VisualServerRaster::free(RID p_rid) {
VS_CHANGED;
- if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid) || rasterizer->is_environment(p_rid)) {
+ if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid) || rasterizer->is_environment(p_rid)) {
rasterizer->free(p_rid);
} else if (rasterizer->is_skeleton(p_rid)) {
- Map< RID, Set<Instance*> >::Element *E=skeleton_dependency_map.find(p_rid);
+ Map<RID, Set<Instance *> >::Element *E = skeleton_dependency_map.find(p_rid);
if (E) {
//detach skeletons
- for (Set<Instance*>::Element *F=E->get().front();F;F=F->next()) {
+ for (Set<Instance *>::Element *F = E->get().front(); F; F = F->next()) {
- F->get()->data.skeleton=RID();
+ F->get()->data.skeleton = RID();
}
skeleton_dependency_map.erase(E);
}
@@ -4576,7 +4197,6 @@ void VisualServerRaster::free( RID p_rid ) {
room_owner.free(p_rid);
memdelete(room);
-
} else if (portal_owner.owns(p_rid)) {
_free_attached_instances(p_rid);
@@ -4614,16 +4234,16 @@ void VisualServerRaster::free( RID p_rid ) {
Camera *camera = camera_owner.get(p_rid);
ERR_FAIL_COND(!camera);
- camera_owner.free( p_rid );
+ camera_owner.free(p_rid);
memdelete(camera);
} else if (viewport_owner.owns(p_rid)) {
// delete the viewport
- Viewport *viewport = viewport_owner.get( p_rid );
+ Viewport *viewport = viewport_owner.get(p_rid);
ERR_FAIL_COND(!viewport);
-// Viewport *parent=NULL;
+ // Viewport *parent=NULL;
rasterizer->free(viewport->viewport_data);
if (viewport->render_target.is_valid()) {
@@ -4636,7 +4256,7 @@ void VisualServerRaster::free( RID p_rid ) {
if (screen_viewports.has(p_rid))
screen_viewports.erase(p_rid);
- while(viewport->canvas_map.size()) {
+ while (viewport->canvas_map.size()) {
Canvas *c = viewport->canvas_map.front()->get().canvas;
c->viewports.erase(p_rid);
@@ -4644,7 +4264,6 @@ void VisualServerRaster::free( RID p_rid ) {
viewport->canvas_map.erase(viewport->canvas_map.front());
}
-
viewport_owner.free(p_rid);
memdelete(viewport);
@@ -4656,14 +4275,14 @@ void VisualServerRaster::free( RID p_rid ) {
Instance *instance = instance_owner.get(p_rid);
ERR_FAIL_COND(!instance);
- instance_set_room(p_rid,RID());
- instance_set_scenario(p_rid,RID());
- instance_geometry_set_baked_light(p_rid,RID());
- instance_geometry_set_baked_light_sampler(p_rid,RID());
- instance_set_base(p_rid,RID());
+ instance_set_room(p_rid, RID());
+ instance_set_scenario(p_rid, RID());
+ instance_geometry_set_baked_light(p_rid, RID());
+ instance_geometry_set_baked_light_sampler(p_rid, RID());
+ instance_set_base(p_rid, RID());
if (instance->data.skeleton.is_valid())
- instance_attach_skeleton(p_rid,RID());
+ instance_attach_skeleton(p_rid, RID());
instance_owner.free(p_rid);
memdelete(instance);
@@ -4673,36 +4292,36 @@ void VisualServerRaster::free( RID p_rid ) {
Canvas *canvas = canvas_owner.get(p_rid);
ERR_FAIL_COND(!canvas);
- while(canvas->viewports.size()) {
+ while (canvas->viewports.size()) {
Viewport *vp = viewport_owner.get(canvas->viewports.front()->get());
ERR_FAIL_COND(!vp);
- Map<RID,Viewport::CanvasData>::Element *E=vp->canvas_map.find(p_rid);
+ Map<RID, Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid);
ERR_FAIL_COND(!E);
vp->canvas_map.erase(p_rid);
- canvas->viewports.erase( canvas->viewports.front() );
+ canvas->viewports.erase(canvas->viewports.front());
}
- for (int i=0;i<canvas->child_items.size();i++) {
+ for (int i = 0; i < canvas->child_items.size(); i++) {
- canvas->child_items[i].item->parent=RID();
+ canvas->child_items[i].item->parent = RID();
}
- for (Set<Rasterizer::CanvasLight*>::Element *E=canvas->lights.front();E;E=E->next()) {
+ for (Set<Rasterizer::CanvasLight *>::Element *E = canvas->lights.front(); E; E = E->next()) {
- E->get()->canvas=RID();
+ E->get()->canvas = RID();
}
- for (Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=canvas->occluders.front();E;E=E->next()) {
+ for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) {
- E->get()->canvas=RID();
+ E->get()->canvas = RID();
}
- canvas_owner.free( p_rid );
+ canvas_owner.free(p_rid);
- memdelete( canvas );
+ memdelete(canvas);
} else if (canvas_item_owner.owns(p_rid)) {
@@ -4719,30 +4338,29 @@ void VisualServerRaster::free( RID p_rid ) {
CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent);
item_owner->child_items.erase(canvas_item);
-
}
}
- for (int i=0;i<canvas_item->child_items.size();i++) {
+ for (int i = 0; i < canvas_item->child_items.size(); i++) {
- canvas_item->child_items[i]->parent=RID();
+ canvas_item->child_items[i]->parent = RID();
}
if (canvas_item->material) {
canvas_item->material->owners.erase(canvas_item);
}
- canvas_item_owner.free( p_rid );
+ canvas_item_owner.free(p_rid);
- memdelete( canvas_item );
+ memdelete(canvas_item);
} else if (canvas_item_material_owner.owns(p_rid)) {
Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_rid);
ERR_FAIL_COND(!material);
- for(Set<Rasterizer::CanvasItem*>::Element *E=material->owners.front();E;E=E->next()) {
+ for (Set<Rasterizer::CanvasItem *>::Element *E = material->owners.front(); E; E = E->next()) {
- E->get()->material=NULL;
+ E->get()->material = NULL;
}
canvas_item_material_owner.free(p_rid);
@@ -4754,7 +4372,7 @@ void VisualServerRaster::free( RID p_rid ) {
ERR_FAIL_COND(!canvas_light);
if (canvas_light->canvas.is_valid()) {
- Canvas* canvas = canvas_owner.get(canvas_light->canvas);
+ Canvas *canvas = canvas_owner.get(canvas_light->canvas);
if (canvas)
canvas->lights.erase(canvas_light);
}
@@ -4762,8 +4380,8 @@ void VisualServerRaster::free( RID p_rid ) {
if (canvas_light->shadow_buffer.is_valid())
rasterizer->free(canvas_light->shadow_buffer);
- canvas_light_owner.free( p_rid );
- memdelete( canvas_light );
+ canvas_light_owner.free(p_rid);
+ memdelete(canvas_light);
} else if (canvas_light_occluder_owner.owns(p_rid)) {
@@ -4776,17 +4394,15 @@ void VisualServerRaster::free( RID p_rid ) {
if (occluder_poly) {
occluder_poly->owners.erase(occluder);
}
-
}
if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) {
Canvas *canvas = canvas_owner.get(occluder->canvas);
canvas->occluders.erase(occluder);
-
}
- canvas_light_occluder_owner.free( p_rid );
+ canvas_light_occluder_owner.free(p_rid);
memdelete(occluder);
} else if (canvas_light_occluder_polygon_owner.owns(p_rid)) {
@@ -4795,22 +4411,22 @@ void VisualServerRaster::free( RID p_rid ) {
ERR_FAIL_COND(!occluder_poly);
rasterizer->free(occluder_poly->occluder);
- while(occluder_poly->owners.size()) {
+ while (occluder_poly->owners.size()) {
- occluder_poly->owners.front()->get()->polygon=RID();
- occluder_poly->owners.erase( occluder_poly->owners.front() );
+ occluder_poly->owners.front()->get()->polygon = RID();
+ occluder_poly->owners.erase(occluder_poly->owners.front());
}
- canvas_light_occluder_polygon_owner.free( p_rid );
+ canvas_light_occluder_polygon_owner.free(p_rid);
memdelete(occluder_poly);
} else if (scenario_owner.owns(p_rid)) {
- Scenario *scenario=scenario_owner.get(p_rid);
+ Scenario *scenario = scenario_owner.get(p_rid);
ERR_FAIL_COND(!scenario);
_update_instances(); // be sure
- _free_attached_instances(p_rid,true);
+ _free_attached_instances(p_rid, true);
//rasterizer->free( scenario->environment );
scenario_owner.free(p_rid);
@@ -4820,28 +4436,24 @@ void VisualServerRaster::free( RID p_rid ) {
ERR_FAIL();
}
-
}
-
-
void VisualServerRaster::_instance_draw(Instance *p_instance) {
if (p_instance->light_cache_dirty) {
- int l=0;
+ int l = 0;
//add positional lights
- InstanceSet::Element *LE=p_instance->lights.front();
+ InstanceSet::Element *LE = p_instance->lights.front();
p_instance->data.light_instances.resize(p_instance->lights.size());
- while(LE) {
+ while (LE) {
- p_instance->data.light_instances[l++]=LE->get()->light_info->instance;
- LE=LE->next();
+ p_instance->data.light_instances[l++] = LE->get()->light_info->instance;
+ LE = LE->next();
}
- p_instance->light_cache_dirty=false;
+ p_instance->light_cache_dirty = false;
}
-
- switch(p_instance->base_type) {
+ switch (p_instance->base_type) {
case INSTANCE_MESH: {
rasterizer->add_mesh(p_instance->base_rid, &p_instance->data);
@@ -4859,27 +4471,25 @@ void VisualServerRaster::_instance_draw(Instance *p_instance) {
}
}
-
-Vector<Vector3> VisualServerRaster::_camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) {
+Vector<Vector3> VisualServerRaster::_camera_generate_endpoints(Instance *p_light, Camera *p_camera, float p_range_min, float p_range_max) {
// setup a camera matrix for that range!
CameraMatrix camera_matrix;
- switch(p_camera->type) {
+ switch (p_camera->type) {
case Camera::ORTHOGONAL: {
- camera_matrix.set_orthogonal(p_camera->size,viewport_rect.width / (float)viewport_rect.height,p_range_min,p_range_max,p_camera->vaspect);
+ camera_matrix.set_orthogonal(p_camera->size, viewport_rect.width / (float)viewport_rect.height, p_range_min, p_range_max, p_camera->vaspect);
} break;
case Camera::PERSPECTIVE: {
camera_matrix.set_perspective(
- p_camera->fov,
- viewport_rect.width / (float)viewport_rect.height,
- p_range_min,
- p_range_max,
- p_camera->vaspect
- );
+ p_camera->fov,
+ viewport_rect.width / (float)viewport_rect.height,
+ p_range_min,
+ p_range_max,
+ p_camera->vaspect);
} break;
}
@@ -4888,49 +4498,47 @@ Vector<Vector3> VisualServerRaster::_camera_generate_endpoints(Instance *p_light
Vector<Vector3> endpoints;
endpoints.resize(8);
- bool res = camera_matrix.get_endpoints(p_camera->transform,&endpoints[0]);
- ERR_FAIL_COND_V(!res,Vector<Vector3>());
+ bool res = camera_matrix.get_endpoints(p_camera->transform, &endpoints[0]);
+ ERR_FAIL_COND_V(!res, Vector<Vector3>());
return endpoints;
}
-Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) {
+Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p_light, Camera *p_camera, float p_range_min, float p_range_max) {
- Vector<Vector3> endpoints=_camera_generate_endpoints(p_light,p_camera,p_range_min,p_range_max); // frustum plane endpoints
- ERR_FAIL_COND_V(endpoints.empty(),Vector<Plane>());
+ Vector<Vector3> endpoints = _camera_generate_endpoints(p_light, p_camera, p_range_min, p_range_max); // frustum plane endpoints
+ ERR_FAIL_COND_V(endpoints.empty(), Vector<Plane>());
// obtain the light frustm ranges (given endpoints)
- Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized();
- Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized();
- Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized();
+ Vector3 x_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_X).normalized();
+ Vector3 y_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Y).normalized();
+ Vector3 z_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized();
- float x_min,x_max;
- float y_min,y_max;
- float z_min,z_max;
+ float x_min, x_max;
+ float y_min, y_max;
+ float z_min, z_max;
- for(int j=0;j<8;j++) {
+ for (int j = 0; j < 8; j++) {
- float d_x=x_vec.dot(endpoints[j]);
- float d_y=y_vec.dot(endpoints[j]);
- float d_z=z_vec.dot(endpoints[j]);
+ float d_x = x_vec.dot(endpoints[j]);
+ float d_y = y_vec.dot(endpoints[j]);
+ float d_z = z_vec.dot(endpoints[j]);
- if (j==0 || d_x<x_min)
- x_min=d_x;
- if (j==0 || d_x>x_max)
- x_max=d_x;
-
- if (j==0 || d_y<y_min)
- y_min=d_y;
- if (j==0 || d_y>y_max)
- y_max=d_y;
-
- if (j==0 || d_z<z_min)
- z_min=d_z;
- if (j==0 || d_z>z_max)
- z_max=d_z;
+ if (j == 0 || d_x < x_min)
+ x_min = d_x;
+ if (j == 0 || d_x > x_max)
+ x_max = d_x;
+ if (j == 0 || d_y < y_min)
+ y_min = d_y;
+ if (j == 0 || d_y > y_max)
+ y_max = d_y;
+ if (j == 0 || d_z < z_min)
+ z_min = d_z;
+ if (j == 0 || d_z > z_max)
+ z_max = d_z;
}
//now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
@@ -4938,82 +4546,77 @@ Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p
light_frustum_planes.resize(6);
//right/left
- light_frustum_planes[0]=Plane( x_vec, x_max );
- light_frustum_planes[1]=Plane( -x_vec, -x_min );
+ light_frustum_planes[0] = Plane(x_vec, x_max);
+ light_frustum_planes[1] = Plane(-x_vec, -x_min);
//top/bottom
- light_frustum_planes[2]=Plane( y_vec, y_max );
- light_frustum_planes[3]=Plane( -y_vec, -y_min );
+ light_frustum_planes[2] = Plane(y_vec, y_max);
+ light_frustum_planes[3] = Plane(-y_vec, -y_min);
//near/far
- light_frustum_planes[4]=Plane( z_vec, z_max+1e6 );
- light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed
+ light_frustum_planes[4] = Plane(z_vec, z_max + 1e6);
+ light_frustum_planes[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed
//TODO@ add more actual frustum planes to minimize get
return light_frustum_planes;
-
}
-void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
+void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) {
- int splits = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance );
-
- float split_weight=rasterizer->light_directional_get_shadow_param(p_light->base_rid,LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
+ int splits = rasterizer->light_instance_get_shadow_passes(p_light->light_info->instance);
+ float split_weight = rasterizer->light_directional_get_shadow_param(p_light->base_rid, LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT);
float distances[5];
- float texsize=rasterizer->light_instance_get_shadow_size( p_light->light_info->instance );
+ float texsize = rasterizer->light_instance_get_shadow_size(p_light->light_info->instance);
-// float cull_min=p_cull_range.min;
+ // float cull_min=p_cull_range.min;
//float cull_max=p_cull_range.max;
+ bool overlap = rasterizer->light_instance_get_pssm_shadow_overlap(p_light->light_info->instance);
- bool overlap = rasterizer->light_instance_get_pssm_shadow_overlap(p_light->light_info->instance);
-
- float cull_min=p_camera->znear;
- float cull_max=p_camera->zfar;
- float max_dist = rasterizer->light_directional_get_shadow_param(p_light->base_rid,VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE);
- if (max_dist>0.0)
- cull_max=MIN(cull_max,max_dist);
+ float cull_min = p_camera->znear;
+ float cull_max = p_camera->zfar;
+ float max_dist = rasterizer->light_directional_get_shadow_param(p_light->base_rid, VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE);
+ if (max_dist > 0.0)
+ cull_max = MIN(cull_max, max_dist);
- for(int i = 0; i < splits; i++) {
+ for (int i = 0; i < splits; i++) {
float idm = i / (float)splits;
- float lg = cull_min * Math::pow(cull_max/cull_min, idm);
+ float lg = cull_min * Math::pow(cull_max / cull_min, idm);
float uniform = cull_min + (cull_max - cull_min) * idm;
distances[i] = lg * split_weight + uniform * (1.0 - split_weight);
-
}
- distances[0]=cull_min;
- distances[splits]=cull_max;
+ distances[0] = cull_min;
+ distances[splits] = cull_max;
- for (int i=0;i<splits;i++) {
+ for (int i = 0; i < splits; i++) {
// setup a camera matrix for that range!
CameraMatrix camera_matrix;
- switch(p_camera->type) {
+ switch (p_camera->type) {
case Camera::ORTHOGONAL: {
camera_matrix.set_orthogonal(
- p_camera->size,
- viewport_rect.width / (float)viewport_rect.height,
- distances[(i==0 || !overlap )?i:i-1],
- distances[i+1],
- p_camera->vaspect
+ p_camera->size,
+ viewport_rect.width / (float)viewport_rect.height,
+ distances[(i == 0 || !overlap) ? i : i - 1],
+ distances[i + 1],
+ p_camera->vaspect
- );
+ );
} break;
case Camera::PERSPECTIVE: {
-
camera_matrix.set_perspective(
- p_camera->fov,
- viewport_rect.width / (float)viewport_rect.height,
- distances[(i==0 || !overlap )?i:i-1],
- distances[i+1],
- p_camera->vaspect
+ p_camera->fov,
+ viewport_rect.width / (float)viewport_rect.height,
+ distances[(i == 0 || !overlap) ? i : i - 1],
+ distances[i + 1],
+ p_camera->vaspect
- );
+ );
} break;
}
@@ -5021,96 +4624,86 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
//obtain the frustum endpoints
Vector3 endpoints[8]; // frustum plane endpoints
- bool res = camera_matrix.get_endpoints(p_camera->transform,endpoints);
+ bool res = camera_matrix.get_endpoints(p_camera->transform, endpoints);
ERR_CONTINUE(!res);
// obtain the light frustm ranges (given endpoints)
- Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized();
- Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized();
- Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized();
+ Vector3 x_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_X).normalized();
+ Vector3 y_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Y).normalized();
+ Vector3 z_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized();
//z_vec points agsint the camera, like in default opengl
- float x_min,x_max;
- float y_min,y_max;
- float z_min,z_max;
-
- float x_min_cam,x_max_cam;
- float y_min_cam,y_max_cam;
- float z_min_cam,z_max_cam;
+ float x_min, x_max;
+ float y_min, y_max;
+ float z_min, z_max;
+ float x_min_cam, x_max_cam;
+ float y_min_cam, y_max_cam;
+ float z_min_cam, z_max_cam;
//used for culling
- for(int j=0;j<8;j++) {
+ for (int j = 0; j < 8; j++) {
- float d_x=x_vec.dot(endpoints[j]);
- float d_y=y_vec.dot(endpoints[j]);
- float d_z=z_vec.dot(endpoints[j]);
+ float d_x = x_vec.dot(endpoints[j]);
+ float d_y = y_vec.dot(endpoints[j]);
+ float d_z = z_vec.dot(endpoints[j]);
- if (j==0 || d_x<x_min)
- x_min=d_x;
- if (j==0 || d_x>x_max)
- x_max=d_x;
-
- if (j==0 || d_y<y_min)
- y_min=d_y;
- if (j==0 || d_y>y_max)
- y_max=d_y;
-
- if (j==0 || d_z<z_min)
- z_min=d_z;
- if (j==0 || d_z>z_max)
- z_max=d_z;
+ if (j == 0 || d_x < x_min)
+ x_min = d_x;
+ if (j == 0 || d_x > x_max)
+ x_max = d_x;
+ if (j == 0 || d_y < y_min)
+ y_min = d_y;
+ if (j == 0 || d_y > y_max)
+ y_max = d_y;
+ if (j == 0 || d_z < z_min)
+ z_min = d_z;
+ if (j == 0 || d_z > z_max)
+ z_max = d_z;
}
-
-
-
-
{
//camera viewport stuff
//this trick here is what stabilizes the shadow (make potential jaggies to not move)
//at the cost of some wasted resolution. Still the quality increase is very well worth it
-
Vector3 center;
- for(int j=0;j<8;j++) {
+ for (int j = 0; j < 8; j++) {
- center+=endpoints[j];
+ center += endpoints[j];
}
- center/=8.0;
+ center /= 8.0;
//center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5;
- float radius=0;
+ float radius = 0;
- for(int j=0;j<8;j++) {
+ for (int j = 0; j < 8; j++) {
float d = center.distance_to(endpoints[j]);
- if (d>radius)
- radius=d;
+ if (d > radius)
+ radius = d;
}
+ radius *= texsize / (texsize - 2.0); //add a texel by each side, so stepified texture will always fit
- radius *= texsize/(texsize-2.0); //add a texel by each side, so stepified texture will always fit
-
- x_max_cam=x_vec.dot(center)+radius;
- x_min_cam=x_vec.dot(center)-radius;
- y_max_cam=y_vec.dot(center)+radius;
- y_min_cam=y_vec.dot(center)-radius;
- z_max_cam=z_vec.dot(center)+radius;
- z_min_cam=z_vec.dot(center)-radius;
+ x_max_cam = x_vec.dot(center) + radius;
+ x_min_cam = x_vec.dot(center) - radius;
+ y_max_cam = y_vec.dot(center) + radius;
+ y_min_cam = y_vec.dot(center) - radius;
+ z_max_cam = z_vec.dot(center) + radius;
+ z_min_cam = z_vec.dot(center) - radius;
- float unit = radius*2.0/texsize;
-
- x_max_cam=Math::stepify(x_max_cam,unit);
- x_min_cam=Math::stepify(x_min_cam,unit);
- y_max_cam=Math::stepify(y_max_cam,unit);
- y_min_cam=Math::stepify(y_min_cam,unit);
+ float unit = radius * 2.0 / texsize;
+ x_max_cam = Math::stepify(x_max_cam, unit);
+ x_min_cam = Math::stepify(x_min_cam, unit);
+ y_max_cam = Math::stepify(y_max_cam, unit);
+ y_min_cam = Math::stepify(y_min_cam, unit);
}
//now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
@@ -5119,91 +4712,85 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc
light_frustum_planes.resize(6);
//right/left
- light_frustum_planes[0]=Plane( x_vec, x_max );
- light_frustum_planes[1]=Plane( -x_vec, -x_min );
+ light_frustum_planes[0] = Plane(x_vec, x_max);
+ light_frustum_planes[1] = Plane(-x_vec, -x_min);
//top/bottom
- light_frustum_planes[2]=Plane( y_vec, y_max );
- light_frustum_planes[3]=Plane( -y_vec, -y_min );
+ light_frustum_planes[2] = Plane(y_vec, y_max);
+ light_frustum_planes[3] = Plane(-y_vec, -y_min);
//near/far
- light_frustum_planes[4]=Plane( z_vec, z_max+1e6 );
- light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed
+ light_frustum_planes[4] = Plane(z_vec, z_max + 1e6);
+ light_frustum_planes[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed
- int caster_cull_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
+ int caster_cull_count = p_scenario->octree.cull_convex(light_frustum_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK);
// a pre pass will need to be needed to determine the actual z-near to be used
- for(int j=0;j<caster_cull_count;j++) {
+ for (int j = 0; j < caster_cull_count; j++) {
- float min,max;
- Instance *ins=instance_shadow_cull_result[j];
+ float min, max;
+ Instance *ins = instance_shadow_cull_result[j];
if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
- ins->transformed_aabb.project_range_in_plane(Plane(z_vec,0),min,max);
+ ins->transformed_aabb.project_range_in_plane(Plane(z_vec, 0), min, max);
- if (max>z_max)
- z_max=max;
+ if (max > z_max)
+ z_max = max;
}
{
CameraMatrix ortho_camera;
- real_t half_x = (x_max_cam-x_min_cam) * 0.5;
- real_t half_y = (y_max_cam-y_min_cam) * 0.5;
-
+ real_t half_x = (x_max_cam - x_min_cam) * 0.5;
+ real_t half_y = (y_max_cam - y_min_cam) * 0.5;
- ortho_camera.set_orthogonal( -half_x, half_x,-half_y,half_y, 0, (z_max-z_min_cam) );
+ ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam));
Transform ortho_transform;
- ortho_transform.basis=p_light->data.transform.basis;
- ortho_transform.origin=x_vec*(x_min_cam+half_x)+y_vec*(y_min_cam+half_y)+z_vec*z_max;
+ ortho_transform.basis = p_light->data.transform.basis;
+ ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max;
- rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, i, ortho_camera, ortho_transform,distances[i],distances[i+1] );
+ rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, i, ortho_camera, ortho_transform, distances[i], distances[i + 1]);
}
- rasterizer->begin_shadow_map( p_light->light_info->instance, i );
+ rasterizer->begin_shadow_map(p_light->light_info->instance, i);
- for (int j=0;j<caster_cull_count;j++) {
+ for (int j = 0; j < caster_cull_count; j++) {
Instance *instance = instance_shadow_cull_result[j];
- if (!instance->visible || instance->data.cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
+ if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
rasterizer->end_shadow_map();
-
-
}
-
-
}
-
-CameraMatrix _lispm_look( const Vector3 pos, const Vector3 dir, const Vector3 up) {
+CameraMatrix _lispm_look(const Vector3 pos, const Vector3 dir, const Vector3 up) {
Vector3 dirN;
Vector3 upN;
Vector3 lftN;
- lftN=dir.cross(up);
+ lftN = dir.cross(up);
lftN.normalize();
- upN=lftN.cross(dir);
+ upN = lftN.cross(dir);
upN.normalize();
- dirN=dir.normalized();
+ dirN = dir.normalized();
CameraMatrix cmout;
- float *output=&cmout.matrix[0][0];
- output[ 0] = lftN[0];
- output[ 1] = upN[0];
- output[ 2] = -dirN[0];
- output[ 3] = 0.0;
+ float *output = &cmout.matrix[0][0];
+ output[0] = lftN[0];
+ output[1] = upN[0];
+ output[2] = -dirN[0];
+ output[3] = 0.0;
- output[ 4] = lftN[1];
- output[ 5] = upN[1];
- output[ 6] = -dirN[1];
- output[ 7] = 0.0;
+ output[4] = lftN[1];
+ output[5] = upN[1];
+ output[6] = -dirN[1];
+ output[7] = 0.0;
- output[ 8] = lftN[2];
- output[ 9] = upN[2];
+ output[8] = lftN[2];
+ output[9] = upN[2];
output[10] = -dirN[2];
output[11] = 0.0;
@@ -5215,121 +4802,112 @@ CameraMatrix _lispm_look( const Vector3 pos, const Vector3 dir, const Vector3 up
return cmout;
}
-
-
#if 1
-void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
+void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) {
Vector3 light_vec = -p_light->data.transform.basis.get_axis(2);
Vector3 view_vec = -p_camera->transform.basis.get_axis(2);
- float near_dist=1;
+ float near_dist = 1;
- Vector<Plane> light_frustum_planes = _camera_generate_orthogonal_planes(p_light,p_camera,p_cull_range.min,p_cull_range.max);
- int caster_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
+ Vector<Plane> light_frustum_planes = _camera_generate_orthogonal_planes(p_light, p_camera, p_cull_range.min, p_cull_range.max);
+ int caster_count = p_scenario->octree.cull_convex(light_frustum_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK);
// this could be faster by just getting supports from the AABBs..
// but, safer to do as the original implementation explains for now..
Vector<Vector3> caster_pointcloud;
- caster_pointcloud.resize(caster_count*8);
- int caster_pointcloud_size=0;
+ caster_pointcloud.resize(caster_count * 8);
+ int caster_pointcloud_size = 0;
{
//fill pointcloud
- Vector3* caster_pointcloud_ptr=&caster_pointcloud[0];
+ Vector3 *caster_pointcloud_ptr = &caster_pointcloud[0];
- for(int i=0;i<caster_count;i++) {
+ for (int i = 0; i < caster_count; i++) {
Instance *ins = instance_shadow_cull_result[i];
if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
- for(int j=0;j<8;j++) {
+ for (int j = 0; j < 8; j++) {
Vector3 v = ins->aabb.get_endpoint(j);
v = ins->data.transform.xform(v);
- caster_pointcloud_ptr[caster_pointcloud_size+j]=v;
+ caster_pointcloud_ptr[caster_pointcloud_size + j] = v;
}
- caster_pointcloud_size+=8;
-
+ caster_pointcloud_size += 8;
}
}
// now generate a pointcloud that contains the maximum bound (camera extruded by light)
- Vector<Vector3> camera_pointcloud = _camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max);
- int cpcsize=camera_pointcloud.size();
- camera_pointcloud.resize( cpcsize*2 );
+ Vector<Vector3> camera_pointcloud = _camera_generate_endpoints(p_light, p_camera, p_cull_range.min, p_cull_range.max);
+ int cpcsize = camera_pointcloud.size();
+ camera_pointcloud.resize(cpcsize * 2);
- for(int i=0;i<cpcsize;i++) {
+ for (int i = 0; i < cpcsize; i++) {
- camera_pointcloud[i+cpcsize]=camera_pointcloud[i]-light_vec*1000;
+ camera_pointcloud[i + cpcsize] = camera_pointcloud[i] - light_vec * 1000;
}
-
-
// Vector<Vector3> frustum_points=_camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max);
-
// compute the "light-space" basis, using the algorithm described in the paper
// note: since bodyB is defined in eye space, all of these vectors should also be defined in eye space
-
Vector3 eye = p_camera->transform.origin;
Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized();
-
- CameraMatrix light_space_basis = _lispm_look(eye,light_vec,up);
+ CameraMatrix light_space_basis = _lispm_look(eye, light_vec, up);
AABB light_space_aabb;
-
{ //create an optimal AABB from both the camera pointcloud and the objects pointcloud
AABB light_space_pointcloud_aabb;
AABB light_space_camera_aabb;
//xform pointcloud
- const Vector3* caster_pointcloud_ptr=&caster_pointcloud[0];
+ const Vector3 *caster_pointcloud_ptr = &caster_pointcloud[0];
- for(int i=0;i<caster_pointcloud_size;i++) {
+ for (int i = 0; i < caster_pointcloud_size; i++) {
Vector3 p = light_space_basis.xform(caster_pointcloud_ptr[i]);
- if (i==0) {
- light_space_pointcloud_aabb.pos=p;
+ if (i == 0) {
+ light_space_pointcloud_aabb.pos = p;
} else {
light_space_pointcloud_aabb.expand_to(p);
}
}
- for(int i=0;i<camera_pointcloud.size();i++) {
+ for (int i = 0; i < camera_pointcloud.size(); i++) {
Vector3 p = light_space_basis.xform(camera_pointcloud[i]);
- if (i==0) {
- light_space_camera_aabb.pos=p;
+ if (i == 0) {
+ light_space_camera_aabb.pos = p;
} else {
light_space_camera_aabb.expand_to(p);
}
}
- light_space_aabb=light_space_pointcloud_aabb.intersection(light_space_camera_aabb);
+ light_space_aabb = light_space_pointcloud_aabb.intersection(light_space_camera_aabb);
}
float lvdp = light_vec.dot(view_vec);
- float sin_gamma = Math::sqrt(1.0-lvdp*lvdp);
+ float sin_gamma = Math::sqrt(1.0 - lvdp * lvdp);
//use the formulas of the paper to get n (and f)
- float factor = 1.0/sin_gamma;
- float z_n = factor*near_dist; //often 1
+ float factor = 1.0 / sin_gamma;
+ float z_n = factor * near_dist; //often 1
float d = Math::abs(light_space_aabb.size.y); //perspective transform depth //light space y extents
- float z_f = z_n + d*sin_gamma;
- float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma;
- float f = n+d;
+ float z_f = z_n + d * sin_gamma;
+ float n = (z_n + Math::sqrt(z_f * z_n)) / sin_gamma;
+ float f = n + d;
- Vector3 pos = eye - up*(n-near_dist);
+ Vector3 pos = eye - up * (n - near_dist);
- CameraMatrix light_space_basis2 = _lispm_look(pos,light_vec,up);
+ CameraMatrix light_space_basis2 = _lispm_look(pos, light_vec, up);
//Transform light_space_basis2;
//light_space_basis2.set_look_at(pos,light_vec-pos,up);
//light_space_basis2.affine_invert();
@@ -5338,15 +4916,14 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
//with the two parameters n(near) and f(far) in y direction
CameraMatrix lisp_matrix;
- lisp_matrix.matrix[1][1]=(f+n)/(f-n);
- lisp_matrix.matrix[3][1]=-2*f*n/(f-n);
- lisp_matrix.matrix[1][3]=1;
- lisp_matrix.matrix[3][3]=0;
+ lisp_matrix.matrix[1][1] = (f + n) / (f - n);
+ lisp_matrix.matrix[3][1] = -2 * f * n / (f - n);
+ lisp_matrix.matrix[1][3] = 1;
+ lisp_matrix.matrix[3][3] = 0;
CameraMatrix projection = lisp_matrix * light_space_basis2;
//CameraMatrix projection = light_space_basis2 * lisp_matrix;
-
AABB proj_space_aabb;
{
@@ -5354,44 +4931,44 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
AABB proj_space_pointcloud_aabb;
AABB proj_space_camera_aabb;
//xform pointcloud
- Vector3* caster_pointcloud_ptr=&caster_pointcloud[0];
- for(int i=0;i<caster_pointcloud_size;i++) {
+ Vector3 *caster_pointcloud_ptr = &caster_pointcloud[0];
+ for (int i = 0; i < caster_pointcloud_size; i++) {
Vector3 p = projection.xform(caster_pointcloud_ptr[i]);
- if (i==0) {
- proj_space_pointcloud_aabb.pos=p;
+ if (i == 0) {
+ proj_space_pointcloud_aabb.pos = p;
} else {
proj_space_pointcloud_aabb.expand_to(p);
}
}
- for(int i=0;i<camera_pointcloud.size();i++) {
+ for (int i = 0; i < camera_pointcloud.size(); i++) {
Vector3 p = projection.xform(camera_pointcloud[i]);
- if (i==0) {
- proj_space_camera_aabb.pos=p;
+ if (i == 0) {
+ proj_space_camera_aabb.pos = p;
} else {
proj_space_camera_aabb.expand_to(p);
}
}
//proj_space_aabb=proj_space_pointcloud_aabb.intersection_with(proj_space_camera_aabb);
- proj_space_aabb=proj_space_pointcloud_aabb;
+ proj_space_aabb = proj_space_pointcloud_aabb;
}
projection.scale_translate_to_fit(proj_space_aabb);
- projection=projection * lisp_matrix;
+ projection = projection * lisp_matrix;
CameraMatrix scale;
- scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed
+ scale.make_scale(Vector3(1.0, 1.0, -1.0)); // transform to left handed
- projection=scale * projection;
+ projection = scale * projection;
- rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection , light_space_basis2.inverse() );
+ rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, 0, projection, light_space_basis2.inverse());
- rasterizer->begin_shadow_map( p_light->light_info->instance, 0 );
+ rasterizer->begin_shadow_map(p_light->light_info->instance, 0);
- for(int i=0;i<caster_count;i++) {
+ for (int i = 0; i < caster_count; i++) {
Instance *instance = instance_shadow_cull_result[i];
@@ -5401,19 +4978,14 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
}
rasterizer->end_shadow_map();
-
-
}
#else
-
-void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
+void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) {
/* STEP 1: GENERATE LIGHT TRANSFORM */
-
-
Vector3 light_vec = -p_light->data.transform.basis.get_axis(2);
Vector3 view_vec = -p_camera->transform.basis.get_axis(2);
float viewdot = Math::absf(light_vec.dot(view_vec));
@@ -5421,48 +4993,44 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized();
Transform light_transform;
- light_transform.set_look_at(Vector3(),light_vec,up);
-
+ light_transform.set_look_at(Vector3(), light_vec, up);
/* STEP 2: GENERATE WORDLSPACE PLANES AND VECTORS*/
- float range_min=0.01; //p_cull_range.min
- float range_max=20;//p_cull_range.max;
+ float range_min = 0.01; //p_cull_range.min
+ float range_max = 20; //p_cull_range.max;
- Vector<Vector3> camera_endpoints=_camera_generate_endpoints(p_light,p_camera,range_min,range_max); // frustum plane endpoints
+ Vector<Vector3> camera_endpoints = _camera_generate_endpoints(p_light, p_camera, range_min, range_max); // frustum plane endpoints
ERR_FAIL_COND(camera_endpoints.empty());
// obtain the light frustm ranges (given endpoints)
-
- Vector3 light_x_vec=light_transform.basis.get_axis( Vector3::AXIS_X ).normalized();
- Vector3 light_y_vec=light_transform.basis.get_axis( Vector3::AXIS_Y ).normalized();
- Vector3 light_z_vec=light_transform.basis.get_axis( Vector3::AXIS_Z ).normalized();
+ Vector3 light_x_vec = light_transform.basis.get_axis(Vector3::AXIS_X).normalized();
+ Vector3 light_y_vec = light_transform.basis.get_axis(Vector3::AXIS_Y).normalized();
+ Vector3 light_z_vec = light_transform.basis.get_axis(Vector3::AXIS_Z).normalized();
Vector3 light_axis_max;
Vector3 light_axis_min;
- for(int j=0;j<8;j++) {
-
- float d_x=light_x_vec.dot(camera_endpoints[j]);
- float d_y=light_y_vec.dot(camera_endpoints[j]);
- float d_z=light_z_vec.dot(camera_endpoints[j]);
+ for (int j = 0; j < 8; j++) {
- if (j==0 || d_x<light_axis_min.x)
- light_axis_min.x=d_x;
- if (j==0 || d_x>light_axis_max.x)
- light_axis_max.x=d_x;
+ float d_x = light_x_vec.dot(camera_endpoints[j]);
+ float d_y = light_y_vec.dot(camera_endpoints[j]);
+ float d_z = light_z_vec.dot(camera_endpoints[j]);
- if (j==0 || d_y<light_axis_min.y)
- light_axis_min.y=d_y;
- if (j==0 || d_y>light_axis_max.y)
- light_axis_max.y=d_y;
-
- if (j==0 || d_z<light_axis_min.z)
- light_axis_min.z=d_z;
- if (j==0 || d_z>light_axis_max.z)
- light_axis_max.z=d_z;
+ if (j == 0 || d_x < light_axis_min.x)
+ light_axis_min.x = d_x;
+ if (j == 0 || d_x > light_axis_max.x)
+ light_axis_max.x = d_x;
+ if (j == 0 || d_y < light_axis_min.y)
+ light_axis_min.y = d_y;
+ if (j == 0 || d_y > light_axis_max.y)
+ light_axis_max.y = d_y;
+ if (j == 0 || d_z < light_axis_min.z)
+ light_axis_min.z = d_z;
+ if (j == 0 || d_z > light_axis_max.z)
+ light_axis_max.z = d_z;
}
//now that we now all ranges, we can proceed to make the light frustum planes, for culling octree
@@ -5470,164 +5038,151 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,
Vector<Plane> light_cull_planes;
light_cull_planes.resize(6);
-
//right/left
- light_cull_planes[0]=Plane( light_x_vec, light_axis_max.x );
- light_cull_planes[1]=Plane( -light_x_vec, -light_axis_min.x );
+ light_cull_planes[0] = Plane(light_x_vec, light_axis_max.x);
+ light_cull_planes[1] = Plane(-light_x_vec, -light_axis_min.x);
//top/bottom
- light_cull_planes[2]=Plane( light_y_vec, light_axis_max.y );
- light_cull_planes[3]=Plane( -light_y_vec, -light_axis_min.y );
+ light_cull_planes[2] = Plane(light_y_vec, light_axis_max.y);
+ light_cull_planes[3] = Plane(-light_y_vec, -light_axis_min.y);
//near/far
- light_cull_planes[4]=Plane( light_z_vec, light_axis_max.z+1e6 );
- light_cull_planes[5]=Plane( -light_z_vec, -light_axis_min.z ); // z_min is ok, since casters further than far-light plane are not needed
-
+ light_cull_planes[4] = Plane(light_z_vec, light_axis_max.z + 1e6);
+ light_cull_planes[5] = Plane(-light_z_vec, -light_axis_min.z); // z_min is ok, since casters further than far-light plane are not needed
/* STEP 3: CULL CASTERS */
- int caster_count = p_scenario->octree.cull_convex(light_cull_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
+ int caster_count = p_scenario->octree.cull_convex(light_cull_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK);
/* STEP 4: ADJUST FAR Z PLANE */
- float caster_max_z=1e-1;
- for(int i=0;i<caster_count;i++) {
+ float caster_max_z = 1e-1;
+ for (int i = 0; i < caster_count; i++) {
- Instance *ins=instance_shadow_cull_result[i];
- if (!ins->visible || ins->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
+ Instance *ins = instance_shadow_cull_result[i];
+ if (!ins->visible || ins->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
//@TODO optimize using support mapping
- for(int j=0;j<8;j++) {
+ for (int j = 0; j < 8; j++) {
- Vector3 v=ins->data.transform.xform(ins->aabb.get_endpoint(j));
+ Vector3 v = ins->data.transform.xform(ins->aabb.get_endpoint(j));
float d = light_z_vec.dot(v);
- if (d>caster_max_z)
- caster_max_z=d;
-
+ if (d > caster_max_z)
+ caster_max_z = d;
}
-
}
- float expand = caster_max_z-light_axis_max.z;
- if (expand<0)
- expand=0;
- light_axis_max.z=MAX(caster_max_z,light_axis_max.z);
+ float expand = caster_max_z - light_axis_max.z;
+ if (expand < 0)
+ expand = 0;
+ light_axis_max.z = MAX(caster_max_z, light_axis_max.z);
/* STEP 5: CREATE ORTHOGONAL PROJECTION */
CameraMatrix light_projection;
- real_t half_x = (light_axis_max.x-light_axis_min.x) * 0.5;
- real_t half_y = (light_axis_max.y-light_axis_min.y) * 0.5;
- light_projection.set_orthogonal( -half_x, half_x,half_y, -half_y, 0, (light_axis_max.z-light_axis_min.z) );
- light_transform.origin=light_x_vec*(light_axis_min.x+half_x)+light_y_vec*(light_axis_min.y+half_y)+light_z_vec*light_axis_max.z;
-
+ real_t half_x = (light_axis_max.x - light_axis_min.x) * 0.5;
+ real_t half_y = (light_axis_max.y - light_axis_min.y) * 0.5;
+ light_projection.set_orthogonal(-half_x, half_x, half_y, -half_y, 0, (light_axis_max.z - light_axis_min.z));
+ light_transform.origin = light_x_vec * (light_axis_min.x + half_x) + light_y_vec * (light_axis_min.y + half_y) + light_z_vec * light_axis_max.z;
- if (/*false &&*/ viewdot<0.96) {
+ if (/*false &&*/ viewdot < 0.96) {
float lvdp = light_vec.dot(view_vec);
- float near_dist=1.0;
- float sin_gamma = Math::sqrt(1.0-lvdp*lvdp);
+ float near_dist = 1.0;
+ float sin_gamma = Math::sqrt(1.0 - lvdp * lvdp);
//use the formulas of the paper to get n (and f)
- float factor = 1.0/sin_gamma;
- float z_n = factor*near_dist; //often 1
- float d = Math::abs(light_axis_max.y-light_axis_min.y); //perspective transform depth //light space y extents
- float z_f = z_n + d*sin_gamma;
- float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma;
- float f = n+d;
+ float factor = 1.0 / sin_gamma;
+ float z_n = factor * near_dist; //often 1
+ float d = Math::abs(light_axis_max.y - light_axis_min.y); //perspective transform depth //light space y extents
+ float z_f = z_n + d * sin_gamma;
+ float n = (z_n + Math::sqrt(z_f * z_n)) / sin_gamma;
+ float f = n + d;
CameraMatrix lisp_matrix;
- lisp_matrix.matrix[1][1]=(f+n)/(f-n);
- lisp_matrix.matrix[3][1]=-2*f*n/(f-n);
- lisp_matrix.matrix[1][3]=1;
- lisp_matrix.matrix[3][3]=0;
+ lisp_matrix.matrix[1][1] = (f + n) / (f - n);
+ lisp_matrix.matrix[3][1] = -2 * f * n / (f - n);
+ lisp_matrix.matrix[1][3] = 1;
+ lisp_matrix.matrix[3][3] = 0;
- Vector3 pos = p_camera->transform.origin - up*(n-near_dist);
+ Vector3 pos = p_camera->transform.origin - up * (n - near_dist);
- CameraMatrix world2light = _lispm_look(pos,light_vec,up);
+ CameraMatrix world2light = _lispm_look(pos, light_vec, up);
CameraMatrix projection = lisp_matrix * world2light;
AABB projection_bounds;
- for(int i=0;i<camera_endpoints.size();i++) {
+ for (int i = 0; i < camera_endpoints.size(); i++) {
- Vector3 p=camera_endpoints[i];
- if (i==0)
- projection_bounds.pos=projection.xform(p);
+ Vector3 p = camera_endpoints[i];
+ if (i == 0)
+ projection_bounds.pos = projection.xform(p);
else
projection_bounds.expand_to(projection.xform(p));
- projection_bounds.expand_to(projection.xform(p+light_vec*-expand));
+ projection_bounds.expand_to(projection.xform(p + light_vec * -expand));
}
CameraMatrix scaletrans;
scaletrans.scale_translate_to_fit(projection_bounds);
- projection=scaletrans * lisp_matrix;
+ projection = scaletrans * lisp_matrix;
CameraMatrix scale;
- scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed
+ scale.make_scale(Vector3(1.0, 1.0, -1.0)); // transform to left handed
- projection=scale * projection;
+ projection = scale * projection;
-
- rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection, world2light.inverse(), viewdot);
+ rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, 0, projection, world2light.inverse(), viewdot);
} else {
//orthogonal
- rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, light_projection , light_transform, viewdot);
+ rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, 0, light_projection, light_transform, viewdot);
}
- rasterizer->begin_shadow_map( p_light->light_info->instance, 0 );
+ rasterizer->begin_shadow_map(p_light->light_info->instance, 0);
- for(int i=0;i<caster_count;i++) {
+ for (int i = 0; i < caster_count; i++) {
Instance *instance = instance_shadow_cull_result[i];
- if (!instance->visible || instance->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF)
+ if (!instance->visible || instance->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
continue;
_instance_draw(instance);
}
rasterizer->end_shadow_map();
-
}
#endif
+void VisualServerRaster::_light_instance_update_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) {
-void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) {
-
-
-
- if (!rasterizer->shadow_allocate_near( p_light->light_info->instance ))
+ if (!rasterizer->shadow_allocate_near(p_light->light_info->instance))
return; // shadow could not be updated
-
/* VisualServerRaster supports for many shadow techniques, using the one the rasterizer requests */
Rasterizer::ShadowType shadow_type = rasterizer->light_instance_get_shadow_type(p_light->light_info->instance);
- switch(shadow_type) {
+ switch (shadow_type) {
case Rasterizer::SHADOW_SIMPLE: {
/* SPOT SHADOW */
-
- rasterizer->begin_shadow_map( p_light->light_info->instance, 0 );
+ rasterizer->begin_shadow_map(p_light->light_info->instance, 0);
//using this one ensures that raster deferred will have it
- float far = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS);
+ float far = rasterizer->light_get_var(p_light->base_rid, VS::LIGHT_PARAM_RADIUS);
- float angle = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_SPOT_ANGLE );
+ float angle = rasterizer->light_get_var(p_light->base_rid, VS::LIGHT_PARAM_SPOT_ANGLE);
CameraMatrix cm;
- cm.set_perspective( angle*2.0, 1.0, 0.001, far );
+ cm.set_perspective(angle * 2.0, 1.0, 0.001, far);
Vector<Plane> planes = cm.get_projection_planes(p_light->data.transform);
- int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
-
+ int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK);
- for (int i=0;i<cull_count;i++) {
+ for (int i = 0; i < cull_count; i++) {
Instance *instance = instance_shadow_cull_result[i];
if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
@@ -5642,33 +5197,30 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari
/* OMNI SHADOW */
- int passes = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance );
+ int passes = rasterizer->light_instance_get_shadow_passes(p_light->light_info->instance);
- if (passes==2) {
+ if (passes == 2) {
- for(int i=0;i<2;i++) {
-
- rasterizer->begin_shadow_map( p_light->light_info->instance, i );
+ for (int i = 0; i < 2; i++) {
+ rasterizer->begin_shadow_map(p_light->light_info->instance, i);
//using this one ensures that raster deferred will have it
- float radius = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS);
+ float radius = rasterizer->light_get_var(p_light->base_rid, VS::LIGHT_PARAM_RADIUS);
- float z =i==0?-1:1;
+ float z = i == 0 ? -1 : 1;
Vector<Plane> planes;
planes.resize(5);
- planes[0]=p_light->data.transform.xform(Plane(Vector3(0,0,z),radius));
- planes[1]=p_light->data.transform.xform(Plane(Vector3(1,0,z).normalized(),radius));
- planes[2]=p_light->data.transform.xform(Plane(Vector3(-1,0,z).normalized(),radius));
- planes[3]=p_light->data.transform.xform(Plane(Vector3(0,1,z).normalized(),radius));
- planes[4]=p_light->data.transform.xform(Plane(Vector3(0,-1,z).normalized(),radius));
-
-
- int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK);
+ planes[0] = p_light->data.transform.xform(Plane(Vector3(0, 0, z), radius));
+ planes[1] = p_light->data.transform.xform(Plane(Vector3(1, 0, z).normalized(), radius));
+ planes[2] = p_light->data.transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius));
+ planes[3] = p_light->data.transform.xform(Plane(Vector3(0, 1, z).normalized(), radius));
+ planes[4] = p_light->data.transform.xform(Plane(Vector3(0, -1, z).normalized(), radius));
+ int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK);
- for (int j=0;j<cull_count;j++) {
+ for (int j = 0; j < cull_count; j++) {
Instance *instance = instance_shadow_cull_result[j];
if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF)
@@ -5679,11 +5231,8 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari
rasterizer->end_shadow_map();
}
- } else if (passes==1) {
+ } else if (passes == 1) {
//one go
-
-
-
}
} break;
@@ -5693,30 +5242,28 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari
} break;
case Rasterizer::SHADOW_ORTHOGONAL: {
- _light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range);
+ _light_instance_update_pssm_shadow(p_light, p_scenario, p_camera, p_cull_range);
} break;
case Rasterizer::SHADOW_PSSM: {
- _light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range);
+ _light_instance_update_pssm_shadow(p_light, p_scenario, p_camera, p_cull_range);
} break;
case Rasterizer::SHADOW_PSM: {
- _light_instance_update_lispsm_shadow(p_light,p_scenario,p_camera,p_cull_range);
- // todo
+ _light_instance_update_lispsm_shadow(p_light, p_scenario, p_camera, p_cull_range);
+ // todo
} break;
default: {}
}
-
}
-void VisualServerRaster::_portal_disconnect(Instance *p_portal,bool p_cleanup) {
+void VisualServerRaster::_portal_disconnect(Instance *p_portal, bool p_cleanup) {
if (p_portal->portal_info->connected) {
//disconnect first
- p_portal->portal_info->connected->portal_info->connected=NULL;
- p_portal->portal_info->connected=NULL;
-
+ p_portal->portal_info->connected->portal_info->connected = NULL;
+ p_portal->portal_info->connected = NULL;
}
if (p_portal->room && p_portal->room->room) {
@@ -5729,57 +5276,55 @@ void VisualServerRaster::_portal_disconnect(Instance *p_portal,bool p_cleanup) {
p_portal->room->room->room_info->disconnected_child_portals.insert(p_portal);
}
}
-
}
void VisualServerRaster::_instance_validate_autorooms(Instance *p_geometry) {
- if (p_geometry->auto_rooms.size()==0)
+ if (p_geometry->auto_rooms.size() == 0)
return;
p_geometry->valid_auto_rooms.clear();
int point_count = aabb_random_points.size();
- const Vector3 * src_points = &aabb_random_points[0];
+ const Vector3 *src_points = &aabb_random_points[0];
- for(Set<Instance*>::Element *E=p_geometry->valid_auto_rooms.front();E;E=E->next()) {
+ for (Set<Instance *>::Element *E = p_geometry->valid_auto_rooms.front(); E; E = E->next()) {
Instance *room = E->get();
- Vector3 *dst_points=&transformed_aabb_random_points[0];
+ Vector3 *dst_points = &transformed_aabb_random_points[0];
//generate points
- for(int i=0;i<point_count;i++) {
+ for (int i = 0; i < point_count; i++) {
- dst_points[i] = room->room_info->affine_inverse.xform(p_geometry->data.transform.xform((src_points[i]*p_geometry->transformed_aabb.size)+p_geometry->transformed_aabb.pos));
+ dst_points[i] = room->room_info->affine_inverse.xform(p_geometry->data.transform.xform((src_points[i] * p_geometry->transformed_aabb.size) + p_geometry->transformed_aabb.pos));
}
- int pass = room->room_info->room->bounds.get_points_inside(dst_points,point_count);
+ int pass = room->room_info->room->bounds.get_points_inside(dst_points, point_count);
float ratio = pass;
- if( point_count != 0 ) {
+ if (point_count != 0) {
ratio /= (float)point_count;
}
- if (ratio>0.5) // should make some constant
+ if (ratio > 0.5) // should make some constant
p_geometry->valid_auto_rooms.insert(room);
}
}
void VisualServerRaster::_portal_attempt_connect(Instance *p_portal) {
-
_portal_disconnect(p_portal);
Vector3 A_norm = p_portal->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized();
- Plane A_plane( p_portal->data.transform.origin, A_norm );
+ Plane A_plane(p_portal->data.transform.origin, A_norm);
float A_surface = p_portal->portal_info->portal->bounds.get_area();
- if (A_surface==0)
+ if (A_surface == 0)
return; //wtf
- Instance *found=NULL;
+ Instance *found = NULL;
Transform affine_inverse = p_portal->data.transform.affine_inverse();
- for(Set<Instance*>::Element *E=p_portal->portal_info->candidate_set.front();E;E=E->next()) {
+ for (Set<Instance *>::Element *E = p_portal->portal_info->candidate_set.front(); E; E = E->next()) {
Instance *B = E->get();
@@ -5791,65 +5336,57 @@ void VisualServerRaster::_portal_attempt_connect(Instance *p_portal) {
// check that they are in front of another
float dot = A_norm.dot(-B_norm);
- if (dot<0.707) // 45 degrees, TODO unharcode this
+ if (dot < 0.707) // 45 degrees, TODO unharcode this
continue;
// check the max distance to the other portal
- bool valid=true;
+ bool valid = true;
Rect2 local_bounds;
- for(int i=0;i<B->portal_info->portal->shape.size();i++) {
+ for (int i = 0; i < B->portal_info->portal->shape.size(); i++) {
Point2 point2 = B->portal_info->portal->shape[i];
- Vector3 point = B->data.transform.xform( Vector3( point2.x, point2.y, 0 ) );
+ Vector3 point = B->data.transform.xform(Vector3(point2.x, point2.y, 0));
float dist = Math::abs(A_plane.distance_to(point));
if (
- dist>p_portal->portal_info->portal->connect_range ||
- dist>B->portal_info->portal->connect_range ) {
- valid=false;
- break;
- }
-
+ dist > p_portal->portal_info->portal->connect_range ||
+ dist > B->portal_info->portal->connect_range) {
+ valid = false;
+ break;
+ }
Vector3 point_local = affine_inverse.xform(A_plane.project(point));
- point2 = Point2(point_local.x,point_local.y);
+ point2 = Point2(point_local.x, point_local.y);
- if (i==0)
- local_bounds.pos=point2;
+ if (i == 0)
+ local_bounds.pos = point2;
else
local_bounds.expand_to(point2);
-
-
}
if (!valid)
continue;
float B_surface = B->portal_info->portal->bounds.get_area();
- if (B_surface==0)
+ if (B_surface == 0)
continue; //wtf
float clip_area = p_portal->portal_info->portal->bounds.clip(local_bounds).get_area();
-
//check that most of the area is shared
- if ( (clip_area/A_surface) < 0.5 || (clip_area/B_surface) < 0.5) // TODO change for something else
+ if ((clip_area / A_surface) < 0.5 || (clip_area / B_surface) < 0.5) // TODO change for something else
continue;
- found=B;
+ found = B;
break;
-
-
-
}
-
if (!found) {
if (p_portal->room && p_portal->room->room) {
@@ -5860,21 +5397,19 @@ void VisualServerRaster::_portal_attempt_connect(Instance *p_portal) {
return;
}
- p_portal->portal_info->connected=found;
- found->portal_info->connected=p_portal;
-
-
+ p_portal->portal_info->connected = found;
+ found->portal_info->connected = p_portal;
}
-void* VisualServerRaster::instance_pair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int) {
+void *VisualServerRaster::instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int) {
- VisualServerRaster *self = (VisualServerRaster*)p_self;
+ VisualServerRaster *self = (VisualServerRaster *)p_self;
Instance *A = p_A;
Instance *B = p_B;
- if (A->base_type==INSTANCE_PORTAL) {
+ if (A->base_type == INSTANCE_PORTAL) {
- ERR_FAIL_COND_V( B->base_type!=INSTANCE_PORTAL,NULL );
+ ERR_FAIL_COND_V(B->base_type != INSTANCE_PORTAL, NULL);
A->portal_info->candidate_set.insert(B);
B->portal_info->candidate_set.insert(A);
@@ -5883,56 +5418,52 @@ void* VisualServerRaster::instance_pair(void *p_self, OctreeElementID, Instance
//attempt to conncet portal A (will go through B anyway)
//this is a little hackish, but works fine in practice
- } else if (A->base_type==INSTANCE_BAKED_LIGHT || B->base_type==INSTANCE_BAKED_LIGHT) {
+ } else if (A->base_type == INSTANCE_BAKED_LIGHT || B->base_type == INSTANCE_BAKED_LIGHT) {
- if (B->base_type==INSTANCE_BAKED_LIGHT) {
- SWAP(A,B);
+ if (B->base_type == INSTANCE_BAKED_LIGHT) {
+ SWAP(A, B);
}
- ERR_FAIL_COND_V(B->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER,NULL);
+ ERR_FAIL_COND_V(B->base_type != INSTANCE_BAKED_LIGHT_SAMPLER, NULL);
B->baked_light_sampler_info->baked_lights.insert(A);
- } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
+ } else if (A->base_type == INSTANCE_ROOM || B->base_type == INSTANCE_ROOM) {
- if (B->base_type==INSTANCE_ROOM)
- SWAP(A,B);
+ if (B->base_type == INSTANCE_ROOM)
+ SWAP(A, B);
- ERR_FAIL_COND_V(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ),NULL);
+ ERR_FAIL_COND_V(!((1 << B->base_type) & INSTANCE_GEOMETRY_MASK), NULL);
B->auto_rooms.insert(A);
A->room_info->owned_autoroom_geometry.insert(B);
self->_instance_validate_autorooms(B);
-
} else {
- if (B->base_type==INSTANCE_LIGHT) {
+ if (B->base_type == INSTANCE_LIGHT) {
- SWAP(A,B);
- } else if (A->base_type!=INSTANCE_LIGHT) {
+ SWAP(A, B);
+ } else if (A->base_type != INSTANCE_LIGHT) {
return NULL;
}
-
A->light_info->affected.insert(B);
B->lights.insert(A);
- B->light_cache_dirty=true;
+ B->light_cache_dirty = true;
}
return NULL;
-
}
-void VisualServerRaster::instance_unpair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int,void*) {
+void VisualServerRaster::instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *) {
- VisualServerRaster *self = (VisualServerRaster*)p_self;
+ VisualServerRaster *self = (VisualServerRaster *)p_self;
Instance *A = p_A;
Instance *B = p_B;
- if (A->base_type==INSTANCE_PORTAL) {
-
- ERR_FAIL_COND( B->base_type!=INSTANCE_PORTAL );
+ if (A->base_type == INSTANCE_PORTAL) {
+ ERR_FAIL_COND(B->base_type != INSTANCE_PORTAL);
A->portal_info->candidate_set.erase(B);
B->portal_info->candidate_set.erase(A);
@@ -5941,90 +5472,84 @@ void VisualServerRaster::instance_unpair(void *p_self, OctreeElementID, Instance
self->_portal_attempt_connect(A);
self->_portal_attempt_connect(B);
- } else if (A->base_type==INSTANCE_BAKED_LIGHT || B->base_type==INSTANCE_BAKED_LIGHT) {
+ } else if (A->base_type == INSTANCE_BAKED_LIGHT || B->base_type == INSTANCE_BAKED_LIGHT) {
- if (B->base_type==INSTANCE_BAKED_LIGHT) {
- SWAP(A,B);
+ if (B->base_type == INSTANCE_BAKED_LIGHT) {
+ SWAP(A, B);
}
- ERR_FAIL_COND(B->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER);
+ ERR_FAIL_COND(B->base_type != INSTANCE_BAKED_LIGHT_SAMPLER);
B->baked_light_sampler_info->baked_lights.erase(A);
- } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) {
+ } else if (A->base_type == INSTANCE_ROOM || B->base_type == INSTANCE_ROOM) {
- if (B->base_type==INSTANCE_ROOM)
- SWAP(A,B);
+ if (B->base_type == INSTANCE_ROOM)
+ SWAP(A, B);
- ERR_FAIL_COND(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ));
+ ERR_FAIL_COND(!((1 << B->base_type) & INSTANCE_GEOMETRY_MASK));
B->auto_rooms.erase(A);
B->valid_auto_rooms.erase(A);
A->room_info->owned_autoroom_geometry.erase(B);
- }else {
-
+ } else {
- if (B->base_type==INSTANCE_LIGHT) {
+ if (B->base_type == INSTANCE_LIGHT) {
- SWAP(A,B);
- } else if (A->base_type!=INSTANCE_LIGHT) {
+ SWAP(A, B);
+ } else if (A->base_type != INSTANCE_LIGHT) {
return;
}
-
A->light_info->affected.erase(B);
B->lights.erase(A);
- B->light_cache_dirty=true;
+ B->light_cache_dirty = true;
}
}
bool VisualServerRaster::_test_portal_cull(Camera *p_camera, Instance *p_from_portal, Instance *p_to_portal) {
+ int src_point_count = p_from_portal->portal_info->transformed_point_cache.size();
+ int dst_point_count = p_to_portal->portal_info->transformed_point_cache.size();
- int src_point_count=p_from_portal->portal_info->transformed_point_cache.size();
- int dst_point_count=p_to_portal->portal_info->transformed_point_cache.size();
-
- if (src_point_count<2 || dst_point_count<2)
+ if (src_point_count < 2 || dst_point_count < 2)
return false;
- const Vector3 *src_points=&p_from_portal->portal_info->transformed_point_cache[0];
- const Vector3 *dst_points=&p_to_portal->portal_info->transformed_point_cache[0];
+ const Vector3 *src_points = &p_from_portal->portal_info->transformed_point_cache[0];
+ const Vector3 *dst_points = &p_to_portal->portal_info->transformed_point_cache[0];
- bool outside=false;
+ bool outside = false;
bool clockwise = !p_from_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin);
- for(int i=0;i<src_point_count;i++) {
+ for (int i = 0; i < src_point_count; i++) {
- const Vector3& point_prev = src_points[i?(i-1):(src_point_count-1)];
- const Vector3& point = src_points[i];
+ const Vector3 &point_prev = src_points[i ? (i - 1) : (src_point_count - 1)];
+ const Vector3 &point = src_points[i];
- Plane p = clockwise?Plane(p_camera->transform.origin,point,point_prev):Plane(p_camera->transform.origin,point_prev,point);
+ Plane p = clockwise ? Plane(p_camera->transform.origin, point, point_prev) : Plane(p_camera->transform.origin, point_prev, point);
- bool all_over=true;
+ bool all_over = true;
- for(int j=0;j<dst_point_count;j++) {
+ for (int j = 0; j < dst_point_count; j++) {
if (!p.is_point_over(dst_points[j])) {
- all_over=false;
+ all_over = false;
break;
}
-
}
if (all_over) {
- outside=true;
+ outside = true;
break;
}
-
}
return !outside;
-
}
-void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal) {
+void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal, Instance *p_from_portal) {
ERR_FAIL_COND(!p_portal->scenario); //scenario outside
@@ -6033,13 +5558,13 @@ void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Insta
if (!portal->room) {
return; //portals need all to belong to a room, it may be unconfigured yet
- } else if (portal->last_render_pass!=render_pass) {
+ } else if (portal->last_render_pass != render_pass) {
return; //invalid portal, ignore
- } else if (portal->portal_info->last_visited_pass==render_pass) {
+ } else if (portal->portal_info->last_visited_pass == render_pass) {
return; //portal already visited
- } else if (portal==p_from_portal) {
+ } else if (portal == p_from_portal) {
return; // came from this portal, don't even bother testing
}
@@ -6058,7 +5583,6 @@ void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Insta
/* TEST PORTAL NOT FACING OPTIMIZATION */
-
if (p_portal->portal_info->connected) {
//connected portal means, it must face against the camera to be seen
if (p_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin)) { //portal facing against camera (exterior)
@@ -6077,7 +5601,7 @@ void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Insta
return; // portal not visible (culled)
}
- portal->portal_info->last_visited_pass=render_pass;
+ portal->portal_info->last_visited_pass = render_pass;
if (portal->portal_info->connected) {
@@ -6096,94 +5620,80 @@ void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Insta
_cull_room(p_camera, parent_room, portal);
}
-
}
-void VisualServerRaster::_cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal) {
+void VisualServerRaster::_cull_room(Camera *p_camera, Instance *p_room, Instance *p_from_portal) {
- if (p_room==NULL) {
+ if (p_room == NULL) {
//exterior
- exterior_visited=true;
+ exterior_visited = true;
- for(int i=0;i<exterior_portal_cull_count;i++) {
+ for (int i = 0; i < exterior_portal_cull_count; i++) {
- _cull_portal(p_camera, exterior_portal_cull_result[i],p_from_portal);
+ _cull_portal(p_camera, exterior_portal_cull_result[i], p_from_portal);
}
} else {
ERR_FAIL_COND(!p_room->scenario);
- if (p_room->last_render_pass!=render_pass)
+ if (p_room->last_render_pass != render_pass)
return; //this room is invalid
//interior
//first of all, validate the room
- p_room->room_info->last_visited_pass=render_pass;
+ p_room->room_info->last_visited_pass = render_pass;
//see about going around portals
if (!p_room->room_info->room->occlude_exterior)
- exterior_visited=true;
-
- for(List<Instance*>::Element * E=p_room->room_info->owned_portal_instances.front();E;E=E->next()) {
+ exterior_visited = true;
- _cull_portal(p_camera, E->get(),p_from_portal);
+ for (List<Instance *>::Element *E = p_room->room_info->owned_portal_instances.front(); E; E = E->next()) {
+ _cull_portal(p_camera, E->get(), p_from_portal);
}
- for(Set<Instance*>::Element * E=p_room->room_info->disconnected_child_portals.front();E;E=E->next()) {
-
- _cull_portal(p_camera, E->get(),p_from_portal);
+ for (Set<Instance *>::Element *E = p_room->room_info->disconnected_child_portals.front(); E; E = E->next()) {
+ _cull_portal(p_camera, E->get(), p_from_portal);
}
-
-
}
-
}
-void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instance *p_sampled_light,bool p_linear_colorspace) {
-
+void VisualServerRaster::_process_sampled_light(const Transform &p_camera, Instance *p_sampled_light, bool p_linear_colorspace) {
BakedLightSampler *sampler_opts = p_sampled_light->baked_light_sampler_info->sampler;
int res = sampler_opts->resolution;
- int dp_size = res*res*2;
- Color * dp_map = (Color*)alloca( sizeof(Color)*dp_size); //allocate the dual parabolloid colors
- Vector3 * dp_normals = (Vector3*)alloca( sizeof(Vector3)*dp_size); //allocate the dual parabolloid normals
- const Vector3 * dp_src_normals = p_sampled_light->baked_light_sampler_info->sampler->dp_cache.ptr();
-
+ int dp_size = res * res * 2;
+ Color *dp_map = (Color *)alloca(sizeof(Color) * dp_size); //allocate the dual parabolloid colors
+ Vector3 *dp_normals = (Vector3 *)alloca(sizeof(Vector3) * dp_size); //allocate the dual parabolloid normals
+ const Vector3 *dp_src_normals = p_sampled_light->baked_light_sampler_info->sampler->dp_cache.ptr();
- if (!p_sampled_light->baked_light_sampler_info->sampled_light.is_valid() || p_sampled_light->baked_light_sampler_info->resolution!=sampler_opts->resolution) {
+ if (!p_sampled_light->baked_light_sampler_info->sampled_light.is_valid() || p_sampled_light->baked_light_sampler_info->resolution != sampler_opts->resolution) {
if (p_sampled_light->baked_light_sampler_info->sampled_light.is_valid()) {
rasterizer->free(p_sampled_light->baked_light_sampler_info->sampled_light);
}
- p_sampled_light->baked_light_sampler_info->resolution=sampler_opts->resolution;
- p_sampled_light->baked_light_sampler_info->sampled_light=rasterizer->sampled_light_dp_create(sampler_opts->resolution,sampler_opts->resolution*2);
-
-
+ p_sampled_light->baked_light_sampler_info->resolution = sampler_opts->resolution;
+ p_sampled_light->baked_light_sampler_info->sampled_light = rasterizer->sampled_light_dp_create(sampler_opts->resolution, sampler_opts->resolution * 2);
}
+ zeromem(dp_map, sizeof(Color) * dp_size);
+ bool valid = false;
+ int samples = 0;
- zeromem(dp_map,sizeof(Color)*dp_size);
- bool valid=false;
- int samples=0;
-
-
- for(Set<Instance*>::Element *E=p_sampled_light->baked_light_sampler_info->baked_lights.front();E;E=E->next()) {
+ for (Set<Instance *>::Element *E = p_sampled_light->baked_light_sampler_info->baked_lights.front(); E; E = E->next()) {
Instance *bl = E->get();
- if (bl->baked_light_info->baked_light->sampler.size()==0)
+ if (bl->baked_light_info->baked_light->sampler.size() == 0)
continue; //not usable
-
- Matrix3 norm_xform = bl->baked_light_info->affine_inverse.basis;//.inverse();
- for(int i=0;i<dp_size;i++) {
- dp_normals[i]=norm_xform.xform(dp_src_normals[i]).normalized();
+ Matrix3 norm_xform = bl->baked_light_info->affine_inverse.basis; //.inverse();
+ for (int i = 0; i < dp_size; i++) {
+ dp_normals[i] = norm_xform.xform(dp_src_normals[i]).normalized();
}
//normals in place
-
//sample octree
float r = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_RADIUS];
@@ -6191,8 +5701,8 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan
float str = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_STRENGTH];
Vector3 s = p_sampled_light->data.transform.basis.get_scale();
- r*=MAX(MAX(s.x,s.y),s.z);
- AABB sample_aabb= bl->data.transform.affine_inverse().xform(AABB(Vector3(-r,-r,-r)+p_sampled_light->data.transform.origin,Vector3(r*2,r*2,r*2)));
+ r *= MAX(MAX(s.x, s.y), s.z);
+ AABB sample_aabb = bl->data.transform.affine_inverse().xform(AABB(Vector3(-r, -r, -r) + p_sampled_light->data.transform.origin, Vector3(r * 2, r * 2, r * 2)));
//ok got octree local AABB
DVector<int>::Read rp = bl->baked_light_info->baked_light->sampler.read();
@@ -6200,230 +5710,209 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan
int first = rptr[1];
int depth = rptr[2];
- bool islinear = rptr[3]&1;
- depth+=1;
+ bool islinear = rptr[3] & 1;
+ depth += 1;
AABB aabb;
- aabb.pos.x=decode_float((const uint8_t*)&rptr[4]);
- aabb.pos.y=decode_float((const uint8_t*)&rptr[5]);
- aabb.pos.z=decode_float((const uint8_t*)&rptr[6]);
- aabb.size.x=decode_float((const uint8_t*)&rptr[7]);
- aabb.size.y=decode_float((const uint8_t*)&rptr[8]);
- aabb.size.z=decode_float((const uint8_t*)&rptr[9]);
+ aabb.pos.x = decode_float((const uint8_t *)&rptr[4]);
+ aabb.pos.y = decode_float((const uint8_t *)&rptr[5]);
+ aabb.pos.z = decode_float((const uint8_t *)&rptr[6]);
+ aabb.size.x = decode_float((const uint8_t *)&rptr[7]);
+ aabb.size.y = decode_float((const uint8_t *)&rptr[8]);
+ aabb.size.z = decode_float((const uint8_t *)&rptr[9]);
- uint32_t *stack=(uint32_t*)alloca(depth*sizeof(uint32_t));
- int *stack_ptr=(int*)alloca(depth*sizeof(int));
- AABB *aabb_stack=(AABB*)alloca(depth*sizeof(AABB));
+ uint32_t *stack = (uint32_t *)alloca(depth * sizeof(uint32_t));
+ int *stack_ptr = (int *)alloca(depth * sizeof(int));
+ AABB *aabb_stack = (AABB *)alloca(depth * sizeof(AABB));
- stack[0]=0;
- stack_ptr[0]=first;
- aabb_stack[0]=aabb;
+ stack[0] = 0;
+ stack_ptr[0] = first;
+ aabb_stack[0] = aabb;
Vector3 center = sample_aabb.pos + sample_aabb.size * 0.5;
-
- int stack_pos=0;
+ int stack_pos = 0;
Color max_col;
//int reso = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO];
int lalimit = sample_aabb.get_longest_axis_index();
- float limit = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO]*sample_aabb.size[lalimit];
-
+ float limit = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO] * sample_aabb.size[lalimit];
- while(true) {
+ while (true) {
+ bool leaf = (rptr[stack_ptr[stack_pos]] >> 16) == 0;
- bool leaf = (rptr[ stack_ptr[stack_pos] ]>>16)==0;
-
- if (aabb_stack[stack_pos].size[lalimit]<limit) {
- leaf=true;
+ if (aabb_stack[stack_pos].size[lalimit] < limit) {
+ leaf = true;
}
-
if (leaf) {
Vector3 from = aabb_stack[stack_pos].pos + aabb_stack[stack_pos].size * 0.5;
- Vector3 norm = (from-center).normalized();
-
+ Vector3 norm = (from - center).normalized();
Color col;
- col.r = ((rptr[ stack_ptr[stack_pos] ]&0xFFFF)/256.0);
- col.g = ((rptr[ stack_ptr[stack_pos]+1 ]>>16)/256.0);
- col.b = ((rptr[ stack_ptr[stack_pos]+1 ]&0xFFFF)/256.0);
+ col.r = ((rptr[stack_ptr[stack_pos]] & 0xFFFF) / 256.0);
+ col.g = ((rptr[stack_ptr[stack_pos] + 1] >> 16) / 256.0);
+ col.b = ((rptr[stack_ptr[stack_pos] + 1] & 0xFFFF) / 256.0);
-
- max_col.r = MAX(max_col.r,col.r);
- max_col.g = MAX(max_col.g,col.g);
- max_col.b = MAX(max_col.b,col.b);
+ max_col.r = MAX(max_col.r, col.r);
+ max_col.g = MAX(max_col.g, col.g);
+ max_col.b = MAX(max_col.b, col.b);
if (!islinear && p_linear_colorspace) {
- col=col.to_linear();
+ col = col.to_linear();
}
float distance;
if (aabb_stack[stack_pos].has_point(center)) {
- distance=0;
+ distance = 0;
} else {
Vector3 support = aabb_stack[stack_pos].get_support(norm);
- distance = Math::absf(norm.dot(support)-norm.dot(center));
-
+ distance = Math::absf(norm.dot(support) - norm.dot(center));
}
- if (distance>r)
- distance=r;
-
- float mult = Math::pow(1.0-distance/r,att)*str;
- if (mult>0) {
- col.r*=mult;
- col.g*=mult;
- col.b*=mult;
+ if (distance > r)
+ distance = r;
+ float mult = Math::pow(1.0 - distance / r, att) * str;
+ if (mult > 0) {
+ col.r *= mult;
+ col.g *= mult;
+ col.b *= mult;
-
- for(int i=0;i<dp_size;i++) {
+ for (int i = 0; i < dp_size; i++) {
float mult2 = norm.dot(dp_normals[i]);
- if (mult2<0)
- mult2=0;
- Color col2(col.r*mult2,col.g*mult2,col.b*mult2,1.0);
- dp_map[i].r=MAX(dp_map[i].r,col2.r);
- dp_map[i].g=MAX(dp_map[i].g,col2.g);
- dp_map[i].b=MAX(dp_map[i].b,col2.b);
+ if (mult2 < 0)
+ mult2 = 0;
+ Color col2(col.r * mult2, col.g * mult2, col.b * mult2, 1.0);
+ dp_map[i].r = MAX(dp_map[i].r, col2.r);
+ dp_map[i].g = MAX(dp_map[i].g, col2.g);
+ dp_map[i].b = MAX(dp_map[i].b, col2.b);
}
-
}
samples++;
//nothing is valid unless you hit a leaf
- valid=true;
+ valid = true;
stack_pos--;
- } else if ((stack[stack_pos]&0xFF)<8) {
+ } else if ((stack[stack_pos] & 0xFF) < 8) {
- int i = stack[stack_pos]&0xFF;
- int base = (stack[stack_pos]>>8);
+ int i = stack[stack_pos] & 0xFF;
+ int base = (stack[stack_pos] >> 8);
- if (!((rptr[ stack_ptr[stack_pos] ]>>16)&(1<<i))) {
+ if (!((rptr[stack_ptr[stack_pos]] >> 16) & (1 << i))) {
//no bit, no test
- stack[stack_pos]=(base<<8)+(i+1);
+ stack[stack_pos] = (base << 8) + (i + 1);
continue;
}
- stack[stack_pos]=((base+1)<<8)+(i+1);
+ stack[stack_pos] = ((base + 1) << 8) + (i + 1);
AABB child_aabb = aabb_stack[stack_pos];
- child_aabb.size*=0.5;
- if (i&1)
- child_aabb.pos.x+=child_aabb.size.x;
- if (i&2)
- child_aabb.pos.y+=child_aabb.size.y;
- if (i&4)
- child_aabb.pos.z+=child_aabb.size.z;
+ child_aabb.size *= 0.5;
+ if (i & 1)
+ child_aabb.pos.x += child_aabb.size.x;
+ if (i & 2)
+ child_aabb.pos.y += child_aabb.size.y;
+ if (i & 4)
+ child_aabb.pos.z += child_aabb.size.z;
if (!child_aabb.intersects(sample_aabb)) {
continue;
}
if (child_aabb.encloses(sample_aabb)) {
- stack[stack_pos]=(base<<8)|8; //don't test the rest
+ stack[stack_pos] = (base << 8) | 8; //don't test the rest
}
stack_pos++;
- ERR_FAIL_COND(stack_pos>=depth);
+ ERR_FAIL_COND(stack_pos >= depth);
- stack[stack_pos]=0;
- stack_ptr[stack_pos]=rptr[ stack_ptr[stack_pos-1]+2+base ];
- aabb_stack[stack_pos]=child_aabb;
+ stack[stack_pos] = 0;
+ stack_ptr[stack_pos] = rptr[stack_ptr[stack_pos - 1] + 2 + base];
+ aabb_stack[stack_pos] = child_aabb;
} else {
stack_pos--;
- if (stack_pos<0)
+ if (stack_pos < 0)
break;
}
}
-
-
}
//print_line("samples "+itos(samples) );
if (valid) {
- for(int i=0;i<res;i++) {
+ for (int i = 0; i < res; i++) {
//average seams to avoid aliasing
{
//top
int ofs1 = i;
- int ofs2 = dp_size-res+i;
+ int ofs2 = dp_size - res + i;
Color avg(
- (dp_map[ofs1].r+dp_map[ofs2].r)*0.5,
- (dp_map[ofs1].g+dp_map[ofs2].g)*0.5,
- (dp_map[ofs1].b+dp_map[ofs2].b)*0.5,
- 1.0
- );
- dp_map[ofs1]=avg;
- dp_map[ofs2]=avg;
+ (dp_map[ofs1].r + dp_map[ofs2].r) * 0.5,
+ (dp_map[ofs1].g + dp_map[ofs2].g) * 0.5,
+ (dp_map[ofs1].b + dp_map[ofs2].b) * 0.5,
+ 1.0);
+ dp_map[ofs1] = avg;
+ dp_map[ofs2] = avg;
}
{
//bottom
- int ofs1 = res*res-res+i;
- int ofs2 = res*res+i;
+ int ofs1 = res * res - res + i;
+ int ofs2 = res * res + i;
Color avg(
- (dp_map[ofs1].r+dp_map[ofs2].r)*0.5,
- (dp_map[ofs1].g+dp_map[ofs2].g)*0.5,
- (dp_map[ofs1].b+dp_map[ofs2].b)*0.5,
- 1.0
- );
- dp_map[ofs1]=avg;
- dp_map[ofs2]=avg;
+ (dp_map[ofs1].r + dp_map[ofs2].r) * 0.5,
+ (dp_map[ofs1].g + dp_map[ofs2].g) * 0.5,
+ (dp_map[ofs1].b + dp_map[ofs2].b) * 0.5,
+ 1.0);
+ dp_map[ofs1] = avg;
+ dp_map[ofs2] = avg;
}
{
//left
- int ofs1 = i*res;
- int ofs2 = res*res+(res-i-1)*res;
+ int ofs1 = i * res;
+ int ofs2 = res * res + (res - i - 1) * res;
Color avg(
- (dp_map[ofs1].r+dp_map[ofs2].r)*0.5,
- (dp_map[ofs1].g+dp_map[ofs2].g)*0.5,
- (dp_map[ofs1].b+dp_map[ofs2].b)*0.5,
- 1.0
- );
- dp_map[ofs1]=avg;
- dp_map[ofs2]=avg;
+ (dp_map[ofs1].r + dp_map[ofs2].r) * 0.5,
+ (dp_map[ofs1].g + dp_map[ofs2].g) * 0.5,
+ (dp_map[ofs1].b + dp_map[ofs2].b) * 0.5,
+ 1.0);
+ dp_map[ofs1] = avg;
+ dp_map[ofs2] = avg;
}
{
//right
- int ofs1 = i*res+(res-1);
- int ofs2 = res*res+(res-i-1)*res+(res-1);
+ int ofs1 = i * res + (res - 1);
+ int ofs2 = res * res + (res - i - 1) * res + (res - 1);
Color avg(
- (dp_map[ofs1].r+dp_map[ofs2].r)*0.5,
- (dp_map[ofs1].g+dp_map[ofs2].g)*0.5,
- (dp_map[ofs1].b+dp_map[ofs2].b)*0.5,
- 1.0
- );
- dp_map[ofs1]=avg;
- dp_map[ofs2]=avg;
+ (dp_map[ofs1].r + dp_map[ofs2].r) * 0.5,
+ (dp_map[ofs1].g + dp_map[ofs2].g) * 0.5,
+ (dp_map[ofs1].b + dp_map[ofs2].b) * 0.5,
+ 1.0);
+ dp_map[ofs1] = avg;
+ dp_map[ofs2] = avg;
}
-
}
- rasterizer->sampled_light_dp_update(p_sampled_light->baked_light_sampler_info->sampled_light,dp_map,1.0);
- for(Set<Instance*>::Element *F=p_sampled_light->baked_light_sampler_info->owned_instances.front();F;F=F->next()) {
+ rasterizer->sampled_light_dp_update(p_sampled_light->baked_light_sampler_info->sampled_light, dp_map, 1.0);
+ for (Set<Instance *>::Element *F = p_sampled_light->baked_light_sampler_info->owned_instances.front(); F; F = F->next()) {
- F->get()->data.sampled_light=p_sampled_light->baked_light_sampler_info->sampled_light;
+ F->get()->data.sampled_light = p_sampled_light->baked_light_sampler_info->sampled_light;
}
-
} else {
- for(Set<Instance*>::Element *F=p_sampled_light->baked_light_sampler_info->owned_instances.front();F;F=F->next()) {
+ for (Set<Instance *>::Element *F = p_sampled_light->baked_light_sampler_info->owned_instances.front(); F; F = F->next()) {
- F->get()->data.sampled_light=RID(); //do not use because nothing close
+ F->get()->data.sampled_light = RID(); //do not use because nothing close
}
}
-
-
-
-/*
+ /*
highp vec3 vtx = vertex_interp;
vtx.z*=dual_paraboloid.y; //side to affect
vtx.z+=0.01;
@@ -6436,83 +5925,75 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan
vtx.z = vtx.z * 2.0 - 1.0; // fit to clipspace
vertex_interp=vtx;
*/
-
-
-
-
}
-
-void VisualServerRaster::_render_no_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) {
+void VisualServerRaster::_render_no_camera(Viewport *p_viewport, Camera *p_camera, Scenario *p_scenario) {
RID environment;
if (p_scenario->environment.is_valid())
- environment=p_scenario->environment;
+ environment = p_scenario->environment;
else
- environment=p_scenario->fallback_environment;
+ environment = p_scenario->fallback_environment;
- rasterizer->set_camera(Transform(),CameraMatrix(),false);
- rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug);
+ rasterizer->set_camera(Transform(), CameraMatrix(), false);
+ rasterizer->begin_scene(p_viewport->viewport_data, environment, p_scenario->debug);
rasterizer->set_viewport(viewport_rect);
rasterizer->end_scene();
}
-
-void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) {
-
+void VisualServerRaster::_render_camera(Viewport *p_viewport, Camera *p_camera, Scenario *p_scenario) {
render_pass++;
- uint32_t camera_layer_mask=p_camera->visible_layers;
+ uint32_t camera_layer_mask = p_camera->visible_layers;
/* STEP 1 - SETUP CAMERA */
CameraMatrix camera_matrix;
- bool ortho=false;
+ bool ortho = false;
- switch(p_camera->type) {
+ switch (p_camera->type) {
case Camera::ORTHOGONAL: {
camera_matrix.set_orthogonal(
- p_camera->size,
- viewport_rect.width / (float)viewport_rect.height,
- p_camera->znear,
- p_camera->zfar,
- p_camera->vaspect
+ p_camera->size,
+ viewport_rect.width / (float)viewport_rect.height,
+ p_camera->znear,
+ p_camera->zfar,
+ p_camera->vaspect
- );
- ortho=true;
+ );
+ ortho = true;
} break;
case Camera::PERSPECTIVE: {
camera_matrix.set_perspective(
- p_camera->fov,
- viewport_rect.width / (float)viewport_rect.height,
- p_camera->znear,
- p_camera->zfar,
- p_camera->vaspect
+ p_camera->fov,
+ viewport_rect.width / (float)viewport_rect.height,
+ p_camera->znear,
+ p_camera->zfar,
+ p_camera->vaspect
- );
- ortho=false;
+ );
+ ortho = false;
} break;
}
-
- rasterizer->set_camera(p_camera->transform, camera_matrix,ortho);
+ rasterizer->set_camera(p_camera->transform, camera_matrix, ortho);
Vector<Plane> planes = camera_matrix.get_projection_planes(p_camera->transform);
CullRange cull_range; // cull range is used for PSSM, and having an idea of the rendering depth
- cull_range.nearp=Plane(p_camera->transform.origin,-p_camera->transform.basis.get_axis(2).normalized());
- cull_range.z_near=camera_matrix.get_z_near();
- cull_range.z_far=camera_matrix.get_z_far();
- cull_range.min=cull_range.z_far;
- cull_range.max=cull_range.z_near;
+ cull_range.nearp = Plane(p_camera->transform.origin, -p_camera->transform.basis.get_axis(2).normalized());
+ cull_range.z_near = camera_matrix.get_z_near();
+ cull_range.z_far = camera_matrix.get_z_far();
+ cull_range.min = cull_range.z_far;
+ cull_range.max = cull_range.z_near;
/* STEP 2 - CULL */
- int cull_count = p_scenario->octree.cull_convex(planes,instance_cull_result,MAX_INSTANCE_CULL);
- light_cull_count=0;
- light_samplers_culled=0;
+ int cull_count = p_scenario->octree.cull_convex(planes, instance_cull_result, MAX_INSTANCE_CULL);
+ light_cull_count = 0;
+ light_samplers_culled = 0;
-/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
+ /* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0));
print_line("OTO: "+itos(p_scenario->octree.get_octant_count()));
// print_line("OTE: "+itos(p_scenario->octree.get_elem_count()));
print_line("OTP: "+itos(p_scenario->octree.get_pair_count()));
@@ -6520,58 +6001,55 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
/* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */
-
// compute portals
- exterior_visited=false;
- exterior_portal_cull_count=0;
+ exterior_visited = false;
+ exterior_portal_cull_count = 0;
if (room_cull_enabled) {
- for(int i=0;i<cull_count;i++) {
+ for (int i = 0; i < cull_count; i++) {
Instance *ins = instance_cull_result[i];
- ins->last_render_pass=render_pass;
+ ins->last_render_pass = render_pass;
- if (ins->base_type!=INSTANCE_PORTAL)
+ if (ins->base_type != INSTANCE_PORTAL)
continue;
if (ins->room)
continue;
- ERR_CONTINUE(exterior_portal_cull_count>=MAX_EXTERIOR_PORTALS);
- exterior_portal_cull_result[exterior_portal_cull_count++]=ins;
-
+ ERR_CONTINUE(exterior_portal_cull_count >= MAX_EXTERIOR_PORTALS);
+ exterior_portal_cull_result[exterior_portal_cull_count++] = ins;
}
- room_cull_count = p_scenario->octree.cull_point(p_camera->transform.origin,room_cull_result,MAX_ROOM_CULL,NULL,(1<<INSTANCE_ROOM)|(1<<INSTANCE_PORTAL));
-
+ room_cull_count = p_scenario->octree.cull_point(p_camera->transform.origin, room_cull_result, MAX_ROOM_CULL, NULL, (1 << INSTANCE_ROOM) | (1 << INSTANCE_PORTAL));
- Set<Instance*> current_rooms;
- Set<Instance*> portal_rooms;
+ Set<Instance *> current_rooms;
+ Set<Instance *> portal_rooms;
//add to set
- for(int i=0;i<room_cull_count;i++) {
+ for (int i = 0; i < room_cull_count; i++) {
- if (room_cull_result[i]->base_type==INSTANCE_ROOM) {
+ if (room_cull_result[i]->base_type == INSTANCE_ROOM) {
current_rooms.insert(room_cull_result[i]);
}
- if (room_cull_result[i]->base_type==INSTANCE_PORTAL) {
+ if (room_cull_result[i]->base_type == INSTANCE_PORTAL) {
//assume inside that room if also inside the portal..
if (room_cull_result[i]->room) {
portal_rooms.insert(room_cull_result[i]->room);
}
- SWAP(room_cull_result[i],room_cull_result[room_cull_count-1]);
+ SWAP(room_cull_result[i], room_cull_result[room_cull_count - 1]);
room_cull_count--;
i--;
}
}
//remove from set if it has a parent room or BSP doesn't contain
- for(int i=0;i<room_cull_count;i++) {
+ for (int i = 0; i < room_cull_count; i++) {
Instance *r = room_cull_result[i];
//check inside BSP
- Vector3 room_local_point = r->room_info->affine_inverse.xform( p_camera->transform.origin );
+ Vector3 room_local_point = r->room_info->affine_inverse.xform(p_camera->transform.origin);
if (!portal_rooms.has(r) && !r->room_info->room->bounds.point_is_inside(room_local_point)) {
@@ -6580,66 +6058,60 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
}
//check parent
- while (r->room) {// has parent room
+ while (r->room) { // has parent room
current_rooms.erase(r);
- r=r->room;
+ r = r->room;
}
-
}
if (current_rooms.size()) {
//camera is inside a room
// go through rooms
- for(Set<Instance*>::Element *E=current_rooms.front();E;E=E->next()) {
- _cull_room(p_camera,E->get());
+ for (Set<Instance *>::Element *E = current_rooms.front(); E; E = E->next()) {
+ _cull_room(p_camera, E->get());
}
} else {
//start from exterior
- _cull_room(p_camera,NULL);
-
+ _cull_room(p_camera, NULL);
}
}
/* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */
- for(int i=0;i<cull_count;i++) {
+ for (int i = 0; i < cull_count; i++) {
Instance *ins = instance_cull_result[i];
- bool keep=false;
-
+ bool keep = false;
- if ((camera_layer_mask&ins->layer_mask)==0) {
+ if ((camera_layer_mask & ins->layer_mask) == 0) {
//failure
- } else if (ins->base_type==INSTANCE_LIGHT) {
+ } else if (ins->base_type == INSTANCE_LIGHT) {
- if (light_cull_count<MAX_LIGHTS_CULLED) {
- light_cull_result[light_cull_count++]=ins;
-// rasterizer->light_instance_set_active_hint(ins->light_info->instance);
+ if (light_cull_count < MAX_LIGHTS_CULLED) {
+ light_cull_result[light_cull_count++] = ins;
+ // rasterizer->light_instance_set_active_hint(ins->light_info->instance);
{
//compute distance to camera using aabb support
Vector3 n = ins->data.transform.basis.xform_inv(cull_range.nearp.normal).normalized();
Vector3 s = ins->data.transform.xform(ins->aabb.get_support(n));
- ins->light_info->dtc=cull_range.nearp.distance_to(s);
+ ins->light_info->dtc = cull_range.nearp.distance_to(s);
}
}
- } else if ((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK && ins->visible && ins->data.cast_shadows!=VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
-
+ } else if ((1 << ins->base_type) & INSTANCE_GEOMETRY_MASK && ins->visible && ins->data.cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) {
- bool discarded=false;
+ bool discarded = false;
- if (ins->draw_range_end>0) {
+ if (ins->draw_range_end > 0) {
float d = cull_range.nearp.distance_to(ins->data.transform.origin);
- if (d<0)
- d=0;
- discarded=(d<ins->draw_range_begin || d>=ins->draw_range_end);
-
-
+ if (d < 0)
+ d = 0;
+ discarded = (d < ins->draw_range_begin || d >= ins->draw_range_end);
}
if (!discarded) {
@@ -6648,70 +6120,64 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
if (room_cull_enabled) {
-
if (ins->visible_in_all_rooms) {
- keep=true;
+ keep = true;
} else if (ins->room) {
- if (ins->room->room_info->last_visited_pass==render_pass)
- keep=true;
+ if (ins->room->room_info->last_visited_pass == render_pass)
+ keep = true;
} else if (ins->auto_rooms.size()) {
+ for (Set<Instance *>::Element *E = ins->auto_rooms.front(); E; E = E->next()) {
- for(Set<Instance*>::Element *E=ins->auto_rooms.front();E;E=E->next()) {
-
- if (E->get()->room_info->last_visited_pass==render_pass) {
- keep=true;
+ if (E->get()->room_info->last_visited_pass == render_pass) {
+ keep = true;
break;
}
}
- } else if(exterior_visited)
- keep=true;
+ } else if (exterior_visited)
+ keep = true;
} else {
- keep=true;
+ keep = true;
}
-
-
}
-
if (keep) {
// update cull range
- float min,max;
- ins->transformed_aabb.project_range_in_plane(cull_range.nearp,min,max);
+ float min, max;
+ ins->transformed_aabb.project_range_in_plane(cull_range.nearp, min, max);
- if (min<cull_range.min)
- cull_range.min=min;
- if (max>cull_range.max)
- cull_range.max=max;
+ if (min < cull_range.min)
+ cull_range.min = min;
+ if (max > cull_range.max)
+ cull_range.max = max;
- if (ins->sampled_light && ins->sampled_light->baked_light_sampler_info->last_pass!=render_pass) {
- if (light_samplers_culled<MAX_LIGHT_SAMPLERS) {
- light_sampler_cull_result[light_samplers_culled++]=ins->sampled_light;
- ins->sampled_light->baked_light_sampler_info->last_pass=render_pass;
+ if (ins->sampled_light && ins->sampled_light->baked_light_sampler_info->last_pass != render_pass) {
+ if (light_samplers_culled < MAX_LIGHT_SAMPLERS) {
+ light_sampler_cull_result[light_samplers_culled++] = ins->sampled_light;
+ ins->sampled_light->baked_light_sampler_info->last_pass = render_pass;
}
}
}
-
}
if (!keep) {
// remove, no reason to keep
cull_count--;
- SWAP( instance_cull_result[i], instance_cull_result[ cull_count ] );
+ SWAP(instance_cull_result[i], instance_cull_result[cull_count]);
i--;
- ins->last_render_pass=0; // make invalid
+ ins->last_render_pass = 0; // make invalid
} else {
- ins->last_render_pass=render_pass;
+ ins->last_render_pass = render_pass;
}
}
- if (cull_range.max > cull_range.z_far )
- cull_range.max=cull_range.z_far;
- if (cull_range.min < cull_range.z_near )
- cull_range.min=cull_range.z_near;
+ if (cull_range.max > cull_range.z_far)
+ cull_range.max = cull_range.z_far;
+ if (cull_range.min < cull_range.z_near)
+ cull_range.min = cull_range.z_near;
/* STEP 5 - PROCESS LIGHTS */
@@ -6719,26 +6185,24 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
// directional lights
{
- List<RID>::Element *E=p_scenario->directional_lights.front();
+ List<RID>::Element *E = p_scenario->directional_lights.front();
+ while (E) {
- while(E) {
-
- Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL;
+ Instance *light = E->get().is_valid() ? instance_owner.get(E->get()) : NULL;
if (light && light->light_info->enabled && rasterizer->light_has_shadow(light->base_rid)) {
//rasterizer->light_instance_set_active_hint(light->light_info->instance);
- _light_instance_update_shadow(light,p_scenario,p_camera,cull_range);
+ _light_instance_update_shadow(light, p_scenario, p_camera, cull_range);
}
- E=E->next();
+ E = E->next();
}
}
-
//discard lights not affecting anything (useful for deferred rendering, shadowmaps, etc)
- for (int i=0;i<light_cull_count;i++) {
+ for (int i = 0; i < light_cull_count; i++) {
Instance *ins = light_cull_result[i];
@@ -6749,33 +6213,31 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
//because of early out condition. It will only go through everything
//if it's being discarded.
- bool valid=false;
- InstanceSet::Element *E =ins->light_info->affected.front();
- while(E) {
+ bool valid = false;
+ InstanceSet::Element *E = ins->light_info->affected.front();
+ while (E) {
- if (E->get()->last_render_pass==render_pass) {
+ if (E->get()->last_render_pass == render_pass) {
- valid=true; // early out.
+ valid = true; // early out.
break;
}
- E=E->next();
+ E = E->next();
}
if (!valid) {
light_cull_count--;
- SWAP( light_cull_result[i], light_cull_result[ light_cull_count ] );
+ SWAP(light_cull_result[i], light_cull_result[light_cull_count]);
i--;
-
}
}
-
}
{ //this should eventually change to
//assign shadows by distance to camera
- SortArray<Instance*,_InstanceLightsort> sorter;
- sorter.sort(light_cull_result,light_cull_count);
- for (int i=0;i<light_cull_count;i++) {
+ SortArray<Instance *, _InstanceLightsort> sorter;
+ sorter.sort(light_cull_result, light_cull_count);
+ for (int i = 0; i < light_cull_count; i++) {
Instance *ins = light_cull_result[i];
@@ -6787,8 +6249,8 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
continue; // didn't change
*/
- _light_instance_update_shadow(ins,p_scenario,p_camera,cull_range);
- ins->light_info->last_version=ins->version;
+ _light_instance_update_shadow(ins, p_scenario, p_camera, cull_range);
+ ins->light_info->last_version = ins->version;
}
}
@@ -6796,62 +6258,59 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
RID environment;
if (p_camera->env.is_valid()) //camera has more environment priority
- environment=p_camera->env;
+ environment = p_camera->env;
else if (p_scenario->environment.is_valid())
- environment=p_scenario->environment;
+ environment = p_scenario->environment;
else
- environment=p_scenario->fallback_environment;
-
+ environment = p_scenario->fallback_environment;
/* STEP 6 - SAMPLE BAKED LIGHT */
- bool islinear =false;
+ bool islinear = false;
if (environment.is_valid()) {
- islinear = rasterizer->environment_is_fx_enabled(environment,VS::ENV_FX_SRGB);
+ islinear = rasterizer->environment_is_fx_enabled(environment, VS::ENV_FX_SRGB);
}
- for(int i=0;i<light_samplers_culled;i++) {
+ for (int i = 0; i < light_samplers_culled; i++) {
- _process_sampled_light(p_camera->transform,light_sampler_cull_result[i],islinear);
+ _process_sampled_light(p_camera->transform, light_sampler_cull_result[i], islinear);
}
/* STEP 7 - PROCESS GEOMETRY AND DRAW SCENE*/
-
- rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug);
+ rasterizer->begin_scene(p_viewport->viewport_data, environment, p_scenario->debug);
rasterizer->set_viewport(viewport_rect);
// add lights
{
- List<RID>::Element *E=p_scenario->directional_lights.front();
+ List<RID>::Element *E = p_scenario->directional_lights.front();
-
- for(;E;E=E->next()) {
- Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL;
+ for (; E; E = E->next()) {
+ Instance *light = E->get().is_valid() ? instance_owner.get(E->get()) : NULL;
ERR_CONTINUE(!light);
if (!light->light_info->enabled)
continue;
rasterizer->add_light(light->light_info->instance);
- light->light_info->last_add_pass=render_pass;
+ light->light_info->last_add_pass = render_pass;
}
- for (int i=0;i<light_cull_count;i++) {
+ for (int i = 0; i < light_cull_count; i++) {
Instance *ins = light_cull_result[i];
rasterizer->add_light(ins->light_info->instance);
- ins->light_info->last_add_pass=render_pass;
+ ins->light_info->last_add_pass = render_pass;
}
}
- // add geometry
+ // add geometry
- for(int i=0;i<cull_count;i++) {
+ for (int i = 0; i < cull_count; i++) {
Instance *ins = instance_cull_result[i];
- ERR_CONTINUE(!((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK));
+ ERR_CONTINUE(!((1 << ins->base_type) & INSTANCE_GEOMETRY_MASK));
_instance_draw(ins);
}
@@ -6859,75 +6318,66 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S
rasterizer->end_scene();
}
+void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32 &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights) {
-void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color& p_modulate, Rasterizer::CanvasLight *p_lights) {
-
-
- static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1;
+ static const int z_range = CANVAS_ITEM_Z_MAX - CANVAS_ITEM_Z_MIN + 1;
Rasterizer::CanvasItem *z_list[z_range];
Rasterizer::CanvasItem *z_last_list[z_range];
- for(int i=0;i<z_range;i++) {
- z_list[i]=NULL;
- z_last_list[i]=NULL;
+ for (int i = 0; i < z_range; i++) {
+ z_list[i] = NULL;
+ z_last_list[i] = NULL;
}
+ _render_canvas_item(p_canvas_item, p_transform, p_clip_rect, 1.0, 0, z_list, z_last_list, NULL, NULL);
- _render_canvas_item(p_canvas_item,p_transform,p_clip_rect,1.0,0,z_list,z_last_list,NULL,NULL);
-
- for(int i=0;i<z_range;i++) {
+ for (int i = 0; i < z_range; i++) {
if (!z_list[i])
continue;
- rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_modulate,p_lights);
+ rasterizer->canvas_render_items(z_list[i], CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights);
}
-
}
+void VisualServerRaster::_render_canvas_item_viewport(VisualServer *p_self, void *p_vp, const Rect2 &p_rect) {
-void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect) {
-
- VisualServerRaster *self=(VisualServerRaster*)(p_self);
- Viewport *vp=(Viewport*)p_vp;
- self->_draw_viewport(vp,p_rect.pos.x,p_rect.pos.y,p_rect.size.x,p_rect.size.y);
+ VisualServerRaster *self = (VisualServerRaster *)(p_self);
+ Viewport *vp = (Viewport *)p_vp;
+ self->_draw_viewport(vp, p_rect.pos.x, p_rect.pos.y, p_rect.size.x, p_rect.size.y);
self->rasterizer->canvas_begin();
-
}
-
-void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_material_owner) {
+void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item, const Matrix32 &p_transform, const Rect2 &p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner) {
CanvasItem *ci = p_canvas_item;
if (!ci->visible)
return;
- if (p_opacity<0.007)
+ if (p_opacity < 0.007)
return;
-
Rect2 rect = ci->get_rect();
Matrix32 xform = p_transform * ci->xform;
Rect2 global_rect = xform.xform(rect);
- global_rect.pos+=p_clip_rect.pos;
-
+ global_rect.pos += p_clip_rect.pos;
if (global_rect.intersects(p_clip_rect) && ci->viewport.is_valid() && viewport_owner.owns(ci->viewport)) {
Viewport *vp = viewport_owner.get(ci->viewport);
- Point2i from = xform.get_origin() + Point2(viewport_rect.x,viewport_rect.y);
+ Point2i from = xform.get_origin() + Point2(viewport_rect.x, viewport_rect.y);
Point2i size = rect.size;
size.x *= xform[0].length();
size.y *= xform[1].length();
- ci->vp_render = memnew( Rasterizer::CanvasItem::ViewportRender );
- ci->vp_render->owner=this;
- ci->vp_render->udata=vp;
- ci->vp_render->rect=Rect2(from.x,
- from.y,
- size.x,
- size.y);
-/*
+ ci->vp_render = memnew(Rasterizer::CanvasItem::ViewportRender);
+ ci->vp_render->owner = this;
+ ci->vp_render->udata = vp;
+ ci->vp_render->rect = Rect2(from.x,
+ from.y,
+ size.x,
+ size.y);
+ /*
_draw_viewport(vp,
from.x,
from.y,
@@ -6936,52 +6386,50 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
*/
//rasterizer->canvas_begin();
} else {
- ci->vp_render=NULL;
+ ci->vp_render = NULL;
}
if (ci->use_parent_material && p_material_owner)
- ci->material_owner=p_material_owner;
+ ci->material_owner = p_material_owner;
else {
- p_material_owner=ci;
- ci->material_owner=NULL;
+ p_material_owner = ci;
+ ci->material_owner = NULL;
}
-
float opacity = ci->opacity * p_opacity;
-
- int child_item_count=ci->child_items.size();
- CanvasItem **child_items=(CanvasItem**)alloca(child_item_count*sizeof(CanvasItem*));
- copymem(child_items,ci->child_items.ptr(),child_item_count*sizeof(CanvasItem*));
+ int child_item_count = ci->child_items.size();
+ CanvasItem **child_items = (CanvasItem **)alloca(child_item_count * sizeof(CanvasItem *));
+ copymem(child_items, ci->child_items.ptr(), child_item_count * sizeof(CanvasItem *));
if (ci->clip) {
if (p_canvas_clip != NULL) {
- ci->final_clip_rect=p_canvas_clip->final_clip_rect.clip(global_rect);
+ ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect);
} else {
- ci->final_clip_rect=global_rect;
+ ci->final_clip_rect = global_rect;
}
- ci->final_clip_owner=ci;
+ ci->final_clip_owner = ci;
} else {
- ci->final_clip_owner=p_canvas_clip;
+ ci->final_clip_owner = p_canvas_clip;
}
if (ci->sort_y) {
- SortArray<CanvasItem*,CanvasItemPtrSort> sorter;
- sorter.sort(child_items,child_item_count);
+ SortArray<CanvasItem *, CanvasItemPtrSort> sorter;
+ sorter.sort(child_items, child_item_count);
}
if (ci->z_relative)
- p_z=CLAMP(p_z+ci->z,CANVAS_ITEM_Z_MIN,CANVAS_ITEM_Z_MAX);
+ p_z = CLAMP(p_z + ci->z, CANVAS_ITEM_Z_MIN, CANVAS_ITEM_Z_MAX);
else
- p_z=ci->z;
+ p_z = ci->z;
- for(int i=0;i<child_item_count;i++) {
+ for (int i = 0; i < child_item_count; i++) {
if (child_items[i]->ontop)
continue;
- _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner);
+ _render_canvas_item(child_items[i], xform, p_clip_rect, opacity, p_z, z_list, z_last_list, (CanvasItem *)ci->final_clip_owner, p_material_owner);
}
if (ci->copy_back_buffer) {
@@ -6991,202 +6439,185 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat
if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) {
//something to draw?
- ci->final_transform=xform;
- ci->final_opacity=opacity * ci->self_opacity;
- ci->global_rect_cache=global_rect;
- ci->global_rect_cache.pos-=p_clip_rect.pos;
- ci->light_masked=false;
+ ci->final_transform = xform;
+ ci->final_opacity = opacity * ci->self_opacity;
+ ci->global_rect_cache = global_rect;
+ ci->global_rect_cache.pos -= p_clip_rect.pos;
+ ci->light_masked = false;
- int zidx = p_z-CANVAS_ITEM_Z_MIN;
+ int zidx = p_z - CANVAS_ITEM_Z_MIN;
if (z_last_list[zidx]) {
- z_last_list[zidx]->next=ci;
- z_last_list[zidx]=ci;
+ z_last_list[zidx]->next = ci;
+ z_last_list[zidx] = ci;
} else {
- z_list[zidx]=ci;
- z_last_list[zidx]=ci;
+ z_list[zidx] = ci;
+ z_last_list[zidx] = ci;
}
-
-
- ci->next=NULL;
-
+ ci->next = NULL;
}
- for(int i=0;i<child_item_count;i++) {
+ for (int i = 0; i < child_item_count; i++) {
if (!child_items[i]->ontop)
continue;
- _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner);
+ _render_canvas_item(child_items[i], xform, p_clip_rect, opacity, p_z, z_list, z_last_list, (CanvasItem *)ci->final_clip_owner, p_material_owner);
}
-
}
-void VisualServerRaster::_light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights) {
+void VisualServerRaster::_light_mask_canvas_items(int p_z, Rasterizer::CanvasItem *p_canvas_item, Rasterizer::CanvasLight *p_masked_lights) {
if (!p_masked_lights)
return;
- Rasterizer::CanvasItem *ci=p_canvas_item;
+ Rasterizer::CanvasItem *ci = p_canvas_item;
- while(ci) {
+ while (ci) {
- Rasterizer::CanvasLight *light=p_masked_lights;
- while(light) {
+ Rasterizer::CanvasLight *light = p_masked_lights;
+ while (light) {
- if (ci->light_mask&light->item_mask && p_z>=light->z_min && p_z<=light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache,light->rect_cache)) {
- ci->light_masked=true;
+ if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) {
+ ci->light_masked = true;
}
- light=light->mask_next_ptr;
+ light = light->mask_next_ptr;
}
- ci=ci->next;
+ ci = ci->next;
}
-
-
-
-
}
-void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights,Rasterizer::CanvasLight *p_masked_lights) {
+void VisualServerRaster::_render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights, Rasterizer::CanvasLight *p_masked_lights) {
rasterizer->canvas_begin();
int l = p_canvas->child_items.size();
- Canvas::ChildItem *ci=p_canvas->child_items.ptr();
+ Canvas::ChildItem *ci = p_canvas->child_items.ptr();
- bool has_mirror=false;
- for(int i=0;i<l;i++) {
+ bool has_mirror = false;
+ for (int i = 0; i < l; i++) {
if (ci[i].mirror.x || ci[i].mirror.y) {
- has_mirror=true;
+ has_mirror = true;
break;
}
}
- Rect2 clip_rect(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height);
+ Rect2 clip_rect(viewport_rect.x, viewport_rect.y, viewport_rect.width, viewport_rect.height);
if (!has_mirror) {
- static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1;
+ static const int z_range = CANVAS_ITEM_Z_MAX - CANVAS_ITEM_Z_MIN + 1;
Rasterizer::CanvasItem *z_list[z_range];
Rasterizer::CanvasItem *z_last_list[z_range];
- for(int i=0;i<z_range;i++) {
- z_list[i]=NULL;
- z_last_list[i]=NULL;
+ for (int i = 0; i < z_range; i++) {
+ z_list[i] = NULL;
+ z_last_list[i] = NULL;
}
- for(int i=0;i<l;i++) {
- _render_canvas_item(ci[i].item,p_transform,clip_rect,1.0,0,z_list,z_last_list,NULL,NULL);
+ for (int i = 0; i < l; i++) {
+ _render_canvas_item(ci[i].item, p_transform, clip_rect, 1.0, 0, z_list, z_last_list, NULL, NULL);
}
- for(int i=0;i<z_range;i++) {
+ for (int i = 0; i < z_range; i++) {
if (!z_list[i])
continue;
if (p_masked_lights) {
- _light_mask_canvas_items(CANVAS_ITEM_Z_MIN+i,z_list[i],p_masked_lights);
+ _light_mask_canvas_items(CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights);
}
- rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_canvas->modulate,p_lights);
+ rasterizer->canvas_render_items(z_list[i], CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights);
}
} else {
- for(int i=0;i<l;i++) {
+ for (int i = 0; i < l; i++) {
- Canvas::ChildItem& ci=p_canvas->child_items[i];
- _render_canvas_item_tree(ci.item,p_transform,clip_rect,p_canvas->modulate,p_lights);
+ Canvas::ChildItem &ci = p_canvas->child_items[i];
+ _render_canvas_item_tree(ci.item, p_transform, clip_rect, p_canvas->modulate, p_lights);
//mirroring (useful for scrolling backgrounds)
- if (ci.mirror.x!=0) {
+ if (ci.mirror.x != 0) {
- Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0));
- _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
+ Matrix32 xform2 = p_transform * Matrix32(0, Vector2(ci.mirror.x, 0));
+ _render_canvas_item_tree(ci.item, xform2, clip_rect, p_canvas->modulate, p_lights);
}
- if (ci.mirror.y!=0) {
+ if (ci.mirror.y != 0) {
- Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y));
- _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
+ Matrix32 xform2 = p_transform * Matrix32(0, Vector2(0, ci.mirror.y));
+ _render_canvas_item_tree(ci.item, xform2, clip_rect, p_canvas->modulate, p_lights);
}
- if (ci.mirror.y!=0 && ci.mirror.x!=0) {
+ if (ci.mirror.y != 0 && ci.mirror.x != 0) {
- Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror);
- _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights);
+ Matrix32 xform2 = p_transform * Matrix32(0, ci.mirror);
+ _render_canvas_item_tree(ci.item, xform2, clip_rect, p_canvas->modulate, p_lights);
}
-
}
}
-
}
+void VisualServerRaster::_draw_viewport_camera(Viewport *p_viewport, bool p_ignore_camera) {
-void VisualServerRaster::_draw_viewport_camera(Viewport *p_viewport,bool p_ignore_camera) {
-
-
- Camera *camera=NULL;
- if (camera_owner.owns( p_viewport->camera ))
- camera=camera_owner.get( p_viewport->camera );
- Scenario *scenario = scenario_owner.get( p_viewport->scenario );
+ Camera *camera = NULL;
+ if (camera_owner.owns(p_viewport->camera))
+ camera = camera_owner.get(p_viewport->camera);
+ Scenario *scenario = scenario_owner.get(p_viewport->scenario);
_update_instances(); // check dirty instances before rendering
if (p_ignore_camera)
- _render_no_camera(p_viewport, camera,scenario );
+ _render_no_camera(p_viewport, camera, scenario);
else
- _render_camera(p_viewport, camera,scenario );
-
+ _render_camera(p_viewport, camera, scenario);
}
-void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h) {
+void VisualServerRaster::_draw_viewport(Viewport *p_viewport, int p_ofs_x, int p_ofs_y, int p_parent_w, int p_parent_h) {
- ViewportRect desired_rect=p_viewport->rect;
+ ViewportRect desired_rect = p_viewport->rect;
ViewportRect old_rect = viewport_rect;
-// bool vpchanged=false;
+ // bool vpchanged=false;
// convert default expanding viewports to actual size
//if (desired_rect.x==0 && desired_rect.y==0 && desired_rect.width==0 && desired_rect.height==0) {
if (p_parent_w != 0 && p_parent_h != 0) {
- desired_rect.width=p_parent_w;
- desired_rect.height=p_parent_h;
+ desired_rect.width = p_parent_w;
+ desired_rect.height = p_parent_h;
}
- ERR_FAIL_COND(desired_rect.width<=0 || desired_rect.height<=0);
-
- desired_rect.x+=p_ofs_x;
- desired_rect.y+=p_ofs_y;
+ ERR_FAIL_COND(desired_rect.width <= 0 || desired_rect.height <= 0);
+ desired_rect.x += p_ofs_x;
+ desired_rect.y += p_ofs_y;
// if the viewport is different than the actual one, change it
- if ( p_viewport->render_target.is_valid() || viewport_rect.x != desired_rect.x ||
- viewport_rect.y != desired_rect.y ||
- viewport_rect.width != desired_rect.width ||
- viewport_rect.height != desired_rect.height ) {
-
+ if (p_viewport->render_target.is_valid() || viewport_rect.x != desired_rect.x ||
+ viewport_rect.y != desired_rect.y ||
+ viewport_rect.width != desired_rect.width ||
+ viewport_rect.height != desired_rect.height) {
- viewport_rect=desired_rect;
+ viewport_rect = desired_rect;
rasterizer->set_viewport(viewport_rect);
-
}
/* Camera should always be BEFORE any other 3D */
- bool scenario_draw_canvas_bg=false;
- int scenario_canvas_max_layer=0;
+ bool scenario_draw_canvas_bg = false;
+ int scenario_canvas_max_layer = 0;
if (!p_viewport->hide_canvas && !p_viewport->disable_environment && scenario_owner.owns(p_viewport->scenario)) {
- Scenario *scenario=scenario_owner.get(p_viewport->scenario);
+ Scenario *scenario = scenario_owner.get(p_viewport->scenario);
if (scenario->environment.is_valid()) {
if (rasterizer->is_environment(scenario->environment)) {
- scenario_draw_canvas_bg=rasterizer->environment_get_background(scenario->environment)==VS::ENV_BG_CANVAS;
- scenario_canvas_max_layer=rasterizer->environment_get_background_param(scenario->environment,VS::ENV_BG_PARAM_CANVAS_MAX_LAYER);
+ scenario_draw_canvas_bg = rasterizer->environment_get_background(scenario->environment) == VS::ENV_BG_CANVAS;
+ scenario_canvas_max_layer = rasterizer->environment_get_background_param(scenario->environment, VS::ENV_BG_PARAM_CANVAS_MAX_LAYER);
}
}
}
- bool can_draw_3d=!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario);
-
+ bool can_draw_3d = !p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario);
if (scenario_draw_canvas_bg) {
@@ -7195,177 +6626,161 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
if (!scenario_draw_canvas_bg && can_draw_3d) {
- _draw_viewport_camera(p_viewport,false);
+ _draw_viewport_camera(p_viewport, false);
- } else if (true /*|| !p_viewport->canvas_list.empty()*/){
+ } else if (true /*|| !p_viewport->canvas_list.empty()*/) {
//clear the viewport black because of no camera? i seriously should..
if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) {
if (p_viewport->transparent_bg) {
- rasterizer->clear_viewport(Color(0,0,0,0));
- }
- else {
- Color cc=clear_color;
+ rasterizer->clear_viewport(Color(0, 0, 0, 0));
+ } else {
+ Color cc = clear_color;
if (scenario_draw_canvas_bg)
- cc.a=0;
+ cc.a = 0;
rasterizer->clear_viewport(cc);
}
- p_viewport->render_target_clear=false;
+ p_viewport->render_target_clear = false;
}
}
if (!p_viewport->hide_canvas) {
- int i=0;
+ int i = 0;
- Map<Viewport::CanvasKey,Viewport::CanvasData*> canvas_map;
+ Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map;
- Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height);
- Rasterizer::CanvasLight *lights=NULL;
- Rasterizer::CanvasLight *lights_with_shadow=NULL;
- Rasterizer::CanvasLight *lights_with_mask=NULL;
+ Rect2 clip_rect(0, 0, viewport_rect.width, viewport_rect.height);
+ Rasterizer::CanvasLight *lights = NULL;
+ Rasterizer::CanvasLight *lights_with_shadow = NULL;
+ Rasterizer::CanvasLight *lights_with_mask = NULL;
Rect2 shadow_rect;
- int light_count=0;
+ int light_count = 0;
- for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
+ for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
Matrix32 xf = p_viewport->global_transform * E->get().transform;
//find lights in canvas
+ for (Set<Rasterizer::CanvasLight *>::Element *F = E->get().canvas->lights.front(); F; F = F->next()) {
- for(Set<Rasterizer::CanvasLight*>::Element *F=E->get().canvas->lights.front();F;F=F->next()) {
-
-
- Rasterizer::CanvasLight* cl=F->get();
+ Rasterizer::CanvasLight *cl = F->get();
if (cl->enabled && cl->texture.is_valid()) {
//not super efficient..
- Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture));
- tsize*=cl->scale;
+ Size2 tsize(rasterizer->texture_get_width(cl->texture), rasterizer->texture_get_height(cl->texture));
+ tsize *= cl->scale;
- Vector2 offset=tsize/2.0;
- cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize);
- cl->xform_cache=xf * cl->xform;
+ Vector2 offset = tsize / 2.0;
+ cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize);
+ cl->xform_cache = xf * cl->xform;
+ if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) {
- if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) {
-
- cl->filter_next_ptr=lights;
- lights=cl;
- cl->texture_cache=NULL;
+ cl->filter_next_ptr = lights;
+ lights = cl;
+ cl->texture_cache = NULL;
Matrix32 scale;
scale.scale(cl->rect_cache.size);
- scale.elements[2]=cl->rect_cache.pos;
+ scale.elements[2] = cl->rect_cache.pos;
cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse();
- cl->light_shader_pos=cl->xform_cache[2];
+ cl->light_shader_pos = cl->xform_cache[2];
if (cl->shadow_buffer.is_valid()) {
- cl->shadows_next_ptr=lights_with_shadow;
- if (lights_with_shadow==NULL) {
+ cl->shadows_next_ptr = lights_with_shadow;
+ if (lights_with_shadow == NULL) {
shadow_rect = cl->xform_cache.xform(cl->rect_cache);
} else {
- shadow_rect=shadow_rect.merge( cl->xform_cache.xform(cl->rect_cache) );
+ shadow_rect = shadow_rect.merge(cl->xform_cache.xform(cl->rect_cache));
}
- lights_with_shadow=cl;
- cl->radius_cache=cl->rect_cache.size.length();
-
+ lights_with_shadow = cl;
+ cl->radius_cache = cl->rect_cache.size.length();
}
- if (cl->mode==CANVAS_LIGHT_MODE_MASK) {
- cl->mask_next_ptr=lights_with_mask;
- lights_with_mask=cl;
+ if (cl->mode == CANVAS_LIGHT_MODE_MASK) {
+ cl->mask_next_ptr = lights_with_mask;
+ lights_with_mask = cl;
}
light_count++;
}
-
}
}
//print_line("lights: "+itos(light_count));
- canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get();
-
+ canvas_map[Viewport::CanvasKey(E->key(), E->get().layer)] = &E->get();
}
if (lights_with_shadow) {
//update shadows if any
- Rasterizer::CanvasLightOccluderInstance * occluders=NULL;
+ Rasterizer::CanvasLightOccluderInstance *occluders = NULL;
//make list of occluders
- for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) {
+ for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) {
Matrix32 xf = p_viewport->global_transform * E->get().transform;
- for(Set<Rasterizer::CanvasLightOccluderInstance*>::Element *F=E->get().canvas->occluders.front();F;F=F->next()) {
+ for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *F = E->get().canvas->occluders.front(); F; F = F->next()) {
if (!F->get()->enabled)
continue;
F->get()->xform_cache = xf * F->get()->xform;
- if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) {
-
- F->get()->next=occluders;
- occluders=F->get();
+ if (shadow_rect.intersects_transformed(F->get()->xform_cache, F->get()->aabb_cache)) {
+ F->get()->next = occluders;
+ occluders = F->get();
}
}
}
//update the light shadowmaps with them
- Rasterizer::CanvasLight *light=lights_with_shadow;
- while(light) {
+ Rasterizer::CanvasLight *light = lights_with_shadow;
+ while (light) {
- rasterizer->canvas_light_shadow_buffer_update(light->shadow_buffer,light->xform_cache.affine_inverse(),light->item_mask,light->radius_cache/1000.0,light->radius_cache*1.1,occluders,&light->shadow_matrix_cache);
- light=light->shadows_next_ptr;
+ rasterizer->canvas_light_shadow_buffer_update(light->shadow_buffer, light->xform_cache.affine_inverse(), light->item_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders, &light->shadow_matrix_cache);
+ light = light->shadows_next_ptr;
}
rasterizer->set_viewport(viewport_rect); //must reset viewport afterwards
}
+ if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer > scenario_canvas_max_layer) {
-
-
- if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer>scenario_canvas_max_layer) {
-
- _draw_viewport_camera(p_viewport,!can_draw_3d);
- scenario_draw_canvas_bg=false;
-
+ _draw_viewport_camera(p_viewport, !can_draw_3d);
+ scenario_draw_canvas_bg = false;
}
- for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) {
-
+ for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) {
- // print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size()));
+ // print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size()));
//print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform);
Matrix32 xform = p_viewport->global_transform * E->get()->transform;
- Rasterizer::CanvasLight *canvas_lights=NULL;
+ Rasterizer::CanvasLight *canvas_lights = NULL;
- Rasterizer::CanvasLight *ptr=lights;
- while(ptr) {
- if (E->get()->layer>=ptr->layer_min && E->get()->layer<=ptr->layer_max) {
- ptr->next_ptr=canvas_lights;
- canvas_lights=ptr;
+ Rasterizer::CanvasLight *ptr = lights;
+ while (ptr) {
+ if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) {
+ ptr->next_ptr = canvas_lights;
+ canvas_lights = ptr;
}
- ptr=ptr->filter_next_ptr;
+ ptr = ptr->filter_next_ptr;
}
- _render_canvas( E->get()->canvas,xform,canvas_lights,lights_with_mask );
+ _render_canvas(E->get()->canvas, xform, canvas_lights, lights_with_mask);
i++;
- if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) {
- _draw_viewport_camera(p_viewport,!can_draw_3d);
- scenario_draw_canvas_bg=false;
+ if (scenario_draw_canvas_bg && E->key().layer >= scenario_canvas_max_layer) {
+ _draw_viewport_camera(p_viewport, !can_draw_3d);
+ scenario_draw_canvas_bg = false;
}
-
-
}
if (scenario_draw_canvas_bg) {
- _draw_viewport_camera(p_viewport,!can_draw_3d);
- scenario_draw_canvas_bg=false;
+ _draw_viewport_camera(p_viewport, !can_draw_3d);
+ scenario_draw_canvas_bg = false;
}
-
-// rasterizer->canvas_debug_viewport_shadows(lights_with_shadow);
+ // rasterizer->canvas_debug_viewport_shadows(lights_with_shadow);
}
//capture
@@ -7377,64 +6792,59 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_
}
//restore
- if ( viewport_rect.x != old_rect.x ||
- viewport_rect.y != old_rect.y ||
- viewport_rect.width != old_rect.width ||
- viewport_rect.height != old_rect.height ) {
+ if (viewport_rect.x != old_rect.x ||
+ viewport_rect.y != old_rect.y ||
+ viewport_rect.width != old_rect.width ||
+ viewport_rect.height != old_rect.height) {
- viewport_rect=old_rect;
+ viewport_rect = old_rect;
rasterizer->set_viewport(viewport_rect);
}
-
-
}
void VisualServerRaster::_draw_viewports() {
//draw viewports for render targets
- List<Viewport*> to_blit;
- List<Viewport*> to_disable;
- for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) {
+ List<Viewport *> to_blit;
+ List<Viewport *> to_disable;
+ for (SelfList<Viewport> *E = viewport_update_list.first(); E; E = E->next()) {
Viewport *vp = E->self();
ERR_CONTINUE(!vp);
if (
- vp->render_target_update_mode==RENDER_TARGET_UPDATE_WHEN_VISIBLE &&
- !vp->rendered_in_prev_frame &&
- !vp->queue_capture
- ) {
+ vp->render_target_update_mode == RENDER_TARGET_UPDATE_WHEN_VISIBLE &&
+ !vp->rendered_in_prev_frame &&
+ !vp->queue_capture) {
continue;
}
- if (vp->rt_to_screen_rect!=Rect2())
+ if (vp->rt_to_screen_rect != Rect2())
to_blit.push_back(vp);
- rasterizer->set_render_target(vp->render_target,vp->transparent_bg,vp->render_target_vflip);
- _draw_viewport(vp,0,0,vp->rect.width,vp->rect.height);
+ rasterizer->set_render_target(vp->render_target, vp->transparent_bg, vp->render_target_vflip);
+ _draw_viewport(vp, 0, 0, vp->rect.width, vp->rect.height);
- if ( (vp->queue_capture && vp->render_target_update_mode==RENDER_TARGET_UPDATE_DISABLED) || vp->render_target_update_mode==RENDER_TARGET_UPDATE_ONCE) {
+ if ((vp->queue_capture && vp->render_target_update_mode == RENDER_TARGET_UPDATE_DISABLED) || vp->render_target_update_mode == RENDER_TARGET_UPDATE_ONCE) {
//was only enabled for capture
to_disable.push_back(vp);
- vp->render_target_update_mode=RENDER_TARGET_UPDATE_DISABLED;
+ vp->render_target_update_mode = RENDER_TARGET_UPDATE_DISABLED;
}
-
}
rasterizer->set_render_target(RID());
- while(to_disable.size()) {
+ while (to_disable.size()) {
//disable again because it was only for capture
viewport_update_list.remove(&to_disable.front()->get()->update_list);
to_disable.pop_front();
}
-
//draw RTs directly to screen when requested
- for (List<Viewport*>::Element *E=to_blit.front();E;E=E->next()) {
+ for (List<Viewport *>::Element *E = to_blit.front(); E; E = E->next()) {
int window_w = OS::get_singleton()->get_video_mode().width;
int window_h = OS::get_singleton()->get_video_mode().height;
@@ -7444,12 +6854,12 @@ void VisualServerRaster::_draw_viewports() {
desired_rect.width = window_w;
desired_rect.height = window_h;
- if ( viewport_rect.x != desired_rect.x ||
- viewport_rect.y != desired_rect.y ||
- viewport_rect.width != desired_rect.width ||
- viewport_rect.height != desired_rect.height ) {
+ if (viewport_rect.x != desired_rect.x ||
+ viewport_rect.y != desired_rect.y ||
+ viewport_rect.width != desired_rect.width ||
+ viewport_rect.height != desired_rect.height) {
- viewport_rect=desired_rect;
+ viewport_rect = desired_rect;
rasterizer->set_viewport(viewport_rect);
}
@@ -7457,15 +6867,12 @@ void VisualServerRaster::_draw_viewports() {
rasterizer->canvas_begin();
rasterizer->canvas_disable_blending();
rasterizer->canvas_begin_rect(Matrix32());
- rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect,0,Rect2(Point2(),E->get()->rt_to_screen_rect.size),E->get()->render_target_texture,Color(1,1,1));
-
+ rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect, 0, Rect2(Point2(), E->get()->rt_to_screen_rect.size), E->get()->render_target_texture, Color(1, 1, 1));
}
-
-
//draw viewports attached to screen
- for(Map<RID,int>::Element *E=screen_viewports.front();E;E=E->next()) {
+ for (Map<RID, int>::Element *E = screen_viewports.front(); E; E = E->next()) {
Viewport *vp = viewport_owner.get(E->key());
ERR_CONTINUE(!vp);
@@ -7473,32 +6880,27 @@ void VisualServerRaster::_draw_viewports() {
int window_w = OS::get_singleton()->get_video_mode(E->get()).width;
int window_h = OS::get_singleton()->get_video_mode(E->get()).height;
- Rect2 r(0,0,vp->rect.width,vp->rect.height);
- if (r.size.width==0)
- r.size.width=window_w;
- if (r.size.height==0)
- r.size.height=window_h;
+ Rect2 r(0, 0, vp->rect.width, vp->rect.height);
+ if (r.size.width == 0)
+ r.size.width = window_w;
+ if (r.size.height == 0)
+ r.size.height = window_h;
-
- _draw_viewport(vp,r.pos.x,r.pos.y,r.size.width,r.size.height);
+ _draw_viewport(vp, r.pos.x, r.pos.y, r.size.width, r.size.height);
}
-
//check when a viewport associated to a render target was drawn
- for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) {
+ for (SelfList<Viewport> *E = viewport_update_list.first(); E; E = E->next()) {
Viewport *vp = E->self();
ERR_CONTINUE(!vp);
- if (vp->render_target_update_mode!=RENDER_TARGET_UPDATE_WHEN_VISIBLE)
+ if (vp->render_target_update_mode != RENDER_TARGET_UPDATE_WHEN_VISIBLE)
continue;
- vp->rendered_in_prev_frame=rasterizer->render_target_renedered_in_frame(vp->render_target);
+ vp->rendered_in_prev_frame = rasterizer->render_target_renedered_in_frame(vp->render_target);
}
-
}
-
-
void VisualServerRaster::_draw_cursors_and_margins() {
int window_w = OS::get_singleton()->get_video_mode().width;
@@ -7509,12 +6911,12 @@ void VisualServerRaster::_draw_cursors_and_margins() {
desired_rect.width = window_w;
desired_rect.height = window_h;
- if ( viewport_rect.x != desired_rect.x ||
- viewport_rect.y != desired_rect.y ||
- viewport_rect.width != desired_rect.width ||
- viewport_rect.height != desired_rect.height ) {
+ if (viewport_rect.x != desired_rect.x ||
+ viewport_rect.y != desired_rect.y ||
+ viewport_rect.width != desired_rect.width ||
+ viewport_rect.height != desired_rect.height) {
- viewport_rect=desired_rect;
+ viewport_rect = desired_rect;
rasterizer->set_viewport(viewport_rect);
}
@@ -7522,52 +6924,50 @@ void VisualServerRaster::_draw_cursors_and_margins() {
rasterizer->canvas_begin();
rasterizer->canvas_begin_rect(Matrix32());
- for (int i=0; i<MAX_CURSORS; i++) {
+ for (int i = 0; i < MAX_CURSORS; i++) {
if (!cursors[i].visible) {
continue;
};
- RID tex = cursors[i].texture?cursors[i].texture:default_cursor_texture;
- ERR_CONTINUE( !tex );
+ RID tex = cursors[i].texture ? cursors[i].texture : default_cursor_texture;
+ ERR_CONTINUE(!tex);
if (cursors[i].region.has_no_area()) {
Point2 size(texture_get_width(tex), texture_get_height(tex));
- rasterizer->canvas_draw_rect(Rect2(cursors[i].pos-cursors[i].center, size), 0, Rect2(), tex, Color(1, 1, 1, 1));
+ rasterizer->canvas_draw_rect(Rect2(cursors[i].pos - cursors[i].center, size), 0, Rect2(), tex, Color(1, 1, 1, 1));
} else {
Point2 size = cursors[i].region.size;
- rasterizer->canvas_draw_rect(Rect2(cursors[i].pos-cursors[i].center, size), Rasterizer::CANVAS_RECT_REGION, cursors[i].region, tex, Color(1, 1, 1, 1));
+ rasterizer->canvas_draw_rect(Rect2(cursors[i].pos - cursors[i].center, size), Rasterizer::CANVAS_RECT_REGION, cursors[i].region, tex, Color(1, 1, 1, 1));
}
};
-
-
if (black_image[MARGIN_LEFT].is_valid()) {
- Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_LEFT]),rasterizer->texture_get_height(black_image[MARGIN_LEFT]));
- rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_LEFT],Color(1,1,1));
+ Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_LEFT]), rasterizer->texture_get_height(black_image[MARGIN_LEFT]));
+ rasterizer->canvas_draw_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_LEFT], Color(1, 1, 1));
} else if (black_margin[MARGIN_LEFT])
- rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
+ rasterizer->canvas_draw_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0));
if (black_image[MARGIN_RIGHT].is_valid()) {
- Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_RIGHT]),rasterizer->texture_get_height(black_image[MARGIN_RIGHT]));
- rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_RIGHT],Color(1,1,1));
+ Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_RIGHT]), rasterizer->texture_get_height(black_image[MARGIN_RIGHT]));
+ rasterizer->canvas_draw_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_RIGHT], Color(1, 1, 1));
} else if (black_margin[MARGIN_RIGHT])
- rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
+ rasterizer->canvas_draw_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0));
if (black_image[MARGIN_TOP].is_valid()) {
- Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_TOP]),rasterizer->texture_get_height(black_image[MARGIN_TOP]));
- rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_TOP],Color(1,1,1));
+ Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_TOP]), rasterizer->texture_get_height(black_image[MARGIN_TOP]));
+ rasterizer->canvas_draw_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_TOP], Color(1, 1, 1));
} else if (black_margin[MARGIN_TOP]) {
- rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
+ rasterizer->canvas_draw_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0));
}
if (black_image[MARGIN_BOTTOM].is_valid()) {
- Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_BOTTOM]),rasterizer->texture_get_height(black_image[MARGIN_BOTTOM]));
- rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_BOTTOM],Color(1,1,1));
+ Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_BOTTOM]), rasterizer->texture_get_height(black_image[MARGIN_BOTTOM]));
+ rasterizer->canvas_draw_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_BOTTOM], Color(1, 1, 1));
} else if (black_margin[MARGIN_BOTTOM]) {
- rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,1,1),RID(),Color(0,0,0));
+ rasterizer->canvas_draw_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0));
}
rasterizer->canvas_end_rect();
@@ -7580,20 +6980,20 @@ void VisualServerRaster::sync() {
void VisualServerRaster::draw() {
//if (changes)
// print_line("changes: "+itos(changes));
- changes=0;
- shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true);
- room_cull_enabled = GLOBAL_DEF("render/room_cull_enabled",true);
- light_discard_enabled = GLOBAL_DEF("render/light_discard_enabled",true);
+ changes = 0;
+ shadows_enabled = GLOBAL_DEF("render/shadows_enabled", true);
+ room_cull_enabled = GLOBAL_DEF("render/room_cull_enabled", true);
+ light_discard_enabled = GLOBAL_DEF("render/light_discard_enabled", true);
rasterizer->begin_frame();
_draw_viewports();
_draw_cursors_and_margins();
rasterizer->end_frame();
- draw_extra_frame=rasterizer->needs_to_draw_next_frame();
+ draw_extra_frame = rasterizer->needs_to_draw_next_frame();
}
bool VisualServerRaster::has_changed() const {
- return changes>0 || draw_extra_frame;
+ return changes > 0 || draw_extra_frame;
}
int VisualServerRaster::get_render_info(RenderInfo p_info) {
@@ -7606,9 +7006,9 @@ bool VisualServerRaster::has_feature(Features p_feature) const {
return rasterizer->has_feature(p_feature); // lies for now
}
-void VisualServerRaster::set_default_clear_color(const Color& p_color) {
+void VisualServerRaster::set_default_clear_color(const Color &p_color) {
- clear_color=p_color;
+ clear_color = p_color;
}
Color VisualServerRaster::get_default_clear_color() const {
@@ -7616,7 +7016,7 @@ Color VisualServerRaster::get_default_clear_color() const {
return clear_color;
}
-void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color,bool p_scale) {
+void VisualServerRaster::set_boot_image(const Image &p_image, const Color &p_color, bool p_scale) {
if (p_image.empty())
return;
@@ -7628,18 +7028,18 @@ void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_col
int window_w = OS::get_singleton()->get_video_mode(0).width;
int window_h = OS::get_singleton()->get_video_mode(0).height;
ViewportRect vr;
- vr.x=0;
- vr.y=0;
- vr.width=OS::get_singleton()->get_video_mode(0).width;
- vr.height=OS::get_singleton()->get_video_mode(0).height;
+ vr.x = 0;
+ vr.y = 0;
+ vr.width = OS::get_singleton()->get_video_mode(0).width;
+ vr.height = OS::get_singleton()->get_video_mode(0).height;
rasterizer->set_viewport(vr);
rasterizer->clear_viewport(p_color);
rasterizer->canvas_begin();
RID texture = texture_create();
- texture_allocate(texture,p_image.get_width(),p_image.get_height(),p_image.get_format(),TEXTURE_FLAG_FILTER);
- texture_set_data(texture,p_image);
+ texture_allocate(texture, p_image.get_width(), p_image.get_height(), p_image.get_format(), TEXTURE_FLAG_FILTER);
+ texture_set_data(texture, p_image);
rasterizer->canvas_begin_rect(Matrix32());
- Rect2 imgrect(0,0,p_image.get_width(),p_image.get_height());
+ Rect2 imgrect(0, 0, p_image.get_width(), p_image.get_height());
Rect2 screenrect;
if (p_scale) {
@@ -7647,59 +7047,57 @@ void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_col
//scale horizontally
screenrect.size.y = window_h;
screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y;
- screenrect.pos.x = (window_w - screenrect.size.x)/2;
+ screenrect.pos.x = (window_w - screenrect.size.x) / 2;
} else {
//scale vertically
screenrect.size.x = window_w;
screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x;
- screenrect.pos.y = (window_h - screenrect.size.y)/2;
+ screenrect.pos.y = (window_h - screenrect.size.y) / 2;
}
} else {
- screenrect=imgrect;
- screenrect.pos+=((Size2(vr.width,vr.height)-screenrect.size)/2.0).floor();
-
+ screenrect = imgrect;
+ screenrect.pos += ((Size2(vr.width, vr.height) - screenrect.size) / 2.0).floor();
}
- rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,1));
+ rasterizer->canvas_draw_rect(screenrect, 0, imgrect, texture, Color(1, 1, 1, 1));
rasterizer->canvas_end_rect();
rasterizer->end_frame();
rasterizer->flush_frame();
free(texture); // free since it's only one frame that stays there
-
}
void VisualServerRaster::init() {
rasterizer->init();
- shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true);
+ shadows_enabled = GLOBAL_DEF("render/shadows_enabled", true);
//default_scenario = scenario_create();
//default_viewport = viewport_create();
- for(int i=0;i<4;i++)
- black_margin[i]=0;
+ for (int i = 0; i < 4; i++)
+ black_margin[i] = 0;
Image img;
img.create(default_mouse_cursor_xpm);
//img.convert(Image::FORMAT_RGB);
default_cursor_texture = texture_create_from_image(img, 0);
- aabb_random_points.resize( GLOBAL_DEF("render/aabb_random_points",16) );
- for(int i=0;i<aabb_random_points.size();i++)
- aabb_random_points[i]=Vector3(Math::random(0,1),Math::random(0,1),Math::random(0,1));
+ aabb_random_points.resize(GLOBAL_DEF("render/aabb_random_points", 16));
+ for (int i = 0; i < aabb_random_points.size(); i++)
+ aabb_random_points[i] = Vector3(Math::random(0, 1), Math::random(0, 1), Math::random(0, 1));
transformed_aabb_random_points.resize(aabb_random_points.size());
- changes=0;
+ changes = 0;
}
-void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner,String p_type) {
+void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner, String p_type) {
List<RID> rids;
p_owner->get_owned_list(&rids);
- int lost=0;
- for(List<RID>::Element *I=rids.front();I;I=I->next()) {
+ int lost = 0;
+ for (List<RID>::Element *I = rids.front(); I; I = I->next()) {
if (OS::get_singleton()->is_stdout_verbose()) {
lost++;
}
@@ -7707,66 +7105,57 @@ void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner,String p_type) {
}
if (lost)
- print_line("VisualServerRaster: WARNING: Lost "+itos(lost)+" RIDs of type "+p_type);
-
+ print_line("VisualServerRaster: WARNING: Lost " + itos(lost) + " RIDs of type " + p_type);
}
void VisualServerRaster::finish() {
-
free(default_cursor_texture);
if (test_cube.is_valid())
free(test_cube);
_free_internal_rids();
- _clean_up_owner( &room_owner,"Room" );
- _clean_up_owner( &portal_owner,"Portal" );
+ _clean_up_owner(&room_owner, "Room");
+ _clean_up_owner(&portal_owner, "Portal");
- _clean_up_owner( &camera_owner,"Camera" );
- _clean_up_owner( &viewport_owner,"Viewport" );
+ _clean_up_owner(&camera_owner, "Camera");
+ _clean_up_owner(&viewport_owner, "Viewport");
- _clean_up_owner( &scenario_owner,"Scenario" );
- _clean_up_owner( &instance_owner,"Instance" );
+ _clean_up_owner(&scenario_owner, "Scenario");
+ _clean_up_owner(&instance_owner, "Instance");
- _clean_up_owner( &canvas_owner,"Canvas" );
- _clean_up_owner( &canvas_item_owner,"CanvasItem" );
+ _clean_up_owner(&canvas_owner, "Canvas");
+ _clean_up_owner(&canvas_item_owner, "CanvasItem");
rasterizer->finish();
octree_allocator.clear();
if (instance_dependency_map.size()) {
- print_line("Base resources missing amount: "+itos(instance_dependency_map.size()));
+ print_line("Base resources missing amount: " + itos(instance_dependency_map.size()));
}
- ERR_FAIL_COND( instance_dependency_map.size() );
+ ERR_FAIL_COND(instance_dependency_map.size());
}
-
-RID VisualServerRaster::get_test_cube() {
+RID VisualServerRaster::get_test_cube() {
if (test_cube.is_valid())
return test_cube;
- test_cube=_make_test_cube();
+ test_cube = _make_test_cube();
return test_cube;
-
}
-
-
VisualServerRaster::VisualServerRaster(Rasterizer *p_rasterizer) {
- rasterizer=p_rasterizer;
- rasterizer->draw_viewport_func=_render_canvas_item_viewport;
- instance_update_list=NULL;
- render_pass=0;
- clear_color=Color(0.3,0.3,0.3,1.0);
- OctreeAllocator::allocator=&octree_allocator;
- draw_extra_frame=false;
-
+ rasterizer = p_rasterizer;
+ rasterizer->draw_viewport_func = _render_canvas_item_viewport;
+ instance_update_list = NULL;
+ render_pass = 0;
+ clear_color = Color(0.3, 0.3, 0.3, 1.0);
+ OctreeAllocator::allocator = &octree_allocator;
+ draw_extra_frame = false;
}
-
-VisualServerRaster::~VisualServerRaster()
-{
+VisualServerRaster::~VisualServerRaster() {
}