diff options
Diffstat (limited to 'servers/visual/visual_server_raster.cpp')
| -rw-r--r-- | servers/visual/visual_server_raster.cpp | 5089 |
1 files changed, 2239 insertions, 2850 deletions
diff --git a/servers/visual/visual_server_raster.cpp b/servers/visual/visual_server_raster.cpp index f77f17317..568e81b9f 100644 --- a/servers/visual/visual_server_raster.cpp +++ b/servers/visual/visual_server_raster.cpp @@ -27,65 +27,54 @@ /* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */ /*************************************************************************/ #include "visual_server_raster.h" -#include "os/os.h" -#include "globals.h" #include "default_mouse_cursor.xpm" -#include "sort.h" +#include "globals.h" #include "io/marshalls.h" +#include "os/os.h" +#include "sort.h" // careful, these may run in different threads than the visual server -BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator=NULL; +BalloonAllocator<> *VisualServerRaster::OctreeAllocator::allocator = NULL; -#define VS_CHANGED\ - changes++;\ +#define VS_CHANGED \ + changes++; // print_line(__FUNCTION__); - - - RID VisualServerRaster::texture_create() { return rasterizer->texture_create(); } +void VisualServerRaster::texture_allocate(RID p_texture, int p_width, int p_height, Image::Format p_format, uint32_t p_flags) { -void VisualServerRaster::texture_allocate(RID p_texture, int p_width, int p_height,Image::Format p_format,uint32_t p_flags) { - - rasterizer->texture_allocate(p_texture,p_width,p_height,p_format,p_flags); + rasterizer->texture_allocate(p_texture, p_width, p_height, p_format, p_flags); } -void VisualServerRaster::texture_set_flags(RID p_texture,uint32_t p_flags) { +void VisualServerRaster::texture_set_flags(RID p_texture, uint32_t p_flags) { VS_CHANGED; - rasterizer->texture_set_flags(p_texture,p_flags); + rasterizer->texture_set_flags(p_texture, p_flags); } - -void VisualServerRaster::texture_set_data(RID p_texture,const Image& p_image,CubeMapSide p_cube_side) { +void VisualServerRaster::texture_set_data(RID p_texture, const Image &p_image, CubeMapSide p_cube_side) { VS_CHANGED; - rasterizer->texture_set_data(p_texture,p_image,p_cube_side); - - + rasterizer->texture_set_data(p_texture, p_image, p_cube_side); } -Image VisualServerRaster::texture_get_data(RID p_texture,CubeMapSide p_cube_side) const { - +Image VisualServerRaster::texture_get_data(RID p_texture, CubeMapSide p_cube_side) const { - return rasterizer->texture_get_data(p_texture,p_cube_side); + return rasterizer->texture_get_data(p_texture, p_cube_side); } - uint32_t VisualServerRaster::texture_get_flags(RID p_texture) const { return rasterizer->texture_get_flags(p_texture); - } Image::Format VisualServerRaster::texture_get_format(RID p_texture) const { return rasterizer->texture_get_format(p_texture); - } uint32_t VisualServerRaster::texture_get_width(RID p_texture) const { @@ -97,9 +86,9 @@ uint32_t VisualServerRaster::texture_get_height(RID p_texture) const { return rasterizer->texture_get_height(p_texture); } -void VisualServerRaster::texture_set_size_override(RID p_texture,int p_width, int p_height) { +void VisualServerRaster::texture_set_size_override(RID p_texture, int p_width, int p_height) { - rasterizer->texture_set_size_override(p_texture,p_width,p_height); + rasterizer->texture_set_size_override(p_texture, p_width, p_height); } bool VisualServerRaster::texture_can_stream(RID p_texture) const { @@ -107,22 +96,22 @@ bool VisualServerRaster::texture_can_stream(RID p_texture) const { return false; } -void VisualServerRaster::texture_set_reload_hook(RID p_texture,ObjectID p_owner,const StringName& p_function) const { +void VisualServerRaster::texture_set_reload_hook(RID p_texture, ObjectID p_owner, const StringName &p_function) const { - rasterizer->texture_set_reload_hook(p_texture,p_owner,p_function); + rasterizer->texture_set_reload_hook(p_texture, p_owner, p_function); } -void VisualServerRaster::texture_set_path(RID p_texture,const String& p_path) { +void VisualServerRaster::texture_set_path(RID p_texture, const String &p_path) { - rasterizer->texture_set_path(p_texture,p_path); + rasterizer->texture_set_path(p_texture, p_path); } -String VisualServerRaster::texture_get_path(RID p_texture) const{ +String VisualServerRaster::texture_get_path(RID p_texture) const { return rasterizer->texture_get_path(p_texture); } -void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info){ +void VisualServerRaster::texture_debug_usage(List<TextureInfo> *r_info) { rasterizer->texture_debug_usage(r_info); } @@ -139,55 +128,52 @@ RID VisualServerRaster::shader_create(ShaderMode p_mode) { return rasterizer->shader_create(p_mode); } -void VisualServerRaster::shader_set_mode(RID p_shader,ShaderMode p_mode){ +void VisualServerRaster::shader_set_mode(RID p_shader, ShaderMode p_mode) { VS_CHANGED; - rasterizer->shader_set_mode(p_shader,p_mode); + rasterizer->shader_set_mode(p_shader, p_mode); } -VisualServer::ShaderMode VisualServerRaster::shader_get_mode(RID p_shader) const{ +VisualServer::ShaderMode VisualServerRaster::shader_get_mode(RID p_shader) const { return rasterizer->shader_get_mode(p_shader); } - -void VisualServerRaster::shader_set_code(RID p_shader, const String& p_vertex, const String& p_fragment,const String& p_light,int p_vertex_ofs,int p_fragment_ofs,int p_light_ofs) { +void VisualServerRaster::shader_set_code(RID p_shader, const String &p_vertex, const String &p_fragment, const String &p_light, int p_vertex_ofs, int p_fragment_ofs, int p_light_ofs) { VS_CHANGED; - rasterizer->shader_set_code(p_shader,p_vertex,p_fragment,p_light,p_vertex_ofs,p_fragment_ofs,p_light_ofs); + rasterizer->shader_set_code(p_shader, p_vertex, p_fragment, p_light, p_vertex_ofs, p_fragment_ofs, p_light_ofs); } -String VisualServerRaster::shader_get_vertex_code(RID p_shader) const{ +String VisualServerRaster::shader_get_vertex_code(RID p_shader) const { return rasterizer->shader_get_vertex_code(p_shader); } -String VisualServerRaster::shader_get_fragment_code(RID p_shader) const{ +String VisualServerRaster::shader_get_fragment_code(RID p_shader) const { return rasterizer->shader_get_fragment_code(p_shader); } -String VisualServerRaster::shader_get_light_code(RID p_shader) const{ +String VisualServerRaster::shader_get_light_code(RID p_shader) const { return rasterizer->shader_get_light_code(p_shader); } void VisualServerRaster::shader_get_param_list(RID p_shader, List<PropertyInfo> *p_param_list) const { - return rasterizer->shader_get_param_list(p_shader,p_param_list); + return rasterizer->shader_get_param_list(p_shader, p_param_list); } +void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName &p_name, RID p_texture) { -void VisualServerRaster::shader_set_default_texture_param(RID p_shader, const StringName& p_name, RID p_texture) { - - rasterizer->shader_set_default_texture_param(p_shader,p_name,p_texture); + rasterizer->shader_set_default_texture_param(p_shader, p_name, p_texture); } -RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName& p_name) const{ +RID VisualServerRaster::shader_get_default_texture_param(RID p_shader, const StringName &p_name) const { - return rasterizer->shader_get_default_texture_param(p_shader,p_name); + return rasterizer->shader_get_default_texture_param(p_shader, p_name); } - /* Material */ RID VisualServerRaster::material_create() { @@ -198,7 +184,7 @@ RID VisualServerRaster::material_create() { void VisualServerRaster::material_set_shader(RID p_material, RID p_shader) { VS_CHANGED; - rasterizer->material_set_shader(p_material, p_shader ); + rasterizer->material_set_shader(p_material, p_shader); } RID VisualServerRaster::material_get_shader(RID p_material) const { @@ -206,27 +192,26 @@ RID VisualServerRaster::material_get_shader(RID p_material) const { return rasterizer->material_get_shader(p_material); } -void VisualServerRaster::material_set_param(RID p_material, const StringName& p_param, const Variant& p_value) { +void VisualServerRaster::material_set_param(RID p_material, const StringName &p_param, const Variant &p_value) { VS_CHANGED; - rasterizer->material_set_param(p_material, p_param,p_value ); + rasterizer->material_set_param(p_material, p_param, p_value); } -Variant VisualServerRaster::material_get_param(RID p_material, const StringName& p_param) const { +Variant VisualServerRaster::material_get_param(RID p_material, const StringName &p_param) const { - return rasterizer->material_get_param(p_material,p_param); + return rasterizer->material_get_param(p_material, p_param); } -void VisualServerRaster::material_set_flag(RID p_material, MaterialFlag p_flag,bool p_enabled) { +void VisualServerRaster::material_set_flag(RID p_material, MaterialFlag p_flag, bool p_enabled) { VS_CHANGED; - rasterizer->material_set_flag(p_material,p_flag,p_enabled); + rasterizer->material_set_flag(p_material, p_flag, p_enabled); } void VisualServerRaster::material_set_depth_draw_mode(RID p_material, MaterialDepthDrawMode p_mode) { VS_CHANGED; - rasterizer->material_set_depth_draw_mode(p_material,p_mode); - + rasterizer->material_set_depth_draw_mode(p_material, p_mode); } VS::MaterialDepthDrawMode VisualServerRaster::material_get_depth_draw_mode(RID p_material) const { @@ -234,24 +219,23 @@ VS::MaterialDepthDrawMode VisualServerRaster::material_get_depth_draw_mode(RID p return rasterizer->material_get_depth_draw_mode(p_material); } +bool VisualServerRaster::material_get_flag(RID p_material, MaterialFlag p_flag) const { -bool VisualServerRaster::material_get_flag(RID p_material,MaterialFlag p_flag) const { - - return rasterizer->material_get_flag(p_material,p_flag); + return rasterizer->material_get_flag(p_material, p_flag); } -void VisualServerRaster::material_set_blend_mode(RID p_material,MaterialBlendMode p_mode) { +void VisualServerRaster::material_set_blend_mode(RID p_material, MaterialBlendMode p_mode) { VS_CHANGED; - rasterizer->material_set_blend_mode(p_material,p_mode); + rasterizer->material_set_blend_mode(p_material, p_mode); } VS::MaterialBlendMode VisualServerRaster::material_get_blend_mode(RID p_material) const { return rasterizer->material_get_blend_mode(p_material); } -void VisualServerRaster::material_set_line_width(RID p_material,float p_line_width) { +void VisualServerRaster::material_set_line_width(RID p_material, float p_line_width) { VS_CHANGED; - rasterizer->material_set_line_width(p_material,p_line_width); + rasterizer->material_set_line_width(p_material, p_line_width); } float VisualServerRaster::material_get_line_width(RID p_material) const { @@ -267,63 +251,58 @@ RID VisualServerRaster::fixed_material_create() { void VisualServerRaster::fixed_material_set_flag(RID p_material, FixedMaterialFlags p_flag, bool p_enabled) { - rasterizer->fixed_material_set_flag(p_material,p_flag,p_enabled); + rasterizer->fixed_material_set_flag(p_material, p_flag, p_enabled); } bool VisualServerRaster::fixed_material_get_flag(RID p_material, FixedMaterialFlags p_flag) const { - return rasterizer->fixed_material_get_flag(p_material,p_flag); + return rasterizer->fixed_material_get_flag(p_material, p_flag); } -void VisualServerRaster::fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant& p_value) { +void VisualServerRaster::fixed_material_set_param(RID p_material, FixedMaterialParam p_parameter, const Variant &p_value) { VS_CHANGED; - rasterizer->fixed_material_set_parameter(p_material,p_parameter,p_value); + rasterizer->fixed_material_set_parameter(p_material, p_parameter, p_value); } -Variant VisualServerRaster::fixed_material_get_param(RID p_material,FixedMaterialParam p_parameter) const { +Variant VisualServerRaster::fixed_material_get_param(RID p_material, FixedMaterialParam p_parameter) const { - return rasterizer->fixed_material_get_parameter(p_material,p_parameter); + return rasterizer->fixed_material_get_parameter(p_material, p_parameter); } - -void VisualServerRaster::fixed_material_set_texture(RID p_material,FixedMaterialParam p_parameter, RID p_texture) { +void VisualServerRaster::fixed_material_set_texture(RID p_material, FixedMaterialParam p_parameter, RID p_texture) { VS_CHANGED; - rasterizer->fixed_material_set_texture(p_material,p_parameter,p_texture); + rasterizer->fixed_material_set_texture(p_material, p_parameter, p_texture); } -RID VisualServerRaster::fixed_material_get_texture(RID p_material,FixedMaterialParam p_parameter) const { +RID VisualServerRaster::fixed_material_get_texture(RID p_material, FixedMaterialParam p_parameter) const { - return rasterizer->fixed_material_get_texture(p_material,p_parameter); + return rasterizer->fixed_material_get_texture(p_material, p_parameter); } - - - -void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material,FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode) { +void VisualServerRaster::fixed_material_set_texcoord_mode(RID p_material, FixedMaterialParam p_parameter, FixedMaterialTexCoordMode p_mode) { VS_CHANGED; - rasterizer->fixed_material_set_texcoord_mode(p_material,p_parameter,p_mode); + rasterizer->fixed_material_set_texcoord_mode(p_material, p_parameter, p_mode); } -VS::FixedMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material,FixedMaterialParam p_parameter) const { +VS::FixedMaterialTexCoordMode VisualServerRaster::fixed_material_get_texcoord_mode(RID p_material, FixedMaterialParam p_parameter) const { - return rasterizer->fixed_material_get_texcoord_mode(p_material,p_parameter); + return rasterizer->fixed_material_get_texcoord_mode(p_material, p_parameter); } -void VisualServerRaster::fixed_material_set_point_size(RID p_material,float p_size) { +void VisualServerRaster::fixed_material_set_point_size(RID p_material, float p_size) { VS_CHANGED - rasterizer->fixed_material_set_point_size(p_material,p_size); + rasterizer->fixed_material_set_point_size(p_material, p_size); } -float VisualServerRaster::fixed_material_get_point_size(RID p_material) const{ +float VisualServerRaster::fixed_material_get_point_size(RID p_material) const { return rasterizer->fixed_material_get_point_size(p_material); } - -void VisualServerRaster::fixed_material_set_uv_transform(RID p_material,const Transform& p_transform) { +void VisualServerRaster::fixed_material_set_uv_transform(RID p_material, const Transform &p_transform) { VS_CHANGED; - rasterizer->fixed_material_set_uv_transform(p_material,p_transform); + rasterizer->fixed_material_set_uv_transform(p_material, p_transform); } Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) const { @@ -331,20 +310,17 @@ Transform VisualServerRaster::fixed_material_get_uv_transform(RID p_material) co return rasterizer->fixed_material_get_uv_transform(p_material); } -void VisualServerRaster::fixed_material_set_light_shader(RID p_material,FixedMaterialLightShader p_shader) { +void VisualServerRaster::fixed_material_set_light_shader(RID p_material, FixedMaterialLightShader p_shader) { VS_CHANGED; - rasterizer->fixed_material_set_light_shader(p_material,p_shader); - + rasterizer->fixed_material_set_light_shader(p_material, p_shader); } -VisualServerRaster::FixedMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const{ +VisualServerRaster::FixedMaterialLightShader VisualServerRaster::fixed_material_get_light_shader(RID p_material) const { return rasterizer->fixed_material_get_light_shader(p_material); } - - /* MESH API */ RID VisualServerRaster::mesh_create() { @@ -352,23 +328,21 @@ RID VisualServerRaster::mesh_create() { return rasterizer->mesh_create(); } -void VisualServerRaster::mesh_set_morph_target_count(RID p_mesh,int p_amount) { +void VisualServerRaster::mesh_set_morph_target_count(RID p_mesh, int p_amount) { - rasterizer->mesh_set_morph_target_count(p_mesh,p_amount); + rasterizer->mesh_set_morph_target_count(p_mesh, p_amount); int amount = rasterizer->mesh_get_morph_target_count(p_mesh); - - Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_mesh ); + Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(p_mesh); if (!E) return; - Set<RID>::Element *I = E->get().front(); - while(I) { + while (I) { - Instance *ins = instance_owner.get( I->get() ); + Instance *ins = instance_owner.get(I->get()); ins->data.morph_values.resize(amount); I = I->next(); } @@ -379,95 +353,81 @@ int VisualServerRaster::mesh_get_morph_target_count(RID p_mesh) const { return rasterizer->mesh_get_morph_target_count(p_mesh); } -void VisualServerRaster::mesh_set_morph_target_mode(RID p_mesh,MorphTargetMode p_mode) { +void VisualServerRaster::mesh_set_morph_target_mode(RID p_mesh, MorphTargetMode p_mode) { - rasterizer->mesh_set_morph_target_mode(p_mesh,p_mode); + rasterizer->mesh_set_morph_target_mode(p_mesh, p_mode); } -VisualServer::MorphTargetMode VisualServerRaster::mesh_get_morph_target_mode(RID p_mesh) const{ +VisualServer::MorphTargetMode VisualServerRaster::mesh_get_morph_target_mode(RID p_mesh) const { return rasterizer->mesh_get_morph_target_mode(p_mesh); } -void VisualServerRaster::mesh_add_custom_surface(RID p_mesh,const Variant& p_dat) { - - +void VisualServerRaster::mesh_add_custom_surface(RID p_mesh, const Variant &p_dat) { } - -void VisualServerRaster::mesh_add_surface(RID p_mesh,PrimitiveType p_primitive,const Array& p_arrays,const Array& p_blend_shapes,bool p_alpha_sort) { +void VisualServerRaster::mesh_add_surface(RID p_mesh, PrimitiveType p_primitive, const Array &p_arrays, const Array &p_blend_shapes, bool p_alpha_sort) { VS_CHANGED; - _dependency_queue_update(p_mesh,true,true); - rasterizer->mesh_add_surface(p_mesh,p_primitive,p_arrays,p_blend_shapes,p_alpha_sort); - + _dependency_queue_update(p_mesh, true, true); + rasterizer->mesh_add_surface(p_mesh, p_primitive, p_arrays, p_blend_shapes, p_alpha_sort); } -Array VisualServerRaster::mesh_get_surface_arrays(RID p_mesh,int p_surface) const { +Array VisualServerRaster::mesh_get_surface_arrays(RID p_mesh, int p_surface) const { - return rasterizer->mesh_get_surface_arrays(p_mesh,p_surface); + return rasterizer->mesh_get_surface_arrays(p_mesh, p_surface); } -Array VisualServerRaster::mesh_get_surface_morph_arrays(RID p_mesh,int p_surface) const { +Array VisualServerRaster::mesh_get_surface_morph_arrays(RID p_mesh, int p_surface) const { - return rasterizer->mesh_get_surface_morph_arrays(p_mesh,p_surface); + return rasterizer->mesh_get_surface_morph_arrays(p_mesh, p_surface); } - - - -void VisualServerRaster::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material,bool p_owned){ +void VisualServerRaster::mesh_surface_set_material(RID p_mesh, int p_surface, RID p_material, bool p_owned) { VS_CHANGED; - rasterizer->mesh_surface_set_material(p_mesh,p_surface,p_material,p_owned); + rasterizer->mesh_surface_set_material(p_mesh, p_surface, p_material, p_owned); } -RID VisualServerRaster::mesh_surface_get_material(RID p_mesh,int p_surface) const { - - return rasterizer->mesh_surface_get_material(p_mesh,p_surface); +RID VisualServerRaster::mesh_surface_get_material(RID p_mesh, int p_surface) const { + return rasterizer->mesh_surface_get_material(p_mesh, p_surface); } +int VisualServerRaster::mesh_surface_get_array_len(RID p_mesh, int p_surface) const { -int VisualServerRaster::mesh_surface_get_array_len(RID p_mesh, int p_surface) const{ - - return rasterizer->mesh_surface_get_array_len(p_mesh,p_surface); + return rasterizer->mesh_surface_get_array_len(p_mesh, p_surface); } -int VisualServerRaster::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const{ - +int VisualServerRaster::mesh_surface_get_array_index_len(RID p_mesh, int p_surface) const { - return rasterizer->mesh_surface_get_array_index_len(p_mesh,p_surface); + return rasterizer->mesh_surface_get_array_index_len(p_mesh, p_surface); } -uint32_t VisualServerRaster::mesh_surface_get_format(RID p_mesh, int p_surface) const{ +uint32_t VisualServerRaster::mesh_surface_get_format(RID p_mesh, int p_surface) const { - return rasterizer->mesh_surface_get_format(p_mesh,p_surface); + return rasterizer->mesh_surface_get_format(p_mesh, p_surface); } -VisualServer::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const{ +VisualServer::PrimitiveType VisualServerRaster::mesh_surface_get_primitive_type(RID p_mesh, int p_surface) const { - return rasterizer->mesh_surface_get_primitive_type(p_mesh,p_surface); + return rasterizer->mesh_surface_get_primitive_type(p_mesh, p_surface); } +void VisualServerRaster::mesh_remove_surface(RID p_mesh, int p_surface) { -void VisualServerRaster::mesh_remove_surface(RID p_mesh,int p_surface){ - - rasterizer->mesh_remove_surface(p_mesh,p_surface); - _dependency_queue_update(p_mesh,true,true); + rasterizer->mesh_remove_surface(p_mesh, p_surface); + _dependency_queue_update(p_mesh, true, true); } -int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const{ +int VisualServerRaster::mesh_get_surface_count(RID p_mesh) const { return rasterizer->mesh_get_surface_count(p_mesh); - } - -void VisualServerRaster::mesh_set_custom_aabb(RID p_mesh,const AABB& p_aabb) { +void VisualServerRaster::mesh_set_custom_aabb(RID p_mesh, const AABB &p_aabb) { VS_CHANGED; - _dependency_queue_update(p_mesh,true); - rasterizer->mesh_set_custom_aabb(p_mesh,p_aabb); - + _dependency_queue_update(p_mesh, true); + rasterizer->mesh_set_custom_aabb(p_mesh, p_aabb); } AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const { @@ -478,14 +438,13 @@ AABB VisualServerRaster::mesh_get_custom_aabb(RID p_mesh) const { void VisualServerRaster::mesh_clear(RID p_mesh) { ERR_FAIL_COND(!rasterizer->is_mesh(p_mesh)); - while(rasterizer->mesh_get_surface_count(p_mesh)) { - rasterizer->mesh_remove_surface(p_mesh,0); + while (rasterizer->mesh_get_surface_count(p_mesh)) { + rasterizer->mesh_remove_surface(p_mesh, 0); } - _dependency_queue_update(p_mesh,true,true); + _dependency_queue_update(p_mesh, true, true); } - /* MULTIMESH */ RID VisualServerRaster::multimesh_create() { @@ -493,9 +452,9 @@ RID VisualServerRaster::multimesh_create() { return rasterizer->multimesh_create(); } -void VisualServerRaster::multimesh_set_instance_count(RID p_multimesh,int p_count) { +void VisualServerRaster::multimesh_set_instance_count(RID p_multimesh, int p_count) { VS_CHANGED; - rasterizer->multimesh_set_instance_count(p_multimesh,p_count); + rasterizer->multimesh_set_instance_count(p_multimesh, p_count); } int VisualServerRaster::multimesh_get_instance_count(RID p_multimesh) const { @@ -503,51 +462,45 @@ int VisualServerRaster::multimesh_get_instance_count(RID p_multimesh) const { return rasterizer->multimesh_get_instance_count(p_multimesh); } -void VisualServerRaster::multimesh_set_mesh(RID p_multimesh,RID p_mesh) { +void VisualServerRaster::multimesh_set_mesh(RID p_multimesh, RID p_mesh) { VS_CHANGED; - rasterizer->multimesh_set_mesh(p_multimesh,p_mesh); - + rasterizer->multimesh_set_mesh(p_multimesh, p_mesh); } -void VisualServerRaster::multimesh_set_aabb(RID p_multimesh,const AABB& p_aabb) { +void VisualServerRaster::multimesh_set_aabb(RID p_multimesh, const AABB &p_aabb) { VS_CHANGED; - rasterizer->multimesh_set_aabb(p_multimesh,p_aabb); - _dependency_queue_update(p_multimesh,true); - + rasterizer->multimesh_set_aabb(p_multimesh, p_aabb); + _dependency_queue_update(p_multimesh, true); } -void VisualServerRaster::multimesh_instance_set_transform(RID p_multimesh,int p_index,const Transform& p_transform) { +void VisualServerRaster::multimesh_instance_set_transform(RID p_multimesh, int p_index, const Transform &p_transform) { VS_CHANGED; - rasterizer->multimesh_instance_set_transform(p_multimesh,p_index,p_transform); - + rasterizer->multimesh_instance_set_transform(p_multimesh, p_index, p_transform); } -void VisualServerRaster::multimesh_instance_set_color(RID p_multimesh,int p_index,const Color& p_color) { +void VisualServerRaster::multimesh_instance_set_color(RID p_multimesh, int p_index, const Color &p_color) { VS_CHANGED; - rasterizer->multimesh_instance_set_color(p_multimesh,p_index,p_color); - + rasterizer->multimesh_instance_set_color(p_multimesh, p_index, p_color); } RID VisualServerRaster::multimesh_get_mesh(RID p_multimesh) const { return rasterizer->multimesh_get_mesh(p_multimesh); } -AABB VisualServerRaster::multimesh_get_aabb(RID p_multimesh,const AABB& p_aabb) const { - +AABB VisualServerRaster::multimesh_get_aabb(RID p_multimesh, const AABB &p_aabb) const { return rasterizer->multimesh_get_aabb(p_multimesh); } -Transform VisualServerRaster::multimesh_instance_get_transform(RID p_multimesh,int p_index) const { +Transform VisualServerRaster::multimesh_instance_get_transform(RID p_multimesh, int p_index) const { - return rasterizer->multimesh_instance_get_transform(p_multimesh,p_index); + return rasterizer->multimesh_instance_get_transform(p_multimesh, p_index); } -Color VisualServerRaster::multimesh_instance_get_color(RID p_multimesh,int p_index) const { +Color VisualServerRaster::multimesh_instance_get_color(RID p_multimesh, int p_index) const { - return rasterizer->multimesh_instance_get_color(p_multimesh,p_index); + return rasterizer->multimesh_instance_get_color(p_multimesh, p_index); } -void VisualServerRaster::multimesh_set_visible_instances(RID p_multimesh,int p_visible) { - - rasterizer->multimesh_set_visible_instances(p_multimesh,p_visible); +void VisualServerRaster::multimesh_set_visible_instances(RID p_multimesh, int p_visible) { + rasterizer->multimesh_set_visible_instances(p_multimesh, p_visible); } int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const { @@ -555,67 +508,57 @@ int VisualServerRaster::multimesh_get_visible_instances(RID p_multimesh) const { return rasterizer->multimesh_get_visible_instances(p_multimesh); } - /* IMMEDIATE API */ - RID VisualServerRaster::immediate_create() { return rasterizer->immediate_create(); } -void VisualServerRaster::immediate_begin(RID p_immediate,PrimitiveType p_primitive,RID p_texture){ +void VisualServerRaster::immediate_begin(RID p_immediate, PrimitiveType p_primitive, RID p_texture) { - rasterizer->immediate_begin(p_immediate,p_primitive,p_texture); + rasterizer->immediate_begin(p_immediate, p_primitive, p_texture); } -void VisualServerRaster::immediate_vertex(RID p_immediate,const Vector3& p_vertex){ - - rasterizer->immediate_vertex(p_immediate,p_vertex); +void VisualServerRaster::immediate_vertex(RID p_immediate, const Vector3 &p_vertex) { + rasterizer->immediate_vertex(p_immediate, p_vertex); } -void VisualServerRaster::immediate_normal(RID p_immediate,const Vector3& p_normal){ - - rasterizer->immediate_normal(p_immediate,p_normal); +void VisualServerRaster::immediate_normal(RID p_immediate, const Vector3 &p_normal) { + rasterizer->immediate_normal(p_immediate, p_normal); } -void VisualServerRaster::immediate_tangent(RID p_immediate,const Plane& p_tangent){ - - rasterizer->immediate_tangent(p_immediate,p_tangent); +void VisualServerRaster::immediate_tangent(RID p_immediate, const Plane &p_tangent) { + rasterizer->immediate_tangent(p_immediate, p_tangent); } -void VisualServerRaster::immediate_color(RID p_immediate,const Color& p_color){ - - rasterizer->immediate_color(p_immediate,p_color); +void VisualServerRaster::immediate_color(RID p_immediate, const Color &p_color) { + rasterizer->immediate_color(p_immediate, p_color); } -void VisualServerRaster::immediate_uv(RID p_immediate,const Vector2& p_uv){ - - rasterizer->immediate_uv(p_immediate,p_uv); +void VisualServerRaster::immediate_uv(RID p_immediate, const Vector2 &p_uv) { + rasterizer->immediate_uv(p_immediate, p_uv); } -void VisualServerRaster::immediate_uv2(RID p_immediate,const Vector2& p_uv2){ - - rasterizer->immediate_uv2(p_immediate,p_uv2); +void VisualServerRaster::immediate_uv2(RID p_immediate, const Vector2 &p_uv2) { + rasterizer->immediate_uv2(p_immediate, p_uv2); } -void VisualServerRaster::immediate_end(RID p_immediate){ +void VisualServerRaster::immediate_end(RID p_immediate) { VS_CHANGED; - _dependency_queue_update(p_immediate,true); + _dependency_queue_update(p_immediate, true); rasterizer->immediate_end(p_immediate); - } -void VisualServerRaster::immediate_clear(RID p_immediate){ +void VisualServerRaster::immediate_clear(RID p_immediate) { VS_CHANGED; - _dependency_queue_update(p_immediate,true); + _dependency_queue_update(p_immediate, true); rasterizer->immediate_clear(p_immediate); - } -void VisualServerRaster::immediate_set_material(RID p_immediate,RID p_material) { +void VisualServerRaster::immediate_set_material(RID p_immediate, RID p_material) { - rasterizer->immediate_set_material(p_immediate,p_material); + rasterizer->immediate_set_material(p_immediate, p_material); } RID VisualServerRaster::immediate_get_material(RID p_immediate) const { @@ -623,7 +566,6 @@ RID VisualServerRaster::immediate_get_material(RID p_immediate) const { return rasterizer->immediate_get_material(p_immediate); } - /* PARTICLES API */ RID VisualServerRaster::particles_create() { @@ -633,7 +575,7 @@ RID VisualServerRaster::particles_create() { void VisualServerRaster::particles_set_amount(RID p_particles, int p_amount) { VS_CHANGED; - rasterizer->particles_set_amount(p_particles,p_amount); + rasterizer->particles_set_amount(p_particles, p_amount); } int VisualServerRaster::particles_get_amount(RID p_particles) const { @@ -643,14 +585,14 @@ int VisualServerRaster::particles_get_amount(RID p_particles) const { void VisualServerRaster::particles_set_emitting(RID p_particles, bool p_emitting) { VS_CHANGED; - rasterizer->particles_set_emitting(p_particles,p_emitting); + rasterizer->particles_set_emitting(p_particles, p_emitting); } bool VisualServerRaster::particles_is_emitting(RID p_particles) const { return rasterizer->particles_is_emitting(p_particles); } -void VisualServerRaster::particles_set_visibility_aabb(RID p_particles, const AABB& p_visibility) { +void VisualServerRaster::particles_set_visibility_aabb(RID p_particles, const AABB &p_visibility) { VS_CHANGED; rasterizer->particles_set_visibility_aabb(p_particles, p_visibility); } @@ -659,28 +601,28 @@ AABB VisualServerRaster::particles_get_visibility_aabb(RID p_particles) const { return rasterizer->particles_get_visibility_aabb(p_particles); } -void VisualServerRaster::particles_set_emission_half_extents(RID p_particles, const Vector3& p_half_extents) { +void VisualServerRaster::particles_set_emission_half_extents(RID p_particles, const Vector3 &p_half_extents) { VS_CHANGED; - rasterizer->particles_set_emission_half_extents(p_particles,p_half_extents); + rasterizer->particles_set_emission_half_extents(p_particles, p_half_extents); } Vector3 VisualServerRaster::particles_get_emission_half_extents(RID p_particles) const { return rasterizer->particles_get_emission_half_extents(p_particles); } -void VisualServerRaster::particles_set_emission_base_velocity(RID p_particles, const Vector3& p_base_velocity) { +void VisualServerRaster::particles_set_emission_base_velocity(RID p_particles, const Vector3 &p_base_velocity) { VS_CHANGED; - rasterizer->particles_set_emission_base_velocity(p_particles,p_base_velocity); + rasterizer->particles_set_emission_base_velocity(p_particles, p_base_velocity); } Vector3 VisualServerRaster::particles_get_emission_base_velocity(RID p_particles) const { return rasterizer->particles_get_emission_base_velocity(p_particles); } -void VisualServerRaster::particles_set_emission_points(RID p_particles, const DVector<Vector3>& p_points) { +void VisualServerRaster::particles_set_emission_points(RID p_particles, const DVector<Vector3> &p_points) { VS_CHANGED; - rasterizer->particles_set_emission_points(p_particles,p_points); + rasterizer->particles_set_emission_points(p_particles, p_points); } DVector<Vector3> VisualServerRaster::particles_get_emission_points(RID p_particles) const { @@ -688,36 +630,36 @@ DVector<Vector3> VisualServerRaster::particles_get_emission_points(RID p_particl return rasterizer->particles_get_emission_points(p_particles); } -void VisualServerRaster::particles_set_gravity_normal(RID p_particles, const Vector3& p_normal) { +void VisualServerRaster::particles_set_gravity_normal(RID p_particles, const Vector3 &p_normal) { VS_CHANGED; - rasterizer->particles_set_gravity_normal(p_particles,p_normal); + rasterizer->particles_set_gravity_normal(p_particles, p_normal); } Vector3 VisualServerRaster::particles_get_gravity_normal(RID p_particles) const { return rasterizer->particles_get_gravity_normal(p_particles); } -void VisualServerRaster::particles_set_variable(RID p_particles, ParticleVariable p_variable,float p_value) { +void VisualServerRaster::particles_set_variable(RID p_particles, ParticleVariable p_variable, float p_value) { VS_CHANGED; - rasterizer->particles_set_variable(p_particles,p_variable,p_value); + rasterizer->particles_set_variable(p_particles, p_variable, p_value); } float VisualServerRaster::particles_get_variable(RID p_particles, ParticleVariable p_variable) const { - return rasterizer->particles_get_variable(p_particles,p_variable); + return rasterizer->particles_get_variable(p_particles, p_variable); } -void VisualServerRaster::particles_set_randomness(RID p_particles, ParticleVariable p_variable,float p_randomness) { +void VisualServerRaster::particles_set_randomness(RID p_particles, ParticleVariable p_variable, float p_randomness) { VS_CHANGED; - rasterizer->particles_set_randomness(p_particles,p_variable,p_randomness); + rasterizer->particles_set_randomness(p_particles, p_variable, p_randomness); } float VisualServerRaster::particles_get_randomness(RID p_particles, ParticleVariable p_variable) const { - return rasterizer->particles_get_randomness(p_particles,p_variable); + return rasterizer->particles_get_randomness(p_particles, p_variable); } void VisualServerRaster::particles_set_color_phases(RID p_particles, int p_phases) { VS_CHANGED; - rasterizer->particles_set_color_phases(p_particles,p_phases); + rasterizer->particles_set_color_phases(p_particles, p_phases); } int VisualServerRaster::particles_get_color_phases(RID p_particles) const { @@ -726,65 +668,63 @@ int VisualServerRaster::particles_get_color_phases(RID p_particles) const { void VisualServerRaster::particles_set_color_phase_pos(RID p_particles, int p_phase, float p_pos) { VS_CHANGED; - rasterizer->particles_set_color_phase_pos(p_particles,p_phase,p_pos); + rasterizer->particles_set_color_phase_pos(p_particles, p_phase, p_pos); } float VisualServerRaster::particles_get_color_phase_pos(RID p_particles, int p_phase) const { - return rasterizer->particles_get_color_phase_pos(p_particles,p_phase); + return rasterizer->particles_get_color_phase_pos(p_particles, p_phase); } void VisualServerRaster::particles_set_attractors(RID p_particles, int p_attractors) { VS_CHANGED; - rasterizer->particles_set_attractors(p_particles,p_attractors); + rasterizer->particles_set_attractors(p_particles, p_attractors); } int VisualServerRaster::particles_get_attractors(RID p_particles) const { return rasterizer->particles_get_attractors(p_particles); } -void VisualServerRaster::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3& p_pos) { +void VisualServerRaster::particles_set_attractor_pos(RID p_particles, int p_attractor, const Vector3 &p_pos) { VS_CHANGED; - rasterizer->particles_set_attractor_pos(p_particles,p_attractor,p_pos); + rasterizer->particles_set_attractor_pos(p_particles, p_attractor, p_pos); } -Vector3 VisualServerRaster::particles_get_attractor_pos(RID p_particles,int p_attractor) const { +Vector3 VisualServerRaster::particles_get_attractor_pos(RID p_particles, int p_attractor) const { - return rasterizer->particles_get_attractor_pos(p_particles,p_attractor); + return rasterizer->particles_get_attractor_pos(p_particles, p_attractor); } void VisualServerRaster::particles_set_attractor_strength(RID p_particles, int p_attractor, float p_force) { VS_CHANGED; - rasterizer->particles_set_attractor_strength(p_particles,p_attractor,p_force); + rasterizer->particles_set_attractor_strength(p_particles, p_attractor, p_force); } -float VisualServerRaster::particles_get_attractor_strength(RID p_particles,int p_attractor) const { +float VisualServerRaster::particles_get_attractor_strength(RID p_particles, int p_attractor) const { - return rasterizer->particles_get_attractor_strength(p_particles,p_attractor); + return rasterizer->particles_get_attractor_strength(p_particles, p_attractor); } -void VisualServerRaster::particles_set_color_phase_color(RID p_particles, int p_phase, const Color& p_color) { +void VisualServerRaster::particles_set_color_phase_color(RID p_particles, int p_phase, const Color &p_color) { VS_CHANGED; - rasterizer->particles_set_color_phase_color(p_particles,p_phase,p_color); + rasterizer->particles_set_color_phase_color(p_particles, p_phase, p_color); } Color VisualServerRaster::particles_get_color_phase_color(RID p_particles, int p_phase) const { - return rasterizer->particles_get_color_phase_color(p_particles,p_phase); + return rasterizer->particles_get_color_phase_color(p_particles, p_phase); } -void VisualServerRaster::particles_set_material(RID p_particles, RID p_material,bool p_owned) { +void VisualServerRaster::particles_set_material(RID p_particles, RID p_material, bool p_owned) { VS_CHANGED; - rasterizer->particles_set_material(p_particles,p_material,p_owned); + rasterizer->particles_set_material(p_particles, p_material, p_owned); } RID VisualServerRaster::particles_get_material(RID p_particles) const { return rasterizer->particles_get_material(p_particles); } - void VisualServerRaster::particles_set_height_from_velocity(RID p_particles, bool p_enable) { VS_CHANGED; - rasterizer->particles_set_height_from_velocity(p_particles,p_enable); - + rasterizer->particles_set_height_from_velocity(p_particles, p_enable); } bool VisualServerRaster::particles_has_height_from_velocity(RID p_particles) const { @@ -794,7 +734,7 @@ bool VisualServerRaster::particles_has_height_from_velocity(RID p_particles) con void VisualServerRaster::particles_set_use_local_coordinates(RID p_particles, bool p_enable) { - rasterizer->particles_set_use_local_coordinates(p_particles,p_enable); + rasterizer->particles_set_use_local_coordinates(p_particles, p_enable); } bool VisualServerRaster::particles_is_using_local_coordinates(RID p_particles) const { @@ -802,7 +742,6 @@ bool VisualServerRaster::particles_is_using_local_coordinates(RID p_particles) c return rasterizer->particles_is_using_local_coordinates(p_particles); } - /* Light API */ RID VisualServerRaster::light_create(LightType p_type) { @@ -814,21 +753,18 @@ VisualServer::LightType VisualServerRaster::light_get_type(RID p_light) const { return rasterizer->light_get_type(p_light); } -void VisualServerRaster::light_set_color(RID p_light,LightColor p_type, const Color& p_color) { +void VisualServerRaster::light_set_color(RID p_light, LightColor p_type, const Color &p_color) { VS_CHANGED; - rasterizer->light_set_color(p_light,p_type,p_color); - + rasterizer->light_set_color(p_light, p_type, p_color); } -Color VisualServerRaster::light_get_color(RID p_light,LightColor p_type) const { - - return rasterizer->light_get_color(p_light,p_type); +Color VisualServerRaster::light_get_color(RID p_light, LightColor p_type) const { + return rasterizer->light_get_color(p_light, p_type); } - -void VisualServerRaster::light_set_shadow(RID p_light,bool p_enabled) { +void VisualServerRaster::light_set_shadow(RID p_light, bool p_enabled) { VS_CHANGED; - rasterizer->light_set_shadow(p_light,p_enabled); + rasterizer->light_set_shadow(p_light, p_enabled); } bool VisualServerRaster::light_has_shadow(RID p_light) const { @@ -836,11 +772,9 @@ bool VisualServerRaster::light_has_shadow(RID p_light) const { return rasterizer->light_has_shadow(p_light); } - - -void VisualServerRaster::light_set_volumetric(RID p_light,bool p_enabled) { +void VisualServerRaster::light_set_volumetric(RID p_light, bool p_enabled) { VS_CHANGED; - rasterizer->light_set_volumetric(p_light,p_enabled); + rasterizer->light_set_volumetric(p_light, p_enabled); } bool VisualServerRaster::light_is_volumetric(RID p_light) const { @@ -848,9 +782,9 @@ bool VisualServerRaster::light_is_volumetric(RID p_light) const { return rasterizer->light_is_volumetric(p_light); } -void VisualServerRaster::light_set_projector(RID p_light,RID p_texture) { +void VisualServerRaster::light_set_projector(RID p_light, RID p_texture) { VS_CHANGED; - rasterizer->light_set_projector(p_light,p_texture); + rasterizer->light_set_projector(p_light, p_texture); } RID VisualServerRaster::light_get_projector(RID p_light) const { @@ -860,20 +794,18 @@ RID VisualServerRaster::light_get_projector(RID p_light) const { void VisualServerRaster::light_set_param(RID p_light, LightParam p_var, float p_value) { VS_CHANGED; - rasterizer->light_set_var(p_light,p_var,p_value); - _dependency_queue_update(p_light,true); - + rasterizer->light_set_var(p_light, p_var, p_value); + _dependency_queue_update(p_light, true); } float VisualServerRaster::light_get_param(RID p_light, LightParam p_var) const { - - return rasterizer->light_get_var(p_light,p_var); + return rasterizer->light_get_var(p_light, p_var); } -void VisualServerRaster::light_set_operator(RID p_light,LightOp p_op) { +void VisualServerRaster::light_set_operator(RID p_light, LightOp p_op) { VS_CHANGED; - rasterizer->light_set_operator(p_light,p_op); + rasterizer->light_set_operator(p_light, p_op); } VisualServerRaster::LightOp VisualServerRaster::light_get_operator(RID p_light) const { @@ -881,9 +813,9 @@ VisualServerRaster::LightOp VisualServerRaster::light_get_operator(RID p_light) return rasterizer->light_get_operator(p_light); } -void VisualServerRaster::light_omni_set_shadow_mode(RID p_light,LightOmniShadowMode p_mode) { +void VisualServerRaster::light_omni_set_shadow_mode(RID p_light, LightOmniShadowMode p_mode) { VS_CHANGED; - rasterizer->light_omni_set_shadow_mode(p_light,p_mode); + rasterizer->light_omni_set_shadow_mode(p_light, p_mode); } VisualServerRaster::LightOmniShadowMode VisualServerRaster::light_omni_get_shadow_mode(RID p_light) const { @@ -891,35 +823,34 @@ VisualServerRaster::LightOmniShadowMode VisualServerRaster::light_omni_get_shado return rasterizer->light_omni_get_shadow_mode(p_light); } -void VisualServerRaster::light_directional_set_shadow_mode(RID p_light,LightDirectionalShadowMode p_mode){ +void VisualServerRaster::light_directional_set_shadow_mode(RID p_light, LightDirectionalShadowMode p_mode) { VS_CHANGED; - rasterizer->light_directional_set_shadow_mode(p_light,p_mode); + rasterizer->light_directional_set_shadow_mode(p_light, p_mode); } -VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) const{ +VS::LightDirectionalShadowMode VisualServerRaster::light_directional_get_shadow_mode(RID p_light) const { return rasterizer->light_directional_get_shadow_mode(p_light); } -void VisualServerRaster::light_directional_set_shadow_param(RID p_light,LightDirectionalShadowParam p_param, float p_value) { +void VisualServerRaster::light_directional_set_shadow_param(RID p_light, LightDirectionalShadowParam p_param, float p_value) { VS_CHANGED; - rasterizer->light_directional_set_shadow_param(p_light,p_param,p_value); + rasterizer->light_directional_set_shadow_param(p_light, p_param, p_value); } -float VisualServerRaster::light_directional_get_shadow_param(RID p_light,LightDirectionalShadowParam p_param) const { +float VisualServerRaster::light_directional_get_shadow_param(RID p_light, LightDirectionalShadowParam p_param) const { - return rasterizer->light_directional_get_shadow_param(p_light,p_param); + return rasterizer->light_directional_get_shadow_param(p_light, p_param); } - RID VisualServerRaster::skeleton_create() { return rasterizer->skeleton_create(); } -void VisualServerRaster::skeleton_resize(RID p_skeleton,int p_bones) { +void VisualServerRaster::skeleton_resize(RID p_skeleton, int p_bones) { VS_CHANGED; - rasterizer->skeleton_resize(p_skeleton,p_bones); + rasterizer->skeleton_resize(p_skeleton, p_bones); } int VisualServerRaster::skeleton_get_bone_count(RID p_skeleton) const { @@ -927,48 +858,43 @@ int VisualServerRaster::skeleton_get_bone_count(RID p_skeleton) const { return rasterizer->skeleton_get_bone_count(p_skeleton); } -void VisualServerRaster::skeleton_bone_set_transform(RID p_skeleton,int p_bone, const Transform& p_transform) { +void VisualServerRaster::skeleton_bone_set_transform(RID p_skeleton, int p_bone, const Transform &p_transform) { VS_CHANGED; - rasterizer->skeleton_bone_set_transform(p_skeleton,p_bone,p_transform); + rasterizer->skeleton_bone_set_transform(p_skeleton, p_bone, p_transform); - Map< RID, Set<Instance*> >::Element *E=skeleton_dependency_map.find(p_skeleton); + Map<RID, Set<Instance *> >::Element *E = skeleton_dependency_map.find(p_skeleton); if (E) { //detach skeletons - for (Set<Instance*>::Element *F=E->get().front();F;F=F->next()) { + for (Set<Instance *>::Element *F = E->get().front(); F; F = F->next()) { - _instance_queue_update( F->get() , true); + _instance_queue_update(F->get(), true); } } } -Transform VisualServerRaster::skeleton_bone_get_transform(RID p_skeleton,int p_bone) { - - - return rasterizer->skeleton_bone_get_transform(p_skeleton,p_bone); +Transform VisualServerRaster::skeleton_bone_get_transform(RID p_skeleton, int p_bone) { + return rasterizer->skeleton_bone_get_transform(p_skeleton, p_bone); } - /* VISIBILITY API */ /* ROOM API */ RID VisualServerRaster::room_create() { - Room *room = memnew( Room ); - ERR_FAIL_COND_V(!room,RID()); - return room_owner.make_rid( room ); - + Room *room = memnew(Room); + ERR_FAIL_COND_V(!room, RID()); + return room_owner.make_rid(room); } -void VisualServerRaster::room_set_bounds(RID p_room, const BSP_Tree& p_bounds) { +void VisualServerRaster::room_set_bounds(RID p_room, const BSP_Tree &p_bounds) { VS_CHANGED; Room *room = room_owner.get(p_room); ERR_FAIL_COND(!room); - room->bounds=p_bounds; - _dependency_queue_update(p_room,true); - + room->bounds = p_bounds; + _dependency_queue_update(p_room, true); } BSP_Tree VisualServerRaster::room_get_bounds(RID p_room) const { @@ -976,56 +902,48 @@ BSP_Tree VisualServerRaster::room_get_bounds(RID p_room) const { Room *room = room_owner.get(p_room); ERR_FAIL_COND_V(!room, BSP_Tree()); return room->bounds; - } /* PORTAL API */ RID VisualServerRaster::portal_create() { VS_CHANGED; - Portal *portal = memnew( Portal ); - ERR_FAIL_COND_V(!portal,RID()); - return portal_owner.make_rid( portal ); - - + Portal *portal = memnew(Portal); + ERR_FAIL_COND_V(!portal, RID()); + return portal_owner.make_rid(portal); } - -void VisualServerRaster::portal_set_shape(RID p_portal, const Vector<Point2>& p_shape) { +void VisualServerRaster::portal_set_shape(RID p_portal, const Vector<Point2> &p_shape) { VS_CHANGED; Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND(!portal); - portal->shape=p_shape; + portal->shape = p_shape; - portal->bounds=Rect2(); + portal->bounds = Rect2(); - for(int i=0;i<p_shape.size();i++) { + for (int i = 0; i < p_shape.size(); i++) { - if (i==0) - portal->bounds.pos=p_shape[i]; + if (i == 0) + portal->bounds.pos = p_shape[i]; else portal->bounds.expand_to(p_shape[i]); } - _dependency_queue_update(p_portal,true); + _dependency_queue_update(p_portal, true); } - Vector<Point2> VisualServerRaster::portal_get_shape(RID p_portal) const { Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND_V(!portal, Vector<Point2>()); return portal->shape; - - } void VisualServerRaster::portal_set_enabled(RID p_portal, bool p_enabled) { VS_CHANGED; Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND(!portal); - portal->enabled=p_enabled; - + portal->enabled = p_enabled; } bool VisualServerRaster::portal_is_enabled(RID p_portal) const { @@ -1033,28 +951,24 @@ bool VisualServerRaster::portal_is_enabled(RID p_portal) const { Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND_V(!portal, false); return portal->enabled; - } void VisualServerRaster::portal_set_disable_distance(RID p_portal, float p_distance) { VS_CHANGED; Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND(!portal); - portal->disable_distance=p_distance; - + portal->disable_distance = p_distance; } float VisualServerRaster::portal_get_disable_distance(RID p_portal) const { Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND_V(!portal, -1); return portal->disable_distance; - } -void VisualServerRaster::portal_set_disabled_color(RID p_portal, const Color& p_color) { +void VisualServerRaster::portal_set_disabled_color(RID p_portal, const Color &p_color) { VS_CHANGED; Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND(!portal); - portal->disable_color=p_color; - + portal->disable_color = p_color; } Color VisualServerRaster::portal_get_disabled_color(RID p_portal) const { @@ -1067,88 +981,80 @@ void VisualServerRaster::portal_set_connect_range(RID p_portal, float p_range) { VS_CHANGED; Portal *portal = portal_owner.get(p_portal); ERR_FAIL_COND(!portal); - portal->connect_range=p_range; - _dependency_queue_update(p_portal,true); + portal->connect_range = p_range; + _dependency_queue_update(p_portal, true); } float VisualServerRaster::portal_get_connect_range(RID p_portal) const { Portal *portal = portal_owner.get(p_portal); - ERR_FAIL_COND_V(!portal,0); + ERR_FAIL_COND_V(!portal, 0); return portal->connect_range; } - RID VisualServerRaster::baked_light_create() { - BakedLight *baked_light = memnew( BakedLight ); - ERR_FAIL_COND_V(!baked_light,RID()); - baked_light->data.mode=BAKED_LIGHT_OCTREE; + BakedLight *baked_light = memnew(BakedLight); + ERR_FAIL_COND_V(!baked_light, RID()); + baked_light->data.mode = BAKED_LIGHT_OCTREE; - baked_light->data.octree_lattice_size=0; - baked_light->data.octree_lattice_divide=0; - baked_light->data.octree_steps=1; - baked_light->data.lightmap_multiplier=1.0; - baked_light->data.realtime_color_enabled=false; - baked_light->data.realtime_color=Color(1.0, 1.0, 1.0); + baked_light->data.octree_lattice_size = 0; + baked_light->data.octree_lattice_divide = 0; + baked_light->data.octree_steps = 1; + baked_light->data.lightmap_multiplier = 1.0; + baked_light->data.realtime_color_enabled = false; + baked_light->data.realtime_color = Color(1.0, 1.0, 1.0); baked_light->data.realtime_energy = 1.0; - return baked_light_owner.make_rid( baked_light ); - + return baked_light_owner.make_rid(baked_light); } -void VisualServerRaster::baked_light_set_mode(RID p_baked_light,BakedLightMode p_mode){ +void VisualServerRaster::baked_light_set_mode(RID p_baked_light, BakedLightMode p_mode) { VS_CHANGED; BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); - baked_light->data.mode=p_mode; - baked_light->data.color_multiplier=1.0; - _dependency_queue_update(p_baked_light,true); - - + baked_light->data.mode = p_mode; + baked_light->data.color_multiplier = 1.0; + _dependency_queue_update(p_baked_light, true); } -VisualServer::BakedLightMode VisualServerRaster::baked_light_get_mode(RID p_baked_light) const{ +VisualServer::BakedLightMode VisualServerRaster::baked_light_get_mode(RID p_baked_light) const { const BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light,BAKED_LIGHT_OCTREE); + ERR_FAIL_COND_V(!baked_light, BAKED_LIGHT_OCTREE); return baked_light->data.mode; - } -void VisualServerRaster::baked_light_set_lightmap_multiplier(RID p_baked_light,float p_multiplier) { +void VisualServerRaster::baked_light_set_lightmap_multiplier(RID p_baked_light, float p_multiplier) { VS_CHANGED; BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); - baked_light->data.lightmap_multiplier=p_multiplier; - + baked_light->data.lightmap_multiplier = p_multiplier; } -float VisualServerRaster::baked_light_get_lightmap_multiplier(RID p_baked_light) const{ +float VisualServerRaster::baked_light_get_lightmap_multiplier(RID p_baked_light) const { const BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light,0); + ERR_FAIL_COND_V(!baked_light, 0); return baked_light->data.lightmap_multiplier; - } - -void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector<uint8_t> p_octree){ +void VisualServerRaster::baked_light_set_octree(RID p_baked_light, const DVector<uint8_t> p_octree) { VS_CHANGED; BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); - if (p_octree.size()==0) { + if (p_octree.size() == 0) { if (baked_light->data.octree_texture.is_valid()) rasterizer->free(baked_light->data.octree_texture); - baked_light->data.octree_texture=RID(); - baked_light->octree_aabb=AABB(); - baked_light->octree_tex_size=Size2(); + baked_light->data.octree_texture = RID(); + baked_light->octree_aabb = AABB(); + baked_light->octree_tex_size = Size2(); } else { int tex_w; @@ -1156,99 +1062,88 @@ void VisualServerRaster::baked_light_set_octree(RID p_baked_light,const DVector< int light_tex_w; int light_tex_h; bool is16; - bool has_light_tex=false; + bool has_light_tex = false; { - DVector<uint8_t>::Read r=p_octree.read(); + DVector<uint8_t>::Read r = p_octree.read(); tex_w = decode_uint32(&r[0]); tex_h = decode_uint32(&r[4]); - print_line("TEX W: "+itos(tex_w)+" TEX H:"+itos(tex_h)+" LEN: "+itos(p_octree.size())); - is16=decode_uint32(&r[8]); - baked_light->data.octree_lattice_size=decode_float(&r[12]); - baked_light->data.octree_lattice_divide=tex_w/4.0; - print_line("LATTICE SIZE: "+rtos(baked_light->data.octree_lattice_size)); - print_line("LATTICE DIVIDE: "+rtos(baked_light->data.octree_lattice_divide)); - baked_light->data.octree_steps=decode_uint32(&r[16]); - baked_light->data.octree_tex_pixel_size.x=1.0/tex_w; - baked_light->data.octree_tex_pixel_size.y=1.0/tex_h; + print_line("TEX W: " + itos(tex_w) + " TEX H:" + itos(tex_h) + " LEN: " + itos(p_octree.size())); + is16 = decode_uint32(&r[8]); + baked_light->data.octree_lattice_size = decode_float(&r[12]); + baked_light->data.octree_lattice_divide = tex_w / 4.0; + print_line("LATTICE SIZE: " + rtos(baked_light->data.octree_lattice_size)); + print_line("LATTICE DIVIDE: " + rtos(baked_light->data.octree_lattice_divide)); + baked_light->data.octree_steps = decode_uint32(&r[16]); + baked_light->data.octree_tex_pixel_size.x = 1.0 / tex_w; + baked_light->data.octree_tex_pixel_size.y = 1.0 / tex_h; - baked_light->data.texture_multiplier=decode_uint32(&r[20]); - light_tex_w=decode_uint16(&r[24]); - light_tex_h=decode_uint16(&r[26]); - print_line("ltexw "+itos(light_tex_w)); - print_line("ltexh "+itos(light_tex_h)); + baked_light->data.texture_multiplier = decode_uint32(&r[20]); + light_tex_w = decode_uint16(&r[24]); + light_tex_h = decode_uint16(&r[26]); + print_line("ltexw " + itos(light_tex_w)); + print_line("ltexh " + itos(light_tex_h)); - if (light_tex_w>0 && light_tex_h>0) { - baked_light->data.light_tex_pixel_size.x=1.0/light_tex_w; - baked_light->data.light_tex_pixel_size.y=1.0/light_tex_h; - has_light_tex=true; + if (light_tex_w > 0 && light_tex_h > 0) { + baked_light->data.light_tex_pixel_size.x = 1.0 / light_tex_w; + baked_light->data.light_tex_pixel_size.y = 1.0 / light_tex_h; + has_light_tex = true; } else { - baked_light->data.light_tex_pixel_size=baked_light->data.octree_tex_pixel_size; - + baked_light->data.light_tex_pixel_size = baked_light->data.octree_tex_pixel_size; } - - - baked_light->octree_aabb.pos.x=decode_float(&r[32]); - baked_light->octree_aabb.pos.y=decode_float(&r[36]); - baked_light->octree_aabb.pos.z=decode_float(&r[40]); - baked_light->octree_aabb.size.x=decode_float(&r[44]); - baked_light->octree_aabb.size.y=decode_float(&r[48]); - baked_light->octree_aabb.size.z=decode_float(&r[52]); - - + baked_light->octree_aabb.pos.x = decode_float(&r[32]); + baked_light->octree_aabb.pos.y = decode_float(&r[36]); + baked_light->octree_aabb.pos.z = decode_float(&r[40]); + baked_light->octree_aabb.size.x = decode_float(&r[44]); + baked_light->octree_aabb.size.y = decode_float(&r[48]); + baked_light->octree_aabb.size.z = decode_float(&r[52]); } if (baked_light->data.octree_texture.is_valid()) { - if (tex_w!=baked_light->octree_tex_size.x || tex_h!=baked_light->octree_tex_size.y) { + if (tex_w != baked_light->octree_tex_size.x || tex_h != baked_light->octree_tex_size.y) { rasterizer->free(baked_light->data.octree_texture); - baked_light->data.octree_texture=RID(); - baked_light->octree_tex_size.x=0; - baked_light->octree_tex_size.y=0; + baked_light->data.octree_texture = RID(); + baked_light->octree_tex_size.x = 0; + baked_light->octree_tex_size.y = 0; } } if (baked_light->data.light_texture.is_valid()) { - if (!has_light_tex || light_tex_w!=baked_light->light_tex_size.x || light_tex_h!=baked_light->light_tex_size.y) { + if (!has_light_tex || light_tex_w != baked_light->light_tex_size.x || light_tex_h != baked_light->light_tex_size.y) { rasterizer->free(baked_light->data.light_texture); - baked_light->data.light_texture=RID(); - baked_light->light_tex_size.x=0; - baked_light->light_tex_size.y=0; + baked_light->data.light_texture = RID(); + baked_light->light_tex_size.x = 0; + baked_light->light_tex_size.y = 0; } } if (!baked_light->data.octree_texture.is_valid()) { - baked_light->data.octree_texture=rasterizer->texture_create(); - rasterizer->texture_allocate(baked_light->data.octree_texture,tex_w,tex_h,Image::FORMAT_RGBA,TEXTURE_FLAG_FILTER); - baked_light->octree_tex_size.x=tex_w; - baked_light->octree_tex_size.y=tex_h; + baked_light->data.octree_texture = rasterizer->texture_create(); + rasterizer->texture_allocate(baked_light->data.octree_texture, tex_w, tex_h, Image::FORMAT_RGBA, TEXTURE_FLAG_FILTER); + baked_light->octree_tex_size.x = tex_w; + baked_light->octree_tex_size.y = tex_h; } if (!baked_light->data.light_texture.is_valid() && has_light_tex) { - baked_light->data.light_texture=rasterizer->texture_create(); - rasterizer->texture_allocate(baked_light->data.light_texture,light_tex_w,light_tex_h,Image::FORMAT_RGBA,TEXTURE_FLAG_FILTER); - baked_light->light_tex_size.x=light_tex_w; - baked_light->light_tex_size.y=light_tex_h; - + baked_light->data.light_texture = rasterizer->texture_create(); + rasterizer->texture_allocate(baked_light->data.light_texture, light_tex_w, light_tex_h, Image::FORMAT_RGBA, TEXTURE_FLAG_FILTER); + baked_light->light_tex_size.x = light_tex_w; + baked_light->light_tex_size.y = light_tex_h; } - Image img(tex_w,tex_h,0,Image::FORMAT_RGBA,p_octree); - rasterizer->texture_set_data(baked_light->data.octree_texture,img); - + Image img(tex_w, tex_h, 0, Image::FORMAT_RGBA, p_octree); + rasterizer->texture_set_data(baked_light->data.octree_texture, img); } - - _dependency_queue_update(p_baked_light,true); - + _dependency_queue_update(p_baked_light, true); } - -DVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) const{ - +DVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) const { BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light,DVector<uint8_t>()); + ERR_FAIL_COND_V(!baked_light, DVector<uint8_t>()); if (rasterizer->is_texture(baked_light->data.octree_texture)) { @@ -1259,34 +1154,29 @@ DVector<uint8_t> VisualServerRaster::baked_light_get_octree(RID p_baked_light) c } } -void VisualServerRaster::baked_light_set_light(RID p_baked_light,const DVector<uint8_t> p_light) { +void VisualServerRaster::baked_light_set_light(RID p_baked_light, const DVector<uint8_t> p_light) { VS_CHANGED; BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); - ERR_FAIL_COND(p_light.size()==0); + ERR_FAIL_COND(p_light.size() == 0); - int tex_w=baked_light->light_tex_size.x; - int tex_h=baked_light->light_tex_size.y; + int tex_w = baked_light->light_tex_size.x; + int tex_h = baked_light->light_tex_size.y; - ERR_FAIL_COND(tex_w==0 && tex_h==0); + ERR_FAIL_COND(tex_w == 0 && tex_h == 0); ERR_FAIL_COND(!baked_light->data.light_texture.is_valid()); + print_line("w: " + itos(tex_w) + " h: " + itos(tex_h) + " lightsize: " + itos(p_light.size())); - - print_line("w: "+itos(tex_w)+" h: "+itos(tex_h)+" lightsize: "+itos(p_light.size())); - - Image img(tex_w,tex_h,0,Image::FORMAT_RGBA,p_light); - rasterizer->texture_set_data(baked_light->data.light_texture,img); - - - + Image img(tex_w, tex_h, 0, Image::FORMAT_RGBA, p_light); + rasterizer->texture_set_data(baked_light->data.light_texture, img); } -DVector<uint8_t> VisualServerRaster::baked_light_get_light(RID p_baked_light) const{ +DVector<uint8_t> VisualServerRaster::baked_light_get_light(RID p_baked_light) const { BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light,DVector<uint8_t>()); + ERR_FAIL_COND_V(!baked_light, DVector<uint8_t>()); if (rasterizer->is_texture(baked_light->data.light_texture)) { @@ -1297,44 +1187,35 @@ DVector<uint8_t> VisualServerRaster::baked_light_get_light(RID p_baked_light) co } } - - void VisualServerRaster::baked_light_set_sampler_octree(RID p_baked_light, const DVector<int> &p_sampler) { BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); - baked_light->sampler=p_sampler; - - - + baked_light->sampler = p_sampler; } DVector<int> VisualServerRaster::baked_light_get_sampler_octree(RID p_baked_light) const { BakedLight *baked_light = baked_light_owner.get(p_baked_light); - ERR_FAIL_COND_V(!baked_light,DVector<int>()); + ERR_FAIL_COND_V(!baked_light, DVector<int>()); return baked_light->sampler; - } - -void VisualServerRaster::baked_light_add_lightmap(RID p_baked_light,const RID p_texture,int p_id){ +void VisualServerRaster::baked_light_add_lightmap(RID p_baked_light, const RID p_texture, int p_id) { VS_CHANGED; BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); - baked_light->data.lightmaps.insert(p_id,p_texture); - + baked_light->data.lightmaps.insert(p_id, p_texture); } -void VisualServerRaster::baked_light_clear_lightmaps(RID p_baked_light){ +void VisualServerRaster::baked_light_clear_lightmaps(RID p_baked_light) { VS_CHANGED; BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); baked_light->data.lightmaps.clear(); - } void VisualServerRaster::baked_light_set_realtime_color_enabled(RID p_baked_light, const bool p_enabled) { @@ -1344,35 +1225,31 @@ void VisualServerRaster::baked_light_set_realtime_color_enabled(RID p_baked_ligh ERR_FAIL_COND(!baked_light); baked_light->data.realtime_color_enabled = p_enabled; - } -bool VisualServerRaster::baked_light_get_realtime_color_enabled(RID p_baked_light) const{ +bool VisualServerRaster::baked_light_get_realtime_color_enabled(RID p_baked_light) const { const BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND_V(!baked_light, false); return baked_light->data.realtime_color_enabled; - } -void VisualServerRaster::baked_light_set_realtime_color(RID p_baked_light, const Color& p_color) { +void VisualServerRaster::baked_light_set_realtime_color(RID p_baked_light, const Color &p_color) { VS_CHANGED; BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND(!baked_light); baked_light->data.realtime_color = p_color; - } -Color VisualServerRaster::baked_light_get_realtime_color(RID p_baked_light) const{ +Color VisualServerRaster::baked_light_get_realtime_color(RID p_baked_light) const { const BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND_V(!baked_light, Color(1.0, 1.0, 1.0)); return baked_light->data.realtime_color; - } void VisualServerRaster::baked_light_set_realtime_energy(RID p_baked_light, const float p_energy) { @@ -1382,94 +1259,87 @@ void VisualServerRaster::baked_light_set_realtime_energy(RID p_baked_light, cons ERR_FAIL_COND(!baked_light); baked_light->data.realtime_energy = p_energy; - } -float VisualServerRaster::baked_light_get_realtime_energy(RID p_baked_light) const{ +float VisualServerRaster::baked_light_get_realtime_energy(RID p_baked_light) const { const BakedLight *baked_light = baked_light_owner.get(p_baked_light); ERR_FAIL_COND_V(!baked_light, 1.0f); return baked_light->data.realtime_energy; - } - /* BAKED LIGHT SAMPLER */ RID VisualServerRaster::baked_light_sampler_create() { - BakedLightSampler * blsamp = memnew( BakedLightSampler ); + BakedLightSampler *blsamp = memnew(BakedLightSampler); RID rid = baked_light_sampler_owner.make_rid(blsamp); _update_baked_light_sampler_dp_cache(blsamp); return rid; } -void VisualServerRaster::baked_light_sampler_set_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param,float p_value){ +void VisualServerRaster::baked_light_sampler_set_param(RID p_baked_light_sampler, BakedLightSamplerParam p_param, float p_value) { VS_CHANGED; - BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); + BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); ERR_FAIL_COND(!blsamp); - ERR_FAIL_INDEX(p_param,BAKED_LIGHT_SAMPLER_MAX); - blsamp->params[p_param]=p_value; - _dependency_queue_update(p_baked_light_sampler,true); + ERR_FAIL_INDEX(p_param, BAKED_LIGHT_SAMPLER_MAX); + blsamp->params[p_param] = p_value; + _dependency_queue_update(p_baked_light_sampler, true); } -float VisualServerRaster::baked_light_sampler_get_param(RID p_baked_light_sampler,BakedLightSamplerParam p_param) const{ - +float VisualServerRaster::baked_light_sampler_get_param(RID p_baked_light_sampler, BakedLightSamplerParam p_param) const { - BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); - ERR_FAIL_COND_V(!blsamp,0); - ERR_FAIL_INDEX_V(p_param,BAKED_LIGHT_SAMPLER_MAX,0); + BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); + ERR_FAIL_COND_V(!blsamp, 0); + ERR_FAIL_INDEX_V(p_param, BAKED_LIGHT_SAMPLER_MAX, 0); return blsamp->params[p_param]; } -void VisualServerRaster::_update_baked_light_sampler_dp_cache(BakedLightSampler * blsamp) { +void VisualServerRaster::_update_baked_light_sampler_dp_cache(BakedLightSampler *blsamp) { int res = blsamp->resolution; - blsamp->dp_cache.resize(res*res*2); - Vector3 *dp_normals=blsamp->dp_cache.ptr(); + blsamp->dp_cache.resize(res * res * 2); + Vector3 *dp_normals = blsamp->dp_cache.ptr(); - for(int p=0;p<2;p++) { - float sign = p==0?1:-1; - int ofs = res*res*p; - for(int i=0;i<res;i++) { - for(int j=0;j<res;j++) { + for (int p = 0; p < 2; p++) { + float sign = p == 0 ? 1 : -1; + int ofs = res * res * p; + for (int i = 0; i < res; i++) { + for (int j = 0; j < res; j++) { Vector2 v( - (i/float(res))*2.0-1.0, - (j/float(res))*2.0-1.0 - ); + (i / float(res)) * 2.0 - 1.0, + (j / float(res)) * 2.0 - 1.0); - float l=v.length(); - if (l>1.0) { - v/=l; - l=1.0; //clamp to avoid imaginary + float l = v.length(); + if (l > 1.0) { + v /= l; + l = 1.0; //clamp to avoid imaginary } - v*=(2*l)/(l*l+1); //inverse of the dual paraboloid function - Vector3 n = Vector3(v.x,v.y,sign*sqrtf(MAX(1 - v.dot(v),0))); //reconstruction of z - n.y*=sign; - dp_normals[j*res+i+ofs]=n; + v *= (2 * l) / (l * l + 1); //inverse of the dual paraboloid function + Vector3 n = Vector3(v.x, v.y, sign * sqrtf(MAX(1 - v.dot(v), 0))); //reconstruction of z + n.y *= sign; + dp_normals[j * res + i + ofs] = n; } } } - } -void VisualServerRaster::baked_light_sampler_set_resolution(RID p_baked_light_sampler,int p_resolution){ +void VisualServerRaster::baked_light_sampler_set_resolution(RID p_baked_light_sampler, int p_resolution) { - ERR_FAIL_COND(p_resolution<4 || p_resolution>64); + ERR_FAIL_COND(p_resolution < 4 || p_resolution > 64); VS_CHANGED; - BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); + BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); ERR_FAIL_COND(!blsamp); - blsamp->resolution=p_resolution; + blsamp->resolution = p_resolution; _update_baked_light_sampler_dp_cache(blsamp); - } -int VisualServerRaster::baked_light_sampler_get_resolution(RID p_baked_light_sampler) const{ +int VisualServerRaster::baked_light_sampler_get_resolution(RID p_baked_light_sampler) const { - BakedLightSampler * blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); - ERR_FAIL_COND_V(!blsamp,0); + BakedLightSampler *blsamp = baked_light_sampler_owner.get(p_baked_light_sampler); + ERR_FAIL_COND_V(!blsamp, 0); return blsamp->resolution; } @@ -1477,623 +1347,568 @@ int VisualServerRaster::baked_light_sampler_get_resolution(RID p_baked_light_sam RID VisualServerRaster::camera_create() { - Camera * camera = memnew( Camera ); - return camera_owner.make_rid( camera ); - + Camera *camera = memnew(Camera); + return camera_owner.make_rid(camera); } -void VisualServerRaster::camera_set_perspective(RID p_camera,float p_fovy_degrees, float p_z_near, float p_z_far) { +void VisualServerRaster::camera_set_perspective(RID p_camera, float p_fovy_degrees, float p_z_near, float p_z_far) { VS_CHANGED - Camera *camera = camera_owner.get( p_camera ); + Camera *camera = camera_owner.get(p_camera); ERR_FAIL_COND(!camera); - camera->type=Camera::PERSPECTIVE; - camera->fov=p_fovy_degrees; - camera->znear=p_z_near; - camera->zfar=p_z_far; - + camera->type = Camera::PERSPECTIVE; + camera->fov = p_fovy_degrees; + camera->znear = p_z_near; + camera->zfar = p_z_far; } -void VisualServerRaster::camera_set_orthogonal(RID p_camera,float p_size, float p_z_near, float p_z_far) { +void VisualServerRaster::camera_set_orthogonal(RID p_camera, float p_size, float p_z_near, float p_z_far) { VS_CHANGED; - Camera *camera = camera_owner.get( p_camera ); + Camera *camera = camera_owner.get(p_camera); ERR_FAIL_COND(!camera); - camera->type=Camera::ORTHOGONAL; - camera->size=p_size; - camera->znear=p_z_near; - camera->zfar=p_z_far; + camera->type = Camera::ORTHOGONAL; + camera->size = p_size; + camera->znear = p_z_near; + camera->zfar = p_z_far; } -void VisualServerRaster::camera_set_transform(RID p_camera,const Transform& p_transform) { +void VisualServerRaster::camera_set_transform(RID p_camera, const Transform &p_transform) { VS_CHANGED; - Camera *camera = camera_owner.get( p_camera ); + Camera *camera = camera_owner.get(p_camera); ERR_FAIL_COND(!camera); - camera->transform=p_transform.orthonormalized(); - - + camera->transform = p_transform.orthonormalized(); } -void VisualServerRaster::camera_set_visible_layers(RID p_camera,uint32_t p_layers) { +void VisualServerRaster::camera_set_visible_layers(RID p_camera, uint32_t p_layers) { VS_CHANGED; - Camera *camera = camera_owner.get( p_camera ); + Camera *camera = camera_owner.get(p_camera); ERR_FAIL_COND(!camera); - camera->visible_layers=p_layers; - + camera->visible_layers = p_layers; } -uint32_t VisualServerRaster::camera_get_visible_layers(RID p_camera) const{ +uint32_t VisualServerRaster::camera_get_visible_layers(RID p_camera) const { - const Camera *camera = camera_owner.get( p_camera ); - ERR_FAIL_COND_V(!camera,0); + const Camera *camera = camera_owner.get(p_camera); + ERR_FAIL_COND_V(!camera, 0); return camera->visible_layers; } -void VisualServerRaster::camera_set_environment(RID p_camera,RID p_env) { +void VisualServerRaster::camera_set_environment(RID p_camera, RID p_env) { - Camera *camera = camera_owner.get( p_camera ); + Camera *camera = camera_owner.get(p_camera); ERR_FAIL_COND(!camera); - camera->env=p_env; - + camera->env = p_env; } RID VisualServerRaster::camera_get_environment(RID p_camera) const { - const Camera *camera = camera_owner.get( p_camera ); - ERR_FAIL_COND_V(!camera,RID()); + const Camera *camera = camera_owner.get(p_camera); + ERR_FAIL_COND_V(!camera, RID()); return camera->env; - } -void VisualServerRaster::camera_set_use_vertical_aspect(RID p_camera,bool p_enable) { +void VisualServerRaster::camera_set_use_vertical_aspect(RID p_camera, bool p_enable) { - Camera *camera = camera_owner.get( p_camera ); + Camera *camera = camera_owner.get(p_camera); ERR_FAIL_COND(!camera); - camera->vaspect=p_enable; - + camera->vaspect = p_enable; } -bool VisualServerRaster::camera_is_using_vertical_aspect(RID p_camera,bool p_enable) const{ +bool VisualServerRaster::camera_is_using_vertical_aspect(RID p_camera, bool p_enable) const { - const Camera *camera = camera_owner.get( p_camera ); - ERR_FAIL_COND_V(!camera,false); + const Camera *camera = camera_owner.get(p_camera); + ERR_FAIL_COND_V(!camera, false); return camera->vaspect; - } - /* VIEWPORT API */ - RID VisualServerRaster::viewport_create() { - Viewport *viewport = memnew( Viewport ); - RID rid = viewport_owner.make_rid( viewport ); - ERR_FAIL_COND_V( !rid.is_valid(), rid ); + Viewport *viewport = memnew(Viewport); + RID rid = viewport_owner.make_rid(viewport); + ERR_FAIL_COND_V(!rid.is_valid(), rid); - viewport->self=rid; - viewport->hide_scenario=false; - viewport->hide_canvas=false; - viewport->viewport_data=rasterizer->viewport_data_create(); + viewport->self = rid; + viewport->hide_scenario = false; + viewport->hide_canvas = false; + viewport->viewport_data = rasterizer->viewport_data_create(); return rid; } -void VisualServerRaster::viewport_attach_to_screen(RID p_viewport,int p_screen) { +void VisualServerRaster::viewport_attach_to_screen(RID p_viewport, int p_screen) { VS_CHANGED; - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - - screen_viewports[p_viewport]=p_screen; + screen_viewports[p_viewport] = p_screen; } void VisualServerRaster::viewport_detach(RID p_viewport) { VS_CHANGED; - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); ERR_FAIL_COND(!screen_viewports.has(p_viewport)); screen_viewports.erase(p_viewport); - } -void VisualServerRaster::viewport_set_as_render_target(RID p_viewport,bool p_enable) { +void VisualServerRaster::viewport_set_as_render_target(RID p_viewport, bool p_enable) { VS_CHANGED; - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - if (viewport->render_target.is_valid()==p_enable) + if (viewport->render_target.is_valid() == p_enable) return; if (!p_enable) { rasterizer->free(viewport->render_target); - viewport->render_target=RID(); - viewport->render_target_texture=RID(); + viewport->render_target = RID(); + viewport->render_target_texture = RID(); if (viewport->update_list.in_list()) viewport_update_list.remove(&viewport->update_list); } else { - viewport->render_target=rasterizer->render_target_create(); - rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height); - viewport->render_target_texture=rasterizer->render_target_get_texture(viewport->render_target); - if (viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED) + viewport->render_target = rasterizer->render_target_create(); + rasterizer->render_target_set_size(viewport->render_target, viewport->rect.width, viewport->rect.height); + viewport->render_target_texture = rasterizer->render_target_get_texture(viewport->render_target); + if (viewport->render_target_update_mode != RENDER_TARGET_UPDATE_DISABLED) viewport_update_list.add(&viewport->update_list); } - } -void VisualServerRaster::viewport_set_render_target_update_mode(RID p_viewport,RenderTargetUpdateMode p_mode){ +void VisualServerRaster::viewport_set_render_target_update_mode(RID p_viewport, RenderTargetUpdateMode p_mode) { VS_CHANGED; - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); if (viewport->render_target.is_valid() && viewport->update_list.in_list()) viewport_update_list.remove(&viewport->update_list); - viewport->render_target_update_mode=p_mode; + viewport->render_target_update_mode = p_mode; - if (viewport->render_target.is_valid() &&viewport->render_target_update_mode!=RENDER_TARGET_UPDATE_DISABLED) + if (viewport->render_target.is_valid() && viewport->render_target_update_mode != RENDER_TARGET_UPDATE_DISABLED) viewport_update_list.add(&viewport->update_list); - } -VisualServer::RenderTargetUpdateMode VisualServerRaster::viewport_get_render_target_update_mode(RID p_viewport) const{ +VisualServer::RenderTargetUpdateMode VisualServerRaster::viewport_get_render_target_update_mode(RID p_viewport) const { - const Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,RENDER_TARGET_UPDATE_DISABLED); + const Viewport *viewport = viewport_owner.get(p_viewport); + ERR_FAIL_COND_V(!viewport, RENDER_TARGET_UPDATE_DISABLED); return viewport->render_target_update_mode; } -RID VisualServerRaster::viewport_get_render_target_texture(RID p_viewport) const{ +RID VisualServerRaster::viewport_get_render_target_texture(RID p_viewport) const { - Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,RID()); + Viewport *viewport = viewport_owner.get(p_viewport); + ERR_FAIL_COND_V(!viewport, RID()); return viewport->render_target_texture; - } -void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport,bool p_enable) { +void VisualServerRaster::viewport_set_render_target_vflip(RID p_viewport, bool p_enable) { - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->render_target_vflip=p_enable; - + viewport->render_target_vflip = p_enable; } -void VisualServerRaster::viewport_set_render_target_clear_on_new_frame(RID p_viewport,bool p_enable) { +void VisualServerRaster::viewport_set_render_target_clear_on_new_frame(RID p_viewport, bool p_enable) { - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->render_target_clear_on_new_frame=p_enable; - + viewport->render_target_clear_on_new_frame = p_enable; } -void VisualServerRaster::viewport_set_render_target_to_screen_rect(RID p_viewport,const Rect2& p_rect) { +void VisualServerRaster::viewport_set_render_target_to_screen_rect(RID p_viewport, const Rect2 &p_rect) { - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->rt_to_screen_rect=p_rect; - + viewport->rt_to_screen_rect = p_rect; } -bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const{ +bool VisualServerRaster::viewport_get_render_target_vflip(RID p_viewport) const { - const Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,false); + const Viewport *viewport = viewport_owner.get(p_viewport); + ERR_FAIL_COND_V(!viewport, false); return viewport->render_target_vflip; - } -bool VisualServerRaster::viewport_get_render_target_clear_on_new_frame(RID p_viewport) const{ +bool VisualServerRaster::viewport_get_render_target_clear_on_new_frame(RID p_viewport) const { - const Viewport *viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,false); + const Viewport *viewport = viewport_owner.get(p_viewport); + ERR_FAIL_COND_V(!viewport, false); return viewport->render_target_clear_on_new_frame; - } void VisualServerRaster::viewport_render_target_clear(RID p_viewport) { - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->render_target_clear=true; - + viewport->render_target_clear = true; } void VisualServerRaster::viewport_queue_screen_capture(RID p_viewport) { VS_CHANGED; - Viewport *viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->queue_capture=true; - + viewport->queue_capture = true; } Image VisualServerRaster::viewport_get_screen_capture(RID p_viewport) const { - Viewport *viewport = (Viewport*)viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,Image()); + Viewport *viewport = (Viewport *)viewport_owner.get(p_viewport); + ERR_FAIL_COND_V(!viewport, Image()); Image ret = viewport->capture; - viewport->capture=Image(); + viewport->capture = Image(); return ret; } -void VisualServerRaster::viewport_set_rect(RID p_viewport,const ViewportRect& p_rect) { +void VisualServerRaster::viewport_set_rect(RID p_viewport, const ViewportRect &p_rect) { VS_CHANGED; - Viewport *viewport=NULL; + Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->rect=p_rect; + viewport->rect = p_rect; if (viewport->render_target.is_valid()) { - rasterizer->render_target_set_size(viewport->render_target,viewport->rect.width,viewport->rect.height); + rasterizer->render_target_set_size(viewport->render_target, viewport->rect.width, viewport->rect.height); } } - VisualServer::ViewportRect VisualServerRaster::viewport_get_rect(RID p_viewport) const { - const Viewport *viewport=NULL; + const Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND_V(!viewport, ViewportRect()); return viewport->rect; } -void VisualServerRaster::viewport_set_hide_scenario(RID p_viewport,bool p_hide) { +void VisualServerRaster::viewport_set_hide_scenario(RID p_viewport, bool p_hide) { VS_CHANGED; - Viewport *viewport=NULL; + Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->hide_scenario=p_hide; - - + viewport->hide_scenario = p_hide; } -void VisualServerRaster::viewport_set_hide_canvas(RID p_viewport,bool p_hide) { +void VisualServerRaster::viewport_set_hide_canvas(RID p_viewport, bool p_hide) { VS_CHANGED; - Viewport *viewport=NULL; + Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->hide_canvas=p_hide; - - + viewport->hide_canvas = p_hide; } -void VisualServerRaster::viewport_set_disable_environment(RID p_viewport,bool p_disable) { +void VisualServerRaster::viewport_set_disable_environment(RID p_viewport, bool p_disable) { VS_CHANGED; - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = NULL; + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->disable_environment=p_disable; - + viewport->disable_environment = p_disable; } -void VisualServerRaster::viewport_attach_camera(RID p_viewport,RID p_camera) { +void VisualServerRaster::viewport_attach_camera(RID p_viewport, RID p_camera) { VS_CHANGED; - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = NULL; + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - - - if (p_camera.is_valid()) { ERR_FAIL_COND(!camera_owner.owns(p_camera)); // a camera - viewport->camera=p_camera; + viewport->camera = p_camera; } else { - viewport->camera=RID(); + viewport->camera = RID(); } - } -void VisualServerRaster::viewport_set_scenario(RID p_viewport,RID p_scenario) { +void VisualServerRaster::viewport_set_scenario(RID p_viewport, RID p_scenario) { VS_CHANGED; - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = NULL; + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); if (p_scenario.is_valid()) { ERR_FAIL_COND(!scenario_owner.owns(p_scenario)); // a camera - viewport->scenario=p_scenario; + viewport->scenario = p_scenario; } else { - viewport->scenario=RID(); + viewport->scenario = RID(); } - } RID VisualServerRaster::viewport_get_attached_camera(RID p_viewport) const { - const Viewport *viewport=NULL; + const Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND_V(!viewport, RID()); return viewport->camera; } -void VisualServerRaster::viewport_attach_canvas(RID p_viewport,RID p_canvas) { +void VisualServerRaster::viewport_attach_canvas(RID p_viewport, RID p_canvas) { VS_CHANGED; - Viewport *viewport=NULL; + Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - Canvas *canvas = canvas_owner.get( p_canvas ); + Canvas *canvas = canvas_owner.get(p_canvas); ERR_FAIL_COND(!canvas); ERR_EXPLAIN("Canvas already attached."); ERR_FAIL_COND(viewport->canvas_map.has(p_canvas)); - Viewport::CanvasData cd; - cd.canvas=canvas; - cd.layer=0; + cd.canvas = canvas; + cd.layer = 0; - viewport->canvas_map[p_canvas]=cd; + viewport->canvas_map[p_canvas] = cd; canvas->viewports.insert(p_viewport); - } - -void VisualServerRaster::viewport_set_canvas_transform(RID p_viewport,RID p_canvas,const Matrix32& p_transform) { +void VisualServerRaster::viewport_set_canvas_transform(RID p_viewport, RID p_canvas, const Matrix32 &p_transform) { VS_CHANGED; - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = NULL; + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); + Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas); if (!E) { ERR_EXPLAIN("Viewport does not contain the canvas"); ERR_FAIL_COND(!E); } - E->get().transform=p_transform; - + E->get().transform = p_transform; } -Matrix32 VisualServerRaster::viewport_get_canvas_transform(RID p_viewport,RID p_canvas) const { +Matrix32 VisualServerRaster::viewport_get_canvas_transform(RID p_viewport, RID p_canvas) const { - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,Matrix32()); + Viewport *viewport = NULL; + viewport = viewport_owner.get(p_viewport); + ERR_FAIL_COND_V(!viewport, Matrix32()); - Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); + Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas); if (!E) { ERR_EXPLAIN("Viewport does not contain the canvas"); - ERR_FAIL_COND_V(!E,Matrix32()); + ERR_FAIL_COND_V(!E, Matrix32()); } - return E->get().transform; } - -void VisualServerRaster::viewport_set_global_canvas_transform(RID p_viewport,const Matrix32& p_transform) { +void VisualServerRaster::viewport_set_global_canvas_transform(RID p_viewport, const Matrix32 &p_transform) { VS_CHANGED - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); + Viewport *viewport = NULL; + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->global_transform=p_transform; - + viewport->global_transform = p_transform; } -Matrix32 VisualServerRaster::viewport_get_global_canvas_transform(RID p_viewport) const{ +Matrix32 VisualServerRaster::viewport_get_global_canvas_transform(RID p_viewport) const { - Viewport *viewport=NULL; - viewport = viewport_owner.get( p_viewport ); - ERR_FAIL_COND_V(!viewport,Matrix32()); + Viewport *viewport = NULL; + viewport = viewport_owner.get(p_viewport); + ERR_FAIL_COND_V(!viewport, Matrix32()); return viewport->global_transform; } -void VisualServerRaster::viewport_remove_canvas(RID p_viewport,RID p_canvas) { +void VisualServerRaster::viewport_remove_canvas(RID p_viewport, RID p_canvas) { VS_CHANGED; - Viewport *viewport=NULL; + Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - Canvas *canvas = canvas_owner.get( p_canvas ); + Canvas *canvas = canvas_owner.get(p_canvas); ERR_FAIL_COND(!canvas); - - Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); + Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas); if (!E) { ERR_EXPLAIN("Viewport does not contain the canvas"); ERR_FAIL_COND(!E); } - canvas->viewports.erase(p_viewport); viewport->canvas_map.erase(E); - } - -void VisualServerRaster::viewport_set_canvas_layer(RID p_viewport,RID p_canvas,int p_layer) { +void VisualServerRaster::viewport_set_canvas_layer(RID p_viewport, RID p_canvas, int p_layer) { VS_CHANGED; - Viewport *viewport=NULL; + Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - Map<RID,Viewport::CanvasData>::Element *E=viewport->canvas_map.find(p_canvas); + Map<RID, Viewport::CanvasData>::Element *E = viewport->canvas_map.find(p_canvas); if (!E) { ERR_EXPLAIN("Viewport does not contain the canvas"); ERR_FAIL_COND(!E); } - E->get().layer=p_layer; - + E->get().layer = p_layer; } -void VisualServerRaster::viewport_set_transparent_background(RID p_viewport,bool p_enabled) { +void VisualServerRaster::viewport_set_transparent_background(RID p_viewport, bool p_enabled) { VS_CHANGED; - Viewport *viewport=viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND(!viewport); - viewport->transparent_bg=p_enabled; + viewport->transparent_bg = p_enabled; } bool VisualServerRaster::viewport_has_transparent_background(RID p_viewport) const { - Viewport *viewport=viewport_owner.get( p_viewport ); + Viewport *viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND_V(!viewport, false); return viewport->transparent_bg; } +RID VisualServerRaster::viewport_get_scenario(RID p_viewport) const { -RID VisualServerRaster::viewport_get_scenario(RID p_viewport) const { - - const Viewport *viewport=NULL; + const Viewport *viewport = NULL; - viewport = viewport_owner.get( p_viewport ); + viewport = viewport_owner.get(p_viewport); ERR_FAIL_COND_V(!viewport, RID()); return viewport->scenario; } - RID VisualServerRaster::environment_create() { return rasterizer->environment_create(); } -void VisualServerRaster::environment_set_background(RID p_env,EnvironmentBG p_bg){ +void VisualServerRaster::environment_set_background(RID p_env, EnvironmentBG p_bg) { - rasterizer->environment_set_background(p_env,p_bg); + rasterizer->environment_set_background(p_env, p_bg); } -VisualServer::EnvironmentBG VisualServerRaster::environment_get_background(RID p_env) const{ +VisualServer::EnvironmentBG VisualServerRaster::environment_get_background(RID p_env) const { return rasterizer->environment_get_background(p_env); } -void VisualServerRaster::environment_set_background_param(RID p_env,EnvironmentBGParam p_param, const Variant& p_value){ +void VisualServerRaster::environment_set_background_param(RID p_env, EnvironmentBGParam p_param, const Variant &p_value) { - - rasterizer->environment_set_background_param(p_env,p_param,p_value); + rasterizer->environment_set_background_param(p_env, p_param, p_value); } -Variant VisualServerRaster::environment_get_background_param(RID p_env,EnvironmentBGParam p_param) const{ +Variant VisualServerRaster::environment_get_background_param(RID p_env, EnvironmentBGParam p_param) const { - return rasterizer->environment_get_background_param(p_env,p_param); + return rasterizer->environment_get_background_param(p_env, p_param); } -void VisualServerRaster::environment_set_enable_fx(RID p_env,EnvironmentFx p_effect,bool p_enabled){ +void VisualServerRaster::environment_set_enable_fx(RID p_env, EnvironmentFx p_effect, bool p_enabled) { - rasterizer->environment_set_enable_fx(p_env,p_effect,p_enabled); + rasterizer->environment_set_enable_fx(p_env, p_effect, p_enabled); } -bool VisualServerRaster::environment_is_fx_enabled(RID p_env,EnvironmentFx p_effect) const{ +bool VisualServerRaster::environment_is_fx_enabled(RID p_env, EnvironmentFx p_effect) const { - return rasterizer->environment_is_fx_enabled(p_env,p_effect); + return rasterizer->environment_is_fx_enabled(p_env, p_effect); } +void VisualServerRaster::environment_fx_set_param(RID p_env, EnvironmentFxParam p_param, const Variant &p_value) { -void VisualServerRaster::environment_fx_set_param(RID p_env,EnvironmentFxParam p_param,const Variant& p_value){ - - rasterizer->environment_fx_set_param(p_env,p_param,p_value); + rasterizer->environment_fx_set_param(p_env, p_param, p_value); } -Variant VisualServerRaster::environment_fx_get_param(RID p_env,EnvironmentFxParam p_param) const { +Variant VisualServerRaster::environment_fx_get_param(RID p_env, EnvironmentFxParam p_param) const { - return environment_fx_get_param(p_env,p_param); + return environment_fx_get_param(p_env, p_param); } - - /* SCENARIO API */ -void VisualServerRaster::_dependency_queue_update(RID p_rid,bool p_update_aabb,bool p_update_materials) { +void VisualServerRaster::_dependency_queue_update(RID p_rid, bool p_update_aabb, bool p_update_materials) { - Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid ); + Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(p_rid); if (!E) return; - Set<RID>::Element *I = E->get().front(); - while(I) { + while (I) { - Instance *ins = instance_owner.get( I->get() ); - _instance_queue_update( ins , p_update_aabb, p_update_materials ); + Instance *ins = instance_owner.get(I->get()); + _instance_queue_update(ins, p_update_aabb, p_update_materials); I = I->next(); } - } -void VisualServerRaster::_instance_queue_update(Instance *p_instance,bool p_update_aabb,bool p_update_materials) { +void VisualServerRaster::_instance_queue_update(Instance *p_instance, bool p_update_aabb, bool p_update_materials) { if (p_update_aabb) - p_instance->update_aabb=true; + p_instance->update_aabb = true; if (p_update_materials) - p_instance->update_materials=true; + p_instance->update_materials = true; if (p_instance->update) return; - p_instance->update_next=instance_update_list; - instance_update_list=p_instance; - p_instance->update=true; - + p_instance->update_next = instance_update_list; + instance_update_list = p_instance; + p_instance->update = true; } RID VisualServerRaster::scenario_create() { - Scenario *scenario = memnew( Scenario ); - ERR_FAIL_COND_V(!scenario,RID()); - RID scenario_rid = scenario_owner.make_rid( scenario ); - scenario->self=scenario_rid; - scenario->octree.set_pair_callback(instance_pair,this); - scenario->octree.set_unpair_callback(instance_unpair,this); + Scenario *scenario = memnew(Scenario); + ERR_FAIL_COND_V(!scenario, RID()); + RID scenario_rid = scenario_owner.make_rid(scenario); + scenario->self = scenario_rid; + scenario->octree.set_pair_callback(instance_pair, this); + scenario->octree.set_unpair_callback(instance_unpair, this); return scenario_rid; } -void VisualServerRaster::scenario_set_debug(RID p_scenario,ScenarioDebugMode p_debug_mode) { +void VisualServerRaster::scenario_set_debug(RID p_scenario, ScenarioDebugMode p_debug_mode) { VS_CHANGED; Scenario *scenario = scenario_owner.get(p_scenario); ERR_FAIL_COND(!scenario); - scenario->debug=p_debug_mode; + scenario->debug = p_debug_mode; } void VisualServerRaster::scenario_set_environment(RID p_scenario, RID p_environment) { @@ -2102,8 +1917,7 @@ void VisualServerRaster::scenario_set_environment(RID p_scenario, RID p_environm Scenario *scenario = scenario_owner.get(p_scenario); ERR_FAIL_COND(!scenario); - scenario->environment=p_environment; - + scenario->environment = p_environment; } void VisualServerRaster::scenario_set_fallback_environment(RID p_scenario, RID p_environment) { @@ -2112,32 +1926,27 @@ void VisualServerRaster::scenario_set_fallback_environment(RID p_scenario, RID p Scenario *scenario = scenario_owner.get(p_scenario); ERR_FAIL_COND(!scenario); - scenario->fallback_environment=p_environment; - - + scenario->fallback_environment = p_environment; } -RID VisualServerRaster::scenario_get_environment(RID p_scenario, RID p_environment) const{ +RID VisualServerRaster::scenario_get_environment(RID p_scenario, RID p_environment) const { const Scenario *scenario = scenario_owner.get(p_scenario); - ERR_FAIL_COND_V(!scenario,RID()); + ERR_FAIL_COND_V(!scenario, RID()); return scenario->environment; - } - /* INSTANCING API */ - RID VisualServerRaster::instance_create() { - Instance *instance = memnew( Instance ); - ERR_FAIL_COND_V(!instance,RID()); + Instance *instance = memnew(Instance); + ERR_FAIL_COND_V(!instance, RID()); RID instance_rid = instance_owner.make_rid(instance); - instance->self=instance_rid; - instance->base_type=INSTANCE_NONE; - instance->scenario=NULL; + instance->self = instance_rid; + instance->base_type = INSTANCE_NONE; + instance->scenario = NULL; return instance_rid; } @@ -2145,26 +1954,26 @@ RID VisualServerRaster::instance_create() { void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); - if (instance->base_type!=INSTANCE_NONE) { + if (instance->base_type != INSTANCE_NONE) { //free anything related to that base - Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( instance->base_rid ); + Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(instance->base_rid); if (E) { // wtf, no E? - E->get().erase( instance->self ); + E->get().erase(instance->self); } else { ERR_PRINT("no base E? Bug?"); } - if ( instance->room ) { + if (instance->room) { - instance_set_room(p_instance,RID()); + instance_set_room(p_instance, RID()); /* if((1<<instance->base_type)&INSTANCE_GEOMETRY_MASK) instance->room->room_info->owned_geometry_instances.erase(instance->RE); @@ -2179,161 +1988,147 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) { instance->RE=NULL;*/ } - - - - if (instance->light_info) { if (instance->scenario && instance->light_info->D) - instance->scenario->directional_lights.erase( instance->light_info->D ); + instance->scenario->directional_lights.erase(instance->light_info->D); rasterizer->free(instance->light_info->instance); memdelete(instance->light_info); - instance->light_info=NULL; + instance->light_info = NULL; } - if (instance->portal_info) { - _portal_disconnect(instance,true); + _portal_disconnect(instance, true); memdelete(instance->portal_info); - instance->portal_info=NULL; - + instance->portal_info = NULL; } if (instance->baked_light_info) { - while(instance->baked_light_info->owned_instances.size()) { + while (instance->baked_light_info->owned_instances.size()) { - Instance *owned=instance->baked_light_info->owned_instances.front()->get(); - owned->baked_light=NULL; - owned->data.baked_light=NULL; - owned->data.baked_light_octree_xform=NULL; - owned->BLE=NULL; + Instance *owned = instance->baked_light_info->owned_instances.front()->get(); + owned->baked_light = NULL; + owned->data.baked_light = NULL; + owned->data.baked_light_octree_xform = NULL; + owned->BLE = NULL; instance->baked_light_info->owned_instances.pop_front(); } memdelete(instance->baked_light_info); - instance->baked_light_info=NULL; - + instance->baked_light_info = NULL; } if (instance->scenario && instance->octree_id) { - instance->scenario->octree.erase( instance->octree_id ); - instance->octree_id=0; + instance->scenario->octree.erase(instance->octree_id); + instance->octree_id = 0; } - if (instance->room_info) { - for(List<Instance*>::Element *E=instance->room_info->owned_geometry_instances.front();E;E=E->next()) { + for (List<Instance *>::Element *E = instance->room_info->owned_geometry_instances.front(); E; E = E->next()) { Instance *owned = E->get(); - owned->room=NULL; - owned->RE=NULL; + owned->room = NULL; + owned->RE = NULL; } - for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) { + for (List<Instance *>::Element *E = instance->room_info->owned_portal_instances.front(); E; E = E->next()) { - _portal_disconnect(E->get(),true); + _portal_disconnect(E->get(), true); Instance *owned = E->get(); - owned->room=NULL; - owned->RE=NULL; + owned->room = NULL; + owned->RE = NULL; } - for(List<Instance*>::Element *E=instance->room_info->owned_room_instances.front();E;E=E->next()) { + for (List<Instance *>::Element *E = instance->room_info->owned_room_instances.front(); E; E = E->next()) { Instance *owned = E->get(); - owned->room=NULL; - owned->RE=NULL; + owned->room = NULL; + owned->RE = NULL; } if (instance->room_info->disconnected_child_portals.size()) { ERR_PRINT("BUG: Disconnected portals remain!"); } memdelete(instance->room_info); - instance->room_info=NULL; - + instance->room_info = NULL; } if (instance->particles_info) { - rasterizer->free( instance->particles_info->instance ); + rasterizer->free(instance->particles_info->instance); memdelete(instance->particles_info); - instance->particles_info=NULL; - + instance->particles_info = NULL; } if (instance->baked_light_sampler_info) { while (instance->baked_light_sampler_info->owned_instances.size()) { - instance_geometry_set_baked_light_sampler(instance->baked_light_sampler_info->owned_instances.front()->get()->self,RID()); + instance_geometry_set_baked_light_sampler(instance->baked_light_sampler_info->owned_instances.front()->get()->self, RID()); } if (instance->baked_light_sampler_info->sampled_light.is_valid()) { rasterizer->free(instance->baked_light_sampler_info->sampled_light); } - memdelete( instance->baked_light_sampler_info ); - instance->baked_light_sampler_info=NULL; + memdelete(instance->baked_light_sampler_info); + instance->baked_light_sampler_info = NULL; } instance->data.morph_values.clear(); instance->data.materials.clear(); - } - - instance->base_type=INSTANCE_NONE; - instance->base_rid=RID(); - + instance->base_type = INSTANCE_NONE; + instance->base_rid = RID(); if (p_base.is_valid()) { if (rasterizer->is_mesh(p_base)) { - instance->base_type=INSTANCE_MESH; - instance->data.morph_values.resize( rasterizer->mesh_get_morph_target_count(p_base)); - instance->data.materials.resize( rasterizer->mesh_get_surface_count(p_base)); + instance->base_type = INSTANCE_MESH; + instance->data.morph_values.resize(rasterizer->mesh_get_morph_target_count(p_base)); + instance->data.materials.resize(rasterizer->mesh_get_surface_count(p_base)); } else if (rasterizer->is_multimesh(p_base)) { - instance->base_type=INSTANCE_MULTIMESH; + instance->base_type = INSTANCE_MULTIMESH; } else if (rasterizer->is_immediate(p_base)) { - instance->base_type=INSTANCE_IMMEDIATE; + instance->base_type = INSTANCE_IMMEDIATE; } else if (rasterizer->is_particles(p_base)) { - instance->base_type=INSTANCE_PARTICLES; - instance->particles_info=memnew( Instance::ParticlesInfo ); - instance->particles_info->instance = rasterizer->particles_instance_create( p_base ); + instance->base_type = INSTANCE_PARTICLES; + instance->particles_info = memnew(Instance::ParticlesInfo); + instance->particles_info->instance = rasterizer->particles_instance_create(p_base); } else if (rasterizer->is_light(p_base)) { - instance->base_type=INSTANCE_LIGHT; - instance->light_info = memnew( Instance::LightInfo ); + instance->base_type = INSTANCE_LIGHT; + instance->light_info = memnew(Instance::LightInfo); instance->light_info->instance = rasterizer->light_instance_create(p_base); - if (instance->scenario && rasterizer->light_get_type(p_base)==LIGHT_DIRECTIONAL) { + if (instance->scenario && rasterizer->light_get_type(p_base) == LIGHT_DIRECTIONAL) { instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self); } } else if (room_owner.owns(p_base)) { - instance->base_type=INSTANCE_ROOM; - instance->room_info = memnew( Instance::RoomInfo ); - instance->room_info->room=room_owner.get(p_base); + instance->base_type = INSTANCE_ROOM; + instance->room_info = memnew(Instance::RoomInfo); + instance->room_info->room = room_owner.get(p_base); } else if (portal_owner.owns(p_base)) { - instance->base_type=INSTANCE_PORTAL; + instance->base_type = INSTANCE_PORTAL; instance->portal_info = memnew(Instance::PortalInfo); - instance->portal_info->portal=portal_owner.get(p_base); + instance->portal_info->portal = portal_owner.get(p_base); } else if (baked_light_owner.owns(p_base)) { - instance->base_type=INSTANCE_BAKED_LIGHT; - instance->baked_light_info=memnew(Instance::BakedLightInfo); - instance->baked_light_info->baked_light=baked_light_owner.get(p_base); + instance->base_type = INSTANCE_BAKED_LIGHT; + instance->baked_light_info = memnew(Instance::BakedLightInfo); + instance->baked_light_info->baked_light = baked_light_owner.get(p_base); //instance->portal_info = memnew(Instance::PortalInfo); //instance->portal_info->portal=portal_owner.get(p_base); } else if (baked_light_sampler_owner.owns(p_base)) { - - instance->base_type=INSTANCE_BAKED_LIGHT_SAMPLER; - instance->baked_light_sampler_info=memnew( Instance::BakedLightSamplerInfo); - instance->baked_light_sampler_info->sampler=baked_light_sampler_owner.get(p_base); + instance->base_type = INSTANCE_BAKED_LIGHT_SAMPLER; + instance->baked_light_sampler_info = memnew(Instance::BakedLightSamplerInfo); + instance->baked_light_sampler_info->sampler = baked_light_sampler_owner.get(p_base); //instance->portal_info = memnew(Instance::PortalInfo); //instance->portal_info->portal=portal_owner.get(p_base); @@ -2343,38 +2138,36 @@ void VisualServerRaster::instance_set_base(RID p_instance, RID p_base) { ERR_FAIL(); } - instance_dependency_map[ p_base ].insert( instance->self ); + instance_dependency_map[p_base].insert(instance->self); - instance->base_rid=p_base; + instance->base_rid = p_base; if (instance->scenario) - _instance_queue_update(instance,true); + _instance_queue_update(instance, true); } - } RID VisualServerRaster::instance_get_base(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, RID() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, RID()); return instance->base_rid; - } void VisualServerRaster::instance_set_scenario(RID p_instance, RID p_scenario) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); if (instance->scenario) { - Map< RID, Set<RID> >::Element *E = instance_dependency_map.find( instance->scenario->self ); + Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(instance->scenario->self); if (E) { // wtf, no E? - E->get().erase( instance->self ); + E->get().erase(instance->self); } else { @@ -2384,310 +2177,286 @@ void VisualServerRaster::instance_set_scenario(RID p_instance, RID p_scenario) { if (instance->light_info) { if (instance->light_info->D) - instance->scenario->directional_lights.erase( instance->light_info->D ); + instance->scenario->directional_lights.erase(instance->light_info->D); } if (instance->portal_info) { - _portal_disconnect(instance,true); + _portal_disconnect(instance, true); } if (instance->octree_id) { - instance->scenario->octree.erase( instance->octree_id ); - instance->octree_id=0; + instance->scenario->octree.erase(instance->octree_id); + instance->octree_id = 0; } - instance->scenario=NULL; + instance->scenario = NULL; } - if (p_scenario.is_valid()) { - Scenario *scenario = scenario_owner.get( p_scenario ); + Scenario *scenario = scenario_owner.get(p_scenario); ERR_FAIL_COND(!scenario); - instance->scenario=scenario; + instance->scenario = scenario; - instance_dependency_map[ p_scenario ].insert( instance->self ); - instance->scenario=scenario; + instance_dependency_map[p_scenario].insert(instance->self); + instance->scenario = scenario; - if (instance->base_type==INSTANCE_LIGHT && rasterizer->light_get_type(instance->base_rid)==LIGHT_DIRECTIONAL) { + if (instance->base_type == INSTANCE_LIGHT && rasterizer->light_get_type(instance->base_rid) == LIGHT_DIRECTIONAL) { instance->light_info->D = instance->scenario->directional_lights.push_back(instance->self); } - _instance_queue_update(instance,true); + _instance_queue_update(instance, true); } - } RID VisualServerRaster::instance_get_scenario(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, RID() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, RID()); if (instance->scenario) return instance->scenario->self; else return RID(); - - } - void VisualServerRaster::instance_set_layer_mask(RID p_instance, uint32_t p_mask) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - instance->layer_mask=p_mask; + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + instance->layer_mask = p_mask; } -uint32_t VisualServerRaster::instance_get_layer_mask(RID p_instance) const{ +uint32_t VisualServerRaster::instance_get_layer_mask(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, 0 ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, 0); return instance->layer_mask; } - AABB VisualServerRaster::instance_get_base_aabb(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, AABB() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, AABB()); return instance->aabb; - } -void VisualServerRaster::instance_attach_object_instance_ID(RID p_instance,uint32_t p_ID) { +void VisualServerRaster::instance_attach_object_instance_ID(RID p_instance, uint32_t p_ID) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); - instance->object_ID=p_ID; + instance->object_ID = p_ID; } uint32_t VisualServerRaster::instance_get_object_instance_ID(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, 0 ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, 0); return instance->object_ID; - } -void VisualServerRaster::instance_attach_skeleton(RID p_instance,RID p_skeleton) { +void VisualServerRaster::instance_attach_skeleton(RID p_instance, RID p_skeleton) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); if (instance->data.skeleton.is_valid()) { skeleton_dependency_map[instance->data.skeleton].erase(instance); } - instance->data.skeleton=p_skeleton; + instance->data.skeleton = p_skeleton; if (instance->data.skeleton.is_valid()) { skeleton_dependency_map[instance->data.skeleton].insert(instance); } - } RID VisualServerRaster::instance_get_skeleton(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, RID() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, RID()); return instance->data.skeleton; - } -void VisualServerRaster::instance_set_morph_target_weight(RID p_instance,int p_shape, float p_weight) { +void VisualServerRaster::instance_set_morph_target_weight(RID p_instance, int p_shape, float p_weight) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - ERR_FAIL_INDEX( p_shape, instance->data.morph_values.size() ); - instance->data.morph_values[p_shape]=p_weight; + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + ERR_FAIL_INDEX(p_shape, instance->data.morph_values.size()); + instance->data.morph_values[p_shape] = p_weight; } -float VisualServerRaster::instance_get_morph_target_weight(RID p_instance,int p_shape) const { +float VisualServerRaster::instance_get_morph_target_weight(RID p_instance, int p_shape) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, 0 ); - ERR_FAIL_INDEX_V( p_shape, instance->data.morph_values.size(), 0 ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, 0); + ERR_FAIL_INDEX_V(p_shape, instance->data.morph_values.size(), 0); return instance->data.morph_values[p_shape]; } -void VisualServerRaster::instance_set_surface_material(RID p_instance,int p_surface, RID p_material) { +void VisualServerRaster::instance_set_surface_material(RID p_instance, int p_surface, RID p_material) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance); - ERR_FAIL_INDEX( p_surface, instance->data.materials.size() ); - instance->data.materials[p_surface]=p_material; + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + ERR_FAIL_INDEX(p_surface, instance->data.materials.size()); + instance->data.materials[p_surface] = p_material; } - -void VisualServerRaster::instance_set_transform(RID p_instance, const Transform& p_transform) { +void VisualServerRaster::instance_set_transform(RID p_instance, const Transform &p_transform) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); - if (p_transform==instance->data.transform) // must improve somehow + if (p_transform == instance->data.transform) // must improve somehow return; - instance->data.transform=p_transform; - if (instance->base_type==INSTANCE_LIGHT) + instance->data.transform = p_transform; + if (instance->base_type == INSTANCE_LIGHT) instance->data.transform.orthonormalize(); _instance_queue_update(instance); - } Transform VisualServerRaster::instance_get_transform(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, Transform() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, Transform()); return instance->data.transform; - } -void VisualServerRaster::instance_set_exterior( RID p_instance, bool p_enabled ) { +void VisualServerRaster::instance_set_exterior(RID p_instance, bool p_enabled) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); ERR_EXPLAIN("Portals can't be assigned to be exterior"); - ERR_FAIL_COND( instance->base_type == INSTANCE_PORTAL ); - if (instance->exterior==p_enabled) + ERR_FAIL_COND(instance->base_type == INSTANCE_PORTAL); + if (instance->exterior == p_enabled) return; - instance->exterior=p_enabled; - _instance_queue_update( instance ); - - + instance->exterior = p_enabled; + _instance_queue_update(instance); } -bool VisualServerRaster::instance_is_exterior( RID p_instance) const { +bool VisualServerRaster::instance_is_exterior(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, false ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, false); return instance->exterior; } - -void VisualServerRaster::instance_set_room( RID p_instance, RID p_room ) { +void VisualServerRaster::instance_set_room(RID p_instance, RID p_room) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); if (instance->room && instance->RE) { //instance already havs a room, remove it from there - if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) { + if ((1 << instance->base_type) & INSTANCE_GEOMETRY_MASK) { instance->room->room_info->owned_geometry_instances.erase(instance->RE); if (!p_room.is_valid() && instance->octree_id) { //remove from the octree, so it's re-added with different flags - instance->scenario->octree.erase( instance->octree_id ); - instance->octree_id=0; - _instance_queue_update( instance,true ); + instance->scenario->octree.erase(instance->octree_id); + instance->octree_id = 0; + _instance_queue_update(instance, true); } - - } else if ( instance->base_type==INSTANCE_ROOM ) { + } else if (instance->base_type == INSTANCE_ROOM) { instance->room->room_info->owned_room_instances.erase(instance->RE); - for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) { + for (List<Instance *>::Element *E = instance->room_info->owned_portal_instances.front(); E; E = E->next()) { _portal_disconnect(E->get()); - _instance_queue_update( E->get(),false ); + _instance_queue_update(E->get(), false); } - } else if ( instance->base_type==INSTANCE_PORTAL ) { + } else if (instance->base_type == INSTANCE_PORTAL) { - _portal_disconnect(instance,true); + _portal_disconnect(instance, true); bool ss = instance->room->room_info->owned_portal_instances.erase(instance->RE); - } else if ( instance->base_type==INSTANCE_LIGHT ) { + } else if (instance->base_type == INSTANCE_LIGHT) { instance->room->room_info->owned_light_instances.erase(instance->RE); } else { ERR_FAIL(); - } - instance->RE=NULL; - instance->room=NULL; - + instance->RE = NULL; + instance->room = NULL; } else { if (p_room.is_valid() && instance->octree_id) { //remove from the octree, so it's re-added with different flags - instance->scenario->octree.erase( instance->octree_id ); - instance->octree_id=0; - _instance_queue_update( instance,true ); + instance->scenario->octree.erase(instance->octree_id); + instance->octree_id = 0; + _instance_queue_update(instance, true); } - } if (!p_room.is_valid()) return; // just clearning the room - Instance *room = instance_owner.get( p_room ); - - ERR_FAIL_COND( !room ); - ERR_FAIL_COND( room->base_type!=INSTANCE_ROOM ); + Instance *room = instance_owner.get(p_room); + ERR_FAIL_COND(!room); + ERR_FAIL_COND(room->base_type != INSTANCE_ROOM); - if (instance->base_type==INSTANCE_ROOM) { + if (instance->base_type == INSTANCE_ROOM) { //perform cycle test Instance *parent = instance; - while(parent) { + while (parent) { ERR_EXPLAIN("Cycle in room assignment"); - ERR_FAIL_COND( parent == room ); - parent=parent->room; + ERR_FAIL_COND(parent == room); + parent = parent->room; } } - if ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK ) { + if ((1 << instance->base_type) & INSTANCE_GEOMETRY_MASK) { instance->RE = room->room_info->owned_geometry_instances.push_back(instance); - } else if ( instance->base_type==INSTANCE_ROOM ) { + } else if (instance->base_type == INSTANCE_ROOM) { instance->RE = room->room_info->owned_room_instances.push_back(instance); - for(List<Instance*>::Element *E=instance->room_info->owned_portal_instances.front();E;E=E->next()) - _instance_queue_update( E->get(),false ); - + for (List<Instance *>::Element *E = instance->room_info->owned_portal_instances.front(); E; E = E->next()) + _instance_queue_update(E->get(), false); - } else if ( instance->base_type==INSTANCE_PORTAL ) { + } else if (instance->base_type == INSTANCE_PORTAL) { instance->RE = room->room_info->owned_portal_instances.push_back(instance); - } else if ( instance->base_type==INSTANCE_LIGHT ) { + } else if (instance->base_type == INSTANCE_LIGHT) { instance->RE = room->room_info->owned_light_instances.push_back(instance); } else { ERR_FAIL(); - } - instance->room=room; + instance->room = room; } -RID VisualServerRaster::instance_get_room( RID p_instance ) const { +RID VisualServerRaster::instance_get_room(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, RID() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, RID()); if (instance->room) return instance->room->self; @@ -2695,152 +2464,142 @@ RID VisualServerRaster::instance_get_room( RID p_instance ) const { return RID(); } -void VisualServerRaster::instance_set_extra_visibility_margin( RID p_instance, real_t p_margin ) { +void VisualServerRaster::instance_set_extra_visibility_margin(RID p_instance, real_t p_margin) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); - instance->extra_margin=p_margin; + instance->extra_margin = p_margin; } -real_t VisualServerRaster::instance_get_extra_visibility_margin( RID p_instance ) const{ - +real_t VisualServerRaster::instance_get_extra_visibility_margin(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, 0 ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, 0); return instance->extra_margin; } - -Vector<RID> VisualServerRaster::instances_cull_aabb(const AABB& p_aabb, RID p_scenario) const { - +Vector<RID> VisualServerRaster::instances_cull_aabb(const AABB &p_aabb, RID p_scenario) const { Vector<RID> instances; - Scenario *scenario=scenario_owner.get(p_scenario); - ERR_FAIL_COND_V(!scenario,instances); + Scenario *scenario = scenario_owner.get(p_scenario); + ERR_FAIL_COND_V(!scenario, instances); - const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling + const_cast<VisualServerRaster *>(this)->_update_instances(); // check dirty instances before culling - int culled=0; + int culled = 0; Instance *cull[1024]; - culled=scenario->octree.cull_AABB(p_aabb,cull,1024); + culled = scenario->octree.cull_AABB(p_aabb, cull, 1024); - for (int i=0;i<culled;i++) { + for (int i = 0; i < culled; i++) { - Instance *instance=cull[i]; + Instance *instance = cull[i]; ERR_CONTINUE(!instance); instances.push_back(instance->self); } return instances; } -Vector<RID> VisualServerRaster::instances_cull_ray(const Vector3& p_from, const Vector3& p_to, RID p_scenario) const{ +Vector<RID> VisualServerRaster::instances_cull_ray(const Vector3 &p_from, const Vector3 &p_to, RID p_scenario) const { Vector<RID> instances; - Scenario *scenario=scenario_owner.get(p_scenario); - ERR_FAIL_COND_V(!scenario,instances); - const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling + Scenario *scenario = scenario_owner.get(p_scenario); + ERR_FAIL_COND_V(!scenario, instances); + const_cast<VisualServerRaster *>(this)->_update_instances(); // check dirty instances before culling - int culled=0; + int culled = 0; Instance *cull[1024]; - culled=scenario->octree.cull_segment(p_from,p_to*10000,cull,1024); + culled = scenario->octree.cull_segment(p_from, p_to * 10000, cull, 1024); + for (int i = 0; i < culled; i++) { - for (int i=0;i<culled;i++) { - - Instance *instance=cull[i]; + Instance *instance = cull[i]; ERR_CONTINUE(!instance); instances.push_back(instance->self); } return instances; - } -Vector<RID> VisualServerRaster::instances_cull_convex(const Vector<Plane>& p_convex, RID p_scenario) const{ +Vector<RID> VisualServerRaster::instances_cull_convex(const Vector<Plane> &p_convex, RID p_scenario) const { Vector<RID> instances; - Scenario *scenario=scenario_owner.get(p_scenario); - ERR_FAIL_COND_V(!scenario,instances); - const_cast<VisualServerRaster*>(this)->_update_instances(); // check dirty instances before culling + Scenario *scenario = scenario_owner.get(p_scenario); + ERR_FAIL_COND_V(!scenario, instances); + const_cast<VisualServerRaster *>(this)->_update_instances(); // check dirty instances before culling - int culled=0; + int culled = 0; Instance *cull[1024]; + culled = scenario->octree.cull_convex(p_convex, cull, 1024); - culled=scenario->octree.cull_convex(p_convex,cull,1024); - - for (int i=0;i<culled;i++) { + for (int i = 0; i < culled; i++) { - Instance *instance=cull[i]; + Instance *instance = cull[i]; ERR_CONTINUE(!instance); instances.push_back(instance->self); } return instances; - } -void VisualServerRaster::instance_geometry_set_flag(RID p_instance,InstanceFlags p_flags,bool p_enabled) { +void VisualServerRaster::instance_geometry_set_flag(RID p_instance, InstanceFlags p_flags, bool p_enabled) { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); -// ERR_FAIL_COND( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK) ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + // ERR_FAIL_COND( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK) ); - switch(p_flags) { + switch (p_flags) { case INSTANCE_FLAG_VISIBLE: { - instance->visible=p_enabled; + instance->visible = p_enabled; } break; case INSTANCE_FLAG_BILLBOARD: { - instance->data.billboard=p_enabled; + instance->data.billboard = p_enabled; } break; case INSTANCE_FLAG_BILLBOARD_FIX_Y: { - instance->data.billboard_y=p_enabled; + instance->data.billboard_y = p_enabled; } break; case INSTANCE_FLAG_CAST_SHADOW: { if (p_enabled == true) { instance->data.cast_shadows = SHADOW_CASTING_SETTING_ON; - } - else { + } else { instance->data.cast_shadows = SHADOW_CASTING_SETTING_OFF; } } break; case INSTANCE_FLAG_RECEIVE_SHADOWS: { - instance->data.receive_shadows=p_enabled; + instance->data.receive_shadows = p_enabled; } break; case INSTANCE_FLAG_DEPH_SCALE: { - instance->data.depth_scale=p_enabled; + instance->data.depth_scale = p_enabled; } break; case INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS: { - instance->visible_in_all_rooms=p_enabled; + instance->visible_in_all_rooms = p_enabled; } break; - } - } -bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags p_flags) const{ +bool VisualServerRaster::instance_geometry_get_flag(RID p_instance, InstanceFlags p_flags) const { - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, false ); -// ERR_FAIL_COND_V( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK), false ); + const Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, false); + // ERR_FAIL_COND_V( ! ( (1<<instance->base_type) & INSTANCE_GEOMETRY_MASK), false ); - switch(p_flags) { + switch (p_flags) { case INSTANCE_FLAG_VISIBLE: { @@ -2858,10 +2617,9 @@ bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags } break; case INSTANCE_FLAG_CAST_SHADOW: { - if(instance->data.cast_shadows == SHADOW_CASTING_SETTING_OFF) { + if (instance->data.cast_shadows == SHADOW_CASTING_SETTING_OFF) { return false; - } - else { + } else { return true; } @@ -2881,7 +2639,6 @@ bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags return instance->visible_in_all_rooms; } break; - } return false; @@ -2889,238 +2646,210 @@ bool VisualServerRaster::instance_geometry_get_flag(RID p_instance,InstanceFlags void VisualServerRaster::instance_geometry_set_cast_shadows_setting(RID p_instance, VS::ShadowCastingSetting p_shadow_casting_setting) { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); instance->data.cast_shadows = p_shadow_casting_setting; } -VS::ShadowCastingSetting VisualServerRaster::instance_geometry_get_cast_shadows_setting(RID p_instance) const{ +VS::ShadowCastingSetting VisualServerRaster::instance_geometry_get_cast_shadows_setting(RID p_instance) const { - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, SHADOW_CASTING_SETTING_OFF ); + const Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, SHADOW_CASTING_SETTING_OFF); return instance->data.cast_shadows; } - void VisualServerRaster::instance_geometry_set_material_override(RID p_instance, RID p_material) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - instance->data.material_override=p_material; - + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + instance->data.material_override = p_material; } -RID VisualServerRaster::instance_geometry_get_material_override(RID p_instance) const{ +RID VisualServerRaster::instance_geometry_get_material_override(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance, RID() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, RID()); return instance->data.material_override; - } -void VisualServerRaster::instance_geometry_set_draw_range(RID p_instance,float p_min,float p_max){ +void VisualServerRaster::instance_geometry_set_draw_range(RID p_instance, float p_min, float p_max) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - instance->draw_range_begin=p_min; - instance->draw_range_end=p_max; + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + instance->draw_range_begin = p_min; + instance->draw_range_end = p_max; } -float VisualServerRaster::instance_geometry_get_draw_range_min(RID p_instance) const{ +float VisualServerRaster::instance_geometry_get_draw_range_min(RID p_instance) const { - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,0 ); + const Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, 0); return instance->draw_range_begin; - - } -float VisualServerRaster::instance_geometry_get_draw_range_max(RID p_instance) const{ +float VisualServerRaster::instance_geometry_get_draw_range_max(RID p_instance) const { - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,0 ); + const Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, 0); return instance->draw_range_end; - - } - -void VisualServerRaster::instance_geometry_set_baked_light(RID p_instance,RID p_baked_light) { +void VisualServerRaster::instance_geometry_set_baked_light(RID p_instance, RID p_baked_light) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); if (instance->baked_light) { - instance->baked_light->baked_light_info->owned_instances.erase(instance->BLE); - instance->BLE=NULL; - instance->baked_light=NULL; - instance->data.baked_light=NULL; - instance->data.baked_light_octree_xform=NULL; - + instance->BLE = NULL; + instance->baked_light = NULL; + instance->data.baked_light = NULL; + instance->data.baked_light_octree_xform = NULL; } if (!p_baked_light.is_valid()) return; - Instance *bl_instance = instance_owner.get( p_baked_light ); - ERR_FAIL_COND( !bl_instance ); - ERR_FAIL_COND( bl_instance->base_type!=INSTANCE_BAKED_LIGHT ); - - instance->baked_light=bl_instance; - instance->BLE=bl_instance->baked_light_info->owned_instances.push_back(instance); - instance->data.baked_light=&bl_instance->baked_light_info->baked_light->data; - instance->data.baked_light_octree_xform=&bl_instance->baked_light_info->affine_inverse; + Instance *bl_instance = instance_owner.get(p_baked_light); + ERR_FAIL_COND(!bl_instance); + ERR_FAIL_COND(bl_instance->base_type != INSTANCE_BAKED_LIGHT); + instance->baked_light = bl_instance; + instance->BLE = bl_instance->baked_light_info->owned_instances.push_back(instance); + instance->data.baked_light = &bl_instance->baked_light_info->baked_light->data; + instance->data.baked_light_octree_xform = &bl_instance->baked_light_info->affine_inverse; } -RID VisualServerRaster::instance_geometry_get_baked_light(RID p_instance) const{ +RID VisualServerRaster::instance_geometry_get_baked_light(RID p_instance) const { - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,RID() ); + const Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, RID()); if (instance->baked_light) return instance->baked_light->self; return RID(); - } - -void VisualServerRaster::instance_geometry_set_baked_light_sampler(RID p_instance,RID p_baked_light_sampler) { +void VisualServerRaster::instance_geometry_set_baked_light_sampler(RID p_instance, RID p_baked_light_sampler) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); if (instance->sampled_light) { instance->sampled_light->baked_light_sampler_info->owned_instances.erase(instance); - instance->data.sampled_light=RID(); + instance->data.sampled_light = RID(); } - if(p_baked_light_sampler.is_valid()) { - Instance *sampler_instance = instance_owner.get( p_baked_light_sampler ); - ERR_FAIL_COND( !sampler_instance ); - ERR_FAIL_COND( sampler_instance->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER ); - instance->sampled_light=sampler_instance; + if (p_baked_light_sampler.is_valid()) { + Instance *sampler_instance = instance_owner.get(p_baked_light_sampler); + ERR_FAIL_COND(!sampler_instance); + ERR_FAIL_COND(sampler_instance->base_type != INSTANCE_BAKED_LIGHT_SAMPLER); + instance->sampled_light = sampler_instance; instance->sampled_light->baked_light_sampler_info->owned_instances.insert(instance); } else { - instance->sampled_light=NULL; + instance->sampled_light = NULL; } - instance->data.sampled_light=RID(); - + instance->data.sampled_light = RID(); } RID VisualServerRaster::instance_geometry_get_baked_light_sampler(RID p_instance) const { - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,RID() ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, RID()); if (instance->sampled_light) return instance->sampled_light->self; else return RID(); - } - -void VisualServerRaster::instance_geometry_set_baked_light_texture_index(RID p_instance,int p_tex_id){ +void VisualServerRaster::instance_geometry_set_baked_light_texture_index(RID p_instance, int p_tex_id) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - - instance->data.baked_lightmap_id=p_tex_id; - + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + instance->data.baked_lightmap_id = p_tex_id; } -int VisualServerRaster::instance_geometry_get_baked_light_texture_index(RID p_instance) const{ +int VisualServerRaster::instance_geometry_get_baked_light_texture_index(RID p_instance) const { - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,0 ); + const Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, 0); return instance->data.baked_lightmap_id; - } - void VisualServerRaster::_update_instance(Instance *p_instance) { p_instance->version++; if (p_instance->base_type == INSTANCE_LIGHT) { - rasterizer->light_instance_set_transform( p_instance->light_info->instance, p_instance->data.transform ); - + rasterizer->light_instance_set_transform(p_instance->light_info->instance, p_instance->data.transform); } - if (p_instance->aabb.has_no_surface()) return; - if (p_instance->base_type == INSTANCE_PARTICLES) { - rasterizer->particles_instance_set_transform( p_instance->particles_info->instance, p_instance->data.transform ); + rasterizer->particles_instance_set_transform(p_instance->particles_info->instance, p_instance->data.transform); } - - if ((1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) { + if ((1 << p_instance->base_type) & INSTANCE_GEOMETRY_MASK) { //make sure lights are updated - InstanceSet::Element *E=p_instance->lights.front(); - while(E) { + InstanceSet::Element *E = p_instance->lights.front(); + while (E) { E->get()->version++; - E=E->next(); + E = E->next(); } } else if (p_instance->base_type == INSTANCE_ROOM) { - p_instance->room_info->affine_inverse=p_instance->data.transform.affine_inverse(); + p_instance->room_info->affine_inverse = p_instance->data.transform.affine_inverse(); } else if (p_instance->base_type == INSTANCE_BAKED_LIGHT) { Transform scale; scale.basis.scale(p_instance->baked_light_info->baked_light->octree_aabb.size); - scale.origin=p_instance->baked_light_info->baked_light->octree_aabb.pos; + scale.origin = p_instance->baked_light_info->baked_light->octree_aabb.pos; //print_line("scale: "+scale); - p_instance->baked_light_info->affine_inverse=(p_instance->data.transform*scale).affine_inverse(); + p_instance->baked_light_info->affine_inverse = (p_instance->data.transform * scale).affine_inverse(); } - - p_instance->data.mirror = p_instance->data.transform.basis.determinant() < 0.0; AABB new_aabb; - if (p_instance->base_type==INSTANCE_PORTAL) { + if (p_instance->base_type == INSTANCE_PORTAL) { //portals need to be transformed in a special way, so they don't become too wide if they have scale.. Transform portal_xform = p_instance->data.transform; - portal_xform.basis.set_axis(2,portal_xform.basis.get_axis(2).normalized()); + portal_xform.basis.set_axis(2, portal_xform.basis.get_axis(2).normalized()); - p_instance->portal_info->plane_cache=Plane( p_instance->data.transform.origin, portal_xform.basis.get_axis(2)); - int point_count=p_instance->portal_info->portal->shape.size(); + p_instance->portal_info->plane_cache = Plane(p_instance->data.transform.origin, portal_xform.basis.get_axis(2)); + int point_count = p_instance->portal_info->portal->shape.size(); p_instance->portal_info->transformed_point_cache.resize(point_count); AABB portal_aabb; - for(int i=0;i<point_count;i++) { + for (int i = 0; i < point_count; i++) { Point2 src = p_instance->portal_info->portal->shape[i]; - Vector3 point = portal_xform.xform(Vector3(src.x,src.y,0)); - p_instance->portal_info->transformed_point_cache[i]=point; - if (i==0) - portal_aabb.pos=point; + Vector3 point = portal_xform.xform(Vector3(src.x, src.y, 0)); + p_instance->portal_info->transformed_point_cache[i] = point; + if (i == 0) + portal_aabb.pos = point; else portal_aabb.expand_to(point); } @@ -3134,104 +2863,95 @@ void VisualServerRaster::_update_instance(Instance *p_instance) { new_aabb = p_instance->data.transform.xform(p_instance->aabb); } - - for(InstanceSet::Element *E=p_instance->lights.front();E;E=E->next()) { + for (InstanceSet::Element *E = p_instance->lights.front(); E; E = E->next()) { Instance *light = E->get(); light->version++; } - - p_instance->transformed_aabb=new_aabb; + p_instance->transformed_aabb = new_aabb; if (!p_instance->scenario) { - return; } + if (p_instance->octree_id == 0) { - - if (p_instance->octree_id==0) { - - uint32_t base_type = 1<<p_instance->base_type; - uint32_t pairable_mask=0; - bool pairable=false; + uint32_t base_type = 1 << p_instance->base_type; + uint32_t pairable_mask = 0; + bool pairable = false; if (p_instance->base_type == INSTANCE_LIGHT) { - pairable_mask=p_instance->light_info->enabled?INSTANCE_GEOMETRY_MASK:0; - pairable=true; + pairable_mask = p_instance->light_info->enabled ? INSTANCE_GEOMETRY_MASK : 0; + pairable = true; } if (p_instance->base_type == INSTANCE_PORTAL) { - pairable_mask=(1<<INSTANCE_PORTAL); - pairable=true; + pairable_mask = (1 << INSTANCE_PORTAL); + pairable = true; } if (p_instance->base_type == INSTANCE_BAKED_LIGHT_SAMPLER) { - pairable_mask=(1<<INSTANCE_BAKED_LIGHT); - pairable=true; + pairable_mask = (1 << INSTANCE_BAKED_LIGHT); + pairable = true; } + if (!p_instance->room && (1 << p_instance->base_type) & INSTANCE_GEOMETRY_MASK) { - if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) { - - base_type|=INSTANCE_ROOMLESS_MASK; + base_type |= INSTANCE_ROOMLESS_MASK; } if (p_instance->base_type == INSTANCE_ROOM) { - pairable_mask=INSTANCE_ROOMLESS_MASK; - pairable=true; + pairable_mask = INSTANCE_ROOMLESS_MASK; + pairable = true; } - // not inside octree - p_instance->octree_id = p_instance->scenario->octree.create(p_instance,new_aabb,0,pairable,base_type,pairable_mask); + p_instance->octree_id = p_instance->scenario->octree.create(p_instance, new_aabb, 0, pairable, base_type, pairable_mask); } else { - // if (new_aabb==p_instance->data.transformed_aabb) - // return; + // if (new_aabb==p_instance->data.transformed_aabb) + // return; - p_instance->scenario->octree.move(p_instance->octree_id,new_aabb); + p_instance->scenario->octree.move(p_instance->octree_id, new_aabb); } - if (p_instance->base_type==INSTANCE_PORTAL) { + if (p_instance->base_type == INSTANCE_PORTAL) { _portal_attempt_connect(p_instance); } - if (!p_instance->room && (1<<p_instance->base_type)&INSTANCE_GEOMETRY_MASK) { + if (!p_instance->room && (1 << p_instance->base_type) & INSTANCE_GEOMETRY_MASK) { _instance_validate_autorooms(p_instance); } if (p_instance->base_type == INSTANCE_ROOM) { - for(Set<Instance*>::Element *E=p_instance->room_info->owned_autoroom_geometry.front();E;E=E->next()) + for (Set<Instance *>::Element *E = p_instance->room_info->owned_autoroom_geometry.front(); E; E = E->next()) _instance_validate_autorooms(E->get()); } - - } void VisualServerRaster::_update_instance_aabb(Instance *p_instance) { AABB new_aabb; - ERR_FAIL_COND(p_instance->base_type!=INSTANCE_NONE && !p_instance->base_rid.is_valid()); + ERR_FAIL_COND(p_instance->base_type != INSTANCE_NONE && !p_instance->base_rid.is_valid()); - switch(p_instance->base_type) { + switch (p_instance->base_type) { case VisualServer::INSTANCE_NONE: { // do nothing } break; case VisualServer::INSTANCE_MESH: { - new_aabb = rasterizer->mesh_get_aabb(p_instance->base_rid,p_instance->data.skeleton); + new_aabb = rasterizer->mesh_get_aabb(p_instance->base_rid, p_instance->data.skeleton); } break; case VisualServer::INSTANCE_MULTIMESH: { @@ -3243,13 +2963,11 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) { new_aabb = rasterizer->immediate_get_aabb(p_instance->base_rid); - } break; case VisualServer::INSTANCE_PARTICLES: { new_aabb = rasterizer->particles_get_aabb(p_instance->base_rid); - } break; case VisualServer::INSTANCE_LIGHT: { @@ -3258,22 +2976,22 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) { } break; case VisualServer::INSTANCE_ROOM: { - Room *room = room_owner.get( p_instance->base_rid ); + Room *room = room_owner.get(p_instance->base_rid); ERR_FAIL_COND(!room); - new_aabb=room->bounds.get_aabb(); + new_aabb = room->bounds.get_aabb(); } break; case VisualServer::INSTANCE_PORTAL: { - Portal *portal = portal_owner.get( p_instance->base_rid ); + Portal *portal = portal_owner.get(p_instance->base_rid); ERR_FAIL_COND(!portal); - for (int i=0;i<portal->shape.size();i++) { + for (int i = 0; i < portal->shape.size(); i++) { - Vector3 point( portal->shape[i].x, portal->shape[i].y, 0 ); - if (i==0) { + Vector3 point(portal->shape[i].x, portal->shape[i].y, 0); + if (i == 0) { - new_aabb.pos=point; - new_aabb.size.z=0.01; // make it not flat for octree + new_aabb.pos = point; + new_aabb.size.z = 0.01; // make it not flat for octree } else { new_aabb.expand_to(point); @@ -3283,18 +3001,18 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) { } break; case VisualServer::INSTANCE_BAKED_LIGHT: { - BakedLight *baked_light = baked_light_owner.get( p_instance->base_rid ); + BakedLight *baked_light = baked_light_owner.get(p_instance->base_rid); ERR_FAIL_COND(!baked_light); - new_aabb=baked_light->octree_aabb; + new_aabb = baked_light->octree_aabb; } break; case VisualServer::INSTANCE_BAKED_LIGHT_SAMPLER: { - BakedLightSampler *baked_light_sampler = baked_light_sampler_owner.get( p_instance->base_rid ); + BakedLightSampler *baked_light_sampler = baked_light_sampler_owner.get(p_instance->base_rid); ERR_FAIL_COND(!baked_light_sampler); float radius = baked_light_sampler->params[VS::BAKED_LIGHT_SAMPLER_RADIUS]; - new_aabb=AABB(Vector3(-radius,-radius,-radius),Vector3(radius*2,radius*2,radius*2)); + new_aabb = AABB(Vector3(-radius, -radius, -radius), Vector3(radius * 2, radius * 2, radius * 2)); } break; @@ -3304,59 +3022,57 @@ void VisualServerRaster::_update_instance_aabb(Instance *p_instance) { if (p_instance->extra_margin) new_aabb.grow_by(p_instance->extra_margin); - p_instance->aabb=new_aabb; - + p_instance->aabb = new_aabb; } void VisualServerRaster::_update_instances() { - while(instance_update_list) { + while (instance_update_list) { - Instance *instance=instance_update_list; + Instance *instance = instance_update_list; - instance_update_list=instance_update_list->update_next; + instance_update_list = instance_update_list->update_next; if (instance->update_aabb) _update_instance_aabb(instance); if (instance->update_materials) { - if (instance->base_type==INSTANCE_MESH) { + if (instance->base_type == INSTANCE_MESH) { instance->data.materials.resize(rasterizer->mesh_get_surface_count(instance->base_rid)); } } _update_instance(instance); - instance->update=false; - instance->update_aabb=false; - instance->update_materials=false; - instance->update_next=0; + instance->update = false; + instance->update_aabb = false; + instance->update_materials = false; + instance->update_next = 0; } } -void VisualServerRaster::instance_light_set_enabled(RID p_instance,bool p_enabled) { +void VisualServerRaster::instance_light_set_enabled(RID p_instance, bool p_enabled) { VS_CHANGED; - Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND( !instance ); - ERR_FAIL_COND( instance->base_type!=INSTANCE_LIGHT ); + Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND(!instance); + ERR_FAIL_COND(instance->base_type != INSTANCE_LIGHT); - if (p_enabled==instance->light_info->enabled) + if (p_enabled == instance->light_info->enabled) return; - instance->light_info->enabled=p_enabled; - if (light_get_type(instance->base_rid)!=VS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario) - instance->scenario->octree.set_pairable(instance->octree_id,p_enabled,1<<INSTANCE_LIGHT,p_enabled?INSTANCE_GEOMETRY_MASK:0); + instance->light_info->enabled = p_enabled; + if (light_get_type(instance->base_rid) != VS::LIGHT_DIRECTIONAL && instance->octree_id && instance->scenario) + instance->scenario->octree.set_pairable(instance->octree_id, p_enabled, 1 << INSTANCE_LIGHT, p_enabled ? INSTANCE_GEOMETRY_MASK : 0); //_instance_queue_update( instance , true ); - } bool VisualServerRaster::instance_light_is_enabled(RID p_instance) const { - const Instance *instance = instance_owner.get( p_instance ); - ERR_FAIL_COND_V( !instance,false ); - ERR_FAIL_COND_V( instance->base_type!=INSTANCE_LIGHT,false ); + const Instance *instance = instance_owner.get(p_instance); + ERR_FAIL_COND_V(!instance, false); + ERR_FAIL_COND_V(instance->base_type != INSTANCE_LIGHT, false); return instance->light_info->enabled; } @@ -3364,60 +3080,56 @@ bool VisualServerRaster::instance_light_is_enabled(RID p_instance) const { /****** CANVAS *********/ RID VisualServerRaster::canvas_create() { - Canvas * canvas = memnew( Canvas ); - ERR_FAIL_COND_V(!canvas,RID()); - RID rid = canvas_owner.make_rid( canvas ); + Canvas *canvas = memnew(Canvas); + ERR_FAIL_COND_V(!canvas, RID()); + RID rid = canvas_owner.make_rid(canvas); return rid; } +void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas, RID p_item, const Point2 &p_mirroring) { -void VisualServerRaster::canvas_set_item_mirroring(RID p_canvas,RID p_item,const Point2& p_mirroring) { - - Canvas * canvas = canvas_owner.get(p_canvas); + Canvas *canvas = canvas_owner.get(p_canvas); ERR_FAIL_COND(!canvas); CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); int idx = canvas->find_item(canvas_item); - ERR_FAIL_COND(idx==-1); - canvas->child_items[idx].mirror=p_mirroring; - + ERR_FAIL_COND(idx == -1); + canvas->child_items[idx].mirror = p_mirroring; } -Point2 VisualServerRaster::canvas_get_item_mirroring(RID p_canvas,RID p_item) const { +Point2 VisualServerRaster::canvas_get_item_mirroring(RID p_canvas, RID p_item) const { - Canvas * canvas = canvas_owner.get(p_canvas); - ERR_FAIL_COND_V(!canvas,Point2()); - CanvasItem *canvas_item = memnew( CanvasItem ); - ERR_FAIL_COND_V(!canvas_item,Point2()); + Canvas *canvas = canvas_owner.get(p_canvas); + ERR_FAIL_COND_V(!canvas, Point2()); + CanvasItem *canvas_item = memnew(CanvasItem); + ERR_FAIL_COND_V(!canvas_item, Point2()); int idx = canvas->find_item(canvas_item); - ERR_FAIL_COND_V(idx==-1,Point2()); + ERR_FAIL_COND_V(idx == -1, Point2()); return canvas->child_items[idx].mirror; } -void VisualServerRaster::canvas_set_modulate(RID p_canvas,const Color& p_color) { +void VisualServerRaster::canvas_set_modulate(RID p_canvas, const Color &p_color) { - Canvas * canvas = canvas_owner.get(p_canvas); + Canvas *canvas = canvas_owner.get(p_canvas); ERR_FAIL_COND(!canvas); - canvas->modulate=p_color; + canvas->modulate = p_color; } - - RID VisualServerRaster::canvas_item_create() { - CanvasItem *canvas_item = memnew( CanvasItem ); - ERR_FAIL_COND_V(!canvas_item,RID()); + CanvasItem *canvas_item = memnew(CanvasItem); + ERR_FAIL_COND_V(!canvas_item, RID()); - return canvas_item_owner.make_rid( canvas_item ); + return canvas_item_owner.make_rid(canvas_item); } -void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent) { +void VisualServerRaster::canvas_item_set_parent(RID p_item, RID p_parent) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); if (canvas_item->parent.is_valid()) { @@ -3432,16 +3144,15 @@ void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent) { item_owner->child_items.erase(canvas_item); } - canvas_item->parent=RID(); + canvas_item->parent = RID(); } - if (p_parent.is_valid()) { if (canvas_owner.owns(p_parent)) { Canvas *canvas = canvas_owner.get(p_parent); Canvas::ChildItem ci; - ci.item=canvas_item; + ci.item = canvas_item; canvas->child_items.push_back(ci); } else if (canvas_item_owner.owns(p_parent)) { @@ -3453,86 +3164,75 @@ void VisualServerRaster::canvas_item_set_parent(RID p_item,RID p_parent) { ERR_EXPLAIN("Invalid parent"); ERR_FAIL(); } - - } - canvas_item->parent=p_parent; - - + canvas_item->parent = p_parent; } RID VisualServerRaster::canvas_item_get_parent(RID p_canvas_item) const { - CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); - ERR_FAIL_COND_V(!canvas_item,RID()); + CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item); + ERR_FAIL_COND_V(!canvas_item, RID()); return canvas_item->parent; } -void VisualServerRaster::canvas_item_set_visible(RID p_item,bool p_visible) { +void VisualServerRaster::canvas_item_set_visible(RID p_item, bool p_visible) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->visible=p_visible; + canvas_item->visible = p_visible; } - bool VisualServerRaster::canvas_item_is_visible(RID p_item) const { - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND_V(!canvas_item,RID()); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); + ERR_FAIL_COND_V(!canvas_item, RID()); return canvas_item->visible; - } -void VisualServerRaster::canvas_item_set_light_mask(RID p_canvas_item,int p_mask) { +void VisualServerRaster::canvas_item_set_light_mask(RID p_canvas_item, int p_mask) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item); ERR_FAIL_COND(!canvas_item); - if (canvas_item->light_mask==p_mask) + if (canvas_item->light_mask == p_mask) return; VS_CHANGED; - canvas_item->light_mask=p_mask; - + canvas_item->light_mask = p_mask; } - -void VisualServerRaster::canvas_item_set_blend_mode(RID p_canvas_item,MaterialBlendMode p_blend) { +void VisualServerRaster::canvas_item_set_blend_mode(RID p_canvas_item, MaterialBlendMode p_blend) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item); ERR_FAIL_COND(!canvas_item); - if (canvas_item->blend_mode==p_blend) + if (canvas_item->blend_mode == p_blend) return; VS_CHANGED; - canvas_item->blend_mode=p_blend; - + canvas_item->blend_mode = p_blend; } void VisualServerRaster::canvas_item_attach_viewport(RID p_canvas_item, RID p_viewport) { - CanvasItem *canvas_item = canvas_item_owner.get( p_canvas_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_canvas_item); ERR_FAIL_COND(!canvas_item); VS_CHANGED; - canvas_item->viewport=p_viewport; - + canvas_item->viewport = p_viewport; } - /* void VisualServerRaster::canvas_item_set_rect(RID p_item, const Rect2& p_rect) { VS_CHANGED; @@ -3544,257 +3244,242 @@ void VisualServerRaster::canvas_item_set_rect(RID p_item, const Rect2& p_rect) { void VisualServerRaster::canvas_item_set_clip(RID p_item, bool p_clip) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->clip=p_clip; + canvas_item->clip = p_clip; } void VisualServerRaster::canvas_item_set_distance_field_mode(RID p_item, bool p_distance_field) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->distance_field=p_distance_field; + canvas_item->distance_field = p_distance_field; } - -void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32& p_transform) { +void VisualServerRaster::canvas_item_set_transform(RID p_item, const Matrix32 &p_transform) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->xform=p_transform; - + canvas_item->xform = p_transform; } - -void VisualServerRaster::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect,const Rect2& p_rect) { +void VisualServerRaster::canvas_item_set_custom_rect(RID p_item, bool p_custom_rect, const Rect2 &p_rect) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->custom_rect=p_custom_rect; + canvas_item->custom_rect = p_custom_rect; if (p_custom_rect) - canvas_item->rect=p_rect; - + canvas_item->rect = p_rect; } void VisualServerRaster::canvas_item_set_opacity(RID p_item, float p_opacity) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->opacity=p_opacity; - + canvas_item->opacity = p_opacity; } float VisualServerRaster::canvas_item_get_opacity(RID p_item, float p_opacity) const { - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND_V(!canvas_item,-1); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); + ERR_FAIL_COND_V(!canvas_item, -1); return canvas_item->opacity; - } void VisualServerRaster::canvas_item_set_on_top(RID p_item, bool p_on_top) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->ontop=p_on_top; - + canvas_item->ontop = p_on_top; } -bool VisualServerRaster::canvas_item_is_on_top(RID p_item) const{ - const CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND_V(!canvas_item,false); +bool VisualServerRaster::canvas_item_is_on_top(RID p_item) const { + const CanvasItem *canvas_item = canvas_item_owner.get(p_item); + ERR_FAIL_COND_V(!canvas_item, false); return canvas_item->ontop; - } - void VisualServerRaster::canvas_item_set_self_opacity(RID p_item, float p_self_opacity) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->self_opacity=p_self_opacity; - + canvas_item->self_opacity = p_self_opacity; } float VisualServerRaster::canvas_item_get_self_opacity(RID p_item, float p_self_opacity) const { - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); - ERR_FAIL_COND_V(!canvas_item,-1); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); + ERR_FAIL_COND_V(!canvas_item, -1); return canvas_item->self_opacity; - } - -void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2& p_from, const Point2& p_to,const Color& p_color,float p_width) { +void VisualServerRaster::canvas_item_add_line(RID p_item, const Point2 &p_from, const Point2 &p_to, const Color &p_color, float p_width) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandLine * line = memnew( CanvasItem::CommandLine ); + CanvasItem::CommandLine *line = memnew(CanvasItem::CommandLine); ERR_FAIL_COND(!line); - line->color=p_color; - line->from=p_from; - line->to=p_to; - line->width=p_width; - canvas_item->rect_dirty=true; - + line->color = p_color; + line->from = p_from; + line->to = p_to; + line->width = p_width; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(line); } -void VisualServerRaster::canvas_item_add_rect(RID p_item, const Rect2& p_rect, const Color& p_color) { +void VisualServerRaster::canvas_item_add_rect(RID p_item, const Rect2 &p_rect, const Color &p_color) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect ); + CanvasItem::CommandRect *rect = memnew(CanvasItem::CommandRect); ERR_FAIL_COND(!rect); - rect->modulate=p_color; - rect->rect=p_rect; - canvas_item->rect_dirty=true; + rect->modulate = p_color; + rect->rect = p_rect; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(rect); } -void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2& p_pos, float p_radius,const Color& p_color) { +void VisualServerRaster::canvas_item_add_circle(RID p_item, const Point2 &p_pos, float p_radius, const Color &p_color) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandCircle * circle = memnew( CanvasItem::CommandCircle ); + CanvasItem::CommandCircle *circle = memnew(CanvasItem::CommandCircle); ERR_FAIL_COND(!circle); - circle->color=p_color; - circle->pos=p_pos; - circle->radius=p_radius; + circle->color = p_color; + circle->pos = p_pos; + circle->radius = p_radius; canvas_item->commands.push_back(circle); - } -void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2& p_rect, RID p_texture,bool p_tile,const Color& p_modulate,bool p_transpose) { +void VisualServerRaster::canvas_item_add_texture_rect(RID p_item, const Rect2 &p_rect, RID p_texture, bool p_tile, const Color &p_modulate, bool p_transpose) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect ); + CanvasItem::CommandRect *rect = memnew(CanvasItem::CommandRect); ERR_FAIL_COND(!rect); - rect->modulate=p_modulate; - rect->rect=p_rect; - rect->flags=0; + rect->modulate = p_modulate; + rect->rect = p_rect; + rect->flags = 0; if (p_tile) { - rect->flags|=Rasterizer::CANVAS_RECT_TILE; - rect->flags|=Rasterizer::CANVAS_RECT_REGION; - rect->source=Rect2(0,0,p_rect.size.width,p_rect.size.height); + rect->flags |= Rasterizer::CANVAS_RECT_TILE; + rect->flags |= Rasterizer::CANVAS_RECT_REGION; + rect->source = Rect2(0, 0, p_rect.size.width, p_rect.size.height); } - if (p_rect.size.x<0) { + if (p_rect.size.x < 0) { - rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H; + rect->flags |= Rasterizer::CANVAS_RECT_FLIP_H; rect->rect.size.x = -rect->rect.size.x; } - if (p_rect.size.y<0) { + if (p_rect.size.y < 0) { - rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V; + rect->flags |= Rasterizer::CANVAS_RECT_FLIP_V; rect->rect.size.y = -rect->rect.size.y; } if (p_transpose) { - rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE; + rect->flags |= Rasterizer::CANVAS_RECT_TRANSPOSE; SWAP(rect->rect.size.x, rect->rect.size.y); } - rect->texture=p_texture; - canvas_item->rect_dirty=true; + rect->texture = p_texture; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(rect); } -void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2& p_rect, RID p_texture,const Rect2& p_src_rect,const Color& p_modulate,bool p_transpose) { +void VisualServerRaster::canvas_item_add_texture_rect_region(RID p_item, const Rect2 &p_rect, RID p_texture, const Rect2 &p_src_rect, const Color &p_modulate, bool p_transpose) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandRect * rect = memnew( CanvasItem::CommandRect ); + CanvasItem::CommandRect *rect = memnew(CanvasItem::CommandRect); ERR_FAIL_COND(!rect); - rect->modulate=p_modulate; - rect->rect=p_rect; - rect->texture=p_texture; - rect->source=p_src_rect; - rect->flags=Rasterizer::CANVAS_RECT_REGION; + rect->modulate = p_modulate; + rect->rect = p_rect; + rect->texture = p_texture; + rect->source = p_src_rect; + rect->flags = Rasterizer::CANVAS_RECT_REGION; - if (p_rect.size.x<0) { + if (p_rect.size.x < 0) { - rect->flags|=Rasterizer::CANVAS_RECT_FLIP_H; + rect->flags |= Rasterizer::CANVAS_RECT_FLIP_H; rect->rect.size.x = -rect->rect.size.x; } - if (p_rect.size.y<0) { + if (p_rect.size.y < 0) { - rect->flags|=Rasterizer::CANVAS_RECT_FLIP_V; + rect->flags |= Rasterizer::CANVAS_RECT_FLIP_V; rect->rect.size.y = -rect->rect.size.y; } if (p_transpose) { - rect->flags|=Rasterizer::CANVAS_RECT_TRANSPOSE; + rect->flags |= Rasterizer::CANVAS_RECT_TRANSPOSE; SWAP(rect->rect.size.x, rect->rect.size.y); } - canvas_item->rect_dirty=true; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(rect); - } -void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2& p_rect, const Rect2& p_source, RID p_texture, const Vector2& p_topleft, const Vector2& p_bottomright, bool p_draw_center,const Color& p_modulate) { +void VisualServerRaster::canvas_item_add_style_box(RID p_item, const Rect2 &p_rect, const Rect2 &p_source, RID p_texture, const Vector2 &p_topleft, const Vector2 &p_bottomright, bool p_draw_center, const Color &p_modulate) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandStyle * style = memnew( CanvasItem::CommandStyle ); + CanvasItem::CommandStyle *style = memnew(CanvasItem::CommandStyle); ERR_FAIL_COND(!style); - style->texture=p_texture; - style->rect=p_rect; - style->source=p_source; - style->draw_center=p_draw_center; - style->color=p_modulate; - style->margin[MARGIN_LEFT]=p_topleft.x; - style->margin[MARGIN_TOP]=p_topleft.y; - style->margin[MARGIN_RIGHT]=p_bottomright.x; - style->margin[MARGIN_BOTTOM]=p_bottomright.y; - canvas_item->rect_dirty=true; + style->texture = p_texture; + style->rect = p_rect; + style->source = p_source; + style->draw_center = p_draw_center; + style->color = p_modulate; + style->margin[MARGIN_LEFT] = p_topleft.x; + style->margin[MARGIN_TOP] = p_topleft.y; + style->margin[MARGIN_RIGHT] = p_bottomright.x; + style->margin[MARGIN_BOTTOM] = p_bottomright.y; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(style); } -void VisualServerRaster::canvas_item_add_primitive(RID p_item,const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture,float p_width) { +void VisualServerRaster::canvas_item_add_primitive(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, float p_width) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandPrimitive * prim = memnew( CanvasItem::CommandPrimitive ); + CanvasItem::CommandPrimitive *prim = memnew(CanvasItem::CommandPrimitive); ERR_FAIL_COND(!prim); - prim->texture=p_texture; - prim->points=p_points; - prim->uvs=p_uvs; - prim->colors=p_colors; - prim->width=p_width; - canvas_item->rect_dirty=true; + prim->texture = p_texture; + prim->points = p_points; + prim->uvs = p_uvs; + prim->colors = p_colors; + prim->width = p_width; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(prim); } -void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture) { +void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); #ifdef DEBUG_ENABLED int pointcount = p_points.size(); - ERR_FAIL_COND(pointcount<3); - int color_size=p_colors.size(); - int uv_size=p_uvs.size(); - ERR_FAIL_COND(color_size!=0 && color_size!=1 && color_size!=pointcount); - ERR_FAIL_COND(uv_size!=0 && (uv_size!=pointcount || !p_texture.is_valid())); + ERR_FAIL_COND(pointcount < 3); + int color_size = p_colors.size(); + int uv_size = p_uvs.size(); + ERR_FAIL_COND(color_size != 0 && color_size != 1 && color_size != pointcount); + ERR_FAIL_COND(uv_size != 0 && (uv_size != pointcount || !p_texture.is_valid())); #endif Vector<int> indices = Geometry::triangulate_polygon(p_points); @@ -3804,52 +3489,51 @@ void VisualServerRaster::canvas_item_add_polygon(RID p_item, const Vector<Point2 ERR_FAIL_V(); } - CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon ); + CanvasItem::CommandPolygon *polygon = memnew(CanvasItem::CommandPolygon); ERR_FAIL_COND(!polygon); - polygon->texture=p_texture; - polygon->points=p_points; - polygon->uvs=p_uvs; - polygon->colors=p_colors; - polygon->indices=indices; - polygon->count=indices.size(); - canvas_item->rect_dirty=true; + polygon->texture = p_texture; + polygon->points = p_points; + polygon->uvs = p_uvs; + polygon->colors = p_colors; + polygon->indices = indices; + polygon->count = indices.size(); + canvas_item->rect_dirty = true; canvas_item->commands.push_back(polygon); - } -void VisualServerRaster::canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int* p_indices, const Point2* p_points, const Color* p_colors,const Point2* p_uvs, RID p_texture) { +void VisualServerRaster::canvas_item_add_triangle_array_ptr(RID p_item, int p_count, const int *p_indices, const Point2 *p_points, const Color *p_colors, const Point2 *p_uvs, RID p_texture) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); ERR_FAIL_COND(p_count <= 0); ERR_FAIL_COND(p_points == NULL); - CanvasItem::CommandPolygonPtr * polygon = memnew( CanvasItem::CommandPolygonPtr ); + CanvasItem::CommandPolygonPtr *polygon = memnew(CanvasItem::CommandPolygonPtr); ERR_FAIL_COND(!polygon); - polygon->texture=p_texture; - polygon->points=p_points; - polygon->uvs=p_uvs; - polygon->colors=p_colors; - polygon->indices=p_indices; + polygon->texture = p_texture; + polygon->points = p_points; + polygon->uvs = p_uvs; + polygon->colors = p_colors; + polygon->indices = p_indices; polygon->count = p_count * 3; - canvas_item->rect_dirty=true; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(polygon); }; -void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector<int>& p_indices, const Vector<Point2>& p_points, const Vector<Color>& p_colors,const Vector<Point2>& p_uvs, RID p_texture, int p_count) { +void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector<int> &p_indices, const Vector<Point2> &p_points, const Vector<Color> &p_colors, const Vector<Point2> &p_uvs, RID p_texture, int p_count) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); int ps = p_points.size(); - ERR_FAIL_COND(!p_colors.empty() && p_colors.size()!=ps && p_colors.size()!=1); - ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size()!=ps); + ERR_FAIL_COND(!p_colors.empty() && p_colors.size() != ps && p_colors.size() != 1); + ERR_FAIL_COND(!p_uvs.empty() && p_uvs.size() != ps); Vector<int> indices = p_indices; @@ -3857,51 +3541,49 @@ void VisualServerRaster::canvas_item_add_triangle_array(RID p_item, const Vector if (indices.empty()) { - ERR_FAIL_COND( ps % 3 != 0 ); + ERR_FAIL_COND(ps % 3 != 0); if (p_count == -1) count = ps; } else { - ERR_FAIL_COND( indices.size() % 3 != 0 ); + ERR_FAIL_COND(indices.size() % 3 != 0); if (p_count == -1) count = indices.size(); } - CanvasItem::CommandPolygon * polygon = memnew( CanvasItem::CommandPolygon ); + CanvasItem::CommandPolygon *polygon = memnew(CanvasItem::CommandPolygon); ERR_FAIL_COND(!polygon); - polygon->texture=p_texture; - polygon->points=p_points; - polygon->uvs=p_uvs; - polygon->colors=p_colors; - polygon->indices=indices; + polygon->texture = p_texture; + polygon->points = p_points; + polygon->uvs = p_uvs; + polygon->colors = p_colors; + polygon->indices = indices; polygon->count = count; - canvas_item->rect_dirty=true; + canvas_item->rect_dirty = true; canvas_item->commands.push_back(polygon); } - -void VisualServerRaster::canvas_item_add_set_transform(RID p_item,const Matrix32& p_transform) { +void VisualServerRaster::canvas_item_add_set_transform(RID p_item, const Matrix32 &p_transform) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandTransform * tr = memnew( CanvasItem::CommandTransform ); + CanvasItem::CommandTransform *tr = memnew(CanvasItem::CommandTransform); ERR_FAIL_COND(!tr); - tr->xform=p_transform; + tr->xform = p_transform; canvas_item->commands.push_back(tr); - } void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlendMode p_blend) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandBlendMode * bm = memnew( CanvasItem::CommandBlendMode ); + CanvasItem::CommandBlendMode *bm = memnew(CanvasItem::CommandBlendMode); ERR_FAIL_COND(!bm); bm->blend_mode = p_blend; @@ -3910,66 +3592,62 @@ void VisualServerRaster::canvas_item_add_set_blend_mode(RID p_item, MaterialBlen void VisualServerRaster::canvas_item_set_z(RID p_item, int p_z) { - ERR_FAIL_COND(p_z<CANVAS_ITEM_Z_MIN || p_z>CANVAS_ITEM_Z_MAX); + ERR_FAIL_COND(p_z < CANVAS_ITEM_Z_MIN || p_z > CANVAS_ITEM_Z_MAX); VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->z=p_z; - + canvas_item->z = p_z; } void VisualServerRaster::canvas_item_set_z_as_relative_to_parent(RID p_item, bool p_enable) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->z_relative=p_enable; - + canvas_item->z_relative = p_enable; } -void VisualServerRaster::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2& p_rect) { +void VisualServerRaster::canvas_item_set_copy_to_backbuffer(RID p_item, bool p_enable, const Rect2 &p_rect) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - if (bool(canvas_item->copy_back_buffer!=NULL) !=p_enable) { + if (bool(canvas_item->copy_back_buffer != NULL) != p_enable) { if (p_enable) { - canvas_item->copy_back_buffer = memnew( Rasterizer::CanvasItem::CopyBackBuffer ); + canvas_item->copy_back_buffer = memnew(Rasterizer::CanvasItem::CopyBackBuffer); } else { memdelete(canvas_item->copy_back_buffer); - canvas_item->copy_back_buffer=NULL; + canvas_item->copy_back_buffer = NULL; } } if (p_enable) { - canvas_item->copy_back_buffer->rect=p_rect; - canvas_item->copy_back_buffer->full=p_rect==Rect2(); + canvas_item->copy_back_buffer->rect = p_rect; + canvas_item->copy_back_buffer->full = p_rect == Rect2(); } - } void VisualServerRaster::canvas_item_set_use_parent_material(RID p_item, bool p_enable) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->use_parent_material=p_enable; - + canvas_item->use_parent_material = p_enable; } void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); if (canvas_item->material) canvas_item->material->owners.erase(canvas_item); - canvas_item->material=NULL; + canvas_item->material = NULL; if (canvas_item_material_owner.owns(p_material)) { - canvas_item->material=canvas_item_material_owner.get(p_material); + canvas_item->material = canvas_item_material_owner.get(p_material); canvas_item->material->owners.insert(canvas_item); } } @@ -3977,39 +3655,35 @@ void VisualServerRaster::canvas_item_set_material(RID p_item, RID p_material) { void VisualServerRaster::canvas_item_set_sort_children_by_y(RID p_item, bool p_enable) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->sort_y=p_enable; + canvas_item->sort_y = p_enable; } - void VisualServerRaster::canvas_item_add_clip_ignore(RID p_item, bool p_ignore) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - CanvasItem::CommandClipIgnore * ci = memnew( CanvasItem::CommandClipIgnore); + CanvasItem::CommandClipIgnore *ci = memnew(CanvasItem::CommandClipIgnore); ERR_FAIL_COND(!ci); - ci->ignore=p_ignore; + ci->ignore = p_ignore; canvas_item->commands.push_back(ci); - } void VisualServerRaster::canvas_item_clear(RID p_item) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); - canvas_item->clear(); - } void VisualServerRaster::canvas_item_raise(RID p_item) { VS_CHANGED; - CanvasItem *canvas_item = canvas_item_owner.get( p_item ); + CanvasItem *canvas_item = canvas_item_owner.get(p_item); ERR_FAIL_COND(!canvas_item); if (canvas_item->parent.is_valid()) { @@ -4018,7 +3692,7 @@ void VisualServerRaster::canvas_item_raise(RID p_item) { Canvas *canvas = canvas_owner.get(canvas_item->parent); int idx = canvas->find_item(canvas_item); - ERR_FAIL_COND(idx<0); + ERR_FAIL_COND(idx < 0); Canvas::ChildItem ci = canvas->child_items[idx]; canvas->child_items.remove(idx); canvas->child_items.push_back(ci); @@ -4027,24 +3701,22 @@ void VisualServerRaster::canvas_item_raise(RID p_item) { CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent); int idx = item_owner->child_items.find(canvas_item); - ERR_FAIL_COND(idx<0); + ERR_FAIL_COND(idx < 0); item_owner->child_items.remove(idx); item_owner->child_items.push_back(canvas_item); - } } - } /***** CANVAS LIGHT *******/ RID VisualServerRaster::canvas_light_create() { - Rasterizer::CanvasLight *clight = memnew( Rasterizer::CanvasLight ); + Rasterizer::CanvasLight *clight = memnew(Rasterizer::CanvasLight); return canvas_light_owner.make_rid(clight); } -void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas){ +void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light, RID p_canvas) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); @@ -4056,184 +3728,156 @@ void VisualServerRaster::canvas_light_attach_to_canvas(RID p_light,RID p_canvas) } if (!canvas_owner.owns(p_canvas)) - p_canvas=RID(); - clight->canvas=p_canvas; + p_canvas = RID(); + clight->canvas = p_canvas; if (clight->canvas.is_valid()) { Canvas *canvas = canvas_owner.get(clight->canvas); canvas->lights.insert(clight); } - - - } -void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled){ +void VisualServerRaster::canvas_light_set_enabled(RID p_light, bool p_enabled) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->enabled=p_enabled; - + clight->enabled = p_enabled; } -void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32& p_transform){ +void VisualServerRaster::canvas_light_set_transform(RID p_light, const Matrix32 &p_transform) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->xform=p_transform; - + clight->xform = p_transform; } void VisualServerRaster::canvas_light_set_scale(RID p_light, float p_scale) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->scale=p_scale; - + clight->scale = p_scale; } - -void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture){ +void VisualServerRaster::canvas_light_set_texture(RID p_light, RID p_texture) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->texture=p_texture; - + clight->texture = p_texture; } -void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2& p_offset){ +void VisualServerRaster::canvas_light_set_texture_offset(RID p_light, const Vector2 &p_offset) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->texture_offset=p_offset; - + clight->texture_offset = p_offset; } -void VisualServerRaster::canvas_light_set_color(RID p_light, const Color& p_color){ +void VisualServerRaster::canvas_light_set_color(RID p_light, const Color &p_color) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->color=p_color; - - + clight->color = p_color; } -void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height){ +void VisualServerRaster::canvas_light_set_height(RID p_light, float p_height) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->height=p_height; - + clight->height = p_height; } -void VisualServerRaster::canvas_light_set_energy(RID p_light, float p_energy){ +void VisualServerRaster::canvas_light_set_energy(RID p_light, float p_energy) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->energy=p_energy; - + clight->energy = p_energy; } -void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z,int p_max_z){ +void VisualServerRaster::canvas_light_set_z_range(RID p_light, int p_min_z, int p_max_z) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->z_min=p_min_z; - clight->z_max=p_max_z; - + clight->z_min = p_min_z; + clight->z_max = p_max_z; } -void VisualServerRaster::canvas_light_set_layer_range(RID p_light, int p_min_layer,int p_max_layer) { +void VisualServerRaster::canvas_light_set_layer_range(RID p_light, int p_min_layer, int p_max_layer) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->layer_min=p_min_layer; - clight->layer_max=p_max_layer; - + clight->layer_min = p_min_layer; + clight->layer_max = p_max_layer; } -void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask){ +void VisualServerRaster::canvas_light_set_item_mask(RID p_light, int p_mask) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->item_mask=p_mask; - + clight->item_mask = p_mask; } -void VisualServerRaster::canvas_light_set_item_shadow_mask(RID p_light, int p_mask){ +void VisualServerRaster::canvas_light_set_item_shadow_mask(RID p_light, int p_mask) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->item_shadow_mask=p_mask; - + clight->item_shadow_mask = p_mask; } - void VisualServerRaster::canvas_light_set_mode(RID p_light, CanvasLightMode p_mode) { - Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->mode=p_mode; - + clight->mode = p_mode; } -void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled){ +void VisualServerRaster::canvas_light_set_shadow_enabled(RID p_light, bool p_enabled) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - if (clight->shadow_buffer.is_valid()==p_enabled) + if (clight->shadow_buffer.is_valid() == p_enabled) return; if (p_enabled) { - clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size); + clight->shadow_buffer = rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size); } else { rasterizer->free(clight->shadow_buffer); - clight->shadow_buffer=RID(); - + clight->shadow_buffer = RID(); } - } -void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size){ +void VisualServerRaster::canvas_light_set_shadow_buffer_size(RID p_light, int p_size) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - ERR_FAIL_COND(p_size<32 || p_size>16384); - - clight->shadow_buffer_size=nearest_power_of_2(p_size); + ERR_FAIL_COND(p_size < 32 || p_size > 16384); + clight->shadow_buffer_size = nearest_power_of_2(p_size); if (clight->shadow_buffer.is_valid()) { rasterizer->free(clight->shadow_buffer); - clight->shadow_buffer=rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size); + clight->shadow_buffer = rasterizer->canvas_light_shadow_buffer_create(clight->shadow_buffer_size); } - } void VisualServerRaster::canvas_light_set_shadow_esm_multiplier(RID p_light, float p_multiplier) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->shadow_esm_mult=p_multiplier; - + clight->shadow_esm_mult = p_multiplier; } -void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color& p_color) { +void VisualServerRaster::canvas_light_set_shadow_color(RID p_light, const Color &p_color) { Rasterizer::CanvasLight *clight = canvas_light_owner.get(p_light); ERR_FAIL_COND(!clight); - clight->shadow_color=p_color; - + clight->shadow_color = p_color; } - /****** CANVAS LIGHT OCCLUDER ******/ RID VisualServerRaster::canvas_light_occluder_create() { - Rasterizer::CanvasLightOccluderInstance *occluder = memnew( Rasterizer::CanvasLightOccluderInstance ); - - return canvas_light_occluder_owner.make_rid( occluder ); + Rasterizer::CanvasLightOccluderInstance *occluder = memnew(Rasterizer::CanvasLightOccluderInstance); + return canvas_light_occluder_owner.make_rid(occluder); } -void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,RID p_canvas) { +void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder, RID p_canvas) { Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); ERR_FAIL_COND(!occluder); @@ -4245,9 +3889,9 @@ void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,R } if (!canvas_owner.owns(p_canvas)) - p_canvas=RID(); + p_canvas = RID(); - occluder->canvas=p_canvas; + occluder->canvas = p_canvas; if (occluder->canvas.is_valid()) { @@ -4256,16 +3900,15 @@ void VisualServerRaster::canvas_light_occluder_attach_to_canvas(RID p_occluder,R } } -void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder,bool p_enabled){ +void VisualServerRaster::canvas_light_occluder_set_enabled(RID p_occluder, bool p_enabled) { Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); ERR_FAIL_COND(!occluder); - occluder->enabled=p_enabled; - + occluder->enabled = p_enabled; } -void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_polygon) { +void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder, RID p_polygon) { Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); ERR_FAIL_COND(!occluder); @@ -4277,152 +3920,138 @@ void VisualServerRaster::canvas_light_occluder_set_polygon(RID p_occluder,RID p_ } } - occluder->polygon=p_polygon; - occluder->polygon_buffer=RID(); + occluder->polygon = p_polygon; + occluder->polygon_buffer = RID(); if (occluder->polygon.is_valid()) { CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_polygon); if (!occluder_poly) - occluder->polygon=RID(); + occluder->polygon = RID(); ERR_FAIL_COND(!occluder_poly); occluder_poly->owners.insert(occluder); - occluder->polygon_buffer=occluder_poly->occluder; - occluder->aabb_cache=occluder_poly->aabb; - occluder->cull_cache=occluder_poly->cull_mode; + occluder->polygon_buffer = occluder_poly->occluder; + occluder->aabb_cache = occluder_poly->aabb; + occluder->cull_cache = occluder_poly->cull_mode; } - } - - - -void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder,const Matrix32& p_xform) { +void VisualServerRaster::canvas_light_occluder_set_transform(RID p_occluder, const Matrix32 &p_xform) { Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); ERR_FAIL_COND(!occluder); - occluder->xform=p_xform; - + occluder->xform = p_xform; } -void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder,int p_mask) { +void VisualServerRaster::canvas_light_occluder_set_light_mask(RID p_occluder, int p_mask) { Rasterizer::CanvasLightOccluderInstance *occluder = canvas_light_occluder_owner.get(p_occluder); ERR_FAIL_COND(!occluder); - occluder->light_mask=p_mask; - + occluder->light_mask = p_mask; } - RID VisualServerRaster::canvas_occluder_polygon_create() { - CanvasLightOccluderPolygon * occluder_poly = memnew( CanvasLightOccluderPolygon ); - occluder_poly->occluder=rasterizer->canvas_light_occluder_create(); + CanvasLightOccluderPolygon *occluder_poly = memnew(CanvasLightOccluderPolygon); + occluder_poly->occluder = rasterizer->canvas_light_occluder_create(); return canvas_light_occluder_polygon_owner.make_rid(occluder_poly); - } -void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2>& p_shape, bool p_close){ +void VisualServerRaster::canvas_occluder_polygon_set_shape(RID p_occluder_polygon, const DVector<Vector2> &p_shape, bool p_close) { - if (p_shape.size()<3) { - canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,p_shape); + if (p_shape.size() < 3) { + canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, p_shape); return; } DVector<Vector2> lines; - int lc = p_shape.size()*2; + int lc = p_shape.size() * 2; - lines.resize(lc-(p_close?0:2)); + lines.resize(lc - (p_close ? 0 : 2)); { DVector<Vector2>::Write w = lines.write(); DVector<Vector2>::Read r = p_shape.read(); - int max=lc/2; + int max = lc / 2; if (!p_close) { max--; } - for(int i=0;i<max;i++) { + for (int i = 0; i < max; i++) { Vector2 a = r[i]; - Vector2 b = r[(i+1)%(lc/2)]; - w[i*2+0]=a; - w[i*2+1]=b; + Vector2 b = r[(i + 1) % (lc / 2)]; + w[i * 2 + 0] = a; + w[i * 2 + 1] = b; } - } - canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon,lines); + canvas_occluder_polygon_set_shape_as_lines(p_occluder_polygon, lines); } -void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon,const DVector<Vector2>& p_shape) { +void VisualServerRaster::canvas_occluder_polygon_set_shape_as_lines(RID p_occluder_polygon, const DVector<Vector2> &p_shape) { - CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon); + CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon); ERR_FAIL_COND(!occluder_poly); - ERR_FAIL_COND(p_shape.size()&1); + ERR_FAIL_COND(p_shape.size() & 1); int lc = p_shape.size(); - occluder_poly->aabb=Rect2(); + occluder_poly->aabb = Rect2(); { DVector<Vector2>::Read r = p_shape.read(); - for(int i=0;i<lc;i++) { - if (i==0) - occluder_poly->aabb.pos=r[i]; + for (int i = 0; i < lc; i++) { + if (i == 0) + occluder_poly->aabb.pos = r[i]; else occluder_poly->aabb.expand_to(r[i]); } } - rasterizer->canvas_light_occluder_set_polylines(occluder_poly->occluder,p_shape); - for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) { - E->get()->aabb_cache=occluder_poly->aabb; + rasterizer->canvas_light_occluder_set_polylines(occluder_poly->occluder, p_shape); + for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) { + E->get()->aabb_cache = occluder_poly->aabb; } } -void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon,CanvasOccluderPolygonCullMode p_mode) { +void VisualServerRaster::canvas_occluder_polygon_set_cull_mode(RID p_occluder_polygon, CanvasOccluderPolygonCullMode p_mode) { - CanvasLightOccluderPolygon * occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon); + CanvasLightOccluderPolygon *occluder_poly = canvas_light_occluder_polygon_owner.get(p_occluder_polygon); ERR_FAIL_COND(!occluder_poly); - occluder_poly->cull_mode=p_mode; - for( Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=occluder_poly->owners.front();E;E=E->next()) { - E->get()->cull_cache=p_mode; + occluder_poly->cull_mode = p_mode; + for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *E = occluder_poly->owners.front(); E; E = E->next()) { + E->get()->cull_cache = p_mode; } - } RID VisualServerRaster::canvas_item_material_create() { - Rasterizer::CanvasItemMaterial *material = memnew( Rasterizer::CanvasItemMaterial ); + Rasterizer::CanvasItemMaterial *material = memnew(Rasterizer::CanvasItemMaterial); return canvas_item_material_owner.make_rid(material); - } -void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader){ +void VisualServerRaster::canvas_item_material_set_shader(RID p_material, RID p_shader) { VS_CHANGED; - Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); + Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material); ERR_FAIL_COND(!material); - material->shader=p_shader; - + material->shader = p_shader; } -void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName& p_param, const Variant& p_value){ +void VisualServerRaster::canvas_item_material_set_shader_param(RID p_material, const StringName &p_param, const Variant &p_value) { VS_CHANGED; - Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); + Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material); ERR_FAIL_COND(!material); - if (p_value.get_type()==Variant::NIL) + if (p_value.get_type() == Variant::NIL) material->shader_param.erase(p_param); else - material->shader_param[p_param]=p_value; - - + material->shader_param[p_param] = p_value; } -Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName& p_param) const{ - Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); - ERR_FAIL_COND_V(!material,Variant()); +Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material, const StringName &p_param) const { + Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material); + ERR_FAIL_COND_V(!material, Variant()); if (!material->shader_param.has(p_param)) { - ERR_FAIL_COND_V(!material->shader.is_valid(),Variant()); - return rasterizer->shader_get_default_param(material->shader,p_param); + ERR_FAIL_COND_V(!material->shader.is_valid(), Variant()); + return rasterizer->shader_get_default_param(material->shader, p_param); } return material->shader_param[p_param]; @@ -4431,16 +4060,13 @@ Variant VisualServerRaster::canvas_item_material_get_shader_param(RID p_material void VisualServerRaster::canvas_item_material_set_shading_mode(RID p_material, CanvasItemShadingMode p_mode) { VS_CHANGED; - Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get( p_material ); + Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_material); ERR_FAIL_COND(!material); - material->shading_mode=p_mode; - + material->shading_mode = p_mode; } - /******** CANVAS *********/ - void VisualServerRaster::cursor_set_rotation(float p_rotation, int p_cursor) { VS_CHANGED; ERR_FAIL_INDEX(p_cursor, MAX_CURSORS); @@ -4464,100 +4090,95 @@ void VisualServerRaster::cursor_set_visible(bool p_visible, int p_cursor) { cursors[p_cursor].visible = p_visible; }; -void VisualServerRaster::cursor_set_pos(const Point2& p_pos, int p_cursor) { +void VisualServerRaster::cursor_set_pos(const Point2 &p_pos, int p_cursor) { ERR_FAIL_INDEX(p_cursor, MAX_CURSORS); - if (cursors[p_cursor].pos==p_pos) + if (cursors[p_cursor].pos == p_pos) return; VS_CHANGED; cursors[p_cursor].pos = p_pos; }; - void VisualServerRaster::black_bars_set_margins(int p_left, int p_top, int p_right, int p_bottom) { - black_margin[MARGIN_LEFT]=p_left; - black_margin[MARGIN_TOP]=p_top; - black_margin[MARGIN_RIGHT]=p_right; - black_margin[MARGIN_BOTTOM]=p_bottom; + black_margin[MARGIN_LEFT] = p_left; + black_margin[MARGIN_TOP] = p_top; + black_margin[MARGIN_RIGHT] = p_right; + black_margin[MARGIN_BOTTOM] = p_bottom; } void VisualServerRaster::black_bars_set_images(RID p_left, RID p_top, RID p_right, RID p_bottom) { - black_image[MARGIN_LEFT]=p_left; - black_image[MARGIN_TOP]=p_top; - black_image[MARGIN_RIGHT]=p_right; - black_image[MARGIN_BOTTOM]=p_bottom; + black_image[MARGIN_LEFT] = p_left; + black_image[MARGIN_TOP] = p_top; + black_image[MARGIN_RIGHT] = p_right; + black_image[MARGIN_BOTTOM] = p_bottom; } -void VisualServerRaster::_free_attached_instances(RID p_rid,bool p_free_scenario) { +void VisualServerRaster::_free_attached_instances(RID p_rid, bool p_free_scenario) { - Map< RID, Set<RID> >::Element * E = instance_dependency_map.find( p_rid ); + Map<RID, Set<RID> >::Element *E = instance_dependency_map.find(p_rid); if (E) { // has instances - while( E->get().size() ) { + while (E->get().size()) { // erase all attached instances if (p_free_scenario) - instance_set_scenario( E->get().front()->get(), RID() ); + instance_set_scenario(E->get().front()->get(), RID()); else - instance_set_base( E->get().front()->get(), RID() ); - + instance_set_base(E->get().front()->get(), RID()); } } instance_dependency_map.erase(p_rid); - } void VisualServerRaster::custom_shade_model_set_shader(int p_model, RID p_shader) { VS_CHANGED; -// rasterizer->custom_shade_model_set_shader(p_model,p_shader); + // rasterizer->custom_shade_model_set_shader(p_model,p_shader); } RID VisualServerRaster::custom_shade_model_get_shader(int p_model) const { //return rasterizer->custom_shade_model_get_shader(p_model); return RID(); - } -void VisualServerRaster::custom_shade_model_set_name(int p_model, const String& p_name) { +void VisualServerRaster::custom_shade_model_set_name(int p_model, const String &p_name) { //rasterizer->custom_shade_model_set_name(p_model,p_name); - } String VisualServerRaster::custom_shade_model_get_name(int p_model) const { //return rasterizer->custom_shade_model_get_name(p_model); return ""; } -void VisualServerRaster::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo>& p_info) { +void VisualServerRaster::custom_shade_model_set_param_info(int p_model, const List<PropertyInfo> &p_info) { VS_CHANGED; //rasterizer->custom_shade_model_set_param_info(p_model,p_info); } -void VisualServerRaster::custom_shade_model_get_param_info(int p_model, List<PropertyInfo>* p_info) const { +void VisualServerRaster::custom_shade_model_get_param_info(int p_model, List<PropertyInfo> *p_info) const { //rasterizer->custom_shade_model_get_param_info(p_model,p_info); } -void VisualServerRaster::free( RID p_rid ) { +void VisualServerRaster::free(RID p_rid) { VS_CHANGED; - if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid) || rasterizer->is_environment(p_rid)) { + if (rasterizer->is_texture(p_rid) || rasterizer->is_material(p_rid) || rasterizer->is_shader(p_rid) || rasterizer->is_environment(p_rid)) { rasterizer->free(p_rid); } else if (rasterizer->is_skeleton(p_rid)) { - Map< RID, Set<Instance*> >::Element *E=skeleton_dependency_map.find(p_rid); + Map<RID, Set<Instance *> >::Element *E = skeleton_dependency_map.find(p_rid); if (E) { //detach skeletons - for (Set<Instance*>::Element *F=E->get().front();F;F=F->next()) { + for (Set<Instance *>::Element *F = E->get().front(); F; F = F->next()) { - F->get()->data.skeleton=RID(); + F->get()->data.skeleton = RID(); } skeleton_dependency_map.erase(E); } @@ -4576,7 +4197,6 @@ void VisualServerRaster::free( RID p_rid ) { room_owner.free(p_rid); memdelete(room); - } else if (portal_owner.owns(p_rid)) { _free_attached_instances(p_rid); @@ -4614,16 +4234,16 @@ void VisualServerRaster::free( RID p_rid ) { Camera *camera = camera_owner.get(p_rid); ERR_FAIL_COND(!camera); - camera_owner.free( p_rid ); + camera_owner.free(p_rid); memdelete(camera); } else if (viewport_owner.owns(p_rid)) { // delete the viewport - Viewport *viewport = viewport_owner.get( p_rid ); + Viewport *viewport = viewport_owner.get(p_rid); ERR_FAIL_COND(!viewport); -// Viewport *parent=NULL; + // Viewport *parent=NULL; rasterizer->free(viewport->viewport_data); if (viewport->render_target.is_valid()) { @@ -4636,7 +4256,7 @@ void VisualServerRaster::free( RID p_rid ) { if (screen_viewports.has(p_rid)) screen_viewports.erase(p_rid); - while(viewport->canvas_map.size()) { + while (viewport->canvas_map.size()) { Canvas *c = viewport->canvas_map.front()->get().canvas; c->viewports.erase(p_rid); @@ -4644,7 +4264,6 @@ void VisualServerRaster::free( RID p_rid ) { viewport->canvas_map.erase(viewport->canvas_map.front()); } - viewport_owner.free(p_rid); memdelete(viewport); @@ -4656,14 +4275,14 @@ void VisualServerRaster::free( RID p_rid ) { Instance *instance = instance_owner.get(p_rid); ERR_FAIL_COND(!instance); - instance_set_room(p_rid,RID()); - instance_set_scenario(p_rid,RID()); - instance_geometry_set_baked_light(p_rid,RID()); - instance_geometry_set_baked_light_sampler(p_rid,RID()); - instance_set_base(p_rid,RID()); + instance_set_room(p_rid, RID()); + instance_set_scenario(p_rid, RID()); + instance_geometry_set_baked_light(p_rid, RID()); + instance_geometry_set_baked_light_sampler(p_rid, RID()); + instance_set_base(p_rid, RID()); if (instance->data.skeleton.is_valid()) - instance_attach_skeleton(p_rid,RID()); + instance_attach_skeleton(p_rid, RID()); instance_owner.free(p_rid); memdelete(instance); @@ -4673,36 +4292,36 @@ void VisualServerRaster::free( RID p_rid ) { Canvas *canvas = canvas_owner.get(p_rid); ERR_FAIL_COND(!canvas); - while(canvas->viewports.size()) { + while (canvas->viewports.size()) { Viewport *vp = viewport_owner.get(canvas->viewports.front()->get()); ERR_FAIL_COND(!vp); - Map<RID,Viewport::CanvasData>::Element *E=vp->canvas_map.find(p_rid); + Map<RID, Viewport::CanvasData>::Element *E = vp->canvas_map.find(p_rid); ERR_FAIL_COND(!E); vp->canvas_map.erase(p_rid); - canvas->viewports.erase( canvas->viewports.front() ); + canvas->viewports.erase(canvas->viewports.front()); } - for (int i=0;i<canvas->child_items.size();i++) { + for (int i = 0; i < canvas->child_items.size(); i++) { - canvas->child_items[i].item->parent=RID(); + canvas->child_items[i].item->parent = RID(); } - for (Set<Rasterizer::CanvasLight*>::Element *E=canvas->lights.front();E;E=E->next()) { + for (Set<Rasterizer::CanvasLight *>::Element *E = canvas->lights.front(); E; E = E->next()) { - E->get()->canvas=RID(); + E->get()->canvas = RID(); } - for (Set<Rasterizer::CanvasLightOccluderInstance*>::Element *E=canvas->occluders.front();E;E=E->next()) { + for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *E = canvas->occluders.front(); E; E = E->next()) { - E->get()->canvas=RID(); + E->get()->canvas = RID(); } - canvas_owner.free( p_rid ); + canvas_owner.free(p_rid); - memdelete( canvas ); + memdelete(canvas); } else if (canvas_item_owner.owns(p_rid)) { @@ -4719,30 +4338,29 @@ void VisualServerRaster::free( RID p_rid ) { CanvasItem *item_owner = canvas_item_owner.get(canvas_item->parent); item_owner->child_items.erase(canvas_item); - } } - for (int i=0;i<canvas_item->child_items.size();i++) { + for (int i = 0; i < canvas_item->child_items.size(); i++) { - canvas_item->child_items[i]->parent=RID(); + canvas_item->child_items[i]->parent = RID(); } if (canvas_item->material) { canvas_item->material->owners.erase(canvas_item); } - canvas_item_owner.free( p_rid ); + canvas_item_owner.free(p_rid); - memdelete( canvas_item ); + memdelete(canvas_item); } else if (canvas_item_material_owner.owns(p_rid)) { Rasterizer::CanvasItemMaterial *material = canvas_item_material_owner.get(p_rid); ERR_FAIL_COND(!material); - for(Set<Rasterizer::CanvasItem*>::Element *E=material->owners.front();E;E=E->next()) { + for (Set<Rasterizer::CanvasItem *>::Element *E = material->owners.front(); E; E = E->next()) { - E->get()->material=NULL; + E->get()->material = NULL; } canvas_item_material_owner.free(p_rid); @@ -4754,7 +4372,7 @@ void VisualServerRaster::free( RID p_rid ) { ERR_FAIL_COND(!canvas_light); if (canvas_light->canvas.is_valid()) { - Canvas* canvas = canvas_owner.get(canvas_light->canvas); + Canvas *canvas = canvas_owner.get(canvas_light->canvas); if (canvas) canvas->lights.erase(canvas_light); } @@ -4762,8 +4380,8 @@ void VisualServerRaster::free( RID p_rid ) { if (canvas_light->shadow_buffer.is_valid()) rasterizer->free(canvas_light->shadow_buffer); - canvas_light_owner.free( p_rid ); - memdelete( canvas_light ); + canvas_light_owner.free(p_rid); + memdelete(canvas_light); } else if (canvas_light_occluder_owner.owns(p_rid)) { @@ -4776,17 +4394,15 @@ void VisualServerRaster::free( RID p_rid ) { if (occluder_poly) { occluder_poly->owners.erase(occluder); } - } if (occluder->canvas.is_valid() && canvas_owner.owns(occluder->canvas)) { Canvas *canvas = canvas_owner.get(occluder->canvas); canvas->occluders.erase(occluder); - } - canvas_light_occluder_owner.free( p_rid ); + canvas_light_occluder_owner.free(p_rid); memdelete(occluder); } else if (canvas_light_occluder_polygon_owner.owns(p_rid)) { @@ -4795,22 +4411,22 @@ void VisualServerRaster::free( RID p_rid ) { ERR_FAIL_COND(!occluder_poly); rasterizer->free(occluder_poly->occluder); - while(occluder_poly->owners.size()) { + while (occluder_poly->owners.size()) { - occluder_poly->owners.front()->get()->polygon=RID(); - occluder_poly->owners.erase( occluder_poly->owners.front() ); + occluder_poly->owners.front()->get()->polygon = RID(); + occluder_poly->owners.erase(occluder_poly->owners.front()); } - canvas_light_occluder_polygon_owner.free( p_rid ); + canvas_light_occluder_polygon_owner.free(p_rid); memdelete(occluder_poly); } else if (scenario_owner.owns(p_rid)) { - Scenario *scenario=scenario_owner.get(p_rid); + Scenario *scenario = scenario_owner.get(p_rid); ERR_FAIL_COND(!scenario); _update_instances(); // be sure - _free_attached_instances(p_rid,true); + _free_attached_instances(p_rid, true); //rasterizer->free( scenario->environment ); scenario_owner.free(p_rid); @@ -4820,28 +4436,24 @@ void VisualServerRaster::free( RID p_rid ) { ERR_FAIL(); } - } - - void VisualServerRaster::_instance_draw(Instance *p_instance) { if (p_instance->light_cache_dirty) { - int l=0; + int l = 0; //add positional lights - InstanceSet::Element *LE=p_instance->lights.front(); + InstanceSet::Element *LE = p_instance->lights.front(); p_instance->data.light_instances.resize(p_instance->lights.size()); - while(LE) { + while (LE) { - p_instance->data.light_instances[l++]=LE->get()->light_info->instance; - LE=LE->next(); + p_instance->data.light_instances[l++] = LE->get()->light_info->instance; + LE = LE->next(); } - p_instance->light_cache_dirty=false; + p_instance->light_cache_dirty = false; } - - switch(p_instance->base_type) { + switch (p_instance->base_type) { case INSTANCE_MESH: { rasterizer->add_mesh(p_instance->base_rid, &p_instance->data); @@ -4859,27 +4471,25 @@ void VisualServerRaster::_instance_draw(Instance *p_instance) { } } - -Vector<Vector3> VisualServerRaster::_camera_generate_endpoints(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) { +Vector<Vector3> VisualServerRaster::_camera_generate_endpoints(Instance *p_light, Camera *p_camera, float p_range_min, float p_range_max) { // setup a camera matrix for that range! CameraMatrix camera_matrix; - switch(p_camera->type) { + switch (p_camera->type) { case Camera::ORTHOGONAL: { - camera_matrix.set_orthogonal(p_camera->size,viewport_rect.width / (float)viewport_rect.height,p_range_min,p_range_max,p_camera->vaspect); + camera_matrix.set_orthogonal(p_camera->size, viewport_rect.width / (float)viewport_rect.height, p_range_min, p_range_max, p_camera->vaspect); } break; case Camera::PERSPECTIVE: { camera_matrix.set_perspective( - p_camera->fov, - viewport_rect.width / (float)viewport_rect.height, - p_range_min, - p_range_max, - p_camera->vaspect - ); + p_camera->fov, + viewport_rect.width / (float)viewport_rect.height, + p_range_min, + p_range_max, + p_camera->vaspect); } break; } @@ -4888,49 +4498,47 @@ Vector<Vector3> VisualServerRaster::_camera_generate_endpoints(Instance *p_light Vector<Vector3> endpoints; endpoints.resize(8); - bool res = camera_matrix.get_endpoints(p_camera->transform,&endpoints[0]); - ERR_FAIL_COND_V(!res,Vector<Vector3>()); + bool res = camera_matrix.get_endpoints(p_camera->transform, &endpoints[0]); + ERR_FAIL_COND_V(!res, Vector<Vector3>()); return endpoints; } -Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p_light,Camera *p_camera,float p_range_min, float p_range_max) { +Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p_light, Camera *p_camera, float p_range_min, float p_range_max) { - Vector<Vector3> endpoints=_camera_generate_endpoints(p_light,p_camera,p_range_min,p_range_max); // frustum plane endpoints - ERR_FAIL_COND_V(endpoints.empty(),Vector<Plane>()); + Vector<Vector3> endpoints = _camera_generate_endpoints(p_light, p_camera, p_range_min, p_range_max); // frustum plane endpoints + ERR_FAIL_COND_V(endpoints.empty(), Vector<Plane>()); // obtain the light frustm ranges (given endpoints) - Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized(); - Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized(); - Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized(); + Vector3 x_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_X).normalized(); + Vector3 y_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Y).normalized(); + Vector3 z_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized(); - float x_min,x_max; - float y_min,y_max; - float z_min,z_max; + float x_min, x_max; + float y_min, y_max; + float z_min, z_max; - for(int j=0;j<8;j++) { + for (int j = 0; j < 8; j++) { - float d_x=x_vec.dot(endpoints[j]); - float d_y=y_vec.dot(endpoints[j]); - float d_z=z_vec.dot(endpoints[j]); + float d_x = x_vec.dot(endpoints[j]); + float d_y = y_vec.dot(endpoints[j]); + float d_z = z_vec.dot(endpoints[j]); - if (j==0 || d_x<x_min) - x_min=d_x; - if (j==0 || d_x>x_max) - x_max=d_x; - - if (j==0 || d_y<y_min) - y_min=d_y; - if (j==0 || d_y>y_max) - y_max=d_y; - - if (j==0 || d_z<z_min) - z_min=d_z; - if (j==0 || d_z>z_max) - z_max=d_z; + if (j == 0 || d_x < x_min) + x_min = d_x; + if (j == 0 || d_x > x_max) + x_max = d_x; + if (j == 0 || d_y < y_min) + y_min = d_y; + if (j == 0 || d_y > y_max) + y_max = d_y; + if (j == 0 || d_z < z_min) + z_min = d_z; + if (j == 0 || d_z > z_max) + z_max = d_z; } //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree @@ -4938,82 +4546,77 @@ Vector<Plane> VisualServerRaster::_camera_generate_orthogonal_planes(Instance *p light_frustum_planes.resize(6); //right/left - light_frustum_planes[0]=Plane( x_vec, x_max ); - light_frustum_planes[1]=Plane( -x_vec, -x_min ); + light_frustum_planes[0] = Plane(x_vec, x_max); + light_frustum_planes[1] = Plane(-x_vec, -x_min); //top/bottom - light_frustum_planes[2]=Plane( y_vec, y_max ); - light_frustum_planes[3]=Plane( -y_vec, -y_min ); + light_frustum_planes[2] = Plane(y_vec, y_max); + light_frustum_planes[3] = Plane(-y_vec, -y_min); //near/far - light_frustum_planes[4]=Plane( z_vec, z_max+1e6 ); - light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed + light_frustum_planes[4] = Plane(z_vec, z_max + 1e6); + light_frustum_planes[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed //TODO@ add more actual frustum planes to minimize get return light_frustum_planes; - } -void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { +void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) { - int splits = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance ); - - float split_weight=rasterizer->light_directional_get_shadow_param(p_light->base_rid,LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT); + int splits = rasterizer->light_instance_get_shadow_passes(p_light->light_info->instance); + float split_weight = rasterizer->light_directional_get_shadow_param(p_light->base_rid, LIGHT_DIRECTIONAL_SHADOW_PARAM_PSSM_SPLIT_WEIGHT); float distances[5]; - float texsize=rasterizer->light_instance_get_shadow_size( p_light->light_info->instance ); + float texsize = rasterizer->light_instance_get_shadow_size(p_light->light_info->instance); -// float cull_min=p_cull_range.min; + // float cull_min=p_cull_range.min; //float cull_max=p_cull_range.max; + bool overlap = rasterizer->light_instance_get_pssm_shadow_overlap(p_light->light_info->instance); - bool overlap = rasterizer->light_instance_get_pssm_shadow_overlap(p_light->light_info->instance); - - float cull_min=p_camera->znear; - float cull_max=p_camera->zfar; - float max_dist = rasterizer->light_directional_get_shadow_param(p_light->base_rid,VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE); - if (max_dist>0.0) - cull_max=MIN(cull_max,max_dist); + float cull_min = p_camera->znear; + float cull_max = p_camera->zfar; + float max_dist = rasterizer->light_directional_get_shadow_param(p_light->base_rid, VS::LIGHT_DIRECTIONAL_SHADOW_PARAM_MAX_DISTANCE); + if (max_dist > 0.0) + cull_max = MIN(cull_max, max_dist); - for(int i = 0; i < splits; i++) { + for (int i = 0; i < splits; i++) { float idm = i / (float)splits; - float lg = cull_min * Math::pow(cull_max/cull_min, idm); + float lg = cull_min * Math::pow(cull_max / cull_min, idm); float uniform = cull_min + (cull_max - cull_min) * idm; distances[i] = lg * split_weight + uniform * (1.0 - split_weight); - } - distances[0]=cull_min; - distances[splits]=cull_max; + distances[0] = cull_min; + distances[splits] = cull_max; - for (int i=0;i<splits;i++) { + for (int i = 0; i < splits; i++) { // setup a camera matrix for that range! CameraMatrix camera_matrix; - switch(p_camera->type) { + switch (p_camera->type) { case Camera::ORTHOGONAL: { camera_matrix.set_orthogonal( - p_camera->size, - viewport_rect.width / (float)viewport_rect.height, - distances[(i==0 || !overlap )?i:i-1], - distances[i+1], - p_camera->vaspect + p_camera->size, + viewport_rect.width / (float)viewport_rect.height, + distances[(i == 0 || !overlap) ? i : i - 1], + distances[i + 1], + p_camera->vaspect - ); + ); } break; case Camera::PERSPECTIVE: { - camera_matrix.set_perspective( - p_camera->fov, - viewport_rect.width / (float)viewport_rect.height, - distances[(i==0 || !overlap )?i:i-1], - distances[i+1], - p_camera->vaspect + p_camera->fov, + viewport_rect.width / (float)viewport_rect.height, + distances[(i == 0 || !overlap) ? i : i - 1], + distances[i + 1], + p_camera->vaspect - ); + ); } break; } @@ -5021,96 +4624,86 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc //obtain the frustum endpoints Vector3 endpoints[8]; // frustum plane endpoints - bool res = camera_matrix.get_endpoints(p_camera->transform,endpoints); + bool res = camera_matrix.get_endpoints(p_camera->transform, endpoints); ERR_CONTINUE(!res); // obtain the light frustm ranges (given endpoints) - Vector3 x_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_X ).normalized(); - Vector3 y_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Y ).normalized(); - Vector3 z_vec=p_light->data.transform.basis.get_axis( Vector3::AXIS_Z ).normalized(); + Vector3 x_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_X).normalized(); + Vector3 y_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Y).normalized(); + Vector3 z_vec = p_light->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized(); //z_vec points agsint the camera, like in default opengl - float x_min,x_max; - float y_min,y_max; - float z_min,z_max; - - float x_min_cam,x_max_cam; - float y_min_cam,y_max_cam; - float z_min_cam,z_max_cam; + float x_min, x_max; + float y_min, y_max; + float z_min, z_max; + float x_min_cam, x_max_cam; + float y_min_cam, y_max_cam; + float z_min_cam, z_max_cam; //used for culling - for(int j=0;j<8;j++) { + for (int j = 0; j < 8; j++) { - float d_x=x_vec.dot(endpoints[j]); - float d_y=y_vec.dot(endpoints[j]); - float d_z=z_vec.dot(endpoints[j]); + float d_x = x_vec.dot(endpoints[j]); + float d_y = y_vec.dot(endpoints[j]); + float d_z = z_vec.dot(endpoints[j]); - if (j==0 || d_x<x_min) - x_min=d_x; - if (j==0 || d_x>x_max) - x_max=d_x; - - if (j==0 || d_y<y_min) - y_min=d_y; - if (j==0 || d_y>y_max) - y_max=d_y; - - if (j==0 || d_z<z_min) - z_min=d_z; - if (j==0 || d_z>z_max) - z_max=d_z; + if (j == 0 || d_x < x_min) + x_min = d_x; + if (j == 0 || d_x > x_max) + x_max = d_x; + if (j == 0 || d_y < y_min) + y_min = d_y; + if (j == 0 || d_y > y_max) + y_max = d_y; + if (j == 0 || d_z < z_min) + z_min = d_z; + if (j == 0 || d_z > z_max) + z_max = d_z; } - - - - { //camera viewport stuff //this trick here is what stabilizes the shadow (make potential jaggies to not move) //at the cost of some wasted resolution. Still the quality increase is very well worth it - Vector3 center; - for(int j=0;j<8;j++) { + for (int j = 0; j < 8; j++) { - center+=endpoints[j]; + center += endpoints[j]; } - center/=8.0; + center /= 8.0; //center=x_vec*(x_max-x_min)*0.5 + y_vec*(y_max-y_min)*0.5 + z_vec*(z_max-z_min)*0.5; - float radius=0; + float radius = 0; - for(int j=0;j<8;j++) { + for (int j = 0; j < 8; j++) { float d = center.distance_to(endpoints[j]); - if (d>radius) - radius=d; + if (d > radius) + radius = d; } + radius *= texsize / (texsize - 2.0); //add a texel by each side, so stepified texture will always fit - radius *= texsize/(texsize-2.0); //add a texel by each side, so stepified texture will always fit - - x_max_cam=x_vec.dot(center)+radius; - x_min_cam=x_vec.dot(center)-radius; - y_max_cam=y_vec.dot(center)+radius; - y_min_cam=y_vec.dot(center)-radius; - z_max_cam=z_vec.dot(center)+radius; - z_min_cam=z_vec.dot(center)-radius; + x_max_cam = x_vec.dot(center) + radius; + x_min_cam = x_vec.dot(center) - radius; + y_max_cam = y_vec.dot(center) + radius; + y_min_cam = y_vec.dot(center) - radius; + z_max_cam = z_vec.dot(center) + radius; + z_min_cam = z_vec.dot(center) - radius; - float unit = radius*2.0/texsize; - - x_max_cam=Math::stepify(x_max_cam,unit); - x_min_cam=Math::stepify(x_min_cam,unit); - y_max_cam=Math::stepify(y_max_cam,unit); - y_min_cam=Math::stepify(y_min_cam,unit); + float unit = radius * 2.0 / texsize; + x_max_cam = Math::stepify(x_max_cam, unit); + x_min_cam = Math::stepify(x_min_cam, unit); + y_max_cam = Math::stepify(y_max_cam, unit); + y_min_cam = Math::stepify(y_min_cam, unit); } //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree @@ -5119,91 +4712,85 @@ void VisualServerRaster::_light_instance_update_pssm_shadow(Instance *p_light,Sc light_frustum_planes.resize(6); //right/left - light_frustum_planes[0]=Plane( x_vec, x_max ); - light_frustum_planes[1]=Plane( -x_vec, -x_min ); + light_frustum_planes[0] = Plane(x_vec, x_max); + light_frustum_planes[1] = Plane(-x_vec, -x_min); //top/bottom - light_frustum_planes[2]=Plane( y_vec, y_max ); - light_frustum_planes[3]=Plane( -y_vec, -y_min ); + light_frustum_planes[2] = Plane(y_vec, y_max); + light_frustum_planes[3] = Plane(-y_vec, -y_min); //near/far - light_frustum_planes[4]=Plane( z_vec, z_max+1e6 ); - light_frustum_planes[5]=Plane( -z_vec, -z_min ); // z_min is ok, since casters further than far-light plane are not needed + light_frustum_planes[4] = Plane(z_vec, z_max + 1e6); + light_frustum_planes[5] = Plane(-z_vec, -z_min); // z_min is ok, since casters further than far-light plane are not needed - int caster_cull_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); + int caster_cull_count = p_scenario->octree.cull_convex(light_frustum_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK); // a pre pass will need to be needed to determine the actual z-near to be used - for(int j=0;j<caster_cull_count;j++) { + for (int j = 0; j < caster_cull_count; j++) { - float min,max; - Instance *ins=instance_shadow_cull_result[j]; + float min, max; + Instance *ins = instance_shadow_cull_result[j]; if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) continue; - ins->transformed_aabb.project_range_in_plane(Plane(z_vec,0),min,max); + ins->transformed_aabb.project_range_in_plane(Plane(z_vec, 0), min, max); - if (max>z_max) - z_max=max; + if (max > z_max) + z_max = max; } { CameraMatrix ortho_camera; - real_t half_x = (x_max_cam-x_min_cam) * 0.5; - real_t half_y = (y_max_cam-y_min_cam) * 0.5; - + real_t half_x = (x_max_cam - x_min_cam) * 0.5; + real_t half_y = (y_max_cam - y_min_cam) * 0.5; - ortho_camera.set_orthogonal( -half_x, half_x,-half_y,half_y, 0, (z_max-z_min_cam) ); + ortho_camera.set_orthogonal(-half_x, half_x, -half_y, half_y, 0, (z_max - z_min_cam)); Transform ortho_transform; - ortho_transform.basis=p_light->data.transform.basis; - ortho_transform.origin=x_vec*(x_min_cam+half_x)+y_vec*(y_min_cam+half_y)+z_vec*z_max; + ortho_transform.basis = p_light->data.transform.basis; + ortho_transform.origin = x_vec * (x_min_cam + half_x) + y_vec * (y_min_cam + half_y) + z_vec * z_max; - rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, i, ortho_camera, ortho_transform,distances[i],distances[i+1] ); + rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, i, ortho_camera, ortho_transform, distances[i], distances[i + 1]); } - rasterizer->begin_shadow_map( p_light->light_info->instance, i ); + rasterizer->begin_shadow_map(p_light->light_info->instance, i); - for (int j=0;j<caster_cull_count;j++) { + for (int j = 0; j < caster_cull_count; j++) { Instance *instance = instance_shadow_cull_result[j]; - if (!instance->visible || instance->data.cast_shadows==VS::SHADOW_CASTING_SETTING_OFF) + if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) continue; _instance_draw(instance); } rasterizer->end_shadow_map(); - - } - - } - -CameraMatrix _lispm_look( const Vector3 pos, const Vector3 dir, const Vector3 up) { +CameraMatrix _lispm_look(const Vector3 pos, const Vector3 dir, const Vector3 up) { Vector3 dirN; Vector3 upN; Vector3 lftN; - lftN=dir.cross(up); + lftN = dir.cross(up); lftN.normalize(); - upN=lftN.cross(dir); + upN = lftN.cross(dir); upN.normalize(); - dirN=dir.normalized(); + dirN = dir.normalized(); CameraMatrix cmout; - float *output=&cmout.matrix[0][0]; - output[ 0] = lftN[0]; - output[ 1] = upN[0]; - output[ 2] = -dirN[0]; - output[ 3] = 0.0; + float *output = &cmout.matrix[0][0]; + output[0] = lftN[0]; + output[1] = upN[0]; + output[2] = -dirN[0]; + output[3] = 0.0; - output[ 4] = lftN[1]; - output[ 5] = upN[1]; - output[ 6] = -dirN[1]; - output[ 7] = 0.0; + output[4] = lftN[1]; + output[5] = upN[1]; + output[6] = -dirN[1]; + output[7] = 0.0; - output[ 8] = lftN[2]; - output[ 9] = upN[2]; + output[8] = lftN[2]; + output[9] = upN[2]; output[10] = -dirN[2]; output[11] = 0.0; @@ -5215,121 +4802,112 @@ CameraMatrix _lispm_look( const Vector3 pos, const Vector3 dir, const Vector3 up return cmout; } - - #if 1 -void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { +void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) { Vector3 light_vec = -p_light->data.transform.basis.get_axis(2); Vector3 view_vec = -p_camera->transform.basis.get_axis(2); - float near_dist=1; + float near_dist = 1; - Vector<Plane> light_frustum_planes = _camera_generate_orthogonal_planes(p_light,p_camera,p_cull_range.min,p_cull_range.max); - int caster_count = p_scenario->octree.cull_convex(light_frustum_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); + Vector<Plane> light_frustum_planes = _camera_generate_orthogonal_planes(p_light, p_camera, p_cull_range.min, p_cull_range.max); + int caster_count = p_scenario->octree.cull_convex(light_frustum_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK); // this could be faster by just getting supports from the AABBs.. // but, safer to do as the original implementation explains for now.. Vector<Vector3> caster_pointcloud; - caster_pointcloud.resize(caster_count*8); - int caster_pointcloud_size=0; + caster_pointcloud.resize(caster_count * 8); + int caster_pointcloud_size = 0; { //fill pointcloud - Vector3* caster_pointcloud_ptr=&caster_pointcloud[0]; + Vector3 *caster_pointcloud_ptr = &caster_pointcloud[0]; - for(int i=0;i<caster_count;i++) { + for (int i = 0; i < caster_count; i++) { Instance *ins = instance_shadow_cull_result[i]; if (!ins->visible || ins->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) continue; - for(int j=0;j<8;j++) { + for (int j = 0; j < 8; j++) { Vector3 v = ins->aabb.get_endpoint(j); v = ins->data.transform.xform(v); - caster_pointcloud_ptr[caster_pointcloud_size+j]=v; + caster_pointcloud_ptr[caster_pointcloud_size + j] = v; } - caster_pointcloud_size+=8; - + caster_pointcloud_size += 8; } } // now generate a pointcloud that contains the maximum bound (camera extruded by light) - Vector<Vector3> camera_pointcloud = _camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max); - int cpcsize=camera_pointcloud.size(); - camera_pointcloud.resize( cpcsize*2 ); + Vector<Vector3> camera_pointcloud = _camera_generate_endpoints(p_light, p_camera, p_cull_range.min, p_cull_range.max); + int cpcsize = camera_pointcloud.size(); + camera_pointcloud.resize(cpcsize * 2); - for(int i=0;i<cpcsize;i++) { + for (int i = 0; i < cpcsize; i++) { - camera_pointcloud[i+cpcsize]=camera_pointcloud[i]-light_vec*1000; + camera_pointcloud[i + cpcsize] = camera_pointcloud[i] - light_vec * 1000; } - - // Vector<Vector3> frustum_points=_camera_generate_endpoints(p_light,p_camera,p_cull_range.min,p_cull_range.max); - // compute the "light-space" basis, using the algorithm described in the paper // note: since bodyB is defined in eye space, all of these vectors should also be defined in eye space - Vector3 eye = p_camera->transform.origin; Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized(); - - CameraMatrix light_space_basis = _lispm_look(eye,light_vec,up); + CameraMatrix light_space_basis = _lispm_look(eye, light_vec, up); AABB light_space_aabb; - { //create an optimal AABB from both the camera pointcloud and the objects pointcloud AABB light_space_pointcloud_aabb; AABB light_space_camera_aabb; //xform pointcloud - const Vector3* caster_pointcloud_ptr=&caster_pointcloud[0]; + const Vector3 *caster_pointcloud_ptr = &caster_pointcloud[0]; - for(int i=0;i<caster_pointcloud_size;i++) { + for (int i = 0; i < caster_pointcloud_size; i++) { Vector3 p = light_space_basis.xform(caster_pointcloud_ptr[i]); - if (i==0) { - light_space_pointcloud_aabb.pos=p; + if (i == 0) { + light_space_pointcloud_aabb.pos = p; } else { light_space_pointcloud_aabb.expand_to(p); } } - for(int i=0;i<camera_pointcloud.size();i++) { + for (int i = 0; i < camera_pointcloud.size(); i++) { Vector3 p = light_space_basis.xform(camera_pointcloud[i]); - if (i==0) { - light_space_camera_aabb.pos=p; + if (i == 0) { + light_space_camera_aabb.pos = p; } else { light_space_camera_aabb.expand_to(p); } } - light_space_aabb=light_space_pointcloud_aabb.intersection(light_space_camera_aabb); + light_space_aabb = light_space_pointcloud_aabb.intersection(light_space_camera_aabb); } float lvdp = light_vec.dot(view_vec); - float sin_gamma = Math::sqrt(1.0-lvdp*lvdp); + float sin_gamma = Math::sqrt(1.0 - lvdp * lvdp); //use the formulas of the paper to get n (and f) - float factor = 1.0/sin_gamma; - float z_n = factor*near_dist; //often 1 + float factor = 1.0 / sin_gamma; + float z_n = factor * near_dist; //often 1 float d = Math::abs(light_space_aabb.size.y); //perspective transform depth //light space y extents - float z_f = z_n + d*sin_gamma; - float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma; - float f = n+d; + float z_f = z_n + d * sin_gamma; + float n = (z_n + Math::sqrt(z_f * z_n)) / sin_gamma; + float f = n + d; - Vector3 pos = eye - up*(n-near_dist); + Vector3 pos = eye - up * (n - near_dist); - CameraMatrix light_space_basis2 = _lispm_look(pos,light_vec,up); + CameraMatrix light_space_basis2 = _lispm_look(pos, light_vec, up); //Transform light_space_basis2; //light_space_basis2.set_look_at(pos,light_vec-pos,up); //light_space_basis2.affine_invert(); @@ -5338,15 +4916,14 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, //with the two parameters n(near) and f(far) in y direction CameraMatrix lisp_matrix; - lisp_matrix.matrix[1][1]=(f+n)/(f-n); - lisp_matrix.matrix[3][1]=-2*f*n/(f-n); - lisp_matrix.matrix[1][3]=1; - lisp_matrix.matrix[3][3]=0; + lisp_matrix.matrix[1][1] = (f + n) / (f - n); + lisp_matrix.matrix[3][1] = -2 * f * n / (f - n); + lisp_matrix.matrix[1][3] = 1; + lisp_matrix.matrix[3][3] = 0; CameraMatrix projection = lisp_matrix * light_space_basis2; //CameraMatrix projection = light_space_basis2 * lisp_matrix; - AABB proj_space_aabb; { @@ -5354,44 +4931,44 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, AABB proj_space_pointcloud_aabb; AABB proj_space_camera_aabb; //xform pointcloud - Vector3* caster_pointcloud_ptr=&caster_pointcloud[0]; - for(int i=0;i<caster_pointcloud_size;i++) { + Vector3 *caster_pointcloud_ptr = &caster_pointcloud[0]; + for (int i = 0; i < caster_pointcloud_size; i++) { Vector3 p = projection.xform(caster_pointcloud_ptr[i]); - if (i==0) { - proj_space_pointcloud_aabb.pos=p; + if (i == 0) { + proj_space_pointcloud_aabb.pos = p; } else { proj_space_pointcloud_aabb.expand_to(p); } } - for(int i=0;i<camera_pointcloud.size();i++) { + for (int i = 0; i < camera_pointcloud.size(); i++) { Vector3 p = projection.xform(camera_pointcloud[i]); - if (i==0) { - proj_space_camera_aabb.pos=p; + if (i == 0) { + proj_space_camera_aabb.pos = p; } else { proj_space_camera_aabb.expand_to(p); } } //proj_space_aabb=proj_space_pointcloud_aabb.intersection_with(proj_space_camera_aabb); - proj_space_aabb=proj_space_pointcloud_aabb; + proj_space_aabb = proj_space_pointcloud_aabb; } projection.scale_translate_to_fit(proj_space_aabb); - projection=projection * lisp_matrix; + projection = projection * lisp_matrix; CameraMatrix scale; - scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed + scale.make_scale(Vector3(1.0, 1.0, -1.0)); // transform to left handed - projection=scale * projection; + projection = scale * projection; - rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection , light_space_basis2.inverse() ); + rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, 0, projection, light_space_basis2.inverse()); - rasterizer->begin_shadow_map( p_light->light_info->instance, 0 ); + rasterizer->begin_shadow_map(p_light->light_info->instance, 0); - for(int i=0;i<caster_count;i++) { + for (int i = 0; i < caster_count; i++) { Instance *instance = instance_shadow_cull_result[i]; @@ -5401,19 +4978,14 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, } rasterizer->end_shadow_map(); - - } #else - -void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { +void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) { /* STEP 1: GENERATE LIGHT TRANSFORM */ - - Vector3 light_vec = -p_light->data.transform.basis.get_axis(2); Vector3 view_vec = -p_camera->transform.basis.get_axis(2); float viewdot = Math::absf(light_vec.dot(view_vec)); @@ -5421,48 +4993,44 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, Vector3 up = light_vec.cross(view_vec).cross(light_vec).normalized(); Transform light_transform; - light_transform.set_look_at(Vector3(),light_vec,up); - + light_transform.set_look_at(Vector3(), light_vec, up); /* STEP 2: GENERATE WORDLSPACE PLANES AND VECTORS*/ - float range_min=0.01; //p_cull_range.min - float range_max=20;//p_cull_range.max; + float range_min = 0.01; //p_cull_range.min + float range_max = 20; //p_cull_range.max; - Vector<Vector3> camera_endpoints=_camera_generate_endpoints(p_light,p_camera,range_min,range_max); // frustum plane endpoints + Vector<Vector3> camera_endpoints = _camera_generate_endpoints(p_light, p_camera, range_min, range_max); // frustum plane endpoints ERR_FAIL_COND(camera_endpoints.empty()); // obtain the light frustm ranges (given endpoints) - - Vector3 light_x_vec=light_transform.basis.get_axis( Vector3::AXIS_X ).normalized(); - Vector3 light_y_vec=light_transform.basis.get_axis( Vector3::AXIS_Y ).normalized(); - Vector3 light_z_vec=light_transform.basis.get_axis( Vector3::AXIS_Z ).normalized(); + Vector3 light_x_vec = light_transform.basis.get_axis(Vector3::AXIS_X).normalized(); + Vector3 light_y_vec = light_transform.basis.get_axis(Vector3::AXIS_Y).normalized(); + Vector3 light_z_vec = light_transform.basis.get_axis(Vector3::AXIS_Z).normalized(); Vector3 light_axis_max; Vector3 light_axis_min; - for(int j=0;j<8;j++) { - - float d_x=light_x_vec.dot(camera_endpoints[j]); - float d_y=light_y_vec.dot(camera_endpoints[j]); - float d_z=light_z_vec.dot(camera_endpoints[j]); + for (int j = 0; j < 8; j++) { - if (j==0 || d_x<light_axis_min.x) - light_axis_min.x=d_x; - if (j==0 || d_x>light_axis_max.x) - light_axis_max.x=d_x; + float d_x = light_x_vec.dot(camera_endpoints[j]); + float d_y = light_y_vec.dot(camera_endpoints[j]); + float d_z = light_z_vec.dot(camera_endpoints[j]); - if (j==0 || d_y<light_axis_min.y) - light_axis_min.y=d_y; - if (j==0 || d_y>light_axis_max.y) - light_axis_max.y=d_y; - - if (j==0 || d_z<light_axis_min.z) - light_axis_min.z=d_z; - if (j==0 || d_z>light_axis_max.z) - light_axis_max.z=d_z; + if (j == 0 || d_x < light_axis_min.x) + light_axis_min.x = d_x; + if (j == 0 || d_x > light_axis_max.x) + light_axis_max.x = d_x; + if (j == 0 || d_y < light_axis_min.y) + light_axis_min.y = d_y; + if (j == 0 || d_y > light_axis_max.y) + light_axis_max.y = d_y; + if (j == 0 || d_z < light_axis_min.z) + light_axis_min.z = d_z; + if (j == 0 || d_z > light_axis_max.z) + light_axis_max.z = d_z; } //now that we now all ranges, we can proceed to make the light frustum planes, for culling octree @@ -5470,164 +5038,151 @@ void VisualServerRaster::_light_instance_update_lispsm_shadow(Instance *p_light, Vector<Plane> light_cull_planes; light_cull_planes.resize(6); - //right/left - light_cull_planes[0]=Plane( light_x_vec, light_axis_max.x ); - light_cull_planes[1]=Plane( -light_x_vec, -light_axis_min.x ); + light_cull_planes[0] = Plane(light_x_vec, light_axis_max.x); + light_cull_planes[1] = Plane(-light_x_vec, -light_axis_min.x); //top/bottom - light_cull_planes[2]=Plane( light_y_vec, light_axis_max.y ); - light_cull_planes[3]=Plane( -light_y_vec, -light_axis_min.y ); + light_cull_planes[2] = Plane(light_y_vec, light_axis_max.y); + light_cull_planes[3] = Plane(-light_y_vec, -light_axis_min.y); //near/far - light_cull_planes[4]=Plane( light_z_vec, light_axis_max.z+1e6 ); - light_cull_planes[5]=Plane( -light_z_vec, -light_axis_min.z ); // z_min is ok, since casters further than far-light plane are not needed - + light_cull_planes[4] = Plane(light_z_vec, light_axis_max.z + 1e6); + light_cull_planes[5] = Plane(-light_z_vec, -light_axis_min.z); // z_min is ok, since casters further than far-light plane are not needed /* STEP 3: CULL CASTERS */ - int caster_count = p_scenario->octree.cull_convex(light_cull_planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); + int caster_count = p_scenario->octree.cull_convex(light_cull_planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK); /* STEP 4: ADJUST FAR Z PLANE */ - float caster_max_z=1e-1; - for(int i=0;i<caster_count;i++) { + float caster_max_z = 1e-1; + for (int i = 0; i < caster_count; i++) { - Instance *ins=instance_shadow_cull_result[i]; - if (!ins->visible || ins->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF) + Instance *ins = instance_shadow_cull_result[i]; + if (!ins->visible || ins->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) continue; //@TODO optimize using support mapping - for(int j=0;j<8;j++) { + for (int j = 0; j < 8; j++) { - Vector3 v=ins->data.transform.xform(ins->aabb.get_endpoint(j)); + Vector3 v = ins->data.transform.xform(ins->aabb.get_endpoint(j)); float d = light_z_vec.dot(v); - if (d>caster_max_z) - caster_max_z=d; - + if (d > caster_max_z) + caster_max_z = d; } - } - float expand = caster_max_z-light_axis_max.z; - if (expand<0) - expand=0; - light_axis_max.z=MAX(caster_max_z,light_axis_max.z); + float expand = caster_max_z - light_axis_max.z; + if (expand < 0) + expand = 0; + light_axis_max.z = MAX(caster_max_z, light_axis_max.z); /* STEP 5: CREATE ORTHOGONAL PROJECTION */ CameraMatrix light_projection; - real_t half_x = (light_axis_max.x-light_axis_min.x) * 0.5; - real_t half_y = (light_axis_max.y-light_axis_min.y) * 0.5; - light_projection.set_orthogonal( -half_x, half_x,half_y, -half_y, 0, (light_axis_max.z-light_axis_min.z) ); - light_transform.origin=light_x_vec*(light_axis_min.x+half_x)+light_y_vec*(light_axis_min.y+half_y)+light_z_vec*light_axis_max.z; - + real_t half_x = (light_axis_max.x - light_axis_min.x) * 0.5; + real_t half_y = (light_axis_max.y - light_axis_min.y) * 0.5; + light_projection.set_orthogonal(-half_x, half_x, half_y, -half_y, 0, (light_axis_max.z - light_axis_min.z)); + light_transform.origin = light_x_vec * (light_axis_min.x + half_x) + light_y_vec * (light_axis_min.y + half_y) + light_z_vec * light_axis_max.z; - if (/*false &&*/ viewdot<0.96) { + if (/*false &&*/ viewdot < 0.96) { float lvdp = light_vec.dot(view_vec); - float near_dist=1.0; - float sin_gamma = Math::sqrt(1.0-lvdp*lvdp); + float near_dist = 1.0; + float sin_gamma = Math::sqrt(1.0 - lvdp * lvdp); //use the formulas of the paper to get n (and f) - float factor = 1.0/sin_gamma; - float z_n = factor*near_dist; //often 1 - float d = Math::abs(light_axis_max.y-light_axis_min.y); //perspective transform depth //light space y extents - float z_f = z_n + d*sin_gamma; - float n = (z_n+Math::sqrt(z_f*z_n))/sin_gamma; - float f = n+d; + float factor = 1.0 / sin_gamma; + float z_n = factor * near_dist; //often 1 + float d = Math::abs(light_axis_max.y - light_axis_min.y); //perspective transform depth //light space y extents + float z_f = z_n + d * sin_gamma; + float n = (z_n + Math::sqrt(z_f * z_n)) / sin_gamma; + float f = n + d; CameraMatrix lisp_matrix; - lisp_matrix.matrix[1][1]=(f+n)/(f-n); - lisp_matrix.matrix[3][1]=-2*f*n/(f-n); - lisp_matrix.matrix[1][3]=1; - lisp_matrix.matrix[3][3]=0; + lisp_matrix.matrix[1][1] = (f + n) / (f - n); + lisp_matrix.matrix[3][1] = -2 * f * n / (f - n); + lisp_matrix.matrix[1][3] = 1; + lisp_matrix.matrix[3][3] = 0; - Vector3 pos = p_camera->transform.origin - up*(n-near_dist); + Vector3 pos = p_camera->transform.origin - up * (n - near_dist); - CameraMatrix world2light = _lispm_look(pos,light_vec,up); + CameraMatrix world2light = _lispm_look(pos, light_vec, up); CameraMatrix projection = lisp_matrix * world2light; AABB projection_bounds; - for(int i=0;i<camera_endpoints.size();i++) { + for (int i = 0; i < camera_endpoints.size(); i++) { - Vector3 p=camera_endpoints[i]; - if (i==0) - projection_bounds.pos=projection.xform(p); + Vector3 p = camera_endpoints[i]; + if (i == 0) + projection_bounds.pos = projection.xform(p); else projection_bounds.expand_to(projection.xform(p)); - projection_bounds.expand_to(projection.xform(p+light_vec*-expand)); + projection_bounds.expand_to(projection.xform(p + light_vec * -expand)); } CameraMatrix scaletrans; scaletrans.scale_translate_to_fit(projection_bounds); - projection=scaletrans * lisp_matrix; + projection = scaletrans * lisp_matrix; CameraMatrix scale; - scale.make_scale(Vector3(1.0,1.0,-1.0)); // transform to left handed + scale.make_scale(Vector3(1.0, 1.0, -1.0)); // transform to left handed - projection=scale * projection; + projection = scale * projection; - - rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, projection, world2light.inverse(), viewdot); + rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, 0, projection, world2light.inverse(), viewdot); } else { //orthogonal - rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance,0, light_projection , light_transform, viewdot); + rasterizer->light_instance_set_shadow_transform(p_light->light_info->instance, 0, light_projection, light_transform, viewdot); } - rasterizer->begin_shadow_map( p_light->light_info->instance, 0 ); + rasterizer->begin_shadow_map(p_light->light_info->instance, 0); - for(int i=0;i<caster_count;i++) { + for (int i = 0; i < caster_count; i++) { Instance *instance = instance_shadow_cull_result[i]; - if (!instance->visible || instance->cast_shadows==VS::SHADOW_CASTING_SETTING_OFF) + if (!instance->visible || instance->cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) continue; _instance_draw(instance); } rasterizer->end_shadow_map(); - } #endif +void VisualServerRaster::_light_instance_update_shadow(Instance *p_light, Scenario *p_scenario, Camera *p_camera, const CullRange &p_cull_range) { -void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenario *p_scenario,Camera *p_camera,const CullRange& p_cull_range) { - - - - if (!rasterizer->shadow_allocate_near( p_light->light_info->instance )) + if (!rasterizer->shadow_allocate_near(p_light->light_info->instance)) return; // shadow could not be updated - /* VisualServerRaster supports for many shadow techniques, using the one the rasterizer requests */ Rasterizer::ShadowType shadow_type = rasterizer->light_instance_get_shadow_type(p_light->light_info->instance); - switch(shadow_type) { + switch (shadow_type) { case Rasterizer::SHADOW_SIMPLE: { /* SPOT SHADOW */ - - rasterizer->begin_shadow_map( p_light->light_info->instance, 0 ); + rasterizer->begin_shadow_map(p_light->light_info->instance, 0); //using this one ensures that raster deferred will have it - float far = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS); + float far = rasterizer->light_get_var(p_light->base_rid, VS::LIGHT_PARAM_RADIUS); - float angle = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_SPOT_ANGLE ); + float angle = rasterizer->light_get_var(p_light->base_rid, VS::LIGHT_PARAM_SPOT_ANGLE); CameraMatrix cm; - cm.set_perspective( angle*2.0, 1.0, 0.001, far ); + cm.set_perspective(angle * 2.0, 1.0, 0.001, far); Vector<Plane> planes = cm.get_projection_planes(p_light->data.transform); - int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); - + int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK); - for (int i=0;i<cull_count;i++) { + for (int i = 0; i < cull_count; i++) { Instance *instance = instance_shadow_cull_result[i]; if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) @@ -5642,33 +5197,30 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari /* OMNI SHADOW */ - int passes = rasterizer->light_instance_get_shadow_passes( p_light->light_info->instance ); + int passes = rasterizer->light_instance_get_shadow_passes(p_light->light_info->instance); - if (passes==2) { + if (passes == 2) { - for(int i=0;i<2;i++) { - - rasterizer->begin_shadow_map( p_light->light_info->instance, i ); + for (int i = 0; i < 2; i++) { + rasterizer->begin_shadow_map(p_light->light_info->instance, i); //using this one ensures that raster deferred will have it - float radius = rasterizer->light_get_var( p_light->base_rid, VS::LIGHT_PARAM_RADIUS); + float radius = rasterizer->light_get_var(p_light->base_rid, VS::LIGHT_PARAM_RADIUS); - float z =i==0?-1:1; + float z = i == 0 ? -1 : 1; Vector<Plane> planes; planes.resize(5); - planes[0]=p_light->data.transform.xform(Plane(Vector3(0,0,z),radius)); - planes[1]=p_light->data.transform.xform(Plane(Vector3(1,0,z).normalized(),radius)); - planes[2]=p_light->data.transform.xform(Plane(Vector3(-1,0,z).normalized(),radius)); - planes[3]=p_light->data.transform.xform(Plane(Vector3(0,1,z).normalized(),radius)); - planes[4]=p_light->data.transform.xform(Plane(Vector3(0,-1,z).normalized(),radius)); - - - int cull_count = p_scenario->octree.cull_convex(planes,instance_shadow_cull_result,MAX_INSTANCE_CULL,INSTANCE_GEOMETRY_MASK); + planes[0] = p_light->data.transform.xform(Plane(Vector3(0, 0, z), radius)); + planes[1] = p_light->data.transform.xform(Plane(Vector3(1, 0, z).normalized(), radius)); + planes[2] = p_light->data.transform.xform(Plane(Vector3(-1, 0, z).normalized(), radius)); + planes[3] = p_light->data.transform.xform(Plane(Vector3(0, 1, z).normalized(), radius)); + planes[4] = p_light->data.transform.xform(Plane(Vector3(0, -1, z).normalized(), radius)); + int cull_count = p_scenario->octree.cull_convex(planes, instance_shadow_cull_result, MAX_INSTANCE_CULL, INSTANCE_GEOMETRY_MASK); - for (int j=0;j<cull_count;j++) { + for (int j = 0; j < cull_count; j++) { Instance *instance = instance_shadow_cull_result[j]; if (!instance->visible || instance->data.cast_shadows == VS::SHADOW_CASTING_SETTING_OFF) @@ -5679,11 +5231,8 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari rasterizer->end_shadow_map(); } - } else if (passes==1) { + } else if (passes == 1) { //one go - - - } } break; @@ -5693,30 +5242,28 @@ void VisualServerRaster::_light_instance_update_shadow(Instance *p_light,Scenari } break; case Rasterizer::SHADOW_ORTHOGONAL: { - _light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range); + _light_instance_update_pssm_shadow(p_light, p_scenario, p_camera, p_cull_range); } break; case Rasterizer::SHADOW_PSSM: { - _light_instance_update_pssm_shadow(p_light,p_scenario,p_camera,p_cull_range); + _light_instance_update_pssm_shadow(p_light, p_scenario, p_camera, p_cull_range); } break; case Rasterizer::SHADOW_PSM: { - _light_instance_update_lispsm_shadow(p_light,p_scenario,p_camera,p_cull_range); - // todo + _light_instance_update_lispsm_shadow(p_light, p_scenario, p_camera, p_cull_range); + // todo } break; default: {} } - } -void VisualServerRaster::_portal_disconnect(Instance *p_portal,bool p_cleanup) { +void VisualServerRaster::_portal_disconnect(Instance *p_portal, bool p_cleanup) { if (p_portal->portal_info->connected) { //disconnect first - p_portal->portal_info->connected->portal_info->connected=NULL; - p_portal->portal_info->connected=NULL; - + p_portal->portal_info->connected->portal_info->connected = NULL; + p_portal->portal_info->connected = NULL; } if (p_portal->room && p_portal->room->room) { @@ -5729,57 +5276,55 @@ void VisualServerRaster::_portal_disconnect(Instance *p_portal,bool p_cleanup) { p_portal->room->room->room_info->disconnected_child_portals.insert(p_portal); } } - } void VisualServerRaster::_instance_validate_autorooms(Instance *p_geometry) { - if (p_geometry->auto_rooms.size()==0) + if (p_geometry->auto_rooms.size() == 0) return; p_geometry->valid_auto_rooms.clear(); int point_count = aabb_random_points.size(); - const Vector3 * src_points = &aabb_random_points[0]; + const Vector3 *src_points = &aabb_random_points[0]; - for(Set<Instance*>::Element *E=p_geometry->valid_auto_rooms.front();E;E=E->next()) { + for (Set<Instance *>::Element *E = p_geometry->valid_auto_rooms.front(); E; E = E->next()) { Instance *room = E->get(); - Vector3 *dst_points=&transformed_aabb_random_points[0]; + Vector3 *dst_points = &transformed_aabb_random_points[0]; //generate points - for(int i=0;i<point_count;i++) { + for (int i = 0; i < point_count; i++) { - dst_points[i] = room->room_info->affine_inverse.xform(p_geometry->data.transform.xform((src_points[i]*p_geometry->transformed_aabb.size)+p_geometry->transformed_aabb.pos)); + dst_points[i] = room->room_info->affine_inverse.xform(p_geometry->data.transform.xform((src_points[i] * p_geometry->transformed_aabb.size) + p_geometry->transformed_aabb.pos)); } - int pass = room->room_info->room->bounds.get_points_inside(dst_points,point_count); + int pass = room->room_info->room->bounds.get_points_inside(dst_points, point_count); float ratio = pass; - if( point_count != 0 ) { + if (point_count != 0) { ratio /= (float)point_count; } - if (ratio>0.5) // should make some constant + if (ratio > 0.5) // should make some constant p_geometry->valid_auto_rooms.insert(room); } } void VisualServerRaster::_portal_attempt_connect(Instance *p_portal) { - _portal_disconnect(p_portal); Vector3 A_norm = p_portal->data.transform.basis.get_axis(Vector3::AXIS_Z).normalized(); - Plane A_plane( p_portal->data.transform.origin, A_norm ); + Plane A_plane(p_portal->data.transform.origin, A_norm); float A_surface = p_portal->portal_info->portal->bounds.get_area(); - if (A_surface==0) + if (A_surface == 0) return; //wtf - Instance *found=NULL; + Instance *found = NULL; Transform affine_inverse = p_portal->data.transform.affine_inverse(); - for(Set<Instance*>::Element *E=p_portal->portal_info->candidate_set.front();E;E=E->next()) { + for (Set<Instance *>::Element *E = p_portal->portal_info->candidate_set.front(); E; E = E->next()) { Instance *B = E->get(); @@ -5791,65 +5336,57 @@ void VisualServerRaster::_portal_attempt_connect(Instance *p_portal) { // check that they are in front of another float dot = A_norm.dot(-B_norm); - if (dot<0.707) // 45 degrees, TODO unharcode this + if (dot < 0.707) // 45 degrees, TODO unharcode this continue; // check the max distance to the other portal - bool valid=true; + bool valid = true; Rect2 local_bounds; - for(int i=0;i<B->portal_info->portal->shape.size();i++) { + for (int i = 0; i < B->portal_info->portal->shape.size(); i++) { Point2 point2 = B->portal_info->portal->shape[i]; - Vector3 point = B->data.transform.xform( Vector3( point2.x, point2.y, 0 ) ); + Vector3 point = B->data.transform.xform(Vector3(point2.x, point2.y, 0)); float dist = Math::abs(A_plane.distance_to(point)); if ( - dist>p_portal->portal_info->portal->connect_range || - dist>B->portal_info->portal->connect_range ) { - valid=false; - break; - } - + dist > p_portal->portal_info->portal->connect_range || + dist > B->portal_info->portal->connect_range) { + valid = false; + break; + } Vector3 point_local = affine_inverse.xform(A_plane.project(point)); - point2 = Point2(point_local.x,point_local.y); + point2 = Point2(point_local.x, point_local.y); - if (i==0) - local_bounds.pos=point2; + if (i == 0) + local_bounds.pos = point2; else local_bounds.expand_to(point2); - - } if (!valid) continue; float B_surface = B->portal_info->portal->bounds.get_area(); - if (B_surface==0) + if (B_surface == 0) continue; //wtf float clip_area = p_portal->portal_info->portal->bounds.clip(local_bounds).get_area(); - //check that most of the area is shared - if ( (clip_area/A_surface) < 0.5 || (clip_area/B_surface) < 0.5) // TODO change for something else + if ((clip_area / A_surface) < 0.5 || (clip_area / B_surface) < 0.5) // TODO change for something else continue; - found=B; + found = B; break; - - - } - if (!found) { if (p_portal->room && p_portal->room->room) { @@ -5860,21 +5397,19 @@ void VisualServerRaster::_portal_attempt_connect(Instance *p_portal) { return; } - p_portal->portal_info->connected=found; - found->portal_info->connected=p_portal; - - + p_portal->portal_info->connected = found; + found->portal_info->connected = p_portal; } -void* VisualServerRaster::instance_pair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int) { +void *VisualServerRaster::instance_pair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int) { - VisualServerRaster *self = (VisualServerRaster*)p_self; + VisualServerRaster *self = (VisualServerRaster *)p_self; Instance *A = p_A; Instance *B = p_B; - if (A->base_type==INSTANCE_PORTAL) { + if (A->base_type == INSTANCE_PORTAL) { - ERR_FAIL_COND_V( B->base_type!=INSTANCE_PORTAL,NULL ); + ERR_FAIL_COND_V(B->base_type != INSTANCE_PORTAL, NULL); A->portal_info->candidate_set.insert(B); B->portal_info->candidate_set.insert(A); @@ -5883,56 +5418,52 @@ void* VisualServerRaster::instance_pair(void *p_self, OctreeElementID, Instance //attempt to conncet portal A (will go through B anyway) //this is a little hackish, but works fine in practice - } else if (A->base_type==INSTANCE_BAKED_LIGHT || B->base_type==INSTANCE_BAKED_LIGHT) { + } else if (A->base_type == INSTANCE_BAKED_LIGHT || B->base_type == INSTANCE_BAKED_LIGHT) { - if (B->base_type==INSTANCE_BAKED_LIGHT) { - SWAP(A,B); + if (B->base_type == INSTANCE_BAKED_LIGHT) { + SWAP(A, B); } - ERR_FAIL_COND_V(B->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER,NULL); + ERR_FAIL_COND_V(B->base_type != INSTANCE_BAKED_LIGHT_SAMPLER, NULL); B->baked_light_sampler_info->baked_lights.insert(A); - } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) { + } else if (A->base_type == INSTANCE_ROOM || B->base_type == INSTANCE_ROOM) { - if (B->base_type==INSTANCE_ROOM) - SWAP(A,B); + if (B->base_type == INSTANCE_ROOM) + SWAP(A, B); - ERR_FAIL_COND_V(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK ),NULL); + ERR_FAIL_COND_V(!((1 << B->base_type) & INSTANCE_GEOMETRY_MASK), NULL); B->auto_rooms.insert(A); A->room_info->owned_autoroom_geometry.insert(B); self->_instance_validate_autorooms(B); - } else { - if (B->base_type==INSTANCE_LIGHT) { + if (B->base_type == INSTANCE_LIGHT) { - SWAP(A,B); - } else if (A->base_type!=INSTANCE_LIGHT) { + SWAP(A, B); + } else if (A->base_type != INSTANCE_LIGHT) { return NULL; } - A->light_info->affected.insert(B); B->lights.insert(A); - B->light_cache_dirty=true; + B->light_cache_dirty = true; } return NULL; - } -void VisualServerRaster::instance_unpair(void *p_self, OctreeElementID, Instance *p_A,int, OctreeElementID, Instance *p_B,int,void*) { +void VisualServerRaster::instance_unpair(void *p_self, OctreeElementID, Instance *p_A, int, OctreeElementID, Instance *p_B, int, void *) { - VisualServerRaster *self = (VisualServerRaster*)p_self; + VisualServerRaster *self = (VisualServerRaster *)p_self; Instance *A = p_A; Instance *B = p_B; - if (A->base_type==INSTANCE_PORTAL) { - - ERR_FAIL_COND( B->base_type!=INSTANCE_PORTAL ); + if (A->base_type == INSTANCE_PORTAL) { + ERR_FAIL_COND(B->base_type != INSTANCE_PORTAL); A->portal_info->candidate_set.erase(B); B->portal_info->candidate_set.erase(A); @@ -5941,90 +5472,84 @@ void VisualServerRaster::instance_unpair(void *p_self, OctreeElementID, Instance self->_portal_attempt_connect(A); self->_portal_attempt_connect(B); - } else if (A->base_type==INSTANCE_BAKED_LIGHT || B->base_type==INSTANCE_BAKED_LIGHT) { + } else if (A->base_type == INSTANCE_BAKED_LIGHT || B->base_type == INSTANCE_BAKED_LIGHT) { - if (B->base_type==INSTANCE_BAKED_LIGHT) { - SWAP(A,B); + if (B->base_type == INSTANCE_BAKED_LIGHT) { + SWAP(A, B); } - ERR_FAIL_COND(B->base_type!=INSTANCE_BAKED_LIGHT_SAMPLER); + ERR_FAIL_COND(B->base_type != INSTANCE_BAKED_LIGHT_SAMPLER); B->baked_light_sampler_info->baked_lights.erase(A); - } else if (A->base_type==INSTANCE_ROOM || B->base_type==INSTANCE_ROOM) { + } else if (A->base_type == INSTANCE_ROOM || B->base_type == INSTANCE_ROOM) { - if (B->base_type==INSTANCE_ROOM) - SWAP(A,B); + if (B->base_type == INSTANCE_ROOM) + SWAP(A, B); - ERR_FAIL_COND(! ((1<<B->base_type)&INSTANCE_GEOMETRY_MASK )); + ERR_FAIL_COND(!((1 << B->base_type) & INSTANCE_GEOMETRY_MASK)); B->auto_rooms.erase(A); B->valid_auto_rooms.erase(A); A->room_info->owned_autoroom_geometry.erase(B); - }else { - + } else { - if (B->base_type==INSTANCE_LIGHT) { + if (B->base_type == INSTANCE_LIGHT) { - SWAP(A,B); - } else if (A->base_type!=INSTANCE_LIGHT) { + SWAP(A, B); + } else if (A->base_type != INSTANCE_LIGHT) { return; } - A->light_info->affected.erase(B); B->lights.erase(A); - B->light_cache_dirty=true; + B->light_cache_dirty = true; } } bool VisualServerRaster::_test_portal_cull(Camera *p_camera, Instance *p_from_portal, Instance *p_to_portal) { + int src_point_count = p_from_portal->portal_info->transformed_point_cache.size(); + int dst_point_count = p_to_portal->portal_info->transformed_point_cache.size(); - int src_point_count=p_from_portal->portal_info->transformed_point_cache.size(); - int dst_point_count=p_to_portal->portal_info->transformed_point_cache.size(); - - if (src_point_count<2 || dst_point_count<2) + if (src_point_count < 2 || dst_point_count < 2) return false; - const Vector3 *src_points=&p_from_portal->portal_info->transformed_point_cache[0]; - const Vector3 *dst_points=&p_to_portal->portal_info->transformed_point_cache[0]; + const Vector3 *src_points = &p_from_portal->portal_info->transformed_point_cache[0]; + const Vector3 *dst_points = &p_to_portal->portal_info->transformed_point_cache[0]; - bool outside=false; + bool outside = false; bool clockwise = !p_from_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin); - for(int i=0;i<src_point_count;i++) { + for (int i = 0; i < src_point_count; i++) { - const Vector3& point_prev = src_points[i?(i-1):(src_point_count-1)]; - const Vector3& point = src_points[i]; + const Vector3 &point_prev = src_points[i ? (i - 1) : (src_point_count - 1)]; + const Vector3 &point = src_points[i]; - Plane p = clockwise?Plane(p_camera->transform.origin,point,point_prev):Plane(p_camera->transform.origin,point_prev,point); + Plane p = clockwise ? Plane(p_camera->transform.origin, point, point_prev) : Plane(p_camera->transform.origin, point_prev, point); - bool all_over=true; + bool all_over = true; - for(int j=0;j<dst_point_count;j++) { + for (int j = 0; j < dst_point_count; j++) { if (!p.is_point_over(dst_points[j])) { - all_over=false; + all_over = false; break; } - } if (all_over) { - outside=true; + outside = true; break; } - } return !outside; - } -void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Instance *p_from_portal) { +void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal, Instance *p_from_portal) { ERR_FAIL_COND(!p_portal->scenario); //scenario outside @@ -6033,13 +5558,13 @@ void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Insta if (!portal->room) { return; //portals need all to belong to a room, it may be unconfigured yet - } else if (portal->last_render_pass!=render_pass) { + } else if (portal->last_render_pass != render_pass) { return; //invalid portal, ignore - } else if (portal->portal_info->last_visited_pass==render_pass) { + } else if (portal->portal_info->last_visited_pass == render_pass) { return; //portal already visited - } else if (portal==p_from_portal) { + } else if (portal == p_from_portal) { return; // came from this portal, don't even bother testing } @@ -6058,7 +5583,6 @@ void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Insta /* TEST PORTAL NOT FACING OPTIMIZATION */ - if (p_portal->portal_info->connected) { //connected portal means, it must face against the camera to be seen if (p_portal->portal_info->plane_cache.is_point_over(p_camera->transform.origin)) { //portal facing against camera (exterior) @@ -6077,7 +5601,7 @@ void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Insta return; // portal not visible (culled) } - portal->portal_info->last_visited_pass=render_pass; + portal->portal_info->last_visited_pass = render_pass; if (portal->portal_info->connected) { @@ -6096,94 +5620,80 @@ void VisualServerRaster::_cull_portal(Camera *p_camera, Instance *p_portal,Insta _cull_room(p_camera, parent_room, portal); } - } -void VisualServerRaster::_cull_room(Camera *p_camera, Instance *p_room,Instance *p_from_portal) { +void VisualServerRaster::_cull_room(Camera *p_camera, Instance *p_room, Instance *p_from_portal) { - if (p_room==NULL) { + if (p_room == NULL) { //exterior - exterior_visited=true; + exterior_visited = true; - for(int i=0;i<exterior_portal_cull_count;i++) { + for (int i = 0; i < exterior_portal_cull_count; i++) { - _cull_portal(p_camera, exterior_portal_cull_result[i],p_from_portal); + _cull_portal(p_camera, exterior_portal_cull_result[i], p_from_portal); } } else { ERR_FAIL_COND(!p_room->scenario); - if (p_room->last_render_pass!=render_pass) + if (p_room->last_render_pass != render_pass) return; //this room is invalid //interior //first of all, validate the room - p_room->room_info->last_visited_pass=render_pass; + p_room->room_info->last_visited_pass = render_pass; //see about going around portals if (!p_room->room_info->room->occlude_exterior) - exterior_visited=true; - - for(List<Instance*>::Element * E=p_room->room_info->owned_portal_instances.front();E;E=E->next()) { + exterior_visited = true; - _cull_portal(p_camera, E->get(),p_from_portal); + for (List<Instance *>::Element *E = p_room->room_info->owned_portal_instances.front(); E; E = E->next()) { + _cull_portal(p_camera, E->get(), p_from_portal); } - for(Set<Instance*>::Element * E=p_room->room_info->disconnected_child_portals.front();E;E=E->next()) { - - _cull_portal(p_camera, E->get(),p_from_portal); + for (Set<Instance *>::Element *E = p_room->room_info->disconnected_child_portals.front(); E; E = E->next()) { + _cull_portal(p_camera, E->get(), p_from_portal); } - - } - } -void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instance *p_sampled_light,bool p_linear_colorspace) { - +void VisualServerRaster::_process_sampled_light(const Transform &p_camera, Instance *p_sampled_light, bool p_linear_colorspace) { BakedLightSampler *sampler_opts = p_sampled_light->baked_light_sampler_info->sampler; int res = sampler_opts->resolution; - int dp_size = res*res*2; - Color * dp_map = (Color*)alloca( sizeof(Color)*dp_size); //allocate the dual parabolloid colors - Vector3 * dp_normals = (Vector3*)alloca( sizeof(Vector3)*dp_size); //allocate the dual parabolloid normals - const Vector3 * dp_src_normals = p_sampled_light->baked_light_sampler_info->sampler->dp_cache.ptr(); - + int dp_size = res * res * 2; + Color *dp_map = (Color *)alloca(sizeof(Color) * dp_size); //allocate the dual parabolloid colors + Vector3 *dp_normals = (Vector3 *)alloca(sizeof(Vector3) * dp_size); //allocate the dual parabolloid normals + const Vector3 *dp_src_normals = p_sampled_light->baked_light_sampler_info->sampler->dp_cache.ptr(); - if (!p_sampled_light->baked_light_sampler_info->sampled_light.is_valid() || p_sampled_light->baked_light_sampler_info->resolution!=sampler_opts->resolution) { + if (!p_sampled_light->baked_light_sampler_info->sampled_light.is_valid() || p_sampled_light->baked_light_sampler_info->resolution != sampler_opts->resolution) { if (p_sampled_light->baked_light_sampler_info->sampled_light.is_valid()) { rasterizer->free(p_sampled_light->baked_light_sampler_info->sampled_light); } - p_sampled_light->baked_light_sampler_info->resolution=sampler_opts->resolution; - p_sampled_light->baked_light_sampler_info->sampled_light=rasterizer->sampled_light_dp_create(sampler_opts->resolution,sampler_opts->resolution*2); - - + p_sampled_light->baked_light_sampler_info->resolution = sampler_opts->resolution; + p_sampled_light->baked_light_sampler_info->sampled_light = rasterizer->sampled_light_dp_create(sampler_opts->resolution, sampler_opts->resolution * 2); } + zeromem(dp_map, sizeof(Color) * dp_size); + bool valid = false; + int samples = 0; - zeromem(dp_map,sizeof(Color)*dp_size); - bool valid=false; - int samples=0; - - - for(Set<Instance*>::Element *E=p_sampled_light->baked_light_sampler_info->baked_lights.front();E;E=E->next()) { + for (Set<Instance *>::Element *E = p_sampled_light->baked_light_sampler_info->baked_lights.front(); E; E = E->next()) { Instance *bl = E->get(); - if (bl->baked_light_info->baked_light->sampler.size()==0) + if (bl->baked_light_info->baked_light->sampler.size() == 0) continue; //not usable - - Matrix3 norm_xform = bl->baked_light_info->affine_inverse.basis;//.inverse(); - for(int i=0;i<dp_size;i++) { - dp_normals[i]=norm_xform.xform(dp_src_normals[i]).normalized(); + Matrix3 norm_xform = bl->baked_light_info->affine_inverse.basis; //.inverse(); + for (int i = 0; i < dp_size; i++) { + dp_normals[i] = norm_xform.xform(dp_src_normals[i]).normalized(); } //normals in place - //sample octree float r = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_RADIUS]; @@ -6191,8 +5701,8 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan float str = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_STRENGTH]; Vector3 s = p_sampled_light->data.transform.basis.get_scale(); - r*=MAX(MAX(s.x,s.y),s.z); - AABB sample_aabb= bl->data.transform.affine_inverse().xform(AABB(Vector3(-r,-r,-r)+p_sampled_light->data.transform.origin,Vector3(r*2,r*2,r*2))); + r *= MAX(MAX(s.x, s.y), s.z); + AABB sample_aabb = bl->data.transform.affine_inverse().xform(AABB(Vector3(-r, -r, -r) + p_sampled_light->data.transform.origin, Vector3(r * 2, r * 2, r * 2))); //ok got octree local AABB DVector<int>::Read rp = bl->baked_light_info->baked_light->sampler.read(); @@ -6200,230 +5710,209 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan int first = rptr[1]; int depth = rptr[2]; - bool islinear = rptr[3]&1; - depth+=1; + bool islinear = rptr[3] & 1; + depth += 1; AABB aabb; - aabb.pos.x=decode_float((const uint8_t*)&rptr[4]); - aabb.pos.y=decode_float((const uint8_t*)&rptr[5]); - aabb.pos.z=decode_float((const uint8_t*)&rptr[6]); - aabb.size.x=decode_float((const uint8_t*)&rptr[7]); - aabb.size.y=decode_float((const uint8_t*)&rptr[8]); - aabb.size.z=decode_float((const uint8_t*)&rptr[9]); + aabb.pos.x = decode_float((const uint8_t *)&rptr[4]); + aabb.pos.y = decode_float((const uint8_t *)&rptr[5]); + aabb.pos.z = decode_float((const uint8_t *)&rptr[6]); + aabb.size.x = decode_float((const uint8_t *)&rptr[7]); + aabb.size.y = decode_float((const uint8_t *)&rptr[8]); + aabb.size.z = decode_float((const uint8_t *)&rptr[9]); - uint32_t *stack=(uint32_t*)alloca(depth*sizeof(uint32_t)); - int *stack_ptr=(int*)alloca(depth*sizeof(int)); - AABB *aabb_stack=(AABB*)alloca(depth*sizeof(AABB)); + uint32_t *stack = (uint32_t *)alloca(depth * sizeof(uint32_t)); + int *stack_ptr = (int *)alloca(depth * sizeof(int)); + AABB *aabb_stack = (AABB *)alloca(depth * sizeof(AABB)); - stack[0]=0; - stack_ptr[0]=first; - aabb_stack[0]=aabb; + stack[0] = 0; + stack_ptr[0] = first; + aabb_stack[0] = aabb; Vector3 center = sample_aabb.pos + sample_aabb.size * 0.5; - - int stack_pos=0; + int stack_pos = 0; Color max_col; //int reso = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO]; int lalimit = sample_aabb.get_longest_axis_index(); - float limit = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO]*sample_aabb.size[lalimit]; - + float limit = sampler_opts->params[VS::BAKED_LIGHT_SAMPLER_DETAIL_RATIO] * sample_aabb.size[lalimit]; - while(true) { + while (true) { + bool leaf = (rptr[stack_ptr[stack_pos]] >> 16) == 0; - bool leaf = (rptr[ stack_ptr[stack_pos] ]>>16)==0; - - if (aabb_stack[stack_pos].size[lalimit]<limit) { - leaf=true; + if (aabb_stack[stack_pos].size[lalimit] < limit) { + leaf = true; } - if (leaf) { Vector3 from = aabb_stack[stack_pos].pos + aabb_stack[stack_pos].size * 0.5; - Vector3 norm = (from-center).normalized(); - + Vector3 norm = (from - center).normalized(); Color col; - col.r = ((rptr[ stack_ptr[stack_pos] ]&0xFFFF)/256.0); - col.g = ((rptr[ stack_ptr[stack_pos]+1 ]>>16)/256.0); - col.b = ((rptr[ stack_ptr[stack_pos]+1 ]&0xFFFF)/256.0); + col.r = ((rptr[stack_ptr[stack_pos]] & 0xFFFF) / 256.0); + col.g = ((rptr[stack_ptr[stack_pos] + 1] >> 16) / 256.0); + col.b = ((rptr[stack_ptr[stack_pos] + 1] & 0xFFFF) / 256.0); - - max_col.r = MAX(max_col.r,col.r); - max_col.g = MAX(max_col.g,col.g); - max_col.b = MAX(max_col.b,col.b); + max_col.r = MAX(max_col.r, col.r); + max_col.g = MAX(max_col.g, col.g); + max_col.b = MAX(max_col.b, col.b); if (!islinear && p_linear_colorspace) { - col=col.to_linear(); + col = col.to_linear(); } float distance; if (aabb_stack[stack_pos].has_point(center)) { - distance=0; + distance = 0; } else { Vector3 support = aabb_stack[stack_pos].get_support(norm); - distance = Math::absf(norm.dot(support)-norm.dot(center)); - + distance = Math::absf(norm.dot(support) - norm.dot(center)); } - if (distance>r) - distance=r; - - float mult = Math::pow(1.0-distance/r,att)*str; - if (mult>0) { - col.r*=mult; - col.g*=mult; - col.b*=mult; + if (distance > r) + distance = r; + float mult = Math::pow(1.0 - distance / r, att) * str; + if (mult > 0) { + col.r *= mult; + col.g *= mult; + col.b *= mult; - - for(int i=0;i<dp_size;i++) { + for (int i = 0; i < dp_size; i++) { float mult2 = norm.dot(dp_normals[i]); - if (mult2<0) - mult2=0; - Color col2(col.r*mult2,col.g*mult2,col.b*mult2,1.0); - dp_map[i].r=MAX(dp_map[i].r,col2.r); - dp_map[i].g=MAX(dp_map[i].g,col2.g); - dp_map[i].b=MAX(dp_map[i].b,col2.b); + if (mult2 < 0) + mult2 = 0; + Color col2(col.r * mult2, col.g * mult2, col.b * mult2, 1.0); + dp_map[i].r = MAX(dp_map[i].r, col2.r); + dp_map[i].g = MAX(dp_map[i].g, col2.g); + dp_map[i].b = MAX(dp_map[i].b, col2.b); } - } samples++; //nothing is valid unless you hit a leaf - valid=true; + valid = true; stack_pos--; - } else if ((stack[stack_pos]&0xFF)<8) { + } else if ((stack[stack_pos] & 0xFF) < 8) { - int i = stack[stack_pos]&0xFF; - int base = (stack[stack_pos]>>8); + int i = stack[stack_pos] & 0xFF; + int base = (stack[stack_pos] >> 8); - if (!((rptr[ stack_ptr[stack_pos] ]>>16)&(1<<i))) { + if (!((rptr[stack_ptr[stack_pos]] >> 16) & (1 << i))) { //no bit, no test - stack[stack_pos]=(base<<8)+(i+1); + stack[stack_pos] = (base << 8) + (i + 1); continue; } - stack[stack_pos]=((base+1)<<8)+(i+1); + stack[stack_pos] = ((base + 1) << 8) + (i + 1); AABB child_aabb = aabb_stack[stack_pos]; - child_aabb.size*=0.5; - if (i&1) - child_aabb.pos.x+=child_aabb.size.x; - if (i&2) - child_aabb.pos.y+=child_aabb.size.y; - if (i&4) - child_aabb.pos.z+=child_aabb.size.z; + child_aabb.size *= 0.5; + if (i & 1) + child_aabb.pos.x += child_aabb.size.x; + if (i & 2) + child_aabb.pos.y += child_aabb.size.y; + if (i & 4) + child_aabb.pos.z += child_aabb.size.z; if (!child_aabb.intersects(sample_aabb)) { continue; } if (child_aabb.encloses(sample_aabb)) { - stack[stack_pos]=(base<<8)|8; //don't test the rest + stack[stack_pos] = (base << 8) | 8; //don't test the rest } stack_pos++; - ERR_FAIL_COND(stack_pos>=depth); + ERR_FAIL_COND(stack_pos >= depth); - stack[stack_pos]=0; - stack_ptr[stack_pos]=rptr[ stack_ptr[stack_pos-1]+2+base ]; - aabb_stack[stack_pos]=child_aabb; + stack[stack_pos] = 0; + stack_ptr[stack_pos] = rptr[stack_ptr[stack_pos - 1] + 2 + base]; + aabb_stack[stack_pos] = child_aabb; } else { stack_pos--; - if (stack_pos<0) + if (stack_pos < 0) break; } } - - } //print_line("samples "+itos(samples) ); if (valid) { - for(int i=0;i<res;i++) { + for (int i = 0; i < res; i++) { //average seams to avoid aliasing { //top int ofs1 = i; - int ofs2 = dp_size-res+i; + int ofs2 = dp_size - res + i; Color avg( - (dp_map[ofs1].r+dp_map[ofs2].r)*0.5, - (dp_map[ofs1].g+dp_map[ofs2].g)*0.5, - (dp_map[ofs1].b+dp_map[ofs2].b)*0.5, - 1.0 - ); - dp_map[ofs1]=avg; - dp_map[ofs2]=avg; + (dp_map[ofs1].r + dp_map[ofs2].r) * 0.5, + (dp_map[ofs1].g + dp_map[ofs2].g) * 0.5, + (dp_map[ofs1].b + dp_map[ofs2].b) * 0.5, + 1.0); + dp_map[ofs1] = avg; + dp_map[ofs2] = avg; } { //bottom - int ofs1 = res*res-res+i; - int ofs2 = res*res+i; + int ofs1 = res * res - res + i; + int ofs2 = res * res + i; Color avg( - (dp_map[ofs1].r+dp_map[ofs2].r)*0.5, - (dp_map[ofs1].g+dp_map[ofs2].g)*0.5, - (dp_map[ofs1].b+dp_map[ofs2].b)*0.5, - 1.0 - ); - dp_map[ofs1]=avg; - dp_map[ofs2]=avg; + (dp_map[ofs1].r + dp_map[ofs2].r) * 0.5, + (dp_map[ofs1].g + dp_map[ofs2].g) * 0.5, + (dp_map[ofs1].b + dp_map[ofs2].b) * 0.5, + 1.0); + dp_map[ofs1] = avg; + dp_map[ofs2] = avg; } { //left - int ofs1 = i*res; - int ofs2 = res*res+(res-i-1)*res; + int ofs1 = i * res; + int ofs2 = res * res + (res - i - 1) * res; Color avg( - (dp_map[ofs1].r+dp_map[ofs2].r)*0.5, - (dp_map[ofs1].g+dp_map[ofs2].g)*0.5, - (dp_map[ofs1].b+dp_map[ofs2].b)*0.5, - 1.0 - ); - dp_map[ofs1]=avg; - dp_map[ofs2]=avg; + (dp_map[ofs1].r + dp_map[ofs2].r) * 0.5, + (dp_map[ofs1].g + dp_map[ofs2].g) * 0.5, + (dp_map[ofs1].b + dp_map[ofs2].b) * 0.5, + 1.0); + dp_map[ofs1] = avg; + dp_map[ofs2] = avg; } { //right - int ofs1 = i*res+(res-1); - int ofs2 = res*res+(res-i-1)*res+(res-1); + int ofs1 = i * res + (res - 1); + int ofs2 = res * res + (res - i - 1) * res + (res - 1); Color avg( - (dp_map[ofs1].r+dp_map[ofs2].r)*0.5, - (dp_map[ofs1].g+dp_map[ofs2].g)*0.5, - (dp_map[ofs1].b+dp_map[ofs2].b)*0.5, - 1.0 - ); - dp_map[ofs1]=avg; - dp_map[ofs2]=avg; + (dp_map[ofs1].r + dp_map[ofs2].r) * 0.5, + (dp_map[ofs1].g + dp_map[ofs2].g) * 0.5, + (dp_map[ofs1].b + dp_map[ofs2].b) * 0.5, + 1.0); + dp_map[ofs1] = avg; + dp_map[ofs2] = avg; } - } - rasterizer->sampled_light_dp_update(p_sampled_light->baked_light_sampler_info->sampled_light,dp_map,1.0); - for(Set<Instance*>::Element *F=p_sampled_light->baked_light_sampler_info->owned_instances.front();F;F=F->next()) { + rasterizer->sampled_light_dp_update(p_sampled_light->baked_light_sampler_info->sampled_light, dp_map, 1.0); + for (Set<Instance *>::Element *F = p_sampled_light->baked_light_sampler_info->owned_instances.front(); F; F = F->next()) { - F->get()->data.sampled_light=p_sampled_light->baked_light_sampler_info->sampled_light; + F->get()->data.sampled_light = p_sampled_light->baked_light_sampler_info->sampled_light; } - } else { - for(Set<Instance*>::Element *F=p_sampled_light->baked_light_sampler_info->owned_instances.front();F;F=F->next()) { + for (Set<Instance *>::Element *F = p_sampled_light->baked_light_sampler_info->owned_instances.front(); F; F = F->next()) { - F->get()->data.sampled_light=RID(); //do not use because nothing close + F->get()->data.sampled_light = RID(); //do not use because nothing close } } - - - -/* + /* highp vec3 vtx = vertex_interp; vtx.z*=dual_paraboloid.y; //side to affect vtx.z+=0.01; @@ -6436,83 +5925,75 @@ void VisualServerRaster::_process_sampled_light(const Transform& p_camera,Instan vtx.z = vtx.z * 2.0 - 1.0; // fit to clipspace vertex_interp=vtx; */ - - - - } - -void VisualServerRaster::_render_no_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) { +void VisualServerRaster::_render_no_camera(Viewport *p_viewport, Camera *p_camera, Scenario *p_scenario) { RID environment; if (p_scenario->environment.is_valid()) - environment=p_scenario->environment; + environment = p_scenario->environment; else - environment=p_scenario->fallback_environment; + environment = p_scenario->fallback_environment; - rasterizer->set_camera(Transform(),CameraMatrix(),false); - rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug); + rasterizer->set_camera(Transform(), CameraMatrix(), false); + rasterizer->begin_scene(p_viewport->viewport_data, environment, p_scenario->debug); rasterizer->set_viewport(viewport_rect); rasterizer->end_scene(); } - -void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, Scenario *p_scenario) { - +void VisualServerRaster::_render_camera(Viewport *p_viewport, Camera *p_camera, Scenario *p_scenario) { render_pass++; - uint32_t camera_layer_mask=p_camera->visible_layers; + uint32_t camera_layer_mask = p_camera->visible_layers; /* STEP 1 - SETUP CAMERA */ CameraMatrix camera_matrix; - bool ortho=false; + bool ortho = false; - switch(p_camera->type) { + switch (p_camera->type) { case Camera::ORTHOGONAL: { camera_matrix.set_orthogonal( - p_camera->size, - viewport_rect.width / (float)viewport_rect.height, - p_camera->znear, - p_camera->zfar, - p_camera->vaspect + p_camera->size, + viewport_rect.width / (float)viewport_rect.height, + p_camera->znear, + p_camera->zfar, + p_camera->vaspect - ); - ortho=true; + ); + ortho = true; } break; case Camera::PERSPECTIVE: { camera_matrix.set_perspective( - p_camera->fov, - viewport_rect.width / (float)viewport_rect.height, - p_camera->znear, - p_camera->zfar, - p_camera->vaspect + p_camera->fov, + viewport_rect.width / (float)viewport_rect.height, + p_camera->znear, + p_camera->zfar, + p_camera->vaspect - ); - ortho=false; + ); + ortho = false; } break; } - - rasterizer->set_camera(p_camera->transform, camera_matrix,ortho); + rasterizer->set_camera(p_camera->transform, camera_matrix, ortho); Vector<Plane> planes = camera_matrix.get_projection_planes(p_camera->transform); CullRange cull_range; // cull range is used for PSSM, and having an idea of the rendering depth - cull_range.nearp=Plane(p_camera->transform.origin,-p_camera->transform.basis.get_axis(2).normalized()); - cull_range.z_near=camera_matrix.get_z_near(); - cull_range.z_far=camera_matrix.get_z_far(); - cull_range.min=cull_range.z_far; - cull_range.max=cull_range.z_near; + cull_range.nearp = Plane(p_camera->transform.origin, -p_camera->transform.basis.get_axis(2).normalized()); + cull_range.z_near = camera_matrix.get_z_near(); + cull_range.z_far = camera_matrix.get_z_far(); + cull_range.min = cull_range.z_far; + cull_range.max = cull_range.z_near; /* STEP 2 - CULL */ - int cull_count = p_scenario->octree.cull_convex(planes,instance_cull_result,MAX_INSTANCE_CULL); - light_cull_count=0; - light_samplers_culled=0; + int cull_count = p_scenario->octree.cull_convex(planes, instance_cull_result, MAX_INSTANCE_CULL); + light_cull_count = 0; + light_samplers_culled = 0; -/* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0)); + /* print_line("OT: "+rtos( (OS::get_singleton()->get_ticks_usec()-t)/1000.0)); print_line("OTO: "+itos(p_scenario->octree.get_octant_count())); // print_line("OTE: "+itos(p_scenario->octree.get_elem_count())); print_line("OTP: "+itos(p_scenario->octree.get_pair_count())); @@ -6520,58 +6001,55 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S /* STEP 3 - PROCESS PORTALS, VALIDATE ROOMS */ - // compute portals - exterior_visited=false; - exterior_portal_cull_count=0; + exterior_visited = false; + exterior_portal_cull_count = 0; if (room_cull_enabled) { - for(int i=0;i<cull_count;i++) { + for (int i = 0; i < cull_count; i++) { Instance *ins = instance_cull_result[i]; - ins->last_render_pass=render_pass; + ins->last_render_pass = render_pass; - if (ins->base_type!=INSTANCE_PORTAL) + if (ins->base_type != INSTANCE_PORTAL) continue; if (ins->room) continue; - ERR_CONTINUE(exterior_portal_cull_count>=MAX_EXTERIOR_PORTALS); - exterior_portal_cull_result[exterior_portal_cull_count++]=ins; - + ERR_CONTINUE(exterior_portal_cull_count >= MAX_EXTERIOR_PORTALS); + exterior_portal_cull_result[exterior_portal_cull_count++] = ins; } - room_cull_count = p_scenario->octree.cull_point(p_camera->transform.origin,room_cull_result,MAX_ROOM_CULL,NULL,(1<<INSTANCE_ROOM)|(1<<INSTANCE_PORTAL)); - + room_cull_count = p_scenario->octree.cull_point(p_camera->transform.origin, room_cull_result, MAX_ROOM_CULL, NULL, (1 << INSTANCE_ROOM) | (1 << INSTANCE_PORTAL)); - Set<Instance*> current_rooms; - Set<Instance*> portal_rooms; + Set<Instance *> current_rooms; + Set<Instance *> portal_rooms; //add to set - for(int i=0;i<room_cull_count;i++) { + for (int i = 0; i < room_cull_count; i++) { - if (room_cull_result[i]->base_type==INSTANCE_ROOM) { + if (room_cull_result[i]->base_type == INSTANCE_ROOM) { current_rooms.insert(room_cull_result[i]); } - if (room_cull_result[i]->base_type==INSTANCE_PORTAL) { + if (room_cull_result[i]->base_type == INSTANCE_PORTAL) { //assume inside that room if also inside the portal.. if (room_cull_result[i]->room) { portal_rooms.insert(room_cull_result[i]->room); } - SWAP(room_cull_result[i],room_cull_result[room_cull_count-1]); + SWAP(room_cull_result[i], room_cull_result[room_cull_count - 1]); room_cull_count--; i--; } } //remove from set if it has a parent room or BSP doesn't contain - for(int i=0;i<room_cull_count;i++) { + for (int i = 0; i < room_cull_count; i++) { Instance *r = room_cull_result[i]; //check inside BSP - Vector3 room_local_point = r->room_info->affine_inverse.xform( p_camera->transform.origin ); + Vector3 room_local_point = r->room_info->affine_inverse.xform(p_camera->transform.origin); if (!portal_rooms.has(r) && !r->room_info->room->bounds.point_is_inside(room_local_point)) { @@ -6580,66 +6058,60 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S } //check parent - while (r->room) {// has parent room + while (r->room) { // has parent room current_rooms.erase(r); - r=r->room; + r = r->room; } - } if (current_rooms.size()) { //camera is inside a room // go through rooms - for(Set<Instance*>::Element *E=current_rooms.front();E;E=E->next()) { - _cull_room(p_camera,E->get()); + for (Set<Instance *>::Element *E = current_rooms.front(); E; E = E->next()) { + _cull_room(p_camera, E->get()); } } else { //start from exterior - _cull_room(p_camera,NULL); - + _cull_room(p_camera, NULL); } } /* STEP 4 - REMOVE FURTHER CULLED OBJECTS, ADD LIGHTS */ - for(int i=0;i<cull_count;i++) { + for (int i = 0; i < cull_count; i++) { Instance *ins = instance_cull_result[i]; - bool keep=false; - + bool keep = false; - if ((camera_layer_mask&ins->layer_mask)==0) { + if ((camera_layer_mask & ins->layer_mask) == 0) { //failure - } else if (ins->base_type==INSTANCE_LIGHT) { + } else if (ins->base_type == INSTANCE_LIGHT) { - if (light_cull_count<MAX_LIGHTS_CULLED) { - light_cull_result[light_cull_count++]=ins; -// rasterizer->light_instance_set_active_hint(ins->light_info->instance); + if (light_cull_count < MAX_LIGHTS_CULLED) { + light_cull_result[light_cull_count++] = ins; + // rasterizer->light_instance_set_active_hint(ins->light_info->instance); { //compute distance to camera using aabb support Vector3 n = ins->data.transform.basis.xform_inv(cull_range.nearp.normal).normalized(); Vector3 s = ins->data.transform.xform(ins->aabb.get_support(n)); - ins->light_info->dtc=cull_range.nearp.distance_to(s); + ins->light_info->dtc = cull_range.nearp.distance_to(s); } } - } else if ((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK && ins->visible && ins->data.cast_shadows!=VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { - + } else if ((1 << ins->base_type) & INSTANCE_GEOMETRY_MASK && ins->visible && ins->data.cast_shadows != VS::SHADOW_CASTING_SETTING_SHADOWS_ONLY) { - bool discarded=false; + bool discarded = false; - if (ins->draw_range_end>0) { + if (ins->draw_range_end > 0) { float d = cull_range.nearp.distance_to(ins->data.transform.origin); - if (d<0) - d=0; - discarded=(d<ins->draw_range_begin || d>=ins->draw_range_end); - - + if (d < 0) + d = 0; + discarded = (d < ins->draw_range_begin || d >= ins->draw_range_end); } if (!discarded) { @@ -6648,70 +6120,64 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S if (room_cull_enabled) { - if (ins->visible_in_all_rooms) { - keep=true; + keep = true; } else if (ins->room) { - if (ins->room->room_info->last_visited_pass==render_pass) - keep=true; + if (ins->room->room_info->last_visited_pass == render_pass) + keep = true; } else if (ins->auto_rooms.size()) { + for (Set<Instance *>::Element *E = ins->auto_rooms.front(); E; E = E->next()) { - for(Set<Instance*>::Element *E=ins->auto_rooms.front();E;E=E->next()) { - - if (E->get()->room_info->last_visited_pass==render_pass) { - keep=true; + if (E->get()->room_info->last_visited_pass == render_pass) { + keep = true; break; } } - } else if(exterior_visited) - keep=true; + } else if (exterior_visited) + keep = true; } else { - keep=true; + keep = true; } - - } - if (keep) { // update cull range - float min,max; - ins->transformed_aabb.project_range_in_plane(cull_range.nearp,min,max); + float min, max; + ins->transformed_aabb.project_range_in_plane(cull_range.nearp, min, max); - if (min<cull_range.min) - cull_range.min=min; - if (max>cull_range.max) - cull_range.max=max; + if (min < cull_range.min) + cull_range.min = min; + if (max > cull_range.max) + cull_range.max = max; - if (ins->sampled_light && ins->sampled_light->baked_light_sampler_info->last_pass!=render_pass) { - if (light_samplers_culled<MAX_LIGHT_SAMPLERS) { - light_sampler_cull_result[light_samplers_culled++]=ins->sampled_light; - ins->sampled_light->baked_light_sampler_info->last_pass=render_pass; + if (ins->sampled_light && ins->sampled_light->baked_light_sampler_info->last_pass != render_pass) { + if (light_samplers_culled < MAX_LIGHT_SAMPLERS) { + light_sampler_cull_result[light_samplers_culled++] = ins->sampled_light; + ins->sampled_light->baked_light_sampler_info->last_pass = render_pass; } } } - } if (!keep) { // remove, no reason to keep cull_count--; - SWAP( instance_cull_result[i], instance_cull_result[ cull_count ] ); + SWAP(instance_cull_result[i], instance_cull_result[cull_count]); i--; - ins->last_render_pass=0; // make invalid + ins->last_render_pass = 0; // make invalid } else { - ins->last_render_pass=render_pass; + ins->last_render_pass = render_pass; } } - if (cull_range.max > cull_range.z_far ) - cull_range.max=cull_range.z_far; - if (cull_range.min < cull_range.z_near ) - cull_range.min=cull_range.z_near; + if (cull_range.max > cull_range.z_far) + cull_range.max = cull_range.z_far; + if (cull_range.min < cull_range.z_near) + cull_range.min = cull_range.z_near; /* STEP 5 - PROCESS LIGHTS */ @@ -6719,26 +6185,24 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S // directional lights { - List<RID>::Element *E=p_scenario->directional_lights.front(); + List<RID>::Element *E = p_scenario->directional_lights.front(); + while (E) { - while(E) { - - Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL; + Instance *light = E->get().is_valid() ? instance_owner.get(E->get()) : NULL; if (light && light->light_info->enabled && rasterizer->light_has_shadow(light->base_rid)) { //rasterizer->light_instance_set_active_hint(light->light_info->instance); - _light_instance_update_shadow(light,p_scenario,p_camera,cull_range); + _light_instance_update_shadow(light, p_scenario, p_camera, cull_range); } - E=E->next(); + E = E->next(); } } - //discard lights not affecting anything (useful for deferred rendering, shadowmaps, etc) - for (int i=0;i<light_cull_count;i++) { + for (int i = 0; i < light_cull_count; i++) { Instance *ins = light_cull_result[i]; @@ -6749,33 +6213,31 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S //because of early out condition. It will only go through everything //if it's being discarded. - bool valid=false; - InstanceSet::Element *E =ins->light_info->affected.front(); - while(E) { + bool valid = false; + InstanceSet::Element *E = ins->light_info->affected.front(); + while (E) { - if (E->get()->last_render_pass==render_pass) { + if (E->get()->last_render_pass == render_pass) { - valid=true; // early out. + valid = true; // early out. break; } - E=E->next(); + E = E->next(); } if (!valid) { light_cull_count--; - SWAP( light_cull_result[i], light_cull_result[ light_cull_count ] ); + SWAP(light_cull_result[i], light_cull_result[light_cull_count]); i--; - } } - } { //this should eventually change to //assign shadows by distance to camera - SortArray<Instance*,_InstanceLightsort> sorter; - sorter.sort(light_cull_result,light_cull_count); - for (int i=0;i<light_cull_count;i++) { + SortArray<Instance *, _InstanceLightsort> sorter; + sorter.sort(light_cull_result, light_cull_count); + for (int i = 0; i < light_cull_count; i++) { Instance *ins = light_cull_result[i]; @@ -6787,8 +6249,8 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S continue; // didn't change */ - _light_instance_update_shadow(ins,p_scenario,p_camera,cull_range); - ins->light_info->last_version=ins->version; + _light_instance_update_shadow(ins, p_scenario, p_camera, cull_range); + ins->light_info->last_version = ins->version; } } @@ -6796,62 +6258,59 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S RID environment; if (p_camera->env.is_valid()) //camera has more environment priority - environment=p_camera->env; + environment = p_camera->env; else if (p_scenario->environment.is_valid()) - environment=p_scenario->environment; + environment = p_scenario->environment; else - environment=p_scenario->fallback_environment; - + environment = p_scenario->fallback_environment; /* STEP 6 - SAMPLE BAKED LIGHT */ - bool islinear =false; + bool islinear = false; if (environment.is_valid()) { - islinear = rasterizer->environment_is_fx_enabled(environment,VS::ENV_FX_SRGB); + islinear = rasterizer->environment_is_fx_enabled(environment, VS::ENV_FX_SRGB); } - for(int i=0;i<light_samplers_culled;i++) { + for (int i = 0; i < light_samplers_culled; i++) { - _process_sampled_light(p_camera->transform,light_sampler_cull_result[i],islinear); + _process_sampled_light(p_camera->transform, light_sampler_cull_result[i], islinear); } /* STEP 7 - PROCESS GEOMETRY AND DRAW SCENE*/ - - rasterizer->begin_scene(p_viewport->viewport_data,environment,p_scenario->debug); + rasterizer->begin_scene(p_viewport->viewport_data, environment, p_scenario->debug); rasterizer->set_viewport(viewport_rect); // add lights { - List<RID>::Element *E=p_scenario->directional_lights.front(); + List<RID>::Element *E = p_scenario->directional_lights.front(); - - for(;E;E=E->next()) { - Instance *light = E->get().is_valid()?instance_owner.get(E->get()):NULL; + for (; E; E = E->next()) { + Instance *light = E->get().is_valid() ? instance_owner.get(E->get()) : NULL; ERR_CONTINUE(!light); if (!light->light_info->enabled) continue; rasterizer->add_light(light->light_info->instance); - light->light_info->last_add_pass=render_pass; + light->light_info->last_add_pass = render_pass; } - for (int i=0;i<light_cull_count;i++) { + for (int i = 0; i < light_cull_count; i++) { Instance *ins = light_cull_result[i]; rasterizer->add_light(ins->light_info->instance); - ins->light_info->last_add_pass=render_pass; + ins->light_info->last_add_pass = render_pass; } } - // add geometry + // add geometry - for(int i=0;i<cull_count;i++) { + for (int i = 0; i < cull_count; i++) { Instance *ins = instance_cull_result[i]; - ERR_CONTINUE(!((1<<ins->base_type)&INSTANCE_GEOMETRY_MASK)); + ERR_CONTINUE(!((1 << ins->base_type) & INSTANCE_GEOMETRY_MASK)); _instance_draw(ins); } @@ -6859,75 +6318,66 @@ void VisualServerRaster::_render_camera(Viewport *p_viewport,Camera *p_camera, S rasterizer->end_scene(); } +void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32 &p_transform, const Rect2 &p_clip_rect, const Color &p_modulate, Rasterizer::CanvasLight *p_lights) { -void VisualServerRaster::_render_canvas_item_tree(CanvasItem *p_canvas_item, const Matrix32& p_transform, const Rect2& p_clip_rect, const Color& p_modulate, Rasterizer::CanvasLight *p_lights) { - - - static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1; + static const int z_range = CANVAS_ITEM_Z_MAX - CANVAS_ITEM_Z_MIN + 1; Rasterizer::CanvasItem *z_list[z_range]; Rasterizer::CanvasItem *z_last_list[z_range]; - for(int i=0;i<z_range;i++) { - z_list[i]=NULL; - z_last_list[i]=NULL; + for (int i = 0; i < z_range; i++) { + z_list[i] = NULL; + z_last_list[i] = NULL; } + _render_canvas_item(p_canvas_item, p_transform, p_clip_rect, 1.0, 0, z_list, z_last_list, NULL, NULL); - _render_canvas_item(p_canvas_item,p_transform,p_clip_rect,1.0,0,z_list,z_last_list,NULL,NULL); - - for(int i=0;i<z_range;i++) { + for (int i = 0; i < z_range; i++) { if (!z_list[i]) continue; - rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_modulate,p_lights); + rasterizer->canvas_render_items(z_list[i], CANVAS_ITEM_Z_MIN + i, p_modulate, p_lights); } - } +void VisualServerRaster::_render_canvas_item_viewport(VisualServer *p_self, void *p_vp, const Rect2 &p_rect) { -void VisualServerRaster::_render_canvas_item_viewport(VisualServer* p_self,void *p_vp,const Rect2& p_rect) { - - VisualServerRaster *self=(VisualServerRaster*)(p_self); - Viewport *vp=(Viewport*)p_vp; - self->_draw_viewport(vp,p_rect.pos.x,p_rect.pos.y,p_rect.size.x,p_rect.size.y); + VisualServerRaster *self = (VisualServerRaster *)(p_self); + Viewport *vp = (Viewport *)p_vp; + self->_draw_viewport(vp, p_rect.pos.x, p_rect.pos.y, p_rect.size.x, p_rect.size.y); self->rasterizer->canvas_begin(); - } - -void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Matrix32& p_transform,const Rect2& p_clip_rect, float p_opacity,int p_z,Rasterizer::CanvasItem **z_list,Rasterizer::CanvasItem **z_last_list,CanvasItem *p_canvas_clip,CanvasItem *p_material_owner) { +void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item, const Matrix32 &p_transform, const Rect2 &p_clip_rect, float p_opacity, int p_z, Rasterizer::CanvasItem **z_list, Rasterizer::CanvasItem **z_last_list, CanvasItem *p_canvas_clip, CanvasItem *p_material_owner) { CanvasItem *ci = p_canvas_item; if (!ci->visible) return; - if (p_opacity<0.007) + if (p_opacity < 0.007) return; - Rect2 rect = ci->get_rect(); Matrix32 xform = p_transform * ci->xform; Rect2 global_rect = xform.xform(rect); - global_rect.pos+=p_clip_rect.pos; - + global_rect.pos += p_clip_rect.pos; if (global_rect.intersects(p_clip_rect) && ci->viewport.is_valid() && viewport_owner.owns(ci->viewport)) { Viewport *vp = viewport_owner.get(ci->viewport); - Point2i from = xform.get_origin() + Point2(viewport_rect.x,viewport_rect.y); + Point2i from = xform.get_origin() + Point2(viewport_rect.x, viewport_rect.y); Point2i size = rect.size; size.x *= xform[0].length(); size.y *= xform[1].length(); - ci->vp_render = memnew( Rasterizer::CanvasItem::ViewportRender ); - ci->vp_render->owner=this; - ci->vp_render->udata=vp; - ci->vp_render->rect=Rect2(from.x, - from.y, - size.x, - size.y); -/* + ci->vp_render = memnew(Rasterizer::CanvasItem::ViewportRender); + ci->vp_render->owner = this; + ci->vp_render->udata = vp; + ci->vp_render->rect = Rect2(from.x, + from.y, + size.x, + size.y); + /* _draw_viewport(vp, from.x, from.y, @@ -6936,52 +6386,50 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat */ //rasterizer->canvas_begin(); } else { - ci->vp_render=NULL; + ci->vp_render = NULL; } if (ci->use_parent_material && p_material_owner) - ci->material_owner=p_material_owner; + ci->material_owner = p_material_owner; else { - p_material_owner=ci; - ci->material_owner=NULL; + p_material_owner = ci; + ci->material_owner = NULL; } - float opacity = ci->opacity * p_opacity; - - int child_item_count=ci->child_items.size(); - CanvasItem **child_items=(CanvasItem**)alloca(child_item_count*sizeof(CanvasItem*)); - copymem(child_items,ci->child_items.ptr(),child_item_count*sizeof(CanvasItem*)); + int child_item_count = ci->child_items.size(); + CanvasItem **child_items = (CanvasItem **)alloca(child_item_count * sizeof(CanvasItem *)); + copymem(child_items, ci->child_items.ptr(), child_item_count * sizeof(CanvasItem *)); if (ci->clip) { if (p_canvas_clip != NULL) { - ci->final_clip_rect=p_canvas_clip->final_clip_rect.clip(global_rect); + ci->final_clip_rect = p_canvas_clip->final_clip_rect.clip(global_rect); } else { - ci->final_clip_rect=global_rect; + ci->final_clip_rect = global_rect; } - ci->final_clip_owner=ci; + ci->final_clip_owner = ci; } else { - ci->final_clip_owner=p_canvas_clip; + ci->final_clip_owner = p_canvas_clip; } if (ci->sort_y) { - SortArray<CanvasItem*,CanvasItemPtrSort> sorter; - sorter.sort(child_items,child_item_count); + SortArray<CanvasItem *, CanvasItemPtrSort> sorter; + sorter.sort(child_items, child_item_count); } if (ci->z_relative) - p_z=CLAMP(p_z+ci->z,CANVAS_ITEM_Z_MIN,CANVAS_ITEM_Z_MAX); + p_z = CLAMP(p_z + ci->z, CANVAS_ITEM_Z_MIN, CANVAS_ITEM_Z_MAX); else - p_z=ci->z; + p_z = ci->z; - for(int i=0;i<child_item_count;i++) { + for (int i = 0; i < child_item_count; i++) { if (child_items[i]->ontop) continue; - _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner); + _render_canvas_item(child_items[i], xform, p_clip_rect, opacity, p_z, z_list, z_last_list, (CanvasItem *)ci->final_clip_owner, p_material_owner); } if (ci->copy_back_buffer) { @@ -6991,202 +6439,185 @@ void VisualServerRaster::_render_canvas_item(CanvasItem *p_canvas_item,const Mat if ((!ci->commands.empty() && p_clip_rect.intersects(global_rect)) || ci->vp_render || ci->copy_back_buffer) { //something to draw? - ci->final_transform=xform; - ci->final_opacity=opacity * ci->self_opacity; - ci->global_rect_cache=global_rect; - ci->global_rect_cache.pos-=p_clip_rect.pos; - ci->light_masked=false; + ci->final_transform = xform; + ci->final_opacity = opacity * ci->self_opacity; + ci->global_rect_cache = global_rect; + ci->global_rect_cache.pos -= p_clip_rect.pos; + ci->light_masked = false; - int zidx = p_z-CANVAS_ITEM_Z_MIN; + int zidx = p_z - CANVAS_ITEM_Z_MIN; if (z_last_list[zidx]) { - z_last_list[zidx]->next=ci; - z_last_list[zidx]=ci; + z_last_list[zidx]->next = ci; + z_last_list[zidx] = ci; } else { - z_list[zidx]=ci; - z_last_list[zidx]=ci; + z_list[zidx] = ci; + z_last_list[zidx] = ci; } - - - ci->next=NULL; - + ci->next = NULL; } - for(int i=0;i<child_item_count;i++) { + for (int i = 0; i < child_item_count; i++) { if (!child_items[i]->ontop) continue; - _render_canvas_item(child_items[i],xform,p_clip_rect,opacity,p_z,z_list,z_last_list,(CanvasItem*)ci->final_clip_owner,p_material_owner); + _render_canvas_item(child_items[i], xform, p_clip_rect, opacity, p_z, z_list, z_last_list, (CanvasItem *)ci->final_clip_owner, p_material_owner); } - } -void VisualServerRaster::_light_mask_canvas_items(int p_z,Rasterizer::CanvasItem *p_canvas_item,Rasterizer::CanvasLight *p_masked_lights) { +void VisualServerRaster::_light_mask_canvas_items(int p_z, Rasterizer::CanvasItem *p_canvas_item, Rasterizer::CanvasLight *p_masked_lights) { if (!p_masked_lights) return; - Rasterizer::CanvasItem *ci=p_canvas_item; + Rasterizer::CanvasItem *ci = p_canvas_item; - while(ci) { + while (ci) { - Rasterizer::CanvasLight *light=p_masked_lights; - while(light) { + Rasterizer::CanvasLight *light = p_masked_lights; + while (light) { - if (ci->light_mask&light->item_mask && p_z>=light->z_min && p_z<=light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache,light->rect_cache)) { - ci->light_masked=true; + if (ci->light_mask & light->item_mask && p_z >= light->z_min && p_z <= light->z_max && ci->global_rect_cache.intersects_transformed(light->xform_cache, light->rect_cache)) { + ci->light_masked = true; } - light=light->mask_next_ptr; + light = light->mask_next_ptr; } - ci=ci->next; + ci = ci->next; } - - - - } -void VisualServerRaster::_render_canvas(Canvas *p_canvas,const Matrix32 &p_transform,Rasterizer::CanvasLight *p_lights,Rasterizer::CanvasLight *p_masked_lights) { +void VisualServerRaster::_render_canvas(Canvas *p_canvas, const Matrix32 &p_transform, Rasterizer::CanvasLight *p_lights, Rasterizer::CanvasLight *p_masked_lights) { rasterizer->canvas_begin(); int l = p_canvas->child_items.size(); - Canvas::ChildItem *ci=p_canvas->child_items.ptr(); + Canvas::ChildItem *ci = p_canvas->child_items.ptr(); - bool has_mirror=false; - for(int i=0;i<l;i++) { + bool has_mirror = false; + for (int i = 0; i < l; i++) { if (ci[i].mirror.x || ci[i].mirror.y) { - has_mirror=true; + has_mirror = true; break; } } - Rect2 clip_rect(viewport_rect.x,viewport_rect.y,viewport_rect.width,viewport_rect.height); + Rect2 clip_rect(viewport_rect.x, viewport_rect.y, viewport_rect.width, viewport_rect.height); if (!has_mirror) { - static const int z_range = CANVAS_ITEM_Z_MAX-CANVAS_ITEM_Z_MIN+1; + static const int z_range = CANVAS_ITEM_Z_MAX - CANVAS_ITEM_Z_MIN + 1; Rasterizer::CanvasItem *z_list[z_range]; Rasterizer::CanvasItem *z_last_list[z_range]; - for(int i=0;i<z_range;i++) { - z_list[i]=NULL; - z_last_list[i]=NULL; + for (int i = 0; i < z_range; i++) { + z_list[i] = NULL; + z_last_list[i] = NULL; } - for(int i=0;i<l;i++) { - _render_canvas_item(ci[i].item,p_transform,clip_rect,1.0,0,z_list,z_last_list,NULL,NULL); + for (int i = 0; i < l; i++) { + _render_canvas_item(ci[i].item, p_transform, clip_rect, 1.0, 0, z_list, z_last_list, NULL, NULL); } - for(int i=0;i<z_range;i++) { + for (int i = 0; i < z_range; i++) { if (!z_list[i]) continue; if (p_masked_lights) { - _light_mask_canvas_items(CANVAS_ITEM_Z_MIN+i,z_list[i],p_masked_lights); + _light_mask_canvas_items(CANVAS_ITEM_Z_MIN + i, z_list[i], p_masked_lights); } - rasterizer->canvas_render_items(z_list[i],CANVAS_ITEM_Z_MIN+i,p_canvas->modulate,p_lights); + rasterizer->canvas_render_items(z_list[i], CANVAS_ITEM_Z_MIN + i, p_canvas->modulate, p_lights); } } else { - for(int i=0;i<l;i++) { + for (int i = 0; i < l; i++) { - Canvas::ChildItem& ci=p_canvas->child_items[i]; - _render_canvas_item_tree(ci.item,p_transform,clip_rect,p_canvas->modulate,p_lights); + Canvas::ChildItem &ci = p_canvas->child_items[i]; + _render_canvas_item_tree(ci.item, p_transform, clip_rect, p_canvas->modulate, p_lights); //mirroring (useful for scrolling backgrounds) - if (ci.mirror.x!=0) { + if (ci.mirror.x != 0) { - Matrix32 xform2 = p_transform * Matrix32(0,Vector2(ci.mirror.x,0)); - _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights); + Matrix32 xform2 = p_transform * Matrix32(0, Vector2(ci.mirror.x, 0)); + _render_canvas_item_tree(ci.item, xform2, clip_rect, p_canvas->modulate, p_lights); } - if (ci.mirror.y!=0) { + if (ci.mirror.y != 0) { - Matrix32 xform2 = p_transform * Matrix32(0,Vector2(0,ci.mirror.y)); - _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights); + Matrix32 xform2 = p_transform * Matrix32(0, Vector2(0, ci.mirror.y)); + _render_canvas_item_tree(ci.item, xform2, clip_rect, p_canvas->modulate, p_lights); } - if (ci.mirror.y!=0 && ci.mirror.x!=0) { + if (ci.mirror.y != 0 && ci.mirror.x != 0) { - Matrix32 xform2 = p_transform * Matrix32(0,ci.mirror); - _render_canvas_item_tree(ci.item,xform2,clip_rect,p_canvas->modulate,p_lights); + Matrix32 xform2 = p_transform * Matrix32(0, ci.mirror); + _render_canvas_item_tree(ci.item, xform2, clip_rect, p_canvas->modulate, p_lights); } - } } - } +void VisualServerRaster::_draw_viewport_camera(Viewport *p_viewport, bool p_ignore_camera) { -void VisualServerRaster::_draw_viewport_camera(Viewport *p_viewport,bool p_ignore_camera) { - - - Camera *camera=NULL; - if (camera_owner.owns( p_viewport->camera )) - camera=camera_owner.get( p_viewport->camera ); - Scenario *scenario = scenario_owner.get( p_viewport->scenario ); + Camera *camera = NULL; + if (camera_owner.owns(p_viewport->camera)) + camera = camera_owner.get(p_viewport->camera); + Scenario *scenario = scenario_owner.get(p_viewport->scenario); _update_instances(); // check dirty instances before rendering if (p_ignore_camera) - _render_no_camera(p_viewport, camera,scenario ); + _render_no_camera(p_viewport, camera, scenario); else - _render_camera(p_viewport, camera,scenario ); - + _render_camera(p_viewport, camera, scenario); } -void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ofs_y,int p_parent_w,int p_parent_h) { +void VisualServerRaster::_draw_viewport(Viewport *p_viewport, int p_ofs_x, int p_ofs_y, int p_parent_w, int p_parent_h) { - ViewportRect desired_rect=p_viewport->rect; + ViewportRect desired_rect = p_viewport->rect; ViewportRect old_rect = viewport_rect; -// bool vpchanged=false; + // bool vpchanged=false; // convert default expanding viewports to actual size //if (desired_rect.x==0 && desired_rect.y==0 && desired_rect.width==0 && desired_rect.height==0) { if (p_parent_w != 0 && p_parent_h != 0) { - desired_rect.width=p_parent_w; - desired_rect.height=p_parent_h; + desired_rect.width = p_parent_w; + desired_rect.height = p_parent_h; } - ERR_FAIL_COND(desired_rect.width<=0 || desired_rect.height<=0); - - desired_rect.x+=p_ofs_x; - desired_rect.y+=p_ofs_y; + ERR_FAIL_COND(desired_rect.width <= 0 || desired_rect.height <= 0); + desired_rect.x += p_ofs_x; + desired_rect.y += p_ofs_y; // if the viewport is different than the actual one, change it - if ( p_viewport->render_target.is_valid() || viewport_rect.x != desired_rect.x || - viewport_rect.y != desired_rect.y || - viewport_rect.width != desired_rect.width || - viewport_rect.height != desired_rect.height ) { - + if (p_viewport->render_target.is_valid() || viewport_rect.x != desired_rect.x || + viewport_rect.y != desired_rect.y || + viewport_rect.width != desired_rect.width || + viewport_rect.height != desired_rect.height) { - viewport_rect=desired_rect; + viewport_rect = desired_rect; rasterizer->set_viewport(viewport_rect); - } /* Camera should always be BEFORE any other 3D */ - bool scenario_draw_canvas_bg=false; - int scenario_canvas_max_layer=0; + bool scenario_draw_canvas_bg = false; + int scenario_canvas_max_layer = 0; if (!p_viewport->hide_canvas && !p_viewport->disable_environment && scenario_owner.owns(p_viewport->scenario)) { - Scenario *scenario=scenario_owner.get(p_viewport->scenario); + Scenario *scenario = scenario_owner.get(p_viewport->scenario); if (scenario->environment.is_valid()) { if (rasterizer->is_environment(scenario->environment)) { - scenario_draw_canvas_bg=rasterizer->environment_get_background(scenario->environment)==VS::ENV_BG_CANVAS; - scenario_canvas_max_layer=rasterizer->environment_get_background_param(scenario->environment,VS::ENV_BG_PARAM_CANVAS_MAX_LAYER); + scenario_draw_canvas_bg = rasterizer->environment_get_background(scenario->environment) == VS::ENV_BG_CANVAS; + scenario_canvas_max_layer = rasterizer->environment_get_background_param(scenario->environment, VS::ENV_BG_PARAM_CANVAS_MAX_LAYER); } } } - bool can_draw_3d=!p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario); - + bool can_draw_3d = !p_viewport->hide_scenario && camera_owner.owns(p_viewport->camera) && scenario_owner.owns(p_viewport->scenario); if (scenario_draw_canvas_bg) { @@ -7195,177 +6626,161 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ if (!scenario_draw_canvas_bg && can_draw_3d) { - _draw_viewport_camera(p_viewport,false); + _draw_viewport_camera(p_viewport, false); - } else if (true /*|| !p_viewport->canvas_list.empty()*/){ + } else if (true /*|| !p_viewport->canvas_list.empty()*/) { //clear the viewport black because of no camera? i seriously should.. if (p_viewport->render_target_clear_on_new_frame || p_viewport->render_target_clear) { if (p_viewport->transparent_bg) { - rasterizer->clear_viewport(Color(0,0,0,0)); - } - else { - Color cc=clear_color; + rasterizer->clear_viewport(Color(0, 0, 0, 0)); + } else { + Color cc = clear_color; if (scenario_draw_canvas_bg) - cc.a=0; + cc.a = 0; rasterizer->clear_viewport(cc); } - p_viewport->render_target_clear=false; + p_viewport->render_target_clear = false; } } if (!p_viewport->hide_canvas) { - int i=0; + int i = 0; - Map<Viewport::CanvasKey,Viewport::CanvasData*> canvas_map; + Map<Viewport::CanvasKey, Viewport::CanvasData *> canvas_map; - Rect2 clip_rect(0,0,viewport_rect.width,viewport_rect.height); - Rasterizer::CanvasLight *lights=NULL; - Rasterizer::CanvasLight *lights_with_shadow=NULL; - Rasterizer::CanvasLight *lights_with_mask=NULL; + Rect2 clip_rect(0, 0, viewport_rect.width, viewport_rect.height); + Rasterizer::CanvasLight *lights = NULL; + Rasterizer::CanvasLight *lights_with_shadow = NULL; + Rasterizer::CanvasLight *lights_with_mask = NULL; Rect2 shadow_rect; - int light_count=0; + int light_count = 0; - for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) { + for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { Matrix32 xf = p_viewport->global_transform * E->get().transform; //find lights in canvas + for (Set<Rasterizer::CanvasLight *>::Element *F = E->get().canvas->lights.front(); F; F = F->next()) { - for(Set<Rasterizer::CanvasLight*>::Element *F=E->get().canvas->lights.front();F;F=F->next()) { - - - Rasterizer::CanvasLight* cl=F->get(); + Rasterizer::CanvasLight *cl = F->get(); if (cl->enabled && cl->texture.is_valid()) { //not super efficient.. - Size2 tsize(rasterizer->texture_get_width(cl->texture),rasterizer->texture_get_height(cl->texture)); - tsize*=cl->scale; + Size2 tsize(rasterizer->texture_get_width(cl->texture), rasterizer->texture_get_height(cl->texture)); + tsize *= cl->scale; - Vector2 offset=tsize/2.0; - cl->rect_cache=Rect2(-offset+cl->texture_offset,tsize); - cl->xform_cache=xf * cl->xform; + Vector2 offset = tsize / 2.0; + cl->rect_cache = Rect2(-offset + cl->texture_offset, tsize); + cl->xform_cache = xf * cl->xform; + if (clip_rect.intersects_transformed(cl->xform_cache, cl->rect_cache)) { - if (clip_rect.intersects_transformed(cl->xform_cache,cl->rect_cache)) { - - cl->filter_next_ptr=lights; - lights=cl; - cl->texture_cache=NULL; + cl->filter_next_ptr = lights; + lights = cl; + cl->texture_cache = NULL; Matrix32 scale; scale.scale(cl->rect_cache.size); - scale.elements[2]=cl->rect_cache.pos; + scale.elements[2] = cl->rect_cache.pos; cl->light_shader_xform = (cl->xform_cache * scale).affine_inverse(); - cl->light_shader_pos=cl->xform_cache[2]; + cl->light_shader_pos = cl->xform_cache[2]; if (cl->shadow_buffer.is_valid()) { - cl->shadows_next_ptr=lights_with_shadow; - if (lights_with_shadow==NULL) { + cl->shadows_next_ptr = lights_with_shadow; + if (lights_with_shadow == NULL) { shadow_rect = cl->xform_cache.xform(cl->rect_cache); } else { - shadow_rect=shadow_rect.merge( cl->xform_cache.xform(cl->rect_cache) ); + shadow_rect = shadow_rect.merge(cl->xform_cache.xform(cl->rect_cache)); } - lights_with_shadow=cl; - cl->radius_cache=cl->rect_cache.size.length(); - + lights_with_shadow = cl; + cl->radius_cache = cl->rect_cache.size.length(); } - if (cl->mode==CANVAS_LIGHT_MODE_MASK) { - cl->mask_next_ptr=lights_with_mask; - lights_with_mask=cl; + if (cl->mode == CANVAS_LIGHT_MODE_MASK) { + cl->mask_next_ptr = lights_with_mask; + lights_with_mask = cl; } light_count++; } - } } //print_line("lights: "+itos(light_count)); - canvas_map[ Viewport::CanvasKey( E->key(), E->get().layer) ]=&E->get(); - + canvas_map[Viewport::CanvasKey(E->key(), E->get().layer)] = &E->get(); } if (lights_with_shadow) { //update shadows if any - Rasterizer::CanvasLightOccluderInstance * occluders=NULL; + Rasterizer::CanvasLightOccluderInstance *occluders = NULL; //make list of occluders - for (Map<RID,Viewport::CanvasData>::Element *E=p_viewport->canvas_map.front();E;E=E->next()) { + for (Map<RID, Viewport::CanvasData>::Element *E = p_viewport->canvas_map.front(); E; E = E->next()) { Matrix32 xf = p_viewport->global_transform * E->get().transform; - for(Set<Rasterizer::CanvasLightOccluderInstance*>::Element *F=E->get().canvas->occluders.front();F;F=F->next()) { + for (Set<Rasterizer::CanvasLightOccluderInstance *>::Element *F = E->get().canvas->occluders.front(); F; F = F->next()) { if (!F->get()->enabled) continue; F->get()->xform_cache = xf * F->get()->xform; - if (shadow_rect.intersects_transformed(F->get()->xform_cache,F->get()->aabb_cache)) { - - F->get()->next=occluders; - occluders=F->get(); + if (shadow_rect.intersects_transformed(F->get()->xform_cache, F->get()->aabb_cache)) { + F->get()->next = occluders; + occluders = F->get(); } } } //update the light shadowmaps with them - Rasterizer::CanvasLight *light=lights_with_shadow; - while(light) { + Rasterizer::CanvasLight *light = lights_with_shadow; + while (light) { - rasterizer->canvas_light_shadow_buffer_update(light->shadow_buffer,light->xform_cache.affine_inverse(),light->item_mask,light->radius_cache/1000.0,light->radius_cache*1.1,occluders,&light->shadow_matrix_cache); - light=light->shadows_next_ptr; + rasterizer->canvas_light_shadow_buffer_update(light->shadow_buffer, light->xform_cache.affine_inverse(), light->item_mask, light->radius_cache / 1000.0, light->radius_cache * 1.1, occluders, &light->shadow_matrix_cache); + light = light->shadows_next_ptr; } rasterizer->set_viewport(viewport_rect); //must reset viewport afterwards } + if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer > scenario_canvas_max_layer) { - - - if (scenario_draw_canvas_bg && canvas_map.front() && canvas_map.front()->key().layer>scenario_canvas_max_layer) { - - _draw_viewport_camera(p_viewport,!can_draw_3d); - scenario_draw_canvas_bg=false; - + _draw_viewport_camera(p_viewport, !can_draw_3d); + scenario_draw_canvas_bg = false; } - for (Map<Viewport::CanvasKey,Viewport::CanvasData*>::Element *E=canvas_map.front();E;E=E->next()) { - + for (Map<Viewport::CanvasKey, Viewport::CanvasData *>::Element *E = canvas_map.front(); E; E = E->next()) { - // print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size())); + // print_line("canvas "+itos(i)+" size: "+itos(I->get()->canvas->child_items.size())); //print_line("GT "+p_viewport->global_transform+". CT: "+E->get()->transform); Matrix32 xform = p_viewport->global_transform * E->get()->transform; - Rasterizer::CanvasLight *canvas_lights=NULL; + Rasterizer::CanvasLight *canvas_lights = NULL; - Rasterizer::CanvasLight *ptr=lights; - while(ptr) { - if (E->get()->layer>=ptr->layer_min && E->get()->layer<=ptr->layer_max) { - ptr->next_ptr=canvas_lights; - canvas_lights=ptr; + Rasterizer::CanvasLight *ptr = lights; + while (ptr) { + if (E->get()->layer >= ptr->layer_min && E->get()->layer <= ptr->layer_max) { + ptr->next_ptr = canvas_lights; + canvas_lights = ptr; } - ptr=ptr->filter_next_ptr; + ptr = ptr->filter_next_ptr; } - _render_canvas( E->get()->canvas,xform,canvas_lights,lights_with_mask ); + _render_canvas(E->get()->canvas, xform, canvas_lights, lights_with_mask); i++; - if (scenario_draw_canvas_bg && E->key().layer>=scenario_canvas_max_layer) { - _draw_viewport_camera(p_viewport,!can_draw_3d); - scenario_draw_canvas_bg=false; + if (scenario_draw_canvas_bg && E->key().layer >= scenario_canvas_max_layer) { + _draw_viewport_camera(p_viewport, !can_draw_3d); + scenario_draw_canvas_bg = false; } - - } if (scenario_draw_canvas_bg) { - _draw_viewport_camera(p_viewport,!can_draw_3d); - scenario_draw_canvas_bg=false; + _draw_viewport_camera(p_viewport, !can_draw_3d); + scenario_draw_canvas_bg = false; } - -// rasterizer->canvas_debug_viewport_shadows(lights_with_shadow); + // rasterizer->canvas_debug_viewport_shadows(lights_with_shadow); } //capture @@ -7377,64 +6792,59 @@ void VisualServerRaster::_draw_viewport(Viewport *p_viewport,int p_ofs_x, int p_ } //restore - if ( viewport_rect.x != old_rect.x || - viewport_rect.y != old_rect.y || - viewport_rect.width != old_rect.width || - viewport_rect.height != old_rect.height ) { + if (viewport_rect.x != old_rect.x || + viewport_rect.y != old_rect.y || + viewport_rect.width != old_rect.width || + viewport_rect.height != old_rect.height) { - viewport_rect=old_rect; + viewport_rect = old_rect; rasterizer->set_viewport(viewport_rect); } - - } void VisualServerRaster::_draw_viewports() { //draw viewports for render targets - List<Viewport*> to_blit; - List<Viewport*> to_disable; - for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) { + List<Viewport *> to_blit; + List<Viewport *> to_disable; + for (SelfList<Viewport> *E = viewport_update_list.first(); E; E = E->next()) { Viewport *vp = E->self(); ERR_CONTINUE(!vp); if ( - vp->render_target_update_mode==RENDER_TARGET_UPDATE_WHEN_VISIBLE && - !vp->rendered_in_prev_frame && - !vp->queue_capture - ) { + vp->render_target_update_mode == RENDER_TARGET_UPDATE_WHEN_VISIBLE && + !vp->rendered_in_prev_frame && + !vp->queue_capture) { continue; } - if (vp->rt_to_screen_rect!=Rect2()) + if (vp->rt_to_screen_rect != Rect2()) to_blit.push_back(vp); - rasterizer->set_render_target(vp->render_target,vp->transparent_bg,vp->render_target_vflip); - _draw_viewport(vp,0,0,vp->rect.width,vp->rect.height); + rasterizer->set_render_target(vp->render_target, vp->transparent_bg, vp->render_target_vflip); + _draw_viewport(vp, 0, 0, vp->rect.width, vp->rect.height); - if ( (vp->queue_capture && vp->render_target_update_mode==RENDER_TARGET_UPDATE_DISABLED) || vp->render_target_update_mode==RENDER_TARGET_UPDATE_ONCE) { + if ((vp->queue_capture && vp->render_target_update_mode == RENDER_TARGET_UPDATE_DISABLED) || vp->render_target_update_mode == RENDER_TARGET_UPDATE_ONCE) { //was only enabled for capture to_disable.push_back(vp); - vp->render_target_update_mode=RENDER_TARGET_UPDATE_DISABLED; + vp->render_target_update_mode = RENDER_TARGET_UPDATE_DISABLED; } - } rasterizer->set_render_target(RID()); - while(to_disable.size()) { + while (to_disable.size()) { //disable again because it was only for capture viewport_update_list.remove(&to_disable.front()->get()->update_list); to_disable.pop_front(); } - //draw RTs directly to screen when requested - for (List<Viewport*>::Element *E=to_blit.front();E;E=E->next()) { + for (List<Viewport *>::Element *E = to_blit.front(); E; E = E->next()) { int window_w = OS::get_singleton()->get_video_mode().width; int window_h = OS::get_singleton()->get_video_mode().height; @@ -7444,12 +6854,12 @@ void VisualServerRaster::_draw_viewports() { desired_rect.width = window_w; desired_rect.height = window_h; - if ( viewport_rect.x != desired_rect.x || - viewport_rect.y != desired_rect.y || - viewport_rect.width != desired_rect.width || - viewport_rect.height != desired_rect.height ) { + if (viewport_rect.x != desired_rect.x || + viewport_rect.y != desired_rect.y || + viewport_rect.width != desired_rect.width || + viewport_rect.height != desired_rect.height) { - viewport_rect=desired_rect; + viewport_rect = desired_rect; rasterizer->set_viewport(viewport_rect); } @@ -7457,15 +6867,12 @@ void VisualServerRaster::_draw_viewports() { rasterizer->canvas_begin(); rasterizer->canvas_disable_blending(); rasterizer->canvas_begin_rect(Matrix32()); - rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect,0,Rect2(Point2(),E->get()->rt_to_screen_rect.size),E->get()->render_target_texture,Color(1,1,1)); - + rasterizer->canvas_draw_rect(E->get()->rt_to_screen_rect, 0, Rect2(Point2(), E->get()->rt_to_screen_rect.size), E->get()->render_target_texture, Color(1, 1, 1)); } - - //draw viewports attached to screen - for(Map<RID,int>::Element *E=screen_viewports.front();E;E=E->next()) { + for (Map<RID, int>::Element *E = screen_viewports.front(); E; E = E->next()) { Viewport *vp = viewport_owner.get(E->key()); ERR_CONTINUE(!vp); @@ -7473,32 +6880,27 @@ void VisualServerRaster::_draw_viewports() { int window_w = OS::get_singleton()->get_video_mode(E->get()).width; int window_h = OS::get_singleton()->get_video_mode(E->get()).height; - Rect2 r(0,0,vp->rect.width,vp->rect.height); - if (r.size.width==0) - r.size.width=window_w; - if (r.size.height==0) - r.size.height=window_h; + Rect2 r(0, 0, vp->rect.width, vp->rect.height); + if (r.size.width == 0) + r.size.width = window_w; + if (r.size.height == 0) + r.size.height = window_h; - - _draw_viewport(vp,r.pos.x,r.pos.y,r.size.width,r.size.height); + _draw_viewport(vp, r.pos.x, r.pos.y, r.size.width, r.size.height); } - //check when a viewport associated to a render target was drawn - for(SelfList<Viewport> *E=viewport_update_list.first();E;E=E->next()) { + for (SelfList<Viewport> *E = viewport_update_list.first(); E; E = E->next()) { Viewport *vp = E->self(); ERR_CONTINUE(!vp); - if (vp->render_target_update_mode!=RENDER_TARGET_UPDATE_WHEN_VISIBLE) + if (vp->render_target_update_mode != RENDER_TARGET_UPDATE_WHEN_VISIBLE) continue; - vp->rendered_in_prev_frame=rasterizer->render_target_renedered_in_frame(vp->render_target); + vp->rendered_in_prev_frame = rasterizer->render_target_renedered_in_frame(vp->render_target); } - } - - void VisualServerRaster::_draw_cursors_and_margins() { int window_w = OS::get_singleton()->get_video_mode().width; @@ -7509,12 +6911,12 @@ void VisualServerRaster::_draw_cursors_and_margins() { desired_rect.width = window_w; desired_rect.height = window_h; - if ( viewport_rect.x != desired_rect.x || - viewport_rect.y != desired_rect.y || - viewport_rect.width != desired_rect.width || - viewport_rect.height != desired_rect.height ) { + if (viewport_rect.x != desired_rect.x || + viewport_rect.y != desired_rect.y || + viewport_rect.width != desired_rect.width || + viewport_rect.height != desired_rect.height) { - viewport_rect=desired_rect; + viewport_rect = desired_rect; rasterizer->set_viewport(viewport_rect); } @@ -7522,52 +6924,50 @@ void VisualServerRaster::_draw_cursors_and_margins() { rasterizer->canvas_begin(); rasterizer->canvas_begin_rect(Matrix32()); - for (int i=0; i<MAX_CURSORS; i++) { + for (int i = 0; i < MAX_CURSORS; i++) { if (!cursors[i].visible) { continue; }; - RID tex = cursors[i].texture?cursors[i].texture:default_cursor_texture; - ERR_CONTINUE( !tex ); + RID tex = cursors[i].texture ? cursors[i].texture : default_cursor_texture; + ERR_CONTINUE(!tex); if (cursors[i].region.has_no_area()) { Point2 size(texture_get_width(tex), texture_get_height(tex)); - rasterizer->canvas_draw_rect(Rect2(cursors[i].pos-cursors[i].center, size), 0, Rect2(), tex, Color(1, 1, 1, 1)); + rasterizer->canvas_draw_rect(Rect2(cursors[i].pos - cursors[i].center, size), 0, Rect2(), tex, Color(1, 1, 1, 1)); } else { Point2 size = cursors[i].region.size; - rasterizer->canvas_draw_rect(Rect2(cursors[i].pos-cursors[i].center, size), Rasterizer::CANVAS_RECT_REGION, cursors[i].region, tex, Color(1, 1, 1, 1)); + rasterizer->canvas_draw_rect(Rect2(cursors[i].pos - cursors[i].center, size), Rasterizer::CANVAS_RECT_REGION, cursors[i].region, tex, Color(1, 1, 1, 1)); } }; - - if (black_image[MARGIN_LEFT].is_valid()) { - Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_LEFT]),rasterizer->texture_get_height(black_image[MARGIN_LEFT])); - rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_LEFT],Color(1,1,1)); + Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_LEFT]), rasterizer->texture_get_height(black_image[MARGIN_LEFT])); + rasterizer->canvas_draw_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_LEFT], Color(1, 1, 1)); } else if (black_margin[MARGIN_LEFT]) - rasterizer->canvas_draw_rect(Rect2(0,0,black_margin[MARGIN_LEFT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); + rasterizer->canvas_draw_rect(Rect2(0, 0, black_margin[MARGIN_LEFT], window_h), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0)); if (black_image[MARGIN_RIGHT].is_valid()) { - Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_RIGHT]),rasterizer->texture_get_height(black_image[MARGIN_RIGHT])); - rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_RIGHT],Color(1,1,1)); + Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_RIGHT]), rasterizer->texture_get_height(black_image[MARGIN_RIGHT])); + rasterizer->canvas_draw_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_RIGHT], Color(1, 1, 1)); } else if (black_margin[MARGIN_RIGHT]) - rasterizer->canvas_draw_rect(Rect2(window_w-black_margin[MARGIN_RIGHT],0,black_margin[MARGIN_RIGHT],window_h),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); + rasterizer->canvas_draw_rect(Rect2(window_w - black_margin[MARGIN_RIGHT], 0, black_margin[MARGIN_RIGHT], window_h), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0)); if (black_image[MARGIN_TOP].is_valid()) { - Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_TOP]),rasterizer->texture_get_height(black_image[MARGIN_TOP])); - rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_TOP],Color(1,1,1)); + Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_TOP]), rasterizer->texture_get_height(black_image[MARGIN_TOP])); + rasterizer->canvas_draw_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_TOP], Color(1, 1, 1)); } else if (black_margin[MARGIN_TOP]) { - rasterizer->canvas_draw_rect(Rect2(0,0,window_w,black_margin[MARGIN_TOP]),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); + rasterizer->canvas_draw_rect(Rect2(0, 0, window_w, black_margin[MARGIN_TOP]), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0)); } if (black_image[MARGIN_BOTTOM].is_valid()) { - Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_BOTTOM]),rasterizer->texture_get_height(black_image[MARGIN_BOTTOM])); - rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,sz.x,sz.y),black_image[MARGIN_BOTTOM],Color(1,1,1)); + Size2 sz(rasterizer->texture_get_width(black_image[MARGIN_BOTTOM]), rasterizer->texture_get_height(black_image[MARGIN_BOTTOM])); + rasterizer->canvas_draw_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), 0, Rect2(0, 0, sz.x, sz.y), black_image[MARGIN_BOTTOM], Color(1, 1, 1)); } else if (black_margin[MARGIN_BOTTOM]) { - rasterizer->canvas_draw_rect(Rect2(0,window_h-black_margin[MARGIN_BOTTOM],window_w,black_margin[MARGIN_BOTTOM]),0,Rect2(0,0,1,1),RID(),Color(0,0,0)); + rasterizer->canvas_draw_rect(Rect2(0, window_h - black_margin[MARGIN_BOTTOM], window_w, black_margin[MARGIN_BOTTOM]), 0, Rect2(0, 0, 1, 1), RID(), Color(0, 0, 0)); } rasterizer->canvas_end_rect(); @@ -7580,20 +6980,20 @@ void VisualServerRaster::sync() { void VisualServerRaster::draw() { //if (changes) // print_line("changes: "+itos(changes)); - changes=0; - shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true); - room_cull_enabled = GLOBAL_DEF("render/room_cull_enabled",true); - light_discard_enabled = GLOBAL_DEF("render/light_discard_enabled",true); + changes = 0; + shadows_enabled = GLOBAL_DEF("render/shadows_enabled", true); + room_cull_enabled = GLOBAL_DEF("render/room_cull_enabled", true); + light_discard_enabled = GLOBAL_DEF("render/light_discard_enabled", true); rasterizer->begin_frame(); _draw_viewports(); _draw_cursors_and_margins(); rasterizer->end_frame(); - draw_extra_frame=rasterizer->needs_to_draw_next_frame(); + draw_extra_frame = rasterizer->needs_to_draw_next_frame(); } bool VisualServerRaster::has_changed() const { - return changes>0 || draw_extra_frame; + return changes > 0 || draw_extra_frame; } int VisualServerRaster::get_render_info(RenderInfo p_info) { @@ -7606,9 +7006,9 @@ bool VisualServerRaster::has_feature(Features p_feature) const { return rasterizer->has_feature(p_feature); // lies for now } -void VisualServerRaster::set_default_clear_color(const Color& p_color) { +void VisualServerRaster::set_default_clear_color(const Color &p_color) { - clear_color=p_color; + clear_color = p_color; } Color VisualServerRaster::get_default_clear_color() const { @@ -7616,7 +7016,7 @@ Color VisualServerRaster::get_default_clear_color() const { return clear_color; } -void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_color,bool p_scale) { +void VisualServerRaster::set_boot_image(const Image &p_image, const Color &p_color, bool p_scale) { if (p_image.empty()) return; @@ -7628,18 +7028,18 @@ void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_col int window_w = OS::get_singleton()->get_video_mode(0).width; int window_h = OS::get_singleton()->get_video_mode(0).height; ViewportRect vr; - vr.x=0; - vr.y=0; - vr.width=OS::get_singleton()->get_video_mode(0).width; - vr.height=OS::get_singleton()->get_video_mode(0).height; + vr.x = 0; + vr.y = 0; + vr.width = OS::get_singleton()->get_video_mode(0).width; + vr.height = OS::get_singleton()->get_video_mode(0).height; rasterizer->set_viewport(vr); rasterizer->clear_viewport(p_color); rasterizer->canvas_begin(); RID texture = texture_create(); - texture_allocate(texture,p_image.get_width(),p_image.get_height(),p_image.get_format(),TEXTURE_FLAG_FILTER); - texture_set_data(texture,p_image); + texture_allocate(texture, p_image.get_width(), p_image.get_height(), p_image.get_format(), TEXTURE_FLAG_FILTER); + texture_set_data(texture, p_image); rasterizer->canvas_begin_rect(Matrix32()); - Rect2 imgrect(0,0,p_image.get_width(),p_image.get_height()); + Rect2 imgrect(0, 0, p_image.get_width(), p_image.get_height()); Rect2 screenrect; if (p_scale) { @@ -7647,59 +7047,57 @@ void VisualServerRaster::set_boot_image(const Image& p_image, const Color& p_col //scale horizontally screenrect.size.y = window_h; screenrect.size.x = imgrect.size.x * window_h / imgrect.size.y; - screenrect.pos.x = (window_w - screenrect.size.x)/2; + screenrect.pos.x = (window_w - screenrect.size.x) / 2; } else { //scale vertically screenrect.size.x = window_w; screenrect.size.y = imgrect.size.y * window_w / imgrect.size.x; - screenrect.pos.y = (window_h - screenrect.size.y)/2; + screenrect.pos.y = (window_h - screenrect.size.y) / 2; } } else { - screenrect=imgrect; - screenrect.pos+=((Size2(vr.width,vr.height)-screenrect.size)/2.0).floor(); - + screenrect = imgrect; + screenrect.pos += ((Size2(vr.width, vr.height) - screenrect.size) / 2.0).floor(); } - rasterizer->canvas_draw_rect(screenrect,0,imgrect,texture,Color(1,1,1,1)); + rasterizer->canvas_draw_rect(screenrect, 0, imgrect, texture, Color(1, 1, 1, 1)); rasterizer->canvas_end_rect(); rasterizer->end_frame(); rasterizer->flush_frame(); free(texture); // free since it's only one frame that stays there - } void VisualServerRaster::init() { rasterizer->init(); - shadows_enabled=GLOBAL_DEF("render/shadows_enabled",true); + shadows_enabled = GLOBAL_DEF("render/shadows_enabled", true); //default_scenario = scenario_create(); //default_viewport = viewport_create(); - for(int i=0;i<4;i++) - black_margin[i]=0; + for (int i = 0; i < 4; i++) + black_margin[i] = 0; Image img; img.create(default_mouse_cursor_xpm); //img.convert(Image::FORMAT_RGB); default_cursor_texture = texture_create_from_image(img, 0); - aabb_random_points.resize( GLOBAL_DEF("render/aabb_random_points",16) ); - for(int i=0;i<aabb_random_points.size();i++) - aabb_random_points[i]=Vector3(Math::random(0,1),Math::random(0,1),Math::random(0,1)); + aabb_random_points.resize(GLOBAL_DEF("render/aabb_random_points", 16)); + for (int i = 0; i < aabb_random_points.size(); i++) + aabb_random_points[i] = Vector3(Math::random(0, 1), Math::random(0, 1), Math::random(0, 1)); transformed_aabb_random_points.resize(aabb_random_points.size()); - changes=0; + changes = 0; } -void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner,String p_type) { +void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner, String p_type) { List<RID> rids; p_owner->get_owned_list(&rids); - int lost=0; - for(List<RID>::Element *I=rids.front();I;I=I->next()) { + int lost = 0; + for (List<RID>::Element *I = rids.front(); I; I = I->next()) { if (OS::get_singleton()->is_stdout_verbose()) { lost++; } @@ -7707,66 +7105,57 @@ void VisualServerRaster::_clean_up_owner(RID_OwnerBase *p_owner,String p_type) { } if (lost) - print_line("VisualServerRaster: WARNING: Lost "+itos(lost)+" RIDs of type "+p_type); - + print_line("VisualServerRaster: WARNING: Lost " + itos(lost) + " RIDs of type " + p_type); } void VisualServerRaster::finish() { - free(default_cursor_texture); if (test_cube.is_valid()) free(test_cube); _free_internal_rids(); - _clean_up_owner( &room_owner,"Room" ); - _clean_up_owner( &portal_owner,"Portal" ); + _clean_up_owner(&room_owner, "Room"); + _clean_up_owner(&portal_owner, "Portal"); - _clean_up_owner( &camera_owner,"Camera" ); - _clean_up_owner( &viewport_owner,"Viewport" ); + _clean_up_owner(&camera_owner, "Camera"); + _clean_up_owner(&viewport_owner, "Viewport"); - _clean_up_owner( &scenario_owner,"Scenario" ); - _clean_up_owner( &instance_owner,"Instance" ); + _clean_up_owner(&scenario_owner, "Scenario"); + _clean_up_owner(&instance_owner, "Instance"); - _clean_up_owner( &canvas_owner,"Canvas" ); - _clean_up_owner( &canvas_item_owner,"CanvasItem" ); + _clean_up_owner(&canvas_owner, "Canvas"); + _clean_up_owner(&canvas_item_owner, "CanvasItem"); rasterizer->finish(); octree_allocator.clear(); if (instance_dependency_map.size()) { - print_line("Base resources missing amount: "+itos(instance_dependency_map.size())); + print_line("Base resources missing amount: " + itos(instance_dependency_map.size())); } - ERR_FAIL_COND( instance_dependency_map.size() ); + ERR_FAIL_COND(instance_dependency_map.size()); } - -RID VisualServerRaster::get_test_cube() { +RID VisualServerRaster::get_test_cube() { if (test_cube.is_valid()) return test_cube; - test_cube=_make_test_cube(); + test_cube = _make_test_cube(); return test_cube; - } - - VisualServerRaster::VisualServerRaster(Rasterizer *p_rasterizer) { - rasterizer=p_rasterizer; - rasterizer->draw_viewport_func=_render_canvas_item_viewport; - instance_update_list=NULL; - render_pass=0; - clear_color=Color(0.3,0.3,0.3,1.0); - OctreeAllocator::allocator=&octree_allocator; - draw_extra_frame=false; - + rasterizer = p_rasterizer; + rasterizer->draw_viewport_func = _render_canvas_item_viewport; + instance_update_list = NULL; + render_pass = 0; + clear_color = Color(0.3, 0.3, 0.3, 1.0); + OctreeAllocator::allocator = &octree_allocator; + draw_extra_frame = false; } - -VisualServerRaster::~VisualServerRaster() -{ +VisualServerRaster::~VisualServerRaster() { } |
